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Guild Wars - Quest Guide

by borisbelvaersi

Guild Wars - Quest Guide

Authored by: borisbelvaersi



1. Disclaimer

2. Version History

3. Contact Information

4. Setup

5. Recommendations

6. Quest List

7. Pre-Searing Quests

8. Post-searing Quests

9. FAQ

10. Contributions and Credits



----------------------------------
1. Disclaimer
----------------------------------

This Document is copyright 2005 of Joshua Park. All Guild wars content 
contained herein is propery of Arenanet and NCSOFT. Currently, the only 
websites that may host this guide are listed below. If you are a fansite and 
wish to use this guide. Please email me at [email protected] to receive 
permission.

Currently, the following websites are allowed to host this guide:
 - www.gamefaqs.com
 - www.cheatcc.com
 - www.neoseekers.com
 - www.1up.com
 - game.91.com
 - www.supercheats.com
 - www.cheatsahoy.com
 - www.araborient.org/gw

If you have found this guide at a site other than those listed above, please 
contact me at the above address.

----------------------------------
2. Version History
----------------------------------

Expect updates once a week, or so. I update the guide while I'm completing
the quests, or if someone emails me the information. Be forwarned though - 
This game is HUGE. The amount of gameplay you get for your money makes this
game a virtual steal. It will take some time before this guide is anywhere
close to being definitive.

Version 1.00 - "final" version - As of this point, the quest guide covers all
               quests in the game, both class-specific and non-class-specific
               quests. Missions are still incomplete, but are in the proper
               order if you are playing the game through. Expect them to come
               over time.
Version 0.80 - Big update - This guide should now cover all non-class-specific
               quest in the game. All missions have been entered into their
               (more or less) correct order in the game. Mission Walkthroughs
               are still forthcoming.
             - Expect to see in the next update: Mission walkthroughs,
               including bonuses where I've completed them, and Ranger and
               Necromancer Class-specific Quests.
Version 0.65 - Yet more stuff added. This guide should now cover ALL non-class
               specific Quests up through Droknar's Forge. Still working on
               the quests you can receive once you get there and, of course,
               class specific quests will take quite a bit longer.
Version 0.55 - Added yet more quests - Starting to fill the gap between 
               Ascalon and Kryta. Added a large number of quests that you
               receive once you get to Yak's Bend. Also, altered the quests
               that give you class-specific skills to reflect the skills each
               class would receive. Please help fill this list in!
Version 0.50 - Still updating - Quests at this point range to the Amnoon Oasis
               Still the gap between Nolani Academy and Gates of Kryta, but
               that gap should be filled before too much longer. Also added
               indicators in the Quest List to show which quests are listed
               but not yet covered in the guide.
Version 0.45 - Major update - At this point, I'm not putting dates on the
               updates anymore, as I'm adding to this guide every day. Here's
               a list of all the major changes that I've done to this guide.
               (1) Added an FAQ section - prolly should have had one since the
               beginning, but *shrugs* (2) All quests covered by this guide
               are now in the quest list (3) Added a boatload of new quests,
               mostly in the Ascalon areas. Quests that are listed but not
               completed are ones that I'm still working on in the game.
Version 0.40 - May 15, 2005 - As of this point, the Quest guide contains a
               (hopefully) definitive list and walkthroughs of ALL the
               Pre-Searing quests, INCLUDING class-specific quests. Any quest
               that is not in this portion of the guide, please e-mail me with
               the details and I will add it to the guide. 
Version 0.30 - May 13, 2005 - Added Quest List Section. The guide should
               now contain nearly all of the pre-searing quests. Please check
               the quest list for the complete list of quests covered in this
               guide. Some class-specific quests may not be covered at this
               point.
             - Guide officially uploaded to www.gamefaqs.com
Version 0.20 - May 12, 2005 - Added the following quests: Necromancers novice,
               The Blessings of Balthazar, Unsettling Rumors, Charr in the
               Catacombs, Charr at the Gate, The Wayward Wizard
             - Added "Recommendations" section to guide.
Version 0.10 - May 11, 2005 - Added the following quests: Monks Test, Path
               to glory, Across the Wall
             - Formatted entire guide to comply with Gamefaqs 79 char rule.
Version 0.05 - May 7, 2005 - First start of this guide.

----------------------------------
3. Contact Information
----------------------------------

At this point, you can see this guide is woefully incomplete. To assist me in
completing this guide, I humbly request that anyone who wishes to assist me in
adding to this guide email me with information to make this guide more usable 
to those playing guild wars. Anyone who contributes to this guide will be 
acknowledged below in the credits (and in the quest list itself).

Please feel free to contact me with any information not contained in this 
guide. When contacting me, please include [guild wars] in the subject line, or
else the email will be erased. THERE WILL BE NO EXCEPTIONS TO THIS! Questions 
regarding quests or anything else contained in this guide will not be 
answered.

If you are contacting me regarding a quest that is not in this guide, please 
use the following format.
 - Quest Title:
 - Quest difficulty: 
 - Received in: 
 - Received from: 
 - Classes restrictions : 
 - Walkthrough: 
 - Reward: 
 - Additional quests unlocked: 

Also please include your characters professions (eg w/mo) and level. Once that
has been filled out. Send it to me at the email below, and I will add the
information to this guide and add your name to the credits section of this FAQ.

E-mail: [email protected]

I can also be found moderately often online in Guild wars as one of the 
following characters: Boris Treborne, Dr. Raven, or Arvor of Oakenwood


----------------------------------
4. Setup
----------------------------------

All quest walkthroughs contained here will follow the same format, though, at
this point, I am not including the quest summary. All quests in this guide
have been successfully completed, so if you follow the walkthrough, you won't
need the summary, now will you? :-)

 - Quest Title: What shows up in your log.

 - Quest difficulty: This will be a subjective rating, but will follow a basic
   scale of Very Easy, Easy, Moderate, somewhat hard, hard, very hard, and 
   insane. Please note that these ratings are subjective to character level 
   and may not always be accurate. Some quests may be easier to complete with 
   certain classes and some may be harder. The ratings very easy to moderate
   can be completed alone, without assistance in most cases. Somewhat hard to
   insane will require assistance. 

 - Received in: Which area you have to be in to receive the quest

 - Received from: Who you have to talk to to receive the quest

 - Classes restrictions : If there are any specific class restrictions on 
   this quest, I will list them here. If there are not any, I will list 
   "none".

 - Walkthrough: What you have to do to complete this quest. Please note - this
   is what worked for me, or whoever sent me this information, you may find
   an easier or different way. In the case of mission quests, any bonus
   objectives will also be detailed and how to complete them successfully.
   Where applicable, I try to give directions as well.

 - Reward: What you get upon successful completion of the quest. The XP
   award is given and if there is a weapon or item, the stats are given as
   well. Note - on several of the Post-Searing Quests, the rewards consist
   of both XP and "Class-Specific" skills. In most cases, unless the quest
   has a class restriction, this is one skill for each of your classes. Each 
   quest now has a list of the skills for each class. This may not be complete
   as I update the guide as I play through the game. I do not know if these
   change based on what you already have, but I do not believe so.

 - Additional quests unlocked: Whether or not the completion of this quest
   will unlock any additional quests. For example, after completing the class-
   specific training quest in pre-searing Ascalon, Haversdan comes out and
   gives you another quest. Quests that you can get from other NPC's without
   completing another quest first do not count as being unlocked. An example
   of this would be the "trial quests" that you can receive from the six
   class trainer NPC's in Pre-searing Ascalon, as you can receive those
   without talking to anyone else.


Missions are written somewhat differently. Since missions are generally longer
and will have multiple objectives, I'll be using a simpler format for the
missions. The format I'm using for the missions is as follows:

 - Mission: This is the name that will appear on your quest log should you
   access it during the mission.

 - Difficulty: Subjective difficulty of the ENTIRE mission. This may be broken
   up between just completing the mission, or completing the mission AND the
   bonus.

 - Objectives: This will list the objectives that you have to complete in
   order to successfully complete the mission. Where applicable, it will also
   list the bonus objective that you can complete.

 - Walkthrough: This is one way you can complete the mission. I generally do
   NOT mention completing objectives in the walkthrough, except for the bonus
   and rare occasions where you it is important to know. Please remember that
   this is not the only way for you to complete the mission, just a way that
   either myself or a contributor found to complete the mission.

 - Reward: All missions have the same reward. 1,000 XP and one skill point for
   completing the main mission, and 1,000 XP for completing the bonus
   objective. You can complete the bonus without completing the mission. It
   should be noted that you can only receive this award once, so if you finish
   a mission six times, you will still only receive the 1,000 XP and one skill
   point once.

Now that you understand how the guide is going to be written, it's time to
show you how to use the guide. To find information about the quest or mission
that you want information on, use the "Find" feature that is present in just
about every internet browser (such as IE, Netscape, etc) or Word processor.
Type in the EXACT name of the quest as it appears on your screen in the game.
(This is important otherwise you may not find the right quest.) Click "find
next" until you have the quest that you are looking for.

----------------------------------
5. Recommendations
----------------------------------

Now onto the recommendations.

 - Spend time fighting randoms and gaining gold and XP. Gold helps you buy
better armor once you get to post-searing Ascalon, which in turn helps keep
your rear-end in the fight. And since the amount of XP awarded by the quest
is not subject to level adjustment (or the fact that you do not receive as
much XP for killing lower-level monsters), it works in your favor if you are a
reasonably high level when you accept the REWARD for the quest.

 - Keep someone in your party. While this does split the amount of XP you
receive from killing monsters between the party members, it usually makes a 
lot of these quests MUCH easier. In fact, some of these quests are impossible 
to complete without having a party. Plus, the XP award is not split among your
party members, each character completing the quest will receive the same 
award.

 - During Missions, always attempt to complete the bonus quest. (in this
guide, missions will have the heading "MISSION: (insert name here)" instead
of "Quest:(Insert name here)". Bonuses for missions ALWAYS award 1000 xp,
though you can only gain the award once, no matter how many times you run
through the mission. Again, that is 1000 XP for each person completing that
bonus the first time. Complete the mission, and gain another 1000 XP and one
skill point, which can be used to purchase skills from trainers around the
game world. As with quests, bonuses range from being incredibly easy to almost
impossible.

 - If at first you don't succeed, try again. An old adage, but true. This game
is incredibly well balanced. If you find yourself not being able to complete
a quest because of a low level, spend sometime levelling up. Getting killed
quickly because of a low armor level, buy or craft better armor. Find yourself
without the right skills set (remember, you can only equip Eight!), head back
to town and adjust. Keep on trying, I have yet to come across a quest that is
impossible.

 - The Game doesn't stop once your character reaches level 20. Once you reach
level 20, you stop gaining Attribute points and instead will start earning
skill points, which are used to purchase skills from trainers around the game
world. You will find yourself purchasing a lot of skills, even if you don't
plan on using. Remember, every skill you unlock or purchase in the RP portion
of the game also is unlocked for the PvP portion.

 - Create a RP character and play through the game even if you plan on mainly
haunting (or terrifying) the PvP circuit. Main reason for this is the more of
the Role-playing portion of the game you have played through, the more skills,
equipment, runes, etc. (you get the idea), you unlock for a PvP character. If
start right into PvP, you will find yourself much more limited than someone
who has played through the game and has a completed character.

----------------------------------
6. Quest List
----------------------------------

Here is the quick guide for whether or not this guide covers a specific
quest. It is my hope that eventually, this will be a definitive guide to the
quests offered in Guild Wars, but that will be a long time coming.

This section will be in the same format as the pre and post searing sections,
where the quests are divided by the area in which you receive these quests.

** - after a Quest or Mission will indicate that the walkthrough is not yet
complete for that particular quest or mission, but the mission will indicate
where you receive it, who you receive it from, and the mission reward.

PRE-SEARING
 - Message from a friend
 - War Preparations
 - A second profession
 - Poor Tenant
 - Bandit Raid
 - Trouble in the woods
 - Charr in the Catacombs
 - Charr at the gate
 - The Wayward wizard
 - Poison Devourer
 - MISSION: Ascalon Academy
 - Warriors Test
 - Rangers Test
 - Monks Test
 - Elementalists Test
 - Necromancers Test
 - Mesmers Test
 - Gwen's Flute
 - Adventure with an Ally
 - Further Adventures
 - A New Warrior's Trainer
 - A New Ranger's Trainer 
 - A New Monk's Trainer
 - A New Elementalist's Trainer
 - A New Mesmer's Trainer
 - A New Necromancer's Trainer
 - A Mesmer's Burden
 - A Gift for Althea
 - The Worm problem
 - The Charr Threat
 - Unsettling Rumors
 - Little Thom's Big Cloak
 - The Rogues Replacement
 - The Path to Glory
 - Across the Wall
 - Tithe for Ashford Abbey
 - Opposition to the King
 - The Egg Hunter
 - The Moa Bird
 - The Hunter's Horn
 - A Monk's Mission
 - The Blessings of Balthazar
 - Rites of Remembrance
 - The Necromancer's Novice
 - The Accursed Path
 - Grawl Invasion
 - Protection Prayers
 - The Power of Blood
 - The True King
 - The Vineyard Problem
 - Warrior's Challenge
 - The Elementalist Experiment
 - Unnatural Growths
 - The Ranger's Companion
 - The Orchard
 - A Test of Marksmanship
 - Domination Magic
 - Supremacy of Air

POST-SEARING QUESTS
 - Kings Message
 - Counting the Fallen
 - Defend the Wall
 - Barradin's Advance
 - Cities of Ascalon
 - Scavengers in Old Ascalon
 - The Troublesome Artifact
 - Vanguard Equipment
 - Recruits for Hollis
 - Fires in the East
 - The Krytan Ambassador
 - Helping the people of Ascalon
 - The Ambassador's Quandary
 - A Mission of Peace
 - Rastin's Ritual
 - Military Matters
 - Into the Breach
 - Gargoyle Trouble
 - Barradin's Stand
 - Supplies for the Duke
 - Sowing Seeds
 - Protecting Ascalon
 - In Memory of Paulus
 - Symon's History of Ascalon
 - Endangered Species
 - The Charr Patrol
 - The Charr Staging Area
 - The Stolen Artifact
 - Death in the Ruins
 - Oberon's Rage
 - Mission: Great Northern Wall **
 - Mission: Fort Ranik
 - Deliver a Message to my Wife
 - Regent Valley Defense
 - Ruins of Surmia
 - Frontier Gate Fugitives
 - Replacement Healers
 - Casualty Reports 
 - The Duke's Daughter
 - Althea's Ashes 
 - Fires in the North
 - Army Life
 - The Red-Cloaked Deserter
 - Siege of Piken Square 
 - Hammer and Anvil
 - Garfazz Bloodfang
 - Charr Reinforcements
 - Fallen Soldiers
 - Mission: Ruins of Surmia **
 - Mission: Nolani Academy **
 - The Way is Blocked
 - The Road to Borlis Pass
 - The Missing Artisan
 - Helping the Dwarves
 - Securing the Vale
 - Shiverpeak Stragglers
 - The Wayward Monk
 - Renegade Necromancer **
 - Oswalt's Epitaph
 - Minaar's Trouble
 - Minaar's Worry
 - Iron Horse War Machine
 - Stone Summit Beastmasters
 - Mission: Borlis Pass
 - Mission: The Frost Gate **
 - Hungry Devourer
 - The Deserters
 - to Kryta: Refugees
 - To Kryta: The Ice Cave
 - To Kryta: Journey's End
 - Mission: Gates of Kryta
 - Report to the White Mantle
 - The Villainy of Galrath
 - Orrian Excavation
 - Merchant's Plea
 - The Weaver of Nebo
 - Malaquire's Test
 - Duties of a Lionguard
 - Bandit Trouble
 - Blankets for the Settlers
 - Reversing the Skales
 - The Last Hog
 - Graven Images
 - The Ascalon Settlement
 - Mission: D'Alessio Seabord **
 - The Hot Springs Murders
 - The Undead Hordes
 - Mission: Divinity Coast **
 - The False Gods
 - A Brother's Fury
 - Mysterious Message
 - Eye For Profit
 - Mission: The Wilds **
 - Mission: Bloodstone Fen **
 - White Mantle Wrath: Demagogue's Vanguard
 - The Price of Steel
 - White Mantle Wrath: A Helping Hand
 - Urgent Warnings
 - Dropping Eaves
 - Blood And Smoke
 - Mission: Aurora Falls **
 - Passage Through the Dark River
 - Mission: Riverside **
 - Mission: Sanctum Cay **
 - The Lost Princess
 - The Royal Papers
 - Sands of Souls
 - Ancient Secrets
 - Ghostly Vengeance
 - Into the Unknown
 - "Seek out the Thirsty River"
 - "Dunes of Despair"
 - "Elona Reach and the Vision Crytal"
 - The Belated Betrothal
 - The Ranger's Path **
 - The Monk's Path 
 - The Forgotten Ones
 - The Warrior's Path
 - The Mesmer's Path
 - The Misplaced Sword
 - The Necromancer's Path
 - The Elementalist's Path
 - Forgotten Wisdom
 - Mission: Thirsty River **
 - Mission: Elona Reach **
 - Mission: Dunes of Depair **
 - Mission: The Dragon's Lair **
 - The Hero's Journey
 - The Hero's Challenge
 - Seeking the Seer
 - Mission: Ice Caves of Sorrow **
 - Mission: Iron Mines of Molandune **
 - Mission: Thunderhead Keep **
 - Final Blow
 - Mission: Ring of Fire **
 - Mission: Abbadon's Mouth **
 - Mission: Hell's Precipice **
 - The Underworld **
 - The Fissure of Woe **

----------------------------------
7. Pre-Searing Quests
----------------------------------

All quests contained in this section will be before the searing of Ascalon, or
before you enter the academy by talking with Sir Tydus. For sake of 
Convenience, I've organized these in order of where you receive them.

Also, during Pre-searing Ascalon, you do not suffer a Death Penalty when you
die. This area is sort of like a "Training ground" for new people. It is worth
your time to make sure you have done every quest, found every collector and
in general, exploited this chapters possibilities to the fullest, because once
you enter the academy, you can no longer return to this part of the game.

One last thing before I get to what you're really hear to know, in Pre-searing
ascalon there are a series of what I'm labelling TRIAL quests. These are
quests given by specific NPCS - namely the six npcs that have the ability to
give you another profession. When you accept the quest, they will give you the
option of accepting skills from that profession for a while. In nearly every
case, you MUST accept these skills or you will not be able to complete those
quests. This guide will be written assuming those skills have been accepted.
Once those quests have been completed, those NPCs will offer the chance to
take a second profession. Since you can't change your mind until you have
reached Droknar's Forge, I prefer to complete all the trial quests and then
make up my mind. If nothing else, if gives you more XP! Just don't forget to
take the second profession before you enter the academy at Ascalon or you
won't be able to take it at all. Though I have heard rumors that once you
reach a point in the game, you will be allowed to change your secondary
profession, I have not reached it yet.

Also, While you have to be at least level three to enter the academy, it is
strongly recommended that you level up as much as possible before doing so.
Most people can get between Level 7 to Level 9 before entering the academy.
Just complete as many of the quests as possible, and when you need to kill
higher level monsters, wander around Regent's Valley and Wizard's Folly. Those
areas usually have lvl 3 monsters, which still give XP (albeit a small amount)
to lvl 7-8 characters. 

-----------------------
7.1 Ascalon City Quests
-----------------------

Quest: Message from a Friend
 - Quest difficulty: Very Easy
 - Received in: Ascalon City
 - Received from: Town Crier
 - Classes restrictions: None
 - Walkthrough: Talk to the Town Cryer, Then talk to Sir Tydus
 - Reward: 100 XP, 10 gold
 - Additional quests unlocked: War Preparations

Quest: War Preparations
 - Quest difficulty: Very Easy
 - Received in: Ascalon City
 - Received from: Sir Tydus
 - Classes restrictions: None
 - Walkthrough: Talk to Sir Tydus, then talk to the Trainer waiting just 
   outside the gates in Lakeside country (This trainer will be specific to 
   your primary class.) Complete the quest that they give you, then return
   to Sir Tydus for your reward.
 - Reward: 250 XP
 - Additional quests unlocked: Warriors Test, Monks Test, Necromancers Test
   Elementalists Test, Mesmers Test, or Rangers Test (Class Specific)

Quest: A Second Profession
 - Quest difficulty: very Easy
 - Received in: Ascalon City
 - Received from: Armin Saberlin
 - Classes restrictions: None
 - Walkthrough: Talk to Armin to receive this quest. During your Adventures,
   talk to Brother Mhenlo (monk), Necromancer Munne (Necromancer), Lady Althea
   (Mesmer) Elementalist Azuire (elementalist), Master Ranger Nente (Ranger), 
   or Warmaster Grast (Warrior). After choosing which secondary profession you 
   would like (and taking it), return to Armin for your reward.
 - Reward: 250 XP
 - Additional quests unlocked: Additional Class-specific quests for your new
   profession.

Quest: Poor Tenant
 - Quest difficulty: Very Easy
 - Received in: Ascalon City
 - Received from: Namar
 - Classes restrictions: None
 - Walkthrough: Talk to Namar to receive this quest. While in Lakeside, Talk 
   to Miller Upton. Pick up the Honeycomb and carry it across the bridge. 
   Return to Miller Upton.
 - Reward: 500 XP, Protective Icon with Energy +3
 - Additional quests unlocked: None

Quest: Bandit Raid
 - Quest difficulty: 
 - Received in: Ascalon City
 - Received from: Baron Egan
 - Classes restrictions: None
 - Walkthrough: Talk to Baron Egan to receive this quest. Head to Lakeside 
   County. Follow the path until you reach the collector and the merchant.
   Turn right so that the farm field is on your left side. After a short
   distance you will see some BANDIT BLOOD SWORN guarding a fire plus the
   item of your quest. Kill the Bandit Blood Sworn, pick up the chest, and
   carry it to Devona for your reward.
 - Reward: 250 XP, Protective Icon (Energy +3), Tall Shield (Armor +4)
 - Additional quests unlocked: None

Quest: Trouble in the Woods
 - Quest difficulty: Moderate
 - Received in: Ascalon City
 - Received from: Town Cryer (By Lakeside exit)
 - Classes restrictions: None
 - Walkthrough: Talk to the Town Cryer to receive this quest, then head to
   Ashford and Talk to Devona. She will lead you across the bridge where you
   have to kill a small group of Grawls. Do Not ENGAGE the charr. Once all
   the grawl are dead, talk to Devona again for your reward
 - Reward: 500 XP, War Hammer (Blunt dmg 6-9, two handed)
 - Additional quests unlocked: None

Quest: Charr in the Catacombs
 - Quest difficulty: Moderate
 - Received in: Ascalon City
 - Received from: Prince Rurik
 - Classes restrictions: None
 - Walkthrough: Talk to Prince Rurik to receive this quest, then head to
   Ashford Abbey and Talk to Brother Mhenlo. Head to the Catacombs and talk to
   Necromancer Munne. She will tell you to venture into the Catacombs and seek
   out Obelan the Reviled.
 - Reward: 250 XP, 100 gold
 - Additional quests unlocked: None

Quest: Charr at the Gate
 - Quest difficulty: Easy to Moderate
 - Received in: Ascalon
 - Received from: Prince Rurik
 - Classes restrictions: None
 - Walkthrough: Talk to Prince Rurik in Ascalon city, then head out to
   lakeside and meet him there. Follow him to the gate, and then kill all the
   charr in the area (there are only five or so). Once all the charr are dead,
   talk to him again to receive your reward.
 - Reward:200 XP, Longsword (Slashing dmg 5-7)
 - Additional quests unlocked: None

Quest: The Wayward Wizard
 - Quest difficulty: Moderate
 - Received in: Ascalon City
 - Received from: Sandre Elek
 - Classes restrictions: None
 - Walkthrough: Talk to Sandre Elek to receive this quest. Once you get to
   Foibles Fair, talk to Ralena Stormbringer before returning to Wizards
   Folly. Once in Wizards Folly, head East (More or less) in the grassy, not
   snowy, area until you find Orion Elek. Talk to him, and then return to
   Sandre for your reward. It is important that you talk to Ralena before you
   talk to Orion or else you will not be able to finish this quest.
 - Reward: 250 XP, Smiting Staff (Energy +3, Light Dmg 2-4, two handed)
 - Additional quests unlocked: None

Quest: The Poison Devourer
 - Quest difficulty: Easy
 - Received in: Ascalon city
 - Received from: Baron Egan
 - Classes restrictions: None
 - Walkthrough: Talk to Baron Egan in Ascalon to receive this quest. Head to
   the devourer cave in Lakeside and kill the PLAGUE DEVOURER. Pick up the
   poison stinger. ONce you have the stinger, head to Ashford Abbey and
   deliver it to Brother Mhenlo.
 - Reward: 250 XP, Focus Item (energy +3)
 - Additional quests unlocked: None

Mission: Ascalon Academy
 - Quest difficulty: Moderate - but you automatically receive allies anyways
 - Received in: Ascalon
 - Received from: Sir Tydus
 - Classes restrictions: None
 - Walkthrough: Once you have completed all the quests you wish to in
   Pre-searing Ascalon, talk to Sir Tydus and tell him that you want to enter
   the academy. You will enjoy a brief PvP segment in which you will fight
   against other players also going through that mission. After the PvP, you
   will find yourself listening to a briefing by Tydus and Rurik. Listen to it
   the follow the path, killing all the enemies you come across until you
   find the Charr ranger. Once you kill the Charr Ranger, you will see a
   cinematic Cutscene and find yourself in Post-Searing Ascalon. Enjoy it,
   because unless you start a new character, you can't ever go back.
 - Reward:Access to Post-Searing Ascalon
 - Additional quests unlocked: None

-------------------
7.2 Lakeside quests
-------------------

Quest: Warriors Test
 - Quest difficulty: Easy
 - Received in: Lakeside Country
 - Received from: Van the Warrior
 - Classes restrictions: Warrior Only
 - Walkthrough: Head to Lakeside country, Talk to Van The Warrior, head 
   Southwest and clear the river of RIVER SCALE TAD's. Return to Van the 
   Warrior.
 - Reward: 500 XP, Unlock Warrior Skills Frenzy and Healing Signet.
 - Additional quests unlocked: Further Adventures

Quest: Necromancer's Test
 - Quest difficulty: Easy
 - Received in: Lakeside Country
 - Received from: Verata the Necromancer
 - Classes restrictions: Necromancer only
 - Walkthrough: Head to Lakeside Country, talk to Verata the Necromancer. 
   Head up the road and kill a River Scale. Once Verata animates the corpse 
   as a Bone Horror, talk to him to receive your reward.
 - Reward: 500 XP, Unlock Necromancer skills Vampiric Gaze and Deathly Swarm
 - Additional quests unlocked: Further Adventures

Quest: A Mesmer Test
 - Quest difficulty: Easy
 - Received in: Lakeside Country
 - Received from: Sebedoh The Mesmer
 - Classes restrictions: Mesmer Only
 - Walkthrough: Head to Lakeside country, talk to Sebedoh the Mesmer. Head up 
   the road and kill a River Scale Tad. Return to Sebedoh for your reward.
 - Reward: 500 XP, Unlock Mesmer Skills Empathy and Ether Feast
 - Additional quests unlocked: Further Adventures

Quest: Monk Test
 - Quest difficulty: Easy
 - Received in: Lakeside
 - Received from: Ciglo the Monk
 - Classes restrictions: Monk only
 - Walkthrough: Head to Lakeside country and talk to Ciglo the monk.
   Head south, and kill the River Scale Tad's surrounding Gwen. Once 
   all the scale are dead, lead Gwen back to Ciglo and claim your reward.
 - Reward: 500 XP, Unlock Monk Skills Healing Breeze and Banish
 - Additional quests unlocked: Further Adventures

Quest: Ranger Test
 - Quest difficulty: Easy
 - Received in: Lakeside
 - Received from: Artemis the Ranger
 - Classes restrictions: Ranger only
 - Walkthrough: Talk to Artemis the Ranger to receive this quest. Head up the
   road and kill at least one of the River Scale tad's. Follow them across the
   river and kill the River Scale Queen. Report back to Artemis for your
   reward.
 - Reward: 500 XP, Unlock Ranger skills Power shot and Troll Unguent
 - Additional quests unlocked: Further Adventures

Quest: Gwen's Flute
 - Quest difficulty: Easy
 - Received in: Lakeside
 - Received from: Gwen (little girl near Ascalon Entrance)
 - Classes restrictions: None
 - Walkthrough: Talk to Gwen to receive this quest. Head south across the
   river and find Gwen's Flute. Yes, it's broken. Return to Gwen for your
   reward.
 - Reward: 250 XP
 - Additional quests unlocked: None

Quest: Adventure with an Ally
 - Quest difficulty: Easy
 - Received in: Lakeside
 - Received from: Lina the Healer
 - Classes restrictions: None
 - Walkthrough: Talk to Lina the Healer at the Resurrection point just outside
   the gates of Ascalon. Return to Ascalon and convince on of the other players 
   to ally with you. Return to Lina for your reward.
 - Reward: 100 XP, Resurrection Signet
 - Additional quests unlocked: None

Quest: Further Adventures
 - Quest difficulty: Very Easy
 - Received in: Lakeside
 - Received from: Class-Specific Trainer
 - Classes restrictions: None
 - Walkthrough: After completing the class-specific quest from your trainer,
   talk to Haversdan, who replaces them. Then head to Devona in Ashford to 
   complete this quest. Note - you may need to go back inside Ascalon and
   return to Haversdan to receive this quest.
 - Reward: 250 XP
 - Additional quests unlocked: The Charr Threat

Quest: A New Warriors Trainer
 - Quest difficulty:
 - Received in: Lakeside
 - Received from: Haversdan
 - Classes restrictions: Warrior Only
 - Walkthrough: Talk to Haversdan to receive this quest. Follow the wall west
   and then follow the path to Green Hills Country. Talk to Warmaster Grast to
   complete this quest.
 - Reward: 250 XP
 - Additional quests unlocked: Grawl Invasion

Quest: A New Necromancer's Trainer
 - Quest difficulty: 
 - Received in: Lakeside
 - Received from: Haversdan
 - Classes restrictions: Necromancer Only
 - Walkthrough: Talk to Haversdan to receive this quest. Follow the road
   southwest to Ashford Abbey. Head through the abbey and into the Catacombs
   and talk to Necromancer Munne to receive your reward.
 - Reward: 250 XP
 - Additional quests unlocked: The Necromancer's Novice

Quest: A New Ranger Trainer
 - Quest difficulty: Easy
 - Received in: Lakeside
 - Received from: Haversdan
 - Classes restrictions: Ranger only
 - Walkthrough: Talk to Haversdan to receive this quest. Follow the road from
   Ascalon southwest until you reach the patch to Ashford. Follow the path,
   and when you can turn left across the bridge, do so. Follow this path into
   Regent's Valley. Once in Regents Valley, follow the path that you are on
   until you find Master Ranger Nente. Talk to him to complete the quest.
 - Reward: 250 XP
 - Additional quests unlocked: A ranger's companion

Quest: A New Mesmer's Trainer
 - Quest difficulty: VERY easy
 - Received in: Lakeside
 - Received from: Haversdan
 - Classes restrictions: Mesmer Only
 - Walkthrough: Talk to Haversdan to receive this quest. Head Northwest to the
   Actor's State. Talk to Althea to complete this quest.
 - Reward: 250 XP
 - Additional quests unlocked: A Mesmer's Burden

Quest: A New Monk Trainer
 - Quest difficulty: Very Easy
 - Received in: Lakeside
 - Received from: Haversdan
 - Classes restrictions: Monk Only
 - Walkthrough: Talk to Haversdan to receive this quest. Head towards
   Ashford Abbey. (Follow the road SW from Ascalon) Enter Ashford Abbey
   and talk to Brother Mhenlo to complete this quest.
 - Reward: 250 XP
 - Additional quests unlocked: The Blessings of Balthazar, A Monk's Mission

Quest: A Mesmer's Burden
 - Quest difficulty: Easy
 - Received in: Lakeside
 - Received from: Lady Althea
 - Classes restrictions: None - MESMER TRIAL QUEST
 - Walkthrough: Talk to Lady Althea to receive this quest. She will unlock 
   Mesmer skills: Conjure Phantasm, Ether Feast, and Imagined Burden. Head 
   West(ish) until you reach a pond with a bull. Kill the bull (using your 
   unlocked mesmer skills makes it easier). Return to Althea for your reward.
 - Reward: 250 XP
 - Additional quests unlocked: The Rogue's Replacement

Quest: A Gift for Althea
 - Quest difficulty: Easy
 - Received in: Lakeside
 - Received from: Captain Osric
 - Classes restrictions: None
 - Walkthrough: Talk to Captain Osric to receive this quest. You will need 
   to find three BEAUTIFUL items (The will have the word beautiful in the 
   title). Find the beautiful pearl near the stream (next to Miller Upton). 
   Find the beautiful feather in a field in Ashland, and find the beautiful 
   Pendant on a path just Northeast of the field outside Ashford Abbey. Once
   you have all three. Return to Captain Osric and give him the beautiful 
   items. NOTE - I have received word that it is possible to complete this
   quest without finding the items. Apparently, if you talk to Althea after
   receiving this quest, she will tell you that she has no need of a gift and
   talk To Rurik. You should receive the reward. (Thanks Marc!)
 - Reward: 250 XP, Protective Icon (Energy +3)
 - Additional quests unlocked: None

Quest: The worm problem.
 - Quest difficulty: easy
 - Received in: Lakeside (Ashford)
 - Received from: Pitney
 - Classes restrictions: None 
 - Walkthrough: Talk to Pitney in Ashford to receive this quest. Once you
   complete the Egg Hunter Quest, return to Pitney. Talk to him then follow
   him to the field. Kill the Queen Worm that appears. Talk to Pitney again
   for your reward.
 - Reward: 250 XP, Smiting Rod (Light Dmg 2-4)
 - Additional quests unlocked: The Moa Bird

Quest: The Charr Threat
 - Quest difficulty: Very Easy
 - Received in: Lakeside
 - Received from: Devona
 - Classes restrictions: None 
 - Walkthrough: Talk to Devona to receive this quest, Head to Ashford Abbey 
   and talk to Brother Mhenlo. (Note: This quest may have been replaced with
   the quest: Unsettling Rumors, which appears below.)
 - Reward: 250 XP, Tall Shield (armor 4)
 - Additional quests unlocked: None

Quest: Unsettling Rumors
 - Quest difficulty: Easy
 - Received in: Lakeside
 - Received from: Devona
 - Classes restrictions: None 
 - Walkthrough: Talk to Devona in Ashford to receive this quest. Head to
   Ashford abbey and talk to Meerak the Scribe Once you have talked to Meerak,
   return to Ascalon City and talk to Armin Saberlin to complete this quest.
 - Reward: 250 XP, Tall Shield (Armor: 4)
 - Additional quests unlocked: None

Quest: Little Thom's Big Cloak
 - Quest difficulty: Moderate
 - Received in: Lakeside (ashford Village)
 - Received from: Alison the Tanner
 - Classes restrictions: None
 - Walkthrough: Talk to Alison the Taner to receive this quest. Head into 
   Wizard's Folly and find a bear. Kill bears until you receive a bear pelt.
   Return to Alison. She will turn the pelt into a cloak. Head to the
   Barradin estate and present Thom with his new cloak.
 - Reward: 250 XP, Battle Axe with damage range 4-8, Smiting Rod with Light 
   damage range 2-4.
 - Additional quests unlocked: None

Quest: The Rogue's Replacement
 - Quest difficulty: Easy
 - Received in: Lakeside
 - Received from: Old Mack
 - Classes restrictions: None
 - Walkthrough: (Note - you have to let Old Mack argue with Lady Althea
   before you can receive this quest.) Talk to Old Mack to receive this quest. 
   He will tell you that since you murdered his bull, you have to find a 
   replacement. Once you complete the Egg Hunter quest, return to Old Mack for
   your reward.
 - Reward: 250 XP
 - Additional quests unlocked: None


Quest: The Path to Glory
 - Quest difficulty: Very Easy
 - Received in: Lakeside
 - Received from: Ascalon Guard (Near Merchant outside of Ashford Abbey)
 - Classes restrictions: None
 - Walkthrough: Talk to the guard (I think you have to be at least level
   3 to get this quest, though I am unsure of the details). Go to Ascalon
   city to complete this quest. You can also receive this quest from Armin
   Saberlin in Ascalon if you have not talked to the Guard first.
 - Reward: 100 XP
 - Additional quests unlocked: Mission - Ascalon Academy

Quest: Across the Wall
 - Quest difficulty: Average
 - Received in: Lakeside
 - Received from: Gate Guard Torin
 - Classes restrictions: None
 - Walkthrough: Talk to Gate Guard Torin to receive this quest. Head back
   to Ascalon and find someone to join your party. Return to where you
   found Gate Guard Torin. Above him will be a lever. One of you will need
   to pull the lever to open the gate while the other runs through (it does
   not stay open long enough for one person to do this). Just inside, follow
   the path and find Ben Wolfson. After the patch, this quest was made harder
   Talk to him and escort him back to the gate. When you leave this area, 
   talk to Gate Guard Torin for your reward.
 - Reward: 250 XP, Longbow (two-handed, Piercing Dmg 7-10), Smiting Rod
   (Light Dmg 2-4)
 - Additional quests unlocked: None

Quest: Tithe for Ashford Abbey
 - Quest difficulty: Easy
 - Received in: Lakeside
 - Received from: Devona
 - Classes restrictions: None 
 - Walkthrough: Talk to Devona in Ashford to receive this quest, then head to
   Green Hills Country. Talk to Grazden the Protector to receive the tithe.
   Then deliver the tithe to Devona for your reward.
 - Reward: 250 XP, one skill point
 - Additional quests unlocked: None

Quest: Opposition to the King
 - Quest difficulty: Easy
 - Received in: Lakeside
 - Received from: Devona
 - Classes restrictions: None 
 - Walkthrough: Talk to Devona in Ashford to receive this quest, then head
   to Green Hills Country. Talk to three people in this area (I talked to
   Farrah Cappo, Grazden the protector, and Kasha Blackblood) Do not talk to
   Warmaster Grast. Once you have talked to three people, return to Devona
   for your reward.
 - Reward: 500 XP
 - Additional quests unlocked: None

Quest: The Egg Hunter
 - Quest difficulty: Easy
 - Received in: Lakeside country
 - Received from: Duke Gaban
 - Classes restrictions: None
 - Walkthrough: Talk to Duke Gaban at the entrance of the devourer cave to
   receive this quest. Enter the cave. Kill all devourers you find. Lead
   Fadden to each of three devourer egg piles. Once Fadden has all three,
   he'll return to the entrance of the cave. Talk to Duke Gaban again for
   your reward
 - Reward: 150 XP, two devourer eggs.
 - Additional quests unlocked: None

Quest: The Moa Bird
 - Quest difficulty: Easy to Average
 - Received in: Lakeside
 - Received from: Pitney
 - Classes restrictions: None 
 - Walkthrough: Talk to Pitney after completing The worm problem to receive
   this quest. Head into the catacombs. Head down the stairs, towards the
   precipice, and take the path on the left. Head to the end of the room and
   take the path on the right. Follow the path until you can turn right, (yo
   will be heading south, more or less). You know that you are on the right
   path when you start seeing undead instead of devourers. When you reach a
   four way intersection, take the left branch (turn south.), you will see
   a kind of demonic ampitheater, head into it and kill the Crypt fiends. 
   Report back to Pitney with the bad news and receive your reward.
 - Reward: 250 XP, Smiting Staff (Energy +3, 2h ,Light dmg 2-4), Long Sword
   (Slashing dmg 5-7)
 - Additional quests unlocked: None

Quest: The Hunters Horn
 - Quest difficulty: Moderate
 - Received in: Lakeside
 - Received from: Chantalle the Troubadour
 - Classes restrictions: None
 - Walkthrough: Talk to Chantalle the Troubadour in Lakeside to receive this
   quest. Head into Regents Valley, and follor the path to the Shrine of
   Melandru. From there, head south (more or less), following the green arrow
   on the map until you reach a pool with a bunch of Scales. The far side of
   the pool will be the healing spring. Click on that when you're near to dip
   the horn in the spring. Head south from here into Wizard's folly. Follow
   the green arrow on the map to find Aidan. Give him the horn for your
   reward.
 - Reward: 500 XP, Longbow (Piercing dmg 7-10, 2H)
 - Additional quests unlocked: None

------------------------
7.3 Ashford Abbey Quests
------------------------

Quest: A Monk's Mission
 - Quest difficulty: Easy
 - Received in: Ashford Abbey
 - Received from: Brother Mhenlo
 - Classes restrictions: None - MONK TRIAL QUEST
 - Walkthrough: Talk to Brother Mhenlo to receive this quest. He will grant 
   you the following monk skills - Orison of Healing and Bane Signet. Head 
   inside the catacombs and Talk to Paulus the Abbot. Follow him through the 
   catacombs until he stops and picks something up. Use your new monk skills
   to keep both of you alive, as the water is poision. Once he picks it up, 
   follow him back out, again making sure to keep alive. Once he makes it out
   of the catacombs, talk to Brother Mhenlo to receive your reward.
 - Reward: 250 XP, Monk characters will receive Bane Signet and Orison of
   healing skills.
 - Additional quests unlocked: None

Quest: The Blessings of Balthazar
 - Quest difficulty: Easy
 - Received in: Ashford Abbey
 - Received from: Brother Mhenlo
 - Classes restrictions: Monks only
 - Walkthrough: Talk to Brother Mhenlo to receive this quest. Head out into
   lakeside and kill the undead in the farm field to your left. Return to
   Brother Mhenlo for your reward
 - Reward: 100 XP
 - Additional quests unlocked: None

------------------------
7.4 The Catacombs Quests
------------------------

Quest: Rites of Remembrance
 - Quest difficulty: Easy
 - Received in: Catacombs
 - Received from: Necromancer Munne
 - Classes restrictions: None
 - Walkthrough: Talk to Munne to receive this quest, she will give you four
   Votive candles. Take them and head south to the ressurrection point, then
   west down into the catacombs. Head down the stairs and when the path splits
   take the left branch. You should see a pair of waterfalls ahead. Follow the
   path into a big hall-like room. There will be stairs heading down on your
   left, and a path at the far right end of the room. Halfway along the right
   wall is a REMEMBRANCE BRAZIER (1/4). Select it to place the candle on it.
   Head down the stairs, and then turn south. Be careful, the water in this
   area is poisonous! Follow this path until it turns West. There will be
   another REMEMBRANCE BRAZIER (2/4) at this point. Head West, and then turn
   south again. You will find yourself in a long hallway with a greenish area
   at the top of a set of stairs. The final two REMEMBRANCE BRAZIERS are in
   this hallway, one on the west wall, and one on the east. The stairs are
   a great place to rest and regain health. Once all four candles are placed
   return to Necromancer Munne for your reward.
 - Reward: 250 XP, Focus Item (Energy +3)
 - Additional quests unlocked: None

Quest: The Necromancer's Novice
 - Quest difficulty: Easy to Moderate
 - Received in: Catacombs
 - Received from: Necromancer Munne
 - Classes restrictions: None - NECROMANCER TRIAL QUEST
 - Walkthrough: Follow Necromancer Munne into the catacombs. She will lead you
   to a large hall with some undead and then inform you that you're on your
   own. Head down the stairs and keep following the path. After a short
   distance, you will see a carrior devourer walk into a flame trap and be
   blow up. THIS IS A CLUE. There are a few flame traps here that you will
   have to trip by using bone horrors. Once past that trap, head down the
   stairs until the path turns west. You will see a glowing trap with a corpse
   just past it. walk towards the trap and use the skill: ANIMATE BONE HORROR
   to trigger the trap. Don't worry if you get to close and trigger the trap,
   you will res back the the beginning of the catacombs, but no monsters will
   reset, so just make your way back to that point. Once past the second trap,
   the path will turn north, revealing a set of stairs heading down, another
   trap, another corpse, and a TOMB NIGHTMARE. Summon the bone horror to set
   off the trap, the re-summon him to help you kill the tomb nightmare. Once
   the tomb nightmare is dead, return to Necromancer Munne for your reward.
 - Reward: 250 XP
 - Additional quests unlocked: None

Quest: The Accursed Path
 - Quest difficulty: Moderate
 - Received in: The Catacombs
 - Received from: Oberan the Reviled
 - Classes restrictions: Necromancer Only
 - Walkthrough: Head down into the catacombs and talk to Oberan the Reviled
   to receive this quest. Once you have talked to Oberan, stay in that general
   area. Creatures will come and attack you. Once you have killed between five
   and six of the creatures, talk to Oberan again to receive your reward.
   (Thanks to Tom vd Bogaert for this write-up)
 - Reward: 500 XP, Unlock Necromancer Skills: Soul Barbs and Faintheartedness
 - Additional quests unlocked: None

------------------------------
7.5 Green Hills Country Quests
------------------------------

Quest: Grawl Invasion
 - Quest difficulty: Easy to Moderate
 - Received in: Green Hills Country
 - Received from: Warmaster Grast
 - Classes restrictions: None - WARRIOR TRIAL QUEST
 - Walkthrough: Talk to Warmaster Grast in Green Hills country to receive this
   quest. He will unlock the Warrior skills: Sever Artery, Gash, and Healing
   signet. He will also hand you a starter sword - but odds are you already
   have one better than this. Equip the sword and Head south from this 
   location until you come across Grawl Invaders. Kill at least three of the
   Grawl invaders and then your quest log will update. Return to Warmaster
   Grast for your reward. 
 - Reward: 250 XP.
 - Additional quests unlocked: None

Quest: Protection Prayers
 - Quest difficulty: Easy
 - Received in: Green Hills Country
 - Received from: Grazden the Protector
 - Classes restrictions: Monk Only
 - Walkthrough: Talk to Grazden to receive this quest, he will unlock Monk
   skills: Reversal of Fortune and Shielding Hands. Talk to FArrah Cappo, and
   then head to lakeside country. Follow Farrah around lakeside until she
   kills Alain. (I just used Healing Breeze on her to keep her health Regen
   high). Once Alain is dead, return to Grazden to receive your reward.
 - Reward: 250 XP
 - Additional quests unlocked: None

Quest: The Power of Blood
 - Quest difficulty: Moderately Easy
 - Received in: Green Hills Country
 - Received from: Kasha Blackblood
 - Classes restrictions: Necromancer Only
 - Walkthrough: Talk to Kasha Blackblood in Green Hills country to receive
   this quest. Head to the Catacombs. (There is an entrance west of Kasha,
   near the Barradin Estate). Head into the Catacombs and follow the arrows
   east (more or less) until you find the Blood Fanatics (you will come across
   one early in the catacombs, follow him to find the other two.) Kill all
   three and then return to Kasha for your reward.
 - Reward: 250 XP
 - Additional quests unlocked: None

------------------------------
7.6 Barradin Estate Quests
------------------------------

Quest: The True King
 - Quest difficulty: Easy
 - Received in: Barradin Estate
 - Received from: Duke Barradin
 - Classes restrictions: None
 - Walkthrough: Talk to Duke Barradin in the Barradin Estate to receive this
   quest. Fron the Barradin Estate, head east though Green Hills country, east
   through Lakeside country, and into Regents Valley. Once there, follow the
   paths and head more or less northeast to reach Fort Ranik. Talk to the
   NPC there to receive your reward. (Unsure of name)
 - Reward: 750 XP, Focus Item (Energy +3), War Hammer (Blunt Dmg6-9, 2H)
 - Additional quests unlocked: None

Quest: The Vineyard Problem
 - Quest difficulty: Moderately Easy
 - Received in: Barradin Estate
 - Received from: Little Thom
 - Classes restrictions: Warrior only
 - Walkthrough: Talk to Little Thom in Barradin Estate to receive this quest.
   He will unlock the warrior skills Executioner's strike and Cyclone Axe,
   Head out to Green hills country. Head east from the estate until you find
   a large group of Aloe Seeds with some LARGE ALOE SEEDS in with them. Kill
   them all and report back to Little Thom for your reward.
 - Reward:250 XP.
 - Additional quests unlocked: None

Quest: Warrior's Challenge
 - Quest difficulty: Moderately Easy
 - Received in: Barradin Estate
 - Received from: Duke Barradin
 - Classes restrictions: Warrior Only
 - Walkthrough: Talk to Duke Barradin in Barradin Estate to receive this
   quest. He will unlock the warrior skills Frenzy and Hammer Bash. Head out
   to Green Hills country. Head southeast from the estate, following the green
   arrow on your map, until you reach a farm. Attack and kill Aganar the foot,
   using the skill Hammer Bash to interrupt his Agnar's Rage skill, which
   will refill his life bar. Once Agnar is dead, return to Duke Barradin for
   your reward.
 - Reward: 250 XP
 - Additional quests unlocked: None

------------------------------
7.7 Wizards Folly Quests
------------------------------

Quest: The Elementalists Experiment
 - Quest difficulty: Easy
 - Received in: Wizards Folly
 - Received from: Elementalist Azuire
 - Classes restrictions: None - ELEMENTALIST TRIAL QUEST
 - Walkthrough: Head to Wizards Folly and up the snowy mountains. Talk to
   Elementalist Azuire to receive this quest. She will grant you the
   Elementalist skills: Fire Storm, Aura of Restoration, and Glyph of Lesser
   Energy. Once you receive these skills, destroy the three waves of Ice
   Elemental Shards. Once all three are destroyed, return to Elementalist
   Azuire for your reward.
 - Reward: 250 XP
 - Additional quests unlocked: None

Quest: Unnatural Growths
 - Quest difficulty: Easy to Moderate
 - Received in: Wizards Folly
 - Received from: Aidan
 - Classes restrictions: Ranger only
 - Walkthrough: Talk to Aidan in Wizards to receive this quest. He will
   unlock Ranger skills Ignite Arrows and Dual Shot. Head west from here to
   the river, then up the river to the Waterfalls. Kill the Large Aloe Seeds
   and the Aloe Husks (if there are any) until you find an Aloe Root. Return
   with the Aloe Root to Aidan for your reward.
 - Reward: 250 XP
 - Additional quests unlocked: None

------------------------------
7.8 Regents Valley Quests
------------------------------

Quest: The Ranger's Companion
 - Quest difficulty: Easy
 - Received in: Regents Valley
 - Received from: Master Ranger Nente
 - Classes restrictions: None - RANGER TRIAL QUEST
 - Walkthrough: Talk to Master Ranger Nente to receive this quest. He's found
   along the path if you enter Regents valley from Lakeside. Once he gives you
   the ranger skills, head to the fence ahead and follow the path southwest
   until you reach the shrine to Melandru. Charm the stalker and return to
   Master Ranger Nente for your reward.
 - Reward: 250 XP
 - Additional quests unlocked: None

Quest: The Orchard
 - Quest difficulty: Easy to Moderate
 - Received in: Regents Valley
 - Received from: Mary Malone (near entrance to Fort Ranik)
 - Classes restrictions: None
 - Walkthrough: Talk to Mary Malone to receive this quest
 - Reward: 250 XP, Battle Axe (Slashing dmg 4-8), Focus Item (Energy +3)
 - Additional quests unlocked: None

Quest: A Test of Marksmanship
 - Quest difficulty: Moderate (due to time restriction)
 - Received in: Regents Valley
 - Received from: Ivor Trueshot
 - Classes restrictions: Ranger only
 - Walkthrough: Talk to Ivor Trueshot in Regents Valley to receive this quest.
   He will unlock Ranger skills Point Blank Shot, and Read the wind for you.
   Head just down the ridge from Ivor where you will find a group of Plague
   worms. Kill all the plague worms in the time limit. Return to Ivor for your
   reward.
 - Reward: 250 XP
 - Additional quests unlocked: None

------------------------------
7.9 Foible's Fair Quests
------------------------------

Quest: Domination Magic
 - Quest difficulty: Moderate
 - Received in: Foible's Fair
 - Received from: Vassar
 - Classes restrictions: Mesmer only
 - Walkthrough: Talk to Vassar in Foible's Fair. He will unlock Mesmer Skills
   Backfire and Shatter Delusions. Head into Wizards folly and go east. (Stay
   in the grassy part). Head to the River and kill the RIVER SCALE BROOD.
   Once the River Scale Brood is dead, return to Vassar in Foibles Fair for
   your reward. 
 - Reward: 250 XP
 - Additional quests unlocked: None

Quest: The Supremacy of Air
 - Quest difficulty: Easy to Moderate
 - Received in: Foibles Fair
 - Received from: Ralena Stormbringer
 - Classes restrictions: Elementalist Only
 - Walkthrough: Talk to Ralena Stormbringer in Foibles Fair to receive this
   quest. She will unlock Elementalist skills Lightning Javelin and Blinding
   flash. Head back into Wizards Folly and up the mountain to the tower.
   Search this area until you find the TOWER GOLEM and kill it. Using the
   skills Ralena unlocked will assist you. Once the GOlem is dead, talk to
   Elementalist Azuire for your reward.
 - Reward: 250 XP
 - Additional quests unlocked: None

----------------------------------
8. Post-Searing Quests
----------------------------------

All quests in this section will be after the searing or after the cutscene
showing the searing of ascalon. Note - this is where the REAL game begins.
After the searing, you will start earning death penalties. This is also 
where you can play in PvP arenas for fun and profit (XP)

Party Sizes - When you start in Ascalon city, your base party size has been
increased to 4. I strongly suggest that you take advantage of this. Once you
get to Yak's Bend, your party size will increase to six. Once you have access
to Droknar's Forge, your maximum party size will increase to eight, which is 
the largest party you can have in the game. (Note, The temple of the Ages also
allows a party size of eight, as does the Tomb of Kings and Dragon's Lair
areas).

Henchmen - After the searing, you will start seeing a lot more npcs, including
dye traders, material traders, craftsmen, armorers, and HENCHMEN. Henchmen are
hireable npc's that will accompany you on your adventuring. They are usually
lower level than the average pc in that area, and cannot respond to commands,
but are good if you want to either complete an area "on your own", or cannot
find anyone else to join your party. Henchmen come in a wide variety of
colors and flavors and will slowly increase in level as you progress
throughout the game. They will start at level three in Ascalon, and increase
as you proceed. Henchmen aren't free however, while they cost no gold to hire
, they will take a cut wof XP, gold, and Item drops as if they were were a 
regular player character. Item drops that are "reserved" for henchmen will not
appear on your screen. Initially, you will start with four possible henchmen,
a healer, a fighter, a mage, and a ranger. You add three more when you reach
Yak's Bend - a Cultist, an Enchanter, and a Brawler. Once you reach the
Dragon's Lair, you add a protector to the line-up.

------------------------------
8.1 Ascalon City Quests
------------------------------

Quest: The King's Message
 - Quest difficulty: Easy
 - Received in: Ascalon City
 - Received from: Warmaster Tydus
 - Classes restrictions: None
 - Walkthrough: Talk to Sir Tydus up by the fountain to receive this quest.
   Head over to the exit to Old Ascalon and either recruit henchmen or 
   convince people to join you. Head out to Old Ascalon and talk to Ambassador
   Zain to receive your reward.
 - Reward: 100 XP, War Hammer (Blunt Dmg 11-17, req. 3 hammer mastery)
 - Additional quests unlocked: Defend the Wall, Helping the People of Ascalon,
   The Ambassador's Quandary

Quest: Counting the Fallen
 - Quest difficulty: Easy
 - Received in: Ascalon City
 - Received from: Symon the Scribe
 - Classes restrictions: None
 - Walkthrough: Talk to Symon the Scribe to receive this quest. Head out into
   old Ascalon and head more or less southwest. You will come across a chest
   with the Ascalon Census inside. Return the census to Symon for your
   reward.
 - Reward: 500 XP , Two Focus Items (Energy +6, req. 5 Healing Prayers)
 - Additional quests unlocked: Cities of Ascalon

Quest: Defend the Wall
 - Quest difficulty: very easy
 - Received in: Ascalon City
 - Received from: Warmaster Tydus
 - Classes restrictions: None
 - Walkthrough: Talk to Warmaster Tydus in Ascalon City to receive this quest.
   head nortwest to the Great Northern Wall and talk to Zachary to receive
   your reward.
 - Reward: 500 XP
 - Additional quests unlocked: Mission - Great Northern Wall

Quest: Barradin's Advance
 - Quest difficulty: Easy
 - Received in: AScalon City
 - Received from: Captain Arne
 - Classes restrictions: None
 - Walkthrough: TAlk to Captain Arne in Ascalon City to receive this quest.
   Head out to Old Ascalon and follow the wall all the way west until you come
   to the second gate. Talk to Gate Guard Hollis to receive your reward.
 - Reward: 250 XP
 - Additional quests unlocked: None

Quest:  Cities of Ascalon
 - Quest difficulty: Hard (Because of length and placement of objectives)
 - Received in: Ascalon City
 - Received from: Symon the Scribe
 - Classes restrictions: None
 - Walkthrough: Talk to Symon the scribe in Ascalon city to receive this
   quest. He will tell you to find Three memorials for Cities that used to
   exist in Ascalon: King's Watch, Surmia, and Nolani. (1) To find the King's
   Watch Memorial, head to Regent's Valley. Almost due south from the entrance
   from Old Ascalon is the Memorial to King's Watch. Read it to complete this
   objective. To locate the second monument (Surmia), enter the Ruins of
   Mission. The monument is inside the mission located on the path near the
   lever to the Drawbridge that Prince Rurik needs you to open. To locate the
   third and final monument, once you have access to the Nolani Academy, head
   out into the Diessa Lowlands, Follow the path until you see a set of
   stairs. Head all the way up the stairs and through the archway at the top.
   The Memorial is on the other side of the archway. Return to Ascalon City
   and talk to Symon the Scribe to receive your reward.
 - Reward: 1000 XP
 - Additional quests unlocked: Symon's History of Ascalon

Quest: Scavengers in Old Ascalon
 - Quest difficulty: Easy
 - Received in: Ascalon City
 - Received from: Warmaster Tydus
 - Classes restrictions: None
 - Walkthrough: Talk to Warmaster Tydus in Ascalon City to receive this quest.
   Head out into Old Ascalon and follow the road down to Sardalac Sanitarium.
   Turn South from the entrance until you see a guy called Thaddiel standing
   around. Talk to him until he decides to leave. Return to Warmaster Tydus
   for your reward.
 - Reward: 500 XP, Battle Axe (dmg 5-12, req. 3 Axe Mastery)
 - Additional quests unlocked: None

Quest: The Troublesome Artifact
 - Quest difficulty: Easy - but it will take a long time to complete
 - Received in: Ascalon City
 - Received from: Warmaster Tydus
 - Classes restrictions: None
 - Walkthrough: Talk to Warmaster Tydus to receive this quest. Once you have 
   access to Frontier Gate, head out and south to the Pockmark Flats. Once you
   get to the big open area with the "big Crystal Thing", run southwest. After
   a short distance, you will find a path. Follow the path and when it forks,
   take the right fork up the stairs and into Serenity Temple. Talk to
   Priestess Rashenna. Once she takes the item, return to Warmaster Tydus in
   Ascalon for your reward.
 - Reward: 500 XP, Focus Item (Energy +6, req. 5 healing prayers)
 - Additional quests unlocked: None

Quest: Vanguard Equipment
 - Quest difficulty: Moderate
 - Received in: Ascalon City
 - Received from: Captain Arne
 - Classes restrictions: None
 - Walkthrough: Talk to Captain Arne to receive this quest. Either Walk or
   use the Map travel feature to get to Fort Ranik. Head out of Fort Ranik and
   talk to Gelsan the Outfitter. He will tell you that bandits have taken the
   supplies and that you need to get them back. Head southwest from this 
   position until you find a group of Bandits. Kill them and then move onto
   the group of bandits a little further south, near a bridge. Kill that group
   and pick up the chest. Return the chest to Gelsan the Outfitter. He will
   give you the Vanguard equipment, (which turned out to simply be misplaced
   in his tent.) Return the Vanguard Equipment to Captain Arne for your
   reward.
 - Reward: 500 XP, Focus Item (Energy +6, Req. 5 Healing Prayers)
 - Additional quests unlocked: Fires in the East

Quest: Recruits for Hollis
 - Quest difficulty: Easy
 - Received in: Ascalon City
 - Received from: Warmaster Tydus
 - Classes restrictions: None
 - Walkthrough: Talk to Warmaster Tydus in Ascalon City to receive this quest.
   Head out to Old Ascalon and find a group of three army recruits. Lead them
   West to Gate Guard Hollis. Once they arrive, talk to Gate Guard Hollis to
   receive your reward.
 - Reward: 500 XP, Focus Item (Energy +6, req. 5 Healing Prayers
 - Additional quests unlocked: None

Quest: Fires in the East
 - Quest difficulty: Moderate
 - Received in: Ascalon City
 - Received from: Captain Arne
 - Classes restrictions: None
 - Walkthrough: Talk to Captain Arne in Ascalon City to receive this quest.
   Once you get to Frontier Gate, head out into the Eastern Frontier. Head
   north and then head east, following your little green arrow. Kill all the
   Charr around the fire. (I believe that they are actually called Flame
   keepers). Once they are dead, return to Captain Arne for your reward.
 - Reward: 500 XP, Smiting Staff (Energy +4, Light Dmg 3-4, Req. 4 Smiting
   prayers, 2H), Long Sword (Slashing Dmg 7-10, Req. 4 Swordsmanship)
 - Additional quests unlocked: None
 
------------------------------
8.2 Old Ascalon Quests
------------------------------

Quest: The Krytan Ambassador
 - Quest difficulty: Very Easy
 - Received in: Old Ascalon
 - Received from: Captain Osric
 - Classes restrictions: None
 - Walkthrough: Talk to Captain Osric in Old Ascalon to receive this quest.
   Enter nearby Ascalon City and locate Warmaster Tydus. Talk to him to
   receive your reward.
 - Reward: 500 XP 
 - Additional quests unlocked: T

Quest: Helping the People of Ascalon
 - Quest difficulty: Easy
 - Received in: Old Ascalon
 - Received from: Ambassador Zain
 - Classes restrictions: None
 - Walkthrough: Talk to Ambassador Zain in Old Ascalon to receive this quest.
   Return to Ascalon City and find Ellie Rigby. Talk to Her, then return to
   Ambassador Zain for your reward.
 - Reward: 200 XP, and two class specific skills 
     Warrior - "For Great Justice"
     Ranger - Penetrating Attack
     Monk - Mending
     Elementalist - Lava Font
     Mesmer - Energy Tap
     Necromancer - Vile Touch
 - Additional quests unlocked: The Ambassador's Quandary

Quest: The Ambassador's Quandary
 - Quest difficulty: Easy
 - Received in: Old Ascalon
 - Received from: Ambassador Zain
 - Classes restrictions: None
 - Walkthrough: Talk to Ambassador Zain in Old Ascalon to receive this quest.
   Head over to Fort Ranik. (I recommend completing this quest AFTER you
   complete the Great Northern Wall mission so that you can simply use the map
   to travel there.) From Fort Ranik, walk South to the ruins of the old
   Aqueduct (or whatever that is), and head West. After a short ways you will
   see a group of Bandits around a small hill. Head up the hill and follow
   the path to the end. At the end of the path is the bandit Torin. Kill him,
   then return to Ambassador Zain for your reward.
 - Reward: 500 XP, Battle Axe (Dmg 5-12, Req. 3 Axe Mastery), Smiting Staff
   (Energy +4, Light Dmg 3-4, req. 4 Smiting Prayers, 2H)
 - Additional quests unlocked: A Mission of Peace

Quest: A Mission of Peace
 - Quest difficulty: Easy
 - Received in: Old Ascalon
 - Received from: Ambassador Zain
 - Classes restrictions: None
 - Walkthrough: Talk to Ambassador Zain in Old Ascalon to receive this quest.
   Head West until you get to the second gate to the breach (The only one that
   is open.) and Talk to Gate Guard Hollis. Return to Ambassador Zain for your
   reward.
 - Reward: 250 XP, Focus Item (Energy +6, Req. 5 Healing Prayers)
 - Additional quests unlocked: None

Quest: Rastin's Ritual
 - Quest difficulty: Easy
 - Received in: Old Ascalon
 - Received from: Witness Rastin
 - Classes restrictions: None
 - Walkthrough: Talk to Witness Rastin in Old Ascalon to receive this quest.
   Follow the path down to where the old Ashford Abbey used to be (it is now
   called the Sardalac Sanitarium). On the way, you will find an NPC called
   Artisan Daved. Talk to him and then return to Witness Rastin to complete
   this quest.
 - Reward: 500 XP
 - Additional quests unlocked: None

Quest: Military Matters
 - Quest difficulty: Moderate
 - Received in: Old Ascalon
 - Received from: Warmaster Grast
 - Classes restrictions: Warrior only 
 - Walkthrough: Talk to Warmaster Grast in Old Ascalon to receive this quest.
   Follow the road southwest to Sardalac Sanitarium, and then turn off and
   follow the road to Regent Valley. Sergeant Clark will be just up the road
   in Regent Valley. Talk with him and then escort him back to Warmaster Grast
   to receive your reward.
 - Reward: 250 XP, Unlock Warrior skills: Power attack, Sprint
 - Additional quests unlocked: Into the Breach

Quest: Into the Breach
 - Quest difficulty: 
 - Received in: Old Ascalon
 - Received from: Warmaster Grast
 - Classes restrictions: Warrior only
 - Walkthrough: Talk to Warmaster Grast to receive this quest. Head into the
   Breach and find Captain West. Repel (Translation: Kill) three groups of
   Charr. Then talk to Captain West. Return to Warmaster Grast for your
   Reward.
 - Reward: 300 XP, Warrior Skills: Penetrating Blow, Endure Pain
 - Additional quests unlocked:  None

Quest: Gargoyle Trouble
 - Quest difficulty: Easy
 - Received in: Old Ascalon
 - Received from: Warmaster Grast
 - Classes restrictions: Warrior only
 - Walkthrough: Talk to Warmaster Grast to receive this quest. Search the
   area and kill five gargoyles (it doesn't matter which type). Once five
   gargoyles are dead, return to Warmaster Grast for your reward.
 - Reward: 200 XP, Warrior Skills: Wild Blow, Sever Artery, Gash, Healing
   signet
 - Additional quests unlocked: None

Quest: Barradin's Stand
 - Quest difficulty: Moderate - Due to Charr presence
 - Received in: Old Ascalon
 - Received from: Gate Guard Hollis
 - Classes restrictions: None
 - Walkthrough: Talk to Gate Guard Hollis in old Ascalon to receive this
   quest. Enter the Breach and make your way to Piken Square. Talk to Duke
   Barradin to receeive your reward.
 - Reward: 500 XP, Tall Shield (Armor: 6, Req. 4 Tactics)
 - Additional quests unlocked: Siege of Piken Square, Fires in the North

Quest: Supplies for the Duke
 - Quest difficulty: Moderate to hard
 - Received in: Old Ascalon
 - Received from: Gate Guard Hollis
 - Classes restrictions: None
 - Walkthrough: Talk to Gate Guard Hollis in old Ascalon to receive this
   quest. Enter the Breach and make your way down to the river of tar. Head
   East down the river of tar until you come across a small path on your left
   that you can climb. Climb out of the river and when you can turn back west
   do so. Follow this path until you cross a wooden bridge. Cross this bridge
   and locate the lost supply Column. Escort them back east to Piken Square
   and talk to Quartermaster Aada for your reward.
 - Reward: 300 XP, TWo class Specific Skills
     Warrior - "Watch Yourself"
     Ranger - Called Shot
     Monk - Purge Conditions
     Elementalist - 
     Mesmer - 
     Necromancer - Weaken Armor
 - Additional quests unlocked: None

Quest: Sowing Seeds
 - Quest difficulty: Easy
 - Received in: Old Ascalon
 - Received from: Grazden the Protector
 - Classes restrictions: Monk Only
 - Walkthrough: Talk to Grazden the Protector in Old Ascalon (near the
   Sardalac Sanitarium) to receive this quest. Escort Farmer Hammet back to
   Ascalon City. Once he enters the city, return to Grazden for your reward.
 - Reward: 200 XP, Monk Skills: Heal Party, Bane Signet, Orison of Healing
 - Additional quests unlocked: None

Quest: Protecting Ascalon
 - Quest difficulty: 
 - Received in: Old Ascalon
 - Received from: Grazden the Protector
 - Classes restrictions: Monk Only
 - Walkthrough: Talk to Grazden the Protector in Old Ascalon to receive this
   quest. Head Southwest from his position and enter Regent Valley. Head More
   or less Southeast from the entrance to this area to find the body of
   Paulus. Search his body and pick up his holy symbol. Return to Grazden for
   your reward.
 - Reward: 300 XP, Monk Skills: Heal Area, Vital Blessing
 - Additional quests unlocked: In Memory of Paulus

Quest: In Memory of Paulus
 - Quest difficulty: Easy
 - Received in: Old Ascalon
 - Received from: Grazden the Protector
 - Classes restrictions: Monk Only
 - Walkthrough: Talk to Grazden the Protector to receive this quest. Head
   back to Ascalon City. Just outside the gates of the city (in old Ascalon)
   you will find Melka Blanston. Talk to her to receive your reward.
 - Reward: 300 XP, Monk Skills: Resurrect, Live Vicariously
 - Additional quests unlocked: None

Quest: Symon's History of Ascalon
 - Quest difficulty: Easy, just expensive if you don't have the items
 - Received in: Old Ascalon
 - Received from: Witness Rastin
 - Classes restrictions: None
 - Walkthrough: Talk to Witness Rastin in old Ascalon to receive this quest.
   Head back to Ascalon City and talk to Symon the Scribe. He will tell you
   that he will be glad to accommodate you, but he needs five rolls of
   parchment first. He'll tell you to talk to Artisan Daved in Old Ascalon to
   get the parchment. Just make sure you bring the items with you to craft
   them. Once you have the parchment, Return to Symon. He will hand you the
   history. Take the History to Witness Rastin for your reward.
 - Reward: 2000 XP
 - Additional quests unlocked: none

Quest: Endangered Species
 - Quest difficulty: Either VERY Easy or Moderate
 - Received in: Old Ascalon
 - Received from: Master Ranger Nente
 - Classes restrictions: Ranger only
 - Walkthrough: Talk to Master Ranger Nente in Old Ascalon to receive this
   quest. Now, if you kept the Melandru's Stalker that you charmed back in
   pre-searing Ascalon, all you have to do is talk to him again to receive
   your reward. If you didn't keep the Melandru's Stalker, or didn't equip
   Charm Animal on your skill bar, you need to keep your eye out for a
   Melandru's Stalker to charm. Once you have a Melandru's Stalker following
   you as a pet, return to Master Ranger Nente for your reward.
 - Reward: 200 XP, Unlock Ranger Skills: Hunter's Shot, Comfort Animal,
   Troll Unguent, Charm Animal
 - Additional quests unlocked: None

Quest: The Charr Patrol
 - Quest difficulty: Moderately Easy
 - Received in: Old Ascalon
 - Received from: Master Ranger Nente
 - Classes restrictions: Ranger Only
 - Walkthrough: Talk to Master Ranger Nente in Old Ascalon to receive this
   quest. Follow him as he travels throughout old Ascalon. (He'll be leading
   you more or less south of where you first talked with him). Once he gets to
   his destination, you'll have to fight a small band of Charr Stalkers. Kill
   them all, then talk to Master Ranger Nente again for your reward.
 - Reward: 250 XP, Unlock Ranger Skills: Feral Lunge, Favorable Winds
 - Additional quests unlocked:  The Charr Staging Area

Quest: The Charr Staging Area
 - Quest difficulty: Moderate
 - Received in: Old Ascalon
 - Received from: Master Ranger Nente
 - Classes restrictions: Ranger Only
 - Walkthrough: Talk to Master Ranger Nente in Old Ascalon to receive this
   quest. Head west until you reach the second gate to the Breach. Enter the
   breach and travel northeast until you reach the bridge. Just across the
   bridge is a small group of Charr led by a boss named Gorgaan Hatemonger.
   Kill him and the rest of the Charr in that group, then return to Master
   Ranger Nente for your reward.
 - Reward: 300 XP, Unlock Ranger Skills: Dodge, Quickening Zephyr
 - Additional quests unlocked: None

Quest: Scorched Earth
 - Quest difficulty: Easy 
 - Received in: Old Ascalon
 - Received from: Elementalist Azuire
 - Classes restrictions: Elementalist Only
 - Walkthrough: Talk to Elementalist Azuire in Old Ascalon to receive this
   quest. As you wander around Old Ascalon, find and Kill five Hulking Stone
   Elementals. Once five Hulking Stone Elementals have been destroyed, return
   to Elementalist Azuire for your reward.
 - Reward: 200 XP, Unlock Elementalist Skill: Ward Against Elements
 - Additional quests unlocked: 

Quest: Elemental Knowledge
 - Quest difficulty: 
 - Received in: Old Ascalon
 - Received from: Elementalist Azuire
 - Classes restrictions: Elementalist Only
 - Walkthrough: Talk to Elementalist Azuire in Old Ascalon to receive this
   quest. Head northwest from this location until you see a path that turns
   back southwest. Take this path and follow it until is turns south. Keep on
   following the path until it turns west. At this point, your destination is
   due West. Detour around the mountain now in front of you (You can go either
   north or south, but I prefer north). Nearby is a cave with Shalev the
   Hermit inside. Talk to Shalev to receive your reward.
 - Reward: 250 XP, Unlock Elementalist Skills: Armor of Earth, Frozen Burst
 - Additional quests unlocked: Shalev's Task
 
Quest: Shalev's Task
 - Quest difficulty: Moderate
 - Received in: Old Ascalon
 - Received from: Shalev the Hermit
 - Classes restrictions: Elementalist Only
 - Walkthrough: Talk to Shalev the Hermit in Old Ascalon after completing the
   Elemental Knowledge quest. He'll tell you that he's looking for an
   ingredient for a spell, a bottle of Fiery Unguent that's carried by Charr
   Fire Callers. Head north from this location and enter the Breach. It's
   hard to give you exact directions for where to go from here, since it seems
   to change with each time you receive this quest. Anyways, Head towards the
   Green Arrow and make sure to kill any Charr FIRE CALLER that crosses your
   path. Eventually, one of them will drop a bottle of Fiery Unguent. Once you
   have that bottle, Return to Shalev the Hermit for your reward.
 - Reward: 300 XP, Unlock Elementalist Skills: Eruption, Shard Storm
 - Additional quests unlocked: None

------------------------------
8.3 Sardalac Sanitarium Quests
------------------------------

Quest: The Stolen Artifact
 - Quest difficulty: Easy
 - Received in: Sardalac Sanitarium
 - Received from: Necromancer Munne
 - Classes restrictions: Necromancer only
 - Walkthrough: Talk to Necromancer Munne in Sardalac Sanitarium to receive
   this quest. Head back out into Old Ascalon and meet back up with her. Let
   her lead you north to a small group of Grawl. Kill them all. One of them
   will drop a Holy Relic. Necromancer Munne will tell you to pick up the
   relic and carry it back to the gates of the Sanitarium. Do so. Once she
   tells you to bring it to her, drop it near her, then talk to her to receive
   your reward.
 - Reward: 200 XP, Unlocks Necromancer Skills: Insidious Parasite, Life Siphon
   Deathly Swarm, and Animate Bone Horror
 - Additional quests unlocked: 

Quest: Death in the Ruins
 - Quest difficulty: Easy
 - Received in: Sardalac Sanitarium
 - Received from: Kasha Blackblood
 - Classes restrictions: Necromancer Only
 - Walkthrough: Talk to Kasha Blackblood in Sardalac Sanitarium to receive
   this quest. Head out into old Ascalon and travel east until you run into
   a group of Oberon's Minions. Kill six of them. Once six of Oberon's Minions
   are dead...again, return to Kasha Blackblood in Sardalac Sanitarium for
   your reward.
 - Reward: 250 XP, Unlock Necromancer Skills: Dark Pact, Mark of Pain 
 - Additional quests unlocked: Oberon's Rage

Quest: Oberon's Rage
 - Quest difficulty: Easy
 - Received in: Sardalac Sanitarium
 - Received from: Kasha Blackblood
 - Classes restrictions: Necromancer Only
 - Walkthrough: Talk to Kasha Blackblood in Sardalac Sanitarium to receive
   this quest. Head back out into Old Ascalon and travel a VERY short ways
   east. You will soon encounter a group of Oberon's Minions, led by Oberon
   the Reviled a short distance behind them. Kill the minions first, then when
   they're all down, focus your fire on Oberon himself. He'll fall easily.
   Once Oberon is dead, return to Kasha Blackblood for your reward.
 - Reward: 350 XP, Unlock Necromancer Skills: Parasitic Bond, Putrid
   Explosion
 - Additional quests unlocked: None

Quest: Trying Times
 - Quest difficulty: Easy
 - Received in: Sardalac Sanitarium
 - Received from: Vassar
 - Classes restrictions: Mesmer Only
 - Walkthrough: Talk to Vassar in Sardalac Sanitarium to receive this quest.
   Head out into Old Ascalon and travel Southeast. You'll soon see a small
   "valley" that has wandering Grawl. Kill them as necessary. Inside this
   valley is a cave. Head inside the cave and pick up a mossy rock. Once you
   have the mossy rock, return to Vassar for your reward.
 - Reward: 300 XP, unlock Mesmer Skills: Chaos Storm, Mantra of Flame
 - Additional quests unlocked: A Cure for Ralena

Quest: Mesmerizing the Enemy
 - Quest difficulty: Easy
 - Received in: Sardalac Sanitarium
 - Received from: Vassar
 - Classes restrictions: Mesmer Only
 - Walkthrough: Talk to Vassar in Sardalac Sanitarium to receive this quest.
   Leave the Sanitarium and follow the path south until you come across the
   gargoyle boss Ignis Phanaura. Kill him (using Backfire and spell 
   interrupters works well against him). Once he's dead, return to Vassar for
   your reward.
 - Reward: 200 XP, unlock Mesmer skills: Power Leak, Conjure Phantasm, Ether
   Feast, and Imagined Burden
 - Additional quests unlocked: None

Quest: A Cure for Ralena
 - Quest difficulty: 
 - Received in: Sardalac Sanitarium
 - Received from: Vassar
 - Classes restrictions: Mesmer Only
 - Walkthrough: Talk to Vassar in Sardalac Sanitarium to receive this quest.
   Head out into Old Ascalon and make your way towards the first gate to the
   breach (the one you can't go through). For the record, this gate is almost
   directly west of the entrance to Ascalon City. Head slightly west from
   there until you see the Statue of Balthazar (this may be burning if your
   country has the favor of the gods.) Beneath the statue is Master Ranger
   Nente. Talk with him. He'll prepare the cure from the moss. Head back to
   Vassar now and talk with him to claim your reward.
 - Reward: 300 XP, unlock Mesmer Skills: Illusion of Haste, Energy Burn
 - Additional quests unlocked: None

Quest: Family Ties
 - Quest difficulty: 
 - Received in: Sardalac Sanitarium
 - Received from: Avatar of Dwayna
 - Classes restrictions: None
 - Walkthrough: Talk to the Avatar of Dwayna in Sardalac Sanitarium to receive
   this quest. (I don't know if this quest requires your country to have the
   Favor of the gods or not). At this point, you have a choice, you can leave
   the Sanitarium through the gate and travel to Ascalon City, or just map
   travel there. Whichever path you choose, once you near Ascalon city, turn
   West and make your way towards the western gate to the Breach. Once you get
   there, head south a little ways to one of the crystal formations and talk
   to the ghosts of Barris and Tamra Lefey. Let them talk, then lead them back
   to the "field" in front of Ascalon City and near the Krytan Ambassador.
   Listen to the ghosts talk to their two living relatives, then talk to Elise
   Lefey for your reward.
 - Reward: 500 XP
 - Additional quests unlocked: None

------------------------------
8.4 Great Northern Wall Quests
------------------------------

 - Quest difficulty: Moderately Easy 
 - Objectives: 
  = Scout for Bonfaaz Burntfur's Charr Forces
  = Search North of the Wall to find the Charr army
  = Report your findings to Captain Calhaan
  = BONUS: Recover the four pieces of Kilnn Testibrie's Armor and return them
    to his tomb.
  = ADDED: Find a new way back. Run to the Wall.
 - Walkthrough: 
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

------------------------------
8.5 Fort Ranik Quests
------------------------------

Mission: Fort Ranik
 - Difficulty: Moderate
 - Objectives:
   = Push Back the invading Charr Army
   = BONUS - Rescue Deeter Saberlin from his Charr Imprisonment
   = ADDED - Located the RESTRAINING BOLT and return it to Seigemaster Lormar.
   = ADDED - Located the ARMING CRANK and return it to Seigemaster Lormar.
   = ADDED - Located the RELEASE LEVER and return it to Seigemaster Lormar.
 - Walkthrough: Once you start the mission, head north and kill any charr
   you come across. Once you get to the door. Master Armin will open the door
   for you. Talk to him again to receive the bonus for this mission - rescue
   son. Head north again through the door, once again killing all the charr.
   Keep on following the path. There are a few side areas, but by and large,
   there is only one way you can go. After a short ways, you will find
   yourself heading under a bridge with a face on it. Keep on going until you
   find yourself in a small clearing. Keep on following the path. Your map
   will show some friendly npc's nearby (green dots). One of them will be
   Deeter Saberlin. Talk to him to complete the bonus. Keep on following the
   path, and it will lead you back to the main road. You are on the right path
   if you see a charr "boss", and what look to be ruined aqueducts. (Look
   for a ruined catapult). Keep on following the path. You will see several
   ruined Trebuchets and Siegemaster Lormar. Talk to him. He will tell you
   to find the missing pieces and he will repair it. Find the Salvaged
   restraining bolt just NE of him. Find the Salvaged Release level south of
   that. Keep on following the path to find the final piece. Once all three
   pieces of the Trebuchet have been returned to Lormar, it will be repaired.
   Pull the level once to arm it, then pull it again to watch all the charr
   in the valley be blown to bits. Fight a few more charr, then make your way
   to a trebuchet near the wall. Arm it, then wait for the charr to come out.
   Fire the trebuchet and mop up the few charr that remain to complete the
   mission.
 - Reward: 1000 xp plus 1 skill point, 1000 xp for bonus
 - Additional quests unlocked: None

Quest: Deliver a Message to my Wife
 - Quest difficulty: Easy
 - Received in: Fort Ranik Mission
 - Received from: Gurn Blanston
 - Classes restrictions: None
 - Walkthrough: Talk to Gurn Blanston while you are in the Fort Ranik Mission
   to receive this quest. Once the mission is completed, travel back to
   Ascalon City.
 - Reward: 500 XP
 - Additional quests unlocked: None

------------------------------
8.6 Regent Valley Quests
------------------------------

Quest: Regent Valley Defense
 - Quest difficulty: Moderate
 - Received in: Regent Valley
 - Received from: Sergeant Brannen
 - Classes restrictions: None
 - Walkthrough: Talk to Sergeant Brannen in Regent Valley to receive this
   quest. Head Southwest to the center of this area and search around for
   Charr. Kill any charr you come across. (You will need to travel almost due
   west from the entrance of Fort Ranik to arrive at this location.) Once all
   the Charr are dead, return to Lord Darrin for your reward.
 - Reward: 500 XP, Longbow (Piercing Dmg 9-13, Req. 3 Marksmanship, 2H)
 - Additional quests unlocked: None

------------------------------
8.7 Frontier Gate Quests
------------------------------

Quest: Ruins of Surmia
 - Quest difficulty: Relatively Easy
 - Received in: Frontier Gate
 - Received from: Warmaster Riga
 - Classes restrictions: None
 - Walkthrough: Talk to Warmaster Riga in Frontier gate to receive this quest.
   Head out of Frontier Gate and follow the road Northish, then head back east
   to reach the Ruins of Surmia. Once inside, talk to Captain Marik to receive
   your reward.
 - Reward: 500 XP, Smiting Rod (Light Dmg 2-4)
 - Additional quests unlocked: None

Quest: Frontier Gate Fugitives
 - Quest difficulty: Moderate
 - Received in: Frontier Gate
 - Received from: Warmaster Riga
 - Classes restrictions: None
 - Walkthrough: Talk to Warmaster Riga in Frontier Gate to receive this
   quest. Leave Frontier Gate and enter the Eastern Frontier. Head Southeast,
   following the path, until you reach a series of what appear to be ruined
   buildings. Footman Tate will be hiding in one of them. Don't kill him, as
   it appears that he's friendly. Talk to him and convince him that everything
   will be alright. He'll agree to come with you. Just escort him to the gate.
   Once he's back at the gate, return to the area where you found him, and 
   head south into the Pockmark Flats. Head south past the big crystal
   formation. Take the path on the southeast side and follow it. When you get
   a chance to turn southeast again, do so. Keep on moving southeast until you
   find Footman Quinn. Kill him. Return to Warmaster Riga for your reward.
 - Reward: 1000 XP, Longbow (Piercing Dmg 9-13, Req. 3 Marksmanship, 2H), 
   Focus Item (Energy +6, Req. 5 Healing Prayers)
 - Additional quests unlocked: None

------------------------------
8.7 Eastern Frontier Quests
------------------------------

Quest: Caravan In Trouble
 - Quest difficulty: Easy	
 - Received in: Eastern Frontier
 - Received from: Cynn
 - Classes restrictions: None
 - Walkthrough: Talk to Cynn in the Eastern Frontier near the portal for
   Pockmark Flats to receive this quest. Enter Pockmark Flats and proceed a
   VERY short way along the path. Cynn will comment about the Caravan still
   being alive. The Caravan is being attacked by a small group of Storm
   Riders. Kill them all, then talk to the Caravan Leader to receive your
   reward.
 - Reward: 250 XP, and two class-specific Skills
     Warrior - Hamstring
     Ranger - 
     Monk - Smite
     Elementalist - Fireball
     Mesmer - Phantom Pain
     Necromancer - 
 - Additional quests unlocked: None

------------------------------
8.8 Serenity Temple Quests
------------------------------

Quest: Replacement Healers
 - Quest difficulty: Moderately Easy - all you have to do is keep Devona alive
 - Received in: Serenity Temple
 - Received from: Priestess Rashenna
 - Classes restrictions: Monk Only
 - Walkthrough: Talk to Priestess Rashenna in Serenity Temple to receive this
   quest. Head out to Pockmark Flats and talk to Devona. Lead Devona to the
   Eastern Frontier. Once in the Eastern Frontier, Follow Devona until she
   reaches a group of Charr. Help her kill all the Charr, then return to
   Priestess Rashenna for your reward.
 - Reward: 500 XP, Monk Skills: Infuse Health, Strength of Honor
 - Additional quests unlocked: None

Quest: Unnatural Creatures
 - Quest difficulty: 
 - Received in: Serenity Temple
 - Received from: Erudine
 - Classes restrictions: Mesmer only
 - Walkthrough: Talk to Erudine in Serenity Temple to receive this quest. Head
   out into Pockmark Flats and make your way east to the big crystal formation
   in the northeast part of the zone. Find and Kill Grenn Mindvenom. Pick up
   the Storm Rider Tissue sample that he drops. Return to Erudine in Serenity
   Temple and give her the tissue sample to claim your reward.
 - Reward: 250 XP, Unlock Mesmer Skill: Diversion
 - Additional quests unlocked: Experimental Elixir

Quest: Experimental Elixir
 - Quest Difficulty: Easy
 - Received in: Serenity Temple
 - Received from: Erudine
 - Class Restriction: Mesmer Only
 - Walkthrough: Talk to Erudine in Serenity Temple to receive this quest. If
   you have the Sardalac Sanitarium on your map, use it to travel there. If
   not, map travel to Ascalon City and run southwest to the Sanitarium. Once
   you've reached the Sanitarium, locate Fadden Hathorn. Talk to Him. He
   doesn't sound quite right, does he? Give him the Experimental Elixir and he
   regains his sanity. Head to the other end of the Sanitarium and talk to
   Vassar for your reward.
 - Reward: 500 XP, Unlock Mesmer Skill: Shatter Hex
 - Additional Quests Unlocked: None

Quest: The Way of the Geomancer
 - Quest difficulty: Moderately Easy
 - Received in: Serenity Temple
 - Received from: Kendrick Redstaff
 - Classes restrictions: Elementalist Only
 - Walkthrough: Talk to Kendrick Redstaff in Serenity Temple to receive this
   quest. Head out into Pockmark Flats. Find and kill ten Hulking Stone
   Elementals. Once ten of them are destroyed, return to Kendrick Redstaff
   for your reward.
 - Reward: 500 XP
 - Additional quests unlocked: The Geomancer's Test

Quest: The Geomancer's Test
 - Quest Difficulty: Moderately Easy
 - Received in: Serenity Temple
 - Received from: Kendrick Redstaff
 - Class Restriction: Elementalist Only
 - Walkthrough: Talk to Kendrick Redstaff in Serenity Temple to receive this
   quest. Head out into the Pockmark Flats. Make sure that you have at least
   three Scorched Lodestones. If you don't, kill the wandering stone 
   elementals (which come in at least three different types) until you have
   three. Make your way east to the big crystal formation in the northwest
   part of the zone. Once there, locate the three Earth Altar's, and place a
   scorched lodestone on each of them. Once a scorched lodestone has been
   placed on each of them, a level 11 Stone Golem will be summoned. Kill it
   and return to Kendrick Redstaff for your reward.
 - Reward: 500 XP, Unlock Elementalist Skills: Magnetic Aura and Earth
   Attunement
 - Additional Quests Unlocked: None

------------------------------
8.9 Piken Square Quests
------------------------------

Quest: Casualty Reports
 - Quest difficulty: 
 - Received in: Piken Square
 - Received from: Undertaker Cortis
 - Classes restrictions: None
 - Walkthrough: Talk to Undertaker Cortis in Piken Square to receive this
   quest. Return to Ascalon City and talk to Warmaster Tydus. Head back once
   more to Piken Square and talk to Undertaker Cortis again to receive your
   reward.
 - Reward: 150 XP, Unlock Necromancer Skill: Shadow Strike (this is for
   Necromancer's Only. No other classes receive skills)

 - Additional quests unlocked: None

Quest: The Duke's Daughter
 - Quest difficulty: Moderately Hard
 - Received in: Piken Square
 - Received from: Viggo
 - Classes restrictions: None
 - Walkthrough: Talk to Viggo in Piken Square to receive this quest. Head out
   into the Breach and head east until you reach the Diessa Lowlands. Once in
   the Diessa Lowlands, Head east until you reach what appears to be a ruined
   temple that is loaded with Charr. I recommend skirting around the edges, as
   there is far too many for an average group to deal with. What you're
   looking for is actually the ghost of Althea. Talk to her Ghost and then
   return to Duke Barradin for your reward.
 - Reward: 2000 XP
 - Additional quests unlocked: Althea's Ashes

Quest: Althea's Ashes
 - Quest difficulty: Moderately Hard - but it depends on the group and tactics
 - Received in: Piken Square
 - Received from: Duke Barradin 
 - Classes restrictions: None
 - Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest.
   Head out into the Breach and then west to the Diessa Lowlands. Once in the
   Diessa Lowlands, make your way to the tar pit in the northern section of
   the area and enter the gate to the Flame Temple Corridor. The urn with
   Althea's Ashes is in the northeast section of the zone, but this place is
   literally crawling with high-level charr (all lvl 7 and lvl 8, plus a few
   bosses). I suggest making your way around one of the edges, attacking one
   group at a time. The one good thing about this quest is that the groups are
   outside the "aggravation" range of each other, so if you're careful, you'll
   only have to fight one group at a time. Make your way to the northeast
   part of the temple, and climb the stairs. Find the stand with her ashes and
   fill the urn Duke Barradin gave you. Return the urn to Duke Barradin for
   your reward.
 - Reward: 2000 XP
 - Additional quests unlocked: None

Quest: Fires in the North
 - Quest difficulty: 
 - Received in: Piken Square
 - Received from: Duke Barradin
 - Classes restrictions: None
 - Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest.
   Head out into the Breach and make your way east into the Diessa Lowlands.
   Head Northeast once you get to the Diessa Lowlands until you reach a Charr
   Flame Temple. Kill all the Flame Keepers. Once their dead, return to Duke
   Barradin for your reward.
 - Reward: 1000 XP, Smiting Rod (Light Dmg 2-4)
 - Additional quests unlocked: None

Quest: Army Life
 - Quest difficulty: Moderate
 - Received in: Piken Square
 - Received from: Armsman Pitney
 - Classes restrictions: Warrior Only
 - Walkthrough: Talk to Armsman Pitney in Piken Square to receive this quest.
   Head out into The Breach and head east until you find Old Mac and his pet
   devourer, Joe. Talk to them, then escort them back to Piken Square. Return
   to Piken Square and talk to Armsman Pitney for your reward.
 - Reward: 250 XP, unlock Warrior Skills: Mighty Blow, Dismember
 - Additional quests unlocked: None

Quest: The Red Cloaked Deserter
 - Quest difficulty: Moderate
 - Received in: Piken Square
 - Received from: Farrah Cappo
 - Classes restrictions: None
 - Walkthrough: Talk to Farrah Cappo in Piken Square to receive this quest.
   Map travel over to Fort Ranik (Trust me, it saves a LOT of time.) Head out
   into Regent Valley and head west until you reach the river of Tar. Follow
   the path the river takes, but stay on the south bank. Once you pass under
   the bridge, head up onto the south shore. At this point, you should start
   to see the green star showing Little Thom's location. Work your way around
   and examine his body. Report back to Farrah Cappo for your reward.
 - Reward: 1000 XP, Longbow (Piercing Dmg 9-13, Req. 3 Marksmanship, 2H)
   Focus Item (Energy +6, req. 5 Healing Prayers)
 - Additional quests unlocked: None

Quest: Seige of Piken Square
 - Quest difficulty: Moderately Easy
 - Received in: Piken Square
 - Received from: Duke Barradin
 - Classes restrictions: None
 - Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest.
   Head back out into the breach. Kill all the charr in the small area just
   next to the portal, including the charr captain. Return to Duke Barradin
   for your reward.
 - Reward: 500 XP, Smiting Staff (Energy +4, Light Dmg 3-4, Req. 4 Smiting
   prayers, 2H) War Hammer (Blunt dmg 11-17, Req. 3 Hammer Mastery, 2H)
 - Additional quests unlocked: Hammer and Anvil

Quest: Hammer and Anvil
 - Quest difficulty: Moderate
 - Received in: Piken Square
 - Received from: Duke Barradin
 - Classes restrictions: None
 - Walkthrough: Talk to Duke Barradin in Piken Square to receive this quest.
   Head back out into Breach and head to the Tar River southwest of Piken
   Square. Join up with a group of Ascalon Militia and lead them to the Tar
   pits at the end of the river. Kill all the charr in the area, including the
   boss, Grimm Sharpfang. Return to Duke Barradin for your reward.
 - Reward: 500 XP, Tall Shield (Armor 6, req. 4 Tactics)
 - Additional quests unlocked: None

Quest: Garfazz Bloodfang
 - Quest difficulty: Moderate
 - Received in: Piken Square
 - Received from: Viggo
 - Classes restrictions: None
 - Walkthrough: Talk to Viggo in Piken Square to receive this quest. Head out
   into the Breach, and head east following the paths until you enter the
   Diessa Lowlands. Head Northeast from this location, following the paths,
   until you come across a path heading West. Follow this path a ways until
   you come across a set of stairs heading south. Take the stairs and follow
   the path until you come across Garfazz Bloodfang. Kill him, then return to
   Viggo for your reward.
 - Reward: 500 XP, Smiting Rod (Light Dmg 2-4), Longsword (Slashing Dmg 7-10,
   Req. 4 Swordsmanship)
 - Additional quests unlocked: None

Quest: Charr Reinforcements
 - Quest difficulty: Moderately Easy
 - Received in: Piken Square
 - Received from: Ivor Trueshot
 - Classes restrictions: Ranger Only
 - Walkthrough: Talk to Ivor Trueshot in Piken Square to receive this quest.
   Head back out into the Breach and talk to Aidan, who's just outside.
   Follow him a short ways and kill all the charr that you come across. After
   a short distance, you'll come across a small group of Charr Stalkers. Kill
   them all, and then talk to Aidan again. He'll lead you to a Charr Supply
   Depot. Kill all the Charr at this location, then talk to Aidan again. He'll
   tell you that the last objective is to kill the Charr Leader, Kaargoth
   Bloodclaw. Follow Aidan once more to this final location and kill all the
   Charr there, including the boss. Once they're all dead, return to the
   Piken Square and talk to Ivor Trueshot for your reward.
 - Reward: 500 XP, Unlock Ranger SKills: Distracting Shot, Call of Haste 
 - Additional quests unlocked: None

Quest: Fallen Soldiers
 - Quest difficulty: Moderate
 - Received in: Piken Square
 - Received from: Undertaker Cortis
 - Classes restrictions: Necromancer Only
 - Walkthrough: Talk to Undertaker Cortis in Piken Square to receive this
   quest. Head out into the Breach and travel West. After a little ways, you
   will come to a fenced area, where there's a group of Charr. Kill all the
   Charr in this area before continuing. After all the charr are dead, examine
   the bodies of the Ascalon Soldiers for their Family Sigils. You need to
   examine all the bodies to collect the required ten sigils. Once you have
   ten Family Sigils, return to Piken Square and talk to Undertaker Cortis to
   receive your reward.
 - Reward: 250 XP, Unlock Necromancer Skill: Soul Feast
 - Additional quests unlocked: None

------------------------------
8.10 Ruins of Surmia Quests
------------------------------

 - Difficulty: Moderate
 - Objectives: 
  = Rescue the soldiers taken prisoner by the Charr
  = Safeguard Prince Rurik's Life
  = Free all the Ascalon Captives
  = ADDED: Cross the River and open the drawbridge for Rurik and Erol
  = Get to the Obelisks inside the ruined academy
  = BONUS: Extinguish the Flame Temple by defeating the flame keepers
 - Walkthrough: 
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

------------------------------
8.11 Nolani Academy Quests
------------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
   = Return Prince Rurik south of the Wall to Safety
   = Sneak out and Ambush the Charr forces besieging the Academy
   = Return to the Nolani Academy to rendezvous with the Prince
   = Defend Prince Rurik on the way back to the capital city of Rin
   = BONUS: Return the Tome of the Fallen
   = ADDED: Save Rin
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

------------------------------
8.12 Yak's Bend Quests
------------------------------

Quest: The Way Is Blocked
 - Quest difficulty: Moderately Easy
 - Received in: Yak's Bend
 - Received from: Captain Osric
 - Classes restrictions: None
 - Walkthrough: Talk to Captain Osric in Yak's Bend to receive this quest.
   Head out into Traveler's Vale and follow the road southwest to Borlis Pass.
   Kill all the stone summit dwarves and the Snow ettins along the path.
   Return to Captain Osric for your reward.
 - Reward: 500 XP
 - Additional quests unlocked: None

Quest: The Road to Borlis Pass
 - Quest difficulty: Moderately Easy
 - Received in: Yak's Bend
 - Received from: Captain Osric
 - Classes restrictions: None
 - Walkthrough: Talk to Captain Osric in Yak's Bend to receive this quest.
   Head out into Traveler's Vale and head southwest to Borlis Pass. Kill all
   the Stone summit surrounding the entrance. Talk to Beecum Reedly for your
   reward.
 - Reward: 500 XP, Focus Item (Energy +7, req. 5 Healing Prayers)
 - Additional quests unlocked: None

Quest: The Missing Artisan
 - Quest difficulty: Moderate
 - Received in: Yak's Bend
 - Received from: Tabor Woolridge
 - Classes restrictions: None
 - Walkthrough: Talk to Tabor Woolridge in Yak's Bend to receive this quest.
   Head out into Traveler's Vale and head south until you reach the Ascalon 
   Foothills. Head into the Ascalon Foothills and head south until you can 
   turn east. Do so, then talk to Artisan Rudger for your reward. (He's by a 
   ressurrection point.)
 - Reward: 500 XP
 - Additional quests unlocked: None

Quest: Helping the Dwarves
 - Quest difficulty: Moderately Easy
 - Received in: Yak's Bend
 - Received from: Grand Mason Stonecleaver
 - Classes restrictions: None
 - Walkthrough: Talk to Grand Mason Stonecleaver in Yak's Bend to receive this
   quest. Head out into Traveler's Vale and head Northwest to the entrance
   of Iron Horse Mine. Talk to Rangil Ironbow to receive your reward.
 - Reward: 250 XP, TWo class Specific Skills
     Warrior - Protector's Strike
     Ranger - 
     Monk - Remove Hex
     Elementalist - 
     Mesmer - 
     Necromancer - 
 - Additional quests unlocked: Minaar's Trouble

Quest: Securing the Vale
 - Quest difficulty: 
 - Received in: Yak's Bend
 - Received from: Van the Warrior
 - Classes restrictions: Warrior Only
 - Walkthrough: Talk to Van the Warrior in Yak's Bend to receive this quest.
   Head out into Traveler's Vale. Following the road, locate each of the three
   patrol points. Clear each one of enemies. Once all three are clear, report
   back to Van the Warrior (I wish I could give you clearer directions, but 
   the best I can do is tell you to head towards the green arrows and stars.)
 - Reward: 500 XP, Swift Chop, Irresistable Blow, Seeking Blade
 - Additional quests unlocked: None

Quest: Shiverpeak Stragglers
 - Quest difficulty: 
 - Received in: Yak's Bend
 - Received from: Captain Osric
 - Classes restrictions: None
 - Walkthrough: Talk to Captain Osric in Yak's Bend to receive this quest.
   Head out into Traveler's Vale. Head south following the road until you
   find the group of Ascalon Refugees. Protect them from attacks and escort
   them back to Yak's Bend. Once they're back to Yak's Bend, talk to Captain
   Osric to receive your reward.
 - Reward: 500 XP, Smiting Rod (Light Dmg 4-7, Req. 5 Smiting Prayers), War
   Hammer (Blunt Dmg: 13-20, req. 5 Hammer Mastery, 2H)
 - Additional quests unlocked: Oswalt's Epitaph

Quest: The Wayward Monk
 - Quest difficulty: Moderately Easy
 - Received in: Yak's Bend
 - Received from: Van the Warrior
 - Classes restrictions: Monk Only
 - Walkthrough: Talk to Van the Warrior in Yak's Bend to receive this quest.
   Head out into Traveller's Vale. Talk to Cynn. Head Northwest to the 
   entrance to Iron Horse Mine. Head into Iron Horse Mine and head North.
   Find and talk to Brother Mhenlo to receive your reward.
 - Reward: 350 XP, Unlock Monk Skills: Vigorous Spirit, Pacifism, Divine Boon
 - Additional quests unlocked: None

Quest: Renegade Necromancer
 - Quest difficulty: 
 - Received in: Yak's Bend
 - Received from: Necromancer Morgan
 - Classes restrictions: Necromancer Only
 - Walkthrough: Talk to Necromancer Morgan in Yak's Bend to receive this
   quest. Head out into Traveler's Vale and follow the road southwest. When
   you reach the turnoff where you would turn west and head up the hill to
   Borlis pass, turn east instead, as if you were heading to the Ascalon 
   Foothills. After a short distance, you'll start encountering Verata's
   Horrors. Kill them, and then talk to Verata himself. He'll spout off some
   nonsense about you being sent to interrupt his experiments, then he'll run
   off. Once he leaves, return to Yak's Bend and talk to Necromancer Morgan
   for your reward.
 - Reward: 350 XP, Unlock Necromancer Skills: Necrotic Transversal, Defile
   Flesh, Well of Blood
 - Additional quests unlocked: None

Quest: A Heart of Ice
 - Quest difficulty: Easy
 - Received in: Yak's Bend
 - Received from: Howland the Elementalist
 - Classes restrictions: Elementalist Only
 - Walkthrough: Talk to Howland the Elementalist in Yak's Bend to receive this
   quest. Head out into Traveler's Vale and follow the road until you find
   a bridge, on which is Grelpak Froststaff and a group of Ice Golems. Talk to
   Grelpak after completing the first group of ice golems and he'll give you
   the Heart of Ice. Once you have the Heart of Ice, return to Howland for
   your reward
 - Reward: 350 XP, Unlock Elementalist Skills: Whirlwind, Ward against Foes,
   Ice Prison 
 - Additional quests unlocked: 

Quest: The Stone Summit Champion
 - Quest difficulty: Easy
 - Received in: Yak's Bend
 - Received from: Sebedoh the Mesmer
 - Classes restrictions: Mesmer Only
 - Walkthrough: Talk to Sebedoh the Mesmer in Yak's Bend to receive this
   quest. Head out into Traveler's Vale and locate the Stone Summit boss,
   Ulric Frostbite. Kill Ulric Frostbite and then return to Sebedoh for your
   reward.
 - Reward: 350 XP, Unlock Mesmer Skills: Fragility, Power Spike, Channeling
 - Additional quests unlocked: 

------------------------------
8.13  Traveler's Vale Quests
------------------------------

Quest: Oswalt's Epitaph
 - Quest difficulty: Moderate
 - Received in: Traveler's Vale
 - Received from: Elsa Alston
 - Classes restrictions: None
 - Walkthrough: Talk to Elsa Alston in Traveler's Vale to receive this quest.
   Head out south to the portal for the Ascalon Foothills. Once in the Ascalon
   Foothills, head south and then head back east when you can. Engrave the
   message on Oswalt's Grave, then talk to the Ghost of Oswalt Alston to
   receive your reward.
 - Reward: 500 XP, Focus Item (Energy +7, req. 5 Healing Prayers)
 - Additional quests unlocked: None

Quest: Minaar's Trouble
 - Quest difficulty: Moderate
 - Received in: Traveler's Vale
 - Received from: Rangil Ironbow.
 - Classes restrictions: None
 - Walkthrough: Talk to Rangil Ironbow in Traveler's Vale to receive this
   quest. Head into Iron Horse Mine and travel north. Keep on traveling north
   until you come to the mines. Enter the mines (you don't change zones) and
   locate Minaar Stonesledge. Talk to him, then return to Rangil for your
   reward.
 - Reward: 500 XP, Tall Shield (Armor:7, req. 5 Tactics), Focus Item
   (Energy +7, req. 5 Healing Prayers)
 - Additional quests unlocked: Minaar's Worry

Quest: Minaar's Worry
 - Quest difficulty: Moderate
 - Received in: Traveler's Vale
 - Received from: Rangil Ironbow
 - Classes restrictions: None
 - Walkthrough: Talk to Rangil Ironbow in Traveler's Vale to receive this
   quest. Head back into Iron Horse Mine and head north until you get to the
   mines. Travel through the mines and then head east. (It'll look like a
   typical mining setup). Locate and Kill Ore Ironwhip. He'll drop the
   plans that Rangil wants. Pick them up and return to Rangil Ironbow for
   your reward.
 - Reward: 500 XP, Battle Axe (Dmg: 6-16, req. 5 axe mastery)
 - Additional quests unlocked: Iron Horse War Machine

Quest: Iron Horse War Machine
 - Quest difficulty: Moderate
 - Received in: Traveler's Vale
 - Received from: Rangil IronBow
 - Classes restrictions: None
 - Walkthrough: Talk to Rangil Ironbow in Traveler's Vale to receive this
   quest. Head into Iron Horse Mine. Turn left at the fork and follow the path
   until you can turn right again (you will be heading north at this point).
   Head north until you come across a "Dwarven Powder Keg Station". Pick up a
   keg and carry it back to a lever. Drop the keg and it will blow up the
   lever. Repeat this procedure for each of the remaining eight levers. Once
   all nine levers have been blown to smithereens, return to Rangil Ironbow
   for your reward.
 - Reward: 500 XP, Smiting Staff (Energy +5, Light Dmg 4-7, Req. 5 Smiting
   Prayers, 2H), Longbow (Piercing Dmg 11-18, req. 5 Marsksmanship, 2H)
 - Additional quests unlocked: None

Quest: Stone Summit Beastmasters
 - Quest difficulty: Moderate
 - Received in: Traveler's Vale
 - Received from: Artemis the Ranger
 - Classes restrictions: Ranger Only
 - Walkthrough: Talk to Artemis the Ranger in Traveler's Vale to receive this
   quest. (She's near the entrance to Iron Horse Mine). Enter Iron Horse Mine
   and travel North until you see a small group of Stone Summit Beastmasters
   led by Thorgrim Beastlasher, a stone summit beastmaster boss. Kill them
   all, then return to Artemis for your reward.
 - Reward: 350 XP, Unlock Ranger Skills: Whirling Defense, Winter, Call of
   Protection
 - Additional quests unlocked: None

------------------------------
8.14 Borlis Pass Quests
------------------------------

Mission: Borlis Pass
 - Difficulty: Moderate
 - Objectives:
   = Negotiate Passage to Grooble's Gulch and shelter for the Ascalon Refugees
   = Ignite all the Storm beacons to light the way through the storm
   = Find out what happened to Prince Rurik's negotiations with Dwarf King
   Jalis Ironhammer
   = ADDED: Break through the locked gate into Maladar's Fort
   = ADDED: Bring an end to the siege of Krok's Hollow. Destroy all the
     Ballistae and the forces outside the gate
   = ADDED: Light the Magical Signal Beacons
   = BONUS: Kill the Ice Drake
 - Walkthrough: Talk to the soldier in front of you. He will hand you a torch
   that someone in your party will need to carry. Light the beacon in front of
   you, then head down the path, lighting all the beacons as you go (There are
   a total of Seven beacons). After the last beacon is lit, you will find a
   soldier near a closed gate. Give him the torch and he will open the gate
   for you. Follow the path (it will only go one direction, as the turnoffs 
   all go to the same place) Fight your way to a closed gate. Nearby will be
   a Dwarven Powder Keg Station. Pick up a powder keg and blow open the gate.
   Clear this area of enemies, making sure to kill the Stone Summit Engineers
   who are manning the Ballistae. Head into this area (again, there is really
   only one path) until you come do a Gate with a lever. You can open it, but
   don't go through it yet. Continue on a bit. There will be another path 
   just down from this gate with two doors that can be blown open with kegs
   from a nearby Powder Keg station. Blow open the second one and talk to the
   dwarf inside. He will tell you that the Stone Summit have an Ice drake that
   they're planning to unleash on Grooble's Gulch and asks you if you could
   kill it. (This is the Bonus). Grab another Keg and place it next to the
   wooden planks/pillars in his "prison". This will blow open the snowpile
   behind him, revealing a cave. Follow this cave to the end. There will be
   several Frostfire Driders inside. Kill them all. At the end of the cave
   will be the Ice Drake (Classified as a lvl 14 Boss). Kill him to complete
   the bonus. Once he's dead, return to the gate with the lever and open it
   if it hasn't been already. Follow the path, killing all the Ice Golems and
   Stone Summit in the area, again making sure to kill the Engineers at the
   Ballistae (You get a +2 Morale Boost for each engineer you kill btw). Once
   this area is clear of enemies, you will come across Prince Rurik. Talk to
   him and the Dwarven king Ironhammer. After a short cinematic cutscene, the
   dwarven king will hand you a magical torch. Follow the path out the other
   exit and up the hill. You will be attached by Stone Summit. Kill them all
   and proceed up the hill (again, there is really only one way to go). Light
   all three of the small beacons to light the larger, magical one. Once the
   big beacon is lit, the mission is complete. (Thanks to Tom vd Bogaert for
   this write-up)
 - Reward: 1000 xp plus 1 skill point, 1000 xp for bonus

------------------------------
8.15 Frost Gate Quests
------------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
   = Open the Frost Gate
   = Destroy the Ballistae to secure safe passage for Rurik and the AScalon
     Refugees
   = Retrieve the Gear lever from the Dwarven fort to open the Frost Gate
   = ADDED: Ues the Gear Lever on the Lever mechanism to reach the frost gate
   = ADDED: Activate the three Frost Gate Lever Mechanisms before the Stone
     Summit overwhelms Rurik
   = BONUS: Steal the Stone Summit's Secret plans for a powerful siege
     weapon
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

------------------------------
8.16 Beacon's Perch Quests
------------------------------

Quest: Hungry Devourer
 - Quest difficulty: Moderate
 - Received in: Beacon's Perch
 - Received from: Master Saberlin
 - Classes restrictions: None
 - Walkthrough: Talk to Master Saberlin in Beacon's Perch to receive this
   quest. Head out the nearby exit into Deldrimor Bowl and talk to Old
   Mac. He'll tell you that Joe is hungry and need 10 succulent juniper meats.
   Talk to Joe to have him follow you. Head North following the path, and then
   turn east until you find a group of Succulent Junipers. Kill them all and
   collect the juniper meats that they drop. Odds are, you will not collect
   enough to satisy Joe. Head north by northeast from here following the path
   until you find another bunch of succulent Junipers. Repeat the process
   and when you have ten Succulent Juniper Meats, feed them all to Joe. Return
   to Old Mac. Talk to him and he'll tell you that Joe is now full and you
   should talk to Master Saberlin. Return to Beacon's Perch and talk to Master
   Saberlin for your reward.
 - Reward: 400 XP, two Class-Specific Skills
     Warrior - Flurry
     Ranger - Pin Down
     Monk - Divine Spirit
     Elementalist - Lightning Strike
     Mesmer - Shatter Enchantment
     Necromancer - Rotting Flesh
 - Additional quests unlocked: The Deserters

Quest: The Deserters
 - Quest difficulty: Moderate 
 - Received in: Beacon's Perch
 - Received from: Master Saberlin
 - Classes restrictions: None
 - Walkthrough: Talk to Master Saberlin in Beacon's Perch to receive this
   quest. Head out into Deldrimor Bowl and travel North. Head all the way
   north, following the roads, until you reach the portal for the next zone.
   (I believe that it is Anvil Rock). Head just west from this location until
   you find the deserters. Kill all of them, and open the chests. Once the
   grisly task is done, return to Master Saberlin for your reward.
 - Reward: 500 XP, two Class-Specific Skills
     Warrior - Bonetti's Defense
     Ranger - Serpent's Quickness
     Monk - Balthazar's Spirit
     Elementalist - Ice Spear
     Mesmer - Inspired Hex
     Necromancer - Strip Enchantment
 - Additional quests unlocked: None

Quest: To Kryta: Refugees
 - Quest difficulty: Moderate
 - Received in: Beacon's Perch
 - Received from: Master Saberlin
 - Classes restrictions: None
 - Walkthrough: Talk to Master Saberlin in Beacon's Perch to receive this
   quest. Head out into the Deldrimor Bowl and follow the path northwest
   until you can turn southwest. Follow the path, killing all centaur groups
   you come across. Talk to the Ranger near the entrance to the ice cave to
   receive your reward.
 - Reward: 500 XP
 - Additional quests unlocked: to Kryta: Ice Cave

------------------------------
8.17 Griffin's Mouth Quests
------------------------------

Quest: To Kryta: Ice Cave
 - Quest difficulty: Moderate
 - Received in: Griffin's Mouth
 - Received from: Master Seeker Nathaniel
 - Classes restrictions: None
 - Walkthrough: Talk to Master Seeker Nathaniel to receive this quest. Head
   east through the ice cave following the path until it turns south. Follow
   this path until you find Aidan. Talk to him to receive your reward.
 - Reward: 500 XP
 - Additional quests unlocked: To Kryta: Journey's End

Quest: To Kryta: Journey's End
 - Quest difficulty: Moderate
 - Received in: Griffin's Mouth
 - Received from: Aidan
 - Classes restrictions: None
 - Walkthrough: Talk to Aidan at the edge of the Ice cave in Griffin's Mouth
   to receive this quest. Head out to nearby Scoundrel's Rise and talk to
   Ambassador Braun. He will tell you to travel southwest unti you reach the 
   Gates of Kryta and talk to Witness Casori. Enter the Gates of Kryta and
   talk to Witness Casori for your reward.
 - Reward: 500 XP
 - Additional quests unlocked: None

------------------------------
8.18  Gates of Kryta Quests
------------------------------

Mission: Gates of Kryta
 - Quest difficulty: Moderate to Moderately difficult
 - Received in: Gates of Kryta
 - Received from: No one - Enter Mission to start
 - Classes restrictions: None
 - Objectives:
   = Secure a safe place for your people to settle
   = Make contact with the local authorities in Lion's Arch
   = Head south across the beach to find Justiciar Hablion
   = BONUS: Retrieve the Orrian text and have it translated
 - Walkthrough: Note - this mission is somewhat different from all the 
   previous missions as you don't talk to an NPC to receive the bonus. Don't
   worry, I will tell you how to receive the bonus XP. From where you start,
   head south. After a short distance, head east down the hill, and click on
   the pig "oink", to get him to follow you. (This is part of the bonus.)
   Continue south until the bend, which will turn around and head north, then
   turn around again and head in a southernly direction for a while. After a 
   bit, you will pass under a gate. Go through the gate and talk to Justicar
   Toriimo. He will direct you to talk to Justicar Hablion. While you're in 
   this area, head southeast from Toriimo and bring the pig to Cheswick. This
   is the first part of the bonus. Once Cheswick recognizes his pig, talk to
   the Orrian Historian next to him, and he will tell you he needs an Orrian
   Historical Text, which is the second part of the bonus. Leave this area
   through the other gate and hug the mountain range on your left. You will
   soon come across a bridge, connecting a small island, followed by another
   bridge. Head into the water on the left of this bridge and pass under it.
   Head north, staying on the river until you reach a shipwreck with a chest.
   Open the chest to reveal the Orrian text that the historian was talking
   about. Bring it back to the historian, but watch out for the phantoms that
   emerge. They are level 17 and are VERY fond of using lightning based
   magics. Once the text is back in the hands of the historian, return to the
   double bridges. Head east across the double bridges and talk to Justicar
   Hablion. He will tell you that the Ascalon Refugees are welcome in Kryta, 
   as long as you help him clear the swamps of undead. so from where you are,
   head north, killing all undead that you come across. Keep on heading in 
   north until the road forks again, and take the right fork. Follow the path 
   until you find a "valley" with several little "islands" in standing water. 
   STAY out of the water as much as possible, as it is poisonous. Kill all 
   undead and head north and kill the undead there to complete the mission.
 - Reward: 1000 XP plus 1 skill point, plus 1000 XP for Bonus, Access to
   Lion's Arch
 - Additional quests unlocked: None

------------------------------
8.19  Lion's Arch Quests
------------------------------

Quest: Report to the White Mantle
 - Quest difficulty: Moderately Easy
 - Received in: Lion's Arch
 - Received from: Armen the Guide
 - Classes restrictions: None
 - Walkthrough: Talk to Armen the guide in Lion's Arch to receive this quest.
   Head out the north gate to North Kryta Province and follow the path on
   your left until you see the gate for D'Alessio Seaboard. Enter and talk to
   White Mantle Knight Karriya for your reward.
 - Reward: 500 XP, Smiting Rod (Light Dmg 5-10, reqs 6 smiting prayers)       
 - Additional quests unlocked: None

Quest: The Villainy of Galrath
 - Quest difficulty: Extremely Difficult
 - Received in: Lions Arch
 - Received from: Firstwatch Sergio
 - Classes restrictions: None
 - Walkthrough: (Note: I recommend completing Hot Springs Murders, or finding
   your way to the Temple of the Ages as you will find a lot more people at 
   the springs who are trying to complete this quest.) Talk to Firstwatch 
   Sergio in Lion's Arch to receive this quest. Head out to North Kryta 
   Province and make your way north to Nebo Terrace. Once in Nebo Terrace, 
   head due east (more or less), until you reach the cursed lands. Head west 
   through these lands until you can turn east again south of the mountain 
   ridge.  Keep on following this path until it takes you to Kessex Peak. 
   Follow the path through Kessex peak southwest. After travelling through the
   swamp, you will come to an open area with lots of Ancient Oakhearts and
   Forest Minotaurs. Carefully make your way through this area to the other
   side and climb the hill. You will now see the tower. Work your way around
   back down the hill, still following the path. Now this is where the quest
   gets really hard. You will have to fight your way back through that group
   of bad guys. Kill them all carefully, then proceed back towards the tower
   until you can see Galrath. Kill him, then return to Firstwatch Sergio for
   your reward
 - Reward: 4000 XP, Smiting Staff (Energy +6, Light Dmg 5-10, req. 6
   smiting prayers, two-handed), Long Sword (Slashing dmg 12-18, req.
   6 swordmanship)
 - Additional quests unlocked: None

Quest: Orrian Excavation
 - Quest difficulty: Moderate
 - Received in: Lions Arch
 - Received from: Magi Malaquire
 - Classes restrictions: None
 - Walkthrough: Talk to Magi Malaquire to receive this quest. Leave Lion's
   arch and head to the northernmost part of North Kryta Province (where the
   Ocean is). You will see path heading up from a small pool. Take it. (By
   this point, you should be seeing the little green star). On your way up,
   you will be attacked by several Enchanted Clay's. Kill them and pick up the
   Magical Clay shards that they drop (you only need five). Return to Lion's
   Arch and give the shards to Magi Malaquire for your reward.
 - Reward: 400 XP
 - Additional quests unlocked: Malaquires Test

Quest: Merchant's Plea
 - Quest difficulty: Moderate
 - Received in: Lion's Arch
 - Received from: Bodrus the Outfitter
 - Classes restrictions: None
 - Walkthrough: Talk to Bodrus the outfitter to receive this quest, then head
   out into North Kryta Province. Follow the road north until you reach the
   ocean, then head west. You will see a path heading up west from the beach.
   Take the path, then head north again until you reach the Ascalon
   settlement. Find Captain Greywind in the Ascalon Settlement for your
   reward.
 - Reward: 500 XP
 - Additional quests unlocked: Blankets for the Settlers, Reversing the
   Scales

Quest: The Weaver of Nebo
 - Quest difficulty: Moderate
 - Received in: Lion's Arch
 - Received from: Jiaju Tai
 - Classes restrictions: None
 - Walkthrough: Talk to Jiaju Tai in Lions Arch to receive this quest. Head
   north into North Kryta Province and keep on going until you pass through
   the Ascalon Settlement. Follow the path until you get to Nebo Terrace.
   Stay on the path until it forks. Take the right fork to get to a small
   village. Find and talk to Weaver Etham the Artisan to receive your reward.
 - Reward: 500 XP
 - Additional quests unlocked: None

Quest: Malaquire's Test
 - Quest difficulty: Moderate
 - Received in: Lion's Arch
 - Received from: Magi Malaquire
 - Classes restrictions: None
 - Walkthrough: Talk to Magi Malaquire in Lion's Arch to receive this quest.
   (This is where it get's a bit different). To complete this quest, you need
   to use the signet of capture. The signet of capture follows certain rules:
   1) The signet can only be used on bosses. 2) The signet can only capture
   skills of your professions (E.g. An elementalist couldn't use it to capture
   Distracting Shot, which is a ranger skill), and 3) The signet permanently
   is replaced by that skill. To use the signet, whenever you see a boss
   monster using a skill that you want to capture, activate the signet, you
   should see a big bar appear across your screen with the words "Capturing
   xxx" (Where xxx is the skill in question). Once you have a skill captured
   with the signet, return to Magi Malaquire for your reward. Note - It's
   worth your while to wait until you see a boss using an elite skill of your
   profession, as these are skills that can only be unlocked using the Signet
   of Capture.
 - Reward: 500 XP, Signet of Capture
 - Additional quests unlocked: None

---------------------------------
8.20  North Kryta Province Quests
---------------------------------

Quest: Duties of a Lionguard
 - Quest difficulty: Easy
 - Received in: North Kryta Province
 - Received from: Lionguard Riddik
 - Classes restrictions: None
 - Walkthrough: Talk to Lionguard Riddik in North Kryta Province to receive
   this quest (he's just outside the gates of Lion's Arch.) Head up the hills
   northwest from his location. Follow the path until you reach a small farm.
   Talk to Miraba to receive your reward.
 - Reward: 500 XP
 - Additional quests unlocked: Bandit Trouble

Quest: Bandit Trouble
 - Quest difficulty: Easy
 - Received in: North Kryta Province
 - Received from: Miraba
 - Classes restrictions: None
 - Walkthrough: Talk to Miraba to receive this quest. Head to D'Alessio
   Seaboard and talk to White Mantle Knight Karriya. He will give you
   something to take back to Miraba. Return to Miraba and give her the token
   for your reward.
 - Reward: 500 XP, Tall Shield (Armor: 9, req. 6 Tactics.)
 - Additional quests unlocked: None

Quest: Blankets for the Settlers
 - Quest difficulty: Moderate
 - Received in: North Kryta Province
 - Received from: Captain Greywind
 - Classes restrictions: None
 - Walkthrough: Talk to Captain Greywind in North Kryta Province to receive
   this quest. Follow the path through the Ascalon Settlement until you see
   the signs for Nebo Terrace. (It's on the north side). Enter Nebo Terrace
   and follow the path until the road forks, then take the right fork. Keep
   on following the path until you see a small village. Find and Talk to
   Weaver Etham the Artisan and give him the Militia Weapons. He will give you
   Settlement Blankets. Return to Captain Greywind for your reward.
 - Reward: 500 XP, Longbow (Piercing Dmg 12-21, req. 6 Marksmanship, 2-H)
 - Additional quests unlocked: None

Quest: Reversing the Skales
 - Quest difficulty: Moderate
 - Received in: North Kryta Province
 - Received from: Captain Greywind
 - Classes restrictions: None
 - Walkthrough: Talk to Captain Greywind in the Ascalon Settlement in North
   Kryta Province. Map travel over to the Gates of Kryta outpost and find a
   group or recruit henchmen. (It's easier to get to the destination of this
   quest from here.). Get a party together and venture out into Scoundrel's
   rise. Follow the path Northeast to the beach, then head back west. You
   will soon come across a fair amount of Bog Scales. Keep on heading west
   until you come across Executioners and an undead BOSS - Lord Timot (lvl 21)
   Kill them all, then report back to Captain Greywind in the Ascalon
   Settlement in North Kryta Province for your reward.
 - Reward: 500 XP, Focus Item (Energy +8, req. 6 Healing Prayers), Smiting
   Rod (Light Dmg 5-10, req. 6 Smiting Prayers)
 - Additional quests unlocked: None

Quest: The Last Hog
 - Quest difficulty: Moderate
 - Received in: North Kryta Province
 - Received from: Farmer Dirk
 - Classes restrictions: None
 - Walkthrough: Talk to Farmer Dirk in North Kryta Province to receive this
   quest. Follow the road Southwest from his location until the road splits.
   Take the left fork until you find the prize-winning Hog. Now, as Farmer
   Dirk mentioned, the hog is skittish and will not follow you back. The hog
   will run in the direction opposite you, so you will have to herd it back to
   Farmer Dirk. To make things more difficult, you will be attacked by Gypsy
   Ettins on the return trip. Once the Hog is back with Farmer Dirk, talk to
   him for your reward.
 - Reward: 500 XP,  TWo class Specific Skills
     Warrior - Staggering Blow
     Ranger - Otyugh's Cry
     Monk - Life Attunement
     Elementalist - Gale
     Mesmer - Leech Signet
     Necromancer - Blood Ritual
 - Additional quests unlocked: None

Quest: Graven Images
 - Quest difficulty: Moderate 
 - Received in: North Kryta Province
 - Received from: Archivist Ithilar
 - Classes restrictions: None
 - Walkthrough: Find Archivist Ithilar in North Kryta Province. Talk to him
   to receive this quest. A bunch of nightmares will start attacking you.
   Protect him from the Nightmares until he says he's done. Talk to him once
   again to receive your reward.
 - Reward: 600 XP, TWo class Specific Skills
     Warrior - Axe Rake
     Ranger - Determined Shot
     Monk - Dwayna's Kiss
     Elementalist - Inferno
     Mesmer - Mantra of Lightning
     Necromancer - Dark Aura
 - Additional quests unlocked: None

Quest: The Ascalon Settlement
 - Quest difficulty: Easy to Moderate
 - Received in: North Kryta Province
 - Received from: Devona
 - Classes restrictions: None
 - Walkthrough: Start from Lion's Arch. Head out into North Kryta Province
   and talk with Devona after the little conversation among the group there.
   Devona, Cynn, Mhenlo, and Aidan will all follow you to the Ascalon
   Settlement in the northern section of this zone. Head there, choosing
   whatever path you prefer. Be careful about enemies though, as they usually
   won't participate in any fights. Once you get them to the Settlement, lead
   them to Captain Greywind. Once your log updates, talk to Captain Greywind
   for your reward.
 - Reward: 500 XP, Two class-specific Skills
     Warrior - Final Thrust 
     Ranger - Throw Dirt
     Monk - Heal Other
     Elementalist - Lightning Orb
     Mesmer - Wastrel's Worry
     Necromancer - Enfeeble
 - Additional quests unlocked: None

-------------------------------
8.21  D'Alessio Seaboard Quests
-------------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
   = Lend Aid to the White Mantle in their fight against the Undead
   = Hurry to the Temple of Tolerance
   = Discuss the undead menace with Confessor Dorian
   = ADDED: Clear out the undead from the village of Hakewood
   = ADDED: Protect Confessor Dorian ffrom the undead
   = ADDED: Head to the southwest. Locate Dinas and the Scepter of Orr
   = BONUS: Deliver the Village's offering intact to the Statue of Melandru
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

-------------------------
8.22  Nebo Terrace Quests
-------------------------

Quest: The Hot Springs Murders
 - Quest difficulty: 
 - Received in: Nebo Terrace
 - Received from: Inspector Caleb
 - Classes restrictions: None
 - Walkthrough: Talk to Inspector Caleb in the village in Nebo Terrace to
   receive this quest. Follow the path East from the village to the turn-off
   to North Kryta Province. Instead of taking that path, follow the road
   south, being careful about engaging the Caromi Tengu. Keep on following
   this road, and it will lead you to Bergen Hot Springs. Talk to the four
   NPCs there and collect their written testimonies. Once you have all four,
   return to Inspector Caleb and talk to him. He will tell you that the White
   Mantle next to him, Justiciar Gilead (Unsure of name) is now handling the
   case and to talk to him. Talk to him for your reward.
 - Reward: 500 XP,  TWo class Specific Skills
     Warrior - Counter Blow
     Ranger - Bestial Pounce
     Monk - Mend Ailment
     Elementalist - Grasping Earth
     Mesmer - Illusion of Weakness
     Necromancer - Blood of the Master
 - Additional quests unlocked: None

---------------------------
8.23  Beetletun Quests
---------------------------

Quest: The Undead Hordes
 - Quest difficulty: Moderate
 - Received in: Beetletun
 - Received from: Elder Hezron
 - Classes restrictions: None
 - Walkthrough: Talk to Elder Hezron in Beetletun to receive this quest. Head
   out to nearby Watchtower Coast. Once you get there, be prepared to fight
   off a few large waves of undead. Most will be lower level, but a few will
   be lvl 15-17. Once all the undead waves are gone, return to Elder Hezron
   for your reward.
 - Reward: 500 XP,  TWo class Specific Skills
     Warrior - Griffon's Sweep
     Ranger - Symbiosis
     Monk - Holy Veil
     Elementalist - Water Attunement
     Mesmer - Inspired Enchantment
     Necromancer - Plague Touch
 - Additional quests unlocked: 

---------------------------
8.24  Divinity Coast Quests
---------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
   = Administer the Test of the Chosen
   = Retrieve the Eye of Janthir from Justiciar Hablion in the upper courtyard
     of Shaemoor
   = Deliver the Eye to the coastal city of Loamhurst
   = ADDED: Cleanse yourself in the Fountain of Truth on the hill
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

---------------------------
8.25  Temple of Ages Quests
---------------------------

Quest: The False Gods
 - Quest difficulty: Relatively Easy
 - Received in: Temple of Ages
 - Received from: Brother Mizar
 - Classes restrictions: None
 - Walkthrough: Talk to Brother Mizar in the temple of the ages to receive
   this quest. Head out into the Black Curtain and travel southwest until you
   find Abbot Ramoth. Kill all the white mantle around, and after Abbot Ramoth
   is dead, pick up the Litanies of the Unseen. Return to Brother Mizar for
   your reward.
 - Reward:
     Warrior - "To the Limit"
     Ranger - Choking Gas
     Monk - Blessed Signet
     Elementalist - Deep Freeze
     Mesmer - Mind Wrack
     Necromancer - Demonic Flesh
 - Additional quests unlocked: none
 
-----------------------------
8.26  Druid's Overlook Quests
-----------------------------

Quest: A Brother's Fury
 - Quest difficulty: Moderately Easy
 - Received in: Druid's Overlook
 - Received from: Trader Versai
 - Classes restrictions: None
 - Walkthrough: Talk to Trader Versai in Druid's Overlook to receive this
   quest. Head out into the Sage Lands and talk to Justiciar Thommis. He will
   tell you to speak with House Rangers Amon, Lanalt, and Rionel. Head North
   from his location and speak with House Ranger Amon. From this location,
   Head northwest-ish and talk with House Ranger Lanalt. From this location,
   continue northwest , crossing over what appears to be a giant branch and
   talk with House Ranger Rionel. Head north from his location, turning west
   when able and follow this path. Ignore the turnoff that heads south and
   continue west. You should fight a couple of Wind Riders. At that point,
   head west and follow the path until you enter The Wilds. Talk to Witness
   Giselle to receive your reward.
 - Reward: 500 XP, Longbow (Piercing Dmg 13-25, req. 8 Marksmanship, 2H)
   Smiting Rod (Light dmg 4-7, req. 5 Smiting Prayers)
 - Additional quests unlocked: None

Quest: Mysterious Message
 - Quest difficulty: Moderately hard
 - Received in: Druid's Overlook
 - Received from: Envoy Ero
 - Classes restrictions: None
 - Walkthrough: Talk to Trader Versai in Druid's Overlook to receive this
   quest. Head out into the Sage Lands. Head east from here and follow the
   path until you have to turn, then turn west and follow the path here to
   Mamnoon Lagoon. Once you're in Mamnoon Lagoon, Head west until you come
   across the Hollow Log. Drop the message in the log then head southwest to 
   the entrance to Silverwood. Once in Silverwood, head west until you find
   Alari Doubleblade. Talk to her to receive your reward.
 - Reward: 500 XP,  TWo class Specific Skills
     Warrior - Pure Strike
     Ranger - Storm Chaser
     Monk - Healing Seed
     Elementalist - Stone Daggers
     Mesmer - Ethereal Burden
     Necromancer - Well of Suffering
 - Additional questws unlocked: 

Quest: Eye for Profit
 - Quest difficulty: Moderately hard
 - Received in: Druid's Overlook
 - Received from: Trader Versai
 - Classes restrictions: None
 - Walkthrough: Talk to Trader Versai in Druid's OVerlook to receive this
   quest. Head out into the Sage lands and head north. When you get to the
   fork in the path, take the right fork. Follow the path around until you're
   heading south, and after a short distance, the path will turn east again.
   Locate and talk to Grahm. He will tell you that the beast Trader Versai is
   looking for it to the north next to a waterfall. Follow the river in a
   northernly direction and then follow it west. Climb out of the basin on a
   huge branch, and then head west. (The arrow will be just north of you, but
   you have to circle around). When you come near the path that heads into the
   wilds, follow the main path back east. Find and Kill the Wind rider named
   Gale Stormsend. Once it's dead, pick up the lilac eye, then return to 
   Trader Versai for your reward.
 - Reward: 500 XP,  TWo class Specific Skills
     Warrior - Axe Rake
     Ranger - Antidote Signet
     Monk - Smite Hex
     Elementalist - Air Attunement
     Mesmer - Hex Breaker
     Necromancer - Dark Bond
 - Additional quests unlocked: None

Quest: Wisdom Of the Druids
 - Quest difficulty: Moderate
 - Received in: Druid's Overlook
 - Received from: Avatar of Dwayna
 - Classes restrictions: None
 - Walkthrough: Talk to the Avatar of Dwayna in Druid's Overlook to receive
   this quest. (Note - your country must have the favor of the gods to receive
   this quest.) Head out into the Sage lands. Your destination is almost due
   north of the portal. Travel north until you can see the valley that you
   need to reach, then turn west. When the path turns north, follow it, and
   keep on following it until it turns back east. Keep on following the path
   until you find yourself in that valley you were overlooking earlier. (Note
   that this is the same valley as the boss for Eye for Profit is found in)
   Kill spiders until the group of ghostly druids appear, then once the druids
   appear, listen to them talk. Once their done, talk to the Ancient Druid
   Spirit to receive your reward.
 - Reward: 500 XP
 - Additional quests unlocked: None

---------------------------
8.27  The Wilds Quests
---------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

---------------------------
8.28  Bloodstone Fen Quests
--------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

----------------------------
8.29   Quarrell Falls Quests
----------------------------

Quest: White Mantle Wrath: Demagogue's Vanguard
 - Quest difficulty: Moderate
 - Received in: Quarrell Falls
 - Received from: Garath Quickblade
 - Classes restrictions: None
 - Walkthrough: Talk to Garath Quickblade in Quarrell Falls to receive this
   quest. Head out into Silvermoon and head in a southwest direction. You will
   come across three patrols of White Mantle knights. Kill them all, and then
   continue on to the next area of Ettin's Back. At the entrance to the "town" 
   of Ventari's Refuge, you will find Councillor Vaylor. Talk to him to 
   complete the quest and receive your reward.
 - Reward: 500 XP, Smiting Rod (Light 4-7, req. 6 Smiting Prayers)
 - Additional quests unlocked:  White Mantle Wrath: A Helping Hand, and Urgent
   Warning

---------------------------
8.30  Silverwood Quests
---------------------------

Quest: The Price of Steel
 - Quest difficulty: Moderately Easy
 - Received in: Silverwood
 - Received from: Alari Doubleblade
 - Classes restrictions: None
 - Walkthrough: Start in Quarrell Falls and head out into Silverwood. Head
   north and talk to Alari Doubleblade to receive this quest. Travel back
   to Quarrell Falls and talk to Gareth Quickblade. He'll tell you to head
   back out into Silverwood and contact the Shining Blade Scouts. Head back
   out into Silverwood and locate the Shining Blade Scout (he's just outside)
   Let the scout lead you to the Lost White Mantle Patrol. Kill all of them
   and pick up the ruined armor that they drop. Make sure that you have five
   of the ruined armors. Once you have all five, return to Gareth Quickblade
   for your reward.
 - Reward: 500 XP, Two Class-specific Skills
     Warrior - Crushing Blow
     Ranger - 
     Monk - Contemplation of Purity
     Elementalist - 
     Mesmer - 
     Necromancer - 
 - Additional quests unlocked: None

---------------------------
8.31  Ettin's Back Quests
---------------------------

Quest: White Mantle Wrath: A Helping HAnd
 - Quest difficulty: Easy
 - Received in: Ettin's Back
 - Received from: Councillor Vaylor
 - Classes restrictions: None
 - Walkthrough: Talk to Councillor Vaylor in Ettin's Back to receive this
   quest. Enter the nearby town of Ventari's Refuge and talk to Ventari. He
   will tell you that he can't help you. Head outside and defeat all the
   White Mantle troops. Talk to Councillor Vaylor to receive your reward.
 - Reward: 500 XP, Focus Item (Energy +10, req. 8 Healing Prayers)
 - Additional quests unlocked: 

Quest: Urgent Warning
 - Quest difficulty: Moderately Easy
 - Received in: Ettin's Back
 - Received from: Councillor Vaylor
 - Classes restrictions: None
 - Walkthrough: Talk to Councillor Vaylor in Ettin's Back. Head Southest from
   Vantari's Refuge and locate Snakebite (Don't Ask, he says not to). Talk to
   him and he will tell you to head to Aurora Glade (North of there) and Talk
   to Elder Gretchen. Do so. Once you reach Aurora Glade, talk to Elder
   Gretchen for your reward.
 - Reward: 500 XP, Battle Axe (Slashing Dmg: 6-21, req. 8 Axe Mastery),
   Smiting Staff (Energy +8, Light Dmg: 7-13, Req. 8 Smiting Prayers, 2H)
 - Additional quests unlocked: 

Mission: Dropping Eaves
 - Quest difficulty: Moderately East
 - Received in: Ettin's Back
 - Received from: Deep Root
 - Classes restrictions: None
 - Walkthrough: Talk to Deep Root in Ettin's Back to receive this quest. Head
   south, then west until you get to Reed Bog. Once in Reed bog, continue east
   until you come to a gathering of White Mantles. Stay outside of their
   "aggravation" range and listen to what they have to say. Once their done,
   return to Deep Root for your reward.
 - Reward: 500 XP,  TWo class Specific Skills
     Warrior - Shield Stance
     Ranger - Predatory Season
     Monk - Rebirth
     Elementalist - Iron Mist
     Mesmer - Spirit of Failure
     Necromancer - Death Nova
 - Additional quests unlocked: Blood and Smoke

Quest: Blood and Smoke
 - Quest difficulty: Hard
 - Received in: Ettin's Back
 - Received from: Deep Root
 - Classes restrictions: None
 - Walkthrough:  Talk to Deep Root in Ettin's Back to receive this quest. 
   (He's just outside Vantari's Refuge.) Head back into Reed Bog. Talk to 
   Scout Melthoran. Head east through Reed Bog until you come to the portal 
   for The Falls. Enter the Falls. Head Southwest until you find Dark Oak. 
   Talk to him. He will tell you that he will help, but he needs you to kill 
   Drogo Greatmane. Head back out into Reed Bog, and head West. Follow the 
   path around until you locate Drogo. Kill him and return to Dark Oak. Once 
   you give him the heart, return to Deep Root for your reward.
 - Reward: 2500 XP,  TWo class Specific Skills
     Warrior - "I will Survive!"
     Ranger - Savage Shot
     Monk - Protective Spirit
     Elementalist - Meteor
     Mesmer - Spirit Shackles
     Necromancer - Barbed Signet
 - Additional quests unlocked: None
 
---------------------------
8.32  Aurora Falls Quests
---------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

-----------------------------
8.33  Henge of Denravi Quests
-----------------------------

Quest: Passage through the Dark River
 - Quest difficulty: 
 - Received in: Henge Of Denravi
 - Received from: Shadow
 - Classes restrictions: None 
 - Walkthrough: Talk to Shadow in the Henge of Denravi to receive this quest.
   Head out into Tangle Root. Head Southeast through Tangle Root. Talk to Old
   Joness and tell him that you can leave anytime. He will take you to
   riverside. Talk to Blade Master Derrik to receive you reward.
 - Reward: 500 XP, Focus Item (Energy +10, Req. 8 Healing Prayers)
 - Additional quests unlocked: None.

---------------------------
8.34  Riverside Quests
---------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

---------------------------
8.35  Sanctum Cay Quests
---------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

------------------------------
8.36  Fisherman's Haven Quests
----------------------l-------

Quest: The Lost Princess
 - Quest difficulty: Either Very Easy, or fairly difficult
 - Received in: Fisherman's Haven
 - Received from: Watchman Arad
 - Classes restrictions: None
 - Walkthrough: Talk to Watchman Arad in Fisherman's Haven to receive this
   quest. If you have it on your map, Travel to the Temple of the Ages using
   the map. (this is the easy way). If you don't have it, you'll have to walk
   your way there. (The temple of the ages is roughly due north of Fisherman's
   Haven, located in the Black Curtain area.). Once you get there, talk to
   Salma (I located her near the statue of Dwayna). She'll tell you everything
   is ok, and to return to Watchman Arad. Return and talk to him for your
   reward.
 - Reward: 500 XP
     Warrior - Balanced Stance
     Ranger - Edge of Extinction
     Monk - Balthazar's Aura
     Elementalist - Earthquake
     Mesmer - Blackout
     Necromancer - Price of Failure
 - Additional quests unlocked: None

Quest: The Royal Papers
 - Quest difficulty: 
 - Received in: Fisherman's Haven
 - Received from: Watchman Arad
 - Classes restrictions: None
 - Walkthrough: Talk to Watchman Arad in Fisherman's Haven to receive this
   quest. Head out into Stingray Strand and travel northwest until you can
   turn back south. Travel Southwest so that the large pool passes you by on
   your left. Keep on going past the one little mountain ridge and then turn
   south. (Trust me, I found fewer enemies this way). After a short distance,
   you will find a group of Caromi Tengu standing guard around a chest. Kill
   them and open the chest to find the Royal Scribe Papers. Pick them up and
   return them to Watchman Arad for your reward. Note about this quest - It
   seems that only one set of papers will appear, so it is suggested that you
   use henchmen so that you don't have to redo the quest several times.
 - Reward: 750 XP, and Two Class-Specific Skills
     Warrior - Savage Slash
     Ranger - Concussion Shot
     Monk - Scourge Healing
     Elementalist - Fire Attunement
     Mesmer - Mantra of Earth
     Necromancer - Animate Bone Minions
 - Additional quests unlocked: None

-----------------------------
8.37  The Amnoon Oasis Quests
-----------------------------

Quest: Sands of Souls
 - Quest difficulty: Moderately Hard
 - Received in: The Amnoon Oasis
 - Received from: Ghostly Hero
 - Classes restrictions: None
 - Walkthrough: Talk to the Ghostly Hero in the Amnoon Oasis to receive this
   quest. Head out into Prophet's Path. Head Southwest to the teleporter. Get 
   every member of your party in the teleporter for it to work. Once you've
   teleported, continue southwest utnil you get to Augury Rock. Locate and
   talk to Great Ritual Priest Zahmut
 - Reward: 500 XP
 - Additional quests unlocked: None

Quest: Ancient Secrets
 - Quest difficulty: Hard
 - Received in: The Amnoon Oasis
 - Received from: Fangfa Tai
 - Classes restrictions: None
 - Walkthrough: Talk to Fanga Tai in the Amnoon Oasis to receive this quest.
   Head out into Prophet's Path. Head Southwest to the teleporter. Get every
   member of your party inside the circle. Once you teleport to the other side
   Head north until you reach the entrance to the Salt Flats. In the salt
   flats, head north until you can head east by northeast. Keep on heading in
   this direction (You will go up and down wooden staircases) until you find
   the ghost of Sennat Sen. Talk to ... it to receive your reward. 
   in this direction
 - Reward: 1000 XP
 - Additional quests unlocked: None

---------------------------
8.38  Augury Rock Quests
---------------------------

Quest: Ghostly Vengeance
 - Quest difficulty: Moderate to Hard
 - Received in: Augury Rock
 - Received from: Marchena
 - Classes restrictions: None
 - Walkthrough: Talk to Marchena in Augury Rock to receive this quest. Head
   out into the Prophet's Path. Follow the green arrows and kill any minotaur
   that you come across. After you have killed ten of them, your quest log
   will update. Return to Marchena for your reward.
 - Reward: 1000 XP, Two Class Specific Skills 
     Warrior - Shield Bash
     Ranger - Dust Trap
     Monk - Blessed Aura
     Elementalist - Obsidian Flame
     Mesmer - Mantra of Persistence
     Necromancer - Malaise
 - Additional quests unlocked: 

Quest: Into the Unknown
 - Quest difficulty: Moderately Easy
 - Received in: Augury Rock
 - Received from: Jorn Kudebeth
 - Classes restrictions: None
 - Walkthrough: Talk to Jorn Kudebeh in Augury rock to receive this quest.
   Head out the nearby gate to Skyward reach and join up with Cynn, Mhenlo,
   and Devona. Follow them while they lead you to Aidan. Listen to them talk.
   Once they're done, return to Jorn Kudebeh for your reward.
 - Reward: 1000 XP, Two Class Specific Skills 
     Warrior - "Fear Me"
     Ranger - Winnowing
     Monk - Zealot's Fire
     Elementalist - Swirling Aura
     Mesmer - Arcane Conundrum
     Necromancer - Chiblians
 - Additional quests unlocked: None

The Next three quests are not really "quests" in the sense that they will not
show up on your log, but they are required to gain entrance to the mesa at
Augury Rock, and thus conmplete the goal of Ascension. I am giving them names
only for the purpose of separating and clarifying them. In at least one case,
these lead to missions that you must complete before you can enter the Mesa
and continue with ascension.

Quest: "Seek out the Thirsty River"
 - Quest difficulty: Moderately Difficult
 - Received in: Augury Rock - Mesa
 - Received from: Lord Valador
 - Walkthrough: The Ghost tells you to seek out the thirsty river to the east
   and there you will prove your worth and be cleansed of your earthly
   imperfections. Head back into the main portion of Augury Rock and head
   out the nearby gate into Skyward Reach. Head southeast from here until you
   reach the entrance to The Scar. Travel Southeast through the Scar until you
   reach the Thirsty River. Enter the Thirsty River and Complete the mission
   inside.

Quest: Dunes of Despair
 - Quest difficulty: 
 - Received in: Augury Rock - Mesa
 - Received from: General Mendoza
 - Walkthrough: The Ghost tells you to seek out the dunes of Despair and
   assist Turai Ossa in infiltrating the Temple of Ascension and Garnering
   the attention of the gods. Head back into the Main part of Augury Rock and
   travel southwest until you get to Vulture Drifts. Continue to the Southwest
   portion of Vulture Drifts and you will soon see the portal to the Dunes of
   Despair Mission area. Enter the Area and complete the mission inside.

Quest: Elona Reach & The Vision Crystal
 - Quest difficulty: 
 - Received in: Augury Rock - Mesa
 - Received from: Commander Joziah
 - Walkthrough: The Ghost tells you to head northeast to Elona Reach and
   reassemble the Vision Crystal. Head back into the main part of Augury Rock
   and travel out the gate to Skyward Reach. Travel Northeast until you see
   the portal for Diviner's Ascend. Enter the Diviner's ascend and travel
   north until you see the portal for Elona Reach. Enter the area and complete
   the mission inside.

Each of those three quests will lead you to a particular mission, which you
MUST complete before you can continue on. Once all three quests have been
completed, talk to the great ritual priest Zahmut again and he'll send you
back to the mesa. Walk forward and step on each of the three runes by the
water. The mesa will then open and you'll have to fight your mirror. He uses
the EXACT same skills you do, but I believe he has more HP and more Energy,
plus, since they're run by the computer, they're a bit faster. However, the
mirror has a pattern. They'll use defensive enchantments first. Below are
some strategies for beating your mirror with different classes. These are not
the only way to beat your mirror, but have been shown to work.

Warrior - 

Ranger - Load up on Spirit summoning skills, leaving only a few damaging
skills (Distracting shot is a good one). Make sure the skills that damage your
opponent can do a fair amount of damage. Once battle starts, the mirror will
start summoning those spirits, use this time to kill them.

Monk - Take Healing Breeze (the mirror doesn't use it), and Balthazar's Aura.
Load up on spells that require them to be cast on others, or just leave the
rest of the bar blank. As soon as you get to the mesa, cast healing breeze on
yourself, and balthazar's Aura, then just attack your mirror. It won't use
healing breeze or Balthazar's aura. Keep on attacking it, using Healing
Breeze when needed and you should make short work of your mirrorwww

Elementalist - Two words ... Meteor Shower. Remove ANY anticaster spells from
your bar and as soon as the battle commences cast meteor shower on your mirror
as they really won't move. Cast other spells to hasten the process. Obviously,
this strategy works well for fire-based Elementalists, but at this point, it
won't take you long to recoup the attribute refund points, so I recommend max-
ing out fire magic for the duration of this battle.

Necromancer - 

Mesmer - 

-----------------------------
8.39  Seeker's Passage Quests
-----------------------------

Quest: The Belated Betrothal
 - Quest difficulty: 
 - Received in: Seeker's Passage
 - Received from: Tirzah
 - Classes restrictions: None 
 - Walkthrough: Talk to Tirzah in Seeker's Passage to receive this quest. HEad
   back out into the Salt Flats and travel Southeast. until you come to a set
   of stairs heading back northeast in a little ravine. Travel northeast along
   the ravine until you see a set of stairs heading up the hill. Use the
   stairs and when you're at the top you'll see the ghost of Chebar at the
   top. Talk to it and then return to Seeker's Passage and show the ring to
   Tirzah for your reward.
 - Reward: 1000 XP
     Warrior -  Bull's Strike
     Ranger - Tiger's Fury
     Monk - Mend Condition
     Elementalist - Windborne Speed
     Mesmer - Ether Lord
     Necromancer - Signet of Agony
 - Additional quests unlocked:

Quest: The Ranger's Path
 - Quest difficulty: Insane - due to Presence of Rider Kin
 - Received in: Seeker's Passage
 - Received from: Telius
 - Classes restrictions: Ranger Prohibited 
 - Walkthrough: Note - this is one of the quests in which you must have
   reached Droknar's Forge. Talk to Telius in Seeker's Passage to receive
   this quest. Head out into the Salt Flats and make your way
 - Reward: 1000 XP
 - Additional quests unlocked: Ranger Only quests throughout the game, if you
   change your secondary profession to Ranger

Quest: The Monk's Path
 - Quest difficulty: Moderate - Take your time and this one's not too bad
 - Received in: Seeker's Passage
 - Received from: Nausuan
 - Classes restrictions: Monk Prohibited 
 - Walkthrough: Note - this is one of the quests in which you must have
   reached Droknar's Forge. This quest is easier if you leave from Elona
   reach. Talk to Nausuan in Seeker's Passage to receive this quest. Head out
   into the Salt Flats and make your way to Diviner's Ascent. Head all the way
   east until you come across the green arrow marking your destination. Be
   careful, as a lot of Jade Scarab's. After killing scarab's for a while (I
   suggest taking on a group at a time, then retreating to regenerate, then 
   returning to take out another group of Scarab's), the boss, Eater of Souls
   will appear. Kill him, then return to Nausuan for your reward and the 
   chance to take Monk as your new secondary profession.
 - Reward: 1000 XP
 - Additional quests unlocked: Monk Only quests throughout the game, if you
   change your secondary profession to Monk

----------------------------
8.40  Destiny's Gorge Quests
----------------------------

Quest: The Forgotton Ones
 - Quest difficulty: Moderately Hard
 - Received in: Destiny's Gorge
 - Received from: Annelle Fipps
 - Classes restrictions: None 
 - Walkthrough: Talk to Annelle Fipps in Destiny Gorge to receive this quest.
   Head out into nearby Skyward Reach and travel roughly southwest. (You're
   heading in the general direction of the Mesa). Make your way around to the
   southeast side of the Mesa and talk to Sariss Yassith for your reward.
 - Reward: 1000 XP
     Warrior - Defensive Stance
     Ranger - Precision Shot
     Monk - Vengeance
     Elementalist - Incendiary Bonds
     Mesmer - Elemental Resistance
     Necromancer - Animate Bone Fiend
 - Additional quests unlocked: Forgotten Wisdom

Quest: The Warrior's Path
 - Quest difficulty: Moderate
 - Received in: Destiny's Gorge
 - Received from: Agastos the Brave
 - Classes restrictions: Warrior Prohibited 
 - Walkthrough: Note - this is one of the quests in which you must have
   reached Droknar's Forge. Talk to Agastos the Brave in Destiny's Gorge to
   receive this quest. Head out into the Scar and head south to the nearby
   teleporter. Travel through the teleporter and continue south by southwest
   along the river. After a way, you will come across a large open area, like
   an Oasis with a bunch of Losaru Centaurs and the Orshad Chieftan. Kill the
   Chieftan, then return to Agastos the Brave for your reward and the chance
   to take Warrior as your second profession.
 - Reward: 1000 XP
 - Additional quests unlocked: Warrior Only quests throughout the game, if you
   change your secondary profession to Warrior

Quest: The Mesmer's Path
 - Quest difficulty:  Moderate
 - Received in: Destiny's Gorge
 - Received from: Eulenias
 - Classes restrictions: Mesmer Prohibited 
 - Walkthrough: Note - this is one of the quests in which you must have
   reached Droknar's Forge. Talk to Eulenias in Destiny's Gorge to receive 
   this quest. Head out into Skyward Reach and make your way east to the
   entrance to Diviner's Ascent. Enter Diviner's Ascent. (You have to do it
   this way, it's part of the quest.) Travel Northeast from here until you
   locate the three Tempest Drakes (all lvl 25). Kill them all then report
   back to Eulenias for your reward and the ability to choose Mesmer as your
   secondary profession.
 - Reward: 1000 XP
 - Additional quests unlocked: Mesmer Only quests throughout the game, if you
   change your secondary profession to Mesmer

----------------------------
8.41  Hero's Audience Quests
----------------------------

Quest: The Misplaced Sword
 - Quest difficulty: Moderately Hard
 - Received in: Hero's Audience
 - Received from: Yort the Bronze
 - Classes restrictions: Elementalist or Mesmer only
 - Walkthrough: Note - this is one of the quests in which you must have
   reached Droknar's Forge. Talk to Yort the Bronze in Hero's Audience to 
   receive this quest. Head out into Prophet's Path and travel north. Almost
   due north of the entrance to Hero's Audience is the southern entrance to
   the oasis. (Note - you can also complete this quest leaving from Augury
   Rock. Travel Northeast until you come across the other entrance to the
   Oasis). Follow the oasis (there won't be any turnoffs) until you find the
   Ancient Remains. Pick up the sword from the ancient remains and return to
   Yort the Bronze to deliver the sword and receive your reward.
 - Reward: 1000 XP
     Warrior - "shields Up" 
     Ranger - 
     Monk - Healing Touch
     Elementalist - Flame Burst
     Mesmer - Guilt
     Necromancer - 
 - Additional quests unlocked:

Quest: The Necromancer's Path
 - Quest difficulty: Moderate
 - Received in: Hero's Audience
 - Received from: Zratha Kor
 - Classes restrictions: Necromancer Prohibited 
 - Walkthrough: Note - this is one of the quests in which you must have
   reached Droknar's Forge. The goal of this quest is to slay the Sacred
   Griffin of Amnoon. This Griffin is located roughly due south of the
   entrance of Augury Rock. Make your way east from the Entrance of Hero's
   Audience, and locate and kill the Sacred Griffin of Amnoon. Once the
   Griffin is dead, return to Zratha Kor for your reward.
 - Reward: 1000 XP, and the ability to change your secondary profession to
   Necromancer.
 - Additional quests unlocked: Necromancer Only quests throughout the game, 
   if you change your secondary profession to Necromancer

Quest: The Elementalist's Path
 - Quest difficulty: 
 - Received in: Hero's Audience
 - Received from: Cembrien
 - Classes restrictions: Necromancer Prohibited 
 - Walkthrough: Note - this is one of the quests in which you must have
   reached Droknar's Forge. Talk to Cembrien in Hero's Audience to receive
   this quest. Head out into Prophet's path and make your way northeast.
   Find and kill the Kree Minotaur. Once your done, report back to Cembrien
   for your reward.
 - Reward: 1000 XP, and the ability to change your secondary profession to
   Elementalist. 
 - Additional quests unlocked: Elementalist Only quests throughout the game, 
   if you change your secondary profession to Elementalist

---------------------------
8.42 Skyward Reach Quests
---------------------------

Quest: Forgotten Wisdom
 - Quest difficulty: 
 - Received in: Skyward Reach
 - Received from: Sariss Yassith
 - Classes restrictions: None 
 - Walkthrough: Talk to Sariss Yassith in Skyward Reach to receive this quest.
   Head south from his location to the entrance to the Arid Sea. (I also
   managed traveling northeast from the Dunes of Despair). Regardless of which
   way you get to the Arid Sea, once you're there, you want to make your way
   to the southeast end of the area. I'm not going to give very specific
   directions for this one, since I prefer to avoid a lot of the enemies in
   these zones. Once you get close, however, you'll be travelling between a
   lot of rocky formations. You want to head to one that is a little more east
   than the others, it will look as if a large statue arm has fallen and made
   a bridge between the mountain that you want, and the one you can climb.
   It takes a little bit of wiggling, but you can cross over that arm. Locate
   and talk to Siliss Yassith for you reward
 - Reward: 1500 XP, 15 Attribute Points
 - Additional quests unlocked: None

---------------------------
8.43  Thirsty River Quests
---------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

---------------------------
8.44  Elona Reach Quests
---------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

-----------------------------
8.45  Dunes of Despair Quests
-----------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

------------------------------
8.46  The Dragon's Lair Quests
------------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

----------------------------
8.47  Droknar's Forge Quests
----------------------------

Note - once you get to Droknar's forge, Certain quests in Hero's Audience,
Seeker's Passage, and Destiny's Gorge become available for you to change your
secondary profession. I have noted this restriction in the walkthrough for
these quests. Please remember that you will only receive four of the six
quests as you will not receive a quest for your primary or secondary classes.
However, you can switch your secondary class at any time after completing the
quest. Simply go to one of the ghosts that gave you the quest and tell them
what you want to become. The downside to this is that you will not receive
any of the skills for the new secondary profession that you have not already
unlocked with that character. They would have to be bought using valuable 
skill points. On the other hand, the ability to switch classes is a fairly
useful ability to have.

Quest: The Hero's Journey
 - Quest difficulty: Either Very Easy, or Fairly Hard
 - Received in: Droknar's Forge
 - Received from: Vanyi
 - Classes restrictions: None
 - Walkthrough: Talk to Vanyi in Droknar's Forge to receive this quest. By
   this point, you should have Hero's Audience, Destiny's Gorge, and Seeker's
   Passage on your map. If not, here's where they are. Seeker's Passage has
   an entrance from the northwestern Salt Flats. Destiny's Gorge is at the
   east end of Skyward Reach. Hero's Audience is at the southwestern end of
   Prophet's Path. Travel to each of those places. Once you have visited each
   of them, return to Vanyi for your reward.
 - Reward: 500 XP
 - Additional quests unlocked: The Hero's Challenge (Only once you have
   completed one of the quests in either Hero's Audience, Seeker's Passage, or
   Destiny's Gorge)

Quest: The Hero's Challenge
 - Quest difficulty: Extremely Hard
 - Received in: Droknar's Forge
 - Received from: Vanyi
 - Classes restrictions: None
 - Walkthrough: Talk to Vanyi in Droknar's forge to receive this quest. Once
   you have gained access to the Iron Mines of Moladune, Head east into the
   Frozen forest and make your way east to the entrance of Copperhammer mines.
   (I recommend heading inside first). Once you make it there, talk to Sanyi.
   She will lead you back west into a little area. On the way you will be
   attacked by pinesouls, Avicara, Stone Summits, and Mraggi spawn. Don't
   worry about keeping up with Sanyi, as she'll stop and wait for you. Once
   you get to where she stops, let her talk. She'll transform into Mraggi.
   Kill all the Spawn first, then focus your fire on Mraggi itself. Once it's
   dead, return to Vanyi for your reward.
 - Reward: 5000 XP, 15 Attribute Points
 - Additional quests unlocked: 

Quest: Seeking the Seer
 - Quest difficulty: Moderately Hard
 - Received in: Droknar's Forge
 - Received from: Captain Hugo Bronzebeard
 - Classes restrictions: None
 - Walkthrough: Talk to Captain Hugo Bronzebeard in Droknar's Forge to receive
   this quest. Head out into Talus Chute and travel North (more or less).
   Locate and talk to Korg the Scout. From this location, continue east until
   you see a bridge. Cross the bridge, and follow the path up until you see
   Onar Ironblood. Talk to him, then enter the Ice Caves of Sorrow. Talk to
   Blade Scout Shelby for your reward.
 - Reward: 500 XP
 - Additional quests unlocked: None

--------------------------------
8.48  Ice Caves of Sorrow Quests
--------------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

------------------------------------
8.49  Iron Mines of Molandune Quests
------------------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

-----------------------------
8.50  Thunderhead Keep Quests
-----------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

-----------------------------
8.51  Ember Light Camp Quests
-----------------------------

Quest: Final Blow
 - Quest difficulty: 
 - Received in: Ember Light camp
 - Received from: Shadow
 - Classes restrictions: None
 - Walkthrough: Talk to Shadow in Ember Light Camp to receive this quest. HEad
   out into Perdition Rock and travel roughly northeast. Be careful about the
   hydra, as they are a meaner nastier version of what you've seen so far.
   When you reach the Ether tower, I suggest running past it, staying as close
   to the tower itself. Keep on following this path until it hits the "beach"
   then turn east until you see the three Inner Council Members - Argyle,
   Bolivar, and Cuthbert. Kill them all. Talk to Captain Grumby, and he'll
   agree to take you to the Ring of Fire Island chain. Once there, talk to
   Fogard Axemighty to receive your reward.
 - Reward: 500 XP
 - Additional quests unlocked: 

-------------------------
8.52  Ring of Fire Quests
-------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

----------------------------
8.53  Abbadon's Mouth Quests
----------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

-----------------------------
8.54  Hell's Precipice Quests
-----------------------------

Mission: 
 - Quest difficulty:   
 - Objectives:
 - Reward: 1000 XP and one Skill Point, plus 1000 XP if bonus complete
 - Additional quests unlocked: 

-----------------------------
8.55  The Underworld Quests
-----------------------------
Note - The quests I have come across so far in the Underworld and Fissure of
Woe are more like missions, in that if your party dies, you will not resurrect
inside the area you are in, but rather back inside the Temple of the Ages.
Also, please not that both the Underworld and the Fissure of Woe are 
considered extremely high-level maps.

Both the Fissure have an entry fee of one Platinum piece (or 1,000 gold) that
is paid by the leader of the party. Most groups simply split the cost and have
each member pay their portion of the fee to the person who's "leading" the
party. To enter the Underworld, have the party leader kneel (by using the
emote /kneel) in front of the statue of Grenth and then having him talk to the
voice of Grenth. You will then be teleported into the Underworld.

Also, please remember that these areas are sort of "Bonus" areas. You can only
enter the Underworld or the Fissure of Woe if your country has the favor of
the gods. You'll be able to tell when you enter the Temple of Ages if your
country has favor or not in one of two ways - you will receive a message when
you enter about which country has favor (America, Europe, or Korea), and the
statues of the gods will appear different as to whether or not your country
has the favor (Balthazar's statue will burn when your country has favor for
example)

Quest: 
 - Quest difficulty: 
 - Received in: 
 - Received from: 
 - Classes restrictions: 
 - Walkthrough: 
 - Reward:
 - Additional quests unlocked: 

-------------------------------
8.56  The Fissure of Woe Quests
-------------------------------
Note - The quests I have come across so far in the Underworld and Fissure of
Woe are more like missions, in that if your party dies, you will not resurrect
inside the area you are in, but rather back inside the Temple of the Ages.
Also, please not that both the Underworld and the Fissure of Woe are 
considered extremely high-level maps.

Both the Fissure have an entry fee of one Platinum piece (or 1,000 gold) that
is paid by the leader of the party. Most groups simply split the cost and have
each member pay their portion of the fee to the person who's "leading" the
party. To enter the Fissure of Woe, have the party leader kneel (by using the
Emote /kneel) in front of the statue of Balthazar, and having him talk to the
Avatar of Balthazar (Unsure of exact name). Your party will then be teleported
to the Fissure of Woe.

Also, please remember that these areas are sort of "Bonus" areas. You can only
enter the Underworld or the Fissure of Woe if your country has the favor of
the gods. You'll be able to tell when you enter the Temple of Ages if your
country has favor or not in one of two ways - you will receive a message when
you enter about which country has favor (America, Europe, or Korea), and the
statues of the gods will appear different as to whether or not your country
has the favor (Balthazar's statue will burn when your country has favor for
example)

Quest: The Tower of Courage
 - Quest difficulty: VERY Difficult
 - Received in: Fissure of Woe
 - Received from: Rastigan the Eternal
 - Classes restrictions: None
 - Walkthrough: Enter the fissure of Woe and talk to Rastigan the Eternal to
   receive this quest. 
 - Reward: 5000 XP
 - Additional quests unlocked: 

----------------------------------
9. FAQ's
----------------------------------

This section is updated as people send me questions about the game. I will NOT
answer any questions that are already answered in the quest FAQ.

Q - Please help, I have purchased the above game from Game and installed the 
software but when I go to play I am given 2 options - 1. is enter some code 
numbers which I do not have (I have looked on the disc and manuals but cannot 
see anything. 2. Open an account but I am worried about doing this as I 
thought there was no fee to pay.

A - There is no fee to play this game. When you purchase the game at a store,
check inside the jewel case. On the inside front cover will be the key code
that you will need to enter to complete your account registration. The opening
of a new account will allow someone on the same computer to have another 
account, but I believe it charges you the one time fee for registering an
account. That fee is already paid if you purchased the game at a store.

Q - How are the number of players allowed in a group determined?

A - The amount of players in a group is determined by where you are when youc
form a group. Pre-Searing Ascalon allows a maximum of two players in a group,
Post-Searing Ascalon allows four people in a group. Once you have access to
Yak's Bend, you can have six players, and once you get past King's Tomb, You
should have a maximum party size of eight, though I have not confirmed this.
Please remember that the party size is based on where you FORM the party, not
where you have access to. For example, A party formed in Piken Square to 
complete Althea's Ashes will have a maximum of four players, while a party 
formed in Yak's Bend, which can complete the same quest, will have a maximum
of six players.

Q - How do I start a guild? What do I need for a cape? How do I get a guild 
hall? (etc.)

A - These are asked so often in the game, I felt the need to answer them here.
You can start a guild of your own by talking to the guild Registrar in major
cities. Currently, I know of Guild Registrars in Pre & Post Searing Ascalon,
and in Lion's Arch. There are no Guild Registrars in other cities. Talk to the
Guild registrar and pay them 100 gold. You then have to determine your guild
Name, and the guild initials (which is what everyone will see when their
cursor passes over members of your guild.) Congratulations, you have founded
your own guild. You are now the guild leader and can invite/dismiss members
and or promote them to Officer. You also get access to the guild chat tab,
which allows you to have guild-only chats no matter where your members
actually are.

To get a guild cape, you need to talk to the Guild Emblemer, who is usually
found in the same general area as the registrar. I believe that only the guild
leader is allowed to create a cape. Creating the cape costs 2,000 gold, but
once the cape is paid for and created, everyone who is in your guild will have
one, as well as anyone that joins later. Capes are the easiest way for members
to recognize each other in PvP or in the PvE game world.

To get a guild hall, you need a Celestial Sigil. Sigils are only found in the
Hall of Heroes. Once you have a sigil, head to Lion's Arch and talk to the
captain at the docks. He will take you on a tour of the different islands.
After you pick out the island that is best for you, talk to the ambassador
there to petition for the island.

----------------------------------
10. Credits
----------------------------------

Contributions to this FAQ are thanks to: Talmor, LaryKered, Marc, Shane Von
Every, Aelia Drakon (Tom McD), Tom vd Bogeart, Andrew Harrower

Quest: 
 - Quest difficulty: 
 - Received in: 
 - Received from: 
 - Classes restrictions: 
 - Walkthrough: 
 - Reward:
     Warrior - 
     Ranger - 
     Monk - 
     Elementalist - 
     Mesmer - 
     Necromancer - 
 - Additional quests unlocked: