Sora no Kiseki FC Storyguide By Mutian Zhang (coldkgon at hot mail dot com) Table of Contents 1 - Legal Disclaimer 2 - Version history 3 - Introduction 4 - Characters 5 - Legend 6 - Storyguide 6.1 - Prologue - Father, setting out 6.2 - Chapter 1 - The disappearing airship 6.3 - Chapter 2 - Mandrigal of White flower 6.4 - Chapter 3 - The black orbment 6.5 - Chapter 4 - Capital in chaos 7. Acknowledgement and thanks --------------------------- 1 - Legal Disclaimer --------------------------- This document is Copyright 2009 Mutian Zhang and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Allowed Web Sites: www.gamefaqs.com --------------------------- 2 - Version History --------------------------- Version 0.20 (96.4kb) - Storyguide started, completed table of contents, FAQ layout -Completed list of characters - completed prologue translations --------------------------- 3 - Introduction --------------------------- For those uninitiated, Sora no Kiseki is a traditional turn-based RPG game originally made for PC by the Japanese company Nihon Falcom, the company that brought us other RPG jewels such as the YS franchise, Gurumin, Zweii and many other PC RPG titles. Sora no Kiseki also has a PSP port. Sora no Kiseki is actually the 6th instalment of the Legend of Heroes franchise, and is split into three parts, First Chapter (FC), Second Chapter (SC), and the Third. This guide deals only with the FC chapter. This guide is NOT a FAQ or a walkthrough. This is a translation guide, in hopes of allowing more players in the Western world to fully appreciate the greatness of this often unknown game. I will attempt a translation guide one step (and a half) removed from a pure line for line translation relating to main story based elements only. I will also be keeping the "strategies" to a minimum, as games are best enjoyed by exploring everything and figuring out what works for each different player. There are already FAQs out there that deals with the sidequests and gaming systems as well, so consult with them if you have any problems. In case you have not realised, let me phrase again that this is a STORY GUIDE. In other words, there are many spoilers, or I should say that this guide is made of nothing BUT spoilers, told as completely as I am capable of. If you dislike spoilers, do not read ahead or utilise this guide. Well, without further ado, please enjoy my translation guide for this outstanding game in the RPG world. --------------------------- 4 - Characters --------------------------- Sora no Kiseki has a large cast of characters. While some are playable, there are many who will assist and hinder in the adventure that stands before Estelle and Joshua. Player Characters Estelle Bright The heroine of this game. She is an apprentice of the Bracer's Guild. She is an energetic young girl who, once her heart is set on a goal, will back down to nothing and keep going. 5 years ago, her father brought Joshua into the family after he had been abandoned. She has been trained in martial arts and in using a staff in combat. Affinity: none Joshua Bright 5 years ago, Joshua was brought into Bright Family after being abandoned. His jet black hair and amber colored eyes give this boy a very unique appearance. Calm, composed, and level headed, he always seems to be able to keep up with Estelle's energy. Just like his sister, he is an apprentice Bracer and his weapon of choice are two, sharpened swords (twin edge). Affinity: 2x time Olivier Lenheim Hailing from the large, Erebonia Empire, to the north, Olivier is a travelling musician visiting Liberl. Not only does he possess a great talent when playing piano and lute, he also has an 'intoxicating' personality. He has a great tendency to surround those around him with his wild, exhorbitant words. Affinity: 1x illusion Scherazard Harvey A former student of Estelle and Joshua's father Cassius, and a bracer working mainly in Rolent. She used to be a dancer in a roaming circus, but decided to stay in Liberl and Rolent 8 years ago. Nicknamed the "Silver Flash", Schera uses a whip as a fearsome weapon. Likes to tease others and play the matchmaker, treating Estelle as a younger sister. Affinity: 2x wind Tita Russell Granddaughter of the man said to be the Father of Orbmental Technology, professor Russel. Tita is sweet, cute, lovable, adorable and carries around a giant area effect Orbmental cannon. While she cries easily, there is steel within Tita's spirit and she loves Estelle and Joshua as older sister and brother. Affinity: 2x sky Agate Crosner Another former student of Cassius, Agate used to be a delinquent and the head of the gang in Ruan. His title is the "Heavy Blade", and true to that title, Agate lugs around a blade that would do Cloud from FF7 proud. While he is very rude and constantly bad-mouthes others, he has a caring heart and takes good care of others. Affinity: 2x fire Zin Vathek An A rank bracer that hails from the neighboring Democracy of Kravat (???). Zin is BIG, and trains in a style of eastern martial arts. While he is serious most of the time, he seems to have zero immunity towards pretty women. Zin fights with his fists and body, augmenting his already powerful strength with special gloves. Affinity: 2x earth Klose Rinz A student from the Jenis Royal school, Klose is beautiful, studious, smart and sophisticated, with an air of royal elegance. She is very kind and gentle, yet becomes stronger when faced with someone she must protect, as is shown by quote "a sword, should only be used when protecting someone." She fights as Julia does, with a thin foil/rapier. Affinity: 3x water Non-Player Characters Cassius Bright The father of Estelle and foster father of Joshua. He is also a bracer who used to teach Scherazard and Agate. We find out later in the story that Cassius is in truth one of the strongest bracers of the land, who formerly held the title "Sword Saint", the strongest swordsman of the land. He also used to be a colonel in the order and was instrumental in the defeat of the Erbonia invasion 10 years ago. Richard used to serve in the army under Cassius. Nial Barns One of the reporters of the magazine Daily Liberl. He smokes, swears and has a gruff exterior, but looks after those in his care. No matter the place, who would rush anywhere to find exclusive news and coverage. A man who does his job whole-heartedly, striving to make Daily Liberl the best magazine around. Dorothy Hyatt The star photographer of the Daily Liberl, Dorothy works with Nial most of the times. When not working, she is sort of ditzy and airheaded, though kind and funny. When she does work, she would start acting like a model photographer no matter the subject of the picture, be they people, structures or scenery. However, in terms of photographical prowess, Dorothy is a genius...truly genius and idiocy is separated by a thin line. Dr. Russell Called the Father of Orbmental technology, Dr Russel is one of the key player that researches orbments in the world. His inventions range from the practical to the suicidal, and everything in between, and is a genius who would forget any and everything when he works. Col. Richard Colonel Alan Richard used to serve below Cassius during the 100 day war. He is now the head of the Intel Division. Richard absolutely loves his nation and is willing to do anything to protect the nation, and thus he is very popular even among the people. Capt. Kanone Kanone is the sub-officer serving under Richard. She adores and admires Richard and tries to do any and everything for Richard. You could even say hat Kanone idolizes Richard. Kanone also went to cadet school with Julia Professor Alba An archaeologist Estelle and co met while on the Tower of Emerald in Rolent. Professor Alba travels through the lands looking and studying the four towers in Liberl, which he believes may hold the key to some great secret. Alba is very stingy, always trying to save money, but he helps the heroes quite a few times during their travels. Josette Capua The youngest sibling of the Capua family, Jossette ran into Joshua and Estelle while trying to make off with the Queen's present in Rolent. She is noisy, straightforward and proud. Keer Capua The middle brother, Keer is usually the mediator. He's an alright guy, always on the lookout for his brother and sister. Doln Capua Big, loud and easygoing, Doln is the head of the Capua family. 1st Lt. Julia Schwaltz Captain of the royal elite guards, Julia is the idol of soldiers and royal guards alike. She also has some special relationship with Klose. Julia is honourable and serious, and holds the safety of the Queen and Klose above her own. Gen. Morgan Former commander of Cassius, General Morgan is a stern and strict man with a particular dislike for bracers. He is currently the main commander for Liberl's military. Muller Vander Childhood friend of Olivier, Muller is the resident warrior serving at the Erebonia embassy in Grancell. Serious all the time, Muller constantly gets angry at the troubles Olivier gets himself into. Duke Dunan The niece of the current queen of Liberl, Dunan is loud, slow, stupid, arrogant and foolish. He constantly puts his own selfish needs above others and commonsense, causing a lot of trouble for his caretaker, butler Philip. Queen Alicia The current Monarch of Liberl, Alicia is a woman of her own. Strong yet gentle, caring and loving, she attempts to guide Liberl and the neighbouring countries towards a peaceful future. Masked Lieutenant Laurence The enigmatic captain of the black-clothed men who hides his features behind a giant mask. His past is a mystery, his motive unknown, yet he seems to realise everything going on around him, even if he does nothing against them sometimes. Unrivalled strength and speed makes him a deadly enemy, and even worse, Joshua seems to recognize him. --------------------------- 5 - Legend --------------------------- This game, being Japanese, uses a lot of Japanese specific ways of communication including honorifics, suffixes and a lot of expressions/emoticons not very often seen in the West, and unless you are a fan of Japanese pop culture, more specifically Japanese games, manga (comics) or anime (cartoons), some terms and symbols I use may seem unfamiliar. Below are the explanations of they mean. If you find a term I used in the main walkthrough that I have not explained, just email me and I will credit you and fix the problem. -_-' => Sweat. This action does not happen because the character in question is hot or needing to cool down. Instead, this usually happens when the character is sort of embarrassed or doesn't quite now how to respond to an awkward situation. For example, you're going out when a friend, but in public they suddenly do something like shout at the top of their voice, and you get embarrassed and don't quite know what to do. In Japanese pop culture terminology, you'd (sweat) at this time. It's quite context sensitive and differs from case to case. If I put more apostrophes, it just means they are sweating more. -_-|| => Not to be confused with (sweat) above, these lines, usually dark blue/black in games and anime, means (dread). It can be used to show someone being very sad and down such as in depression, or when they realise that they are walking straight into doom and can't stop themselves, in which case they (dread) the end they'll meet. -sama => Japanese suffix/honorific, usually deferential and meaning that you respect the person being addressed as so. Used usually for those of a higher social position. Onee/nee-san/sama => Onee or simply nee means older sister. -san is an honorific equivalent of Miss/Ms/Mrs in English, which -sama confers more respect. Schera is referred to as Schera-nee because most of the time Estelle and Joshua refers to her so, as she has been like a big sister to them. Schera may refer to herself as "onee-sama", usually when saying something along the lines of "allow me (onee-sama) to shower my whips of love upon you". Sensei => Sensei means "teacher", although it can also be used as an honorific for certain professionals such as doctors, dentists and such. In the context of the game, Schera refers to Cassius as Sensei most of the time since she was his disciple. In attempting to keep the integrity of the flow of conversation, I've tried to incorporate "sensei" whenever Schera talks about Cassius. Ossan => A term that literally means "uncle", however here it is used for males who are about your parent's age group. Ossan also carries with it certain derogatory implications of being old and past prime, which is why when called Ossan Nial defends himself as he's only 20, and Kin is later shocked when Estelle calls him that. --------------------------- 6.1 - Prologue - Father, setting out --------------------------- *** Bright Household - 5 Years Ago *** A young girl named Estelle is restlessly waiting for her father to come home to have dinner with her. Apparently bored, she wonders what's taking father so long, especially since work has already called and told her that he'd be coming home today. Estelle also notes that Schera-nee is still on her training trip around the kingdom for the year. Finally boredom won, and she was just about to start some staff exercises when a man's voice announces that he is home. The man Cassius enters the house carrying a bundle asking if Estelle's been a good girl at home. Estelle bounds over to ask about how work was, and if he's been hurt by monsters. The man, grinning, laughs it off, and asks if Estelle has been a good girl at home. Upon her affirmative, Cassius lets off that he's brought a present for Estelle. Excited, she tries to guess what it was, either new fishing rod, or running shoes, or perhaps a brand new fighting staff. Cassius makes a face, wondering if he really DID make some sort of mistake raising his daughter, and why she can't be like normal girls who want pretty dress or accessories or such. Estelle responds that dresses get dirty and accessories breaks when she goes out and plays [so rough XD], and then asks if the present is in the blanket bundle. Cassius nods and opens up the corner of the blanket to show...a boy, covered in bandages and currently still sleeping. Since Estelle was silent, Cassius asks if she thinks the boy handsome, to which she yells why he brought a random boy home. Cassius tells her to quiet down, as she'll wake the boy. Estelle was surprised that he was only sleeping, as he looked so weak and exhausted. Seems like Cassius has already bound his wounds, so his life was not in danger, however he still needs rest. Instructing Estelle to boil some water, Cassius takes the mystery boy to a bedroom. After bringing the water, Estelle wonders at how raven black the boy's hair was, and that sleeping so peacefully, she seems to be around the same age as her. Her dad tells her that not just the hair is unusual, even his eyes are a beautiful amber colour. Estelle then changes the subject and starts interrogating her father about who this boy was, why he was injured, why he was brought back home, if he was a lovechild and if Cassius has already betrayed "mum". Cassius wonders where she picks up words like "lovechild", and wonders just exactly what Scherazard has been teaching his precious little daughter. He then tells Estelle that he met this boy during the course of his work as a bracer, and still does not know his name yet. At this point, the boy slowly wakes up. Estelle marvels that indeed, the eyes were amber. Groggily, the boy wonders where he was. At Cassius's answer that it was his house and that he was safe here, the boy suddenly clears his head and acts defensive, wondering what Cassius was thinking, why didn't Cassius abandon him back there, thinking his actions unbelievable and asking if Cassius really knows what the hell he was doing. Before the discussion can go any further however, Estelle jumps on the bed, reprimanding the boy not to yell when he was hurt, introducing herself as Cassius's daughter. Cassius tries to steer the conversation that way, but the boy yells that that's not the point, getting another[x2] jump from Estelle for his troubles. He yells that her jumping on him worsens his injuries much more than yelling. Estelle s-l-o-w-l-y asks, with the biggest innocent smile just "What did you say?" The boy [obviously realising what thin ice he was treading] gets the point and quiets down. The right thing to do by Cassius, as even he doesn't know how to handle his daughter angry. Estelle then asks the boy for his name. The boy was a little reluctant at first, however at Cassius's insistence that there was no point in hiding anymore, he agrees. "my...my name is...." *roll intro movie* ***Present, Morning, Estelle's room*** The sunlight shining into Estelle's room gently awakens her from slumber. BIG yawn after a nice sleep, Estelle then remembers it's her dad's turn to cook breakfast, which means Joshua must still be asleep. Just then, a melancholically nostalgic harmonica tune sounds, heralding Joshua's already up. Outside on the balcony/veranda, Estelle waits until after Joshua finishes his harmonica piece, and applauds. Morning greetings are exchanged, with Estelle noting how Joshua was so hardworking, practising so seriously in the morning, and how it was so beautiful that she, the older sister feels her soul was soaring. This gets a sigh from Joshua, who says that they're both the same age. Even though that was true, Estelle has been in this house longer than him, so as the senpai, is the older sibling by default. Changing the topic, Estelle comments on the beauty of that piece, how it was very nice, a bouncy and jolly feel, but with a melancholic side. Although she likes all of Joshua's pieces, this was her favourite, although she couldn't remember its name. Joshua explains that the piece was called "Hoshi no Arika" [Whereabouts of the Stars]. Estelle wonders if she can ever play the harmonica so well, although Joshua thinks harmonica is much easier than the staffwork Estelle is so good at, and that the key to it was concentration. Estelle of course is the typical active sort who falls asleep if she sits at one place and doesn't move around, such as playing the harmonica. But of course, she also thinks Joshua should be a bit more open and carefree like other kids, and have some other normal hobbies besides reading, harmonica and fixing weapons. If he keeps that up, no girl will fall for him. Retort from Joshua that Estelle's hobbies are too special, since she likes fishing, catching bugs and collecting sports shoe models. Estelle defends herself that it's HER hobbies and she's free to like whatever, and makes a face saying that she hasn't caught bugs since she was a kid. A call from below rouses them from the sibling quarrel, with Cassius calling them down to breakfast. After breakfast (in which Estelle at a lot), saying that you need to eat everything in order to grow up healthy. Cassius asks if they need to go to town today to finish off their final training in the guild, which is a revision of everything they've learnt so far, the final obstacle before becoming "Bracers". Although Cassius tells them if they pass they're only probationary bracers, not the full deal yet. Estelle isn't willing to admit defeat, vowing to become a bracer that'll surpass her old man. Joshua reminds Estelle not to underestimate today's examination, to which she goes "huh......what...was that about an exam?" True to the ditzy airheaded girl stereotype, she totally forgot about the test that followed all the revision. Poor Joshua [-_-'] gives her the bad news, that if they fail the test they'll have to redo all the revision. Estelle, whose way of life is "there'll always be a way by the time we get there" isn't worried at all, though Joshua wonders if that's due to her inherent optimism, or her simplicity of thought processes. Even Cassius wonders where all that optimism comes from. This sparks another father daughter argument, and Joshua notes that they're practically two beans in a pod. The situation was defused with a "we should go into town", since Schera-nee is still waiting for them. Estelle suddenly remembers it's her turn on the cooking tonight, and wonders if there are any special requests from Cassius. Cassius would "like" Ruan cuisine such as Honey baked fish, although Joshua reckons that "might" be a little above Estelle in her current state. Cassius thinks likewise, and says that the usual fried egg/fried fish combination, as long as we don't puke it out again that will be fine. Estelle [=_=||] grumbles why can't they shut their trap for once and praise her cooking. Cassius then remembers that there was an errand her wanted them to do, to buy a copy of the "Liberl Express" from the newsagent in the city, since the new batch comes out today. Estelle gets some money to play with, and aside from the magazine, she's free to spend the rest. With a goodbye Estelle and Joshua leaves the Bright household. *At Rolent* Seems like the pair made it in good time to town, not too early or too late. Estelle on the other hand laments that she just graduated from the Church- run day school, why did she have to go study again to become a bracer. Joshua reminds her that today is the last day, and that to chase after one's dreams, this amount of hardwork is expected. Gathering up her courage, Estelle urges Joshua to get pumped for their harsh exam. *Bracer's Guild, Rolent* As the two enters, they are greeted by the receptionist Anna, who informs them that Scherazard is waiting for them upstairs. With a cheer of good luck, Anna bids them fare well as they ascend the stairs to level 2. Upstairs, a very sexily dressed and mature woman is reading tarot cards. The cards she picked up were the Stars and the Fool, the Hermit and the Magician, and finally the reversed positions of the Wheels of Fate, which was very difficult to read [unless you're a tarot master OR you know the story, in which case EVERY card suddenly makes sense]. Just then our heroes ascend the stairs and give their greetings to a Schera who was surprised they got here so early. Since they were so pumped up, Schera states that today's exam will be extra tough [doh!]. Seems usually anything taught to Estelle enters the left ear and immediately exits the right, so Schera needs to do this so that Estelle will definitely remember. Estelle cries to Joshua that she's getting bullied, but Joshua reassures Schera that such was not the case. Estelle may dislike studying, never revise or go over what was learnt, does not think before she acts, tries to butt into other people's business and help even if it wasn't wanted, however her sixth sense was outstanding, and her usage of orbal gear was honed in real battle environments. Schera lets the point slide, although Estelle wasn't completely sure that Joshua was "helping" her with that speech just then. Joshua reassures her that she was being too sensitive, that he merely bluntly stated her good points. The subject was then changed onto what tarot reading Schera was doing, but Schera tells the two that she doesn't know how to read the cards she got. Apparently tarot cards are very accurate, however the deeper the meanings are hidden, the more difficult it is to accurately pinpoint what it is telling you. Anyway, enough of that, time to get to the revision. First up was revision of Bracer's minimum level of required knowledge, which is basically an overview of the current world, history, and the orbment system they use in this game. [What is orbment] Orbments are units of machines created to utilise the power source "Orb". Inside orbments are quartz, made using septim shards. Different shards will yield different quartz, which in turn allows the orbments to utilise a different effect. It has however only been around 50 years since the discovery of Orbments and Orb, however everything in the Liberl Kingdom, from lighting, heaters to weapons, magic, high tech flying vessels are now powered using orbments. It was brought about via the Orbal revolution. [What are Bracers] Bracers are a type of investigator/combat specialist dedicated towards protecting the peace and prosperity of common civilians. From duties such as defeating monsters, capturing criminals, to escorting packages, searching for lost items, many things that help with the stability to surrounding regions are all part of Bracers' responsibility. The system to control, manage and coordinate Bracers around the land, are the bracer guilds. [About Liberl Kingdom] The country we inhabit right now, Liberl, is on the west side of the Zimlya continent, and is a country filled with both natural resources and long cultural history. As one of the very few places where septim can be mined on the entire continent, Liberl is able to use that to its advantage and commit itself to many areas of high level technological advances, therefore orbal technology in Liberl is one of the best around, known all over the continent. To the small Liberl Kingdom, the orbal technology is one of the key pillars that allow such a small nation to stand on equal footing and retain independence against its much larger neighbours. 10 years ago, during the invasion from the Erebonia Empire, the counter attack plan using orbment powered flying vessels was key to the kingdom's survival. Although relationships between the empire and the kingdom are still not the best, thanks to the Queen Alicia's excellent political skills, Liberl is mostly enjoying peace and prosperity. After all the revision, Schera tells the two to get ready for live revision, which Estelle wonders how it was different to the normal revision. Live revision means they need to, instead of studying up about what they did, go out and actually do them. That saved Estelle, who is worried about written tests but has no problem with real-life tests. The first task is accurate confirmation of job details. Our heroes are given the Bracer's book by Anna. This is used by Bracers to note down the specifics of any job they take, as well as progress. Every tiny detail could become a clue or a link to solving a case, so no matter how small, the details to jobs must be recorded. The two are then directed to the noticeboards, where current jobs will be posted. Go take a look at the (!) at the posts and return to Schera. As Bracers, one key duty is regularly check the boards for new jobs, as well as how urgent they are. Next up is the Orbment factory in town to learn more about orbments and quartz. The old man (Merdis) first of all gives a lecture like previously, on orbments this time. [Orbments] Orbments use different quartz to achieve many different effects such as flying, lighting and such, however the orbments they are talking about right now are combat orbments, used to increase the user's physical abilities (stats) and grant them the ability to use Arts (magic). Combat orbments need to be tuned for each different person, so with different people, the combat orbment will also be setup differently. Specifically, the slots and grooves will run different, as well as some minute quartz restrictions. To set a quartz, one must first open up the closed slot, which will require septim to do. EP (MP) will also increase with the amount of slots you open up on your orbment. [Orbal arts] Used to allow the use of magic in battle. It gathers "Orb" powers to achieve many different effects. Since the word "orbal art" is a mouthful, most just calls it arts. There are many types of arts to use, although you need to set quartz to use them. Real practise would explain it easier, so I'll let the theory at that. [Quartz] Quartz are gems created from reworking septim shards. Besides increasing user's stats, their greatest attribute is their magic-like abilities. Quartz only works when placed inside a slot, but due to people's differences, some slots can only put one type of quartz, so think about where you'll put it before you make that quartz. [septim shards] Septim shards are found on monsters, and are colour coded to their elements, such as earth (brown), water [blue], fire(red), wind (green), time (black), sky (gold) and illusion (grey). You can also exchange septim for gold at stores [ZOMG, an RPG where monsters DON'T conveniently carry gold? UNBELIEVABLE]. You also use septim shards at the orbment factories in each city to open slots and create quartz. After all the theory is done, Schera gives you some septim shards, and tells you to play around a bit with what you just learnt. Make a HP1 and Spd1, equip them and return to Schera. She tells you that you can go to your Bracer book for more specific details, such as what quartz values you need to get certain magic and such. Of course, always have a balance between offensive spells and restorative. She then tells you to open some more new slots in your brand new orbments. Do so and Schera tells you the revision in the factory is ending, and now the REAL test begins. Estelle's already forgotten about it, and before she can "mentally prepare herself" she gets dragged off by Schera, screaming "Joshua, save me!!!!!" Joshua at least has the presence of mind to thank the two workers at the factory, despite Estelle's "Remember this Joshua ><!" *Sewer entrance, Rolent* Schera tells the two that this is where their final exam takes place, and to use everything they've learnt so far. Estelle is surprised, wasn't this a written exam? Schera tells them that the job they saw on the notice board WAS the final exam, and prompts you to look back at your Bracer's book for details. Estelle is so relieved she thanks the goddess for creating the thing called sewers. No wonder she made such a fuss, as Estelle fears written tests like the plagues. Estelle is still in her prayers, thinking back on the nostalgic memories of revision (a few minutes ago). Joshua is getting more and more afraid about them passing. Before they can talk any further, Schera asks them to start the exam, and to do it properly or "Bad kids will have to be punished"....via more harsh revisions. The mission was to search the sewers for some documents or such in a chest. There's real monsters down there, so be prepared for a fight. The dungeon is very linear with a few tutorial battles. Finally reach a chest with a monster guarding it. Defeat the monster and open the chest to gain 2x small boxes. Estelle wonders why inside the big treasure chest is still smaller boxes and starts to get curious. Joshua reminds her that this mission is to "seek and retrieve", and does not include "investigation" duties. Estelle mentions that it's no longer work, but mere curiosity for what it was, and feels that since there's no one here, a look wouldn't hurt, stopping only when Joshua told her of the possibility of failing due to this action, citing that in a REAL job, the contents of the smaller boxes are privy to the clients only, and as long as it was not illegal items, they do not have any authority to delve into other's items. He finally comforts her with "if you really want to know, why not ask Schera-nee afterwards." With that, the two returns to the surface. Schera thanks the two for their hardwork, and proceeds to confirm their retrieved item. Seems like it's the real thing, and there were no signs of tampering or opening the boxes evident (sigh of relief by Estelle and an "I thought so" from Joshua). Schera then proceeds to congratulate the two for having passed the examination. Estelle thinks the exam too easy, but wonders what IS in the box, for which Schera replies that it'll be secret until they get back to the guild. There's one last thing to do, and that was the report for the completion of the mission. Back at the guild, Schera explains that for missions to be successful, no matter what sort of mission, one must report to the bracers guild after completing the mission. That of course includes the triggering event, anything that happened in between, and the resolution. Only after reporting do the bracers actually get their rewards. Report to Anna, who congratulates them and reminds them that depending on how well you complete your missions, your ratings and rewards may also change. BP affects your ratings which affects the special prizes you get. With that out of the way, Schera asks the two to come upstairs. Upstairs, Schera formally congratulates the two on completing their exam, and opens the small boxes. Within are the probationary bracer badges, signifying that the wearer is already a certified probationary bracer. Happiness abound, Estelle is in a totally festive mood and wonders how Joshua can stay calm at a time like this. Schera had to leave early due to a lot of work demanding her attention, so the kids give her thanks for organising to test them even though her schedule is tight. It was alright, as teaching the new generation are part of bracers' duties, and Schera mentions that when she was a probationary member, her teacher, who was Cassius, also gave her a lot of care. That's also the reason why Schera continues to call Cassius her "Sensei". Schera then wishes them to become mature and be able to lead future generations, for that will be the first step towards becoming a great Bracer like Cassius. She then bids them farewell and goes off, leaving Estelle to ponder on why Scherazard the Silver Flash, one of the best bracers of the kingdom, hold her old man in such high regard. From the viewpoint of the daughter, Cassius was merely some mid aged delinquent. Joshua reserves comment, but does state that from Estelle's viewpoint it's not...too hard to understand why. Joshua then asks her to go home, as they need to tell old man the good news. Exit the bracer guild. Along the street, two boys, Luke and Peter were playing around and bumps into Estelle and Joshua. Luke seems a bit flustered to bump into them, and when asked not to run too wildly about tells Estelle to put a sock in it, since she was only a girl and not even a bracer yet. Then Estelle puffs up her feathers and brandishes her new badge, much to the boys' awe. Luke gets angry and runs off saying "just you wait, after I go through the special training at the secret base he'll become a bracer too. Estelle wonders why Luke always tries to fight with her, although Joshua knows that it's merely the boy's awkward way of showing her respect and admiration. Joshua is a bit mindful about the "secret base" they mentioned, but Estelle thinks it's a resonance born of Joshua's childish boyish spirit, to which he gets speechless and loses that train of thought. Go into the general shop and talk to the owner. Upon hearing the good news, the owner congratulates them. Seems the Liberl Express already came as well so Estelle buys one, wondering why her dad likes reading it so much. The owner tells her that the Liberl Express usually has a lot of exclusive material, and hires out excellent photographers and journalists. Recently they have been doing the coverage of the Queen's birthday celebrations. He then remembers to give our heroes something to celebrate their new status, the cooking book. Use it to record recipes, and make both large eat now dishes and smaller, eat as you go dishes. The two thanks the owner and goes on their way. As you try to leave Rolent, Anna calls you from behind and catches up to you. She wonders if Cassius is home today. When asked what's wrong, she tells them that she got tipped off that Luke and Peter went to the Tower of Emerald outside the north of town. The place is infested with monsters, so Anna was thinking of getting Cassius to bring the boys back. Estelle realises that there's no time to go home and ask dad, and volunteers her and Joshua for the task. After a little thought, Anna agrees and says she'll take all responsibility, and charges Estelle and Joshua to bring the kids back. When the heroes get to the Tower of Emerald, they notice that although the path there was linear, they have yet to encounter the boys, meaning the possibility of them having gotten inside was high. Once you enter the actual tower, you vaguely hear the boys' voices, Peter saying it's dark and scary, and Luke trying to act tough, seeing as it's only the first floor. Taking a deep breath, Estelle yells out for Luke and Peter to respond, but there were no replies. Although it might be to spite Estelle, Joshua thinks it's because the kids went onto another floor. On level 2, the heroes are met with a cry of fear from Luke, and Peter's cry for help. You are given a choice, charge in by yourself or with Joshua. Charge in and defeat the monsters. With the monsters finished, Estelle lets out a sigh of relief. Joshua also comments on the battle (depends on what choice you made). Luke is really awed by your display, but Estelle strongly reprimands him. Not only did he foolishly come out this way, he even dragged his docile brother along into danger. Luke was going to run but gets caught by Estelle. As Luke yells for Estelle to let him go (with some childish profanities like baka-estelle, man-woman etc), and Estelle busy wondering how to punish him, no one except Joshua notices a monster sneaking up on them, and he was too far from Estelle to help. As the monster rushes towards an Estelle too entangled with Luke to defend herself or jump out of the way, a shadow dashes out and defeats the monster in one blow. And the mysterious saviour, was good old Cassius. With a serious face, Cassius tells Estelle that she was still too immature, that as a bracer, one must always keep the senses outwards to be ready for any unforeseen danger. Seems like Anna contacted Cassius afterall. He commends the two on their decision making and speed in getting here, however their guard was down in the last instant. Joshua apologizes to Cassius, saying that even though he was here such a thing still happened. Big grin back on his face, Cassius says Joshua is still a long way from being able to truly protect someone, but a little hardwork is all that's needed. Since the business was all finished, Cassius offers for everyone to go home. Of course the kids were much awed by Cassius, who was cooler than Estelle by 100 times. They leave, with Estelle stewing on how all the cool moments were stolen by her delinquent old man. Back at the guild, Anna thanks them for their hardwork. Seems Cassius doesn't like reporting and protocols, and with an "I'll leave it to you kids" ran off after delivering Luke and Peter. Anyhow, you report on this mission and get your reward. As you are going to leave, Anna remembers a letter that came for Cassius from a Bracer guild in another country, and asks you to deliver it to him. As you leave Rolent, Estelle has a troubled face on, being a bit doubtful if she CAN succeed as a bracer. Joshua feels that her martial arts potential inherited from her father is definitely enough, and has the tendency to never let anyone in trouble go before her eyes. Seems like Estelle feels responsible for what happened at the Tower, which would've ended badly if her father didn't come to the rescue. Smiling, Joshua says that it's not like her to say such things. "Today's failure should just be corrected come tomorrow", this is the job of her dreams, so what's a little setback. Estelle ponders a moment, then gets back to her old self. Joshua thinks silently of how optimistic (read tennen) she is, and they resume the trip home. Cassius thanks them for their work, and tells them that choices made during missions can affect ratings as well. Estelle hands over the Liberl Express she bought, and the letter Anna asked her to deliver. With that, she leaves to cook dinner, but before leaving, she thanks Cassius for saving them in the pinch. Cassius is noticeably surprised at this docile attitude, and is touched that his daughter finally understands a father's greatness, ending with the line "come daughter, no need to be reserved, fly into daddy's arms and let me spoil you to your heart's content." Estelle gets pissed at all the self-loving talkative guys in the house and leaves to cook. After she leaves, Cassius [serious face back on] notes that she didn't seem as down as he expected, and asks if Joshua was the reason. Joshua responds that he didn't do anything besides give her a little encouragement, since she was strong to begin with. The career path of Bracers carries with it a large share of self-doubt, and to become successful you must be able to overcome that. A crash from the outside, followed by Estelle's words "no way, I have to start again? Could this menu really be beyond me? No, cooking is all about your GUTS, no matter how many times I lose I'll keep on fighting, I won't lose to a mere dish" announces that the father son time is over, and Joshua rushes out to make sure they have something to eat for dinner tonight. Alone in the room, Cassius opens the letter from the guild, and notes that it's from the Empire branch, though his face visibly darkens as he continues reading. Dinner is served, and Cassius is surprised at the menu, being Estelle brand Chicken Egg rice. Even Joshua likes it and commends her cooking. Although it was a long day, she got her bracer's badge and first mission, it has been really fulfilling. Cassius remarks that it's so rare that the first mouthful stayed down, even though he'd already prepared his heart for the worst. Obviously very shy at heart, unwilling to say "it's delicious" straight out. Cassius then says that, he didn't expect to eat something so nice before he leaves, and commends Estelle. Seems like Cassius got an emergency mission and needs to leave the house for a while, leaving tomorrow. When asked about what happened, he replies that it's just some investigations [that requires a mid aged delinquent from another country XD], however due to the amount of places he needs to go, it'll probably take around a month. Estelle is a little cross that he's dumping everything at home to her and Joshua again. The missions in Rolent also need to be taken over, so Cassius asks the children to take a few of them, resolving to give the harder ones to Schera. There is a choice of how to answer, no real impact on story. Joshua feels it's a good chance to test themselves as well, and Estelle is pumped to show everyone she can do her dad's job very well. Cassius is touched once again, and prays to Estelle's mother in heaven, that their daughter has become so dutiful and nice a child. That leads to another playful father daughter banter. Since the flight is tomorrow morning at 10, Estelle notes to set her alarm, and goes off to bed. As Estelle sleeps, Joshua comes out onto the porch, to Cassius who was sitting there enjoying the moonlight. Joshua notes that Cassius shouldn't drink so much or Estelle'll get mad again. Cassius shrugs it off, and offers Joshua a cup as well [true delinquent, promotes underage drinking]. Joshua resists since he's a good boy, and not like Schera-nee, who can drink much more than even Cassius. A brief silence ensures, and Joshua asks straight out if this mission was very difficult. Although there's no conclusive evidence, but it seems that the Empire's side is moving. The fact that there are no overtly visible movements is even more suspicious. That's why Cassius's first stop will be the Erebonian embassy. Joshua understood, and asks Cassius to let him take care of Estelle, although Joshua's not that worried, for Estelle might be a bit rough and miss things, she has excellent natural feelings and her martial skills are on par with that of a genius, and would definitely become a first class bracer. Although Cassius notes that she's still just a brat right now. One day she'll have to choose her own path to walk with her own will, although the exact same phrase seems to be directed to Joshua as well. It's already been five years, time truly flies. Cassius asks if Joshua still has no intention of taking back the words he uttered then. Joshua thinks awhile, and replies that that is his final line, that if he cannot even protect at least that, he would never be able to forgive himself. Joshua apologizes to Cassius once again, for not being able to take back what he said. Cassius doesn't mind, but wants him to remember, no matter what road he decides to choose, nothing will change the truth of the five years he was here as their family, and that him, Cassius and Estelle were a family. *next morning At Rolent Airport, Cassius is bidding the children and Schera goodbye. Apologies were given to Schera who needed to heave Cassius's weight during his absence, and asks her to take care of the two children, teaching them with "pain and whip" if needs be. As the bell rings for a final warning before takeoff, they exchange farewells and Cassius's airship leaves. Estelle makes a face after he leaves, but insists that she's not lonely without Cassius around. Time to start the work that Cassius left, and Schera invites them to come to her for any help if needed, and leaves first. The kids also decide to go to Anna at the guild to see what job they have in store. At the guild, Estelle and Joshua inform Anna of Cassius's departure, and asks about the jobs left for them. There are a total of 3 jobs for the kids, and the first one requires them to make a visit to the small farm to the west, home of one of Estelle's friends Tio. The mission involves defeating the monsters at the farm, which surprises Estelle that there were monsters on the farm. So far there have been no victims of bodily injury, but the damage to farm and property was substantial. Anna also gives them a reference letter to let the owners of the farm know they were here on Bracer business. The farm is very serene and peaceful, and Estelle comments how it's always so quiet and relaxing every time she visits. Joshua notes that there was no feeling of monsters being nearby as well, and suggests they talk with the owners. Find Tio (the older girl) and our heroes greets her. Tio initially thinks they were here to hang out, and Estelle explained how they were here on Bracer mission. Seems like the monsters only comes out at night, and makes sleeping very difficult. Tio then directs you to her parents who just returned from the city for details. Go inside the house and our heroes automatically greet Tio's parents. The parents Hannah and Franz are both quite surprised that our protagonists are bracers already, and expresses a little concern considering they were dealing with monsters here. Estelle assures them they were fully capable, so they end up leaving it to our two kids. Estelle asks for the description of the monsters, though Franz never saw them clearly as it's nocturnal and very swift, but it seems like a fat cat. The monsters usually comes in packs of three to four and attacks the vegetable gardens. Seems like to find the monster, our heroes need to wait until after dark. Hannah offers for them to stay here and rest until night, and Estelle expresses great interest at trying out "Aunt Hannah's wonderful home cooking" once again. At night, after an apparently satisfactory dinner at the farmhouse, Joshua is playing with the two smaller boys of the house while Estelle and Tio engage in some girl talk. Tio feels bad for making Joshua take care of the twin boys, but Estelle says it's alright since, despite his quiet personality, Joshua gets along very well with the kids. Tio disagrees, saying how he's always so polite and formal on the point of actively keeping others at arm's length in the beginning, yet once he becomes more friendly with someone, shows them such care and gentleness that it moves everyone's hearts. That, plus the chiselled good looks, the mysterious amber eyes, jet black hair, it's obvious that fangirls swoon would screech in his presence. Estelle was flabbergasted, for she never realised how popular with the girls Joshua was. Seems like many girls have even asked him out, although he rejected all of them. Estelle gets a bit pissed that Joshua hasn't been telling her these things, and wonders if he's just trying to be mysterious or just totally cold-blooded. Tio laughs and says that that was of course, Joshua couldn't possibly talk about such things with a girl, much less Estelle, which confuses her. Before the conversation continues, Joshua knocks on the door and tells Estelle it's about time to start the patrol. Estelle bids her goodbye to Tio with a "we'll talk more about this next time" and leaves the room. Tio is silent for a few moments, then wonders aloud if she was just slow, or if she really didn't realise, and how it must be very hard for Joshua. In the corridor, Joshua explains how the monsters should be coming around now. Estelle (affected by the conversation earlier), stares at Joshua with the =_= eyes, and then asks if Joshua has been hiding anything from her. Joshua wonders why the sudden question. Estelle, noticeably uncomfortable, says how since Joshua came to their house, they've always been together, and although they fight many times, also share many wonderful memories, and how she's always thought of Joshua as family. Therefore if there's anything going on, Joshua has to tell Estelle instead of hiding things from her, and mutters problems of youth and girls and stuff like that. Joshua goes "huh???" and she quickly changes the subject, saying it's time to patrol, and runs outside. Joshua wonders what she and Tio were talking about, but then, for just a second, shows a very sad expression, and repeats the phrase "hiding things from her...huh..." Outside, Estelle marvels at how dark it already was, and asks Joshua the best way to patrol. Best to take a look around the house, the gardens, the livestock pens and the greenhouses so the whole farm is covered. Take a look at these places, and once you come out of the greenhouse you'll see the monster come. It notices you then runs away towards the gardens. Catch the monster by approaching from behind to trigger a battle against 3x mice monsters. The big one casts magic. Defeat the monsters and you bring their beaten asses in front of Tio's family, who marvel at their skills. There is a choice on what to do with them now. Choose the first one and Estelle feels they've probably learnt their lesson, to which Joshua reprimands her on using her feelings to alter her judgement. Choose number two and Estelle feels they have to kill the monsters. No matter what choice you make, Tio and the family asks you not to kill the monsters as they've only been eating the garden veggies, since they've already been punished enough by the fight. After all, they all lived on the same land, so might as well be friendly neighbours, which means each side (farmers and monsters) compromises a little bit. With even the clients saying so, Joshua agrees that he has no further reason to push for capital punishment. Estelle tells the monsters that that's the decision, swings her stick and tells them to scram, and the monsters run off on cue. With the job done, Franz tells everyone to rest, and of course invites our two heroes to rest there for the night as well. In their room, Estelle complains of how tired she is. Joshua was a bit silent and when asked, apologises to Estelle for making the atmosphere bad just then. Estelle wonders why Joshua is so mindful, and reminds him that in normal circumstances his decision is the correct one. Joshua (emo mode), says it's not about being correct, but being cruel and cold, for even now he feels the correct course of action was to mercilessly kill the monsters, without any thought of letting them off such as Tio's and Estelle's, as well as how, at times like this, he begins to hate himself for being this way, and wonders if it's because he was failure as a person, or perhaps somewhere his heart was broken. Estelle gets pissed at this point and yells "Joshua you IDIOT ><" and reprimands him for making such a conclusion of himself. Joshua was taken aback by her response and she pushes more, saying how in the five years, she's been looking at everything Joshua does, and knows him (good and bad) better than anyone else, possibly even himself. She then tells him not to ignore her presence and say a load of crap like "I'm broken", or she'll never forgive him. Joshua apologizes for bringing up a stupid conversation, and she agrees. Estelle then tells Joshua that she was, just a little bit, happy today, because it was the first time Joshua really confided with her about his troubles instead of keeping it inside by himself. That in itself, must mean that he trusts her a little more, which was why she's happy. Well, it was getting late, so she goes to sleep, telling Joshua to do the same. In the morning, the entire family sees Joshua and Estelle off. They (the family) were a bit sorry they couldn't really finish the mission in the end, but Joshua says it's alright as they've learnt plenty from this experience already, and if there's any need again, just call the bracers' guild. After leaving, Joshua reminds you to return to the guild to report this mission. Talk to Anna and you report what happened during the mission. Although the fact that the monsters were let free afterwards, the guild doesn't mind. For one thing, the Bracers' mission is to protect civilians and uphold justice, however the method of protection are numerous, and justice differs with your own perspective, so each Bracer must maintain a balance instead of work absolutely, abiding by extreme views. This is because not only do bracers deal with monsters, sometimes they even have to stop wars and aid complex negotiations, which is why high level bracers not only possess outstanding combat capabilities, they need the ability to think about the larger picture and to problem solve on their feet. Seems the road to becoming a bracer is still a long way off. The next mission is to do with transporting an item, and the client is the mayor of Rolent. Your guys are surprised at taking such an important mission, but Anna assures them it's an easy job and refers them to the mayor for instructions. Go to the mayor's house and Estelle wonders if the mayor is home. Joshua mentions how someone like him might be very busy, but the Mayor hears them and comes down the stairs. The mayor already knew them to be taking this mission for Cassius, and asks them to come to the study. The job is simple, go to the Septian mines in the north and bring back the septian crystal the miners have excavated. Septianis the larger versions of the septim shards. Recently there was a bit septian crystal found there, and the mayor would like them to bring it back. Mayor also gives them a letter of introduction to show the miners. At the entrance, miner Lang stops you since only authorised personnel can enter. Estelle shows them the letter of introduction from the mayor and Lang lets them in, telling them to find Big Bro, which is what they call the boss here. He likes to dig holes even more than eating and sleeping and is sure to be found at the lower levels. Find the big bro in the deepest areas of the quarry. You explain your mission and intent to Big Bro and he takes out the septian crystal from inside a pocket, and indeed it was huge and beautiful, glowing a light green colour from within its depth. For such a large crystal, its value was very high, comparable with other precious stones such as emeralds. The crystal switches hands and Estelle marvels a little more at the crystal, even going so far as to do a little dance until Joshua tells her to keep it safe lest they dirty it. They promise to the big bro that they'll deliver it safely to the mayor, however big bro seems slightly distracted. Apparently the airflow of the quarry mines suddenly changed. This is followed by a violent shaking, and Joshua seems to notice something. It was not an earthquake as Estelle thought, but a collapse of a section of the mines. Big bro wants to go check out the collapsed area immediately, but Joshua yells for Estelle to ready her weapons as monsters swarm in. The monsters surprise Big Bro, who admits it's the first time he saw monsters at this depth. However he also notes that monsters are very sensitive to septians, so it is no wonder if there are monsters in the vicinity, although usually monsters got stopped at the entrance. Joshua conjectures that perhaps the collapsed section connected the mines to a monster nest, and big bro concedes that they could not rule out that possibility. That means they must warn the other miners, and of course our heroes goes with Big bro (since he is an NPC and therefore WEAK). There are four miners on this level, find and save all of their asses. Actually, there are FIVE miners here including one who was a trainee who just transferred yesterday. Once all the miners are saved, take the lift back up to the ground level. Big bro asks if there were anyone missing but seems everyone who was down there were accounted for. The trainee ran out of the mines awhile back though, seems she was really frightened of monsters though no one blames him. As there were still monsters below, the bottom level was declared off limits. Outside, the trainee miner stops and comments on what a surprise that monsters and even bracers turned up, and that he has to go back and report, and runs off again. Back inside the mines, Big Bro thanks Estelle and Joshua for their hard work, and tells them that they'll handle the rest themselves, such as using explosives to collapse the section that's connected with the monster nest, and that if they have any problems they'll contact the guild once more. In the meantime, Estelle will be transporting the septian crystal back to the mayor. Joshua reminds Estelle to make sure she hasn't lost it, and she replies "Joshua, how unreliable do you think I am? It's right here. . . . . . . . " Both Joshua and Big Bro goes =_=|| but she was just kidding you, although Big Bro almost got a heart attack at thinking it lost on the bottom level. Go back to the mayor's house and enter his study, and you'll see him talking with a girl in school uniform who exclaims at the history associated with the Rolent clock tower, of the story it tells of strength, silent and unbowing even amidst the pain and hardship of war, and the ability everyone has to seek peace and to rebuild, turning their pain of loss into power. The mayor then notices that you are back and welcomes you in. Estelle reports that they've brought the item back, but wonders if she and Joshua was intruding. Laughing it off, the mayor introduces the girl as Jossette, a student from the Jenis Academy (a posh school for posh kids...just look at that school uniform). Introductions were made and the mayor mentions that the two were actually bracers on a mission for him. This surprises Jossette, to see the "legendary knights of freedom who seeks after peace and honour who never bows toward any one party/authority." Estelle actually gets embarrassed at how moved Jossette was, and wonders if she can call her Jo- chan, and if she knew the mayor from before. Apparently, Jossette is seeing the mayor for the first time as she came to Rolent as part of a free studies assignment in which she chose to investigate the cultural relics in the different areas of the kingdom. Estelle hopes she didn't interrupt her studies, although Jossette assures her that she's already investigated what she needed, and wonders if she (Jossette) was intruding. Mayor says not at all, and asks Estelle to show Jossette the "item", since it was a once in a lifetime chance. Estelle brings out the septian crystal and awes Jossette, and the mayor notes how the size is perfect, a suitable present to display the gratitude of the citizen of Rolent. Upon hearing that, Joshua then realises that this was going to be Rolent's present for the Queen on her upcoming birthday. Mayor compliments Joshua's quick thinking, and confirms that indeed, he wishes to make this into an orbmental work of art to give to her majesty as a sign of Rolent's people's gratitude on her sixtieth birthday, since the citizens of Rolent, and all of Liberl, owes the queen a great deal, such as how easy air transportation is these days. Even the bracers guild gains a lot from the protocols and strategies the Queen puts into place, and on the whole people are happy. Estelle gets pretty excited that they were carrying the Queen's birthday gift, and then formally returns it to the mayor, who places it in the safe in the room. Afterwards, all that's left is for the mayor to ask the orbment factory to work on the crystal and anticipates that the finished work will be a fine work of art. Estelle asks if they can get a look at it once it is completed, and Jossette laments that she won't be getting such a chance as she needs to return to Jenis Academy soon. However she was still thankful that today, not longer did she learn so much, she even got to see such a beautiful item. After thanking the mayor, she decides to leave and Estelle/Joshua offers to leave with her, bidding goodbye to the mayor. Outside the mayor's house, the three talk a bit more, and we find out that Jossette's airship leaves tomorrow as the school term was beginning. Estelle was a little sad as they just became friends, and wonders if there'll be chances to meet in the future. Jossette also expresses a wish to see them again, and bids them farewell. After Jossette leave, Estelle wonders aloud what a good girl she seemed, how although she seems to be from a rich family, there was no sign of arrogance or haughtiness at all. Joshua is strangely silent, looking after Jossette's receding back, and Estelle wonders...if Jossette was the type Joshua preferred. Joshua then gets a bit flustered, which only adds to Estelle's fuel, leading to further teasing about how his face was red. So Joshua liked the "ojou-san" type, and tells him to prepare a heart-throbbing confession for their next meeting. Joshua tells her to stop dreaming AND acting out her own play in her head, and mutters how she totally doesn't understand how others (referring to himself) feels. He then tells Estelle to head back to the guild to report, as there was only one more mission left. Go back to the guild and talk to Anna who already heard about the big commotion down at the quarry. She commends them on a job well done, and reminds them that bracers must be ready t all times to deal with unexpected crisis. Estelle replies leave it to her, and Joshua notes that she'll most likely do it even if no one asks her to, since she was too good hearted, too much curiosity and she had a totally straightforward personality. Estelle complains that Joshua was being mean, but Joshua smiles and replies she's being too sensitive. Anna stops them with information on the last mission, which is to support the journalists from the Liberl Express in looking for new material, which basically requires the two to escort the journalists to dangerous places that they need to go. For details they'll need to meet the client in person, who are currently staying over at the hotel. Anna then gives them a letter of introduction for the reporters and they leave. Go to the hotel and talk to the attendant to find that the two reporters have gone out for the day. Seems the journalist is out at the restaurant, so you should go there to check it out. Find the reporter (unshaven looking man) at the counter and initiate a conversation. When introducing themselves as the bracers as his escort, unshaven man excitedly looks around wondering where Cassius Bright is, until he then hears about the kids taking over his jobs for the time being. There goes the plan to interview the legendary bracer >.< but Estelle promises to get the job done well. Unshaven man just then realises that these two KIDS were his bracer escorts, confirmed by the letter of introduction Estelle hands him. Estelle gets pissed at his attitude and asks him how he can say things like "wet behind the ear brats" to a growing and healthy girl, to which unshaven man responds "what girl? Such a boring outlook...you should at least wear a dress." Estelle defends her outfit saying that she WAS wearing a dress (she actually is...) and it was an outfit made to allow her freedom of movement during staffwork, muttering about what a rude ossan this was. Unshaven man gets on the defensive, hotly saying that he's only 20 and not to be called "ossan". At this point Joshua breaks up the argument, confirming that they indeed are his bracer escorts, and diplomatically asking him to bear with this shortage of human resources that the guild is trying every possible revenue to keep up with. Unshaven man agrees that the draft deadline was soon and he couldn't push it any further, grudgingly saying a "nice to meet you/I'll be in your care" to our heroes. Introductions are finally made, with the unshaven man's name being Nial Barns, the self-proclaimed best journalist in the Liberl Express. Onto the details of the job at hand, Nial wants you two to take him and his photographer to the Tower of Emerald, or to be exact the top of the tower, as they needed to take some photos from that vantage point. The photographer in question has just gone to the Orbment factory as her orbmental camera was playing up. Since she was taking so long, you may as well go there to pick her up. As soon as you enter the factory, you see a pink-haired glasses girl begging the attendants to return her camera, as it's more important to her than her life. The young attendant asks his dad what he should do, but get's a "you took the job, you finish it" for his troubles. Nial walks up and asks the girl (named Dorothy) how long she was planning on taking. She quickly transfers her target of begging to Nial, asking him to save her. Somehow Nial seems used to this sort of situation already, and asks if she spent too much money and didn't have enough for the camera repairs. Dorothy was surprised at how Nial knew, wondering if he had esper abilities, to which he retorts it's because the same thing always happens, even an idiot would see the pattern now. The attendant asks if he can pay the balance of the charges, which comes to 2000 Mira. Nial wonders why he mentioned the camera AND some sort of clock repair. Dorothy cheerfully explains (since now that Nial is paying she has not a care left) that as the camera was being repaired, she was touring the shop, saw this beautiful watch, picked it up and broke it. Although it was alright now that Nial was here so they can put it on the budget. Nial snaps how the heck they can put the watch's repair cost onto the budget, and sighs that he'll have to pull it from his own purses for the time being. Meanwhile, Estelle and Joshua quietly discuss what an interesting pair this was, how although the male seems very rough and gruff, he's good at taking care of people. Nial and Dorothy finished paying and comes back, introductions takes place with Dorothy Hyatt very surprised at their age and their reliable look. She has only recently joined the Liberl Express and is currently working under the supervision of Nial (whom she calls senpai). Nial sighs at the gods, wondering what he did to deserve taking care of this airhead. Anyway, now that the members are fully gathered, it's time to get going. Once you reach the Tower of Emerald, Dorothy wonders at the tower and wonders how many levels there were. Joshua informs the party that books at home indicate that the Towers consist of five levels. A long time ago there were research done in regards to the Towers, but as there were no breakthroughs, it was soon left alone. Aside from the Tower of Emerald here, there were other similar towers scattered across the kingdom areas of Bose, Ruan and Zeiss. Nial remarks how they were meant to be made at the creation of the kingdom, so there's a lot of historical value here, the reason for them to be here today. Nial then asks Dorothy to take a few pictures from the low angle. Everyone else steps back, and Dorothy goes "I'm going to take it now." Suddenly, her entire persona changes, holding the camera up, she seems to turn from mere airhead to someone with a palpable air of concentration and pressure. As Joshua and Estelle marvel, the silence grows longer and longer...only punctuated by Dorothy's eventual snores. Nial smacks her and tells her stop trying to act cool and take it "as she always does". And she starts, this time saying things like "oh this pose is good, my so sexy, waaaa KAWAII, I'm going to take it, say cheese etc." At the sidelines, Joshua and Estelle marvel (with a =_=') at her preferred style of taking pictures. Nial explains that she can see the "Expressions" of landscapes, and uses this exact idiot like way to take many breathtaking pictures. As they say, there are many kinds of geniuses. Dorothy finishes taking pictures at this point, and Nial asks our heroes to escort them to the top of the tower. Estelle tells them they won't let monsters touch them, and Joshua reminds them once inside not to leave their side. Once at the top of the tower, both Dorothy and Nial exclaims at the beauty of the view, and Nial also mentions that they've found what they were looking for, as his gaze drifted towards a weird device. Estelle asks what it was, and Dorothy says it's probably an orbment, although it looks like a BIG frying pan. Nial mentions that according to available data, they were orbmental relics from the old age, and people still do not know exactly what they were used for. Estelle asks Joshua about it but he seemed preoccupied. Showing a very cold, tense and serious look, he tells someone that "it's no use hiding, for your safety it's better if you come out." A timid voice comes from behind the pillar, telling them "I'll come out, I'll come out right away" and out pops someone in scholarly uniform. Everyone seems surprised at this new person getting here ahead of them while the glasses man grovels and tells them he'll give them all his money, please spare only his life. Somehow this person must've mistaken your party for bandits, and Estelle clears up the misunderstanding by showing him the badge. Introductions follow, and the glasses man introduces himself as Professor Alba. He then asks them not to scare him like that, since coming all the way to the top of the tower seems very suspicious, which of course Joshua replies with "doesn't that make you very suspicious as well?" Professor Alba is an archaeologist/scholar, and researches the historical items of significance such as this tower. Dorothy marvels how he managed to stay safe, and Alba responds that playing around in ruins does test his abilities, and he's confidant in his running skills. Estelle marvels at what a hardworking scholar Alba was. Nial tries to ask Alba more about the tower, however Alba replies that as he has not started researching this tower for very long yet, while his knowledge is more than the common folk, it is nowhere near comprehensive. Nial presses for something, anything, to write a report about, and Alba asks them if they were aware of the work "Septuant". Joshua answers that it was seven treasures of ultimate power that the goddess granted the people of ancient times. Alba further tells the crew that using those powers, the people were able to rule the land, seas and skies, and was even rumoured to unravel the secrets of life and time itself. However approximately 1200 years ago, a great and mysterious catastrophe befell the ancient civilization and the "Septuant" was lost. Nial pipes in that the Septim Church bible also seemed to record similar stories, and asks what that has to do with this tower. Alba answers that according to legend, one of the Septuant may be sleeping here in Liberl, and it's name was the "Aureole". If the legends are true, he figures the Towers of ancient civilizations must hold some sort of clue, which is why he came to investigate. Joshua asks if any clues have been found yet, and Alba replies negative. Alba thinks he may find something if he can unravel the problem with that mechanism. Nial comments that while it sounds very interesting, it was still at the level of speculation and therefore a professional, could not write a report using such unreliable sources. Estelle is surprised at how seriously Nial treats his work, and Nial says it's his maxim, how it's better to knowingly choose small news instead of unknowingly writing false news, that is the principle of the Liberl Express. Nial then asks Dorothy to take some pictures both of the tower and the surrounding region, and she rushes off. Nial then extends a welcome for Alba to come with them back to the city as it was dangerous to stay up here or make the trip alone, which Alba graciously accepts. They decide to take a little break while Dorothy takes her pictures. As everyone did their own stuff, Estelle marvels once again at the scenery and wonders if it can become a tourist attraction, being able to see the entire Rolent area. Joshua is preoccupied and murmurs some sort of "yeah". Estelle asks him what's the problem and if he's feeling unwell, and Joshua admits ever since coming onto the tower top he's been feeling a little bit off, though he assures Estelle he should get better in a while. He then tells Estelle to look around, as expanding one's horizons is also one of bracers' duties, and reminds her to tell him anything interesting she finds out. Estelle grudgingly agrees, but reminds him to call her if his feelings worsen. Alba is also a little worried about Estelle's companion, and congratulates them on becoming a bracer so young, just at the passable age of 16. "It's so nice to be young, youth surely encompasses the infinite possibilities," and how if he was 10 years younger, he would surely go around solving the mysterious of the entire continent's ancient relics. Estelle wonders if Alba was from Liberl, and Alba replies that no, he is born in the north, although not from Liberl's direct neighbour Erebonia. Estelle tells him not to worry, for although she does hate war, that does not mean she hates the people of the Erebonian Empire, showing an uncharacteristic sad look. Alba wonders if someone important to her was lost in the war, and Estelle replies her mother. Alba apologizes for asking talking about something he shouldn't have, but Estelle says it's alright as it was already story from 10 years ago. After that, her dad and she have found new family, her current companion, who's like a younger brother although Joshua probably thinks him as the older brother. She then gets embarrassed telling a stranger about her family but Alba says it's alright, or even nice to see them so close. Talk to Alba again and Estelle asks if he's figured out the mechanism. Alba declines, as it's impossible to analyse without comparing it with the other towers of the kingdom, Amber in Bose, Jade in Ruan and Carnelia in Zeiss. Each one of those as well as this tower of emerald was made in the same age. Estelle commends him on researching, but tells him not to overdo it, and how it's better to use some money to hire bracer escorts. "But I'm but a poor scholar." Nial is smoking, and upon seeing Estelle, tells her that when he just picked up the assignment to go to a backwater place like Rolent he wasn't very motivated, however it seems a trip here once in awhile is good as well. Estelle gets a little defensive and tells him if he doesn't want to come then don't come, while Nial continues to complain about his superior's orders and needing to drag around the airhead partner of his. If he wasn't stuck here doing this, he'd be looking for super exclusive news and running throughout the entire kingdom. Estelle asks about the exclusive news, and Nial tells her that some are indeed small news no one else reports about, however the majority are legit major news, and that right now, the most interesting place seems Bose. Recently there has been a series of major robbery incidents, and the criminals have still not been identified, though they probably have some sort of custom transport (i.e. airship), which makes them a high likelihood of being air pirates. Nial agrees however mentions that it could also be a coverup for some plan of Erebonia's, which surprises Estelle as they've just signed the Peace Treaty. Nial explains that while indeed, the Empire lost in their war 10 years ago, and that currently under the watchful eye of every other nation on the continent right now they can't move freely, they can still cause trouble in the dark. The truth is still hidden in darkness right now, and to find the truth and connect the lines is the work of pen fighters like him (Nial). Talk to Nial again and he mentions that aside from what he just told you, the Liberl army seems to show a lot of movements recently as well, and it's a pity he can't split his body because he seriously needs it. Of the new commissioned officers in the army, someone of exceptional talent has appeared, who's said to bring the fresh blood of vitality back to an old and weakening army, and wishes to interview this talented officer. Dorothy exclaims that this place is the best and keeps taking photos, though she's worried if she has enough light-sensitive quartz (read: film/memory card). Estelle asks about it and gets an explanation of how film works in this world, using the super thin light-sensitive quartz sheets. Dorothy then asks about Joshua, and remarked "the lone dark haired youth standing tall in the swaying winds...<3" and wants to take a picture of that, although Estelle tells her not to as Joshua seems to dislike such things. Talk to Dorothy again and Dorothy wonders if Estelle will have a picture taken instead, as she's so cute with a vibrant sense of vitality, she might even make a cover model. Estelle gets embarrassed and declines, as it doesn't fit her image. Return to Joshua and ask how he's feeling, and he says it's much better and he should be able to move as normal now. Estelle wonders what could've caused it as it can't be lack of oxygen otherwise they'd be affected too, and perhaps it was spontaneous fear of heights. Dorothy and the others then comes to them, telling them that they've finished their jobs here, and asks you to escort them back. Back in the city, Alba is very glad to make it back without having to run away from monsters this time, and thanks the two bracers. Estelle reminds him to hire a bracer next time, and Alba says he'll have a chat with his purse about it, and excuses himself, departing with a wish to meet again in the future. Nial and Dorothy decide to excuse themselves as well, with Nial commending them for their performance despite the initial outlook. Before Estelle can get cocky though, Nial informs them that compared to some bracers he knows, the pair still have a long way to go, and must keep working hard. When asked what their plans were, Nial says he'll need to start the draft for the news, and Dorothy will be at the orbment factory developing the film, I mean light sensitive quartz. With that, the two leaves as well. Estelle notes that all the missions for father is over as well, and was pretty successful all considered. Indeed, Joshua agrees that bracer jobs are not only limited to fighting. The road ahead was still long, but first, time to go back to the guild and report. Estelle asks again if Joshua is still feeling unwell, though he replies that he doesn't feel it at all anymore. Return to the guild and you'll find Schera at the front desk as well, which is unusual since she's always busy outside. Schera has finished all of her missions given by Cassius and was here to report, same as you. Schera tells them she's been hearing about their performances and how tough they've had on some missions, and that to learn something, they have to put the hard work in. Estelle blushes a bit and tells Schera-nee not to keep bringing up how they were still immature and reports. After reporting, Anna asks if Schera thinks they've matured a bit. Schera concedes that as newbies they did well, but should not be satisfied at this mere level, especially Estelle who has a habit of getting her head up in the clouds after doing something right. Anna compliments the three bracers for finishing Cassius's jobs so quickly, and that now they can relax for the time being. Might be a bit boring, but there'll still be random sidequests and monsters to kill, so it's nice to be able to take it easy for a while. Schera then says she'll have to drink and party to celebrate tonight and wants Estelle and Joshua to accompany her. The two goes =_=' at the thought of being with a drunk Schera-nee, as Estelle flat out refuses, saying that Schera-nee gets totally wild when drunk, making a ruckus, tabletop dancing, strip teases etc. Anna sighs and wonders just what Schera has been doing to these young (and underage XD) people. Schera defends herself about how it's just drinking games, and says that if Estelle is so unwilling, she can let Estelle off...but in exchange she'll put it onto Joshua <3, the handsome boy who's always so serious and don't think about "those" sort of things, even going as far as saying "no matter if it's drinking, or a myriad of other things, onee-san will teach you a lot of different things <3." Joshua wonders what the "a lot of things" mean, and Estelle snaps at him for getting seduced (like any real boy would having sexy Schera coming onto you). At this time, a cry "OH NO" accompanies a panting mayor as he runs into the guild. Everyone's surprised at his appearance (although Joshua also sighs in relief that "reinforcements have arrived"), and asks him what is wrong to have him running here all flustered. Mayor is panting heavily and couldn't tell the story properly though the team gets him to calm down. Mayor then tells the team that while he was out talking with the head of the Septian church here at Rolent, burglars came and raided the house. Estelle wonders what about the maids and servants, but they were OK, only locked up into the attic. It's useless staying here, so Schera asks the mayor to take her to the scene of crime. Estelle and Joshua volunteers to join in the investigation. In the study of the mayor, you can see the whole place being a mess. What's more, the safe was open, and the Septian crystal gone. Mayor laments how, after all their hardwork getting it here, he let it be stolen. It wasn't the mayor's fault in anycase, and Joshua asks about the other rooms, which surprisingly seems to have been spared any rummaging. The only room with anomalies were the attic where everyone was shoved. Schera thinks a bit, then asks Estelle and Joshua to investigate the scene of crime while she interviews the mayor. She and the mayor leaves after that, land Estelle starts to get nervous getting crime scene investigation so early. Joshua tells her to start with this room, and also to get some info from the servants who were around at the time. Investigate the safe and it seems to have been opened using normal methods of password inputting. Estelle is surprised, but Joshua assures her that while difficult and relies on some technical knowledge, it was not impossible, however he suspects the burglar used an even easier method. The method would entail spreading a powder that has highly adhesive and invisible to the naked eye, but shows up under blue light, on the buttons, and then get the mayor to input the code. That way, it can show what buttons the mayor pressed. As more powder gets on the mayor's finger, less are stuck, so the general sequence of buttons can be found. After checking the buttons, it seems that it was exactly the method the culprit used. Check the other places inside the room. There were some very valuable collector's books that were left, the lock on a chest was melted off, books were all over the desk, and the cabinet has books relating to government administration and protocols of Rolent which seems to be untouched. Out on the balcony there is a mark made by something metallic such as a grappler. Ask the servants and it seems that the culprit was a group of 3-4 people wearing black, and at least one was female, and at the time of robbery the front doors were locked. The front doors are also working perfectly. There is also a strange leaf in the attic that wasn't from trees around here and could be from the culprit. Check all of these things and return to Schera. She asks how the investigation was going, pick the second choice "We've found many things already." Schera then asks what the objective of the culprits are, pick 2, the septian crystal. The size of the culprit group, pick 2, 3-4 people. How did the culprits enter, pick 3, climbed through the balcony. Who's the primary suspects, pick 4, people who've recently visited. If you picked the above Schera commends you on doing a good investigation, if you didn't she'll say you may need some more thinking. THE ANSWERS AFFECT YOUR BP AT THE END OF THE MISSION. After questioning you, Schera asks who has entered his study in the last few days. The reporters from Liberl Express came, however they had an alibi, being with Joshua and Estelle in the Tower of Emerald at the time, so are taken off the list of suspects. Other than that, there was really only...Jossette, but he laughs it off as being impossible as does Estelle. Schera reprimands her, saying that not all criminals can be seen from the first glance, and making duplicate uniforms are not that difficult. Estelle still defends Jossette. Saying how she seemed so nice and polite and like a upper-class lady, and asks Joshua for support. Unfortunately Joshua thinks along with Schera-nee, for noticed when the mayor was putting the crystal into the safe, Jossette's eyes were fixated as an eagle staring at its target. There was no evidence at the time so he couldn't bring it up, however it's clear she's not just some student. Seems now you'll have to find Jossette and bring her in for questioning. She should be in the hotels right now although she mentioned she leaves Rolent today, so off you go, but this time with Schera. Talk to the owner at the hotel and it seems Jossette already left in the morning. Joshua tells Estelle to head for the airport. Go to the airport and Joshua asks the attendant if there was a girl in Jenis Academy school uniform who went past. The attendant obviously has a school uniform crush as he describes how pristine and cute their uniforms were, but no, he would have noticed if someone like that walked past him, and have not seen any Jenis Academy uniforms (and by right students) in a month. That means Jossette didn't come here via airship, but from one of the land routes which suddenly widens the search radius. At this point Estelle remembers that strange leaf and shows Schera. Schera recognizes this leaf as being from the Mysterious Forest to the south. Looks like that's the next destination, GO TELEPORT. As you leave the airport, you see Nial and Dorothy running, with Dorothy telling senpai to go slower and Nial replying if they don't hurry they won't make it. Nial is noticeably struggling and wonders if he'll have to smoke less. The team asks what the problem was, and Nial informs them that they have to go to Bose right away. The airship wasn't here yet, which was why they were planning on taking the land route. Estelle wonders if it's the exclusive news and he says yes, it was super special, but there's no time to spare, they MUST get to Bose by today, and runs off. Dorothy wonders if senpai will really be ok, and excuses herself as well. Enter the mysterious forest and Schera confirms that this is indeed the place, as there are fresh tracks for several people here. Seems tracking down escaping criminal is one of the bracers' jobs as well. Anyhow, time to check out the forest. Deep inside the forest, and suddenly the party stops. Ahead is a small clearing, a small base, and voila, Jossette with the septian crystal. Jossette was telling her underlings about how easy it was, using only such a simple trick and succeeding in obtaining the prize. Now she can finally show off in front of her brothers. The underlings praise her acting skills, but she says it's the others who were dumb, especially the goody old mayor and the dumbass female bracer, and thus easy to fool. Estelle gets understandably pissed at this, but Joshua tells her to calm down and keep listening. One of the underlings say how the brats (Estelle and Joshua) were pretty strong, fixing up the monsters in the mines good. Jossette reprimands him on failing the quarry mine mission which is why she had to act this way, but all was good in the end. Although, to be able to become a bracer with only this level, it's so funny she's almost in pain from laughing, hahahahahaha. Especially the dumbass woman, no caution or guard at all, and even said something along the lines of "even though we'd just become friends", ahahahahahahaha. Underlings echoes with a manly wahahahahahaha. Estelle yells out if it really was THAT laughable, surprising them as the three runs out. Estelle is beyond pissed, seeing how her patience only lead to more dumbass, stupid, no brains woman and other name calling, and tells them to "prepare to die". Schera notes that they were indeed very good with the trick to steal the crystal, however they messed up at the last moment. Joshua (serious as ever) says that they will represent the guild and detain them for suspects on breaking and entering, damage of property and robbery, and asks them to put down their weapons and not do any unwise resistance. Underlings ask Jossette what to do, and they rallies them to battle seeing as their opponent was only woman and children, and let them know the power of the "Capua family", and changes into her battle gear (magical girl rule: spin = change clothes). After handing them their asses on a platter, Estelle tells a disbelieving Jossette that for Bracers that was a small job, and tells her to return what she stole, grabbing the crystal off her. Schera comes forward smiling, asking that now that the crystal has been returned, isn't this about time they started answering questions, such as who the "Capua family" was. Jossette goes =_=' and tries to weasel out by saying she doesn't know what Schera's talking about, and Schera says she loves kids who are stubborn, and smiling, starts toying with her whip, saying how if she can't get the answer from her mind, she'll just have to start with Jossette's body (ZOMG I just realised, S for Schera), and tells Jossette "Don't worry, onee-sama will be VERY GENTLE". <3" Jossette is understandably pissing her pants at this time, and yells for Schera not to come any closer. Estelle thinks that Schera was definitely savouring the moment, and Joshua notes that it's their own fault for summoning the goddess of calamity, but then suddenly realises something and yells to Schera about danger. Schera jumps back and then, a line of orbmental canon shots raze the spot she was just at. Up above, an airship slowly touches down and Jossette laughs how the situation has turned. She and her cronies runs to the ship, and her brother Keer pops out asking if she's alright. Jossette tells her brother he was too slow, and help her teach the bracers a lesson, but Keer tells Jossette they need to pull out of Rolent straight away as some things happened in Bose during her absence. They run into the ship and Estelle yells for them to stop. In typical villain stereotype, Jossette yells back to remember this, and "don't think you've won!! One day we'll settle this." Following that, the airship fly off, leaving our heroes behind. Schera is reprimanding herself for letting her guard down which resulted in their escape. Joshua tells them it's alright as they've managed to recover the crystal. Seems like Jossette's group belonged to the air pirates that were operating in Bose right now. Estelle says that it doesn't matter if they are air pirates or land pirates, she'll take them down good, and the next time she meets that arrogant tomboy she'll beat her into a pulp. You automatically return to the guild where even Anna couldn't believe that the air pirates of Bose came to Rolent as well, and that they couldn't have done anything to change the outcome. Schera maintains that it's her miss this time, and that she's still a long way from sensei's level. Estelle and Joshua reflect on their mistakes too, though Schera tells them it was a very good job already, with the crime scene investigation and everything, and asks Anna if they pass for the reference. The reference was a letter commending exemplary work each different bracer guild branches can give out. To go from a probationary bracer to a real bracer, they'll need references from all 5 guild branches in Liberl. It's usually given only to outstanding performers, but Anna reiterates that their work on the three missions and this latest incident definitely qualifies them. Estelle gets very happy and tells Joshua that now they'll have to go to the other areas of the kingdom. Although Joshua knew she would say that, they cannot make the decision by themselves, and resolves to wait until their father returns to discuss with him. Just then, the phone rings and Anna picks it up, and through the course of the conversation goes from "hello, is that true, that's really bad, yes it was a few days ago...WHAT?!?!" She the apologizes to the person on the phone, for she could just not believe it, and agrees to contact the familial relatives, and assures them not to worry as the relatives were bracers as well, and to inform her if any new information comes through. Anna then comes before the 3 bracers and tells them that was from the Bose Bracer's guild, and something terrible has happened. Contact with the airship Lindeln was lost over the Bose area, and the details are still mostly unknown although a large scale searching operation has been commenced by the army. Due to this, all airlines have been stopped until further notice, which explains why there were no many people at the airport just before. There is more, and Anna tells Estelle and Joshua to please remain calm, but the missing airship...seems to be the one on which Cassius was aboard. The three couldn't believe their ears, but the name was on the passenger list: Rolent Bracer guild, full bracer, Cassius Bright. ~Prologue End~ --------------------------- 7 - Acknowledgements and thanks --------------------------- Thanks for - Falcom: for creating this awesome game and sequels. - omgfloof: For never giving up on the translation project of hers, providing inspiration for this guide. - the ed6 translation team: for their hard work, toiling behind the shadows to bring this wonderful game into western society in English. They're still not finished, but then, I'm a long way off as well. - Mark Neidengard (MNeidenGard): For the original idea of the "one-and-a- half-step-removed" translation guide, and all his wonderful translation guides.