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Walkthrough

by noz3r0

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         | |____   | |____   | |__| |   / ____ \   | |____      | |   
         |______|  |______|   \_____|  /_/    \_\   \_____|     |_| 


                   FAQ/Walkthrough by Greg Boccia aka noz3r0
                              facebook.com/noz3r0
                                 Version Final

               __________________________________________________
              |� � � � � � � � � � � � � � � � � � � � � � � � � |
              |                Table of Contents                 |
              |                                                  |
              |     I. Intro                              [0100] |
              |    II. Walkthrough                        [0200] |
              |   III. Outro                              [0300] |
              |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
               ��������������������������������������������������

 ________________________//�������������������������\\________________________
 ________________________|           Intro           |________________________
                         \\_________________________//                  [0100]

  Start this DLC by heading to Gamlen's House and using the "Memento of Legacy"
where you'll be taken to the Vimmark Mountains. The optimal part is Bethany or
Carver, Anders, and Varric since the other characters don't have any important
dialogue and these three characters can receive unique items while the others
cannot.

 ________________________//�������������������������\\________________________
 ________________________|        Walkthrough        |________________________
                         \\_________________________//                  [0200]


Vimmark Wasteland
�����������������
  Loot the [CRATES] then move south to find that Hawke has a welcoming party.
Check the [CORPSE] then move into the opening to find some [PILES OF BONES]. As
you ascend the steps the game will auto-save and you can spot the Carta Overseer
in the distance. With Bethany in the party you get some additional dialogue then
a fight breaks out. The Carta Overseer is going to take off running so pick off
the others, especially the Carta Snipers, before going after the Overseer. Loot
the [EYE OF BLUE] from the Carta Overseer's corpse and inspect the [SACK] off to
the west before going through the gate.

  Inside you'll face off with a Bronto then an ambush from both sides as the
Carta Snipers attempt to pick you off as Carta Thugs pour into the arena. If you
can get to one side with the entire party you can use the lever to [ACTIVATE
TRAP]. This causes spikes to rise in the middle of the arena and will decimate
your foes. At the south end is a codex for [AMGEFORN THE WASTEYARD] and at the
north is [AMGEFORN THE LONELY VIGIL] as well as a [CHEST] with the [PASSAGE
KEY] inside. Unlock the eastern gate and continue to the [AMGEFORN THE FOUL]
codex. The tale of Malvernis is a bit eery, move ahead to the Vimmark Chasm.

Vimmark Chasm
�������������
  Descend the stairway and disarm the [TRAP] just before the [CRATE]. Brontos
and Carta will ambush you in the opening, but if you go into the northern room
you can [ACTIVATE TRAP] to easily defeat a handful of the enemies and use the
doorways as a choke point. Loot the area, including a [HEALTH POTION] in the
side room. In the northern room is a [CHEST] with a [BURNISHED GREATSWORD] and
[THE GRAVEN CIRCLE] -- a [HEALTH POTION] can also be found on the desk. The
other room has a [CHEST] and a [CRATE], but nothing meaningful inside. If you
enter the northern room you'll come out to meet 10 Carta Snipers and two Carta
Assassins so be careful.

  Head south and down the steps to the "Viewpoint" then into the small room.
Snag the [HEALTH POTION] and open the [OLD BOX] to find the [GATE KEY] and a
[TWISTED STEEL RING]. Read the [SCOUT'S REPORT] codex then ascend the staircase
and proceed east but not before fighting off a Carta Overseer and his Snipers.
There are Carta Master Snipers and a few nasty traps awaiting so be careful as
you chase them down the steps. Head into the Carta Hideout once you've cleared
out the enemies.

Carta Hideout
�������������
  Defeat the Carta at the entrance then loot the items off to the right down
the steps. In the next room to the south is a [PAMPHLET] that details how to
capture "the Hawke." Continue to the next area where a large number of Carta
Thugs and a Master Sniper will be waiting for Hawke. Lure them out into the
open, don't chase them up and around as you'll likely lose someone; it's easier
to hit them once they are grouped up in the hallway anyways. Move up into the
small area once you've cleared the Carta and open the [CHEST] to find the first
piece of the "Regalia of Weisshaupt" armor set:

    - [FOOTWRAPS OF THE SILENT ONE] if Hawke is a Mage.
    - [WARDEN SCOUT'S BOOTS] if Hawke is a Rogue.
    - [BOOTS OF THE FORTRESS] if Hawke is a Warrior.

  Read the [PRAISE CORYPHEUS!] codex then head into the previous room. Release
the Bronto and defeat it then unlock the three doors here. They all have [PILES
OF GOLD], [HEALTH POTIONS], and [INJURY KITS] but the quantity varies from a
little to a lot (left to right) -- you'll need 40 Cunning to open the last door.
Continue along the path down the steps, turning north to two [CHESTS], one with
the [WARM ORB] and a [LETTER]. You have the opportunity to fight an optional
boss at this point, if you choose to do so head back the Vimmark Wasteland, if
not then continue onward.

Malvernis
���������
  Return to where you fought the first Bronto and you'll find a Pulsing Obelisk.
Touch it and Ghostly Archers will appear in waves all around the upper ledges.
Be quick about wiping out a side with everything you have then get behind the
gate and close it so you can't be shot. With cooldowns restored rush the other
side and defeat these Ghostly Archers. Once they have all been defeated,
Malvernis will be free and begins to attack. Ghostly Skirmishers will be
summoned from now until you drop Malvernis to 75% health so quickly target him
down! Use a ranged character like Varric to deal with Malvernis solely if you
can't damage him down quick enough. Let the other characters defeat the Ghostly
Skirmishers and use Varric to constantly run around taking shots when you have
a moment.

  At 75% health Malvernis transforms into a High Dragon. Using the [ACTIVATE
TRAPS] is a great idea at this point but Malvernis will leap up to meet you.
There is a large Firestorm attack that the Spectral High Dragon can cast that
will decimate anyone that lacks significant Fire Resistance or isn't on the
upper ledges to avoid the attack. Otherwise, this fight is like battling a High
Dragon at this point so stick to flanks and avoid tail swipes. You'll receive an
absurd amount of experience and two items, [SMITE] and [ICHOR] for your efforts.

To Rhatigan
�����������
 Head through the Carta Hideout until you run into Gerav. With Varric in the
party you get additional dialogue during this conversation:

    - What do we do with him? (Varric Friendship +5)

  Gerav falls back to reinforcements, some Carta Apprentices and Snipers. Take
them out and loot the [TURQUOISE RING OF THE ARCHON]. Move north to be ambushed
by a Coteri Alchemist and Carta Overseer. Loot the bodies and head into the next
room where there is no convincing Rhatigan. This is your last chance to loot
anything in the previous area because once you go through the gate you can't go
back.

  You must defeat him and Wanka, along with the Carta Snipers that you'll want
to have a ranged character take out. Use a Warrior to draw Wanka and Rhatigan
away while the others defeat the other Carta. Likewise, the [ACTIVATE TRAP] near
the Carta Snipers will decimate them and if you move to that upper ledge Wanka
cannot attack so you can focus on Rhatigan. You will automatically acquire [THE
HAWKE'S KEY] after the battle, but loot the area before following the other
Carta.

Corypheus's Prison - Sashamiri's Floor
��������������������������������������
  Check the "Viewpoint" then loot the [CRATE] before moving to the next room.
You can use your Storage Chest and change your party, highly recommended since
you won't get another chance. Move north to the next area where Hurlock and
Genlocks can be found. Defeat them all then use the two "Marks of the Binder"
to spawn a third near the Shade. Fight this Shade, every 25% of it's health
that you remove will force it to shield and summon lesser Shades. Once defeated
you start the following quest:

    - Malcolm's Will

  Head around to the north to find the codex [PRIVILEGED TO THE WARDENS]. If
you move all the way south to a [CRATE] you'll spawn more Genlocks -- the crate
doesn't contain much anyways. Talk to Larius to learn about the Hawke's Key then
move up to [THE WARDENS' PRISON] codex. Move around to the first seal which will
spawn an elemental Guardian. Keep your ranged attackers towards the center since
this beast will teleport. After you defeat it you'll need to choose one of the
pillars to absorb the magic into The Hawke's Key. You gain one of the following:

    - +2 Nature Damage
    - +2 Electricity Damage
    - +2 Fire Damage
    - +2 Cold Damage

  Move ahead after releasing the seal to face a Genlock Alpha. Defeat this foe
then continue your journey to the next area.

Corypheus's Prison - Farele's Floor
�����������������������������������
  Head through the first room to hear Malcolm's voice again. Release the first
"Mark of the Binder" then press on. A Darkspawn Emissary will lock you in the
room here and summon Corpses, lots and lots of Corpses. Defeat them all then
take out that caster! Release the "Mark of the Binder" here then backtrack to
the seal to release the Abominations. Defeat them all, including the Desire
Demon, then return to the northern room. Move west and loot the [SKELETAL
CORPSE] to find a [BLOODSTAINED GIRDLE] and a "Viewpoint."

  North through the door leads to Hurlocks and their leader, a Hurlock Alpha.
Hurlocks Bolters will come in through the door at the north so be prepared to
deal with that. Grab the [CROWN OF DUMAT] from the side room which will start
another quest:

    - The Altar of Dumat

  Move up the hall to find a codex on the ground, [AN UNUSUAL DISCOVERY]. If
you go for the [CHEST] you'll find nothing of value inside and Genlock will
spawn from the ground. Ahead is another seal and Malcolm's voice echoes again.
Release the "Mark of the Binder" then move to the next room releasing this mark
here as well. Break the seal and fight the Desire Demon to finish this quest
and receive an item based on who's in your party:

    - [BLOODLINE] if Bethany is in the party.
    - [LINEAGE] if Carver is in the party.
    - [BELT OF THE HAWKE] if neither Bethany or Carver is in the party.

  Continue through the halls to find another Genlock Alpha. Defeat it and the
Genlock in the room it was blocking then loot [DUMAT'S SACRIFICIAL DAGGER].
Leave this room and proceed west to find a bunch of Hurlock Grunts and an Alpha
waiting for you. Defeat them and move towards the seal, defeating the Genlock
Alpha and an Ogre along the way. Release the seal then defeat the Guardian. It
fights like the last but also can split into three forcing you to defeat the
weaker ones to mitigate damage. Choose a pillar to receive another upgrade to
The Hawke's Key:

    - 5% chance to regenerate 1% mana/stamina
    - 5% chance to regenerate 1% health
    - Attacks ignore enemy armor
    - +2% Attack Speed

  Follow the path moving deeper into the Deep Roads. Speak with Larius then
enter the Tower Base.

Corypheus's Prison - Tower Base
�������������������������������
  Follow the Deepstalkers and defeat them when they reinforce in vast numbers.
Check the south area for a [JOURNAL PAGE] codex then continue down the path,
entering a ruined building to the east to spot another [JOURNAL PAGE]. This
starts the quest:

    - The Paragon's Heir

  Varric adds great detail in regards to this quest, so make sure he's in the
party if you want the added conversation. Darkspawn appear as you move towards
the south, start with the Hurlocks and ignore the Genlock Alpha if you can.
Ahead you'll want to turn west up the steps into a room with torches. Touch the
middle torch on the wall then the eastern torch on the south wall. Loot the
[SARCOPHAGUS] to receive a bunch of gold then the gloves for the Regalia of
Weisshaupt:

    - [GLOVES OF THE SILENT ONE] if Hawke is a Mage.
    - [WARDEN SCOUT'S GLOVES] if Hawke is a Rogue.
    - [GAUNTLETS OF THE FORTRESS] if Hawke is a Warrior.

  Head back and climb the stairs before continuing, you'll find [DUMAT'S RITUAL
SCROLL] here. To the south is the Altar of Dumat, but you only have three of
the four items so ignore it unless you plan on defiling the altar. The path
leads east now to Giant Spiders and Deepstalkers. Clear them out and loot the
[CHEST]. South in the building is the [SACRED URN OF DUMAT] and outside is yet
another [JOURNAL PAGE]. Go to the Altar of Dumat now where you'll have the
option of placing all the sacrifices on the altar or defiling it.

    Hawke places all four sacrifices
    ��������������������������������
    - Fenris (Rivalry +10)
    - Sebastian and Anders (Rivalry +5)
    - Merrill and Isabela (Friendship +5)
    - Receive 500 XP, 4 Gold, and the [CHAIN OF THE PENITENT]

    Hawke defiles the altar
    �����������������������
    - Fenris, Sebastian, and Anders (Friendship +5)
    - Two Rage Demons and six Shades spawn.

  Keep going east and you'll find Tethras Garen lying dead. Hawke says some
choice words and receives the [DOOMWARD] for completing the quest. Cross the
bridge where a Genlock Alpha tries to surprise you then turn right to the
campfire. Grab the codex [SPECULATIONS ON KIRKWALL] then turn around to find
an Emissary Apprentice and it's cronies waiting for you! A Genlock Alpha,
Hurlock Alpha, and an Ogre will impede your path as you continue around the
loop. If Anders is in the party then Justice takes over and you are forced to
fight. Release the final seal and defeat the Guardian, choose your final upgrade
for The Hawke's Key:

    - 5% chance to stun
    - +6% critical damage
    - +25% chance to reduce attack speed/+25% chance to reduce movement speed
    - +2% critical chance

  Ahead you'll have to pick a side and the party will differ based on your
choice:

    Hawke sides with Larius
    �����������������������
    - Sebastian, Varric, Isabela, and Merrill (Rivalry +5)
    - Fenris, Anders, Carver, Bethany, Aveline (Friendship +5)

    Hawke sides with Janeka
    �����������������������
    - Sebastian, Varric, Isabela, and Merrill (Friendship +5)
    - Fenris, Carver, Bethany, Aveline (Rivalry +5)

Corypheus's Prison - Riannon's Floor
������������������������������������
  If you side with Larius then the Wardens will follow Janeka and you end up
on this floor. Use the Power Nexus then move east to a "Viewpoint" where you'll
see Janeka is moving quickly through the area. In the next room you'll encounter
some Carta that Janeka has sent to defeat you, just destroy them. Next you are
met with a puzzle.

                 North
                            To solve the puzzle
              (1) (2) (3)   �������������������
                            1. Rotate Column 9 one time.
              (4) (5) (6)   2. Rotate Column 6 three times.
                            3. Rotate Column 5 two times
              (7) (8) (9)   4. Rotate Column 2 one time.

                 South

  Continue east from here across the bridge. You'll encounter some more Carta
along the way, but nothing you can't handle. Enter the side room to find two
codex, [HELM OF WEISSHAUPT] and [LOCKS WITHIN LOCKS]. Use the Power Nexus here
then move east so you can run all the way south. There is a [CHEST - COMPLEX]
on the way and the codex [A CHANGE OF COURSE] at the end. Use the Power Nexus
and continue back north now. Use the eastern room at the end of the hall to
find the last Power Nexus, use it then return to puzzle room.

                 North
                            To solve the puzzle
              (1) (2) (3)   �������������������
                            1. Rotate Column 1 one time.
              (4) (5) (6)   2. Rotate Column 2 three times.
                            3. Rotate Column 3 two times
              (7) (8) (9)   4. Rotate Column 5 three times.
                            5. Rotate Column 7 three times.
                 South      6. Rotate Column 8 two times.

  This should solve all the lines to create four white paths. Return to the long
hall going north but instead move east and go north down this path since you
just unlocked it. There are two [CHESTS] at the end of this path, one contains
the helm for the Regalia of Weisshaupt:

    - [COWL OF THE SILENT ONE] if Hawke is a Mage.
    - [WARDEN SCOUT'S CAP] if Hawke is a Rogue.
    - [HELM OF THE FORTRESS] if Hawke is a Warrior.

  Proceed to the northwest portion of the map. Janeka summons Kel-Sarag the
great Revenant and four emissaries that defend him. Littus, The Healer will
heal Kel-Sarag. Zuthraal, Defend of Magic will protect Kel-Sarag from spells
while Azerthan, Defend of Blades protects him from physical attacks. Osra, The
Nullifier will protect Kel-Sarag from negative effects. Fortunately, these
emissaries don't attack so defeat the ones you deem necessary (at least Littus)
then take out Kel-Sarag. Loot the [TIES THAT BIND] then continue onward to the
Prison Tower.

Corypheus's Prison - Daneken's Floor
������������������������������������
  If you side with Janeka then the Wardens will follow Larius and you'll be
forced to enter this floor. Move into the area until you have a conversation
with Janeka. Ahead use the Power Nexus to bring down the barriers. Janeka can
only remove one at a time so start with the only one available. Hit the next
Power Nexus then move south to a "Viewpoint" where you'll see Larius and the
Wardens. Continue south along the path, don't worry about the northern section
you missed you'll get back to it shortly.

  Hit the Power Nexus in the large room with the seal to the north. This spawns
some Shades, just take them out and hit the Power Nexus that was behind the
seal. In the next room you'll find the codex [LARIUS'S FINAL MISSIVE] and a
Power Nexus right next to it. Hit this one and move up into the small room to
the north where another Power Nexus is found. Use this one and backtrack up the
hall, noticing you can now move north. Go west into the tiny hall and hit the
Power Nexus here to remove the barrier in front of you, then continue north.

  In the next room read the codex [A CHANGE OF COURSE] then use the two Power
Nexus' to proceed. Open the [CHEST] then use the Power Nexus to the left of it,
this spawns some more Shades and a Rage Demon. Hit the Power Nexus behind the
barrier you just destroyed then another inside the far right cell. Backtrack one
room now and hit the southern Power Nexus which will let you enter the northwest
room where a [CHEST] awaits with a bunch of gold and the headpiece of the
Regalia of Weisshaupt:

    - [COWL OF THE SILENT ONE] if Hawke is a Mage.
    - [WARDEN SCOUT'S CAP] if Hawke is a Rogue.
    - [HELM OF THE FORTRESS] if Hawke is a Warrior.

  Return all the way south and progress west across the bridge where you'll
be forced to battle three Golems -- don't bypass the [HELM OF WEISSHAUPT] codex
on the way though! The Fortified Golem steps up and has high health and is
resistance to physical attacks. Drain it's life a bit and it returns to stone
as the Magic-Resistant Golem awakens. It has low health but high magic resist
as you might surmise. The Regenerator Golem awakens shortly after and simply
regains health very quickly. Use cross-class combos to destroy these foes one
at a time then loot [UNITY].

The Final Seal
��������������
  If you arrived with Janeka then Larius comes afterwards. Siding with Janeka
will force you to kill Larius and the Wardens but if you switch sides and join
Larius then Janeka is killed instantly and the Wardens run off. If you arrived
with Larius then you must pick a side and defeat the other including the Wardens
since they won't abandon their leader. Either way, you'll have to remove the
seal via the Containment Pillars, this will awaken Corypheus.

  The battle against Corypheus isn't easy, it's very complicated in fact. Turn
off the "aggressive" tactic for your party so no one gets lost in the maze that
will appear and take unneccessary damage. If Hawke has the Templar class
specialization then you'll have Silence/Annulment to silence Corypheus but
otherwise you'll need to rely on stuns. Start the fight by casting Hex of
Torment and unloading on Corypheus, using stuns to prolong the time that he
cannot attack. After you drain 25% of his health, Corypheus moves to the center
of the area and begins to cast walls of fire that move counter-clockwise. The
seals protect Corypheus so you need to move to each statue in a counter-
clockwise manner and release the seal. Each one will cause Shades to appear, so
you must defeat them.

  The Shades aren't that difficult and restore a great number of health to your
party so try not to waste stamina/mana. Once all the pillars are deactivate then
Corypheus returns to his normal phase, so go all out and stun/silence him until
he reaches 50% health. The fire walls are back, moving counter-clockwise but
there is the added maze of rocks that is now created. Move the entire group as
a unit and break the seal once more. At 25% health the firewalls return and
the maze is still present, but icicles and lightning are now present. The
lightning blocks gaps in the maze so you must wait for it to strike before
darting through the gaps. Break the seal one final time and launch a final
assault on Corypheus to defeat him. Loot the [SEAL OF DUMAT] if you have Anders
in the party and the chestpiece for the Regalia of Weisshaupt:

    - [ROBE OF THE SILENT ONE] if Hawke is a Mage.
    - [WARDEN SCOUT'S TUNIC] if Hawke is a Rogue.
    - [CHESTPLATE OF THE FORTRESS] if Hawke is a Warrior.

 ________________________//�������������������������\\________________________
 ________________________|           Outro           |________________________
                         \\_________________________//                  [0300]

Legal
�����
  This document is Copyright �2014 Greg Boccia (noz3r0) and is the intellectual
property of the author. It may be not be reproduced under any circumstances
except for personal, private use as long as it remains in its unaltered,
unedited form. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

  All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

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