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FAQ/Walkthrough

by I-M-INDIAN18

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! !     )))  \\  //      /\         /\     !  //    !!!!  !!
! !----)))  \\    //       /\     /\       !!!!//   !!!!  !!
! !--)))   \\      //        /\ /\         !!!! //  !!!!  ::::::::
! !       \\~~~~~~~~//         \/          !!!!  // !!!!  ::::::::
! !      \\~~~~~~~~~~//        [/          !!!!   //!!!!  !!
! !     \\            //       [/          !!!!    \\  !  !!
! !    \\              //      [/          !!!!     \\_!  !:::::::
~~~   \\                //    //\\         ~~~~     ~~~~  !:::::::

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:                   A Max Payne PC Faq/Walkthrough                    :
:=================By I-M-INDIAN18 (aka Aditya Singh)==================:
:=====================Copyright 2006 Aditya Singh=====================:
:              Public Email: [email protected]               :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


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 Disclaimer
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

        This Max Payne Faq/Walkthrough is made solely by I-M-INDIAN18, 
aka Aditya Singh, Copyright (c) 2006 Aditya Singh.

        I hold the rights for this guide. This may be not be reproduced 
under any circumstances except for personal, private use. You cannot 
reproduce this faq/walkthrough without my permission. You cannot 
reproduce this faq/walkthrough without giving the credit to me and me 
alone. You cannot distribute this faq/walkthrough on any site without 
my permission. You cannot claim to own any part of the faq/walkthrough 
either. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any 
other web site or as a part of any public display is strictly 
prohibited, and a violation of copyright.

        All trademarks and copyrights contained in this document are 
owned by their respective trademark and copyright holders.
=======================================================================


=======================================================================
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Contents
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

   Use the numbers to 'Find (ctrl+f)' any sections quickly.

 1) Introduction ==========================================(100)
 2) My Review ---------------------------------------------(200)
 3) Story =================================================(300)
 4) Characters --------------------------------------------(400)
      i) A Few Good Men ===================================(420)
     ii) A Few Bad Men ------------------------------------(440)
    iii) TV, Cartoon & Radio Characters ===================(460)
     iv) Other Things Worth Knowing -----------------------(480)
 5) Weapons ===============================================(500)
 6) Hints & Tips ------------------------------------------(600)
 7) Controls ==============================================(700)
 8) Bullet time & Shootdodge ------------------------------(800)
 9) Walkthrough ===========================================(900)
    Format of Walkthrough ---------------------------------(920)
      i) Part I ===========================================(940)
     ii) Part II ------------------------------------------(960)
    iii) Part III =========================================(980)
10) Game Statistics --------------------------------------(1000)
11) Easter Eggs & Fun Facts ==============================(1100)
12) Cheats -----------------------------------------------(1200)
      i) Console Cheats ==================================(1220)
     ii) Access the Secret Ending ------------------------(1240)
    iii) Different Character Models ======================(1260)
     iv) Instantly Unlock All Gameplay Modes -------------(1280)
13) Question Hour ========================================(1300)
14) Version History --------------------------------------(1400)
15) Sites where you can find this Faq/Walkthrough ========(1500)
16) My other Faqs/Walkthroughs ---------------------------(1600)
17) Credits ==============================================(1700)
=======================================================================


=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1) Introduction                                                 (100)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

        I welcome you to the wonderful and brutal world of Max Payne. 
The protagonist of this game, Max Payne, lives in a world full of 
hundreds of mafia members, drug addicts (known as junkies), government 
assassins and officials, who combine their forces to make your life as 
difficult as a hellhole. You, as Max Payne, go through an incredible 
journey full of emotional losses, setbacks, revenge, and finally, 
redemption.

        The world of Max Payne is incredibly scarce of normal, law-
abiding citizens since the entire story takes place in a timeline in 
which the city is hit by the fiercest storm in the recorded history. 
But the story is so well told, that you will instantly believe any 
given circumstances throughout the game.

        The story of Max Payne is the crux of this game (besides 
gameplay). It is told through a number of cut-scenes and graphic novels 
(ala Sin City). The writer has done a wonderful job of crisp and witty 
writing which greatly serves the purpose of keeping the players at the 
edge of their seats throughout the game. Both, the cut-scenes and the 
graphic novels, are nicely done and maintain the dark mood and the 
intense atmosphere of the game.

        Now, we come to the come to the gameplay of Max Payne. It 
brings to fore a new concept in gaming, Bullet Time (ala The Matrix). 
The bullet time will help you through thick-and-thin situations right 
through the game. The whole idea behind this concept is to make the 
gameplay more stylish and fun to play. When in bullet time, you as a 
player , and all your enemies move in ultra-slow motion with the added 
benefit of you being able to aim in normal time while the enemies aim 
in slow-motion. However, you will have to use it very wisely since the 
use of bullet time is limited and it diminishes with time. You can, 
however, regain bullet time by killing more and more enemies. Another 
wonderful addition to bullet time is shootdodges, which you can use 
either with bullet time or separately. You will either dive forward or 
roll backwards-sidewards depending on the weapon you may be carrying at 
that time. The enemy A.I. is simple---see you-kill you. Thus, making it 
both a good thing and a bad thing. It makes for great, intense and 
stylish combat set-pieces. However, it would have been nice if the 
enemies could lose your trail, bringing a different kind of strategy to 
the fore. But, that's not saying much. It remains a great game through 
and through.

        All said and done, this game will always be remembered for it's 
story, it's unique and stylish gameplay, it's great characters, and 
it's memorable lead protagonist, Max Payne.

        Get ready to taste the Payne.
=======================================================================


=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2) My Review                                                    (200)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

Introduction

A few years ago, I wasn't much into personal computer gaming at all 
when a friend told me about a game developed by Remedy Entertainment 
and 3D Realms which played just like the movie, The Matrix. It was 
supposed to be a cool action game, with great story, never-before-seen 
game-play, including bullet time and shoot dodge, and many other things 
to go with it. I went forward and tried the demo. And that changed my 
whole video-gaming habits and converted me into a pc gamer. I was 
bitten by the Payne!

Preview

Welcome to the wonderful and brutal world of Max Payne. The protagonist 
of this game, Max Payne, lives in a world full of hundreds of mafia 
members, drug addicts (known as junkies), government assassins and 
officials, who combine their forces to make your life as difficult as a 
hellhole. You, as Max Payne, go through an incredible journey full of 
emotional losses, setbacks, revenge, and finally, redemption.

The world of Max Payne is incredibly scarce of normal, law-abiding 
citizens since the entire story takes place in a time-line in which the 
city is hit by the fiercest storm in the recorded history. But the 
story is so well told, that you will instantly believe any given 
circumstances throughout the game.

Story: 9.0/10

The story of Max Payne is the crux of this game (besides game-play). It 
is told through a number of cut-scenes and graphic novels (ala Sin 
City). The writer has done a wonderful job of crisp and witty writing 
which greatly serves the purpose of keeping the players at the edge of 
their seats throughout the game. Both, the cut-scenes and the graphic 
novels, are nicely done and maintain the dark mood and the intense 
atmosphere of the game.

The story is told in flashback by the character you play as, Max Payne. 
A NYPD Detective (New York Police Department), Max Payne is shown as a 
family caring man who has refused a job offered by the DEA(Drug 
Enforcement Agency) because he then, may have had to go undercover 
which would have been bad for his family.

One day, Max returns home to find his house ransacked and his wife and 
baby daughter murdered by junkies high on the designer drug V-Valkyr. 
It happened on a fateful summer evening three years ago. Now, three 
years on, he is shown working as a DEA undercover cop trying to uncover 
the mystery behind the drug V. 

While on the job, his best friend and fellow partner gets killed by the 
Mafioso and Max gets framed for the kill. Now, he is a fugitive running 
away from law while trying to get the real killers of his friend and 
uncovering the mystery behind the drug V.

The conspirators weren't ready to face the Payne!

Gameplay: 10/10

Now, we come to the game-play of Max Payne. Its game-play is the 
biggest highlight of the game. It's incredibly well done and extremely 
enjoyable to play. You get the feeling that you are actually watching a 
movie.

It brought to fore a new concept in gaming, Bullet Time (ala The 
Matrix). The bullet time will help you through thick-and-thin 
situations right through the game. The whole idea behind this concept 
is to make the game-play more stylish and fun to play. When in bullet 
time, you as a player , and all your enemies move in ultra-slow motion 
with the added benefit of you being able to aim in normal time while 
the enemies aim in slow-motion. However, you will have to use it very 
wisely since the use of bullet time is limited and it diminishes with 
time. You can, however, regain bullet time by killing more and more 
enemies.

Another wonderful addition to bullet time is shoot-dodges, which you 
can use either with bullet time or separately. You will either dive 
forward/backwards/sidewards or roll forwards/backwards/sidewards 
depending on the weapon you may be carrying at that time.

Enemy A.I.: 8.0/10

The enemy A.I. is simple---see you-kill you. Thus, making it both a 
good thing and a bad thing! It makes for great, intense and stylish 
combat set-pieces. However, it would have been nice if the enemies 
could lose your trail, bringing a different kind of strategy to the 
fore. But, that's not saying much. It remains a great game through and 
through.

Graphics: 9.0/10

Though, the game is quite old, it still looks very good. The textures 
and models are nicely detailed and they look realistic. Weapons, 
character models, weapon reloading, environment, etc. all look fluent 
and realistic. The explosions and flames are nicely done, lending 
itself to creating a nice atmosphere. Carnage by bullets and explosions 
are permanent and looks good. Death animation of enemies has its 
restrictions, though. Also, there is no lip-syncing for the characters 
which look odd at times.

Sound: 9.5/10

The voice-over acting in this game is the best you will ever find in 
any game. They sound convincing and more! The graphic novels, though 
they are great, would have been a big failure if it hadn't been for the 
great voice-acting. Voice-acting in this game really makes you fall in 
love with the characters. The guns and grenades all sound realistic. 
The enemies yell curses at you during fire-fights which add to the 
atmosphere. The music of the game, too, is one of the best for any 
game, and it goes well with the intense mood of the game.

Controls: 10/10

This game is incredibly easy to control and operate. The features are 
very well implemented and the players find it very easy to learn the 
moves. You can also change the control set up for the game to any keys 
you want to.

Play time

This game can take you anything between 9-12 hours to complete in your 
first play through. However, this game has various difficulty modes to 
beat.

Replayability: 9.5/10

The game-play is so strong that you can play it multiple times without 
getting bored. Once you beat the game for the first time, you can try 
to beat the game in higher difficulty modes, which are unlocked one-by-
one as you beat the previous difficulty modes. The game has three 
difficulty modes which make the game progressively harder to beat. In 
addition to these three difficulty modes, it also has a timed mode to 
contain with.

Modifications

The game has quite a few good mods for you to play. And the mod 
community for the Max Payne games has gained momentum off-late. So you 
can get a few hours game-play out of them.

Overall: 10/10

Recommendation

All said and done, this game will always be remembered for it's story, 
it's unique and stylish game-play, it's great characters, and it's 
memorable lead protagonist, Max Payne. If you have, by any chance, 
missed this gem, go and get it now. It can still bowl you over.

Taste the Payne!!!
=======================================================================


=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
3) Story                                                        (300)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

        The story is told in flashback by the character you play as, 
Max Payne. A NYPD Detective (New York Police Department), Max Payne is 
shown as a family caring man who has refused a job offered by the 
DEA(Drug Enforcement Agency) because he then, may have had to go 
undercover which would have been bad for his family.

        One day, Max returns home to find his house ransacked and his 
wife and baby daughter murdered by junkies high on the designer drug V-
Valkyr. It happened on a fateful summer evening three years ago. Now, 
three years on, he is shown working as a DEA undercover cop trying to 
uncover the mystery behind the drug V.

        While on the job, his best friend and fellow partner gets 
killed by the Mafioso and Max gets framed for the kill. Now, he is a 
fugitive running away from law while trying to get the real killers of 
his friend and uncovering the mystery behind the drug V.

The conspirators weren't ready to face the Payne!!!
=======================================================================


=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
4) Characters                                                   (400)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

        Right through this amazing game, you will meet characters, good 
and bad, which will remain with you long after you have finished the 
game. The dialogues, story, etc. all serve the purpose of establishing 
memorable characters that take the story forward without jarring. Let's 
take a look at some of the characters---

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 A Few Good Men                                                 (420)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
1) Max Payne: You play the character of Max Payne, a NYPD Detective 
(New York Police Department), Max Payne is shown as a family caring man 
who has refused a job offered by the DEA(Drug Enforcement Agency) 
because he then, may have had to go undercover which would have been 
bad for his family. His family gets killed by junkies. Now, three years 
on, he is shown working as a DEA undercover cop trying to uncover the 
mystery behind the drug V. 

"That was three years ago.
 Everything ripped apart in a New York Minute."
=======================================================================

=======================================================================
2) Michelle Payne: Max's wife who gets killed by junkies.

"Max, something happened at the office today...
 A strange memo, something about Vikings..."
=======================================================================

=======================================================================
3) Max's Daughter (name not known): She too gets killed by junkies.

"The deaths of your wife and daughter were necessary, inevitable.
 It is done. You cannot bring them back."
=======================================================================

=======================================================================
4) Alex Balder: Max Payne's best friend who gets killed by mafia's and 
for whose murder Max is framed. He works for the DEA as a special 
agent.

"Crime-fighting comrades, the best in NYPD-DEA collaborative team."
=======================================================================

=======================================================================
5) Transit Officer: An officer at the Roscoe Street Station who dies 
after helping Max on his way.

"A massacre...these armed thugs just appeared out of nowhere, we need to
 get help. I can make the call from the control room, one floor up. Can
 you take me there?"
=======================================================================

=======================================================================
6) Chemist: A chemist at the Cold Steel Laboratory who helps you get 
through the �Decontamination� chamber.

"You�re crazy! No way, the place is blowing up for Christ sakes!�
=======================================================================

=======================================================================
7) Jim Bravura: A NYPD Deputy Chief who is after Max for the murder of 
Alex Balder.

"Apart from his suspicious food habits, I figured Bravura to be one of
 the good guys. Fate has just dropped us on different sides in this."
=======================================================================

=======================================================================
8) Vladimir Lem: A Russian Gangster, biggest threat to Don Punchinello, 
who teams up with Max Payne after an agreement they couldn't refuse.

"I'm going to make you an offer you can't refuse..."
=======================================================================

=======================================================================
9) Mona Sax: Don Punchinello's wife Lisa's twin sister who may or may 
not be trustworthy for Max. Is she really Max's love interests???

"Max, we gotta stop meeting like this."
=======================================================================

=======================================================================
10) Alfred Woden: A mysterious man who is part of the Inner Circle which 
funded the Project Valhalla. He helps Max on numerous occasions.

"You must hurry. The police are on their way. I will contact you
 again."
=======================================================================


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 A Few Bad Men                                                  (440)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
1) Junkies: These are the valkyr-addicts. They are neither your friend 
nor your enemy. They won't notice you until you hurt them in any way.

"V had junkies that could go off without a warning. I had to be
 careful."
=======================================================================

=======================================================================
2) The Finito Brothers: Joey and Vergilio Finito, they run Jack 
Lupino's shady hotel.

"The place was run by a couple of murdering mobsters, with shark
 smiles... The Finito Brothers."
=======================================================================

=======================================================================
3) Candy Dawn: A hooker working in Lupino's hotel. She secretly likes 
to make her clients' sex tapes and selling them to the highest bidder.

"...Had talks with the mystery hag over the phone again. Sent her the
 latest 'One-eyed Alfred' tape. As long as the hag keeps paying for the
 tapes, the old man could come every day for all I care..."
=======================================================================

=======================================================================
4) Rico Muerte: A gangster staying at the Finito Brothers' hotel. He is 
a big time hustler and everybody fears him.

"Rico Muerte was a regular Keyser Soze, a spook story told to keep the
 apes in line."
=======================================================================

=======================================================================
5) Boris Dime: A gangster who betrayed Vladimir Lem and started working 
for Don Punchinello.

"Angie! Tell me, how much did Dime cost you? I bet it was more than his
 name."
=======================================================================

=======================================================================
6) Vinnie Gognitti: Jack Lupino's right hand man who fears his boss and 
takes out his frustrations on under-age call girls.

"He had the brains to run the business but he lacked the balls, always
 falling short..."
=======================================================================

=======================================================================
7) Jack Lupino: A Don in the Punchinello's family who doesn't fear the 
ultimate Don. He is shown to be insane who believes in occults and 
stuff.

"Jack's gone voodoo. Just the other night he shot Dino 'coz he wanted
 to see what his brains looked like splattered on the wall."
=======================================================================

=======================================================================
8) Frankie 'The Bat' Niagara: A gangster working for Don Punchinello 
who likes to read violent comics and loves to use his baseball bat for 
a good beating.

"I love to watch cartoons.
 Cartoon violence's a fascinating thing."
=======================================================================

=======================================================================
9) The Deadly Trio: Pilate Providence aka 'The Big Brother', Joe 
"Deadpan" Salem and Vince Mugnaio. These three work for the Don. They 
are his henchmen who would love decorate their mansion with the blood 
and skull of their victims.

"Upstairs the trio tangoed down the manor halls to the silent rhythm of
 their murderous hearts, the blood of their victims rust on their
 lips."
=======================================================================

=======================================================================
10) Angelo Punchinello: He is the Head of the Punchinello Family. The 
ultimate Don who seems to fear someone high in the Government.

"No, wait! I was just doin' what I was told, couldn't refuse...
 She's someone high up, Government maybe, I don't know..."
=======================================================================

=======================================================================
11) BB (Backstabbing Bastard): Another cop gone bad who betrays his 
friends.

"What the hell does B.B. stand for anyway? Backstabbing Bastard."
=======================================================================

=======================================================================
12) Nicole Horne: The head of the Aesir Corp. who is behind the 
designer drug V. She is someone really high in the government who 
blackmails the inner circles into doing whatever she wants. She is your 
ultimate enemy who is behind everything.

"Nicole Horne is the President of Aesir Corporation.
 She has more than half the city in her pocket."
=======================================================================

A few small-time villain and vamps have not been mentioned here.


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 TV, Cartoon & Radio Characters                                 (460)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
1) Kyra Silver: She is a News Reporter on TV. for the NYCNN news 
channel.
 
"New York City is in crisis tonight, with reports of Valkyr-related
 gang war in the streets of the Bronx. Apparently, Max Payne, wanted
 for questioning in connection with the slaying of a DEA Special Agent
 earlier tonight, is waging a one man war against his former partners
 in crime. Among the listed casualties so far, are notorious Mafia
 members, Joey and Virgillio Finito, as well as Rico Muerte, himself a
 fugitive from the law and a suspect for several murders in the Chicago
 area. The NYPD has been placed on full alert. A citywide APB has been
 put out on Max Payne. Deputy Chief Jim Bravura has promised to take
 whatever steps necessary to bring him to justice. What those steps may
 be remains to be seen. For NYCNN TV News, this is Kyra Silver."
=======================================================================

=======================================================================
2) Radio News Broadcaster: You will throughout this game, get regular 
updates on the outside world through the radio news.

"In his press conference today, the Mayor stated that Valkyr represents
 a clear danger to New York, and called for drastic actions to
 eliminate the problem. On todays top story, the Valkyr crisis worsens
 with the murder of DEA Special Agent Alex Balder. Special Agent Balder
 had been shot repeatedly from a point blank range. The gunman has been
 identified as Max Payne. The noose is sure to tighten around this
 fugitive criminal, as more NYPD units join the search to apprehend
 him."
=======================================================================

=======================================================================
3) Captain Baseball-Bat Boy: A character from a violent comic strip in 
the game.

"He's back...he's mean...
 and he's got a bat."
=======================================================================

=======================================================================
4) Bicyclehelmet-Girl: Another character from the Captain Baseball-Bat 
Boy comic strip.

"Even my arch-enemy, Bicyclehelmet-Girl swoons at the sight of me."
=======================================================================

=======================================================================
5) Lords and Ladies (a TV show): It has a couple of interesting 
characters like Lord Lawrence and Lady Amelia.

"My Lord, it is too dreadful. Do not force me to speak the words."
"My Lady, I beg of you, I must know. I would rather die than not know."
=======================================================================

=======================================================================
6) Flamingo: Another character from another TV show, 'Address Unknown'.

"The flesh of fallen angels."
=======================================================================


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Other Things Worth Knowing                                     (480)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
1) Valkyr: It is a drug which plays a very crucial part in the story of 
Max Payne. The story closely revolves around this drug and the main 
character has a very personal score to settle with the drug and the 
people behind it. Valkyr has emerged as one of the biggest problem for 
the New York City Police, as it turns its addicts into freaking zombies 
from outer space!!!

"Valkyr had been meant to be a white-winged maiden that would lift you
 to a warrior's heaven...
 But it had turned out to be a one-way demon ride to hell. The devil
 was in the drug. I knew. I had met him..."
=======================================================================

=======================================================================
2) Painkillers: These are found throughout the levels to help you 
relieve your pain.

"The pills would hold the pain back for a while."
=======================================================================

=======================================================================
3) Helicopter (pilot): Nicole Horne's killer helicopter which stalks 
you a few times in the game. It has a machine gun attached to it.

"The unmarked chopper was Horne's pet guardian.
 Inhuman and flawless, it was stalking me."
=======================================================================
=======================================================================


=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
5) Weapons                                                      (500)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

        Max Payne has a lovely arsenal of weaponry which can be 
categorized into six types which are explained below.

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 a) Melee Weapons
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
1) Baseball Bat: Useful for breaking small crates and a few other non-
   useful things. You can use it on the junkies since they don't attack
   you until you mess with them. Useless in fighting against real
   enemies.
=======================================================================

=======================================================================
2) Lead Pipe: Same as above.
=======================================================================


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 b) Handguns
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
1) Desert Eagle: A powerful and accurate handgun which can be used to 
   take on a couple of enemies at one time. 
   Drawbacks: Clip size is small and slow rate of fire
   Clip size: 12
   Total ammo: 48
=======================================================================

=======================================================================
2) Beretta: The least powerful weapon in your armory but one of the 
   most accurate weapon. Also, it fires very fast.
   Drawbacks: Not much use.
   Clip size: 18
   Total ammo: 162
=======================================================================

=======================================================================
3) Dual Berettas: Same as above, except you carry two of these.
   Drawbacks: None. Can be used pretty much anywhere in the first two
   parts.
   Clip size: 36
   Total ammo: 162
=======================================================================


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 c) Shotguns
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
1) Pump-Action Shotguns: This is my personal favorite since it's handy
   for most occasions. It is very powerful.
   Drawbacks: Slow rate of fire, not efficient at long ranges.
   Clip size: 7
   Total ammo: 80
=======================================================================

=======================================================================
2) Sawed-off Shotguns: These look cool but not very efficient at
   handling more than one enemy at a time since it can hold only two
   shells at a time.
   Drawbacks: Can hold only two shells, not efficient at long ranges.
   Clip size: 2
   Total ammo: 80
=======================================================================

=======================================================================
3) Jackhammer: Just like shotgun but can carry 12 shells and has a very
   fast rate of fire.
   Drawbacks: Limited ammo.
   Clip size: 12
   Total ammo: 168
=======================================================================


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 d) Automatic Weapons
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
1) Ingrams: A great weapon at short and medium range distance and it
   has a very high speed of fire.
   Drawbacks: Inaccurate at long ranges.
   Clip size: 50
   Total ammo: 300
=======================================================================

=======================================================================
2) Dual Ingrams: Same as above except you carry two of these.
   Drawbacks: Same as above.
   Clip size: 100
   Total ammo: 300
=======================================================================

=======================================================================
3) Colt Commando: It looks great, feels great and it is great. Good
   rate of fire, accurate and good for long ranges.
   Drawbacks: None.
   Clip size: 30
   Total ammo: 150
=======================================================================


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 e) Throwable Weapons
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
1) Molotovs: It is a dark colored bottle with a cloth coming out from
   top. It explodes at contact and burns the enemy to hell.
   Drawbacks: Throw it far away from you or you too may burn yourself.
   Clip size: 1
   Total ammo: 10
=======================================================================

=======================================================================
2) Grenades: Blow enemies to hell with this weapon.
   Drawbacks: Can explode you too.
   Clip size: 1
   Total ammo: 10
=======================================================================

=======================================================================
3) M79: It is not a throwable weapon but rather a grenade launcher.
   Drawbacks: Watch out, it can blow your ass up.
   Clip size: 1
   Total ammo: 10
=======================================================================


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 f) Snipers
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
1) Sniper rifle: Another of my favorite weapon. You can take out
   enemies out from long distances using the scope.
   Drawbacks: A liability at short ranges, slow rate of fire.
   Clip size: 5
   Total ammo:  20
=======================================================================

=======================================================================
It's done. That will be your arsenal. Now get moving player.
=======================================================================


=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
6) Hints & Tips                                                 (600)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

1) Always collect weapons after killing an enemy.

2) Use painkillers, bullet time and shootdodges extensively.

3) Rolling sideways/backwards/forward isn't really useful, since you 
   can't shoot while doing it. Try not to perform them. They are not
   worth it.

4) Quick saves are a must in your first play through. Always quick save 
   after a tough fire-fight or before venturing into the unknown (new 
   rooms).

5) Always peek into the room before entering it, using the left or 
   right side of the doorways. It always useful to know rather than to 
   speculate the danger awaiting you.

6) If there are too many enemies, then wait and watch their movements 
   and think out a suitable strategy.

7) If an enemy is holding his position, and you're not in a condition 
   to attack, then use cover, show yourself and hide to make him fire
   at you. And make your move when your enemy is busy reloading.

8) If an enemy is coming towards you, let him come and take cover, 
   attacking when he is near.

9) If you get your enemy in a state of suppression fire (i.e., shot him 
   and he is not in a position to shoot back while taking damage) keep 
   firing with a rapid firing weapon till the enemy's down and out.

10) If you are using a wall or a door as a cover and enemies are 
    charging at you then follow the following mantra to stay fit :
    Step out-shoot once or twice-back to hiding-repeat till all of them
    are dead.

11) Once an enemy spots, he will come after you. Be ready for some 
    action.

12) If you are in a hole, then you can always entice enemies into 
    following you. Take cover and let them have it once they come after 
    you.

13) Always try to aim for the head.

14) Keep check of your ammo and bullet time.

15) Make sure to turn off Bullet time as soon as your enemies are dead. 
    Don't wait for them to fall to the ground. Waste too much Bullet
    time.

16) Make a habit of reloading after every fire-fight. It can save your 
    life.

17) Use the environment to your advantage. Dive behind sofas, chairs, 
    take cover behind walls, doors, pillars, etc. during fire-fights.

18) You need not shoot al the enemies that you see. Some of them are 
    often standing near explosive things (i.e., propane tanks, laser 
    tripwires, explosive drums, etc.) which you can explode to blow a
    few enemies at one go.
=======================================================================


=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
7) Controls                                                     (700)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

The default controls for this game are very good. Let's take a look:

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 a) Movement
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

forward --------------- w or up arrow
backward -------------- s or down arrow
strafe left ----------- a or left arrow
strafe right ---------- d or right arrow
crouch ---------------- c or right ctrl 
jump ------------------ space or right shift
use/sniper zoom ------- e or enter
use painkiller -------- tab or backspace
bullet time combo ----- right mouse click or left shift
bullet time only ------ unassigned
shoot dodge only ------ unassigned
pause game ------------ p or pause

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 b) Combat
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

shoot ------------------ left mouse click
reload ----------------- r or number pad 0
next weapon ------------ [ or mouse wheel
previous weapon -------- ] or mouse wheel
select best weapon ----- g
melee weapons ---------- 1
handgun weapons--------- 2
shotgun weapons--------- 3
automatic weapons ------ 4
throwable weapons ------ 5
sniper rifle ----------- 6


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 c) Game
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

read story -------- F1
show objective ---- F2
quick save -------- F5
quick load -------- F9

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 You can also enable or disable the following: 
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

Show crosshair
Enable auto aiming
Auto weapon change
Enable gameplay tips
Enable bullet time aid

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Important Note: 
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

1) Each function can be assigned to 2 different keys.
2) Each function can be re-assigned to different keys.
3) All keys can be reassigned except the game function keys.
4) Press F1 to read any graphic novels you have seen. 
5) Press F2 to show your mission objectives, which change as you
   proceed through a level.
6) Press Jump and Backwards/Strafe left/ Strafe right to perform an 
   escape roll.
=======================================================================


=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
8) Bullet Time & Shootdodge                                     (800)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

        Now, we come to the come to the gameplay of Max Payne. It 
brings to fore a new concept in gaming, Bullet Time (ala The Matrix). 
The bullet time will help you through thick-and-thin situations right 
through the game. The whole idea behind this concept is to make the 
gameplay more stylish and fun to play. When in bullet time, you as a 
player , and all your enemies move in ultra-slow motion with the added 
benefit of you being able to aim in normal time while the enemies aim 
in slow-motion. However, you will have to use it very wisely since the 
use of bullet time is limited and it diminishes with time. You can, 
however, regain bullet time by killing more and more enemies. You can 
activate bullet time in three ways:

1) While moving and pressing bullet time/shootdodge combo, you will 
   perform a shootdodge in slow motion. Bullet time will end when you 
   stand up again.

2) While standing still and pressing bullet time/shootdodge combo, you 
   and the world will go into bullet time. You can stop it by pressing 
   the same button again or performing a shootdodge.

3) Or you can do it by pressing the bullet time only button and stop it 
   by pressing the same.

        Another wonderful addition to bullet time is shootdodges, which 
you can use either with bullet time or separately. You will either dive 
forward/backwards/sidewards or roll forwards/backwards/sidewards 
depending on the weapon you may be carrying at that time.
=======================================================================


=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
9) Walkthrough                                                  (900)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================


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 Format of Walkthrough                                          (920)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A cut-scene/graphic novel (whichever way a level begins).
City-Year (Past or Present)-Time (in Days or Nights)-Location of the 
Level's Events.

A Quote from the Level.

A cut-scene/graphic novel.

Normal walkthrough for the level begins.

A cut-scene/graphic novel (whichever way a level ends).

Level Statistics.

=======================================================================
: Timeline------------------ of the level.
=======================================================================
=======================================================================
: Location------------------ of the level.
=======================================================================
=======================================================================
: Characters---------------- characters that are making their first
                             appearance in the game (in person).
=======================================================================
=======================================================================
: Characters (letters)------ Characters appearing in the level only
                             through letters, diaries, etc.
=======================================================================
=======================================================================
: Re-entry------------------ characters who have already made an
                             appearance in another level (in person).
=======================================================================
=======================================================================
: Weapons------------------- weapons which are making their first
                             appearance in the game.
=======================================================================
=======================================================================
: Total enemies killed------ total number of people that you can kill
                             in the level.
=======================================================================
=======================================================================
: Must kills---------------- minimum kills required to cross the level.
=======================================================================
=======================================================================
: Junkies------------------- total number of junkies appearing in the
                             level.
=======================================================================

Easter Eggs & Fun Facts.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Part I: The American Dream                                     (940)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A cut-scene.
New York City. Present day. One hour ago. On a high-rise Building 
Terrace.

"They were all dead. The final gunshot was an exclamation mark to 
 everything that had led to this point. I released my finger from the 
 trigger and then, it was over."

A graphic novel.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. One hour ago.
=======================================================================
=======================================================================
: Location------------------ On a high-rise Building Terrace.
=======================================================================
=======================================================================
: Characters---------------- Max Payne.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ None.
=======================================================================
=======================================================================
: Must kills---------------- None.
=======================================================================
=======================================================================
: Junkies------------------- None.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Prologue
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New Jersey. Three years ago. Max Payne's house.

"But dreams have a nasty habit of going bad when you're not looking."

A cut-scene.

        Max reaches his home after refusing an offer to join the DEA 
with a view of spending a nice and quality time with his family. 
Instead, he finds that his house has been ransacked and a strange 
graffiti has been tattooed on the wall. Look on the right side wall and 
you will find it. Use your 'use' key to trigger a graphic novel.

        Go straight through the door-a cut scene-phone is ringing, walk 
up to it and press 'use' key-another graphic novel. Look behind in the 
wardrobe. You will find a shotgun. Now go up the stairs-a cut scene-
turn right and walk towards the door-a cut scene-shoot as soon as you 
gain control and shoot again to kill another junkie behind the first 
one. Walk into the room-a cut scene-go into the next room and look for 
a baseball bat near a wardrobe or a table/chair. Go into the next room 
and shoot the last one-a cut scene followed by a graphic novel. End.

A graphic novel.

Level Statistics.

=======================================================================
: Timeline------------------ Three years ago. 
=======================================================================
=======================================================================
: Location------------------ Max Payne's house.
=======================================================================
=======================================================================
: Characters---------------- Alex Balder, Michelle Payne, Max's baby
                             daughter, Junkies, A mysterious woman
                             (phone).
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- Baseball bat, berretta, dual Berettas and
                             pump-action shotgun.
=======================================================================
=======================================================================
: Total enemies killed------ 3.
=======================================================================
=======================================================================
: Must kills---------------- 3.
=======================================================================
=======================================================================
: Junkies------------------- 3.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 1: Roscoe Street Station
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
 
A graphic novel.
New York City. Present day. Two nights ago. Roscoe Street Station.

"The feeling hit me like a point-blank shot straight in the face...
 Something was not right about this."

A cut-scene.

        After a graphic novel followed by a cut-scene, you arrive at an 
isolated station, your friend missing, sense of evil and crime high in 
the air.

        Look on the right side, you will find a locked steel gate. Go 
towards it to trigger some dialogues from Max. On the left side, you 
will find a door marked 'Personnel Only' leading to a room, go through 
it-a cut scene-check all the lockers and cabinets to find some 
painkillers and ammo. Go back to the previous room and near the door 
leading back to platform. A couple of bad goons have arrived. Kill 
them. Show yourself to them and then, quickly hide behind the gate. One 
of them will come for you; get a head shot and the other one will hide 
behind the barrels. Use the pillars to get near him, shootdodge, aim 
for the head, KO. Take their desert eagles. The locked steel gate is 
now open.

        Go up the stairs, two of them are blocking the passage to the 
right, kill them using bullet time/desert eagle. Remember to collect 
weapons after every kill. Walk straight, look left, a thug behind the 
locked gate, leave him. Turn right and down the stairs. Turn left, go 
straight until the next left turn, equip desert eagles, and wait till 
he turns and attack. Shotguns. You are now looking at the locked door 
to the control room.

        Go down the stairs to the right. When nearly down, you will see 
a moving thug and a standing one. Shootdodge/shotguns the standing one, 
while still in shootdodge, turn right and kill the moving one. If you 
got him, good. If you missed him, then he has moved into the room to 
your right. This room is not necessary. But we will take a look. Go in, 
check their positions by peeking around the walls and kill them. A dead 
guard. Check the lockers. At the far end of the room there is a 
passage, follow it, you will reach a locked gate, desert eagles to kill 
the two goons behind the door. Back out of the room and to the other 
side of the floor .First room on the left, one thug and the security 
guard (you need him to open the control room), shotgun, and one shot 
kill. Check the cabinets in the room at the far end.

        Now, back to the floor above, guard will follow you. Wait 
outside the locked gate and he will open it-a cut scene-quickly hit the 
panel on the right and go into the room and through the next gate and 
wait outside the third one. A thug will move just inside the doorway of 
the next room, kill him. Shootdodge and hide behind the control panels, 
crouch, check their movement and introduce your shotguns to them. Go 
into the only new room you can go and switch on the first train control 
button. Painkillers.

        Go back down to the floor below and enter the train. Hit the 
control panel of the train-a cut scene-go out the front door. As soon 
as you pass the fallen gate and past the bend, three more goons will 
appear. You can kill them by shooting the cylinders but you need to be 
quick for that. If not, just use whatever weapon you feel like using. 
Go up to the cylinders and up the left staircase to exit the level.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Two nights ago. 
=======================================================================
=======================================================================
: Location------------------ Roscoe Street Station.
=======================================================================
=======================================================================
: Characters---------------- Transit officer, B.B. (phone).
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- Lead pipe, painkillers (not a weapon),
                             desert eagle.
=======================================================================
=======================================================================
: Total enemies killed------ 19.
=======================================================================
=======================================================================
: Must kills---------------- 16.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 2: Live From the Crime Scene
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. Two nights ago. Unused part of Roscoe 
Street Station.

"We come to you now live from the crime scene.
 Right back at you."

A cut-scene.

        You will start in an old and abandoned part of the station. Go 
left; break the crate before turning left. Wait; take a peek around the 
right side, a couple of thugs, shootdodge--shotguns to kill them. Check 
the crates near the gate. Stand beside the gate, go into bullet time, 
exit the door and kill the crook coming upstairs. Go down and you will 
find another one at the end of the second set of stairs. Shotguns-
shootdodge--surprise attack. Exit the stairs and you will come out in 
an underground tunnel. Go right. Stop when you see a thug. Shotgun 
kills him, the other one will hide behind the crates. Quickly take 
guard behind the pillar and take him and another one out with your 
shotgun. Check the crates for ammo.

        Go right and up the stairs. Boom!!! What the hell was that??? 
Go right in the next room and up another set of stairs and hide behind 
a set of crates. You will see a couple of gangsters arguing until one 
of them shoots the other. Now quickly kill the remaining one with a 
weapon of your choice. You will have got hold of a sawed-off shotgun. 
Check the crates. You will also notice a door, go and press the 'use' 
key near its handle. It has bomb without a detonator attached to it. It 
won't open. Go down the stairs opposite the door. Two more bad ones in 
the room below. Use shootdodge--surprise attack to make short work of 
them. Proceed right and through the broken wall and stop when you reach 
the cell doors.

        Their objective is about to become clear. Go into the hallway 
and kill the goon with his back to you. Retreat back into the cell. 
Three more thugs in that room. Run, dive and hide behind that room's 
steel doors and carefully pick two of them and then the third one will 
come out running. Kill him. Into the room. Look at the closed door with 
a panel to the left. Press it. Door opens and a goon will come out 
towards your room. Kill him and the one behind him. Desert eagle and 
aim at the robber behind the control panel. Now, shootdodge--surprise 
the last one.

        Collect the painkillers on the panel, answer the phone, shoot 
the alarm. Thank You!!! You will see three panels. Go to Vault C first 
if you want to find out what the robbers were after. Then go to Vault A 
and collect the detonator. Remember the door with the bomb, your next 
destination. Now, press Vault B and head back to that door with the 
bomb. But, stop just before the stairs opposite the door. Three robbers 
will appear as soon as you take the stairs. Be quick and use berettas 
on the first one as soon as you see him. Others are pressing a bench to 
block the way. Quickly switch to shotgun/shootdodge and kill them. If 
one of them manages to throw a grenade, quickly run away from that 
place. After killing them, go to the door handle and press 'use' key to 
blow open the door. Take cover behind the crates. A cut scene.

        Bang, someone's dead!!! You will see a robber at the top of the 
stairs on the far side of the room. Desert eagle to handle him. Two 
more will appear and charge towards you with full vengeance. 
Shootdodge--desert eagle to kill them. Go to the ticket booth behind 
you to collect the painkillers. Now, take the stairs from where the 
thugs appeared, right and left. Police sirens. You will notice another 
set of three robbers. Shoot kill one of them and retreat away from that 
place as one of them may throw a grenade. Now, wait for them to charge 
at you and introduce your shotgun to them when they take the turn 
towards you. But wait; there is still another one waiting for you in 
the next room. Step into the room and shootdodge kill him. Now go to 
the booth, press the Exit Door Control lever to open the gate to your 
left and collect the painkillers. More sirens. Move out through the 
doors and into the open sky and falling snow.

A graphic novel.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Two nights ago. 
=======================================================================
=======================================================================
: Location------------------ Unused part of Roscoe Street Station.
=======================================================================
=======================================================================
: Characters---------------- A mysterious person whose identity is not 
                             revealed, Jim Bravura (phone).
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Alex Balder.
=======================================================================
=======================================================================
: Weapons------------------- Sawed-off shotguns, grenade.
=======================================================================
=======================================================================
: Total enemies killed------ 29.
=======================================================================
=======================================================================
: Must kills---------------- 28.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

1) Check the 'Easter Eggs and Fun Facts' section for an easter egg 
   related to this level.

2) Check the 'Easter Eggs and Fun Facts' section for another easter egg 
   related to this level.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 3: Playing It Bogart
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. Two nights ago. Lupino's hotel.

"My cover had been blown. The doors slammed shut behind me...
 And then I was dodging bullets like raindrops."

A cut-scene.

        You start off in The Finito's Brothers' Office. Get ready as 
they start shooting as soon as you gain control. Shotgun. Hide behind 
the wall beside sofa. Shoot the first Finito brother as soon as he 
attacks/shoots you. The other is hiding behind a desk. Run and dive and 
aim at his head to kill him. Check the drawers and safe for ammo and 
painkillers. Read the papers. A graphic novel. You find that another 
big don-like mobster is coming to stay at the hotel, Room 313, your 
next destination. Three goons are knocking in the door. Grenade. As 
soon as they enter, throw it on the other side of the sofa and kill 
whoever's left with shotgun.

        Out of the room, down the stairs, left into the bathroom to 
collect painkillers. Back out, forward and left side this time, into 
the room with the bed. Go into the next room, right side, and listen to 
the radio. A graphic novel. Check all the drawers in the house and step 
into the large glass door/window to move on. Left side and stop outside 
the next door. Take a peek. Open, shoot the first one and then aim for 
the cylinders to blow the remaining two gangsters. Back out of the room 
too. Alternatively, you can wait for them to come out.

        Go in; check the straight room, back out and down the stairs to 
your right. Straight and through the first door of the new floor. Shoot 
the ruffian. Check the closet. Press the bed vibrating switch to find a 
shotgun under the bed. Back out of the room and go left down the 
hallway. Check the room 302 and carry on near the sofa and shoot the 
ruffian on the sofa. Two more will come out from the straight large 
door. Kill them. Go into the bathroom. Painkillers and a junkie. Back 
out and through the big double-door.

        Shootdodge kill the guy coming outta room on the left side. 
Another will come out from the room on the other side. Kill him. The 
next door is locked. So, shoot the locks and into the next room and 
near the doorway. You will see a couple of hooligans near the vending 
machine. Kill one of them and head back into the room and wait for them 
to charge at you. Three of them will come and get killed by you. Lol. 
Hall way and into the first room on the right. Watch the TV. A cut-
scene. Check the closets and switch the bed button to trigger a few 
words from Max.

        Back out and left down the hallway and into the room. Kill the 
junkie. Check the shelves. Out of the second door, you will see a thug 
appearing beside the pillar. Kill him and back into the room. Three 
more will come after you. Shoot them with dual berettas. Out, turn 
right and left and into room 313. Quickly move away from the door as a 
shotgun will fire. Check the papers. A graphic novel. Grab all the ammo 
and check the closets. Exit the room and head on the left side of the 
room towards the pillar. Two more thugs from the door on the left, Kill 
them. Back and right side of the room. Turn left at the end. Into the 
bathroom. A junkie. Just as you enter a junkie comes out from the last 
toilet booth. Kill him. Back out. A door covered with wood planks. An 
interesting Easter egg awaits you. Check it out. Now, back to the 
pillar thingy and out from where the two thugs came out of and shoot 
the boiler.

        Go down the big hole after the voices fade away. Take cover 
behind the boiler. Shoot one of the two thugs and the other will come 
at you. Waste him too. Now up and running. Shoot the thug on the left 
hallway. Check the room beside him. A junkie. Exit the room from the 
other door and straight into the opposite door. Hmm. Check the diary. A 
graphic novel. Exit via wardrobe. A recording room. Check the camera. 
Exit the room with the new door and left. Near another left turn and 
you will find a thug who retreats at the sight of you. Three of them 
there. Kill all of them using dual berettas and bullet time and 
shootdodge. Exit via elevator. Press the switch panel. On to the next 
level.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Two nights ago. 
=======================================================================
=======================================================================
: Location------------------ Lupino's hotel.
=======================================================================
=======================================================================
: Characters---------------- The Finito Brothers-- Joey and
                             Vergilio Finito, Radio Newsreader,
                             Kyra Silver (TV), Lords & Ladies (TV).
=======================================================================
=======================================================================
: Characters (letters)------ Vinnie Gognitti, Angelo Punchinello,
                             Candy Dawn.
=======================================================================
=======================================================================
: Re-entry------------------ Junkies.
=======================================================================
=======================================================================
: Weapons------------------- Molotovs.
=======================================================================
=======================================================================
: Total enemies killed------ 35.
=======================================================================
=======================================================================
: Must kills---------------- 30.
=======================================================================
=======================================================================
: Junkies------------------- 4.
=======================================================================

Easter Eggs & Fun Facts:

1) Check the 'Easter Eggs and Fun Facts' section for an easter egg 
   related to this level.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 4: The Blood Veins of New York
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. Two nights ago. Bowels of Lupino's hotel.

"The word was out, a deadly virus released into the city's Corrupt
 Circulatory System. Something wicked this way comes.
 Max Payne at large."

A cut-scene.

        Step out of the elevator. Left, move along the lines of wooden 
shelves and attract the three thugs' attention and retreat a couple of 
steps. Dual Berettas, aim along the lines of the shelf, aim for the 
head. Keep shooting. They are all dead. Check all the shelves and boxes 
and then switch on the TV. A graphic novel. Open the door opposite the 
TV. Two ruffians will come outta opposite door. Back out. Now, 
carefully aim at the cylinders. Boom!!! One of them is dead, the other 
charging at ya. Shoot to kill. Enter the room, check the boxes. You 
will get some Ingram ammo too. Now, break the boxes blocking the door 
with green light and proceed. Another enemy with a shotgun. Kill him. 
Now check the newspapers. A graphic novel, Captain Baseball Batboy. 
Take the baseball bat lying beside the steel steps.

        Now proceed to the stairs and stop when you hear them talking. 
Shotgun, shoot at the door and place yourself at the bottom of the 
stairs. Three of them will come to check and to die. Now, check the 
closet behind the boiler and move to the next room via the stairs. A 
kitchen. On the far right corner wall, painkillers. Back and straight 
and up the stairs. Open the door to the left and enter. Check the 
closets. Dual Berettas, open the first double-door to the left and back 
out on the right side of the doors, start shooting for the head as soon 
as you see them, all four of them will come on that spot. Killed, now 
check their room for ammos and stuff. Take the 'key' to the bar from 
the small table on the right.

        Move out of the room and proceed to the right, restaurant is 
closed, check the bathroom for some painkillers and go the bar. A 
graphic novel. Now, hide on the left side of the door, wait, and three 
men will charge at you. Step to the right, shoot, hide, and repeat the 
steps until all three of them are dead. Enter the bar and kill the 
woman. Now, go to the counter and check the area for things. Now, stand 
as close to the door beside the counter as possible without opening it. 
Go into bullet time and charge, aim for the head and shoot as soon as 
you see him. Stop bullet time as soon as you start hit the target and 
continue shooting until he is dead. Collect the Ingram. Want to taste 
the new cool weapon. Ok. Go down the hallway and shoot at the two men 
who appear. Go for the head as it will save Ingram ammo. Now, go to the 
control room on the left and click on the switchboard to trigger a 
graphic novel. Check the closets and move to the collapsible gates. 
It's locked.

        Go up the stairs and into the club, ignore the bathroom and 
peek around the corner. A ruffian playing on the slot machine. Desert 
eagle kill him, another will charge at you, kill him. Collect the 
painkillers beside the sofa on the other side. Now go straight through 
the double door, shoot the glass, and drop down on the boxes. Take 
cover behind the boxes and second pillar. Four men will join the party, 
two on each side. The two men from the steel gate side will attack you 
after seeing you, kill them using shotguns. Another will shoot you from 
behind the pillar, any gun. Now, move closer to the small gate and the 
small box and Molotov burn the dude with the Ingram gun. Collect ammo. 
Go back to the hallway and into the reception counter and click the 
exit button. Back inside the room you dropped into and through the 
double-door and out into the streets.

A cut-scene.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Two nights ago. 
=======================================================================
=======================================================================
: Location------------------ Bowels of Lupino's hotel.
=======================================================================
=======================================================================
: Characters---------------- Rico Muerte, Candy Dawn, Vinnie Gognitti
                             (phone), Captain Baseball-Bat Boy (Comic).
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Kyra Silver (TV).
=======================================================================
=======================================================================
: Weapons------------------- Ingram, dual ingram.
=======================================================================
=======================================================================
: Total enemies killed------ 27.
=======================================================================
=======================================================================
: Must kills---------------- 27.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 5: Let the Gun Do the Talking
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. Two nights ago. Street; through a Bombed 
Building (Lupino's).

"Turn around, walk away, blow town.
 That would have been the smart thing to do."

A cut-scene.

        You start off in a street. Go right and look on the left side 
of the street for a pawnbroker shop. Open the gate and wait outside. A 
man will charge at you, kill him and go inside instantly diving, 
shooting and killing the man on the right side. Take the ammo on the 
shelf and the glass display and come out. Go left, Turn left again 
around the corner and click on the newspapers. A graphic novel. Go 
straight and down, open the gate. A man will come after you, kill him, 
hide on the left side-step right-shoot the second man. Go into the room 
diving and looking on the right side and shoot the hiding man. Come 
outside again and explore the nearby van for things. Go back in. Exit 
the first room, turn right into the hallway, and check the room to your 
right to find a couple of junkies. Come back out and continue forward, 
turning right. Boom!!! Another explosion has caused the ceiling to fall 
down blocking the previous hallway. You are trapped. Now, continue 
towards the only way you can.

        You will find a gate that is locked. Comeback halfway, kiss the 
wall to your right and shoot the cylinders. It will go flying into the 
gate. A man will come to check. Kill him. Enter the next room to find a 
couple of junkies in the far end of the room to the left. Get the 
painkillers straight ahead. Exit the room via the door to your right. 
Go straight towards the first wall and hide. A hooligan will come out 
of the next room for a walk. Shoot him. Another will follow. Repeat. 
Now enter the next room and head straight towards the stairs. A guy 
will come shooting the walls with his Ingram. Hide using the corner 
walls and shootdodge kill him. Exit the stairs and enter the room at 
the top. Collect the ammo from the locker benches. Into the next 
hallway. Answer the phone. A graphic novel.

        Go and stop outside the next doorway. A couple of thugs will 
come walking towards it and run away when they notice you. Kill them 
while they are retreating or they will hide in a room to the right. If 
they escaped, kill the using hide-shoot-hide-repeat strategy. Enter 
that room. Break the lock on the door to the left and enter. Collect 
everything including the key to the next locked door. Read the paper on 
the left counter. A graphic novel. Exit that place quickly and into the 
big room. Falling ceiling.

        Go to the door on the other side and climb the stairs. Another 
man comes down shooting. Kill him. After you climb the first set of 
stairs and turn and take the second set of stairs, a goon will toss a 
grenade. Run back down. Boom!!! Go back to the second stairs. Reach the 
top, hide on the left-shoot to kill. Another will come to get it. Give 
him. Now look up at the next set of stairs and the goon will shoot and 
climb up. Check the bathrooms next to the two dead bodies and then go 
upstairs and kill the last one. Go right into the balcony, left and 
right. Jump over the hole in the ground. Turn right and left into the 
hallway. The balcony ground near you will collapse as a bomb a goes 
off.

        Open the door and hide on the right side of the door. Look at 
the door and behind it. A ruffian will keep coming, shooting and 
retreating to his hiding place. Shoot him. Another will charge at you. 
Kill him. Enter the room and dive shooting the man in the room to your 
right. Enter that room to kill another hiding thug. Now explore the 
house for things and come back to this room's window. Jump at the 
window to exit.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Two nights ago. 
=======================================================================
=======================================================================
: Location------------------ Street; through a Bombed Building
                             (Lupino's).
=======================================================================
=======================================================================
: Characters---------------- Vladimir Lem, Alfred Woden (phone),
                             Jim Bravura.
=======================================================================
=======================================================================
: Characters (letters)------ Vinnie Gognitti.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 23.
=======================================================================
=======================================================================
: Must kills---------------- 17.
=======================================================================
=======================================================================
: Junkies------------------- 4.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 6: Fear That Gives Men Wings
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. Two nights ago. Streets; Rooftops and 
buildings.

"I don't know about angels but its fear that gives men wings."

A cut-scene.

        You start off in a fire escape. Go the only way you can, which 
is down. Jump onto the garbage box. Go to the two junkies. Kill them if 
you feel like it. Enter the building with "Luigi's Laundry" sign on it. 
Continue the only way you can. A cut-scene. Try the door to your left 
to trigger a few words from Max. Take the door to you right to exit. Go 
to the first building to your left and enter. Ignore the first door and 
take the straighter one. Turn left. A few junkies. Take the stairs and 
stop at the bottom. Three guards will charge at you. Shotgun kills 
them. Keep climbing. You will come across a second set of junkies. Now, 
don't wait near the bottom of the stairs next to them as two more 
killers are coming down to get you. Kill the two goons who come down. 
Now, take the stairs. Go to the door. A cut-scene.

        Don't kill the one who is moving. Kill the one near the fire, 
if you want to. Now, descend down the stairs. Before exiting the 
building, collect ammo from the first door near the exiting door. Go 
back to the locked door in the previous building. Hide in the left side 
of the door. Look at the guy banging on the door. Kill him as soon as 
the door opens. Now dive through door and kill the thug on the right 
side. Go to the doorway on the left and wait. Go into bullet time only 
as soon as you see a thug appear and kill him. Kill the other goon on 
the left side of that room. Collect ammo from the table in the first 
room and exit the second room via a door on the right. Go left into the 
counter room and collect the ammo painkillers. Take the lift opposite 
the counter. Press the panel to move up and shoot the speaker if you 
want to. Thank You!!! Exit the lift and take the only door you can on 
the left. Kiss the bathroom door, collect the ingram on the cupboard 
near it and wait outside the bathroom. Kill him. Switch on the TV. A 
graphic novel.

        Check the closet and exit via window. Go to the pipe connecting 
the two buildings on the right. Shoot the window on the other side. Now 
get ready to kill three people from this side. Move on the terrace of 
your building to see all three and use desert eagle to kill them all. 
There a cool Easter egg on your side of the terrace. Check all the 
windows and see if you can find it. Now proceed to their apartment. 
Check the TV. if it isn't broken yet. Circle around to the other side 
and check the closet before exiting via window. Land on rooftop; take 
the pipes to the next building.

        Enter the door and go near doorway to the balcony. Hide on the 
right side of the doorway; see two men from either side walking on the 
level above. Wait for them to come together and shoot them with 
berettas. Killed, go left and into the room and watch around the other 
side. A funny thing happens. Now, go and kiss the door. Another funny 
thing happens. Go through the biggg hole. Forward and turn around. Go 
and stand at the bottom of the fallen wall. Shoot the two thugs who 
come running down with a shotgun. Climb and kiss the wall to go over to 
the other side. Enter the balcony on the right and get ready blow off 
the enemy on the side of the balcony. Job accomplished, go left and 
then, right.

        Enter the door. Check the closet, equip dual ingrams, save, and 
enter the only closed door. A graphic novel. And a cut-scene. Now, 
forward shootdodge to kill the three guys with your ingrams. You may 
lose some health if not done right. Go the desk to read a letter. A 
graphic novel. Exit via window on the left/right (as the case may be). 
A cut-scene. Follow Vinnie Gognitti. You're in the room where you 
killed the three people from the other terrace. Right and into the 
previously locked door. Up and right, through the door. Onto another 
terrace. A cut-scene. Now you need to jump onto a train. Simply 
shootdodge/dive when a train passes by.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Two nights ago. 
=======================================================================
=======================================================================
: Location------------------ Streets; Rooftops and buildings.
=======================================================================
=======================================================================
: Characters---------------- Vinnie Gognitti, Flamingo (TV).
=======================================================================
=======================================================================
: Characters (letters)------ Vinnie Gognitti.
=======================================================================
=======================================================================
: Re-entry------------------ Junkies, Kyra Silver (TV).
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 29.
=======================================================================
=======================================================================
: Must kills---------------- 20.
=======================================================================
=======================================================================
: Junkies------------------- 8.
=======================================================================

Easter Eggs & Fun Facts:

1) Check the 'Easter Eggs and Fun Facts' section for an easter egg 
   related to this level.

2) Check the 'Easter Eggs and Fun Facts' section for another easter egg 
   related to this level. The 3rd easter egg also applies to this level.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 7: Police Brutality
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. Two nights ago. Train, rooftops and 
buildings.

"The Good and the Just were like gold dust in this city. I had no
 illusions. I was not one of them...I was no hero.
 Just Me and the Gun and the Crook. My options had decreased to a
 singular course."

A cut-scene.

        You once again start off on a rooftop. Take the pipe to the 
next building and run straight towards the wall to hide. Two men will 
come from behind the wall. Kill them. Take right and jump to the 
adjoining building. Straight and jump across to the next building. Hide 
behind the billboards. Desert eagle and shoot the goons appearing on 
the terrace of the building on the right side. Continue along and take 
a U-Turn to the other side of this terrace and enter the door. Check 
the crates and stop near the top staircase. A cut-scene. Wait there and 
a thug will try to run up the stairs. Shoot him. Another will hide 
behind the crates in the floor below. Slowly move down backwards and 
use ingrams to shoot him. Another will attack you. Kill him. Check the 
crates on that floor too. Go right down to the bottom floor. 
Painkillers.

        Now head out via a door on the far end of the floor. Peek at 
the basketball court using the wall on the left. Note their positions 
and show yourself to them. Repeat. The one behind the bench will move 
to his left and patrol at the far end outside the court. Another one 
will charge at you. Kill him. Dual Ingrams and shootdodge to your right 
killing the first one while you fall. Now go straight towards the guy 
you killed. Go near the doorway, peek at the door. Another thug 
guarding it. Hide, toss a Molotov at him. Collect the ammo. Go through 
the door. A cut-scene. Up the stairs and dive to kill a thug to your 
left. Drop down into the hole to collect the ammo and painkillers. Back 
up via crates and check the trailer van on the left for goodies. Climb 
the van nearby and toss a well-aimed grenade at the man on the 2nd 
floor. Now go to the extreme right of the floor and hide behind the 
pillar near the fence and shoot the guy on the terrace of the opposite 
building with a desert eagle.

        Near the lift, press the panel on the right pillar, enter and 
up. Go to the level below for ammo and back. Go inside the doorway and 
peek around the right corner without showing yourself. Toss a grenade a 
few feet away from yourself and back out. Two mobsters will be blown to 
bits while a third one will come for you. Kill him and enter. Go to the 
walkway with a billboard and wait, ready with your dual ingrams. As 
soon as you see a man, dive and shoot to kill. Another may or may not 
charge. If he does, instantly dive and shoot again. Killed, check the 
left corner for painkillers and proceed via the walkway, right around 
to the other side. You will see two hooligans talking on the lower 
level. Shoot the one on the right with your desert eagle, and wait for 
the other one to make for the door. When he does, kill him.

        Drop down and collect the goodies. Exit via door and up the 
stairs and left, through the door. You're on a terrace, left and down 
the fire escape to the floor below. Into the room below, check the room 
for ammo and switch on the t.v. A cut scene. Go to the bathroom up 
ahead to get painkillers. Out and through the door to the right, 
shootdodge and shoot while opening to kill a mugger. The others will 
run around. Right and around, back away to this side as one of them 
will toss a grenade. Quickly, throw a grenade. Two of them will be 
dead. Now, peek around the corner and you will notice two of them 
backing away. Quickly kill them using Dual Ingrams or they will exit 
through the door. If they do, follow them. They will cross over to the 
other building side via rooftop. Follow them inside the other door. 
Make sure they are out of sight before entering the new door. Take to 
hiding near the stirs to your left (which is blocked). They will come 
back to get you. Kill them. Now, face the door and move backwards. Run 
to your hiding spot as soon as you hear 'click' of a grenade being 
thrown. Now, proceed forward and shootdodge-dual Ingrams-left side to 
kill the last one here. Exit through the door. A cut-scene.

        Position yourself at the top of the stairs. A gun-totting crook 
will make his way through there. Kill him. Another will be moving to 
and fro at the bottom of the stairs. Desert eagle to kill him. Now go 
near the doorway parapet and shoot the crook behind the dumpster with a 
desert eagle. Back to the top of the stairs, another will be coming up 
for your blood, Shotgun kill him. Back to the parapet, and throw a 
Molotov (for effect) at the guy moving beneath you. Look to your left 
at the area near Vinnie. You will see a guy moving there. Shoot him or 
toss a grenade to kill him. Down the stairs and behind the wall near 
it. Now look to your left, you will see crook with a sawed-off shotgun 
shooting at you from the opposite side. Desert eagle kill him. Save. 
Dual Ingrams. Now, go for Vinnie, using bullet time-shootdodge to take 
him down. 

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Two nights ago. 
=======================================================================
=======================================================================
: Location------------------ Train, rooftops and buildings.
=======================================================================
=======================================================================
: Characters---------------- None.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Vinnie Gognitti, Kyra Silver (TV),
                             Jim Bravura (helicopter & TV).
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 35.
=======================================================================
=======================================================================
: Must kills---------------- 31.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

1) Check the 'Easter Eggs and Fun Facts' section for an easter egg 
   related to this level.

2) Check the 'Easter Eggs and Fun Facts' section for another easter egg 
   related to this level.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 8: Ragnarock
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. Two nights ago. Ragnarock (a nightclub).

"Given the setting I was surprised to find that somebody had been
 passing time reading. The paperback was entitled
 'The Age of Murder and Storm.'"

A cut-scene.

        Go through the front entrance, left and check the locker on the 
left. Back and right. Enter the Ticket booth; press the security lever 
to reveal a room behind you. Take a couple of steps inside and hide 
beside the wall on the left. A guard will come that way. Shoot him with 
a shotgun. Another will come to check. Repeat and proceed. Check the 
book on the table. A graphic novel. Check the shelves on both sides for 
goodies. Open the gate and shoot the guy with a shotgun, back-off as 
far as you can. Boom!!! Now, go through the door and hide behind the 
first pillar. Shoot the guy moving to and fro. Desert eagle kill the 
guy on the balcony of the above floor on the opposite side. Now exit 
the counter and stand between the two pillars, face the counter and 
move backwards slowly, Just enough to see the guy above. He has 
Molotovs. Shoot him. Now check the tables and exit the room via door on 
the right side.

        Stand near the second door. Peek on the right side around the 
door to see a couple of thugs. Quickly exit the door and retreat. They 
will have changed their position. Enter the room, turn right and hold 
position behind the wall on the right. A thug will come running, shoot 
him. Peek around the corner of the wall to see a Black suited crook 
standing on the far end. Show a part of yourself to him. He will come 
running towards you. Kill him. Now, peek around the wall at the bar 
behind you. A thug is hiding there. Dual Ingrams and shootdodge-attack 
kills him. Exit via doorway to the right of the second bar, left and 
through the door. Shield yourself using the door and shoot one of the 
guys on the left. Two will come running for your blood. Shoot them and 
enter the room. Check the counter for things and check the books on the 
table at the end. A graphic novel.

        Press the keyhole near the gate to open and enter, stop. Go 
into bullet time as soon as a killer jumps in view and cap him. Take 
the stairs on the right and open the gate at the top. Use the left gate 
as shield and shoot the crook on the other balcony. Take cover; kill 
the guy on the left. Use the metal ramp to explore the other side for 
goodies and head back to this side. Go through the first gate on the 
left and shootdodge through the second gate, shoot one of the guards, 
shootdodge again and kill the other. Check the PYRO control panel for 
painkiller. Check beside the speakers on the right side for three-
hundred ingram-ammo. Then exit the room via doors on the other side and 
up the stairs.

        Enter the gate and take cover behind the first pillar. Two 
black-suited guards will for you, shotgun kills them. Take cover behind 
the third (middle) pillar, and toss a grenade (for cool effect) at the 
table to kill the last one. Take cover behind the pillar and three 
thugs will charge at you. Kill them. Check the shelves, table and 
proceed between the shelves and near another doorway. Take a couple of 
steps and a thug will appear. Kill him. Go halfway down and crouch to 
see another thug at the top of the first set of stairs. Desert eagle 
kill him. Save. Take a couple of steps, crouch and kill another one at 
the op of second set of stairs with ingram. If you miss him, he will 
run to the top of the stair-case. Take the stairs, keep looking up and 
shoot with dual-Ingrams, shootdodge a couple of times, kill two of them 
up there.

        Take the door at the top, and off to the second door on the 
rooftop. Look down to see a thug. Use desert eagle to kill him. Proceed 
using the wooden plank and out onto another rooftop. Go right until you 
reach two lit windows, go to the parapet and walk on them until you 
reach the other side. Go through the door, shoot the guy on the left 
and take position at the top of the stairs. Two more guard will come 
up. Shoot them. Descend down the stairs and press the switch near the 
gate.

        Hide on the left of the doorway; kill the attacking black-
suited thug. Enter, take guard at the top of the stairs and kill the 
thug at the landing below. Stay put as three more thugs will come up. 
Kill them and check the wall on the far end of the walkway. Back down 
the stairs; check the crates and drums, proceed to the controls on the 
right up the stairs. Click on the stage controls to open the stage up. 
Another thug there!!! Kill him with shotguns. A thug will come running 
into this room. Kill him and exit via new opening. Left and up the 
stairs to reach controls. Press two and four to clear your way. Go down 
the stairs and make your way through the new walkway. When you reach 
the bottom of the stairway, a black-suited guy will toss a grenade at 
you. Retreat and away from that grenade. Stay put as the guard will run 
up and falls to his death. Now, take the stairs to the top and go down 
the walkway. There's a gap in the walkway, jump over it. Enter the 
door.

A cut-scene.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Two nights ago. 
=======================================================================
=======================================================================
: Location------------------ Ragnarock (a nightclub).
=======================================================================
=======================================================================
: Characters---------------- None.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 39.
=======================================================================
=======================================================================
: Must kills---------------- 36.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

1) Check the 'Easter Eggs and Fun Facts' section for an easter egg 
   related to this level.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 9: An Empire of Evil
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. Two nights ago. Ragnarock's backstage area 
(a nightclub).

"I've tasted the Devil's blood. It runs in my veins. I have seen the
 world of skin, the architecture of blood and bone marrow...
 Death is coming...
 She is coming, and hell follows with her ! This is the twilight
 winter..."

A cut-scene.

        Check the table. A graphic novel. Check the couch for a letter. 
A graphic novel. Check the pedestal. A graphic novel. Now exit the room 
through an opening in the curtains on the left side. Go the only way 
you can until you reach a door. Press the switch and enter. A cut-
scene. Save. Do anything but stepping on the big circle on the ground 
in the middle of the room. Check all the tables to fill your arsenal 
up. To the max.

        Now approach the stairs from the right side, enter the big 
circle and back. Hide behind the stairs, near the table on the right.  
Save. Black suits will come from the opposite side, left and right 
first floor. Use shotguns and ingrams to kill them. Six will from right 
(straight ahead, first floor) and four will come from left. After 
killing them, go to the middle, dual ingrams, look up on your hiding 
side. A guard will be throwing molotovs at you from high up. Kill him. 
Another will replace him. Repeat. Back to your hiding place. A graphic 
novel, and a cut-scene. Save as soon as you gain control. Kill the 
three people using ingrams. Shootdodge a lot and use bullet time a lot 
too. Aim for the head, if you can. You will manage to kill them 
eventually.

A graphic novel.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Two nights ago. 
=======================================================================
=======================================================================
: Location------------------ Ragnarock's backstage area (a nightclub).
=======================================================================
=======================================================================
: Characters---------------- Jack Lupino, Mona Sax.
=======================================================================
=======================================================================
: Characters (letters)------ Angelo Punchinello.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 15.
=======================================================================
=======================================================================
: Must kills---------------- 15.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Part II: A Cold Day in Hell                                    (960)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Prologue
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. Two nights ago. Max's house(in Max's 
dream).

"The Payne Family.
 Happiness captured in a Polaroid moment.
 I had thought it would last forever, "Till death do us apart...""

A cut-scene.

        Enter through the doorway. Now follow my directions carefully :
Go right, right, right, right, left, left, left, left, right, ignore 
both turns and continue forward, left, miss the left turn, left, right, 
right, and you are in the house's drawing room. A cut-scene. Or you can 
try to do it by following the voices. Anyways, check the picture on the 
left of the stairs. A graphic novel. Now, check the pictures on the 
right of the stairs. A graphic novel. Take the stairs to go to the 
upper level. Check the bathroom door beside the shower for a cool 
effect. Back out and take the next door. Straight and right. Save.

        Now, follow the blood (red) trail. Follow my directions 
carefully :
Go straight, right, left, right, right, turn around and jump on the new 
line behind you. Go straight, right, left, left, right, left, right, 
left, and jump onto the new line in front of you. Go straight, left, 
right, left, right, left, left, right, and enter the corridor. Walk 
straight down the corridor and turn right. Go till you reach a door. 
Enter; you have now reached the room where Max's baby daughter was 
killed. Walk up to the baby. A cut-scene. Now, take the second door and 
follow it till you reach a new doorway, enter the room. A cut-scene. 
Read the diary on the table. A graphic novel. Enter the door to your 
left.

A cut-scene.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Two nights ago. 
=======================================================================
=======================================================================
: Location------------------ Max's house (in Max's dream).
=======================================================================
=======================================================================
: Characters---------------- Frankie 'The Bat' Niagara,
                             Max Payne (the killer).
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Mona Sax, Alex Balder (picture),
                             Michelle Payne, Max's baby daughter.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 0.
=======================================================================
=======================================================================
: Must kills---------------- 0.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 1: The Baseball Bat
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. One night ago. Bowels of Lupino's hotel.

"You play, you pay, you bastard."

A cut-scene.

        Check the closet foe painkillers, use them. Go through the door 
to your right. Go along the lines of the door. Two thugs are walking 
down the corridor to your right. Let them go. Now, look to your left 
corridor. A single thug will be coming your way. Save. Kill him with 
the baseball bat when he nears you, and quickly hide in the room you 
came out from. Make sure you got his desert eagle. Hide near the left 
of the door. Go into bullet time only and kill whoever shows up in the 
doorway. Stand close to the doorway; you will get their ammo and 
weapons. A total of seven/eight thugs will make for you. After you kill 
them all, exit, check the right corridor for another thug, if you only 
killed seven thugs near the doorway. Kill him.

        Go right and turn left and enter the door to your right. Check 
the shelves and crates for ammo and painkillers. Exit and enter the big 
room opposite the door. Check all the shelves for goodies. Now, exit 
through the back door. You are on the left side corridor now. Save. 
Enter through the door on the left wall, and kill the two thugs. Check 
the newspaper on the ground. A graphic novel. Check the shelves and 
crates. Exit the room, left and turn right, into the new corridor. Near 
the end, you will find a lift. Enter and press the switch.

        Look at the backside of the lift. It will open. Two thugs here. 
Let them runaway. Go near the large exit door, step out and back in. A 
goon from the room on the right throws a grenade on the right side of 
the big van, killing one of the thugs who runaway. Now, enter the van, 
and aim at the goon hiding near a machine on the left inside the room. 
Use the left wall of that room as cover and kill him with desert eagle. 
Now, use the right door of the van, and kill the thug on the right, 
near the steps. Run to the steps, equip desert eagle and shoot the two 
thugs coming after you. Enter the room they came from and check for 
ammo and painkiller (on the wall to your left). Back out, turn right 
and shoot dodge through the door on the far right, shoot the thug on 
your right with dual Ingrams.  Back out, exit through the walkway on 
the right. Go left and enter the hotel doors. A graphic novel.

        Remember the place??? Go left to the lounge door. A cut-scene 
and a graphic novel. Hide to the right of the door. A guard comes out. 
Kill him. Two other thugs will take cover in the opposite room namely 
'Cabinets'. Run over to the left of the room's doorway and hide. One of 
the black-suits will come running out. Kill him and the man hiding 
behind the table inside the room. Back out and check the small table. A 
graphic novel.

        Go the bar. A graphic novel, and a cut-scene. Save. Stay where 
you are. A thug will move to and fro on the right side door inside the 
room. Quickly kill him. Whether you managed to kill him or not, another 
thug will charge at you. Run back and hide near the wall on the left. 
Kill him and again hide near the left doorway. Kill the man behind the 
counter with a desert eagle. Frankie will attack you now. Equip dual 
ingrams, go into bullet time only, and aim for his head. K.O. A graphic 
novel.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. One night ago. 
=======================================================================
=======================================================================
: Location------------------ Bowels of Lupino's hotel.
=======================================================================
=======================================================================
: Characters---------------- Bicyclehelmet-Girl (Comic).
=======================================================================
=======================================================================
: Characters (letters)------ Angelo Punchinello.
=======================================================================
=======================================================================
: Re-entry------------------ Frankie 'The Bat' Niagara,
                             Captain Baseball-Bat Boy (Comic),
                             Radio Newsreader.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 25.
=======================================================================
=======================================================================
: Must kills---------------- 7.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 2: An Offer You Can't Refuse
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. One night ago. Brooklyn riverfront; 
warehouses.

"Vladimir was one of those old-time bad guys with honor and morals,
 which made him almost one of the good guys. None of us was a saint."

A cut-scene.

        Go to the small cabin and kill the man inside it. Check the 
shelves and press the switch beside the gate. Now, come out and enter 
through the main gate. Take cover behind the big box, kill the man 
coming towards you on the left and then kill the second man. Go towards 
the gate on the far right corner (near the stairs) and press the switch 
on the right. Take cover on the left side and shoot the closest person 
with a shotgun. Desert eagle for the thug on the far end. Press the 
switch, show yourself and back off. Boom!!! Press the switch and kill 
the man on the top gallery. Use the stacked up boxes on the middle to 
climb the stairs. Walk around to the end for some goodies. Back down; 
check the top box on the left for a painkiller. Exit via door on the 
middle right.

        Wait for the goon to get near the explosive barrel and shoot 
the barrel. Shootdodge--Dual Ingrams to kill the thug from the trailer. 
Check the trailer and proceed to the far end and enter the room on the 
far left. Ingrams to kill the thug on the top gallery. Be quick or he 
will throw a grenade. Straight, and take the lift. Walk around to the 
other and press the lever. Stay put as two more goons will enter the 
room from the right side of the lever. Kill them using desert eagle. 
Check the cabinet to your right and go down.

        Take the middle door and kill the thug on your right with the 
shotgun. Left and kill the thug there. Proceed and take cover behind 
the containers when a goon attacks you. Three of them will make for 
you. Kill them using dual Ingrams or shotgun. Back and right, check the 
tent for goodies. Now, go back and up the big yellow crane. Go inside 
the driver seat, press the controls to clear your way. Look back and 
kill the goon on the gallery at the far end with a desert eagle. Exit 
the crane and kill the two thugs approaching from the other side of the 
crane. Check the tent behind the crane for goodies.

        Go to the front and through the block way on the left. As you 
pass it, the crane will drop the container it had just lifted, thus 
blocking your way. Turn left and another goon will attack you. Kill 
him. Make your way through the containers until you reach a big 
gallery. Turn right and near the legs of the big crane. It will start 
to move backwards. Follow it and regain your place between the 
containers, just as it lifts the building block. Two more guards will 
attack you. Kill them and head right.

        Check the open room on the left side of the walkway. Exit and 
right, go between the blocks and shootdodge-dual Ingrams kill the thug 
on the right. Check the crate beside the block on the left. Head right 
and hide behind the big crate. The big crane will move in your 
direction and stop. Kill the driver with desert eagle, and it will lift 
its cargo clearing your way forward. But stay put as two more guards 
will come to check, stop near the crane. Incite them and kill. Now, 
proceed through the crane and two more thugs will attack you. 
Shootdodge kill them. Go left and kill the thug there.

        Hide and peek to the left side of the path. A couple of them. 
Show yourself and hide. One of them will come for you. Kill him. Turn 
left and shootdodge inside the right path, killing the thug there. Do 
it before he can throw a grenade. Back to the main walkway and open the 
room on the right side of the path. Kill the thug inside and check the 
table for a letter. A graphic novel. A new weapon for you, Sniper 
Rifle. Press 'use' key to zoom in with the sniper rifle. Rejoice and 
proceed to the left of the room. Turn right and keep running over the 
metal bridge as the guard is looking on the other side. Kill him and 
shootdodge kill the thug who comes from behind. Turn right shoot the 
lock on the metal gate to collect goodies inside.

        Out and to the right, Look through the fence at the back wheel 
of the truck. It's blocked by a wooden plank. Shoot the piece of wood 
and run back. Turn left. As you cross the metal bridge a thug will 
appear. Kill him. Another thug will appear. Kill him too. Now, peek 
around the corner to your left. You will see a thug in the distance. 
Snipe him and the one who comes up to the thug you just sniped. Run 
down the long path to the metal bridge on the left. As you approach the 
left-side bridge, another thug will attack you. Take him down. And 
proceed to the metal bridge. Take cover behind the truck as another 
thug will come out of the room on the right side. Take him down and 
look on the far end of the open yard. A thug on the far end. Snipe him.

        And enter the room. Check the shelves and wall for goodies. 
Press the switch to the right of the shelf to open a secret room. Enter 
and collect the goodies. Back out; go to the exit door of the room. As 
you near it, another thug will come in. Kill him and exit. Go to the 
right and enter the door on the far end.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. One night ago. 
=======================================================================
=======================================================================
: Location------------------ Brooklyn riverfront; warehouses.
=======================================================================
=======================================================================
: Characters---------------- None.
=======================================================================
=======================================================================
: Characters (letters)------ A mysterious woman.
=======================================================================
=======================================================================
: Re-entry------------------ Vladimir Lem.
=======================================================================
=======================================================================
: Weapons------------------- Sniper rifle.
=======================================================================
=======================================================================
: Total enemies killed------ 43.
=======================================================================
=======================================================================
: Must kills---------------- 39.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 3: With Rats and Oily Water
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A cut-scene.
New York City. Present day. One night ago. Brooklyn riverfront; 
warehouses; hauler; ship.

"The guns were probably being kept in the hold, buried amidst the rats
 and oily water."

        You start off in a warehouse. Snipe the man on top of the cargo 
and hide on the left of the pillar. A goon with Ingram will come to get 
you. Kill him. Right and left, straight to the end. Check the shelves 
for goodies and go back. Take the right, between the cargos. Yu will 
see shelves but turn right and hide behind the pillar beside the cargo. 
A thug will appear behind the shelf and another on the top ramp. Snipe 
the top one from between the pillar and cargo. Now, shootdodge left and 
kill the thug behind the shelf. Collect goodies and go back from where 
you came, near the pillar. Save. Head right, very slowly and retreat as 
soon as you see a grenade coming towards you. Boom!!! A thug will 
charge at you. Kill him. Now proceed and shootdodge left and kill the 
thug behind the pillar quickly run towards the body and hide. Another 
goon is walking overhead on the ramp which you just crossed. Dual 
Ingrams kill him.

        Check the shelves behind to the left.  Go up the ramp. Look at 
the door on the left, a thug will appear. Shoot him with Ingrams. If 
you missed him, he will make his way around to you. Kill him then. Now 
make your way to the door. Look behind on the top of the cargo. Collect 
the painkiller if you need it. Check the open container for goodies and 
head back to the door. Look at the door and zoom in with the sniper. 
Walk into the door and look further on. A thug on a moving hoist will 
come towards you. Snipe him. 

        Take the carrier and press the forward button. The current 
direction will always be referred to as forward. Left, right and 
backwards will be accordingly referred. Snipe the thug on the tower in 
the distance straight ahead. Look left and snipe the thug on the tower. 
When the carrier stops moving, press the back button. Look back and 
snipe the goon on the back tower. Go towards the back tower and enter 
to collect the goodies. Three thugs on the ground level will take 
position. Snipe them and enter the lift. Forward. Snipe the man on the 
distance tower on the far left. Go to that tower and collect goodies. 
Two more thugs will appear below. Snipe them and enter the carrier. 
Back and to the right. When it stops moving, press the forward button. 
Enter the tower for goodies and snipe the two goons on the ground. Exit 
the tower and the carrier. Save.

        Enter the door to the new warehouse and jump on the box below. 
A thug will run to your left. Shootdodge kill him. Take cover on the 
right behind a pillar to the left of the ramp. Three guards will come 
down from there. Kill them. Go to the right side of the ramp and 
forward. Peek around the corner to the right. A small fenced off area 
with a locked door. Toss a grenade inside. Boom!!! A thug just got 
blown. Now, go up the ramp and left. Shootdodge enter the door at the 
end of the ramp and kill the guard there. Look out of the window and 
snipe the thug there. Look below and shoot at the cylinders. 
Bbbbbooooommmmm!!!!! Press the switch next to the door. A cut-scene. 
Exit the door, a couple of thugs will run up the ramp and attack you. 
Kill them using dual Ingrams-shootdodge. And check the container at the 
end of the ramp. Down and to the right. Enter the door for goodies and 
back to the ramp. More goodies on the table near the end on the right 
side. Enter the fenced off room, check the shelf and enter the door to 
your left. A cut-scene and a graphic novel.

        Show yourself to the guard and hide. Two thugs will come to get 
it. Kill them, exit, and go up to the wooden plank on the right, nears 
the ship and hop in. Wait and a thug will come from the right side. 
Kill him and take the route from where he came.  Another will appear on 
the top of the stairs. Ingram kills him. Turn left and kill the thug 
that will attack you. Toss a grenade into the cabin to kill a thug 
there. Enter and walk up to the painkiller cabinet. Check the means of 
communication near it. A graphic novel. Open the door behind you, show 
yourself and retreat. Boom!!! A thug blew himself up!!!

        Go down, a thug will attack you. Kill him. Turn left and peek 
around the corner to the left. A thug with a shotgun. Kill him. Walk 
near him and peek around the corner on the bottom landing. Two more 
thugs. Toss a grenade. Save. Enter the door to the right. A cut-scene. 
Retreat and hide. Show yourself and hide. Two thugs will come for you. 
Kill them. Shoot the cylinders on the far end. Boom!!! A thug will run 
out. Shoot him down. Enter the room and hide behind the crates. Go 
right and hide behind another crate ahead. Use dual Ingrams--shootdodge 
to take down Boris Dime. If you haven't collected the painkillers 
upstairs, then do it now, as you will not be able to do that after the 
following events. Enter the last room after checking this room for 
goodies. Collect all the weapons here. Colt Commando. Sing and dance 
your way out to the stairs.

A graphic novel.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. One night ago. 
=======================================================================
=======================================================================
: Location------------------ Brooklyn riverfront; warehouses; hauler;
                             ship.
=======================================================================
=======================================================================
: Characters---------------- Boris Dime.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Angelo Punchinello (phone), Vladimir Lem.
=======================================================================
=======================================================================
: Weapons------------------- Colt Commando.
=======================================================================
=======================================================================
: Total enemies killed------ 44.
=======================================================================
=======================================================================
: Must kills---------------- 33.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 4: Put Out My Flames with Gasoline
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. One night ago. Casa Di Angelo 
(Punchinello's restaurant).

"Snow was falling like ashes from post-apocalyptic skies, but that was
 outside. Things would soon get hot in the Don's restaurant."

A cut-scene.

        The whole place is laden with bomb which will take off as soon 
as you take a couple of steps forward. So, instead of going forward, 
turn right and then, left. Go straight to the double-door behind the 
bar. Through the double-door across the room, and turn right. Run 
between the second and third shelf, turn right and then left. Right and 
straight down the hallway. U-turn left at the end of the wall and 
through the room. Left and u-turn right, across to the right side of 
this room (dark side with a pillar). Jump above the seats and go left. 
Straight to the far left of the room and up the stairs. U-turn right at 
the end of the hallway and enter the door on the left near the end of 
the walkway. Go straight and right, through the door, and turn right, 
avoid the first pushcart and the second one by going diagonally left 
and jump over the two fallen pushcarts.

        And shootdodge through the double-door, colt commando in hand, 
shoot the black-suited thug straight ahead. Explore the kitchen for 
goodies and throw a grenade down the elevator shaft, to the right of 
the stairs, to kill a couple of goons in the lower level. Save.

        Now, go down the stairs and jump through the trap door at the 
very end of the room. Go into bullet time as soon as you hit the 
surface, and kill the three goons coming from the left-side ramp. Aim 
for the head with Colt Commando. Now, peek around the corner on the 
left. A thug. Shoot to kill. Another will come for you from the left. 
Kill him too. Walk along the ramp. First left, then right. Shootdodge 
down the ramp and shoot the thug on the right. Go right and kill the 
thug on the ramp in the right side and turn left. Peek around the 
corner on the left side. A thug. Kill him with a colt commando. Another 
will attack you. Kill him and climb up the stairs. Go through the door 
to exit.

A graphic novel. 

Level Statistics.

=======================================================================
: Timeline------------------ Present day. One night ago. 
=======================================================================
=======================================================================
: Location------------------ Casa Di Angelo (Punchinello's restaurant).
=======================================================================
=======================================================================
: Characters---------------- None.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Angelo Punchinello (phone call),
                             Vladimir Lem.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 12.
=======================================================================
=======================================================================
: Must kills---------------- 12.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 5: Angel of Death
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. One night ago. Punchinello's Manor.

"The trick in my situation was that there was no trick, no matter what
 the movies tell you...No rules, no secret mantra, no road map.
 It wasn't about how smart or how good you were.
 It was chaos and luck, and anyone who thought differently was a fool."

A cut-scene.

        You start off by entering through the back door. Walk down the 
stairs and enter the gate on the left. A corpse. Examine it. A graphic 
novel. Back out and make for the doorway up ahead. A thug appears. Kill 
him. Check the shelves for goodies. Go out through the doorway and kill 
the thug on the far end. Another thug rolls up. Shootdodge-shotgun 
kills him. Enter the door on the left by shootdodging and kill the thug 
on the left. Check the barrels for painkillers and exit. Go left and 
hide behind the doorway as a thug runs by shooting with Ingrams. Go to 
the doorway up ahead and show yourself. Take cover on the left of the 
doorway. Kill the thug who comes that way. Shotgun kills the thug on 
the left inside the room. And shootdodge-dual Ingrams kill the thug 
hiding behind the pillar on the far left corner. Check the shelves in 
the previous rooms and back. Take the stairs on the right.

        Enter the door on the top. You will see a thug run inside the 
room straight ahead. Check the small table on the left up ahead. A 
graphic novel. Go up to the door. Save. Equip dual Ingrams, open the 
door and hide on the left side. Shoot the guy on the right. Now, 
shootdodge kill the guy on the left. And then kill the middle guy, 
Pilate Providence aka 'The Big Brother', by going into bullet time only 
and running in circles. Aim for the head. Check behind the table for 
ammo. A couple of thugs run inside. Kill them and exit. Check the 
various tables for goodies.

        Shootdodge through the door beside the fridge, and kill the 
thug on the left. Stand near the first pillar on the right, face the 
door you just used, and walk backwards. Look up on the right-side 
balcony to see a thug. Desert eagle to kill him. Now proceed through 
the door up ahead. Look to the left at the tree. A thug with a shotgun 
is hiding behind it. Kill him. Now, face the door on the right, equip 
dual Ingrams, and go through the door. Straight towards the counter and 
kill the thug with the grenade, shootdodge right and kill the diving 
thug. Check behind the counter for goodies. Exit via door on the right. 
Take cover behind the stairs and let the thugs settle. Walk backwards 
and shoot them both one-by-one.

        Walk up the stairs, right side first. Save. Open the door and 
stand against it. Make sure to hide carefully. Now, chuck a grenade at 
the wall close to the thug on the far right. One, and possibly two, of 
them are dead. Colt commando, shootdodge and kill whoever's (Joe 
"Deadpan" Salem) left. Exit and to the door on the opposite side. Kiss 
the door and back to this side. Snipe the thug inside the room and 
enter that room. Peek around the corner on the left. A couple of thugs 
there. Kill them. M79. Enter the bathroom and kill the thug there. 
Another will come in. kill him and take the second door. Go up to the 
body on the bed and press the 'use' key. A graphic novel. Go to the 
other side of the room and check the telephone near the door. A graphic 
novel. Bullet time enter the door, colt commando in hand; shoot the 
thug (Vince Mugnaio) on the other side. Save. Kill him before he can 
enter the room. Enter the room on that side and kill the two thugs 
there. Punchinello's trios are done for.

        Collect whatever you need and approach the door on the left. 
Equip M79. Save. Enter. A graphic scene and a cut-scene. Punchinello is 
killed by the new enemies codenamed 'killer suits'. Save as soon as 
regain control. Backward shootdodge and shoot the M79 near the three 
killer suit. They are gone. Exit the room and take the doors to your 
right. A cut-scene.

A graphic novel.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. One night ago. 
=======================================================================
=======================================================================
: Location------------------ Punchinello's Manor.
=======================================================================
=======================================================================
: Characters---------------- Pilate Providence aka 'The Big Brother',
                             Joe "Deadpan" Salem, Vince Mugnaio,
                             Lisa Punchinello (Mona Sax's twin sister),
                             Angelo Punchinello,
                             Nicole Horne (A mysterious woman).
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Alfred Woden (phone call).
=======================================================================
=======================================================================
: Weapons------------------- M79.
=======================================================================
=======================================================================
: Total enemies killed------ 33.
=======================================================================
=======================================================================
: Must kills---------------- 32.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

1) Check the 'Easter Eggs and Fun Facts' section for an easter egg 
   related to this level. The 9th easter egg also applies to this level.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Part III: A Bit Closer To Heaven                               (980)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Prologue
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. One night ago. Punchinello's manor/Max's 
house (in 
Max's dream).

"The shadows rushed me, bruised mug-shot faces hungry for revenge.
 They knew my weak spots and closed in for the kill.
 The floor turned into a vortex of green blood.
 I fell."

A cut-scene.

        You start in Punchinello's office. Exit through the door on the 
far left corner. And through the second doorway. You are in Max's 
house. Take the corridor on the right. Take the stairs to the top 
floor, and through the corridor beyond the door on the right. You have 
reached the nursery. Through the door on the left, and again take the 
door on the left. A cut-scene. You're back in the room you started 
from. Check the letter and the telephone on the table. A couple of 
graphic novels. Take the door on the far left corner. You're 
transported back to the same room. Again, check the letter and the 
telephone on the table. And again, a couple of graphic novels. And yet 
again, take the door on the far left corner. Go through the various 
doorways to arrive at Max's house yet again. Go right, and up the 
stairs. Take the right doorway. Follow the corridor till the end.

        Now, you will have to follow the blood (red) trails. Save. Go 
to the end of this line. Drop down onto the line below you, to the 
right. Go to the end of this line and jump onto a new line you see 
straight ahead. End of this line, and jump onto the line below you. Go 
to the end of this line, turn right and jump onto the new line. Go to 
the end of this line and jump onto a new line you see straight ahead. 
Go to the end of this line and jump onto the candle-lit platform. And 
wait. You are transported back to Max's bedroom. Shoot the Killer Max. 
A cut-scene.

A graphic novel.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. One night ago. 
=======================================================================
=======================================================================
: Location------------------ Punchinello's manor/Max's house
                             (in Max's dream).
=======================================================================
=======================================================================
: Characters---------------- None.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Nicole Horne, Alfred Woden (phone call),
                             Michelle Payne, Max Payne (the killer).
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 1.
=======================================================================
=======================================================================
: Must kills---------------- 1.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 1: Take Me to Cold Steel
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. One night ago. Cold Steel (The Factory).

"There was a whole lot of action around the place for a freezing winter
 night, trucks coming and going, men running.
 I had the drop on the mystery witch, she thought I was dead. I was on
 her blind sight. I was going in."

A cut-scene.

        You start off on a terrace. Shoot the glass and drop down. 
Shoot the laser tripwires from this room and enter. Enter the door on 
the right. Check the shelves and the closets for cool goodies. Check 
the radio. A graphic novel. Equip sniper rifle and enter the other 
door. Zoom in and shoot the thug on the left of the metal carrier in 
the middle of the room. Quickly look on the right side below you, and 
shoot the explosive barrel when the thug passes by it. Go to the other 
side and check the shelves. Go down to middle carrier, near the first 
thug, and try to open the door. Hide on the left side of the carrier 
and shoot the thug with colt commando. Check the carrier for goodies. 
Right through this level, we will use colt commando. Aim for the head 
for quick kills, and shootdodge a lot. Now, go inside the room on the 
opposite of the carrier. Check the shelves and the closet, and quickly 
hide behind the left of the door. A thug will come for you. Kill him. 
Check the painkiller cabinet, exit the door, and go left. Press the 
switch on the left wall near the metal sliding door.

        Kill the guard on the right side first and then shootdodge into 
the room, and kill the other one. Open the door on the far right side, 
shoot the laser tripwires, and enter the room and retreat. Boom!!! A 
thug will come for you, kill him and exit. Take the door on the right. 
Go near the switch of the metal door. Save. Press, shootdodge right, 
into the room, and kill the thug on the small stairs. Another will come 
from behind, kill him and go to the other side. A thug will come down 
from the above ramp, from behind. Kill him and check upstairs. Come 
down, to the other side, open the metal sliding doors, and enter. You 
will see a lava-like place on the left. Notice the grey-hard stones on 
the lava floor. Jump on them to go to the other side of the metal 
crates. They will start melting once you step on them, so do this 
quickly. Check the shelves and use the metal crates to come back to 
this side, another thug appears near the metal door. Shootdodge kill 
him and exit the room.

        Go right. Open the gate on the far end in the right side. Shoot 
the box and the tripwires. Two thugs will come for you. Kill them with 
head shots and enter the room check the shelves and closet on the right 
side and proceed near the door on the other side of the room. Save. 
Enter the next room and retreat. Shoot the thug on the far end of the 
room opposite the door. Shoot dodge into the room and kill the thug on 
the left. Climb the stairs on the left, press the switch to extend the 
retractable bridge. Step on it and back down to this side. Kill the 
thug here. Go back up and onto the other side. Place yourself near the 
end of the stairs on the right. A thug will come. Kill him and climb 
the stairs. Go to the door on the right.

        A long corridor. Run up to the other side. While you run, a 
thug will appear on the other side. Shoot dodge kill him. Turn right 
and continue running. A thug will throw a grenade. Shootdodge kill him. 
Turn left at the end and run. Shootdodge kill the thug on the far end. 
Open the door and hide behind the metal crates. A couple of thugs will 
hide on the other side of the crates. Shootdodge left and kill them. 
Enter the door on the other side, on top of the stairs. Go near the 
window without alarming the goons inside the room on the left. Headshot 
kills the thug. Another will come out. Shootdodge kill him. Check the 
room for goodies and check the walky-talky. A graphic scene. Exit; go 
left and through the door to end the level.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. One night ago. 
=======================================================================
=======================================================================
: Location------------------ Cold Steel (The Factory).
=======================================================================
=======================================================================
: Characters---------------- None.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Radio Newsreader.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 24.
=======================================================================
=======================================================================
: Must kills---------------- 18.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 2: Hidden Truths
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A cut-scene.
New York City. Present day. One night ago. Bowels of Cold Steel (The 
Factory).

"I was close enough to hear the secrets just beyond the next doorway."

        Take cover behind the pillar. A thug will come from the left 
door and another from the room. Bullet time kill them both. Check the 
shelves, room and read the folder on the table. A graphic novel. Exit 
and take the door on the right. Retreat and a thug will come for you. 
Kill him and exit. Check the crate, and toss a grenade in the room with 
tripwires on the right side. Boom!!! Enter and press the valve on the 
right to stop the fire. Take the door on the left; kill the thug on 
right side ramp below you. Run forward and shootdodge and shoot the 
thug on the opposite side ramp. Go to the next room. Throw a grenade 
and retreat. Boom!!! Enter again, collect grenade, and exit through the 
door on the right. Shootdodge kill the guy on the opposite side ramp. 
Precede to the next door, toss a grenade in the room and retreat. 
Boom!!! Enter and make your way through the fire. Shootdodge and kill 
the thug on the right. Go to the door on the right, shoot the controls 
inside and enter. Check the shelves, and press the control wheel on the 
right to stop the fire. And exit this room.

        Proceed to the next door, enter and retreat. Boom!!! Use the 
left side of the door as cover and snipe the thug in the control room 
on the left side at the far end. Enter the room and go near the railing 
on the left side. Toss a grenade in the carrier below. Now, head back 
and jump down the hole onto the red crates. Head to the stairs, climb 
and press the switch to extend the retractable bridge and proceed to 
the carrier on the right. Check it for goodies. Shoot the explosive 
barrel against the door. Open it. Boom!!! A thug will come for you. 
Shoot to kill.

        Enter, save and through the door on the right. And retreat. A 
thug will come in, kill him. Stand against the door, go into bullet 
time, enter the next room, look at the ramp above you, and shoot the 
thug. If he manages to throw a grenade, dive away from it. Go to the 
other side and check the shelf. Climb on top of the wire mess conveyor 
cage and jump onto the broken stairs. Shootdodge up and kill the thug 
who comes in. Enter the door, turn left and hide behind the crates. 
Shoot the two thugs behind the fence. Enter the door on the right. 
Explore the room and press the switch beside the window control panel. 
A cut-scene.

        Immediately turn back and dive to your right, killing the man 
near the doorway. Exit and to your right, through the fence door. Turn 
right and through the door. Look down and let the two thugs take their 
position. Snipe the thug in the middle of the room. Take position at 
the top of the stairs on the left, other thug will run up to it. Kill 
him and explore the ramp on the other side. Go down and to the control 
panel on the right end. Press the switch and check the closets. Go to 
the left of the door that has been cracked in the middle. Shoot the 
cracked part. Two thugs will take position on the left and right. Use 
door as cover and shoot them. Enter and shoot the tripwires in the room 
to your left. Shootdodge into the room and kill the thug on the left. 
Check the room for goodies and exit through the only new door. Save.

       A blast furnace!!! Shoot the first laser tripwires and enter the 
rail-cart. Press the switch to make it move forward. As soon as it hits 
the first obstruction, shoot the other laser tripwires. Climb on top of 
the front of the cart. Dive as soon as the door opens and shoot the two 
thugs there. Open the door to your left, shoot the thug on the right, 
on top of the platform. Take cover and shoot the barrel next to the 
thug at the far end. Enter and check the platform area for goodies. 
Click the EMERGENCY SHUT OFF VALVE lever. A cut-scene.

        You can go back to the furnace to get some sniper ammo near the 
body of the thug. Back inside the room with the cart-wheel and go to 
the right this time. Shoot the first thug you see and the other will 
come out for you. Kill him and enter that room. Check the shelves for 
goodies and exit through the other door. Take cover behind the pillar 
and shoot the thug on top of the broken metal bridge in the middle. And 
again, shoot the thug on top of the ramp on the far left corner. Hop 
onto the crate on the right side and use the wall beam to go to the 
other side. Open the metal door and take cover on the left side. Shoot 
the thug inside and press the lift switch behind him. Take cover on the 
left side of the lift. Shoot the two thugs who are inside the lift and 
enter. Press the lift switch to exit.

A cut-scene. 

Level Statistics.

=======================================================================
: Timeline------------------ Present day. One night ago. 
=======================================================================
=======================================================================
: Location------------------ Bowels of Cold Steel (The Factory).
=======================================================================
=======================================================================
: Characters---------------- None.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 33.
=======================================================================
=======================================================================
: Must kills---------------- 26.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 3: The Deep Six
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. One night ago. Laboratory-Cold Steel (The 
Factory).

"Do you have any idea why this is called "Operation Dead Eyes"?"

A cut-scene.

        Straight away take cover on the left side. Kill the two thugs 
beyond the glass doors. Press the green panel to open the door and go 
to the middle of the room, on top of the graffiti on the floor. A 
graphic novel. Go through the door marked 'Processing', turn left and 
shoot the thug looking the other way. Two thugs will make for the door 
ahead. Shoot the valve of the propane tank on top of the crate when 
they are near the door, to kill them. Exit through that door 'Test 
Facilities', turn left and then right, and through another 'Test 
Facilities' door. You can break the sirens too. You can find a CELL 
ACCESS control panel, if go around to your right. Come back and take 
the door marked 'Laboratories', through the glass door and check the 
two active control panels on the left. A cut-scene.

        Head back to the Cell Access control panel and punch in the 
password. You can check a small storage room on the opposite side of 
Block B lift, near the smashed control panels. It has painkillers in 
it. Take the lift, go up and enter the door to your right, marked 
'Block B'. Go to the back of the room and open the cell 'B-7' to find a 
chemist. A cut-scene. Follow the chemist back to the lower floor. When 
you exit the lift, step ahead of the chemist and head to your right. 
Two thugs are waiting there. Kill them before they get the chemist. 
Follow the chemist back to the 'Laboratories' room. Go inside the small 
'Decontamination' chamber and the chemist will punch you in. Exit and 
head left. 

        You can see through the glass window on the left. Don't stand 
in front of it or you too will be caught in the shootout. You can't do 
anything to get them. Head through the door straight ahead and go to 
the white cabinets. One of the drawers have painkiller in it. Use the 
counter to cross over to the other side and take the lift marked 
'Laboratories 2'. You will come to a room full of tripwires. Toss a 
grenade into the room from the lift, just before the close of the door. 
Boom!!! Now, enter the room and shoot the remaining tripwires. Check 
the only active computer on the right side. A graphic novel. Turn left 
and then right, take the lift marked 'Storage'. Exit and head right to 
the purple control panel and activate it. Enter the 'Decontamination' 
chamber. A 30 second countdown has been activated. Climb onto the left 
parapet, and shoot the tripwires through the window. Exit and through 
the 'Security Center' door. Turn right and enter the 'Surface Storage' 
lift. Press the button and stand back. Don't stand on the grate. A cut-
scene.

A graphic novel.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. One night ago. 
=======================================================================
=======================================================================
: Location------------------ Laboratory-Cold Steel (The Factory).
=======================================================================
=======================================================================
: Characters---------------- Chemist.
=======================================================================
=======================================================================
: Characters (letters)------ Nicole Horne (A mysterious woman, pc).
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 8.
=======================================================================
=======================================================================
: Must kills---------------- 5.
=======================================================================
=======================================================================
: Junkies------------------- 1.
=======================================================================

Easter Eggs & Fun Facts:

1) Check the 'Easter Eggs and Fun Facts' section for an easter egg 
   related to this level.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 4: Backstabbing Bastard
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. Tonight. Multi-storied Parking Garage (The 
Choir Communications' Garage).

"When the darkness fell, New York city became something else, any old
 Sinatra song notwithstanding.
 Bad things happened in the night, on the streets of that other city,
 Noir York City."

A cut-scene.

        You start off on the terrace of a five-level multi storied 
parking garage. Take cover behind the wall and let the two guards come 
for you. Shoot the explosive barrel just as one of them passes by it. 
Shoot to kill the other one. Go to the right and hide to the left of 
the wall of the next building. Kill the two guards there. And approach 
the 'PARK' sign near the ramp. A thug appears on the landing. Snipe him 
and go down the ramp. Halfway down and another goon appear. Shootdodge 
backwards kill him. Go down and take cover behind the crates on the 
other side.

Level 5 :

        Snipe the man on the right side behind the gate. Shoot the man 
on the left, collect ammo and enter. Take cover behind the second 
pillar on the right. Shoot the thug you see coming towards you, and 
kill another thug near the car. Check the painkiller cabinet on the far 
left corner. Back to the car; hide near the 'PARK' sign. And another 
set of thugs will come at you. Go into bullet time as soon as the guard 
on this side comes near you and kill him. Shootdodge left and kill the 
thug near the left side wall. Check for ammo on the left side, and walk 
towards the ramp on the right. Take a couple of steps down and then 
retreat. Crash!!! Take cover behind the wall. Two guards will come up 
the ramp to kill you. Kill them. And go down the ramp.

Level 4 :

        Peek around the corner; take a couple of steps towards the door 
and retreat. Take cover behind the overturned car. Snipe the man on the 
left side. Use the wall to peek around the corner. Shootdodge to your 
left and kill the guard near the right side of the doorway. Enter and 
take cover behind the second pillar. A guard will come for you. Kill 
him. Go forward, another thug on the left side. Kill him and check the 
back of the white van for goodies. Hide near the 'PARK' sign. A couple 
of thugs will come running along the wall. Kill them using colt 
commando and bullet time. Go down the ramp on the right.

Level 3 :

        Halfway down the ramp, a thug comes out from the right corner 
and attacks you. Kill him and proceed to the right side of the landing, 
beyond the yellow hurdle. Peek and shoot the thug on the left side of 
the door. Shoot the lock on the door and enter. Take cover behind the 
second pillar. Shoot the thug you see on the other side of the fence. 
Collect the ammo near the first fallen thug. And peek around the corner 
on the far right. A thug. Bullet time kill him and retreat. Another 
thug will charge at you. Kill him and turn right. Halfway down the 
turn, a couple of thugs appear. Shootdodge backwards and kill the 
straighter one. Then shootdodge forward and kill the other. Carefully 
move forward, using the wall as cover. Peek around the wall to find a 
thug near the car. Head for the pillar and take cover. Kill that and 
another thug. Three more will come for you. Kill them all, check the 
painkiller cabinet and move forward. Check the room on the right for 
goodies. Check the radio. A graphic scene. Exit and go near the 'PARK' 
sign. Go for the ramp ahead, and a thug followed by another will be 
making their way up the ramp. Kill them both and go down the ramp.

Level 2 :

        Peek around the corner, turn right, and enter the door. 
Screeeech!!! Equip M79 and shoot the thug near the burning van. Quickly 
take cover near the first pillar and shoot the first thug who comes 
your way. Go to the pillar near the car and kill the thug hiding behind 
it. Another will come from behind the car and another from the left 
side. Kill the thug near the car first and then go for the second one. 
You can check the white van behind the burning van for goodies. Hide 
near the 'PARK' sign. And kill the thug on the left side near the 
crates. Collect the ammo near the crates and go down the ramp.

Level 1 :

        Peek around the corner on the right. Show yourself to the thugs 
and hide. A thug will come after you. Kill him and shoot the other one 
using the green barrel as cover. Shootdodge through the door and kill 
the thug on the right. Quickly take cover behind the first pillar. A 
cut-scene. Shoot the two thugs who come for you and collect their 
weapon. Jackhammer!!! Rejoice and check the office on the right for 
goodies. Out and go left, beyond the crashed cars and hide behind the 
van. Equip M79 and shoot the two thugs running on the other side while 
backward shootdodging. Third will come for you. Kill him too. Time to 
kill B.B. you can snipe him from behind the car. But I prefer to go 
near him and fill him with lead while in bullet time. Watch out for the 
grenades that he tosses at you. After killing him, the payphone starts 
to ring. Receive it.

A graphic novel.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Tonight. 
=======================================================================
=======================================================================
: Location------------------ Multi-storied Parking Garage
                             (The Choir Communications' Garage).
=======================================================================
=======================================================================
: Characters---------------- B.B (Backstabbing Bastard).
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Radio Newsreader,Alfred Woden(phone call).
=======================================================================
=======================================================================
: Weapons------------------- Jackhammer.
=======================================================================
=======================================================================
: Total enemies killed------ 49.
=======================================================================
=======================================================================
: Must kills---------------- 49.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

1) Check the 'Easter Eggs and Fun Facts' section for an easter egg 
   related to this level.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 5: In the Land of the Blind
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. Tonight. Asgard building (oldest municipal 
building).

"In the land of the blind the one-eyed man is King."

A cut-scene.

        You start off in the inner courtyard of the building. Go to the 
left of the stairs on the opposite side, and climb down the cellar 
stairs. U-turn left around the corner and you will find a laser 
tripwire. Move back and shoot it. A guard will come to check. Kill him, 
go forward and turn right. Show yourself to the guard ahead and hide 
behind the pillar. Kill him when he shows up. Wait and another one will 
come for you. Kill him too, check the shelves, climb the stairs and 
through the door. Turn right and peek around the corner. You will find 
a guard patrolling on the top floor. Kill him and enter the door at the 
end to the right.

        Quickly check the screen on the right. A graphic novel. Check 
the cabinet, and stand near the left of the other door. The closed door 
will open and two thugs will enter. Kill them, exit the door, and go to 
your right and shootdodge kill the thug at the far end. Dive through 
door on the right, in the middle of the corridor, and kill the thug 
there. Another will come from the left side. Kill him and the thug on 
the landing of the stairs. Go up and shoot the thug who comes in your 
way. Stay put, looking at the lift. A thug will drop down inside it. 
Fill him with lead and head up the stairs. Quickly retreat as a grenade 
comes flying down. Boom!!! Wait and a guard will come down. Kill him 
and go to the top floor. Enter the door to your left.

        Turn right and check the painkiller cabinet and the desk there. 
Back and go left. The way forward is booby-trapped. Toss a grenade and 
stand back. Boom!!! Now proceed and shootdodge after turning right, and 
kill the goon. Turn right again, and shootdodge kill the thug hiding in 
the right cubicle. Check the radio. A graphic novel. Shoot the 
tripwires on the left and check the cubicle at the far end on the left 
for goodies. And come back. The way forward is once again booby-
trapped. Toss a grenade and stand back. Boom!!! Go right, and through 
the door. Hide on the left side of the wall. A thug will come for you. 
Kill him and the thug camping behind you. Go to the end of the corridor 
and enter the door on the left. Check the video tape. A graphic novel. 
Enter the next room and check the table and the TV here. A couple of 
graphic novels. Enter the next room and check the closet on the left 
for goodies.

        Open the next door and hide on the right side of the door. A 
thug will come for you. Kill him. Exit the door and kill the thug on 
the balcony below you. Turn left and then turn right. Go through the 
door at the end and shootdodge kill the thug who comes up running. Turn 
left and shoot the laser tripwires. A cut-scene. Use the wall of the 
stairs as cover and kill the two thugs. Check the end of their room for 
goodies and come back out. Go left and check the door to your right. 
Shootdodge forward and kill the thug at the end. Use M79 to kill the 
thug on the floor below by aiming at the pillar behind him. Exit 
through the door you entered from and take the door on the opposite 
side. Go down to the floor below and through the door on the right. 
You're in the room where a dead thug is kissing the floor thanks to 
M79. Check the room for goodies, exit through the same door, and take 
the door on the opposite side.

        Peek around the corner. A couple of thugs are discussing 
something. Use colt commando to the head to kill them. Jump over the 
tripwires and reach the bottom of the stairs. Open the gate and take 
cover on the left. Kill him using cover and enter the long corridor. 
Throw a grenade near the tripwire to blow it up. Again shoot the 
tripwire at the end of the corridor and turn right. more tripwires. 
Throw a grenade in the middle and retreat. Boom!!!  Enter the door to 
your left at the end of the corridor to end the level.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Tonight. 
=======================================================================
=======================================================================
: Location------------------ Asgard building
                             (oldest municipal building).
=======================================================================
=======================================================================
: Characters---------------- Alfred Woden.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Radio Newsreader, Kyra Silver (TV),
                             Jim Bravura (Radio).
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 27.
=======================================================================
=======================================================================
: Must kills---------------- 23.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

1) Check the 'Easter Eggs and Fun Facts' section for an easter egg 
   related to this level.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 6: Byzantine Power Game
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. Tonight. Bowels of Asgard building.

"I had dreamed of revenge.
 Those dreams were always nightmares, of coming close and then failing. 
 Now I was close. I had a name to guide me. ------ -----.
 I had nothing to lose."

A cut-scene.

        You start off on top of a small platform inside a vast file 
storage room. Take cover behind the pillar on the right and shoot the 
thug coming your way. Take the corridor to the back of the room, and 
take cover behind the third cabinet from behind on the left side. Shoot 
the two thugs coming your way. Then go to the small table to read. A 
graphic novel. Stand back and shoot the laser tripwires. Boom!!! Go to 
the left of the fallen cabinets and take cover behind the 4th pillar 
from last. Use cover and shoot the two thugs on top of the balcony on 
the other side. Now, climb the fallen cabinets to go to the balcony 
area of the room. Jump onto the stairs, and take the balcony on the 
left. Turn left at the end and shootdodge kill the thug running your 
way. Go near the two dead thugs and collect goodies. Peek left around 
the doorway. A thug at the top of the small set of stairs. Kill him and 
check the painkiller cabinet near the exit door behind the stairs. 
Climb the stairs to the next floor and enter the door at the end called 
'Library'.

        Three thugs will come sliding down the ropes near the cabinets. 
Kill at least one of them before they land. Shootdodge-colt commando 
kills the other two. Watch out for laser tripwires between the 
cabinets, as one of the thugs on the last rope on the right sets up 
three of them----one between the cabinets, one near the stairs at the 
far end, and one near the pillar in the middle. After killing them, 
take the stairs if it still hasn't been destroyed already. If it has 
been, then shoot the tripwire on the pillar. It will make a slope to 
the second floor. After climbing, take the door on the left, at the far 
end. Turn left and move forward. Two thugs will come from the left door 
at the end. Kill them and enter the door marked 'Press Room'. Go to the 
door on the right side and kill the thug who comes that way. Another 
will come to check. Do the same. And check the table at the back for 
goodies, and back to the door on the right.

        Shootdodge through the door on the left, and kill the thug at 
the far end. Go around that way and cap the goon on the other side of 
the round balcony-like area. Go through the door marked 'exit'. Take 
the right door, and a couple of goons slide down the rope through the 
glass. Shoot them before they can land. Go down the stairs and through 
the door. Peek around the left corner to find a couple thugs on the 
other balcony. Show yourself and retreat. Boom!!! Now, use M79 to kill 
them and equip jackhammer. Go to the end of the walkway. And a thug 
will come from the straighter door. Kill him. Check the area he came 
from to find some painkillers down the stairs (if you haven't used them 
already). And come back to the balcony. Take the side door near the 
straighter door. Shootdodge through the door at the end of the walkway 
to kill the thug at the far end. Go around that way and cap the goon on 
the other side of the round balcony-like area. Come to this side and 
snipe the thug on the above balcony. Explore the room for goodies. Go 
through the door marked 'exit'.

        Down the stairs, peek into the room on the left. A couple of 
thugs talking about something. Toss a Molotov at them. And enter the 
room. This is the same room Max dived from in the starting cut-scene. 
Take the door on the left. A cut-scene.
Take cover behind the first pillar. Thud!!! A thug will come for you. 
Kill him. Toss a grenade over the fallen pillar near the thug at the 
pillar behind him. Boom!!! Two more thugs will come from the far side 
towards you. Kill them too. Use the pillar as cover and move forward, 
until you see another thug on the right. M79 or any other weapon for 
him. Explore the room for goodies and exit the room through the doors 
beyond the control panel and metal detectors.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Tonight. 
=======================================================================
=======================================================================
: Location------------------ Bowels of Asgard building.
=======================================================================
=======================================================================
: Characters---------------- None.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ None.
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 31.
=======================================================================
=======================================================================
: Must kills---------------- 20.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 7: Nothing to Lose
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. Tonight. Aesir Plaza.

"There was no hurry, I knew what I had to do now.
 I took my time, thinking about it, building up the rage."

A cut-scene.

        Equip M79 and go through the metal detectors. Left and then 
look to your right at the far end. Explode the three thugs there. 
Proceed, turn left and go to the far end and kiss the metal wall. Turn 
back, equip sniper rifle. Notice the position of the three thugs at the 
far end, on top of the ramp. And slowly move to your left, into the 
long open corridor. Shoot the thug at the topmost ramp quickly. Then 
take your sweet time to shoot the two thugs on the lower ramp. Walk 
down the new corridor, and shoot the two thugs coming out of the door 
on the right at the far corner with M79.

        Take that door, and go to the landing of the metal escalator. 
Shoot the laser tripwire and toss a grenade at the top landing to blow 
another laser tripwire there. Move up the stairs. Use the metal pillar 
as cover. A thug appears near the railing at the top to your right. 
Kill him. Bullet time and head to your left, shoot the guard at the top 
of the escalator. Shoot the tripwire and head up. A thug on the left 
near the metal seats and another comes from behind on the right side. 
Kill them all and head to your right, into the long corridor. Turn 
right, at the end and collect the painkillers. Come back towards the 
escalator, and another thug will come from the right side. Kill him and 
take that route. Go into the room on the left, and shoot the thug on 
the left side of the entrance. Collect the goodies and out of the room. 
Shoot the laser tripwire in the middle of the escalator near that room 
and head up. Turn around and go to the back of the floor. A thug comes 
out of the door on the right. Kill him and enter.

        Turn right at the end and you will come across a small corridor 
loaded with moving laser tripwires. Save. Move ahead with caution and 
shoot the thug that appears as soon as you cross the third tripwire. 
Reach the end, equip M79 and enter the room. Blow the thug on the right 
and another one behind him. Go through the passageway on the right and 
check the cabinet for painkillers. Shoot the two thugs when you come 
back, equip M79 and press the lift switch. A graphic novel. Quickly 
turn around and backward shootdodge. And blow away the three thugs near 
the middle wall. Again press the lift switch. Another graphic novel. 
Enter the lift and press the switch. A cut-scene. Equip dual Berettas 
and save. Look up and shoot the tripwires as they come near you. 
Remember to reload your weapon after every explosion. There are five of 
these. After you finish with it, you will arrive in another thug-
infested floor.

        Carefully peek around the left corner to find a couple of thugs 
patrolling the area. Shoot them in the head. Exit the lift and quickly 
hide under the ramp near the dead thugs. Slowly move backwards while 
looking up and stop as soon as you see a thug's head on the ramp. Shoot 
to kill. Go to the right side of the ramp and do the same. After they 
are all dead, make you way to the room behind you. Open the gate and 
take cover outside. Kill him when he comes out and enter. Check the 
painkiller cabinet and go to the lift control panel on the right side. 
Press it twice and go near the right side sliding door. Save. There are 
three of them outside. Shootdodge out and kill them with either M79 or 
Jackhammer. It may take a few tries. After killing them, head to the 
lift under the ramp.

        Enter and press the lift switch. You are going up; soon you 
will be going down!!! Kiss the left (switch) wall of the lift, as a 
helicopter loaded with machine gun will attack. When the right wall 
glass breaks, touch it. Left wall glass breaks too. Jump through the 
left wall onto the next lift and enter, press switch. You're now going 
down.

        Peek on the left corner when lift opens. Two thugs are talking. 
Blow them away with M79 and retreat into the lift. Switch to colt 
commando, shootdodge through the gate and kill a third thug on the 
right. Go to your right and peek around the corner. When the coast is 
clear, run and take cover behind the security mainframe unit. Snipe the 
two thugs at the far end using cover, one by one. Now, shoot two of the 
mainframe unit and head to one of the doorway. A couple of guards will 
come from the right side lift. Kill them. Now shoot the remaining 
mainframe units. And head to the left side lift. A guard is occupying 
the lift. Kill him, enter it, and press the switch.

        The lift will take you to Horne's office. Exit and take cover 
behind the pillar on the right side of the fence. Step forward into the 
room and retreat. Three guards will come down the stairs and towards 
you. Use Jackhammer to cap them. Take the stairs to the room above and 
turn left. Hide behind the pillar as three more thugs are coming for 
your head. Waste them all. Go through the sliding doors and approach 
the computer table. Activate Horne's private computer. A graphic novel. 
Explore the area for another thug if you feel like killing some more 
thugs. If not, then head to the left of the computer panel and press 
the lift switch to exit the level.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Tonight. 
=======================================================================
=======================================================================
: Location------------------ Aesir Plaza.
=======================================================================
=======================================================================
: Characters---------------- Helicopter (pilot).
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Mona Sax, Nicole Horne (intercom).
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 46.
=======================================================================
=======================================================================
: Must kills---------------- 10.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

None so far.


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Chapter 8: Pain and Suffering
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

A graphic novel.
New York City. Present day. One night ago. Horne's Penthouse & Rooftop 
(Aesir Plaza).

"No begging, no bribes, she knew better-Honor Among Killers,
 "We who are about to die."
 Both of us knew how this would end.
 In Pain and Suffering."

A cut-scene.

        You have finally reached Nicole Horne. You are in her penthouse 
where you will straight away get to face four thugs. Take cover on the 
left side of the partition, behind the chairs and table. Two thugs will 
try taking position behind the sculpture on the right side. Use M79 to 
kill them. And one more thing, make sure you save at least one shot of 
M79 for later. If you only have one right now, then use bullet time-
colt commando to kill those two. Move forward to the edge of the 
partition and kill the two thugs when they come for you. The next door 
is closed and the blast door covering the entire bigggggggg window on 
the right opens up. A cut-scene.

        The helicopter is loaded with machine gun and will blast the 
entire room. Quickly take cover behind the sculpture and crouch until 
the helicopter leaves the party. Two more thugs will come out from the 
next door. Kill them and exit the room. Stand outside the lift to kill 
another thug. Go through the door opposite the lift and out onto the 
balcony. Beyond the railing to the left is a narrow catwalk. Hop onto 
it and make your way forward. The chopper will again come to stalk you. 
Dive as soon as the helicopter starts firing, and into the next room's 
balcony.

        Through the sliding door, is a room with many of Nicole Horne's 
sculpture collection??? Through the door on the right, take cover 
behind the wall on the left of the stairs. A thug comes for you; kill 
him and u the stairs. Go to the second landing, and retreat. Boom!!! 
Again, go to the second landing and look into the next corridor. A thug 
hiding behind a chair. Kiss the wall on the back, zoom in with the 
sniper, and slowly move up the stairs until you see the thug, and shoot 
to kill. Now, go to the left of the stairs and shoot the thug between 
the narrow spaces. Up the stair, and a couple of thugs come out of the 
lift on the far end. Kill them and another thug comes out of the door 
on the right. Kill him and collect the goodies on the floor.

        Stand near the door, show yourself and hide. A couple of thugs 
will come for you. Kill them. Enter and kill the remaining thug. 
Collect the ammo near the thugs' seating place. Go to the left of the 
sliding door on the right and peek inside. A couple of thugs on the 
left. Toss a grenade and boom!!! Collect ammo from near them and head 
through the door on the right. Carry forward, and another thug comes 
out of the room on the right. Kill him and carry forward. Another thug 
is waiting near the bottom of the stairs on the right. Kill him and up 
the stairs.

        This is the last room of this game. Go forward until you reach 
the end of the wall on the left, and a thug will come out from the 
right side. Backward shootdodge kills him. Peek around the corner to 
your left. Three more thugs to take care of. Show yourself to them, and 
they will come for you. Pick them off as they come. Now, go to the 
table at the end. Press the switch on the left side of the computer 
table to reveal a door on the left side wall. Go through it and up the 
stairs. Shootdodge when Nicole Horne starts to shoot at you. Through 
the door at the top. A cut-scene.

        You will see that Nicole Horne is on the other side of the roof 
and you can't reach her. As you would have noticed, two of the swaying 
tower's moorings are broken. You need to break the remaining two 
moorings. You can relax for a minute, if you want to. A cut-scene. A 
one-minute countdown has begun. Four thugs appear from behind, through 
the sliding glass door. Equip and shoot M79 at them. Take cover behind 
the cabin on the left and kill whoever survived the attack. Go to the 
right side and stand near the mooring. You need to shoot the white and 
yellow bolt the cable is attached to. Out onto the metal parapet it was 
attached to, and look to your right, on the other side of the roof. You 
will notice the second cable mooring. Zoom in and snipe it. Then, shoot 
at the metal tower and watch the cool cut-scene.

       If you didn't wait for a minute: Go to the right side and stand 
near the mooring. You need to shoot the white and yellow bolt the cable 
is attached to. Shoot it and four thugs appear from behind, through the 
glass sliding door. A one-minute countdown has begun. Equip and shoot 
M79 at them. Take cover behind the cabin on the left and kill whoever 
survived the attack. Now, go back near the first mooring, out onto the 
metal parapet it was attached to, and look to your right, on the other 
side of the roof. You will notice the second cable mooring. Zoom in and 
snipe it. Then, shoot at the metal tower and watch the cool cut-scene.

A graphic novel.

Level Statistics.

=======================================================================
: Timeline------------------ Present day. Tonight. 
=======================================================================
=======================================================================
: Location------------------ Horne's Penthouse & Rooftop (Aesir Plaza).
=======================================================================
=======================================================================
: Characters---------------- Nicole Horne.
=======================================================================
=======================================================================
: Characters (letters)------ None.
=======================================================================
=======================================================================
: Re-entry------------------ Jim Bravura, Alfred Woden,
                             Helicopter (pilot).
=======================================================================
=======================================================================
: Weapons------------------- None.
=======================================================================
=======================================================================
: Total enemies killed------ 28 (not including helicopter pilot and
                             Nicole Horne).
=======================================================================
=======================================================================
: Must kills---------------- 25 (not including helicopter pilot and
                             Nicole Horne).
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================

Easter Eggs & Fun Facts:

1) Check the 'Easter Eggs and Fun Facts' section for an easter egg 
   related to this level.

2) Check the 'Easter Eggs and Fun Facts' section for another easter egg 
   related to this level.

3) Check the 'Easter Eggs and Fun Facts' section for yet another easter 
   egg related to this level.


***********************************************************************
=======================================================================
"And then it was all over. The storm seemed to lose its frenzy.
 The ragged clouds gave way to the stars above."
=======================================================================
***********************************************************************


=======================================================================
 T H E   E N D      T H E   E N D      T H E   E N D     T H E   E N D
=======================================================================


=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
10) Game Statistics                                            (1000)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Part I
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
: Timeline------------------ Three years ago; Present day. Two nights
                             ago. 
=======================================================================
=======================================================================
: Weapons------------------- 11.
=======================================================================
=======================================================================
: Total enemies killed------ 254.
=======================================================================
=======================================================================
: Must kills---------------- 223.
=======================================================================
=======================================================================
: Junkies------------------- 19.
=======================================================================


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Part II
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
: Timeline------------------ Present day. Two nights ago & One night
                             ago. 
=======================================================================
=======================================================================
: Weapons------------------- 3.
=======================================================================
=======================================================================
: Total enemies killed------ 157.
=======================================================================
=======================================================================
: Must kills---------------- 123.
=======================================================================
=======================================================================
: Junkies------------------- 0.
=======================================================================


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Part III
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
: Timeline------------------ Present day. One night ago & Tonight. 
=======================================================================
=======================================================================
: Weapons------------------- 1.
=======================================================================
=======================================================================
: Total enemies killed------ 247.
=======================================================================
=======================================================================
: Must kills---------------- 177.
=======================================================================
=======================================================================
: Junkies------------------- 1.
=======================================================================


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Overall Game Statistics
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
: Timeline------------------ Three years ago; Present day.
                             Two days & three nights. 
=======================================================================
=======================================================================
: Weapons------------------- 15.
=======================================================================
=======================================================================
: Total enemies killed------ 658 (not including helicopter pilot and
                             Nicole Horne).
=======================================================================
=======================================================================
: Must kills---------------- 523 (not including helicopter pilot and
                             Nicole Horne).
=======================================================================
=======================================================================
: Junkies------------------- 20
=======================================================================


=======================================================================


=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
11) Easter Eggs & Fun Facts(Most of them are taken from Gamefaqs)(1100)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

Tutorial level

=======================================================================
1) Secret Area: In the tutorial stage, jump on the van where you got 
the sniper rifle. Then jump to the square thingy on the wall. From 
there, jump to the fire escape balcony. Go up 3 floors and destroy the 
glass window. Voila!!! A secret room with a new gun.  
I got the hint at the end of the tutorial where it says: ''Or you can 
continue exploring the rest of the environment...''
Contributed By: devil
=======================================================================

=======================================================================
2) "All Your Base": In the training level, look closely at the sign on 
the TAR CAFE (it's near the Police Mobile Arrest Centre on the street). 
It says:  
''World's Best Since 1964
  615 ALL YOUR BASE ARE..."
Contributed By: Pyro Vesten
=======================================================================


P1C2- Live From The Crime Scene

=======================================================================
3) Thank You: There are (at least?) two parts in the game where Max 
will thank you for shooting something -- the first is in the bank's 
vault where the nosy alarms are going off. Shoot the red alarm hanging 
above the security area. The second is in Lupino's hotel when you enter 
the elevator and it's playing ''muzak''. Shoot out the speaker in the 
ceiling to the
right after entering 
Contributed By: Phased_5EK
=======================================================================

=======================================================================
4) War Of The Rats: You can cause the rats to war amongst themselves. 
Use the developer command line cheat and give yourself a grenade (<F12> 
then ''getgrenade'' in the console) at the start of the level. Toss it 
in the gap of broken titles after the initial level start camera 
panning. This will cause the mission objectives to change to ''I had 
declared war against the rats''. As you progress through the level, you 
will come across the two factions of rats -- WITH DESERT EAGLES! Shoot 
at one of the ceiling lamps that's off at its base to make it fall, 
causing the start of the war. If your group of rats wins, they will 
join forces and follow you through the rest of the level. If the other 
rats win, they'll turn their remaining forces on you.
Contributed By: Phased_5EK
=======================================================================


P1C3-Playing It Bogart

=======================================================================
5) Vampire: There is a door that you can break down (just before the 
toppling boiler). Go through the door and out a window. After following 
the bloodstains on the ledge, you'll come to another window to go 
through after bashing in. Lots of goodies here, and also a body with a 
stake in its back on the floor with the letters ''BUFF'' drawn next to 
it in blood - a little tip of the hat to a famous vampire slayer.
Contributed By: Phased_5EK
=======================================================================


P1C6-Fear That Gives Men Wings

=======================================================================
6) Soldier Of Fortune 2 Room: During the chase across the rooftop, 
inspect the dark window at the back to find a room with ammo and 
Soldier Of Fortune 2: Double Helix posters
Contributed By: goldenX87
=======================================================================


P1C7-Police Brutality

=======================================================================
7) Secret Room: Near the end of the chase in part 1 chapter 7, when it 
shows Gognitti trying to get into a door (yelling punching and 
kicking). Go behind the satellite dish and jump down onto the ledge of 
the opposite building. From there you can jump down under the emergency 
stairway beside the basketball court. Funny poster inside ''Dopefish 
lives!'', Molotov cocktails, and other weapons.
Contributed By: TaX
=======================================================================

=======================================================================
8) A Secret Enemy In A Secret Van: In the basketball courtroom, go to 
the fenced off gate on the far right corner of the court, and shoot the 
passing van. That van will stop and a man will come out with a shotgun 
in hand. You can shoot him.
Contributed By: I found it myself and am surprised not to find it 
listed in Gamefaqs.
=======================================================================


P1C8-Ragna Rock

=======================================================================
9) Musical Instruments: There are several instances where Max will do 
something when you ''use'' a music-related item. In the Ragna Rock 
club, you can play a rim-shot on the drums, walk across the guitar to 
get a twang noise, or use one of the mics to have him say ''Karaoke was 
never my thing.'' Later in the game when in the Punchinello manor, you 
can have Max try a few -- unsuccessful! -- times to play the theme of 
the game on the piano [make sure you have not knocked out the lid 
support before doing this]. 
Contributed By: Phased_5EK
=======================================================================


P3C3-The Deep Six

=======================================================================
10) Turn Off Klaxon Sirens: While in the underground portion of the 
Cold Steel plant (Project Valhalla labs), you can turn off the annoying 
klaxons -- the Max Payne way! Any time you hear a siren blaring, look 
around the ceiling for the loud speakers. They are usually located by a 
doorway, except in the main control room where they are near the middle 
of the room's ceiling. Pop a round or two in to them and the god-awful 
noise will stop in that vicinity. Klaxon.
Contributed By: Phased_5EK
=======================================================================


P3C4-Backstabbing Bastard

=======================================================================
11) Developer Message: On the level where you are confronting B.B. on 
the parking garage, there is a hidden area where you can get a sniper 
rifle & ammo. Before going down the first ramp that leads deeper in to 
the garage, jump on the various objects by the entrance to the lower 
levels to get on a roof with a small metal-walled building on top. Bash 
on all the walls with the bat until a panel falls away and then go 
inside. Once inside, you'll also see a radio you can turn on to hear a 
rather humorous message from a couple of the game's developer.
Contributed By: Phased_5EK
=======================================================================


P3C5-In The Land Of The Blind

=======================================================================
12) Secret Room: In the second part of the Asgard Building, after 
picking up the video tape and watching the TV news report about Aesir 
Corp being a huge monopoly, there is a small, dark room with a table, 
couch etc. Shoot the small painting to make it fall off and a small 
white button is revealed. Press this button to make the couch behind 
you rise. Go down underneath it and use the control panel to open the 
door. Inside, switch the TV on to hear a funny version of Star Trek 
(called the Void) and open the cupboard behind the curtain to find, 
er...something else.
Contributed By: Crono667
=======================================================================


P3C8--Pain and Suffering

=======================================================================
13) Secret Sliding Floor: In the last room, before going to the 
building's roof, there is a switch on the fourth pillar on the right. 
You can press it to reveal a sliding floor in the middle of the room. 
You can see into the room below (which is the one you came through 
earlier).
Contributed By: I found it myself and am surprised not to find it 
listed in Gamefaqs.
=======================================================================

=======================================================================
14) Bad Ending: To view the 'bad ending' of Max Payne, just let the 
helicopter on the final level take off.
Contributed By: Jeevan
=======================================================================


After P3C8 Ending

=======================================================================
15) Secret Area: If you manage to beat Max Payne on the hardest 
difficulty setting, after the game ends you will appear in a secret 
area in which Max is in permanent bullet time. There's a bunch of 
jackhammer ammo lying around, some painkillers and a few other things. 
There are around 20 guards waiting for you. After defeating all of the 
guards the game says "Well Done" and you'll be able to access a room 
with photographs of the development team, a special Remedy logo and 
some other things.
Contributed By: Pyro Vesten
=======================================================================


A Glitch

=======================================================================
16) Endless Empty Clips: When reloading a gun like the Double Beretta 
or Ingram, press jump as soon as the empty clips fall out, and Max will 
reload his gun again upon landing, producing more empty clips. You can 
do this an unlimited number of times.
Contributed By: hel
=======================================================================


=======================================================================
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
12) Cheats                                                     (1200)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================


,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
 Console Cheats                                                (1220)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
        If you have installed the game in the Program Files of your C: 
, then target of your shortcut would read like this:

"C:\Program Files\Max Payne\MaxPayne.exe"

Note: You can find out your short cut target by-
Right click on the Max Payne shortcut-select properties-shortcut-check 
target.
=======================================================================

=======================================================================
        To enable the cheats for Max Payne, you need to change the 
target of your shortcut to the following:

"C:\Program Files\Max Payne\MaxPayne.exe" -developer

Note: There is a space between '"C:\Program Files\Max 
Payne\MaxPayne.exe"' and '-developer'.
=======================================================================

=======================================================================
While playing the game, press F12 to bring up cheat console. With the 
console on the screen, type in any of the below commands:

The following table has been taken from Gamefaqs' Cheat codes section.

            Code===============Effect==============Contributor

=======================================================================
GetAllWeapons-------- Gives All Weapons------------------- Necropolis
=======================================================================
GetBaseballbat------- Gives Baseball Bat------------------ Necropolis
=======================================================================
GetBeretta----------- Gives Beretta----------------------- Necropolis
=======================================================================
GetbulletTime-------- Gives Bullet Time------------------- Necropolis
=======================================================================
GetColtCommando------ Gives Colt Commando----------------- Necropolis
=======================================================================
GetBerettadual------- Gives Dual Berettas----------------- Necropolis
=======================================================================
GetIngramDual-------- Gives Dual Ingrams------------------ Necropolis
=======================================================================
GetGrenade----------- Gives Grenade----------------------- Necropolis
=======================================================================
GetHealth------------ Gives Health------------------------ Necropolis
=======================================================================
GetInfiniteAmmo------ Gives Infinite Ammo----------------- Necropolis
=======================================================================
GetIngram------------ Gives Ingram------------------------ Necropolis
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GetJackhammer-------- Gives Jackhammer-------------------- Necropolis
=======================================================================
GetM79--------------- Gives M79--------------------------- Necropolis
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GetMolotov----------- Gives Molotov----------------------- Necropolis
=======================================================================
GetMP5--------------- Gives MP5--------------------------- Necropolis
=======================================================================
GetPainkillers------- Gives Painkillers------------------- Necropolis
=======================================================================
GetPumpShotgun------- Gives Pump Shotgun------------------ Necropolis
=======================================================================
GetSawedShotgun------ Gives Sawed-Off--------------------- Necropolis
=======================================================================
GetSniper------------ Gives Sniper Rifle------------------ Necropolis
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God------------------ God Mode---------------------------- Necropolis
=======================================================================
Mortal--------------- God Mode Off------------------------ Necropolis
=======================================================================
NoClip--------------- No Clipping------------------------- Necropolis
=======================================================================
NoClip_off----------- No Clipping Turned off-------------- Necropolis
=======================================================================
ShowFPS-------------- Shows Frames Per Second------------- Necropolis
=======================================================================
coder---------------- God mode, unlimited ammo, all guns-- Liquid Crash
=======================================================================

Contributed by: Necropolis

Note: the last code was also taken from Gamefaqs' Cheat codes section. 
But you will not find it in the table on the site, since it's given 
among the various secrets contributed by various people. I have taken 
the liberty to include the last code 'coder' contributed by 'Liquid 
Crash' in the table which has been contributed by 'Necropolis'.
=======================================================================


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 Access the Secret Ending                                      (1240)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
To view the secret ending of ''Max Payne'', enter this into the 
developer console, without quotes:

''maxpayne_gamemode->gm_sendendofgamemessages( );''

Contributed by : mozwazherez
=======================================================================


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 Different Character Models                                    (1260)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

=======================================================================
        If you have installed the game in the Program Files of your C: 
, then target of your shortcut would read like this:

"C:\Program Files\Max Payne\MaxPayne.exe"

Note: You can find out your short cut target by-
Right click on the Max Payne shortcut-select properties-shortcut-check 
target.
=======================================================================

=======================================================================
        To enable the 'Different Character Models' code, you need to 
change the target of your shortcut to the following:

"C:\Program Files\Max Payne\MaxPayne.exe" -developerkeys

Note: There is a space between '"C:\Program Files\Max 
Payne\MaxPayne.exe"' and '-developerkeys'.
=======================================================================

        After you have modified your shortcut target, you can press 
various keys to make a few things happen. 

=======================================================================
1) Different Character Models: While playing, press F11 and then use 
Page Up and Page Down keys to toggle between the various character 
models of the game. I think you can control all the models seen in the 
game. Can't guarantee it, though.
=======================================================================

=======================================================================
2) Three Modes of View: You can press 'C' to toggle between the 
different modes of view. There are three modes of viewpoint which are-

(a) Normal mode---the mode in which you play.

(b) Free-moving Camera---with this mode enabled, you can see any part 
of the level.

(c) Fixed-camera--- with this mode enabled, the camera will remain 
fixed, and the screen won't change while you are free to move.
=======================================================================

=======================================================================
3) Start point: You can press 'Delete' or 'Insert' to toggle between 
different start points. Each level has a few of them.
=======================================================================


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 Instantly Unlock All Gameplay Modes (taken from Gamefaqs' Cheat Codes
 Section                                                       (1280)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

        Go to Start Menu->Run and type in ''regedit''. Press Enter. In 
the directory tree on the left, go to HKEY_CURRENT_USER->Software-
>Remedy Entertainment->Max Payne. Click on the ''Game Level'' folder, 
and some items will appear on the right side of the screen. Right-Click 
and select New-DWORD Value Double-Click on the entry you just made and 
set the value to 1. Rename the entries to the following:

=======================================
 hell------------ Dead On Arrival mode
=======================================
 nightmare------- Hard-Broiled mode
=======================================
 timedmode------- New York Minute mode
=======================================

Contributed by: hel
=======================================================================


=======================================================================
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13) Question Hour                                              (1300)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

=======================================================================
Q1) Omg, what happened to Mona Sax??? Is she really dead???

A: Maybe, maybe not. This game doesn't say anything regarding her 
whereabouts after the incident. Wait till you play Max Payne 2. That 
should answer your queries regarding Mona Sax.
=======================================================================

=======================================================================
2) Why is Alex Balder bald???

A: Umm...maybe working for the DEA gobbled up his hair from the top 
floor.
=======================================================================

=======================================================================
3) What happened to Vinnie Gognitti??? Did Max kill him or not???

A: Max didn't kill him. He just filled up his body with bullets and 
left him in the back alley. Why did he do that??? No idea. Maybe, 
because he felt pity for the pathetic loser.
=======================================================================

=======================================================================
4) And what about Vladimir Lem???

A: What about him??? Wait till you play Max Payne 2 for some news about 
him.
=======================================================================

=======================================================================
5) Did Nicole Horne really die in that last helicopter sequence???

A: She is officially done and dusted with in this game.
=======================================================================

=======================================================================
6) What is the time that the events in the game unfold in???

A: Two days and two/three nights. The prologue of the first chapter is 
based three years ago.
=======================================================================

=======================================================================
7) So, what you are saying is that Max kills over 650 people in less 
than 60 hours???

A: Exactly.
=======================================================================

=======================================================================
8) Is beating the game in higher difficulty setting worth it???

A: If you're looking for a special ending, then you will be 
disappointed big time. But, you will unlock a new secret level with 
altered physics by beating the game on the highest difficulty setting.
=======================================================================

=======================================================================
9) Is the New York Minute Mode beatable???

A: Yep, it is. Use judgment and precision. Don't waste time going for 
out-of-the-way enemies which you can avoid. No need to collect all the 
ammo and painkillers. No need to check all the lockers, closets, 
shelves or rooms either.
=======================================================================

=======================================================================
10) Does this game have a sequel???

A: Yep. It's called Max Payne 2: The Fall of Max Payne. It was released 
in the fall of 2003. If you loved this game, then wait till you play 
the second one. It will blow you away.
=======================================================================

=======================================================================
11) Is this game a PC Exclusive???

A: Nope. You can find this game for various consoles including Xbox, 
Playstation 2, and even handheld consoles.
=======================================================================

=======================================================================
12) Can I email you for help or query???

A: You can. But make sure it's not about something stupid. And also, 
there's a high possibility that I won't answer you back.
=======================================================================


=======================================================================
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14) Version History                                            (1400)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

Released,
18 May, 2006.
Version 1.0
Max Payne Faq/Walkthrough.

Released,
22 May, 2006
Version 1.01
Added another character to 'A Few Good Men'.
Fixed the 'Character' section in the 'Level Statistics'.
Max Payne Faq/Walkthrough.
=======================================================================


=======================================================================
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15) Sites Where You Can Find This Faq/Walkthrough              (1500)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

        These are the only sites that have my permission to use this 
Faq/Walkthrough:
1) http://www.gamefaqs.com
2) http://www.supercheats.com
3) http://www.neoseeker.com (submitted)
4) http://www.ign.com (submitted)

Those will be the only site for now.
If you find this faq/walkthrough on any other site, please email me 
about it.
If you wish to host this faq/walkthrough, then please email me 
regarding it, for the requisite permission.
=======================================================================


=======================================================================
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16) My Other Faqs/Walkthroughs                                 (1600)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

This is my very first attempt at writing a faq/walkthrough for any 
game.
Hope you enjoyed it.
Looking forward to writing a faq/walkthrough for the sequel of this 
game, Max Payne 2: The Fall of Max Payne.
=======================================================================


=======================================================================
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17) Credits                                                    (1700)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
=======================================================================

        I want to thank myself for writing this faq/walkthrough. It was 
nice to work for a change.

        I also want to thank the following people:
My mom and dad, my brother, my sister, all my cousins and relatives for
not helping me in creating this faq. I would have thanked my dog, but
I don't have one. I would also have thanked my girl friend had she not
broken up with me.

        I would put your name here too if you email me some information 
that I may have missed. Correct me if I have made a mistake somewhere.

        I thank the developers of this wonderful game, Remedy 
Entertainment, 3D Realms, etc. for creating such a superior and fun 
product.

        This Max Payne Faq/Walkthrough is made solely by I-M-INDIAN18, 
aka Aditya Singh, (c) 2006 Aditya Singh. I hold the rights for this 
guide. You cannot reproduce this faq/walkthrough without my permission. 
You cannot reproduce this faq/walkthrough without giving the credit to 
me and me alone. You cannot distribute this faq/walkthrough on any site 
without my permission. You cannot claim to own any part of the 
faq/walkthrough either.

        Thank You.
        And remember : Don't let defeat defeat you,
                       Always try to defeat the defeat.
=======================================================================



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