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Walkthrough

by doommaster1994

---------------------------------------------------------------------
Eye of the Beholder III: 
Assaut on Myth Drannor (PC)
FAQ/Walkthrough
Version 1. 15
Questions/Comments? E-mail me at 
[email protected]
---------------------------------------------------------------------

===Table of Contents===
1. Copyright
2. Sound Cards That Can Be Used
3. NPCs That May Join Your Party
4. Monsters
5. My Characters
6. Tips/Emergency stuff you MUST know!
7. Walktrhough
a. The Graveyard
b. The Mausoleum
c. The Forest
d. Myth Drannor
e. Mage's Guild 
f. Lathander's Lair
7. Q/As
8. Hints/Cheats MUST SEE!
9. Copy Protection (Journal Entry Answers)
10. Contacting Me (Please Read)
11. Credits/Special Thanks


=============
1. Copyright
=============
This is MY Walktrhough and I give you 
MY permission to post this up on any site 
that you like (I am nice aren't I?)
AS LONG AS YOU GET THE SITE'S PERMISSION
================================
2. Sound Cards That Can Be Used
================================
Here are the Sound Cards you 
can use wih this game:
Sound Card - Effect
Roland SCC-1, LAPC Mode, MT-32, MPU401 - Music
SoundBlaster Pro16 ASP, Regular/Pro - Music and Sound Effects
AdLib - Music
Pro Audio Spectrum, SB Mode - Unknown (My Computer Won't Tell Me)
Media Vision Thunder Board - Music and Sound Effects
PC Speaker - Music


=================================
3. NPCs That May Join Your Party
=================================
(NOTE IMPORTANT! - 
Please E-mail me for more info 
on these NPCs)

ISHARN HAMMERFELL- 
He can be found in the mausoleum 
down the stairs from the 
illusionary wall at the beginning 
(Read walktrhough to find 
out how to open it.) 
He is found when you rest, 
you will catch him stealing your 
food so he gives it back. 
Go ahead and let him join your party!

DELMAIR RALLYHORN - 
He is NEEDED to complete the 
mausoleum against those Rotten Beasts
Why? Because he can 
attack faster in his "White Tiger" 
mode. Not only that, but he also does
a LOT of damage to them (15-20)
He can be found in the forest.

REX - He can be found in one of the 
houses of Myth Drannor. 
Let him join your party, he is good.


FATHER JON - Quite Useful.  
I don't know. 
Your choice whether he joins you or not. 
He can be found in Myth Drannor in the 
second section.

BUG(ENIUS) - Well not many people
like this guy but he is useful.
It would be recommended if HE was
the one to scribe Water Breathing.

TABITHA - A dying woman in Lathander's temple.
You can save her and recruit her but she is a
Paladin. The choice is up to you. And no, she is
not in the mausoleum.


============
4. Monsters
============
Here are the list of monsters 
in the game:
GRAVE MISTS - The ghosts that 
you battle at 
the start of the game. 
They are easy to kill, with 
spells.
SWORD WRAITHS - The guys you 
battle from the start of the museum.
ROTTEN BEASTS - They are the 
reason you need Delmair. 
Can be found in the mausoleum.
CAPTAIN FFLAR - It is HIGHLY
recommended not to kill him because
he's good amd he will give you something
SHADOWS - They are the guys that are 
all black. 
Can be found in mausoleum.
WIGHTS - The guys that are with the shadows 
most of the time - The guys in 
the black tank tops.
HAGS - Ladys that look sweet on the 
outside but look ugly when they attack! 
Can be found in MD
CHIMERAS - The three 
animal-headed monsters. 
Who doesn't know the 
name of those guys 
anyway? In MD
OGRE SLUGS - They are in the 
Mage's Guild. 
They are hard to kill, 
even with Delmair. But they 
do lots to you. They are the
green looking fellows with a
beard and all that.
WATCHGOSTS - The skeleton 
ghosts in the 
green robes 
and the Chris Crocker hair. 
They too are in the guild.
SCALADARS - They are the scorpions
which are found in the guild.
HAUNTED WARRIORS - They are in the guild.
They attack by opening their helms and some
purple stuff comes out.
STONE GIANTS - 
Ooh now these guys are REALLY tough. They
attack by banging the floor and you get
severly hurt.
WATER ELEMENTALS - Can be found in one of
the underwater parts of the Mage's Guild.
LIVING MUCK - Slimy stuff in Lathander's
temple which can consume your weapons.
LICH - Final Boss. haven't got to him 
yet though.

============
5. My Party
============
Well here are my characters:
Nicholas (Me) - Chaotic Evil - 
Fighter/Mage/Cleric - 
Half-Elf Male - 
Person in red robe with red face.
Goldleaf - Chaotic Evil - 
Fighter/Mage/Thief -
 Half-Elf Female - 
Woman in green robe with green face.
San-Raal (From Eye of the Beholder II) - 
Chaotic Neutral - 
Elf Male - Default
Darkstar - Neutral Good - Human Female - 
Lady covered in the green stuff you can 
only see her eyes.

=============================
6. Tips/Stuff you MUST know!
=============================
Well if you expect to win the mausoleum, 
you MUST 
have a thief in your party. And you need
Delmair.

===============
7. Walkthrough
===============
I will try to explain everything as 
clear as 
possible. Enjoy! :)

=================
a. The Graveyard
=================
REWARD FOR CLEARING - Nothing. 
Nothing at all except 
access to the mausoleum 
and the forest.
MONSTERS - Grave Mist
NPC ENCOUNTERS - N/A
Well this is easy, just find the axe, 
cut down the trees and make your way through the forest. 
Your characters will inform you if you are able to cut down 
the trees by saying "Some of these trees dont 
seem all that sturdy to me. I wonder". 
The way I always find the axe is by going 
through the outskirts of the graveyard. 
If you find a LOT of grave mists (Ghosts) 
you are in the right place. Now after a random
amount of steps you will come across Florin
Falconhand and his troops. You can say anything
to him. It really don't matter.

=================
b. The Mausoleum
=================
REWARD FOR CLEARING - Amulet of Friendship.
MONSTERS - Sword Wraith, Rotten Beast,
Fireball Machine, Wights, Shadows
NPC ENCOUNTERS - Isharn Hammerfell
Well, make sure you go get Delmair 
first and I 
will walk you through these rooms 
(from the enterance). 
Well at the other side from the 
enterance there will be a plaque that 
reads "Four Bones Down Will Show The Way" 
which means that four bone levers 
will need to be pulled down. 
There are four of them. One in every 
four passages. 
The rooms which they hide in requires 
a gold key. But you now have to find the
keys. Picks don't work anymore. 
When you enter the rooms which 
need the golden key, 
the switches can be found from an 
illusionary wall in the room. 
Just press a small button from the 
southeast corner 
of the wall to open it. 
If it is a switch that has a 
plaque on it, 
you found the right one. You can 
pull it three 
directions: Up, Middle, or Down. 
Well, remember what the plaque said - 
Four Bones Down. 
So pull the switch in the down 
direction if you see it. 
Here are the room walkthroughs.
Left Room 1 - When you enter there 
will be two doors to your 
left and a plaque in between that says
 "Pray for the dead" and a Prayer 
scroll as well. 
You can use your own prayer spell 
if you want.
 What it does is allows you to go 
through 
the two doors completely. 
Anyways from the start of the room, 
keep on 
going forward and turn 
right and go into the dead end and 
shut the drawer. 
It is a generator for 
Sword Wraiths. Kill 
them by using 
Burning Hands or Fireballs. 
If they make you weaker 
just ignore the message. 
I kept 
going on. There will be 
another Generator. 
Close it. Later in the room, 
open a door 
it will have a ditch in it. 
Fall into the ditch. Find the 
lever and pull it. 
It will trigger a teleporter with a 
gold key next to it. 
Take the key and hurry out before 
you get toasted. 
Now go into the teleport and go forward 
and go through the passage you see first. 
It contains the gold key room. 
Open the door with your gold key. 
The illusionary wall will be in the 
middle of the wall (facing south in the room). 
Pull it down. Now exit and 
now we go to...
Left Room 2 -
Make your way through 
this room until you see a pressure 
plate with a plaque on top which says 
"HEADS UP!" face South and 
run through the passage until 
you run into a switch. 
Pull it down quick before 
you get crushed. 
You won't die but you will get a 
chunk of your health 
taken off. 
Now the place after this was
real hard for me for a while 
because you keep attempting to go 
through the passage but you get 
teleported back. 
ARGH! SON OF A GUN, 
WHAT AM I SUPPOSED TO DO!? Well that's 
what I'm here for. 
Right before this room is a 
illusionary wall. 
Open it up and pull the lever. 
Whoops its stuck. Well, this is 
where you need your thief - 
have your thief pick it with 
their lock picks to 
pull the switch down and 
now you can go through. 
One of the big black dudes has a 
Gold Key. 
You will later come across a 
scroll on the ground 
at a dead end. 
DON'T PICK IT UP. 
Why? Because it will explode if you pick it up. 
By the way its a Resist Fire scroll. 
When you first enter the Gold Key room. 
The illusionary wall is right in front of you. 
Push the button, 
pull the switch down and you are good to go. 
Now, let's go to:
Right Room 1 - Make your way through the 
room until 
you come across 
a plaque which reads 
"NOT ALL NEED WEIGHT" 
Here's what to do: 
Place an item on the second, 
third, and fifth plate. 
Now you can continue on. 
Now turn right, 
go forward twice, 
and turn right to find the illusionary 
wall which requires a key. 
And ooh a sword. 
BUT WAIT! Don't put it in your inventory. 
Why? Because 
its cursed! 
So just leave it alone. 
Now find the gold key door and enter the 
room. 
There is another sword however it is NOT 
cursed. 
So go ahead and use it if you like. 
The illusion is right in front of you 
if you enter 
the room and turn right. 
Remember to close the generators! 
Now we are at:
Right Room 2. 
Well you will come across many levers. 
Pull all kinds of combinations to open up the 
passage behind the plaque. Sometimes you need to pull 
levers up and others down again to do it. 
Well after all of that, go forward and look for a room with a 
door on the left and right side. Go through the left and 
press the illusion right in front 
of you and get the last key. 
Now find the Gold Door and go through it. 
And press the buttin on the wall in the corner and pull the switch down. 
Let's go back upstairs. WHOA! The passage opened up! Well lets go through 
the left part And go to:
Basement 1 -  Well lets go and 
face 2 new enemies - 
Shadows and Wights. They can 
easily be killed 
but can easily be deadly. Why? 
Because of their level draining. One or two 
Burning Hands spells will 
take them out, 
Well go thorugh the stairs at the end. 
Open the door but before you go in use a 
fireball to knock the shadows out. Let's 
go in and 
AGH! CAN'T BREATHE I AM POISONED! 
Hurry and kill the rest of the enemies 
and pull the 
switch to stop being poisoned. 
Now finish off the enemies in the other 
rooms. 
Now go look for a place where you will
 find a button 
that has a plaque on top which reads 
"PRESS BUTTON FOR SERVICE" press it and 
fall down into 
the pit. Pick up the gold key and enter 
the gold door next 
to where you pressed the button. 
There is an illusionary wall in the 
corner. 
Now find some slime on the floor
and move through it. If you can't move
fast, its not your computer, its the
slime thats slowing you down.
After you find a door around there, 
kill all the enemies and find
Captain F's nameplate. You need
it to avoid a fight with him.
Now go back next to the place with 
the button and the plaque. 
Now go to the left side and you will 
find a plaque that says 
"THE SPIRIT MOVES IN DIFFERENT WAYS" 
keep going forward until 
the hole goes right up to you. 
Go backwards, then into the door to 
encounter Captain Fflar's ghost. 
He's stupid because he thinks he's 
actually 
alive but you need his 
nameplate for proof. 
Proof that he is a ghost. 
He says that he was going to make his 
"last stand" 
against the evil that attempted to 
take over his city. 
You tell him that he died a hero though. 
Talk nice with him and he wil give you the 
Medallion of Friendship 
which makes the trees think you are 
their friends 
and lets you go through the trees. 
OK now I don't know how trees can think if 
they don't have a brain but okaay. Now
go to the enterance and go through the right side.
Another plaque will say FOR EVERY PATH THAT MAY BE
TAKEN ANOTHER SURELY SHALL BE GIVEN. You will find to
corners. Hit the left and stand on the pressure plate
in the middle of the room. Now kill all the monsters
and find a "Rod Fragment" now hit the plate again
from behind the plaque. Now you should know what I
am talking about. Alright now after you find all
three rod fragments and an orb which you should have
found from an illusionary wall from the other section,
go find a place that has a big stone carving with three
lines and a circle. Place the orb in the circle part, 
and place the three Rod Fragments you picked up
into the lines. Now a plaque has appeared behind you.
It says something like "RESTORETH THE SOUL". Now turn
around again and find a Restoration Rod. Use it to get
your lost levels of experience and strengh back.
Well, 
now that we are done lets move through:

==============
c. The Forest
==============
REWARD FOR CLEARING - Access to Myth Drannor.
This is the place where you should have found 
Delmair and 
asked for the Copy Protection code (See 9). 
Anyways from the place where you were 
asked the Copy Protection routine, 
go left and click on one of the holes that 
are on the 
bottom until you find a Everburning Torch. 
You DON'T NEED TO DO THIS if you have the 
Medallion. 
Now look around for the right passages. 
If you can't find the right passages. 
look for maps on Google. That's what I did. 
Now you will be moving and 
Hey Why Can't I Go!? 
Because you are facing an invisible 
enemy called a Greater Feyr. 
They turn visible when they 
attack you. Now once again, 
try finding the right passages. 
This time through those thorns. 
Make your way until you find a ghost man 
who gets mad at you because you cut down 
the forest trees. No matter what you 
say to him you can't kill him and 
he can't kill you. He claims that
he has served and protected the forest
and will continue for the rest of
eternity. Anyways, after that 
he will then ask your party 
to choose a book. Choose the 
book of Arcane deeds to 
gain a level. Unless you want 
to lose one, I wouldn't want to 
lose a level. Why? Because you will 
need as much experience as possible 
just to get through:

================
d. Myth Drannor
================
REWARD FOR CLEARING - You must clear 
the other parts of MD first.
MONSTERS - Hags, Chimeras, Wyverns, Trolls
NPC ENCOUNTERS - Rex, Father Jon
Here you will be fighting 3-headed-creatures. 
What are they? CHIMERAS. 
And what about the ladys who 
look nice but grow an ugly green 
face when they attack? Those are hags.
On the right part of the first section 
(The place you enter) you will find a 
saurial cleric named Rex. 
He is good not evil so it is up to you whether 
he joins your party or not. But remember you can only have 
6 people in your party. However in the top left corner 
of this place is the place you must go to first. 
And that is...

================
e. Mage's Guild
================
REWARD FOR CLEARING - Gain access to Lathander's temple.
MONSTERS - Ogre Slug, Watchghost, Water Elemental, Stone Giant
Grate Monster?, 
NPC ENCOUNTER - Bugenius
Well when you first get to the enterance the game states
that you should go in and see what it left but there is
"Scant Cowardice" in running. Just enter. Now memorize
the "True Seeing" becuase there are lots of illusions
in this place. Now first, you will be surrounded by
three teleporters. Go through the one in front of you.
Now you will come across these ghosts in green robes
and Chris Crocker's hair. These are called Watchghosts.
Luckily, they are easy to kill with Delmair. Now look
around for Trobriand's Ring. To wear it, go to one of
your character's inventory and place it on one of the
two tiny squares. This will allow you to attract th 
Scaladars to not attack you but come to you. Now go back
to the enterance and go through the left teleporter.
Now time to meet a new enemy: Ogre Slugs. They can do
some hefty damage upon your party. Swords work the most
damage on them. After you cleared out the area, find a
button and press it. It will reveal an entirely
different place. Next you will find some books: A book
on the seasons and Trobriand's journal. You can keep
them if you wish. Otherwise, just put them back. Now
when you go back through the teleporter from the start
that was in the middle. Now cast True Seeing and see a
place with four signs that have teleporters next to them.
Now the signs will say stuff like "To Save The Realm,
the heat of summer". Well here is what you do after you
go through the teleporters, you will be in a room full
of Watchghosts. Well, I hope you have mages with you
my friend, or I am afraid that this mission is over.
That is unless you cheat. Well, after you kill the
Watchghosts, open the doors around you. There will be
teleporters through each door with tapestries next to
them. Here is which one to go through depending on
which sign teleporter you went through (Hope that makes sense)

Sign With Teleporter - Teleporter with Tapestry to go through
Summer - Tapestry with sun
Autumn - Tapestry with tornado
Winter - Tapestry with mountains
Spring - Tapestry with water

OK now go forward through the passage just granted to you.
Now you will find Bugenius. He tells you all this stuff
you don't really need to know about. If you don't have a
mage in your party, then you have no choice but to let him join
or else you can't continue the game. Well now Scaladars (Scorpions)
are going to come to you like they love you or something. Well this
is what's cool: You can attack them and they won't attack you since
you are wearing Trobriand's Ring. Well sadly, you will have to give
that up to continue the game. After all the Scaladars are dead, find
a niche with a sign on its left and right. Put the ring in there and
a passage will replace where the niche once was. There will be a
pulling rope with a door on its left and right. Pull the rope and
go right. Go find a grate. There will be scaladars behind the grate to
the left and right. 

========
7. Q/As
========
Q - ARGH! Something is jammed, 
I can't open it!
A - Calm down. You just need a thief 
in your party or a Giant Strength potion
to do the job. Just pick 
it and you are free!

Q - Hey I see some videos on 
YouTube where the 
players don't use 
their mouse to turn. How do I do that?
A - Turn off Num Lock and use the 7 and 9 
keys on the pad.

Q - Are there any NPCs I should keep?
A - Yes. Keep Delmair. His White 
Tiger skills are 
VERY EXTREMELY helpful. 
Even in the later levels...

Q - Would the game be easier if 
I had only mages, 
fighter/mages and 
fighter/cleric/mages?
A - Yes, its quite helpful, 
but don't forget a mage/thief!

Q - CRAP! Those sword wraiths keep 
making me weaker!!!!!
A - Just ignore it. No matter how 
much they do it. 
Just don't bother. That's what I did.

Q - Do you like this game?
A - Yes, but not as much as 
Eye of the Beholder II. 
But most people who have seen/played this 
game hate it.

Q - Your walkthrough didn't help 
me at all! YOU SUCK!
A - Calm down and just e-mail me. 
I can help you!!! 
And don't say any insults to 
me or I won't help you.

Q - Have you completed this game yet?
A - Sadly, no. I'm stuck in the guild.

Q - How do I tranfer characters from EOB1?
A - OK this is tricky: Transfer your characters
from Eob1 to Eob2 to Eob3. Just look for the
character tranfer utility in the game's file.

Q - In the mausoleum, under the switch that needs
to be pulled down, the plaque over it says
"SEALED DOWNSTAIRS UNTIL DEFEAT IS BROUGHT TO HIM"
who am I supposed to defeat?
A - Noone, ignore what the plaques say. They are 
useless. You will not be sealed downstairs. So
Don't worry. Its just something about Captain F.

Q - Why didn't you post the Copy Protection
in this walkthrough?
A - Because its illegal. Let's just leave it
at that. If you want it, e-mail me. My
e-mail can be located at the top of
this walkthrough.

Q - You're serious? ANYONE can post your FAQ on
ANY page!?
A - Sure, as long as they get the websites ok
then I don't mind. But if you don't and get in
trouble, it won't be my fault.

Q - Why was this not a good game?
A - Well, because of a LOT of flaws and
stuff in this game. Like, most places
you can't rest at. And the character's
faces look like they are mad. In Eob1 and 2
they looked so happy. And also, don't you
think the game is kind of short?

Q - Will you NOT permit someone to 
post this guide on a site?
A - Yes. If I get banned from a certain
site, then they are NOT allowed to post this
unless they unban me. Its only fair.

Q - In the forest I try to go forward
but I can't. Why can't I continue?
A - Because you are really standing 
in front of a monster known as a Greater Feyr.
they are one of the hardest enemies in the game.

Q - Will you be posting a FAQ/Walkthrough for Eob2 and 1?
A - for 2 yes, for 1 no. I am in the middle of the 2nd one
as a walkthrough,

Q - What's your real name? How old are you? Where do you live?
A - Well, I don't really want to do this but, my real name is
Nicholas Kalata, I am a 13-Year-Old Male, and I live in
Lake Stevens, Washington. I will NOT give out any further
info about myself for my safety.

================================
8. Hints and Cheats - MUST SEE!
================================
OK here are some cool cheats:
NPC Portraits from Eye of the Beholder II
Name your character after one of the 
NPCs from EoB 2 
to get their face in Gameplay.
Cheats (Regular)
Go to the prompt for this game 
(I don't know how, 
please e-mail me on how to if you know) 
and type in 

SET AESOP_DIAG=1 and press stuff.


===========================================
9. Copy Protection (Journal Entry Answers)
===========================================
If you want the copy protection answers please
e-mail me. My e-mail can be found at the top
of this walkthrough.

==================
10. Contacting Me
==================
Well, my e-mail is [email protected] (can
be located at the top) and if you are going to
tell or ask me something, make sure you name
the subject Eob3, Eye of the Beholder III, 
Eye of the Beholder 3, or To Doommaster1994

===========================
11. Credits/Special Thanks
===========================
Credits are ME ONLY for making this guide. 
Noone else 
helped me through it by myself
Special Thanks: ME for making this 
guide different 
from the others which say the same 
exact thing and YOU for reading this, and 
GameFAQs 
for accepting this guide (they rock!). Also Jeroen
for his help on this guide. 
Hope you liked this guide as much as 
I did making it!