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Follow the dark path or use the light
Dungeon Siege II Pack Shot

Dungeon Siege II


Side Quest FAQ/Walkthrough

by ICanHearTheHead

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S I D E   Q U E S T   W A L K T H R O U G H  V 1.0           

By John Walker

Sites that can host this guide without Permission:


/__TABLE OF CONTENTS__________________________________/

--2--Side Quest Notes----------------------------SQN01
--3--Act 1 Side Quests---------------------------AC100
---------3.a....The Armorer's Apprentice---------AC101
---------3.b....Lumilla's Salve------------------AC102
---------3.c....Lelani's Sorrow------------------AC103
---------3.d....Secrets Of The Elven Shrine------AC104
---------3.e....The Kithraya Hive----------------AC105
---------3.f....The Hak'u Part 1-----------------AC106
---------3.g....The Hak'u Part 2-----------------AC107
---------3.h....Dire Wolf------------------------AC108
---------3.i....Taar's Investigation-------------AC109
---------3.j....Feldwyr The Blacksmith-----------AC110
---------3.k....The Imprisoned Half Giant--------AC111
---------3.l....The Missing Squadron-------------AC112
---------3.m....Secrets of Xeria's Temple--------AC113

/__1 - INTRODUCTION________________________INT01___/

Firstly, thank you for checking my Dungeon Siege 2 Side
Quest faq.  I hope it is helpful to you and is in depth
enough to point you in the right direction, without to
much of a hassle.  A lot of faqs are kind of linear on
the sidequests, and give you a roundabout way  of finding
the necessary tools to complete them, so that is why I
decided to do this guide, for the completist out there
who want to go from point A to point B in the most
productive fashion.  If you have any questions about
my guide feel free to e-mail me, and I will help you as
much as I can.
/__2 - SIDE QUEST NOTES____________________SQN01__/

You will find different side quests all throughout the
different acts. They are not necessary to complete in
order to finish the game, however just offer something
different to do if you're bored or in the mood to explore.
Some of the quests can give you new party members,pets,
chants, awesome set or unique items, or just a few coins
of gold. I find it best to beat the main act quests first,
and then go back through for the side quests.  The reason
being, is because it will be a lot easier to navigate and
find them, after you have acquired all of the teleport
locations.  I am writing this faq as if you have already
located all of the teleport locations, so keep that in mind.
Also, some of the quests require you to have a certain
party member in your party to activate. NPCs with a green !
over their head means they have a side quest, but can only
be given if you have the correct member in your party. This
will be covered in the necessary quests, of course.

Also keep in mind that, just because you receive a
certain quest in a certain act, doesn't mean that you
can complete that quest in the same act.  Some quests
can take well into act 2 or 3 to complete, such as
Lelani's Sorrow (received in Act 1), or The Dark Ohm.
(received in Act 2).  If you are playing the game
fairly, which would be - no mods or cheats, completing
some of these quests can help you immensely, giving you
nice uniques and sets that can adequately improve your
/__3 - ACT 1 SIDEQUESTS_____________________AC100__/

3A - THE ARMORER'S APPRENTICE-----------------AC101
Can be completed by: Act 1

After being released from your prison, Celia will
inform you that she needs some sharpening stones. Make
your way east across the lifts to find Telinu in the
shops. She will ask you a favor.  She can't remember the
recipe for crafting dryad armor.  She explains that the
recipe is in a tome, and can be found in the great hall.
So head southeast and take the lift to the great hall.
Find the glowing book entitled The Tome of Smithing inside
of the hall.  Read the book to find the directions.

Make your way back to the shops and talk to Telinu.
Choose option 3.  Watch the small cut-scene of her
"making" the armor, which consists of her just pounding
on an anvil.  After her employer inspects and okay's
the armor, she will tell Telinu to keep it for herself
for a job well done.  She then gives it to you as a reward
for your help.

3B - LUMILLA'S SALVE----------------------------AC102
Can be completed by: Act 1

Initiate this quest by speaking to Enchantress Lumilla in 
the merchant shop in Eirulan. Ask her about this "special" 
thing she can make. She will tell youthat in order to make 
it, she needs a special reagent called Nettle Clusters which
are scattered about the land of Act 1.  You can also 
check the reagent vendors as well, as they too sell the 

Locations for the Nettle Clusters:

Take the Eastern Greilyn Jungle teleporter.  Head north,
then west down the path, towards the Exile Colony.  Take
the North Western path pastthe colony, and you will find
an Incantation Shrine, and a cave.  To the left of the cave 
will be a mana bush.  Near the mana bush is a Nettle Cluster.  

Take the southern exit from Eirulan.  Take the path south east.
Almost immediately there will be a path that leads south.
Take the path south. Right before a cave entrance here, you
will see a Nettle Cluster to your right.

Take the Kithraya Valley Teleporter. Head north back into
the cavern. And then take the path west.It will curve and
bend, and eventually you will end up back outside. Keep going
south when you arrive outside to find atower. To the immediate
right of the tower is a nettle cluster.

Take the Azunite Desert Teleporter. Then take the teleporter
that leads back to Greilyn Isle to the east. Take the path
west, and follow it untilyou see the Incantation Shrine.
From the incantation shrine head down the small ramp to the
east. Look to your left at the very northern edge of
this area and you will see the nettle cluster.

Take all four nettle clusters back to the Enchantress, 
and you will receive Lumillaís Salve. A reagent that 
adds 10 to health and +5% health regeneration,a very 
worthless reagent for your troubles. 

3C - LELANI'S SORROW-----------------------------AC103
Can be completed by Act 3:

Initiate this quest by speaking to Lelani who is in a small 
hut south west of the Pet Shop.  Talk to her, find out her 
dilemma, and you will end up with a child's doll.  This quest
takes well into act 3 to complete, and it is a vigorous 
trading sequence, so be prepared.  

Take the doll to Fenella in Eirulan.  She is in the first 
house you have to pass through in the Terrace of Falls.  
The falls is the eastern lift from the Inn. Talk to her,
give her the DOLL for the FLASK OF ELVEN ALE

Take the Azunite Desert Teleporter.  Go east past the Greiyln 
Isle teleporter, and then south into the little grove where
the Guards are hanging out to find Soldier Balamar.  Give 
him the FLASK OF ALE for the SKATH CAT RIBS.

Take the teleporter to Eirulan and make your way to the inn. 
Go to the second floor, past the innkeeper and to the second 
door on your left. Find Soldier Jordhan.  Give him the SKATH 

Warp to Aman'lu.  Then warp to the Snowbrook Haven Living
Quarters.  Make your way south, until you find the elevator.  
Take it up, and then head south up the steps and make your 
way to the Snowbrook Haven Courtyard.  Directly east is an 
open door that leads into the Dining Hall. In the south eastern 
section of the hall is Soldier Kiernan.  Give him the LUCKY 

Warp back to Aman'lu.  Head south and over the bridge.  
Directly west after you cross the bridge will be a broken 
down house.  Inside of the house will be Alar'ithil (my 
damn apostrophe finger hurts from all these weird ass names)

Warp to Kalrathia.  Warp to Northern Plain of Tears.  Directly 
south-west a bit from the teleporter, you will see a broken down 
tower, with a lift in the middle.  The button to the lift is 
hidden on the middle wall. Go down the lift to enter "Some 
Crumbling Ruins."  In the south-east corner, you will find 
Prospector Gareth.  Give him the ELVEN WATER and you will get 

Warp to Kalrathia.  Go east down the steps from the teleporter
location, and then east back up more steps that are directly 
in front of you.  Go north up even more steps, and then west 
across a plank.  North across another plank, and then north up
the steps.  At the top of the steps, go directly north west 
to the rampart to find Nalus.  Give him the BATTERED AGALLAN 

Warp to Aman'lu. You are almost done.  Head towards the north 
gate.  As you descend the second ramp-way, go east to find a 
house.  Inside of the small house is Ithir'renne the Fletcher.  
(who the hell named these dudes?)  give her the BUNDLE OF HARPY 
FEATHERS to receive your final trade, the AMAN'LU ORCHID.  Take 
the Orchid back to LeLani in Eirulan, (her hut is near the 
pet-shop in case you forgot after all this.) to finally receive 
your reward.  

3D - SECRETS OF THE ELVEN SHRINE------------------AC104
Can be completed by: Act 1

To initiate this quest, go to the pet shop area in Eirulan.  
Talk to Laenne who lives above the pet-shop in a large hut.  
The path leading to her house, is to the right of the shop, 
and will curve and bend up a large hill. Take the Elven Shrine 
Teleporter.  Backtrack your way north through the Shrine, until 
you get to the area with the large lift leading up.  On the 
left wall, before the lift, is a button leading to the secret 
area.  Press it and enter.  Pick up about 3 green life cubes, 
and place one into the Green Life Cube Socket.  Take the lift 
down.  After descending down, find another button the northern 
wall.  Press it to find another secret area to the south.  
Before heading in the secret room, grab about 2 or 3 yellow 
cubes and then place it in the socket in the south room.  
In this room, grab 2 or 3 red cubes.  Another lift will now be 
available for you to take in the north room.  Take the lift
down.  Press the hidden button the eastern wall.  This will 
open the south room.  Place the red cube in the socket and 
pick up about two of the purple cubes in this room.  Place 
a cube in the purple socket back in the other room, to open 
another secret passage. Go to this area and place the cubes 
in this order.  Yellow, Red, and Purple.  This will activate 
the lift to another secret area.  In this area, the Last 
Sapphire of The Elves will be laying about, just asking for
you to snatch it. Head back to Eirulan and talk to Laenne to 
receive your reward.  

3E - THE KITHRAYA HIVE----------------------------AC105
Can be completed by: Act 1
Get this quest by finding Tamari in Eirulan who lives in a hut 
in the falls. Follow the path all the way through the falls, 
and right before you get to the lever to lower the wall, you 
will find Tamari's hut on your right.  Teleport to Kithraya 
Valley. Go south down the ramp, and then east into the Lower 
Kithraya Caverns. Follow the path east through the caverns. 
When you get to the intersection, right before the exit, take 
the south passage. Follow the passage, killing MANY MANY enemies 
on the way, and you will find the Queen. Kill her and return to 
Tamari for your reward. 

3F - THE HAK'U PART 1----------------------------AC106
Can be completed by: Act 1

On your travels through ACT 1, you will come across a dryad 
lady being attacked, which is sparked by a short cut scene.  
Talk to her, (if you missed talking to her, you can find her 
again in the infirmary) to initiate this sidequest.  To find 
the rear entrance to the Haku caves from the Northern Jungle 
teleporter follow the path north.  Go past the morden tower 
that you exploded.  Shortly after you pass it, you will get a 
notice saying "Western Greiyln Jungle"  Take the path west 
from here, and enter the Haku cave.  Follow the path here 
towards the white star, and as you approach, a cut scene will 
occur.  Teleport back to Eirulan, and speak to Hesla in the 

3G - THE HAK'U PART 2----------------------------AC107
Can be completed by: Act 1

Your task is to locate Hrawn.  He's located in a small cave 
in the Eastern Jungle.  Take the Eastern Greilyn Jungle 
teleporter.  Head north, then west down the path, towards the 
Exile Colony.  Take the North Western path past the colony and 
you will find an Incantation Shrine and a cave.  This cave 
is where Hrawn is chilling out.  If you haven't already, you 
can pick up the Nettle Cluster here by the mana bush near the 
entrance to the cave.  Talk to him and choose to kill the Usurper.  
Teleport to the Western Jungle and head straight west, away 
from the path.  You will run into a crumbled looking building 
at the western edge of the map.  Go to the door on the south 
side of this area.  Fight and kill the Haku and Usurper here.  
Return to Hesla for your reward.  You can also return to Hrawn's 
cave and speak to the high priest and get a reward from him as 

3H - DIRE WOLF-----------------------------------AC108
Can be completed by: Act 1

The dire wolf is a handy pet to have in your party.  He's 
probably one of the most popular pets in the game, and is a 
suitable substitute for a melee fighter.  To obtain the Dire 
Wolf speak to the Pet Shop owner in Eirulan.  Ask her if she 
has anything special, and she will inform you of the Dire Wolf, 
and that Rokhar knows how to obtain one.  Your next task is to 
speak with Rokhar, who is chatting away in the Great Hall.  
After you speak with him, he will tell you to meet him at the 
Rift Site.  Take the Southern Jungle teleporter.  Head east past 
Razka's Ruins. Once past Razka Ruins, you'll be in the Eastern 
Jungle. Almost immediately, head off the path towards the North.  
Cross over the bridge over the small river, and into a nearby cave.  
At the end of this cave is the Rift site.  Kill the brown wolves 
that are making their way through the portal that Rokhar is 
channeling.  Once all wolves are dead, a Dire Wolf will pop his 
tiny head out.  Talk to Rokhar once more, and then to the pet-shop 
owner back in Eirulan.  You will now be able to buy the Dire Wolf.

3I - TAAR'S INVESTIGATION------------------------AC109
Can be completed by: Act 1

Taar must be in your party to initiate this quest.  Talk to 
Arianne in her little hut that's on the south/eastern side of 
the Great Hall.  She is deathly afraid about something vicious 
in the jungle that nearly killed her.  A cut scene will cue, 
and you will see first hand the dynamic nature of this beast.  
Okay, so with the quest given, teleport to the northern jungle.  
Head northwest up the path and follow it up the bends, hills, and 
curves.  Soon, you will see an awesome waterfall to your left.  
Go NORTH up the hill from thewaterfall.  Go past the health 
shrine and over a bridge.  In this small area, you will be at a 
small Haku camp, which is where the Ceremonial Blade lies. Kill the 
Haku here and grab the Ceremonial Blade.  Teleport back to town and 
take the South exit.  Follow the south-east path, and take the 
first path that breaks off to the south.  This path leads to A 
Small Bone Filled Cave; home of the devastating creature
Garganturax.  He can only be defeated by wielding the Ceremonial 
Blade.  He has quite a bit of health for a little fellow, and can 
be quite the pest.  Keep pounding away and use a Melee Fighter 
if possible, that way you can use your Brutal Attack power with 
the blade to deplete the creature's health more rapidly.  Once he's 
dead, teleport back to town and talk to Arianne.  Have a laugh at 
her expense, and then take your rewards.  

3J - FELDWYR THE BLACKSMITH----------------------AC110

Can be completed by: Act 1 (However it is wise to level up 
quite a bit due to the difficulty of the mini-bosses) 

Take the Eastern Greilyn Jungle Teleporter, and then head east.  
When you get to the bridge towards the end of the map on the 
south (Leads to the Valley) go north instead between two walls 
to find a cave entrance.  Go through the doors here until you find 
the Blacksmith.  He wants you to retrieve some of his items for 
him. After he opens up the door, go east, and then through the 
next door to the east. You'll come to an intersection where the 
path goes north and south. Take the north way first. Fight your 
way through the passageways killing the Haku. Take the south path 
when you reach the eastern room. Then go east from here. Kill 
the mini-boss here to receive the Anvil. Take the eastern door 
here, and then the north door. Take the north door again, and 
then the western door. Take the western door here and then the 
south door. Proceed back to the intersection, this time taking the 
south passage. At the bottom of the steps, kill the mini-boss 
here and then proceed through the south door he was guarding. 
Go through the left southern door to kill the mini-boss in this 
room to receive the ore. Now return back to the Blacksmith. As 
you approach, a cut scene will occur. Now his hammer has been 
stolen. Ugh. Proceed North to the white star on your map. Kill 
this final mini-boss here to receive the hammer and return to 
the Blacksmith. Your reward will be sent to Armanílu at the 
blacksmiths shop. Go to the blacksmith in Amanílu and go up the 
steps behind him to find Fyrndolf. Trust me, itís worth it, 
the item is usually pretty decent. 

3K - THE IMPRISONED HALF-GIANT--------------------AC111
Can be completed by: Act 1

As you progress through your main quest, you will come across 
a section near the Windstone Fortress that has many guards 
nearby.  In a small hole in the ground, is Sartan, the 
Half-Giant in question.  Talk to him, and tell him you'll talk 
to the guards about releasing him.  Talk to the guards, and once 
Windstone Fortress is safe (part of your main quest) the guards 
will blow a hole in the wall.  After this cut-scene talk to 
Soldier Orayne and he will release Sartan.  He will now be 
available to add to your party if you so desire.

3L - THE MISSING SQUADRON-------------------------AC112
Can be completed by: Act 1

Right near where you freed Sartan, there is another sidequest.  
If you are going back to do the sidequest, take the Windstone 
Fortress teleporter, and Squad Leader Taarth will be right by 
you. He will reveal that some of his squadron is missing and 
bestows it upon you to find them.  West from the teleporter, 
you should see the entrance to the barracks.  Go west into the 
barracks. Proceed west through the barracks, and at the very 
western room, you will find Private Nolan.  Escort him to 
Squad Leader Taarth.   From Taarth, head south until you reach 
the end of the map here.  Then head West into another entrance, 
which is The Western Fortress Gatehouse.  Proceed south and you
will find Caiden in the southwestern corner.  Break the urns 
around him to free him and then speak to him.  You can also grab 
the lore book nearby if you want. Lead him back to Taar.  Two 
down, one more left.  You may have already spotted the last one 
on your way to the teleporter.  If not, here's how to get him.  
Once again, head south until you can't proceed anymore.  Take 
the EASTERN way this time into the The Eastern Fortress Gatehouse.  
Proceed east, and then south when the path switches, then west.  
In the southern room to your left, you will find Private Banos.  
Escort him back to Taarth to receive a Dusty Vault Key for your 

Wanna use the key?  Sweet.  From Taarth head east into the Outer 
Vault. Proceed east, and then North into the next room.  Proceed 
east again through the rooms, until you reach the Inner Vault.   
When you cannot proceed east any further, look to the north and 
use the key here.  You will find four purple death boxes.  The 
cubes can be found in the room directly west from where you are.
Place all four cubes in the boxes to open an area with a treasure 
chest.  Collect your reward.  

3M - SECRETS OF XERIA'S TEMPLE--------------------AC113
Can be completed by: Act 1

Get this quest by speaking to the Grizzled Bar Patron in the 
Eirulan Inn. Sit through his boring story, and then teleport 
to Xeria's Temple.  From the teleporter head west up the steps,
and then south.  Proceed south past the Statue, and you'll
enter the room with a yellow and green socket boxes.  In the 
south eastern corner, up on the ledge above you is the green
life stone.  Pick a few up and place one in the green socket.  
This will open a secret doorto the west on the ledge. Enter the
room to find the yellow cubes.  Grab a few and proceed back 
to the center room with the two boxes.  Place the yellow cube
in the box this time.  A secret room to the south now opens. In 
this room, there will be a second yellow and green box.  Place 
a cube in each to open morerooms.  Take the eastern room. Pick 
up a few red stones.  Return to the south room that just newly 
opened as well.  Place a red cube into the red socket. A room to 
your north will now be open as well as a second red socket.  
Place another cube into the socket to open a room to the south 
which contains the purple death cubes.  Grab three of them and 
proceed to the newly opened northern room.  Place the purple 
cube in the socket and then proceed north to a second purple box. 
Place another purple cube in this one and then proceed north 
once again.  You will find a Red, Purple, Green, and Yellow box.
Place the stones in each box to open a treasure room to the 
west.  Open the chest to collect your riches.  Return to the 
Grizzled Bar Patron and receive your reward, a unique ring.