=============================================================================== FAQ/Walkthrough for GABRIEL KNIGHT: SINS OF THE FATHERS =============================================================================== ___________________ | GUIDE INFORMATION | ?????????????????????????????????????????????????????????????????????????????? AUTHOR : Tom Hayes E-MAIL : tomhayes83(at)hotmail(dot)com SYSTEM : PC UPDATED : 22nd May, 2004 VERSION : 2.0 __________ | CONTENTS | ?????????????????????????????????????????????????????????????????????????????? 1. Introduction 2. Walkthrough 2.1. Day 1 2.2. Day 2 2.3. Day 3 2.4. Day 4 2.5. Day 5 2.6. Day 6 2.7. Day 7 2.8. Day 8 2.9. Day 9 2.10. Day 10 3. Item List 3.1. Day 1 3.2. Day 2 3.3. Day 3 3.4. Day 4 3.5. Day 5 3.6. Day 6 3.7. Day 7 3.8. Day 8 3.9. Day 9 3.10. Day 10 4. Point List 4.1. Day 1 4.2. Day 2 4.3. Day 3 4.4. Day 4 4.5. Day 5 4.6. Day 6 4.7. Day 7 4.8. Day 8 4.9. Day 9 4.10. Day 10 5. Copyright Information _________________ | VERSION HISTORY | ?????????????????????????????????????????????????????????????????????????????? VERSION 2.0 : 22nd May, 2004 Updated the format. VERSION 1.0 : 12th June, 2003 First version. =============================================================================== 1. Introduction =============================================================================== Gabriel Knight: Sins of the Fathers is the first in a series of three adventure games for the PC made by Sierra. Sins of the Fathers features Gabriel as a writer in New Orleans trying to find ideas for his new book. After reading the news about a number of voodoo murders in the city, Gabriel decides to research the subject for his book and sets off to investigate. The voodoo murders in the city increase as the game progresses, and Gabriel soon discovers the location of the secret voodoo base in New Orleans. Featuring one of the most detailed and involving plots in an adventure game, Sins of the Fathers is an outstanding game in terms of story, depth and the realism of the characters. Set over ten days, the length and mystery of the voodoo case in Sins of the Fathers is one that rivals the superb mystery of the first Broken Sword game. Overall, SF is an excellent start to the GK series, and is considered by many fans to be the best of the three. =============================================================================== 2. Walkthrough =============================================================================== ------------------------------------------------------------------------------- 2.1. Day 1 ------------------------------------------------------------------------------- ________________________ | ST. GEORGE\'S BOOK SHOP | ?????????????????????????????????????????????????????????????????????????????? At the start of the game, walk through the curtains at the top-right corner of the room, and get the hair gel from the medicine cabinet in the bathroom. Get the flashlight from the right side of the dresser, and walk back through the curtains. Read the book of German poetry from the top-left shelf and get the book on snakes from the top-right shelf. Get the magnifying glass and tweezers on the right side of the desk, and open the cash register to get the gift certificate. Ask Grace about Messages four times to reveal the locations for Grandmother Knight\'s House and the Police Station on the map. Read the newspaper on the counter, and open the door to exit the book shop. Select the New Orleans map. ____________________________ | GRANDMOTHER KNIGHT\'S HOUSE | ?????????????????????????????????????????????????????????????????????????????? Walk to the attic and get the sketchbook on the right arm of the chair. Open the sketchbook. Operate the clock. Move the dragon on the outer disc to the top, and move the clock hands to 3. Operate the key, and get the photograph and the letter from the secret drawer. Exit the view of the clock and walk downstairs. Ask Grandmother Knight about the Knight Family, and then ask her about Harrison Knight, Philip Knight and Margaret Templeton Knight. Ask her about Heinz Ritter, and then exit the house. Select the French Quarter. ________________ | POLICE STATION | ?????????????????????????????????????????????????????????????????????????????? Talk to the desk sergeant and ask him about Detective Mosely. Ask him about the Photographs, and then exit the conversation to receive the envelope. In the inventory, open the envelope to find two photographs. Exit the station. ________________ | JACKSON SQUARE | ?????????????????????????????????????????????????????????????????????????????? After talking to the desk sergeant in the police station, the motorcycle officer will arrive at the bottom-right corner of the square. Find the mime and walk near him until he starts following, then walk near the officer. The mime will annoy him and he will leave. Operate the radio on the bike to find the location of the crime scene. Exit the square and select the New Orleans map. _____________ | CRIME SCENE | ?????????????????????????????????????????????????????????????????????????????? After Mosely exits the area, use the sketchbook on the lines to copy the pattern. Use the magnifying glass on the flat section of grass at the right side of the area and use the tweezers to pick up the small snake scale. Get the clay from the bank of the lake and exit the area. ________________ | POLICE STATION | ?????????????????????????????????????????????????????????????????????????????? Talk to the desk sergeant and ask him about Detective Mosely. Open the swinging door and open the door to Mosely\'s office. Ask Mosely about the Pattern Around Bodies and the Other Six Patterns. Exit the office and ask Franks for the file. Put the file in the in box and return to the office. Ask Mosely about the Photographs and say \"A cop/author photo might be nice.\" When Mosely asks if there is anything else, say \"Hold on a sec while I go check my hair.\" Outside the office, get the file and use it on the photocopy machine. Put the file in the in box, and then exit the station. ________________________ | ST. GEORGE\'S BOOK SHOP | ?????????????????????????????????????????????????????????????????????????????? Ask Grace to Request Research Malia Gedde and exit the conversation to complete day 1. ------------------------------------------------------------------------------- 2.2. Day 2 ------------------------------------------------------------------------------- ________________________ | ST. GEORGE\'S BOOK SHOP | ?????????????????????????????????????????????????????????????????????????????? Read the newspaper on the counter and open the door to exit the book shop. ________________ | POLICE STATION | ?????????????????????????????????????????????????????????????????????????????? Open the swinging door and operate the temperature gauge. Move the dial to 75 or above, then open the door to enter Mosely\'s office. Ask Mosely for coffee and get the badge from his coat after he leaves the room. Exit Mosely\'s office and open the door to exit the police station. Select the New Orleans map. ______________ | GEDDE ESTATE | ?????????????????????????????????????????????????????????????????????????????? Operate the door knocker and say \"I\'d like to see Malia Gedde, please.\" Say \"I DO have official business.\" Show the badge to the man to enter the mansion. After a while, Malia will arrive in the room. Ask her about Voodoo, Lake Ponchartrain, and then Flirt With Her to get thrown out of the mansion. Exit the Gedde estate and select the French Quarter. ________________ | JACKSON SQUARE | ?????????????????????????????????????????????????????????????????????????????? Walk west and give the gift certificate to the hot dog vendor to receive a lucky dog. Give the lucky dog to the boy on the platform, and then walk east and north to return to the area with the artist. Walk south and return north to see the artist\'s technical drawing blow away in the wind. Walk south, west and talk to the boy on the platform. Say \"Can you fit through the bars around the statue?\", and he will give you the technical drawing. Walk east and give the technical drawing, partial pattern and the photocopied file to the artist. Exit Jackson Square. __________________________ | HISTORICAL VOODOO MUSEUM | ?????????????????????????????????????????????????????????????????????????????? Talk to Dr. John and ask him about Voodoo. Ask him about Historical Voodoo five times, Marie Laveau six times and Current Voodoo twice. Exit the museum. _______________________ | ST. LOUIS CEMETERY #1 | ?????????????????????????????????????????????????????????????????????????????? Ask the watchman about Marie Laveau and Other Marked Tombs. Get the brick and use the sketchbook on the markings. Exit the cemetery. ____________________ | MOONBEAM RESIDENCE | ?????????????????????????????????????????????????????????????????????????????? Ask Magentia about St. John\'s Eve, Snakes, Grimwald, and then say \"Would you show me how you handle Grimwald?\" While Magentia is dancing, get the snake skin from the cage. In the inventory, use the magnifying glass on the snake skin. After Magentia has finished the dance, show her the sketch of the markings and exit the Moonbeam residence. ______________________ | DIXIELAND DRUG STORE | ?????????????????????????????????????????????????????????????????????????????? Read the sign at the left side of the counter. Talk to the proprietor and ask him about the Voodoo Murders to hear the words Cabrit Sans Cor\'. Exit the conversation and exit the store. ________________________ | ST. GEORGE\'S BOOK SHOP | ?????????????????????????????????????????????????????????????????????????????? Ask Grace to Request Research on Madame Cazanoux and exit the conversation to complete day 2. ------------------------------------------------------------------------------- 2.3. Day 3 ------------------------------------------------------------------------------- ________________________ | ST. GEORGE\'S BOOK SHOP | ?????????????????????????????????????????????????????????????????????????????? Read the newspaper on the counter and talk to Grace. Ask her about Messages twice, and then ask for Ritter\'s Phone Nbr. Exit the conversation and walk through the curtains to the bedroom. Use the phone, and press the top-left button to turn it on. Dial 5551280 to find that Madame Cazanoux\'s dog is named Castro. Use the phone, dial 5556170 and say \"Do you have Madame Cazanoux as a client?\" Say \"I\'m worried about Castro. He\'s missed three dance lessons\". Use the phone and dial 49093243333 to call Wolfgang. Exit the edroom and open the door to exit the book shop. Select the New Orleans map. ____________________________ | GRANDMOTHER KNIGHT\'S HOUSE | ?????????????????????????????????????????????????????????????????????????????? Ask Grandmother Knight about Wolfgang Ritter, and then exit the house. Select the French Quarter. ________________ | JACKSON SQUARE | ?????????????????????????????????????????????????????????????????????????????? Walk north and talk to the artist to receive the reconstructed pattern. Walk west and get the veil from the fortune teller when she starts dancing. In the inventory, use the magnifying glass on the veil and look at the snake scale. Use the tweezers on the veil to get the scale, and then use the magnifying glass on the new snake scale. Give the veil back to the fortune teller and walk north to enter the cathedral. _____________________ | ST. LOUIS CATHEDRAL | ?????????????????????????????????????????????????????????????????????????????? Open the door at the right side of the room. Get the collar and the black shirt, and then exit the church. ________________ | JACKSON SQUARE | ?????????????????????????????????????????????????????????????????????????????? Walk west, and then north. Talk to the fortune teller and exit Jackson Square. Select the New Orleans map. ___________________ | TULANE UNIVERSITY | ?????????????????????????????????????????????????????????????????????????????? After the lecture, open the door at the left side of the stage and give the reconstructed pattern to Hartridge. Show the photograph of the crime scene to him, and then ask him about Cabrit Sans Cor\'. Exit the university and select the French Quarter. ____________________ | CAZANOUX RESIDENCE | ?????????????????????????????????????????????????????????????????????????????? Use the shirt and gel on Gabriel. Operate the door knocker and say \"Father MacLaughlin to see ye.\" Inside the house, ask Madame Cazanoux about Cabrit Sans Cor\' and say it means \"goat without horns\". Ask her about Human Sacrifice, Real Voodoo Queens and Voodoo Hounfour. Use the clay on the snake braclet to make the clay mold, and then exit the house. ______________________ | DIXIELAND DRUG STORE | ?????????????????????????????????????????????????????????????????????????????? Talk to the proprietor and ask him about Animal Masks. Ask him about Willy Jr. and exit the shop. ________________________ | ST. GEORGE\'S BOOK SHOP | ?????????????????????????????????????????????????????????????????????????????? Ask Grace to research the reconstructed pattern. Exit the conversation and wait for Bruno to enter the shop. When he asks if the painting is for sale, say \"How much would you give me for it?\" Say \"Stay out of this Grace.\" Say \"Fine, it\'s yours\" to receive a hundred dollars. Exit the book shop. ______________________ | DIXIELAND DRUG STORE | ?????????????????????????????????????????????????????????????????????????????? Give the hundred dollars to the proprietor to receive the crocodile mask and the gambling oil. Exit the shop. _______________________ | ST. LOUIS CEMETERY #1 | ?????????????????????????????????????????????????????????????????????????????? Walk east twice to talk to Malia. Walk west twice and exit the cemetery. _________________ | POLICE STATION | ?????????????????????????????????????????????????????????????????????????????? Open the door to enter Mosely\'s office. After Mosely talks to Crash, exit the police station. ________________ | NAPOLEON HOUSE | ?????????????????????????????????????????????????????????????????????????????? Talk to the bartender and ask him about Voodoo twice, Bar Patrons twice and Sam and Voodoo. Exit the conversation and give the gambling oil to Sam. Say \"Ever wonder why Markus wins every time?\" Say \"This is a powerful voodoo oil.\" Say \"This voodoo oil could make a NUN get lucky.\" Give the clay mold to Sam and exit Napoleon House to complete day 3. ------------------------------------------------------------------------------- 2.4. Day 4 ------------------------------------------------------------------------------- ________________________ | ST. GEORGE\'S BOOK SHOP | ?????????????????????????????????????????????????????????????????????????????? After receiving the newspaper clipping from Grace, read the newspaper on the counter and exit the shop. ________________ | NAPOLEON HOUSE | ?????????????????????????????????????????????????????????????????????????????? Sam will give Gabriel the snake bracelet replica. Exit Napoleon House. _________________________ | JACKSON SQUARE OVERLOOK | ?????????????????????????????????????????????????????????????????????????????? Look at the left binoculars to view Crash talking to the drummer. Exit the Jackson Square overlook. _____________________ | ST. LOUIS CATHEDRAL | ?????????????????????????????????????????????????????????????????????????????? Show the snake braclet replica to Crash. Ask him about the Drummer and Voodoo Hounfour. Look at Crash, open his shirt and use the sketchbook on the snake tattoo. Exit the cathedral to complete day 4. ------------------------------------------------------------------------------- 2.5. Day 5 ------------------------------------------------------------------------------- ________________________ | ST. GEORGE\'S BOOK SHOP | ?????????????????????????????????????????????????????????????????????????????? After receiving the package from Grace, ask Grace to Request Research on Rada drums. In the inventory, read the journal and Wolfgang\'s letter. Read the newspaper on the counter and exit the shop. __________________________ | HISTORICAL VOODOO MUSEUM | ?????????????????????????????????????????????????????????????????????????????? After the snake grabs Gabriel, quickly operate the wall switch to push the snake off and exit the museum. Select the New Orleans map. ___________________ | TULANE UNIVERSITY | ?????????????????????????????????????????????????????????????????????????????? Open the door at the left side of the stage to find that Hartridge is dead. Get the notes on the desk and exit the university. Select the French Quarter. ________________________ | ST. GEORGE\'S BOOK SHOP | ?????????????????????????????????????????????????????????????????????????????? Grace will pick a snake scale from Gabriel and put it in the ashtray. Use the tweezers to get the snake scale. In the inventory, use the magnifying glass on the new snake scale. Exit the book shop. _______________________ | ST. LOUIS CEMETERY #1 | ?????????????????????????????????????????????????????????????????????????????? Use the sketchbook on the new markings. In the inventory, compare the old sketch of the markings with the new sketch of the markings. Wait for the watchman to leave the area, and then use the red brick on the tomb. Using the symbols from the two sketches, write \"DJBRINGSEKEYMADOULE\". Press exit to complete the message, and then exit the cemetery. ________________ | POLICE STATION | ?????????????????????????????????????????????????????????????????????????????? Open the door to enter Mosely\'s office. Ask him to Reopen Case and give him Hartridge\'s notes, newspaper clipping, reconstructed pattern and two snake scales. Exit the police station to complete day 5. ------------------------------------------------------------------------------- 2.6. Day 6 ------------------------------------------------------------------------------- ________________________ | ST. GEORGE\'S BOOK SHOP | ?????????????????????????????????????????????????????????????????????????????? Read the newspaper on the counter. Get the envelope and open it to find a note from Mosely and a small brass key. Read the note. Show the tracing of the snake tattoo to Grace and say \"I\'m going to a party tonight. Costumes, you know.\" When she asks about Malia, say \"Well, if you\'re jealous about my feeling for her....\" After Malia paints the snake on Gabriel, exit the shop. ________________ | JACKSON SQUARE | ?????????????????????????????????????????????????????????????????????????????? Walk north and use the Rada drum book on the drummer. Select Call Conclave on the first page, Tonight on the second page and Swamp on the third page. Walk south, and then west. Talk to the vendor and say \"Say, haven\'t I seen you before?\" Say \"You say you used to be at Royal and Conti?\" Say \"Why don\'t you go back there?\" Say \"I definitely think you should go back to Royal and Conti.\" Exit Jackson Square. ________________ | POLICE STATION | ?????????????????????????????????????????????????????????????????????????????? After the desk sergeant leaves the station, quickly open the swinging door and use the brass key on the door to enter Mosely\'s office. Open the bottom drawer of Mosely\'s desk and get the trackers. Exit the station. __________________________ | HISTORICAL VOODOO MUSEUM | ?????????????????????????????????????????????????????????????????????????????? Use either tracker on the sekey madoule select the New Orleans map. ________________ | BAYOU ST. JOHN | ?????????????????????????????????????????????????????????????????????????????? Use the tracker device anywhere in the bayou to turn it on. Walk toward the flashing dot on the device to find the entrance to the clearing. Use the crocodile mask on Gabriel to enter the clearing. Answer Damballah and Ogoun Badagris to Dr. John\'s questions to complete day 6. ------------------------------------------------------------------------------- 2.7. Day 7 ------------------------------------------------------------------------------- ________________________ | ST. GEORGE\'S BOOK SHOP | ?????????????????????????????????????????????????????????????????????????????? Operate the phone and dial 49093243333 to call Wolfgang. Ask about Tetelo, the Talisman twice, Tetelo\'s Remains and African Homeland. Exit the bedroom, read the newspaper on the counter and exit the book shop. _______________________ | ST. LOUIS CEMETERY #1 | ?????????????????????????????????????????????????????????????????????????????? Walk east twice and press the button to enter the tomb. Use the flashlight and open the middle drawer to find Mosely. After Gabriel wakes up, open the middle drawer again and get the wallet. In the inventory, open the wallet to find the credit card. Press the button to exit the tomb and walk west three times to exit the cemetery. ________________________ | ST. GEORGE\'S BOOK SHOP | ?????????????????????????????????????????????????????????????????????????????? Walk through the curtains to the bedroom and operate the phone. Dial 5851130 to call the travel agency, and say \"How much for a trip to Rittersberg, Germany?\" Say \"Charge it to my Americans Repressed.\" Exit the book shop, select the New Orleans map and select the New Orleans International Airport to fly to Germany. ________________ | SCHLOSS RITTER | ?????????????????????????????????????????????????????????????????????????????? Walk east through the arch to enter the chapel. Look at any panel, and then exit the chapel to return to the hall. Ask Gerde about Chapel Panels and Initiation Ceremony, and then exit the conversation. Get the salt shaker near Gerde and the dagger near the lion head at the left side of the room. Walk up the steps to the bedroom. Get the scissors and the chamber pot on top of the cabinet. Use the scissors on Gabriel. Get the scroll from the display case at the left side of the mirror. Open the window and operate the snow. Look at the inscription above the left door, and then open the right door to exit the room. Ask Gerde about the Portal Poem. Exit the conversation and walk east through the arch to the chapel. Put the chamber pot on the altar. Use the dagger on Gabriel and use the salt shaker with the chamber pot. Operate the altar to kneel in front of it and use the scroll on Gabriel to complete day 7. ------------------------------------------------------------------------------- 2.8. Day 8 ------------------------------------------------------------------------------- ________________ | SCHLOSS RITTER | ?????????????????????????????????????????????????????????????????????????????? Get the large brass key on top of the table and use it on the left door to enter the library. Look at the middle shelf at the back of the room and read the geography book by Loel Caley. Look at the right shelf at the back of the room and read the sociology book by John Roots. Look at the top-right shelf at the left side of the room and read the history book by Earl Lee Days. Look at the second from left shelf at the back of the room and read the religion book by A. Curate. Look at the bottom-right shelf at the back of the room and read the snake mounds book by Seymour Shards. Exit the library and open the right door to return to the hall. Give the snake mounds book to Gerde and say \"We can use my credit card.\" to complete day 8. ------------------------------------------------------------------------------- 2.9. Day 9 ------------------------------------------------------------------------------- _____________ | SNAKE MOUND | ?????????????????????????????????????????????????????????????????????????????? Walk to the snake mound to enter the outer wheel. The outer wheel takes place in the form of a clock, so there are twelve rooms in all. Gabriel can either move backward one hour by walking south or forward one hour by walking north. Get the tiles from room six, eight and nine. Get the snake rod from room nine, and continue north. Get the tiles from room ten, one, three, four and five. Walk north to room six and check the inventory. There should be ten tiles in the inventory, and each tile will have a number of snakes on it. Put the tiles in their correct holes in the rooms (Example: The tile with six snakes on it will be put in room six). After putting all the tiles in the correct rooms, walk to room three and use the snake rod in the tile. Walk north to room six and use the vines to enter room seven. After meeting Wolfgang, quickly use the snake rod in the tile to enter the inner wheel. Walk east and look at the story on the table. Look at the lid of the table, and then get the two iron bars. Operate the iron bars, walk west and use the dagger on the monster to complete day 9. ------------------------------------------------------------------------------- 2.10. Day 10 ------------------------------------------------------------------------------- ________________________ | ST. GEORGE\'S BOOK SHOP | ?????????????????????????????????????????????????????????????????????????????? Read the envelope on the desk and talk to Mosely in the bedroom. Ask him to Make a Plan and exit the conversation to give him the tracker. Exit the bedroom, read the newspaper on the counter and exit the book shop. _____________________ | ST. LOUIS CATHEDRAL | ?????????????????????????????????????????????????????????????????????????????? Enter the right confessional at the left side of the cathedral and use the snake rod in the hole. Put the rod and the tracker under the kneeler. Exit the confessional and operate the keypad on the right door to enter the outer ring. Walk south twice and operate the keypad on the door to enter the office. Get the record book and exit the office. Walk north three times and operate the keypad on the door to enter the storage room. Get the wolf mask and robe and the boar mask and robe. Exit the room and walk east twice. Operate either of the drums and select Summon. Select Next Book from the menu at the top, and then select Brother Eagle. Exit the view of the drum message to summon Brother Eagle. Walk down the north-east tunnel to return to the outer ring, and walk north once. Operate the keypad on the door and get the plastic card at the left side of the room. Walk south and use the card on the keypad to enter the money room. Get the money, and then exit the room. Walk south twice and use the card on the keypad to enter the morgue. Exit the morgue and walk south three times. Use the card on the keypad to enter Grace\'s room. Use the talisman on Grace. Give the boar mask and robe to Mosely and use the wolf mask and robe on Gabriel. Show the talisman to Malia, and throw the talisman to Mosely. Get the idol and click on Malia to complete the game. =============================================================================== 3. Item List =============================================================================== ------------------------------------------------------------------------------- 3.1. Day 1 Item List ------------------------------------------------------------------------------- CLAY Found on the bank of the lake at the crime scene area. It is used on the bracelet in Cazanoux\'s house on day 3 to make the clay mold. ENVELOPE The desk sergeant will give Gabriel the envelope after he is asked about the photographs. It is opened to find the photograph of the crime scene and the photograph of Mosely. FILE After Franks has taken the photograph of Gabriel and Mosely in the police station, the file can be found in the inbox on Franks\' desk. It is used on the photocopy machine to make the photocopy of the file. FLASHLIGHT Found at the right side of the dresser in the bedroom of St. George\'s Book Shop. It is used in the tomb on day 7. GIFT CERTIFICATE Found in the cash machine in St. George\'s Book Shop. It is given to the lucky dog vendor in Jackson Square on day 2. HAIR GEL Found in the medicine cabinet in the bathroom of St. George\'s Book Shop. It is used on Gabriel outside the Cazanoux residence on day 3. LETTER Found in the secret drawer of the clock in the attic of Grandmother Knight\'s House. It is read in the inventory. MAGNIFYING GLASS Found at the right side of the desk in St. George\'s Book Shop. It is used to find the snake scale in the grass at the right side of the crime scene area, it is used on the snake skin at the Moonbeam residence on day 2, it is used on the fortune teller\'s veil on day 3 and is also used on the snake scale from the voodoo museum on day 5. OLD PHOTOGRAPH Found in the drawer of the clock in the attic of Grandmother Knight\'s House. PARTIAL PATTERN Made by using the sketchbook on the pattern of lines at the crime scene. It is given to the artist at the top-right corner of Jackson Square on day 2. PHOTOCOPY OF THE FILE Made by using the file in the photocopy machine at the police station. It is given to the artist at the top-right corner of Jackson Square on day 2. PHOTOGRAPH OF THE CRIME SCENE The desk sergeant will give Gabriel an envelope containing the photograph of the crime scene after he is asked about the photographs. It is shown to Hartridge in the Tulane University on day 3. PHOTOGRAPH OF MOSELY The desk sergeant will give Gabriel an envelope containing the photograph of Mosely after he is asked about the photographs. SKETCHBOOK Found on the right arm of the chair in the attic of Grandmother Knight\'s House. It is used to copy the pattern at the crime scene, it is used on the markings on the tomb at St. Louis Cemetery #1 on day 2 and day 5, and is used on Crash\'s tattoo in St. Louis Cathedral on day 4. SNAKE SCALE Found in the grass at the right side of the crime scene area. It is shown to Mosely on day 5. TWEEZERS Found at the right side of the desk in St. George\'s Book Shop. They are used to get the small snake scale in the grass at the right side of the crime scene area, they are used to get the snake scale from the fortune teller\'s veil on day 3, and they are also used to get the snake scale from the ashtray in St. George\'s Book Shop on day 5. ------------------------------------------------------------------------------- 3.2. Day 2 Item List ------------------------------------------------------------------------------- BADGE After Mosely leaves the office to make the coffee in the police station, the badge is found on Mosely\'s coat. It is shown to the man at the Gedde estate. BRICK Found near the tomb at St. Louis Cemetery #1. It is used to write a message on the tomb on day 5. LUCKY DOG The lucky dog vendor in Jackson Square will give Gabriel the lucky dog for the gift certifcate. It is given to the boy on the platform at the bottom-left corner of Jackson Square. SKETCH OF THE MARKINGS Made by using the sketchbook on the markings on the tomb at St. Louis Cemetery #1. It is shown to Magentia at the Moonbeam residence. SNAKE SKIN Found in the cage at the Moonbeam residence while Magentia is dancing. It is used with the magnifying glass. TECHNICAL DRAWING After the technical artist has lost his technical drawing at Jackson Square, the drawing can be found by asking the boy on the platform at the bottom-left corner of Jackson Square to help. It is returned to the technical artist. ------------------------------------------------------------------------------- 3.3. Day 3 Item List ------------------------------------------------------------------------------- BLACK SHIRT Found in the room at the right side of St. Louis Cathedral. It is used on Gabriel outside the Cazanoux residence. CLAY MOLD Made by using the clay on the bracelet in Cazanoux\'s house. It is given to Sam after he wins the chess tournament in Napoleon House. COLLAR Found in the room at the right side of St. Louis Cathedral. It is used on Gabriel outside the Cazanoux residence. CROCODILE MASK The proprietor at the Dixieland Drug Store will give Gabriel the crocodile mask and the gambling oil for a hundred dollars. It is used on Gabriel outside the clearing at Bayou St. John on day 6. GAMBLING OIL The proprietor at the Dixieland Drug Store will give Gabriel the oil and the crocodile mask for a hundred dollars. It is given to Sam in Napoleon House. HUNDRED DOLLARS Bruno will give Gabriel a hundred dollars for the painting in St. George\'s Book Shop. It is used to buy the crocodile mask in the Dixieland Drug Store. PHONE BOOK PAGE Grace will give Gabriel the phone book page at the start of the day. It is used to find the numbers for Cazanoux, the travel agency and the vet. RECONSTRUCTED PATTERN The technical artist will give Gabriel the reconstructed pattern after he is talked to at the top-right corner of Jackson Square. It is given to Hartridge in the Tulane University and is given to Mosely at the end of day 5. SNAKE SCALE Found by using the tweezers on the fortune teller\'s veil. It is used with the magnifying glass. VEIL Found on the fortune teller while she dances at the top-left corner of Jackson Square. It is magnified to find a snake scale, and the veil is then returned to the fortune teller. WOLFGANG RITTER\'S PHONE NUMBER Grace will give Gabriel the Wolfgang\'s phone number near the start of the day when he asks her for Ritter\'s Phone Nbr. ------------------------------------------------------------------------------- 3.4. Day 4 Item List ------------------------------------------------------------------------------- NEWSPAPER CLIPPING Grace will give Gabriel the newspaper clipping at the start of the day. It is given to Mosely at the end of day 5. SNAKE BRACELET REPLICA Sam will give Gabriel the snake bracelet replica in Napoleon House. It is shown to Crash in St. Louis Cathedral. TRACING OF THE SNAKE TATTOO Made in St. Louis Cathedral by using the sketchbook on the tattoo on Crash\'s chest. It is shown to Grace at the start of day 6. ------------------------------------------------------------------------------- 3.5. Day 5 Item List ------------------------------------------------------------------------------- HARTRIDGE\'S NOTES Found on the desk in Hartridge\'s office at Tulane University. They are shown to Mosley at the end of the day. JOURNAL Grace will give Gabriel the journal at the start of the day. It is read in the inventory. SKETCH OF THE MARKINGS Made by using the sketchbook on the markings on the tomb at St. Louis Cemetery #1. It is compared with the sketch of the markings in the inventory. SNAKE SCALE After Gabriel is attacked by the snake in the Historical Voodoo Museum and returns to St. George\'s Book Shop, the scale is found in the ashtray. It is used with the magnifying glass and is given to Mosley at the end of the day. WOLFGANG\'S LETTER Grace will give Gabriel Wolfgang\'s letter at the start of the day. It is read in the inventory. ------------------------------------------------------------------------------- 3.6. Day 6 Item List ------------------------------------------------------------------------------- NOTE FROM MOSELY Found in the envelope at the start of the day. It is read in the inventory. RADA DRUMS BOOK Grace will give Gabriel the Rada drums book at the start of the day. It is used on the drummer in Jackson Square. SMALL BRASS KEY Found in the envelope at the start of the day. It is used to open the door to Mosely\'s office. TRACKER DEVICE Found in the bottom drawer of Mosely\'s office. It is used in Bayou St. John to find the entrance to the clearing. TRACKERS Found in the bottom drawer of Mosely\'s office. One tracker is used in the sekey madoule in the Historical Voodoo Museum and the other tracker is put under the kneeler in St. Louis Cathedral on day 10. ------------------------------------------------------------------------------- 3.7. Day 7 Item List ------------------------------------------------------------------------------- CHAMBER POT Found on top of the cabinet in the bedroom at Schloss Ritter. It is put on the altar in the chapel. CREDIT CARD Found in the wallet. It is used to pay for the flight from New Orleans to Schloss Ritter on day 7, and from Schloss Ritter to the snake mound on day 8. DAGGER Found near the lion head in the hall at Schloss Ritter. It is used on Gabriel in the chapel. SALT SHAKER Found near Gerde in the hall at Schloss Ritter. It is used with the chamber pot in the chapel. SCISSORS Found on top of the cabinet in the bedroom at Schloss Ritter. They are used on Gabriel in the bedroom. SCROLL Found in the display case in the bedroom at Schloss Ritter. It is used on Gabriel in the chapel. WALLET Found in the middle drawer in the tomb at St. Louis Cemetery #1. It is opened to find a credit card. ------------------------------------------------------------------------------- 3.8. Day 8 Item List ------------------------------------------------------------------------------- LARGE BRASS KEYS Found on top of the table in the bedroom at the start of the day. It is used to open the door to the library. SNAKE MOUNDS BOOK Found at the bottom-right shelf at the back of the library at Schloss Ritter. It is given to Gerde. ------------------------------------------------------------------------------- 3.9. Day 9 Item List ------------------------------------------------------------------------------- SNAKE ROD Found in room nine on the outer wheel of the snake mound. After all tiles are put in the correct positions, the snake rod is used on the tile in room three and the tile in room seven. It is used on the hole in the confessional at St. Louis Cathedral on day 10, and is then put under the kneeler. TALISMAN Gabriel will get the talisman at the end of the day. It is used on Grace under St. Louis Cathedral on day 10 and is shown to Malia at the end of day 10. The talisman is then thrown to Mosely. ------------------------------------------------------------------------------- 3.10. Day 10 Item List ------------------------------------------------------------------------------- BOAR MASK AND ROBE Found in the storage room under St. Louis Cathedral. It is given to Mosely in Grace\'s room. BOOK Found in the office under St. Louis Cathedral. It is used to select Brother Eagle while playing the drums. PLASTIC CARD After summoning Brother Eagle on the drums, the plastic card can be found at the left side of Dr. John\'s room. It is used to open the door to the money room, the morgue and Grace\'s room. WOLF MASK AND ROBE Found in the storage room under St. Louis Cathedral. It is used on Gabriel in Grace\'s room. =============================================================================== 4. Point List =============================================================================== ____________ | 342 POINTS | ?????????????????????????????????????????????????????????????????????????????? ------------------------------------------------------------------------------- 4.1. Day 1 Point List (56 points) ------------------------------------------------------------------------------- 1 : Get the hair gel from the medicine cabinet 1 : Get the flashlight on the dresser 1 : Read the book of German poetry 1 : Read the book on snakes 1 : Get the magnifying glass on the desk 1 : Get the tweezers on the desk 1 : Get the certificate from the cash register 4 : Receive the two messages from Grace 1 : Read the newspaper near the coffee machine 2 : Ask Grandmother Knight about Knight family 2 : Ask Grandmother Knight about Heinz Ritter 1 : Get the sketchbook from the attic 1 : Open the sketchbook 5 : Open the drawer of the clock 1 : Get the photograph from the drawer 1 : Get the letter from the drawer 1 : Read the letter 2 : Ask the desk sergeant about Mosely 1 : Receive the envelope from the desk sergeant 1 : Open the envelope to find two photographs 5 : Watch the mime annoy the motorcycle officer 2 : Operate the radio on the bike 2 : Use the sketchbook on the pattern of lines 1 : Use the magnifying glass to find the scale 2 : Use the tweezers to get the scale 1 : Get the clay from the bank of the lake 1 : Ask Mosely about the other six patterns 2 : Ask Franks for the file 2 : Ask Mosely for a photograph 5 : Use the file on the photocopy machine 1 : Put the file in the in box 2 : Ask Grace to research Malia Gedde ------------------------------------------------------------------------------- 4.2. Day 2 Point List (44 points) ------------------------------------------------------------------------------- 1 : Receive the news about Malia Gedde 1 : Read the newspaper near the coffee machine 1 : Raise the temperature to 75 or above 1 : Ask Mosely for coffee in the police station 3 : Get the badge from Mosely\'s coat 3 : Show the badge to the man at the estate 2 : Get thrown out of the Gedde estate 1 : Give the gift certificate to the vendor 1 : Give the lucky dog to the boy 1 : Receive the technical drawing 1 : Give the technical drawing to the artist 3 : Give the patterns to the artist 2 : Ask John about Historical Voodoo five times 2 : Ask John about Marie Laveau six times 2 : Ask John about Current Voodoo twice 2 : Ask Magentia about St. John\'s Eve 1 : Ask Magentia to dance with Grimwald 2 : Get the snake skin from the cage 1 : Use magnifying glass on the snake skin 1 : Ask the watchman about Marie Laveau 1 : Ask the watchman about Other Marked Tombs 1 : Get the brick near the tomb 2 : Use the sketchbook on the markings 3 : Show the sketch of the markings to Magentia 1 : Read the sign in the drug store 2 : Ask the proprietor about Voodoo Murders 2 : Ask Grace to research Madame Cazanoux ------------------------------------------------------------------------------- 4.3. Day 3 Point List (53 points) ------------------------------------------------------------------------------- 1 : Receive the news about Madame Cazanoux 2 : Read the newspaper near the coffee machine 1 : Receive Wolfgang\'s phone number from Grace 2 : Call vet to find Madame Cazanoux\'s address 2 : Call Heinz Ritter 1 : Ask Grandmother Knight about Wolfgang 1 : Receive the pattern from the artist 1 : Touch the fortune teller when she dances 1 : Get the veil from the fortune teller 2 : Use the tweezers to get the snake scale 1 : Use the magnifying glass on the new scale 1 : Give the veil to the fortune teller 1 : Get the collar in St. Louis Cathedral 1 : Get the shirt in St. Louis Cathedral 3 : Talk to the fortune teller 2 : Attend the lecture at Tulane University 2 : Give the reconstructed pattern to Hartridge 2 : Show the crime photograph to Hartridge 1 : Ask Hartridge about Cabrit Sans Cor\' 1 : Wear the shirt outside Cazanoux residence 1 : Use the gel outside Cazanoux residence 1 : Enter the Cazanoux residence 2 : Tell Madame Cazanoux about Cabrit Sans Cor\' 3 : Use the clay on the snake bracelet 2 : Ask the proprietor about Willy Jr. 2 : Ask Grace to research the pattern 2 : Sell the painting to Bruno 2 : Talk to Malia at the cemetery 1 : Buy the crocodile mask from the proprietor 1 : Buy the gambling oil from the proprietor 2 : Watch Mosely talk to Crash 1 : Ask the bartender about Sam and Voodoo 1 : Give the gambling oil to Sam 2 : Watch Sam win the chess game 1 : Give the clay mold to Sam ------------------------------------------------------------------------------- 4.4. Day 4 Point List (12 points) ------------------------------------------------------------------------------- 1 : Receive the newspaper clipping from Grace 1 : Read the newspaper near the coffee machine 1 : Receive the snake bracelet replica from Sam 3 : View Crash through the binoculars 1 : Show the snake bracelet replica to Crash 2 : Ask Crash about the Drummer 1 : Ask Crash about the Hounfour 2 : Use the sketchbook on Crash\'s snake tattoo ------------------------------------------------------------------------------- 4.5. Day 5 Point List (32 points) ------------------------------------------------------------------------------- 1 : Receive the package from Grace 1 : Read Wolfgang\'s journal 1 : Read the journal 1 : Read the newspaper near the coffee machine 2 : Ask Grace to research Rada drums 5 : Operate the switch in the voodoo museum 2 : Get Hartridge\'s notes from his office 1 : Get the snake scale from the ash tray 3 : Use the magnifying glass on the new scale 2 : Use the sketchbook on the new markings 2 : Compare the two sketches of the markings 5 : Write \"DJBRINGSEKAYMDADOULE\" on the tomb 2 : Give Hartridge\'s notes to Mosely 2 : Give the newspaper clipping to Mosely 2 : Give the pattern and snake scales to Mosely ------------------------------------------------------------------------------- 4.6. Day 6 Point List (28 points) ------------------------------------------------------------------------------- 1 : Receive the book on Rada drums from Grace 1 : Read the newspaper near the coffee machine 1 : Get the envelope 1 : Open the envelope 1 : Read the note from Mosely 3 : Ask Malia to paint the snake tattoo 2 : Ask the vendor to return to Royal and Conti 5 : Translate the message from the drummer 2 : Use the brass key to open Mosely\'s office 1 : Get the tracker from the drawer 3 : Use the tracker in the sekey madoule 3 : Find the entrance to the clearing 2 : Use the crocodile mask on Gabriel 1 : Answer Damballah to Dr. John 1 : Answer Ogoun Badagris to Dr. John ------------------------------------------------------------------------------- 4.7. Day 7 Point List (31 points) ------------------------------------------------------------------------------- 3 : Ask Wolfgang about African Homeland 1 : Read the newspaper near the coffee machine 2 : Press the button to enter the tomb 1 : Use the flashlight in the tomb 2 : Open the middle drawer to find Mosely 2 : Get the wallet from the middle drawer 1 : Open the wallet in the inventory 5 : Pay for the trip to Germany 1 : Ask Gerde about the Initiation Ceremony 1 : Get the salt shaker near Gerde 1 : Get the dagger near the lion head 1 : Get the scissors on top of the cabinet 1 : Get the chamber pot on top of the cabinet 1 : Use the scissors on Gabriel 1 : Get the scroll from the display case 1 : Operate the snow outside the window 1 : Ask Gerde about the Portal Poem 5 : Complete the initiation ceremony ------------------------------------------------------------------------------- 4.8. Day 8 Point List (11 points) ------------------------------------------------------------------------------- 1 : Get the large brass key on top of the table 3 : Use the key to open the door to the library 1 : Read the geography book by Loel Caley 1 : Read the sociology book by John Roots 1 : Read the history book by Earl Lee Days 1 : Read the religion book by A. Curate 1 : Get the snake mound book by Seymour Shards 2 : Pay for the trip to Africa ------------------------------------------------------------------------------- 4.9. Day 9 Point List (26 points) ------------------------------------------------------------------------------- 1 : Get the snake rod from room 9 3 : Put all the tiles in the correct rooms 5 : Use the snake rod in the tile in room 3 2 : Use the vines in room 6 to enter room 7 2 : Use the snake rod in the tile in room 7 1 : Look at the story on the table 1 : Put the first iron bar on the table 1 : Put the second iron bar on the table 10 : Use the dagger on the monster ------------------------------------------------------------------------------- 4.10. Day 10 Point List (49 points) ------------------------------------------------------------------------------- 1 : Read the envelope on the desk 2 : Give the tracker to Mosely in the book shop 1 : Read the newspaper near the coffee machine 3 : Use the snake rod in the hole in the cofessional 1 : Put the tracker under the kneeler 1 : Put the snake rod under the kneeler 2 : Get the record book from the office 1 : Get the wolf mask and robe 1 : Get the boar mask and robe 5 : Summon Brother Eagle on the drums 2 : Get the card from Dr. John\'s room 1 : Use the card to enter the money room 1 : Get the money 1 : Use the card to enter the morgue 1 : Use the card to enter Grace\'s room 2 : Use the talisman on Grace 1 : Give the boar mask and robe to Mosely 1 : Use the wolf mask and robe on Gabriel 3 : Show the talisman to Tetelo 3 : Throw the talisman to Mosely 5 : Get the idol 10 : Click on Malia =============================================================================== 5. Copyright Information =============================================================================== This document is Copyright 2003-2004 Tom Hayes. It is not to be distributed in any form without the permission of the author. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com.