The Manx�s Labyrinth of Time Walkthrough This is my effort to help the people out there still playing, or fortunate enough to just be discovering, the most underappreciated adventure game of all time. Story When did life become so boring? Your existence seems to only involve plodding from home to work and back again every day. But one gray Friday evening the subway ride home is interrupted when a ghost pulls you out of the real world! It�s Daedalus, the legendary architect who created the Labyrinth of Crete. The ghost of his old employer King Minos has enslaved him to build a new, even greater labyrinth that spans time and space. Unless you find a way to destroy the labyrinth Minos will be able to conquer the world, in all times and places. So much for a boring night at home. Interface You interact with the labyrinth through a series of icons on the bottom of the screen. From left to right they are TAKE, MOVE, OPEN, CLOSE, ZOOM IN, TURN LEFT, GO FORWARD, TURN RIGHT and your MAP which fills itself in as you explore. To take something, you click the TAKE icon then the item you want to take on the screen, to open a door or drawer you click OPEN and then the door or drawer. Easy, huh? The inventory icon takes you to another menu. The FEET take you back to the main menu, the DISK takes you to the save menu (pick a drive, pick a slot), the HAMMER lets you use the selected item, the EYE turns off and on the feature of you seeing the selected item, and the ARROWS are what you use to flick through the different things you�ve picked up. You�re ready to start adventuring. Walkthrough You�re in a subway car that�s been yanked out of space and time when the game begins. If you look around you�ll see there are two doors (and a Marx Brothers film festival), but one is shut and you don�t have the means to open it yet. Go through the open one into a hotel. The door to your right can be opened to reveal a bathroom. There�s nothing there of any importance. The left door is locked, but you�ll be getting in there later. Go forward to enter a hallway. Go forward once and turn right. You should be facing a door you can open. There�s a wardrobe in there that has a couple things you need, but it�s locked. Go back out and go to the end of the hallway, and turn at the corner. Here there are a pair of doors opposite each other. The one on the left is an elevator, and the right goes to a Mirror Maze. For now we�ll be taking the elevator. Push the button and enter it, then push the button to go to the next floor. Note the private detective office although it too is locked. Go straight and make your way across the movie theater to the door on the other side. What�s that built into the wall? It�s a combination lock, but we don�t know the combination yet. Don�t worry, all will be revealed in time. Go back to the office and take the other door and go all the way down the hall. You�re now on a crystal cliff. That building floating in midair you�ll see when you look around is the heart of the labyrinth. Turn right and enter the cave over there. When you get to the end of the cave you�ll see arrows pointing left. Take their advice and enter the door you see. You�re now in a train car. Go all the way to the end, turn right and open the door. Step out onto the platform, then open the door, proceed through the station and enter the old west town of Revolver Springs. Look around at the various sights including the tombstones in the cemetery and the newspaper office, but make sure to go to the Sheriff�s office at the very end and take the brass key out of the drawer inside. You can try to explore the mine, but unfortunately there�s a barrier blocking the way toward anything interesting. Make your way back to the elevator and go back down. Go back to the hotel room you opened before and use the brass key to unlock the wardrobe. Take the card key and journal inside. Flip through the journal to learn some back story, and note the name Mad Dog Maddigan. Wasn�t he one of the people buried in Revolver Springs? For now, enter the Mirror Maze Feel free to explore if you want, but the quickest way through the maze is west, north, west, west, south, east, (ignore the fortune telling machine here. He�s not kidding if you don�t), south, east, east, south, west, west, south. You�re at a teleportation relay station. Zoom in on the green and blue buttons and get out your card key. Slide it in the brown slot with the weird symbols between them, then push the blue button. You�re now in a museum on the moon. Look at the screen with a picture of Earth for info on the museum, and others around the place for other information. Go forward and check out the exhibits. Doesn�t that phonograph look familiar? Wonder what was supposed to be in the smashed case. Keep going forward. On your right is a belt you can take if you want, on your left is a machine with three levers. Pull them (don�t worry about the scream, it�s just the Wicked Witch of the East getting run over by the subway). These move sections of the bridge to the heart of the labyrinth, including the one blocking your way back in Revolver Springs. Go back to the teleporter and use the card again, but this time hit the green button. You�re in a library in orbit. Turn around and enter the door. Look at the screen for some information and a sign of just how bad things are getting. Better hurry. Go back and turn left. When you get to the end you�ll find another teleporter. Just push the button, you don�t need the card. Turn around and leave the cave where you�ve found yourself. Notice the falling rocks. You can pass through them once and only once without proper head protection. Go down the hall and through the door. Immediately turn right and go through the new door. You�re in a 3x3 room now. Note the door that has a weird shaped depression in the handle, but we can�t open it yet. Go to the center of the room and look inside the basin. Take the labrys (axe). Go back to the door you came in and use the one next to it. Cross the courtyard and enter the medieval maze. From the first room go south, east, south, south, east x3, north, east, south. Hey that helmet looks like it might come in handy for the trip back, doesn�t it? Take it and put it on (use it). From here go north, north, west, west, north, east, east, north, north. You�re in a �weird cave� so enter the door in front of you. Now you�re in a closet, isn�t that a relief? Take the can of paint and use the other door to enter the 50�s diner. Go up to the jukebox and take the silver key. It doesn�t matter where you click. Go down the hall next to the jukebox. At the end you�ll find a pay phone and a pay toilet. You could use your quarter in the door, but use it in the phone instead. It�ll trade you a bunch of quarters for your one. Pick them up and use one on the door even if you don�t have to go. You�ve entered the Hedge Maze. From the entrance go north, east, east, north, east, north, north, west, north, north, east, east, south, east, north, north. Go into the next room. Take the electric screwdriver and look at the paper hanging on the wall: 7 2 9 10 1 11 5 13 8 15 14 12 3 4 6 Go back through to the teleport station at the library and push the orange button to go back to the Mirror Maze. You can drop a few coins in the fortune telling game now if you want, but the things it says are predictably vague. Go to the room behind the movie theater and slide the numbers around to match the pattern from the poster. I can�t give you specific instructions on how to do this, unfortunately, because I just dork around until it�s finished when I play. My advice to you is to arrange the lines from left to right starting from the top and once you get a number in the right place leave it there unless you absolutely have to move it. It probably doesn�t sound like it, but the strategy works. After you solve the puzzle the wall falls open, and you really should check out the new room. Here you�ll want the gold key for sure and the bicycle pump just in case. There�s now a door between this room and the rest of the construction site too in case you want to go wandering around the Hedge Maze some more without spending more quarters. Go back to the office and unlock the private detectives� office with the silver key. Look at the desk in the corner and take the iron key. You can take the statue and notes if you really want to but the first is useless and the second just reiterates the problem from the journal. Go back to the hotel, to the door across from the bathroom you couldn�t open before. Use the gold key to unlock it and enter. Go right. Notice the sign on the wall: �drop off laundry and a newspaper for room 14.� That�s the professor�s room, and you�re going to take advantage of this. Look left to see a closet. It has a bunch of things in it but the only one that has a use is the roll of paper. Go back to Revolver Springs and explore the mine. The barrier that was in your way before is gone now so push the mine cart and then follow it. Push it again to bash open the door. You can take the sword if you want, but the real treasure is behind the door. Close it and take the lantern, which you might as well switch on now since it never runs down. While we�re in town go to the newspaper office and use your paper with the printing press. Move the handle twice and take the newspaper you just made. Go to the servant�s room and leave it on the table. Go to the metal door off the subway car and zoom in on the big screw holding it in place. Use your screwdriver to open it then take the screw and open the door. You�re on a city street but don�t get used to it, you can�t enter any of the buildings. You can buy a newspaper if you want, if that makes you feel any better. When you try to cross the street you�ll be struck by lightning and zapped into the weirdest part of the labyrinth. You�re entering�the Surreal Maze. Don�t get freaked out by anything in here, but if you get the chance thank the artist. Go south once, then east until you end up back in the room with the broken TV�s and weird lamps, then north. From here, go south. You�ll end up at the bottom of a Mayan ziggurat. Go to the top and twist the column with the two faces sticking out if it. This opens a pair of doors at the middle of the ziggurat, so go through one. Make sure your lantern is on, it�s awful dark in there. Go all the way to the southwestern corner and take the dirty shirt. Pull the lever. You�re back at the Minoan area of the labyrinth, so make your way back to the hotel again and go all the way to the end of the hall with the elevator. There�s a laundry chute, you have a dirty shirt. Figure it out. Read the journal again. Messing with time and space is fun! The journal gives the combination to the lock in the servant�s room if you want to puzzle it out, or you could use a walkthrough. Go to the servant�s room and open the vault door (the combo is 04/08/72 if you don�t want to bother figuring it out). Go to the end, open the coffin and take the ornament inside. You can also take the pith helmet next to the skeleton if you want. It does the same thing as the helmet you already have. Go back to the street off the subway car and get zapped to the Surreal Maze again. Make your way to the ziggurat and pull another lever. Go back to the 3x3 room where you found the labrys and use the ornament to open the door with the weird knob. Enter Minos�s throne room. Move the throne and take the can of paint behind it. On your way back to the ziggurat to pull the third lever, let�s make a little detour. Instead of going to the Mirror Maze, go to the Museum (that�s the blue button). Remember the display that was broken open? Well, since Garret found Mad Dog Maddigan�s map thanks to you, now there�s a Mayan talisman in it. Go ahead and take it, it�s all thanks to you it�s there in the first place. Whoops, looks like you set off the burglar alarm. Use the teleporter, but no matter what button you push, you end up in the cell in Revolver Springs. You can take the item under the blanket if you want, unfortunately there�s no gas for the chainsaw�I mean, bullets for the gun anywhere in the game. Let yourself out with the iron key. Go back to the ziggurat and flip the last lever. You�ve finally got a bridge to the heart of the labyrinth, so what are you waitin� for?? Unfortunately, just like in the old labyrinth, there�s a minotaur in this one who tries to gore you on his horns if you get too close. Notice the two mirrors shining on him, though. Wonder what�d happen if they were covered up. Use a can of paint on each mirror. That was almost a weaker monster than a Dragon Quest slime. Use the labrys in the niche where the minotaur used to be and reveal the labyrinth�s keystone. Whip out that Mayan talisman you stole and zap the keystone! Congratulations! You used my walkthrough to beat the game! FAQ Q: I just beat the game�what�s this about a sequel? A: As you can see, Labyrinth of Time was meant to have a sequel. Unfortunately, the game was released at the same time as Myst and The 7th Guest, and because gamers felt more like wandering around an island playing with levers and dividing up cakes than traveling through time LoT didn�t get enough attention to merit a sequel. I�d love to see it happen but I doubt very much it ever will. Q: Is it possible to die or get stuck? A: I�m not aware of there being any way to �die� in Labyrinth of Time. If you can get struck by lightning multiple times and dust yourself off there probably isn�t much Minos can do to you. There are a couple of ways to get stuck though. 1) Being trapped in the sheriff�s cell without the iron key. 2) Getting to the ziggurat without the lantern. 3) Running out of quarters to enter the hedge maze and get the crucial stuff, although if you�re the kind of person who�d, say, use a walkthrough to beat a videogame, that�s something you could technically get around. Q: The subway car is crushed! What happened? A: You pulled the levers in the museum more than once, didn�t you? It�s okay, that�s what the bicycle pump is for. Use it on the car three times to fix it. Q: Manx you�re the greatest! Will you write for my website/accept a million dollars/be my boyfriend?! A: Drop me a line, we�ll see what we can work out. : ) Q: Manx, you suck! Why haven�t you written a walkthrough for <x classic game>?! A: Tell me what you need help with, I�ll see about coming up with a new walkthrough. I generally only do walkthroughs of graphic adventures or quirky RPG�s, though. Items Acme Screwdriver Found: Construction site Use: Open sealed door off subway car Alien Belt Found: Lunar museum Use: Lights up if you put it on Bicycle Pump Found: Construction site Use: Fix subway car if crushed Brass Key Found: Drawer in the sheriff�s office, Revolver Springs Use: Open the wardrobe, hotel Broom Found: Servant�s room, hotel Use: None Bucket Found: Servant�s room, hotel Use: None Card Key Found: Wardrobe, hotel Use: Activate teleporters Colt .45 Found: Under blanket in the cell, Revolver Springs Use: None Cretan Ornament Found: Tomb of King Minos Use: Open door to King Minos�s throne room Dirty Shirt Found: Inside the ziggurat Use: Put in hotel laundry chute, changes history when used along with Old West Newspaper Falcon Statue Found: Private detectives� office Use: None Fresco Paint Found: Minos�s throne room, behind the throne Use: Paint over the Minotaur�s mirror Gold Key Found: Construction site Use: Unlock servant�s room, hotel Helmet Found: Medieval Maze, southeast corner Use: Protects you from falling rocks Iron Key Found: Private detectives� office Use: Unlock cell door, Revolver Springs Journal Found: Wardrobe, hotel Use: Provides clue to locked door in servant�s room after changing history Labrys Found: In a pit in the Minoan Maze Use: Reveal the labyrinth�s keystone, heart of the labyrinth Lantern Found: Behind the door in the mine, Revolver Springs Use: Light up the inside of the ziggurat Liquor Bottle Found: Revolver Springs Saloon Use: None Loose Screw Found: Sealed door off subway car Use: None Map Found: Inventory at the beginning Use: See where you are in the Labyrinth, fills in as you explore Mayan Talisman Found: Lunar museum, after changing history Use: Destroy labyrinth�s keystone Newspaper Found: City street off the subway car, in dispenser Use: Lets you see your disappearance hasn�t gone unnoticed Notes Found: Private detectives� office Use: Reiterates moving grave puzzle Old West Newspaper Found: Newspaper office, Revolver Springs Use: Leave in servant�s room, hotel, as one item required to change history Paint Found: Closet outside the 50�s diner Use: Paint over the Minotaur�s mirror Paper Found: Servant�s room, hotel Use: In newspaper office, Revolver Springs, to create Old West Newspaper Pith Helmet Found: Tomb of King Minos Use: Protects you from falling rocks Quarter Found: Inventory at the beginning Use: Use in phone in 50�s diner for more quarters; open door to Hedge Maze; buy newspaper; use in fortune-telling game in Mirror Maze Silver Key Found: Jukebox, 50�s diner Use: Unlock door to private detectives� office Sword Found: Mine, Revolver Springs Use: None Teapot Found: Servant�s room, hotel Use: None Legal Stuff Labyrinth of Time is copyright 1993 Terra Nova Development. This document is in no way authorized by the holders of this copyright. This document is copyright 2008 The Manx (David Anderson). It may not be reproduced, in part or in whole, without the express consent of the author, and certainly not for profit. Any requests to host this walkthrough or any others by The Manx, requests for new walkthroughs and date offers can be directed to [email protected]