Guild Wars: Bonus Walkthrough /==============================================\ <Index> ============================================== 1. Version History 2. Intro 3. Walkthrough A. Ascalon A.1 The Great Northern Wall A.2 Fort Ranik A.3 Ruins of Surmia A.4 Nolani Academy B. Northern Shiverpeaks B.1 Borlis Pass B.2 The Frost Gate C. Kryta C.1 Gates Of Kryta C.2 D�Alessio Seaboard C.3 Divinity Coast D. Maguuma Jungle D.1 The Wilds D.2 Bloodstone Fen D.3 Aurora Glade E. Southern Kryta E.1 Riverside Province E.2 Sanctum Cay F. Desert F.1 Dunes of Despair F.2 Elona Reach F.3 Thirsty River F.4 The Dragon Lair G. Southern Shiverpeaks G.1 Ice Caves of Sorrow G.2 Iron Mines of Moladune G.3 Thunderhead Keep H. Ring of Fire H.1 Ring of Fire H.2 Abaddon's Mouth H.3 Hell's Precipice 4. Author's Note 5. Credits 6. Legal Information \================================================/ ==================== <1. Version History> ==================== Version 0.8 May 21st, 2005 - Creation of the Guide. Version 0.9 May 25th, 2005 - Added info for Sanctum Cay, Ice Caves of Sorrow, Thunder Keep, Ring of Fire, Abaddon's Mouth Hell's Precipice. Version 1.0 May 31st, 2005 - Added detailed information for D�Alessio Seaboard. Fixed "=" signs. Version 1.1 June 3rd, 2005 - Fixed information about Gates of Kryta, The Dragon's Lair, Ring of Fire, Abaddon's Mouth, and Hell's Precipice. Version 1.2 June 4th, 2005 - Added more names of sites that are allowed to put this FAQ on. Added detailed description and map for Iron Mines of Moladune thanks to Mars Alien Version 1.3 June 5th, 2005 - Added detailes and map for Iron Mines of Moladune thanks to Wind from TGH. Plus added detailes and map for The Wilds. Version 1.4 June 11th, 2005- Added info about Abbadon's Mouth Mission Bonus. Version 1.5 June 14th, 2005- Added and correct info. Version 1.6 June 26th, 2005- Added and corrected info for Thunderhead Keep, Thirsty River, Dunes of Despair, Abaddon's Mouth, Hell's Precipice and Sanctum Cay =============== <2. Intro> =============== I am CLDragon, my in game names are Dragor Fireshroub and Dragor Divinity, basically anything with "Dragor" in front of it. Add me to friends and ill team with you sometimes. This guide is about the Bonus Missions of the game. Completing a bonus mission will give you 1000 exp. It will help you dramatically when you are in need of exp. there are 24 missions in total which will give you 24,000 exp! Most Bonus missions do not require a large amount of effort, most of them you can complete while doing the main mission. However a few of them can be tricky and could be impossible for a first-timer if you don�t know what to do. I hope this guide will help everyone. ================ <3. Walkthrough> ================ +++++++ Ascalon +++++++ ============================ A.1 The Great Northern Wall Objective: Recover the four pieces of Kilnn Testbrie's Armour and return them to his tomb. Items Needed: Kilnn Testbrie's Cuisse Kilnn Testbrie's Crest Kilnn Testbrie�s Pauldron Kilnn Testbrie�s Greaves Just before you reach a tar pool where the Grawl and Gargoyles are fighting, there is a curve in the road which has 2 wreckages, open both of them and one of them will have a piece of his Armour. Continue down to the tar pool and kill those Grawl and Gargoyales, turn right and press Alt to show another wreckage (you might have to walk to the right a bit to see it) that�s the 2nd piece of Armour. Then go back to the tar pool and face the direction you were facing when you first got there, then you will see 2 paths, one leading up the cliff and one under it. Go up the cliff and you will face 3 Gargoyales. After that you have 2 choices, you can go back down and get the quest first or continue the path and gather all the Armour pieces before going on. It doesn't matter much since all the Armour can be found in this region. The 3rd one can be found by going left direction when you get to the Gargoyals on the bridge, and the 4th one is going to the right. The NPC that gives you the quest can be found in the lower path (the lower path later connects to the upper path, so it really doesn't matter which way you go). ============== A.2 Fort Ranik Objective: Rescue Deeter Saberlin from his Charr imprisonment. Items Needed: <None> At the beginning of the mission, there will be some Ascalon Guards helping you to kill the charrs. When you kill the first Boss and the enemies around him at these slanted ruins of a castle, one of the guards will have a questmark on his head. He will state that his son Deeter Saberlin was captured by Charrs and wants you to rescue him. After continuing down the pathfor a while, you will see some green dots on the map, the first time you see it on your map you wont be able to go there, you will have to run around the cliff and kill the charrs guarding the gate. =================== A.3 Ruins Of Surmia Objective: Extinguish the Flame Temple by defeating the Flame Keepers. Items Needed: <None> After you free the prisoners and reach a bridge, the Prince will tell you to go across the tar pool and lower the bridge. Use the nearby slope to get down to the tar pool under the bridge to the diction right of where the Prince is standing. There will be a female NPC imprisonedin a house, saying that she�s been watching the Flame Keepers go by for 10 years. Soon a group of Charrs will pass in front of you, DO NOT KILL THEM. Follow them until they lead to these locked gates and open them. Get inside and kill everything, when you kill all 4 Flame Keepers the mission will be complete. ================== A.4 Nolani Academy Objectives: Return the Tome of the Fallen. Items Needed: Tome of the Fallen Do the mission as you usually would, go through the back door and follow the path. (Do not open the front door; you can't complete the bonus this way!) When you get to this curved part of the map which is narrow and will take you to the wall, back track a bit and go left of where the path is, while holding Alt key, you should see another NPC standing in another path similar to the first one. Talk to him and take the Tomb of the Fallen. Go down to the mission path now and when you get off the Great Wall, there will be 2 paths, one to the charrs attacking, and another to the Ghosts. When you get to the Ghosts part, they will be fighting a large group of Scorpions, kill them both. But the ghosts are level 10, which is probably pretty strong to your group, so be careful. Note that they will always attack the person carrying the Tomb of the Fallen. After you killed the large group of Ghosts, keep going forward (doesn�t matter which way you take, I took the higher group way but I think the lower one is shorter, someone confirmed this) and you will find a Ghost NPC, give him the Tomb of the Fallen and you will complete the Bonus. ++++++++++++++++++++ Northern Shiverpeaks ++++++++++++++++++++ =============== B.1 Borlis Pass Objectives: Kill the Ice Drake. Items Needed: Powder Kegs At the left of the second Metal door you are supose to break, there will be 2 gates left of it. Blow one of them open and talk to the dwarf behind it. He will give you the bonus mission. Take another Powder Keg and place it behind the dwarf near the chained polls and it will open a way for you to the Ice Drake. Continue down the cave and you will find him. Kill him to finish the Bonus. ================== B.2 The Frost Gate Objectives: Steal the Stone Summit's secret plans for a powerful siege weapon. Items Needed: <None> This Bonus is fairly easy to do, when you get into the ice caves, talk to the dwarf to get the Bonus (green dot on map). When you get out of the cave, there will be a ballista bashing the ground, to the right of that place, is a slope going down. Follow that road to get to a ballista. The dwarf will get on and break the iron door holding the plans. Go back and through the door that was just broken and retrieve the plans. +++++ Kryta +++++ ================== C.1 Gates Of Kryta Objectives: Find and return the Tome to the Historian. Items Needed: Tome (no really?) When you encounter your first group of mobs, you will see a path to the left, there will be a pig named Oink. Keep him alive with you until you get to the first city. Walk to the son of the Historian who says he lost his pig and you will receive the bonus mission. (You can click on Oink during combat and he will talk :D) go out the gates like you would in a normal mission, to your left there should be a slope that leads up. Go up and look for another slope down to the water. When you get to the water head North until you see a wrecked ship. Near it is the wreckage that contains the Tome. Follow the same way back to the Historian and you will complete the Bonus, but note that 3 groups of Phantoms will come out of nowhere and attack you on your way back. BUG: According to sekkendou, if you have someone in your team that has already done the quest, the kid you are supose to give the pig to might not accept it. my best guess for a solusion is to make the person who havn't done the quest, talk to the pig. according to Wind from TGH, if the person in your party leaves, the kid will take the pig. Tell him to leave after you get the Tomb thou, because those phantoms are hard to fight... ====================== C.2 D�Alessio Seaboard Objectives: Place Offering to Melandru on the Shrine Items Needed: Offering to Melandru When you get to the Village that�s under attack, go down the slope and save as many villagers as you can, but make sure you save the one at the top of the hill who is being attacked by a boss. You don�t have to go there first since NPC health will remain full until they get on your map. Save him, and follow the little path way to a shortcut of the mission, you can get through the gate because the person you saved was the guard's brother. Follow the road and you will come to this wooden door that opens. it leads to a White Mantle Guard getting attacked by a group of undead mobs. Don't exit from the door and continue while holding down Alt to find the Offering to Melandru. Since if you drop the Offering, it will break and you have to go back, go help Confessor Dorian first, then come back and grab the Offering and go to the shrine. then go to the shrine from there. Put the Offering on the Shrine to complete the Bonus. ================== C.3 Divinity Coast Objectives: Find and escort (and save) all the chosen to Loamhurst. Items Needed: <None> On the way for the mission, you will cross a big bridge. At the other end there will be Ettins attacking a village. Save the NPC and you will receive the Bonus. Look south and save a viliger there. then continue until you see a bunch of Merchants under attack, to ur left you will find a road leading to another villiager. Save him and escort them to the end of the mission will complete the Bonus. When you get to the end where you are supose to go on the platform with the Eye, wait until the villiagers get into the villiage to get the Bonus Exp. ++++++++++++++ Maguuma Jungle ++++++++++++++ ============= D.1 The Wilds Objectives: Defeat the two centaur Chieftains. Items Needed: Vine Seed You will come to a 4-way road near the beginning, the forward ward one continues the main mission, and the left and right one is the same road and forms a circle. Take either one and go forward until you see 2 Centaurs talking, don�t kill them until you see the Bonus appear in your log. Pick up the Vine seed they dropped and continue the mission. After the cut scene showing how Vine Seeds work, a large group of Centaurs will come and attack you. go to the direction that they came from, stick to the east, and you will find a place to make a Vine bridge. You will get to a place with lots of Centaurs; kill the ones with unique name (bosses/leader) to finish the bonus. Or if you are bad at following instructions, use the following map. http://img194.echo.cx/img194/8349/faqthewilds4qt.jpg Red dot is where you begin Teal dot is the cross road stated above. Yellow dot is the place where you are supose to listen to the 2 centaurs and recieve the Bonus. Then go back to the Teal dot and follow the yellow line. The 2 blue dots are where the 2 pairs of tribe leaders are located. ================== D.2 Bloodstone Fen Objectives: Awaken the druids while preserving their guardians. Items Needed: Vine Seeds When you find the first bunch of Vine Seeds, take one and go back the way you came, there will be a path to the left and in that path will be a large, marked stone. Drop the seed on it and a Druid will appear with the Objectives. Follow him and don�t attack any Jungle Guardians you see (need a good party for this :P) you will soon be at a place with more seeds and marked stones, drop the seeds on to the 3 smalls stones, and the druids will go to the large stone and summon a large Druid, talk to him to complete the Bonus. ================ D.3 Aurora Glade Objectives: Assassinate The Demagogue. Items Needed: <None> Before the final arena where you are suppose to capture all 3 crystal stands, there is a small road to the left, go in there and save the NPC being attacked and he will give you the Bonus. When you get into the arena, Demagogue is in the White Mantle starting place, which is hard to get to since the White Mantles will send troops out to capture 3 crystal stands, if they get all 3, you loose. So make sure you have at least 2 of them under your control AT ALL TIMES! After killing off their offensive forces, rush into their starting place and kill the Demagogue. Be careful that if you don�t win for a long time, the game will automatically let you win and move you on to the next part of the mission. ++++++++++++++ Southern Kryta ++++++++++++++ ================== E.1 Riverside Province Objectives: Take out the Watchman at each tower, so Saidra can get the weapons through. Items Needed: <None> At the beginning, head west and you will find Saidra, talk to her to get the bonus. Go into the gates behind her and take out the enemies on the towers there, then continue on with the mission. To finish the bonus, you have to take out every Watchman on the towers, I still need the specific locations of these towers� :( =============== E.2 Sanctum Cay Objectives: Move Ghost to the Totem Items Needed: <None> Bring the spirit to Vizir and get it to follow you. When you get to the harbor to defend it, stick to the cliff so that Vizir wont appear. Then climb a hill and trun right. you will see some totems and when you go behind it with the spirit following you, you will then get the experience. Jason Bohannon warns that in order to do the bonus, a dozen Wite Mantles will be there when Viziar spawns, so be careful. ++++++ Desert ++++++ ==================== F.1 Dunes of Despair Objectives: Kill the 3 Generals to gain Fame Items Needed: A Working Brain (:P) At the end of the mission where you will help the King get the favour of the gods. You have to survive for 10 minutes, but after about 5-6 minutes, the enemies will stop attacking and then you go to all 3 directions to kill the generals and their guards to finish the bonus.try to ignore the Worm Sieges since they take about 2 minutes for a normal group to kill. <Quote Jason Bohannon> Dunes of Despair - Once you enter the fort, and kill the enemy ghost, tell your ghost to hold still rather than putting him on the platform. Run to a hill near the south wall, from there, a ranger with a longbow [or any other max range bow] can drag the three nearby enemies. It is important the boss be killed as close to you as possible. Now, someone with necrotic traversal teleports to that body [the enchanted swords do not leave bodies]. Now, that person agros' some burrowed spiders, and runs them near the hill. Others teleport out. Once you have a few people out, you can kill the other bosses and swords. It is HIGHLY recommened you do not kill the final boss, just leave him totally alone. Now, put the ghost on the platform, this will start the 10 minute counter. Kill the final boss [bonus is now complete]. You can easily fight your way back to the ghost before any of the arcanists reach him. Note: If doing the main mission as well, It is recommended the person who runs the ghost to the platform is a protection monk, in the event the rest of the party arrives a bit late <End Quote> =============== F.2 Elona Reach Objectives: Revive all 3 Priests Items Needed: Crystal At the beginning of the mission where you get the crystal, go to the path with the 2 Worms and bring the crystal to the blue rocks. a Priest will appear and will follow you. Later when you are needed to get 2 crystals, get the first one which is left of the door you exit out of, take it through a path behind this huge mountain and you will see more blue rocks, that�s one more priest. After you get the second crystal, head towards the Western exit of where the Ghost is and along the walls you should see another bunch of blue rocks, that�s the 3rd Priest. ================= F.3 Thirsty River Objectives: Cleans the King's Area Items Needed: <None> In the last arena, the King in the middle will say how he wants his land cleansed before he is driven away from it. Kill all 3 groups in the arena before he is driven away and you will win the mission. Go kill the group on the left first, then middle, then right. Time? <quoteing PyroSmurf26> They've changed the bonus, so the king is now under attack. My group didn't save the king and completed clearing in just under 11 minutes; we still got bonus. I'm not sure if mission is bugged while they change it, but it's over 10 minutes now. <end quote> Confirmation on the new time would be helpful. ^_^ =================== F.4 The Dragon Lair Objectives: Kill Glint Items Needed: Dragon Eggs My favorite Bonus :D. at the end where the portal opens and you wait to get into it to finish the mission, press Alt to see and pick up a Dragon Egg, then Glint will attack you. If you kill her, you complete the game and the bonus, if you die, you still complete the misison ^_^. ++++++++++++++++++++ Southern Shiverpeaks ++++++++++++++++++++ ======================= G.1 Ice Caves of Sorrow Objectives: Save the captured Dwarf. Items Needed: <None> Instead of exiting the ice cave in the mission, take a path to the right and blow up the door freeing a Dwarf. It will follow you. After exiting the cave, you will see a group of Musraats walking in 1 direction. Wait for them to pass and go the direction where they came from. Talk to the dwarf and you will complete the Bonus. ========================== G.2 Iron Mines of Moladune Objectives: Save the inprisioned NPC Items Needed: <None> -Quoting Mars Alien- http://www.gardner.nl/faq.jpg Red Dot = Start Purple Dot = Seer (to get the cutscene and infusion bonus) Blue Dot = Markis (main mission objective) Green Dot = Shining Blade Ryder (person that gives the bonus) Orange Dot = Bonus Objective You start at the red dot and run to the Seer like a normal infusion run, follow the red path. When you're at the Seer, follow the yellow path past Markis (blue dot). Kill everything of the way. When you reach the green dot, make sure every foe is dead. Accept the bonus. Then you have to kill a Mursaat boss surrounded by 3 Mursaat Mesmers (orange dot). When you've killed them you've completed the bonus. You can follow the yellow path back to Markis to finish the main mission. -End Quote- Note: in the future i plan to have a map for every mission, ill do that when i get that time :D ==================== G.3 Thunderhead Keep Objectives:Distract the Mursaats with the fire. Items Needed: Torch When you reach the castle, you will be told to defend it and these torches will appear on the ground. use them to ignite the 2 towers on the castle. When the battle ends you will complete the bonus. No messege will be displayed indicating that you have completed the bonus, but on the map you will have 2 swords on the mission. According to Jason bohannon, the beacons has to be lit fast because if not, the Mursaats will walk to the Dwarfs outside the fort and kill them. ++++++++++++ Ring of Fire ++++++++++++ ================ H.1 Ring of Fire Objectives: Bring the Eidolon to the prophet. Items Needed: <None> After you fight some Ettin, go left and cross the lava pool. In the upper right/North direction you will find a way to the Prophet who will ask you to kill all the tower/seal to reveal a Eidolon, kill the seal and bring back the item it dropped and you will complete the bonus and the sear will offer you a armour infusion. =================== H.2 Abaddon's Mouth Objectives: Unknown Items Needed: <None> <Quote Chieh-Li Lee> -Quote- There is a seal by a seaport where all the ships are. Once destroyed, a ghost will be released and asks you to take her to her resting ground which is located on a small island to the east. If you follow her and clear the path for her so she can reach her resting ground safely (she dies easily since her level is only 15). Then you get a message saying bonus complete. <End Quote> According to Jason Bohannon, the NPC walks West when she said she wanted to go east 0_0. He also recommanded to clear her way before actualy escorting her because there are 2 wurms and alot of burrowers. And that if you fail to kill the seal, she will simply thank you and disapear. ==================== H.3 Hell's Precipice Objectives: Kill 3 Armageddon Lords Items Needed: <None> On your way to the mission, you will see the seer; he will tell you to kill the 3 armageddon lords. Just go down the path and you will find the 3 armageddon lords you are suppose to kill. Jason Bohannon sent me some reasons for the "bug" the Armageddon Lords dont spawn unless you talk to the seer, and the seer is usualy killed by other monsters if you dont get to her fast enough, if she dies, you dont get the bonus. ================== <4. Author's Note> ================== Hopefully you enjoyed by guide, but it is still incomplete, if you have ANY information regarding the Bonus missions or more detailed descriptions, suggestions, or even Constructive criticisms, feel free to give send me an email. Right now I am trying to make a map for Each mission. If you have a detailed and blank (meaning no red dots) map for a mission, along with a map WITH red dots (just take a screenshot after you are done a mission and bonus), send them to me and I'll make a map from it. ============ <5. Credits> ============ First off, I'd like to thank ANet for making such an amazing game. keep up the good work! + My friend (in game name Marthis Lithes) for helping me run some of the bonus missions. + Rei Onryou from GWOnline who started the first Bonus Mission guide i know, thanks! + Borisbelvaersi (who wrote the Walkthrough for GuildWars at Gamefaq) for letting me use the Legal Statements from him (lol...) + Melkor from TGH forums for helping me with the Desert missions. + My guildies who helped me a lot :D (the Frozen Flames <ICE>) + Cryo Akira from TGH for information on the Sanctum Cay, Thunderhead Ring of Fire, Abaddon's Mouth bonus missions + Thanks to sekkendou, I was able to fix information about Gates of Kryta, The Dragon's Lair, Ring of Fire, Abaddon's Mouth, and Hell's Precipice. + Mars Alien gave me the map for Iron Mines of Moladun, alone with a VERY detailed description. Thanks! Plus the correction for Gates of Kryta. + Wind from TGH gave me additional information on the bug for Gates of Kryta + Chieh-Li Lee sent me the tip about Abbadon's Mouth Mission Bonus. + Bethany Glaseser for correcting The Wilds + Jason Bohannon for correcting Ring of Fire and Abbadon's Mouth + Pyrosmurf26 for correcting Abbadon's Mouth as well. plus the new info on Thirsty River. + Jason Bohannon for sending in ALOT of information and detailes about the Bonus missions. :D At last, thanks for reading this part, since these people deserve to be known. ==================== 6. Legal Information ==================== This Document is copyright 2005 of Chang Lu. All Guild wars content contained is property of Arenanet and NCSOFT. Right now only the websites listed below have the right to host this FAQ, if you have a website and want this FAQ on it, send me an email at [email protected] gamefaq.com Neoseeker.com dlh.net guildwars.ladderdueling.com/index2.php clanspank.cjb.net game.91.com guild-hall.net gwonline.net www.sylentkhaos.tk supercheats.com http://www.wogaming.com Also, Marcio Severo has my permission to translate my guide into Brizilian Please also send me an email if you found my FAQ on a site other than Gamefaq.com