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Amoria Party Quest

by cutekittenkyti


                        Amoria Party Quest Guide
                              For Maple Story
                                Version 1.0
                            By: cutekittenkyti
 
     This guide covers the Amoria Party Quest.

Table of Contents
I.  	Legal Ramifications
II.	Version History
III.	Requirements for the APQ
IV.	Helpful Characters for the APQ
V.	Entrance Ground
VI.	Stage 1
VII.	Stage 2
VIII.	Stage 3
IX.	Stage 4
X.	Stage 5
XI.	Boss Stage
XII.	Bonus Stage 
XIII.	End of Journey
XIV.	Miscellaneous (FAQ's)
XV.	Contact Information
XVI.	Thanks (References)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Legal Ramifications
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Copyright 2007 cutekittenkyti

This guide may not be replicated under any circumstances except for private
uses. It may not be copied, placed on other websites, or distributed in any 
way without permission from the author. Use of this guide or any parts of 
this guide on any other website as public display is strictly prohibited. 
This file may not be used for monetary gain by any person or party, and using 
this guide in such a manner is a violation of copyright.

As of now the only websites allowed to display this guide are:
 NeoSeeker.com
 GameFAQs.com
 Supercheats.com

In other words don�t copy my guide, you can reference it, post links to it, 
but no plagiarism (posting it and taking credit for it).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version History
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Version 1.0
 Well I�m writing the APQ guide while there is a patch going on, so now you 
 know why I�m writing it. 

Version 1.1
 I figured out a different way, using logic, to solve stage 2, so here it is.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Requirements for the APQ
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In order to Amoria Party Quest (APQ) you need to be Maple Story married and 
above level forty. The lever requirement I am not sure about, but no one will 
invite you to APQ if you are below that level. The reason for this is that you 
can only APQ every SIX HOURS!!!

So no one will invite a measly level forty below because if you die, which you 
will, then the rest of the party won�t be able to get to the boss, and so 
won�t be able to get to the bonus. And that is the whole POINT of the APQ 
in the first place.

The APQ is located in Amoria of course. Just keep going to the right till you 
reach the ends of the maps. There you will find a NPC named Amos.

In order to get into the APQ you need an entrance ticket, Amos will give you 
one if you collect ten blue keys from the blue curse eyes and wild boars in 
the previous maps. Once you have ten keys you get the entrance ticket.

Now all you need is a party of six married people. Since there aren�t that 
many married people, you usually either have to wait a long time for random 
people to show up at the APQ map, or wait until evening when more people are 
online. Once you have six people then you can go to a different channel and 
start the APQ. 

The whole six hour thing comes from Amos giving you a ticket, not from 
actually completing the APQ itself. So if you get an entrance ticket from 
Amos, and then six hours later come back and APQ, and then afterwards collect 
the ten keys, and get another ticket, you can APQ twice in a row. Usually 
people get a ticket before they go to bed. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Helpful Characters for the APQ 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In your APQ party in order to kill the boss in the time limit you should have:
Attacking People
Priests
At least one girl or at least one guy. You need both genders.

Attacking people consist of:
Any level of CB�s with Meso Explosion and the money to actually kill the 
boss (or the other people are willing to donate)
One Dragon Knight or any other warrior really that is 100 plus.
A bunch of lower level third job warriors.
Rangers, Snipers, Hermits, and Mages can help lower the bosses HP, but I 
haven�t seen any of them solo the boss.

I say Priests, not Clerics because the boss is a high level that Clerics 
probably will die instead of help out. But then again, with the boss�s 
dispel getting rid of magic guard and Priests trying to dispel him and not 
noticing this and then dying in one hit, it�s hard to say.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Entrance Ground
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you have your party with someone strong and some people to heal, then 
you can all go to a different channel.

Once you click on Amos you will enter the Entrance Ground to the APQ. This 
is a handy little spot because you can wait there for people to enter. More 
importantly the leader should NOT CLICK AMOS until everyone is inside the 
entrance ground. More often then not, someone won�t be able to enter and so 
the leader can go back to channel 1 and recruit someone else. 

Once everyone is inside the entrance ground, then the leader clicks Amos and 
the APQ can get started. Once the whole party is inside, the leader clicks 
Amos and all of you are sent to the first stage.

Hint: you should be able to change channels in the entrance ground. If you 
can�t then you can quit and relog to get to the right channel.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In this stage there are a couple of steps you have to take to clear it.
Here is a map to help clarify my instructions

______O_Amos__O______O_______
             
              
           Mirror

_O___________O___NPC__________O_
             |
Girl�s	 |		Guy�s
Side         |          Side
_____________|___________________

O = portal

Step 1
All of you appear at the top of the map. The leader clicks on Amos and three 
portals will appear. Only one of them will bring you down to the next step.

Step 2
Once you find the right portal the girls go to the left portal, and the guys 
go to the right portal. The reason is these portals bring you to a section of 
the map with monsters, but the portals only admit certain genders.

Step 3
Kill all the monsters on your side (they don�t give any experience though). 
Tell the leader once you have killed all the monsters.

Step 4
The leader clicks on the alien type NPC and a �Magik Faerie� will appear.
Kill the Faerie and pick up the Hammer it drops. The Faerie is dead easy to 
kill but it flies around, so sometimes there is a Faerie chase.

Step 5
Press up in the middle portal to get to the mirror. Drop the hammer on the 
mirror. The mirror will break and the leader needs to pick up the shard of 
mirror from the broken mirror. 

Step 6
The leader then clicks on the alien NPC again, and the stage clears.

Step 7
Everyone should go to the mirror and then jump, you will reappear by Amos.
Everyone clicks on Amos to get to Stage 2.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This stage is just like the sealed room in the Orbis Party Quest.
The difference is, instead of hanging on ropes, you press up on a portal to 
get to a little platform, and then you jump and press up, because you will be 
teleported to a rope for you to hang on.

Other then that, this stage is exactly the same.
If you don�t know what the sealed room stage is, go read the orbis party quest 
guide on this website.

Here is the map for what order you should follow to clear the stage.
I copied and pasted it from tinmap�s guide. Thanks tinmap!

                         500
                          |
            Same---------- ----------Different
              |                          |
             410                        410
              |                          |
         Same- -Different           Same- -Different
          |        |                  |        |
         320      302                311      320
          |        |                  |        |
Different- -Same  Same              Same  Same- -Different
   |      |        |                  |        |       |
  401    230      203                212      221     230 
          |        |                  |        |       | - Different
         Same     Same              Same     Same    Same     | 
          |        |                  |        |       |      140
         140      104                113      122     131      |
          |        |                  |        |       |      Same
         Same     Same               Same     Same    Same     |
          |        |                  |        |       |      041
         050      005                014      023     032

If you don�t get the combination right in seven tries, a bunch of no 
experience monsters spawn and get in the way. Apparently the combination 
doesn�t reset though, which is strange.

Here is another way to solve this stage, this one uses logic plain and 
simple and is fairly easy to remember, since you can work it out in your 
head as you go along.

    500             500         500         500
     |               |           |           |
    Diff            Diff        Same        Same
     |               |           |           |
    050             050         050         050
     |               |           |           |
    Diff            Same        Same        Diff
     |               |           |           |
    005             005         410         005
     |               |           |           |
    Diff            Same        Same        Same
     |               |           |           | 
    311             014         320         104
     | ----Diff      |           |           |
   Same     |       Same        Same        Same
     |     122       |           |           |
    221             023         230         203
     | ----Diff      |           |           |
    Same    |       Same        Same        Same
     |     212       |           |           |     
    131             032         140         302
     |               |                       | 
    Diff            Same                    Same
     |               |                       | 
    113             041                     401

    Diff            Diff        Same        Same
    Diff            Same        Same        Diff
    Diff            Same        ----        Same
   No zeroes        0xx         xx0         x0x

So in other words you start out with 500, 050 and then you either have 
determined where the 0 goes, or in the next test, 005, you know if there 
aren�t any zeroes. That�s what the words at the bottom of the chart mean.

Once you have successfully jumped from rope to rope and cleared the stage, 
you go to stage 3.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In this stage there are 9 different labeled platforms that five people have to 
stand on in the right order. Here is a map.

  A   2   B   3
C   6   D   9   5

So far this sounds like a Ludi PQ stage, but fear not you don�t have to go 
through every stinking combination to get the right one.

Once the leader clicks on Amos, a number of different types of no experience 
monsters spawn. The number of slimes that spawn are the number of people that 
are standing on the right platforms. Also you only have seven guesses before a 
whole bunch of monsters spawn and the combination resets.

So considering that if you use your brains you can logically work out which 
platforms are right. But all strategies start with the same step.

Have all five people stand on the bottom five platforms.
C, 6, D, 9, 5
The leader clicks and some number of slime spawn. The number of those slimes 
is the number of correct platforms that are on the bottom. Usually the person 
in the middle calls out the number of slime, and the leader confirms it. So DO 
NOT GO KILLING THE SLIME RIGHT AWAY! At least wait for the leader to start 
whacking the monsters.
Next have the person standing on �C� move to the top platforms.
Have that one person stand on A then 2 then B, each time keeping track of the 
number of slime.
You don�t need to click with the person on �3� because IF YOU USE YOUR BRAINS,
you can figure out if �3� is a correct platform or not. This annoys me because 
people waste a perfectly good trial on something they already know if they 
stopped and turned on their brain.

Once you have tested the top platforms A 2 and B, then you know which top 
platforms are correct. Also you know whether platform �C� is correct or not 
as well. Have people stand on those platforms. The people on the bottom ones, 
should start on the right, and gradually move their way to the left one 
person at a time. If the number of slime decreases, then the platform the 
person was standing on is correct. If the number of slime increases, then 
the platform that they are standing on is correct. If the number of slime 
stays the same, then they are either both correct, or both incorrect, use the 
information from the next platform to figure out which.

If you didn�t understand all of this, I assume you are one of the younger 
players on Maple Story and should just leave this part to the freaky older 
people wasting their lives on Maple Story, but who can understand logic.

Once you get the right combo, go to the right and press up by the portal.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This stage is so pitifully easy. There are monsters that drop these things 
called cupid code pieces. The leader needs fifty of them to get to the next 
stage. So basically everyone kills ten or more monsters and brings the pieces 
back up near Amos to give to the leader. The monsters keep spawning so there 
is no chance of people dcing with pieces or anything like that.
The only problem is that the map is fairly small, so people end up KSing 
another person�s monster. Just spread out and try not to make the other people 
hate you.

Before the leader clicks to go to the next stage, he needs to have an AFK 
check.

If someone is AFK, or lagging badly, wait until they come back or stop 
lagging, and then you can clear the stage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will appear on the left side of a long map. A message will appear saying 
RUN TO THE RIGHT FOR YOUR LIFE! Or something like that. 
And that is what you need to do, for some monsters start coming from the left 
side of the map. You can�t kill them at all, and eventually some rombots will 
come that deal out 10k damage. BAM! One hit kill!

So everyone start going to the right. There are lave jet streams everywhere, 
that deal out around 300 damage and knock you back to the left. And also 
every now and then a gate will appear that you all need to whack to open it. 
Just keep pressing right to get through it. 

A tip to move faster, either jump into or let the monsters hit you and they 
will bump you to the right and do way less damage then lava.

Priests should try and heal everyone, but since people start getting spread 
out, and when you heal you lose ground, it can be a hassle. 

If someone gets really far behind, don�t scream for the Priest and watch your 
HP drop, just use some potions already. Using some potions won�t kill you. 
And if you don�t use potions you will die, and then the rest of the party 
will hate you forever since they can�t get to the boss stage. And then they 
have to wait six hours to APQ again. JUST USE THE STUPID POTS!

Once you get near the right side of the map, the ground starts sloping up, 
climb up the slope till you get near the safe spot near the door. There the 
rombots can�t hit you.

Once again the leader asks if everyone isn�t AFK, and then clears the stage.
Then you click on Amos to get to the boss stage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss Stage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here is a map of the boss stage

Amos                                   ____
____   ____      ----       ___
    |
    |      ___         ___            ___
    |                                       ______
    | ___        ----        ----          | 
    |       ___                            |
    |               ___             ----   |
    |  ___                 ----            |      
    |        ___                 ___       |
    |______________________________________|

You will all appear on the platform by Amos, but you can�t jump down. Once 
all of you party is there, then the leader clicks on Amos and you are sent 
into the bigger part of the map. The platforms in the map all have hidden 
portals on them, and send you around in a loop. More on these later

The boss starts off as a Jr. Balrog, which is easily killed. After he is 
killed, he turns into a Crog and starts fling around. Then after you attack 
the crog and he dies the boss completes his final transformation and turns 
into a Geist Rog, he turns white.

Geist can still fly around but he has added a bunch of skills to his arsenal.
He can now dark sight, use the tele platforms, use dispel, do around 1.5k 
damage, up his magic defense, up his weapon defense.

Here are some tips. The ground is covered with spikes. Stand on them. They 
often will let you �dodge� Geist's big attack. 
If you are a low level just along for the ride, go hide in a corner, sad but 
true.

If you follow Geist around when he teleports, then you end up playing tag, 
and barely hitting him. Have someone one whack him, and then come back to the 
bottom.

If you are going to Meso Explode Geist, have people chase him around while 
the CB drops his mesos, while a priest stands by spam healing him. Once the 
mesos are ready, have everyone come stand by them to lure Geist close to you. 
However, if Geist is using Mdef he will have a little yellow circle above his 
head and meso explosion will only do �1� damage to him. Priests can dispel 
him but be careful.

Mages and Priests be warned, Geist has dispel. He can get rid of you magic 
guard and then kill you in one hit. Priest should basically just spam heal, 
and keep an eye on their MG and MP. However, if the CB�s are asking you to 
dispel him, go right ahead. However be very careful of your MG, just because 
you are dispelling Geist, doesn�t mean he isn�t dispelling you. I have a 
level 74 priest and the most common cause of me dying is that I try to dispel 
Geist, forget about my MG and he kills me.

Once you finally kill Geist, he will drop an item. Give that item to your 
leader. Now everyone needs to get within clicking distance of Amos.
The easiest way I found to do this is to:
Press up on the bottom left portal, press up one more time, jump down onto 
the platform on your left, and then press up two more times. You should now 
be able to click on Amos.

Once the leader clears the stage you all click on Amos and you will be sent 
to the bonus area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bonus Stage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If you have three guys and three girls, Amos will transport you to the 
couples vault. If EVERYONE is with their spouse, then you can go in the 
couples vault. I think there are semi better items.

If not you are transported to the regular vault where you whack boxes and 
stuff comes out.

Some of the items are:
Mesos
Black Crystal Ore
Diamonds
Gold Plates
Level 40 Earrings
Level 45 Earrings
Level 60 Earrings
Amoria Basket�s (increases defense)
Amos Capes Level 50

But the things people really want are the Onyx Apples, which you can sell 
in the Free Market for around 1 million mesos, I believe.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
End of Journey
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the party has finished the APQ or someone has left the party without 
exiting first, or the leader has left the party, you will appear in this 
map with the weird alien NPC.

Click on him to exit this map and return to the APQ map.

If you took my tip and got a ticket six hours before hand you can now go twice.
To do that just get ten more keys and get another ticket from Amos, sadly 
twice in a row is all you can do, since you can only hold one APQ ticket at 
a time.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Contact Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When contacting me all email messages should deal with problems with this 
guide or any questions you have about the APQ. Any other messages shall be 
ignored and sent to the trash. In your subject line, please write down 
something with APQ in it or it will be deleted as spam.


Well here is my email.

cutekittenkyti[at]yahoo.com

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks (References)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tinmap on GameFAQs for his wonderful Sealed Room chart. 
http://www.gamefaqs.com/computer/doswin/file/924697/47976

And so far that�s it.

If you have specifics on bonus items please send an email to me.