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Walkthrough

by noz3r0

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                   FAQ/Walkthrough by Greg Boccia aka noz3r0
                              facebook.com/noz3r0
                                 Version Final

               __________________________________________________
              |� � � � � � � � � � � � � � � � � � � � � � � � � |
              |                Table of Contents                 |
              |                                                  |
              |     I. Intro                              [0100] |
              |    II. Walkthrough                        [0200] |
              |   III. Outro                              [0300] |
              |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
               ��������������������������������������������������

 ________________________//�������������������������\\________________________
 ________________________|           Intro           |________________________
                         \\_________________________//                  [0100]

  Start this DLC by heading to the Hawke Estate and using the "Memento of Mark
of the Assassin." Varric is a lock to start the quest so fill around him as
you need. A man named Edge wants to meet in Hightown but it turns out to be an
ambush. Defeat the Antivan Crows with the help of Tallis then follow Tallis to
the Chateau Haine, just don't forget to loot [AN UNSIGNED NOTE] from one of the
Antivan Crows.

 ________________________//�������������������������\\________________________
 ________________________|        Walkthrough        |________________________
                         \\_________________________//                  [0200]

The Chateau Haine
�����������������
  The backstory for why Hawke is invited is based on when you accept the quest:

    - Act 1: The invitation is sent because of the Amells nobility.
    - Act 2: Duke Prosper purchased a ring found from the Deep Roads' Expedition
    - Act 3: Duke Prosper sat near Hawke during the celebration of the Champion.

  After speaking to Duke Prosper you'll learn that you must partake in the
Wyvern hunt. Talk to Gabriel to start a quest and head to the Hunting Grounds
to start another:

    - The Master's Salve
    - Baiting a Wyvern

Hunting a Wyvern
����������������
  Head out to the Hunting Grounds after you've purchased/sold anything you need
to. Head out to the southeast path until you notice a nook to the north. Step
up here to find [ANDRASTE'S MANTLE] but also complete a task, "Learned wyvern
mating call." Further east and then south you'll find the [DRAKEVEIN] up the
hill where the men run. If you follow the men you'll find a Ghast Brute and
be attacked by several Ghastlings. Defeat them and continue south to the Lost
Scholar who will give you his notes and start the quest:

    - The Cult of the Sky

  Return to the entrance and take the western path north until you encounter
some Dragonlings. Defeat them and two Dragons will appear to defend them. They
are spread apart so it's not the easiest thing to take them out but it's
necessary. Loot the Dragonling to complete an objective: "Found dragonling
corpse." South from here you'll find the Ancient Altar that the Lost Scholar
mentioned. Loot the [TREASURE OF THE SKY] to find the [BOOK OF THE LADY], a
[SACRIFICIAL DAGGER], and [GIRDLE OF THE SKIES]. If you leave the Book of the
Lady then the quest ends, but if you take it the Sky Horror is summoned.

The Sky Horror
��������������
  This foe casts some heavy area of effect attacks that need to be avoided so
keep your party at range or they will die fast. Sky Priests and Assassin will
appear once you drain the Sky Horror's health to about 75% and the Sky Horror
will warp away temporarily. It will do this every 25% of it's life until you
defeat it so keep your Warrior on task and micro-manage your team so that they
avoid the blasts. The Sky Horror doesn't drop anything of value but it's good
experience and the lesser items sell for gold.

More Bait
���������
  Further south you'll find some blood, completing the objective: "Found blood."
Talk to the Hunter further south to start another quest:

     - The Lost Hounds

  Exit at the east to the next portion of the Hunting Grounds. Loot the final
ingredient for the Master's Salve, the [WINTERBERRY] but it's not enough for a
person -- the quest is completed. Move ahead to find Sylvain who takes you to
the Poisoned Dog. Here you can do nothing, use the salve, or kill the dog. The
best option is obviously to use the salve though. Head back into the clearing
and inspect the Ghast Hole to bring out the lot of them. Follow the hounds out
and you'll receive a reward, [1 GOLD] and [THE HOUNDMASTER'S SHORTBOW] if you
saved them. If you killed them and confess you'll have to fight the Hunter.

  Head south from here to find some remains of a Halla, this completes the
objective: "Found remains." If you check the Ghast Hole you'll spawn a unique
Ghast named Velghastrial and he can be a menace with his spells. Take out the
others first and keep your distance before tackling this one. With that taken
care of head back north past the pond to the Wyvern Dung, this completes the
objective: "Learned nug call." Continue north to find the bait location.

The Wyvern
����������
  You can choose to bait one safely, but if you use everything at once you'll
lure the Alpha Wyvern which provides a better reward and an achievement. The
Alpha Wyvern will use a tail swipe and a charge on a player that doesn't have
it's attention. You need to sidestep this or stun the Alpha Wyvern before it
charges since this attack will likely kill whoever it strikes. Afterwards,
Baron Arlange comes in throwing a hissy-fit because he was supposed to win the
hunt by killing the Wyvern. Defeat him and his cronies then Duke Prosper will
appear and give you a decision. If you choose to kill Baron Arlange then you
can loot his corpse for [BARON ARLANGE'S SWORD] and [BARON ARLANGE'S SHIELD].
If you choose any other option then the Baron is let go and can possibly return
later.

Chateau Courtyard
�����������������
  After a short conversation about not being able to sneak in right now, Hawke
and Tallis attend the party as the other characters do whatever you tell them
to. You'll receive one of the following items from Duke Prosper:

    - [WYVERN HUNTER'S BELT] if you've slain a common Wyvern.
    - [MASTER WYVERN HUNTER'S BELT] if you've slain the Alpha Wyvern.

  After the celebration you regain control. Observe the Fountain to start the
quest:

    - Wishing Well

  At the south end near Leopold you can find some [CAPRICE] on the barrel.
There are two more [CAPRICE] in the east square as well. Speak with the guard at
the west end near the gate, Tallis will go with him and find out he gave his
key to a servant. There is another guard in the square that will plainly say he
doesn't have a key to get inside either. The other guests have some interesting
conversation, don't miss out on talking to Leliana! Check the Hunting Goods up
the steps and you can purchase a [CAPRICE] for... no cost at all! The other
guard can't give you a key either so you'll have to find the Elf Servant near
the fountain.

  Toss the four Caprice into the fountain and talk to the Elf Servant. Tallis
finds out that the Servant gave the key to Lord Cyrill. The wild goose chase
continues! Head back towards the fountain and speak with Lord Cyrill to receive
the fifth and final [CAPRICE] then Tallis will discover that Lord Cyrill is
attracted to Hawke. Toss the final Caprice into the fountain to complete the
quest and receive an [ATTRIBUTE POINT]. Head inside and talk to Lord Cyrill,
either option nets you the key. Open the door to go inside the Chateau then
you'll be faced with a choice:

    - "I agree." - Hawke and Tallis will be stealthy.
    - "I prefer to be more direct." - Hawke and Tallis will fight the guards.

Chateau Haine Interior
����������������������
  Choosing the stealthy route requires some finesse, otherwise you'll have to
fight at each encounter. Depending on which characters you brought with you,
you'll be able to start unique quests with them. Distract the guard and grab
the codex [THE WINE OF CHATEAU HAINE] and [HARD IN HIGHTOWN II] if you have
Varric with you. Move up and hide in the shadows then take the path to the north
room to start:

    - Hard to Stomach

  Pick up [A SECRET FORMULA] if you brought Sebastian then check the Chef's Log.
Add 4 Lutefisks, 3 Slices of Cheese, and 5 Navets to the mixture and put this
in Leopold's Food to complete the quest. Opposite the kitchen is a room behind
the door with a [CHEST] and [A MAP OF SORTS] if you brought Isabela and/or [A
SYMBOLON] if you brought Bethany. Incapacitate the Orlesian Guard Captain and
search him for the [KEY]. Pick up [HARD IN HIGHTOWN II] here, the second chapter
if you brought Varric, then head upstairs. Grab [THE ODD ENSIGN] here if you
have Carver then open the door to reach the outside.

The Courtyard
�������������
  Climb up the staircase and distract the guard so you can reach the [CHEST]
and snag [SKEPTICISM]. Move to the northeast corner and distract the further
guard then incapacitate the one that is close to you. Move down the steps and
through the door. Cross the balcony to a room where you'll find [UNCERTAINTY]
and [A ROMANTIC'S GIFT] if you have Aveline with you. Move south and follow a
guard around the square until you reach the door that leads to the center.
Empty the [CHESTS] to find [ANXIETY] and the [BALCONY KEY].

  At the south end is a [CHEST] but you need to move west using the key. Check
out the [BUST OF THE OUTLAW BEARDED BEAST] and follow the path around to a room.
Read the codex [A LIBRARY OF DISTINCTION] from the bookcases and grab [A
WARRIOR'S LEGACY] from the table if you brought Fenris. Move to the next room
where you'll find three portraits, [LADY AMANDINE DU VAL], [PORTRAIT OF THE
DOWAGER], and [PRIDE AND RIDER]. Head outside into the next courtyard area.

Outside Again
�������������
  Distract the initial guard and hug the northern railing to bypass the next
two. If you are clever you can distract them to reach the [CHEST] that's east
of the door. Move to the west side and distract the guard here so you can get
to the [CHEST] with [UNCERTAINTY] inside then incapacitate the last Guard for
the [KEY]. Distract the middle guards again and enter the middle room. Here
you'll be met with a puzzle as gates bar your path forward. Have Hawke and
Tallis stand on the switches then send one up each staircase. Step on the
switches here then topple the statues. Move the person from the left side
back down to the center then use the person on the right side to open the
way forward on the right side.

  Loot the [CHEST] then have one person on the first switch on the left side
steps and then the other on the switch adjacent to it on the ground floor.
Repeat this for the next switch then loot the [CHEST] here. You may also find
a companion quest item atop this chest. Stand on the switches infront of the two
chests to reach the Vault Door.

The Dungeons
������������
  You get the opportunity to question Tallis before your rejoin the group. Free
the prisoners and move east. Clear out the Orlesians and snag [HARD IN HIGHTOWN
II] if you have Varric, this should be the last one. Ahead you'll be able to
start a quest if you have Isabela:

    - Pirates and their Curses

  Down the steps is an ambush, lure the enemies into the narrow chamber to get
an easy bottleneck going. Head up into the Vault from here now where you get
ambushed by a Harlequinn and some guards. This is the audience room, unless you
entered from the other staircase in which case you're at the northern room.
Move up the next room, the Central Room, where a puzzle awaits but you can't
work on it yet. Don't pass up the [TIME-WORN BOOK] if you have Aveline, it
starts the quest:

    - The Du Lac Sign

The Eastern Room Puzzle
�����������������������
 --- --- --- --- ---    Start with the Eastern Room's puzzle. There are 25 tiles
| A | B | C | D | E |  and using one will flip it and any adjacent tiles. The
|---|---|---|---|---|  lever can reset the puzzle.
| F | G | H | I | J |
|---|---|---|---|---|   To solve the puzzle flip the tiles in the following
| K | L | M | N | O |  order: A, B, F, G, I, J, M, N, O, Q, R, S, V, W, Y
|---|---|---|---|---|
| P | Q | R | S | T |   Solving the puzzle reveals a portait that will be used
|---|---|---|---|---|  in the main puzzle. Head over to the Northern Room now.
| U | V | W | X | Y |
 --- --- --- --- ---

The Northern Room Puzzle
������������������������
  This room is a door opening puzzle, follow these steps to complete it.

1.  Collect Yellow Apparatus
2.  Enter the Yellow Door
3.  Place the Yellow Apparatus in Mixer
4.  Collect White Apparatus
5.  Open both White Doors
6.  Collect Black Apparatus
7.  Open Black Door
8.  Collect Blue Apparatus
9.  Open Blue Door
10. Kill Rune Golem
11. Place Blue Apparatus in Mixer
12. Collect Green Apparatus
13. Open Green Door and loot the [CHESTS]

The Western Room Puzzle
�����������������������
  This room is another door opening puzzle, follow these steps to complete it.

1.  Collect Black Apparatus
2.  Open both Black Doors
3.  Collect White Apparatus
4.  Open White Door
5.  Collect Blue Apparatus
6.  Place Blue Apparatus in Mixer
7.  Open Blue Door
8.  Kill Rune Golem
9.  Collect Red Apparatus
10. Place Red Apparatus in Mixer
11. Collect Purple Apparatus
12. Open Purple Door and loot the [CHESTS].

The Central Room Puzzle
�����������������������
  To solve this puzzle you must complete the other three first. You need to
flip the tiles to match the painting. If the person is wearing a mask in the
painting then the tile must be flipped face-up, if not wearing a mask then the
tile is face-down. To solve the puzzles arrange the tiles in the following
fashion, from a perspective of Hawke facing the center:

                     North            West            East

                   U D U D U       D U D U D       U D D D D
                   U U U D U       D U U U D       U U U U U
                   U D U D U       D U D U D       U D D D D

  Solving the puzzles grants Treasure Piles behind the rings of fire. They
correspond to Hawke's class:

    The First Puzzle
    ����������������
    - 2g 25s
    - [ORLESIAN LANCER BOOTS] if Hawke is a Warrior
    - [BOOTS OF THE MESSENGER] if Hawke is a Rogue
    - [BOOTS OF ENCHANTER ILLANA] if Hawke is a Mage

    The Second Puzzle
    �����������������
    - 3g 46s
    - [ORLESIAN LANCER GLOVES] if Hawke is a Warrior
    - [GLOVES OF THE MESSENGER] if Hawke is a Rogue
    - [GLOVES OF ENCHANT ILLANA] if Hawke is a Mage

    The Third Puzzle
    ����������������
    - 6g 50s
    - [ORLESIAN LANCER AMOR] and [ORLESIAN LANCER HELM] if Hawke is a Warrior
    - [COAT OF THE MESSENGER] and [HELM OF THE MESSENGER] if Hawke is a Rogue
    - [ROBES OF ENCHANTER ILLANA] and [HEADDRESS OF ENCHANTER ILLANA] if Hawke
      is a Mage


The Retreat
�����������
  After you've acquired the loot head through the crack in the wall from the
dungeons. Pick a path, north or south doesn't matter as the paths converge and
you have to fight Ghasts either way. Cross the bridge and Tallis gets separated
as Cahir and his henchman arrive to challenge Hawke. Lower Cahir's health
quickly and Tallis will return when he reaches 50% health. A Mage is summoned
at this point but at least Tallis is back. Finish the fight and loot Cahir for
the [PORTCULLIS KEY] and [DRAGON'S BREATH] while the Mage had [STING].

  Follow the path around, taking the east side for the cache in Varric's quest;
the west side has a [CHEST] though. Ahead you'll meet more Ghasts led by a
Velghast. Loot the [GNAWED SHINY RING] from the Velghast and either join Tallis
or leave her.

Leave Tallis
������������
  Hawke will have to face off against several Hunters, Ghasts, some Wyvern, and
guards along the way to Duke Prosper.

With Tallis
�����������
  Baron Arlange will ambush the group shortly if you didn't defeat him earlier,
his loot is static. Continue north and defeat the Ghasts and the Velghastrial
leader. If you run into the northern cubby you'll encounter a Wyvern then some
Ghasts once you've killed it. This is also the cache for "A Map of Sorts" if
you brough Isabela. Progress east and you'll encounter the Tal-Vashoth. This
starts a long chain of battles and you can't defeat the Leader until you reach
the summit as he continually runs off. After Tallis gets the information you
need to backtrack down the mountainside.

Duke Prosper
������������
  Tallis joins the party for this fight regardless of your choice. The battle
starts with Duke Prosper and the Guards attacking. Clear out the Guards and
watch for Leopold's spit from above. Duke Prosper will use Archer's Lance and
can summon Mabari Warhounds during this phase, just deal with them and avoid
the areas that are glowing on the ground. At about 25% health, Duke Prosper
stuns the group and Leopold leaps down as he recovers. If you completed "Hard
to Stomach" then Leopold should be stunned for about 10 seconds as he enters
the fray.

  Watch for the jump attack and roar that can stun nearby targets. When Prosper
tags a player with his green substance Leopold will attack that player
relentlessly and often charge. At 50% health Duke Prosper will mount Leopold
and they join forces. The jump attack and marked attack carry over but now
there is a scattershot that leaves flaming arrows on the ground. Duke Prosper
will leap up onto the ruins then detonate the fire arrows so be sure to avoid
them. The best way to simplify this battle is to dodge Leopold at the cliff's
edge. Leopold and Prosper will be hanging on for a while allowing you to get in
quite a bit of damage. You receive the [HEART OF THE MANY] as the DLC comes to
an end.

 ________________________//�������������������������\\________________________
 ________________________|           Outro           |________________________
                         \\_________________________//                  [0300]

Legal
�����
  This document is Copyright �2014 Greg Boccia (noz3r0) and is the intellectual
property of the author. It may be not be reproduced under any circumstances
except for personal, private use as long as it remains in its unaltered,
unedited form. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

  All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

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