Welcome to the Archer class guide for Final Fantasy XIV. With all the freedom and options available in FFXIV even starting down the path of a single class can be confusing or frustrating for some. These guides are designed to help people learn the basics of the class and to get an idea of some sort of structured progress. These guides are by no means definitive or set in stone, the beauty of the Armoury system is that one can deviate to a great degree and still come up with a viable build. In this guide we'll discuss overall skills, gear, cross-class abilities and most importantly viable roles for the class. Table of Contents Overview [S1] Recommended Gear [S2] Solo [S3] Roles [S4] Contact [S5] Credits/Contributions [S6] Legal [S7] ====================================================================== Overview [S1] ====================================================================== Weapon(s): Bows WEAPON LIST Armor: Cloth and Leather Focus: Accuracy "The enduring popularity of the bow is a testament to its elegant design, but this simple weapon would be of little worth without the surpassing skill of those who master it�the archers. Projectile techniques such as high�angle fire enable archers to assail their foes with deadly precision even at great distances. Constant assessment of the battlefield enables them to carefully determine the most advantageous ground from which to loose, as well as the nature of the arrows best suited to their enemy. Together with the longbow sentries of the Elezen military, the shortbow hunters among the Miqo�te are widely regarded as the most skilled with a bow. The guild�s teachings cover a variety of projectile weapons, down to the simplest throwing rock." Incapacitation Skills: Shrieker (R24), Barrage (R34), Foeseeker (R38), Bloodletter (R48) ====================================================================== Recommended Gear [S2] ====================================================================== Following is a list of gear I would suggest at various ranks from 10-50. I won't cover 1-10 simply because it goes by so fast it rarely matters what you're using. An item with (any) next to its name simply denotes that any color variant of that item may be used to the same effect. All gear info was looked up on ffxiv.yg.com Rank 10 Weapon: Elm Shortbow Arrows: Fang Arrows Head: Hunting Hat (any) Body: Hunting Tunic (any) Hands: Sheepskin Bracers (any) Waist: Any belt is fine at this rank. Legs: Hempen Kecks (any) Feet: Sheepskin Moccasins Rank 15 Weapon: Cavalry Bow Arrows: Obsidian Arrows Head: Cotton Scarf (any) Body: Dodoskin Jacket (any) Hands: Sheepskin Armguards Waist:Leather Tool Belt Legs: Cotton Chausses (any) Feet: Maple Patterns (any) Rank 20 Weapon: Plumed Willow Shortbow Arrows: Iron Arrows Head: Trapper's Hat (any) Body: Trapper's Tunic (any) Hands: Dodoskin Bracers (any) Waist: Leather Belt (any) Legs: Cotton Kecks (any) Feet: Dodoskin Moccasins Rank 25 Weapon: Ironclad Cavalry Bow Arrows: Shell Arrows Head: Leather Eyepatch Body: Leather Jacket (any) Hands: Dodoskin Armguards Waist: Dodoskin Field Belt Legs: Canvas Chausses (any) Feet: Leather Shoes (any) Rank 30 Weapon: Elm Velocity Bow Arrows: Silver Arrows Head: Tracker's Hat (any) Body: Tracker's Tunic (any) Hands: Leather Bracers (any) Waist: Tarred Leather Belt Legs: Canvas Kecks (any) Feet: Leather Moccasins Rank 35 Weapon: Armored Cavalry Arrows:Silver Arrows Head: Skull Eyepatch (Black) Body: Scouting Jacket (any) Hands: Leather Armguards (any) Waist: Voyager's Belt Legs: Velveteen Chausses (any) Feet: Toadskin Shoes (any) Rank 40 Weapon: Oak Composite Bow Arrows: Silver Arrows Head: Bowman's Hat (any) Body: Bowman's Tunic (any) Hands: Bowyer's Bracers (any) Waist: Safari Belt Legs: Velveteen Kecks (any) Feet: Toadskin Moccasins Rank 45 Weapon: Yew Longbow Arrows:Silver Arrows Head: Walnut Mask Body: Harrier's Jacket (any) Hands: Spiked Leather Armguards (any) Waist: Tarred Voyager's Belt Legs: Tarred Leather Trousers (any) Feet:Buccaneer's Boots (any) Rank 50 Weapon: Crab Bow Arrows: Silver Arrows Head: Silver Tricorne Body: Buccaneer's Shirt Hands: Spiked Leather Armguards (any) Waist: Buccaneer's Sash Legs: Tarred Leather Trousers (any) Feet: Buccaneer's Boots (any) ====================================================================== Solo [S3] ====================================================================== At this point soloing in Final Fantasy XIV isn't too terribly difficult as long as you know what you can kill and what will steamroll you. As an Archer you'll want to buff up and do as much damage as possible in that first hit. Skills like Raging Strike and Ferocity work well with this, as well as multi-shot later on. Unfortunately things like Shadowbind and Close Shot don't work very well at the moment so I would not suggest wasting the skill bar space. You'll want to maximize your survivability should that first hit not kill the monster you're fighting. I would suggest skills like Bloodbath (Marauder R6), Second Wind (Pugilist R6), Cure (Conjurer R4) or Cure II (Conjurer R20) for health regeneration. Shock Spikes (Conjurer R8) or Punishing Barbs (Thaumaturge R10) are great little buffs you can use for those more difficult fights, though be aware that they do not stack. ====================================================================== Roles [S4] ====================================================================== The Archer is a fairly well-defined class with a specific set of abilities, strengths and weaknesses. They're a bit squishier than the other physical combat classes and that, paired with their prowess at a range, means that they have no place in front-line roles. ------------------------------------------------------------------------------- DPS ------------------------------------------------------------------------------- The DPS role has a very simple job in a party, do damage. The only thing you really need to be wary of in this role is pulling hate from the tank. Pace your attacks, skills and buffs so that you aren't generating more enmity than the tank. This is extremely important for three reasons: 1. Pulling hate from the tank means the tank has to work that much harder to get the monster focused back on them. 2. Pulling hate from the tank puts your life in danger as sometimes it only takes one good hit to knock you out. 3. As a result of that, you are creating more work for the healer as now they have to worry about keeping you alive too. Damage buffs should be mixed in with enmity reducing abilities to keep damage coming without bringing too much attention to yourself. At low ranks it may not seem detrimental but with higher rank monsters a sideways graze from the wrong attack could knock you out. Beneficial Skills Skills Scouring Strike (Archer R12) Heavy Shot (Archer R40) Subtle Release (Archer R50) Feint (Lancer R20) Concussive Blow (Pugilist R2 & R22) Buffs Raging Strike (Archer R4 & R40) Quelling Strike (Archer R10) Trifurcate (Archer R30) Ferocity (Lancer R4 & R34) Invigorate (Lancer R14) Traits Out of Sight (Archer) ------------------------------------------------------------------------------- Incapacitation ------------------------------------------------------------------------------- As an Archer you have complete freedom of your angle of attack which makes you great for the Incapacitation role. As there is a very small list of skills that are known to contribute towards incapacitation, your skill bar will mostly be made up of those skills. There are only three incapacitation skills that are specific to a given class and Archer has neither. Your main job in the Incapacitation role is to injure or break specific parts of a given enemy. This can lead to increased drop rates for certain items, disabling certain enemy abilities or limiting enemy movement depending. It would be very useful to memorize what parts of any given enemy type can be damaged and by which skills. This information is based off of the following chart provided by SquareEnix, listed following the Battle Regimen section: http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=29c4026362c3cb8add988 92a8b84d9ed371bd789 Beneficial Skills For Archer there are 19 Incapacitation skills, nearly 2 full bars. It would not be wise to set them all, setting only the ones you need for any given fight is a much more practical approach and gives you more space for other beneficial skills. Buffs Raging Strike (Archer R4) Hawk's Eye (Archer R14) Multi-shot (Archer R20) Only for the additional accuracy on Foeseeker. Ferocity (Lancer R4) Invigorate (Lancer R14) Comrade in Arms (Lancer R18) Collusion (Lancer R30) Only if Tank is between you and the enemy. Still Precision (Gladiator R14) Traits Fleet of Foot (Lancer) Out of Sight (Archer) ------------------------------------------------------------------------------- Puller ------------------------------------------------------------------------------- Pulling isn't entirely a role in itself but it is an important role in the team as a whole. It can be added onto any other role as simply a duty of the Archer.As Puller your job is to pull a monster or group of monsters away from others and back to your party. Instead of fighting the monster(s) amidst other monster(s), you can fight them in a safe clear area where your party is waiting. This role is a key part of groups starting as early as R20 and is a must for higher rank content. While pulling a monster or group back you are very vulnerable to those first few attacks. Some skills, such as Quelling Strike or Chameleon, can reduce your initial enmity so the tank has an easier time pulling hate from you once you've pulled the monster back. Other abilities, such as Rampart or Defender, can help you mitigate damage while you pull and may very well save your life. Farshot is especially useful at higher ranks as it allows you to pull at a longer range which certainly helps your survivability. I would suggest using a macro to alert your party to your target, mark it and pull it all at once. Here are a few pulling macros: /p Pulling <t>! /enemysign 1 <t> or /p (Target): <t> (If you would be so kind.) (Defeat this one first!) /enemysign 2 <t> Both of these, followed by whichever attack you use work well. Beneficial Skills Skills Shadowbind (Archer R6 & R32) Decoy (Archer R36) Bloodletter (Archer R48) Buffs Quelling Strike (Archer R10 & 42) Quickstride (Archer R22) Chameleon (Archer R28) Featherfoot (Pugilist R12 & 42) Presence of Mind (Pugilist R20) Rampart (Gladiator R4 & R34) Tempered Will (Gladiator R46) Defender (Marauder R10 & R48) Collusion (Lancer R30) Diversion (Lancer R36) Farshot(Archer R46) Traits Fleet of Foot (Lancer) Prime Conditioning (Pugilist) ====================================================================== Contact [S5] ====================================================================== If you feel you have anything to contribute, correct or if you think I'm outright wrong about anything feel free to send it to: [email protected] This is not my primary e-mail account but I will do my best to check it daily. Please try to give me as much information as possible where possible. ====================================================================== Credits/Contributions [S6] ====================================================================== Square Enix's own Lodestone website: http://lodestone.finalfantasyxiv.com/pl/index.html Final Fantasy XIV Yellow Gremlin http://ffxiv.yg.com/ The Luna Veneris Linkshell Luna-veneris.com and of course Maru, Cam and Toor ====================================================================== Legal [S7] ====================================================================== This FAQ may not be reproduced except for private use. This FAQ may not be posted on any site other than www.gamefaqs.com and Luna-veneris.com. Information in this FAQ may be used in any other FAQ as long as credit is given. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Final Fantasy XIV is a 2010 Square Enix Co. game.