.___ _____ .__ | | _____/ ____\___________ ____ _____ | | | |/ \ __\/ __ \_ __ \/ \\__ \ | | | | | \ | \ ___/| | \/ | \/ __ \| |__ |___|___| /__| \___ >__| |___| (____ /____/ \/ \/ \/ \/ ___ _____ _ __ / _ )___ ___ ___ / ___/_ __(_)__/ /__ / _ / _ \(_-<(_-< / (_ / // / / _ / -_) /____/\___/___/___/ \___/\_,_/_/\_,_/\__/ By Mercuri --------------------- 0.0 TABLE OF CONTENTS --------------------- 1.0 INTRODUCTION What this guide is and what it is not. 2.0 BOSSES 2.1 Mission 1: Monastery 2.1.1 The �Boss� Monk 2.1.2 Another �Boss�-type Monk 2.2 Mission 2: Grey Rock Refinery 2.2.1 Major Elena Zubrov 2.2.1 Professor Wolf 2.3 Mission 3: Malovia Steelworks 2.4 Mission 4: HMS Liberty 2.4.1: Walker Mechs 2.4.2: Admiral Jones 2.5 Mission 5: Etherlight Satellite Center 2.5.1: Carlos 2.5.2: Lucius Black 3.0 FAQ (Frequently Asked Questions) 4.0 MISCELLANEOUS INFO 4.1 Legal Info 4.2 Contact Info 4.3 Revision History ---------------- 1.0 INTRODUCTION ---------------- Well this is my first guide. The game itself is pretty linear so I thought that any kind of step-by-step guide would be fairly redundant. Most puzzles are fairly straight-forward and the most difficult aspect of this game seems to the boss battles. Hence the creation of this boss guide! Pretty nifty, right? ---------- 2.0 BOSSES ---------- ------------------------ 2.1 Mission 1: Monastery ------------------------ 2.1.1 The �Boss� Monk --------------------- This boss is unnamed, but he�s the �boss� of the guys you have been killing. You�ll notice him immediately as has golden armor and is protected by a shield. Also, the little cut scene introducing him doesn�t hurt ;) When you first encounter this boss, he�ll comment on how you�re a creature of the dark and promptly switch on the lights. If you�re quick, you can charge your infernal power up once before the lights drain your mana. Once charged, shoot him. After you get the quickie out of the way, hide behind a crate. I found that the one on the far side of the room furthest from the boss works best as he tends to miss you and the crate completely, meaning the crate won�t be destroyed and you�ll be free to do your dirty work. Only shots using your infernal power will damage this boss. Since he turned on the lights, you�ll have to turn them off to let darkness fill the area again. When you hear the boss reload, begin shooting the lights out. There are three lights in the room you need to hit, each hanging from the ceiling on three of the corners of the room. The one hardest to spot is behind the boss, while the other two are on adjacent corners. Once the lights are out, the darkness will build up your mana. As soon as your mana hits twenty, charge your infernal power and shoot the boss. At this point in time, the boss will miraculously replace all the light bulbs in the room (don�t ask me how) and you�ll have to rinse and repeat the procedure until he�s dead. Should only take about 3 or 4 hits 2.1.2 Another �Boss�-type Monk ------------------------------ This boss is very similar to the first boss except that there are no lights to shoot out to build up your infernal power. Instead, simply kill all the weakling guys he brings with him to build up your mana. Keep in mind that the troops he brings will respawn endlessly so there really isn�t much of a reason to focus on killing them all until after you defeat the boss. So kill a few weaklings for mana, charge up an infernal shot, shoot the monk, and repeat. --------------------------------- 2.2 Mission 2: Grey Rock Refinery --------------------------------- 2.2.1 Major Elena Zubrov ------------------------ Elena is a Russian agent who is, not surprisingly, trying to kill you. After chasing her for a while, you finally battle her in the sewers. Elena�s attacks are all ranged attacks, and she has two stages. Stage 1: Elena and you start out separated by a gap, forcing you to attack her from a distance and giving you a relatively small area to move. On your side of the gap are a few electrical boxes which you should destroy if you get the chance. I recommend NOT using these for cover, as Elena throws explosives at you and they will detonate on these. However, if the explosives hit a wall, they�ll bounce harmlessly away. Therefore, your best tactic is to simply roll out of the way of incoming explosives. Elena will follow a simple routine of hiding behind cover, peeking out to lob some explosives at you (which have a blue glow, for whatever reason), and then cart wheeling to another point of cover. When she�s doing her cart wheels is the best time to attack her, as she�ll generally be out in the open. Just dodge her explosives and hit her when she�s moving between cover to send her to state 2. Stage 2: After you do enough damage, Elena will jump down to a lower level in the sewer, and you�ll jump down after her (quite a distance, I would say). Elena will now pull out twin rocket launchers and attack you with those. The tactic to beat her here isn�t much different than before. Though the cover is slightly better here thanks to some more room, it is still much, much better to dodge her missiles by rolling out of their way. After Elena fires her two missiles, she�ll spend a great deal of time reloading. She will remain stationary for the entire reload cycle so use this time to attack her. After reloading, Elena will run to another point of cover, aim her rockets at you, and fire. Just dodge the rockets and shoot her while she�s reloading and you�ll be done with her in no time. 2.2.2 Professor Wolf -------------------- You�ve been chasing after Professor Wolf for quite some time and now you�ve finally caught up to him. Wolf definitely lives up to his mad scientist motif. Professor Wolf has three stages to his battle. Stage 1: Initially the professor will send waves of enemies after you. Don�t fret though since these enemies have all the speed and coordination of the undead and a head the size of a beach ball. Simply shoot them in the noggin when they get in range. One shot will do it. If they get too close, their heads will explode, killing them and hurting you, so don�t let them get close ;) Near the base of Professor Wolf�s machine are a series of orange test-tubes which stick out. Charge up some infernal shots and destroy every last one of these. Use the cannon-fodder trotting around to rebuild your mana supply when you need. After all the test-tubes are destroyed, it�s time for stage 2. Stage 2: After a short cut scene, you will hear Lucius�s previous advice concerning your power to move objects (hint). Before you put your supreme powers of telekinesis to work though, you�ll notice that the room is now spinning. On top of that, there are moving silver panels on the floor which will damage you when you step on them. This puts a little twist on those walking zombies you�ve been avoiding, but fear not. Along the wall there is an alcove where there is no zombie-spawning capsule (though it looks exactly like the alcoves with capsules). Jump into there and you�ll be safe from zombies and completely free of the rotating floor. Enter telekinetic mode and target the floating spheres in the machine. These spheres were previously protected by a force field but now there�s nothing stopping you from removing them from the machine and dropping them from a height. After smashing all the orbs to bits, the machine will explode and Professor Wolf will be quite angry with you. Stage 3: After another short cut scene, Professor Wolf�s chair will sprout jets and fly at you. Meanwhile, the professor will take pot shots at you with a laser pistol. Fear not, for the zombies are no more and the area is quite dark, giving you a demonic aura with which to build up your mana. You need to shoot Wolf�s chair in the rear. Dodge Wolf long enough to build up enough mana to teleport (fifteen, in case you forgot). Circle-strafing around the center machine works well. Then teleport behind the professor and quickly (very, very quickly) aim at the Professor�s back and fire to do some considerable damage to his chair before he turns around. If he turns around while you�re teleported, you�ll get another chance to hit his rear when you teleport back (though you won�t have any slow-motion to assist you so you�ll have to be even faster). Rinse and repeat until he is no longer amongst the living. --------------------------------- 2.3 Mission 3: Malovia Steelworks --------------------------------- There really aren�t any bosses or even mini-bosses in this level. You can just blast your way through this mission. -------------------------- 2.4 Mission 4: HMS Liberty -------------------------- 2.4.1 Mini-boss: Walker Mechs ----------------------------- You�ll find these guys in the aircraft carrier�s hanger. They bring to mind the walker from �Aliens� which Ripley used to shove the alien queen into the airlock, except these guys pack awesome laser cannons. There are three mechs in all. First you fight just one and then two more show up after the initial one is destroyed. Destroying them is relatively straight-forward. Simply lure them near a PAIR of jet fuel containers and then shoot the barrels to cause them to explode. Be sure to shoot only jet fuel containers which are standing in pairs as the individually placed ones don�t have any effect on the walkers. 2.4.2 Admiral Jones ------------------- Admiral Jones is the commander of the HMS Liberty and is non-too-happy that you�ve been systematically killing off all of his crew. You�ll find him at the end of the deck of the aircraft carrier� in an attack helicopter. He will fly around shooting you with either machine-gun fire or missiles. Be sure you roll out of the way of any incoming fire. It shouldn�t be too hard to figure out what kind of attack he�s going to use against you. He will keep his distance when using missiles and do a fly-by when he�s using bullets. Anyway, look around on the deck for crates of ammo. Inside you should find rocket launchers and rocket ammo. Now just put those rockets to some good use and blast Jones out of the sky. Don�t bother using infernal power or anything special here. Just try not to miss too often with the rockets and dodge all of the admiral�s attacks and you�ll be off to Mission 5 in no time. ------------------------------------------ 2.5 Mission 5: Etherlight Satellite Center ------------------------------------------ 2.5.1 Carlos ------------ Carlos is, for all intent and purpose, an angel. Stage 1: Like Professor Wolf, he�s sealed himself inside a shield and you have to destroy his machinery to lure him out. You�ll notice that now you are no longer losing mana from an angelic aura. However, you will need to kill the endless number of enemies Carlos sends at you to generate some mana. Typically two or three flying guys will show up. Just blast them out of the sky to build up some mana and then use your infernal blast on the generators surrounding Carlos (you know, the big pillar-like things). Two blasts should be enough to destroy each generator. After each wave of enemies, you have some extra time to suck the life out of them if you need to, so feel free. Plus it�s a great way to get max ammunition for the heavy beam cannon. Stage 2: After you destroy the generators, the shield surrounding Carlos will collapse. Needless to say, he�s non-too-happy about that set of circumstances and turns his attention toward you. Carlos will then transform into an angelic creature which looks reminiscent of �Tron� (you know, that 80s movie). Anyway, there�s not really too much you can do at the moment as his angelic aura drains your mana fairly quickly so just roll-dodge all his attacks. His basic two attacks are a heavy beam cannon and one of those aura grenades that sort of look like a snow globe. He does have a third move where a shockwave of blue flames radiates outward from him, but that move only destroys any dark flames; it actually harm you. Lucius will come on the radio from time to time telling you to use the dark flames to build up your infernal mana. Dark flames look like red spiral columns and since just about everything in the entire room is blue, they shouldn�t be hard to miss. Dodge Carlos� attacks long enough for a couple of dark flames to appear and then make a mad dash for them before Carlos destroys them. Once in the flames, you�ll see that your health and mana regenerate rapidly, so don�t even bother trying to dodge anymore and just unload infernal blasts into Carlos. Eventually Carlos will destroy the dark flame with one of his moves and you�ll have to run to the next dark flame or wait for Lucius to send you some more. After a little bit of fighting Carlos should fall. 2.5.2 Lucius Black ------------------ Your former employer is most pleased with your work. However, Barbara doesn�t want Black to use the machine to take over the world and you side with her (besides, she�s well endowed and obviously used the goods to brainwash Lennox). Lucius is not too pleased by your sudden traitorous action and strips you of all your demon powers, leaving you completely mortal again. Lucius then morphs into his true form: the devil. First thing�s first, avoid all of Lucius� melee attacks. Roll-dodging out of the way works pretty well but if you let him get too close, he�ll insta-kill you, which is a bad thing. For ranged attacks, Lucius will throw fireballs at you, which are extremely difficult to dodge. They�ll even hit you through walls if you�re too close to the wall. Luckily they don�t do too much damage, but you�ll probably have to run by some medical lockers to replenish your health at least once during this fight. Okay, after the cut scene, dodge Lucius long enough to unload a good number of shots into him. Eventually he will fall to one knee. At this point in time, look for a computer panel with a yellow light on it. Run over to the panel and activate it. This will disable the security system allowing you back up the ramp as well as extend a ramp to give you access to the mind control device. Now that the security field is deactivated, you have access to several crates and lockers along the outer perimeter of the room which contain ammo and med-kits. Feel free to use them as needed. Run up the ramp to the catwalk and run out to the device. �Use� the device to arm a control node on it and then run back down to the bottom of the ramp. Blast the daylights out of Lucius again and make your way back to the yellow console and activate it. The device will rise and a new catwalk will extend. Run back up the ramp to the new catwalk and activate the device, then run back down and beat up Lucius again. Activate the console one more time and run up to the device to trigger the final control node. Congratulations, you�ve just finished Infernal. ------------------------------------ 3.0 FAQ (Frequently Asked Questions) ------------------------------------ Q. What is Infernal? A. Infernal is a third-person shooter in which you play Ryan Lennox, a former agent of light turned dark by unfortunate circumstances. Q. Would you recommend Infernal? A. Depending on whom you ask, Infernal is either a pretty good game or a very lackluster one. I tend to side with the former way of thinking as Infernal is a fun, action oriented game with some great visuals and interesting gameplay. It�s by no means perfect, but I found it quite enjoyable. Q. Did you notice at the start of Mission 4 there is no body in the chair next to you but as soon as the cut scene is over, there is a fresh corpse just waiting for you to try to drain it? A. Yes, I did. ---------------------- 4.0 MISCELLANEOUS INFO ---------------------- 4.1 Legal Info This guide is Copyright 2007 by Kris Villanueva (aka Mercuri). This document may be distributed freely as long as it is left in its original form. Using this guide to make a profit, including posting this guide in a member�s only area is strictly prohibited without my expressed written permission. No pieces of this guide may be removed and/or copied to another location for public display. 4.2 Contact Info Send any questions, comments, additions, etc. to �xdaedalusx� at my gmail account. Keep in mind I don�t check my e-mail that often so don�t expect an immediate reply. 4.3 Revision History v1.0 (05/31/07) Original Release