Fortress 2 Blue Forever General Guide [email protected] 06/19/06 version 1.00B =============================================================== P. Table of Contents =============================================================== 1. What is Fortress? 2. History of Fortress 3. How to play Fortress 2 Blue Forever 4. The versions of Fortress & the Tanks 5. The Tanks 6. The Items 7. Gameplay Tactics, Tips and Advanced Tactics 8. Legal info 9. Version History 10. Credits =============================================================== 1. What is Fortress? =============================================================== Fortress is an online game where you fight as tanks, control your position, angle and power and try to defeat your opponent. It's similar to Worms and Gunbound, but as some of you know, fortress existed long before those two serieses even went to the drawing board. The history of fortress will cover more of whatever questions you might have. =============================================================== 2. History of Fortress =============================================================== 2. History of Fortress 1987- First version of FORTRESS is released on Windows 386. It doesn't gain much popularity then, and fails to leave a name. 1995- CCR is founded 1997- Netsgo services "Fortress", Developed by CCR with cute characters and more advanced gameplay. Due to the requirement of you having to subscribe to Netsgo to play the game, it doesn't gain much popularity as well. 1999- "Fortress 2", AKA the game that started it all, is developed by CCR and is serviced by X2Game. An explosive reaction occurs, with 63% of the internet cafes becoming members of X2Game, and Fortress 2 is considered the King of Korea's online games. Most of korea plays Fortress 2, and is the most popular game in Korea. 2000- Fortress 2 recieves the top prize in the Korean National Gamng Awards of 2000. It is the game of the year. Fortress 2+ is released. Fortress soon goes payment based, and suffers an irrecoverable loss in customers, and is dethroned from its king position. 2001- Netsgo files a lawsuit against X2Game, although both games were develped by CCR, Netsgo holds toe patent for the original Fortress, but X2Game wins, due to Fort2 having a competely overhauled interface, and many new features making it different from Fort1. X2Game wins the case. Shortly after, Frtress 2 blue is released, an updated version of Fortress 2+, and is currently the only version still in sertvice. Fortress 2 Blue Arcade Version is also released by CCR and Eolith. Fortress returns to being free. 2002- X2game files a lawsuit against Softnyx for Gunbound, much like last year, but this time, they are filing one, not having one filed against them. Softnyx wins the case, as a new gameplay system and a new game engine is used. 2003- Fortress 3 Paewangjun is released. It offers much improved gameplay, and newer gamplay systems. Fortress BAM BAM also goes into a closed beta, it is a Puzzle game based on fortress characters, where you use differnet shaped pipes to make your way to the exit. 2004- Fortress vs. Gunbound is released by Softnyx. It has a large internet reaction worldwide. FBB ends service around this time. Fortres 2 Blue Forever is announced. 2005- NEWFortress is released, with a completely new gameplay system, NewFortress, FvG and Fort3 goes out of service a few months later, and X2game is changed to GVFun. The series loses many users, as the only version available is Fort2 Blue forever, which hasn't changed significantly since release, as is basically over half a decade old by now. =============================================================== 3. How to play Fortress 2 Blue Forever. =============================================================== Fortress 2 Blue Forever isn't that different from the other fortress games, I'll explain it through numbered screenshots. http://fortress2.x2game.com/ The home site of Fortress 2 Blue Forever. http://fortress2.x2game.com/fortress2/pds/images/site01.gif Where you download the game. -Launching the game http://fortress2.x2game.com/fortress2/fortress2_is/interface/ images/1.jpg 1. This is where you type in your ID and PW after you register. You need a Korean License number to play the Korean version, so if you aren't Korean, you might want to look at other versions, like the Japanese, Taiwanese, Chinese or Thai version. They shouldn't require any license number. 2. This is where you click to go to the game site, and launch the game. -Server selection http://fortress2.x2game.com/fortress2/fortress2_is/interface/ images/2.jpg 1. The notice board where announcements are made by the GM. 2. The ALPHA, BETA and GAMMA ZONES. These zones have seperate Cring (cash) storage, so watch out. Each are divided into 6 channels. 3. Press this to refresh the usage list. 4. Press this to quit Fort 2 BF. -Announcements http://fortress2.x2game.com/fortress2/fortress2_is/interface/ images/3.jpg 1. Shows any New announcements or News related to Fort 2. 2. Shows the selected Announcement/News. 3. Your character's info. 4. Goes to the Waiting Room list. You can join rooms and play here. 5. The In-Game Message Board. 6. Shows the ranking. 7. You can change your ID thrice on Friday. You have to re-login for you to play with the new ID. 8. Game options, you set the Macro, Buddy List and Room Name options here. 9. Press this to quit Fort 2 BF. -Message Board http://fortress2.x2game.com/fortress2/fortress2_is/interface/ images/3-2.jpg 1. The In-Game Message Baord 2. Use this to write messages. 3. Use this to find certain messages. 4. The arrows scroll through the messages, the Lightning button clears the new NOTICE messages. 5. Use this to go back to the Announcements Page. -Ranking http://fortress2.x2game.com/fortress2/fortress2_is/interface/ images/3-3.jpg 1. Use this to bring up the rankings window. 2. There are 20 Ranks in Fort 2 BF. This shows the minimum points needed for each rank. 3. This shows the current rank for the players and their points. 4. Use this to find the Rank for a specific player. 5. The window that comes out when you press FIND. 6. Use this to scroll through rankings. 7. Use this to go back to the Announcements Page. -ID Change http://fortress2.x2game.com/fortress2/fortress2_is/interface/ images/3-1.jpg 1. Normal ID- This only allows normal characters to be entered in the ID. Special ID- This allows special characteers to be entered into your ID. 2. Where you type in your new ID. -Options http://fortress2.x2game.com/fortress2/fortress2_is/interface/ images/4.jpg 1. If you make a Game Room, this lets you tye in the default room title. 2. Where you type in shortcuts to messages you use frequently. 3. Your buddy list. 4. Press this to update your options list. 5. Check this to make the screen vibrate when your character gets hit. 6. Check this to make your tank switch to the team color. (usually the tank stays at the default color regardless of team color) 7. Check this put the Stage Music on. 8. Check this to hear sound effects for your shots. 9. Click this to go back to the Announcements page. -Waiting Room 1. Shows the Zone and Channel you're in. 2. The Waiting Room Announcement Board. 3. Shows the status of the Rooms. Player Status: PLAYING- Room is playing a game, You can't enter. FULL- Room isn't playing a game, but You can't enter because It's full. WAITING- Room isn't playing a game, and you can enter. Lock Status: Opened- Anyone can enter the Room. Locked- You need a password to enter the Room. Number: 00/00- Shows the Total number of users allowed and the number of users inside the room. If you put your mouse cursor over the room for around 3 seconds, you can view the room's info. 4. Shows the ID of the people in the Waiting Room. 5. You can scroll through the rooms using this button. 6. You can scroll through the users in the waiting room using this button. Press the Lightning Buttin to display users in Real-Time. (constantly updates) 7. The Waiting Room Message Board. 8. Use this to view previous messages. 9. Goes to the server list. 10. Use this to create a room. 11. Use this to see rooms in the WAITING status. 12. Use this to go to the shop to buy In-Game items. 13. Use this to go back to the Announcements Page. 14. Press this to use the Unlimited Access Item. -Game Room http://fortress2.x2game.com/fortress2/fortress2_is/interface/ images/5.jpg 1. Shows the Game Room Name & Number. 2. The Game Room Announcement Board. 3. Shows the Player's Status. Status Bars: Orange Circle- The Game Room Master. Blue Circle with an S- Inside the shop. Yellow Striped Line- Preparing for the game. Green Line- Ready for the game. The Game Room Master can also close and open slots for the player list in the room. 4. Game Room message board. 5. You select the team color here. 6. You choose your tank here. If you select RANDOM, you have a 1/250 chance in getting the Super Tank. 7. It shows the info on the tank you selected. 8. It shows the map that's selected. 9. It shows the current Game Mode. Modes: Normal- No special rules or restrictions. Firepower- You can only use Firepower increasing items. (Double Fire, Power Up, Ion Missile, Via Tornado) Special Weapons- You can only use your special weapon (second attack). Boss Battle- Each team selects a BOSS (the character has a flag) and if the boss is destroyed, the team loses. 10. Selects the game speed between NORMAL and TURBO. 11. Starts the Game. 12. Changes the room title. 13. You can enter the shop using this. 14. Use this to go back to the Waiting Room. 15. Use the Unlimited Access Item. -Shop http://fortress2.x2game.com/fortress2/fortress2_is/interface/ images/abcd.jpg 1. You can see the Premium (paid) items here. 2. You can see the Game (Normal) items here. 3. You can select the item listing here. 4. You can buy the selected item here. 5. This shows the items you currently have. 6. You can sell the Items you posess using this. 7. This shows the Premium items you curently have. 8. You can recharge your X2Coins here. 9. This shows how much Crings you have. 10. This shows how much X2Coins you have. 11. Use this to go back to the previous screen. -Game Screen http://fortress2.x2game.com/fortress2/fortress2_is/interface/ images/7.jpg 1. This shows the Angle map. Lines: White- Shows the base angle at 0 degrees. Pink- Shows the ground angle. Yellow- Shows your angle range. Red- Shows the angle you're shooting at. Left Number- Shows the ground angle. Right Number- Shows the angle you're shooting at. To find the angle you're shooting at, add the ground angle to your frirng angle. 2. This is the character's Normal Weapon. 3. This shows the direction & strength of the wind. 4. This is the Character's Special Weapon. 5. This shows the team you're in and your character. 6. This shows the items you have. Sometimes, an Apache helicopter comes and drops a wooden crate at random spots on the map, and they contain items, and can be destroyed. From what I know, they don't contain Premuim items. 7. Shows your DELAY value. 8. You can choose between Chat and Team chat here. 9. You can choose to display the minimap here. It appears on the top right corner of the screen. 10. Use this to skip your turn. 11. Shows your mobile status. ENERGY- Shows how much HP you have, turns red when you have 30% left. POWER- Shows how much power you used in your shot. There is an indicator on the top and the bottom, the bottom shows where you shot it last, and you can move the top one to remind how much you have to use on your next turn by clikcing it. MOVE- Shows how much movement your character has left. 12. Shows how much time you ahve left in your turn. You get 20 Seconds to shoot. Click on Exit to quit the game. 13. Shows the map. Sometimes, geographical effects, such as Tornadoes, Sunrays, Snow, Fog, Mines, Earthquakes and Meteors can effect gameplay. Snow- Stops FIRE from spreading and gets rid of any POISON CLOUD on the map, Poseidon also gets a power up. Fog- Can't see the enemy team. Tornado- Changes the angle of a shot that passes through it. Power Tornado- Powers up the shot that passes through it. Mines- Random invisible mines deployed throughout the stage. Earthquake- The screen shakes every turn, and the angle & position of tanks change. Meteor- Random meteors shower down thorughout the game. It leaves FIRE after it hits, much like catapult's Special Attack. -Game Result http://fortress2.x2game.com/fortress2/fortress2_is/interface/ images/8.jpg 1. Shows how much Crings you earned. 2. Use this to go back to the Game Room. =============================================================== 4. The versions of Fortress & the Tanks =============================================================== Fortress (Windows 386) It supported a few modes of play, 1 Player vs 1 CPU, 1 P vs 2 CPU, and 1 Player vs 1 Player. The tanks don't look special, just colored dots. Same with the stage. You control the angle with the Left & Right keys, the power with the up & down keys, and fire with enter. Fortress (Netsgo) The first modern Fortress, it had 8 tanks, Catapult, Crossbow, Cannon, Carrot, Duke, Mine Lander, Missile and Multimissile. But they were namelss back then, and they only gained names after Fort 2. Plus, the stages were quite small. The first version to feature online. http://www.fungame.pe.kr/gameimg/fotris.gif Fortress 2 4 ner characters were added, Laser, SecWind, Ion Attacker and Poseidon. Larger maps were added as well, and improved effects and and faster gameplay made it the most popular game in Korea for a while. Plus, the characters got bigger. It also had a completely overhauled UI. Supertank was added as well. http://img.airspider.com/image/00/25/86/00258604_2.jpg http://www.ggemguide.com/game_screen_view.htm?userfile=b20041 0140323997001097747224.jpg Fortress 2+ It had new maps, new music, a new UI, and better graphics and effects. http://img.airspider.com/image/00/88/16/00881637_2.jpg Fortress 2 Blue Added GAMMA ZONE, changed the UI, improved security, had 4 new maps, and had improved effects. http://www.technoa.co.kr/content/latestnews/2005/12/26/ preview/6.jpg Fortress 2 Blue Arcade An arcade version more or less similar to Fort 2 Blue in terms of graphics. New music and UI, but no online play. You could play with another person though. There was also a SUDDEN DEATH MODE, the Room leader set a time limit, from 1~2.5 minutes and if the battle didn't end by then, the sudden death mode kicked in. http://www.citylan.it/reip/snap/fort0005.png http://www.citylan.it/reip/snap/fort0008.png Fortress 2 Blue Forever Better effects, new music, a new stage, a new UI and an anti-hacking software included. More convenient features were added, such as changing the room name form inside the room, A TARGET MODE, and more helpful notes. http://img62.imageshack.us/img62/851/screenshot0023nk.jpg Fortress 3 PaeWangJun Guilds appeared, where they attempred to take over several castles in the gamea dn defent them from other guilds, and Seige battles appeared. 18 players could play at once, in either 9:9 matches, 6:6:6 matches, 3:3:3:3:3:3 matches and so on. Tournaments caoud also be held, and Guilds could have "levels" and level up. 6 new tanks were added as well, like Iron Hammer, Blazer, Wind Blow, Solar Tank, Walkie Talkie and Rainbow Shell. Completely new maps were added with improved effects and 4 new UI modes for each generation of tanks, and finally, the ability to CUSTOMIZE your characters gained a lot of popularity. Old Tanks UI http://img.airspider.com/image/00/30/18/00301833_2.jpg Modern Tanks UI http://img.airspider.com/image/00/30/18/00301832_2.jpg Present Tanks UI http://img.airspider.com/image/00/30/18/00301834_2.jpg Future Tanks UI http://img.airspider.com/image/00/30/18/00301826_2.jpg Fortress vs Gunbound The shot system for doing cool shots were added, (backshots, boomer shots... etc) Sudden Death Modes, and Score Modes were added as well. Plus, Tanks could level up IN GAME, everyone started at lv.1, and leveled up with more damage inflicted, and their shots became upgraded. http://www.ggemguide.com/game_screen_view.htm?userfile=b20041 0120100449001097573283.jpg NEWFortress Only 3 old tanks were broght back, and 3 new tanks were added for a total od only 6 tanks. The old tanks were Carrot, Cannon and Missile, and the new tanks... well they were more like andriods, but they were Dakr Punch, Dark Robin, Dark Bbong. The game system was completely overhauled, there were no waiting turns, the nice shot system, where you clicked a certain spot on the map, and if you shot there, you got skill points, and you could use them to inflict massive damage. http://img.airspider.com/image/00/88/16/00881645_2.jpg Dark Punch http://gamespot.co.kr/i/ss/pc/online/newfortress/la_news050415 _newfortress_003.jpg Dark Robin http://gamespot.co.kr/i/ss/pc/online/newfortress/la_news050415 _newfortress_001.jpg Dark Bbong http://gamespot.co.kr/i/ss/pc/online/newfortress/la_news050415 _newfortress_002.jpg Upgrades http://gamespot.co.kr/i/ss/pc/online/newfortress/la_pre050510 _newfortress_006.jpg http://gamespot.co.kr/i/ss/pc/online/newfortress/la_pre050510 _newfortress_005.jpg =============================================================== 5. The Tanks =============================================================== I consider Defence, HP and afifing angle the most important stats, because defense and HP is the differnece between if you die and have 1 less shot, or if you live and hopefully destroy the enemy, and angle is important because it's important to have a shot. Sure, attack and mobility are important too, but there's no point having all that attack and movement when you are in a bad position and can't shoot the enemy. Name: Catapult Nickname: Rock Tank (because it throws rocks) HP: B Attack1: A It's a basic attack, where you fling a huge rock, but it does excellent damage. Attack2: B You fling a smaller rock on fire. When it lands, it burns the land, and does 2 damage per second to any tank that touches the fire. It's very useful when there is little wind, as the fire won't move much and constantly damage the enmy, but the enemy can always move away, but then he'll have to look for a new angle to shoot from. This shot is worthless when SNOW is in effect. Defense: C Mobility: C Fire angle: S Fire range: D Delay: C Special: FIRE Notes: It's got quite good attack and angle, but it's defence isn't that great... it's not a bad tnak, but not good either, plus, it's not noob friendly. It'd give it a C Ranking overall, if you can find a way to use its shot 2 effectively and maximize damage with the shot 1, I'd say go for it. Gunbound Comparison: Armor Name: Crossbow Nickname: Poison Tank (because of its ability to poison) HP: C Attack1: A It shoots a spear that is quite hard to hit, and is affected by wind a lot. It requires extreme precision to hit. Attack2: C It shoots a poisoned spear that poisons an enemy and constantly drains 40 health per normal turn. But if you fight a Duke Tank or SecWind, tihs differs, a Duke tank suffers only 20 damage per turn, and a SecWind stops losing HP when it reaches half HP. Defense: C Mobility: C Fire angle: A Fire range: D Delay: D Special: POISON Notes: It's quite similar to catapult... but even then, catapult is better. It's hard to control because it's affected by wind so much, and the poison arrows don't do as much in firepower battles... I'd cive it a C Rank, but use it only if you can control it. Gunbound Comparison: Boomer Name: Cannon Nickname: Shot Tank (becasue it's famous for shotgunning) HP: D Attack1: D It shoots a cannon that does a ot of land damage, but not so much damage... it's good in long range and bunging, but even then, Laser and Ion would do a better job. Attack2: A It shoots a red cannon that doesn't do much land damage, but does a lot of plain damage. Defense: F Mobility: D Fire angle:D Fire range: F Delay: F Special: None Notes: I think Cannon just sucks, and is the worst mobile in Fort 2. Its other stats are just pathetic, the only thing it's got is a high attack and bunge, but its the only tank that doesn't have a special property, and I'd aviod it. I would give it a D Ranking. Use it only in long range battles, or only if you can use shot 2 properly. Gunbound Comparison: Armor Name: Carrot Tank Nickname: Commie Tank (because it looks like the tank the North Koreans used during the Korean War) HP: A Attack1: B It shoots an average shot that's useful in long range. Nothing special, just an average shot. Attack2: B It shoots 3 shots that are good in close range. You can also attempt to backshot it and have all 3 shots hit on target. Defense: A Mobility: B Fire angle:B Fire range: D Delay: C Special: Multiple Missiles (3) Notes: It's a balanced tank, used by both noobs and pros. It's one of the best tanks of the game, with excellent HP and defence. I give it an A rank. Gunbound Comparison: Trico Name: Duke Tank Nickname: Fart Tank (bacuse it shoots poisonous clouds) HP: A Attack1: C Just an average shot, not much different from carrot's shot 1. Attack2: B It shoots a shot where it releases a poisonous cloud that is heavily affected by wind. It does 2 damage every second to any tank that touches it, similar to catapult's shot 2. If you have an enemy in a hole, and there isn't much wind, and you score a shot 2, you're pretty much guaranteed to win. But like catapult, it's useless when SNOW is in effect. Defense: S Mobility: B Fire angle:B Fire range: C Delay: C Special: POISON CLOUD Notes: It's another balanced tank, one of the best of the game. The shot 2 can be devastating, but you ahve to watch out for allies, becuase it is mroe affected by wind than catapult's shot 2. It gets an A rank from me, but it's a bit harder to ure than carrot. But it has the best defence in the game. Gunbound Comparison: Grub Name: Mine Lander Nickname: Mine Tank (because it shoots mines) HP: S Attack1: D It shoots a grenade, which isn't that special. An average shot. Attack2: S Deploys 2 stationary mines that are invisible to the enemy, and does massive damage. the most powerful shot in the game, even more than SuperTank, although it's a bit hard to use. A lot pf people shotgun it at the enemy from shot range, but this isn't a good idea, becuase it only does 200 or so damage, and it is supposed to be stepped on, so pros shotgun it at THE FOOT of the enemy, tripling the damage done. Defense: A Mobility: B Fire angle: C Fire range: C Delay: C Special: MINES Notes: It used to be widely used by pros, but after Laser and SecWind appeared, which were excellent against it, it lost popularity. Plus, it got powered down after patches, so I give it a B rank. Gunbound Comparison: Raon Name: Missile Tank Nickname: MisTank (abbr.) HP: S Attack1: B It shoots the missile that is on top of it, which is divided into four layers. It's best used with high angles, as all 4 will hit then, or at very close range (right in front) and with very, very low power. (just a tap on the space) Attack2: D It fires a green missile that homes into its nearest target where it lands. Especially useful for killing an enemy with low HP that ran away to a tough spot to hit, but is looked down on by pros, and they call it a coward's shot. But it has very low damage, the lowest of all shots, and doesn't have IFF, so it may even hit an ally, or even an already dead tank. Defense: A Mobility: B Fire angle: D Fire range: S Delay: C Special: Homing, Missile Divided into 4 shots Notes: It's got pretty good life and defense, so that's a big plus, and shot even has homing, which makes up for ts poor angle. Although shot 1 is useful for damaging, and shot 2 for finishing off shot 2 can be used to train yourself if you're a noob, but shot 1 is for the more experienced. I give it a B ranking. Gunbound Comparison: Armor Name: Multimissile Tank Nickname: MultiTank (abbr.) HP: S Attack1: B Shoots 3 missiles, which spread apart quite a lot. The only chance you ahve of hitting all 3 is to either do a backshot with opposing wind, or to shotgun it at point blank, or at an angle of 0 with an enemy parallel to you. Attack2: B Shoots 9 missiles, and again, if you want it all to hit, you have to shoot it like shot 1. But the individual missiles have very bad damage. Defense: A Mobility: C Fire angle:F Fire range: B Delay: D Special: Multiple Shots (3, 9) Notes: It's quite hard to handle, as only pros will hit all 3 shots, but it's still got high HP and defense. I'd give it a C rank, but you'd be able to use it if you master how to hit all missiles. Gunbound Comparison: BigFoot Name: Laser Tank Nickname: Birdtank (looks like a bird), IronTank (looks like an Iron {the ones you iron your clothes with}) HP: B Attack1: D It fires a laser shot that has high bunge. An average shot. Attack2: B It fires 3 intertwining shots that does high damage when all 3 hit. Best used in high angles, as all 3 will hit if it lands right on top of the enemy. Defense: D Mobility: S Fire angle: C Fire range: C Delay: A Special: Immune to Mines, Multiple Shots (3) Notes: It's immune to Mines, so that gives it an overwhelming advantage against Minelander, but the only thing it has going for it is shot 2, which is hard to use. I give it a C ranking. Gunbound Comparison: Raon Name: SecWind Nickname: OctoTank (looks like an octopus) HP: C Attack1: C It's just a big laser ball that does a lot of land damage. not especially powerful. Attack2: C Fires 2 intertwining shots. Has decent damage, and agian, high angling is the way to go. Defense: F Mobility: S Fire angle: B Fire range: A Delay: S Special: 50% attack increase when HP is halved Notes: When it is a 50% HP, it gets a ring of fire around it and it powers up. This gives it an edge, and is very useful when used with double fire. I give it a B Rank, because it has a horrible defense. Gunbound Comparison: Mage Name: Ion Attacker Nickname: SateTank (because it attacks with a satellite) HP: C Attack1: D It shoots a small laser shot that doesn't do much damage. One of the worst stos of the game. Attack2: B It shoots a tracer ball, which makes an Ion Cannon shoot that spot from above. If there is something between the cannon and the tracer, the shot hits the obstacle, and doesn't reach the tracer. It's the only shot that can hit an enemy from below, but you're screwed if you're palying on a multi-tiered stage. Defense: D Mobility: A Fire angle: C Fire range: S Delay: B Special: Ion Attack, only tank that can attack from under Notes: Although it's at a severe disadvantage when in a multitiered stage, it's quite powerful. If you dig a hole underground with shot 1, and go directly under the enemy, and keep on using shot 2, you've got yourself a huge advantage. I give it a C rank, as it has limited use in some stages. Gunbound Comparison: Aduka Name: Poseidon Nickname: WaterTank (shoots water), FrogTank (looks like one) HP: D Attack1: C Shots a huge blob of water that does average danage, adn is greatly affected by wind. When SNOW is in effect, it gets a 50% power boost as the shot is frozen when it hits the enemy. Attack2: D It shoots poisoned water that immobilizes the enemy for 2 turns when it hits. Pors shoot the enemy at the foot in short range, so that the tank faces downwards and cannot attack properly. It's very annoying at times, since movement is a major part of Fortress. It also gets a power boost when SNOW is in effect. Defense: B Mobility: C Fire angle: C Fire range: D Delay: B Special: Immobilization Notes: Especially powerful wne SNOW is in effect, it's got average stats, except for its HP. I'd give it a C rank, although it would be better when SNOW is in effect. Gunbound Comparison: Ice Name: Super Tank Nickname: SuTank (abbr.) HP: B Attack1: A Shoots 3 missiles, similar to Multimisslie's shot 1, but far mroe powerful. You need to shoot it the same way if you want all 3 to hit. Attack2: S Shoots 9 HOMING, I repeat HOMING missiles, that do massive damage. But again, it has no IFF, so if a noob gets hold of a Supertank, both sides hold their breath. This tank can either be the best ally or the worst enemy, as it can home into an enemy or an ally, or even a dead tank. Defense: S Mobility: B Fire angle: D Fire range: S Delay: B Special: Homing, Multiple Shots (3, 9) Notes: Sicne it has such massive attack, excellent defense, and decent HP, it's a good tank. But I still don't think it deserves a S, because of its shot 1, so I give it an A ranking. But it's still the best tank in the game, you can only get it by selecting RANDOM, and you have a 1/250 chance of getting it. Gunbound Comparison: Dragon =============================================================== 6. The Items =============================================================== The Items are divided into 2 groups, which are divided again into 4 groups. The 2 major groups are the Premium Items and Normal Items. Normal Items- are dvided again into 4 groups, they are assistance items, disruption items, attack items and weather/etc. items. *Assistance Items Additional Energy 1 - Heals 20% of your total HP. It shows how much you healed when used. Additional Energy 2 - Heals 40% of your total HP. It shows how much you healed when used. Your turn ends with use. Energy Missile - Shoots a missile that heals 30% of the total HP of any tank near where the shot landed. It shows how much the shot healed. Team Energy - Heals 20% of any living team member's HP, and it shows how much was healed when used. Your turn also ends with use. Shield - It summons a shield around you that blocks one attack and the shield wears off. Shield Missile- Shoots a missile that generates a shield around any tank where the shot landed. Transparent - Turns your tank invisible to the enemy for 4 turns. When you get damaged, the item wears off. Type-A Detox - Shoots a missile that makes the effects of Movement Lock, Angle Lock and Over Power Item disappear to any the tank near where the shot landed. Type-B Detox - Shoots a missile that makes the effects of Illusion Missile, Vertigo Missile and For Missile Item disappear to any tank near where the shot landed. Type-C Detox - Shoots a missile that combines the effects of Type-A Detox and Type-B Detox. Antidote - Shoots a missile that stops the POISON effect of crossbow's shot 2 near where the shot landed. *Disruption Items Angle Lock - Shoots a missile that locks the angle of any tank near where the shot landed for 3 turns. Movement Lock - Shoots a missile that locks the movement of any tank near where the shot landed for 3 turns. Over Power - Shoots a missile that makes the power gauge of any tank start from halfway to any tank near where the shot landed for 3 turns. Reverse Screen - Shoots a missile that flips the screen upside-down to any tank near where the shot landed for 3 turns. Vertigo Missile - Shoots a missile that makes the screen look wavy to any tank near where the shot landed for 3 turns. Illusion Missile - Shoots a missile that makes all the characters (enemy and allies) look like itself to any tank near where the shot landed for 4 turns. Fog missile - Shoots a missile that makes FOG go into effect to any tank near where the shot landed for 3 turns. *Attack Items Fire - Summons FIRE wherever the shot lands. It does 2 damage per second to any tank touching the FIRE. Similar to Catapult's shot 2. Poison Cloud - Summons POISON CLOUD wherever the shot lands. It does 2 damager per second to any tank touching the POISON CLOUD. Similar to Duke's shot 2. Move Up - doubles the character's MOVE stat for 4 turns. Double Fire - Fires two shots in the same strength & angle Summoning Missile - Shoots a missile that brings tanks next to you that were near where the shot landed. Teleport Missile - Shoots a missile that sends your tank to where the shot landed. Ion Missile - Adds ION ATTACK from above to wherever the shot landed, adding damage to the shot. Power Up - Increases your attack by 1.5 times *Weather/Etc. Items Power Tornado - Shoots a missile that summons POWER TORNADO where the shot landed Powerup Missile - Shoots a missile that gives the POWER UP effect to any tank near where the shot landed. Snow Fall - Puts SNOW into effect, which stops FIRE from spreading or POISON CLOUD to disappear. It also powers up Poseidon. Wind Direction - Changes the wind direction to the opposite of what it is now. Generate Fog - Puts FOG into effect for every tank on the map. Tornado Missile - Shoots a missile that summons TORNADO where the shot landed. Via Tornado - Lets the shot pass through a TORNADO and also gives it a power up when it passes through one. Fog Light - Can be used when FOG is in effect and it clears FOG to all of your team mebmers. Wire tap - It lets you and yout team hear the enemy's team chat for 10 turns. Steal Item - If a character uses an item right after the turn you sued this item, you get that item the other character used. Premium Items- Need to be bought with X2Coins, yeah, real cash. [PoMon]Pandie - A panda pet that follows your tank. [PoMon]Bbiya - A chick pet that follows your tank. [PoMon]Choromi - A cat pet that follows your tank. Triple Shot - Same as double fire except you shoot thrice. Angle Predict - It shows the path your shot will take and where it will land. 1 Month Premium Item Use - You can use various premium items for 1 month. Normal ID - It lets you change your ID using normal characters. Special ID - It lets you change your ID using special characters Announcement Board - Lets you register a message on the announcement board and is shown in order of access. X2 Chance - Doubles the points you earn if when you win a game. Trick Rank - You can change your rank between Gold Award, Gold Medal or Skull. Color Chat - You can shoose a color for chat and you cna chat in that color. Emoticon - You can use emoticons during your chat. Secret Room - You can create secret rooms using this item. =============================================================== 7. Gameplay Tactics, Tips and Advanced Tactics =============================================================== Ok! Ther's some tips to improve your fortress skills. I'll try to use ASCII art to explain what i'm talking about. First off, We'll cover basic tactics. +++Basic Tactics+++ -Wind and position You'd want to be on a higher position than your opponent, and most of the time, you'd wnat the wind blowing your way. And Rather than changing only your power with changing wind, you'd want to change your angle as well. And finally, When the wind is blowing your way, try to use a double and bury the enemy. Situation 1 You're on a higher plane with wind blowing your direction. <---- <---- <---- <---- WIND <---- <---- YOU _____XX / \ / \ / \ / \ ----- \ / \ / \ Enemy / --XX------------------------------- / You're probably in the best position to be. The enemy won't be able to hit you easily, and You can hit the enemy at the top. I'd recommend lowering your angle to less than 40 degrees, because higher angles get affected by wind more. situation 2 You're on a higher plane with wind blowing away from you. ----> ----> ----> ----> WIND ----> ----> YOU _____XX / \ / \ / \ / \ ----- \ / \ / \ Enemy / --XX------------------------------- / It's not the best position to be in the especially if the enemy hides close to the hill, but your best bet is to high angle, and remember to shoot a bit weak, becuase it's going to be harder to hit the enemy if you destroy the land behind him. Situation 3 You're on a lower plane with wind blowing your direction. ----> ----> ----> ----> WIND ----> ----> Enemy _____XX / \ / \ / \ / \ ----- \ / \ / \ YOU / --XX------------------------------- / If you know how to high angle, you can turn this around easily. First, you'll have to get as close as you can to the hill, and then dig a hole behind you to avoid enemy fire as well as to have an angle from shoot from. If you're at a hill close to your opponent, fo for angles over 55 degrees, if you're at a further hill, go for angles around... maybe 40 degrees. Situation 4 You're on a lower plane with wind blowing away from you. <---- <---- <---- <---- WIND <---- <---- Enemy _____XX / \ / \ / \ / \ ----- \ / \ / \ You / --XX------------------------------- / You really don't want to be in this position. My tip is to... shotgun. that's the only way you're going to win, at least until you're on equal footing. Try to hit the enemy's front, to make him lose his angle, or if you're a bit better at fortress, try to go for angles between 55~80 depending on the strength of the wind. And if you use a double, it's hard to make all 2 shots hit, as one will hit and the other will likely miss due to the lowered position of the enemy. -Shooting angles and Strength This section will cover how far a shot will go in cretain situations, but when on EQUAL FOOTING! Shoot a bit weaken if the enemy is on lower footing and a bit stronger when an enemy is on higher footing. 42 degrees, no wind 1/3 power gauge = 1/2 screen 1/2 power gauge = 1 screen 3/4 power gauge = 2 screens 53 degrees, no wind 2/5 power gauge = 1/2 screen 3/5 power gauge = 1 screen 4/5 power gauge = 2 screens 9/10 power gauge = 3 screens 53 degrees, wind blowing away from you in MAX strength 1/3 power gauge = 1/2 screen 1/2 power gauge = 1 screen 2/3 power gauge = 2 screens 53 degrees, wind blowing towards you in MAX strength 1/2 power gauge = 1/2 screen 4/5 power gauge = 1 screen -1/2 Screen Rule http://f2worldnet.com.ne.kr/fortshat/skypower.jpg This shows what I mean by 1/2 screens, when you first take a glimpse at it, it may look like you're a bit further than 1/2 screen away, but it isn't if you look at the graph, so this may be something to keep in mind. +++Tips+++ -Angle Similarity http://fortress2.x2game.com/fortress2/fortress2_is/images/ tip04_img03.gif At the same strength... Angle 20 and 70 land on the same spot. Angle 30 and 50 land on the same spot. http://fortress2.x2game.com/fortress2/fortress2_is/images/ tip04_img05.gif 1. No wind, 70 degrees full power. 2. 1/2 wind blowing against you, 59 degrees full power. 3. MAX wind blowing against you, 47 degrees full power. -Resistance and Weakness. When fighting enemies, there are resistance and weakness aspects for each type of tank. The Classic Tanks, (Catapult, Crossobw and Cannon) the Modern Tanks, (Carrot, Duke and Mine Lander) the Present Tanks, (Missile and Multimissile and Super Tank) and Future Tanks, (Laser, Secwind, Ion Attacker and Poseidon) have different properties to each other. First off, the same types have a 20% resistance to each other, and then here starts the circle. Classic Strong against: Future Weak against: Modern Modern Strong against: Classic Weak against: Present Present Strong against: Modern Weak against: Future Future Strong against: Present Weak against: Classic So there you go. I think strong does 33% more damage and weak recieves 33% more damage. Keep in mind, that supertank has resistance against ALL mobile types, so it is the superior mobile in terms of resistance. -Cring Recharge If at any time you get low on crings, the Fort 2 site will recharge 500,000 crings for FREE on ALL THREE zones. Nifty huh? Here's where you go to recharge 1,500,000 free Crings! http://fortress2.x2game.com/fortress2/cring/ +++Advanced Tactics+++ -Missile Tank shooting Guide This shows how to score a direct all-4 hit with a missile tank. Again, on equal footing. 45 degrees, no wind 2/7 power gauge = 1/2 screen 3/7 power gauge = 1 screen 4/7 power gauge = 2 screen 5/7 power gauge = 3 screen 45 degrees, wind blowing towards you in MAX strength 1/4 power gauge = 1/2 screen 1/2 power gauge = 1 screen This list can be used with an ION ATTACKER as well, but you'll have to shoot slightly stronger. -MultiMissile Backshot Guide This is a guide for backshotting with Multimissile to make all 3 shots hit. Missile Weight comparison (all 3 doesn't hit) 42 degrees, no wind 1/3 power gauge = 1/2 screen 1/2 power gauge = 1 screen 2/3 power gauge = 2 screens 4/5 power gauge = 3 screens That shows how heavy multitank's missile is. Let's goe on with backshotting. http://f2worldnet.com.ne.kr/fortshat/107angle.jpg Oh, and the wind will have to blow towards the enemy for a backshot. 107 degrees, MAX wind 1/3 power gauge = 1/2 screen 1/2 power gauge = 1 screen 2/3 power gauge = 2 screens 107 degrees, 1/2 wind 2/5 power gauge = 1/2 screen 4/7 power gauge = 1 screen 3/4 power gauge = 2 screens 90 degrees, MAX wind 3/7 power gauge = 1/2 screen 3/5 power gauge = 1 screen 6/7 power gauge = 2 screens 90 degrees, 1/2 wind 5/9 power gauge = 1/2 screen 4/5 power gauge = 1 screen -Carrot and Duke 90 degrees Shot guide Alright, here's how to shoot with carrot and duke at 90 degrees. Duke 2/5 power gauge = 1/2 screen 3/5 power gauge = 1 screen 8/9 power gauge = 2 screens Carrot 3/7 power gauge = 1/2 screen 6/9 power gauge = 1 screen -Backshot Guide Alright, this will give you a general idea on how to do backshots. First off, there are 2 conditions you must fulfill to do a backshot. 1. First off, you'll need wind blowing towards your opponent in more than 1/3 power. 2. You'll need to obtain an angle of 90 or more degrees. This is even more important than the wind. Get the angle! Even if the wind is at full, if you don't get 90 degrees, a backshot is impossible. Alright, when performing a backshot, you have to do 3 things. 1. Find a setting proper for a backshot. If you find a piece of land that will allow you to backshot and you can move there within 1 turn's movement, then go there. If you can't the it's a better idea to make the setting yourself. 2. Use the proper weapons. When players make a setting for a backshot, they sometimes forget to use the proper weapon, and can't make a proper setting. For example, Multitank's first weapon does a lot of land damage, but it spreads out too much, so you can't make the desired strring for a backshot. Always try to sue the second weapon, (the 9 shot one) and make the power gauge go roughly 1 cm from the power gauge. This will make the desired land setting. Also, don't forget to use shot 1 when actually performing the backshot! Not all of the shot 2's missiles will hit with a backshot. 3. Don't forget to adjust to wind. Fortress's backshots are heavily affected by wind, so don't forget to adjust to the wind every turn. Tips Angles dont appear, they are made. If you are in a hole with bad angles, make a good one! There's no point wastng turns, trying to hit with a bad angle. So make an angle ASAP. That is the key to backshotting effectively. -Shotgunning Shotgunning is firing your shots directly at an enemy. But you'll have to understand that shotgunning is not for every tank, actually, shotgunning with some tanks will actually decrease the damage. The only tanks that will effectively shotgun are Carrot, Multimissile and Mine Lander. For example carrot's shot 1 will do 100~300 damage. But shot 2's max power per missile is 150, giving a total of 450 damage at max. How to shotgun 1. If you're at a closer rnage, the better it is for shotgunning. Plus, attacking from above does more damage, so try to shgotgun from above to below. 2. Getting angles are important, and there are 2 ways to shotgun, from close range and from mid range. Close Range Try to aim for their feet, in Fort 2, the shots arch up a little bit and then gradually fall down. When you shotgun, it looks like you're shooting straight, but actually, the shot goes up a little bit before hitting the enemy. So aim a bit low whne shotgunning at close range. Aim maybe 2~3 degrees lower than what you think would be proper. Mid range When you're shotgunning from mid range, you'll have to aim a bit higher than normal. The shot arches, and then gravity takes effect, and the shot goes downwards the further the shot goes. Try to aim 4 degrees above what you think would be proper. Tips Fortress 2's tanks are divided into 2 parts, the upper part and the lower part. Every shot differs in damage depending on where it hit. The biggest damage is done on the upper roof part, and if you hit there, your shot does full damage to the enemy. The next most damaging area is the upper front and back area, which does 2/3 of the shot's damage to the enemy. The lower part only does 50% damage to the enemy, which is the lowest damaging part of the tank. Pros high angle to hit the roof portion of the enemy to maximize damage. There is one exception to the rule, which is mine lander. Try to shotgun at the foot of the enemy, becuase mines are programmed to be stepped on, and you can nearly triple your damage if you shoot it at the foot instead of at the body. First off, try to get as close as possible to the enemy without recieving recoil from your shot. Also, there are some tanks that are not meant to be shotgunend with. Multitank is almost incomparable stronger at shotgunning than carrot, so try to aviod shotgunning with a multitank. If you have to shotgun, then try to bury the multitank in a hole. To bury multitank, try to hit all 3 shots in front of it, and make sure all 3 shots hit the ground by shooting if weakly. Next, avoid shotgnning with a Mine Lander at all costs. If a Mine Lander uses a Double Fire on you, you can die in one turn, so watch out. If you have to shotgun with a Mine Lander, try to be below the enemy, since the mines do less damage from above. You can try to bury it like the multitank, but a pro can cause even more damage this way, so do it at your own risk. Finally, when righting a Laser tank or Missile tank, try to avoid being buried, and you can probably paly the game with no problems from then on. =============================================================== 8. Legal info =============================================================== This guide may not be reproduced under any circumstances, sold or publicly distributed without advance written permission. This guide may only be used for private, personal use, and placing this guide on another web site except www.gamefaqs.com, www.neoseeker.com and its partners is strictly prohibited, and is an act of violating copyright. All trademarks and cpoyrights belong to their respective owners. Cpoyright 2006 Dninex =============================================================== 9. Version History =============================================================== 1.00 Got all of the essentials in. Finished it! 1.00B Further minor revisions =============================================================== 10. Credits =============================================================== http://f2worldnet.com.ne.kr/ One of the best Fort2 sites on the net. http://fortress2.x2game.com/ For providing Fort 2 and some good info.