Jade Dynasty FAQ. 1. Beginner's Guide <Part 1> 2. Classes <Part 2> 3. Crafting <Part 3> 4. Refining <Part 4> 5. Espers <Part 5> 6. Pets <Part 6> 7. Honor <Part 7> 8. Events <Part 8> 9. Quests <Part 9> 10. Clans and Alliances <Part 10> 11. Battlegrounds <Part 11> 12. Tier 4 <Part 12> Alright, welcome to Jade Dynasty. I decided to write this FAQ as there were no others available and I had a ton of questions that I had wanted to be compiled into one easy to use file, rather then randomly ssearching for each individual thing, sifting and lurking, from forum to forum. Insert legal info here, I own this, tis my property and everyone can freely use this except for profit. (Unless of course I reap benefits) Currently I have finished the beginner's section, and will continue working on the classes and their respective quests as I go. I'm trying to just fill in info for the other sections as well, and will update them as more info becomes available. I just want something on GameFAQ's now so that people have hope. I'm writing this at work so I get a good amount done each day lately. My e-mail is [email protected] but I don't check it regularly and even if you send me a message I may not reply, I'll read it and try to make adjustments as per your request or additions etc, but depending on the amount of people e-mailing me I may not reply to all. Honestly, I have never e-mailed a FAQ writer before so I anticipate the e-mails to be low at best.Also, I know the format I have it explained in right now is not the best, I'll be refining the look of the FAQ as I go. Credits where credit is due, mostly all extra credit goes to a man named Sirk who does most of the experimenting and uses his hard earned gold to test things like the bloodsmelting. Other then that, open debate on forums, but no one in particular gave me the info. I end up figuring out what I can using the age old skill called trial by fire. New Credits to Alliandra for info on BG's and Tier 4, that info for now is right from his exerpts on our guild forum. 1. Beginner's Guide. <Part 1> Beginning of the game, time to make a character. Although gender is not life determining for your characters stats or development, there are some perks to both sides. Being male allows you to invite females onto your mounts and you must also be the leader of the group for any romance quests, whilst females must be the opposite. This can make at times your sex more desirable at times. especially depending on the rarity on the realm. Generally speaking male and female characters are about equal on the server. Sexist as it may be, tis the way of the romance novel inspired game. Also note that females cannot date females nor males other males. Ok, so once you have your character's appearance figured out and are ready to enter the game. At the beginning you will be in front of Tanis Ka and there are some tutorials which you should read. Then go get your quests from Tanis Ka; he has a few as I write this, which is of the time in the beta version of the game "Future Heroes" - This quest is a daily which allows you to obtain starter gear for whichever class you wish to be, unless you are already sure of which class you want to be and have ample bag space, there is no need to do this right away but you could use the gear to practice refining them on your way up to have some pretty good gear at those levels. If this is your first character though it is more then likely unaffordable to refine and thus of no use currently. "God's Blessing" - This quest is of EXTREME importance. For one, it doubles your grinding experience for 2 hours and he also gives you two gem like items which increase your attack and defence by a great deal when used. These last for 8 hours and the buffs are also daily, which means you should always do them before heading out in the world. "LunarShade Stone" - This quest gives you a stone which restores energy for espers, as of right now energy restoration is almost completely unneccessary until level 45 if you have a skysword and level 90 if you want to use esper invigorate. Tanis Ka has another quest which you should get, note the color of this quest is different then the others and is more of a golden color, this is a "mandatory quest". Now I use the word mandatoy as the game does, but as far as I can tell it isn't actually mandatory for any particular purpose although it may become so later on. The quest will send you to the blacksmith. Now this is more of a skill / side note. When you receive a quest you can access the quest info by pressing the "Q" button or by clicking on the fourth icon on your options bar. It will list all quests you are currently on as well as you can track the quest so it show up on your main screen (HUD). But that's not all, clicking on the quest details you will see the person to return the quest to and, if any, the monsters to kill. They will also be written in green font. This font stands for auto-routing, which means basically, when you click on the NPC's name you will auto-walk to wherever he is. Very handy, and a great thing to implement in any game I think, especially if you can't find the NPC. Alright so now you make it to the blacksmith, either by auto-routing or finding him on your own (he's not very far). Now for multiple interactions. This guy is a vendor which of course means he sells things, generally poor quality things you can get anywhere, and also you can sell him things. But you want to talk to him about the quest since you have no money. So when you talk to him there will be multiple options, "Weapons" and "Quest Related." Picking quest related allows you to complete quests. Once complete he will let you choose a weapon, sword or staff. Pick whatever you want, although it won't really matter just yet. Also note that the staff is actually a ranged weapon so think of it more like a bow or stick that's shooting magic. After that, he will give you a quest to go talk to the tailor. Repeat and get your armor. Now there are a lot of people with quests round here but try to do the mandatory ones. Eventually you will get your esper quest while most will send you to meet the locals. In this game, an esper is not what you may think it is. I thought an esper was going to be a huge creature of magic wielding abilities. In this it's more like a mystical item/lifeform, which can cast a spell but more importantly control your character while you are busy doing something else. Chi Beast Quest. You'll get a couple quests to kill these. Now this quest is kind of difficult at times mostly because auto-routing won't exactly work but using your eyes won't really help either. You need to kill a chi beast, to capture it's soul or something to that effect and return. Use auto-routing to go where the chi beast is supposed to be. Now if you are lucky it will be there but usually this is not the case. Stay put and wait for a huge guy called Enlighenment Guru. He will eventually summon chi -beasts. "Esper Tutorial" Alright so now you have an esper, it's skills and stats suck but it's better then nothing and that's not the true value of having an esper. Equip the esper and bind it to you, don't worry too much or think you can't sell it to someone; anyone can buy this esper among many others for a small fee, as a beginner though, a free esper beats saving 10 silver for one. Now you will have some new action bars and more buttons to push. Let's look at the bottom action bar. It consists of a sword to the left that will light up once your espers energy is half full, simply having your esper equipped will slowly accumulate energy. This sword represents a skill called "Invigorate" which every esper has. Invigorate causes your esper to control your characters actions and lower brain functions. It can fight, heal, and loot for you, as of right now I don't see many other things that can be done with invigorate as the command options are minimal. However, this also means that's it is extremely easy to bot in the game. In fact it's promoted, to allow casual gamers a chance to level up and keep up with friends even if they don't always have time to play. Invigorate is a bit more complex then that though. It's not simply click here and you start doing all that. Esper settings is below and to the right of the sword to get to esper settings and this allows you to pick which monsters to target. Another thing about this bar is the slots that say HP SP and EN. place your healing items in here and your esper will use them at set intervals and situations. This is initally setup at 50%. I usually at lower levels turn the esper attack off and leave healing on, that way I will auto-potion when necessary but only fight when I decide too. The blue action bar has a hand to the right which is clickable and allows you to adjust the TIME the esper will try casting that spell. This means every "x" amount of seconds you are invigorating the esper will try and cast that spell. To get more spells in here move your skills into the blue action bar but not into the settings spots as it won't go in. Later on, Energy becomes important as it is drained as invigorate is used but initially you can sell your lunarshade stones as they waste space. The auto-loot can also be customized to decide what to pick up, or what not to pick up as well. "End Tutorial" Ok, Weapons, check. Esper, check. Pet.. wait what. That's right, Everyone of every class can have pets, note the plural. You can have multiple pets, well 2 initially but it is possible to expand upon this up to 32 pets. Ironically just continue the mandatory quests and it will send you to kill a chi beast to complete the quest to get your first pet. This pet will always be either a Woody Pig or a Dryadling, however his skills and personality will be different every time. This is also one of the "immortal" pets. Which basically means it talks and is better then your average pet. Once you have the pet item in your bag go talk to the pet master beside Tommo and tame your pet, after that equip the pet and you can now summon and later on do other things with them. Pet options are available under the "P" button so be sure to review them. Also be sure to notice belly and age. While most stats the pet have are similar to yours these ones are special. Belly is hunger, basically the pet needs to be fed in order to keep it happy, and if your pet age reaches max the pet dies, but not like needs revival, more like cannot be revived unless you have items to reduce age or reincarnate the pet...yes immortal pets can be reincarnated, hence immortal. You're just about done in Sunstream. There are tons of quests here you can try to do but many quests will be for higher levels or require items from the cash shop. It may feel when first seeing this city that the game requires a lot of real money to play but once you leave this city and get to the next you won't really see these quests around anywhere else. Just quest around a bit keep trying to do mandatories until you reach level 9. At Level 9, you can do a craftsman's quest which will allow you to make your own gear. The quest requires a meager 5 copper blocks which by this time I had already aquired and was saving for unknown reasons. (It said crafting material, I ain't going to just vend it.) However if you don't have enough they drop off everything that has it's name written in white, pink or red. Things with names that are green or grey have an extremely low drop rate and give less experience. Complete the quest and now you can craft by pressing the "O" button. You can get recipes and supplemental crafting mats from the Craftsman, the rest will have to be collected from monsters or players. "Skill points" Every time you have gotten a level you have also gotten a skill point which can be added into the tree, however at this level should no longer spend any points into initiate skills if you already used them. At maximum use 9 skill points in the initiate tree, otherwise these points will be wasted because they can actually be used in higher trees if saved up! Other types of quests. There are tons of quests and they all have a different use. Romance quests are aquired from getting tonni tokens from Tonni next to Tanis Ka, then a male invites a female to his group and talks to the Elder Matchmaker. Career quests are generally about crafting, pets, equipment and other forms of gear/item like quests. I generally do most of these. Voyage quests are about going places and usually some jumping which will require some skill to know how to get around town and make the jumps to the spots. These get easier as you get speed increasing abilities like charge, or a skysword. Classic quests are completely random as far as difficulty, most quests available to you are level based but a lot of classics aren't well positioned, I'm not sure why they are classic, mayhaps it has something o do with the novel but as of right now I don't know. Allright do these basic quests, or if you find it hard to find them now, look for the Dispatcher. He has repeatable "Trial quests" which generally involve killing a set amount of a monster, then go talk to someone, which helps earn enough experience to hopefully get to level 15. Level 15, just about the end of the beginner's section. Once you reach level 15 and have done most of your mandatory quests you should get a choosing your faction quest. This will determine which "faction" also known as a class in common gaming language and will determine all your future skills and gear selection. Each class has a specific trial which you will have to overcome. "Fast Travel" Once you are a certain level can you speak to the skylord of any town and ask them to teleport you to any other town for a nominal fee, the choices are dependent on your level but it beats walking to all the new provinces everytime, since it's instantaneous. 2. Classes <Part 2> So it's time to pick a class, and the 5 choices aren't exactly well explained in the name. Mage, Warrior, etc. classes like that are easily identifiable. But what's a Modo, Jadeon, Skysong, Lupin, and Vim? We'll start with a small overview of each class which will include it's trial quest which is needed to become said class. "Jadeon" The Jadeon represent the good and just people, and all of them use swords because the founder used swords. However this doesn't make them knight or warriors at all, in fact they are probably the most offensive magic class in the game or at least on par with modo. So they are more like a blade mage. They have low health and are a apparently a tough starter class especially since you want to save all the skill points for the bigger badder aoes and get the small passive skills from the lower tiers. This makes levelling a Jadeon difficult for a while but since you can auto-grind the lower levels and aoe is very nice higher levels Jadeon will eventually be one of the faster levelers. The jury is still out on whether they are the worst or the best. Some say they are ungodly PvP and good PvE, others say they get raped in PvP but are the highest dps'ers in PvE. My assumption is of course that it may be build related as this can effect your character greatly. "Jadeon Quests" Tier 1. The first Jadeon quest is very easy, simply head over to the Jadeon province ad talk to the locals in the main city, they will send you out to kill some ebony monkeys which happen to be right outside the city, and return. Huzzah you are a Jadeon, enjoy the sword. Tier 2. The second Jadeon quest becomes available at level 45. You will be sent to Sunstream to talk to Tanis Ka. He will send you out to get enlightenment; similar to the south park montage of killing boars. Kill 250 in 20 minutes. I recommend turning invigorate on and choosing quest mobs only in esper settings then turning off all your skills for esper casting and let your character do his auto-attack non stop. I find they can target faster then me since it's a robot. Or you could find someone who has aoe and have them go level a couple fields of boars at a time. Tier 3. Tier 3 is extremely easy. Just do a run around through Sunstream and kill 50 level 1 wolves. Not much to it at all. Congrats, Tier 3. "Modo" The Modo represent the evil in purest form I guess, since Good and Evil are fighting side by side. Modo are a Druid, Warlock combo with some warrior attributes as well. They can change forms into more melee and magical specific as well as cast certain skills in certain forms. Modo are commonly discussed as of course the most versatile class, and the possibility lying in the player to be the best. A good Modo can dominate all aspects of the game. They are pretty much average everything with no true weakness, but the skills allow them to change the stats around to create weakness' for strengths. I might also add that they are very cool looking. "Modo Quests" Tier 1. The first Modo quest is HARD, or at least it can be depending on luck and available people on site. You will be sent to Doom Bog to meet a Modo named Mr. Gho, he is just outside the local city to the west and you can generally make it to the town by following the road or casting town portal once in Doom Bog, but there are 2 mobs very close by that almost always aggro when someone level 15 walks by to Mr. Gho. Either watch the path and talk to him when the ghosts are as far away as possible or have someone protect you. You could also send your pet towards one of the monsters as they come at you. "Skysong" The Skysong are another faction for good, and represent the healers of the game but also have some massive attacks skills. Skysong are commonly referred to as the most valuable class due to healing and also one of the easiest classes to level as your first character, mostly due to the fact that you can set-up your esper to cast the healing spell on you at a fairly common rate and you will never die, and barely spend money on pots. The less you spend on pots the more you make and the better things in life you can afford. "Lupin" The Lupin are the assassin, ninja, Xena type class. They have an awesome looking, massive bladed circular object called a glaive in this game which once you see it will be obvious that it is not a glaive, more like a chakram with a handle; which you throw and then miraculously catch. Lupin focus on high damage, critical, good mobility, and spirit draining techniques. They are close range fighters mostly even though they throw the glaive it is very short range. A good class and although it seems limited in styles, tomes and tier skills will allow you to have the caracter meet your specifications. "Vim" The Vim are the other evil faction. They are the Tank, Necromancer type class. which is always a good combo, I will note that they are not near as broken as the death knights in World of Warcraft, despite the similarites in that sentence above. These are in my opinion second place for your first character and are surely not a bad choice. They have the highest defense rating of all the classes which means they get hit for the least damage, meaning less potion usage. Not as great as the SP-HP conversion of a Skysong, but still very good. Vim are known for being one of the far better PvP classes early on but like any melee class in late game, ranged seems to always have more benefits. 3. Crafting <Part 3> Remember back in the basics how we talked about learning to craft and doing the quest? Hopefully so because I'm not going over that part again. So it's time to craft and you want to make some Celestial gear. Early on crafting doesn't make much sense since you could buy the item from a vendor or get it free from Tanis Ka at higher levels, but eventually you are going to wish you had crafting. Which means you should level it as you level, otherwise accumulating the mats to improve your crafting will become near impossible to gather. "Laws of Loot" By near impossible to gather I really mean it. Once you get above a certain level enemies names start turning green and then grey, once they are dark green or grey they almost never drop loot for you which means you never get items. Now consider the first crafting items are dropped by level 1-20 monsters, you can get yourself locked out of crafting pretty easily unless you want to make an alternate character for farming, or buy them from the Shady Vendor for 10 silver a piece. Basically, materials come in 4 or so general types. Crafting Materials - These drop regularily off mobs and usually say "Used in crafting" They have 4 types as well, ore, yarns, cloths, and hides. Class Materials - These drop in a rarer quantity off mobs and say the same thing as above but also "Used in making (class name) gear" you usually only need one of these to make a piece of gear but as space may become an issue you may want to only collect your personal factions gear. Supplemental Materials - These mats are bought from the crafting store guy but can very rarely drop from monsters. Rare items - Some recipes will require very rare items usually aquired through quests. Although most of these are for much higher level items and currently many of there locations are unknown to me, but I may make a list later. Alright so you got a couple stacks of mats and it's time to make something out of yourself. But first you must know how to make the item. Recipes randomly drop from all monsters but at a generally low rate, but don't worry as almost all the low level crafting recipes can be bought for next to nothing from the craftsman. Once you have a recipe right click to learn it, and then you simply press "O" and pick the ones you want to craft. There are special recipes from different places as well that can be aquired. Some drop randomly from monsters, some can be bought from different vendors like the Dreamland Vendor who walks around in Sunstream usually. She sells Recipes for powerful charms but those charms need materials from another quest, which is aquired from beads from another quest. Also, pets have crafting as well. Learning the pet recipes seemingly require you to have a set amount of crafting skill as well the pet has to have a certain amount of aptitude which can't be increased, except with civility titles but it's only for crafting. I'll get more into the pet stats later for now we focus on the crafting aspect. You will get a set of recipes when you get a pet to level 60 as they can now actually start crafting. The pet master will give you some start off materials as well and you simply need to gather the materials you can to match the required mats to make the material by sending the pet out to forage. Pet crafting works the same way, gather the mats, get the recipe and make the item, the only difference is pets need certain aptitudes to make certain equipment. 4. Refining <Part 4> Crafting gear is good but there are only a few pieces of gear anyone can make per level. In order to increase your crafting level you are going to have to make like 20 extra weapons anyways. Now you may find someone willing to buy these clean weapons and they will go do the refining more then likely OR, you could refine them yourself. If you kept your special mats for your class then you should be able to refine some gear for yourself of a reasonable quality at a reasonable price. In order to refine/imbue you are going to need some talismans, a piece of gear you want to make stronger, and a small amount of cash. Talismans drop off monsters at a very common rate, the only ones really worth keeping are the refinery ones and the stats you are looking for in particular so pick a couple stats and stick with it. I usually pick Attack, Defense and Evasion, but this is all personal preference and will also depend on your character. Refining is a dangerous process which will make a piece of gear better, to an extent, but at the risk of breaking it. When you refine a helmet it gives additional Spirit, and the bonus is on an exponential scale, which means that refine +3 is almost twice as good as refine + 2, and refine +4 is almost twice as good as refine +3. Boots follow the same principle but with health. However no matter how well refined these pieces become the main stats, defense never increase. The chest armor increases the defense attribute, it's not at such a grand scale, but defense is better in my personal opinion. Considering the amount of health potions you will ingest in an 8 hour overnight grind, we'll say 600 for this example, you are going to receive about 216000 points of damage. the health bonus is good but unless you get a percent bonus for having these extra health points to another stat like attack or defense (Modo's have some skills relative to this for example) then the additional health is not as effective as say getting hit for 10 points less damage every hit. 10 defense extra while getting hit for say 50 damage over night is a 20% save on potions. Weapon refinement is the other piece where refining is important. I won't go in to the math but it's of a similar philosophy. The more damage ou do the less time the monster lives and the less damage it does to you, but also the more monsters you can kill in a smaller period of a time which means more xp and loot. I try to refine my Armor and Weapon to Refine +4 and the boots and helm can be anything doesn't matter to me. Basically the common process of elimination can be used to refine gear.. Craft 10 swords or however many you can, then grab some talismans and go to the enchanter. and try and refine them up to +1, then move to +2 and continue until you only have one weapon left. That's the one you use. For future atempts just try refining the new piece to match the old ones refine + level. Then try and refine one of them again usually the new one since the old one probably will have imbuements, and if it works you have a new piece to work with. If not, well you still have your good piece without risking it. Imbuing works exactly the same as refining except that failing doesn't cause the piece to break so do imbuements after you are done refining something, also you can pick which stats to imbue and they require a specific talisman (Don't worry though they are everywhere) If the imbue fails all imbue is removed so you have to restart the imbue from scratch but that's not a huge set-back. You should easily get the imbue to match the refine, and I usually imbue my helm and boots more then the refinery, since the stat boosts I can imbue are superior to the health & spirit boost of refinery for those pieces. Espers <Part 5> We went over the main advantages of an esper in the beginner's guide but there is more to making an esper strong and powering it up. We'll go over a basic explanation of what I know the esper mystic can do for you and your esper. "Upgrading" Each esper has a specific skill which can be used to increase it's proficiency, which is basically esper experience points. However, an esper does not level automaticaly it has to be unequipped and take to the esper mystic in the local town and upgraded for a petty fee. At which point the esper will gain a level and it's stats will increase slightly. Your esper can level up at the rate of (Your level/5 + 2) The esper cannot be higher level then this and the proficiency will not go up until you reach an appropriate level. It is important to level your esper as much as possible, although I wouldn't worry too much about the tigram, but when you get the level 15 esper from your faction quest you will want to be using that esper as much as possible. Upgrading can also be used on a few other things such as your skysword which has a direct tie to the Espers, you can't ride a skysword without a full energy esper and as you fly the espers energy is drained. Every 30 seconds to 1 minute, the skysword will gain 5 proficiency and when it is full you can upgrade the same way you upgrade an esper. Once it has been upgraded a certain amount of times the grade will increase, making it slightly faster. The second grade is about 13000, and I hear the third grade is above 65000, though this is unconfirmed. "Catalyzing" Eventually you are going to want to try different espers available and before you know it after around 75, you may find yourself in need of levelling more then one esper, but it takes a long time to level an esper. Well there is a way around that. Some items in the game can be catalyzed with espers to instantly increase proficiency. As of right now, the only place I have seen or heard of the items existing in game are from the cash shop. Buying experience seems cheap but as long as you are maintaining your espers level it is really unneccessary. I'm at the point now where I have to go about 3 levels where the esper can't actually level at all since it's 1 level for esper for every 5 I get. "Bloodsmelting" Doesn't that sound lovely? Well for one, you get experience points of some sort for doing it, unlike refinery, though it would be nice if people got better at refinery. I'm not sure what the experience points for Bloodsmelting really do but it's a nice bonus and you get titles from it so why not. You are probably caring more about what bloodsmelting actually is though, and would prefer I not prattle on about the uesless information. Bloodmselting is the method of taking a primary esper you want to make stronger, and fusing an esper you are never going to use using a specific esper medium which can be aquired from Tonni for treasures. These treasures of course can be found doing a metaphysician quest called mystic treasure, bought from players, or crafted. I will be explaining this quest in more detail in the Events and Special Quest sections later as it is something you should always be doing. Now the purpose for Bloodsmelting one esper into another is to transfer statistics of one into another. But it's not about what level the esper is or how great it is. This is the information I have heard thus far and what my Alliance (Sirk) have experimented with so it's not exactly set in stone yet. The general rule for beginner's bloodsmelting right now is as follows. Buy as many tigramsas you can for 10 silver each. Now look over the espers and sell all the ones that do not have these certain characteristics, a stat that is in orange which represents the fact that this esper has a high "growth" rate in that particularcategory. Another important aspect is the Esper quality stat. It has 3 types,Precious, Heavenly, and Divined. When fusing the tigram into your main esper the game looks at orange quality "growth" rates and adds them to the main espers "growth" rate. increasing that stat, but precious espers have relativelylow growth for other rates and will haeve negative effects if you only smelt them, which is why Heavenly and Divined espers are needed. For ultimate results you could look for heavenly or divined espers with orange stats but they are few and far between. As your bloodsmelting and esper get higher up, tigrams will no longer give stats and you will need to use stronger espers, usually a faction esper. It seems to be once an esper is Divined it no longer receives benefits though as of now that may only be relative to level 75 espers, unsure for level 15 espers. More to come as my adventure in bloodsmelting continues. Currently there is debate on when to do bloodsmelting, while most say 75 espers, the opinions on whether to do it before levelling the esper or after still rage on the forums, After consistent testing, we have come to the conclusion that growth rate is RETROACTIVE. Which means if you change the growth rate the stats will change as if it levelled with those rates the whole time. This is very useful as it means levelling your esper and playing the game won't reduce the effectiveness of the esper from bloodsmelting later on when the esper is already of high quality. "Assimilate" Honestly, I don't know, and haven't really seen anyone doing it as of yet, but from what I gather it involves moving skills or skill bonuses from one esper to another. I'm pretty sure they are referring to the skill bonuses certain espers provide, like for example some tigrams come with Heavy Blow +1 so you could assimilate that skill into another esper using this, I will be testing it soon enough and asking around for more info and will update as I get around to it. 6. Pets <Part 6> Rawr! Pets are pretty complex creatures in this game and there are quite a few available right now, seeing as how you can theoretically hold 32 pets at once. Although it is unlikey you are going to need that many pets at any time, I'm working with 2 main pets and one pet for Jade farming. At the most you would need 7 pets to run almost every forage and one to fight for main times and another to level for releasing which we will get into in a bit. You get your first pet from the initial quests which I explained in the beginner's guide. It will always be a Pig or Dryadling, which I hear is determined by the hour you complete the quest. This is just a rumor as of right now. What I do know is that the pet will be kind of randomized. Your pet will come with a specific Star Sign, which will affect it's maximum "growth" rates but luckily we can see the pets growth rates unlike with espers. The mood will also be random and that will determine what verbal nonsense your pet will spew while you are trying to kill a boss.. The skills will also be random and this is where resetting your initial pet can be of value but is really only for the hardcore. It only takes a few minutes and will allow you to agree with the skill set your pet has. Also each pet has a seperate foraging aptitudes which will allow them to gather only certain types or materials. "Aquiring Pets" The first pet is easy to get, the rest are going to be harder unless you want the freebie pets which to be honest are only for releasing later on. There are currently only 3 ways of getting a pet, you buy them fresh from the the Pet Tamer for a small sum of 120g, that's small of course if you have a lot of gold bars hanging out around back your house. Another option is to buy a pet from the Cash Shop which will be 10$ cash from the cash shop, or subsequently buy those pets from another player. The final way of getting a pet is at level 45 a repeatable quest called "Free Lunch" becomes available from Pet Tamer Tommo. Doing this quest will give you either a frog or wolf. Although you may like these new pets they have 0 aptitudes which means no foraging and are generally weaker. When they reach level 30 you can release them for a Jade which you can use later which I will explain in the next few sections. "Tommo the Pet Tamer" When it comes to pets, almost all your dealings will be with him and the pet master beside him. Pet potions and Pet Food, as well as items to reduce the pet's age, or even reincarnate your pet. Whenever you get a pet to level 30 you can start releasing pets, except your main pet, now it is obviously not cost effective to release any pets that you paid 120g for or 10$ cash so the only pets you should ever release are the ones from th Free Lunch quest. Tommo also has some other quests which give different rewards and uses, Mirage Spirits and Eera Herbs mostly. He also sells Pet crafting receipes which you cannot use until your pet reaches level 60 but the materials will generally require more then one pet with different aptitudes to create. You can help increase those aptitudes for the workshop only by increasing pet civility and giving them higher ranks. Which brings us to civility, now civility isn't based on any sepcific pet but rather it is more like your skill as a pet owner, verytime you level a pet up you gain civility, the amount is more at higher levels the lower so level 1 - level 2 may only give 1 civility but level 30 to leve 31 could give 30 civility, I'm not sure of the exact formula but if anyone knows it by all means send it to me. So raising and releasing the free lunch pets will not only make jades for training but also civility for your main pets or crafters. "Pet Master Ellan" Tames and trains pets and has some quests that will appear around 60 explaining pet workshop and crafting, but generally you will only use Ellan for pet taming and training. Whenever you get a new pet it must be tamed which is basically saying soulbound to your character. Only after a pet is tamed can it be equipped and used. Now to train a pet it has to be removed from being equipped, to remove it press "P" and select the pet you wish to train and select remove. The pet will now be an item in your bag, you can now train the pet with pet master by using Jades or Celebeans or any other pet improving items you may find. Pet training is also RETROACTIVE, but is far easier to notice since the growth rates are shown directly on the pet stat screen. This is also useful in dealing with multiple pets if you have minimal pet space. Without Cash shop items you can only carry 2 pets at a time but you can remove them from that and add to your inventory and basically stable them in stash or your bag if you want. Foraging will take a lot of inventory space so you may want to make an alternate character for banking purposes, especially if you plan on foraging mulitple types of items, There are 6 kinds of foraging. Farming, Fishing, Hunting, Woodworking, Mining, and Treasure Finding. Each foraging has a level too, level 1 foraging is 30-69 for example, and each level has about 7 items which can be found. For woodworking it's 3 basic woods (Pine, Birch, Redwood) 3 Fruits ( Cherry, Pine nuts, Berries) and 1 "Epic" material (Poplar), the same formula seems to follow treasure finding, hunting, and mining and I'm assuming it's a standard with the rest but can't confirm yet. Level 2 foraging is going to be all new items and no longer can gather level 1 materials. This is another thing which will heavily drain space. Belly and Age. When your pet is out foraging , when your pet is out fighting, when your pet is doing anything but resting his belly will slowly empty, as the pet gets more and more hungry it does less and less damage. Eventually the pets will refuse fighting and stow itself to rest. Your pet also cannot forage while hungry and it drains 100 Belly everytime it does forage which is once every 15-30 mins when set to forage. Your pet ages 1 year every 15 mins and rumors say they age faster when extremely hungry, but it may be unfounded. When the pet age is maxed out the pet cannot be used and is technically dead. The pet can be revived by training the charms that reduce age into the pet or by reincarnating the pet. I haven't had the guts to reincarnate a pet yet, as it costs 10 gold minimum, and I haven't seen any info on it yet. 7. Honor <Part 7> Honor is going to cover a few things. Faction Honor, Romance, Piety, Charity and Culture. Bascially forms of reputation. Also the Hall fo Excellence and Honor Gems. Provisions - As you do quests and kill enemies you wll receive provisions, generally you will sell provisions for money because it is a min source of income in the game. Sell them to a vendor or if you have time sell them on the trading realm at a reasonable price. There are always people willing to buy provisions for Honor. But there are also Super Provisions. These give an immense amount of honor for wherever they are donated. Faction Honor - I will say right away, although you can donate to numerous factions it is beneficial to donate to your own faction so donate to whatever class you are. The rewards are generally weapons for said faction and also allow you to speak to the heralds of your faction to do Hero Scroll quests, which give Esper tomes and accessories among other things for you faction. The only time you would donate to multiple factions would be for the Hall of excellence, but I will get into that more later. Piety - Is basically a donation quest where you donate provisions to a monolith that will give you access to something that I am unsure of. The daily quest the monolith gives is not very good for the amount of XP you get at the cost of so many provisions. As of now, not many people donate to the monolith so it is also possible to get quite high onto the Hall of Excellence for this as well. Romance - This is a reputation gained from doing special quests from the matchmaker, A male must lead a party with a female and talk to the matchmaker there are quite a few quests and most are pretty simple. When your romance rep is full you will be able to get married which has some beneifts like summoning your spouse with love wish and other things, I'm not married in game yet so I'm not sure, in fact very few people have gotten married on the server. There are 25 couples or so at the most. Charity - Charity is a very interesting stat and I find it funny when people are trying to sell powerlevelling. This is a system which promotes powerlevelling by giving the charitable person points for levelling others up which can then be exchanged for items and titles. So when those people are out trying to sell you powerlevelling they really are in it for themselves, moreso even then those who do it only for the points. some charity heh. On the plus side you can usually join a clan or alliance that has people willing to do powerlevelling for people for these points and are more inclined for doing it for free. I don't recommend getting powerlevelled with your first character since there is much to learn but after the first by all means. Culture - Supposedly book quest related or something to that effect. Book quest being a quest that can only be done on realm 15 at certain times of the day. The deatils are vague and the purpose even vaguer. It seems I'm doing each section and always have one part that I still don't know what it does but I'm trying to get as much widespread knowledge available as possible. Expertise - I have done the scroll quests which are labelled as expertise quests but after completion I still have not earned any expertise. Now I know more about expertise but not much, It is gained through Master and Disciple quests, the master gets expertise points, and the disciple gets many taichi pills, the quest is daily and repeatable. Hall of Excellence - There are many categories in the Hall of Excellence and I'm not sure what the exact conversion rate is but you get Honor Gems for being on the lists, this I know for sure. Some titles are also available when you are on the list which is a nice perk, for example. Being the top 500 in any of the faction reputations grants the title "Faction Herald" I'm still on the fence as to whether it would be best to be in the top 500 of many factions vs being the top say 10 in one faction. Honor Gems are used as a form of currency for high level, high quality gear up to and including Deity gear, which is used after you Ascend. So you will want lots and lots of these. Tons of people are always looking to buy them for a good amount if you prefer gold though, which could get you on the most wealth top 500 and then possibly give you more honor gems, but I digress. Also being on the very top of a list usually provides a title and buff combo. At the top of Charity is a 3% critstrike bonus, which is pretty sweet for just powerlevelling people. 8. Events <Part 8> Events are in game big quests that are done either daily or weekly and quite possible some may not be repeatble and one time events. Currently they are all repeatable and most are daily. I'll go over the ones I have done but many of them are still bugged a bit as this is beta. Crisis - Daily. 18:00 to 20:00. Level 15. This event is done in Jadeon, before you start this quest you should take as many talisman types as you can carry. There are 10 types and you will need a random one to finish, most of the time people will trade and give away talismans to those who need them, but it's safer to bring your own. The quest starts with Jadeon Anan, she is located south of the Local Town in the eastern corner, to auto-route open the event on your calander (right exclamation mark on mini-map) select the Crisis event and the NPC starter Anan will be in green which means you can click for auto-routing. She will send you to mount yonder head over and talk to the pillar which will then ask you to kill a pillar destroyer. These guys are tough for a lower level so bring lots of health pots and be ready to use them pre-emptively, I have been killed a few times by a quick triple hit for about 200 each at lower levels. It's ok if you die just trash the quest and start again but it can only be done until the time expires. Then wait 5 minutes and check on the pillar, note that you must stay at mount yonder, depending on your level, you can grind but generally people duel or rest on their skysword to earn some skill while waiting. Once ready it will send you to the next pillar, which asks for Jadecore fragments, they are just around the base of the hill you are on so walk around and get them but beware the one close to the glacial yeti's they aggro and will rock your socks at lower levels. Return with the stones to the pillar and then wait 5 minutes as part of next quest, Then go to the final pillar and start this quest. This is where a lot of new peopleget stuck or suckered into a bad deal. You now need a talisman at random, and hopefully you brought one of each otherwise you will be like the many others in common pleading for a talisman. There is usually someone selling the talismans as well at an unreasonable pice, which you could do as well, I've done it to make some coin here and there. Once you turn in the talisman, wait 5 minutes, check on the pillar and it's back to Anan the quest starter, she'll give you 25 Taichi Pills, which is a nice boost of experience. Fishing Competetion - Daily. 18:00 to 19:00 Level 45. This event begins with a Fishing Certificate which you earn by doing the fishing quest that goes on every 2-3 hours in Sunstream. It's an easy quest from Ami, and he'll send you to go fishing at one of the sunstream lakes, there is a small chance you will get a certificate. Once you have the certificate go to the line up at 18:00 and wait for the Roaming Fisherman to give the quest, then it's off to the Billows. You have to use the Fishing Competetion bait in order to activate the quest to use these rods unlike the one with Ami, so keep that in mind. When you get there, lots of people are going to be fishing, some are even willing to portal charm there in order to be first since there are only 12 fishing rods per realm and only 5 realms (1-5) so it's going to be crowded. There is an obvious skill which some do not know that will make you a better fisherman, it's called shift-click. When you shift-click it ignores other players allowing you to click on the rods to use them instead of the players, and trust me it's going to be hard to get on those rods. Once you are on a rod it is a bit easier since you have your hand on the exact spot it spawned, and others won't be as adamant to get on the rod as it's already being used, but that doesn't mean someone won't ninja it right from under you so remain vigilant. Most of the things you fish will be for vending for cash, but some select items serve another purpose. Halfbreaks - Return these to the Roaming Fisherman he will take as many as you catch just wait for the quest to respawn, and give you10 Taichi pills, a nice start and you may have gotten a Fishing Handbook, thisbook is something you can collect to earn a fishing title, I am unsure if the title grants benefits but it is available so you should know. Tuna and Moy Fish - Near the end of the tournament, 18:50, the Roaming Fisherman will have a quest for Silver and Gold medals, if you turn in your tuna you get silver and if you get Moy you get gold. These medals are are collected and used for gear and are generally better then the 10 and 20 gold you would get for turning them in. Wonder Mediums - You might catch some of these and think 'Level 135 esper mediums? That's got to be worth something' well they very well could be if the guy you turn the mediums to existed in game yet. You could stock them but they only stack in sets of 10 and will quickly lock up your inventory. Scallops - This is the secondary part of the fishing quest where more of the work comes from, if you fish a scallop or two, you can activate a side quest from fishing. There are quite a few scallop quests and they all have different rewards, mostly 5 taichi pills and one of the handbooks for a new title, fishing, gambling, romance and a few others. Some are also harder then others. You will need to be about 60-70 to truly be able to complete most quests. I'll explain more about the scallops in the quest section as they aren't events or daily, just interesting. Sky Dweller - This event is only available if you have a skysword, which you can get from the Wind Fairy by doing a jumping quest. It's not an easy quest no doubt but there is no fighting so learning how to do it will help in earning skyblades. The skyblade is going to be of more use for other things though as this event is currently broken as the Sky Ranger that you are sent to is not as of yet implemented in the game. It is a beta after all. So you shouldn't do this event. At least not yet. Nation's Treasure - This is another event the Sky Dweller has and is quite possibly the most lucrative quest available that is repeatable up to 3 times. You need to get a group together and go kill 10 Celestial Vanguards in the zone appropriate to your level. I tried soloing it but the mobs seem to regenerate health in combat faster then I can hurt them. Not sure if it's a solo attacking thing or if they just do that naturally. Anyways, kill them and go back he will give you some gold and 30 treasure pieces which sucks. Because you need 30 inventory slots to complete the quest.. Which means you need to have magewool which increases the bag space you have which costs 3$. In conclusion it is going to cost you either 3$ or 100 gold as of 08/08/09 on Doom Bog server to be able to complete this quest. In the long term it would pay for itself since you net about 10g a run for the 60-74 bracket, 3 runs a day maximum. But it is a lot of gold to drop on an investment. Astral Tales - This is a major non daily event, it happens on certain days only so check the event calendar for it, and be sure to check more then one day and come back to today, as there is a slight bug in calendar day changes right now. Astral is going to need a group as well and starts in the area of your appropriate level from a guard, he will send you on your way to kill 7 bosses. Not all bosses need be killed but in order for them to count they need to killed in a certain order. The guard will set you in the right direction to the first boss, but they never give an exact location so once the quest starts everyone should fan out and start looking for them. Once it is discovered group up and down the boss, the game will update and give the next area where the next boss will be in gerneral location. It is simple in description but when it comes to actually find the mobs it's going to take time, plus other groups may be hunting for the bosses as well and they respawn in different areas, which is why it's good to fan out to find them. Astral gives a reward of experience based on the amount of the boses ou find and defeat. Killing all 7 is best, and gives a conquer title too. But if you only manage to kill a few you still get some points when you turn in. Just make sure you pick the one according to the amount you killed, don't pick one star when you killed all 7. For more advanced players this event is repeatable while active so it may be possible to do multiple runs, I've done 2 at the most, but may have had time for a third. Break the Curse - This is yet another daily event. It's from the Spec Ops NPC in Sunstream, and is called Break the Evil Curse. Basically it's a beat one boss quest, the quest scales according to your level same as many of the other quests so the mob will be in your regular zone. When you are in the lower end of the spectrum this quest is very hard, the cursed creature will be critting you for more then a pot heals you for with buffs on, a bit exaggerated, but you get the point. Once you are closing in on the end o the zone you can easily solo the cursed creature with little damage done to you. It's still going to take a lot of time, but it won't cost you a fortune if you really want to solo it. Preferrable to be done in a group but not impossible solo. The XP is great for the time commitment though, It's not in taichi pill format so I'm not exactly sure on a number but it seems to be about 12 or so. Candy Collector - This quest is rough, for one, it requires 5 lollipops which are aquired only by turning in Cash shop crystals to Tonni. Clearly this is best done near the end of the timer on the buff crystals since they only have an 8 hour duration. I'm personally not a fan of quests that require items you need to pay for as it hurts the F2P mentality, but the coins which are given here can also be aquired through the Winter Battle Event, and some other places. After the lollipops, you'll need some esper mediums which can be crafted, or traded for treasure bowls, or found but is extrememly unlikely. Reward is Universal coins. Winter Battle - Probably the hardest event I have done so far, though to be fair it is not translated yet so that adds to the difficulty. Sign up for each round in the last 45 mins of each hour so the time will be 45-59, and the Battle will start at 00 until 45 on the hour. Once the battle starts you will be RANDOMLY assigned to either team A or B, you will know which team you are on by who has a quest marker over their head. Now the Fairy will give all the quests and they vary in what needs to be done. -one quest is to talk to certain people and talking to the wrong person will fail you, if you fail go get the quest again and try someone else. The order for me was - Monk, Lupin, Kulos. -find a package, this can be longevity, wealth or fortune and they all spawn all around the safe zone, so as long as you are in the safe zone you will find them around. -Star of Fortune, is a guy who teleports around on a cloud just talk to him to complete this one. -Fairy questions, answer the fairies questions, pretty hard considering she's not saying anything. The only set of questions I could get right was the one that had a 5 and 12 covered in foreign characters in the question, the answers were option 1,2,3,4, and then 1. Summoning snowmen is quite easy, once you complete any of the above quests you get an summoning scroll and a taichi pill, simply talk to the plan coordinator for your team and he'll have 3 options. top option summons a grunt, second option summons a captain and third option summons a lieutenant. In order to summon the captain you need Hare Essence which can be aquired from the rabbits in the north part of town, to summon Lt. you need Ice Essence which is lying around town in hidden areas. Should one side beat the other by smmoning more snowman and killing the enemy general, that side will receive universal coins. Both matches I played were draws but it was seriously 1 on 1, more then likely due to the difficulty of understanding. Yasho Invasion - If Winter Battle is the hardest on the mind, this one is as of yet the hardest on the body, I died about 10 times doing this, maybe I'm not quite ready for it, but it says 60+ so here we are. This quest begins in Skysong at the local town. He sends you to the myriad temple to defend a runestone, and by runestone he means the justice pillar, there are a bunch of justice towers too. Here's how it works, waves and waves of monsters that as far as I can tell cannot be killed by normal methods, they can only be killed by the towers so you must lure them to the towers and take the beating for the towers. when the monster dies it may drop dragon essence which can be used for 2 things. -Spirit Power, talk to the man beside the Justice Pillar and he will ask for 5 dragon essence to make the pillar send out a few waves of extreme damage surrounding the pillar. Good if mulitple large mobs are attacking the pillar. -Repair, The justic towers can tank some mobs for you, but eventually they will get destroyed and as the only thing that really hurts them you can see how losing these 4 towers would make this harder. They can be repaired for 10 Dragon essence so be sure to save them for this, near the end once the basilisks come you can abnadon towers and go for spirit power but until then keep your towers operational. 9. Quests <Part 9> This section will cover some of the more important quests in the game, the mandatories never have anything diffcult and should be easily followed, I may make a small list and explain any minor tricky parts to it but right now we are filling the FAQ with the most important questions that need answering. "Mystic Treasure Quest" This quest is obtainable from the Metaphysician and pay a small amount to start the quest he will send you to grind a couple mobs of equal level to you. Return afterwards and turn in the quest and he will give you a charm. Use the charm to start the quest. Now here is where it gets tricky, I would also like to add that as a general rule, if the quest doesn't give you an auto-track and forces you to move around on your own it is of value to do. The quest will send you to one of 5 places in the area you are in, to open the chest so head-over and find it, I didn't get the cords when I first did them but I have an alt running through to do them soon enough and I will add the cords as I locate the chests. This quest is great for time and effort..usually, sometimes you'll get junk but on a higher rate you will get something of extreme value usually involving esper mediums and esper accessories. Sometimes it's a pet item like a Wongzo Grape, but nonetheless these are all rare tiems you can't get anywhere else, except from another player. It seems like the quest is giving me better things as I level so I'm under the impression that your level does affect the rewards at least to a minor extent, when I received money in Billow's it's 60s, but in Wildlands it's 1g. "Dread the Doc" This quest is one of the scallop quests. You receive a key which needs to go to Dread the Doc who lives in Doom Bog, you should be at least level 60 to complete this scallop quest though higher is better. Head over to Dread using auto-routing, he'll ask you to free his animals from the cages. They are in a clockwise circle from dread. Snake is in the NE area by the large tree, Fox is in the south in the valley to the west of the entrance to Doom Bog, and the human is west of the complex in the bottom left of the map. *Note* the quest is bugged currently you have to open the fox cage twice because the human is not caged and thus cannot be uncaged. Return to Dread after this and he will reward you. "Set Fire" This quest is one of the scallop quests. You receive some tinder and are told to speak to Gyuui(sp?). He's not far at all in Laguna Collective in the Billows. He will send you to burn pirate watchtowers. I can only find one of them, which is on the way to the Stockade in the SE corner. Before the pirate ships slighty north is a tall tower with wreally long wooden piers holding it up. Burn the tower by clicking the space between the legs not the legs, and it will burn it down. You can burn the same one again and again or realm hop to find it faster since it has a slow respawn time. These are what they look like and a few are surrounding these pirate camps. "Walking Master" Yet another scallops quest. Start this one of heading to Tanis Ka, and for your sake I hope you have a skysword, or are a girl character, who knows someone with a skysword. You have to go to the billows to get some boots, the first piece is easy to get, it's on the turtle stone on the eastern part of the map. You can see the huge turtle on the map. There is a little tent up there and inside the tent will cause the quest to proceed, to the stockades. This has got to be close to one of the hardest jumping quests available. That flag pole is hard to land on and hard to get to. You can see a tutorial online on how to do it, because it can be done, but a skysword sure makes this a whole lot easier. "Gambling Dice" This is one of the many Baxi Eatery special quests, this one comes from a scallop, and sends you to meet greed. To get inside the courtyard you must use charge or other speed boosts possibly from the hills or skysword. Greed is a simple one, bet 10g, and pick big stake or low stake and then he rolls the dice and you may win or lose 10g. I picked Big stake and as of yet have not seen low stake but this does not mean it never rolls. 10. Clans and Alliances <Part 10> "Clans" Clans are guilds, are groups of people who work together etc. When you are not in a clan you are losing out, for many reasons, but I'll explain shortly. First off creating a clan. If you want to create a clan simply go to the Clan Master in Sunstream and choose to create a clan. Level 25 is the minimum level you can be to start a clan. As a side note you cannot quickly jump fom clans and clans, as their is a 24 hour declanning time where you cannot join any new clan after leaving a prior one. Clans have skills related to teamwork and helping each other, these skills are commonly referred to as clan buffs. Everytime you use a clan skill it gains proficiency, once that is at 100% the clan leader must do a quest from the clan coordinator to increase the clan skill level. There is also another type of passive clan buff called Shared Fortune, this buff shares a small percentage of all grinding experience, this skill is only improved by members of the clan doing the Shared Fortune quest which requires a large amount of provisions to complete, and then the clan leader has to then do the quest to improve it. Currently our clan has the Shared Fortune skill at level 12 which means 6% of all experience any players earns is distributed evenly to all other online members about every 60 seconds. Now by evenly I actually mean, proportionally. Higher level people in the clan seem to get a bigger piece of the experience, which makes sense considering the amount needed to level up. It is extrememly important to have an active clan leader, otherwise the clan will suffer greatly without improving these skills. "Alliances" Alliances are groups of clans banded together. This can be done by a Clan leader at level 35, and costs 30 gold. When your new alliance is formed it is level 1 and can invite up to 2 other clans. These clans work together to improve the alliances construction and power. Also alliances can war each oter, though as of right now I do not know if there is value for fighting the wars. Construction is gained by dontaing provisions to the Alliance coordinator, he accepts all forms of provisions in stacks. This will increase the Alliance construction as well as increase your renown. Power is as of right now only increased by turning in beads from killing deathmark gilhooks that spawn from doing the mystic treasure chest. They must be donated in stacks of 10, and increase the power relative to the beads. Steeling Beads increase power by 1, or 10 for 10. There may be higher level beads but I don't know the name of them. Once the alliance powers up and has an adequate amount of construction the Alliance levels up and can accept 3 new clans into the alliance. This may not be 100% accurate but when Sirk has time he will write a better explanation. 11. Battlegrounds <Part 11> Firstly, the best thing you can possibly do, is get yourself a good pet, and hit the "Fusion" button. This will fuse the pet to you, for added defense. Next.. use your Earthcore beads for buffs, at the Colonel and Lieutenant on your base - Demonfenta, Wildsmash and Protecta are great to save pots. Demonfenta will up your defense for 45 minutes, Wildsmash converts 5% of the damage your dealing into heals for 45 minutes, and Protecta will protect you from injury to the equivalent of 3x your hp (recommended for vim/skysong - kind of a waste for Jadeon/Lupin/Modos). There is also an Evasion one (name escapes me, starts with "G" from memory), which also lasts 45 minutes. Demonfenta and Wildsmash are a must, the Evasion one is a bonus, if you have enough beads. If you're short on time, Soulbreak (Attack bonus) and Devasta (Cristrike) are also helpful. Next.. the order of the towers you attack, will play a big part. In the 90-104 battlegrounds, go for the towers to the far sides first, where there mobs don't go near. Next, take the ones closest to your own base, so your mobs move through, and fight their mobs, so you don't get the mobs on you, while you're taking down the next towers. Be warned though - all the damage your mobs do on the towers, takes from your exp from each tower, this guide is the way to do this CHEAPLY, not for the most EXP. In 105-119 Battlegrounds, take one of the side paths first, from bottom to top. You have to be careful and run back when their mobs come down the hill, but once they aggro to your mobs, or towers, you're fine to take down the next tower. When you're at the top of the hill, stay behind the towers, closest to their base, at a diagonal... the mobs spawn almost directly between the towers at the top of the hill, and should walk right past you. Then take down the towers on the other side, leaving the middle to last.. your mobs will walk up the hill, and finding no towers, will go back down to the middle ones, and the base. If you get mobs on you, don't attack them, and run to one of your towers, your tower will attack them, so they aggro to it instead. It takes some practice, and the 105 ones are much harder, but in the 90-104, you should walk away with less than 1 stack of pots used for 3-4 battlegrounds. A squad helps too, if you target the same towers, you hardly get hit. In 105 bgs, at the top of the hill, take seperate towers, so no one person has 3 or 4 towers on them. The War Veteran event is also a great time to do these with minimal cost.. Talk to the Astral Marshall (Next to battleground deputy) and take the quest, he will give you a random side, then look for a realm with people signed up on that side, and join them. Talk to the medic - 700k exp the first time, and 1.4mill the second, in level 90 BGs - Then go for it. Stay in a team, so no one takes much damage, and after you kill the base you hand the quest in to the Astral Marshall for a neat 10 mill bonus exp (on top of what you get for killing towers/base) for 10 minutes of work. You'll get less from tower/base kills, since it's split between squad, but the less damage, and quest exp more than makes up for it. It's also a way to do it with great exp, without the meditation orbs. You can usually get 3 of these handed in within the time Astral Marshall is there, and take a 4th just for the Medic's exp, before he's gone. 12. Tier 4 <Part 12> So the general consensus is that the tier 4 quest is a complete nightmare... but there ARE ways to make it easier on you, based on the responses to the questions you're asked by Elder of Mystery. Normally, tier 4 quest has 5 stages. These are: First: Kill 100 Finslit Aquadins, 100 Four-eyed Terrors, and 100 Redtail Wanderers in 30 minutes. You need both help for this, in the form of high damage dealers and/or AoE-ers, and also portal charms to each of the mobs, and back to town, to ensure you do it in time. Second: Kill Emissary of Ghouls in Sunstream. Third: Mystic stones (Mystic blue, white, red, and yellowspirit stones). On average you need 6 each of two colours. If you get a yellow one, prepare to pay a LOT, as they're insanely rare, the others normally sell for 20G each. Where do the stones come from? You remember those Celestial Mystery scrolls you picked up in Doom Bog and Wildlands, that gave you a quest you probably never completed cos it had a time limit? That's what gives you the stones. So if you're still grinding in those areas, make sure you do the quests when you get them, as often as you can. Fourth: Collect flowers from Bewitching Orchids. This varies between 9, and 999. The average is 99. Fifth: I think this one changes, though be prepared to face Elysium Sentry, in Sunstream. Now.. to make this quest much less of a pain in the ampersand and money signs, There is a way to make the quest have less requirements. For every question except one he will give you 4 choices. For all those questions, choose the last option. The exception being the question with 3 answers, where you choose the second option (I believe it's "Bilu"). This will mean no 300 mobs to kill, only 2 each of two colours of stones, and only 9 flowers to collect. The last question though, has 5 answers, not sure on this one, but Sonne chose the last one here ("Punishment"), and did okay (I can't remember if this is what made him face Elysium Sentry or whether that was before.. but pets can tank Elysium Sentry okay). Hope this makes it easier for everyone, and I'll test again myself tomorrow, with any luck.