------------------------------------------------------------------------------- Contents ------------------------------------------------------------------------------- 1)Introduction 2)Creating a Magician 3)To Ellinia o Stats Addition o Training Schedule o Travelling Around o Getting a Magician Job o Ellinia Town Guide 4)Magician Skills o Improving MP Recovery o Improving Max MP Increase o Magic Guard o Magic Armor o Energy Bolt o Magic Claw 5)Working Towards 2nd Job Advancement o SP distribution -More MP Path -Higher Level Monster Training Path -Pick 'n' Mix Path o Training Spots till Lv 30 -Ellinia -Henesys -Lith Harbour -Perion -Kerning -Sleepywood 6)2nd Job Advancement o Ice/lightning Wizard o Fire/Poison Wizard o Cleric 7)Ice/Lightning In Depth o SP distribution o Training Tips 8)Fire/Poison In Depth o SP distribution o Training Tips 9)Cleric In Depth o SP distribution o Training Tips 10)Training Spots After Level 30 o Ellinia o Henesys o Florina Beach o Perion o Kerning o Sleepywood 11)Magician Equipment o Wand o Staff o Hat o Male Top o Male Pants o Female Top o Female Pants o Male Overall o Female Overall o Shield o Glove o Shoe o Earring o Cape o Weapon 12)Item Creation o Etran (Ellinia) - Making A Wand - Making A Staff - Making A Glove - Upgrading A Glove - Upgrading A Hat o Mr Thunder (Perion) - Upgrading A Helmet o JM from Tha Streetz (Kerning City) - Making A Glove o Chrishrama (Sleepywood) - Making Magician Shoes 13)My Story...If anyone is interested :) 14)Getting into a Party o Magician(1st Job) o Ice/Lightning Wizard(2nd Job) o Fire/Poison Wizard(2nd Job) o Cleric(2nd Job) 15)Q & A 16)Monster Tactics o Knockback o Teleport o Specific Monsters 16)Credits o Resources o Special Thanks o Disclaimer ------------------------------------------------------------------------------- 1)Introduction ------------------------------------------------------------------------------- So u have downloaded the Maple Story client and have registered for an account. Its a 2D mmorpg, u think excitedly as u log in. Finally, the time arrives for u to create your own unique character. You stare at the stats, wondering what is the best outcome..... 22/12/2004: The starting of this guide. This is for the Maple Global Servers only. 23/12/2004: Skeleton completed. Starts to refer to some sites for miscellaneous information. The sites i visit have been recorded down in the credits section. Feel free to contact me for any matters relating to this. 25/12/2004: Finally, nearly fully completed Magician guide. Now lets do a bit of touch up here and there. 01/01/2005: Fixed a mistake about Maple Friends site link(it is http://home1. catvmics.ne.jp/~m-ando/). Added section 14)Getting into a party Added section 15)Q & A (V 1.01) 03/01/2005: Added some more Q & A. (V 1.02) 04/01/2005: Added Knockback info. Essential for tackling high level monsters. Added 16) Monster Tactics. Added more tips about Thunder Bolt's knockback in the Thunder Bolt description section. Replaced a mistake which says Lightning instead of Thunder Bolt. Added Discalimer and Copyright Information. (V 1.03) 06/01/2005: Ok, im going into the Army on this auspicious date. Will be out on weekends. Will try to update this FAQ as soon as new stuffs are out . Hopefully I still have time to play. 24/06/2005: Added explanation to why magicians should save up SP for some levels to max out a magic. ------------------------------------------------------------------------------- 2)Creating a Magician ------------------------------------------------------------------------------- Out of the four classes, u are destined to choose Magician as you read this guide. For the magician, the stats outcome is very crucial. The only relevant stats for a magician is Int and Luk: Int--determines your magic attack damage, accuracy as well as magic defence. Luk--increases avoidability and reduces exp loss upon dying. To be a real strong magician, you must roll the dice for an optimal result. Try to achieve a 4 for both Str and Dex. However, this is quite rare and i have only achieved it once and accidentally clicked re-roll a bit too fast. If you are impatient, then just settle with a 4 in either Str or Dex and 5 in the remaining stats. ------------------------------------------------------------------------------- 3)To Ellinia ------------------------------------------------------------------------------- For a beginner, your Str and Dex determines your maximum and minimum damage respectively. Since you are going to be a powerful magician, you have to sacrifice the ease of training to level 8. With Str and Dex around 4-5, you will be doing so little damage that you will be tempted to add points to Dex ans Str. No! Keep it that way. 1-3 damage is enough to kill Green and Blue snails. =[Stats Addition]= For every level, you get 5 stats point to distribute. After you get a job, you get additional 3 Skill points to use each gain in level. Lets leave Skill points till later. As we have discussed, the only stats relevant to a magician is Luk and Int. For a start, add all points to Int till it is 20, which is required for the Magician job. Keep Luk 3 more than your current level, since it is neccesary for equipments. Never waste any points on MP and HP, cause you get free HP and MP increase every level. When Luk is 3 more than your current level. Add 1 to Luk and 4 to Int every level up. Sometimes at certain levels, Luk requirement for equipments might seems lesser than the recommended 3 more than current level. Ignore it and keep adding 4 to Int and 1 to Luk so that you wont have to worry and still meet all equipment requirement for every level! =[Training schedule]= Level 1-8:Green Snails(8 HP, 3 exp) and Blue Snails(15 HP, 4 exp) Personally i believe Green snails is more worth it since it has only 8 HP while the extra 7 HP for Blue ones yield only one additional exp. However, from consideration of spawn rate, it is advisable to attack whatever creature you can see and kill. Shrooms(20 HP, 5 exp) are manageable too if you want to see larger exp gain. However, avoid Red Snails(45 HP, 8 exp)!!! Their HP is a bit too long and will be wasting your precious time. Furthermore, if a potential warrior comes along and kill steal(KS)your damaged Red Snail, you get little exp from the time you invest. =[Travelling Around]= Finally, you are level 8. Ready to become a real magician? Finish all the nice easy quest on the island. If you dont like leaving quest undone, i recommend you not to activate the "Bigg's Collection of Items" in South Perry. You need to get 10 orange mushroom tops and 30 snail shells. That means you need to kill Orange Mushrooms(80 HP, 15 exp). It seems a tedious and almost impossible task unless you are super patient and can wait and deal 1 damage to these big mushrooms. Fortunately, there are safe spots where you can jump attack without having to get close to these things. Unfortunately, these spots are very popular. The rewards are cheap anyway. When you are all ready and set, move on to Victoria Island. Im sure you have at least 150 mesos. Talk to Captain Shanks and proceed to Lith Harbour. At Lith Harbour, you have two means of travelling to Ellinia: By foot or by taxi. Since you are a beginner, you get 90% discount so you need to pay 10% fare for the taxi! Take the taxi preferably. If you want to walk, its good to gain some exp, but do not advance to level 9. Walking around is very risky indeed as you can bump into some higher level monsters. =[Getting a Magician Job]= At Ellinia, climb to the highest point in the town and enter the large building . Talk to Hines and hey presto, you are a Magician! Along with this new job, you get one skill point and lots of extra MP. Skill points are used on skills, which gives you mystical magic powers. =[Ellinia Town Guide]= The places are recorded according to height from top most to bottom. These locations are marked by either Green NPC symbol or Blue Portal. The name of the place is -Victoria Road: Ellinia- if the NPC is in the main screen of Ellinia. Any other name indicates that you have to enter a portal. -Victoria Road: Magic Library- NPC: Hines The highest building in the place. This is where you get a magician job and your second job advancement. -Victoria Road: Ellinia Station- NPC: Ticketting Ushers The second highest place. Has a sign Sixtopia on it. Still no use currently. -Victoria Road: Ellinia- NPC: Shane He is part of Sabitrama's Diet Medicine Lv 25 Quest. He let you enter the Forest of Patience. NPC: VIP Cab Pay 10 k Mesos to travel to the Deep Ant tunnel where the 24-Hr Van shop is located. Dont go there unless you have a scroll and is around Lv 20+. -Victoria Road: Ellinia Weapon Store- Armour Store: Weapon Store: --------------------------------------- ------------------------------------- Name |Level|Cost | |Name |Level|Cost | --------------------------------------- ------------------------------------- Old Raggedy Brown Conehat| 10| 1200| |Wooden Wand | 8| 2000| Blue Moon Conehat | 15| 3800| |Hard Wood Wand | 13| 5000| Pink Moon Conehat | 15| 3800| |Metal Wand | 18| 9000| Green Moon Conehat | 15| 3800| |Ice Wand | 23| 18000| Dark Moon Conehat | 15| 3800| |Mithril Wand | 28| 38000| Brown Moon Conehat | 15| 3800| |Wooden Staff | 10| 3000| Green Wizardry Hat | 20| 8000| |Sapphire Staff | 15| 6000| Blue Training Shirt | 8| 2000| |Emerald Staff | 15| 6000| GreyBrown Training Shrt | 8| 2000| |Old Wooden Staff | 20| 10000| Orange Split Piece | 18| 8500| |Wizard Staff | 25| 20000| Black Split Piece | 18| 8500| |Iron Mace | 20| 10000| Blue Split Piece | 18| 8500| ------------------------------------- Black Armine | 8| 2000| Green Armine | 8| 2000| Purple Arianne | 13| 4000| Green Arianne | 13| 4000| Pink Arianne | 13| 4000| Yellow Arianne | 13| 4000| Black Split | 18| 8500| Red Split | 18| 8500| Purple Split | 18| 8500| Purple Fairy Robe | 28| 42000| Green Fairy Robe | 28| 42000| Blue Fairy Robe | 28| 42000| Beige Plerobe | 13| 7000| Blue Plerobe | 13| 7000| Green Plerobe | 13| 7000| Brown Doros Robe | 23| 16000| Blue Doros Robe | 23| 16000| Yellow Doros Robe | 23| 16000| White Doros Robe | 23| 16000| Blue Wizard Robe | 28| 40000| White Wizard Robe | 28| 40000| Black Wizard Robe | 28| 40000| Blue Wizard Robe(Green)* | 28| 40000| Purple Doroness Robe | 23| 16000| Red Doroness Robe | 23| 16000| Brown Doroness Robe | 23| 16000| Blue Training Pants | 8| 2000| Greybrown Training Pants | 8| 2000| Black Split Pants | 18| 8000| White Split Pants | 18| 8000| Black Armine Skirt | 8| 2000| Green Armine Skirt | 8| 2000| Purple Arianne Skirt | 13| 4000| Green Arianne Skirt | 13| 4000| Pink Arianne Skirt | 13| 4000| Yellow Arianne Skirt | 13| 4000| Black Split Skirt | 18| 8000| White Split Skirt | 18| 8000| Purple Fairy Robe Skirt | 28| 40000| Green Fairy Robe Skirt | 28| 40000| Blue Fairy Robe Skirt | 28| 40000| Brown Coach | 10| 1500| Yellow Coach | 10| 1500| Blue Coach | 10| 1500| Beige Neatty | 15| 4000| Black Neatty | 15| 4000| Subi Throwing Stars | -| 500| --------------------------------------- *Named Blue Wizard Robe but clearly its green. Typo Error. -Victoria Road: Ellinia- NPC: Etran He is the NPC in Ellinia who makes Magician equipments. See 12)Item Creation. -Victoria Road: Ellinia Department Store- Department Store: --------------------------------------------------- Name |Effect |Cost | --------------------------------------------------- Red Potion |+50 HP | 50| Orange Potion |+150 HP | 160| White Potion |+300 HP | 320| Blue Potion |+100 MP | 192| Mana Elixer |+300 MP | 604| Dex Potion |+5 Avoid/3 min | 500| Spd Potion |+3 Speed/3 min | 400| Magic Potion |+5 MagAtk/3 min| 500| Warrior Potion |+5 Atk/3 min | 500| Sniper Potion |+5 Accu/5 min | 500| Apple |+30 HP | 30| Egg |+50 HP | 50| Meat |+100 HP | 106| Orange |+50 MP | 97| Lemon |+150 MP | 305| Bow Arrow |Ammo bow | 1| Crossbow Arrow |Ammo crossbow | 1| Return Scroll to a Town |Return nearest | 400| Return Scroll to Ellinia |Return Ellinia | 500| Scroll for Earring for Int|100% Int+1 | 35000| Scroll for Wand for Magic |100% Mag Atk+1 | 70000| Scroll for Staff for Magic|100% Mag Atk+1 | 70000| --------------------------------------------------- -Victoria Road: Ellinia- NPC: Arwen She activates Arwen's Glass Shoes Lv 25 Quest. This quest can be done over and over again to get you precious Ice and Fairy Wing for your high level Wands and Staff. NPC: Rowen She is part of the Jack Swetty's Secret Book Lv 30 Quest and you give her a refined diamond for the fresh milk needed in the quest. After you complete this quest, you can talk to her to activate Rowen and the Cursed Doll Lv 35 quest. NPC: Mr Park The bank man for Ellinia. Talk to him to store or retrieve things. To deposit items, you have to pay 100 mesos per slot and only 4 slots are available. NPC:Taxi Take the Taxi here to reach other towns. The further the location the higher the cost. Varies from 800 to 1200 mesos. NPC: Rooney Talk to her to be teleported to Happyville to spend Christmas. Need 10 Squishy Liquids and 10 Tree Branch plus 1000 mesos to do so. -Hidden Street: Marr's Forrest- NPC: Marr the Fairy She doesnt talk to me so its useless. But if you want to take a look, go to the bottom right of Ellinia and press up at the Blue Flower that glows in the middle. Inside the forest, if you fell to the bottom, go find the Blue Flower on the right to be teleport to the path which leads to the exit. ------------------------------------------------------------------------------- 4)Magician Skills ------------------------------------------------------------------------------- Lets take a look at the magician skills(ML: Master Level, R: Requirement) =-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=- *Improving Max MP Recovery* =Passive= (ML: 16): =-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=- Additional points give you more MP recovered every 10 seconds. Base recovery for MP is 3. MP recovered formula is Skills level*(Character Level/10)+3. This skill is a MUST for all magicians. MP is needed for spells and all that revolves around a magician is casting spells. Max this skill as fast as possible or you will be stuck using lots of blue potions or waiting for ages for MP to be recovered. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *Improving Max MP Increase* =Passive=(ML: 10, R: Improving Max MP Recovery 5): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Increases the max MP gain when you level up or when you add stats points to MP. For every point into this skill, you get additional 2 MP when you level up and additional 1 MP when you add stats point into MP. This skill is extremely useful for magician. Having high MP regeneration should be accompanied with more MP. Furthermore, Magic Guard works best with longer MP .Although 2 additional MP when level up per point into this skill may seem unimpressive. But at max level of 10, one level earns you 20 more MP and 10 levels add up to a whooping 200 MP more. Its advisable to max this as soon as possible. Level 1: 2 more AP on level up and 1 more AP on using stats point on MP Level 10: 20 more AP on level up and 10 more AP on using stats point on MP =-=-=-=-=-=-=-=-=-=-=-= *Magic Guard* (ML: 20): =-=-=-=-=-=-=-=-=-=-=-= MP used: 6 (Level 1-10) 12(level 11-20) Partial damage to HP will be transfered to MP. For every point into this skill, you get additional 4% damage absorbed by MP and duration of 30 seconds more. I have heard people saying this skill makes you GOD! I didnt believe until i tried it myself. At master level, 80% damage goes to MP and this really saves you in precaurious situation. I once went to see Mushmom and its special attack does 700+ damage. My poor HP is only around 400+. Without this skill, i would have been dead, but luckily thanks to Magic Guard, i survived. Unfortunately, this skills drains MP fast when you take damage and so should be used against strong monsters that will kill you in 5 or less blows. Level 1: 4% damage to MP, last for 30 seconds, 6 MP used Level 20: 80% damage to MP, last for 600 seconds, 12 MP used =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *Magic Armor*(ML: 20, R: Magic Guard 3): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MP used: 8 (Level 1-10) 16(Level 11-20) Increases weapon defence by 2 and last 20 seconds more for each additional point into this skill. Quite useful for magicians for early levels but not as efficient later. Since there are other skills with higher priority to be maxed, this skill will not begin to show its effect until late level 25+. So my advice is don't bother putting any point into this skill. This is because additional 40 weapon defence isnt going to reduce a lot of damage from high level monsters and as a magician , you should not be taking damage as much at higher levels. Level 1: +2 weapon defence, last for 20 seconds, 8 MP used Level 20: +40 weapon defence, last for 400 seconds, 16 MP used =-=-=-=-=-=-=-=-=-=-=-= *Energy Bolt*(ML: 20): =-=-=-=-=-=-=-=-=-=-=-= MP used: 7 (level 1-10) 14(level 11-20) Base damage of 17 at level 1 and 15% mastery. Additional 2 base damage every additonal points into this skill. Additional 5% mastery for every 2 levels. A basic magic attack for magician. It is not that good to put more than 1 point into this since magic claw is a much better skill. For a start, Energy Bolt has a lower cooldown rate so that monsters can easily recover from their knockback to advance towards you. Secondly, this skill can be blocked by obstacles. This is bad since as a magician, you should make use of terrain and obstacles to avoid damage. Lastly, the basic damage reaches a maximum of 55 only. At second job advancement, you get much better attack spells than this. Level 1: Base dmg 17, 7 MP used, 15% mastery Level 20: Base dmg 55, 14 MP used, 60% mastery P.S: I believe Mastery affects the difference between maximum damage and minimum damage. Other class also has this mastery thing and my Warrior friend Aleksandr claims to have his minimum damage raised. I also found my damage converge as my mastery in the spells increase. Who knows can you please enlighten us? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *Magic Claw*(ML: 20, R: Energy Bolt 1): =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MP used: 10(level 1-10) 20(level 11-20) Attacks twice with base damage of 6 at level 1 and 15% mastery. Additional 1 base damage from level 2-5. Additional 2 base damage from level 6-20. Additional 5% mastery for every 2 levels. A super cool attack since it attacks twice. It is considered the best magic spell available to the magician befor 2nd job. Although its base damage reaches a maximum of 40 only, the double attack works wonder and Energy Bolt is way poorer in comparison. However, i do admit at low levels of Magic Claw, its damage is really low. Level 1: Base dmg 6, 10 MP used, 15% mastery Level 2: Base dmg 7, 10 MP used, 15% mastery Level 3: Base dmg 8, 10 MP used, 20% mastery Level 4: Base dmg 9, 10 MP used, 20% mastery Level 5: Base dmg 10, 10 MP used, 25% mastery Level 6: Base dmg 12, 10 MP used, 25% mastery Level 7: Base dmg 14, 10 MP used, 30% mastery Level 8: Base dmg 16, 10 MP used, 30% mastery Level 9: Base dmg 18, 10 MP used, 35% mastery Level 10: Base dmg 20, 10 MP used, 35% mastery Level 11: Base dmg 22, 20 MP used, 40% mastery Level 12: Base dmg 24, 20 MP used, 40% mastery Level 13: Base dmg 26, 20 MP used, 45% mastery Level 14: Base dmg 28, 20 MP used, 45% mastery Level 15: Base dmg 30, 20 MP used, 50% mastery Level 16: Base dmg 32, 20 MP used, 50% mastery Level 17: Base dmg 34, 20 MP used, 55% mastery Level 18: Base dmg 36, 20 MP used, 55% mastery Level 19: Base dmg 38, 20 MP used, 60% mastery Level 20: Base dmg 40, 20 MP used, 60% mastery ------------------------------------------------------------------------------- 5)Working Towards 2nd Job Advancement ------------------------------------------------------------------------------- =[SP distribution]= =-=-=-=-=-=-=-=-=-=- Mode 1: More MP Path =-=-=-=-=-=-=-=-=-=- Level 8: Magic Bolt(1) Level 9: Improving MP Recovery(3) Level 10: Improving MP Recovery(2), Improving Max MP Increase(1) Level 11: Improving Max MP Increase(3) Level 12: Improving Max MP Increase(3) Level 13: Improving Max MP Increase(3) Level 14: Improving MP Recovery OR Magic Claw(3) Level 15: Improving MP Recovery OR Magic Claw(3) Level 16: Improving MP Recovery OR Magic Claw(3) Level 17: Improving MP Recovery OR Magic Claw(2), Magic Claw OR Improving MP Recovery(1) Level 18: Magic Claw OR Improving MP Recovery(3) Level 19: Magic Claw OR Improving MP Recovery(3) Level 20: Magic Claw OR Improving MP Recovery(3) Level 21: Save 3 SP Level 22: Save 3 SP Level 23: Save 3 SP Level 24: Magic Claw(10), Magic Guard(2) Level 25: Magic Guard(3) Level 26: Magic Guard(3) Level 27: Magic Guard(3) Level 28: Magic Guard(3) Level 29: Magic Guard(3) Level 30: Magic Guard(3) *Explanation* Anyway normally for abilities, the mp cost doubles after half of its master level. Hence mp cost of Magic Claw becomes 20 instead of 10 starting from level 11. However, the level of mastery and damage added is not worth the double mp cost. Alternatively, you can store 6 or more points and pump it to level 16 for effects to show. However this is not advisable as you waste more mp killing lower creeps and yet not strong enough to kill better ones. Might as well push it to the max. *Description* Following this path, you get the maximum possible amount of MP available. To do this, add Improving Max MP Increase. Magic claw starts to show its prowess with 10 points in it, hence you can only start fighting slimes in 1 hit KO at level 20. Furthermore, until level 14, your MP recovery rate is far too slow and hence have to rely heavily on potions and have to wait for too long to recover MP naturally. You can switch Magic Claw with MP recovery if you like too. *Recommended Training* Level 8-12 : With low Int and only 1 point in Magic Bolt, you are better off killing Snails. Very tedious, very boring. But no choice. !Why Snails?! Thats because at your current level, its easy to kill lower snails in 1 hit KO. If you went on to challenge Slimes, it is risky as you can get hurt easily and have to drink Red Potions or heal for some time. Training is all about efficiency isnt it? Level 13-23: As you slowly level till 13, you can upgrade to better magic staff and your higher Int enables you to attack Slimes using Magic Bolt with 2-3 hit KO. From 19-23, your advancement into Magic Claw enables you to start killing slimes in 1 hit KO. !Why Slimes?! Ok, as you get higher in level, you will be receiving less damage from Slimes. And the lowest reaching 1 damage. So now you can station in the middle of the Slime Tree where the Slimes spawn. Now you can kill them fast and efficient. !Alternative: Pigs! Why not try pigs when you are confident. Pigs have slightly more HP than Slimes while their exp is also higher. Pig drop good stuff like Gold too. The problem is that pigs are often accompanied by Ribbon Pigs and they do 20+ damage at low levels to you. That hurts isnt it. So i usually train on Slimes. level 24-30: Go kill Green Mushrooms, Horny Mushrooms or Bubblings. They have a good spawn rate and with 20 points in Magic Claw, you can easily do a 1-2 hit KO on them. !Why Mushrooms?! Ok, Green Mushroom drops Pan Lid(Best shield available to magician) and so why not try your luck over there? They give good experience too! However, Horny Mushroom is slightly weaker to magic and you might consider hitting them for this advantage despite the 50 more HP. Horny Mushrooms give 7 more exp than Greens so ts worth it though. Ok Bubblings hae 240 HP and are the equivalent of Green Mushroom in terms of exp and their close attack damage. The good news is Bubblings can be found concentrated on trains in the Subway Depot. Bad news is the crowd of Bubblings can hurt you bad as they spawn almost eveywhere on the train and you have to jump to get there. !Alternative: Higher Levels! With your Magic Claw maxed, you can take down almost any creature in the level 30-40s. Its tough of cause. So try out Zombie Mushroom, Evil Eyes and Fire Boar as they drop good stuffs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mode 2: Higher Level Monster Training Path =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Level 8: Magic Bolt(1) Level 9: Improving MP Recovery Level 10: Improving MP Recovery Level 11: Improving MP Recovery Level 12: Improving MP Recovery(3) Level 13: Improving MP Recovery(3) Level 14: Improving MP Recovery(1), Magic Claw(2) Level 15: Magic Claw(3) Level 16: Magic Claw(3) Level 17: Magic Claw(2), Improving Max MP Increase(1) Level 18: Improving Max MP Increase(3) Level 19: Improving Max MP Increase(3) Level 20: Improving Max MP Increase(3) Level 21: Save 3 SP Level 22: Save 3 SP Level 23: Save 3 SP Level 24: Magic Claw(10), Magic Guard(2) Level 25: Magic Guard(3) Level 26: Magic Guard(3) Level 27: Magic Guard(3) Level 28: Magic Guard(3) Level 29: Magic Guard(3) Level 30: Magic Guard(3) *Description* Following this path, delay the gain in more Max MP. Its really OK, since you lose out around total of 140 maximum MP compared to previous path. As you add points to MP recovery first, you train faster with less rest in between and can save on potion money which you could have spent on equipments. It is possible for you to put 10 points into Magic Claw first before MP recovery but since Magic Claw costs a whooping 10 MP, you will always run into situations where MP is not enough to use. With earlier points into Claw, you train on higher level monsters faster. *Recommended Training* Level 8-12 : With low Int and only 1 point in Magic Bolt, you are better off killing Snails. Very tedious, very boring. But no choice. Level 13-23: MP recovery is not a big problem for you as you enjoy killing slimes with 2-3 hits. Keep doing this and switch to Magic Claw when you kill Slimes in 1 hit KO. level 24-30: Go kill Green Mushrooms, Horny Mushrooms or Bubblings. They have a good spawn rate and with 20 points in Magic Claw, you can easily do a 1-2 hit KO on them. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mode 3: Pick 'n' Mix Path =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ok this path really depends on personal preferance as you mix up the various skills in different proportions. Things to keep in mind as you choose: 1)Magic Claw: Good attack spell but useful with at least 5-10 points into it. MP consuming and needs to be complemented with MP Recovery. 2)Improving Max MP Increase: Lets you gain maximum MP advantage. Good to max out early yet not really make a lot of difference. Good way to do is add a few points first and then carry on with MP recovery so that you lose lesser Max MP. 3)MP Recovery: Good for new players without a second account which can transfer money to the magician to pay for equipment and potions. Im sure you wouldnt want a magician who recovers 3 MP every 10 seconds so you. 4)Magic Guard: Max this skill last as it wouldnt benefit you early on as you fight low level monsters. 5)Magic Armor: Share points in it with Magic Guard otherwise don't bother with it. =[Training Spots till Lv 30]= Good places with good spawn or terrain that can be used to avoid damage. The recomended level is only a rough guage to the level when it is relatively safe to train with ease. *Ellinia* -The Tree that Grew I- Level: 8+ Monsters: Green Snails, Slimes(Lots). From Ellinia, go 2 screen North West. The tree is infested with Slimes and some times Green Snails. This is the place to go to if you want to train on a lot of Slimes. Yes! A lot! -Tree Dungeons- Level: 20+ Monsters: Slimes, Green Mushroom(Lots), Horny Mushrooms(Lots). From Ellinia, go 3 screen North West. Get into the middle tree hole and climb all the way to the top. Enter the nearest 2 holes. On consist of only Green Mushrooms and slimes while the other has Horny Mushrooms too. There is many platforms for you to attack safely. People might have a debate on this since some may think its troublesome to move up and down the Tree. But my opinion is that its GREAT! -Forest of Wisdom- Level: 20+ Monsters: Slimes, Green Mushroom(Lots), Horny Mushrooms(Lots), Green Snails. From Ellinia, go 2 screen South West. This is something like the Tree Dungeon where you climb up ad down killing monsters. -Dungeons, Southern Forest- Level: 20+ Monsters: Slimes, Green Mushroom(Lots), Horny Mushrooms(Lots). From Ellinia, go 3 screen South West. Get into any tree hole and you will see those monsters. The different platforms provide a good place to train as you can move from platform to platform to clear the area. If I didnt recall wrongly, theres also some Lupin high up but quite rare. *Henesys* Level: 8+ -Henesys Training Ground- Monsters: Stumps, Green Snails, Blue Snails, Red Snails, Slimes, Green Mushroom ,Orange Mushroom. From Hennesys go one screen West! Thats all. Good place for all types of monsters. Which is why it is full of people. Theres crate at both sides for you to stand up there to heal or range from a distance. But dont count on that if slimes are around, they can jump and knock you back so get as high up as possible when you rest. -Hidden Street: Blue Mushroom Forest- Level: 25+ Monsters: Blue Snail, Blue Mushroom(Lots), Slime. From Henesys, go 3 screen East till you reach "Victoria Road: The forest east of Henesys". Climb to the highest spot and you will see a wooden pole with 2 signs and a mushroom on top. Press up in front to enter the hidden spot. The Blue Mushrooms are annoying as they do serious damage to you at low levels. The stray Slimes and Blue Snails also tend to provide cover for the Blue Mushroom so please clear them off first. -The Rain-Forest East of Henesys- Level: 15+ Monsters: Pig, Ribbon Pig. From Henesys, go 2 screen East. This long patch of grassy terrain has lots of pigs and ribbon pigs. Yeah, this place is quite good for hunting pigs if you dont like to be hurt. Just station at the sides and shoot whenever a new pig appears. *Lith Harbour* -Hidden Street: Pig Beach- Level: 15+ Monsters: Iron Hog(Rare), Pig, Ribbon Pig From Lith Harbour, go North till you reach the 3 way split to Kerning and Henesys. Of cause you can go from the other towns. Climb up using a ladder onto one of the lower long stretch of platforms and you will see a patch of yellow flowers. Press up around the flowers to enter. Lots of pigs which means you can get hurt. My advice is change channel when you see Iron Hogs. *Perion* -To Dungeon- Level: 15+ Monsters: Green Snails, Blue Snails, Red Snails, Stump, Dark Stump, Axe Stump, Dark Axe Stump, Boar, Fire Boar. The whole stretch of maps from Perion to dungeon is inhabited by loads of monsters. Good for training. Try to keep away from the higher level Stumps and Fireboar until level 25+. -Hidden Street: The Land of Wild Boar I- Level: 25+ Monsters: Wild Boar(Lots), Dark Axe Stump From Perion, go one screen East. Jump down to the bottom of the map and press up in front on a wooden door near the left end. Good place to find boars. Try to stay close to platform on the left if you are low level. -Hidden Street: Over the Wall- Level: 20+ Monsters: Stump,Dark Stump, Axe Stump, Dark Axe Stump From "Hidden Street: The Land of Wild Boar I", go to the bottom and press up at the middle door. Heres a good place to cut trees, all types. *Kerning* -Subway- Level: 20+ Monsters: Bubblings(Lots) The trains are full of Bubblings. Less people come here to train because they hate the jumping around to get in. But if you have completed the quest, why not train here and get free ores when you leave? To go, wait till level 20 then talk to Shumi to activate the quest. Then go into the subway and buy the ticket to construction site B1. -Kerning City Construction Site- Level: 15+ Monsters: Octopus, Blue Snail, Stump, Orange Mushroom, Green Mushroom From Kerning City, go South one screen. The wooden structures on the left are packed with monsters. Each level of platform is crowded so let it regenerate as you cycle through the channel to clear the platforms. *Sleepywood* -Ant tunnel- Level: 20+ Monsters: Horny Mushroom, Zombie Mushroom, Evil Eye, Stirge From Sleepwood, enter the portal on the right. There are lots of monsters in here but you must be careful as they damage you quite heavily. Popular place because of the good spawn of Horny Mushroom. High levels go for the Zombie Mushroom and Evil Eye. Stay close to sleepywood if you want easy healing and shop access. -Dungeon: Sleepy Dungeon- Level: 20+ (Do not touch Curse Eye, Lupin, Dark Stone Gollems) Monsters: Slimes, Curse Eye, Lupin, Green Mushroom,Horny Mushroom,Dark Stone Gollem Press up at the first house from the right in Sleepywood. There are many floors in this dungeon and you will find different monsters as you climb lower. Dont stray too low. I once mistook the Dark Stone Gollem as Stone Gollems. Answer is they are nasty but luckily my level is high. So stay on first 2 levels. ------------------------------------------------------------------------------- 6)2nd Job Advancement ------------------------------------------------------------------------------- So you are level 30 and ready to make your 2nd job advancement? Read on.... =[2nd Job Advancement]= You need to be level 30 and have used up all the SP you have gained until level. Go talk to Hines again and he will give you a letter for the 2nd job instructor. The 2nd job instructor is found 3 screens North-West of Ellinia, right on the very top. You can access the path to the top using the path that you use to reach the tree dungeons. Give the letter to the instructor and you will be warp inside a tree. Fight the monsters which will drop Black Marbles. Collect 30 of these marbles and talk to the instructor on top. He will take away all your 30+ marbles and give you a Proof of the Hero. Take this back to Hines and choose a job. You get a new set of skills, more MP still and 4 more slots in your ETC inventory. Can't remeber if he gives HP too . Can anyone confirm? Anyway, you can choose one out of 3 jobs available: ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=- Ice/Lightning Wizard =-=-=-=-=-=-=-=-=-=- Ice lightning wizards command the elements of ice and lightning. Ice has the advantage of freezing enemies and hence stop them from attacking. Lightning can mass attack up to 6 targets simultaneously. From level 30 onwards, it is better for you to master either ice or lightning first. If you prefer to fight high level monsters efficiently and fight fire elemental creatures, go ice. If you prefer mass damage on lower level monsters, it is good to choose lightning to do 1-3 hit KO on lower level monsters. Ice/Lightning Wizard Skill: =-=-=-=-=-=-=-=-=-=-=-=-=-=-= *MP Eater* =Passive= (ML: 20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-= At level 1, this skill has a 11% chance of stealing 21% of the enemy's MP. For every additional point into this skill, the chance of activating increase by 1% more and the MP stolen increases by 1% more. You might think 11% chance and 21% of enemy MP absorbed is low. Its true, you can absorb like 5 MP each successful time on a Green Mushroom for example. However, consider this, for every 1000 Green Mushroom killed, the expected MP stolen overall is 578. So on the long run since you need tens of thousands of monsters to raise a level, you would have stolen quite a lot of MP. Not to mention if you max this skill! Level 1: 11% chance of stealing 21% of enemy's MP Level 20: 30% chance of stealing 40% of enemy's MP =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *Meditation* (ML: 20, R: MP Eater 3) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MP used: 10 MP (level 1-10) 20 MP (level 11-20) Increases Magic attack by 1 at level 1 and lasts for 10 seconds. For every additional level, Meditation adds 1 more to magic attack and last for 10 seconds more. Meditation can also affect party members around you. Using Meditation allows your damage to increase and accuracy to increase. It allows you to kill monsters faster and with lesser spells. Level 1: + 1 magic attack, last for 10 seconds, 10 MP Level 20: +20 magic attack, last for 200 seconds, 20 MP =-=-=-=-=-=-=-=-=-= *Teleport* (ML: 20) =-=-=-=-=-=-=-=-=-= MP used: 60 MP (level 1) -3 more MP (level 2-10) -2 more MP (level 11-20) Teleport allows you to warp a short distance in a specified direction. This allow you to travel faster, avoid damage, and attack enemies further away. However, you cannot teleport past certain obstacles. Starts with teleport distance 130. Im not sure if distance will increase because I put 1 point into Teleport only. Can any one confirm? Teleport is good to use for lightning wizard as you can teleport into the middle of the crowd without having to jump in and take damage in the process. Its a useful skill and so put 1 point into it as early as possible and try to max it later. Level 1: 60 MP, 130 distance Level 2: 57 MP, 130 distance Level 3: 54 MP, 130 distance Level 4: 51 MP, 130 distance Level 5: 48 MP, 130 distance Level 6: 45 MP, 130 distance Level 7: 42 MP, 130 distance Level 8: 39 MP, 130 distance Level 9: 36 MP, 130 distance Level 10: 33 MP, 130 distance Level 11: 31 MP, 130 distance Level 12: 29 MP, 130 distance Level 13: 27 MP, 130 distance Level 14: 25 MP, 130 distance Level 15: 23 MP, 130 distance Level 16: 21 MP, 130 distance Level 17: 19 MP, 130 distance Level 18: 17 MP, 130 distance Level 19: 15 MP, 130 distance Level 20: 13 MP, 130 distance =-=-=-=-=-=-=-= *Slow* (ML: 20) =-=-=-=-=-=-=-= MP used: 8 MP (level 1-10) 16 MP (level 11-20) Slow will reduce the movement speed of 6 monsters by 2 and last for 2 seconds at level 1. For every additional point, the speed will be reduced by 2 more and last 2 seconds more. Not that great spell after all. It is useful only for a long stretch of terrain which you can do the hit-and-run technique. Don't add points into this if you can. Level 1: -2 Enemy Movement, 2 seconds duration, 8 MP Level 20: -40 Enemy Movement, 40 seconds duration, 16 MP =-=-=-=-=-=-=-=-=-=- *Cold Beam* (ML: 30) =-=-=-=-=-=-=-=-=-=- MP used: 12 MP (level 1-15) 24 MP (level 16-30) Cold Beam creates icicles which will damage enemies and freeze them if they are freeze suceptible. Monsters of ice element and boss cannot be freezed. At level 1, base damage is 13, 1 second freeze and 15% mastery. For every 1 level, base damage +3. For every 3 level, mastery +5%. At level 16, freeze duration doubles to 2 seconds. Cold Beam deals 150% damage to fire based monsters. This is the best skill for killing high level monsters, especially those with long range attacks. Without freezing them, they can still hit you from a distance away. For example, Lupins, Undead Lupins, Umti and Tauromancis and Taurospear. Cold Beam can kill fire boars in 1-2 hit KO soon and allow you to hunt Fire drakes efficiently. Level 1: 13 Base Damage, 1 second freeze, 12 MP, 15% mastery Level 30: 100 Base Damage, 2 second freeze, 24 MP, 60% mastery =-=-=-=-=-=-=-=-=-=-=-= *Thunder Bolt* (ML: 30) =-=-=-=-=-=-=-=-=-=-=-= MP used: 20 MP (level 1-15) 40 MP (level 16-30) Thunderbolt hits up to 6 target around you and deals 150% damage to water elemental monsters. Base damage starts at 2 at level 1 and +2 for each additional level. Mastery +5% every 3 level. At around base damage of 50+ , you can easily kill monsters like Green Mushroom, Horny Mushroom with 1 hit. You can therefore choose a good spot for these creatures to spawn and fry them. Clang and Lorangs are weak to lightning too and you can hunt them when your level is very high. The damage of this spell starts too low though and takes long to build up. Ok, lightning wizards beware. Thunder Bolt can knockback. However, the direction of knockback is determined by the direction the monster is facing. If the monster is facing you, it will be pushed backwards. Unfortunately, if the monster's back is facing you, it will be pushed towards you and hurting you. The second situation happens often when you jump into a middle of a crowd where every monster is in a random direction. To avoid this, try to jump on one side of the crowd so all of them faces you. But by doing this, you might be unable to target some of them. Level 1: 2 Base Damage, 20 MP, 15% mastery Level 30: 60 Base Damage, 40 MP, 60% mastery ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=- Fire/Poison Wizard =-=-=-=-=-=-=-=-=- Fire/Poison Wizards command the elements of fire and poison. In the 2nd job, fire has the single most powerful fire spell. It is easy for fire wizards to pick on ice monsters or high level monsters with as little hits as possible. Unfortunately, poison is not as useful since the damage takes place over time which in this period the monster can attack you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-= *MP Eater* =Passive= (ML: 20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-= See Ice/Lightning Wizard Skill: MP Eater =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *Meditation* (ML: 20, R: MP Eater 3) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- See Ice/Lightning Wizard Skill: Meditation =-=-=-=-=-=-=-=-=-= *Teleport* (ML: 20) =-=-=-=-=-=-=-=-=-= See Ice/Lightning Wizard Skill: Teleport =-=-=-=-=-=-=-= *Slow* (ML: 20) =-=-=-=-=-=-=-= See Ice/Lightning Wizard Skill: Slow =-=-=-=-=-=-=-=-=-=- *Fire Arrow* (ML:30) =-=-=-=-=-=-=-=-=-=- MP used: 14 MP (level 1-15) 28 MP (level 16-20) Fire arrow is a single fire spell which deals 150% damage to ice based monsters. At level 1, base damage is 33 and mastery is 15%. For every additional level, base damage +3. Mastery +5% every 3 level. This spell reaches a high damage of 120. This allow you to kill most monsters easily. It is good to go hunt Cold Eyes when this spell is maxed. Otherwise Dark Axe Stumps are also good for target practice. Level 1: Base Damage 33, 15% mastery, 14 MP used Level 30: Base Damage 120, 60% mastery, 28 MP used =-=-=-=-=-=-=-=- *Poison* (ML:30) =-=-=-=-=-=-=-=- MP used: 10 MP (level 1-15) 20 MP (level 16-20) Poison does damage over time. At level 1, there is a 31% chance of poisoning a target, base damage is 12 and last for 4 seconds. Mastery starts at 15% and increases by 5% every 3 level. Base Damage +2, chance of success +1% and duration +4 seconds each level. My god! This skills is really useless. It cant even have a 100% success rate and will do only 1 damage to bosses. Give up on this skill will you? Level 1: Base Damage 12, 31% chance of success,4 seconds ,15 % mastery, 10 MP Level 30: Base Damage 70, 60% chance of success,40 seconds ,60 % mastery,20 MP ------------------------------------------------------------------------------- =-=-=-= Cleric =-=-=-= The holy wizards who own the unique healing spells which other class do not possess. Those who choose Cleric get to save up on potion money, charge into battle recklessly(since they can heal anyway). Unfortunately, they cant get to use high power spells and will be sticking to Magic Claw until if they like points into Holy Arrow. As a Cleric, you will certainly be welcomed by any party. The best benefit of Cleric is the ability to dispatch undead mobs quickly as Heal not only recovers HP of your party, but it also attacks multiple undead enemies. Although Holy Arrow has low base damage when maxed, it can still fry undead enemies. Cleric Skills: =-=-=-=-=-=-=-=-=-=-=-=-=-=-= *MP Eater* =Passive= (ML: 20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-= See Ice/Lightning Wizard Skill: MP Eater =-=-=-=-=-=-=-= *Heal* (ML: 30) =-=-=-=-=-=-=-= MP used: 12 (Level 1-15) 24 (Level 16-30) Heals yourself and the party near you. Can damage undead enemies near you up to 6 targets. Starts with 10% of your HP healed at level 1. For every additional level, heal 10% more. The damage is determined by the number of monsters affected. This spell is why you want to be a cleric for. This can heal yourself, make you the hottest member in a party as well as do a Thunder Bolt like attack on those undeads. Max this skill first! I have seen people clinging to the rope and healing Undead Mushroom. Awww! Level 1: 12 MP, 10% of your HP healed Level 20: 24 MP, 300% of your HP healed =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *Invincible* (ML: 20, R:Heal 5) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MP used: 15 MP (Level 1-10) 30 MP (Level 11-20) Level 1 Invincible reduces weapon damage by 11% for 15 seconds. 1% extra damage reduced for further levels. Durations extend 15 more seconds each level. Cool skill for a cleric, since a 30% damage reduction reduces the reliance on Magic Guard. This is because a cleric can heal fully his/her HP with high level into Heal but is still vulnerable to 1 hit KO monsters--such as Taurospear when you are level 40. To switch on Magic Guard drains MP unneccesary and waste MP since lost HP can be healed fully but not MP. So thats where invincible comes in. Its kind of like raise max HP by 30% and prevent 1 hit KOs from occuring so often. For exanple, 600 HP at level 40+ will be equivalent to having HP of 780 HP, thus surviving attacks from the Taurospear 700+ damage. Max this! Level 1: 15 MP, 11% damage reduced, 15 seconds duration Level 20: 30 MP, 30% damage reduced, 300 seconds duration =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *Bless* (ML: 30, R: Invincible 5) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MP used: 12 MP (Level 1-15) 24 MP (Level 16-30) Level 1 Bless increases party's accuracy, avoidability, weapon and magic defence by 1 for 10 seconds. For every additional level, Bless adds 1 more to the party's accuracy, avoidability, weapon and magic defence by 1 and last 10 seconds more. This skill makes people love clerics even more! However, this removes the need for you to put points in Magic Armour. For the cleric yourself, the benefits are restricted to avoidability and weapon defence since the others are not too relevant to a magician. In my opinion this may not be all that fantastic, but put some points into it to become the party's favourite. Don't max it if you have other priorities. Level 1: 12 MP, +1 to party's acc, avoid, weap and mag def for 10 seconds. Level 30: 24 MP, +30 to party's acc, avoid, weap and mag def for 300 seconds. =-=-=-=-=-=-=-=-=-= *Teleport* (ML: 20) =-=-=-=-=-=-=-=-=-= See Ice/Lightning Wizard Skill: Teleport =-=-=-=-=-=-=-=-=-=-= *Holy Arrow* (ML: 30) =-=-=-=-=-=-=-=-=-=-= MP used: 12 MP (Level 1-15) 24 MP (Level 16-30) Fires a Holy arrow at the enemy. Dark monsters recieve 150% of usual damage. Starts at 12 base damage and 15% mastery at level 1. Mastery increases by 5% for every 3 levels. Base damage +2 each level. Ok, this spell is a replacement for the Magic Claw and Heal when facing single dark monsters. This is useful since it has a higher base damage and after amplification, damage to Dark monsters will be large. However, against other normal monster the damage will only be slightly higher than Magic Claw. Good idea to max this. Level 1: 12 MP, 12 Base Damage, 15% mastery Level 1: 24 MP, 70 Base Damage, 60% mastery ------------------------------------------------------------------------------- 7)Ice/Lightning In Depth ------------------------------------------------------------------------------- =[SP distribution]= *ICE* *LIGHTNING* Level 30: MP Eater OR Teleport(1) Cold Beam OR MP Eater(1) Level 31: Cold Beam(3) Thunder Bolt(3) Level 32: Cold Beam(3) Thunder Bolt(3) Level 33: Cold Beam(3) Thunder Bolt(3) Level 34: Cold Beam(3) Thunder Bolt(3) Level 35: Cold Beam(3) Thunder Bolt(3) Level 36: Save 3 SP Save 3 SP Level 37: Save 3 SP Save 3 SP Level 38: Save 3 SP Save 3 SP Level 39: Save 3 SP Save 3 SP Level 40: Cold Beam(15) Thunder Bolt(15) Level 41-50: Put points into Teleport if you havent and max out either Lightning OR Ice Level 51-70: Max out MP Eater, Meditation and Teleport and use the last SP as you like. The order of skills to max is up to you. =[Training Tips]= *Ice* Level 30-35: Train in places where you did before level 30. Between this time your ice spells arent up to the standard so you cant take fire boars on efficiently. Level 36-50: Train on Fire Boars and any high level 40+ monsters you like. Level 51-70: Train on Red Drakes and any high level 50+ monsters you like. *Lightning* Level 30-35: Train in places where you did before level 30. Between this time your lightning spells arent up to the standard so you cant mass kill creatures efficiently. Level 36-50: Train on monsters which spawn fast in great numbers. Some examples include, Green Mushroom, Horny Mushroom, Bubbling, Boars , Fire Boars. Level 51-70: Now go Florina Beach and shock those Lorangs and Clang! ------------------------------------------------------------------------------- 8)Fire/Poison In Depth ------------------------------------------------------------------------------- =[SP distribution]= Level 30: MP Eater(1) Level 31: Fire Arrow(3) Level 32: Fire Arrow(3) Level 33: Fire Arrow(3) Level 34: Fire Arrow(3) Level 35: Fire Arrow(3) Level 36: Save 3 SP Level 37: Save 3 SP Level 38: Save 3 SP Level 39: Save 3 SP Level 40: Fire Arrow(15) Level 41-70: Put points into teleport and max MP Eater, Meditation and Teleport. Spend the last 21 points as you prefer. =[Training Tips]= Level 30-35: Train in places where you did before level 30. Between this time your fire arrows may not do more damage than magic claws. Level 36-70: You can now train on almost any non-fire creatures with 1-3 hit KO. Move on to Cold Eyes when you max Fire Arrow. Then move on when Cold Eyes dont give as much % to your exp. ------------------------------------------------------------------------------- 7)Cleric In Depth ------------------------------------------------------------------------------- =[SP distribution]= Level 30: MP Eater(1) Level 31: Heal(3) Level 32: Heal(3) Level 33: Heal(3) Level 34: Heal(3) Level 35: Heal(3) Level 36: Save 3 SP Level 37: Save 3 SP Level 38: Save 3 SP Level 39: Save 3 SP Level 40: Heal(15) Level 41-70: Put points into teleport and max MP Eater, Invincible, Holy Arrow and Teleport. You can put points into Bless instead of Invincible and Holy Arrow since Bless affects the party. But the better choice is max Invincible and Holy Arrow and placing whatever remaining into Bless. =[Training Tips]= Level 30-35: Train in places where you did before level 30. During this time your Heal only heals a little of your HP. Level 36-40: Go mass attack Zombie Mushrooms. Level 40-70: Now you can go fight Zombie Lupins, Jr Wraiths, Wraiths and eventually Malady and Dark Stone Gollems. Maladys may not be very good as they are annoying flying around. ------------------------------------------------------------------------------- 10)Training Spots After Level 30 ------------------------------------------------------------------------------- *Ellinia* -Hidden Street: Monkey Forest I/II- Level: 40+ Monsters: Lupins, Zombie Lupins(Cleric) From Ellinia, go 2 screens South West to "The Forest of Wisdom". Go up the middle tree to teleport upwards until you cant do that anymore. From there, climb up to the highest spot with a teleport spot to enter the "Monkey Forest I". -Forest of Evil- Level: 50+ Monsters: Undead Lupin, Malady(Cleric) From Monkey Forest II, go to the next portal on the screen to get to the Forest of Evil. Malady may not be a good choice since they fly around and are not concentrated together. *Henesys* Level: 40+ -Pig Park I/II- Monsters: Iron Hogs From Henesys taxi, go climb up the tree on the right and press up at the hollow. You will be warp up to another hollow and press up there. You will be warped to "An Empty House". Enter the next portal to find the Iron Hogs. *Florina Beach* -Florina Beach- Level: 50+ Monsters: Clang(Lightning), Lorang(Lightning), Umti, Lupin Pay 1000 mesos to the Captain in Lith Harbour to travel to Florina beach. -Hidden Street: Lorang Lorang Lorang- Level: 50+ Monsters: Lorang(Lightning) From Florina Beach go 2 screen East to reach "Florina Road: Lorang Lorang". Go to the highest spot and press up at the centre of the shell. The shells in this place provide a platform for you to cast lightning onto the Lorangs below. -Florina Road: Clang and Lorang- Level: 55+ Monsters: Clang(Lightning) ,Lorang(Lightning),Umti Go to "Florina Road: Lorang and Clang" which is 3 screen East from Florina Beach. From the right side portal, jump onto the 2nd tree and you will stand on a hidden platform. Press up to enter. There are several platforms around here for you to cast lightning. *Perion* -Hidden Street: Dangerous Valley I/II- Monsters: Copper Drake, Fire Boar(Ice), Red Drakes(Found in II) Man, this place is cool. There are platforms for you to shoot from. From Perion, enter the path to dungeon one screen South to "Warning Street: Deep Valley I". Go to the highest place on the left and press up at the wooden door . To get to Red Drakes, enter the only blue portal on the top of this map. *Kerning City* -Sewers- Level: 30+ Monsters: Ligator(Fire), Croco, Jr Necki Enter the sewers in Kerning City to find Croco, Ligator and Jr Necki. Try not to mess around with Croco before level 40, this is because they are really powerful. -Hidden Street: Monkey Swamp- Level: 40+ Monsters: Lupin, Zombie Lupin(Cleric) Go to the end of the sewers: "Warning Street: Dangerous Croco II". Climb the 2nd vine from the top left to enter the monkey swamp. *Sleepywood* -Sleepwood Dungeon- Go deeper now, you will meet higher level monsters to fight. -Dungeon: Damp Forest- Monsters:Jr Necki, Octopus(Lightning), Slimes From Sleepywood exit West to "Dungeon: Swampy Land in a Deep Forest". Go North once from here to "Dungeon: Deep Forest". Go West to a place 3 screen from Sleepywood called "Dungeon: Damp Tree Forest". Climb to the top and press up at the middle of the arch. You will find 3 levels with lots of monsters. The monsters gather together so lightning mages with low level lightning(not too low though) can come fry them. -Tunnel of Lost Light- Level: 40+ Monsters: Cold Eye(Fire), Drakes, Wild Cargo Keep going deeper into the ant tunnel and after you pass the Evil Eye's Lair, you will reach the icy place. Wild Cargo can be found at the bottom of Tunnel Of Lost Light II. You can hit them from safe spots since they usually get stuck by the different layers of rocks. -Entrance to the Sanctuary- Level: 55+ Monsters: Cold Eye(Fire), Tauromancis, Taurospear Keep going deeper from the Tunnel of Lost Light. When you exit from "Tunnel of Lost Light II", you will reach a place without monsters. Climb down through a semi transparent rope and enter the temple to the right. You need to jump once to get near to the doors of the temple. ------------------------------------------------------------------------------- 11)Magician Equipment ------------------------------------------------------------------------------- The layout is as follows: ----------------------------------------------------------------------------- Name |LV |Int |Luk |Weap |Magic |Speed/Others |Location | ----------------------------------------------------------------------------- Shows name of |Level |Int |Luk |Weap |Mag |Atk Spd/Other|Where to | the equipment |needed |needed|needed|Def/Atk|Def/Atk|stats bonus |find | ----------------------------------------------------------------------------- o The value quoted for the Weap, Magic Atk/Def and Others are the most common values seen. Actual equipment's values varies between these figures. o Fame may also be required and is written in Others Fme: Fame level needed. o Location: Ellinia refers to Ellinia Weapon and Armour Shop o Location: Lith refers to Lith Harbour Weapon and Armour Shop o Location: Henesys refers to Henesys Weapon and Armour Shop o Location: Kerning refers to Kerning City Weapon and Armour Shop o Location: Perion refers to Perion Weapon and Armour Shop o Location: Etran refers to NPC Etran who makes magician equipment in Ellinia. See 12)Item Creation. o Location: Chris refers to NPC Chrishrama in Sleepwood who makes shoes. See 12)Item Creation. o A * beside the items name means its an all Job item and not a Magician specific item. =-=-= Wands =-=-= ----------------------------------------------------------------------------- Name |LV |Int|Luk|Weap|Magic|Speed |Location | ----------------------------------------------------------------------------- Wooden Wand | 8| - | - | 15| 23| Norm|Ellinia | Hard Wood Wand| 13| 40| 15| 18| 28| Norm|Ellinia | Metal Wand | 18| 55| 20| 21| 33| Norm|Ellinia, Red Snail | Ice Wand | 23| 70| 25| 24| 38| Norm|Ellinia,Etran | Mithril Wand | 28| 85| 30| 27| 43| Norm|Etran,Dark Axe Stump | Wizard Wand | 33|100| 35| 30| 48| Norm|Etran,Axe Stump | Fairy Wand | 38|115| 40| 33| 53| Norm|Etran,Mushmom | Cromi | 48|145| 50| 39| 63| Norm|Etran,Dark Stone Gollem | ----------------------------------------------------------------------------- =-=-= Staff =-=-= ----------------------------------------------------------------------------- Name |LV |Int|Luk|Weap|Magic|Speed |Location | ----------------------------------------------------------------------------- Wooden Staff | 10| 32| 13| 20| 25| Slow|Ellinia,Etran | Emerald Staff | 15| 48| 18| 23| 30| Slow|Ellinia,Etran | Sapphire Staff | 15| 48| 18| 23| 30| Slow|Ellinia,Etran | Old Wooden Staff| 20| 62| 23| 26| 35| Slow|Ellinia,Etran | Wizard Staff | 25| 78| 28| 29| 40| Slow|Ellinia,Etran,Blue Mushroom, | | | | | | | |Stone Gollem, Dark Gollem | Arc Staff | 45|138| 48| 41| 60| Slow|Etran,Tauromancis | Thorns | 55|168| 58| 47| 70| Slow|Taurospear, Jr Barlog | Evil Wings | 65|198| 68| 53| 80| Slow|Jr Barlog | ------------------------------------------------------------------------------ =-=-= Hats =-=-= ------------------------------------------------------------------------------ Name |LV|Int|Luk|Wep|Mag|Other |Location | ------------------------------------------------------------------------------ Old Red Wizardry Hat |10| 32| 13| 5| 15| - |Bubbling | Old Raggedy Brown Hat |10| 32| 13| 5| 15| - |Ellinia | Black Moon Conehat |15| 48| 18| 8| 20| - |Ellinia | Blue Moon Conehat |15| 48| 18| 8| 20| - |Ellinia | Pink Moon Conehat |15| 48| 18| 8| 20| - |Elli,Cold Eyes | Green Moon Conehat |15| 48| 18| 8| 20| - |Ellinia | Brown Moon Conehat |15| 48| 18| 8| 20| - |Ellinia | Green Wizardry Hat |20| 62| 23| 5| 25| - |Ellinia | Goku�s Bronze Headpiece|30| 92| 33| 5| 35| - |Curse Eye | Goku's Steel Headpiece |30| 92| 33| 7| 38|Int+1 |Etran | Goku�s Golden Headpiece|30| 92| 33| 9| 40|Int+2 |Etran,Lupin | Pink Pinter |30| 92| 33| 12| 40|HP+20 |Undead Mushroom | Brown Pinter |30| 92| 33| 12| 40|Spd+5 |Horny Mushroom | Black Pinter |30| 92| 33| 12| 40|HP+10 |Dark Axe Stump | Blue Pinter |30| 92| 33| 12| 40|MP+20 |Wild Boar | Green Pinter |30| 92| 33| 12| 40|Int+2 |All Drakes | Red Matty |35|108| 38| 15| 45|HP+20 |All Axe Stumps | Brown Matty |35|108| 38| 15| 45|Int,Luk+1 |Dark Axe, Octopus| Blue Matty |35|108| 38| 15| 45|MP+20 |Blue Mushroom | Green Matty |35|108| 38| 15| 45|Int+2 |Green Mushroom | Red Guiltian |40|128| 43| 18| 50|HP+20 |Fire Boar | Brown Guiltian |40|128| 43| 18| 50|Int,Luk+1 |Wild Boar | Dark Guiltian |40|128| 43| 18| 50|Luk+2 |Copper Drake | Blue Guiltian |40|128| 43| 18| 50|MP+20 |Curse Eye | White Guiltian |40|128| 43| 18| 50|Mag.Atk+2 |Cold Eye | Aqua Golden Circlet |50|158| 53| 24| 55|Int+2,Luk+1 |Clang | Orange Golden Circlet |50|158| 53| 24| 55|Luk+3 |Iron Hog | Flame Golden Circlet |50|158| 53| 24| 55|Int+1,Luk+2 |Red Drake | Dark Golden Circlet |50|158| 53| 24| 55|Int+3 |Wild Cargo | Red Serapis |60|188| 63| 30| 60|Int,Luk+2 |Clang | Blue Serapis |60|188| 63| 30| 60|Int,Luk+2 |Clang | Green Serapis |60|188| 63| 30| 60|Int+3,Luk+1 |Croko | ------------------------------------------------------------------------------ Black Head Band* | 5| - | - | 5| - | - |Lith | Blue Head Band* | 5| - | - | 5| - | - |Lith | Red Head Band* | 5| - | - | 5| - | - |Lith | Green Head Band* | 5| - | - | 5| - | - |Lith,Green Snail | Yellow Head Band* | 5| - | - | 5| - | - |Lith | Brown Leather Hat* | 5| - | - | 5| - | - |Lith,Pig | Red Leather Hat* | 5| - | - | 5| - | - | - | Green Leather Hat* | 5| - | - | 5| - | - | - | Black Swimming Cap* | 8| - | - | 7| - | - |Lith | Blue Swimming Cap* | 8| - | - | 7| - | - |Lith | Red Swimming Cap* | 8| - | - | 7| - | - |Lith | White Bandana* |10| - | - | 8| - | - |Lith,Slime | Black Bandana* |10| - | - | 8| - |Int+1 |Wraith | Metal Gear* |15| - | - | 10| - | - |Lith,Dark Stump | Blue Metal Gear* |15| - | - | 12| - |Str+1 |Thunder | Yellow Metal Gear* |15| - | - | 12| - |Dex+1 |Thunder | Thick Brown Beanie* |15| - | - | 8| - | - |Octopus,Henesys | Black Baseball Cap* |20| - | - | 5| - | - |Henesys | Blue Baseball Cap* |20| - | - | 5| - | - |Jr Necki,Henesys | Red Baseball Cap* |20| - | - | 5| - | - |Henesys | Yellow Baseball Cap* |20| - | - | 5| - | - |Henesys | Brown Baseball Cap* |20| - | - | 5| - | - |Henesys | Blue Star Bandana* |25| - | - | 18| - | - |Kerning | Red Star Bandana* |25| - | - | 18| - | - |Kerning,Stirge | Yellow Star Bandana* |25| - | - | 18| - | - |Kerning | Brown Bamboo Hat* |25| - | - | 15| - |Luk+3 |Maya | Blue Bamboo Hat* |25| - | - | 15| - |Str+3 |Maya | Green Bamboo Hat* |25| - | - | 15| - |Dex+3 |Maya | ------------------------------------------------------------------------------ o Headbands and the Leather Caps can be obtained from a quest on Maple Island Maria's letter to the Chief. o Maya: Maya and the Weird Medicine Lv 15 Quest. o Thunder: Mr Thunder in Perion. =-=-=-=-= Male Top =-=-=-=-= ------------------------------------------------------------------------------ Name |LV|Int|Luk|Wep|Mag|Other |Location | ------------------------------------------------------------------------------ GreyBrown Training Shrt| 8| - | - | 7| 5| - |Ellinia,Blue Snail | Blue Training Shirt | 8| - | - | 7| 5| - |Ellinia | Red Split Piece |18| 55| 20| 15| 10|HP+10 |Ellinia,Ribbon Pig | Black Split Piece |18| 55| 20| 15| 10|Int+1 |Ellinia | Blue Split Piece |18| 55| 20| 15| 10|MP+10 |Ellinia | ------------------------------------------------------------------------------ White Undershirt* | -| - | - | 3| - | - |Lith,Green Snail | Undershirt* | -| - | - | 2| - | - |Lith,Blue Snail | Grey T-shirt* | -| - | - | 3| - | - |Lith | Orange Sporty T-Shirt* |11| - | - | 11| - | - |Lith | Blue One-Lined T-Shirt*|11| - | - | 11| - | - |Lith,Blue Snail | ------------------------------------------------------------------------------ =-=-=-=-=-= Male Pants =-=-=-=-=-= ------------------------------------------------------------------------------ Name |LV|Int|Luk|Wep|Mag|Other|Location | ------------------------------------------------------------------------------ GreyBrown Training Pnts| 8| - | - | 6| 4| - |Ellinia,Blue Snail | Blue Training Pants | 8| - | - | 6| 4| - |Ellinia | White Split Pants |18| 55| 20| 12| 8|MP+5 |Ellinia | Black Split Pants | 8| 55| 20| 12| 8|HP+5 |Ellinia,Ribbon Pig | ------------------------------------------------------------------------------ Blue Jean Shorts* | -| - | - | 2| - | - |Lith,Slime | Brown Cotton Shorts* | -| - | - | 2| - | - |Lith,Ribbon Pig | Blue Cargo's* | 5| - | - | 5| - | - |Lith,Shroom | Grey Trainer Pants* |11| - | - | 10| - | - |Lith,Blue Snail | Faded Jeans* |16| - | - | 13| - | - |Lith | Ice Jeans* |16| - | - | 13| - | - |Lith,Shroom | Woodland Pants* |26| - | - | 19| - | - |Henesys | ------------------------------------------------------------------------------ =-=-=-=-=-= Female Top =-=-=-=-=-= ------------------------------------------------------------------------------ Name |LV|Int|Luk|Wep|Mag|Other |Location | ------------------------------------------------------------------------------ Black Armine | 8| - | - | 7| 5| - |Ellinia | Green Armine | 8| - | - | 7| 5| - |Ellinia | Purple Arianne |13| 40| 15| 12| 10|Int+1 |Ellinia | Green Arianne |13| 40| 15| 12| 10|MP+10 |Ellinia | Pink Arianne |13| 40| 15| 12| 10|HP+10 |Ellinia | Yellow Arianne |13| 40| 15| 12| 10|Spd+3 |Ellinia | Black Split |18| 55| 20| 15| 10|Int+1 |Ellinia | Red Split |18| 55| 20| 15| 10|HP+10 |Ellinia | Purple Split |18| 55| 20| 15| 10|MP+10 |Ellinia | Purple Fairy Robe |28| 85| 30| 21| 15|Int+2 |Ellinia | Green Fairy Robe |28| 85| 30| 21| 15|Int+1,MP+10 |Ellinia | Blue Fairy Robe |28| 85| 30| 21| 15|MP+20 |Ellinia | Red Amoria Robe |33|100| 35| 24| 18|Int+3 |Stone Gollem,Dark Gollem | Blue Amoria Robe |33|100| 35| 24| 18|Luk+3 |Stone Gollem,Dark Gollem | Black Amoria Robe |33|100| 35| 24| 18|Int+3 |Stone Gollem,Dark Gollem | ------------------------------------------------------------------------------ White Tank Top* | -| - | - | 3| - | - |Lith,Stump | Red Striped Top* | -| - | - | 3| - | - |Lith | Yellow Cotton Shrt*| -| - | - | 3| - | - |Lith,Red Snail | Green Cotton Shirt*| -| - | - | 2| - | - |Lith | Pink Starry Shirt* |11| - | - | 11| - | - |Lith | Red-Striped T-shrt*|11| - | - | 11| - | - |Lith,Blue Snail | ------------------------------------------------------------------------------ =-=-=-=-=-=-= Female Pants =-=-=-=-=-=-= ------------------------------------------------------------------------------ Name |LV|Int|Luk|Wep|Mag|Other |Location | ------------------------------------------------------------------------------ Black Armine Skirt | 8| - | - | 6| 4| - |Ellinia | Green Armine Skirt | 8| - | - | 6| 4| - |Ellinia | Purple Arianne Skirt |13| 40| 15| 10| 6|HP+5 |Ellinia | Green Arianne Skirt |13| 40| 15| 10| 6|MP+5 |Ellinia | Pink Arianne Skirt |13| 40| 15| 10| 6|HP+5 |Ellinia | Yellow Arianne Skirt |13| 40| 15| 10| 6|MP+5 |Ellinia | White Split Skirt |18| 55| 20| 12| 8|MP+5 |Ellinia,All Pigs | Black Split Skirt |18| 55| 20| 12| 8|HP+5 |Ellinia | Purple Fairy Robe Skirt|28| 85| 30| 16| 12|Int+1 |Ellinia | Green Fairy Robe Skirt |28| 85| 30| 16| 12|HP,MP+5 |Ellinia | Blue Fairy Robe Skirt |28| 85| 30| 16| 12|MP+10 |Ellinia | Red Amoria Robe Skirt |33|100| 35| 18| 14|Int+1,MP+5 |Fire Boar | Blue Amoria Robe Skirt |33|100| 35| 18| 14|Luk+1,MP+5 |Fire Boar | Black Amoria Robe Skirt|33|100| 35| 18| 14|Int+1,MP+5 |Fire Boar | ------------------------------------------------------------------------------ Blue Mini Skirt* | -| - | - | 2| - | - |Lith | Red Mini Skirt* | -| - | - | 2| - | - |Lith,Green Snail | Faded Jeans* |16| - | - | 13| - | - |Lith | Ice Jeans* |16| - | - | 13| - | - |Lith,Shroom | ------------------------------------------------------------------------------ =-=-=-=-=-=-= Male Overall =-=-=-=-=-=-= ------------------------------------------------------------------------------ Name |LV|Int|Luk|Wep|Mag|Other |Location | ------------------------------------------------------------------------------ Beige Plerobe |13| 40| 15| 16| 8|MP+15,Int+1 |Ellinia | Blue Plerobe |13| 40| 15| 16| 8|MP+15 |Ellinia | Green Plerobe |13| 40| 15| 16| 8|HP+15 |Ellinia | Blue Doros Robe |23| 70| 25| 24| 12|Str+3 |Ellinia | Yellow Doros Robe |23| 70| 25| 24| 12|MP+30 |Ellinia | White Doros Robe |23| 70| 25| 24| 12|Int+3 |Ellinia | Brown Doros Robe |23| 70| 25| 24| 12|Int+3 |Ellinia | Blue Wizard Robe |28| 85| 30| 28| 14|MP+30 |Ellinia | White Wizard Robe |28| 85| 30| 28| 14|Int+3 |Ellinia | Green Wizard Robe |28| 85| 30| 28| 14|MP+30 |Ellinia | Black Wizard Robe |28| 85| 30| 28| 14|Int+3 |Ellinia | Dark Devil's Robe |33|100| 25| 32| 16|Int+4,MP+5 |Gollem,Dark Gollem | Blue Devil's Robe |33|100| 25| 32| 16|Luk+4,MP+5 |Zombie Mushroom | White Devil's Robe|33|100| 25| 32| 16|Luk+4,MP+5 |Zombie Mushroom | Blood Devil's Robe|33|100| 25| 32| 16|Int+4,MP+5 |Gollem,Dark Gollem | Brown Starlight |38|115| 40| 36| 18|Int+1,Luk+4 |Cold Eye | Red Starlight |38|115| 40| 36| 18|Int+4,Luk+1 |Dark Gollem | Green Starlight |38|115| 40| 36| 18|Int+4,Luk+1 |Dark Gollem | Blue Starlight |38|115| 40| 36| 18|Int+1,Luk+4 |Cold Eye | Dark Starlight |38|115| 40| 36| 18|Fme:20,Int+4,Luk+1|Dark Gollem | Blue Calas |48|145| 50| 44| 22|Int+1,Luk+4,MP+20 |Umti | Red Calas |48|145| 50| 44| 22|Int+1,Luk+4,MP+20 |Umti | Orange Calas |48|145| 50| 44| 22|Int+4,Luk+1,MP+20 |Croko | White Calas |48|145| 50| 44| 22|Int+4,Luk+1,MP+20 |Croko | Dark Calas |48|145| 50| 44| 22|Int+4,Luk+1,MP+20 |Croko | Blue Anakaroon |58|175| 60| 52| 26|Int+1,Luk+5,MP+25 |Clang | Red Anakaroon |58|175| 60| 52| 26|Int+1,Luk+5,MP+25 |Clang | White Anakaroon |58|175| 60| 52| 26|Int+5,Luk+1,MP+25 |Red Drake | Dark Anakaroon |58|175| 60| 52| 26|Int+5,Luk+1,MP+25 |Red Drake | | | | | | |Fme:20 | | ------------------------------------------------------------------------------ Blue Bathrobe |30| -| -| 30| - |Avoid+10,1.5 x |Jack | | | | | | |heal rate in Sauna| | ------------------------------------------------------------------------------ o Jack: Jack Swetty's Secret Book Lv 30 Quest =-=-=-=-=-=-=-= Female Overall =-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Name |LV|Int|Luk|Wep|Mag|Other |Location | ------------------------------------------------------------------------------ Purple Doroness Robe|23| 70| 25| 24| 12|MP+30 |Ellinia | Red Doroness Robe |23| 70| 25| 24| 12|HP+30 |Ellinia | Brown Doroness Robe |23| 70| 25| 24| 12|Int+3 |Ellinia,Jr Wraith | Dark Moonlight |38|115| 40| 36| 18|Fme:20,Int+4,Luk+1|Croko | Purple Moonlight |38|115| 40| 36| 18|Int+1,Luk+4 |Zombie Lupin | Blue Moonlight |38|115| 40| 36| 18|Int+1,Luk+4 |Zombie Lupin | Red Moonlight |38|115| 40| 36| 18|Int+4,Luk+1 |Croko | Brown Moonlight |38|115| 40| 36| 18|Int+4,Luk+1 |Croko | Dark Calaf |48|145| 50| 44| 22|MP+20,Int+4,Luk+1 |Wild Cargo | | | | | | |Fme:20 | | Blue Calaf |48|145| 50| 44| 22|Int+1,Luk+4,MP+20 |Clang | Red Calaf |48|145| 50| 44| 22|Int+1,Luk+4,MP+20 |Clang | White Calaf |48|145| 50| 44| 22|Int+4,Luk+1,MP+20 |Wild Cargo | Orange Calaf |48|145| 50| 44| 22|Int+4,Luk+1,MP+20 |Wild Cargo | Blue Anakamoon |58|175| 60| 52| 22|Int+1,Luk+5,MP+25 |All Drakes | Red Anakamoon |58|175| 60| 52| 22|Int+1,Luk+5,MP+25 |All Drakes | White Anakamoon |58|175| 60| 52| 22|Int+5,Luk+1,MP+25 |Wild Cargo | Dark Anakamoon |58|175| 60| 52| 22|Int+5,Luk+1,MP+25 |Wild Cargo | ------------------------------------------------------------------------------ Red Bathrobe |30| -| -| 30| - |Avoid+10,1.5 x |Jack | | | | | | |heal rate in Sauna| | ------------------------------------------------------------------------------ o Jack: Jack Swetty's Secret Book Lv 30 Quest =-=-=-= Shield =-=-=-= ------------------------------------------------------------------------------ Name |LV|Int|Luk|Wep|Mag|Other |Location | ------------------------------------------------------------------------------ Wooden Shield*| 5| - | - | 5| - | - |Lith Harbour,Dark Stump | Pan lid* |10| - | - | 10| - | - |Green Mushroom | ------------------------------------------------------------------------------ =-=-=-= Gloves =-=-=-= ------------------------------------------------------------------------------ Name |LV|Int|Luk|Wep|Mag|Other |Location | ------------------------------------------------------------------------------ Lemona |15| 48| 18| 4| - | - |Etran,Slime | Blue Morrican |20| 62| 23| 6| - | - |Etran,Copper Drake | Green Morrican |20| 62| 23| 7| - |Int+1 |Etran | Purple Morrican|20| 62| 23| 8| - |Int+2 |Etran | Ocean Mesana |25| 78| 28| 8| - | - |Etran,Evil Eye,Cold Eye | Blood Mesana |25| 78| 28| 9| - |Int+1 |Etran,Taurospear | Dark Mesana |25| 78| 28| 10| - |Int+2 |Etran | Red Lutia |30| 92| 33| 10| - | - |Etran | Blue Lutia |30| 92| 33| 11| - |Int+1 |Etran | Black Lutia |30| 92| 33| 12| - |Int+2 |Etran | Red Noel |35|108| 38| 12| - | - |Etran,Zombie Lupin,John | Blue Noel |35|108| 38| 13| - |Int+1 |Etran | Dark Noel |35|108| 38| 14| - |Int+2 |Etran | Red Arten |40|128| 43| 14| - |Int+1 |Etran | Blue Arten |40|128| 43| 15| - |Int+2 |Etran | Dark Arten |40|128| 43| 16| - |Int+3 |Etran | Red Pennance |50|145| 50| 18| - |Int+1 |Etran | Blue Pennance |50|145| 50| 19| - |Int+2,MP+15 |Etran | Dark Pennance |50|145| 50| 20| - |Int+3,MP+30 |Etran | Steel Manute |60|188| 63| 22| 3|Int,Luk+1 |Etran | Gold Manute |60|188| 63| 22| 3|Int+2,Luk+1,MP+15|Etran | Dark Manute |60|188| 63| 22| 3|Int+3,Luk+1,MP+30|Etran | ------------------------------------------------------------------------------ Work Glove* |10| -| -| 2| - | - |Stirge,JM | ------------------------------------------------------------------------------ o John: John's Blue Viola Lv 30 Quest. Always get Black Noel for magician. o JM : JM From Tha Streetz in Kerning City. =-=-=-= Shoes =-=-=-= ------------------------------------------------------------------------------ Name |LV|Int|Luk|Wep|Mag|Other |Location | ------------------------------------------------------------------------------ Brown Coach |10| - | - | 3| 1| - |Ellinia | Yellow Coach |10| - | - | 3| 1| - |Ellinia | Blue Coach |10| - | - | 3| 1| - |Stirge,Ellinia | Beige Neatty |15| 48| 18| 5| 2| - |Slime,Ellinia | Black Neatty |15| 48| 18| 5| 2| - |Ellinia | Blue Jewelry Shoes |20| 62| 23| 7| 3|Int+1 |Chris,Zom Lupin | Purple Jewelry Shoes |20| 62| 23| 7| 3|Int+1 |Chris | Red Jewelry Shoes |20| 62| 23| 7| 3|Int+1 |Chris | Silver Windshoes |25| 78| 28| 9| 4|Int+1 |Chris | Yellow Windshoes |25| 78| 28| 9| 4|Int+1 |Chris | Black Windshoes |25| 78| 28| 9| 4|Int+1 |Chris | Red Magicshoes |30| 85| 30| 11| 5|Int+1 |Chris | Blue Magicshoes |30| 85| 30| 11| 5|Int+1 |Chris | White Magicshoes |30| 85| 30| 11| 5|Int+1 |Chris,All Drakes| Black Magicshoes |30| 85| 30| 11| 5|Int+2 |Chris,Zom Lupin | Purple Salt Shoes |35|108| 38| 13| 6|Luk+1,MP+10 |Chris | Red Salt Shoes |35|108| 38| 13| 6|Int+1,MP+10 |Chris,Copper Drk| Black Salt Shoes |35|108| 38| 13| 6|Int+1,Luk+1 |Chris | Red Moon Shoes |40|128| 43| 15| 7|Luk+2,MP+5 |Chris,Taurospear| Blue Moon Shoes |40|128| 43| 15| 7|Luk+2,MP+5 |Chris | Gold Moon Shoes |40|128| 43| 15| 7|Int+2,MP+5 |Chris | Dark Moon Shoes |40|128| 43| 15| 7|Int+2,Luk+1,MP+10 |Chris | Pink Gold-Winded Sh |50|158| 53| 19| 9|Luk+3 |Chris | Blue Gold-Winded Sh |50|158| 53| 19| 9|Int+2,Luk+1 |Chris | Purple Gold-Winded Sh|50|158| 53| 19| 9|Int+2,Luk+1 |Chris | Green Gold-Winded Sh |50|158| 53| 19| 9|Int+3 |Chris | Pink Ankle Boots |60|188| 63| 23| 11|Int+1,Luk+3 |Chris | Green Ankle Boots |60|188| 63| 23| 11|Int+2,Luk+2 |Chris | Orange Ankle Boots |60|188| 63| 23| 11|Int+3,Luk+1 |Chris | Blue Ankle Boots |60|188| 63| 23| 11|Int+3,Luk+1 |Chris | ------------------------------------------------------------------------------ Leather Sandals* | -| - | - | 2| - | - |Lith,Red Snail | Red Rubber Boots* | -| - | - | 2| - | - |Lith | Yellow Rubber Boots* | -| - | - | 2| - | - |Lith | Blue Rubber Boots* | -| - | - | 2| - | - |Lith | Old Black Rubber Sh* |11| - | - | 4| - |Spd+2 |Kerning, Orange | | | | | | | |Mushroom | Nasty Old Rubber Sh* |11| - | - | 4| - |Spd+2 |Kerning | Old White Rubber Sh* |11| - | - | 4| - |Spd+2 |Kerning | Bronze Aroa Shoes* |16| - | - | 7| - | - |Lith,Axe Stump | Brown Aroa Shoes* |16| - | - | 7| - | - |Lith | Green Aroa Shoes* |16| - | - | 7| - | - |Lith | Blue Dorothy Shoes* |21| - | - | 10| - | - |Lith | Red Dorothy Shoes* |21| - | - | 10| - | - |Lith | Brown Dorothy Shoes* |21| - | - | 10| - | - |Lith | Red-Leathered Shoes* |26| - | - | 13| - |Spd+3 |Henesys | Orange Leather Shoes*|26| - | - | 13| - |Spd+3 |Henesys | Pink Leather Shoes* |26| - | - | 13| - |Spd+3 |Henesys | Blue Leather Shoes* |26| - | - | 13| - |Spd+3 |Henesys | Blue Sneakers* |31| - | - | 16| - | - |Henesys,Lupin | Red Sneakers* |31| - | - | 16| - | - |Henesys | ------------------------------------------------------------------------------ o Chris: Chrishrama the monk in front of Hotel in Sleepywood. =-=-=-= Earring =-=-=-= ------------------------------------------------------------------------------ Name |LV|Mag Def|Other |Location | ------------------------------------------------------------------------------ One Side-Only Earring* |15| - | - |Henesys,Octopus | Amethyst Earring* |15| - | - |Henesys,Red Snail | Yellow Square Earring* |20| - | - |Evil Eye | Weights Earring* |20| - | - |Zom Mushroom, Wild Boar | Red Cross Earring* |25| 5 | - |Alex | Gold Ring* |25| 5 | - |Alex | Emerald Earring* |30| 10 | - |All Wraith,Alex | Lightning Earring* |30| 10 | - |Red Drake,Alex | Star Earring* |30| 10 | - |Zom Lupin | Sapphire Earring* |35| 15 | - |All Drake | Cat�s Eye* |35| 15 | - |Lorang | Blue Moon* |40| 20 | - |Wild Cargo | Red-Hearted Earring* |50| 30 | - |Mushmom | Skull Earring* |50| 30 | - |Taurospear | ------------------------------------------------------------------------------ o Alex: Alex the Runaway Kid Quest Lv 20 =-=-= Cape =-=-= ------------------------------------------------------------------------------ Name |LV|Int|Luk|Wep|Mag|Other |Location | ------------------------------------------------------------------------------ Black Napoleon�s* |50| - | - | 10| 15| - |Zombie Lupin | White Napoleon�s* |50| - | - | 10| 15| - |All Wraith | ------------------------------------------------------------------------------ =-=-=-=-= Weapons =-=-=-=-= ------------------------------------------------------------------------------ Name |LV|Type|Speed|Wep|Mag|Other |Location | ------------------------------------------------------------------------------ Old Gladius* | 0|OHS |VFast| 10| - | - |Manji | Sky-Blue Umbrella*| 0|OHS |VFast| 15| 15| - |Lorang | Wooden Basball Bt*| 0|THS |VFast| 20| - | - |Axe Stump | Hand Axe* | 0|OHA |VFast| 17| - | - |Lith,Shroom | Bat* | 0|OHB |VFast| 19| - | - |Lith,Stump | Razorheaded Daggr*| 5|Dag |VFast| 20| - | - |Lith | Fruits Dagger* | 8|Dag |Fast | 22| - | - |Lith | Sword* |10|OHS |VFast| 17| - | - |Lith,Green Snail,Red Snail | Karl Sword* |10|OHS |VFast| 27| - | - |Lith,Perion,Henesys,Kerning | Double Axe* |10|OHA |VFast| 27| - | - |Lith,Orange Mush,Dark Stump | Leather Purse* |15|OHB |VFast| 34| - |Str:20 |Henesys,Red Snail | Mace |15|OHB |VFast| 34| - |Str:20 |Perion,Green Mushroom | 007 Suitcase* |20|OHB |VFast| 39| - |Str:25 |Henesys | Iron Mace |20|OHB |VFast| 39| - |Str:25 |Perion,Ellinia,Blue Snail | Silver Snowboard* |24|Pole|Slow | 44| - | - |Evil Eye | Plunger* |25|OHB |VFast| 44| - |Str:30 |Kerning,Ligator | Fusion Mace |25|OHB |Fast | 44| - |Str:25 |Perion | Alumi Baseball Bt*|30|THS |Norm | 48| - | - |Lupin | Hard Candy* |30|OHB |Fast | 15| - | - |Curse Eye | Red Whip* |35|OHS |VFast| 47| - |Spd+15 |Wraith | Yellow Umbrella* |40|OHS |VFast| 54| 42| - |Clang | Dark Snowboard* |48|Pole|Slow | 66| - | - |Dark Gollem | ------------------------------------------------------------------------------ o Manji: Manji's Sword Lv 45 Quest o The Razorheaded and Fruits dagger can be obtained from the Biggs collection of Items quest on Maple Island. o VFast: Very Fast o Dag: Dagger o OHS: One Handed Sword o THS: Two Handed Sword o OHA: One Handed Axe o OHB: One Handed Blunt Weapon o Pole: Polearm ------------------------------------------------------------------------------- 12)Item Creation ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-= Etran (Ellinia) =-=-=-=-=-=-=-=-= =[Make A Wand]= *Wooden Wand* (Lv 8): 5 Proccessed Wood, 1000 Mesos. *Hard Wood Wand* (Lv 13) 10 Proccessed Wood,50 Orange Mushroom Top, 3000 Mesos. *Metal Wand* (Lv 18) 1 Steel, 30 Blue Mushroom Top, 5 Screws, 5000 Mesos. *Ice Wand* (Lv 23) 2 Mithril, 1 Piece of Ice, 10 Screws, 12000 Mesos. *Mithril Wand* (Lv 28) 3 Mithril, 1 Aquamarine, 10 Screws, 30000 Mesos. *Wizard Wand* (Lv 33) 5 Topaz, 3 Mithril, 1 Steel, 15 Screws, 60000 Mesos. *Fairy Wand* (Lv 38) 5 Topaz, 5 Sapphire, 1 Diamond, 1 Fairy Wing, 20 Screws, 120000 Mesos. *Cromi* (Lv 48) 4 Gold, 3 Emerald, 2 Diamond, 1 Aquamarine, 1 Piece of Ice, 30 Screws, 200000 Mesos. =[Make A Staff]= *Wooden Staff* (Lv 10) 5 Proccessed Wood, 2000 Mesos. *Sapphire Staff* (Lv 15) 1 Sapphire, 1 Steel, 5 Screws, 2000 Mesos. *Emerald Staff* (Lv 15) 1 Emerald, 1 Steel, 5 Screws, 2000 Mesos. *Old Wooden Staff* (Lv 20) 50 Proccessed Wood, 1 Steel, 10 Screws, 5000 Mesos. *Wizard Staff* (Lv 25) 2 Topaz, 1 Amethyst, 1 Steel, 15 Screws, 12000 Mesos. *Arc Staff* (Lv 45) 3 Steel, 5 Amethyst, 5 Topaz, 5 Sapphire, 1 Fairy Wing, 50 Slime Bubbles, 30 Screws, 180000 Mesos. =[Make A Glove]= *Lemona* (Lv 15) 15 Leather, 7000 Mesos. *Blue Morrican* (Lv 20) 30 Leather, 1 Steel, 15000 Mesos. *Ocean Mesana* (Lv 25) 50 Leather, 2 Gold, 20000 Mesos. *Red Lutia* (Lv 30) 60 Leather, 1 Topaz, 2 Garnet, 25000 Mesos. *Red Noel* (Lv 35) 70 Leather, 1 Gold, 3 Steel, 2 Garnet, 30000 Mesos. *Red Arten* (Lv 40) 80 Leather, 3 Garnet, 3 Topaz, 30 Screws, 40000 Mesos. *Red Pennance* (Lv 50) 3 Garnet, 2 Gold, 35 Dragon Skins, 40 Screws, 50000 Mesos. *Steel Manute* (Lv 60) 1 Moon Rock, 8 Steel, 1 Diamond, 50 Dragon Skins, 50 Screws, 70000 Mesos. =[Upgrade A Glove]= *Green Morrican* (Lv 20) Bonus: Int +1 1 Blue Morrican, 1 Emerald, 20000 Mesos. *Purple Morrican* (Lv 20) Bonus: Int +2 1 Blue Morrican, 2 Amethyst, 25000 Mesos. *Blood Mesana* (Lv 25) Bonus: Int +1 1 Ocean Mesana, 3 Garnet, 30000 Mesos. *Dark Mesana* (Lv 25) Bonus: Int +2 1 Ocean Mesana, 1 Black Crystal, 40000 Mesos. *Blue Lutia* (Lv 30) Bonus: Int +1 1 Red Lutia, 3 Sapphire, 35000 Mesos. *Blue Noel* (Lv 35) Bonus: Int +1 1 Red Noel, 3 Sapphire, 40000 Mesos. *Dark Noel* (Lv 35) Bonus: Int +2 1 Red Noel, 1 Black Crystal, 45000 Mesos. *Blue Arten* (Lv 40) Bonus: Int +2 1 Red Arten, 4 Aquamarine, 45000 Mesos. *Dark Arten* (Lv 40) Bonus: Int +3 1 Red Arten, 2 Black Crystal, 50000 Mesos. *Blue Pennance* (Lv 50) Bonus: Int +2, MP +15 1 Red Pennance, 5 Aquamarine, 55000 Mesos. *Dark Pennance* (Lv 50) Bonus: Int +3, MP +30 1 Red Pennance, 3 Black Crystal, 60000 Mesos. *Gold Manute* (Lv 60) Bonus: Int +2, Luk +1, MP +15 1 Steel Manute, 3 Silver, 5 Gold, 70000 Mesos. *Dark Manute* (Lv 60) Bonus: Int +3, Luk +1, MP +30 1 Steel Manute, 2 Black Crystal, 3 Gold, 80000 Mesos. =[Upgrade A Hat]= *Steel Goku's Headpiece* (Lv 30) Bonus: Int +1 1 Bronze Goku's Headpiece, 3 Steel, 40000 Mesos. *Gold Goku's Headpiece* (Lv 30) Bonus: Int +2 1 Bronze Goku's Headpiece, 3 Gold, 50000 Mesos. =-=-=-=-=-=-=-=-=-=-= Mr Thunder (Perion) =-=-=-=-=-=-=-=-=-=-= =[Upgrading A Helmet]= *Blue Metal Gear* (Lv 15) Bonus: Str +1 1 Metal Gear, 1 Mithril, 300 Mesos. *Yellow Metal Gear* (Lv 15) Bonus: Dex +1 1 Metal Gear, 1 Gold, 500 Mesos. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= JM from Tha Streetz (Kerning City) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =[Making A Glove]= *Work Glove* (Lv 10) 15 Leather, 1000 Mesos. =-=-=-=-=-=-=-=-=-=-=-= Chishrama (Sleepywood) =-=-=-=-=-=-=-=-=-=-=-= =[Making Magician Shoes]= *Blue Jewelry Shoes* (Lv 20) Bonus: Int +1 1 Sapphire, 30 Leather, 5 Screws, 3000 Mesos. *Purple Jewelry Shoes* (Lv 20) Bonus: Int +1 1 Amethyst, 30 Leather, 5 Screws, 3000 Mesos. *Red Jewelry Shoes* (Lv 20) Bonus: Int +1 1 Garnet, 30 Leather, 5 Screws, 3000 Mesos. *Silver Wind Shoes* (Lv 25) Bonus: Int +1 1 Silver, 35 Leather, 10 Screws, 8000 Mesos. *Yellow Wind Shoes* (Lv 25) Bonus: Int +1 1 Topaz, 35 Leather, 10 Screws, 8000 Mesos. *Black Wind Shoes* (Lv 25) Bonus: Int +1 1 Opal, 35 Leather, 10 Screws, 8000 Mesos. *Red Magic Shoes* (Lv 30) Bonus: Int +1 2 Garnet, 50 Leather, 15 Screws, 18000 Mesos. *Blue Magic Shoes* (Lv 30) Bonus: Int +1 2 Aquamarine, 50 Leather, 15 Screws, 18000 Mesos. *White Magic Shoes* (Lv 30) Bonus: Int +1 2 Silver, 50 Leather, 15 Screws, 18000 Mesos. *Black Magic Shoes* (Lv 30) Bonus: Int +2 1 Black Crystal, 50 Leather, 15 Screws, 18000 Mesos. *Purple Salt Shoes* (Lv 35) Bonus: Luk +1, MP +10 3 Amethyst, 1 Topaz, 30 Leather, 15 Dragon Skins, 20 Screws, 20000 Mesos. *Red Salt Shoes* (Lv 35) Bonus: Int +1, MP +10 3 Garnet, 1 Topaz, 30 Leather, 15 Dragon Skins, 20 Screws, 20000 Mesos. *Black Salt Shoes* (Lv 35) Bonus: Luk +1, Int +1 2 Black Crystal, 1 Topaz, 40 Leather, 25 Dragon Skins, 20 Screws, 22000 Mesos. *Red Moon Shoes* (Lv 40) Bonus: Luk +2, MP +5 4 Garnet, 40 Dragon Skins, 35 Lorang's Claw, 25 Screws, 30000 Mesos. *Blue Moon Shoes* (Lv 40) Bonus: Luk +2, MP +5 4 Sapphire, 40 Dragon Skins, 70 Bubbling's Huge Bubble, 25 Screws, 30000 Mesos. *Gold Moon Shoes* (Lv 40) Bonus: Int +2, MP +5 2 Gold, 1 Diamond, 40 Dragon Skins, 20 Wild Cargo's Eye, 25 Screws, 35000 Mesos. *Dark Moon Shoes* (Lv 40) Bonus: Int +2, MP +5 2 Black Crystal, 1 Diamond, 40 Dragon Skins, 30 Drake's Skull, 30 Screws, 40000 Mesos. *Pink Gold-Winded Shoes* (Lv 50) Bonus: Luk +3 1 Rock of a Star, 3 Gold, 3 Garnet, 60 Dragon Skins, 40 Screws, 50000 Mesos. *Blue Gold-Winded Shoes* (Lv 50) Bonus: Luk +2, Int +1 1 Rock of a Star, 3 Gold, 3 Sapphire, 60 Dragon Skins, 40 Screws, 50000 Mesos. *Purple Gold-Winded Shoes* (Lv 50) Bonus: Luk +1, Int +2 1 Rock of a Star, 3 Gold, 3 Amethyst, 60 Dragon Skins, 40 Screws, 50000 Mesos. *Green Gold-Winded Shoes* (Lv 50) Bonus: Int +3 1 Rock of a Star, 3 Gold, 3 Emerald, 60 Dragon Skins, 40 Screws, 50000 Mesos. *Pink Ankle Boots* (Lv 60) Bonus: Int +1, Luk +3 1 Rock of a Star, 4 Gold, 5 Orihalcon, 70 Dragon Skins, 50 Screws, 60000 Mesos. *Green Ankle Boots* (Lv 60) Bonus: Int +2, Luk +2 1 Rock of a Star, 4 Gold, 5 Emerald, 70 Dragon Skins, 50 Screws, 60000 Mesos. *Orange Ankle Boots* (Lv 60) Bonus: Int +3, Luk +1 1 Rock of a Star, 4 Gold, 5 Adamantium, 70 Dragon Skins, 50 Screws, 60000 Mesos. *Blue Ankle Boots* (Lv 60) Bonus: Int +3, Luk +1 1 Rock of a Star, 4 Gold, 5 Aquamarine, 70 Dragon Skins, 50 Screws, 60000 Mesos. ------------------------------------------------------------------------------- 13)My Story...If anyone is interested :) ------------------------------------------------------------------------------- Kk. Lets start with my first contact with Maple Story. It all starts one fine day in Runescape, when some of my friends broached the topic of Maple Story. Unwilling to jump to a new game so soon, i had to ask a few questions. Well,its a bad start. My friend told me about how horrible Mushrooms are. He described a pack of those evil terrible Mushrooms, and when he jumped into their midst, he can't escape. He was tossed around like a rag doll, untill he is finally killed valiantly in battle. Well, Bowser0 is the guy im talking about here. "Ok, so there are these Mushroom crowds. Sounds bad but maybe if I don't mess around with them," I thought to myself. There still isn't drive to push me into the marvelous world of Maple Story, yet . After few days later, a terrible tale came to my ears: Horrible monkeys, Lupins that is. They throw bananas that does 100+ damage, my friend being only a few hundred HP. Imagining a street full of those, I shunned from Maple Story... Until, one of my friend in school, Fergh, told me that he is going to join Maple Story. Hes been talking about how it looks like Mario in terms of the jumping and how RPG it is. Well, no harm trying out isnt it? I downloaded the client soon afterwards, began my first trip into the World as Draglung the Warrior. I have always used warriors in other RPGs since i like the way they can attack without limitations, being brave and upfront in battle. A funny thing to say, as soon as im addicted to it, the big server check thing that extend beyond time frame occurred on the 2nd day. Did that quench my onterest in the game. My answer is a big NO! Why? Because the pause fueled my interest further. Anyway, after days of familarising myself in the game, i found myself a level 25 warrior. But my interest has faded. One major reason: I made a grave mistake . I put 12 points into HP! These points could have been into my Dex. Ends up im a bad aimer, always miss and taking damage. My major turning point comes when i met Fex85. That fine day im spending my time in the Tree Dungeon, minding my own business. Then this Level 33 magician came in. Did his powerful 1 hit KO on those mushrooms. Whoa! I made this friend since we had a nice little chat over there. From this pro mage, i got to know the super rare Pan Lid, Goku's Headpiece and other magician wares. The last straw came from Fergh. He wasnt Fergh before, he had an older account whose name i have long forgotten. Fergh has abandoned his previous account to become a magician! Seeing his daring choice, i switched over to magician. From that day on, Draglung0 is born! I find magician a fun job....As of the time i have typed this, im already a level 41 Ice/Lightning Wizard. ------------------------------------------------------------------------------- 14)Getting into a Party ------------------------------------------------------------------------------- Party, an important way for players to gang up on super powerful creatures and also train faster. In a party, each member gets more total experience from the monsters and if all members are equally efficient, it creates faster levelling for people. However, the person who makes the kill gets most experience and members with lower levels receive less experience than members with higher levels. Lastly, monsters with high levels will also cause low level members to gain less or even no experience for being in the party. If you have decided to join a party, lets see the role of the different magicians in the party: =-=-=-=-=-=-=-=-=-= Magician(1st Job) =-=-=-=-=-=-=-=-=-= Before you get a decent Magic Claw attack and is using pathetic Energy Bolt to level, you will be leeching the party's experience. Try to party with players around less than level 30, or else you will receive pathetic 1 or even no experience. Please note that if you are below level 10, you will be recieving too little experience form players above level 20 so join a party of level 15 to 19s. Make sure you ask these players if they will let you leech for a while , that is gain free experience. If they agree, just sit there and idle. After a level hopefully, thank the guy and move on with your own life. Anyway, if you plan to leech, don't fight. Because a large percentage of your experience will be diverted to the high levels, it is pointless to fight on your own. If you are already started into level 15-29, it is alright to form a party with similar levels to gang up on powerful creatures like evil eyes, fire boars. You shall stop leeching if you are capable of fighting. I have seen level 20+ players begging to leech, this is really senseless and lazy since they already possesses the ability to train independently. =-=-=-=-=-=-=-=-=-=-=-= Ice/Lightning(2nd Job) =-=-=-=-=-=-=-=-=-=-=-= *Ice* Equiped with the ability to freeze enemies, you should be ahead of the party to freeze the enemy, even if your Cold Beam is lower in level. This is to hold the enemy in place as your party pummels them with attacks. However, using ice is not absolutely neccesary if you train on lower level monsters that can be knocked back. For monsters with much higher level than your party, they will not be knocked back and you people will sometimes miss. Freeze them!! When you maxed out ice, it is very annoying as your ice spells do heavy damage . I once party with an Ice wizard who went around blasting monsters with Cold Beam and killing them swiftly. So no point fighting close to your party as you will be snatching most kills. Move on quietly to somewhere else to train. Of cause unless your party faces a super strong enemy and needs you to freeze it. *Lightning* Oh man I love to party with lightning wizards even though im one myself. When training on lower levels, you can see these lightning wizard diving into the midst of monsters and after some chaos, you will see lots of experience gained. Against higher level monsters, you need to max out lightning to deal decent damage sufficient to kill them. You also need a Cleric to do full time healing while you blast away with thunder. I once partner with a Cleric and wreck havoc at crowds of Red Drake, Cold Eyes and even Wild Cargo. =-=-=-=-=-=-=-=-=-=-=-= Fire/Poison(2nd Job) =-=-=-=-=-=-=-=-=-=-=-= *Fire* Fire wizards are power cannons. They do heavy damage without any special effect . So if a fire wizard joins a party, all they do is fire off as fast as possible. Not much tactics. *Poison* Seriously I don't expect people to put points into poison. If you do and get into a party, I don't know why you are there! This is because if you team up with your party on a powerful monster, they will be doing damage faster then you. If you are quietly fighting monsters by yourself away from your party, you will have to wait for a long time before the poison claims its victim. =-=-=-=-=-=-=-=-=-= Cleric(2nd Job) =-=-=-=-=-=-=-=-=-= Yeah I love clerics. They help you save on health potions and saves you from death. I have heard many praises for clerics and i believe most of them deserve it. Unfortunately, some clerics are selfish! They heal when they are damaged and will ignore their party members. Ends up people have to shout at the cleric to heal them. So, to be a good cleric, heal party members when they are close to you and are damaged. If they venture far away, heal them when they suddenly return close to you. It indicates they need free healing, no questions asked! ------------------------------------------------------------------------------- 15)Q & A ------------------------------------------------------------------------------- Q: Where can i find the Maple Staff(Lv 35, +100 maxHP) as shown on the Mapleglobal website? 31/12/2004 Pendejochi A: My guess is that the Maple Staff isn't ready for release yet. To prove my words, I have several evidences here. Firstly, i have checked numerous sites and it seems even the Japanese version has not released the Maple Staff. Furthermore, no one on maple global has mentioned finding a Maple Staff. Secondly, other Maple weapons are also not found yet. My buddy, Bowser0, also desire to own a Maple Bow. Like the Maple staff, no one has seen or talked about it. However, he heard a rumour about it being dropped by monsters on Ossyria. Lastly, you can check the Maple Global site under the Etc item and still see Jr.Yeti's Skin, Lunar Pixie's Moon Piece and other items found only on Ossyria. Hence there is a high chance that the Maple Staff will be released along with Ossyria, even though it is featured on the Maple Global site. P.S. Heard that Ossyria is going to be released soon. Lets wait patiently. Q: Why isn't Poison as good? There are people who put points into Poison. A: Well, I don't like Poison from the effect it does, but some people have their own preference, don't they? At most I can think of the following pros and cons: Pro: 1) Can hit and run. Then wait till the monster falls. 2) Effect last for a long time at max. 3) Can be used on Fire monsters. Con: 1) 40% chance of failing. 2) Easily being KSed. 3) Posion base damage reaches 70 only. 4) Monster killed over a long period, can hurt you in the meantime. 5) Useless on Boss such as Mushmom. 6) Useless when 3rd Job advancement comes out. Theres a skill in 3rd Job which deals fire damage and can poison. Cool. Q: From level 15-20, isn't Green Mushroom and Pigs a better choice? A: Well, its all personal choice. Like I say, Pigs are an alternative, but you have to face Ribbon Pigs too. Pigs also deal heavy damage and their longer HP require high Magic Claw which is not available at low levels unless mp regen and max mp increase is sacrificed. Pigs give 15 exp which is 1 and a half slimes. But their damage is much higher. Why take more damage? Green Mushroom sounds good too but they take a large portion of your HP off you . If you want to play obstacle fights, that is standing and hitting from safe spots, your training speed will greatly be compromised. If you are thinking of Hennesys training ground, think of those people KSing you with 1 hit KO. ------------------------------------------------------------------------------- 16)Monster Tactic ------------------------------------------------------------------------------- Haha, fighting monsters are about almost the core of this game. I thus create this monster tactic to give some good advice on how to fight monsters efficiently. However, every individual have their own style and so need not take my guide as the best. Discover your own unique tactics if you wish. =-=-=-=-=-= Knockback =-=-=-=-=-= Knockback is the effect of stunning the monster and psuhing it backwards temporary after you attack it with a spell. This is very important as it help avoid damage by keeping the monster at a safe distance away. Imagine the monster zooming towards you unstoppable! To succesfully knockback, you need: 1) High enough Magic. The level of Magic needed is affected by Intelligence, Equipment Bonus and temporary boost(Potions, Meditation etc). Hence, if you cannot knockback, try raising a few levels to get points to put into Int. Alernatively, use better equipment or drink some potions. The minimum level of Magic required to start knocking back the monster depends on the level of the monster you are fighting. The more advanced the monster, the higher your Magic needs to be. 2) The base damage of the spell. The higher the base damage the higher chance of knocking back. I got this idea from Croco. My Thunder Bolt with 60 base dmg can sometimes knockback yet my Magic Claw base dmg 40 cannot even affect the Croco. This like Magic also depend on the monster in question. Maybe some other factors influences this too. Welcome anybody to espress their findings. Anyway, the direction of knockback depends on the direction that the spell is shot from. Hence for Magic Claw, Energy Bolt and Fire Arrow etc they will always push the enemy away from you if successful. For Heal and Thunder Bolt, the direction of knockback depends on the direction the monster faces. The monster will always be pushed in the direction its back is facing. So if the monster's back faces you, it is likely it will injure you. =-=-=-=-=-= Teleport =-=-=-=-=-= Later when I discuss specific monster tactics, i will leave out teleport. What can I say? Teleport always prove useful in escaping from monsters. Heres some Teleport tactics: 1) Teleport away from fast approaching monsters. Useful against monsters which run faster than you do. After teleporting turn back and attack! 2) Cross over a monster without jumping over it. Teleport is essential as some monsters are too large for you to jump over them. 3) Hit & Run. Activate the attack spell then quickly cast teleport. This allow you to hit monsters within range when you activate the spell yet you get to teleport away to safety. This will not work if you reverse the process. This is because there is cooldown after teleport and you cannot cast the atack spell instantly. This might also bring you out of range of the monster you are trying to hit. This Hit & Run tactic is effective against monster with range attack such as Lupin and Umti. You need to hit them and quickly zoom out of their attack range. 4) Overcome natural obstacles. Teleport can help you access some unapproachable places where jumping cannot reach. This helps you to use the terrain more efficiently in fighting monsters. 5) Travelling long distance in a short time. This works wonder if you max out Teleport and teleporting cost 13 MP only! =-=-=-=-=-=-=-=-=-= Specific Monsters =-=-=-=-=-=-=-=-=-= *Snail/Blue Snail/Red Snail/Shroom* These monsters are small and they lack the ability to jump. It is easy to avoid them by jumping over their head. They are slow as well so you can easily kill them from a safe distance away. *Stump/Dark Stump/Axe Stump/Dark Axe Stump* They are also slow and unable to jump. However, their sheer body size makes it risky to jump over them. Best tactic is hit it and retreat then hit it again. *Slime/Bubbling* These slimes move at reasonable speed and can jump. I have situations where I attempt to jump over them and they suddenly leap up at me. Therefore, you can try to leap over them only if you are forced into dire situation. *Pig/Ribbon Pig/Iron Hog* Pigs are quite fast and they usually love to rush straight at you. Steady yourself and attack them, if they manage to get close, jump over them and their fast speed easily take themselves past you. *Green Mushroom/Horned Mushroom* They are small mushrooms and are unable to jump. You can leap over them if they are walking towards you. Not much tactic as they do not move very fast as well. *Orange Mushroom/Blue Mushroom/Zombie Mushroom* These monsters are like slimes. They can jump around and bounce around. One problem is they are too big for you to jump over. Never try to leap over them. Instead retreat or steady yourself in face of them. *Octopus* They are tall and cannot jump. Similarly you won't be able to jump over them. Just attack them as normal. The only problem is that them like to move around and if theres a lot of them, they will knock into you from both sides. *Stirge* They are very annoying. They fly around so its not easy for you to aim at. If you manage to anger them but not killing them, they will fly towards you and stay close to your body. This makes it very hard to hit them. If this happens, run for a long distance and while they come after you, hit them in their faces. If you use Thunder Bolt then its no problem at all. *Jr Necki* Tiny snakes which you will easily miss at low levels. My advice is hit them from afar and hold down your attack spell button until you confirm that they are dead. I know this because at higher levels when I can 1 hit KO them, I usually press Magic Claw once and sometimes miss! They are fast and if you miss them, jump over them and continue. *Wild Boar/Fire Boar* They are fast, wild and loves to jump! The best tactic is to stand still and knockback them. If there are too many of them, try leaping over them as they rush at you, scoring hits as you land. Eventually you can kill most of them. Sometimes if they jump at the same time as you, you will get hurt too. *Evil Eye/Cursed Eye/Cold Eye* They can jump and their body is long, making it difficult to jump over them. However, they are slow and likes to idle around sometimes. You must be careful as they can leap at you when they are pretty close. In mid-air, your attacks may not be able to target them. *Ligator/Croco* If you can knockback them, they are easy to kill. If not, they move fast enough to approcah you before you can kill them. In this case, you need Cold Beam to freeze them or simply use the Sewer terrain to attack them from adjacent platforms and watch them stare at you helplessly. *Wraith/Jr.Wraith* They drift around quickly and can easily hurt you. In the subway construction site B2/3, they spawn at random location and you can easily get hurt. Ideal place for clerics though. Other wizards can try to enter the portal in front of the ticketing machine and go deep in to find Wraiths and Jr.Wraiths. *Lupin/Undead Lupin* They are fairly fast and the most lethal weapon is their range banana attack. If you can freeze them, they are easy kill. Otherwise, you can hit them then run for a long distance. Then stand still and wait for them to come into range and attack them. Do not try to approach them yourself because they can start throwing bananas faster than you. *Umti* Pretty much same as Lupins but they move much slower. They use water spit as their range instead of banana. *Lorang/Clang* These crabs are fast. They can easily catch up with you. They are usually found in clusters so avoid them unless you have lightning. Their damage is heavy so try to attack them from adjacent platforms. They can jump pretty high so do not stay on shells for too long as they can jump up to get you. *Copper Drake/Drake* They are pretty massive and even teleport cannot ensure that you can cross over it. Single them out to attack when you can knockback them, otherwise you will suffer heavy losses when they gang up on you. *Red Drake* Cold Beam works wonder on them. Besides behaving same as other drakes, they have a fire ball range attack. The fire balls are slow and easy to avoid but it prevents you from attacking continuosly of cause unless you freeze them solid. Pretty much not very appetising to other classes. *Stone Golem/Dark Stone Golem* Very huge but very slow. Make use of their speed to attack them and running away occasionally to put distance between you can the Golems. They cannot catch up with you on a long stretch of clearing. *Malady* Pretty like Stirge except they really hurts.The forest where you find them is made up of platforms so its not easy to run and turn around to hit them. Try to jump all the way to the bottomost platform to start the fight. *Mushmom* Mushmom's touch is deadly, but its skill is worse. It can do an earthquake attack if you anger it so jump to avoid it. Best fighting it with a party. Get a thief to anger it and lure it to the extreme right and turn on Dark Sight to avoid damage, then people can jump off the rope on the left and start attacking . Finally return to the rope when Mushmom comes back and repeat the process again. *Wild Cargo* I attack these creatures from safe spots in Tunnel of Lost Lights II when they sometimes are trapped between different layers of rocky platform. This is the safest way because once you reach the Drake's Meal Table, there will be a horde of Cold Eyes and Wild Cargo! Scary so get a Lighting wizard and a cleric to do the dirty work. *Tauromancis/Taurospear* Very scary. Can 1 hit KO you if you are at low levels. Best fight them at high levels or use Cold Beam. If not you will suffer the wrath of their lightning area range attack. Last time my party went there my party member angers it. The resulting lightning hurts me too. Ouch. *Jr.Barlog* Havent fought it so I can't comment. ------------------------------------------------------------------------------- 17)Credits and Links ------------------------------------------------------------------------------- =-=-=-=-=-= Resources =-=-=-=-=-= *Maple Global Site*: http://www.mapleglobal.com Thanks for creating this game and for basic informations that i cant recall. However, its not detailed enough. *Maple Storium Forums*: http://www.maplestorium.com Good site to visit to check its database. Its forums is alos easy to navigate and the design is cool. Please join to find out more. *Maple Friends*: http://home1.catvmics.ne.jp/~m-ando/ A Japanese website but contains valuable information on Cleric 2nd job. Their Bless seems to max at level 20. *Taiwan Maple Story Fansite*: http://maple.playstar.idv.tw/job/cleric.htm Ooh, in chinese and i used it to double check for cleric 2nd job skills. Theres a difference in this site which says Bless needs Lv 5 Heal instead of Lv 5 Invincible. Can anyone confirm? Unfortunately, this site also shows that Bless max out at level 20 only. Hmmm. *Tide's Maple Story*: http://home.kimo.com.tw/tide_maplestory Great site to visit for Maple Story informations. Tide's Maple Story is in Chinese though. The MP recovery formula are adapted from this site. The item list is constructed with help from Tide's Maple Story site too. *Gamefaq*: http://www.gamefaqs.com Good for hosting game FAQs and a good site to check out walkthroughs for games. *Maplestory Notes* http://smile.poosan.net/maplecom One of the japenese sites which i recently explored to confirm some infomation that i used. =-=-=-=-=-=-=-= Special Thanks =-=-=-=-=-=-=-= Some Friends who helped make this guide what it is. Rich and Dennis for making Supercheats. The creators of Maplestory =-=-=-=-=-=-=-= Disclaimer =-=-=-=-=-=-=-= This guide is made for certain websites and may not be put on other ones.