Sora no Kiseki the 3rd Storyguide By Mutian Zhang (coldkgon at hot mail dot com) Table of Contents 1 - Legal Disclaimer 2 - Version history 3 - Introduction 4 - Characters 5 - Legend 6 - Storyguide 6.1 - Prologue - The Star Grail Knights 6.2 - Chapter 1 - Phantasma (Kingdom of Shadows) 6.3 - Chapter 2 - The Altered Capital 6.4 - Chapter 3 - Golden path, Silvery Path 6.5 - Chapter 4 - The Sleeping Stigma 6.6 - Chapter 5 - Maze of light and darkness 6.7 - Chapter 6 - Test of the Defenders 6.8 - Chapter 7 - The faraway flames 6.9 - Chapter 8 - End of time, the off-shore of troubles 7 - Door guide 7.1 - Moon Doors 7.2 - Star Doors 7.3 - Sun Doors 8. Acknowledgement and thanks --------------------------- 1 - Legal Disclaimer --------------------------- This document is Copyright 2009 Mutian Zhang and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Allowed Web Sites: www.gamefaqs.com --------------------------- 2 - Version History --------------------------- Version 0.20 - Storyguide started, completed table of contents, FAQ layout - Completed new character list - completed chapter 0 translations --------------------------- 3 - Introduction --------------------------- --------------------------- 4 - New Characters --------------------------- Ein Selnert The 1st Knight of Dominion and the leader of the Star Grail Knights, she is also the original model for the protagonist of the novel series Carnelia. Actual powers and abilities are unknown, however everyone who knows her holds her in great respect. Her nickname is "Carnelia", and she was the instructor of both Kevin and later Ries back when they were knights in training. Lechter Arundel Lechter is not a part of the main quest. He exists in the game as part of Klose's moon door, as well as making an appearance in Olivier/Muller's star door. Lechter is a lazy and careful senior student at Jenis Academy, who somehow managed to become the previous president of the student council. However despite the carefree and lackluster appearance, a sharp mind and secrets beyond face value is suggested. After Lechter left Jenis Academy, he was next seen working as the personal assistant of Girias Osborn, and seems to know much of the inner workings of the Iron Blooded Vizar. It is strongly suggested that Lechter will play a key role in the up and coming "Legend of Heroes 7". Erika Russel Tita's mother and daughter of the genius scientist Professor Russel. Erika has a quick temper, a sharp tongue, and does not hesitate to use either. She does not get along with her father, but totally adores Tina as well as all other "cute" things. While she is usually very serious, she becomes very competitive against her father on scientific inventions, and enters "Destroy mode" with glowing eyes whenever Agate is mentioned. Joe Russel Husband to Erika and father to Tita, he gives the impression of strong, reliable and steadiness, something that surely works well with Erika as a partner. Generally a bit less soft spoken than his wife, he is a fellow scientist on the same level as Erika and Professor Russel. 10 years ago Joe used to be a bracer, but had to give it up due to a severe injury. It should be noted that Joe was the teacher for Cassius when he gave up the sword and took up the staff. Girias Osborn The fabled "Iron Blooded Vizar" of the Erebonia empire, a genius politician who, using blitzkrieg and heavyhanded tactics manipulated the Empire to take over several free states. Has the utmost confidence of the Emperor and controls 70% of the Empire military, Osborn was mentioned numerous times in SC but never shown. Gilbert Stein Remember him? He was the secretary of the Ruan mayor back in FC, thrown into jail for collaborating with the mysterious men in black, later revealed as the intel corps. During the chaos of the coup d'etat and the subsequent Bracer attack, he escaped, only to come back as a minor boss aboard Glorius in SC, having joined the Ouroborous. During the sidequest of the captured Jenis Academy, he was defeated by your guys but saved by Performer 0, Campanella. In the 3rd, Gilbert comes back again, and totally deserves an honourary mention for being the GREATEST character ever, with his stereo archetype, classic lines and personality. His soliloquy in the final chapter is EPIC. Schwarzritter The name in German means literally "Black Knight", a suitable alias for his appearance. Of course with that sword and hair, I wonder who he is indeed. Lord of Phantasma The antagonist of the game, a villain wrapped in mysterious whose true identity is revealed late game. The Lord entered Phantasma and wrested control, and dragged Kevin, Ries and many of their companions into Phantasma for some yet unknown purposes. --------------------------- 5 - Legend --------------------------- This game, being Japanese, uses a lot of Japanese specific ways of communication including honorifics, suffixes and a lot of expressions/emoticons not very often seen in the West, and unless you are a fan of Japanese pop culture, more specifically Japanese games, manga (comics) or anime (cartoons), some terms and symbols I use may seem unfamiliar. Below are the explanations of they mean. If you find a term I used in the main walkthrough that I have not explained, just email me and I will credit you and fix the problem. -dono => Japanese suffix that confers utmost respect, usually reserved for feudal lords and nobles. Ries starts off addressing Kevin as "Graham-dono", or "Sir Graham" in the closest equivalent. While this confers respect, if used between friends or those with intimate relationships, it can be seen as insulting, or in Kevin's case uncomfortable, being called in such a respectful but distant way. -sama => Japanese suffix/honorific, usually deferential and meaning that you respect the person being addressed as so, however is not as respecting as - dono. Used usually for those of a higher social position. Onee/nee-san/sama => Onee or simply nee means older sister. -san is an honorific equivalent of Miss/Ms/Mrs in English, which -sama confers more respect. Whenever Kevin and Ries refers to their onee-san, they are referring to their dead elder sister, blood related for Ries, non-blood related to Kevin although he treats her just like family. --------------------------- 6.1 - Chapter 0 - The Star Grail Knights (Gralz Ritter) --------------------------- Septian Calender Year 1203 Approximately half a year after the Liber Arc incident, Above the Erebonian Empire airspace Lanford company's new model luxury airship Lusitania The Legend of Heroes - Sora no Kiseki the 3rd It's a party aboard the airship, and it seems like a masquerade ball is the dress code as everyone is masked. The host gathers everyone's attention and starts a speech, thanking everyone for attending this party hosted by the GENLAD company, which is to commemorate the GENLAD company's 10th birthday. The host then asks the man of the hour to come say a few words. We are centred on a masked man (our HERO) and woman standing along the side. The woman comments on how boring the speech is, but for the sake of formality he should at least pretend to be listening, since he must know about the key person of the party. The masked man replies that it's HELLMAN GENLAD, an opportunist who used the Hundred Day War as a springboard to gather riches and catapult himself into the forefront of the business world, one of the few notable merchants in the business world with the nickname "Merchant of death" for his dealings in weaponry. From a few years ago he started cooperating with the Lanford company and has since become it's director. Masked man then notes that although HELLMAN's resume is very impressive, the real person leaves the audience a little disappointed, but pudgy and balding. Masked lady is surprised that the masked man can say such things, for even if they had masks on, he'd still get targeted by the men in black (MIB) stationed everywhere on the ship for such a remark. Masked man laughs and says that someone like him will probably get kicked off the ship, straight through the window. Masked lady finds the man interesting and wonders if perhaps he was a reporter, or maybe even a politician. Masky laughs the question off, and looks about in wonderment, for its hard to imagine such a ballroom a few miles in the air. Lady says that it DID get publicized as the world's largest airship, to which Masky fills her in that the entire ship is 120m long, and it is the largest ship, at least on the surface world (he means the world everyone sees). Lady smiles and remarks that even though he's so young, he's already so used to playing the game since he's using ambiguous and mysterious references to gain women's attention. Masky concedes, and says that he'd better make an escape before she figures out more truths about him. The lady seems very interested in this interesting fellow, and invites him to talk afterwards. It's seldom that a chance comes to talk with someone you don't even know the face of, so afterwards why don't they talk s-l-o-w-l-y in his room. Masky answers that if he can fool the Goddess's eyes, it would be his honour to "chat" afterwards, and won't ask for the reason she won't talk in her room, earning a "yada~" from the lady. The lady walks off to get a drink and talk to other guests. Masky looks around and sees the party in full swing, and figures that now is the time to strike. The target's room is on the top deck, and proceeds to leave the ballroom. Just as he leaves, he feels almost as he was watched, but convinces himself that it must be his imagination. (Of course, that faint shadow of a man a glimpsed was also a figment of our, the players', imagination.) Get to the top deck and you'll be stopped by two men in black who informs you that ahead is the master's private room and for him to turn back. Masky commends them on doing a good job, but laments that they have quite bad luck, and then proceeds to enchant them to sleep. After the two guards are down, Masky notes that even the Hunters have deteriorated, with these two of such a low level. Seems like this job will be easier than most, and enters the room. Inside the room, find a few switches around the room, then type in ORPHEUS as the password to open the hidden door. After Masky types the code, he notes that with such a password, there is a high chance that the target this time is related to "those people" (he means the Ouroborous). Enter the secret door and Masky notes upon the pedestal his target, the Necklace of Fools, a forbidden ancient relic that allows the wearer's lies to seem mostly believable to all listeners, a relic much too dangerous for a mere weapons merchant. As soon as he recovers the necklace however, alarms sound and a door shuts on him. Outside in the private bedroom, 3 MIB rush in, who suspect that the two former guards were gased or doped to sleep. They wonder about the possibility of accomplices although security footage showed only one person entering, and so decide to detain the guests. Masky's voice then comes through, laughing. One of the MIB kicks the door and asks him what the hell was so funny. Masky says that he apologizes for his rudeness earlier for assuming the Hunter team has grown weak, for these members look very well trained to deal with all sorts of situations. MIB replies that Masky was the one with balls for trying to make off with private property, and tells Masky that Master GENLAD was not known for his mercy, and he'd never get off easily. Masky replies that the invitation to stay is lovely, however he already had plans for tonight. With that, a dark energy spear pierces through the door, visibly denting it. MIB are surprised at how a single person could do that to the blast doors that can even stand direct orbmental cannon fire. Masky tells MIB they should stand clear of the door, and that this skill was hard to control. Following two more shots, the door breaks and Masky (Kevin Graham) walks out. MIB wonder what a priest of the church is doing here. Kevin says that he's a real deal full-on priest, and that if the three wants to confess their sins since they all look to have pretty dark pasts, he'll charge them extra cheap. MIB rallies and resolves to attack Kevin, who laments why they couldn't play along with the joke "how can you charge for confession", but then admits that since he's running short on time anyway, better get started. A battle ensures. After the battle, MIB gasps at the power of the church, and their special operative branch the Gralz Ritter (German, means Star Grail Knight) that was only heard through rumours. Kevin smiles and decides not to ask them the sort of rumors Grail Knights get, and tells the MIB not to worry. His only target was their master, so they should peacefully sleep. MIB all faints, one of them gasped "you....monster". Kevin tells himself that since he's retrieved the target item, he should finish up the business at the ballroom. A pity it is to have to stand the masked lady up, since she seemed to have such a nice body yet could not gain the satisfaction she seeks from her husband, but resolves that he shouldn't play with TOO much fire. With that, Kevin starts back towards the ballroom, meeting several enemies along the way. At the doors to the ballroom, another pair of MIB block his path. MIB proclaim that upon their name as the North Hunter team, they cannot allow Kevin to advance any further. Kevin recognizes that name, and it was indeed a real and quite famous hunter group. Kevin also says he's heard about their country, but wonders if they can compromise a step here. MIB yells back that he'll never understand their country, and that for the young and old starving and poverty ridden back home, they cannot afford to lose any reputation here. Kevin gives up, saying that it is indeed a cruel world, and that since the two parties cannot resolve this peacefully, he'll go full power. Inside the ballroom, GENLAD wonders what the commotion is, to which the MIB explain that someone powerful has intruded. GENLAD panics and yells at MIB that it's for that reason he hires the MIB, so kill the intruder if they must. "That won't do at all", and with that Kevin walks into the ballroom bow in hand. GENLAD sees the priest from the church and almost immediately recognizes him as a Grail knight, to which Kevin says it's indeed expected for someone with forbidden relics to know about his (Kevin's) organization, holding up the necklace of fools. GENLAD panics some more and demands it be returned, but it's the property of only the goddess and cannot be given to mere mortals to handle. GENLAD orders his lackeys to kill Kevin, but they get knocked out. Kevin then states that under the law of the church, he know arrests GENLAD for illegal possession and usage of forbidden ancient relics. GENLAD threatens that even if it's the church, if they attack him, the director of the Lanford company, there'll be hell to pay. Kevin interrupts as they've already talked with the company, and it seems that GENLAD used the relic on the company as well, and has caused a lot of problems all over the place. Since someone like GENLAD no doubt has a lot of enemies, why don't he just give up quietly. GENLAD screams and tries to escape but Kevin dashes forward with a kidney punch (FALCON PUNCH), knocking GENRAD out, with Kevin saying it's so bothersome apprehending his targets alive. Just then, a whole team of hunter soldiers, no longer MIB but with full battle gear dashes into the ballroom and tells Kevin to give it up. There was a whole battalion worth of soldiers up here, and on an airship there was no escape even with a hostage. Kevin commends on the reaction speed of the Northern Hunter group, and says that both parties are very lucky this time. If they (hunters) were recognized by Kevin as true "outlaws", he would have to "punish" all of them. Kevin then applauds their efforts, and tells them to continue working hard for their country, provided they don't end up as the Church's target. Following that, Kevin (hostage in tow) jumps right through the window and disappears from view. Hunters in the ballroom marvel at the sort of people the Grail Knights have. Standing to the side, a person with a full faced mask smiles and talks to the air that Kevin Graham is surely entertaining, however the games are only just beginning. "For the king, is just beginning to awaken". Septian Church, Star Grail Knights special combat vessel, "MERKBA" unit 5 Kevin comes into the bridge of the vessel and is greeted by two squire knights (Sai and Max) who were operating the ship. They commend on another job well done, and Kevin agrees that this job was easier than norm, although he missed out on a chance to see nirvana with a suppressed older woman. Sai and Max seem already used to these sort of antics from Kevin, and warn him he'll get in trouble if the higher ups hear about such escapades. Kevin retorts that they were too serious, and has no idea why serious-minded squires were partnered with him, who was in his own words very "carefree". The squires reply that no matter what, Kevin was a member of Dominion (more on this later) and required a suitable amount of backup support, including the MERKBA vessel. The number of squires Kevin have is also below the average, and Max wonders if they could apply for extra hands. Kevin respectfully declines as that would be difficult when he moves alone. The squires plead Kevin to trust them a little more, like in the Liber Arc incident where all the squires managed to do was transport the "Salt bolt". Kevin eases their egos by telling them that transportation of "salt bolt" was already a paramount task, although he mutters to himself that if he moved carelessly, "they'd" take notice. Kevin then orders the team to head back towards ARTERIA (Church headquarters), and calculates they should arrive today afternoon, as it was already early in the morning. At this time a signal lights, and Squire Sai reports incoming transmission from Ein Selnert (they used a title here that I'm not familiar with, so I will refer to her as "Leader" Selnert from now on) in ARTERIA. Kevin thinks to himself that considering her personality, a transmission now won't be any sort of good news, but he still orders the transmission to connect. Selnert appears on screen and asks Kevin for a status report. Kevin explains the target, necklace of fools, and comments that this case does have something to do with the "snakes", however it's only a discarded tail. Selnert notes that everything pretty much went according to plan and commends Kevin for a job well done, and tells him he can come back to rest well. At least, that's what she hoped she could say, but she has another job for Kevin. Kevin asks if it's "outlaw" business, but she replies it's only item retrieval. Kevin needs to go and retrieve something currently residing under the church in Grancell. That means there's a high probability it has something to do with the Aureole. Since there was still the prisoner, Kevin orders MERKBAS to continue to ARTERIA and he will go to Grancell himself. Selnert then mentions that for this case, he gets a new squire knight, and that fate indeed was a wondrous thing. She reassures that the squire had outstanding achievements and will not pull his leg. All being said, Selnert cuts the transmission. Kevin was shocked beyond words, but Max and Sai are joyous that someone new will be joining up. Kevin grumbles how he couldn't believe such a person could end up the model for the protagonist of the Carnelia novels. Sai wonders if publishing novels with such a character is good, as it will expose the existence of the Grail Knight organization. Kevin explains, that given the ridiculousness and fantastical nature of the novel, it acts as an excellent camouflage, not to mention the protagonist dies in the end. The real person would never die so easily. In any case, Kevin leaves the squires with their orders to take the prisoner to ARTERIA, and to drop him off at some self-governed state, preferably one with an international airport. Same day, afternoon, ZAMURIA continent west, airspace approximately 500 miles from Liberl. International Airliner "Gretna" Dorothy was taking pictures of birds as they flew alongside Gretna, although unlike Jeeg, they could not keep up with the airship's speed and dropped out of sight soon, although "they were still so cute <3". Kevin comes out of the cabins and is surprised to bump into Dorothy on an international flight, and says hello. Dorothy greets him back but seems to have forgotten his name. She then tries to remember, and finally recalls "Mr Springonion Graham". Kevin even went along with it, saying "yes, you can bake it, steam it, excellent sidedish, wait WRONG". Dorothy laughs and tells him it was a joke, and renames him Claypot Graham (Claypot sounds similar to Kevin in Japanese). Inside the cabins, the two are talking about what they were doing here. Kevin is on his way to retrieve something in Liberl, and Dorothy is on her way back from material collection for the magazine. Seems Nial told her to go alone, and Kevin notes how brave and trusting Nial is, although with new responsibility, even Dorothy will grow to become reliable. Dorothy smilingly goes "leave it to me", yet mentions that she was only meant to go to the Bose markets, although in the end she still did well. Kevin gets curious and asks more, and it seems that Dorothy should have only went to Bose, but fell asleep on the airship and upon waking was already at the Calvard capital. Kevin retorts that that wasn't the sleep's fault, she just entirely took the wrong ship, and asks about how long she stayed there, and about expenses and VISAs. Dorothy explains that someone from the Liberl Embassy in Calvard was at the airport and picked her up, and there were a lot of friendly people during the material gathering trip so money was not a problem either. Kevin wonders if Nial is worried, and Dorothy replies that she contacted the magazine office yesterday, and it seemed like he had a bad stomach ache, and makes the decision that "smoking so much must be bad for him." Kevin didn't have the heart to tell her that it was more likely caused by severe mental breakdown instead of smoking. At this point the female attendant notifies via PA that they will be landing in 30 minutes. Dorothy still wants to take some more photos, so Kevin tells her he'll walk around a bit, and leaves her. Talk to all passengers and you'll automatically go to the next scene. The airship lands and Kevin and Dorothy leaves. Dorothy exclaims that although Calvard was good, the air in Liberl was the best. Kevin too, is surprised at how peaceful and serene everything is considering the magnitude of events a mere 6 months ago, and notes that it must be the stability of the nation. Dorothy explains that it was because it was the Queen's country, and that "women are very strong when in a pinch." Kevin admits that, coming from Dorothy, it sounds so convincing, and yet so unconvincing. Dorothy asks about Kevin's homeland ARTERIA, and Kevin replies that ARTERIA is not his actual homeland, but merely the headquarters of the church. Being so, many people from all over the continent gather there. Before Dorothy can ask any further, a "DO-RO-THY" comes from the side and in comes Nial, very pissed why a Bose trip turned into the Calvard Republic excursion. Dorothy wonders if she has sleepwalk syndrome, earning her a big "SLEEPWALKING DOESN'T EXPLAIN CHANGING AIRSHIPS!!" from Nial, who then starts gasping. Dorothy tells Nial to smoke less, and mentions that his birthday was last Friday, so she took some pictures of a cake, which she ate. Just a picture of a cake, no presents, nothing at all, and apparently it was only because Dorothy wanted to have some cake. On the side, Kevin muses that the pair always seems so lively, and that seeing this pair really makes you feel you're in Liberl. Nial finally notices Kevin, and the first conclusion he reached was that Dorothy went to ARTERIA and broke the glass of a revered church, though Kevin explains that they only met on the airship, and that he's here for some church business. Nial and him exchange a bit of pleasantries, then tells him he'll come and say hello in the church in a few days. With that, he drags Dorothy away asking for what materials she gathered, to which she replies she took a picture before each meal. Kevin then muses what the other companions were doing at this time, and that apparently Estelle and Joshua went on a trip to other countries. "Father Graham," a voice breaks Kevin from his reverie, and he turns to find Lieutenant Seed waiting for him. They exchange some pleasantries and we find out that Seed is about to be promoted to Colonel, although he feels he's not up to the task. They then begin towards the church, as Seed must handover the item as per protocol, though it's kept somewhere "special". Seed also mentions that there's someone, a civilian volunteer, that he'd like to introduce Kevin to, as she was instrumental to the recovery of this item. At the church, Kevin and Seed enter to see the priest of the church and a female in white. Kevin says hello to the priest, but the woman starts off asking Kevin's age (22), then taunts at how young people can already take key positions in the Grail Knights society, "mister number 5 Dominion, Kevin Graham-san". Hearing this, Kevin's face darkens, and the woman taunts further that to change faces at such a level, he still needs more training, unless this was also a part of his mask. Seed politely asks "Professor Russel" if she could keep her pointed jabs to a minimal which she flat out refuses, since Kevin was here to take what they worked so hard to recover, and reminds Seed not to call her the same name as that old man. Kevin then puts two and two together and realizes that this woman is in fact Tita's mother. Introductions then take place. Seed, Kevin and Erika are talking as they walk down a LONG flight of spiral stairs. Kevin tries to make small talk about how he thought Tita's parents were out of the country, to which she retorts how could they not come back with such a big event happening at home. Although by the time they heard about the incident and rushed back, it was already over, muttering how without them around, the stupid old geezer did whatever he wanted. Apparently she's very pissed that Professor Russel even took little Tita up onto the floating capital, and even allowed that "red-haired delinquent" approach her little princess. When asked if red-hair meant Agate, she snaps never to mention that name again, and (eyes glowing) vows to upgrade the machine capabilities to completely destroy Agage Crosner next time. Professor Russel seems to be out of the country at the moment, so they've asked for Erika to come help with all matters pertaining to the Liber Arc. Erika then wonders how long the stairs are (as long as it takes to finish the script), and Kevin assures her it's almost ending, although to continue further onwards, Erika and Seed need to agree to certain "constraints". The constraints in question was akin to a mental suggestion that whatever they see, they cannot tell to those they do not trust completely, as Seed needs to report to his superiors and such. Kevin asks them to think about that, and casts his magic. Following that, he reaches an apparent dead end, and chants "Under the name of the Goddess of the Sky, here be the conveyor of the Septian. Golden glow of the sky, silver glow of knowledge, with the reason of life grant unto us the true path" (or something like that, very hard to translate). A shimmer, and a door appears from the wall. Kevin thanks them for agreeing to the constraints, for if they did not truly think that in their hearts, they would not be able to see the door. Kevin invites them in as the door opens. Singularity of Origin Seed and Erika were surprised that such a place existed far below the Grancell church. Kevin proceeds to explain that the Singularity of Origin was created as per the agreement between the septian church and the Lieberl Kingdom, existing for only one purpose, to suppress the functions of ancient relics, so that the outside world was not affected. Seed wonders if there are other locations of this place in Liberl, which Kevin does not refute, though he was not at liberty to divulge any further information. Erika wonders at the meaning of the "singularity of origin", and asks if the "origin" was ARTERIA. Kevin is silent for a few moments, and says "as expected of Professor Russel's daughter", which gets Erika riled up. Taking aside theories, she was better in the application science, as she was the head designer for both Capol (the super computer) and Aserlys. Getting back onto the main topic, the item on the pedestal was the item in question, the ancient relic recovered from where Liber Arc fell, retrieved a mere three days ago. Memory, 3 days ago The memory is of Erika and head technician Gostof talking as they attempted to salvage an item estimated at the size of a cat in the lake. They had pinpointed the location to about 100 square meters, although the water was deep and progress was slow. Erika, Gostof and Seed also talked about the ancient relic, and Erika is especially pissed at the attitude of the church that's akin to "it's a relic, give it to us" without regard of the host country. After all, the ancient relics can cause phenomenon that cannot be explained using science, and so poses much interest to the scientific community. Further talk was postponed as Erika controls the mechanical arm, and with a few minute adjustments retrieve a glowing box. Present day, Singularity of Origin After Erika explains the events leading to the discovery of the relic, she then states that the relic has already lost its orbmental reaction. Hearing this, Kevin understood the reason she wanted to see him in person, as an ancient relic that has lost its orbmental powers are not included in the Agreement between Liberl and the church. Seed adds that the orbmental reactions disappeared while transporting the item to the church, but they still stored it here per protocols, and asks Kevin what to do now. Seed, on behalf of the Liberl government, wants to have all rights to the relic, while Erika insists that as the discoverer, Liberl should keep it. Kevin explains that relics that lose their orbmental power are effectively black boxes that cannot be analysed using any current technological means. Erika still insists on keeping the relic, for it was closely related with that incident which basically overthrew all common sense, and is directly related with the secrecy with which the church treats the relics. In addition, the Ouroborous obviously has totally superior technology to Liberl, the leading runner in orbmental technology, and thus having a clue towards their obvious technology gap cannot be ignored by her and the entire scientific society. The final ultimatum to Kevin was basically, whether or not the Church will hand over this "metallic cube" to Liberl. Before Kevin can answer however, a girl's voice gently recites "Twas but from the source of doubt that evil was born. The evil then ran across the fields and over the mountains, and finally spread calamity in the sky. From the bible verse 2, 'The released calamity'." The owner of the voice was a sister of the church, who then walks forward and apologizes to Kevin for being late, introducing herself as Ries Argent, his new squire knight from the church. Kevin is shocked speechless at this point, while Erika is also surprised and yells that she won't be deceived or beaten. This causes some confusion for Ries, but Erika further explains how "terrifying the Grail Knights were, to use such a pristine young girl to blunt their offensive, however I have backup!!" and holds up a picture of Tita (so cute <3). Ries mentions how cute Tita was, and Erika rants on of how cute Tita was, so no matter how cute Ries is she was already immune to cuteness. Ries is sort of lost to this compliment while Erika elaborates that this "cool demeanor that still has left some stains of childishness, the concealing yet alluring Sister dress covering a soft youthful body just escaping girlhood [nosebleed], what destructive power." Ries, cool as ice, calmly asks Kevin for introductions, knocking him out of his reverie. After introductions, Ries immediately asks them to hand her the relic, shocking everyone with her bluntness. Ries continues that she's just doing this to save "Graham-dono" the trouble, and that, even if the powers were lost, this is a relic directly linked with the Septuangt and cannot be given to common people. Erika fights back, stating that there is nothing in the Agreement that allows them to take the item, although Ries counters that there was nothing that allows Liberl to take the item either, and that if the Agreement was obeyed to the letter, this relic should be left where it was, under no one's authority. Erika then bitterly asks if "you mean to take this relic no matter what, and we're not even allowed to complain about it." Cool as ice Ries gives the affirmative, that "in simple words, yes, that is exactly what we mean." The two fighting women then both ask Kevin what he thinks should be done (poor guy). Kevin admits that of course he really does want to retrieve the item, but Liberl has given him a lot of help in the past and he wants to pay them back somehow to. Either way, there lacks any conclusive evidence to say who the relic goes to. Then, the relic emits a strange noise, and the screen goes off-color for a while, although only Ries and Kevin seemed to notice that. Following this, the relic starts shining a dark light, and the matter was settled. Formally, Kevin states that according to the Agreement between the Septian church and Liberl, he will now be retrieving the ancient cube shaped relic of unknown type, aliased "Cube" (Arca in game, but it means Cube), and thanks both Seed and Erika for their cooperation. By the time Kevin and Ries left the church, it was already night, since after that apparent end, Erika continued to argue, even going so far as to say "if you're taking the cube no matter what, then leave the girl here", and laughs that Ries wasn't even Anelace. Ries seems quite withdrawn, answering monotonously and following a respectful distance behind Kevin. Kevin notices the atmosphere and wonders if Ries-san was angry to which she suddenly loudly states "Graham-dono, just as you have changed in the five years of your role as Dominion, I too have changed in this time. Right now I am only a squire knight of the Grail Knights, an existence solely dedicated to protecting and supporting you.", softly adding that he shouldn't worry about her feelings, else all she's done would have been for naught. After a slight silence, she notifies Kevin that the final international flight for the day was leaving, and they should hurry towards the airport, until a loud "GGGGRRRRRRRRR" freezes both in their tracks. Kevin wonders what that was, to which Ries quickly states "it was your imagination. You must be tired, Graham-dono, to hear things where there is nothing. Perhaps you should have a nice rest- [GGGGGRRRRRRRRRR] -rest on the plane..." Kevin bursts out laughing at this point, that THIS was the Ries he knew, who's tummy always growls so loudly when she was hungry. Ries (with a blush, kawaii <3) meekly says that it was a mere biological sign and that, for her to be unable to control it was proof of her immaturity as knight. Kevin wasn't done laughing yet, reminiscing how Ries would always get hungry and sneak into the kitchen and end up with a scolding. With a curt "Enough!" Ries turns and leaves, though Kevin quickly catches up and tries to apologize, though she replies "no need to apologize, there's nothing less sincere or trustworthy than Kevin's apologies." Kevin then asks her for a favor, to stop using such a formal way of speech with him, and that it's so uncomfortable if even Ries uses it. Ries asks what if she refuses, to which Kevin matter-of-factly explains that he'll kneel on the ground and latch onto her leg until she agrees. Ries notes that he's still the same, and says that if he so commands, she will obey. Kevin quickly explains that it wasn't a command, just a favor. Ries finally gives in, though she warns Kevin that only the way of addressing him has changed, and that the fact remained their relationship was of a Dominion and a squire. Kevin agrees, and softly mumbles that indeed, it was impossible to return to the days of old. However, he suggests that before they head to the airport, they should stop by the mall and buy some bread for the trip, earning a wholehearted agreement from Ries. Afterwards, Kevin and Ries walk out of the mall, with Kevin exclaiming he couldn't believe Ries took seriously EVERYTHING left in stock. Ries defends herself, saying that it was the will of the goddess, compared to being wasted at the end of the day, the food will serve a higher purpose keeping her going. Kevin hypothesizes that Ries most likely blows all her salary on food, but she says "Don't worry, there are not many girls with a love for limited special prices like me ^^". It must be quite a surprise for the service attendants to see a church sister grabbing all the specials. Ries tells Kevin to shut up and go to the Airport so she can start on the food, but Kevin's attention was caught to the side. After seeing Kevin, Ries notices too that there was someone following them, and quietly asks if they can beat whoever it was until they were half-dead, a fitting punishment for delaying her meal. Anyway, seems like our heroes will be missing their last plane tonight as they walk to some place more fitting for a showdown. Ries does note that the stalker seems to be a complete amateur, yet seems to show some proof of training as well. Later at the docks, Gilbert looks around, and wonders where the two he was following went off to. Kevin and Ries comes out behind him, and Kevin recognizes him. Gilbert was surprised they saw through his "totally perfect stalking techniques". Ries asks about him, and Kevin introduces him as a member of "snake", though only the tip of the tip of the tails. Ries agrees, further analyzing that no matter how you look at it, he has the air of a grunt/cannon fodder in his very pores, and can be categorized as the try hard never give up but always self-destructs in the end type. Gilbert gets a bit pissed that a little girl will say such of him and raises his gun, though Ries does one slice of her long extendable sword and disarms him. While Gilbert was surprised at how fast she moved, Kevin asks if the Templar sword was her chosen weapon of choice, just as he chose the crossbow. The templar sword is a weapon used by the church, a sword with its blades connected by a metallic wire with extending capabilities. Kevin then starts to interrogate Gilbert on why he, a man on the wanted list, was following them. Gilbert tries to defy, but Ries gets VERY pissed when she's hungry, and he admits that he didn't plan on following them. He had to do an emergency landing here, and saw them by chance and decided to follow them. Kevin then asks about the vessel he must have rode in, and Gilbert admits that it was right here, with the G-Apache dashing out of the water on command. A fight ensures. The fight deserves a mention, since Gilbert has the BEST attack of the game. No it's not an S-break. Basically, he'll first prostrate himself on the ground and ask for your forgiveness, then inch forward to try to shake hands, saying "come on, let's get along together", until he then grabs your hands and goes apeshit, with words "idiot, dumbass, who'll fall for this sort of attack, if only you weren't here, I'm an elite you know, curse you, take that" and a bunch of other stuff I couldn't catch. After the battle, Gilbert is flabbergasted that you defeated his custom unit. Kevin commends Ries on having grown very strong, though she brushes it off, saying it wasn't even one thousandth of onee-san yet, although Kevin feels the same way for himself. Anyway, seems Gilbert has no cards left to play, Kevin asks him to give himself up. Gilbert asks if he'll be given to the Liberl army, and Kevin does offer him an alternative of coming to ARTERIA, though he wouldn't be able to guarantee his life. At this point, the screen once again goes odd colored, and this time even Gilbert notices the anomaly. Ries and Kevin wonder what it was though a voice above alerts them to another presence. Standing on the roof of a nearby building was a silverhaired swordsman with jet-black armor, complete with a facemask. The masked knight says "It has been a long time, Kevin Graham, bearer of the Stigma and sinner walking the eternal path of dark punishment." Kevin is very surprised at his words and demands to know who he is, but a bright white flash from the cube blinds everyone, and all that was left were the masked knight's parting words. "This way, the "King" (lord) is resurrected, the door towards hell will open. Come, sacrifices, you who wonder in doubt and fear, to bear torment and be consumed by the eternal flames." Kevin and Ries are on the ground. Kevin awakens first and quickly tries to rouse Ries, who feels very sick and aweful. Kevin instantly gets very worried, but Ries explains that she's reached her limit for hunger, and needs to eat now. Kevin tells her to at least take notice of the situation, to which she replies eating is the basis of all actions. She remembers that there was a strange man, a bright white light, and looks around. They were indeed in a library sort of room, floating in a background of infinite stars, and the onscreen words names the place as the Garden of Recluse. "Looks like this mission is going to be much more troublesome than we can imagine..." Chapter 0, END --------------------------- 6.1 - Chapter 1 - Phantasma (Kingdom of Shadows) --------------------------- --------------------------- 6.1 - Chapter 2 - The Altered Capital --------------------------- --------------------------- 6.1 - Chapter 3 - Golden Path, Silvery Path --------------------------- --------------------------- 6.1 - Chapter 4 - The Sleeping Stigma --------------------------- --------------------------- 6.1 - Chapter 5 - Maze of light and darkness --------------------------- --------------------------- 6.1 - Chapter 6 - Test of the Defenders --------------------------- --------------------------- 6.1 - Chapter 7 - The Distant Flames --------------------------- --------------------------- 6.1 - Chapter 8 - End of time, the off-shore of troubles --------------------------- --------------------------- 8 - Acknowledgements and thanks --------------------------- Thanks for - Falcom: for creating this awesome game and sequels. - omgfloof: For never giving up on the translation project of hers, providing inspiration for this guide. - the ed6 translation team: for their work in progress of FC. A lot of technical terms are leeched from their progress notes - Mark Neidengard (MNeidenGard): For the original idea of the "one-and-a- half-step-removed" translation guide, and all his wonderful translation guides.