.xm*f""??T?@hc. z@"` '~((!!!!!!!?*m. z$$$K ~~(/!!!!!!!!!Mh .f` "#$k'`~~\!!!!!!!!!!!MMc :" f*! ~:~(!!!!!!!!!!XHMk f " %n:~(!!!!!!!!!!!HMMM. d X~!~(!!!!!!!X!X!SMMR M : x:: :~~!>!!!!!!MNWXMMM@R n E ' * ueeeeiu(!!XUWWWWWXMRHMMM> :. E% E 8 .$$$$$$$$K!!$$$$$$$$&M$RMM> :"5 z % 3 $ 4$$$$$$$$!~!*$$$$$$$$!$MM$ :" ` K ": ?> # '#$$$$$#~!!!!TR$$$$$R?@MME z R ? %. 5 ^"""~~~:XW!!!!T?T!XSMMM~ :^ J ". ^s ?. ~~d$X$NX!!!!!!M!MM f :~ '+. #L *c:. .~"?!??!!!!!XX@M@~ z" .* '+ %L #c`"!+~~~!/!!!!!!@*TM8M z" .~ ": '%. 'C*X .!~!~!!!!!X!!!@RF .# + ": ^%. 9-MX!X!!X~H!!M!N!X$MM .#` +" #: "n 'L'!~M~)H!M!XX!$!XMXF .+` .z" #: ": R *H$@@$H$*@$@$@$%M~ z` +" %: `*L 'k' M!~M~X!!$!@H!tF z" z" *: ^*L "k ~~~!~!!!!!M!X* z* .+" "s ^*L '%:.~~~:!!!!XH" z# .*" #s ^%L ^"#4@UU@##" z# .*" #s ^%L z# .r" #s ^%. u# .r" #i '%. u# .@" #s ^%u# .@" #s x# .*" x#` .@%. x#` .d" "%. xf~ .r" #s "%. u x*` .r" #s "%. x. %Mu*` x*" #m. "%zX" :R(h x* "h..*dN. u@NM5e#> 7?dMRMh. z$@M@$#"#" *""*@MM$hL u@@MM8* "*$M@Mh. z$RRM8F" "N8@M$bL 5`RM$# 'R88f)R 'h.$" #$x* (the farther away you are, the more it looks like a skull) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Maple Story - Online MMORPG FAQ: Pirate FAQ Copyright (c) 2008 by Valenthyne -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Username: Valenthyne Email: [email protected] Table of Contents: For those who dont know, you can press Control (ctrl) + F (ctrl+f) and type in exactly what you need, for example, if you wanted the introduction, you would press ctrl+F and type in P1A,or if you wanted to look at the First job advancement, you wouldtype P3A. Most of the people who use walkthroughs are smart enoughto already know this, but sadly, there are those, such as you who still continue to read this, who dont know any better. The real Table of Contents: -P1A-Introduction -P2A-Legal stuff, and Version history -P3A-The start of the Pirate -P3B- -Starting as a Beginner -P3C- -Pirate Skill Distribution -P4A-The First Job Advancement -P4B- -The Infighter Build -P4C- -The Gunslinger Build -P5A-The Second Job Advancement -P5B- -The Infighter -P5C- -The Gunslinger -P6A-Training Spots -P7A-Any and all updates of 2008 -P8A-Credits and Special thanks -P9A-Coming soon -P1A-------------------------------------------------------------- Introduction Hey, i dont really feel like giving my full real name over the web, but my first name is Cameron. i Have a cleric named Valenthyne, and am working on a DragonKnight name MataRyuu (but still currently spearman) When the patch with pirates come out, i will be one of the first few to become one, (partly because i hardly sleep), and will just grind train myself to be a 4th job gunslinger (outcaster/captain), and will be named KitsuneHou (japanese for Fox Cannon). Expect anything pirate to be way overcostly, so be funded if you plan to go far. Another sidenote will be that everything else will drop in price, so this will benefit all the non-Pirates. -P2A-------------------------------------------------------------- This guide may not be reproduced under any circumstances except for personal/private use. It may not be placed on any of the sites not listed below without written permission. Use of this guide on any other or as part of a public display is strictly prohibited and is a violation of copyright. Sites that have permission to use this guide: Gamefaqs.com Hidden-street.net supercheats.com NOTE - If you see this guide on ANY other sites than the ones listed above, then please notify me. You should give me a few days though - it may just be that a new site got the guide and I haven't released an update as of yet. Give me a few days, then e-mail me. This is much appreciated. -------------------------------------------------------------------- -Version History V 0.1: just started it, found that collecting information on the pirate, was, a little harder than expected v 0.2: spent a few hours updating the skills, still not sure if they are named correctly v 0.3: Finished all of the first job skills and stats v 0.4: All second job is done V 0.5: its done, to my knowledge, but Gamefaqs refuses, saying lack_of_content. trying to fix v 0.6 Added a crazy ASCII picture that a friend slaved over for me (ty Azure) v 0.65 fixed legal stuff v 0.7 took the general training areas and added them in v 0.75 Made my guide look pretty d(^_^)b v 0.8 Fixed spelling errors Currently:scouring the seven internet seas for little bits and peices of information in this new class. ----------------------------------------------------------------- -P3A--------------------------------------------------------------------- To begin with, Pirates aren�t really released yet (at least not when this guide was created), but I managed to scrounge up enough Korean evidence to make a guide, lets begin shall we? -P3B- ----First Job � Pirate---- Stats needed � DEX + STR (This is interesting because the main stats are STR and DEX, but this class has a twist to its stat allocation. One of its divisions depends more on DEX, while the other needs more STR.) If you�re planning on making the Knuckle user, an Infighter, here�s what you need: *INFIGHTER:* DEX = LVL + 5 STR = All other SP And if you�re planning on the Gun wielding Gunslinger, your going to need *GUNSLINGER* STR = LVL DEX = All other SP So plan ahead With all the other standard class guides, try to land a 4/4 on INT and LUK, but a 5/4 or a 4/5 will work for you lazy people too. -P3C- ----Pirate Skill allocation---- Here are the skills: -=-=-=-=-=-=-=-=-=-=-=-=-=- Quick Motion [Passive, 20]: -=-=-=-=-=-=-=-=-=-=-=-=-=- Description: Similar to Nimble Body Level 1: Increases Accuracy +1, and Avoidability +1 Level 2: Increases Accuracy +2, and Avoidability +2 Level 3: Increases Accuracy +3, and Avoidability +3 Level 4: Increases Accuracy +4, and Avoidability +4 Level 5: Increases Accuracy +5, and Avoidability +5 Level 6: Increases Accuracy +6, and Avoidability +6 Level 7: Increases Accuracy +7, and Avoidability +7 Level 8: Increases Accuracy +8, and Avoidability +8 Level 9: Increases Accuracy +9, and Avoidability +9 Level 10: Increases Accuracy +10, and Avoidability +10 Level 11: Increases Accuracy +11, and Avoidability +11 Level 12: Increases Accuracy +12, and Avoidability +12 Level 13: Increases Accuracy +13, and Avoidability +13 Level 14: Increases Accuracy +14, and Avoidability +14 Level 15: Increases Accuracy +15, and Avoidability +15 Level 16: Increases Accuracy +16, and Avoidability +16 Level 17: Increases Accuracy +17, and Avoidability +17 Level 18: Increases Accuracy +18, and Avoidability +18 Level 19: Increases Accuracy +19, and Avoidability +19 Level 20: Increases Accuracy +20, and Avoidability +20 -=-=-=-=-=-=-=-=-=-=-=-=-= First Strike [Active, 20]: -=-=-=-=-=-=-=-=-=-=-=-=-= Description: Punches an enemy once. Level 1: -6 MP, 126% Damage, targets 1 Enemy Level 2: -6 MP, 132% Damage, targets 1 Enemy Level 3: -6 MP, 138% Damage, targets 1 Enemy Level 4: -6 MP, 144% Damage, targets 1 Enemy Level 5: -7 MP, 150% Damage, targets 1 Enemy Level 6: -7 MP, 156% Damage, targets 1 Enemy Level 7: -7 MP, 162% Damage, targets 1 Enemy Level 8: -8 MP, 168% Damage, targets 1 Enemy Level 9: -8 MP, 174% Damage, targets 1 Enemy Level 10: -9 MP, 180% Damage, targets 1 Enemy Level 11: -9 MP, 186% Damage, targets 1 Enemy Level 12: -10 MP, 192% Damage, targets 1 Enemy Level 13: -10 MP, 198% Damage, targets 1 Enemy Level 14: -11 MP, 204% Damage, targets 1 Enemy Level 15: -11 MP, 210% Damage, targets 1 Enemy Level 16: -12 MP, 216% Damage, targets 1 Enemy Level 17: -12 MP, 222% Damage, targets 1 Enemy Level 18: -13 MP, 228% Damage, targets 1 Enemy Level 19: -13 MP, 234% Damage, targets 1 Enemy Level 20: -14 MP, 240% Damage, targets 1 Enemy -=-=-=-=-=-=-=-=-=-=-=-=-=-= Back Flip Kick [Active, 20]: -=-=-=-=-=-=-=-=-=-=-=-=-=-= Description: The character executes a Back-flip kick and damages many monsters. Level 1: -8 MP, 84% Damage, targets 3 Enemies Level 2: -8 MP, 88% Damage, targets 3 Enemies Level 3: -8 MP, 92% Damage, targets 3 Enemies Level 4: -8 MP, 96% Damage, targets 3 Enemies Level 5: -9 MP, 100% Damage, targets 3 Enemies Level 6: -9 MP, 104% Damage, targets 4 Enemies Level 7: -9 MP, 108% Damage, targets 4 Enemies Level 8: -10 MP, 112% Damage, targets 4 Enemies Level 9: -10 MP, 116% Damage, targets 4 Enemies Level 10: -11 MP, 120% Damage, targets 4 Enemies Level 11: -11 MP, 124% Damage, targets 4 Enemies Level 12: -12 MP, 128% Damage, targets 4 Enemies Level 13: -12 MP, 132% Damage, targets 4 Enemies Level 14: -13 MP, 136% Damage, targets 4 Enemies Level 15: -13 MP, 140% Damage, targets 4 Enemies Level 16: -14 MP, 144% Damage, targets 5 Enemies Level 17: -14 MP, 148% Damage, targets 5 Enemies Level 18: -15 MP, 152% Damage, targets 5 Enemies Level 19: -15 MP, 156% Damage, targets 5 Enemies Level 20: -16 MP, 160% Damage, targets 6 Enemies -=-=-=-=-=-=-=-=-=-=-=-=- Double Shot [Active, 20]: -=-=-=-=-=-=-=-=-=-=-=-=- Description: Fires two bullets. Extremely weak but faster than Lucky Seven. Level 1: -5 MP, Uses 2 bullets, 61% Damage, 380 Range Level 2: -5 MP, Uses 2 bullets, 62% Damage, 380 Range Level 3: -5 MP, Uses 2 bullets, 63% Damage, 380 Range Level 4: -5 MP, Uses 2 bullets, 64% Damage, 380 Range Level 5: -6 MP, Uses 2 bullets, 65% Damage, 380 Range Level 6: -6 MP, Uses 2 bullets, 66% Damage, 380 Range Level 7: -6 MP, Uses 2 bullets, 67% Damage, 380 Range Level 8: -6 MP, Uses 2 bullets, 68% Damage, 380 Range Level 9: -7 MP, Uses 2 bullets, 69% Damage, 380 Range Level 10: -7 MP, Uses 2 bullets, 70% Damage, 380 Range Level 11: -7 MP, Uses 2 bullets, 71% Damage, 380 Range Level 12: -7 MP, Uses 2 bullets, 72% Damage, 380 Range Level 13: -8 MP, Uses 2 bullets, 73% Damage, 380 Range Level 14: -8 MP, Uses 2 bullets, 74% Damage, 380 Range Level 15: -8 MP, Uses 2 bullets, 75% Damage, 380 Range Level 16: -8 MP, Uses 2 bullets, 76% Damage, 380 Range Level 17: -9 MP, Uses 2 bullets, 77% Damage, 380 Range Level 18: -9 MP, Uses 2 bullets, 78% Damage, 380 Range Level 19: -9 MP, Uses 2 bullets, 79% Damage, 380 Range Level 20: -9 MP, Uses 2 bullets, 80% Damage, 380 Range -=-=-=-=-=-=-=-=-= Dash [Active, 10]: -=-=-=-=-=-=-=-=-= Description: Tap the arrow key twice to dash for a few seconds. Level 1: -14 MP, +12 Speed, +1 Jump, Lasts for 4 Seconds Level 2: -13 MP, +14 Speed, +2 Jump, Lasts for 4 Seconds Level 3: -12 MP, +16 Speed, +3 Jump, Lasts for 8 Seconds Level 4: -11 MP, +18 Speed, +4 Jump, Lasts for 8 Seconds Level 5: -10 MP, +20 Speed, +5 Jump, Lasts for 12 Seconds Level 6: -9 MP, +22 Speed, +6 Jump, Lasts for 12 Seconds Level 7: -8 MP, +24 Speed, +7 Jump, Lasts for 16 Seconds Level 8: -7 MP, +26 Speed, +8 Jump, Lasts for 16 Seconds Level 9: -6 MP, +28 Speed, +9 Jump, Lasts for 20 Seconds Level 10: -5 MP, +30 Speed, +10 Jump, Lasts for 20 Seconds -P4A- ///JOB ADVANCEMENT\\\ Upon arrival at Victoria Island, talk to Olaf and pick your job quest. Take the taxi to Nautilus Port and enter the submarine in the center of town. Walk to the right and enter a door with an "UP" arrow over it. this will take you to the top deck of the ship. Now, walk left and enter the farthest door. Inside is the bridge, where Kairin is located. Talk to Kairin and make the job advancement. -P4B- This is the more physical pirate, who leads your front line of party-ers, and you turn into an Infighter /INFIGHTER\ PIRATE LVL_SP_SKILL 10 _+1_Dash 11_+3_Backflip Kick 12_+3_Backflip Kick 13_+3_Backflip Kick 14_+3_Backflip Kick 15_+3_Backflip Kick 16_+3_Backflip Kick 17_+2_Backfip Kick (MAX) ___+1_Quick Motion 18_+3_Quick Motion 19_+3_Quick Motion 20_+3_Quick Motion 21_+3_Quick Motion 22_+3_Quick Motion 23_+3_Quick Motion 24_+1_Quick Motion (MAX) ___+2_Dash 25_+3_Dash 26_+3_Dash 27_+1_Dash (MAX) ___+2_First Strike 28_+3_First Strike 29_+3_First Strike 30_+3_First Strike Ending with Backflip kick �MAX Quick motion �MAX Dash �MAX First strike � 11AP ----------------------------------------------------- You can easily see this as being the buffed infighter, quick motion allows you to get in to huge mobs of monsters, and dodge lots, while attacking everything with your Mob skill Backflip Kick. Dash is actually a buffed down way of the mage teleport, and works by double tapping the arrow key. This will become a habit for you and you will dash everywhere later on. I didn�t max First strike, because even though it hits 230% damage, the back flip hits 130% to 6 enemies. This allows for huge mobbing. First strike is basically the warrior power strike, and only hits one enemy. Feel free to replace it with back flip kick, but I personally think back flip kick is more handy. ------------------------------------------------------ -P4C- Now along the lines of a Bowman/Assassin mix, your ranged pirate - the Gunslinger /GUNSLINGER\ PIRATE LVL_SP_SKILL 10 _+1_Dash 11_+3_Double Shot 12_+3_Double Shot 13_+3_Double Shot 14_+3_Double Shot 15_+3_Double Shot 16_+3_Double Shot 17_+2_Double Shot (MAX) ___+1_Quick Motion 18_+3_Quick Motion 19_+3_Quick Motion 20_+3_Quick Motion 21_+3_Quick Motion 22_+3_Quick Motion 23_+3_Quick Motion 24_+1_Quick Motion (MAX) ___+2_Dash 25_+3_Dash 26_+3_Dash 27_+1_Dash (MAX) ___+2_Backflip Kick 28_+3_Backflip Kick 29_+3_Backflip Kick 30_+3_Backflip Kick ------------------------------------------------------------------------- You can see the similarities, but the Gunslinger can perform all of his/her attacks way faster, meaning dash is a huge help too. Being a ranged attacker, the accuracy bonus on Quick Motion helps, while double shot is basically a powered down faster lucky seven. The gunslinger is the fastest class in the game, and its 4th job has the most interesting skill I have ever seen. ------------------------------------------------------------------------- -P5A- So that�s it for our first Pirate job, let�s get cracking on the second job... Excited? You should be! -/\- -\/- For the Second Job Advancement, return to Kairin at level 30. When you agree to take the 2nd job test, you will enter a map with a number of conveyor belts and a large number of octopus monsters. You must kill the octopus monsters with (your normal attack...?) when taking the Infighter test and with Double Shot when taking the Gunslinger test. If you can't hit the octopus with your main attacking skill, you'll know you're taking the wrong test! Continually defeat the Octopuses until you have collected all 15 of the items and then return to Kairin. You will depart the training room and be on the Bridge once more. Talk to Kairin again to complete the job advancement. ///2nd JOBS!\\\ -P5B- Alright, chosen the Infighter? If not scroll down below all this towards the Gunslinger. The infighter: a hyped cross Bandit/Page/Dragon knight If you choose to be Low Dex, you could deal the most damage in the game, but with all the same set backs, plus you need 20 Dex in the first place, to become a Pirate, you need to be heavily funded, and have buying smarts too. You need to scroll everything regularly, so if your still a beginner at scrolling, don�t bother going low-Dex, besides, this new class should still prove to be exciting, without trying low-Dex. Also, there wont be any maple guns and knuckles until the next anniversary, which might be around the same time that the pirate is actually released with the way these patches are going. Let�s get started on the skill list. ---------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= improving Max HP Increase [Passive, 10]: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Description: Increases your Max HP by a larger amount each level. Level 1: With each level up, this skill adds 3 more Max HP, and when using AP, 2 more Max HP. Level 2: With each level up, this skill adds 6 more Max HP, and when using AP, 4 more Max HP. Level 3: With each level up, this skill adds 9 more Max HP, and when using AP, 6 more Max HP. Level 4: With each level up, this skill adds 12 more Max HP, and when using AP, 8 more Max HP. Level 5: With each level up, this skill adds 15 more Max HP, and when using AP, 10 more Max HP. Level 6: With each level up, this skill adds 18 more Max HP, and when using AP, 12 more Max HP. Level 7: With each level up, this skill adds 21 more Max HP, and when using AP, 14 more Max HP. Level 8: With each level up, this skill adds 24 more Max HP, and when using AP, 16 more Max HP. Level 9: With each level up, this skill adds 27 more Max HP, and when using AP, 18 more Max HP. Level 10: With each level up, this skill adds 30 more Max HP, and when using AP, 20 more Max HP. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Knuckle Mastery [Passive, 20]: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Description: Increases mastery of Knuckles. Level 1: Mastery of Knuckle weapons 15%, Increases Accuracy +1 Level 2: Mastery of Knuckle weapons 15%, Increases Accuracy +2 Level 3: Mastery of Knuckle weapons 20%, Increases Accuracy +3 Level 4: Mastery of Knuckle weapons 20%, Increases Accuracy +4 Level 5: Mastery of Knuckle weapons 25%, Increases Accuracy +5 Level 6: Mastery of Knuckle weapons 25%, Increases Accuracy +6 Level 7: Mastery of Knuckle weapons 30%, Increases Accuracy +7 Level 8: Mastery of Knuckle weapons 30%, Increases Accuracy +8 Level 9: Mastery of Knuckle weapons 35%, Increases Accuracy +9 Level 10: Mastery of Knuckle weapons 35%, Increases Accuracy +10 Level 11: Mastery of Knuckle weapons 40%, Increases Accuracy +11 Level 12: Mastery of Knuckle weapons 40%, Increases Accuracy +12 Level 13: Mastery of Knuckle weapons 45%, Increases Accuracy +13 Level 14: Mastery of Knuckle weapons 45%, Increases Accuracy +14 Level 15: Mastery of Knuckle weapons 50%, Increases Accuracy +15 Level 16: Mastery of Knuckle weapons 50%, Increases Accuracy +16 Level 17: Mastery of Knuckle weapons 55%, Increases Accuracy +17 Level 18: Mastery of Knuckle weapons 55%, Increases Accuracy +18 Level 19: Mastery of Knuckle weapons 60%, Increases Accuracy +19 Level 20: Mastery of Knuckle weapons 60%, Increases Accuracy +20 -=-=-=-=-=-=-=-=-=-=-=-=-=-=- Knuckle Booster [Active, 20]: -=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pre-requisite: Level 5 Knuckle Mastery Description: Uses HP and MP to attack faster with Knuckle weapons. Level 1: -29 HP, -29 MP, Increases Knuckles attack speed for 10 Seconds Level 2: -28 HP, -28 MP, Increases Knuckles attack speed for 20 Seconds Level 3: -27 HP, -27 MP, Increases Knuckles attack speed for 30 Seconds Level 4: -26 HP, -26 MP, Increases Knuckles attack speed for 40 Seconds Level 5: -25 HP, -25 MP, Increases Knuckles attack speed for 50 Seconds Level 6: -24 HP, -24 MP, Increases Knuckles attack speed for 60 Seconds Level 7: -23 HP, -23 MP, Increases Knuckles attack speed for 70 Seconds Level 8: -22 HP, -22 MP, Increases Knuckles attack speed for 80 Seconds Level 9: -21 HP, -21 MP, Increases Knuckles attack speed for 90 Seconds Level 10: -20 HP, -20 MP, Increases Knuckles attack speed for 100 Seconds Level 11: -19 HP, -19 MP, Increases Knuckles attack speed for 110 Seconds Level 12: -18 HP, -18 MP, Increases Knuckles attack speed for 120 Seconds Level 13: -17 HP, -17 MP, Increases Knuckles attack speed for 130 Seconds Level 14: -16 HP, -16 MP, Increases Knuckles attack speed for 140 Seconds Level 15: -15 HP, -15 MP, Increases Knuckles attack speed for 150 Seconds Level 16: -14 HP, -14 MP, Increases Knuckles attack speed for 160 Seconds Level 17: -13 HP, -13 MP, Increases Knuckles attack speed for 170 Seconds Level 18: -12 HP, -12 MP, Increases Knuckles attack speed for 180 Seconds Level 19: -11 HP, -11 MP, Increases Knuckles attack speed for 190 Seconds Level 20: -10 HP, -10 MP, Increases Knuckles attack speed for 200 Seconds -=-=-=-=-=-=-=-=-=-=-=-=-=- Backspin Blow [Active, 20]: -=-=-=-=-=-=-=-=-=-=-=-=-=- Description: A backward elbow through several monsters, sends you sliding back. Level 1: -12 MP, 88% Damage, attacks up to 3 enemies Level 2: -12 MP, 96% Damage, attacks up to 3 enemies Level 3: -14 MP, 104% Damage, attacks up to 3 enemies Level 4: -14 MP, 112% Damage, attacks up to 3 enemies Level 5: -16 MP, 120% Damage, attacks up to 3 enemies Level 6: -16 MP, 128% Damage, attacks up to 3 enemies Level 7: -18 MP, 136% Damage, attacks up to 3 enemies Level 8: -18 MP, 144% Damage, attacks up to 3 enemies Level 9: -20 MP, 152% Damage, attacks up to 3 enemies Level 10: -20 MP, 160% Damage, attacks up to 3 enemies Level 11: -22 MP, 168% Damage, attacks up to 3 enemies Level 12: -22 MP, 176% Damage, attacks up to 3 enemies Level 13: -24 MP, 184% Damage, attacks up to 3 enemies Level 14: -24 MP, 192% Damage, attacks up to 3 enemies Level 15: -26 MP, 200% Damage, attacks up to 3 enemies Level 16: -26 MP, 208% Damage, attacks up to 3 enemies Level 17: -28 MP, 216% Damage, attacks up to 3 enemies Level 18: -28 MP, 224% Damage, attacks up to 3 enemies Level 19: -30 MP, 232% Damage, attacks up to 3 enemies Level 20: -30 MP, 240% Damage, attacks up to 3 enemies -=-=-=-=-=-=-=-=-=-=-=-=-=-=- Double Uppercut [Active, 20]: -=-=-=-=-=-=-=-=-=-=-=-=-=-=- Description: Attacks twice. This skill does not actually launch your character up into the air. Level 1: -15 MP, 100% Damage Level 2: -15 MP, 110% Damage Level 3: -15 MP, 120% Damage Level 4: -15 MP, 130% Damage Level 5: -15 MP, 140% Damage Level 6: -20 MP, 150% Damage Level 7: -20 MP, 160% Damage Level 8: -20 MP, 170% Damage Level 9: -20 MP, 180% Damage Level 10: -25 MP, 190% Damage Level 11: -25 MP, 200% Damage Level 12: -25 MP, 210% Damage Level 13: -25 MP, 220% Damage Level 14: -25 MP, 230% Damage Level 15: -25 MP, 240% Damage Level 16: -30 MP, 250% Damage Level 17: -30 MP, 260% Damage Level 18: -30 MP, 270% Damage Level 19: -30 MP, 280% Damage Level 20: -30 MP, 290% Damage -=-=-=-=-=-=-=-=-=-=-=-=- Screw Punch [Active, 20]: -=-=-=-=-=-=-=-=-=-=-=-=- Description: A spinning punch, sends you sliding forward. Has a charge-up time of around 1.5 seconds. Level 1: -20 MP, 135% Damage, attacks up to 3 enemies Level 2: -20 MP, 150% Damage, attacks up to 3 enemies Level 3: -20 MP, 165% Damage, attacks up to 3 enemies Level 4: -20 MP, 180% Damage, attacks up to 3 enemies Level 5: -24 MP, 195% Damage, attacks up to 3 enemies Level 6: -24 MP, 210% Damage, attacks up to 3 enemies Level 7: -24 MP, 225% Damage, attacks up to 3 enemies Level 8: -24 MP, 240% Damage, attacks up to 3 enemies Level 9: -28 MP, 265% Damage, attacks up to 3 enemies Level 10: -28 MP, 280% Damage, attacks up to 3 enemies Level 11: -28 MP, 295% Damage, attacks up to 3 enemies Level 12: -28 MP, 310% Damage, attacks up to 3 enemies Level 13: -32 MP, 325% Damage, attacks up to 3 enemies Level 14: -32 MP, 340% Damage, attacks up to 3 enemies Level 15: -32 MP, 355% Damage, attacks up to 3 enemies Level 16: -32 MP, 370% Damage, attacks up to 3 enemies Level 17: -36 MP, 385% Damage, attacks up to 3 enemies Level 18: -36 MP, 390% Damage, attacks up to 3 enemies Level 19: -36 MP, 405% Damage, attacks up to 3 enemies Level 20: -36 MP, 420% Damage, attacks up to 3 enemies -=-=-=-=-=-=-=-=-=-=-=-=- MP Recovery [Active, 10]: -=-=-=-=-=-=-=-=-=-=-=-=- Description: Uses HP to recover MP. Level 1: Uses 10% of Max HP, and recovers 55% of the HP used. Cooldown time: 70 Seconds Level 2: Uses 10% of Max HP, and recovers 60% of the HP used. Cooldown time: 65 Seconds Level 3: Uses 10% of Max HP, and recovers 65% of the HP used. Cooldown time: 60 Seconds Level 4: Uses 10% of Max HP, and recovers 70% of the HP used. Cooldown time: 55 Seconds Level 5: Uses 10% of Max HP, and recovers 75% of the HP used. Cooldown time: 50 Seconds Level 6: Uses 10% of Max HP, and recovers 80% of the HP used. Cooldown time: 45 Seconds Level 7: Uses 10% of Max HP, and recovers 85% of the HP used. Cooldown time: 40 Seconds Level 8: Uses 10% of Max HP, and recovers 90% of the HP used. Cooldown time: 35 Seconds Level 9: Uses 10% of Max HP, and recovers 95% of the HP used. Cooldown time: 30 Seconds Level 10: Uses 10% of Max HP, and recovers 100% of the HP used. Cool down time: 25 Seconds -=-=-=-=-=-=-=-=-=-=-=-= Oak barrel [Active, 10]: -=-=-=-=-=-=-=-=-=-=-=-= Description: Similar to Darksight. With intelligent monsters, cancellation rate increases. Cancellation rate also decreases when the character is not moving. The rate shown seems to be the maximum % rate. Level 1: -12 MP, 12 seconds, Cooldown time: 35 seconds, Cancellation rate: 37% Level 2: -12 MP, 14 seconds, Cooldown time: 35 seconds, Cancellation rate: 34% Level 3: -14 MP, 16 seconds, Cooldown time: 30 seconds, Cancellation rate: 31% Level 4: -14 MP, 18 seconds, Cooldown time: 30 seconds, Cancellation rate: 28% Level 5: -16 MP, 20 seconds, Cooldown time: 25 seconds, Cancellation rate: 25% Level 6: -16 MP, 22 seconds, Cooldown time: 25 seconds, Cancellation rate: 22% Level 7: -18 MP, 24 seconds, Cooldown time: 20 seconds, Cancellation rate: 19% Level 8: -18 MP, 26 seconds, Cooldown time: 20 seconds, Cancellation rate: 16% Level 9: -20 MP, 28 seconds, Cooldown time: 15 seconds, Cancellation rate: 13% Level 10: -20 MP, 30 seconds, Cooldown time: 15 seconds, Cancellation rate: 10% ---------------------------------------------------------------------- Now these points were hard to decide on, especially if you wanted to be an early beast... or a later tank/beast So let�s go with my standard favourites, with the highest hp you can get possible HP BUILD: RECOMMENDED FOR INFIGHTER. BENEFITS LATER LVL�S LVL_SP_SKILL 30_+1_Max HP Increase 31_+3_ Max HP Increase 32_+3_ Max HP Increase 33_+3_ Max HP Increase (max) 34_+3_ Screw Punch 35_+3_ Screw Punch 36_+3_ Screw Punch 37_+3_ Screw Punch 38_+3_ Screw Punch 39_+3_ Screw Punch 40_+2_ Screw Punch (max) ___+1_Knuckle Mastery 41_+3_Knuckle Mastery 42_+1_Knuckle Mastery ___+2_Knuckle Booster 43_+3_Knuckle Booster 44_+3_Knuckle Booster 45_+3_Knuckle Booster 46_+3_Knuckle Booster 47_+3_Knuckle Booster 48_+3_Knuckle Booster (max) 49_+3_Knuckle Mastery 50_+3_Knuckle Mastery 51_+3_Knuckle Mastery 52_+3_Knuckle Mastery 53_+3_Knuckle Mastery (max) 54_+3_Backspin Blow 55_+3_Backspin Blow 56_+3_Backspin Blow 57_+3_Backspin Blow 58_+3_Backspin Blow 59_+3_Backspin Blow 60_+2_Backspin Blow (max) ___+1_MP Recovery 61_+3_MP Recovery 62_+3_MP Recovery 63_+3_MP Recovery (max) 64_+3_Double Uppercut 65_+3_Double Uppercut 66_+3_Double Uppercut 67_+3_Double Uppercut 68_+3_Double Uppercut 69_+3_Double Uppercut 70_+2_Double Uppercut (max) ___+1_Oak Barrel ----------------------------------------------------------------------------- This is my most recommended second job infighter guide. You have all the buffs early on, which makes for a great standard attacker, and from what I have found out a combo Screw Punch/Backwards blow Is one of the best attacks, when your at 70 Screw Punch + Backwards blow + Double uppercut = MASS MOB DAMAGE + GODLY SINGLE DAMAGE. All of these attacks include the knuckle booster, with the mastery, to provide the best damage possible.Later on, you should have enough HP to make MP recovery very effective, which pretty much eliminates MP pots. Don�t really bother with Oak barrel, you can if you want, but it�s just a nerfed Dark sight that fails horribly in big mobs. Screw punch takes a charge, but from what I have read, it�s only a second to two seconds, and it�s highly worth it at 420% to 3 monsters. If you�re a beginner, or even a Veteran, I highly recommend this build. ----------------------------------------------------------------------------- -P5C- Ah, the Gunslinger, if you wanted the infighter instead, you should scroll back up, other than that lets get started. The Gunslinger: a hyped Assassin/Sniper/mage with crazy speed This is the class that I chose personally myself, so it�s the most in-Depth. To begin with, lots of people hate the Gunslinger, saying it�s an Assassin rip- off, and all the lovers of the Gunslinger counter with its godly speed, so let�s take a step back and look at it. Yes, it has bullets that recharge like an assassin, Yes it�s probably going to replace the assassin as being THE ks�er, No, it doesn�t have the same damage as an assassin, and in fact its damage sucks at the early stage, T.T. BUT IT HAS THE SPEED OF THE GODS! It�s the fastest class. Period. It is a ranged fighter, and as we all know, they will do less damage than full- out Physical fighters, but the enemies can�t get you can they!? MUAHAHAHA -------------------------------------------------- The skills of the Gunslinger: -=-=-=-=-=-=-=-=-=-=-=-=-= Gun Mastery [Passive, 20]: -=-=-=-=-=-=-=-=-=-=-=-=-= Description: Increases Mastery of Gun Weapons and increases Accuracy. Level 1: Mastery of Gun Weapons 15%, +1 Accuracy Level 2: Mastery of Gun Weapons 15%, +2 Accuracy Level 3: Mastery of Gun Weapons 20%, +3 Accuracy Level 4: Mastery of Gun Weapons 20%, +4 Accuracy Level 5: Mastery of Gun Weapons 25%, +5 Accuracy Level 6: Mastery of Gun Weapons 25%, +6 Accuracy Level 7: Mastery of Gun Weapons 30%, +7 Accuracy Level 8: Mastery of Gun Weapons 30%, +8 Accuracy Level 9: Mastery of Gun Weapons 35%, +9 Accuracy Level 10: Mastery of Gun Weapons 35%, +10 Accuracy Level 11: Mastery of Gun Weapons 40%, +11 Accuracy Level 12: Mastery of Gun Weapons 40%, +12 Accuracy Level 13: Mastery of Gun Weapons 45%, +13 Accuracy Level 14: Mastery of Gun Weapons 45%, +14 Accuracy Level 15: Mastery of Gun Weapons 50%, +15 Accuracy Level 16: Mastery of Gun Weapons 50%, +16 Accuracy Level 17: Mastery of Gun Weapons 55%, +17 Accuracy Level 18: Mastery of Gun Weapons 55%, +18 Accuracy Level 19: Mastery of Gun Weapons 60%, +19 Accuracy Level 20: Mastery of Gun Weapons 60%, +20 Accuracy -=-=-=-=-=-=-=-=-=-=-=-=- Gun Booster [Active, 20]: -=-=-=-=-=-=-=-=-=-=-=-=- Pre-requisite: Level 5 Gun Mastery Description: Increases Gun's attack speed. Level 1: -29 HP, -29 MP, Increases Gun's attack speed for 10 seconds Level 2: -28 HP, -28 MP, Increases Gun's attack speed for 20 seconds Level 3: -27 HP, -27 MP, Increases Gun's attack speed for 30 seconds Level 4: -26 HP, -26 MP, Increases Gun's attack speed for 40 seconds Level 5: -25 HP, -25 MP, Increases Gun's attack speed for 50 seconds Level 6: -24 HP, -24 MP, Increases Gun's attack speed for 60 seconds Level 7: -23 HP, -23 MP, Increases Gun's attack speed for 70 seconds Level 8: -22 HP, -22 MP, Increases Gun's attack speed for 80 seconds Level 9: -21 HP, -21 MP, Increases Gun's attack speed for 90 seconds Level 10: -20 HP, -20 MP, Increases Gun's attack speed for 100 seconds Level 11: -19 HP, -19 MP, Increases Gun's attack speed for 110 seconds Level 12: -18 HP, -18 MP, Increases Gun's attack speed for 120 seconds Level 13: -17 HP, -17 MP, Increases Gun's attack speed for 130 seconds Level 14: -16 HP, -16 MP, Increases Gun's attack speed for 140 seconds Level 15: -15 HP, -15 MP, Increases Gun's attack speed for 150 seconds Level 16: -14 HP, -14 MP, Increases Gun's attack speed for 160 seconds Level 17: -13 HP, -13 MP, Increases Gun's attack speed for 170 seconds Level 18: -12 HP, -12 MP, Increases Gun's attack speed for 180 seconds Level 19: -11 HP, -11 MP, Increases Gun's attack speed for 190 seconds Level 20: -10 HP, -10 MP, Increases Gun's attack speed for 200 seconds -=-=-=-=-=-=-=-=-=-=-=-=-= Fatal Bullet [Active, 20]: -=-=-=-=-=-=-=-=-=-=-=-=-= Description: Similar to Iron Arrow. Level 1: -11 MP, 65% Damage, Targets 3 enemies Level 2: -12 MP, 70% Damage, Targets 3 enemies Level 3: -13 MP, 75% Damage, Targets 3 enemies Level 4: -14 MP, 80% Damage, Targets 3 enemies Level 5: -15 MP, 85% Damage, Targets 3 enemies Level 6: -16 MP, 90% Damage, Targets 3 enemies Level 7: -17 MP, 95% Damage, Targets 3 enemies Level 8: -18 MP, 100% Damage, Targets 3 enemies Level 9: -19 MP, 105% Damage, Targets 3 enemies Level 10: -20 MP, 110% Damage, Targets 3 enemies Level 11: -21 MP, 115% Damage, Targets 3 enemies Level 12: -22 MP, 120% Damage, Targets 3 enemies Level 13: -23 MP, 125% Damage, Targets 3 enemies Level 14: -24 MP, 130% Damage, Targets 3 enemies Level 15: -25 MP, 135% Damage, Targets 3 enemies Level 16: -26 MP, 140% Damage, Targets 3 enemies Level 17: -27 MP, 145% Damage, Targets 3 enemies Level 18: -28 MP, 150% Damage, Targets 3 enemies Level 19: -29 MP, 155% Damage, Targets 3 enemies Level 20: -30 MP, 160% Damage, Targets 3 enemies -=-=-=-=-=-=-=-=-=-=-=- Bomb Toss [Active, 20]: -=-=-=-=-=-=-=-=-=-=-=- Description: Tosses a bomb by holding down the skill button. The longer you hold it down, the farther it is tossed. Can be tossed in the air. Level 1: -18 MP, 45% Damage, Targets 3 enemies Level 2: -18 MP, 50% Damage, Targets 3 enemies Level 3: -18 MP, 55% Damage, Targets 3 enemies Level 4: -18 MP, 60% Damage, Targets 3 enemies Level 5: -18 MP, 65% Damage, Targets 3 enemies Level 6: -24 MP, 70% Damage, Targets 4 enemies Level 7: -24 MP, 75% Damage, Targets 4 enemies Level 8: -24 MP, 80% Damage, Targets 4 enemies Level 9: -24 MP, 85% Damage, Targets 4 enemies Level 10: -24 MP, 90% Damage, Targets 4 enemies Level 11: -30 MP, 95% Damage, Targets 5 enemies Level 12: -30 MP, 100% Damage, Targets 5 enemies Level 13: -30 MP, 105% Damage, Targets 5 enemies Level 14: -30 MP, 110% Damage, Targets 5 enemies Level 15: -30 MP, 115% Damage, Targets 5 enemies Level 16: -36 MP, 120% Damage, Targets 6 enemies Level 17: -36 MP, 125% Damage, Targets 6 enemies Level 18: -36 MP, 130% Damage, Targets 6 enemies Level 19: -36 MP, 135% Damage, Targets 6 enemies Level 20: -36 MP, 140% Damage, Targets 6 enemies -=-=-=-=-=-=-=-=-=- Decoy [Active, 20]: -=-=-=-=-=-=-=-=-=- Description: Fires a fake shot and stuns a number of enemies. Level 1: -10 MP, 63% Damage, Stuns for 1 second, Targets 1 enemy Level 2: -10 MP, 66% Damage, Stuns for 1 second, Targets 1 enemy Level 3: -10 MP, 69% Damage, Stuns for 1 second, Targets 1 enemy Level 4: -10 MP, 72% Damage, Stuns for 1 second, Targets 1 enemy Level 5: -10 MP, 75% Damage, Stuns for 1 second, Targets 1 enemy Level 6: -15 MP, 78% Damage, Stuns for 2 second, Targets 1 enemy Level 7: -15 MP, 81% Damage, Stuns for 2 second, Targets 1 enemy Level 8: -15 MP, 84% Damage, Stuns for 2 second, Targets 1 enemy Level 9: -15 MP, 87% Damage, Stuns for 2 second, Targets 1 enemy Level 10: -15 MP, 90% Damage, Stuns for 2 second, Targets 1 enemy Level 11: -20 MP, 93% Damage, Stuns for 3 second, Targets 1 enemy Level 12: -20 MP, 96% Damage, Stuns for 3 second, Targets 1 enemy Level 13: -20 MP, 99% Damage, Stuns for 3 second, Targets 1 enemy Level 14: -20 MP, 102% Damage, Stuns for 3 second, Targets 1 enemy Level 15: -20 MP, 105% Damage, Stuns for 3 second, Targets 1 enemy Level 16: -25 MP, 108% Damage, Stuns for 4 second, Targets 1 enemy Level 17: -25 MP, 111% Damage, Stuns for 4 second, Targets 1 enemy Level 18: -25 MP, 114% Damage, Stuns for 4 second, Targets 1 enemy Level 19: -25 MP, 117% Damage, Stuns for 4 second, Targets 1 enemy Level 20: -25 MP, 120% Damage, Stuns for 4 Seconds, Targets 1 enemy -=-=-=-=-=-=-=-=-=- Float [Active, 10]: -=-=-=-=-=-=-=-=-=- Description: Allows player to stay in the air longer. Level 1: -50 MP, Falling speed: 280 Level 2: -46 MP, Falling speed: 260 Level 3: -42 MP, Falling speed: 240 Level 4: -38 MP, Falling speed: 220 Level 5: -34 MP, Falling speed: 200 Level 6: -30 MP, Falling speed: 180 Level 7: -26 MP, Falling speed: 160 Level 8: -22 MP, Falling speed: 140 Level 9: -18 MP, Falling speed: 120 Level 10: -14 MP, Falling speed: 100 -=-=-=-=-=-=-=-=-=-=-= Withdraw [Active, 20]: -=-=-=-=-=-=-=-=-=-=-= Pre-requisite: Level 5 Float Description: Fires a shot, using the recoil to make the player jump back. Can be used in the air. The range of attack increases with the skill level. Level 1: -14 MP, 70% Damage Level 2: -14 MP, 80% Damage Level 3: -14 MP, 90% Damage Level 4: -14 MP, 100% Damage Level 5: -14 MP, 110% Damage Level 6: -14 MP, 120% Damage Level 7: -18 MP, 130% Damage Level 8: -18 MP, 140% Damage Level 9: -18 MP, 150% Damage Level 10: -18 MP, 160% Damage Level 11: -22 MP, 170% Damage Level 12: -22 MP, 180% Damage Level 13: -22 MP, 190% Damage Level 14: -22 MP, 200% Damage Level 15: -22 MP, 210% Damage Level 16: -26 MP, 220% Damage Level 17: -26 MP, 230% Damage Level 18: -26 MP, 240% Damage Level 19: -26 MP, 250% Damage Level 20: -26 MP, 260% Damage Before I put the stat allocation, know that float seems good, but you�ll rarely find a use for it, this is my own stat allocation, so trust in it. By level 50, you should have some doubts about your skills, but trust me, it�ll amaze everyone. Remember to read the comments at the end of the stat allocation, so you know for sure how to effectively use each one. LVL_SP_SKILL 30_+1_Float 30_+3_Float 32_+1_Float 33_+2_Withdraw 34_+3_Withdraw 35_+3_Withdraw 36_+3_Withdraw 37_+3_Withdraw 38_+3_Withdraw 39_+3_Withdraw (Max) 40_+3_Gun Mastery 41_+2_Gun Mastery ___+1_Gun Booster 42_+3_Gun Booster 43_+3_Gun Booster 44_+3_Gun Booster 45_+3_Gun Booster 46_+3_Gun Booster 47_+3_Gun Booster 48_+1_Gun Booster (max) ___+2_Gun Mastery 49_+3_Gun Mastery 50_+3_Gun Mastery 51_+3_Gun Mastery 52_+3_Gun Mastery 53_+1_Gun Mastery (max) ___+2_Decoy 54_+3_Decoy 55_+3_Decoy 56_+3_Decoy 57_+3_Decoy 58_+3_Decoy 59_+3_Decoy (max) ___+2_Fatal Bullet 60_+3_Fatal Bullet 61_+3_Fatal Bullet 62_+3_Fatal Bullet 63_+3_Fatal Bullet 64_+3_Fatal Bullet 65_+3_Fatal Bullet (max) 66_+3_Bomb Toss 67_+3_Bomb Toss 68_+3_Bomb Toss 69_+3_Bomb Toss 70_+3_Bomb Toss Ok, so right off the bat, I gave myself withdraw. It works like Flash jump, allowing for effective battle strategies, and fast returning after a huge amount of damage. The buffs came after, and then I had a dilemma between Fatal Bullet and Decoy, but ended up going with decoy because of the stun damage. Bomb Toss is useless with decoy, and is hard to get used too. Bomb toss and decoy work almost the same damage, but decoy gives a stun, which helps allot more. Run in battle- Decoy stun- Withdraw outta there- spam Fatal Bullet or Bomb toss.Don�t forget that your standard double shot is still extremely fast, and your standard attack will be boosted with your gun booster. The gunslinger is my new favourite class, with priest following, then dark knight. The speed of this guy is just... insane. -P6A------------------------------------------------------------------------ Training Spots Levels 10-20 \Slimes/ In these early levels, slimes are great. The infighter build soon finds that he/she can take slimes out with one kill. A gunslinger can soon ks them, and scare people away. There are two good places to train on slimes, 1:The slime tree in Ellinia -This is at a map that is the 3rd map south of Ellinia. At the far left side there are trees that have black holes in them - press the up arrow at these, and soon you'll find the Slime Tree. But apparently everyone already knows about the slime tree, so it can get crouded 2:Henesys Hunting ground I -Find an empty channel or a spot with one person and spawn kill em all. The spawn is excellent here, although it can get a little crowded. Levels 20-25 \Orange mushrooms|Pigs/ You really have a choice here, for the serious Infighters, pig beach might be the right choice for you, but the newer gunslingers might want to stick to Orange mushrooms. Kerning city is a great spot for the mushrooms, and pig beach is located at the map "Split Road"which is where the roads from Henesys, Kerning and Lith Harbor meet. I'massuming you're coming to Pig Beach from Henesys, so you're starting on the rightmost side of the area. Travel until you see the last ladder, which will be at the leftern side. Go up it and travel a bit to the right, and you'll see a patch of yellow flowers. Press up here and you'll be at Pig Beach. Levels 25-30 \Kerning Pq|Pigs|Ant tunnel/ Try the kerning PQ. Surprisingly many people want a pirate on their team, so you'll probably be picked up fast. another option would be to stick with pigs. Gunslingers should be able to handle pigs now, and Infighters should have no problem. easy exp. If you really feel that your bored of pigs, you can probably try the beginning of Ant tunnel, but you would need to bring some pots, and a return scroll outta there. *Class Change d(^_^)b hurrah* Levels 30-50 \Monster carnival|Ant tunnel/ All the answers for you are in the monster carnival, its the best exp at these levels, and it has great beneifits if you play smart. Because of your new Job status, you'll probably be picked up fast. Rank Win Exp Lose Exp A 30,000 10,000 B 25,500 8,500 C 21,000 7,000 D 7,000 1,000 If you collect maple coins, buy a spiegalmen necklace, and scroll it full with the marbles, i have seen some sell for a good 25m (fully scrolled). So its great money, great exp.If you seriously SERIOUSLY hate Pq'ing then keep on the Ant tunnel, but i wouldnt recommend it levels 50-70 By now, your class starts to shine. Try the ludi maze Pq, or you could go kill red drakes. By now, its really up to you, and you can pretty much kill what you want. ---------------------------------------------------------------------------- -P7A- -Updates- -Released in KMS (korean version), a few videos are circling on youtube. just type in"maplestory gunslinger" or vice-versa with infighter for some sweet videos. -so it seems that a few translations got loose over ther internet, and im sure for gunslinger that decoy might be called invisible shot. A few other names were released for the different skills also, but they will be updated along with the game patches, and/or hidden-street updated translations. -I just recently found out more about the rechargable bullets, it seems you can add elements to them (fire, water etc) to infuse mp and an element with each shot, for increased elemental damage. pretty cool eh? -They recently changed the names of the 3rd and 4th job pirates - Boxers - Buccaneers - Sharpshooters - Valkyries - Captains - Vipers - Outcasters - Captains -rumors? or facts? pirates to be released with 0.59 (rumor?) -P8A------------------------------------------------------------------------ This guide is created by Valenthyne, with the help of many online resources such as / -Basil Market -Hidden street -General Google information -Wikipedia A special thanks goes out to -Azure2112 for drawing my ASCII -Gamefaqs, and any other websites, for hosting this guide *and specially* YOU! THANK YOU FOR READING! -P9A-------------------------------------------------------------------------- To Be Announced, coming soon to this guide -training spots (check) -equips -3rd jobs -4th jobs ----------------------------------------------------------------------------