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Modders Guide to Textures

by oblivion from aoc

 ###########   ###############   ########## ########## ##########    ##########
 ###########  #################  ########### ########  ###########   ##########
 ########### ################### ####////####  ####    ####////####  ##########
 ####        ####////###////#### ####   /####  ####    ####   /###   ####//////
 ########    ####   /###   /#### ####   /###/  ####    ##########    ########
 ########    ####   /###   /#### ##########/   ####    ########/     ########
 ####////    ####   /###   /#### #########/    ####    #########     ####////
 ########### ####   /###   /#### ####////      ####    #### /#####   ##########
 ########### ##### /##### /##### ####        ########  #### //####   ##########
 ########### ##### /##### /##### ####       ########## #####/####### ##########
 /////////// ////  ////// ////// ////       ////////// ///////////// //////////

     ###########  /##########   /##########   /############  /####   /####
     ########### /############  /###########  /############  /####   /####
     ########### /####////####  /####////#### /############  /####   /####
     ####/////// /####   /####  /####   /###  /////####////  /####   /####
     ########    /############  /##########       /####      /############
     ########    /############  /########/        /####      /############
     ####////    /####   /####  /#########        /####      /####   /####
     ########### /####   /####  /#### /####       /####      /####   /####
     ########### /####   /####  /#### //####      /####      /####   /####
     ########### /##### /#####  /#####/#######    /####      /####   /####
     /////////// ////// //////  //////////////    /////      /////   /////

                  __  __             _      _
                 |  \/  |           | |    | |
                 | \  / |  ___    __| |  __| |  ___  _ __  ___
                 | |\/| | / _ \  / _` | / _` | / _ \| '__|/ __|
                 | |  | || (_) || (_| || (_| ||  __/| |   \__ \
                 |_|  |_| \___/  \__,_| \__,_| \___||_|   |___/
                 ==============================================
                   _____         _      _         _______
                  / ____|       (_)    | |       |__   __|
                 | |  __  _   _  _   __| |  ___     | |  ___
                 | | |_ || | | || | / _` | / _ \    | | / _ \
                 | |__| || |_| || || (_| ||  __/    | || (_) |
                  \_____| \__,_||_| \__,_| \___|    |_| \___/
                 ==============================================
                 _______           _
                |__   __|         | |
                   | |  ___ __  __| |_  _   _  _ __  ___  ___
                   | | / _ \\ \/ /| __|| | | || '__|/ _ \/ __|
                   | ||  __/ >  < | |_ | |_| || |  |  __/\__ \
                   |_| \___|/_/\_\ \__| \__,_||_|   \___||___/
                 ==============================================

                 _____         _____  _    _  _       _
                | __  | _ _   |     || |_ | ||_| _ _ |_| ___  ___
                | __ -|| | |  |  |  || . || || || | || || . ||   |
                |_____||_  |  |_____||___||_||_| \_/ |_||___||_|_|
                ```````|___|``````````````````````````````````````
                                 
                                  and Bmaczero
                                  ````````````
_______________________________________________________________________________
        A GUIDE TO SAVE YOU FROM DECOMPRESSING AND CONVERTING UNKNOWN EE FILES!
-------------------------------------------------------------------------------

Version: 2.00

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

01 - CONTENTS

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

01 - CONTENTS
02 - HOW TO USE
03 - VERSION HISTORY
04 - FAQ
05 - .SST MAIN FILE REFRENCE
06 - OTHER .SST FILES REFERENCE
07 - GROUND/TERRAIN REFERENCE
08 - SOUNDS
09 - CREDITS
10 - CONTACT
11 - COPYRIGHT/AGREEMENT


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

02 - HOW TO USE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To find a Texture OR Game unit, press Ctrl+F, then type the file name OR game
name of what you want to modify and find information on.

E.g. 'air_bomber_12'.

When you have found the file, check if it is in any specified section.

Make sure your font is set to 'Courier New' 'Regular' '10'.
Format>Font

If you restore down this window, make sure word wrap is enabled.
Format>Word Wrap

To see what�s new in each version use the VERSION HISTORY section at 03.

This language is a mix between British and American English.

Here is a list of programs that you can use to mod with:
Paint Shop Pro
Adobe Photo Shop
Corel Draw 11
IrfanView
The GIMP

File Extensions

.SST and .TGA These are image files.  The can be anything from textures to
              buttons.  Usually found in the 'Textures' folder.

         .CEM These are model files - they contain the geometry of all the EE
              units.  Unfortunately, as of 2008 right there is no way to mod
              these.
	
         .WAV These are sound files - they can be easily replaced with another
              sound file you recorded or found on the internet.
	
         .TAI These are the unit AI files - decompress and edit in Notepad or
              Wordpad.

This guide only covers SST, TGA and WAV files.

For further tutorials on modding, see:
http://ee.heavengames.com

To read one of my other Empire Earth guides including:

* Civ Making FAQ

* Glitches FAQ

* Lobby Optimization FAQ

* FAQ/Strategy Guide (Art of Conquest)

* Special Powers FAQ (Art of Conquest)

Go to:
http://www.gamefaqs.com/features/recognition/49375.html


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

03 - VERSION HISTORY

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------------------------------------------Version 1.0
  File Size: 20.6 KB (21,194 bytes)
      Pages: 18
Aprox Words: 2,719
-Nothing here yet, because this is Version 1.0.

--------------------------------------------------------------------Version 1.9
   File Size: 76.1 KB (77,987 bytes)
       Pages: 50
 Aprox Words: 9,028
Main Updates:
-Air units numbered & listed with real names & Epoch available in.
So it's now EASY to edit your desired plane.
-New Men_'s section, so you can find the man you are looking for!
-New 'Modders Guide to Textures' title, because the last one was rather crap.
-New 08 - GROUND/TERRAIN REFERENCE, use this to edit your desired terrain.

Minor Updates:
-Added Pages to 03 - VERSION HISTORY for a more accurate comparison between
versions.
-Corrected roughly 2/3 of a dozen mistakes related to spelling/punctuation.
-FAQ section updated, which you may find interesting.
-General improvement of layout.
-Brand new ASCII pictures for a more visual, interesting look.
-Grouped files are now numbered to see the scale of the group.

-------------------------------------------------------------------Version 1.95

File Size: 76.1 KB (77,987 bytes) Pages: 50
Main Updates:
-Added aprox word count.

GAMEFAQS UPDATE

     Version 1.95 GAMEFAQS FORMAT
        File Size: 76.3 KB (78,210 bytes)
            Pages: 48
      Aprox Words: 8,928
  Completion Date: 10th December 2004

Updates:
-Entire documented formatted for global compatibility.
Notes:
-Some minor sentences were removed for the document to comply with global
 compatibility standards.

-------------------------------------------------------------------Version 2.00

17th July 2009
File size: 180kb
-Removed lots of rubbish and changed a few things/various fixes.
-Added a few more explanations. Combined Bmaczero's research in to guide.
-Converted lists to tables. Merged tga files section with other sst section.
-Renamed THANKS section to CREDITS, and updated it.
-Modified ASCII title.
-Added sound list table.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

04 - FAQ

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.How can I change the in-game skins of each epoch?
Quite simply:

statusbar_xxxxxxxxxxxxxx_XX.sst
These can be fun to edit; they are the status bars in-game.
You know, where your resources are displayed!
(BACKGROUND)

ingamebackground_0Xx.sst
These can be fun to edit; these are the epoch�s skin for each age.
It's the in-game skin, which changes every time you epoch up.
If the end of the file is 'a' or 'b', a is the main skin file.
Files that end in 'b' are just another part of the skin.
(BACKGROUND)


2.How can I edit a texture like smooth stone, like adding a picture to it?

Lets choose an example from the '08 - GROUND/TERRAIN REFERENCE' section.
In that section there is a file called 'asphalt_1_X.sst             [MT]'.
Here is the full list of the 'asphalt' files:
asphalt_1_1.sst
asphalt_1_2.sst
asphalt_1_3.sst
asphalt_1_4.sst
The texture is split into 4 parts, here is a picture to explain it:
 ________ ________
|########|########|
|########|########|
|## 1 ###|## 2 ###|
|________|________|
|########|########|
|## 3 ###|## 4 ###|
|########|########|
|________|________|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
KEY:
  # = Texture
|,_ = Invisible line which splits up the texture.

  1 = asphalt_1_1.sst
  2 = asphalt_1_2.sst
  3 = asphalt_1_3.sst
  4 = asphalt_1_4.sst
'''''''''''''''''''''''''''''''''''''''''''''''''''
So editing a texture is no easy task.
It's almost like drawing your own 4 piece jigsaw pieces separately.

You can either shrink your texture so it fits into a 1/4 of the texture which
is 128x128 pixels.
OR
Blow it up, so it's 512x512 pixels big, making it bigger makes it more blurry,
so this technique is worse.


3. How could I make the colour of the water red or green?
EASY! Navigate to the "Textures" folder, go to the file named:
waterpalette.tga
Change the Hue of that to your desired colour!


4. How can I make really cool realistic looking textures?
You can usually use professional copyrighted looking textures as long as you
aren't directly profiting from it and you credit the source.
-Extract textures/patterns from ready installed programs like:
Paint Shop Pro
Adobe Photo Shop
Corel Draw
+Any others you have! (Not paint!) ;-)
The patterns/textures are usually found in the programs system files, e.g.:
C:/Program Files/Company/Paint Program/Textures/Bubbles.bmp

Tip: press Prt Sc/ Print Screen key, then paste in paint!

-Search the web for them! (E.g. put in Google; free textures.)

5. Can I print this guide, email it to my friends, upload it to my website?
   See 12 - COPYRIGHT.

6. You know all them shades of colours in Scenario editor when you�re choosing
   your terrain? YES! How do you change them?
   In the TGA folder there is a file called 'colorpallete.tga'
   you can find more out about this special file by visiting the 05 - TGA FILES
   section.

7. Can I post this guide on my website?
   See 11 - COPYRIGHT/AGREEMENT.
   To post on forums, put the guide inside [code][/code] tags. MediaWiki's
   put inside <pre></pre> tags.

For further tutorials on modding, see:
http://ee.heavengames.com

To read one of my other Empire Earth guides including:

* Civ Making FAQ

* Glitches FAQ

* Lobby Optimization FAQ

* FAQ/Strategy Guide (Art of Conquest)

* Special Powers FAQ (Art of Conquest)

Go to:
http://www.gamefaqs.com/features/recognition/49375.html


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

05 - SST MAIN FILE REFERENCE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

TYPE OF FILE INFORMATION:

Read these to understand which files are which.

 -BACKGROUND:-
An image/graphic that does not move.
It could be in one of the menus or in-game layout/skin.

 -BUTTON:-
A button you click to produce the unit.
The picture you see in the box when you click the unit.

 -OBJECT:-
These are the files you will edit the most.
To change the colour or texture/picture of a unit/building, use these files.
These are to be converted to '.tga'.

 -UNKNOWN:-
I don't know where these images can be found in the game.

'What�s xxxxxxxx and XXXXXXX all about?'
Anything may replace these, numbers usually replace XX (but not always).
It could be a name, code, or a number.


---------------------------------
- Reference of '.sst' files.
---------------------------------

These are a list of main files you might edit.
Remember xxxx means there is more than 1 type of this file.

act_xxxxxx
This means a button of an action e.g. attack ground/populate.
There are 40 in total.
(BUTTON)

+-----------------------+-------------------------------+--------------+
| File name             | Game name                     | Notes        |
|-----------------------+-------------------------------+--------------|
| act_attackground      | Attack Ground                 | Action       |
| act_borderdown        | Circular Button Border - Down |              |
| act_borderup          | Circular Button Border - Up   |              |
| act_circlein_down     | Circle In - Down              |              |
| act_circlein_up       | Circle In - Up                |              |
| act_circleout_down    | Circle Out - Down             |              |
| act_circleout_up      | Circle Out - Up               |              |
| act_convert           | Convert                       | Priest Power |
| act_deepwedge_down    | Deep Wedge - Down             |              |
| act_deepwedge_up      | Deep Wedge - Up               |              |
| act_erectwonder       | Erect Wonder                  | Action       |
| act_explore           | Explore                       | Action       |
| act_heal              | Heal                          | Medic Power  |
| act_infiniteatomic    |                               |              |
| act_infinitebomber    |                               |              |
| act_infinitefighter   |                               |              |
| act_locked            | Lock Gate                     | Action       |
| act_long_down         | Long - Down                   |              |
| act_long_up           | Long - Up                     |              |
| act_loose_down        | Loose - Down                  |              |
| act_loose_up          | Loose - Up                    |              |
| act_patrol            | Patrol                        | Action       |
| act_populate          | Populate                      | Action       |
| act_rallypoint        | Place Rally Point             | Action       |
| act_repair            | Repair                        | Action       |
| act_replantfarms      | Replant Farms                 | Action       |
| act_sentry            |                               |              |
| act_shallowwedge_down | Shallow Wedge - Down          |              |
| act_shallowwedge_up   | Shallow Wedge - Up            |              |
| act_short_down        | Short Lines - Down            |              |
| act_short_up          | Short Lines - Up              |              |
| act_staggered_down    | Staggered Lines - Down        |              |
| act_staggered_up      | Staggered Lines - Up          |              |
| act_stop              | Stop                          | Action       |
| act_timedatomic       |                               |              |
| act_timedbomber       |                               |              |
| act_timedfighter      |                               |              |
| act_timedrallypoint   |                               |              |
| act_unloadtransport   | Unload Transport              | Action       |
| act_unlocked          | Unlock Gate                   | Action       |
+-----------------------+-------------------------------+--------------+


air_XXXXXX
This means it's an air unit e.g. b2 bomber or anti-tank helicopter.
There are 47 in total.
(OBJECT)
______________________________________________________________________________
*List of air units:* (47)*                                                    '
**************************[]                         []
                          ||   ___     ___     ___   ||
                          ||  /   \   /| |\   /   \  ||
                          || |  O  |__|| ||__|  O  | ||
                          ||  \___/--/^^^^^\--\___/  ||
                      __  ||________| / | \ |________||  __
   .-----------------/  \-++--------|   .   |--------++-/  \-----------------.
  /.---------________|  |___________\__(*)__/___________|  |________---------.\
            |    |   '$$'   |                       |   '$$'   |    |
           (o)  (o)        (o)                     (o)        (o)  (o)

A-10 Thunderbolt II

FACT: First plane invented was the flyer, made by the Wright Brothers.
Key:
[???] = Unknown Epoch/Unit
[IND] = Industrial
[WW1] = World War I
[WW2] = World War II
[MOD] = Modern
[DIG] = Digital
[NAN] = Nano
These are the epochs they are in.

+-------------------------------+------------------------+-------+------------+
| Filename                      | Game Name              | Epoch | Type       |
|-------------------------------+------------------------+-------+------------|
| air_a10_10t                   | A-10 Anti-Tank         | MOD   | Airplane   |
| air_albatross_10t             | Albatros D.V. Fighter  | WW1   | Airplane   |
| air_antisub_10t               | Sea King               | MOD   | Helicopter |
| air_antisubhelicopter_12t     | Sea King II            | NAN   | Helicopter |
| air_apache_10t                | Helicopter Anti-Tank   | MOD   | Helicopter |
| air_b17_10t                   | B-17 Bomber            | MOD   | Airplane   |
| air_b2_11t                    | B-2 Bomber             | WW2   | Airplane   |
| air_b29_10t                   | B-29 Bomber            | WW2   | Airplane   |
| air_b52bomber_10t             | B-52 Bomber            | MOD   | Airplane   |
| air_balloon_09t               | Hot Air Balloon        | IND   | Balloon    |
| air_bomber_12t                | B-122 Wyvern Bomber    | DIG   | Airplane   |
| air_c47_10t                   | C-47 Cargo Plane       | WW1   | Airplane   |
| air_chinook_10t               | Pegasus Transport      | MOD   | Helicopter |
| air_corsair_10t               | Corsair Fighter/Bomber | WW2   | Airplane   |
| air_f117a_10t                 | F-117 Fighter/Bomber   | MOD   | Airplane   |
| air_me262_10t                 | ME262 Fighter/Bomber   |       | Airplane   |
| air_mghelicopter_10t          | Helicopter Gunship     |       | Helicopter |
| air_mig15_10t                 | MiG-15 Fighter         | WW2   | Airplane   |
| air_nanobomber_12t            | Titan Bomber           | NANO  | Airplane   |
| air_observationballoon_09t    | Observation Balloon    | WW1   | Balloon    |
| air_p38_10t                   | P-38 Lightning         | WW2   | Airplane   |
| air_p51_10t                   | P-51 Fighter           | WW2   | Airplane   |
| air_redbaron_10t              | Red Baron              | WW1   | Airplane - |
|                               |                        |       | Hero       |
| air_shootingstarf80_10t       | F-80 Fighter/Bomber    | WW2   | Airplane   |
| air_sopwith_10t               | Sopwith Fighter        | WW1   | Airplane   |
| air_sopwithtriplane_10t       | Sopwith Triplane       | WW1   | Airplane   |
| air_spitfire_10t              | Spitfire Fighter       | WW2   | Airplane   |
| air_transport_12t             | Helicopter Transport   | MOD   | Helicopter |
| air_typhoon_10t               | Typhoon Anti-Tank      | WW2   | Airplane   |
| air_ufo_13t                   | UFO                    | NAN   | Helicopter |
+-------------------------------+------------------------+-------+------------+


amb_XXXXXX
This means ambient, a background, these can be from the units list OR
the ground type you add to the ground like 'Grass Overgrown'.
These are mostly found on WORLD PLAYER section of units. They can also
be animals like ostrich or hippo.
There are 117 in total.
(OBJECT/TEXTURE ON MAP)

+-------------------------+-----------+----------+---------------------------+
| File name               | Game name | Class    | Notes                     |
|-------------------------+-----------+----------+---------------------------|
| airunitbitmap           | Airplane  |          | (In the scenario editor,  |
|                         | Tab       |          | the button you press to   |
|                         |           |          | get the air units)        |
| airunitshadowbitmap     | Airplane  |          | (Shadow for the above)    |
|                         | Shadow    |          |                           |
| amb_artifactt           | Artifact  | Artifact | *World player can get as  |
|                         |           |          | well                      |
| amb_chicken_00          | Chicken   | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_deer_00t            | Deer      | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_dolphin_00t         | Dolphin   | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_eagle_00t           | Eagle     | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_elephant_00t        | Elephant  | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_fishiest            | Fish      | Resource | *World player only        |
| amb_fliest              | Flies     | Wildlife | *World player ONLY        |
| amb_foundationt         | Foundati  |          | *The ropes around a build |
|                         |           |          | site                      |
| amb_giraffe_00t         | Giraffe   | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_hippo_00t           | Hippopot  | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_horse_00t           | Horse     | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_iceberg4t           | Iceberg1  | Water    | *World player only        |
|                         |           | Scenery  |                           |
| amb_iceberg4t           | Iceberg2  | Water    | *World player only        |
|                         |           | Scenery  |                           |
| amb_iceberg4t           | Iceberg3  | Water    | *World player only        |
|                         |           | Scenery  |                           |
| amb_iceberg4t           | Iceberg4  | Water    | *World player only        |
|                         |           | Scenery  |                           |
| amb_iceformationone_00t | Icefloat  | Water    | *World player only        |
|                         |           | Scenery  |                           |
| amb_iceformationone_00t | Icefloat  | Water    | *World player only        |
|                         |           | Scenery  |                           |
| amb_iceformationone_00t | Icefloat  | Water    | *World player only        |
|                         |           | Scenery  |                           |
| amb_iceformationone_00t | Icefloat  | Water    | *World player only        |
|                         |           | Scenery  |                           |
| amb_ostrich_00t         | Ostrich   | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_portablecomputer    | Portable  | Scenery  |                           |
|                         | Computer  |          |                           |
| amb_ram_00t             | Goat      | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_ratst               | Vermin    | Wildlife | *World player ONLY        |
| amb_roads_10t           | Modern    |          | *Unused texture           |
|                         | Road      |          |                           |
| amb_sharkt              | Shark     | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_staffcar_10t        | Staff     | Tank     |                           |
|                         | Car       |          |                           |
| amb_statuehorseman_08t  | Statue -  | Scenery  |                           |
|                         | Mounted   |          |                           |
| amb_statuemoai_01t      | Statue -  | Scenery  |                           |
|                         | Moai      |          |                           |
| amb_statuenike_03t      | Statue -  | Scenery  |                           |
|                         | Nike      |          |                           |
| amb_statueolmec_01t     | Statue -  | Scenery  |                           |
|                         | Olmec     |          |                           |
| amb_tent_10t            | Tent      | Scenery  |                           |
| amb_tiger_00t           | Tiger     | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_walrus_00t          | Walrus    | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_wolf_00             | Wolf      | Wildlife | *World player can get as  |
|                         |           |          | well                      |
| amb_wolf_00             | White     | Wildlife | *Unused texture           |
|                         | Wolf      |          |                           |
+-------------------------+-----------+----------+---------------------------+

+---------------------------+-----------+
| File name                 | Game name |
|---------------------------+-----------|
| areaeffect                |           |
| asphalt_1_1 +             | Asphault  |
| attack ground pointer.tga | Attack    |
|                           | Ground    |
| attack pointer.tga        | Attack    |
| base                      |           |
| base_1                    |           |
| basegrass_1_1 +           | Grass     |Goes all the way up to 16�each is
|                           |           |64x64.  Probably for more variety.
| bcrackedmud_1_1 +         | Cracked   |
|                           | Earth -   |
|                           | Dark      |
| blankpointer              |           |
+---------------------------+-----------+


bld_XXXXXX
bld = Building.
xxxxxx = is usually the name of the building.
There are 127 in total.
If you get a list of more than 5 e.g.:
bld_house_01t.sst
bld_house_02t.sst
bld_house_03t.sst
bld_house_04t.sst
bld_house_05t.sst
bld_house_06t.sst
bld_house_07t.sst
bld_house_08t.sst
bld_house_09t.sst
bld_house_10t.sst
bld_house_11t.sst
bld_house_12t.sst

bld_house_01t.sst = A Prehistoric House.
bld_house_02t.sst = Stone Age House.

bld_house_10t.sst = Atomic Age house. (WWI & WWII & Modern)

bld_house_12t.sst = Nano House.

There are not more than 12 house objects,
because the atomic house counts for WW1, WW2 and Modern.

So the last object in the list, means it�s from the last age. (nano)
(OBJECTS)

+--------------------------+-----------+----------+---------------------------+
| File name                | Game name | Epoch(s) | Notes                     |
|--------------------------+-----------+----------+---------------------------|
| bld_advmechfac_14t       | Cyber     |          |                           |
|                          | Laborato  |          |                           |
| bld_airfield_10t         | Airport   | Atomic   |                           |
| bld_airfield_12t         |           | Digtal,  |                           |
|                          |           | Nano     |                           |
| bld_archery_03t          | Archery   | Copper,  |                           |
|                          | Range     | Bronze   |                           |
| bld_archery_05t          |           | Dark,    |                           |
|                          |           | Middle   |                           |
| bld_archery_07t          |           | Renaissa |                           |
|                          |           | +        |                           |
| bld_asianhouse_06t       | House -   |          | ?while these below never  |
|                          | Asian     |          | change.                   |
| bld_asianpagoda_06t      | Pagoda    |          |                           |
| bld_atomicwallsets_10t   | Tower -   |          | *Shares a texture with    |
|                          | Concrete  |          | Wall - Concrete           |
| bld_atomicwallsets_10t   | Wall -    |          | *Shares a texture with    |
|                          | Concrete  |          | Tower - Concrete          |
| bld_barrack_06t          |           |          | *Changes to this don't    |
|                          |           |          | seem to affect the middle |
|                          |           |          | ages barrack at all       |
| bld_barracks_01t         | Barracks  | Prehisto |                           |
|                          |           | Stone    |                           |
| bld_barracks_03t         |           | Copper,  |                           |
|                          |           | Bronze   |                           |
| bld_barracks_05t         |           | Dark     |                           |
| bld_barracks_06t         |           | Middle,  |                           |
|                          |           | Renaissa |                           |
| bld_barracks_08t         |           | Imperial |                           |
|                          |           | Industri |                           |
| bld_barracks_10t         |           | Atomic   |                           |
| bld_barracks_12t         |           | Digital, |                           |
|                          |           | Nano     |                           |
| bld_bluemosque_04t       | Mosque    |          | *The mosque has a         |
|                          |           |          | two-part texture          |
| bld_brbwire_10t          | Barbed    |          |                           |
|                          | Wire      |          |                           |
| bld_bronzewallsets_04t   | Tower -   |          | *Shares a texture with    |
|                          | Bronze    |          | Wall - Bronze             |
| bld_bronzewallsets_04t   | Wall -    |          | *Shares a texture with    |
|                          | Bronze    |          | Tower - Bronze            |
| bld_buckinghampalace_10t | Buckingh  |          | *Buckingham Palace has a  |
|                          | Palace    |          | 3-part texture            |
| bld_buckinghamwng_10t    |           |          |                           |
| bld_buckinghamwng2_10t   |           |          |                           |
| bld_colosseum_05t        | Coliseum  |          | *Coliseum texture seems   |
|                          |           |          | to be missing some parts  |
| bld_computers_00t        | Computer  |          | Scenery                   |
|                          | Panel     |          |                           |
| bld_dock_02t             | Dock      | Stone,   |                           |
|                          |           | Copper   |                           |
| bld_dock_04t             |           | Bronze,  |                           |
|                          |           | Dark     |                           |
| bld_dock_06t             |           | Middle,  |                           |
|                          |           | Renaissa |                           |
| bld_dock_08t             |           | Imperial |                           |
|                          |           | Industri |                           |
| bld_dock_10t             |           | Atomic   |                           |
| bld_dock_14t             |           | Digital, |                           |
|                          |           | Nano     |                           |
| bld_eiffeltower_09t      | Eiffel    |          | Scenery                   |
|                          | Tower     |          |                           |
| bld_farm1_03             | Farm      |          | Resource (Unplanted)      |
| bld_fortress_03t         | Fortress  | Copper   |                           |
| bld_fortress_04t         |           | Bronze,  |                           |
|                          |           | Dark     |                           |
| bld_fortress_06t         |           | Middle,  |                           |
|                          |           | Renaissa |                           |
| bld_fortress_08t         |           | Imperial |                           |
|                          |           | Industri |                           |
| bld_fortress_10t         |           | Atomic   |                           |
| bld_fortress_12t         |           | Digital, |                           |
|                          |           | Nano     |                           |
| bld_gates_02t            | Gate -    |          |                           |
|                          | Copper    |          |                           |
| bld_gates_04t            | Gate -    |          |                           |
|                          | Bronze    |          |                           |
| bld_gates_06t            | Gate -    |          |                           |
|                          | Medival   |          |                           |
| bld_gates_08t            | Gate -    |          |                           |
|                          | Imperial  |          |                           |
| bld_gates_10t            | Gate -    |          |                           |
|                          | Concrete  |          |                           |
| bld_goldenbuddah_06t     | Statue -  |          | Scenery                   |
|                          | Buddha    |          |                           |
| bld_granary_03t          | Granary   | Copper   |                           |
| bld_granary_04t          |           | Bronze,  |                           |
|                          |           | Dark     |                           |
| bld_granary_06t          |           | Middle - |                           |
|                          |           | Industri |                           |
| bld_granary_08t          |           | Atomic   | *Atomic granary texture   |
|                          |           |          | seems to be missing some  |
|                          |           |          | parts                     |
| bld_granary_11t          |           | Digital, |                           |
|                          |           | Nano     |                           |
| bld_hospital_03t         | Hospital  | Copper   |                           |
| bld_hospital_04t         |           | Bronze,  |                           |
|                          |           | Dark     |                           |
| bld_hospital_06t         |           | Middle - |                           |
|                          |           | Imperial |                           |
| bld_hospital_09t         |           | Industri |                           |
| bld_hospital_10t         |           | Atomic   |                           |
| bld_hospital_11t         |           | Digital, |                           |
|                          |           | Nano     |                           |
| bld_house_01t            | House -   |          |                           |
|                          | Prehisto  |          |                           |
| bld_house_02t            | House -   |          |                           |
|                          | Stone     |          |                           |
| bld_house_03t            | House -   |          |                           |
|                          | Copper    |          |                           |
| bld_house_04t            | House -   |          |                           |
|                          | Bronze    |          |                           |
| bld_house_05t            | House -   |          |                           |
|                          | Dark      |          |                           |
| bld_house_06t            | House -   |          |                           |
|                          | Middle    |          |                           |
|                          | Ages      |          |                           |
| bld_house_07t            | House -   |          |                           |
|                          | Renaissa  |          |                           |
| bld_house_08t            | House -   |          |                           |
|                          | Imperial  |          |                           |
| bld_house_09t            | House -   |          |                           |
|                          | Industri  |          |                           |
| bld_house_10t            | House -   |          |                           |
|                          | Atomic    |          |                           |
| bld_house_11t            | House -   |          |                           |
|                          | Digital   |          |                           |
| bld_house_12t            | House -   |          |                           |
|                          | Nano      |          |                           |
| bld_imperialwallsets_08t | Tower -   |          | *Shares a texture with    |
|                          | Imperial  |          | Wall - Imperial           |
| bld_imperialwallsets_08t | Wall -    |          | *Shares a texture with    |
|                          | Imperial  |          | Tower - Imperial          |
| bld_ishtargate_03t       | Ishtar    |          |                           |
|                          | Gates     |          |                           |
| bld_library_03t          | Library   |          | *Some textures seem to be |
|                          | of        |          | missing?info appreciated. |
|                          | Alexandr  |          |                           |
| bld_lighthouse_04t       | Pharos    |          | *Some textures seem to be |
|                          | Lighthou  |          | missing?info appreciated. |
| bld_lighthouse_10t       | Lighthou  |          |                           |
| bld_mechfactory_11t      | Cyber     |          |                           |
|                          | Factory   |          |                           |
| bld_middlewallsets_06t   | Tower -   |          | *Shares a texture with    |
|                          | Medival   |          | Wall - Medival            |
| bld_middlewallsets_06t   | Wall -    |          | *Shares a texture with    |
|                          | Medival   |          | Tower - Medival           |
| bld_minet                | Mine      |          | *This texture is not      |
|                          | Shaft     |          | actually used in the      |
|                          |           |          | game.                     |
| bld_missilebase_10t      | Missile   | Atomic   |                           |
|                          | Base      |          |                           |
| bld_missilebase_12t      |           | Digital, |                           |
|                          |           | Nano     |                           |
| bld_mosque_04t           |           |          | *The mosque has a         |
|                          |           |          | two-part texture          |
| bld_nanowallsets_14t     | Gate -    |          | *Shares texture with Wall |
|                          | Laser     |          | - Laser and Tower - Laser |
| bld_nanowallsets_14t     | Tower -   |          | *Shares a texture with    |
|                          | Laser     |          | Wall - Laser and Gate -   |
|                          |           |          | Laser                     |
| bld_nanowallsets_14t     | Wall -    |          | *Shares a texture with    |
|                          | Laser     |          | Tower - Laser and Gate -  |
|                          |           |          | Laser                     |
| bld_naval_10t            | Naval     | Atomic   |                           |
|                          | Yard      |          |                           |
| bld_navalyard_14t        |           | Digital, |                           |
|                          |           | Nano     |                           |
| bld_orthodoxchurch_06t   | Orthodox  |          | *Missing part of the      |
|                          | Church    |          | texture?                  |
| bld_pillbox_10t          | Pillbox   |          |                           |
| bld_radardish_10t        | Espionag  |          | *Uses the same texture as |
|                          | Headquar  |          | RADAR Center              |
| bld_radardish_10t        | RADAR     |          | *Uses the same texture as |
|                          | Center    |          | Espionage Headquarters    |
| bld_scaffolding03t       | Scaffold  | Copper - | *Not a building, this is  |
|                          | - Wooden  | Industri | the scaffolding used when |
|                          |           |          | building buildings        |
| bld_scaffolding09t       | Scaffold  | Atomic   | *Not a building, this is  |
|                          | - Modern  |          | the scaffolding used when |
|                          |           |          | building buildings        |
| bld_scaffolding11t       | Scaffold  | Digital, | *Not a building, this is  |
|                          | - Future  | Nano     | the scaffolding used when |
|                          |           |          | building buildings        |
| bld_settlement_01t       | Settleme  | Prehisto | *Same texture as          |
|                          |           |          | Settlement, Stone and     |
|                          |           |          | Settlement, Prehistoric   |
| bld_settlement_10at      |           |          | *Ditto                    |
| bld_settlement_10t       |           | Atomic   |                           |
| bld_siege_04t            | Siege     | Bronze,  | *For Bronze and Middle,   |
|                          | Factory   | Dark     | the Siege factories use   |
| bld_siege_04t            |           | Middle   | the same texture but      |
|                          |           |          | different models.         |
| bld_siege_07t            |           | Renaissa |                           |
|                          |           | -        |                           |
|                          |           | Industri |                           |
| bld_siege_10t            |           | Atomic   |                           |
| bld_siege_11t            |           | Digital, |                           |
|                          |           | Nano     |                           |
| bld_sp_castle_06t        | Castle    |          |                           |
|                          | Keep      |          |                           |
| bld_stable_03t           | Stable    | Copper,  |                           |
|                          |           | Bronze   |                           |
| bld_stable_05t           |           | Dark,    |                           |
|                          |           | Middle   |                           |
| bld_stable_07t           |           | Renaissa |                           |
|                          |           | -        |                           |
|                          |           | Industri |                           |
| bld_stonewallsets_02t    | Tower -   |          | *Shares a texture with    |
|                          | Copper    |          | Wall - Copper             |
| bld_stonewallsets_02t    | Wall -    |          | *Shares a texture with    |
|                          | Copper    |          | Tower - Copper            |
| bld_tankbarrier1_10t     | Tank      |          |                           |
|                          | Barrier   |          |                           |
| bld_tankfactory_10t      | Tank      | Atomic   |                           |
|                          | Factory   |          |                           |
| bld_tankfactory_12t      |           | Digital, |                           |
|                          |           | Nano     |                           |
| bld_temple_02t           | Temple    | Stone,   |                           |
|                          |           | Copper   |                           |
| bld_temple_04t           |           | Bronze,  |                           |
|                          |           | Dark     |                           |
| bld_temple_06t           |           | Middle - |                           |
|                          |           | Industri |                           |
| bld_temple_09t           |           | Atomic   |                           |
| bld_temple_14t           |           | Digital, |                           |
|                          |           | Nano     |                           |
| bld_thebabylontower_04t  | Tower of  |          | Wonder                    |
|                          | Babylon   |          |                           |
| bld_thetempleofzeus_04t  | Temple    |          | Wonder                    |
|                          | of Zeus   |          |                           |
| bld_tower_01t            | Tower -   |          |                           |
|                          | Primitiv  |          |                           |
| bld_toweroflondon_06t    | Tower of  |          | Scenery                   |
|                          | London    |          |                           |
| bld_towncenter_01t       |           |          | *Changes to this don't    |
|                          |           |          | seem to affect the        |
|                          |           |          | prehistoric town center   |
|                          |           |          | at all                    |
| bld_towncenter_02t       | Capitol   | Prehisto | *Same texture as Capitol, |
|                          |           |          | Stone and Town Center,    |
|                          |           |          | Stone                     |
| bld_towncenter_02t       |           | Stone    | *Same texture as Town     |
|                          |           |          | Center, Stone and         |
|                          |           |          | Capitol, Prehistoric      |
| bld_towncenter_02t       |           | Stone    | *Uses the same texture as |
|                          |           |          | Town Center and Capitol   |
| bld_towncenter_02t       | Town      | Prehisto |                           |
|                          | Center    |          |                           |
| bld_towncenter_02t       |           | Stone    | *Same texture as Capitol, |
|                          |           |          | Stone and Capitol,        |
|                          |           |          | Prehistoric               |
| bld_towncenter_03t       |           | Copper   | *Same texture as          |
|                          |           |          | Settlement and Town       |
|                          |           |          | Center                    |
| bld_towncenter_03t       |           | Copper   | *Uses the same texture as |
|                          |           |          | Town Center and Capitol   |
| bld_towncenter_03t       |           | Copper   | *Same texture as          |
|                          |           |          | Settlement and Capitol    |
| bld_towncenter_04t       |           | Bronze,  | *Same texture as          |
|                          |           | Dark     | Settlement and Town       |
|                          |           |          | Center                    |
| bld_towncenter_04t       |           | Bronze,  | *Uses the same texture as |
|                          |           | Dark     | Town Center and Capitol   |
| bld_towncenter_04t       |           | Bronze,  | *Same texture as          |
|                          |           | Dark     | Settlement and Capitol    |
| bld_towncenter_06t       |           | Middle,  | *Same texture as          |
|                          |           | Renaissa | Settlement and Town       |
|                          |           |          | Center                    |
| bld_towncenter_06t       |           | Middle,  | *Uses the same texture as |
|                          |           | Renaissa | Town Center and Capitol   |
| bld_towncenter_06t       |           | Middle,  | *Same texture as          |
|                          |           | Renaissa | Settlement and Capitol    |
| bld_towncenter_08t       |           | Imperial | *Same texture as          |
|                          |           | Industri | Settlement and Town       |
|                          |           |          | Center                    |
| bld_towncenter_08t       |           | Imperial | *Uses the same texture as |
|                          |           | Industri | Town Center and Capitol   |
| bld_towncenter_08t       |           | Imperial | *Same texture as          |
|                          |           | Industri | Settlement and Capitol    |
| bld_towncenter_10t       |           | Atomic   | *Same texture as Town     |
|                          |           |          | Center                    |
| bld_towncenter_10t       |           | Atomic   | *Same texture as Capitol  |
| bld_towncenter_12t       |           | Digital, | *Same texture as          |
|                          |           | Nano     | Settlement and Town       |
|                          |           |          | Center                    |
| bld_towncenter_12t       |           | Digital, | *Uses the same texture as |
|                          |           | Nano     | Town Center and Capitol   |
| bld_towncenter_12t       |           | Digital, | *Same texture as          |
|                          |           | Nano     | Settlement and Capitol    |
| bld_university_03t       | Universi  | Copper   |                           |
| bld_university_04t       |           | Bronze,  |                           |
|                          |           | Dark     |                           |
| bld_university_06t       |           | Middle,  |                           |
|                          |           | Renaissa |                           |
| bld_university_08t       |           | Imperial |                           |
|                          |           | - Atomic |                           |
| bld_university_11t       |           | Digital, |                           |
|                          |           | Nano     |                           |
| bld_wonder16_12t         | Time      |          | *Some parts seem to be    |
|                          | Machine   |          | missing?                  |
+--------------------------+-----------+----------+---------------------------+


Border_X_X.sst
These are most likely to be borders.
(UNKNOWN)

but_XXXXXX.sst
but = Button, button is the square on the screen which press to make something
happen. If you change these it changes the picture in the square of that unit.
There are 585 in total!
(BUTTON)

button_xXxXxXx.sst
These are buttons, for nature stuff, e.g. tree's hippo's etc...
There are 22 in total.
(BUTTON)

camped_X_X.sst
12 of these.
They are background files, if you make 1 black there will be a black square
on a background, don't bother touching these.
There are 12 in total.
(BACKGROUND)

civbuilder_back_X_X.sst
These are files for the background of the civ builder.
Don't bother touching these.
There are 12 in total.
(BACKGROUND)

demo outroX_X_X.sst
These are images; I don't know where they are found in the game.
Don't bother touching these.
There are 36 in total.
(BACKGROUND)

f_X_X_X.sst
These are the formation buttons.
There are 16 in total.
(BUTTON)

formback_X_X.sst
These are the images that make up the background multiplayer screen.
(On main menu, click Multiplayer, the background image are these files.)
There are 12 in total.
(BACKGROUND)

fx_XXXXXXXX.sst
fx = effects.
Effects like bombs, hurricanes, arrows etc.
E.g. you can make the anti-matter storm brighter.
There are 57 in total.
(OBJECTS)

gamesettings_X_X.sst
When you click settings on the main menu, these images make up that
background.
There are 12 in total.
(BACKGROUND)

gametools_X_X.sst
These images makeup the background at the Game Tools screen.
There are 12 in total.
(BACKGROUND)

gun_XXXXXX.sst
ALL units that use guns, but NOT MEN units that use guns, these are the
objects. Only dead things are in these like, tanks, siege weapons etc.
Here are a few that are in the list:
gun_aries_13t.sst = Aries cyber
gun_trebuchet.sst = Trebuchet from middle age.
gun_leopardtank_0ct.sst = Leopard tank from WW1.
There are 57 in total.
(OBJECTS)
 _____________________________________________________________________________
                                                                        ___
                         +-+         ###                               |   |
                      \--+ +-________) (_______________________________|  o|
  .,-"'.,`',`',    _____/===%====/======------------------------------------!\
 (. ______________/ / //! ||||||||||||| (%) ================    ======      ! X
  ( ______________! ! !!! ||||||||||||||| ._================_.. ======   -- ! X
   '-" \_)_       \\\\\\\ o||XX|||XX||o||_!  o   { o    }     |===----------!M|
                   """"""\_!_!_|_!_!_!!!/ !________!-------___X____________ !-.
                                          |    "X  ||__|  |.            ^\\ o |
                                          | |    / |!     ||              \\  |
                                          |     /""|!!!   |"               || |
                                          "----"   |!!!!! ".               || |
                                                   |!!+-+!!|               || |
                                                   |!!|:|!!|               || |
                                                   `--+-+--"                `-"
                                                     |%%#|
                                                     |%%#|
                                                     |%%#|
                                                     |%%#|
                                                     |#%#|
                                                     |###|
                                                     |###|
                                                     +---+
+----------------------------+--------------+--------+------------------------+
| File name                  | Game name    | Class  | Notes                  |
|----------------------------+--------------+--------+------------------------|
| gun_120mmat_10t.sst        | 120mm AT Gun | Siege  |                        |
|                            |              | Weapon |                        |
| gun_2manartillery_10t.sst  | 57mm AT Gun  | Siege  |                        |
|                            |              | Weapon |                        |
| gun_80mmaa_10t.sst         | 88mm AA Gun  | AA Gun | 80mm AT gun. Available |
|                            |              |        | from WWI. Cream colour |
|                            |              |        | & manned, available in |
|                            |              |        | random map.            |
| gun_aagun_11t.sst          | Skywatcher   | Siege  | Unmanned 120mm AT      |
|                            | AA           | Weapon | (Anti-Tank). Available |
|                            |              |        | from Modern Age.       |
| gun_aahalftrack_10t.sst    | Flak         | Tank   | Halftrack, available   |
|                            | Halftrack    |        | from WWI. Double       |
|                            |              |        | barrel, mounted on a   |
|                            |              |        | truck and green.       |
|                            |              |        | Available in random    |
|                            |              |        | map.                   |
| gun_aaskywatcher_11t.sst   | AA Missile   | AA Gun | Mobile AA gun from     |
|                            | Tower        |        | digital age.           |
| gun_aatank_12t.sst         | AA Tank      | Tank   | *Unused texture        |
| gun_apollo_13t.sst         | Apollo       | Cyber  | A cyber from the       |
|                            |              |        | Digital Age. Comes     |
|                            |              |        | from the Cyber         |
|                            |              |        | Laboratory, available  |
|                            |              |        | in RM, heals other     |
|                            |              |        | cybers.                |
| gun_apollo_14t.sst         | Apollo II    | Cyber  | *Unused texture        |
|                            |              |        | possibly used for      |
|                            |              |        | Apollo II, Available   |
|                            |              |        | in Nano, stronger than |
|                            |              |        | Apollo I, available in |
|                            |              |        | RM.                    |
| gun_aries_13t.sst          | Tempest      | Cyber  | *No, that's not a      |
|                            |              |        | mistake                |
| gun_artillery_10t.sst      | Artillery    | Siege  | Artillery, available   |
|                            |              | Weapon | from WWI.              |
| gun_ballista_04t.sst       | Ballista     | Siege  | A wooden siege weapon  |
|                            |              | Weapon | used to kill units.    |
| gun_bronze_09t.sst         | Bronze       | Siege  |                        |
|                            | Cannon       | Weapon |                        |
| gun_catapult_04t.sst       | Catapult     | Siege  |                        |
|                            |              | Weapon |                        |
| gun_culvern_07t.sst        | Culverin     | Siege  |                        |
|                            |              | Weapon |                        |
| gun_cyclops_13t.sst        | Pandora      | Cyber  |                        |
| gun_cyclops_14t.sst        | Pandora II   | Cyber  |                        |
| gun_furies_13t.sst         | Furies       | Cyber  | Furies military cyber, |
|                            |              |        | from Cyber Factory in  |
|                            |              |        | Digital age, available |
|                            |              |        | in RM, walks through   |
|                            |              |        | sea's.                 |
| gun_furies_14t.sst         | Furies II    | Cyber  | *Unused texture        |
| gun_grigor2_12t.sst        | Command Unit | [Cyber | A Russian *Hero*, not  |
|                            |              |        | available in Random    |
|                            |              |        | Map.                   |
| gun_hades_13t.sst          | Hades        | Cyber  | A cyber, which can     |
|                            |              |        | teleport!              |
| gun_hovercraft1_11t.sst    | Hovercraft   | Ship   | *Unused texture        |
| gun_howitzer_10t.sst       | Howitzer     | Siege  | A howitzer cannon      |
|                            | Cannon       | Weapon | available from WWI.    |
|                            |              |        | Kills buildings very   |
|                            |              |        | quickly.               |
| gun_infosiege_11t.sst      | Paladin      | Siege  |                        |
|                            | Cannon       | Weapon |                        |
| gun_iron_07t.sst           | Serpentine   | Siege  |                        |
|                            |              | Weapon |                        |
| gun_leopardtank_10ct.sst   | Leopard Tank | Tank   | A Lepoard tank,        |
|                            | (AP)         |        | available from WW2 in  |
|                            |              |        | the tank factory.      |
| gun_m1_10t.sst             | M1 Tank (HE) | Tank   |                        |
| gun_megaartillery_11t.sst  | Colossus     | Siege  |                        |
|                            | Artillery    | Weapon |                        |
| gun_minotaur_13t.sst       | Minotaur     | Cyber  |                        |
| gun_minotaur_14t.sst       | Minotaur II  | Cyber  |                        |
| gun_mors_13t.sst           | Hyperion     | Cyber  |                        |
| gun_mors_14t.sst           | Hyperion II  | Cyber  |                        |
| gun_mortar_08t.sst         | Bombard      | Siege  |                        |
|                            |              | Weapon |                        |
| gun_nanoat_12t.sst         | Hercules AT  | Siege  |                        |
|                            | Gun          | Weapon |                        |
| gun_nuke_10t.sst           | Nuclear      | Projec | *Launched from Missile |
|                            | Missile      |        | Base Atomic            |
| gun_nuke_12t.sst           |              | "      | *Launched from Missile |
|                            |              |        | Base Digital, Nano     |
| gun_panzer_10t.sst         | Panzer Tank  | Tank   |                        |
|                            | (AP)         |        |                        |
| gun_poseiden_13t.sst       | Poseidon     | Cyber  |                        |
| gun_ram_04t.sst            | Heavy Ram    | Siege  |                        |
|                            |              | Weapon |                        |
| gun_sherman_10t.sst        | Sherman Tank | Tank   |                        |
|                            | (HE)         |        |                        |
| gun_siegecannon_09t.sst    | Basilisk     | Siege  |                        |
|                            |              | Weapon |                        |
| gun_siegeram_04t.sst       | Ram          | Siege  |                        |
|                            |              | Weapon |                        |
| gun_siegetower_04t.sst     | Siege Tower  | Siege  | Siege tower you can    |
|                            |              | Weapon | get from Bronze age.   |
| gun_siegetower_06t.sst     | Heavy Siege  | Siege  | Heavy siege tower you  |
|                            | Tower        | Weapon | can get from Dark age. |
| gun_stonethrower_03t.sst   | Stone        | Siege  | Stone throwing unit    |
|                            | Thrower      | Weapon | from prehistoric age.  |
| gun_sturm_10t.sst          | A7V Tank     | Tank   |                        |
|                            | (AP)         |        |                        |
| gun_tank_12t.sst           | Hover Tank   | Tank   |                        |
| gun_tankone_11t.sst        | Centurion    | Tank   |                        |
|                            | Tank         |        |                        |
| gun_tanktwo_12t.sst        | Gladiator    | Tank   |                        |
|                            | Tank         |        |                        |
| gun_tempest_13t.sst        | Ares         | Cyber  |                        |
| gun_tempest_14t.sst        | Ares II      | Cyber  |                        |
| gun_thorat_11t.sst         | Thor AT Gun  | Siege  | Thor AT siege weapon   |
|                            |              | Weapon | from digital or nano   |
|                            |              |        | age.                   |
| gun_trebuchet_06t.sst      | Trebuchet    | Siege  |                        |
|                            |              | Weapon |                        |
| gun_trucktransport_10t.sst | Cargo Truck  | Tank   |                        |
| gun_ww1tank_10t.sst        | MkV Tank     | Tank   |                        |
|                            | (HE)         |        |                        |
| gun_zeus_13t.sst           | Zeus II      | Cyber  |                        |
| gun_zeus_14t.sst           | Zeus         | Cyber  |                        |
+----------------------------+--------------+--------+------------------------+


ingamebackground_0Xx.sst
These can be fun to edit, these are the epochs skin for each age.
It's the in-game skin, which changes every time you epoch up.
If the end of the file is 'a' or 'b', a is the main skin file.
Files that end in 'b' is just another part of the skin.
There are 10 in total.
(BACKGROUND)

mainmenuback_X_X.sst
It's the 'Main Menu Background'.
So these are the images that make up the background on the main screen.
There are 12 in total.
(BACKGROUND)

men_XXXXXXX_XXx.sst
These are files that contain men.
From clubmen, to marines.
These include ALL the heroes, which you can change the colours of.
There are 198 in total.
(OBJECTS)

                         __  __
                        |  \/  |
                        | \  / |  ___  _ __
                        | |\/| | / _ \| '_ \
                        | |  | ||  __/| | | |
                        |_|  |_| \___||_| |_| 's SECTION.

        ___________    .-----------------------------.
       /////////\\\\  (Welcome to the Men_'s section! )
      /// __   __ \\\ /'-----------------------------'
     /// (()) (()) \\\
     (_    (___)    _)
       \  \_____/  /
        `-._   _.-'
        __.-)_(-,__
     ./'  \_\_/_/  `\.
    / >   | //\ |   < \
   /  \   | |/| |   /  \
  /   |\  | |/| |  /|   \
 /   /| \ | |/| | / |\   \
(   ( |  \| |/| |/  | )   )
 \   \|   Y |/| Y   |/   /
  \   |  o| |/| |-  |   /
   `\ |   | `^` |   | /'
     `|  o|=[Ll=|-  |'
      |   /     \   |
      ~~|`  \    `|~~
        |    |    |
        |    |    |
        |    |    |
        |    |    |
        |    |    |
        |    |    |
        |    |    |
        |    |    |
        |____|____|
        /   /X\   \
       /   / V \   \
      `---' / \ \`---`
      (___I/   \I____)

+-------------------------------+------------+-------+------------------------+
| File name                     | Game name  | Class | Notes                  |
|-------------------------------+------------+-------+------------------------|
| men_2manmachinegun_10t        | Machine    | Inf   | Mod Machine Gun,       |
|                               | Gun        |       | green, available from  |
|                               |            |       | modern age. Available  |
|                               |            |       | from barracks in       |
|                               |            |       | Random Map.            |
| men_achilles_04t              | Achilles   | Hero  | A *Hero*, golden, not  |
|                               |            |       | available in Random    |
|                               |            |       | Map.                   |
| men_alexander_04t             | Alexander  | Hero  | A *Hero*, Alexander    |
|                               | the Great  | -     | the Great, available   |
|                               |            | Mount | in Random Map.         |
| men_arquebus_07t              | Arquebus   | Inf   | The first infantry to  |
|                               |            |       | used gunpowder,        |
|                               |            |       | available in Random    |
|                               |            |       | Map. Available from    |
|                               |            |       | Renaissance epoch.     |
| men_ashigaruarquebus_06t      | Ashikagu   | Inf   | A jungle like          |
|                               | Arquebus   |       | arquebus, NOT          |
|                               |            |       | available in Random    |
|                               |            |       | Map.                   |
| men_atinf_11t                 | Missile    | Inf   | It's available at      |
|                               | Trooper    |       | least after the Atomic |
|                               |            |       | Ages. This guy has 2   |
|                               |            |       | shades of green.       |
| men_bazooka_10t               | Bazooka    | Inf   | Bazooka used to kill   |
|                               |            |       | tanks, available only  |
|                               |            |       | in Modern. Available   |
|                               |            |       | in Random Map, an      |
|                               |            |       | upgraded grenade       |
|                               |            |       | launcher.              |
| men_blackprince_06t           | Black      | Hero  |                        |
|                               | Prince     | -     |                        |
|                               |            | Mount |                        |
| men_blackrobeofficer_11t      | Black Robe | Hero  | A black caped warrior, |
|                               | Officer    |       | NOT in Random Map.     |
|                               |            |       | Shoots lasers, has a   |
|                               |            |       | yellow star on his     |
|                               |            |       | uniform.               |
| men_bresden_10t               | RW Bresden | Hero  | A *Hero*, available in |
|                               |            |       | Modern Age in Random   |
|                               |            |       | Map.                   |
| men_britishinfantry_08t       | British    | Inf   | A duplicate of an      |
|                               | Infantry   |       | Grenedanier,           |
|                               |            |       | difference is looks.   |
|                               |            |       | NOT in Random Map, an  |
|                               |            |       | Imperial/Industrial    |
|                               |            |       | Age unit. A long       |
|                               |            |       | ranged unit with a gun |
|                               |            |       | & musket.              |
| men_bronzecavalry_04t         | Bronze     | Cav   | Bronze cavalry from    |
|                               | Cavalry    |       | the stable, available  |
|                               |            |       | from the bronze age.   |
|                               |            |       | Available in Random    |
|                               |            |       | Map                    |
| men_caesar_05t                | Julius     | Hero  | A *Hero* of Rome.      |
|                               | Caesar     | -     |                        |
|                               |            | Mount |                        |
| men_caninescout_00t           | Canine     | Wildl | *World player can get  |
|                               | Scout      |       | as well. A canine      |
|                               |            |       | scout, which is        |
|                               |            |       | available in ALL       |
|                               |            |       | epochs. A dog used for |
|                               |            |       | scouting/revealing the |
|                               |            |       | map. Certainly in      |
|                               |            |       | Random Map.            |
| men_cavarcher_04t             | Cavalry    | Arche | Cavalry archer, a      |
|                               | Archer     |       | mounted archer on      |
|                               |            |       | horseback. Available   |
|                               |            |       | from Middle Age.       |
| men_chariot_04t               | Chariot    | Arche | The legendary chariots |
|                               | Archer     |       | from Rome, comes       |
|                               |            |       | available in Bronze    |
|                               |            |       | Age. In Random Map.    |
| men_charlemagne_05t           | Charlemagn | Hero  | A *Hero*.              |
|                               |            | -     |                        |
|                               |            | Mount |                        |
| men_childcitizen_02t          | Child      | Child | Indestructible XD Pre  |
|                               |            |       | - Cop                  |
| men_childcitizen_04t          | Child      | Child | Cop - Dark             |
| men_childcitizen_06t          | Child      | Child | Mid - Indu             |
| men_childcitizen_10t          | Child      | Child | Atom - Nan             |
| men_chinesepike_04t           | Chinese    | Inf   | Chinese infantry,      |
|                               | Infantry   |       | never available in     |
|                               |            |       | Random Map.            |
| men_citizen_01t               | Citizen    | Cit   | *There are many of     |
|                               |            |       | these textures, they   |
|                               |            |       | cover. A prehistoric   |
|                               |            |       | monkey man.            |
| men_citizen_02t               | Citizen    | Cit   | A half naked stone age |
|                               |            |       | man.                   |
| men_citizen_04t               | Citizen    | Cit   | A bronze/dark age man  |
| men_citizen_06t               | Citizen    | Cit   | A middle age man.      |
| men_citizen_10t               | Citizen    | Cit   | An Atomic Aged man     |
| men_citizenbuild_01t          | Citizen    | Cit   | A prehistoric builder, |
|                               |            |       | monkey man!            |
| men_citizenbuild_02t          | Citizen    | Cit   | A half naked stone age |
|                               |            |       | man. He builds using   |
|                               |            |       | stones.                |
| men_citizenbuild_04t          | Citizen    | Cit   | A bronze/dark age male |
|                               |            |       | builder.               |
| men_citizenbuild_06t          | Citizen    | Cit   | A middle age building  |
|                               |            |       | man.                   |
| men_citizenbuild_10t          | Citizen    | Cit   | An Atomic Aged man, he |
|                               |            |       | uses a hammer.         |
| men_citizencarry_01t          | Citizen    | Cit   | A prehistoric carrier  |
|                               |            |       | monkey man.            |
| men_citizencarry_02t          | Citizen    | Cit   | A half naked stone age |
|                               |            |       | man. He carries        |
|                               |            |       | things.                |
| men_citizencarry_04t          | Citizen    | Cit   | A bronze/dark age male |
|                               |            |       | carrier.               |
| men_citizencarry_06t          | Citizen    | Cit   | A middle age carrier   |
|                               |            |       | man.                   |
| men_citizencarry_10t          | Citizen    | Cit   | An Atomic Aged man,    |
|                               |            |       | strong carrier.        |
| men_citizenchop_01t           | Citizen    | Cit   | A prehistoric tree     |
|                               |            |       | chopping man.          |
| men_citizenchop_02t           | Citizen    | Cit   | A half naked           |
|                               |            |       | lumberjack man.        |
| men_citizenchop_04t           | Citizen    | Cit   | A wood male            |
|                               |            |       | woodcutter.            |
| men_citizenchop_06t           | Citizen    | Cit   | A middle age man, with |
|                               |            |       | a very sharp axe.      |
| men_citizenchop_10t           | Citizen    | Cit   | An Atomic Aged man,    |
|                               |            |       | who takes out trees.   |
| men_citizenfarm_02t           | Citizen    | Cit   | Early farmer           |
| men_citizenfarm_04t           | Citizen    | Cit   | Farming male           |
| men_citizenfarm_06t           | Citizen    | Cit   | A middle age man,      |
|                               |            |       | farming in the fields. |
| men_citizenfarm_10t           | Citizen    | Cit   | An Atomic Aged man, he |
|                               |            |       | is a pro-farmer.       |
| men_citizenhunt_01t           | Citizen    | Cit   | A Prehistoric male     |
|                               |            |       | forager.               |
| men_citizenhunt_02t           | Citizen    | Cit   | A stone age male       |
|                               |            |       | forager.               |
| men_citizenhunt_04t           | Citizen    | Cit   | A bronze/dark age      |
|                               |            |       | forager dude.          |
| men_citizenhunt_06t           | Citizen    | Cit   | A middle age forager   |
|                               |            |       | male.                  |
| men_citizenhunt_10t           | Citizen    | Cit   | A modernised advanced  |
|                               |            |       | forager/hunter.        |
| men_citizenmine_01t           | Citizen    | Cit   | A pre miner            |
| men_citizenmine_02t           | Citizen    | Cit   | A stone age male       |
|                               |            |       | miner.                 |
| men_citizenmine_04t           | Citizen    | Cit   | A bronze age male      |
|                               |            |       | miner.                 |
| men_citizenmine_06t           | Citizen    | Cit   | A good miner, using    |
|                               |            |       | advanced mining        |
|                               |            |       | skills.                |
| men_citizenmine_10t           | Citizen    | Cit   | Uses platinum plated   |
|                               |            |       | pickaxe, & advanced    |
|                               |            |       | machinery.             |
| men_compositebow_05t          | Composite  | Arche |                        |
|                               | Bow        |       |                        |
| men_cromwell_08t              | Oliver     | Hero  | A *Hero* called Oliver |
|                               | Cromwell   | -     | Cromwell...what a      |
|                               |            | Mount | legend. Fought King    |
|                               |            |       | Charles the II, and    |
|                               |            |       | led the round heads.   |
| men_crossbow_06t              | Crossbow   | Arche | An ultra strong unit   |
|                               |            |       | available from Middle  |
|                               |            |       | Age. Very strong in    |
|                               |            |       | large numbers,         |
|                               |            |       | available in Random    |
|                               |            |       | Map.                   |
| men_cuirassier_07t            | Carabineer | Cav   | The first cavalry      |
|                               |            |       | cuirassier available   |
|                               |            |       | in Imperial Age.       |
| men_cuirassier_09t            | Dragoon    | Cav   | The second cavalry     |
|                               |            |       | cuirassier available   |
|                               |            |       | in Imperial Age.       |
| men_darkinquisitor_11t        | Black Robe | Inf   |                        |
| men_doughboy_10at             | Doughboy   | Inf   | The first Atomic Age   |
|                               |            |       | infantry, a muddy      |
|                               |            |       | coloured suit.         |
|                               |            |       | Available from WW1 &   |
|                               |            |       | in Random Map.         |
| men_elcid_06t                 | El Cid     | Hero  | A *Hero* called El     |
|                               |            | -     | Cid.                   |
|                               |            | Mount |                        |
| men_elephant_04t              | War        | Cav   |                        |
|                               | Elephant   |       |                        |
| men_elephantarcher_05t        | Elephant   | Arche | An elephant, with a    |
|                               | Archer     |       | mounted archer.        |
| men_elizabeth_09t             | Elizabeth  | Hero  |                        |
|                               | I          | -     |                        |
|                               |            | Mount |                        |
| men_elvis_10t                 | Elvis      | Hero  | *Unused texture Elvis  |
|                               |            |       | The King of Rock,      |
|                               |            |       | cannot be accessed     |
|                               |            |       | in-game.               |
| men_engineer_10t              | Engineer   | Engin | A unit in WW2, builds  |
|                               |            |       | pillboxes and is a     |
|                               |            |       | miner. Not in Random   |
|                               |            |       | Map.                   |
| men_femcitizen_02t            | Female     | F Cit | A half naked stone age |
|                               | Citizen    |       | woman.                 |
| men_femcitizen_04t            | Female     | F Cit | A bronze/dark age      |
|                               | Citizen    |       | woman                  |
| men_femcitizen_06t            | Female     | F Cit | A middle age woman.    |
|                               | Citizen    |       |                        |
| men_femcitizen_10t            | Female     | F Cit | An Atomic Aged woman   |
|                               | Citizen    |       |                        |
| men_femcitizenbuild_01t       | Female     | F Cit | A prehistoric builder, |
|                               | Citizen    |       | monkey woman!          |
| men_femcitizenbuild_02t       | Female     | F Cit | A half naked stone age |
|                               | Citizen    |       | woman. He builds using |
|                               |            |       | stones.                |
| men_femcitizenbuild_04t       | Female     | F Cit | A bronze/dark age      |
|                               | Citizen    |       | female builder.        |
| men_femcitizenbuild_06t       | Female     | F Cit | A middle age building  |
|                               | Citizen    |       | woman.                 |
| men_femcitizenbuild_10t       | Female     | F Cit | An Atomic Aged woman,  |
|                               | Citizen    |       | he uses a hammer.      |
| men_femcitizencarry_01t       | Female     | F Cit | A prehistoric carrier  |
|                               | Citizen    |       | monkey woman.          |
| men_femcitizencarry_02t       | Female     | F Cit | A half naked stone age |
|                               | Citizen    |       | woman. He carries      |
|                               |            |       | things.                |
| men_femcitizencarry_04t       | Female     | F Cit | A bronze/dark age      |
|                               | Citizen    |       | female carrier.        |
| men_femcitizencarry_06t       | Female     | F Cit | A middle age carrier   |
|                               | Citizen    |       | woman.                 |
| men_femcitizencarry_10t       | Female     | F Cit | An Atomic Aged woman,  |
|                               | Citizen    |       | strong carrier.        |
| men_femcitizenchop_01t        | Female     | F Cit | A prehistoric tree     |
|                               | Citizen    |       | chopping woman.        |
| men_femcitizenchop_02t        | Female     | F Cit | A half naked           |
|                               | Citizen    |       | lumberjack woman.      |
| men_femcitizenchop_04t        | Female     | F Cit | A wood female          |
|                               | Citizen    |       | woodcutter.            |
| men_femcitizenchop_06t        | Female     | F Cit | A middle age woman,    |
|                               | Citizen    |       | with a very sharp axe. |
| men_femcitizenchop_10t        | Female     | F Cit | An Atomic Aged woman,  |
|                               | Citizen    |       | who takes out trees.   |
| men_femcitizenfarm_02t        | Female     | F Cit | Early farmer           |
|                               | Citizen    |       |                        |
| men_femcitizenfarm_04t        | Female     | F Cit | Farming female         |
|                               | Citizen    |       |                        |
| men_femcitizenfarm_06t        | Female     | F Cit | A middle age woman,    |
|                               | Citizen    |       | farming in the fields. |
| men_femcitizenfarm_10t        | Female     | F Cit | An Atomic Aged woman,  |
|                               | Citizen    |       | he is a pro-farmer.    |
| men_femcitizenhunt_01t        | Female     | F Cit | A Prehistoric female   |
|                               | Citizen    |       | forager.               |
| men_femcitizenhunt_02t        | Female     | F Cit | A stone age female     |
|                               | Citizen    |       | forager.               |
| men_femcitizenhunt_04t        | Female     | F Cit | A bronze/dark age      |
|                               | Citizen    |       | forager dude.          |
| men_femcitizenhunt_06t        | Female     | F Cit | A middle age forager   |
|                               | Citizen    |       | female.                |
| men_femcitizenhunt_10t        | Female     | F Cit | A modernised advanced  |
|                               | Citizen    |       | forager/hunter.        |
| men_femcitizenmine_01t        | Female     | F Cit | A pre miner            |
|                               | Citizen    |       |                        |
| men_femcitizenmine_02t        | Female     | F Cit | A stone age female     |
|                               | Citizen    |       | miner.                 |
| men_femcitizenmine_04t        | Female     | F Cit | A bronze age female    |
|                               | Citizen    |       | miner.                 |
| men_femcitizenmine_06t        | Female     | F Cit | A good miner, using    |
|                               | Citizen    |       | advanced mining        |
|                               |            |       | skills.                |
| men_femcitizenmine_10t        | Female     | F Cit | Uses platinum plated   |
|                               | Citizen    |       | pickaxe, & advanced    |
|                               |            |       | machinery.             |
| men_fieldmedic_08t            | Medic -    | Inf   |                        |
|                               | Imperial   |       |                        |
| men_fieldmedic_10t            | Medic -    | Inf   |                        |
|                               | Atomic     |       |                        |
| men_fieldmedic_11t            | Medic -    | Inf   |                        |
|                               | Digital    |       |                        |
| men_flamethrower_10t          | Flame      | Inf   |                        |
|                               | Thrower    |       |                        |
| men_frenchgrenadier_09t       | Grenadier  | Inf   |                        |
| men_futureheroone_13t         | Molly Ryan | Hero  |                        |
| men_futureheroone_14t         | Cyborg     | Hero  | Nan hero.              |
|                               | Molotov    |       |                        |
| men_futureherotwo_13t         | Sergei     | Hero  |                        |
|                               | Molotov    |       |                        |
| men_futureherotwo_14t         | Alexi      | Hero  |                        |
|                               | Septimus   |       |                        |
| men_germaninfantry_10t        | German     | Inf   |                        |
|                               | Infantry   |       |                        |
| men_germanmachinegun_10t      | German     | Inf   |                        |
|                               | Machine    |       |                        |
|                               | Gun        |       |                        |
| men_gilgamesh_03t             | Gilgamesh  | Hero  |                        |
|                               |            | -     |                        |
|                               |            | Mount |                        |
| men_grenadelauncher_10t       | Grenade    | Inf   |                        |
|                               | Launcher   |       |                        |
| men_grigor_11t                | Grigor     | Hero  |                        |
|                               | Stoyanovic |       |                        |
| men_halberdier_08t            | Halberdier | Inf   |                        |
| men_hannibal_04t              | Hannibal   | Hero  |                        |
|                               |            | -     |                        |
|                               |            | Mount |                        |
| men_hauptmanndurer_10t        | Hauptmann  | Hero  | *Shares texture with   |
|                               | Durer      |       | Prophet Durer          |
| men_hauptmanndurer_10t        | Prophet    | Hero  | *Shares texture with   |
|                               | Durer      |       | Hauptmann Durer        |
| men_heavy_05t                 | Cataphract | Cav   |                        |
| men_hector_04t                | Barbarian  | Inf   |                        |
| men_henryv_07t                | Henry V    | Hero  |                        |
|                               |            | -     |                        |
|                               |            | Mount |                        |
| men_hierakles_04t             | Hierakles  | Hero  |                        |
| men_homer_04t                 | Homer      | ?     | Bronze - Mid           |
| men_housecarl_06t             | Viking     | Inf   |                        |
| men_immortal_04t              | Persian    | Inf   | A silver type of       |
|                               | Immortal   |       | infantry with a spear. |
|                               |            |       | Not available in       |
|                               |            |       | Random Map.            |
| men_incanwarrior_03t          | Incan      | Inf   |                        |
|                               | Warrior    |       |                        |
| men_isabella_07t              | Isabella   | Hero  |                        |
|                               | of Castile | -     |                        |
|                               |            | Mount |                        |
| men_javelin_03t               | Javelin    | Inf   |                        |
| men_jester_07t                | Court      | Inf   | Not available in       |
|                               | Jester     |       | Random Map.            |
| men_knight_06t                | Knight     | Cav   |                        |
| men_lasertrooper_11t          | Guardian   | Inf   |                        |
| men_logman_02t                | Sampson    | Inf   |                        |
| men_longbow_06t               | Long Bow   | Arche |                        |
| men_longsword_06t             | Long Sword | Inf   |                        |
| men_macarthur_10t             | Dennis St. | Hero  |                        |
|                               | Albans     |       |                        |
| men_maceman_03t               | Maceman    | Inf   |                        |
| men_marine_10t                | Marine     | Inf   |                        |
| men_moorishcav_07t            | Moorish    | Cav   |                        |
|                               | Cavalry    |       |                        |
| men_moorishinfantry_05t       | Moorish    | Inf   | A guy with a pinkish   |
|                               | Infantry   |       | outfit and a sabre     |
|                               |            |       | curved sword. Not      |
|                               |            |       | available in Random    |
|                               |            |       | Map.                   |
| men_mortar_10t                | Trench     | Inf   |                        |
|                               | Mortar     |       |                        |
| men_mortar_11t                | Heavy      | Inf   |                        |
|                               | Mortar     |       |                        |
| men_mortarinfantry_08t        | Hand       | Inf   |                        |
|                               | Cannoneer  |       |                        |
| men_musketeer_08t             | Musketeer  | Inf   |                        |
| men_napcav_09t                | Imperial   | Cav   |                        |
|                               | Cuirassier |       |                        |
| men_napoleon_09t              | Napoleon   | Hero  |                        |
|                               |            | -     |                        |
|                               |            | Mount |                        |
| men_napoleonic_09t            | Elite      | Inf   |                        |
|                               | Guard      |       |                        |
| men_ottovonbismark_09t        | Otto von   | Hero  |                        |
|                               | Bismark    | -     |                        |
|                               |            | Mount |                        |
| men_partisant                 | Partisan   | Inf   | A partisan, walks      |
|                               |            |       | through trees. Mainly  |
|                               |            |       | used to shoot down     |
|                               |            |       | balloons in Industrial |
|                               |            |       | Age.                   |
| men_patton_10t                | Travis     | Hero  |                        |
|                               | Shackelfor |       |                        |
| men_pericles_04t              | Pericles   | Hero  |                        |
| men_pershing_10t              | DeVerran   | Hero  |                        |
| men_persiancavalry_04t        | Persian    | Cav   |                        |
|                               | Cavalry    |       |                        |
| men_phalanx_04t               | Phalanx    | Inf   | An yellow infantry     |
|                               |            |       | available from Bronze  |
|                               |            |       | Age. In Random Map.    |
| men_pilum_05t                 | Pilum      | Arche | He throws spears.      |
| men_polearm_06t               | Pikeman    | Inf   | Mid.                   |
| men_pope_05t                  | The Pope   | Hero  | The Pope, a *Hero*, he |
|                               |            |       | can perform            |
|                               |            |       | calamities. NOT in     |
|                               |            |       | Random Map.            |
| men_priest_02t                | Priest     | Pries | Pre - Cop              |
| men_priest_04t                | Priest     | Pries | Bronze - Mid           |
| men_priest_07t                | Priest     | Pries | Ren - Imp              |
| men_priest_09t                | Priest     | Pries | Indu, Atom             |
| men_priest_11t                | Priest     | ?     | Digi, Nan              |
| men_prophet_02t               | Prophet    | Proph | Pre - Cop A prophet,   |
|                               |            |       | looks very similar to  |
|                               |            |       | a priest in            |
|                               |            |       | Prehistoric -> Copper. |
| men_prophet_07t               | Prophet    | Proph | Ren - Indu             |
| men_prophet_10t               | Prophet    | Proph | Atom - Nan. A WWI ->   |
|                               |            |       | Nano age prophet,      |
|                               |            |       | amazing powerful. Can  |
|                               |            |       | cast meteorite storm   |
|                               |            |       | in Space Age.          |
| men_renncav_07t               | Royal      | Cav   | A cavalry from         |
|                               | Cuirassier |       | renaissance age.       |
| men_richard_06t               | Richard    | Hero  |                        |
|                               | the        | -     |                        |
|                               | Lionheart  | Mount |                        |
| men_richthofen_10t            | Manfred    | Hero  |                        |
|                               | von        |       |                        |
|                               | Richthofen |       |                        |
| men_romanlegionnaire_04t      | Short      | Inf   | A bronze/dark age      |
|                               | Sword      |       | unit, not in Random    |
|                               |            |       | Map.(Roman             |
|                               |            |       | Legionnaire)           |
| men_rommel_10t                | Erwin      | Hero  | *Shares texture with   |
|                               | Rommel     |       | German Officer         |
| men_rommel_10t                | German     | Hero  | *Shares texture with   |
|                               | Officer    |       | Erwin Rommel           |
| men_russianspy_10t            | Spy        | Inf - | A karate-chopping spy, |
|                               |            | Espio | for Atomic Ages, not   |
|                               |            |       | in Random Map.         |
| men_samurai_06t               | Samurai    | Inf   | A sword slashing       |
|                               |            |       | samurai, not available |
|                               |            |       | in Random Map. A guy,  |
|                               |            |       | with dark metal        |
|                               |            |       | armour... SHOGGUN!     |
| men_sargon_03t                | Sargon of  | Hero  | A *Hero*, one of the   |
|                               | Akkad      | -     | first heroes from      |
|                               |            | Mount | copper age.            |
| men_scout_03t                 | Horseman   | Cav   |                        |
| men_sharpshooter_08t          | Sharpshoot | Inf   | A sharp shooter in     |
|                               |            |       | Industrial Age.        |
| men_sharpshooter_10t          | Sniper     | Inf   | A sniper available     |
|                               |            |       | from WW2. In Random    |
|                               |            |       | Map.                   |
| men_shortsword_04t            | William on | Hero  | *Shares texture with   |
|                               | Foot       |       | Royal Guard. A guy     |
|                               |            |       | with a tower shield,   |
|                               |            |       | an upgrade from mace   |
|                               |            |       | man, available from    |
|                               |            |       | bronze age. In Random  |
|                               |            |       | Map.                   |
| men_shortsword_04t            | Royal      | Inf   | *Shares texture with   |
|                               | Guard      |       | William on Foot        |
| men_simplebow_03t             | Simple     | Arche |                        |
|                               | Bowman     |       |                        |
| men_slinger_02t               | Slinger    | Arche |                        |
| men_spanishcavalry_08t        | Spanish    | Cav   |                        |
|                               | Cavalry    |       |                        |
| men_spanishpike_07t           | Spanish    | Inf   |                        |
|                               | Infantry   |       |                        |
| men_spearman_02t              | Spearman   | Inf   |                        |
| men_stinger_10t               | Stinger    | Inf   |                        |
|                               | Soldier    |       |                        |
| men_stonethrower_01t          | Rock       | Inf   |                        |
|                               | Thrower    |       |                        |
| men_tariq_06t                 | Tariq      | Hero  | An Arab *Hero*. Not in |
|                               |            |       | Random Map.            |
| men_trooper_11t               | Sentinel   | Inf   | *Shares texture with   |
|                               |            |       | Shock Trooper          |
| men_trooper_11t               | Shock      | Inf   | *Shares texture with   |
|                               | Trooper    |       | Sentinel               |
| men_viking_05t                | Huskarl    | Inf   |                        |
| men_wealthycitizen_02t        | Diplomat   | Inf   | Pre - Cop              |
| men_wealthycitizen_04t        | Diplomat   | Inf   | Bronze, Dark           |
| men_wealthycitizen_06t        | Diplomat   | Inf   | *Shares texture with   |
|                               |            |       | Diplomat - Attacking   |
|                               |            |       | Mid - Indu             |
| men_wealthycitizen_06t        | Diplomat   | Inf   | *Shares texture with   |
|                               |            |       | Diplomat Mid - Indu    |
| men_wealthycitizen_10t        | Diplomat   | Inf   | Atomic - Nano          |
| men_wealthycitizenattack_02t  | (Diplomat  | ?     | Pre - Cop              |
|                               | -          |       |                        |
|                               | Attacking) |       |                        |
| men_wealthycitizenattack_04t  |            | ?     | Bronze, Dark           |
| men_wealthycitizenattack_10t  |            | ?     | Atom - Nan             |
| men_wellington_09t            | Duke of    | Hero  | A *Hero*.              |
|                               | Wellington | -     |                        |
|                               |            | Mount |                        |
| men_william_06t               | William    | Hero  | A *Hero*, called       |
|                               | the        | -     | William the Conqueror. |
|                               | Conqueror  | Mount |                        |
+-------------------------------+------------+-------+------------------------+


mp_xxxxxxx.sst
These are all BUTTONS.
I don't know why they are separate from the other buttons.
Here is the list of what is here.
There are 10 in total.
(BUTTONS)

+--------------------+--------------------+-------------+
| File name          | Purpose            | Class       |
|--------------------+--------------------+-------------|
| mp_antimatterstorm | Anti-Matter Storm  | Cyber Power |
| mp_hack            | Hack               | Cyber Power |
| mp_heal            | Repair             | Cyber Power |
| mp_inferno         | Resonator          | Cyber Power |
| mp_nanovirus       | Nano Virus         | Cyber Power |
| mp_pulsebeam       | Ion Pulse          | Cyber Power |
| mp_selfdestruct    | Self-Destruct      | Cyber Power |
| mp_shieldbattery   | Diffraction Shield | Cyber Power |
| mp_teleport        | Teleport           | Cyber Power |
| mp_timewarp        | Time Warp          | Cyber Power |
+--------------------+--------------------+-------------+


nav_xxxxx_XXt.sst
nav = Naval.
These are all OBJECTS, so if you want to edit the boats colour�s,
edit these files.
Also - these are fish, subs, naval mine - so all the units that are on the
naval units section in the scenario editor.
There are 59 in total.
(OBJECTS)

+--------------------------+--------------------------+----------------------+
| File name                | Game name                | Class/notes          |
|--------------------------+--------------------------+----------------------|
| nav_aagunboat_08t        | Cruiser - Gunboat        | Cruiser              |
| nav_agincourt_09t        | Battleship - Agincourt   | Battleship           |
| nav_battleship_12t       | Battleship - Leviathan   | Battleship           |
| nav_bismarck_10t         | Battleship - Bismark     | Battleship           |
| nav_boat_02t             | War Raft                 | Ship                 |
| nav_carrack_07t          | Carrack                  | Ship *Appears unused |
| nav_carrackfrigate_07t   | Carrack Frigate          | Ship *Appears unused |
| nav_carrackmedium_07t    | Transport - Imperial     | Transport            |
| nav_carrier_14t          | Carrier - Nexus          | Carrier              |
| nav_carrier1_10t         | Carrier - Enterprise     | Carrier              |
| nav_catapult_04t         | Catapult Ship - Bronze   | Ship                 |
| nav_catapult_06t         | Catapult Ship            | Ship                 |
| nav_copperfrigate_03t    | Frigate - Copper         | Frigate              |
| nav_cruiser_10t          | Cruiser                  | Ship *Appears unused |
| nav_cruiser_11t          | Cruiser                  | Ship *Appears unused |
| nav_dardocruiser_11t     | Cruiser - Dardo          | Cruiser              |
| nav_decereme_06t         | Battleship - Middle Ages | Battleship           |
| nav_deceremefrigate_06t  | Frigate - Middle Ages    | Frigate              |
| nav_destroyer_12t        | Frigate - Juggernaut     | Frigate              |
| nav_dreadnought_10t      | Battleship - Dreadnought | Battleship           |
| nav_fireboat_03t         | Galley - Copper          | Galley               |
| nav_fireboat_04t         | Galley - Bronze          | Galley               |
| nav_fireboat_05t         | Galley - Byzantine       | Galley               |
| nav_fireboat_06t         | Galley - Middle Ages     | Galley               |
| nav_fireboat_07t         | Galleon - Renaissance    | Galley               |
| nav_fireboat_08t         | Galleon - Imperial       | Galley               |
| nav_fireboat_09t         | Galleon - Royal          | Galley               |
| nav_fish_02t             | Fishing Raft             | Fishing Boat         |
| nav_fish_04t             | Fishing Boat/Raft        | Fishing Boat         |
| nav_fish_10t             | Fishing Boat - Trawler   | Fishing Boat         |
| nav_fishingboat_04t      | Fishing Boat - Bronze    | Fishing Boat         |
| nav_fishingboat_08t      | Fishing Boat - Imperial  | Fishing Boat         |
| nav_fishingboat_11t      | Fishing Boat - Digital   | Fishing Boat         |
| nav_frigate_07t          | Frigate - Renaissance    | Frigate              |
| nav_galley_03t           | Battleship - Copper      | Battleship           |
| nav_goldenhind_07t       | Golden Hind              | Hero                 |
| nav_goodhope_10t         | Frigate - Good Hope      | Frigate              |
| nav_henri_08t            | Battleship - Imperial    | Battleship           |
| nav_henrifrigate_08t     | Frigate - Imperial       | Frigate              |
| nav_nanodardocruiser_11t | Cruiser - Sagittarian    | Cruiser              |
| nav_navalmine_10t        | Naval Mine               | Ship                 |
| nav_pentekontar_04t      | Frigate - Bronze         | Frigate              |
| nav_pentekontar_05t      | Frigate - Byzantine      | Frigate              |
| nav_septireme_05t        | Battleship - Byzantine   | Battleship           |
| nav_sub1_10t             | Sub - U-Boat             | Submarine            |
| nav_sub2nuc_10t          | Sub - Trident            | Submarine - Sea-Land |
| nav_sub3_11t             | Sub - Nautilus           | Submarine            |
| nav_sub4_12t             | Sub - Hammerhead         | Submarine            |
| nav_sub5nuc_12t          | Sub - Triton             | Submarine - Sea-Land |
| nav_transport_02t        | Transport Raft           | Transport            |
| nav_transport_03t        | Transport - Copper       | Transport            |
| nav_transport_05t        | Transport - Bronze       | Transport            |
| nav_transport_07t        | Transport -              | Transport            |
| nav_transport_10t        | Transport - Atomic       | Transport            |
| nav_transport_12t        | Transport - Gargantua    | Transport            |
| nav_trireme_04t          | Battleship - Bronze      | Battleship           |
| nav_victory_09t          | Battleship - Royal       | Battleship           |
| nav_victoryfrigate_09t   | Frigate - Royal          | Frigate              |
| nav_warrington_10t       | Frigate - Warrington     | Frigate              |
+--------------------------+--------------------------+----------------------+


post game defeat_X_X.sst
Another background.
This is the background of the stats at the end of the game are displayed on.
Cool picture :-).
There are 12 in total.
(BACKGROUND)

post game victory_X_X.sst
The background the stats are shown on if you have lost.
There are 12 in total.
(BACKGROUND)

scenfull_X_X.sst
This is the background for the Civilization builder.
There are 12 in total.
(BACKGROUND)

sfx_xxxxx.sst
These are in the scenario editor under the graphic effects.
There are 28 in total.
*[Thanx to Swellick for telling me this one.]*
(OBJECT)

sha_xxxxxxxxx.sst
These are shadow files, if you have your graphics on maximum, these are shown
on the ground. Not good for MODS, because not everyone has shadows enabled.
There are 146 in total.
(OBJECTS)
*[Thanx to Swellick for telling me this one.]* :-D

singleplayer_X_X.sst
When you click 'Single Player' on the 'Main Menu', the background there,
is the background images here.
There are 12 in total.
(BACKGROUND)

statusbar_xxxxxxxxxxxxxx_XX.sst
These can be fun to edit, they are the status bars in-game.
You know, where your resources are displayed at!
There are 16 in total.
(BACKGROUND)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

06 - OTHER .SST FILE REFERENCE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[MT] = MAP TEXTURE
A texture you can place on the ground/ocean floor in scen editor.

Most of this section is self explanatory and can be guessed correctly. These
files have some very interesting files worth investigating.

These files don't belong in any categories so are put here.

+----------------------------------+--------------+---------------------------+
| File name                        | Game name    | Notes                     |
|----------------------------------+--------------+---------------------------|
| aggressivebehaviornormal         |              |                           |
| aggressivebehaviorpressed        |              |                           |
| areaeffect                       |              |                           |
| asphalt_1_1 +                    | Asphault     |                           |
| attack ground pointer.tga        | Attack       | The sword cursor, which   |
|                                  | Ground       | enables the player to     |
|                                  |              | attack ground.            |
| attack pointer.tga               | Attack       | The sword cursor, which   |
|                                  |              | enables you to attack an  |
|                                  |              | enemy. It's exactly the   |
|                                  |              | same as attack ground     |
|                                  |              | pointer.tga but it's a    |
|                                  |              | little smaller.           |
| base                             |              |                           |
| base_1                           |              |                           |
| basegrass_1_1 +                  | Grass        | *Goes all the way up to   |
|                                  |              | 16?each is 64x64.         |
|                                  |              | Probably for more         |
|                                  |              | variety.                  |
| bcrackedmud_1_1 +                | Cracked      |                           |
|                                  | Earth - Dark |                           |
| blank pointer.tga                |              | A blank transparent file  |
|                                  |              | that is 32x32 pixels.     |
| board transport pointer.tga      | Board        | This is a hand pointing a |
|                                  | Transport    | straight finger to the    |
|                                  |              | top left. Meaning, board  |
|                                  |              | a transport cursor.       |
| boot icon_down                   | Close Window |                           |
|                                  | - Down       |                           |
| boot icon_up                     | Close Window |                           |
|                                  | - Up         |                           |
| border_0_1 +                     | Ground       | *I believe these are used |
|                                  | Tiling Alpha | in tiling the ground      |
|                                  | Maps         | textures.  13             |
| bricks_1_1 +                     | Stonework -  |                           |
|                                  | Brick        |                           |
| build pointer.tga                | Build        | This is the black hammer  |
|                                  |              | with a wooden handle,     |
|                                  |              | meaning where to build    |
|                                  |              | the specified building.   |
| but_cancel input down            | Stop - Down  | Action                    |
| but_cancel input                 | Stop - Up    | Action                    |
| calamity pointer.tga             | Cast         | When you choose a         |
|                                  | Calamity     | calamity, your icon       |
|                                  |              | changes to a lightning    |
|                                  |              | bolt cursor.              |
| camped_1_1 +                     | Campaign     | Background images.        |
|                                  | Creator      |                           |
|                                  | Bkgrnd       |                           |
| circleareaeffect                 |              |                           |
| civ buttons_01                   | Scen Editor  |                           |
|                                  | Load/Save    |                           |
| civ buttons_02                   | Scen Editor  |                           |
|                                  | Test/Exit    |                           |
| civbuilder_back_1_1 +            | Civbuilder   |                           |
|                                  | Background   |                           |
| clickcommandconfirmation         | Unit Target  | *The plus that shows up   |
|                                  |              | when you tell your units  |
|                                  |              | to move somewhere         |
| cliff_1_1 +                      | Cliff        |                           |
| cliff_11_1 +                     | Red Cliffs   | *Only accessable through  |
|                                  |              | RMS Scripting             |
| cliff_12_1 +                     | Red Cliffs   | *Only accessable through  |
|                                  |              | RMS Scripting             |
| cliff_2_1 +                      | Cliff        |                           |
| cliffwinter_1_1 +                | Grey Cliffs  | *Only accessable through  |
|                                  |              | RMS Scripting             |
| cliffwinter_2_1 +                | Grey Cliffs  | *Only accessable through  |
|                                  |              | RMS Scripting             |
| cloud                            | Cloud Alpha  | *Probably used for smoke, |
|                                  | Map          | steam, and the like       |
| cobblestones_1_1 +               | Stonework -  |                           |
|                                  | Cobblestones |                           |
| colorpalette.tga                 | Color        | *The color palette used   |
|                                  | Palette      | when changing the color   |
|                                  |              | of a ground texture in    |
| colorpallete.tga                 |              |                           |
|                                  |              | the scen editor.          |
| convert pointer.tga              | Convert      | These are the 2 hands     |
|                                  |              | together in a praying     |
|                                  |              | like position. This       |
|                                  |              | cursor is used to say     |
|                                  |              | which unit/building to    |
|                                  |              | convert.                  |
| defendbehaviornormal             |              |                           |
| defendbehaviorpressed            |              |                           |
| demo outro1_1_1 +                | Demo Outro 1 |                           |
| demo outro2_1_1 +                | Demo Outro 2 |                           |
| demo outro3_1_1 +                | Demo Outro 3 |                           |
| desert                           |              |                           |
| desert_alpha_1_1 +               |              |                           |
| desert_grass_1_1 +               |              |                           |
| desert_water_1_1 +               |              |                           |
| desertbeach_ambiantst            | Desert and   |                           |
|                                  | Beach        |                           |
|                                  | Ambiants     |                           |
| dither                           | Gray Out     | *This is what goes over a |
|                                  |              | button when you can't pay |
|                                  |              | for it                    |
| dollar_bill                      | Resource     | (That dollar sign that    |
|                                  | Collected    | appears when your cits    |
|                                  |              | drop off a resource)      |
| dottedline                       | Dotted Line  | *I believe this is used   |
|                                  |              | in displaying the effect  |
|                                  |              | area of temples,          |
|                                  |              | capitols, etc)            |
| dragbar                          | Scrollbar    | The bar that shows when   |
|                                  | Puck         | you draw a lasso round    |
|                                  |              | units                     |
| driedleaves_1_1 +                | Dry Leaves   |                           |
| eebackground_1_1 +               | Pause Menu   | *Only 2 rows, 3 columns   |
|                                  | Background   |                           |
| eegenericback                    | Main Menu    |                           |
|                                  | Borders      |                           |
| eegenericback_gold               | Pause Menu   |                           |
|                                  | Borders      |                           |
| eegenericbutton                  | Campaign     |                           |
|                                  | Menu Buttons |                           |
| eegenericbutton_gold             | Main Menu    |                           |
|                                  | Buttons      |                           |
| eegenericbutton2                 |              |                           |
| end                              |              |                           |
| f_deep_wedge_down                |              |                           |
| f_deep_wedge_up                  |              |                           |
| f_inward_circle_down.sst         |              |                           |
| f_inward_circle_up.sst           |              |                           |
| f_long_line_down.sst             |              |                           |
| f_long_line_up.sst               |              |                           |
| f_outward_circle_down.sst        |              |                           |
| f_outward_circle_up.sst          |              |                           |
| f_shallow_wedge_down.sst         |              |                           |
| f_shallow_wedge_up.sst           |              |                           |
| f_short_line_down.sst            |              |                           |
| f_short_line_up.sst              |              |                           |
| f_staggered_line_down.sst        |              |                           |
| f_staggered_line_up              |              |                           |
| f_staggered_line_up.sst          |              |                           |
| farm01                           |              |                           |
| fearlessbehaviornormal           |              |                           |
| fearlessbehaviorpressed          |              |                           |
| finesand_1_1 +                   | Sand - Fine  |                           |
| flag_airportt                    | Airport      |                           |
|                                  | Rally Points |                           |
|                                  | Texture      |                           |
| flag_buildingt                   | Rally Point  |                           |
|                                  | Flag Texture |                           |
| flare pointer.tga                | Flare        | This is the shooting star |
|                                  |              | like cursor used to       |
|                                  |              | select an area to flare   |
|                                  |              | your allies.              |
| flare                            | Flare Shape  | (Could be neat to edit,   |
|                                  |              | it's the X that appears   |
|                                  |              | on the mini-map)          |
| formback_1_1 +                   |              |                           |
| front                            |              |                           |
| gamesettings_1_1 +               | Game         |                           |
|                                  | Settings     |                           |
|                                  | Background   |                           |
| gametools_1_1 +                  | Game Tools   |                           |
|                                  | Background   |                           |
| garrison pointer.tga             | Garrison     | A cursor to point where   |
|                                  |              | to garrison. Identical to |
|                                  |              | 'board transport          |
|                                  |              | pointer.tga'              |
| gather pointer.tga               | Gather       | This is a shovel and      |
|                                  |              | basket pointer, this      |
|                                  |              | shows when your cursor is |
|                                  |              | placed over a gather      |
|                                  |              | point.                    |
| gen_deatht                       |              |                           |
| genbut_bridge                    |              |                           |
| gold star                        | Gold Star    | (Used in the Game         |
|                                  |              | Statistics, shows who did |
|                                  |              | the best in each          |
|                                  |              | category)                 |
| grass_6_1 +                      | Stonework -  | *Yes, I know?wtf?         |
|                                  | Flagstones   |                           |
| grassland_ambiantst              | Grasslands   |                           |
|                                  | Ambiants     |                           |
| grasspatch_1_1 +                 | Grass -      |                           |
|                                  | Patches      |                           |
| grasstufts_1_1 +                 | Grass -      |                           |
|                                  | Tufts        |                           |
| guardbehaviornormal              |              |                           |
| guardbehaviorpressed             |              |                           |
| gwildgrass_1_1 +                 | Weeds        |                           |
| harassbehaviornormal             |              |                           |
| harassbehaviorpressed            |              |                           |
| heal.tga                         | Heal         | To hands in a pray like   |
|                                  |              | position, identical to    |
|                                  |              | 'convert pointer.tga'.    |
|                                  |              | Shown when a healer unit  |
|                                  |              | is selected and your      |
|                                  |              | cursor is placed over one |
|                                  |              | of your wounded units.    |
| healing pointer.tga              | Healing      | A red circle with a white |
|                                  | Pointer      | healing cross inside it,  |
|                                  |              | with a small white cursor |
|                                  |              | to the top left.          |
| ice_1_1 +                        | Ice          |                           |
| ingamebackground_01a             |              | Pre - Copper              |
| ingamebackground_01b             |              |                           |
| ingamebackground_02a             |              | Bronze - Middle           |
| ingamebackground_02b             |              |                           |
| ingamebackground_03a             |              | Renaissance - Industrial  |
| ingamebackground_03b             |              |                           |
| ingamebackground_04a             |              | Atomic                    |
| ingamebackground_04b             |              |                           |
| ingamebackground_05a             |              | Digital, Nano             |
| ingamebackground_05b             |              |                           |
| invaild healing pointer.tga      | Invalid      | A BIG red cross that      |
|                                  | Healing      | shows when you are not    |
|                                  | Pointer      | allowed to heal a         |
|                                  |              | unit/building. Identical  |
|                                  |              | to 'invalid calamity      |
|                                  |              | pointer.tga' & 'invalid   |
|                                  |              | heal.tga'.                |
| invalid calamity pointer.tga     | Invalid      | Identical to 'invalid     |
|                                  | Calamity     | healing pointer.tga' &    |
|                                  |              | 'invalid heal.tga'        |
| invalid heal.tga                 | Invalid Heal | Identical to 'invalid     |
|                                  |              | healing pointer.tga' &    |
|                                  |              | 'invalid calamity         |
|                                  |              | pointer.tga'.             |
| invalid pointer.tga              | Invalid      | Identical to 'invalid     |
|                                  | Pointer      | healing pointer.tga' &    |
|                                  |              | 'invalid calamity         |
|                                  |              | pointer.tga'.             |
| invalid target pointer.tga       | Invalid      | A BIG red cross, just     |
|                                  | Target       | like all the other        |
|                                  |              | invalidxXxXxXx.tga        |
| leave transport pointer.tga      | Leave        | This is the hand pointing |
|                                  | Transport    | to the top left. It       |
|                                  |              | appears when you are      |
|                                  |              | selecting the drop off    |
|                                  |              | point of a transport.     |
| longgrass_1_1 +                  | Grass - Tall |                           |
| mainmenuback_1_1 +               | Main Menu    |                           |
|                                  | Background   |                           |
| mainscreenbackground             |              |                           |
| marbletiles_1_1 +                | Stonework -  |                           |
|                                  | Marble 1     |                           |
| marsh                            |              |                           |
| marsh_1_1 +                      | Marsh        |                           |
| marsh_grass_1_1 +                |              |                           |
| metal workings                   |              |                           |
| mgbevels                         | Idle Cit,    |                           |
|                                  | Other ingame |                           |
|                                  | buttons      |                           |
| mgbuttons_1                      |              |                           |
| mgicons                          | Ingame Icons |                           |
| mid                              |              |                           |
| mmflare                          | Flare        | Mini-map flare            |
| multiplayer_1_1 +                | Multiplayer  |                           |
|                                  | Loading      |                           |
|                                  | Screen       |                           |
| network                          | Network      | The 3 network icons,      |
|                                  | Icons        | unplugged socket, plugged |
|                                  |              | socket, lagging snail.    |
|                                  |              | Only on MP mode.          |
| no los.tga                       |              |                           |
| no los pointer.tga               | Invalid LOS  | no los.tga An eye looking |
|                                  |              | right, with a red cross   |
|                                  |              | partly over it.           |
| normal pointer.tga               | Cursor       | The normal yellow arrow   |
|                                  |              | which is the default &    |
|                                  |              | most used cursor.         |
| overgrowngrass_1_1 +             | Grass -      |                           |
|                                  | Overgrown    |                           |
| paleostones_1_1 +                | Stonework -  |                           |
|                                  | Mossy Stones |                           |
| pathcommandconfirmation          | Unit Target  | *The circle used to       |
|                                  |              | display waypoints         |
| patrol pointer.tga               |              | A white arrow with PA     |
|                                  |              | next to it.               |
| pavement_1_1 +                   | Pavement     |                           |
| pebbles_1_1 +                    | Pebbles      |                           |
| plaza_1_1 +                      | Stonework -  |                           |
|                                  | Marble 2     |                           |
| plus pointer.tga                 | Plus Pointer | A plus cursor with a rock |
|                                  |              | like texture to it.       |
| post game defeat_1_1 +           | Post-Game:   |                           |
|                                  | Defeat       |                           |
| post game victory_1_1 +          | Post-Game:   |                           |
|                                  | Victory      |                           |
| protected calamity pointer.tga   | Protected    | A lightning bolt placed   |
|                                  | Calamity     | on a shield meaning a     |
|                                  |              | calamity can't me         |
|                                  |              | performed in this area.   |
| protected conversion pointer.tga | Protected    | 2 hands placed on a       |
|                                  | Conversion   | shield meaning you can't  |
|                                  |              | convert units in this     |
|                                  |              | area.                     |
| raindrop                         | Rain Texture |                           |
| rally point pointer.tga          | Place Rally  | The flag that appears     |
|                                  | Point        | when you are looking for  |
|                                  |              | an area to place a rally  |
|                                  |              | point.                    |
| res_crudet                       |              |                           |
| rock                             |              |                           |
| rock_1_1 +                       | Rock         |                           |
| rock_2_1 +                       | Rock 2       | *Goes all the way up to   |
|                                  |              | 16?each is 64x64.         |
|                                  |              | Probably for more         |
|                                  |              | variety.                  |
| rock_desert_1_1 +                |              |                           |
| rock_grass_1_1 +                 |              |                           |
| rockysand_1_1 +                  | Sand -       |                           |
|                                  | Medium       |                           |
| sandybeach_1_1 +                 | Beach        |                           |
| sandybeach_1_1 +                 | Desert       |                           |
| scenario editor                  |              |                           |
| scenario_cancel                  | Various      |                           |
|                                  | Scenario     |                           |
|                                  | Buttons      |                           |
| scenario_history                 | "            |                           |
| scenario_map                     | "            |                           |
| scenario_movie                   | "            |                           |
| scenfull_1_1 +                   | ???          | *Identical to Civbuilder  |
|                                  |              | background, don't know    |
|                                  |              | where it is used.         |
| scenpart                         | Scen Editor  |                           |
|                                  | UI           |                           |
|                                  | Background   |                           |
| scenunit                         | Scen Editor  |                           |
|                                  | Unit Menu    |                           |
|                                  | Bkgrnd       |                           |
| scoutbehaviornormal              |              |                           |
| scoutbehaviorpressed             |              |                           |
| se buttons                       | Scen Editor  |                           |
|                                  | Assorted     |                           |
|                                  | Buttons      |                           |
| sha_******                       | Shadows      | (These are the shadows    |
|                                  |              | for various units and     |
|                                  |              | buildings)                |
| side_1                           |              |                           |
| side_1_+                         |              |                           |
| singleplayer_1_1 +               | Single       |                           |
|                                  | Player Menu  |                           |
|                                  | Bkgrnd       |                           |
| smoothstones_1_1 +               | Stonework -  |                           |
|                                  | Smooth       |                           |
|                                  | Stones       |                           |
| snow_1_1 +                       | Snow         |                           |
| snowdirt_1_1 +                   | Snow - Dirt  |                           |
|                                  | Patches      |                           |
| snowflake                        | Snow Texture |                           |
| snowgrass_1_1 +                  | Snow - Grass |                           |
|                                  | Patches      |                           |
| snowtufts_1_1 +                  | Snow - Tufts |                           |
| sparkle                          |              |                           |
| sparsegrass_1_1 +                | Grass -      |                           |
|                                  | Sparse       |                           |
| splash                           |              |                           |
| splash_1_1 +                     | Game Loading |                           |
|                                  | Screen       |                           |
| stalk01                          |              | (Planted)                 |
| statusbar_01 +                   |              |                           |
| statusbar_left_01 +              |              |                           |
| statusbar_right_01 +             |              |                           |
| statusbar_tileable_middle_01 +   |              |                           |
| stoneroad_2_1 +                  | Smooth Stone | *Goes all the way up to   |
|                                  |              | 16?each is 64x64.         |
|                                  |              | Probably for more         |
|                                  |              | variety.                  |
| stones_1_1 +                     | Sand -       |                           |
|                                  | Coarse       |                           |
| target to close pointer.tga      |              | A bow and arrow target    |
|                                  |              | made from wood and a red  |
|                                  |              | inside. This shows up if  |
|                                  |              | a target is too close,    |
|                                  |              | usually occurs using      |
|                                  |              | siege like units.         |
| target too close pointer.tga     | Target Too   | Same as above...          |
|                                  | Close        |                           |
| tcrackedmud_1_1 +                | Sand -       |                           |
|                                  | Cracked      |                           |
| techplates_1_1 +                 | Stonework -  |                           |
|                                  | Tech Plating |                           |
| testwater1                       |              |                           |
| topbuttons                       | Top Bar      | (Tributes, menu, scenario |
|                                  | Buttons      | info, buttons like that)  |
| u_parachute_10t                  | Parachute    | *No idea                  |
| ub_aggressive_down               | Aggressive - |                           |
|                                  | Down         |                           |
| ub_aggressive_up                 | Aggressive - |                           |
|                                  | Up           |                           |
| ub_border                        | Border - Up  |                           |
| ub_border_down                   | Border -     |                           |
|                                  | Down         |                           |
| ub_defend_down                   | Guard - Down |                           |
| ub_defend_up                     | Guard - Up   |                           |
| ub_orders                        |              |                           |
| ub_scout_down                    | Scout - Down |                           |
| ub_scout_up                      | Scout - Up   |                           |
| ub_stand ground_down             | Stand Ground |                           |
|                                  | - Down       |                           |
| ub_stand ground_up               | Stand Ground |                           |
|                                  | - Up         |                           |
| uicontrols                       | User         | (Various arrows, Xs, and  |
|                                  | Interface    | checks)                   |
|                                  | Controls     |                           |
| underwater_1_1 +                 | Underwater   |                           |
|                                  | Terrain      |                           |
| unit facing arrow                | Arrow        | When you hold down right  |
|                                  |              | click, you get this arrow |
|                                  |              | in-game Also used to      |
|                                  |              | perform the paired speed  |
|                                  |              | glitch! See Glitches FAQ  |
|                                  |              | for more info.            |
| unit improvements_01             | Unit Stat    |                           |
|                                  | Icons        |                           |
| unit improvements_02             | "            |                           |
| unit upgrades_03                 | Unit         |                           |
|                                  | Resource     |                           |
|                                  | Icons        |                           |
| unitareaeffectcircle             | Morale Meter | *Not sure what effects    |
|                                  |              | modding this could have   |
| unitcommandconfirmation          | Unit Target  | *The circle that shows up |
|                                  |              | when you tell your units  |
|                                  |              | to move somewhere         |
| unitselection                    |              |                           |
| unknownunit                      | Unknown Unit | *I assume this is some    |
|                                  | Button       | kind of an error message  |
| volcano.tga                      | Volcano      | Calamity, A black and     |
|                                  |              | grey blurry cursor, I     |
|                                  |              | have NO idea where/when   |
|                                  |              | this shows in the game.   |
| water_ocean_1 +                  | Water        | *16-Frame animation for   |
|                                  | Animation    | water in-game             |
| waypointt                        | Waypoint     | (The orange dot that      |
|                                  |              | shows where your unit is  |
|                                  |              | moving when you hold      |
|                                  |              | shift)                    |
| white_2_1 +                      | White        | *Goes all the way up to   |
|                                  |              | 16 for some reason?why, I |
|                                  |              | don't know?they're all    |
|                                  |              | the same.                 |
| zut_smileyface_00t               | Smiley face  | A smiley face button :-)  |
|                                  |              | If you haven?t yet        |
|                                  |              | found/seen this button in |
|                                  |              | the editor. It's the      |
|                                  |              | camera marker.            |
| To be found                      | Arc Lamp     | Scenery                   |
| To be found                      | Camera       | *World player only, no    |
|                                  | Marker       | point in modding this, as |
|                                  |              | it's invisible in-game.   |
| To be found                      | Capitol      | No point in modding this, |
|                                  | Preventor    | as it's invisible         |
|                                  | (invisible)  | in-game.                  |
| To be found                      | Castle Tower | Scenery                   |
| To be found                      | Castle Wall  | Scenery                   |
|                                  | - Left       |                           |
| To be found                      | Castle Wall  | Scenery                   |
|                                  | - Right      |                           |
| To be found                      | Church       | Temple                    |
| To be found                      | Flag 1       | Scenery                   |
| To be found                      | Flag 2       | Scenery                   |
| To be found                      | Flare 1      | Scenery                   |
| To be found                      | Flare 2      | Scenery                   |
| To be found                      | Granary -    | Granary - Improved        |
|                                  | Improved     | granaries use the same    |
|                                  |              | textures as the normal    |
|                                  |              | ones                      |
| To be found                      | Greek Ruins  | Scenery                   |
| To be found                      | Impassable   | No point in modding this, |
|                                  | Tile         | as it's invisible         |
|                                  |              | in-game.                  |
| To be found                      | Minaret      | Scenery                   |
| To be found                      | Trojan Horse | Siege Weapon              |
+----------------------------------+--------------+---------------------------+


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

07 - GROUND/TERRAIN REFERENCE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the reference for the textures you get on the ground, which your units
battle over.
E.g. Grass, sand, long grass etc...

This also tells you which files are terrain out of the 2,127 files in the
textures folder.

asphalt_1_1.sst  \
asphalt_1_2.sst   Not in random map, a black, white dotted hard ground.
asphalt_1_3.sst   4 files in total.
asphalt_1_4.sst  /

basegrass_1_1.sst \
basegrass_1_2.sst  This is the default grass, very common in Random Map.
basegrass_1_3.sst  4 files, most common ground terrain in the game.
basegrass_1_4.sst /

bcrackedmad_1_1.sst  \
bcrackedmad_1_2.sst   Known as "Cracked Earth - Dark" in the scenario editor.
bcrackedmad_1_3.sst   4 files, very uncommon in Random Map.
bcrackedmad_1_4.sst  /

brick.sst  - - - A photo of some bricks, unknown usage in game.

bricks_1_1.sst  \
bricks_1_2.sst   Some orange/red bricks, never in random map.
bricks_1_3.sst   Editing "brick.sst" does not affect any of these files.
bricks_1_4.sst  /


cliff_1_1.sst  \
cliff_1_2.sst   Cliff type 1.
cliff_1_3.sst
cliff_1_4.sst  /

cliff_2_1.sst  \
cliff_2_2.sst   Cliff type 2.
cliff_2_3.sst   
cliff_2_4.sst  /

cliff_11_1.sst  \
cliff_11_2.sst   Cliff type 11.
cliff_11_3.sst
cliff_11_4.sst  /

cliff_12_1.sst  \
cliff_12_2.sst   Cliff type 12.
cliff_12_3.sst
cliff_12_4.sst  /


cobblestones_1_1.sst  \
cobblestones_1_2.sst   Not in Random Map, greyish colour.
cobblestones_1_3.sst   Quite a nice random looking terrain.
cobblestones_1_4.sst  /


desert.sst  - - - A photo of some sand, unknown usage in game.

desert_alpa_1_1.sst  \
desert_alpa_1_2.sst   Desert & alpa combined terrain.
desert_alpa_1_3.sst
desert_alpa_1_4.sst  /

desert_grass_1_1.sst  \
desert_grass_1_1.sst   Some desert & some grass.
desert_grass_1_1.sst
desert_grass_1_1.sst  /


desert_water_1_1.sst  \
desert_water_1_2.sst   Desert & water combined terrain.
desert_water_1_3.sst
desert_water_1_4.sst  /


driedleaves_1_1.sst  \
driedleaves_1_2.sst   Originally called 'Dead leaves' in scenario editor.
driedleaves_1_3.sst   Uncommon in random map, can be used under forestry.
driedleaves_1_4.sst  /

dwildgrass_1_1.sst  \
dwildgrass_1_2.sst   Wild grass, which doesn't have normal grass type inhabitan
dwildgrass_1_3.sst   ants
dwildgrass_1_4.sst  /

finesand_1_1.sst  \
finesand_1_2.sst   Originally called 'Sand Fine' in scenario editor.
finesand_1_3.sst   Good for using as a beach :) .
finesand_1_4.sst  /

grass_6_1.sst  \
grass_6_2.sst   \
grass_6_3.sst    \
grass_6_4.sst     \
grass_6_5.sst      \
grass_6_6.sst       \
grass_6_7.sst        \
grass_6_8.sst         Lot's of grass....
grass_6_9.sst          /To edit the MAIN default most common grass,
grass_6_10.sst        /you must edit basegrass_X_X.sst
grass_6_11.sst       /
grass_6_12.sst      /
grass_6_13.sst     /
grass_6_14.sst    /
grass_6_15.sst   /
grass_6_16.sst  /

grasspatch_1_1.sst  \
grasspatch_1_2.sst   Originally called 'Grass-Patches' in the scenario editor.
grasspatch_1_3.sst   Common in Random map.
grasspatch_1_4.sst  /

grasstufts_1_1.sst  \
grasstufts_1_2.sst   Called 'Grass - Tufts' in the scenario editor.
grasstufts_1_3.sst   Common in Random Map.
grasstufts_1_4.sst  /

gwildgrass_1_1.sst  \
gwildgrass_1_2.sst   Wild grass, quite a variation....It's WILD!
gwildgrass_1_3.sst   Rarely in Random Map.
gwildgrass_1_4.sst  /

ice_1_1.sst  \
ice_1_2.sst   White terrain, with mixed very light blue.
ice_1_3.sst   Melts at 0'c.
ice_1_4.sst  /

longgrass_1_1.sst  \
longgrass_1_2.sst   It's loooong grass...
longgrass_1_3.sst   Common in  Random Map.
longgrass_1_4.sst  /

marsh.sst  - - - A photo of some bricks, unknown usage in game.

marsh_1_1.sst  \
marsh_1_2.sst   It's marsh!
marsh_1_3.sst   Not found in Random Map.
marsh_1_4.sst  /

marsh_grass_1_1.sst  \
marsh_grass_1_1.sst   Marsh & grass combined.
marsh_grass_1_1.sst  /

overgrowngrass_1_1.sst  \
overgrowngrass_1_2.sst   Called 'Grass Overgrown'.
overgrowngrass_1_3.sst   Common in Random Map.
overgrowngrass_1_4.sst  /

paleostones_1_1.sst  \
paleostones_1_2.sst   Pale stones, which are round.
paleostones_1_3.sst   Not in Random Map, whitish colour.
paleostones_1_4.sst  /

pavement_1_1.sst  \
pavement_1_2.sst   A greyish, hard terrain.
pavement_1_3.sst   Not slabs, not in random map.
pavement_1_4.sst  /

pebbles_1_1.sst  \
pebbles_1_2.sst   Very small stones, slightly dark.
pebbles_1_3.sst   Never in Random Map.
pebbles_1_4.sst  /

plaza_1_1.sst  \
plaza_1_2.sst   Plaza? This is posh mosaic like stone.
plaza_1_3.sst   It's not called plaza in scenario editor.
plaza_1_4.sst  /Includes many colours.


rock_1_1.sst  \
rock_1_2.sst   A whitish hard rock.
rock_1_3.sst   Common around mountains in Random Map.
rock_1_4.sst  /

rock_2_1.sst  \
rock_2_2.sst   \
rock_2_3.sst    \
rock_2_4.sst     \
rock_2_5.sst      \
rock_2_6.sst       \
rock_2_7.sst        \
rock_2_8.sst         \
rock_2_9.sst          >Ard ol' rock... ;)
rock_2_10.sst        /
rock_2_11.sst       /
rock_2_12.sst      /
rock_2_13.sst     /
rock_2_14.sst    /
rock_2_15.sst   /
rock_2_16.sst  /

rock_desert_1_1.sst \
rock_desert_1_2.sst  Rocky desert.
rock_desert_1_3.sst /

rock_grass_1_1.sst \
rock_grass_1_2.sst  Rock & desert.
rock_grass_1_3.sst /

rockysand_1_1.sst  \
rockysand_1_2.sst   Rocky sand.
rockysand_1_3.sst
rockysand_1_4.sst  /


sandybeach_1_1.sst  \
sandybeach_1_2.sst   Sandy beach....beaches are sandy, right?
sandybeach_1_3.sst
sandybeach_1_4.sst  /

smoothstones_1_1.sst  \
smoothstones_1_2.sst   Very similar to pale stones, but whites and different
smoothstones_1_3.sst   size. Never in Random Map.
smoothstones_1_4.sst  /
 . -  , -  .  '  ~  `
*  * S , N ' O . W * `
 ` ` ` ` ` ` ` ` ` ` `
snow_1_1.sst  \
snow_1_2.sst   The white stuff!
snow_1_3.sst   Can be found in Random Map.
snow_1_4.sst  /

snowdirt_1_1.sst  \
snowdirt_1_2.sst   Snow with dirt, dirt meaning dark mud like texture.
snowdirt_1_3.sst   Rarely seen in Random Map.
snowdirt_1_4.sst  /

snowgrass_1_1.sst  \
snowgrass_1_2.sst   A mixture or grass & snow.
snowgrass_1_3.sst   Can be seen in Random Map.
snowgrass_1_4.sst  /

snowtufts_1_1.sst  \
snowtufts_1_2.sst   Just like grass tufts, but instead with stone.
snowtufts_1_3.sst   Snow with gaps, can be found in Random Map.
snowtufts_1_4.sst  /


sparsegrass_1_1.sst  \
sparsegrass_1_2.sst   In scenario editor this is called 'Grass Sparse'.
sparsegrass_1_3.sst   Common in Random Map. Sparse Grass: Little amount of gras
sparsegrass_1_4.sst  /


stoneroad_2_1.sst  \_
stoneroad_2_2.sst   \_\_
stoneroad_2_3.sst    \_\_\_
stoneroad_2_4.sst     \_\_\_\_
stoneroad_2_5.sst      \_\_\_\_\_
stoneroad_2_6.sst       \_\_\_\_\_\_
stoneroad_2_7.sst        \_\_\_\_\_\_\_
stoneroad_2_8.sst         Stone road.
stoneroad_2_9.sst          /_\
stoneroad_2_10.sst        /_/_\
stoneroad_2_11.sst       /_/_/_\
stoneroad_2_12.sst      /_/_/_/_\
stoneroad_2_13.sst     /_/_/_/_/_\
stoneroad_2_14.sst    /_/_/_/_/_/_\
stoneroad_2_15.sst   /_/_/_/_/_/_/_\
stoneroad_2_16.sst  /_/_/_/_/_/_/_/_\

stones_1_1.sst  \
stones_1_2.sst   A greyish bundle of very small stones.
stones_1_3.sst   Not in Random Map, Scenario Editor Name: UNKNOWN!
stones_1_4.sst  /

tcrackedmud_1_1.sst  \
tcrackedmud_1_2.sst   Cracked mud!
tcrackedmud_1_3.sst   Using a dolphin, you can swim through it! :P
tcrackedmud_1_4.sst  /

techplates_1_1.sst  \
techplates_1_2.sst   A very futuristic terrain. Dark, hard/metal.
techplates_1_3.sst   Improved versions of this can be downloaded from various-
techplates_1_4.sst  /websites, NOT in Random Map!

underwater_1_1.sst  \
underwater_1_2.sst   A blue terrain, can be placed above water level ground.
underwater_1_3.sst   Common in Random Map.
underwater_1_4.sst  /These are NOT the files to edit to change the water colour

                  _
water_ocean_1.sst  \
water_ocean_2.sst   \
water_ocean_3.sst    \
water_ocean_4.sst     \
water_ocean_5.sst      \
water_ocean_6.sst       \
water_ocean_7.sst        \
water_ocean_8.sst         \DON'T edit these to change the colour of water.
water_ocean_9.sst          See FAQ to see how to change water colour(s).
water_ocean_10.sst        /
water_ocean_11.sst       /
water_ocean_12.sst      /
water_ocean_13.sst     /
water_ocean_14.sst    /
water_ocean_15.sst   /
water_ocean_16.sst _/

              _
white_2_1.sst  \
white_2_2.sst   \
white_2_3.sst    \
white_2_4.sst     \
white_2_5.sst      \
white_2_6.sst       \
white_2_7.sst        \
white_2_8.sst         The plain 100% white terrain.
white_2_9.sst          /Don't edit this, because it's useful for desired colors
white_2_10.sst        /
white_2_11.sst       /
white_2_12.sst      /
white_2_13.sst     /
white_2_14.sst    /
white_2_15.sst   /
white_2_16.sst _/


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

08 - SOUNDS

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sound list donated by Liero. Only three files are mp3, which are arturian,
siege and eeintro. All three are music.

+-------------------+---------------------------------------------------------+
| File name (.wav)  | Info                                                    |
|-------------------+---------------------------------------------------------|
| airport1          | airport                                                 |
| antimatter-8      | anti-matter storm                                       |
| archery-8         | archery range                                           |
| arturian.mp3      | winner music                                            |
| av7cannon-8       | tank shot                                               |
| balloon-8         | hot air baloon                                          |
| bark1             | scout dog select                                        |
| bark2             | scout dog move                                          |
| barracks2-8       | barracks                                                |
| battlecry2-8      | male battlecry                                          |
| battlecry-8       | female battlecry                                        |
| bird2-8           | ambient birds                                           |
| bird-8            | ambient birds                                           |
| boatbell-8        | ship created                                            |
| booted            | robotic sound                                           |
| breath1           | scary breath sound                                      |
| breath2           | scary breath sound                                      |
| build-8           | citizen building                                        |
| buildcreate2-8    | building complete                                       |
| buildingblow3-8   | building destroyed                                      |
| buildingselect    | town center                                             |
| button1           | menu button select                                      |
| button2           | menu button cancelled                                   |
| button3           | dropdown                                                |
| button4           | dropdown select                                         |
| button5           | negative                                                |
| cannon2-8         | cannon                                                  |
| cannon3-8         | cannon                                                  |
| cannon4-8         | ancient cannon                                          |
| cannon5-8         | ancient cannon                                          |
| cannon6-8         | tower cannon                                            |
| cannon7-8         | howitzer cannon                                         |
| cannon8-8         | artillery                                               |
| carengine3-8      | car                                                     |
| chicken-8         | chicken death                                           |
| child2-8          | child select                                            |
| child-8           | child move                                              |
| childdeath-8      | child death                                             |
| churricane        | hurricane calamity                                      |
| citizen-8         | citizen created                                         |
| clock-8           | choose civilization time expiring                       |
| compattack        | computer player ally attack                             |
| convert2-8        | priest created                                          |
| croud-8           | crowd sound effect                                      |
| crows-8           | crows                                                   |
| dayambient-8      | night crickets                                          |
| dock-8            | dock                                                    |
| dogbark-8         | ambient dog bark                                        |
| dpr1deuswalt2     | prophet spell:"The Lord's word!"                        |
| earthquake-8      | earthquake calamity                                     |
| eeintro.mp3       | main opening theme of Empire Earth                      |
| explosion1-8      | tank and cannon exploding                               |
| explosion2-8      | cannon hit building                                     |
| explosion4-8      | mortar and artillery hit ground                         |
| explosion5-8      | tower missile hit ground                                |
| explosion6-8      |                                                         |
| fanfare-8         | scenario objective changed                              |
| flare-8           | flare                                                   |
| flies-8           | corpse flies                                            |
| forage2-8         | citizen foraging                                        |
| frameoff          | frame off                                               |
| frameon           | frame on                                                |
| galory            | a man saying "galory"                                   |
| garrison          | church bell                                             |
| garrison2         | populate building                                       |
| gate-8            | gate open/close                                         |
| giraffe-8         | giraffe death                                           |
| growl1-8          |                                                         |
| growl2-8          |                                                         |
| growl-8           | wolf attack                                             |
| heligun1-8        | helicopter machine gun                                  |
| horsebreath2-8    | horse breath sound effect                               |
| horsebreath-8     | horse breath sound effect                               |
| horsewine2sid148  | general horse death                                     |
| horsewine3sid149  | general horse select                                    |
| hospital-8        | hospital                                                |
| hotkeyalarm       | hotkey negative                                         |
| inferno-8         | fire                                                    |
| jetmovesid162     | jet plane move                                          |
| jungle2-8         | jungle                                                  |
| jungle-8          | jungle                                                  |
| laser1-8          | laser gun                                               |
| laser2-8          | laser gun                                               |
| laser3-8          | laser gun                                               |
| laser4-8          | laser gun                                               |
| lasercannon-8     | laser tank cannon                                       |
| lightning2-8      | thunder before rain                                     |
| mechwalk3-8       | mech walking                                            |
| message-8         | message                                                 |
| metalbang-8       | a metal bang                                            |
| mgun1-8           | modern gun                                              |
| mgun2-8           | modern gun                                              |
| mgun3-8           | modern gun                                              |
| mining2-8         | citizen mining                                          |
| mortar-8          | trench mortar                                           |
| multicannon-8     | flack halftrack firing                                  |
| nanoheli-8        | future helicopter                                       |
| naval-8           | naval shipyard                                          |
| nightambience1b_8 | night crickets                                          |
| ocean1            | ocean                                                   |
| outofsynch        | out of synch warning                                    |
| owl-8             | ambient owl                                             |
| planecreate-8     | aircraft created                                        |
| planegun1-8       | airplane machine gun                                    |
| priestcreate-8    | priest converting                                       |
| pulsecannon-8     | laser shot with shock effect                            |
| rain-8            | rain                                                    |
| rally             | define rally point                                      |
| ramcrashsid141    | ram attack                                              |
| rats-8            | plague calamity                                         |
| register-8        | $$$                                                     |
| remove me         | feral growl                                             |
| resending         | beep                                                    |
| resonator-8       | resonator                                               |
| rifle1-8          | ancient gun                                             |
| rifle2-8          | ancient gun                                             |
| rifle3-8          | ancient gun                                             |
| rifle4-8          | ancient gun                                             |
| rifle5-8          | ancient gun                                             |
| rock-8            | rock thrower shoot                                      |
| rockhit-8         | siege weapon hit building                               |
| rooster-8         | rooster cocoricooo                                      |
| runaway           | almost imperceptible sound                              |
| saamove2-8        | modern age cannon move                                  |
| sarrow            | arrow shoot                                             |
| sarrow2           | arrow shoot                                             |
| sbattlemove2-8    | modern battleship moving                                |
| sbomb             | bomber dropping bombs                                   |
| sbomber-8         | bomber moving                                           |
| sbuild2a          | citizen building                                        |
| scatamove2-8      | trebuchet move                                          |
| scatamove-8       | catapult move                                           |
| scatapultshot-8   | catapult shot                                           |
| schop2            | citizen chopping wood                                   |
| sclub-8           | club and mace hit                                       |
| seagledie-8       | seagull death                                           |
| searthquake       | earthquake sound                                        |
| selephantroar1-8  | elephant attack (war and wild elephants)                |
| selephantroar2-8  | elephant death                                          |
| selephantwalk-8   | elephant walk                                           |
| sfarm             | citizen farming                                         |
| sfish-8           | ancient fishing ship                                    |
| sflamethrow       | flame thrower attack                                    |
| sgoat-8           | goat sound                                              |
| sgoatdie-8        | goat death                                              |
| sgoatwalk2        | goat walking                                            |
| sheli1            | helicopter move                                         |
| sheli2            | helicopter idle                                         |
| shield2-8         | maybe a shield in nano age                              |
| shippoattack2     | hippopotamus attack                                     |
| shippodie-8       | hippopotamus death                                      |
| shorsewine-8      | horse select                                            |
| shover1-8         | hover craft                                             |
| shovermove2-8     | hover movement with blimps                              |
| shovermove3-8     | hover movement                                          |
| siege.mp3         | secondary opening theme                                 |
| siege-8           | siege workshop                                          |
| siegecreate-8     | siege weapon created                                    |
| siegeselect-8     | siege weapon select                                     |
| sjetcrash         | jet plane crash                                         |
| slightning2-8     | thunder sound                                           |
| smechshutdown     | mech shut down                                          |
| smechwalking1     | mech walking                                            |
| smechwalking2-8   | mech walking                                            |
| smining3          | citizen mining                                          |
| smissile1         | grenade launcher, bazooka, fighter bomber missile and   |
|                   | helicopter anti-tank                                    |
| snewhorse-8       | general horse move                                      |
| snipergun-8       | sniper shot                                             |
| snukemove-8       |                                                         |
| sostrichdie-8     | ostrich death                                           |
| sostrichwalk      | ostrich walk                                            |
| spaddleboat       |                                                         |
| spideywalk3-8     | kind of spider robot sound                              |
| splanecrash       | normal plane crash                                      |
| spropww1-8        | WW1 plane                                               |
| spropww2-8        | WW2 plane                                               |
| srocket1          |                                                         |
| ssailandoarmove   |                                                         |
| sshipsink-8       | ship sinking                                            |
| ssiren2-8         | air attack warning                                      |
| sspear            | spearman attack                                         |
| ssword4b          | short sword                                             |
| stable-8          | stable                                                  |
| stankcreate       | tank created                                            |
| stankmove1b       | another tank movement                                   |
| stankmove2b       | main tank move                                          |
| stigerdie-8       | tiger death                                             |
| stigerroar-8      | tiger attack                                            |
| stigerwalk2-8     | tiger and dog walk                                      |
| storpedo1         | submarine torpedo                                       |
| submovementsid27  | submarine moving                                        |
| svolcano-8        | volcano calamity                                        |
| sword1-8          | sword                                                   |
| sword2-8          | sword                                                   |
| sword3-8          | sword                                                   |
| sword4-8          | sword                                                   |
| sword5-8          | sword                                                   |
| sword6-8          | sword                                                   |
| tankcreate-8      | modern siege created                                    |
| teleport-8        | teleport                                                |
| temple-8          | temple                                                  |
| thunder-8         | thunder rain                                            |
| transport-8       | unit boarding transport                                 |
| treewind-8        | tree and wind                                           |
| unitcreate2-8     | military unit created                                   |
| whip-8            | Sargon attack                                           |
| wind2-8           | strong wind                                             |
| wind-8            | normal wind                                             |
| wolfdeath-8       | wolf death                                              |
| wolfhowl-8        | wolf howl                                               |
| wonderclock       | player started wonder                                   |
| woodchop-8        | citizen chopping wood                                   |
+-------------------+---------------------------------------------------------+


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

09 - CREDITS

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

               Me, Myself, I, Oblivion - for making this guide.
                              Bmaczero - for allowing me combine his guide with
                                         this one.
                        Jonathan Chang - awesome faq formatting site
                                 Liero - Sound list donation
                              Swellick - for his 2 contributions.
                                Sierra - for publishing EE.
               Stainless Steel Studios - for programming/creating EE.
                    ee.heavengames.com - for having such a good EE site!
                          Rick Goodman - for making EE possible. ;)
             network-science.de/ascii/ - great ASCII generator
                      gamefaqs / admin - having it on the website
                                   You - for reading it

                          -THE Empire Earth Studio CREW!-
Nicolas Caron Dauphin aka Enrique Orduno - Creator of EE Studio.
                                  Insane - Making the DCL Uncompresser for EES
                                     Azn - Editing headers of SST/BMP's on EES
      Ex-t, Talon, David, Azn, Macdonald - for testing & support on EES.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

10 - CONTACT

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I am no longer researching information for this guide due to the age of the
game and the lack of people that play it. so will not be very interested in
emails regarding it. Though this doesn't rule out user contributions.

But I am still open to emails - oblivion_ee AT SIGN hotmail.com

Bmaczero: Allowed me to combine his guide with mine.
bmacbrian AT SIGN pacbell.net

Liero: Sound list donator.
lieroyui AT SIGN hotmail.com

Swellick: Contributed a few things
Swellick AT SIGN wmconnect.com

Mr Orduno, the creator of EE Studio.
enriqueorduno ATSIGN hotmail.com


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

11 - COPYRIGHT/AGREEMENT

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I made the guide, so - �2002-2009 Oblivion. Co-author Bmaczero.

All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.

You can freely distribute the DOCUMENT, provided that:
(a) you DO NOT charge, or ask for donations, for this.
(b) you DO NOT distribute it with any other product, commercial or not, without
    prior written permission.
(c) ALL file(s) are to be remained unmodified, and untouched. The file(s) MUST
    remain in their ORIGINAL form.

Warning: This document is protected by copyright law and international treaties
Unauthorized reproduction, or any portion of it, may result in severe civil and
criminal penalties and will be prosecuted to the maximum extent possible under
the law.

NEITHER OBLIVION, ITS PARENT, SUBSIDIARIES OR AFFILIATES SHALL BE LIABLE IN ANY
WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE DOCUMENT OR
USE OF ANY WEBSITE(S) IT IS FOUND ON, BUT NOT LIMITED TO, LOSS OF GOODWILL,
WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL
DAMAGES OR LOSSES.

DISCLAIMER OF WARRANTY. THE DOCUMENT IS PROVIDED "AS IS" WITHOUT WARRANTY OF
ANY KIND. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, OBLIVIONS
DISCLAIMS ALL WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED
TO, ANY IMPLIED WARRANTIES OF PERFORMANCE, MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE, AND NONINFRINGEMENT. TO THE MAXIMUM EXTENT PERMITTED BY
APPLICABLE LAW, IN NO EVENT SHALL OBLIVION BE LIABLE FOR ANY DIRECT,
INDIRECT, CONSEQUENTIAL OR INCIDENTAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION OR LOSS OF
BUSINESS INFORMATION) ARISING OUT OF THE USE OF OR INABILITY TO USE THE
SOFTWARE, EVEN IF OBLIVION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

_______________________________________________________________________________

                          Copyright �2002-2009 Oblivion
_______________________________________________________________________________