Version 1.2 7/11/11 _____ __|_____| _/o ||| <__ //_|| /||\ ||| \______/ _ __/ / / / \ / / /____/ / \_ |\| /\ / \ | | o o | \/ | \_| | \__/ | \ / ____ \ /___ / \___\ | | | | /____| |____\ Mario Teaches Typing A Walkthrough by Michael Gray AKA The Lost Gamer ([email protected]) Copyright 2011 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Menus and Options 003. Video Walkthrough 004. Walkthrough 004a. Level One: Outside 004b. Level Two: Underwater 004c. Level Three: Underground 004d. Level Four: Practice 004e. Level Five: Progress Report 005. Credits 001-General Information --------------------------------------------------------- This is a walkthrough for the 1992 educational game called Mario Teaches Typing. This game is designed to teach children how to type on a computer keyboard, and it stars the Nintendo mascot, Mario. To contact me, use my email address, [email protected] 002-Menus and Options --------------------------------------------------------- This game has three menus, with various options and functions. You can either access these menus manually, with the computer mouse, or you can press a button. The file menu has these options: About [a] Help [f1] Demo [d] Keyboard [f2] Music [m] Sound effects [s] Speech [g] Quit [q] About shows you the game credits. Help gives you information about the game. Demo will let you watch one of four demos for the game, one for each of the four levels. Press 1 to see the demo of level one, press 2 for the demo of level 2, and so on. Keyboard lets you see a picture of the keyboard. Music turns the background music on or off. Sound effects turns the sound effects on or off. Speech turns the speech (brief sound clips of Mario's voice) on or off. Quit lets you quit the game. The student menu has these options: New [w] Load [l] Edit [e] Lesson Times Certificates New lets you create a new student file. Load lets you load a saved student file. The game automatically saves every time you complete a level. Edit lets you change characters. You can also change your WPM goal. Lesson Times tells you how long each level is. Certificates lets you print out certificates. If you beat any of the first three letters, you can print out certificates for them. The lessons menu has these options: Home Row Add Top Row Add Bottom Row Add Numbers Add Symbols All Keyboard These control which typing lessons you will go through during the game. They determine which part of the keyboard you will focus on, during the first two levels. 003-Video Walkthrough --------------------------------------------------------- Do you want to see this game being played, instead of just reading about it? Then check out my video walkthrough for the game, here: http://www.youtube.com/playlist?list=PL6195A629CE9BDA5F The video walkthrough comes complete with my live commentary. 004-Walkthrough --------------------------------------------------------- On the right-hand side of the screen, there are five different levels for you to choose. If you haven't logged on as a specific student, then all five levels are open to you. If you're playing as a specific student, levels one, four and five are always open to you. You have to unlock levels two and three through the power of good typing! 004a-Level One: Outside --------------------------------------------------------- The outside level takes place outside, where Mario runs over the ground, jumping to smash blocks and land on Koopas. There will be a star over a block or a koopa. Your goal is to press the key that corresponds with the letter highlighted by the star. For example, if the star is over a "C" block, press the "C" key to destroy it. At one time in the level, a special block will appear, floating on the screen. Press the key for that special block to see a scene of Mario getting some coins in the sky. The first time you go through level one, you will only have letters from the middle row of the keyboard. The next time, letters from the top row are added. The time after that, the bottom row is added. You can adjust which parts of the keyboard you will see through the lessons menu. There are six lessons in all, and each time you beat the level, you progress to the next lesson. Level one lasts for two minutes, and the WPM goal is 5. If you don't type over five words per minute, Mario loses the level. The way to progress to Level Two is by beating Level One, on the "All keyboard" lesson. If you really want to breeze through level one, use the lesson menu to start off on this lesson, instead of playing through the other six lessons to reach it. 004b-Level Two: Underwater --------------------------------------------------------- In Level Two, Mario is swimming while being chased by an enemy. Level two differs from level one, in that you have to type out short words, not just random letters. Type the words as they appear on the screen. Level Two lasts for five minutes, and the WPM goal is ten. If you don't type over ten words per minute, or one word every six seconds, you fail the level. Just like in Level One, there are six different lessons, which focus on different parts of the keyboard. If you want to get through this level as quickly as possible, start off on the final lesson, the "all keyboard" lesson. When you beat the level on that lesson, you unlock level three. 004c-Level Three: Underground --------------------------------------------------------- Level Three takes place in Bowser's Castle. Mario has to run past Whomps and quicksand to get through this level. He runs under a Whomp whenever he finishes a sentence, and the Whomps fall if you make too many typing errors. There are still six types of lessons for this level, but you should probably set it to "all keyboard", the final lesson. To be honest, it doesn't matter which of the six lessons you play, because they are all exactly the same. No matter what, you will have to write out several sentences. This level lasts for five minutes, and the goal is 30 WPM. If you don't type over 30 words per minute, or one word every two seconds, you fail the level. Beat this on the "all keyboard" level to win the game. 004d-Level Four: Practice --------------------------------------------------------- Level Four is available at all times, during the game. It lasts for ten minutes, and it repeats the typing challenge for the lesson you are currently on. The only difference is that it lasts longer. Depending on how well you type, the picture of Mario will either be smiling or frowning. 004e-Level Five: Progress Report --------------------------------------------------------- This technically isn't a level, but it is a progress report. Click on this, and you will see your various statistics, such as your average WPM total, your accuracy percentage, and the keys that you have the most problems with. 005-Credits --------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2011. If you want to use any part of this FAQ, ask me first (instructions under general information).