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FAQ

by Frutz_Warriors


GetAmped FAQs and guides
by Frutz_Warriors

_____________________________________________________________________________
Table of contents:

[VHs]     Version History
[Lgl]     LEGAL STUFF, READ THIS
[Int]     Introduction
[Abt]     About GetAmped
[Ctr]     Controls
[Sty]     Styles
          {Fgt]Fighter
          [Spm]Superman / Juggernaut
          [Spy]Spy
          [Sol]Military / Soldier
          [Arm]Armor / Knight
          [Esp]Esper
          [Spc]Space Police / Space Agent
          [Sum]Sumo
          [And]Android / Robot
          [Nin]Ninja
          [Imp]Colobockle / Imp
          [Bst]Beast / Werebeast
          [Mnk]Monk
          [Jdg]Judge
          [Sam]Kengou / Samurai
          [Hlf]Mutant / Half Brute
          [Mrc]Mercenary
          [Spr]Spriggan / Fairy
          [Brs]Barbarian / Viking / Berserker
          [Phx]Phalanx
          [Brg]Borg / Cyborg
[faq]     FAQs
[cre]     Credits

=============================================================================
[VHs] Version History
=============================================================================
Version 1.02
Small update with Cyborg being the only new thing. Damn you LYTO why won't you
give me that scout!

Version 1.01
Lots of updates. By that I mean LOTS of updates. And by that I also decree
that the guide is now version 1! Next update will be after LYTO updates scout
and cyborg, which is around February

Version 0.04
Yup, new updates, after such a long time thx to my lazy ass...
hmm, I'll review all the styles deeper this time.
by the way, if you want to see some videos about some styles or gears, check
AmpedUploader's channel in youtube.
Decided to remove the maps part since it's too much pain in the ass.

Version 0.03
I've finally added the mercenary and spriggan, i'm a bit lazy lately...
oh yes, I'll divide the style explanation part into 2 which are the pros and
cons

version 0.02
well, I added some new updates and I decided that putting all the gears /
accessories will be taking to much time so I'll just put the best gears /
accessories in the style part anyway.

version 0.01

Started the guide with basic info about the styles, maps, and a few of the
items (WAY too many items to finish in one go).

=============================================================================
[Lgl] LEGAL STUFF
=============================================================================
FIRST, you may not copy or use this file without my permision. NO ONE and
UNDER ANY CIRCUMSTANCES except you asked me about it first. If you want to use
this guide, please let me know by sending me an e-mail at
[email protected]
SECOND, only these websites may host this guide:
1. GAMEFAQS
2. JAGOSKIN.com

also i would be happy if any official amped sites would like to use this guide
=============================================================================
[Int] Introduction
=============================================================================
Hi, welcome to my first FAQ. I wrote the guide based on the Indonesian
version, and I'm currently playing indonesian version only since I retired
from the SEA server a long time ago. My char's name is now Xeon Aeterna.

=============================================================================
[Abt] About GetAmped
=============================================================================

GetAmped is a 3D Action Fighting MMO game made by Japanese company Cyberstep.
GetAmped uses chibi (or even Super Deformed) characters with tons of fighting
styles and moves with A LOT of in-game items that adds to the fun of mashing
and grinding your opponent into dust. I've never played a game like this
before the game shows up and the game is really fun to play. It makes me
laugh because of the funny-looking characters and friendly people that says
funny things throughout the game, though there are NOOBS in the game. I say
you'd better try it, it's fun and is a great stress relief, but be prepared to
spend some money on it~~

=============================================================================
[Ctr] Controls
=============================================================================

The controls are simple, and you can change them in the settings menu. Anyway
here are the controls, tada~~~

arrow keys : walk, press twice then hold to run
z          : target
x          : attack 2 (more damage)(may be chained for combo)
c          : attack 1 (less damage)(may be chained for combo)
v          : jump
xc / f     : block
zxc        : special attack

you can attack while running and jumping, resulting in a different attack
move.

you can counter an attack if you press an attack button a split second after
you block an attack. this move is also ussually a sign of someone not being a
noob, remember USUALLY.

when you use a gear or an item, you may get a different move when you use
target+attack.

=============================================================================
[Sty] Styles
=============================================================================

Well, Styles are this game's equivalent to MMORPG's Jobs or Classes. Each
Styles has their own fighting moves, status, and special attacks. At first,
you may choose 1 of the 6 styles available when you first logged into the
game which are Fighter, Superman, Spy, Military, Armor, and Esper. You can buy
aditional styles later (prices and paying methods differ from regions)

I will describe the pros, cons, and basic playing style of each style.

[Fgt]Fighter

Stats:

(male)|(female)
STR 5 |STR 4
TEC 4 |TEC 5
SPD 5 |SPD 6
JMP 7 |JMP 7 !!
DEF 6 |DEF 5

Description:
Pros : -High jump
       -Easy to use

Cons : -average stats besides jump.

Desc: A balanced and versatile style which can be used in almost every
      condition. They are able to deliver decent damage while not taking too
      much damage themselves. This allows beginners to use this style with
      little problem, and pros can rack up kills easily. The main thing that
      attracts players to this style though, is not its versatility, nor its
      balanced stats. The true thing that makes this style shine is its aerial
      X, which is very useful in almost every situation. With it you can
      attack, run away, or chase your enemies! If the enemies block it, you
      can simply block right away when you land, protecting yourself from
      enemy counter attacks.


Gears / accesories:

-Dragon Claw,  if you can use it properly, you're pretty much set for life.
     This accessory provides extra damage and defense at the cost of lowered
     agility. On top of that, you also get extra range thanks to the long
     claws of the weapon. You can also activate the special attack while
     running, giving it yet another edge.

-Fire Cross / Flame arm ring, When you think simple is the answer, go for
     this. This accessory gives you a bit extra punch and a lot of extra heat.
     It doesn't change any of your move except for your special which becomes
     a fiery punch with long horizontal knockback, but it does upgrade a few
     of your moves, such as the CCC chain which now ends with more knockback,
     and a bit of extra range for your run C.

-Moonblade / Chakra Rings, Having trouble with ranged players? This nifty set
     of rings will solve the problem. Using these, you'll get a few extra
     ranged attacks, and you can trick your foe using its CCC chain.

-Holy Cross / Holy cloth / Angelic aura, Or maybe you want something shiny?
     Get this one. activate its special and see your character go SUPER
     SAIYAN (literally). While on super saiyan mode, all your stats are
     greatly boosted, and your XX chain now gives loads of knockback. On top
     of that, the ZXC is really, really, painful.

-Eastern Dragon / Blue Dragon / Seiryuu, If you need a bit of extra speed to
     edge out those pesky spies, grab this one. The twin headed dragon will
     increase your speed a bit and adds ice attacks to your arsenal. You can
     shoot snowballs with ZC (which can be used as detonator arm ammo for your
     teammates), blow cold wind with ZX, and your for your special attack you
     will create an upwards stream of ice which will do great vertical knock-
     back and do good damage (considering it drops your STR).

[Spm]Superman / Juggernaut

Stats:

(white)|(black)
STR 8  |STR 8 !!
TEC 2  |TEC 2
SPD 4  |SPD 3
JMP 3  |JMP 3
DEF 5  |DEF 6

Description:
Pros : -STRONG
       -ice attacks
       -STRONG
       -great special gears
       -STRONG
       -It's a SUPERMAN

Cons : -SLOW
       -cannot fly like the real superman
       -SLOW
       -bad with weapons
       -SLOW

Desc: When you feel that you just want to steamroll trough your enemies, this
      is a good choice. Begginers often have trouble with its slow speed. The
      low agility presents it with a problem when facing tricksters / chasers
      such as ninjas and spies. In the hands of an experienced players though,
      this style is a pure monster. With 8 STR and a little bit of skill, and
      good use of its icy breath, the superman is a force to be reckoned.

Gears / Accesories:
-Graspers / Robotic arm device / extension arms, When you can't chase your
     enemies, just extend your reach! These robotic arms are capable of
     extending far enough to catch your foes for you.

-Juggernaut Breastplate / Hero Breastplate, Not satisfied with the narrow AoE
     of your special? We got the thing for you. This stuff allows you to
     project a wide freezing beam. Even a ninja has trouble getting away from
     it. No wonder here at Indonesia the players bestows it the nickname of
     "Walking Fridge"

-Juggernaut Bracelet / Hero Bracelet, Breathing cold air is riddiculous you
     say? Then equip these! If the fighter gains a fire punch, you get an ice
     punch! Better yet, you can pseudo chain the special attacks to easily
     stage K.O. your foes! Oh, it also gives your normal attacks some cold
     effects.

-Juggernaut belt / hero belt, Not satisfied with your body size? Put this belt
     on and turn into a giant! not for long term use.

-Blaster Pack / Cyber swords, Ah... nothing like a lightsaber indeed. This
     sword-booster combination gives you extra damage and jump height, though
     it makes you even slower. Experienced players usually do 1 hits (not
     finishing the chain) with this. You can also do a combo by excecuting its
     running special attack, and catch the falling enemy with ZXC.

-Bladed Flame / Blood Cloth, More power at the expense of... none. Really,
     this accessory is almost broken. Extra power and TEC, with extra jump...
     Great moveset as well, and an easily excecutable combo of XX + ZC. Really
     , the only weakness of this thing is that each hit you block drains your
     MP.


[Spy]Spy / Agents

Stats:

STR 3
TEC 7 !!
SPD 7 !!
JMP 7 !!
DEF 4

Description:
Pros : -great overall agility makes it quite an annoying runner
       -high tec gives you advantage with guns
       -zxc with combat knife gives out good damage
       -Combat boots is one of the best accesories in game

cons : -weak
       -low def
       -must be good with guns
       -other players will usually hate you (because you run) (and shoot)
       -...and killsteal...

IMO : If you enjoy playing as thieves in RPGs, you'll enjoy playing these.
      Lots of guys who claims themselves "pro" hates spy, and says that spies
      are for noobs. Well... these ladies are one of the best annoyers in game
      , not to mention one of the best runners. They are also one of the best
      rangers. No wonder people hate them, because they can't handle them :P
      A good combination of dash X, ZXC, and lots of hit and run tactics will
      do you a lot of good when using this.

Gears / Accessories:

-Combat boots, Enjoy pissing off noobs and pros alike? Wear these epic laser
     boots and excecute aerial Xs non stop. These extraordinary shoes projects
     laser blades from their soles, but each laser attack consumes your MP.
     The special attack basically throws a large disk of laser from the boots.

-Evil element/ Dark element, One of the most hated combination in GetAmped
     Indonesia. Why? Using its run X or XX chain as an opening hit to throw
     the enemy up to the air, it can follow up with the deadly ZX attack which
     has a very very long knockback, thus providing instant kills in small
     maps *cough*underground*cough*.

-Bullwhip, Now your sexy spy is a sexy beast tamer! You get lots of extra
     range with this. You also get grabbing attacks and a great special
     counter. The usual combo is by throwing your enemy up by any means (ZXC,
     XX, run X) and follow up with ZC to slam him/her down to the ground.

-Moonblade / Chakra rings, When talking about ranged attacks, you can't forget
     about these. The rings makes another appearance, and this time it's
     chain-able by doing ZXC, follow up with run X, and excecute another ZXC.

-Demon wing, Ever dreamt to fly? Always wanted to be a demon? Now's your
     chance! Using a pair of demonic wings, you can fly, or at least glide,
     across the battlefield. And it's not limited to gliding! You can summon
     bats or generate a tornado!


[Sol]Military / Soldier

Stats:

STR 6
TEC 8 !!
SPD 4
JMP 4
DEF 5

Description:
Pros : -above average STR
       -one of the best rangers with 8 TEC
       -can fire all guns from the air (except the sniper rifle)
       -unique accesories
       -good juggling abilities

Cons : -slow
       -jump x is meh...

IMO : Always liked to play FPSes? Pick this one. It's not the fastest nor it
      is the strongest, but if you like guns, this might be your best bet
      early on. Why? the TEC stat determines how far your targetting ability
      is, and I assure you that 8 is enough to kill the enemy from out of
      their vision range. They can also fire heavy guns (SMGs, shotguns,
      grenade launchers) from the air, giving them even more versatility. The
      SMG even got its special upgraded, from a weak AoE attack to a powerful
      in both power and knockback, single target, attack.

Gears / Accessories:

-Missile pod, Long range, high damage, high knockback, missiles. The only
     weakness of this thing is that the missiles needs more time to travel
     than bullets, AND they start facing backwards, needing even more time to
     turn around. The fact that they start from your back and turn around
     actually gives this acc a bit of combo ability combined with this style's
     XX or run X. Let's see... high knockback + a point blank missile strike,
     go figure.

-Arm Bazooka, A fan of megaman X? grab this one! With this you can fire a
     grenade launcher round from your arm which will explode and do small AoE
     damage on contact. It also burns your foes if hit directly!

-Arm Machinegun, A fan of megaman X, but you want a machinegun instead? Yeah,
     get this one! You have 2 modes of fire, the ZC gives you 3 shots of non-
     knockdown rounds, which does a bit of ministun on the enemy, great for
     harrasing. Or you can use ZX which will fire the usual stream of hot lead
     that the good ol' SMG does.

-Arm Laser, A TRUE fan of megaman X? All this thing lacks is a charge attack!
     This (blue) megaman-esque arm cannon fires both short and long ranged
     lasers that travel faster than bullets.

-Power Armor, You like melee beter you say? While the soldier isn't really one
     for melee battles, due to its lower than average agility, this accessory
     makes a beast out of your soldier! With power-armor-powered punches and
     fists, and boosted shoulder tackles, this power armor spells a lot of
     pain for your foes.

-Dopping Protein / Super Protein, Enjoyed the holy cross on fighter? This can
     o' nutricious protein will give you the same, if not better, effects.
     WARNING : consumption may give side effects such as lowered fighting
     capability post consumption.

[Arm]Armor / Knight

Stats:

STR 3
TEC 4
SPD 3
JMP 2
DEF 8 !!

Description:

Pros : -Best tanker in the game, not like the game has lots of it anyway...
       -great damage on some moves
       -aerial X helps to cover ground.
       -ZXC gives loads of speed. (and shreds your clothes)
       -unique accessories, including access to the transformer sets.

Cons : -low STR, low TEC, low SPD... it's low on everything except DEF
       -a 'meh' moveset
       -ZXC lowers it's defense
       -Any moves with decent damage has a recoil

IMO : Are you a fan of soaking up hits without any problems? Then take these.
      These heavy armored guys have incredible amounts of defense, allowing
      them to take much more punishment than the other styles. Unfortunately,
      they are also slow. One might need to master counterattacking before
      he/she is able to use this style to it's fullest potential. Not with
      transformation accessories though. (read below)

Gears / Accessories:

-Tank Trans. Sets, A fan of transformers? Take these and transform into a cute
     , small, but powerfull tank. You can (literally) flatten your opponents
     by running over them. You also get a gun which can chain up to 3 hits,
     and a cannon that fires bazooka rounds (big yellow ones). Also a
     flamethrower is placed under the tank (why under? cyberstep is crazy...)

-Fighter Jet trans., Another transformer acc. With this one, you can transform
     into a fighter jet equipped with machineguns (locked at a 45 degree angle
     ) and bombs. Each second you spend flying will reduce your MP, and each
     attack in flight also consumes MP. Luckily your MP will slowly recharge
     if you're on the ground. Just try not to run out of fuel over a void yes?

-Amped Armor, For those who wants to be a true knight, use this armor. Made
     out of something which looks strong, this armor boosts your defense
     off the charts ( >10 ) AFTER you equip it. How do you equip it? press the
     wonderful 3 button combination of ZXC of course, and voila, the armor
     is here! The special attack of the armor creates huge (I mean like, REAL
     HUGE) electric orbs that do decent damage, although they move slowly. You
     can also charge the aerial X attack to make it even deadlier. You also
     get a ZX, which is an exploding shoulder tackle towards your foes. On top
     of that, the armor has a passive ability to deflect projectiles,
     protecting you from ranged attacks (each projectile blocked drains your
     MP though). When you're out of MP, you can counter projectiles using
     a special counter which fires a big laser from the armor. In short, NICE.

-Any elemental accesories, Not much to say here. Great defense, combined with
     the ability to be revived once if stage K.O.ed, and a minicombo with
     decent damage consisting of X + ZC. Oh, and the stat bonuses are nice as
     well.

-Burly headband / brown headband, 1 word. SPARTA! When you press ZXC, you will
     find that your knight is no longer that skinny guy in underpants, but a
     macho heavyweight fighter ready to steamroll through anything. You will
     recieve no recoil damage from aerial X and ZXC when in macho form, and
     those moves get a speed boost anyway, so spam them! THIS IS MADNESS!

[Esp]Esper / Magician / Telepathers

Stats:

(1)  |(2)
STR 4|STR 3
TEC 5|TEC 5
SPD 4|SPD 5
JMP 5|JMP 5
DEF 4|DEF 4

Description:
Pros : -lots of unique (if not usefull) accessories
       -damage multiplier for attacks with glowing effects

Cons : -weak stats

Desc: A glance of their stats and newbies simply avoid them, only to find
      themselves getting their asses kicked by this one. While weak on its own
      , it has access to lots of items (brooms and wands) and accessories to
      help this style reach its highest potential. When facing an esper,
      expect her to disappear and reappear behind your back, hitting you, or
      nuking the field with uber AoE spells, or turn you into a cat. She can
      even turn herself into a tall ballerina with somewhat unique moves.

Gears / Accessories:

-Spellbook / amped micon, Become a real mage, just like the ones in RPGs! With
     this magical tome, you have the option to burn, freeze, or electrocute
     your foes. You can also buff yourself (extra STR, SPD, or DEF) with the
     magic! It also gives you a large AoE nuke attack. To use the skills,
     simply type in the corresponding spell (E.G. FIRE for a fireball). spells
     might differ between regions (in indonesia, we use numbers 1-10).

-Magical hands, Feel the need to curse someone? With this glove, you can curse
     your enemies and turn them into cats! Cats are very weak and easy to kill
     . You can also do a few magician tricks such as creating doves to attack
     , or simply use the oversized glove to slap your opponents!

-Psychonecrism / Psycho Necro, You want some black magic? These 2 magically
     floating skulls with a cool looking cloak will give you black magic. Now
     your run X is upgraded in range, being able to hit people from quite far
     away with a shockwave like attack, allowing you to chain these, juggling
     your foes till they fall to the bottomless pit/sea/lake/whatever. Your
     aerial X also gets the shockwave like properties. Most of all is its
     aerial special (VXC) in which you charge dark energy and throw it with
     incredible speed and range (and AoE), doing good amounts of damage to
     anyone in its path.

-Siren necklace / teleporter, If you like to blink in RPGs, this necklace will
     allow you to do the same, and attack right after blinking as well.
     Perfect for escaping or doing quick damage, as well as confusing your
     opponents.

-Transformation stick, The ultimate lulzy accessory. With this, turn your
     character into an oversized balet dancer with riddiculous moves. On top
     of that, who can resist laughter when they see dancing sparta? (your face
     doesn't change, warn ya)

[Spc]Space police / Space Agent

Status:

STR 6
TEC 3
SPD 6
JMP 3
DEF 6

Description:
Pros : -above average STR, SPD, and DEF
       -proficient with lightsabers
       -who doesn't like starwars?

Cons : -low jump
       -sucks with guns
       -almost no juggling abilities

Desc: If you're that kind of guy who likes sci-fi movies, this style is for
      you. Not very good on their own IMHO, but when you can find a lightsaber
      , grab it! Both the white and green sabers work with this style. The
      beam swords gain extra range and power, as well as better moves to work
      with. Your special is also pretty good, which I would like to describe
      as "laser wheel of death".

Gears / Accessories:

-EPC EM Baton / Police Baton, Ah... stun weapons. You'd expect any good police
     to have one, yes? Well, this one ain't your daily stun weapon, as it is
     capable of not only stunning your foes with its ZC, its also capable of
     throwing large disks of electric energy (run X and ZX), or maybe you want
     to stab it to your enemy's heart? (ZXC). Sadly, this accessory drains MP
     like hell...

-Golden Eyes / Satelite Beams, Ever saw one of those scenes where someone
     orders a large laser strike from space? Take that and put it into
     GetAmped and you'll find this thing. With this, you can command special
     attack satellites to rain terror (lasers actually) on your enemies.

-Guard Bit, If you think that the golden eyes are a little bit too much, try
     this one. Instead of giant lasers from space, you'll get 3 miniature
     satellites that can fire rapid fire beams. They are also capable of
     hitting your foes or electrocute them. Oh, and they can create a shield
     if you block as well.

-Laser wings, If you enjoyed playing spies with combat boots, you'll enjoy
     playing space police with these wings. The 2 accessories pretty much does
     the same things, projecting laser blades. The difference is, this time
     the blades come out of your hands rather than your feet. It's actually
     better since it becomes much more versatile.

-Mechanic arms, Items set to off? No worries. With this, create your own
     items! This accessory can generate SMGs, squeaky hammers, pistols, and
     even the giant laser cannon! Of course, these pseudo items can't be
     thrown or dropped.

[5h]Sumo

Stats:

STR 7 !!
TEC 4
SPD 5
JMP 5
DEF 3

Description:
Pros : -strong
       -faster than supermans / juggernauts
       -special gears are pretty good

Cons : -low def
       -special gears lower their defense even more

Desc: Ah... sumo. These classic Japanese wrestlers now come with cybernetic
      technology in tune with GetAmped's futuristic setting. Still keeping
      their trademark bulky bodies, they can also attack with their large
      belly! The simplest combo this thing can deliver is run X + X, which
      deals good damage to your normal male fighter, which means 6 DEF! Their
      special attack grabs the foe and slams him/her/it to the ground, or
      sometimes the abyss, and the best part of it is that it's a grab, which
      means it can't be blocked!

Gears / Accessories:

-Back Greatshield, When defense is what you lack, you'll search for a shield,
     no? The difference is that this shield is worn on your back rather than
     your arm. This shield adds a little defense, and weights you down so your
     oponents can't throw you up to the air (too bad phalanx negates weight
     most of the time)

-Cyber Loincloth, If you like the basic sumo playstyle, this equipment will
     enhance it by quite a large margin. By adding the belly attack to the
     end of the CCC chain, and adding the damage and effect radius of X, this
     thing is sure to net you some kills. Special attack also gets loads of
     extra power, and now ends with an extra recoil that tosses your enemy to
     the air.

-AM Armor / Electric Arms, Another gear that adds defense, but this time it
     has a combo in its sleeve. A phycisist once calculated that "Bouncy flab
     + powered up arms * good player = death", and this proves it. Using the
     funny but powerful run X, followed by a ZX and a ZC, and sometimes an
     extra C on the end, you'll get a good amount of damage + good knockback.

[And]Android / Robot

Status:

(I)   |(II)
STR 8 |STR 6 !!
TEC 7 |TEC 8 !!
SPD 4 |SPD 4
JMP 7 |JMP 7 !!
DEF 6 |DEF 7 !!

Description:
Pros : -epic stats
       -epic damage
       -can live without their heads
       -unlimited MP (regen and recharge)
       -good juggling abilities

Cons : -slow
       -each attack consumes MP
       -when you're out of MP, you need to recharge, when you recharge, you
        are vulnerable.

Desc: Now I'll introduce our first non-biological contestant. The androids
      focus on dealing HEAVY damage in a short time, aiming to K.O. their foes
      quickly before they need to recharge. They hit harder than what a normal
      8 STR juggernaut do, so keep that in mind when fighting against one. A
      frail style stands almost no chance of winning a pro android user.

Gears / Accessories:

-Missile pod, With the amazing ability to recharge MP, androids can easily
     abuse lots of accessories. One of them is the missile pod. Infinite
     missile never sounds good to your enemies.

-Remote Bomb, Put bombs everywhere, recharge, rinse and repeat. When you feel
     like it, detonate all of them with ZC, maybe catching one or 2 oponents
     off guard. They also make excelent temporary platforms to reach higher
     places that you normally can't reach. Don't want anyone to follow you?
     simply detonate the bombs~

-Time Bomb, With a better aerial special attack than the remote version, the
     time bomb also packs a different surprise. You can still set a bomb, but
     this time you can't detonate it manually. Instead, it will detonate after
     a set amount of time. So, what did cyberstep put on its ZC? Apparently,
     the ZC will put a bomb on your enemy, making him/her/it panic and raises
     him/her/it's speed to 10 or something, but the bomb will explode after
     a few seconds. If the target hits someone else though, the bomb will be
     transfered to the poor guy he/she/it hits.

-Surprise Hatch, At the cost of a little HP, you can manufacture your own
     manufacture your own army of miniature tanks, bombs with legs, an even
     squeaky hammer tanks...??? WHAT THE....

-Drill Arms, Swap your basic, ugly looking, arms with a pair of neat drills!
     capable of boring through the ground (not really), these high powered
     misguided carpentry is going to poke holes in your foes bodies!

-Foot Burner, It's a bird! it's a plane! IT'S A FLYING ANDROID READY TO KICK
     ASS! With these rockets as legs, you'll move much slower on land, but
     you can go flying AND your run C gains more power. Your X becomes a
     flamethrower attack. Always good for a bit of ranged support.

-Missile Leg, Sometimes, a random android wants to get faster than the others.
     That's when he grabs one of these, use them, and skates around the map
     with more speed than what you'd anticipate from an android. PLUS, the
     nifty skates can fire missiles and lasers, not to mention that your kick
     just broke through the charts!

-Jump Shoes / Winged Shoes, Another chance to abuse your unlimited MP. While
other styles needs to conserve their double jumps, go wild with an
     Android. Create chaos around the map using air slashes and tornadoes.
     When you're low on HP, do the double jump aerial special attack and hit
     hard before you die, so you leave with a bang!

-Speed

[Nin]Ninja

Status:

(male)|(female)
STR 5 |STR 5
TEC 5 |TEC 7
SPD 9 |SPD 9 !!
JMP 5 |JMP 6
DEF 4 |DEF 3

Description:
Pros : -speedy
       -great accesories

Cons : -low defense
       -little to no juggling abilities

Desc: Ah... the ninja. Seriously one of the most overused style, as people
      abuse their speed to no end. With such great speed and a pretty decent
      movepool, they practically form the metagame in most servers, although
      I heard that they are nerfed down to 4 STR in 2.3. Still, they pack lots
      of speed and can easily run away from any potential threats. They are
      fragile though (bah... stereotypical runner), and when an android,
      phalanx, or juggernaut catches them, they are usually toast.

Gears / Accessories:

-Infernal Death / Fire Aura, Who doesn't love ninja magic? With this, gain the
     power of the fire. This cloak will allow you to throw fireballs, and your
     special attack becomes 5 pillars of flame which does heavy damage and
     deals huge knockback, great for small maps where you can stage K.O.
     easily.

-Gando Scale / Cursed cloak, When other gears require MP to work, this one
     eats away your HP instead. Bad? not really when each hit you deal with
     its skills drain your enemy's HP and adds it to your own! With ninja's
     ridiculous speed, you can easily chase your enemies and fire dark energy
     orbs to punish them, replenishing your own HP in the process.

-Bladed Flames / Blood Cloth, The most overused accessory ever makes another
     appearance. With ninja's riddiculous speed, STR and JMP boost from the
     blades, and a teeny-weensy bit of skill, anyone can practically do heavy
     damage to their enemies at minimum, barring enemy ninjas or amped armor
     knights (also bar pro players, and jumpers actually). It's not the best
     thing around, but it's versatile and powerful enough to do nearly
     everything you need.

-Shuriken Pouch, A good ninja always has some shurikens in disposal. With
     these wrist pouches, you can throw single shurikens, both from land and
     air, or rapid fire them which does riddiculous knockback and will usually
     stage K.O. your foes in a small map.

-Fuuma Shuriken, If you don't like the small flimsy shurikens, get the larger
     one! It reduces your already average jump though, so be careful. The
     stars are shot in a low arc, and will go on even after hitting an enemy.
     The special attack throws 2 of these in a horizontal path, travelling
     longer distances and does high vertical knockback.

-Kunai, The trademark of the ninja is here! With these daggers you can hit
     very fast, making it difficult for your enemies to counter your chains.
     You can also do special techniques that are pretty cool IMO. The daggers
     can also be thrown from the air, which gives you a little height boost,
     which can actually be abused for running in certain maps.
     *cough*titanic*cough*

-Jump shoes/winged shoes, Just when you think the ninja can't be more agile,
     here comes the jump shoes. A ninja in these shoes are sure to be nearly
     uncatchable, very unpredictable, and hard to kill due to it dodging
     all the time. When you need the perfect runner, or something that can
     reach unreachable places, this is one of your best bets.

-Chakra Rings / Moonblades, The rings make another return, this time on the
     speediest style of them all. Utilizing ninja's speed to gain distance
     between you and your adversary, then firing off the rings from a safe
     distance, these can be deadly when used correctly. The run XC also makes
     its first viable appearance due to ninja's ability to chase down
     opponents.

-Electric rings / Thunderstrike, A must get item, at least for naruto fans
     (yes, naruto is bad anyway). With this thing, you can create an
     electrical shield around your character that will damage everything that
     it touches. combine that with Ninja's speed and you have a very annoying
     thing. It is also capable of doing high damage by sending high voltage
     electricity to the enemy.

[Imp]Colobuckle / Imp

Status:

(male)|(female)
STR 4 |STR 4
TEC 2 |TEC 6
SPD 5 |SPD 5
JMP 6 |JMP 2
DEF 5 |DEF 5

Description:
Pros : -small
       -great special gears
       -great moves

Cons : -a little bit below average stats
       -little to nonexistent juggling abilities

Desc: "Good things come in small packages". Can't be any more true than this
      style. The colobockle has the smallest body size of all styles, allowing
      it to actually slip pass enemy attacks easily. They also has insanely
      long chains. Even their aerial X can be chained up to 3 hits! Versatile,
      great for all combat situations. Requires a bit of tricking ability to
      use correctly though.

Gears / Accessories:

-Bigger's Glove, If you like that baseball bat and golf stick for their
     notorious ability to stage K.O., use these gloves. This pair of magically
     enchanted gloves will make anything you grab increase in size! That means
     a very long bat and golf stick to hit your enemy's ass with! Not to
     mention a monstrous axe in your disposal. If the item is off though, not
     much use for these.

-Gaia's Glove, If you think the colobockle doesn't have what it takes to hit
     hard, get these gloves. With the power of the earth element in your
     command, your cute colo just turned into a killer with the size of a
     judge! Now your colo hits with rock-hard fists, stalagmites stabbing from
     the ground, and boulders here and there. Slows you down a lot though.

-Devil Virus, If you think the colobockle is not small enough, get this one!
     not only it reduces your body size even more, it also turns you into a
     little devil, with a pair of devil horns and a devilish trident! You can
     also infect your foes with "Amped Flu" using ZX trident throw or your
     ZXC. the "Amped Flu" status doubles the enemy's usage of MP. This thing
     also turns any items that you grab into a poison bottle.

-Earth Spear, One of the two elemental spears available in colo's arsenal.
     This one has the power of the earth element, allowing you to bind your
     foes in solid rock, making them unable to move, and then slam them with
     your special. A meteor will follow shortly after you hit the ground with
     ZXC, and does great damage for anyone that didn't get away in time

-Thunder Spear, The second elemental spear in colo's weapon closet. This one
     allows you to create shockwaves of electricity or smite your foes with a
     thunderbolt. Has great knockback and low charge time, perfect for
     killstealing.

[Bst]Beast / Werebeast

Status:

(red)|(blue)
STR 4|STR 3
TEC 1|TEC 1
SPD 4|SPD 4
JMP 8|JMP 8 !!
DEF 6|DEF 7

Description:
Pros : -it transforms
       -great jump
       -above average defense

Cons : -it's not transformers
       -low speed
       -low power

Desc: Ever thought there's a hidden beast inside you? Play it out using this
      style! When you start, you'll start as a normal human with nothing
      special except for your superb JMP stat. But when your HP gets lowered
      to 50%, things change. You'll notice the HP bar blinking. When you do,
      press that magical three button combination of ZXC and witness as your
      fighter transforms into it's inner beast! The red one will become a bull
      and the blue one will become a bird. This style's gears are focused on
      modifying its transformation. see below.

Gears / Accessories:

-Moon choker, When you think 50% is too little HP for you to wreak havoc, this
     accessory is for you. You'll lose your ability to block in trade for some
     cool attacks and evasion techniques. your C will now serve to evade enemy
     attacks or cover ground quickly. The X becomes a very cool and powerful
     5 hit combo that will rise up high to the air. And most of all, you can
     now transform at 75% HP! nice

-Gretto (can't find the english name), If you think transforming is too risky,
     grab these instead. The blue one is obviously meant for the blue beast
     and only an idiot doesn't know where the red one goes. These accessories
     will allow you to use part of the beast's power before transforming, at
     the cost of MP though. It also gives you great stats, so why not?

-Fire Ram / Goat choker, Bored with the bird / bull transformation? Buy this
     or the one below. This cool necklace will transform you into a goat from
     hell. With fiery punches and fireballs at your command, blast your foes
     to their death! You can also fire meteors if I'm not mistaken.

-Thunder Drake / Tall Drake / Thunder choker, Maybe a dragon instead? With
     this necklace you'll transform into a storm dragon! With electrifying
     prowess, this blue dragon can easily electrocute your enemies. when
     transforming, aim for the 25% mark to get the aerial special attack,
     which fires orbs of electricity that explode on contact!

[Mnk]Monk

Status:
(1)  |(2)
STR 6|STR 5
TEC 3|TEC 3
SPD 5|SPD 6
JMP 6|JMP 6
DEF 5|DEF 5

Description:
Pros : -good stats
       -zc is really great
       -has the coolest ZXC in game.
       -very very great juggling abilities

Cons : -jump x is not really good
       -ZXC is not easy to pull off


Desc: Ah... the monk. Infamous for their Ki techniques and near-unstoppable
      chains. Balanced stats, a little bit inferior to the fighter but still
      very usable. The moves? pretty good. Run X is one of the best opening
      moves for a chain with its multi hit ability. Next comes the ZC, which
      sweeps the ground, forcing any downed enemies to stand up, allowing you
      to chain more hits using either the fast CCCC or kick him hard with XX.
      The special move is hard to excecute, but when you succeed, you'll see a
      cool chain of attacks which does good damage!

Gears / Accessories:

-Kickboxing set, Not really the best thing around, but very usable for monks.
     The XXX is somewhat quicker than the XX and it's really easy to chain
     hits with Monk's ZC. The special attack can be used to trick your enemies
     or to chase fleeing ninjas and spies.

-Nirvana gems / jade necklace, If you want something more monk-esque, try the
     necklace. It looks just like one that the monks in a kung-fu film would
     wear, and it comes with uber abilities! First, the ultra long CCCCC chain
     that is rather hard to counter. Then you get a bit of ranged support in
     the form of ZX, which throws 3 beads that will explode on contact. Not
     satisfied yet? your ZXC is now really easy to excecute and you gain a
     dash special attack with loads of knockback. But the real thing that
     makes this accessory really good is its aerial XC, which will create a
     pillar of energy that will last for a while, and if an enemy touches the
     pillar, he/she/it will be hit HARD. The only drawback of the necklace is
     that nearly every of its skills has a long cooldown time.

-Talisman of turning, Seal all evil! Well, these talismans can't really seal
     evil spirits away, but they do improve the power of those blue glowing
     orbs of energy of yours. You can also throw them for some ranged attack
     with ZX. Your special attack also gets much stronger! This accessory also
     has a passive effect. Your monk will automatically recover from a hard
     impact (golf club, baseball bat, kingkong, giant robots)

-Kikou, Not satisfied yet with the talisman? Then the kikou is for you. These
     armlets will boost your ki energies to the max. Almost every attack is
     changed and you get a nice area nuke (ZX), a single target attack (dash
     XC), and your special attack also gets upgraded to the max, netting
     KOs in small maps easily due to its massive knockback.

-Sparkling cane / Turbo staff, Maybe something shiny? With this shiny staff,
     you can unleash a nearly unending chain of fast hits that is very hard to
     stop or counter. All you need is simply mash your C button until the
     chain ends, ZC, rinse and repeat. The ZXC has a good damage and decent
     knockback, and it also has one of the largest AoE in the game. The ZX
     makes those pesky ninjas and spies unable to escape your wrath.


[Jdg]Judge

Stats:

STR 6
TEC 6
SPD 5
JMP 6
DEF 6

Description:
Pros : -balanced stats (really balanced)
       -zc is very powerful
       -ice elemental attacks
       -best juggler in the game

Cons : -only works best with airborne enemies
       -special gears are not very useful

Desc: These guys fight for justice. If you happen to pick this style up, make
      sure to take advantage of their high mastery of the ice element. With
      balanced stats and a pretty decent moveset, the Judge is one of the best
      styles in the game. you have a basic low damage but quick CCC chain, a
      slower but more powerful XX chain that also tosses your foes up into the
      air, an aerial X that covers quite a lot of ground, and great dash
      attacks. On top of that, you get a ZXC with uber knocback. Just when you
      think you can't ask for more, if you hit an airborne enemy while your
      hand is glowing blue, you'll follow up with an ice attack. Moreover, if
      you hit an airborne enemy with ZC, you'll do a cool chain of uppercuts
      that will send your foe flying high up to the skies.

Gears / Accessories:

-Ice jewels, Thinking that it's hard to excecute your ZC? no problem. With
     these gauntlets, you'll get loads of opening attacks to toss your enemy
     up so you can excecute ZC. First, we have the easy to use dash XC attack
     that will toss the enemy up. Next, we have the ZXC which will freeze your
     foe in the air for a few seconds before dropping him/her/it so you can ZC
     your foe. Moreover, your attacks will create a cold effect that will help
     to push your opponents.

-Justice saber / Ice saber, Equip your judge with a cool blade that can freeze
     everything in its path! Use the ZXC to activate the blade and then slash
     away at enemies. The sword has a riddiculously wide and long range,
     making it hard for your enemies to dodge. You can also do epic AoE
     attacks. Sadly, the blade can only stay for 20 seconds.

-Battle swan, Perhaps one of the stupidest looking thing in the game, but it
     is actually pretty good! The ZXC is very powerful, and you're
     invulnerable while charging it. The swan also has quite a few attacks
     that are capable to open up the great ZC combo. And it's also great for
     teh lulz.

-Bladed flames / Blood cloth, Not really the best thing you can give to your
     judge, but when tight on budget, these blades are great to rely on. The
     XX chain tosses the enemy high enough for you to use dash C before the
     enemy lands to sneak in an extra hit, and if you're good, an ice strike.

-Death Stalker / Scorpio, Nothing special really, just the capability to open
     up a ZC combo, just like most of the accessories mentioned above.

[Sam]Kengou / Samurai / Swordsmaster

Status:

MALE  |FEMALE
STR 4 |STR 4
TEC 4 |TEC 5
SPD 5 |SPD 5
JMP 4 |JMP 3
DEF 3 |DEF 3

Description:
Pros : -it uses katanas.
       -sheer coolness
       -longer reach than most other styles.

Cons : -worst stat in the game.
       -no juggling abilities whatsoever.

Desc: They use swords. They look cool. You think they have uber stats. But no.
      Sadly, cyberstep seemingly decided that a samurai should be the weakest
      one in the game in terms of raw stats. But don't let that fool you. The
      swords seemingly has a damage multiplier. One successful slash will take
      a good chunk of HP off your opponent. You can also do a long ranged
      slash by turning 180 degrees then pressing C or X ( C is horizontal and
      X slashes upwards)

Gears / Accessories:

-Longsword / Wudang sword, Bigger, badder, longer, sharper sword for your
     swordsman. Apparently, this sword has a bigger damage multiplier on it
     than your standard swords. Now your samurai can hit harder, toss enemies
     higher than before. The special attack also gets a 500% coolness boost.

-Quad blades / Kengou sword 4, If you want more blades and even cooler moves,
     this one (or these ones) is (are) the thing you must buy. A little bit
     less power due to the -1 in STR, but it gives a small boost to your paper
     thin defenses. Also, since you always attack with swords, every hit you
     serve has a damage multiplier on it. Your attacks are also considerably
     faster than before. The special attacks are also cool, where you slash
     so fast that it's (literally) unseeable by the player's eyes.

-Fog blade, Although not yet updated in Indonesia, I'll give a coverage on
     this. The fog blade is a blade made of... fog (no, it has nothing to do
     with fog fighters, the Dutch version of the game). Its power is equal to
     the swordsman's default blades, but it has a longer reach. The attack
     speed is also considerably faster and you can give yourself a temporary
     5 defense boost. The sword also gives a bit of extra speed.

-Holy element / Holy wings, You like the default moves of the samurai? Use
     this one. It gives stat boosts and ZC and ZX, which won't interfere with
     any of the swordman's moves. Most importantly, it gives a bit of extra
     speed and defense, salvaging your stats from near unusable to mediocre.
     It's still mediocre, but at least it's now much more usable than before.

-APD booster, You say you're a pro at using this style? Why, get this! With
     this, unleash long range slashes here and there without fearing about
     exhausting your MP stock, since this accessory gives you a free MP regen.
     On top of that, you can fly when needed to run away, since flying is
     faster than running on that average speed stat.


[Hlf]Mutant / Half brute

Status:

STR 3
TEC 3
SPD 6
JMP 6
DEF 6

Description:
Pros : -good def and agility
       -can flip in the air like a cat
       -can go berserk

cons : -low str and tec
       -no juggling abilities out of berserk mode
       -low def in berserk

Desc: Pesky spies ruin your day by stage KOing you all the time? Having a hard
      time against jugglers? Then this is the answer to your prayers. The Half
      Brute is a half human, half animal, a creature that looks like a Na'vi
      from the movie "Avatar", only without tails. This style is capable of
      air recovery that will mess up jugglers and allows you to retaliate
      before you get stage KOed. Not the best stat around, but if used
      correctly, the berserk mode should net you a kill or two.

Gears / Accessories:

-Attack mask / Dragon mask, Want to (ironically) juggle your opponents to
     death? Wear this mask and witness as your Mutant turns into a killing
     machine. When used correctly, the mask will grant you lots of agility,
     allowing you to evade attacks very easily. You can also break your foe's
     guard, allowing you to sneak in more hits. Your slam will toss even the
     heaviest foes (gravity modifiers excluded) up high to the air, allowing
     you to continue juggling them with the XX chain. You'll lose the ability
     to block attacks though, so stay vigilant.

-Forest Frost , Ever saw an anime / manga called "The Law of Ueki"? If you
     have, you must have known that the main character can grow trees within
     seconds to attack. This accessory will grant you that ability, albeit you
     don't have to use trash to grow the trees. This accessory also has lots
     of utility, from allowing you to swing on a vine to stumbling your foes.

-Brutal force, You like the default berserk mode? You'll love this. With this
     thing, you can choose one of 3 forms to change into when pressing ZXC.
     pressing C after ZXC will turn you into your speed form. The speed form
     surpasses even Ninjas in terms of speed. You'll also get impressive
     moves! Not to mention that those claws look pretty cool. Pressing X after
     ZXC will transform you into defense form which is comparable to the
     Amped Armor. The heavy weight of the armor also gives you a weight
     modifier which makes it harder for enemies to juggle you. Your counter
     attacks will be powered up significantly! Pressing XC after ZXC will turn
     you into attack form which has more attack than the Juggernaut. Face it,
     getting raked by those giant claws will hurt, A LOT. Your attacks will be
     powered up to the limit with some extra skills and some juggling ability.



[Mrc]Mercenary / Hunter

Status:

STR 4
TEC 9 !!!
SPD 7
JMP 5
DEF 4

Description:
Pros : -Fast
       -can pick up items while running
       -great ZXC
       -all guns get upgrades on these
       -cool looking secret moves

Cons : -low def and str
       -needs lots of skill to be good

Desc: Okay, above average speed, sky high TEC, the ability to pick up items
      while running? You know what this means right? Yep, this style is made
      to abuse guns. Run around, find a gun, pick it up, and fire away. Like
      the Army guys, you can fire any gun from the air, and the SMG gets that
      cool ZXC. You can also use the combat knife ZXC like the spies do. On
      top of that, you get no speed penalty from carrying heavy items like the
      axe so you can run around with that giant axe ready to kill anything.
      When not using items though, the merc really needs a lot of skill to be
      better than the other high-speed styles. It's basically an inferior
      Ninja when not used correctly. The XX is uncomboable due to long ending
      lag, and the CCC has nothing special. The aerial attacks are mediocre at
      best, but the ZXC is easy to pull off and good enough to net a few K.O.s
      for those who just started to use this style. If you have enough skills
      though, you'll be able to easily pull off the coveted CC_CCC and X_X_X_X
      chains which looks cool, and the X_X_X_X deals good damage for 4 STR.
      Not to forget the dash X_X_X which basically adds the XX chain after
      your basic dash X, with much less ending lag than the XX chain. How to
      use them you ask? simple, the _ means you need to wait around 0.3 second
      before pressing the next button~ Not easy of course, but it won't hurt
      to at least master the dash X_X_X. (Phew... the longest style
      description)

Gears / Accessories:

-Silver behind / Silver gauntlets, If you have mastered the the techniques
     stated above, go for this one. Equipped with a movepool designed for
     juggling, if you have mastered the delay techniques of a merc you can
     easily juggle things to death. The X_XC replaces the original XX and has
     much less ending lag, allowing you to squeeze in at least one ZX to
     juggle your victim at least once, before hitting him/her/it one more time
     before hitting the ground, just for the sake of squeezing in more damage
     while you can. The ZXC gets 2 variants, where the plain ZXC does the same
     thing as the original, the good reliable move that nets stage K.O.s,
     while pressing X after ZXC will make you choke your opponent and throw
     the poor guy up to the air, ready for another round of juggling. The VXC
     also opens juggles. On top of that, while using these shiny gauntlets you
     recieve a damage bonus when attacking from the sides and behind (thus the
     name)

-Red Phoenix / Southern Phoenix / Suzaku, While you can't juggle your enemies
     using this, unlike the agent, this thing is still a very good accessory.
     The ZC gives you a bit of ranged support which may multi hit and has a
     decent range. The ZX is great to finish off unwary enemies or tricking a
     guarding foe. Finally, the ZXC is great, and although it has a charge up
     time, it's riddiculously easy to hit with it. You also get a little boost
     in that mediocre JMP stat, and that extra 1 TEC tops up your already
     gargantuan stat, allowing you to target guys across the sea at titanic
     Team Death Match!

-Booby traps, Put traps here and there, throw springs to juggle your enemies,
     stop jumpers by using aerial traps. The possibilites are endless! The
     heavy bag of traps will slow you down though, and aside from traps you
     have little else.

-All ranged accesories, too much of them to list, but any ranged accessory the
     merc is able to use is something you can use. That 9 TEC mustn't go to
     waste right?


[Spr]Spriggan / Fairy

Status:

STR 7
TEC 4
SPD 4
JMP 7
DEF 4

Description:
Pros : -strong
       -air dash

Cons : -rather slow
       -low juggling abilities

Desc: Another small competitor in GetAmped, perhaps a sister tribe of the colo
      . A little bit slower than its cousins, the Spriggan depends on its
      unique ability to air-dash to cover ground, chase down foes, and escape
      from certain doom. With 7 STR at its disposal, it can dish out
      unexpectedly hard punches. You can also cancel a chain at any time by
      pressing XC to make your fairy jump up, allowing you to air dash away or
      continue to pummel your foe from the air.

Gears / accessories :

-Spirit muffler / Fairy cloak, Like to trick your enemies? Grab this one and
     create images of yourself to confuse your enemies! Your stats will become
     an all-round 5, which is pretty mediocre, but your moves are now way
     better than before!

-Bladed flames / Blood cloth, Another appearance of the near overpowered
     accessory. This time the easy tactic is to air dash towards your foe and
     grind him/her/it with aerial X. other than that, nothing else worth
     mentioning.

-Fairy's tears, At least it looks cool. yet to be updated over here. Not much
     to say.

-Valhala wings, The coolest of all wings, part demonic, part angelic, and 100%
     kick ass. It's aerial X complements the fairy's air dash very nicely, and
     the aerial XC can be used in perfect harmony with the air dash as well.
     On top of that, the dash XC can be used to crash the party and continue
     with air dash, and even an aerial XC to top everything off! The ZXC might
     have a very short range, but it's unblockable and has heavy damage and
     knockback! In short, the perfect accessory for this style.

[Brs]Berserker / Barbarian / Viking

Stats:

STR 6
TEC 3
SPD 6
JMP 7
DEF 4

Description :

Pros : -Above average agility
       -Above average power
       -The moves can break trough blocking enemies

Cons : -Not enough speed to be a runner
       -Not enough power to dish out pain
       -Slow attacks
       -low defense


Desc: Piercing attacks on a style that has 6 STR and SPD is defintely a good
      thing. It having a good movepool only adds more reasons to choose this
      style. With good stats and moves, and the ability to defeat guarding
      enemies easily, this style is pretty much a wall breaker / tank buster
      which will deal heavy damage to tankers and defensive players. The ZC
      will pummel blocking enemies until they give up and the ZX will kill
      the ones who doesn't block! The ZXC is only meh though, so don't expect
      to see it that often.

Gears / Accessories :

-GUI Face / Berserker's cloak, Looking to dish out even more pain? This
     accessory here has a counter that I will refer to as the "Rage Counter"
     that will increase as you pummel your enemies. The more "Rage" you have,
     the more poewrful your abilities will be! The abilities are ZC which will
     mark your enemies and make them unable to guard, ZX which will buff
     yourself with an aura, and ZXC which will... do 60 hits in 1 shot!

-Bladed flames / Blood cloth, Here it goes again. Everything here is the same
     as the ninja and juggernaut, except that you can follow up the XX chain
     with ZX to deal further damage and knockback.

[Phx]Phalanx

Stats:

(male)|(female)
STR 7 |STR 6 !!
TEC 3 |TEC 2
SPD 3 |SPD 4
JMP 5 |JMP 6
DEF 7 |DEF 7 !!

Pros : -Heavy damage
       -Moveset designed to catch fleeing enemies
       -hard to cancel skills
       -very comboable
       -Great defense

Cons : -For god's sake it's SLOW
       -too straightforward and easily tricked by speedier styles.

Desc: And after a long, long, time, the android finally has its partner, the
      Phalanx. The Phalanx is made to hit hard, and take hard hits. It has low
      speed, but the moves helps it to chase faster opponents. The CCC has a
      long reach, the XX is hard to block, the run C will allow you to chase
      runners easily, and the dash X will toss even the heaviest enemies up to
      the air. The aerial X also proves to be useful in chasing faster foes.
      The phalanx is also equipped with ZC and ZX, which are uncancelable by
      normal means. The ZC is a quick dash towards your foe, which is followed
      by a powerful punch. The ZX will use your own heavy body to slam any
      opponents near you. The ZXC is the best of all though, as it chases the
      enemy, much like your ZC, but rather than punching, you'll do a
      piledriver which deals HEAVY damage.

Gears / Accessories :

-Fighter Jet Trans., Like the knight, enables you to transform into a powerful
     fighter plane with machineguns and bombs. The difference is that, unlike
     the knight, you have ZC and ZX on phalanx, so when not in jet form you
     can abuse the MP regen to spam these moves without fear of running out of
     MP.

-Ice Element, With this, you can excecute a near-unstoppable, uncancelable,
     combo. To excecute it simply start with XX or ZXC, then follow with ZC,
     move close to your frozen prey and continue with ZX, then another ZXC,
     and continue the loop until your enemy dies or you're out of MP.

[Brg]Borg / Cyborg

Stats :

STR 4
TEC 7 !!
SPD 5
JMP 1 ????
DEF 6

Pros : -FREE RANGED ATTACK, WOO HOO!
       -good tec
       -compatible with pulse guns

Cons : -oh gawd what the hell... 1 JUMP
       -The shots don't do much damage

Desc: Take the ranged capabilities of the soldier and combine it with the
      awesome lasers of the space police and you have the cyborg, a robotic
      entity that takes a human form (like megaman). This style is very
      megaman-esque with busters capable of firing large shots (which doesn't
      really do much damage) without any MP cost, allowing you to spam ZC and
      ZX at enemies. You need to learn how to abuse your MP free skills if you
      want to catch runners since your speed is meh and the jump is PATHETIC.
      You can also fire from the air using the aerial XC, but it costs quite a
      bit of MP. And although the male and female borg has the same stats,
      they have a different moveset in their arsenal. The male borg's CC-XC
      tosses the enemy to the air, and its ZXC does a large shot that splits
      into 4 providing a very wide area of effect. The female one's CC-XC has
      a push effect that will multi hit enemies providing more damage but less
      knockback than the male one, and its ZXC does a large shot that splits
      into 4, but this time rather than a wide configuration, 2 shots will go
      forward and the other 2 goes backwards, providing protection from
      backstabbers.

Gears / Accessories :

-Jump Shoes / Winged Shoes, You hate that PATHETIC jump stat? Put the amazing
     pair of shoes on and you have a 4/7/5/10/6 stat, which is amazing! It
     allows you to abuse aerial XC to catch running enemies with its notorious
     range. It also helps for you to cover ground since your speed is mediocre
     . And the occasional VVXC will give your foes down at the ground a nasty
     surprise, especially in smaller maps.

=============================================================================
[6] FAQs
=============================================================================
Q : What style is the best to weild swords?
A : well, you see that kengou / swordsman / samurai / whatever you call a man
    with 2 swords already shows you that it's the best at swordsmanship. But
    if you admire some knight in clad armor, use armor and the special armor
    it has, then use the legendary golden sword / excalibur.

Q : May I know your GetAmped account name?
A : Yes, of course, who says no? It's Xeon Aeterna over here at Indonesia
    My accounts on other region's servers has different names.

Q : does the level has any effects to the game?
A : nope

=============================================================================
[7] Credits
=============================================================================
To Cyberstep for creating this great game
To LYTO for publishing this game in Indonesia (coz i live there)
To Jagoskin.com for skins & infos
To GameFaqs if they accept this guide
To Singapore for hosting the 2008 GWC
To Cho chod for creating GetAmped Indonesia Combo Team, see the videos at
youtube!
To AmpedUploader for creating style and gear / acce videos, also those amp
through. really helps.
To any official sites that wants to use this FAQ or give me extra info. I'll
really appreciate it.

and if you see any mistakes or if you have any additional information, I will
put your name here. Tactics will be accepted.