1111111111222222222233333334444444444445555555555666666667778888888889999999999 Guide to Unfunded Dexless Thief/Sin/Hermit by RagnarokGX ----------------------------------------------- I. Introduction It's been bugging me latley to see so many guides on thieves and such but none for dexless sins. So I decided to compile what I know, my own expierence, and some help from external sources in order to compile this guide to help you make your dexless sin a success. ----------------------------------------------- II. Version Index Version 0.85 (July 1st, 2007) - Created skeleton of guide Version 0.90 (July 2nd, 2007) - Added training Guide - Changed formatting - Added Job Advancement Guide - Added extra legal information Version 0.95 (July 3rd, 2007) - Changed Training guide slightly - Edited Hermit Job Advancement guide slightly - Added Training Maps Section - Added Throwing Stars Guide - Added Equips Guide Version 1.0 (July 7th, 2007) - Added Hermit Training guide - Changed format on throwing stars - Summarized skill points ----------------------------------------------- Table of Contents: [For easier navigation use ctrl + f and copy + paste or type in what's in the brackets] 1. Skills ----------------------------- [1SKL] 1a. Rouge Skills 1b. Assassin Skills 1c. Hermit Skills 2. Ability Point Distribution --------- [2APD] 3. Skill Point Distribution ----------- [3SPD] 3a. Rouge Skill Point Distribution 3b. Assassin Skill Point Distribution 3c. Hermit Skill Point Distribution 4. Training Grounds ------------------- [4TrG] 4a. Beginner Training 4b. Rouge Training 4c. Assassin Training 4d. Hermit Training 5. Training Maps Guide ---------------- [5TMG] 5a. Beginner Maps 5b. Rouge Maps 5c. Assassin Maps 5d. Hermit Maps 6. Throwing Star Guide ---------------- [6TSG] 7. Equips Guide ----------------------- [7EQG] 7a. Armor 7b. Weapons 7c. Throwing Stars 8. Job Advancement Guide -------------- [8JAG] 8a. Rouge Job Advancement 8b. Assassin Job Advancement 8c. Hermit Job Advancement 9. Bosses ----------------------------- [9BOS] 10. FAQ ------------------------------- [10FAQ] 11. Credits, Legal, Contact, Closing -- [11CLC] ----------------------------------------------- 1. Skills ------------------------ [1SKL] Skills are how you survive the Maplestory world, without them - you're toast. Luckily, you've got plenty of them, and many ways to distribute your points to get them. But more of that in a later section. ------- 1a. Rouge Skills Nimble Body Master Level: 20 Type: Passive Description: Increases accuracy and avoidability. Level 1: Accuracy +1, avoidability +1 Level 5: Accuracy +5, avoidability +5 Level 10: Accuracy +10, avoidability +10 Level 15: Accuracy +15, avoidability +15 Level 20: Accuracy +20, avoidability +20 Keen Eyes Master Level: 8 Type: Passive Pre-requisite: Nimble Body Lv. 3 Description: Increases the range of attack using throwing weapons such as throwing stars & knives. Level 1: Range of attack for throwing weapon: +25 Level 2: Range of attack for throwing weapon: +50 Level 3: Range of attack for throwing weapon: +75 Level 4: Range of attack for throwing weapon: +100 Level 5: Range of attack for throwing weapon: +125 Level 6: Range of attack for throwing weapon: +150 Level 7: Range of attack for throwing weapon: +175 Level 8: Range of attack for throwing weapon: +200 Disorder Master Level: 20 Type: Supportive Description: Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder", however. Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds Level 5: MP -5; Enemy's weapon attack -5, weapon def. -5 for 15 seconds Level 10: MP -7; Enemy's weapon attack -10, weapon def. -10 for 31 seconds Level 15: MP -9; Enemy's weapon attack -15, weapon def. -15 for 47 seconds Level 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds Dark Sight Master Level: 20 Type: Supportive Pre-requisite: Disorder Lv. 3 Description: Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal. Level 1: MP -24; Disappear for 10 seconds, speed -30 Level 5: MP -20; Disappear for 50 seconds, speed -22 Level 10: MP -15; Disappear for 100 seconds, speed -12 Level 15: MP -10; Disappear for 150 seconds, speed -5 Level 20: MP -5; Disappear for 200 seconds, speed -0 Double Stab Master Level: 20 Type: Active Description: Use MP to quickly stab an enemy twice at once using a dagger. Level 1: MP -6; Damage 65% x 2 Hits Level 5: MP -7; Damage 78% x 2 Hits Level 10: MP -9; Damage 95% x 2 Hits Level 15: MP -11; Damage 112% x 2 Hits Level 20: MP -14; Damage 130% x 2 Hits Lucky Seven Master Level: 20 Type: Active Description: Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery. Level 1: MP -8; Damage 58% x 2 Hits Level 5: MP -9; Damage 76% x 2 Hits Level 10: MP -11; Damage 100% x 2 Hits Level 15: MP -13; Damage 124% x 2 Hits Level 20: MP -16; Damage 150% x 2 Hits ------- 1b. Assassin Skills Claw Mastery Master Level: 20 Type: Passive Description: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars. Level 1: Claw mastery 15%, accuracy +1, maximum number +10 Level 5: Claw mastery 25%, accuracy +5, maximum number +50 Level 10: Claw mastery 35%, accuracy +10, maximum number +100 Level 15: Claw mastery 50%, accuracy +15, maximum number +150 Level 20: Claw mastery 60%, accuracy +20, maximum number +200 Critical Throw Master Level: 30 Type: Passive Pre-requisite: Claw Mastery Lv. 3 Description: Enables the character to make a critical attack with throwing stars on a certain success rate. Level 1: 21% success rate, critical damage 113% Level 5: 25% success rate, critical damage 125% Level 10: 30% success rate, critical damage 140% Level 15: 35% success rate, critical damage 155% Level 20: 40% success rate, critical damage 170% Level 25: 45% success rate, critical damage 185% Level 30: 50% success rate, critical damage 200% Endure Master Level: 20 Type: Passive Description: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP. Level 1: Additional recovery of HP +3, MP +1 every 29 seconds Level 5: Additional recovery of HP +15, MP +5 every 25 seconds Level 10: Additional recovery of HP +30, MP +10 every 20 seconds Level 15: Additional recovery of HP +45, MP +15 every 15 seconds Level 20: Additional recovery of HP +60, MP +20 every 10 seconds Claw Booster Master Level: 20 Type: Supportive Pre-requisite Claw Mastery Lv. 5 Description: Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars. Level 1: HP -29, MP -29; Improves claw speed for 10 seconds Level 5: HP -25, MP -25; Improves claw speed for 50 seconds Level 10: HP -20, MP -20; Improves claw speed for 100 seconds Level 15: HP -15, MP -15; Improves claw speed for 150 seconds Level 20: HP -10, MP -10; Improves claw speed for 200 seconds Haste Master Level: 20 Type: Supportive Description: Temporarily improves the speed and jumping ability of every member of the party. Level 1: MP -15; Speed +2, jump +1 for 10 seconds Level 5: MP -15; Speed +10, jump +5 for 50 seconds Level 10: MP -15; Speed +20, jump +10 for 100 seconds Level 15: MP -30; Speed +30, jump +15 for 150 seconds Level 20: MP -30; Speed +40, jump +20 for 200 seconds Drain Master Level: 30 Type: Active Pre-requisite: Endure Lv. 3 Description: Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy. Level 1: MP -12; Damage 102%, absorbing 16% of the damage Level 5: MP -12; Damage 110%, absorbing 20% of the damage Level 10: MP -12; Damage 120%, absorbing 25% of the damage Level 15: MP -12; Damage 130%, absorbing 30% of the damage Level 20: MP -24; Damage 140%, absorbing 35% of the damage Level 25: MP -24; Damage 150%, absorbing 40% of the damage Level 30: MP -24; Damage 160%, absorbing 45% of the damage ------- 1c. Hermit Skills Alchemist Master Level: 20 Type: Passive Description: Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill. Level 1: Recovery rate 103%, duration of effect 103% Level 5: Recovery rate 115%, duration of effect 115% Level 10: Recovery rate 130%, duration of effect 130% Level 15: Recovery rate 140%, duration of effect 140% Level 20: Recovery rate 150%, duration of effect 150% Meso UP Master Level: 20 Type: Support Description: For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill. Level 1: MP -45; Drop rate +3% for 25 seconds Level 5: MP -45; Drop rate +15% for 45 seconds Level 10: MP -50; Drop rate +30% for 70 seconds Level 15: MP -55; Drop rate +40% for 95 seconds Level 20: MP -60; Drop rate +50% for 120 seconds Shadow Partner Master Level: 30 Type: Support Pre-requisite: Consume 1 Summoning Rock Description: For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time. Level 1: MP -200; Normal attack 20%, summoned with basic attack 21% for 60 seconds Level 5: MP -180; Normal attack 34%, summoned with basic attack 21% for 60 seconds Level 10: MP -155; Normal attack 49%, summoned with basic attack 24% for 60 seconds Level 15: MP -130; Normal attack 60%, summoned with basic attack 29% for 120 seconds Level 20: MP -105; Normal attack 70%, summoned with basic attack 34% for 120 seconds Level 25: MP -80; Normal attack 75%, summoned with basic attack 40% for 180 seconds Level 30: MP -55; Normal attack 80%, summoned with basic attack 50% for 180 seconds Shadow Web Master Level: 20 Type: Support Description: Makes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move. Level 1: MP -10; Holds the enemies with 42% success rate for 5 seconds Level 5: MP -10; Holds the enemies with 50% success rate for 5 seconds Level 10: MP -14; Holds the enemies with 60% success rate for 6 seconds Level 15: MP -18; Holds the enemies with 70% success rate for 7 seconds Level 20: MP -22; Holds the enemies with 80% success rate for 8 seconds Shadow Meso Master Level: 30 Type: Active Pre-requisite: Meso UP Lv 5 Description: Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up." Level 1: Uses min. 50 mesos, max. 220 mesos; Basic attack +50% with 1% success rate Level 5: Uses min. 90 mesos, max. 300 mesos; Basic attack +50% with 2% success rate Level 10: Uses min. 140 mesos, max. 400 mesos; Basic attack +50% with 4% success rate Level 15: Uses min. 190 mesos, max. 500 mesos; Basic attack +50% with 5% success rate Level 20: Uses min. 240 mesos, max. 600 mesos; Basic attack +50% with 7% success rate Level 25: Uses min. 290 mesos, max. 700 mesos; Basic attack +50% with 9% success rate Level 30: Uses min. 340 mesos, max. 800 mesos; Basic attack +50% with 10% success rate Avenger Master Level: 30 Type: Active Description: Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too. Uses 3 throwing stars Level 1: MP -16; Basic attack 65%, attack up to 4 enemies Level 5: MP -16; Basic attack 85%, attack up to 4 enemies Level 10: MP -16; Basic attack 110%, attack up to 4 enemies Level 15: MP -23; Basic attack 130%, attack up to 5 enemies Level 20: MP -23; Basic attack 150%, attack up to 5 enemies Level 25: MP -30; Basic attack 165%, attack up to 6 enemies Level 30: MP -30; Basic attack 180%, attack up to 6 enemies Flash Jump Master Level: 20 Type: Support Pre-requisite: Avenger Lv 5 Description: While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump. Level 1: MP -60; Jumps a certain distance Level 5: MP -48; Jumps a certain distance Level 10: MP -33; Jumps a certain distance Level 15: MP -23; Jumps a certain distance Level 20: MP -13; Jumps a certain distance ----------------------------------------------- 2. Ability Point Distribution ----- [2APD] First off when you create you character aim for these numbers: Str: 4/5 Dex: X Int: 4/5 Lck: X 6 is okay too, but 4/5 is better so try for that if you're patient. The X's in Dex and Lck mean those can be anything Here is a sample build that will vary for some people: (This is the 4/13/4/4 build but you should get the idea) Lv. 1: 4/13/4/4 Lv. 2: 4/18/4/4 (+5 Dex) Lv. 3: 4/23/4/4 (+5 Dex) Lv. 4: 4/25/4/7 (+2 Dex, +3 Lck) Lv. 5: 4/25/4/12 (+5 Lck) Once you get 25 dex you "cap it" and stop adding points to this. Now, Dexless doesn't mean you have no dex, it just means you have enough to advance to the thief job and not add anymore dex. Since Assassins use lck as their ability to do dmg, the more you have the more damage you do. Hence, Dexless Assassins can usually outdamage most characters relativly close to their level. ----------------------------------------------- 3. Skill Point Distribution ----- [3SPD] Now the fun part, skill distribution. As of now, I only have one distribution chart for each job advancement, but who knows. That may change in the near future. ------- 3a. Rouge Skill Point Distribution Lv. 10: +1 Nimble Body (1) Lv. 11: +2 Nimble Body (3), +1 Keen Eyes (1) Lv. 12: +3 Keen Eyes (4) Lv. 13: +3 Keen Eyes (7) Lv. 14: +1 Keen Eyes (MAXED), +2 Lucky Sevens (2) Lv. 15: +3 Lucky Sevens (5) Lv. 16: +3 Lucky Sevens (8) Lv. 17: +3 Lucky Sevens (11) Lv. 18: +3 Lucky Sevens (14) Lv. 19: +3 Lucky Sevens (17) Lv. 20: +3 Lucky Sevens (MAXED) Lv. 21: +3 Nimble Body (6) Lv. 22: +3 Nimble Body (9) Lv. 23: +3 Nimble Body (12) Lv. 24: +3 Nimble Body (15) Lv. 25: +3 Nimble Body (18) Lv. 26: +2 Nimble Body (MAXED), +1 Disorder (1) Lv. 27: +2 Disorder (3), +1 Dark Sight (1) Lv. 28: +3 Dark Sight (4) Lv. 29: +3 Dark Sight (7) Lv. 30: +3 Dark Sight (10) At Lv. 30: Nimble Body (20/20, MAXED) Keen Eyes (8/8, MAXED) Lucky Sevens (20/20, MAXED) Disorder (3/20) Dark Sight (10/20) Total: (61/61) ------- 3b. Assassin Skill Point Distribution Lv. 30: +1 Claw Mastery (1) Lv. 31: +3 Claw Mastery (4) Lv. 32: +3 Claw Mastery (7) Lv. 33: +3 Claw Mastery (10) Lv. 34: +3 Claw Mastery (13) Lv. 35: +3 Claw Mastery (16) Lv. 36: +3 Claw Mastery (19) Lv. 37: +3 Claw Booster (3) Lv. 38: +3 Claw Booster (6) Lv. 39: +3 Claw Booster (9) Lv. 40: +3 Critical Throw (3) Lv. 41: +3 Critical Throw (6) Lv. 42: +3 Critical Throw (9) Lv. 43: +3 Critical Throw (12) Lv. 44: +3 Critical Throw (15) Lv. 45: +3 Critical Throw (18) Lv. 46: +2 Critical Throw (20), +1 Claw Mastery (MAXED) Lv. 47: +3 Haste (3) Lv. 48: +3 Haste (6) Lv. 49: +3 Haste (9) Lv. 50: +3 Haste (12) Lv. 51: +3 Haste (15) Lv. 52: +3 Haste (18) Lv. 53: +2 Haste (MAXED), +1 Critical Throw (21) Lv. 54: +3 Critical Throw (24) Lv. 55: +3 Critical Throw (27) Lv. 56: +3 Critical Throw (MAXED) Lv. 57: +3 Endure (3) Lv. 58: +3 Drain (3) Lv. 59: +3 Drain (6) Lv. 60: +3 Drain (9) Lv. 61: +3 Drain (12) Lv. 62: +3 Drain (15) Lv. 63: +3 Claw Booster (12) Lv. 64: +3 Claw Booster (15) Lv. 65: +3 Claw Booster (18) Lv. 66: +2 Claw Booster (MAXED), +1 Drain (16) Lv. 67: +3 Drain (19) Lv. 68: +3 Drain (22) Lv. 69: +3 Drain (25) Lv. 70: +3 Drain (28) At Lv. 70: Claw Mastery (30/30, MAXED) Claw Booster (20/20, MAXED) Haste (20/20, MAXED) Critical Throw (30/30, MAXED) Drain (28/30) Endure (3/20) Total: (121/121) ------- 1c. Hermit Skill Builds (This one was harder since I'm that far on yet) Lv. 70: +1 Shadow Partner (1) Lv. 71: +3 Shadow Partner (4) Lv. 72: +3 Shadow Partner (7) Lv. 73: +3 Shadow Partner (10) Lv. 74: +3 Shadow Partner (13) Lv. 75: +2 Shadow Partner (15), +1 Avenger (1) Lv. 76: +3 Avenger (4) Lv. 77: +1 Avenger (5), +1 Flash Jump (1), +1 Shadow Partner (16) Lv. 78: +3 Shadow Partner (19) Lv. 79: +3 Shadow Partner (22) Lv. 80: +3 Shadow Partner (25) Lv. 81: +3 Shadow Partner (28) Lv. 82: +2 Shadow Partnet (MAXED), +1 Meso Up (1) Lv. 83: +3 Meso Up (4) Lv. 84: +1 Meso Up (5), +2 Shadow Web (2) Lv. 85: +3 Shadow Web (5) Lv. 86: +3 Shadow Web (8) Lv. 87: +3 Shadow Web (11) Lv. 88: +3 Shadow Web (14) Lv. 89: +3 Shadow Web (17) Lv. 90: +3 Avenger (8) Lv. 91: +3 Avenger (11) Lv. 92: +3 Avenger (14) Lv. 93: +3 Avenger (17) Lv. 94: +3 Avenger (20) Lv. 95: +3 Flash Jump (4) Lv. 96: +3 Flash Jump (7) Lv. 97: +3 Flash Jump (10) Lv. 98: +3 Flash Jump (13) Lv. 99: +3 Flash Jump (16) Lv. 100: +3 Flash Jump (19) Lv. 101: +1 Flash Jump (MAXED), Save 2 Lv. 102: +3 Avenger (23) Lv. 103: +3 Avenger (26) Lv. 104: +3 Avenger (29) Lv. 105: +1 Avenger (MAXED), Save 2 Lv. 106: +3 Meso Up (8) Lv. 107: +3 Meso Up (11) Lv. 108: +3 Meso Up (14) Lv. 109: +3 Meso Up (17) Lv. 110: +3 Meso Up (MAXED) (From Lv. 111 - 120 it's up to you whether to max Shadow Meso, or max Alchemist and have a few points in Shadow Meso, max Shadow Web, or make your own combo. I outlined the 1st two choices below) Lv. 111: [+3 Shadow Meso (3)] OR {+3 Alchemist (3)} Lv. 112: [+3 Shadow Meso (6)] OR {+3 Alchemist (6)} Lv. 113: [+3 Shadow Meso (9)] OR {+3 Alchemist (9)} Lv. 114: [+3 Shadow Meso (12)] OR {+3 Alchemist (12)} Lv. 115: [+3 Shadow Meso (15)] OR {+3 Alchemist (15)} Lv. 116: [+3 Shadow Meso (18)] OR {+3 Alchemist (18)} Lv. 117: [+3 Shadow Meso (21)] OR {+2 Alchemist (MAXED), +1 Shadow Meso (1)} Lv. 118: [+3 Shadow Meso (24)] OR {+3 Shadow Meso (4)} Lv. 119: [+3 Shadow Meso (27)] OR {+3 Shadow Meso (7)} Lv. 120: [+3 Shadow Meso (MAXED) +4, Alchemist (4)] or {+7 Shadow Meso (14)} At Lv. 120 {1}: Shadow Partner (30/30, MAXED) Avenger (30/30, MAXED) Flash Jump (20/20, MAXED) Meso Up (20,20, MAXED) Shadow Web (17/20) Shadow Meso (30/30, MAXED) Alchemist (4/20) Total: (151/151) At Lv. 120 {2}: Shadow Partner (30/30, MAXED) Avenger (30/30, MAXED) Flash Jump (20/20, MAXED) Meso Up (20,20, MAXED) Shadow Web (17/20) Alchemist (20/20, MAXED) Shadow Meso (14/30) Total: (151/151) ----------------------------------------------- 4. Training Grounds --------- [4TrG] Where to level... Well, with this section you won't have to wonder about that anymore. ------- 4a. Beginner Training Lv. 1 - 10: Snails, Blue Snail, Mushrooms (Relativly self-explanitory I would assume) ------- 4b. Rouge Training Lv. 11 - 15: Mushrooms, Red Snails, Slimes, Orange Mushrooms (Again pretty self-explanatory) Lv. 16 - 20: Orange Mushrooms, Pigs, Ribbon Pigs (Probably Orange Mushrooms til 18ish then switch to the Pigs) Lv. 21 - 30: Pigs, Ribbon Pigs, Bubblings, Green and Horned Mushrooms, Party Quests (Pigs til 22, Bubblings til 25, Green and Horned Shrooms til 30) [Party quest from Lv. 26 - 30 if you want to relieve bordem] ------- 4c. Assassin Training Lv. 31 - 35: Zombie Shrooms, Wild Boars (Zombie Shrooms til Lv. 33, Wild Boars til 36) Lv. 36 - 40: Cloud Foxes, Jr. Kitties, Party Quest (Cloud Foxs til Lv. 37, Jr. Kitties til lv. 43) [Ludi PQ At lv. 39 if you really want to] Lv. 41 - 47: Jr. Kitties, Platoon Chronos, Party Quest (Jr. Kitties til 43, Platoon Chronos til 47) [Ludi PQ for a bit of difference in training grounds] {Alternativly, Flyeyes work just as well as Platoons} Lv. 48 - 51: Party Quest, Skeledogs, Mummydogs (Train on Skeledogs and Mummydogs til lv. 51) [Party Quest til lv. 51 in which you have to move on to OPQ] {Alternativly, you could go to Flyeyes from 43 - 55 then move on to Coolies} Lv. 51 - 57: Hodoris, Grupins, Coolies (Hodoris til lv. 53, Regular Kitties til Lv. 56, Coolies til Lv. 62) {Alternativly, you could go to Flyeyes from 48 - 53 then move on to Coolies} Lv. 57 - 70: Coolies, Mixed Golems, Red Drake, Party Quest (Coolies til lv. 62, Mixed Golems til 65, Red Drakes til 75) {Alternativly, Coolies are fast enough EXP to last til about 75} [Orbis PQ can relieve the bordem, however, Glitching it has a chance to get you banned] ------- 4d. Hermit Training Lv. 71 - 75: Red Drakes (Red Drakes will tide you over til around 75) {You could also go back to Coolies and Mixed Golems} Lv. 76 - 78: Buffies (Stay at Buffies til 78, the money isn't great, but, otherwise, you'd have to stay at Red Drakes til 78) Lv. 79 - 87: Death Teddies (Plenty of sniping positions and excellent EXP ratio) Lv. 88 - 95: Dual Ghost Pirates, Master Death Teddies (DGPs til about 91, then move on the MDTs) Lv. 96 - 100: Master Death Teddies, Bains, Spirit Vikings (MDTs til about 97, Bains if you want variaty, otherwise move on to Spirit Vikings) Lv. 101 - 110: Spirit Vikings, Squids, Phantom Watch (Spirit Vikings til about 105, you could also try Squids for a little difference in scenary, then move on to Phantom Watchs) Lv. 111 - 120: Phantom Watch, Grim Phantom Watch (Phantom Watchs til 113, then go to Grims to make that final leap to 120) {If they come out soon, Dreamy Ghosts are also an excellent source of EXP and you can have a few encounters with Black Crows) ----------------------------------------------- 5. Training Maps Guide ------ [5TMG] Now if the previous section left you wondering where to train. Wonder no more, For here it all is: The maps in which you are recommended to train in. ------- 5a. Beginner Maps Snails: Snail Hunting Grounds (I + II) Blue Snails: Snail Hunting Ground (II + III) Mushrooms: Mushroom Garden (Maple Island) ------- 5b. Rouge Maps Mushrooms: Mushroom Garden (A Hill West of Henesys), Hill East of Henesys Red Snails: Mushroom Garden (A Hill West of Henesys), Hill East of Henesys Slimes: Southern Forest I (Forest South of Ellinia) Orange Mushrooms: Mushroom Garden (A Hill West of Henesys) Pigs + Ribbon Pigs: Rain-Forest East of Henesys Bubblings: Subway Line 1 Area 1 (Kerning City) Green + Horned Mushrooms: Tree Dungeon, Forest Up North II ------- 5c. Assassin Maps Zombie Mushrooms: Ant Tunnel II + III (Dungeon) Wild Boars: Land of Wild Boar 2 (East Domain of Perion) Cloud Foxes: The Mountain of Cloud Fox (Zipangu) Jr. Kitties: Gardens of Red, Yellow, Green/Blue (Orbis) Flyeyes: The Dangerous Cave (Aqua Dungeon) Platoon Chronos: Lost Time <1> (Ludibrium) Skeledogs + Mummydogs: Remains <Tomb> I (Perion Excavation Site) Hodoris: Tiger Ridge (Korean Folk Town) [Watch out for the Hoguls] Grupins: Garden of Green/Blue II (Orbis) Coolies: Dead Mines II - IV (El Nath) Mixed Golems: The Forest of Gollem (Sleepywood) Red Drakes: Dangerous Valley II (Perion Dungeon Trail) ------- 5d. Hermit Maps UNDER CONSTRUCTION ----------------------------------------------- 6. Throwing Star Guide ------ [6TSG] Here's the guide to throwing stars in case you were wondering about them, you use these to deal damage to the monsters. They all have a level limit of ten, which I feel is useless since the Garnier's lv limit is 10. Also, recharge costs do not include claw mastery bonus stars. Star Name: Atk Bonus to Claw (Number of stars in Set) [Recharge Cost] {Other Info} Subi: +15 Atk (500 stars) [150] Snowball: +17 Atk (800) [800] Wolbi: +17 Atk (500) [200] Mokbi: +19 Atk (700) [350] Wooden Top: +19 Atk (800) [800] Paper Plane: +20 Atk (CS: n/a, Showa:1000) [N/A] {Currently only Cash Shop item as of Patch 0.39} Orange: +20 Atk (1000) [N/A] {Can only be recharged in Showa, Not out as of Patch 0.39} Kumbi: +21 Atk (500) [350] Icicles: +21 Atk (800) [800] Maple: +21 Atk (800) [800] {Prize for GM Event, Anniversary Event Drop} Tobi: +23 Atk (1000) [600] Steelies: +25 Atk (1000) [700] {Known as Throwing Knieves, and are called such in game} Ilbis: +27 Atk (800) [640] Hwabi: +27 Atk (800) [N/A] ----------------------------------------------- 7. Equips Guide ------------- [7EQG] Look here for help on Equipment choices ------- 7a. Armors Lv. 10 - 20: Use the Lv. 11 Tops from Lith, and Lv. 16 Pants from Lith NOTE: If they are out, you can use Lv. 20 Robes from Showa Lv. 21 - 30: Guys: You may switch to Camo pant All: Get Sauna Robes at Lv. 30, Black Snowshoes, scroll your Ragedy Cape with 100% Cape Dex scrolls Lv. 31 - 45: If you haven't already, scroll your sauna with 100% and 60% for Dex, might as well scroll your Snowshoes for Dex with 60%'s, scroll your Icarus with 60% Cape Dex Scrolls Lv. 46 - 70: Aim for a Sauna with +20 Dex, and get an Atk Work Glove with at least 6 atk, scroll a Napoleon with 60% Dex Scrolls if your Icarus didn't turn out so hot Lv. 70+ : Try and find a Sauna with over 20 Dex, and maybe up your Atk Work Glove, or switch to a Dex work glove, unless you have a better one, keep using the cape you have. ------- 7b. Weapons Lv. 10 - 20: Scroll a Garnier with 7 100%, you'll need it. Lv. 21 - 30: You'll still be using the Garnier unless you got enough Dex to slap on a Meba, in which case, scroll that with 7 100%'s Lv. 31 - 40: Try and get a Maple Claw and scroll that with 7 100% Lv. 41 - 50: If you're lucky enough to find or buy one, scroll it, again, with 7 100%, or if you feel lucky, a couple 60%'s and the rest 100%'s Lv. 51 - 60: If you're Dex equips are good enough, consider a Blood Slain with 7 100%'s Lv. 61+ : Well, if you do have good enough Dex equips, use the Blood Slain, Otherwise, stick with the Kandayo ------- 7c. Throwing Stars Lv. 10 - 20: Subi, gotta love them. Cheap but weak, not much we can do there unless you're lucky with drops and make a bit of cash Mokbi, if you got a little rich, consider hunting the FM's for a set or two of Mokbi Lv. 21 - 30: Mokbis, you should've been able to save up a fair bit of cash, so have around 2 - 3 sets of Mokbis on you Kumbis, If you've really been cranking, get a set of Kumbis, they look nice, and they do a lot more damage than plain subis Lv. 31 - 40: Kumbis, sell your Mokbis and get have at least 4 sets of Kumbis heck, if you can afford it have 5! Tobis, they can bankrupt you, but they are very, very decent stars, worth considering if you're rich Lv. 41 - 50: Tobis, have at least 3 of these on your personel, and maybe keep 2 or 3 Kumbis to backup on. Lv. 51 - 60: Tobis, by now you should have at least 5 of these beauties and no Kumbis if you can help it. Steelies, at around 10+ mil in just about every server, these stars are a powerhouse to have, you don't need them, but they are nice to have Lv. 61 - 70: Steelies, get. NAO. You'll need at least 4 of these, check Basil Market, or browse the FM's really carefully. Tobis, Keep around 7 of these around in case you run out of Steelies Ilbis, possibility, but you'd only need 1 set, otherwise you'd be broke and we wouldn't want that now would we? Lv. 71+: Steelies, Gotta love em, have at least 8 sets of these by the time you are lv. 80 Ilbis: Ok, now these are looking cheaper no? Maybe splurge and get 2 sets at most Tobis: Good to have 2 sets to fall back on, but after lv. 81, sell them and maybe use the money to buy another set of Steelies ----------------------------------------------- 8. Job Advancement Guide ---- [8JAG] Here's the guide for how to change jobs. ------- 8a. Thief Job Advancement Location: Kerning City (Jazz Club) Requirements: Lv. 10 25 Dex How to Advance: Talk to Dark Lord in the Jazz Club ------- 8b. Assassin Job Advancement Location: Kerning City (Jazz Club), Construction Site North of Kerning City Requirements: Lv. 30 Use all skill points earned up to that point How to Advance: Talk to Dark Lord in Jazz Club and get the letter Walk to Construction Site North of Kerning City Go to the Top Right and talk to the Job Instructor Kill the Monsters inside and collect 30 Dark Marbles Go back to the Dark Lord with the Proof Of Hero Select Assassin and voila! ------- 8c. Hermit Job Advancement Location: Kerning City (Jazz Club), El Nath (Chief Residence), Monkey Swamp II (Door of Dimension), Sharp Cliff II (Holy Ground at the Snowfield) Requirements: Lv. 70 Use all skill points earned up to that point Dark Crystal (Refined, not ores) x 1 How to Advance: Head over to El Nath and go into the Chief Residence Talk to Arec Go Back to Victoria and Talk to the Dark Lord Head to Monkey Swamp II and talk to the Door of Dimension Walk across the Path of the Glittering Crystal Defeat the Dark Lord Clone and collect the Black Charm Exchange the Black Charm for the Necklace of Strength Head to Sharp Cliff II and go up on the upper right structure Head down and talk to Stone and answer five question ^---(Requires a Dark Crystal, get any wrong and you'll need another one) Take both Necklaces to Arec and select Hermit ----------------------------------------------- 9. Bossess ------------------- [9BOS] Here is a list of bosses you can face at certain levels, as well as where to find them. NOTE: THIS IS SEPERATED ACCORDING TO LEVEL OF DIFFICULTY, NOT MONSTER LEVEL, THE FURTHER DOWN THE LIST GOES, THE HIGHER LEVEL YOU SHOULD BE. Lv. 21 - 30: King Slime Kerning PQ Lv. 31 - 50: Alishar Ludi Pq Rombot/Lombard Hidden Tower Rombot/Lombard from another Dimension Ludi PQ Chief Gray Kulan Field V MT-09 Defeat Monsters Mushmom Someone Else's House Lv. 51 - 70: Zombie Mushmom The Grave of Mushmom Yellow/Blue/Green Goblins Haunted House {Summoned via Special items made in KFT} Jr. Balrog Cursed Sanctuary Dark Lord's Clone The Other Dimension {Face once for Job Advance} Lv. 71 - 80: Blue Mushmom Hall of the Mushroom {Not out yet as of patch 0.39} Lv. 81 - 90: Crimson Balrog During the Ride to Orbis/Ellinia {AT LEAST LEVEL 90!!!} Lv. 91 - 100: Black Crow (Tengu) Encounter With Buddah {Not out yet as of Patch 0.39} Pianus (Doom Flounder) Cave of Pianus {may take a party} Papulatus Deep in Ludi Clocktower {SHOULD DO WITH PARTY} Lv. 101 - 200: Female Boss Parlor (Showa Hideout) {SHOULD DO WITH PARTY} {Not out yet as of Patch 0.39} Zakum Zakum Dungeon {DO WITH MULTIPLE PARTIES, can only be summoned in Chnl 3} ----------------------------------------------- 10. FAQ ---------------------- [10FAQ] Q. Why did you make this guide? A. Because I got tired of seeing no Dexless sin guide out there and wanted to help out anyone who did want to make one of them. Q. What's the point of Dexless sins? A. The are usually stronger than most ordinary sins but have to use either the Maple weapons or a Garnier for a long time til they get a DEX robe or DEX equips. Also, it's challenging! Q. Can I host your guide on my site? A. Please ask for permission first or I will bring the full power of the law upon you. Q. YOU SUCK, YOUR GUIDE SUCKS, GET A LIFE!!! A. I'm just trying to help other people out. If you have a problem with this guide, then don't read it. ----------------------------------------------- 11. Credits, Legal, Contact, Closing -- [11CLC] Credits: Hidden-street.net: Thanks for your helpful charts and skill lists GameFAQs: for hosting this guide, and helping with all my video game troubles CJayC: For creating GameFAQS Nexon: Who owns this game Legal: This guide is copyrighted to RagnarokGX (2007), and cannot be reused, reprinted, or put on display without my permission. You may print this guide out or save it for personal use, but you may not sell in order to make money. This is a free work that you may use at no charge. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Contact: MSN: [email protected] For Questions: Gmail: [email protected] Closing: Thank you for reading this guide. I hoped it helped you make a better Dexless sin.