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Skills Guide

by Nerthing

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Skills Guide
By: Nerthing
E-mail: Nerthing (at) GMail (dot) com
Created: April 30, 2006
Last Updated: July 3, 2006
Current Version: 2.2
+-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--+
|                              TABLE OF CONTENTS                              |
+=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==+
|1. INTRODUCTION                                                              |
|2. CORE/PROPHECIES SKILLS                                                    |
|3. SKILLS                                                                    |
| 3A. WARRIOR                                                                 |
|  -AXE MASTERY                                                               |
|  -HAMMER MASTERY                                                            |
|  -STRENGTH                                                                  |
|  -SWORDSMANSHIP                                                             |
|  -TACTICS                                                                   |
|  -NO ATTRIBUTE                                                              |
| 3B. RANGER                                                                  |
|  -BEAST MASTERY                                                             |
|  -EXPERTISE                                                                 |
|  -MARKMANSHIP                                                               |
|  -WILDERNESS SURVIVAL                                                       |
| 3C. MONK                                                                    |
|  -DIVINE FAVOR                                                              |
|  -HEALING PRAYERS                                                           |
|  -PROTECTION PRAYERS                                                        |
|  -SMITING PRAYERS                                                           |
|  -NO ATTRIBUTE                                                              |
| 3D. NECROMANCER                                                             |
|  -BLOOD MAGIC                                                               |
|  -CURSES                                                                    |
|  -DEATH MAGIC                                                               |
|  -SOUL REAPING                                                              |
|  -NO ATTRIBUTE                                                              |
| 3E. MESMER                                                                  |
|  -DOMINATION MAGIC                                                          |
|  -FAST CASTING                                                              |
|  -ILLUSION MAGIC                                                            |
|  -INSPIRATION MAGIC                                                         |
|  -NO ATTRIBUTE                                                              |
| 3F. ELEMENTALIST                                                            |
|  -AIR MAGIC                                                                 |
|  -EARTH MAGIC                                                               |
|  -ENERGY STORAGE                                                            |
|  -FIRE MAGIC                                                                |
|  -WATER MAGIC                                                               |
|  -NO ATTRIBUTE                                                              |
| 3G. ASSASSIN                                                                |
|  -CRITICAL STRIKES                                                          |
|  -DAGGER MASTERY                                                            |
|  -DEADLY ARTS                                                               |
|  -SHADOWS ARTS                                                              |
|  -NO ATTRIBUTE                                                              |
| 3H. RITUALIST                                                               |
|  -CHANNELING MAGIC                                                          |
|  -COMMUNING                                                                 |
|  -RESTORATION MAGIC                                                         |
|  -SPAWNING POWER                                                            |
|  -NO ATTRIBUTE                                                              |
|4. CELESTIAL SKILLS                                                          |
|5. ENEMY/NPC/ENVIRONMENT-ONLY SKILLS                                         |
|6. UPDATES                                                                   |
|7. COPYRIGHT                                                                 |
+-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--+
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                           1. INTRODUCTION
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
This guide contains all of the skills used in Guild Wars Factions. If you are
looking for the core skills or the skills for Guild Wars (Prophecies campaign),
you'll have to refer to the skills guide for that game. I will list the skills
that aren't included in this guide, so you know where to look.

If you want to quickly find something, use the search function (CTRL+F
usually.) If you still can't find what you're looking for, e-mail me at the
address above, because I may have forgotten to put it in this document.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                        2. CORE/PROPHECIES SKILLS
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
The first version of Guild Wars (just called Guild Wars) contains skills only
included in that version (the Prophecies campaign.) Core skills are included
in every version of Guild Wars.

  ~~~~~~~~~~~
-{CORE SKILLS}-
  ~~~~~~~~~~~
+~~~~~~~+
|Warrior|
+~~~~~~~+
Axe Mastery
-----------
Axe Rake
Cleave
Cyclone Axe
Dismember
Disrupting Chop
Executioner's Strike
Swift Chop 

Hammer Mastery
--------------
Counter Blow
Devastating Hammer
Hammer Bash
Heavy Blow
Irresistible Blow
Mighty Blow
Staggering Blow 

Strength
--------
Battle Rage
Berserker Stance
Bull's Strike
Endure Pain
Power Attack
Shield Bash
Sprint
Warrior's Cunning 

Swordsmanship
-------------
Final Thrust
Gash
Hamstring
Hundred Blades
Savage Slash
Seeking Blade
Sever Artery 

Tactics
-------
"Charge!"
"Shields Up!"
"Watch Yourself!"
Balanced Stance
Defensive Stance
Healing Signet
Thrill of Victory 

No Attribute
------------
Distracting Blow
"For Great Justice!"
Frenzy
Wild Blow 

+~~~~~~+
|Ranger|
+~~~~~~+
Beast Mastery
-------------
Call of Haste
Charm Animal
Comfort Animal
Disrupting Lunge
Energizing Wind
Ferocious Strike
Maiming Strike
Primal Echoes
Scavenger Strike 

Expertise
---------
Distracting Shot
Escape
Lightning Reflexes
Throw Dirt
Whirling Defense 

Marksmanship
------------
Barrage
Concussion Shot
Determined Shot
Favorable Winds
Hunter's Shot
Pin Down
Power Shot
Precision Shot
Read the Wind
Savage Shot 

Wilderness Survival
-------------------
Apply Poison
Barbed Trap
Choking Gas
Flame Trap
Kindle Arrows
Nature's Renewal
Quickening Zephyr
Spike Trap
Storm Chaser
Troll Unguent
Winnowing 

No Attribute
------------
Antidote Signet
Called Shot
Debilitating Shot
Dual Shot
Quick Shot

+~~~~+
|Monk|
+~~~~+
Divine Favor
------------
Blessed Signet
Divine Boon
Divine Intervention
Signet of Devotion
Spell Breaker

Healing Prayers
---------------
Heal Party
Healing Breeze
Healing Seed
Healing Touch
Infuse Health
Mending
Orison of Healing
Word of Healing

Protection Prayers
------------------
Aegis
Convert Hexes
Draw Conditions
Guardian
Life Bond
Mend Ailment
Protective Spirit
Rebirth
Reversal of Fortune
Shield of Regeneration
Shielding Hands 

Smiting Prayers
---------------
Balthazar's Aura
Bane Signet
Banish
Judge's Insight
Retribution
Scourge Healing
Signet of Judgement
Smite Hex
Strength of Honor
Zealot's Fire 

No Attribute
------------
Holy Veil
Martyr
Purge Conditions
Purge Signet
Remove Hex
Resurrect 

+~~~~~~~~~~~+
|Necromancer|
+~~~~~~~~~~~+
Blood Magic
-----------
Barbed Signet
Blood is Power
Dark Bond
Dark Pact
Demonic Flesh
Life Siphon
Order of Pain
Signet of Agony
Strip Enchantment
Unholy Feast
Vampiric Gaze
Well of Blood 

Curses
------
Barbs
Chilblains
Defile Flesh
Enfeebling Blood
Faintheartedness
Lingering Curse
Mark of Pain
Parasitic Bond
Plague Signet
Rend Enchantments
Rigor Mortis
Suffering
Weaken Armor 

Death Magic
-----------
Animate Bone Fiend
Animate Bone Minions
Blood of the Master
Dark Aura
Death Nova
Deathly Swarm
Putrid Explosion
Rotting Flesh
Soul Feast
Tainted Flesh
Taste of Death
Vile Touch
Well of the Profane 

No Attribute
------------
Grenth's Balance
Plague Touch 

+~~~~~~+
|Mesmer|
+~~~~~~+
Domination Magic
----------------
Backfire
Cry of Frustration
Diversion
Empathy
Energy Burn
Energy Surge
Hex Breaker
Ignorance
Mind Wrack
Power Spike
Shatter Enchantment
Shatter Hex 

Fast Casting
------------
Mantra of Recovery

Illusion Magic
--------------
Arcane Conundrum
Clumsiness
Conjure Phantasm
Crippling Anguish
Fragility
Illusion of Haste
Imagined Burden
Soothing Images 

Inspiration Magic
-----------------
Drain Enchantment
Energy Drain
Energy Tap
Ether Feast
Leech Signet
Mantra of Earth
Mantra of Flame
Mantra of Frost
Mantra of Inscriptions
Mantra of Lightning
Mantra of Persistence
Mantra of Resolve
Power Drain
Signet of Humility
Spirit Shackles 

No Attribute
------------
Arcane Echo
Arcane Mimicry
Echo
Epidemic 

+~~~~~~~~~~~~+
|Elementalist|
+~~~~~~~~~~~~+
Air Magic
---------
Air Attunement
Blinding Flash
Conjure Lightning
Enervating Charge
Gale
Lightning Orb
Lightning Strike
Lightning Surge
Lightning Touch 

Earth Magic
-----------
Aftershock
Armor of Earth
Earth Attunement
Obsidian Flame
Obsidian Flesh
Stone Daggers
Stoning
Ward Against Foes
Ward Against Melee 

Energy Storage
--------------
Aura of Restoration 

Fire Magic
----------
Conjure Flame
Fire Attunement
Fire Storm
Fireball
Flare
Immolate
Inferno
Meteor
Mind Burn

Water Magic
-----------
Blurred Vision
Conjure Frost
Deep Freeze
Ice Spear
Ice Spikes
Maelstrom
Mind Freeze
Rust
Water Attunement 

No Attribute
------------
Elemental Attunement
Glyph of Elemental Power
Glyph of Lesser Energy 

  ~~~~~~~~~~~~~~~~~
-{PROPHECIES SKILLS}-
  ~~~~~~~~~~~~~~~~~
+~~~~~~~+
|Warrior|
+~~~~~~~+
Axe Mastery
-----------
Axe Twist
Eviscerate
Penetrating Blow 

Hammer Mastery
--------------
Backbreaker
Belly Smash
Crushing Blow
Crude Swing
Earth Shaker 

Strength
--------
"I Will Avenge You!"
"I Will Survive!"
Bull's Charge
Defy Pain
Dolyak Signet
Dwarven Battle Stance
Flourish
Griffon's Sweep
Protector's Strike
Rush
Warrior's Endurance 

Swordsmanship
------------
Galrath Slash
Pure Strike 

Tactics
-------
"Fear Me!"
"To the Limit!"
"Victory is Mine!"
Bonetti's Defense
Deadly Riposte
Deflect Arrows
Desperation Blow
Disciplined Stance
Gladiator's Defense
Riposte
Shield Stance
Wary Stance 

No Attribute
------------
Flurry
Skull Crack 

+~~~~~~+
|Ranger|
+~~~~~~+
Beast Mastery
-------------
Bestial Pounce
Brutal Strike
Call of Protection
Edge of Extinction
Feral Lunge
Fertile Season
Melandru's Assault
Otyugh's Cry
Predator's Pounce
Predatory Season
Revive Animal
Symbiosis
Symbiotic Bond
Tiger's Fury 

Expertise
---------
Dodge
Marksman's Wager
Oath Shot
Point Blank Shot
Practiced Stance 

Marksmanship
------------
Crippling Shot
Penetrating Attack
Punishing Shot 

Wilderness Survival
-------------------
Dryder's Defenses
Dust Trap
Frozen Soil
Greater Conflagration
Healing Spring
Ignite Arrows
Incendiary Arrows
Melandru's Arrows
Melandru's Resilience
Muddy Terrain
Poison Arrow
Serpent's Quickness
Winter 

+~~~~+
|Monk|
+~~~~+
Divine Favor
------------
Aura of Faith
Blessed Aura
Contemplation of Purity
Divine Healing
Divine Spirit
Peace and Harmony
Unyielding Aura
Watchful Spirit 

Healing Prayers
---------------
Dwayna's Kiss
Heal Area
Heal Other
Healing Hands
Live Vicariously
Restore Life
Vigorous Spirit 

Protection Prayers
------------------
Amity
Life Attunement
Mark of Protection
Mend Condition
Pacifism
Protective Bond
Restore Condition
Shield of Deflection
Vital Blessing
Life Barrier 

Smiting Prayers
---------------
Balthazar's Spirit
Holy Strike
Holy Wrath
Scourge Sacrifice
Shield of Judgement
Smite
Symbol of Wrath 

No Attribute
------------
Essence Bond
Light of Dwayna
Succor
Vengeance 

+~~~~~~~~~~~+
|Necromancer|
+~~~~~~~~~~~+
Blood Magic
-----------
Awaken the Blood
Blood Renewal
Blood Ritual
Dark Fury
Life Transfer
Mark of Subversion
Offering of Blood
Order of the Vampire
Shadow Strike
Soul Leech
Touch of Agony
Vampiric Touch
Well of Power 

Curses
------
Desecrate Enchantments
Enfeeble
Feast of Corruption
Insidious Parasite
Malaise
Malign Intervention
Plague Sending
Price of Failure
Shadow of Fear
Soul Barbs
Spinal Shivers
Spiteful Spirit
Wither 

Death Magic
-----------
Animate Bone Horror
Aura of the Lich
Consume Corpse
Deathly Chill
Infuse Condition
Necrotic Traversal
Verata's Aura
Verata's Gaze
Verata's Sacrifice
Virulence
Well of Suffering 

+~~~~~~+
|Mesmer|
+~~~~~~+
Domination Magic
----------------
Arcane Thievery
Blackout
Chaos Storm
Guilt
Panic
Power Block
Power Leak
Shame
Shatter Delusions
Signet of Weariness
Wastrel's Worry 

Illusion Magic
--------------
Distortion
Ethereal Burden
Fevered Dreams
Illusion of Weakness
Illusionary Weaponry
Ineptitude
Migraine
Phantom Pain
Sympathetic Visage 

Inspiration Magic
-----------------
Channeling
Elemental Resistance
Ether Lord
Inspired Enchantment
Inspired Hex
Keystone Signet
Mantra of Concentration
Mantra of Recall
Mantra of Signets
Physical Resistance
Spirit of Failure 

No Attribute
------------
Signet of Midnight 

+~~~~~~~~~~~~+
|Elementalist|
+~~~~~~~~~~~~+
Air Magic
---------
Chain Lightning
Glimmering Mark
Lightning Javelin
Mind Shock
Shock
Thunderclap
Whirlwind
Windborne Speed 

Earth Magic
-----------
Crystal Wave
Earthquake
Eruption
Grasping Earth
Iron Mist
Kinetic Armor
Magnetic Aura
Ward Against Elements 

Energy Storage
--------------
Ether Prodigy
Ether Renewal 

Fire Magic
----------
Flame Burst
Incendiary Bonds
Lava Font
Mark of Rodgort
Meteor Shower
Phoenix
Rodgort's Invocation
Searing Heat 

Water Magic
-----------
Armor of Frost
Armor of Mist
Frozen Burst
Ice Prison
Mist Form
Shard Storm
Swirling Aura
Ward Against Harm
Water Trident 

No Attribute
------------
Glyph of Concentration
Glyph of Energy
Glyph of Renewal
Glyph of Sacrifice
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            3. SKILLS
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Skills are shown in this format:

Name: 
Energy Cost (or Adrenaline): 
Cast Time: 
Recharge Time: 
Description: 
Found from: Boss's Name - Location (Quest needed to trigger boss) [This is only
for Elite skills]

Unlike the Prophecies campaign, you will NOT receive skills as quest rewards
(except the ones you learn on Shing Jea Island.) You will have to buy your
skills from a skill NPC.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            3A. WARRIOR
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Axe Mastery
-----------
Name: Furious Axe
Adrenaline: 9
Cast Time: 0
Recharge Time: 0
Description: Axe Attack. If Furious Axe hits, you strike for +5-29 damage.
If it is �blocked� or �evaded� you gain 3 strikes worth of adrenaline.

Name: Lacerating Chop
Adrenaline: 6
Cast Time: 0
Recharge Time: 0
Description: Axe Attack. If Lacerating Chop hits, you deal +5-17 damage.
If it strikes a knocked down foe your target suffers from Bleeding for 5-17
seconds.

Name: Penetrating Chop
Adrenaline: 5
Cast Time: 0
Recharge Time: 0
Description: Axe Attack. If this attack hits, you strike for +5-17 damage.
This axe attack has 20% armor penetration.

Name: Triple Chop
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Elite Axe Attack. Attack target foe and adjacent foes. Each attack
that hits deals +10-34 damage.
Found from: Wing, Tree Blade - Bukdek Byway

Name: Whirling Axe
Adrenaline: 2
Cast Time: 0
Recharge Time: 0
Description: Elite Axe Attack. If Whirling Axe hits, you strike for +5-17
damage. If it is �blocked� Whirling Axe is disabled for 15 seconds.
Found from: Lord Senkai - Boreas Seabed (Halcvon Job Quest)

Hammer Mastery
--------------
Name: Auspicious Blow
Adrenaline: 8
Cast Time: 0
Recharge Time: 0
Description: Hammer Attack. If Auspicious Blow hits, you strike for +5-17
damage. If it hits a foe suffering from Weakness you gain 3-7 Energy.

Name: Enraged Smash
Adrenaline: 2
Cast Time: 0
Recharge Time: 0
Description: Elite Hammer Attack. If it hits, Enraged Smash deals +5-10 damage
(maximum bonus 40) for each fully charged adrenal skill you have.
Found from: The Afflicted Ako - Shadow's Passage
            Afflicted Guardsman Chun - Bukdek Byway

Name: Fierce Blow
Adrenaline: 6
Cast Time: 0
Recharge Time: 0
Description: Hammer Attack. If Fierce Blow strikes a foe suffering from
Weakness, you deal +10-34 damage. Otherwise, you deal +5-17 damage if it hits.

Name: Forceful Blow
Adrenaline: 5
Cast Time: 0
Recharge Time: 0
Description: Elite Hammer Attack. If Forceful Blow hits, you strike for +10-34
damage and your target is Weakened for 5-17 seconds. If it is �evaded� you are
knocked down.
Found from: Stone Judge - Arborstone

Name: Renewing Smash
Energy Cost: 10
Cast Time: 0
Recharge Time: 20
Description: Hammer Attack. If it hits, Renewing Smash deals +5-17 damage and
all of your Warrior Stances are recharged.

Name: Yeti Smash
Adrenaline: 7
Cast Time: 0
Recharge Time: 0
Description: Hammer Attack. If Yeti Smash hits, target foe is struck for +5-17
damage and all adjacent foes take 5-41 damage.

Strength
--------
Name: "You Will Die!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Shout. If target foe is below 50% health, you gain 1-3 strike(s)
of adrenaline.

Name: Leviathan's Sweep
Energy Cost: 5
Cast Time: 0
Recharge Time: 5
Description: Melee Attack. If this attack hits, you strike for +5-17 damage.
If this attack is �evaded� your target is knocked down and suffers 10-29
damage.

Name: Primal Rage
Energy Cost: 5
Cast Time: 0
Recharge Time: 15
Description: Elite Stance. For 10 seconds, all of your attacks have an
additional 10%-46% chance of being critical hits and have 20% armor
penetration. Primal Rage disables all skills for 10 seconds.
Found from: Strongroot Tanglebranch - Morostay Trail

Name: Signet of Strength
Energy Cost: 0
Cast Time: 1
Recharge Time: 45
Description: Signet. Your next 1-13 attack(s) deal +5 damage.

Name: Tiger Stance
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Stance. For 4-9 seconds, you attack 33% faster. Tiger Stance ends
if any of your attacks fail to hit.

Swordsmanship
-------------
Name: Dragon Slash
Adrenaline: 10
Cast Time: 0
Recharge Time: 0
Description: Elite Sword Attack. If Dragon Slash hits, you strike for +10-34
damage and gain 1-4 strikes of adrenaline.
Found from: S'skai, Dragon's Birth - Boreas Seabed

Name: Jaizhenju Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Sword Attack. If Jaizhenju Strike hits, you strike for +1-24
damage. If you are not using a Stance, Jaizhenju strike cannot be �blocked� or
�evaded�.

Name: Quivering Blade
Adrenaline: 4
Cast Time: 0
Recharge Time: 0
Description: Elite Sword Attack. If Quivering Blade hits, you strike for
+10-34 damage. If it is �blocked�, Quivering Blade is disabled for 4 seconds
and you are Dazed for 5 seconds.
Found from: Sun the Quivering Blade - Wajjun Bazaar

Name: Silverwing Slash
Adrenaline: 8
Cast Time: 0
Recharge Time: 0
Description: Sword Attack. This attack strikes for +1-32 damage if it hits.

Name: Standing Slash
Adrenaline: 7
Cast Time: 0
Recharge Time: 0
Description: Sword Attack. If it hits, Standing Slash deals +5-17 damage plus
and additional 5-17 damage if you are in a stance.

Name: Sun and Moon Slash
Adrenaline: 8
Cast Time: 0
Recharge Time: 0
Description: Sword Attack. Attack target foe twice. The first attack cannot be
�blocked�. The second cannot be �evaded�.

Tactics
-------
Name: "None Shall Pass!"
Energy Cost: 10
Cast Time: 0
Recharge Time: 45
Description: Shout. All nearby foes that are moving are knocked down.

Name: "Retreat!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Shout. If there are any dead allies in the area, your party moves
33% faster for 5-10 seconds.

Name: Auspicious Parry
Adrenaline: 1
Cast Time: 0
Recharge Time: 2
Description: Elite Stance. For 5-10 seconds, the next attack against you is
Blocked and you gain 1-4 strikes of Adrenaline.
Found from: Bound Jaizhanju - Tahnnakai Temple
            Sword Ancient Kai - Raisu Ravillion

Name: Drunken Blow
Energy Cost: 5
Cast Time: 0
Recharge Time: 7
Description: If this attack hits, you strike for +10-34 damage, and your
target suffers from one of the following conditions: Deep Wound (for 20
seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled
(for 15 seconds). After making a Drunken Blow, you are knocked down.

Name: Protector's Defense
Energy Cost: 5
Cast Time: 0
Recharge Time: 45
Description: Stance. For 5-10 seconds, all adjacent allies have a 75% chance to
block incoming attacks. Protector�s Stance ends if you move.

Name: Shove
Energy Cost: 5
Cast Time: .75
Recharge Time: 15
Description: Elite Skill. Lose all Adrenaline. All of your other non-attack
skills are disabled for 10-6 seconds. Target touched foe is knocked down and
takes 15-63 damage.
Found from: Tarnen The Bully - Ferndale
            Dredge Guardian - Melandru's Hope

No Attribute
------------
Name: "Coward!"
Adrenaline: 6
Cast Time: 0
Recharge Time: 0
Description: Elite Shout. If target foe is fleeing, that foe is knocked down.
Found from: Kavali the Brave - Mount Qinkai

Name: "On Your Knees!"
Adrenaline: 6
Cast Time: 0
Recharge Time: 0
Description: Shout. Lose all adrenaline." If any adjacent foes are knocked
down, all of your Stances are recharged.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            3B. RANGER
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Beast Mastery
-------------
Name: Bestial Fury
Energy Cost: 10
Cast Time: 0
Recharge Time: 10
Description: Stance. All your non-attack skills are disabled for 5 seconds.
For 5-10 seconds, you attack 33% faster.

Name: Bestial Mauling
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Pet Attack. Your animal companion attempts a Bestial Mauling that
deals +5-17 damage. If the attack strikes a knocked down foe, that foe is
interrupted and Dazed for 5-17 seconds.

Name: Enraged Lunge
Energy Cost: 5
Cast Time: 0
Recharge Time: 5
Description: Elite Pet Attack. Your animal companion attempts an Enraged Lunge
that deals +5-13 damage (maximum bonus 60) for each recharging Beast Mastery
Skill.
Found from: Roven Beast Keeper - Nahpui Quarter

Name: Heal As One
Energy Cost: 5
Cast Time: 1
Recharge Time: 12
Description: Elite Skill. If you or your animal companion are below 75% Health,
you both gain 25-121 Health.
Found from: Salke Fur Friend - Melandru's Hope

Name: Lacerate
Energy Cost: 15
Cast Time: 5
Recharge Time: 60
Description: Elite Nature Ritual. Create a level 1-8 Spirit. Bleeding creatures
within its range suffer -2 Health degeneration. When this spirit dies, all
creatures within its range that have less than 90% Health begin Bleeding for
5-21 seconds. This Spirit dies after 30-126 seconds.
Found from: Ryver Mossplanter - Arborstone

Name: Poisonous Bite
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Pet Attack. Your animal companion attempts a Poisonous Bite that
Poisons target foe for 5-17 seconds.

Name: Pounce
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Your animal companion�s next attack is a Pounce that deals +5-17
damage. If the attack strikes a moving foe, that foe is knocked down.

Name: Predatory Bond
Energy Cost: 10
Cast Time: 0
Recharge Time: 30
Description: Shout. For 5-17 seconds, attacks by your animal companion heal you
for 1-12 Health.

Name: Run As One
Energy Cost: 5
Cast Time: 0
Recharge Time: 30
Description: Stance. For 5-13 seconds, you and your pet run 25% faster.

Name: Savage Pounce
Energy Cost: 5
Cast Time: 0
Recharge Time: 15
Description: Pet Attack. Your animal companion attempts a Savage Pounce that
deals +5-17 damage. If the attack strikes a foe who is casting a Spell, that
foe is knocked down.

Name: Viper's Nest
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Trap. Create a Viper�s Nest. When it is triggered, all nearby foes
are struck for 5-41 piercing damage and become Poisoned for 5-17 seconds.
Viper�s Nest expires after 90 seconds.

Expertise
---------
Name: Archer's Signet
Energy Cost: 0
Cast Time: 2
Recharge Time: 45
Description: Elite Signet. All your non-attack skills are disabled for 9-15
seconds. For 30 seconds, your next 1-6 bow attacks cost no Energy.
Found from: Nundak the Archer - Melandru's Hope

Name: Glass Arrows
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Elite Preparation. For 10-30 seconds your arrows strike for +5-13
damage if they hit and cause Bleeding for 10-18 seconds if they are Blocked.
Found from: Lorelle, Jade Cutter - Rhea's Crater
            Nadet, Glass Weaver - Morostov Trail

Name: Trapper's Focus
Energy Cost: 5
Cast Time: 2
Recharge Time: 20
Description: Elite Preparation. For 3-13 seconds, your trap skills are not
easily interruptible.
Found from: Chehbaba Roottripper - Mount Qinkai

Name: Zojun's Haste
Energy Cost: 5
Cast Time: 0
Recharge Time: 30
Description: Stance. For 5-10 seconds, you move 33% faster and have a 27%-65%
chance to �evade� incoming arrows. Zojun�s Haste ends if you attack.

Name: Zojun's Shot
Energy Cost: 10
Cast Time: 0
Recharge Time: 3
Description: Bow Attack. Shoot an arrow that has half the normal range, but
strikes for +10-22 damage.

Markmanship
-----------
Name: Broad Head Arrow
Energy Cost: 25
Cast Time: 0
Recharge Time: 25
Description: Elite Bow Attack. You shoot a broad head arrow that moves slower
than normal. If it hits, target foe is Dazed for 5-17 seconds, and if target
foe is casting a Spell, that Spell is interrupted.
Found from: The Afflicted Huan - Vizunah Square
            The Afflicted Huan - Sunjiang District
            Daeman - Boreas Seabed
            The Afflicted Pana - Unwaking Waters (Kurzick Mission)

Name: Focused Shot
Energy Cost: 5
Cast Time: 0
Recharge Time: 2
Description: Bow Attack. If Focused Shot hits, you strike for +10-22 damage but
all of your other attack skills are disabled for 3-5 seconds.

Name: Marauder's Shot
Energy Cost: 10
Cast Time: 0
Recharge Time: 6
Description: Bow Attack. If Marauder�s Shot hits, you strike for +10-30 damage
and all your non-attack sills are disabled for 5 seconds.

Name: Melandru's Shot
Energy Cost: 10
Cast Time: 0
Recharge Time: 7
Description: Elite Bow Attack. If Melandru�s Shot hits, you deal +10-18 damage.
If it hits an enchanted foe, you gain 15 energy.
Found from: Razartongue Frothspit - Archipelagos

Name: Needling Shot
Energy Cost: 5
Cast Time: 1
Recharge Time: 4
Description: Bow Attack. Needling Shot strikes for only 5-17 damage and moves
faster than normal. If Needling Shot strikes a foe below 50% Health, Needling
Shot recharges instantly.

Name: Seeking Arrows
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Preparation. For 3-12 seconds, your arrows, cannot be �blocked� or
�evaded�. Seeking Arrows ends if you fail to hit.

Name: Splinter Shot
Energy Cost: 10
Cast Time: 0
Recharge Time: 5
Description: Bow Attack. If Splinter Shot hits, you deal +3-13 damage. If
Splinter Shot is �blocked� all foes adjacent to your target take 5-53 damage.

Name: Sundering Attack
Energy Cost: 10
Cast Time: 0
Recharge Time: 3
Description: Bow Attack. If Sundering Attack hits, you strike for +3-15 damage
and this attack has 20% armor penetration.

Wilderness Survival
-------------------
Name: Brambles
Energy Cost: 10
Cast Time: 5
Recharge Time: 60
Description: Nature Ritual. Create a level 1-8 Spirit. Anyone who is knocked
down in its range takes 5 damage and begins Bleeding for 5-17 seconds. This
Spirit dies after 30-126 seconds.

Name: Conflagration
Energy Cost: 5
Cast Time: 5
Recharge Time: 60
Description: Nature Ritual. Create a level 1-8 Spirit. For creatures within its
range, all of your arrows that hit strike with fire damage. This Spirit dies
after 30-126 seconds.

Name: Equinox
Energy Cost: 10
Cast Time: 5
Recharge Time: 60
Description: Elite Nature Ritual. Create a level 1-8 Spirit. Spells cast within
its range that cause Exhaustion cause double Exhaustion instead. This Spirit
dies after 30-126 seconds.
Found from: Ranger Construct - Sunjiang District (Mission)

Name: Famine
Energy Cost: 10
Cast Time: 5
Recharge Time: 60
Description: Elite Nature Ritual. Create a level 1-8 Spirit. Whenever any
creature in its range reaches 0 Energy, that creature takes 10-30 damage.
This Spirit dies after 30-78 seconds.
Found from: Bound Zojun - Tahnnakai Temple
            Famished Ancient Brrne - Raisu Pavallion (Mission)

Name: Snare
Energy Cost: 5
Cast Time: 2
Recharge Time: 20
Description: Trap. When Snare is triggered, all nearby foes become Crippled for
3-13 seconds. Snare ends after 90 seconds. While activating this you are easily
interrupted.

Name: Tranquility
Energy Cost: 15
Cast Time: 5
Recharge Time: 60
Description: Create a level 1-8 Spirit. Enchantments cast by creatures within
its range expire 20-44% faster. This Spirit dies after 15-51 seconds
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                            3C. MONK
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Divine Favor
------------
Name: Blessed Light
Energy Cost: 10
Cast Time: 1
Recharge Time: 17
Description: Elite Spell. Heal target ally for 10-94 Health and remove one
Condition and one Hex.
Found from: Ssuns, Blessed of Dwayna - Archipelagos

Name: Boon Signet
Energy Cost: 0
Cast Time: 1
Recharge Time: 5
Description: Elite Signet. Heal target ally for 5-29 Health. For each
Enchantment on that ally, you gain 1-5 Energy. (Maximum 5 Energy.)
Found from: Mungri Magicbox - Ferndale

Name: Heaven's Delight
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Spell. Heal yourself and party members in the area for 10-210
points.

Name: Release Enchantments
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Lose all Enchantments. Each party member is healed for 5-29
Health for each Monk Enchantment lost.

Name: Spell Shield
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Enchantment Spell. For 5-17 seconds, while you are casting spells,
you cannot be the target of spells. When Spell Shield ends, all your skills
are disabled for 6-10 seconds.

Name: Withdraw Hexes
Energy Cost: 15
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. Remove all Hexes from target ally and all adjacent
allies. This Spell takes an additional 8-20 seconds to recharge for each Hex
removed in this way.
Found from: Hukhrah Earthslove - Mount Qinkai

Healing Prayers
---------------
Name: Dwayna's Sorrow
Energy Cost: 5
Cast Time: 5
Recharge Time: 5
Description: Enchantment Spell. For 30 seconds, target ally and all nearby
allies are Enchanted with Dwayna�s Sorrow. If an ally dies while under the
effects of Dwayna�s Sorrow, your party is healed for 5-41.

Name: Ethereal Light
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Target ally is healed for 25-85. This spell is easily
interrupted.

Name: Gift of Health
Energy Cost: 5
Cast Time: .75
Recharge Time: 5
Description: Spell. All of your other Healing Prayer skills are disabled for
6-10 seconds. Target other ally is healed for 15-123 health.

Name: Healing Burst
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Spell. Target touched ally and adjacent allies are healed
for 30-126 Health. If more than one ally was healed, you lose 5 Energy.
Found from: The Scar Eater - The Eternal Grove
            Incetol, Devout of the Depths - Rhea's Crater

Name: Healing Light
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. Heal target ally for 40-88 health. If your target has
an Enchantment, you gain 1-3 Energy.
Found from: KaySev Stormray - Archipelagos

Name: Healing Whisper
Energy Cost: 5
Cast Time: 1
Recharge Time: 1
Description: Spell. Target other ally is healed for 40-88. This spell has half
the normal range.

Name: Jamei's Gaze
Energy Cost: 10
Cast Time: .75
Recharge Time: 3
Description: Spell. Heal target other ally for 35-151 Health.

Name: Karei's Healing Circle
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Spell. Heal yourself and all adjacent creatures for 30-150 points.

Name: Resurrection Chant
Energy Cost: 10
Cast Time: 8
Recharge Time: 0
Description: Spell. Resurrect target party member with up to your current
Health and 5%-29% Energy. This spell has half the normal range.

Name: Signet of Rejuvenation
Energy Cost: 0
Cast Time: 1
Recharge Time: 10
Description: Signet. Heal target ally for 5-49. If target ally is casting a
spell or attacking, that ally is healed for an additional 5-41 Health.

Protection Prayers
------------------
Name: Air of Enchantment
Energy Cost: 5
Cast Time: .25
Recharge Time: 5
Description: Elite Enchantment Spell. For 4-9 seconds, Enchantments cast on
target other ally cost 5 less energy.
Found from: Jayne Forestlight - The Eternal Grove
            Miella Lightwing - Silent Surf

Name: Extinguish
Energy Cost: 15
Cast Time: .25
Recharge Time: 10
Description: Remove one condition from each party member. Party members
relieved of Burning are healed for 10-82 Health.

Name: Life Sheath
Energy Cost: 5
Cast Time: 1
Recharge Time: 7
Description: Elite Enchantment Spell. For 20 seconds, the next 30-126 damage
target ally would take is negated.
Found from: Seaguard Gita - Boreas Seabed
            Monk's Construct - Sunjiang District (Mission)

Name: Reverse Hex
Energy Cost: 10
Cast Time: 2
Recharge Time: 7
Description: Enchantment Spell. Remove one Hex from target ally. For 5-9
seconds, the next time target ally would take damage inflicted injury is
reduced by 5-41.

Name: Shield Guardian
Energy Cost: 10
Cast Time: 1
Recharge Time: 1
Description: Enchantment Spell. For 10 seconds, target ally has a 75% chance to
block incoming attacks. The next time target ally blocks an attack, that ally
and al nearby allies are healed for 16-67 and Shield Guardian ends.

Name: Spirit Bond
Energy Cost: 10
Cast Time: .25
Recharge Time: 2
Description: Enchantment Spell. For 8 seconds, whenever target ally takes more
than 60 damage from a single attack or spell, that ally is healed for 40-88
Health.

Smiting Prayers
---------------
Name: Kirin's Wrath
Energy Cost: 5
Cast Time: 2
Recharge Time: 30
Description: Spell. For 5 seconds, foes adjacent to the location in which the
spell was cast take 8-27 holy damage each second.

Name: Ray of Judgement
Energy Cost: 15
Cast Time: 2
Recharge Time: 30
Description: Elite Spell. All your skills except Smiting Prayers are disabled
for 10 seconds. Target foe and adjacent foes take 30-90 holy damage. Animated
undead struck by Ray of Judgment are set on fire for 3-8 seconds.
Found from: The Afflicted Cho - Dragon's Throat
            The Afflicted Miju - The Undercity

Name: Signet of Rage
Energy Cost: 0
Cast Time: 2
Recharge Time: 20
Description: Signet. Target foe takes 10-34 holy damage and +5-10 holy damage
for each adrenaline skill that foe has.

Name: Spear of Light
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Spell. Spear of Light flies toward target foe and deals 26-50 holy
damage if it hits. Spear of Light deals +15-51 damage if it hits an attacking
foe.

Name: Stonesoul Strike
Energy Cost: 5
Cast Time: .75
Recharge Time: 8
Description: Skill. Touched target foe takes 10-46 holy damage. If knocked
down, your target takes an additional 10-46 holy damage.

Name: Word of Censure
Energy Cost: 10
Cast Time: 1
Recharge Time: 2
Description: Elite Spell. Target foe takes 15-63 holy damage. If your target
was below 33% health, Word of Censure takes 20 additional seconds to recharge.
Found from: Quufu - Wajjun Bazaar
            Shen The Magistrate - Wajjun Bazaar

No Attribute
------------
Name: Deny Hexes
Energy Cost: 5
Cast Time: 1
Recharge Time: 12
Description: Spell. Remove one Hex from target ally for each recharging Divine
Favor skill you have.

Name: Empathic Removal
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Spell. You and target other ally lose 1 Condition and 1 Hex.
Found from: Byzzr Wingmender - Melandru's Hope
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                            3D. NECROMANCER
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Blood Magic
-----------

Name: Blood Bond
Energy Cost: 5
Cast Time: 1
Recharge Time: 2
Description: Enchantment Spell. For 10-17 seconds, target other ally gains +2-3
Health regeneration and you suffer -2-3 health degeneration.

Name: Blood Drinker
Energy Cost: 5
Cast Time: 2
Recharge Time: 8
Description: Spell. If your health is above 50%, you begin bleeding for 10
seconds. Steal up to 20-56 Health from target foe.

Name: Cultist's Fervor
Energy Cost: 5
Cast Time: 1
Recharge Time: 30
Description: Elite Enchantment Spell. For 5-17 seconds, all your spells cost -7
energy to cast but you sacrifice 30%-18% health each time you cast a spell.
Found from: Kyril Oathwarden - Morostay Trail
            Cultist Rajazan - Mourning Veil Falls
            Cultist Milthuran - Rhea's Crater

Name: Jaundiced Gaze
Energy Cost: 10
Cast Time: 1
Recharge Time: 2
Description: Spell. Sacrifice 10% health. If target foe has more health than
you, you steal up to 18-52 health. Otherwise, you deal 18-52 damage.

Name: Lifebane Strike
Energy Cost: 10
Cast Time: 1
Recharge Time: 2
Description: Spell. Target foe takes 12-41 shadow damage. If that foe�s health
is above 50%, you steal up to 12-41 health.

Name: Oppressive Gaze
Energy Cost: 15
Cast Time: 2
Recharge Time: 7
Description: Spell. Target foe and adjacent foes take 5-41 damage. Steal up to
15-39 health from any who were suffering from weakness.

Name: Spoil Victor
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Elite Hex Spell. For 1-25 seconds, whenever target foe attacks or
casts a spell on a creature with less Health that foe loses 5-41 Health.
Found from: Foalcrest Darkwish - Mourning Veil Falls
            Sourbeak Rockshell - Silent Surf

Name: Vampiric Bite
Energy Cost: 15
Cast Time: .75
Recharge Time: 2
Description: Skill. Touch target foe to steal up to 29-65 health.

Name: Vampiric Spirit
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Enchantment Spell. For 5-17 seconds, your spells cost 3 more
energy, but whenever you cast a Spell you steal up to 5-41 Health from
one nearby foe.
Found from: Dark Fang - Arborstone (Mission)
            Kaswa Webstrider - Arborstone

Name: Vampiric Swarm
Energy Cost: 15
Cast Time: 3
Recharge Time: 10
Description: Spell. Vampiric Swarm flies out slowly and steals up to 15-51
Health from up to three foes in the area.

Name: Vile Miasma
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Hex Spell. Target foe is struck for 10-54 cold damage. If
suffering from a condition, that foe is hexed with Vile Miasma and suffers -1-3
Health Degeneration for 10 seconds.

Name: Wallow's Bite
Energy Cost: 5
Cast Time: .75
Recharge Time: 3
Description: Skill. Sacrifice 10% maximum health. Target touched foe takes
20-50 shadow damage.

Curses
------
Name: Defile Enchantments
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Spell. Target foe and all nearby foes take 6-49 shadow damage and
4-17 shadow damage for each Enchantment on them.

Name: Enfeebling Touch
Energy Cost: 5
Cast Time: .75
Recharge Time: 10
Description: Skill. Target touched foe loses 5-41 health and suffers from
Weakness for 5-17 seconds.

Name: Order of Apostasy
Energy Cost: 25
Cast Time: 2
Recharge Time: 0
Description: Elite Enchantment Spell. For 5 seconds, whenever a party member
hits a foe that foe loses one Enchantment. For each Monk Enchantments removed,
you lose 10%-20% Health.
Found from: The Afflicted Xi - Dragon's Throat
            The Afflicted Huan - The Undercity
            The Afflicted Thu - Bukdek
            The Afflicted Lau - Unwaking Waters (Kurzick Mission)

Name: Reckless Haste
Energy Cost: 10
Cast Time: 2
Recharge Time: 25
Description: Hex Spell. For 17 seconds, target foe and all adjacent foes are
Hexed with Reckless Haste. While hexed, they attack 25% faster but have a
15%-43% chance to miss with attacks.

Name: Shivers of Dread
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Hex Spell. For 10-34 seconds, whenever target foe is struck for
cold damage while using a skill, that foe is interrupted and you lose 6-10
energy or shivers of dread ends.

Name: Soul Bind
Energy Cost: 10
Cast Time: 2
Recharge Time: 5
Description: Elite Hex Spell. For 5-17 seconds, target foe attacks 30% slower
than normal. If that foe becomes the target of a hex while attacking, that foe
is knocked down.
Found from: Necromancers Construct - Sunjiang District (Mission)

Name: Weaken Knees
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Hex Spell. For 3-31 seconds, if target foe is struck while
moving, that foe is knocked down and Weakened Knees ends.
Found from: Froth Stonereap - Altrumm Ruins
            Rot Foulbelly - Melandru's Hope

Name: Well of Weariness
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Spell. Exploit target corpse to create a Well of Weariness for
10-46 seconds. Enemies within the Well of Weariness suffer -1 Energy
degeneration.

Death Magic
-----------
Name: Animate Flesh Golem
Energy Cost: 15
Cast Time: 3
Recharge Time: 30
Description: Elite Spell. Exploit Nearest Corpse to animate a level 3-21 Flesh
Golem. The Flesh Golem leaves an exploitable corpse. You can have only one
Flesh Golem at a time.
Found from: Ghial the Bone Dancer - Xaquang Skyway

Name: Animate Vampiric Horror
Energy Cost: 25
Cast Time: 3
Recharge Time: 5
Description: Spell. Exploit nearest corpse to animate a level 1-14 vampiric
horror. Whenever a Vampiric Horror you control deals damage, you gain the same
amount of health.

Name: Bitter Chill
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Target foe is struck for 5-41 cold damage. If that foe had
more health than you, bitter chill recharges instantly.

Name: Discord
Energy Cost: 5
Cast Time: 1
Recharge Time: 2
Description: Elite Spell. If target foe is suffering from a condition and under
the effects of a hex or Enchantment, that foe suffers 15-63 damage.
Found from: Sessk - Eredon Terrace

Name: Fetid Ground
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Spell. Target foe is struck for 15-55 cold damage. If that foe is
knocked down, that foe becomes poisoned for 5-17 seconds.

Name: Rising Bile
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Hex Spell. For 30 seconds, this Hex does nothing. When Rising Bile
ends, that foe and all foes in the area takes 1-3 damage for each second Rising
Bile was in effect.

Name: Taste of Pain
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Spell. If target foe is below 50% health, you gain 30-126 health.

Soul Reaping
------------
Name: Icy Veins
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Elite Hex spell. Target for is struck for 10-74 cold damage. For
10-30 seconds, if target foe dies all nearby foes are struck for 20-92 cold
damage.
Found from: Bazzr Icewing - Drazach Thicket

Name: Wail of Doom
Energy Cost: 15
Cast Time: .25
Recharge Time: 15
Description: Elite Spell. Sacrifice 10% Health, and target foe is interrupted.
If target foe was attacking, all of that foe�s attack skills are
disabled for 5-17 seconds.
Found from: Bound Kau - Tahnnakai Temple
            Doomed Ancient Kkraz - Raisu Pavillion

No Attribute
------------
Name: Gaze of Contempt
Energy Cost: 15
Cast Time: 2
Recharge Time: 25
Description: Spell. If target foe has more than 50% health, that foe loses all
Enchantments.
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                            3E. MESMER
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Domination Magic
----------------
Name: Arcane Larceny
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Spell. For 5-29 seconds, one random Spell is disabled for target
foe and Arcane Larceny is replaced by that Spell.

Name: Complicate
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Spell. Interrupt target foe�s action. If that action was to use a
Signet, it and all other Signets are disabled for 1-13 seconds.

Name: Overload
Energy Cost: 5
Cast Time: .25
Recharge Time: 5
Description: Spell. Target foe takes 5-17 damage. If that foe was casting a
spell, you deal +5-41 damage.

Name: Psychic Distraction
Energy Cost: 10
Cast Time: .25
Recharge Time: 2
Description: Elite Spell. All of your other skills are disabled for 8 seconds.
If target foe is using a skill, that skill is interrupted and disabled for 5-11
seconds.
Found from: Mesmer's Construct - Sunjian District (Mission)

Name: Psychic Instability
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description: Elite Hex Spell. For 5-17 seconds, anytime target foe is
interrupted, that foe is knocked down.
Found from: Chazek Plague Herder - Unwaking Waters

Name: Signet of Disruption
Energy Cost: 0
Cast Time: .25
Recharge Time: 30
Description: Signet. If target foe is casting a Spell, the spell is interrupted
and that foe suffers 10-43 damage. If that foe is Hexed, Signet of Disruption
can interrupt any non-spell skills.

Name: Unnatural Signet
Energy Cost: 0
Cast Time: 1
Recharge Time: 40
Description: Signet. Target foe takes 15-63 damage. If that foe was a Spirit,
this signet recharges instantly.

Fast Casting
------------
Name: Arcane Languor
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Elite Hex Spell. For 1-8 second, all Spells cast by target foe
cause Exhaustion.
Found from: Bound Kitah - Tahnnakai Temple
            Arcane Ancient Phi - Raisu Palace

Name: Power Return
Energy Cost: 5
Cast Time: .25
Recharge Time: 7
Description: Spell. If target foe is casting a Spell, that spell is interrupted
and target foe gains 10-6 energy.

Name: Stolen Speed
Energy Cost: 5
Cast Time: 1
Recharge Time: 3
Description: Elite Hex Spell. For 5-17 seconds, target foe�s spells take 25%
longer to cast and your spells targeting that for take 25% less time to cast.
Found from: The Afflicted Meeka - Dragon's Throat
            The Afflicted Li Yun - Vizunah Square
            The Afflicted Li Yun - Shenzun Tunnels

Illusion Magic
--------------
Name: Accumulated Pain
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Spell. Target foe takes 10-30 damage, If target foe is suffering
from 2 or more Hexes, that foe suffers a Deep Wound for 5-17 seconds.

Name: Ancestor's Visage
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 8-18 seconds, whenever target ally is hit
by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.

Name: Conjure Nightmare
Energy Cost: 25
Cast Time: 1
Recharge Time: 5
Description: Hex Spell. For 2-12 seconds, target foe suffers -8 Health
degeneration.

Name: Illusion of Pain
Energy Cost: 10
Cast Time: 2
Recharge Time: 5
Description: Hex Spell. For 10 Seconds, target foe has minus 3-9 Heath
degeneration. When Illusion of Pain ends, that foe is healed for 20 Health for
each point of Health degeneration caused from this Spell.

Name: Images of Remorse
Energy Cost: 5
Cast Time: 2
Recharge Time: 5
Description: Hex Spell. For 5-9 seconds, target foe suffers -1-4 Health
degeneration. If that foe was attacking, that foe takes 10-44 damage.

Name: Kitah's Burden
Energy Cost: 15
Cast Time: 3
Recharge Time: 45
Description: Hex Spell. For 10 seconds, target foe moves 50% slower. When
Kitah�s Burden ends you gain 10-20 Energy.

Name: Recurring Insecurity
Energy Cost: 10
Cast Time: 1
Recharge Time: 25
Description: Elite Hex Spell. For 10 seconds, target foe suffers from -1-3
Health degeneration. If that foe is hexed again, Recurring Insecurity is
renewed for 10 seconds.
Found from: Xisni Dream Haunt - Mourning Veil Falls
            Talous the Mad - Rhea's Crater

Name: Shared Burden
Energy Cost: 15
Cast Time: 2
Recharge Time: 25
Description: Elite Hex Spell. For 3-14 seconds, target foe and all nearby foes
move 50% slower.
Found from: Deeproot Sorrow - Mourning Veil Falls
            Shenrii, Sea Sorrow - Silent Surf

Inspiration Magic
-----------------
Name: Auspicious Incantation
Energy Cost: 5
Cast Time: 1
Recharge Time: 25
Description: Enchantment Spell. For 20 seconds, the next Spell you use is
disabled for an additional 30 seconds and you gain Energy equal to 100%-182% of
that spell�s Energy cost. Auspicious Incantation has an additional recharge
time equal to that Spell�s Energy cost.

Name: Ether Signet
Energy Cost: 0
Cast Time: 1
Recharge Time: 90
Description: Signet. If you have less than 5-9 Energy, gain 10-18 Energy.

Name: Feedback
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Spell. Target foe loses one Enchantment. If an Enchantment is
removed in this way, that foe also loses 4-9 Energy.

Name: Hex Eater Signet
Energy Cost: 0
Cast Time: 2
Recharge Time: 45
Description: Signet. Target touched ally and up to 2-4 adjacent allies each
lose one Hex. You gain 1-6 Energy for each Hex removed this way.

Name: Lyssa's Aura 
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Elite Enchantment Spell. For 3-9 seconds, whenever you are the
target of an enemy Spell, you steal up to 1-3 Energy from the caster.
Found from: Hai Jii - Nahpui Quarter

Name: Power Leech
Energy Cost: 10
Cast Time: .25
Recharge Time: 15
Description: Elite Hex Spell. If target foe is casting a Spell, that spell is
interrupted and for 10 seconds whenever that foe casts a Spell you steal up to
1-6 Energy from that foe.
Found from: Seaguard Hala - Boreas Seabed

Name: Revealed Enchantment
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Spell. Remove an Enchantment from target foe and gain 3-13 energy.
For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed
from target foe.

Name: Revealed Hex
Energy Cost: 5
Cast Time: 1
Recharge Time: 0
Description: Spell. Remove a Hex from target ally and gain 3-13 energy. For 20
seconds, Revealed Hex is replaced with the Hex removed from target ally.

No Attribute
------------
Name: Expel Hexes
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Elite Spell. Remove up to 2 Hexes from target ally.
Found from: Jin, the Purifier - Bukdek Byway

Name: Lyssa's Balance
Energy Cost: 5
Cast Time: 2
Recharge Time: 30
Description: Spell. If you have fewer Enchantments than target foe, that foe
loses one Enchantment.

Name: Shatter Storm
Energy Cost: 10
Cast Time: 1
Recharge Time: 0
Description: Elite Spell. Target foe loses all Enchantments. For each
Enchantment removed this way, Shatter Storm is disabled for an additional 7
seconds.
Found from: Mina Shatter Storm - The Undercity

Name: Signet of Disenchantment
Energy Cost: 0
Cast Time: 2
Recharge Time: 15
Description: Signet. Lose all Energy. Target foe loses one Enchantment.
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                            3F. ELEMENTALIST
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Air Magic
---------
Name: Arc Lightning
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Spell. Target foe is struck for 8-41 lightning damage. If that foe
is suffering from a Water Magic Hex, one foe near your target is struck for
8-41 lightning damage. Damage from Arc Lightning has 25% armor penetration.

Name: Gust
Energy Cost: 5
Cast Time: 2
Recharge Time: 10
Description: Elite Spell. Target foe is struck for 10-54 cold damage. If that
foe is under an Earth or Water Magic Hex, that foe is knocked down for 3
seconds.
Found from: Rahse Windcatcher - Mourning Veil Falls
            Amadis, Wind of the Sea - Silent Surf

Name: Lightning Hammer
Energy Cost: 25
Cast Time: 2
Recharge Time: 15
Description: Spell. Target foe is struck for 10-82 lightning damage. Lightning
Hammer has 25% armor penetration.

Name: Ride the Lightning
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Elite Spell. You ride the lightning to target foe. That foe is
struck for 15-63 lightning damage. This spell causes Exhaustion.
Found from: Kurvie Firewing - Unwaking Waters

Name: Shock Arrow
Energy Cost: 5
Cast Time: 1
Recharge Time: 1
Description: Spell. Send out a shocking arrow that flies swiftly toward target
foe, striking for 10-30 lightning damage. Shock Arrow has 25% armor
penetration.

Name: Teinai's Wind
Energy Cost: 10
Cast Time: .75
Recharge Time: 8
Description: All adjacent foes take 15-51 cold damage. Attacking foes struck
by Teinai's Wind are knocked down.

Earth Magic
-----------
Name: Ash Blast
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Spell. Target foe is struck for 20-36 earth damage. If Ash Blast
strikes a knocked-down foe, that foe is Blinded for 5-9 seconds.

Name: Churning Earth
Energy Cost: 25
Cast Time: 3
Recharge Time: 30
Description: Spell. Create Churning Earth at target foe�s location. For the
next 5 seconds, Churning Earth strikes for 5-28 earth damage each second. Any
foe moving faster than normal when struck by Churning Earth is knocked down.

Name: Dragon's Stomp
Energy Cost: 25
Cast Time: 3
Recharge Time: 15
Description: Spell. You invoke a Dragon�s Stomp at target foe�s location. All
foes near this location are knocked down and are struck for 26-85 earth damage.
This Spell causes Exhaustion.

Name: Shockwave
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description: Elite Spell. Adjacent foes take 5-41 earth damage, nearby foes
take 5-41 earth damage, and foes in the area take 5-41 earth damage.
Found from: Zarnas Stonewrath - Arborstone
            Arbor Earthcall - Morostav Trail
            Bahnba Shockfoot - Gvala Hatchery

Name: Silver Armor
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 5-10 seconds, you have 25%-45% chance to
block attacks and whenever you are the target of a hostile Spell or attack one
nearby foe is struck for 5-29 earth damage.

Name: Teinai's Crystals
Energy Cost: 15
Cast Time: .75
Recharge Time: 20
Description: Spell. Foes adjacent to you are struck for 10-82 damage but are
cured of any negative Conditions. This Spell ignores armor and magic
resistance.

Name: Unsteady Ground
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Elite Spell. You create Unsteady Ground at target foe�s location.
For 5 seconds, nearby foes take 5-29 earth damage each second. Attacking foes
struck by Unsteady Ground are knocked down.
Found from: Seacrach, Elder Guardian - Maishang Hills

Name: Ward of Stability
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Spell. Create a Ward of Stability at your current location. For
10-22 seconds, allies in the area cannot be knocked down.

Energy Storage
--------------
Name: Energy Boon
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. You gain 10-18 Energy. Energy Boon causes Exhaustion.
Found from: Tarlok Evermind - Ferndale

Fire Magic
----------
Name: Bed of Coals
Energy Cost: 15
Cast Time: 1
Recharge Time: 30
Description: Spell. Create a Bed of Coals at your location. For 10 seconds,
foes standing still near this location are struck for 5-24 fire damage each
second. Any foe knocked down on the Bed of Coals is set on fire for 3-6
seconds.

Name: Breath of Fire
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Spell. Create Breath of Fire at target foe�s current location. For
4 seconds, foes adjacent to that location are struck for 5-29 fire damage each
second.

Name: Burning Speed
Energy Cost: 10
Cast Time: .75
Recharge Time: 0
Description: Enchantment Spell. For 5 seconds, you are set on fire and move
30%-42% faster. When Burning Speed ends, all adjacent foes are set on fire for
3-8 seconds.

Name: Double Dragon
Energy Cost: 15
Cast Time: .75
Recharge Time: 30
Description: Elite Spell. For two seconds, foes adjacent to this location are
struck for 7-91 fire damage each second. This spell causes Exhaustion.
Found from: Lian, Dragon's Petal - Wajjun Bazaar

Name: Lava Arrows
Energy Cost: 5
Cast Time: 1
Recharge Time: 2
Description: Spell. Lava Arrows fly toward up to 3 foes near your target and
strike for 6-30 damage if they hit. Lava Arrows have half the normal range.

Name: Smoldering Embers
Energy Cost: 5
Cast Time: 2
Recharge Time: 10
Description: Hex Spell. Target foe is struck for 10-34 fire damage. After 3
seconds, if target foe is not moving that foe is set on fire for 3 seconds.

Name: Star Burst
Energy Cost: 5
Cast Time: .75
Recharge Time: 10
Description: Elite Spell. Target touched foe and all nearby foes are struck for
7-91 fire damage. If more than one foe was struck, you lose 5 Energy.
Found from: Bound Teinai - Tahnnakai Temple
            Star Ancient Koosun - Raisu Pavillion (Mission)

Name: Teinai's Heat
Energy Cost: 25
Cast Time: 3
Recharge Time: 30
Description: Spell. Create Teinai�s Heat at target foe�s location. For 5
seconds, foes near this location are struck for 5-29 fire damage each second.
When Teinai�s Heat ends, foes in the area of effect are set on fire for 3
seconds.

Water Magic
-----------
Name: Icy Prism
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Spell. Target foe is struck for 10-54 cold damage. If target foe
is using a Signet, that Signet is interrupted and all of that foe�s Signets are
disabled for 3-8 seconds.

Name: Mirror of Ice
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Elite Enchantment Spell. For 60 seconds, the next time an enemy
Spell would deal damage to you, that damage is negated and that Spell�s caster
takes 10-70 damage.
Found from: Elementalist Construct - Sunjiang District (Mission)

Name: Shatterstone
Energy Cost: 15
Cast Time: 2
Recharge Time: 10
Description: Elite Hex Spell. Target foe is struck for 10-46 cold damage and is
Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is
struck for 15-51 cold damage.
Found from: The Ancient - Arborstone
            Wiseroot Shatterstone - The Eternal Grove
            Wavecrest Stonebreak - Rhea's Crater

Name: Teinai's Prison
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Hex Spell. For 8-18 seconds, target foe�s legs are encased in ice 
causing the foe to move 66% slower. This effect ends if the target takes fire
damage.

Name: Vapor Blade
Energy Cost: 15
Cast Time: 2
Recharge Time: 7
Description: Spell. Target foe is struck for 15-99 cold damage. Vapor Blade
deals half damage if that foe has any Enchantments on them.

No Attribute
------------
Name: Glyph of Essence
Energy Cost: 5
Cast Time: 1
Recharge Time: 30
Description: Glyph. For 15 seconds, your next Spell casts instantly but causes
you to lose all Energy.

Name: Second Wind
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. You gain 1 Energy for each point of Energy lost due
to Exhaustion. This spell causes Exhaustion.
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                            3G. ASSASSIN
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Critical Strikes
----------------
Name: Black Lotus Strike
Energy Cost: 10
Cast Time: 0
Recharge Time: 25
Description: 
Off-Hand Attack. Must strike a Hexed foe. If it hits, Black Lotus Strike
strikes for +10-27 damage and you gain 5-17 Energy.

Name: Critical Defenses
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 4 seconds, you have a 25-45% chance to
�block�. Critical Defenses refreshes every time you land a critical hit.

Name: Critical Eye
Energy Cost: 5
Cast Time: 0
Recharge Time: 30
Description: 
Skill. For 10-30 seconds, you have an additional 1-6% chance to land a critical
hit when attacking. You gain 1 Energy whenever you score a critical hit.

Name: Critical Strike
Energy Cost: 10
Cast Time: 0
Recharge Time: 6
Description: Dual Attack. Must follow an off-hand attack. If it hits, this
attack strikes for +1-8 damage and results in a critical hit.

Name: Dark Apostasy
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Elite Enchantment Spell. For 3-14 seconds, every time you
successfully make a critical hit, you remove one Enchantment from your target.
If you remove an Enchantment in this way, you lose 5-10 Energy or Dark Apostasy
ends.
Found from: Darkroot Entrop - Mourning Veil Falls
            Arius, Dark Apostle - Rhea's Crater

Name: Locust's Fury
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Elite Enchantment Spell. For 10-30 seconds, you have an additional
20% chance to double strike.
Found from: Chkkr Locust Lord - Melandru's Hope

Name: Palm Strike
Energy Cost: 10
Cast Time: .75
Recharge Time: 10
Description: Elite Skill. Target touched foe takes 10-85 damage. This skill
counts as an off-hand attack.
Found from: Kenshi Steelhand - Bukdek Byway

Name: Seeping Wound
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Hex Spell. For 5-17 seconds, if target foe is suffering from
Bleeding or Poison, that foe suffers Health degeneration of -2.
Found from: Shreader Sharptongue - The Undercity

Name: Sharpen Daggers
Energy Cost: 5
Cast Time: 2
Recharge Time: 20
Description:  Enchantment Spell. For 10-30 seconds, all of your critical hits
cause Bleeding for 5-13 seconds.

Name: Twisting Fangs
Energy Cost: 10
Cast Time: 0
Recharge Time: 15
Description: Dual Attack. Must follow an off-hand attack. If it hits, Twisting
Fangs strikes for +10-18 damage and struck foe suffers from Bleeding and Deep
Wound for 5-17 seconds.

Name: Unsuspecting Strike
Energy Cost: 10
Cast Time: 0
Recharge Time: 4
Description: Lead Attack. If this attack hits, you strike for +19-29 damage. If
your target was above 90% Health you deal an additional 10-34 damage.

Dagger Mastery
--------------	 
Name: Black Mantis Thrust
Energy Cost: 10
Cast Time: 0
Recharge Time: 10
Description: Lead Attack. If this attack hits, you strike for +8-18 damage. If
target foe is suffering from a Hex, that foe is Crippled for 3-13 seconds.

Name: Blades of Steel
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Dual Attack. Must follow an off-hand attack. If it hits, this
attack strikes for +1-6 damage for each recharging dagger attack.

Name: Death Blossom
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Dual Attack. Must follow an off-hand attack. If it hits, Death
Blossom strikes target foe for +10-22 damage and all adjacent foes take 10-22
damage.

Name: Desperate Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 6
Description: Lead Attack. If you have less than 50%-74% Health, you deal +5-41
damage.

Name: Disrupting Stab
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Lead Attack. If this attack hits, it interrupts target foe�s
action. If that action was a Spell, it is disabled for 3-9 seconds.

Name: Exhausting Assault
Energy Cost: 5
Cast Time: .5
Recharge Time: 8
Description: Dual Attack. Must follow an off-hand attack. Target foe�s action
is interrupted. If that action was casting a Spell, target foe suffers
from Exhaustion.

Name: Falling Spider
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Off-Hand Attack. Must strike a knocked-down foe. If it hits,
Falling Spider strikes for +15-31 damage and target foe is Poisoned for 5-17.

Name: Flashing Blades
Energy Cost: 10
Cast Time: 0
Recharge Time: 20
Description: Elite Stance. For 5-17 seconds, you have a 50% chance to block
incoming attacks while attacking.
Found from: Waeng - The Undercity (Assist the Guards quest)
            Lou, of the Knives - Shenzun Tunnels

Name: Fox Fangs
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be
�blocked� or �evaded� and strikes for +10-18 damage if it hits.

Name: Golden Lotus Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 15
Description: Lead Attack. If it hits, this attack strikes for +5-17 damage. If
it hits a target that has no Enchantments, you gain 3-9 Energy.
 
Name: Golden Phoenix Strike
Energy Cost: 10
Cast Time: 0
Recharge Time: 8
Description: Off-Hand Attack. Must strike an Enchanted foe. If it hits, Golden
Phoenix Strike deals +10-26 damage.

Name: Horns of the Ox
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Dual Attack. Must follow an off-hand attack. If it hits, Horns of
the Ox strikes for +5-13 damage. If struck foe is not adjacent to any allies,
that foe is knocked down.

Name: Jagged Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 4
Description: Lead Attack. If Jagged Strike hits, your target suffers from
Bleeding for 3-8 seconds.

Name: Jungle Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: 
Jungle Strike (5/0/10)
Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for
+8-18 damage. If it hits a foe that was Crippled, it does +1-25 damage.

Name: Leaping Mantis Sting
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Lead Attack. If Mantis Sting hits, target foe takes +14-19 damage.
If this attack strikes a fleeing foe that foe is Crippled for 3-13
seconds.

Name: Moebius Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Elite Off-Hand Attack. Must follow a Dual Attack. If it hits,
Moebius Strike strikes for +10-30 damage. If you strike a foe whose Health is
below 50%, all your other attack skills are recharged.
Found from: Bramble Everthorn - The Eternal Grove

Name: Nine Tail Strike
Energy Cost: 10
Cast Time: 0
Recharge Time: 0
Description: Dual Attack. Must follow an off-hand attack. Nine Tail Strike
cannot be �blocked� or �evaded� and strikes for +15-35 damage if it hits.

Name: Repeating Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 0
Description: Off-Hand Attack. Must follow an off-hand attack. If it hits, this
attack strikes for +5-17 damage. If it misses, it takes an additional 15
seconds to recharge.

Name: Temple Strike
Energy Cost: 15
Cast Time: 0
Recharge Time: 12
Description: Elite Off-Hand Attack. Must follow a lead attack. If this attack
hits, target foe is interrupted, Dazed, and Blinded for 1-7 second.
Found from: Assassin's Construct - Sunjiang District (Mission)
            Assassin's Construct - Silent Surf

Name: Wild Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 4
Description: Off-Hand Attack. Must follow a lead attack. If it hits, this
attack strikes for +5-17 damage and target foe loses all Stances.

Deadly Arts
-----------
Name: Assassin's Promise
Energy Cost: 5
Cast Time: .75
Recharge Time: 45
Description: Elite Hex Spell. For 5-13 seconds, if target foe dies, you gain
5-17 Energy, and all your skills are recharged.
Found from: Xuekao, The Deceptive - Pongmei Valley

Name: Crippling Dagger
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell.Send out a Crippling Dagger at target foe. Crippling Dagger
strikes for 5-41 earth damage if it hits, and cripples fleeing foes for 3-13
seconds. This spell has half the normal range.

Name: Dancing Daggers
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Send out three Dancing Daggers at target foe. Each
striking for 5-17 earth damage if they hit. Dancing Daggers has half the normal
range. This skill counts as a lead attack.

Name: Dark Prison
Energy Cost: 10
Cast Time: .25
Recharge Time: 60
Description: Hex Spell. Shadow Step to target foe. For 1-6 second, that foe
moves 33% slower.

Name: Enduring Toxin
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Hex Spell. For 3 seconds, target foe suffers -1-5 Heath
degeneration. If that foe is moving when Enduring Toxin would end, Enduring
Toxin is renewed for another 3 seconds.

Name: Entangling Asp
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description: Spell. Entangling Asp must follow a lead attack. Target foe is
knocked down and becomes Poisoned for 5-17 seconds.

Name: Expose Defenses
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Hex Spell. For 3-9 seconds, target foe cannot �block� or �evade�
your attacks.

Name: Expunge Enchantments
Energy Cost: 10
Cast Time: .75
Recharge Time: 30
Description: Skill. All of your other non-attack skills are disabled for 6-10
seconds. For each skill disabled in this way, target touched foe loses one
Enchantment.

Name: Impale
Energy Cost:5 
Cast Time: .25
Recharge Time: 15
Description: Hex Spell. For 20 seconds, next time target foe is hit by a dual
attack, that foe is struck for 10-58 earth damage.

Name: Iron Palm
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description: Skill. Target touched foe suffers 5-41 damage. Iron Palm may be
used as a lead attack.

Name: Mantis Touch
Energy Cost: 5
Cast Time: .75
Recharge Time: 15
Description: Spell. Must follow a lead attack. Target foe becomes Crippled for
5-17 seconds.

Name: Mark of Death
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Hex Spell. For 4-9 seconds, target foe gains 20% less benefit from
healing.

Name: Scorpion Wire
Energy Cost: 5
Cast Time: 20
Recharge Time: 30
Description: Hex Spell. For 8-18 seconds, the next time you and target foe are
more than 100' apart, you teleport to that foe and that foe is knocked down.
This Spell has half the normal range.

Name: Shameful Fear
Energy Cost: 10
Cast Time: 2
Recharge Time: 10
Description: Hex Spell. For 10 seconds, target foe moves 10% faster than
normal. For each second, if that foe is moving, that foe takes 5-17 damage.

Name: Shroud of Silence
Energy Cost: 10
Cast Time: .25
Recharge Time: 30
Description: Elite Hex Spell. All of your Spells are disabled for 15 seconds.
For 3-9 seconds, target touched foe cannot cast Spells.
Found from: Bound Vizu - Tahnnakai Temple
            Silent Ancient Onata - Raisu Palace (Mission)

Name: Signet of Shadows
Energy Cost: 0
Cast Time: 1
Recharge Time: 30
Description: Signet. Shadow Step to target spirit.

Name: Siphon Speed
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Hex Spell. For 5-13 seconds, target foe moves 15% slower and you
move 15% faster.

Name: Siphon Strength
Energy Cost: 15
Cast Time: 1
Recharge Time: 10
Description: Elite Hex Spell. For 5-10 seconds, target foe deals -5-50 damage
with attacks and all of your attacks against that foe have an additional 33%
chance of being a critical hit.
Found from: Ssaresh Rattler - Maishang Hills

Name: Way of the Empty Palm
Energy Cost: 5
Cast Time: .25
Recharge Time: 25
Description: Elite Enchantment Spell. For 5-17 seconds, off-hand and dual
attacks cost no Energy.
Found from: Xuekao, The Deceptive - Pongmei Valley (The Halcvon Job quest)

Shadow Arts
-----------
Name: Beguiling Haze
Energy Cost: 10
Cast Time: .25
Recharge Time: 15
Description: Elite Spell. If target touched foe is casting a Spell, that foe is
interrupted and becomes Dazed for 5-10 seconds.
Found from: Warden of Saprophytes - Ferndale
            Razorfang Hazeclaw - Gvala Hatchery
            Falaharn Mistwarden - Morostav Trail

Name: Blinding Power
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Spell. Must follow an off-hand attack. Target foe becomes Blinded
for 3-13 seconds.

Name: Caltrops
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Spell. Target foe and all foes adjacent to your target are
Crippled for 5-13 seconds. Caltrops has half the normal range.

Name: Dark Escape
Energy Cost: 5
Cast Time: 0
Recharge Time: 45
Description: Stance. For 5-13 seconds, you move 25% faster and take half
damage. Dark Escape ends if you successfully hit with an attack.

Name: Death's Charge
Energy Cost: 5
Cast Time: .25
Recharge Time: 45
Description: Spell. Shadow Step to target foe. If that foe has more Health than
you, you are healed for 40-112.

Name: Heart of Shadow
Energy Cost: 5
Cast Time: .25
Recharge Time: 15
Description: Enchantment Spell. For 60 seconds, the next time you take damage
you are healed for 10-115 Health and Shadow Step to a random nearby location.

Name: Mirrored Stance
Energy Cost: 5
Cast Time: 2
Recharge Time: 15
Description: Hex Spell. For 10-30 seconds, whenever target foe enters a Stance,
you enter the same Stance.

Name: Return
Energy Cost:5 
Cast Time: .25
Recharge Time: 20
Description: Spell. All adjacent foes are Crippled for 3-7 seconds. Teleport to
target ally.

Name: Shadow Form
Energy Cost: 5
Cast Time: 1
Recharge Time: 60
Description:  Elite Enchantment Spell. For 5-17 seconds, all hostile Spells
that target you fail and all attacks against you miss. When Shadow Form ends,
lose all but 5-41 Health.
Found from: The Afflicted Soon Kim - Sunjiang District
            The Afflicted Senku - Eternal Grove
            The Afflicted Senku - Unwaking Waters (Mission)

Name: Shadow Refuge
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Enchantment Spell. For 4 seconds, you have a 50% chance to �evade�
attacks. When Shadow Refuge ends, you are healed for 30-102.

Name: Shadow Shroud
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Elite Hex Spell. For 3-8 seconds, target foe cannot be the target
of Enchantments.
Found from: Shrouded Oni - Havest Temple

Name: Shadow of Haste
Energy Cost: 10
Cast Time: 0
Recharge Time: 30
Description: Stance. For 5-17 seconds you move 25% faster than normal. When
Shadow of Haste ends, you return to the location where you activated Shadow of
Haste.

Name: Shadowy Burden
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Hex Spell. For 4-9 seconds, target foe moves 25% slower and while
target foe has no other Hexes, that foe has 20 less armor against
your attacks.

Name: Shroud of Distress
Energy Cost: 10
Cast Time: 1
Recharge Time: 45
Description: Enchantment Spell. For 30 seconds, if you are below 50% Health,
you have a 15-63% chance to evade attacks.

Name: Unseen Fury
Energy Cost: 5
Cast Time: 0
Recharge Time: 45
Description: Stance. For 15-60 seconds, you cannot be �blocked� or �Evade� by
Blinded foes.

Name: Viper's Defense
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Stance. For 30 seconds, the next time you are struck you are
teleported to a nearby random location. The foe who struck you is Poisoned for
5-17 seconds.

Name: Way of Perfection
Energy Cost: 5
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 10-30 seconds, whenever you successfully
make a critical hit you gain 10-30 Health.

Name: Way of the Fox
Energy Cost: 5
Cast Time: 1
Recharge Time: 3
Description: Enchantment Spell. For 10-30 seconds, your next 1-5 attacks cannot
be �blocked� or �Evaded�.

Name: Way of the Lotus
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Hex Spell. For 20 seconds, the next time you hit target foe with a
dual attack skill, you gain 5-17 Energy.

No Attribute
------------
Name: Aura of Displacement
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Elite Enchantment Spell. When you cast Aura of Displacement,
Shadow Step to target foe. When you stop maintaining Aura of Displacement, you
return to your original location.
Found from: Urkal the Ambusher - Ferndale

Name: Dash
Energy Cost: 5
Cast Time: 0
Recharge Time: 15
Description: Stance. For 3 seconds, you run 50% faster.

Name: Mark of Instability
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Hex Spell. For 20 seconds, the next time you hit target foe with a
dual attack skill, that foe is knocked down.

Name: Recall
Energy Cost: 15
Cast Time: 1
Recharge Time: 10
Description: Enchantment Spell. While you maintain Recall on target ally,
nothing happens. When Recall ends, you Shadow Step to that ally�s location.

Name: Signet of Malice
Energy Cost: 0
Cast Time: 1
Recharge Time: 8
Description: Signet. For each Condition suffered by target foe, you lose one
Condition.

Name: Spirit Walk
Energy Cost: 0
Cast Time: .25
Recharge Time: 8
Description: Spell. Shadow Step to target spirit.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            3H. RITUALIST
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Channeling Magic
----------------
Name: Ancestors' Rage
Energy Cost: 10
Cast Time: .75
Recharge Time: 8
Description: 
Ancestors� Rage (10/.75/8)
Spell. All foes adjacent to target ally are struck for 10-82 lighting damage.

Name: Channeled Strike
Energy Cost: 10
Cast Time: 2
Recharge Time: 8
Description: Spell. Target foe is struck for 5-77 lightning damage. That foe is
struck for an additional 5-29 lightning damage if you are holding an item.

Name: Clamor of Souls
Energy Cost: 10
Cast Time: 1
Recharge Time: 12
Description: Elite Spell. For each nearby Spirit, one nearby foe is struck for
10-82 lightning damage. (The same foe cannot be struck more than once.)
Found from: Pain Eater - Drazach Thicket
            Melodic Gaki - Ferndale

Name: Cruel Was Daoshen
Energy Cost: 15
Cast Time: 2
Recharge Time: 25
Description: Spell. Hold Daoshen�s ashes for up to 15-51 seconds. When you drop
his ashes, all nearby foes are struck for 40-112 lighting damage.

Name: Destruction
Energy Cost: 10
Cast Time: 3
Recharge Time: 20
Description: Binding Ritual. Create a level 1-8 Spirit that dies after 30
seconds. When this Spirit dies, all nearby foes take 1-4 damage for each second
the Spirit was alive.

Name: Essence Strike
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Spell. Target foe is struck for 5-41 lightning damage. If any
Spirits are in the area around you, you gain 1-8 Energy.

Name: Gaze from Beyond
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Up to 5 Spirits in the area around you lose 10-18 Health.
Target foe is struck for 10-18 lightning damage for each Spirit
that lost Health in this way.

Name: Grasping Was Kuurong
Energy Cost: 15
Cast Time: 2
Recharge Time: 30
Description: Elite Spell. Hold Kuurong�s ashes for up to 15-51 seconds. When
you drop his ashes, all nearby foes are struck for 5-41 damage and knocked
down.
Found from: Ssvn Coiled Grasp - Archipelagos

Name: Lamentation
Energy Cost: 5
Cast Time: .25
Recharge Time: 30
Description: Spell. If target foe is near any corpse or Spirit, that foe takes
10-82 damage.

Name: Nightmare Weapon
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon.
Target ally�s next successful attack steals up to 5-41 Health.

Name: Painful Bond
Energy Cost: 15
Cast Time: 1
Recharge Time: 20
Description: Hex Spell. For 5-17 seconds, target foe and all nearby foes take
5-17 damage whenever hit by a Spirit�s attack.

Name: Signet of Spirits
Energy Cost: 0
Cast Time: 1
Recharge Time: 20
Description: Elite Signet. You gain 1-6 Energy for each Spirit in the area
(maximum of 5-17 Energy).
Found from: Wagg Spiritspeak - Ferndale

Name: Spirit Boon Strike
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Spell. Target foe is struck for 10-82 lightning damage, and all
Spirits near you gain 10-82 Health.

Name: Spirit Burn
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Target foe is struck for 5-41 lightning damage. If any
Spirits are in the area around you, Spirit Bun deals +15-27 damage.

Name: Spirit Rift
Energy Cost: 15
Cast Time: 2
Recharge Time: 5
Description: Spell. Open a Spirit Rift at target foe�s location. After 3
seconds, all adjacent foes are struck for 10-94 lightning damage.

Name: Spirit Siphon
Energy Cost: 5
Cast Time: .25
Recharge Time: 3
Description: Spell. Target spirit loses all Energy. You gain 15-27% of that
Energy.

Name: Splinter Weapon
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Weapon Spell. For 15-51 seconds, target ally has a Splinter
Weapon. Target ally�s next successful attack deals 5-41 damage to all adjacent
foes.

Name: Wailing Weapon
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Weapon Spell. For 5-10 seconds, target ally has a Wailing Weapon.
Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.

Communing
---------
Name: Anguished Was Lingwah
Energy Cost: 10
Cast Time: 5
Recharge Time: 60
Description: Spell. Hold Lingwah�s ashes for up to 30-126 seconds. Dropping her
ashes summons a level 1-8 Spirit of Pain that does 5-17 damage.

Name: Armor of Unfeeling
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Enchantment Spell. For 10-30 seconds, you have 10 base damage
reduction while casting Binding Rituals.

Name: Binding Chains
Energy Cost: 15
Cast Time: 2
Recharge Time: 30
Description: Hex Spell. For 5-17 seconds, target foe moves 90% slower and
cannot attack. Binding Chains ends if that foe takes damage.

Name: Bloodsong
Energy Cost: 15
Cast Time: 5
Recharge Time: 60
Description: Binding Ritual. Create a level 1-7 Spirit who dies after 30-126
seconds. Attacks by the Spirit steal up to 5-17 Health.

Name: Brutal Weapon
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Weapon Spell. Give target ally a Brutal Weapon for 5-17 seconds.
The bearer�s weapon strikes for +5-13 damage as long as the bearer is under no
Enchantments.

Name: Defiant Was Xinrae
Energy Cost: 25
Cast Time: .25
Recharge Time: 25
Description: Elite Spell. Hold Xinrae�s ashes for up to 5-10 seconds. While you
hold her ashes, enemy Spells that the caster and the caster�s allies use
against you are disabled for an additional 5-17 seconds.
Found from: Bound Kolai - Tahnnakai Temple

Name: Disenchantment
Energy Cost: 25
Cast Time: 5
Recharge Time: 60
Description: Binding Ritual. Create a level 1-8 Spirit. This Spirit deals 3-13
damage and anyone struck by its attack loses one Enchantment. This Spirit dies
after 10-30 seconds.

Name: Displacement
Energy Cost: 15
Cast Time: 3
Recharge Time: 60
Description: Binding Ritual. Create a level 1-8 Spirit. Attacks made by foes
within its range are �evaded.� Every time an attack is evaded in this way, this
Spirit takes 70-54 damage. This Spirit dies after 30-54 seconds.

Name: Dissonance
Energy Cost: 25
Cast Time: 3
Recharge Time: 60
Description: Binding Ritual. Create a level 1-8 Spirit. This Spirit deals 3-13
damage and anyone struck by its attack is interrupted. This Spirit dies after
10-22 seconds.

Name: Dulled Weapon
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Hex Spell. For 5-17 seconds, target foe and all nearby foes cannot
achieve a critical hit.

Name: Earthbind
Energy Cost: 15
Cast Time: 5
Recharge Time: 60
Description: Binding Ritual. Create a level 1-8 Spirit. All foes knocked down
within its range are knocked down for at least 3 seconds. Whenever this
happens, this Spirit loses 50-30 Health. This Spirit dies after 15-39 seconds.

Name: Guided Weapon
Energy Cost: 15
Cast Time: 2
Recharge Time: 45
Description: Weapon Spell. For 5-10 seconds, target ally�s attack skills ignore
Blindess and cannot be �blocked� or �evaded�.

Name: Mighty Was Vorizun
Energy Cost: 5
Cast Time: 2
Recharge Time: 30
Description: Spell. Hold Vorizun�s ashes for up to 15-51 seconds. While you
hold his ashes, you gain +15 armor and +20 maximum Energy.

Name: Pain
Energy Cost: 5
Cast Time: 2
Recharge Time: 30
Description: Binding Ritual. Create a level 1-8 Spirit. This Spirit�s attacks
deal 5-17 damage. This Spirit dies after 30-126 seconds.

Name: Restoration
Energy Cost: 10
Cast Time: 5
Recharge Time: 45
Description: Binding Ritual. Create a level 1-8 Spirit. When this Spirit dies,
all party members in the area are resurrected with 5%-41% Health and zero
Energy. This Spirit dies after 30 seconds.

Name: Shadowsong
Energy Cost: 10
Cast Time: 5
Recharge Time: 45
Description: Binding Ritual. Create a level 1-7 Spirit. The Spirit�s attacks
cause Blindness for 1-5 seconds. The Spirit dies after 30 seconds.

Name: Shelter
Energy Cost: 10
Cast Time: 5
Recharge Time: 60
Description: Binding Ritual. Create a Level 1-8 Spirit. Allies within its range
cannot lose more than 10% maximum Health from a single attack. When this Spirit
prevents damage, it loses 60-36 Health. This spirit lasts 30-54seconds.

Name: Soothing
Energy Cost: 10
Cast Time: 5
Recharge Time: 60
Description: Binding Ritual. Create a level 1-8 Spirit. All foes within its
range take twice as long to build adrenaline. This Spirit dies after 15-39
seconds.

Name: Union
Energy Cost: 15
Cast Time: 3
Recharge Time: 60
Description: Binding Ritual. Create a level 1-7 Spirit. Whenever an ally in its
range takes damage, that damage is reduced by 15 and the Spirit takes 15
damage. This Spirit dies after 30-54 seconds.

Name: Vital Weapon
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description: Weapon Spell. For 30 seconds, target ally has a Vital Weapon and
has +40-168 maximum Health.

Name: Wanderlust
Energy Cost: 10
Cast Time: 5
Recharge Time: 60
Description: Elite Binding Ritual. Create a level 1-8 Spirit. Whenever this
Spirit�s attack hits a stationary foe, that foe is knocked down and the Spirit 
loses 70 -54 Health. This spirit dies after 30-54 seconds.
Found from: Quansong Spiritspeak - Thannakai Temple

Name: Weapon of Quickening
Energy Cost: 10
Cast Time: 2
Recharge Time: 5
Description: Elite Weapon Spell. For 5-13 seconds, target ally has a Weapon of
Quickening, and Spells and Binding Rituals recharge 15% faster.
Found from: The Afflicted Mei - Dragon's Throat
            The Afflicted Hakaru - Pongmei Valley
            The Afflicted Hakaru - Vizunah Square (Mission)
            The Afflicted Xenxo - Unwaking Waters (Kurzick Mission)
            The Afflicted Xenxo - The Eternal Grove (Kurzick Mission)


Restoration Magic
-----------------
Name: Blind Was Mingson
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Spell. Hold Mingson�s ashes for up to 15-51 seconds. When you drop
her ashes, all adjacent foes are Blinded for 1-8 seconds.

Name: Flesh of My Flesh
Energy Cost: 5
Cast Time: 5
Recharge Time: 0
Description: Spell. Lose half your Health. Resurrect target ally with your
current Health and 5-17% Energy.

Name: Generous Was Tsungrai
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Spell. Sacrifice 10% Health. Hold Tsungrai�s ashes for up to 15-51
seconds and gain +50-122 maximum Health. When you drop his ashes, you gain
50-122 Health.

Name: Life
Energy Cost: 10
Cast Time: 3
Recharge Time: 45
Description: Binding Ritual. Create a level 1-8 Spirit. When this Spirit dies,
all allies within its range are healed for 1-4 Health for each second this
Spirit was alive. This Spirit dies after 30 seconds.

Name: Lively Was Naomei
Energy Cost: 15
Cast Time: 6
Recharge Time: 20
Description: Hold Naomei�s ashes for up to 45 seconds. When you drop her ashes,
all party members in the area are resurrected with 15-63% Health and zero
Energy.

Name: Mend Body and Soul
Energy Cost: 5
Cast Time: .75
Recharge Time: 3
Description: Spell. Target ally is healed for 10-70 Health. That ally loses one
Condition for each Spirit in your area.

Name: Reservation
Energy Cost: 5
Cast Time: 3
Recharge Time: 45
Description: Elite Binding Ritual. Create a level 1-8 Spirit. Every 4 seconds,
this Spirit heals one ally in the area for 10-94 Health. This Spirit dies after
60 seconds.
Found from: Flower Spiritgarden - The Eternal Grove
            Soulwhisper - Gvala Hatchery

Name: Protective Was Kaolai
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description:  Spell. Hold Kaolai�s ashes for up to 10-30 seconds. While you
hold his ashes, the next time damage brings your Health below 25%, you are
healed for 26-197 Health.

Name: Recuperation
Energy Cost: 15
Cast Time: 3
Recharge Time: 60
Description: Binding Ritual. Create a level 1-8 Spirit. Allies within its
range, gain +1-3 Health regeneration. This Spirit dies after 15-39 seconds.

Name: Resilient Was Xiko
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Hold Xiko�s ashes for up to 5-17 seconds. For each Hex or
Condition you are suffering from while holding her ashes, you gain +2 Health
regeneration.

Name: Resilient Weapon
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description:  Weapon Spell. For 5-17 seconds, target ally has a Resilient
Weapon. While suffering from a Hex or Condition, that ally gains +1-5 Health
regeneration and +24 armor.

Name: Soothing Memories
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Spell. Target ally is healed for 10-82 Health. If you are holding
an item, you gain 3 Energy.

Name: Spirit Light
Energy Cost: 10
Cast Time: 1
Recharge Time: 4
Description: Spell. Sacrifice 10% Health. Target ally is healed for 50-134. If
any Spirits are in the area around you, you don�t sacrifice Health.

Name: Spirit Light Weapon
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: For 10 seconds, target ally gains 3-13 Health each second. Spirit
Light Weapon ends if that ally is not near a Spirit.
Found from: Chkkr Brightclaw - Melandru's Hope

Name: Spirit Transfer
Energy Cost: 5
Cast Time: .25
Recharge Time: 0
Description: Spell. Target ally steals up to 5-41 Health from all spirits in
the area.

Name: Tranquil Was Tanasen
Energy Cost: 10
Cast Time: 3
Recharge Time: 20
Description: Elite Spell. Hold Tanasen�s ashes for up to 5-17 seconds. While
you hold his ashes, you have +10-22 armor and cannot be interrupted.
Found from: Orosen - Tranquil Acolyte

Name: Vengeful Was Khanhei
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Elite Spell. Hold Khanhei�s ashes for 5-10 seconds. Whenever a foe
strikes you in combat while you are holding Khanhei�s ashes, you steal 5-29
Health from that foe.
Found from: Bazzr Dustwing - Mourning Veil Falls
            Delic The Vegenance Seeker - Rhea's Crater

Name: Vengeful Weapon
Energy Cost: 5
Cast Time: .25
Recharge Time: 3
Description: Weapon Spell. For 8 seconds, the next time target ally takes
damage from a foe, that ally steals up to 10-60 Health from that foe.

Name: Weapon of Shadow
Energy Cost: 10
Cast Time: 1
Recharge Time: 25
Description: Weapon Spell. For 5-9 seconds, target ally has a Weapon of Shadow.
Whenever that ally is struck by an attack, that ally�s attacker becomes Blinded
for 3 seconds.

Name: Weapon of Warding
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Weapon Spell. For 5-10 seconds, target ally has a Weapon of
Warding. The Weapon of Warding grants a 50% chance to block and you gain +1-3
Health regeneration.

Name: Wielder's Boon
Energy Cost: 5
Cast Time: 1
Recharge Time: 4
Description: Spell. Heal target ally for 15-51 points. If that ally is under
the effects of a �Weapon Spell�, Wielder�s Book heals for an additional 10-34
Health.

Spawning Power
--------------
Name: Attuned Was Songkai
Energy Cost: 10
Cast Time: 2
Recharge Time: 60
Description: Elite Spell. Hold Songkai�s ashes for up to 45 seconds. While you
hold her ashes, your spells cost 5%-41% less Energy to cast.
Found from: The Skill Eater - Drazach Thicket

Name: Boon of Creation
Energy Cost: 10
Cast Time: 2
Recharge Time: 45
Description: Enchantment Spell. For 15-51 seconds whenever you create a create
a creature, you gain 5-41 Health and 3-7 Energy.

Name: Consume Soul
Energy Cost: 5
Cast Time: .75
Recharge Time: 4
Description: Elite Spell. Target touched Spirit is destroyed. All allies in the
area are healed for 30-198 Health.
Found from: Tomton Spiriteater - Mount Qinkai

Name: Doom
Energy Cost: 10
Cast Time: 1
Recharge Time: 8
Description: Spell. Strike target foe for 4-16 lightning damage for every
recharging Binding Ritual you have.

Name: Explosive Growth
Energy Cost: 15
Cast Time: 2
Recharge Time: 45
Description: Enchantment Spell. For 15-51 seconds, whenever you create a
creature, up to 5 foes near that creature are struck for 20-56 lightning
damage.

Name: Feast of Souls
Energy Cost: 10
Cast Time: .25
Recharge Time: 10
Description: Spell. Destroy all nearby allies� Spirits. For each Spirit
destroyed in this way, all party members are healed for 50-90 Health.

Name: Ghostly Haste
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 5-17 seconds, spells you cast while in the
area of a Spirit recharge 5%-17% faster.

Name: Ritual Lord
Energy Cost: 10
Cast Time: 0
Recharge Time: 30
Description: Elite Skill. For 30 seconds, your Rituals recharge 15%-63% faster.
Found from: Spiritroot Mossbeard - The Eternal Grove
            Whispering Ritual Lord - Silent Surf (Not w/Dragon Hunter quest)

Name: Rupture Soul
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Spell. Target allied Spirit is destroyed. All nearby enemies are
struck for 50-122 lightning damage and become blinded for 3-10 seconds.

Name: Signet of Creation
Energy Cost: 0
Cast Time: 2
Recharge Time: 10
Description: Signet. All Spirits and animated creatures in the area gain +1-6
Health regeneration. After 30 seconds, those spirits and creatures are
destroyed.

Name: Spirit Channeling
Energy Cost: 5
Cast Time: 1
Recharge Time: 30
Description: Elite Enchantment Spell. For 10 seconds, you gain +1-6 Energy
regeneration but suffer -5 Health degenereation. When Spirit Channeling ends,
you gain 5-17 Health for each ally in the area.
Found from: Cho, Spirit Empath - Shenzun Tunnels

Name: Spirit to Flesh
Energy Cost: 10
Cast Time: .75
Recharge Time: 15
Description: Spell. Target touched allied Spirit is destroyed. All nearby
allies are healed for 30-198.

No Attribute
------------
Name: Draw Spirit
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Teleport target allied Spirit to your location.

Name: Soul Twisting
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Elite Enchantment Spell. Destroy target allied spirit. The next
Binding Ritual you perform casts 66% faster and Recharges instantly.
Found from: Ritualist Construct - Morostav Trail
            Ritualist Construct - Sunjiang District (Mission)
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                          4. CELESTIAL SKILLS
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Celestial skills can be acquired by Kuunavang. You will not get to keep these
skills permanently; you can only use them for a certain area/mission. These
skills used like a Resurrection Signet - they can only be used once until a
boss it killed.

When fighting Shiro Tagachi, he will summon minions to help aid him in battle.
When one of these is killed, it will act like a boss and recharge all of the
party's Celestial skills.

Celestial skills will be shown in this format:

Name: 
Cast Time: 
Description: 
Used only by: Only a certain primary profession may learn a certain Celestial
skill.

Name: Celestial Haste
Cast Time: 1
Description: Spell. For 15 seconds, your entire party has 50% fast casting and
all skills recharge 25% faster.
Used only by: Mesmer

Name: Celestial Stance
Cast Time: 0
Description: Skill. For 15 seconds, your entire party has a 75% chance to evade
attacks and +3 Health regeneration.
Used only by: Ranger

Name: Celestial Storm
Cast Time: 1
Description: Skill. A Celestial Storm forms at target foe's location for 15
seconds. All foes in the area take 40 damage each second.
Used only by: Elementalist

Name: Celestial Summoning
Cast Time: 1
Description: Skill. Archemorous and Saint Viktor are summoned from the spirit
realm.
Used only by: Ritualist

Name: Star Servant
Cast Time: 1
Description: Spell. Summon a level 20 Star Servant at your location. On every
hit your party gains 25 health and 3 energy.
Used only by: Necromancer

Name: Star Shine
Cast Time: 1
Description: Skill. Your entire party is healed to their maximum Health. All
Conditions and Hexes are removed from your party.
Used only by: Monk

Name: Star Strike
Cast Time: 1
Description: Skill. For 10 seconds, upon every successful hit by you or a party
member a level 20 celestial attacker is called forth to attack foes
(maximum 6).
Used only by: Assassin

Name: Storm of Swords
Cast Time: 1
Description: Skill. For 15 seconds, you and all adjacent allies deal 25 damage
to all adjacent foes each second.
Used only by: Warrior
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                    5. ENEMY/NPC/ENVIRONMENT-ONLY SKILLS
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Skills for enemies/NPCs are shown in this format:

Name: 
Description: 
Used by: 

Name: Argo's Cry
Description: Spell. Create a meteor shower at target foe's location. For 9
seconds, foes adjacent to that location are struck for 120 fire damage and
knocked down every 3 seconds.
Used by: Argo

Name: Aspect of Depletion
Description: Environment Effect. While under this aspect, every 30 seconds,
you lose 10 Energy and take 8 damage for every point of Energy lost in this
way.

Name: Aspect of Failure
Description: Environment Effect. While under this aspect, all of your spells
fail.

Name: Aspect of Lethargy
Description: Environment Effect. While under this aspect, you move 50% slower.

Name: Aspect of Shadows
Description: Environment Effect. While under this aspect, you cannot cast
Enchantment Spells or be the target of an Enchantment Spell.
Used by: 

Name: Aura of the Grove
Description: Environment Effect. You are inside the grove's aura. All creatures
within the aura recieve a 25% speed boost.

Name: Base Defense
Description: Skill. Target foe takes 999 damage, and is knocked down for 5
seconds.
Used by: Base Defender

Name: Battle Scars
Description: Stance. For 7 seconds, Shiro's attacks gain life stealing equal to
the highest damage he takes while in this Stance.
Used by: Shiro Tagachi

Name: Blessed Water
Description: Environment Effect. Enchantment durations are increased by 20%.

Name: Blessing of the Kirin
Description: Enchantment Spell. For 30 seconds, the next time a nearby ally
of this Kirin uses a skill, that ally is cured of Miasma or one Condition.
Used by: Any Kirin

Name: Blood of zu Heltzer
Description: Spell. Magical barriers put in place by a zu Heltzer family member
are opened.
Used by: Danika

Name: Claim Resource
Description: None
Used by: Ghostly Hero

Name: Corrupted Breath
Description: Preparation. For 20 seconds, whenever your attacks hit a foe, all
nearby foes take 50 damage for each Enchantment on your target.
Used by: Kuunavang

Name: Corrupted Dragon Scales
Description: Spell. Create 6 "Corrupted Scale" creatures around target foe.
Foes within their range attack 50% slower and suffer -10 Health degeneration.
Corrupted Scale creatures die after 30 seconds.
Used by: Kuunavang

Name: Corrupted Dragon Spores
Description: Spell. Create 6 "Corrupted Spore" creatures around target foe.
Foes within their range take 100% longer to cast spells and suffer from -2
Energy degeneration. Corrupted Spore creatures die after 30 seconds.
Used by: Kuunavang

Name: Dark Chain Lightning
Description: Attack. Target foe is struck for 200 lightning damage and is
knocked down. Dark Chain Lightning then hits each nearest foe in succession,
knocking down each foe and striking for 10% less damage each time.
Used by: Kuunavang

Name: Demonic Agility
Description: Effect: Enchantment Spell. For 30 seconds, this demon creature has
100% chance to double strike when attacking in melee.
Used by: Oni

Name: Deafening Roar
Description: None
Used by: Dragon Lich

Name: Echoing Banishment
Description: Shout. Target foe is banished to the mists and his spirit bound to
Shiro. If the spirit binder is destroyed, the spirit is freed.
Used by: Shiro Tagachi

Name: Finger of Chaos
Description: Stance. (monster only) For 5 seconds, your attacks: cannot miss
rangers; remove enchantments from monks; cause conditions on warriors;
interrupt elementalists; and lose a hex when attacking necromancers.
Used by: Grasp of Insanity, Scythe of Chaos, The Darkness, and Torment Claw

Name: Forest's Binding
Description: Skill. Fires an impaling spike at target foe which causes target
to be hexed with "Binding Chains" if it hits.
Used by: Urgoz

Name: Impossible Odds
Description: Skill. For the next 10 seconds, Shiro's attacks double strike and
hit each nearby foe
Used by: Shiro Tagachi

Name: Jade Fury
Description: Spell. All foes in the area take 50 damage, are knocked down,
and then take an additional 150 damage.
Used by: Zhu Hanuku

Name: Juggernaut Toss
Description: Skill. Target touched foe takes 50 damage and is knocked down for
5 seconds.
Used by: Juggernaut

Name: Meditation of the Reaper
Description: Skill. For 30 Seconds, Shiro meditates and absorbs the next 500
damage. When this skill ends, Shiro steals 20 health from all foes for each
second this skill was active.
Used by: Shiro Tagachi

Name: Miasma
Description: Environment Effect. While suffering from Miasma, you have -5
Health degeneration. Miasma spreads between creatures of the same kind.

Name: Nightmare Refuge
Description: Enchantment Spell. (monster only) For 10 seconds, 50% of target
attacks are "evaded" and spells targeting this creature fail 50% of the time.
If Nightmare Refuge remains active for its entire duration, it heals Kanaxai
for 1,000 Health.
Used by: Kanaxai

Name: Oath of Healing
Description: Spell. (monster only) Heal your Guild Lord for 200 Health.
Used by: Bodyguard

Name: Passage to Tahnakai
Description: Spell. The magical protections sealing Tahnnakai Temple
temporarily lift, allowing passage to the Temple's interior.
Used by: Legendary Canthan Heroes

Name: Renewing Corruption
Description: Stance. For 20 seconds, if Kuunavang is in casting range when this
creature dies, Kuunavang is healed for 500 Health.
Used by: Kuunavang and Corrupted Scale

Name: Riposting Shadows
Description: Stance. For 20 seconds, Shiro shadow steps to the next foe that
atacks him and attempts a return attack. If this attack hits, Riposting Shadows
is renewed.
Used by: Shiro Tagachi

Name: Shield of Saint Viktor
Description: Spell. You are protected by the Shield of Saint Viktor. [X] damage
is absorbed.

Name: Siege Turtle Attack
Description: Skill (monsters only). Enemies within the blast area take 50
damage.
Used by: Siege Turtle

Name: Song of Mists
Description: For 10 seconds, each nearby ally gains +6 Energy regeneration.
If an ally successfully uses a skill, Song of the Mists ends and steals 20
Health from the nearest foe.
Used by: All Shiro'ken and Constructs

Name: Suicide Energy
Description: Attack. The next time you land a physical attack, you sacrifice
all of your Health and target foe loses all Energy.
Used by: Thought Stealer

Name: Suicide Health
Description: Attack. The next time you land a physical attack, you sacrifice
all of your Health and target foe loses all Health.
Used by: Hopping Vampire

Name: The Chalice of Corruption
Description: .... Target foe suffers -2 Health degeneration. This effect lasts
until it is removed by Brother Tosai.
Used by: Brother Tosai

Name: Torch Degeneration Hex
Description: For 10 seconds, you suffer -1 Health degeneration. Health
degeneration Hexes will turn the Target bar and Health bar purple.
Used by: Torch of Hexes

Name: Torch Enchantment
Description: Enchantment Spell. For 30 seconds, you are under the effect of an
enchantment spell. Enchantments cause an upward yellow arrow on the Target bar
and on Health bars in the Party window as well as a white cloud ring around an
Enchanted character's upper torso.
Used by: Torch of Enchanting

Name: Torch Hex
Description: Hex Spell. For 30 seconds, you suffer from the effects of a hex
spell. Hexes cause a downward purple arrow on the Target bar and on Health
bars in the Party window, as well as a dark black ring around a Hexed
character's lower torso.
Used by: Torch of Hexes

Name: Torment Slash
Description: .... All enemies directly in front of you are struck for 200
slashing damage, twice.
Used by: Torment Claw

Name: Turtle Shell
Description: Stance. Reduce damage from non-critical hits by 1~30 based on the
turtle's level.
Used by: Any type of turtle

Name: Urn of Saint Viktor: Level 1
Description: Spell. The Urn of Saint Viktor is powered by damage to its bearer.
When dropped, Saint Viktor will shield everyone in the area. The shield absorbs
80 damage, divided equally among the players within its radius.

Name: "Victory or Death!"
Description: For 90 seconds, you deal 25% more damage but have 25% less Health.
Used by: Guild Hall NPC

Name: Wurm Siege
Description: None
Used by: Chaos Wurm
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                            6. UPDATES
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Version 1.0 (4/30/06)
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Started guide

Version 1.1 (5/3/06)
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Updated skills and added most elites

Version 1.2 (5/4/06)
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Updated skills

Version 1.3 (5/20/06)
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Updated elite skill locations

Version 1.4 (6/2/06)
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Updated skills with the June 1 update

Version 2.0 (6/15/06)
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Reformatted whole guide
Fixed several errors
Added 'INTRODUCTION', 'CORE/PROPHECIES SKILLS', 'CELESTIAL SKILLS', and
'ENEMY/NPC/ENVIRONMENT-ONLY SKILLS' sections

Version 2.1 (6/16/06)
-----------
Fixed several errors

Version 2.2 (7/3/06)
-----------
Fixed several errors
Added new skills to the 'ENEMY/NPC/ENVIRONMENT-ONLY SKILLS' section
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                            7. COPYRIGHT
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

Copyright 2006 Nerthing