================= =============== =============== ======== ======== \\ . . . . . . .\\ //. . . . . . .\\ //. . . . . . .\\ \\. . .\\// . . // ||. . ._____. . .|| ||. . ._____. . .|| ||. . ._____. . .|| || . . .\/ . . .|| || . .|| ||. . || || . .|| ||. . || || . .|| ||. . || ||. . . . . . . || ||. . || || . .|| ||. . || || . .|| ||. . || || . .|| || . | . . . . .|| || . .|| ||. _-|| ||-_ .|| ||. . || || . .|| ||. _-|| ||-_.|\ . . . . || ||. . || ||-' || || `-|| || . .|| ||. . || ||-' || || `|\_ . .|. .|| || . _|| || || || || ||_ . || || . _|| || || || |\ `-_/| . || ||_-' || .|/ || || \|. || `-_|| ||_-' || .|/ || || | \ / |-_.|| || ||_-' || || `-_|| || || ||_-' || || | \ / | `|| || `' || || `' || || `' || || | \ / | || || .===' `===. .==='.`===. .===' /==. | \/ | || || .==' \_|-_ `===. .===' _|_ `===. .===' _-|/ `== \/ | || || .==' _-' `-_ `=' _-' `-_ `=' _-' `-_ /| \/ | || || .==' _-' `-__\._-' `-_./__-' `' |. /| | || ||.==' _-' `' | /==.|| ==' _-' Doom 3 Mini & Optimization Guide by Bostjan Cigan \/ `== \ _-' [email protected] `-_ / `'' http://www.zerocoolguides.tk ``' Table of Contents Most Recent Revisions .---------------------------------. .----------------------------------. | 1.0 Introduction | | v1.1 - Changed layout because | | | | of Grawls request and | | 2.0 History and Next Version | | minor text changes. | | | | | | 3.0 Story | | v1.0 - First version. | | | | | | 4.0 General Walkthrough | .----------------------------------. | | | 5.0 Weapons and helpfull | | stuff | | | | 6.0 Monsters and Enemies | | | | 7.0 Bosses | | | | 8.0 Optimization Guide | | | | 9.0 Graphics cards charts | | | | 10.0 Doom III Editor | | | | 11.0 Cheats and Secrets | | | | 12.0 Unlocking nightmare | | level | | | | 13.0 Conclusion | .---------------------------------. ------------------------------------------------------------------------------ 1.0 Introduction ============================================================================== My name is Bostjan and I come from a little country called Slovenia that is located in the middle of Europe. I am a guide writer but to be honest I haven't written one for a long time so here comes my boombastic mini and optimization guide for Doom III. This guide is written by Bostjan Cigan ([email protected]). Every question, feedback, comment etc. can be mailed to the address. Put "Doom 3 Guide" in the Subject, so I can pick out the mails easily. Don't mail me with: * Stuff that is covered in this FAQ * Where to get Doom 3 * Complaining how bad the game is according to you * If your PC will run Doom 3 * Commercial stuff - your offers on anything, I don't need them so don't send them! If I get any of these mails, I'll ignore them and delete them without further notice. You can mail me with: * Stuff that is not covered in this FAQ * Comment, questions, feedback and fan mail * Asking if you can put this guide on your site I'm not related to id software. This FAQ has been made for fun, not to make any money out of it. Don't use this FAQ on your site/magazine etc. without my permission. Copyright (c) 2004 by Bostjan Cigan. If you are reading this guide outside of the following sites, please let me know: http://www.gamefaqs.com http:://www.zerocooldesign.tk http://zerocoolguides.slohosting.com http://www.zerocoolguides.tk Also, to make searches easier, I have compiled a search system, so you can press CTRL+F and the keyword and press enter twice to find the desired section. ------------------------------------------------------------------------------ 2.0 History & Next Version ============================================================================== Version 1.1 (12/01/04) - Removed all guide related stuff that was related to Grawl's guide, by Grawl's request of course, the complaint that was send to my gmail account at 10.20PM at the date of 29.11.2004. Some minor updates have been added, as you can see the layout and logo have been changed and some text has been erased. This FAQ has been uploaded on the 29th of November 2004 at the GMT (+1:00) local time 23:59. Till next time then. Version 1.0 (09/25/04) - Everything is new The next version will probably be release in a week or so. But don't keep me for my word. It will feature some multiplayer tips. ------------------------------------------------------------------------------ 3.0 Story ============================================================================== You are a marine posted at the Union Aerospace Corporation Mars Base for security ... you are soon one of the only human survivors. The Aerospace Corportation has been doing high study research into teleportation and something has gone wrong with hellish demons, zombies and even fireball throwing imps roaming wildly around the base. Dangerous Dr. Betruger has opened up a portal to a hell like dimension with the intent of transporting them to Earth. Go through hell and back because you are the only one who can stop it. ------------------------------------------------------------------------------ 4.0 General walkthrough ============================================================================== Before we start playing the game, let me focuse on a few tweaks that can change the difference between playing the game and madingly frowing away your computer out of the window because of the unsatisfaction. Open the file called config.cfg in you base directory (please make a backup before doing so). Somewhere in the middle of that text you will find a line marked 'r_gamma 1' and this line is causing problems when you are playing the game itself. The game is just to dark and the gamma can't be set in the Doom 3 game itself so we must do it manually. Carmack wanted to create a dark experience when we play the game itself but we can't see the scene so well, and the beautiful environment that is suppost to be beautiful is just dark so that you can't see all the beautifull thing that UAC has to offer. So change the number 1 to somewhere between 1.3 and 1.8 depending on your monitor settings. The second thing that takes a lot of machine power is antisotrophic filtering. If you don't have a Pentium 3000+ processor, this setting should be disabled and causes less machine power to decintegrate. So find the line called image_antisotropy 1 and change the number one to 0. And another setting needs to be tweaked, image_lodbias 1 needs to be changed to 0,-1 or -2 for better texture quality. All these settings can also be changed while you are playing by putting up the console. Let's bring up the console by pressing CTRL+ALT+TILDE (the key located left from one). This setting of keys bothers me, so lets change the console popup so that we can only use the tilde. When the console is brough up, type in 'com_allowconsole 1', without the '. This will allow the console to be brought up only with the tilde button. Another thing that bothers most of players is also the lacking of running. Running is a life needed virtue in Doom 3, so bring up the console by using tilde (the button left from one - I hope you used the tip above) and type in 'in_always run 1' without the ', which comprehends a lot to multiplayer and single playing. Among general tips I also have to tell you that you don't need to rush the game and try to finish it in one afternoon by running and killing everything that lays in you path. That kind of playing is stupid. With this kind of playing you will loose all the story plot. Doom 3 needs to be played slowly and you need to collect PDA's to read the story plot otherwise you will just be playing a game without a story. Mostly players get stuck by rushing things and forgetting an important PDA that holds the key for you to get through a dore. Most players also complaing that there isn't enough ammo laying around, but unless you're playing blindfolded there is enough ammo around as long as you play the game slowly and use the flashlight. Look through every courner, because there is a lot of ammo and health hiding around. Don't let the games tempo saduce you, a nice example are those little robots that help you and light the rooms, you naturally follow them but in the rush you can miss a big storage room that holds a lot of ammunition, health and armor. Again, play the game slow. Also, remember, where the health stations are and return to them if that is needed. Also if an enemy has a head, or more of them shoot in the head so that you can save on ammunition. Before you walk in a room always use a flashlight on it so that you can see where your enemies are hiding. Also you need to train you flashlight/weapon switching in order to switch fast between them and fire at you enemies. The flashlight is a good weapon against zombies at least until you get the chainsaw. Another tip, always listen to background sounds, monsters will make horrific sounds that will alert you on their presence. And always remember, this is Doom - when a door opens, a piece of iron falls that is a signal that a monster will attack you so always be present. When an Imp appears in front of you, be aware that it is most likely that another one will appear behind you, so always watch your back. The simple tactic when monsters attack you is, that you hide in a corner and shoot them at your will. And when zombies with guns attack you it is always important that you shoot first. If there are many beasts, try to lure them into an ambush and throw a grenade into them, that will spare you ammunition as there are more grenades. If you are running low on ammo, don't worry, you can also run because your marine runs faster than the speeding bullet. But be careful as the stamina isn't unlimited (unless in Hell and in the final level). Learn how to combine running and running away form imps attacks or demonical burst ins. The greates threat is if the monsters lure you into a corner which might be dangerous. Always have enough space so that you can easily run and shoot at monsters. If needed, you can shoot at the imps fire balls as they can be shot down. ------------------------------------------------------------------------------ 5.0 Weapons and helpfull stuff ============================================================================== At the weapons there is only one advice. When there are no monsters around always RELOAD, because it can be very painful if you are in the middle of a fight and there are only five bullets left out of twelve and you have to reload. At the first two thirds of the game, you will use less damaging weapons such as the gun and the shotgun, because there is more ammo laying around for them. If you manage to gain a powerfull weapon, save it till the third third of the game because ammo is very low in the first two thirds. Forget about using fists as you will have the flashlight which will inflict more damage. The gun is useful for destroying smaller creatures, like zombies or spiders. You can also use it for creatures that are more far away and can't get to you. One thing needs to be said, when the monster is near, the shotgun is the first of weapons that needs to be used. The shotgun can also be used for killing bigger monsters but only if you're fast enough to do so. If the monsters are shooting you from far away or there are some marine zombies firing at you, the sub machine gun can be very useful, but beware on reloading it as it can run out of ammo quickly. Use the chaingun only when there's a bigger problem near you that needs to be cut down faster and quicker than it needs to be usualy. But note, that there is less ammo available for it in the first two thirds of the game so save it and use it only when it is neccessary. The weapon also usualy needs a second to start firing. The Plasma Rifle is a good gun when you need to fire monsters that are close to you or in a middle distance away from you. But when the monsters are far away, the gun fails and won't inflict to much damage on them. When there are faster monsters attacking you, there is a chance that you will use more ammo than usualy. Also note, that the realoading time is big so keep your enemies at a safe distance. The Rocket Launcher is an instant solution for most sudden incounters. If there are bigger monsters near you (shoot in the ground) or if they are far away, the rocket launcher is precise and instant. Be aware though that the explosion doesn't also damage you. Ammo is usualy hanging around but save it until you get to the Delta Labs Facilities. There isn't a better cure for the armor-health-big marine zombies. BFG9000 (The Big Fucking Gun) is one of the most powerful and one of the most elegant weapons that I've ever seen in a game. The animation of the shot is so elegant that you can just cry seeing it. There isn't much ammunition laying around for it so use it wisely and save it for bigger and more powerful creatures or if there is a horde of them laying near you. If you hold the left mouse button the fire capacity increases but don't hold it too long or it will blow. You hold the left mouse button for two units if there is an archville attacking you or you use it for four units if a hell knight or mancubus is attacking you. The Chainsaw is the best thing for combat on close but only if the beast isn't so fast that it can return the damage faster than you can inflict it. You will need a lot of practice if you will want to use it on a Imp or a Wrath because they have long hands and they can hit you fast enought if you simulate the Texas Chain Masacre to many times. It can also be good for all those lost souls that attack you. Hand Grenades aren't used so much but they can inflict a lot of damage if there are a lot of monsters attacking you. If you are hearing sounds that are comming from a corner you can use the grenade to kill that monster. Or if a marine zombie with a chaingun is attacking you, you can kill it from a corner if you are fast enought. Grenades are always laying around so don't wory about using them. The Soul Cube is the star of this game which makes the playing more tactical and more fun because you needn't worry about your health anymore once you have it. Every time you kill five zombies or creatures it refills and you can use it on any kind of enemy and it also works on bosses. The more you hit the monster the more extra health you gain. Except for the bosses every monster falls down with the first hit so it can be use against Arch Villes. Adrenalien give us an unlimited time of stamina for a short amount of time, when you get it there is a slight chance tha that you will need to run fast away. Berserker is the best util, when we get it, we can only use fists but don't worry because you will have unlimited health and the monsters will go down with one hit. Invisibility and Megasphere won't help us a lot because they are used in multiplayer modes. Invisibility gives us invisibility and the second one pumps us with 100 points of health for a time. ------------------------------------------------------------------------------ 6.0 Monsters and Enemies ============================================================================== Before I describe the monsters and their tactical approaches, let's talk about their AI first. The AI is made out of one code and one code only, attack. The enemies will move based on their attack paterns which means that they will try to get closer to you. The Doom 3 Monster Code also uses some other approches such as strafe or duck but the monsters don't use it because of the weird settings and they mostly come attacking you on a straight line pattern. Why Id chose such an approach isn't known. Strafes and ducks are usualy used by Zombie Marines which trigger these AI scenes but you can usualy break them by moving away and the marines will start to follow you and won't use those patterns anymore. Even if you will be behind a box, the marine will just keep shooting at you, because its code sees you through the box and not behind it and it will also not run out of ammunition. When you open a door where an Imp is standing behind it will jump on you. You can always avoide this move by moving sideways when the door opens and just shoot at it. When Imps crawl on the wals you can usualy just shoot them in the eyes because they won't attack you. Also, all the creatures can hear you and see you in the dark so there is no use in hiding in a dark corner. The creatures are usualy set to attack you on visual contact. Zombies are the first enemies that you will encounter and they come, besides the Imps in large numbers throughout the game. There are a lot of kinds of zombies and they can be done with quickly. At first you are going to meet zombie workers and scientists that were made from innocent civilians. They come in skinny and fat modes, the first can be done with by hitting them with the lamp or shooting at them with a gun, while the second will have to be done with a shot or two from the shotgun. Both can use any tools and hit you. They are slow so don't use any powerful guns on them, just be careful that they don't push you in a corner as they can inflict a mass amount of damage. If you want to fight with you fists :), wait until the zombie hits you and then kick him back, it will be like a wrestling match :). The shotgun and the chainsaw are both a great answer if they attack you in numbers while a gun and the chainsaw are both a good answer if a single zombie attacks you. They appear many times unaware from a dark corner so be aware of them and train you reflexes. There are also two more kinds of zombies, the first one is the fire zombie and the second one is the chainsaw zombie. You see them both rarely but when they are near you they can both inflict mass damage. But they have a weakness, they run slow so you can easily run and in the same time pump them with shots from the shotgun. The fire zombie can fall quickly while for the white zombie you will need two shots from the shotgun. The white zombies are different from the normal ones only by the amount of firepower that they can receive, you will need twice as much to get them down. Z-sec is a cool name for the Zombie Soldier, they usually come equiped with a gun, shotgun, machine gun or a chain gun. The ones with the guns aren't such a big of a problem while the others need a lot more attention. All of them have a weakness, you can shoot them in the head or in the chest, two shots will usually kill them (use the machine gun). The machine gun is also useful when you need to kill a zombie soldier which is equiped with a shotgun. If the zombie soldiers don't want to get out of the group, just throw a grenade and shoot them all. If you don't have anymore ammunition for the machine gun, use the grenade- shotgun combination to wipe them out. Usualy in the game, you will run on zombie soldiers that cary armour, shoot them in the leg, or throw a grenade at them (they are usually slower because of the armor). The Zombie Commandos thought can be a bigger threat especially those who carry chainguns. The first kind of them, which have big and long hands attached to them can inflict a lot of damage on you. Use this approach on them, duck, shoot, stand, shoot and the zombie should be killed. The chaingun kind though have twice as much health and their aiming skills are very good. If you are near a chaingun zombie soldier you are likely to be dead in 10 seconds or so. So try to lead the fight from far so that the chaingun can't inflict so much damage. Use a rocket launcher, a machine gun or grenades on them. The Imps come in large numbers throughout the game, looks like the Devil has a large stock of them. They usualy come from dark corners, whether they are on the ground or crawl on the walls. A screaming sound mostly awares us that an Imp will fire a fireball. Dispose of them with one shot from the shotgun directly in the head. The problems can come when they come in a group where you can't manuver their shots. Then you can use a chaingun to wipe them out. The Maggot is a two headed creature that looks like a failed genetic experiment. Usualy it crawls fast to you and then hits you with its big claws, he also jumps on you. Speed is its ultimate virtue so you will have to be carefull when passing dark spots or corners, it is also very weak, you can put it down with one good shot from your shotgun. They are a big problem if they appear in groups if you don't have enough space to evade them. The Maggots put out a squeaky voice and have red glowing eyes in the dark. The Wraith can be easily mistaken with an Imp because it looks just like him. It can hit you with its claw like hands, shoot him down with a shotgun, it has the same healt capacities as an Imp. It's greatest weakness is, that it teleports in front or behind you so that you can easily run to it and put a bullet in his head. A bigger problem is if they come in groups, then a machine gun isn't such a bad idea. Pink Demon is a new version of the most known demon in the original Doom. In Doom 3 we don't meet them so often but when we do, these meetings are spectacular and full of adrenaline. Pinky is very fast and its punch is also very powerful. When you hear his growling find a corner where you can easily shoot it from. Usualy one shot from a shotgun in close range will do the trick. Trites and Ticks are two kinds of spiders that crawl from tiny openings in the UAC facility or they drop down from the ceiling using their spider webs. The Trites use a gentle voice while the Ticks use a scream like voice. They aren't as fast and you can shoot them down with two shots from a pistol (must be a direct shot in the head). The Ticks also have an ability to explode so don't get to close when you shoot at them. The Lost Souls, they are the most annoying creatures. They appear out of thin air and start attacking you in groups. Their main virtues are speed and agility. You have to wipe them out from far, the best weapons for this are the machine gun, chain gun or the railgun if there are many of them. You can also use a chainsaw or a shotgun, but they require a lot of practice. Once you hit them, they are history. The Revenant has first appeared in Doom II and since then it is a living legend. Why not, as it is very fast and its shoulder rocket launchers aren't a very good news. The modern revenant has most of these abilities except its agility and speed have been cut down. It moves like a hundred year old man so you can easily outrun him and avoid his rockets. When he fires the rockets at you, use the plasma gun to wipe them out, if it hasn't fired the rockets yet quickly fire with your plasma gun to keep the rockets in his mouth. If it hasn't seen you yet and you are very close you can also use the shotgun. The Cherubes, these you will definitely hate at your first encounter. These flying babies are small and very fast that will mainly reduce your health if you aren't fast enough. If they attack in a big group don't hesitate to use the chaingun, the BFG will also be useful if there is a lot of them. They also appear with the Mancubuses. Cacodemons are the mascot of the first Doom. In Doom III they can also hit you if they are near and they can also do their first virtue, firing fireballs. If there is only one of them, use a machine gun, shotgun or a chainsaw. If they attack in a group, don't hesitate to use a BFG, Plasma Rifle, chaingun or the rocket launcher. The Mancubus is a fat creature with two fast firing cannons instead of hands. It is the most stronges non boss creature in the game and it can be extremely dangerous if you don't have enough manuvering space. Shoot from far or avoid its blasts by quickly running and hiding. Don't hesitate to use your strongest weapons like the BFG, Plasma Rifle or the rocket launcher or the soul cube. Arch vile, every second this creature is alive it means that it can create any new creature around you, even a Hell Knight. Use the Soul Cube on him if it is full otherwise use the BFG or the Plasma Rifle. The only cure for his fire attack is a constant run around him which disables him. He is also very vunerable to the chainsaw. Hell Knight is the most powerful non boss creature in Doom III. The plasma bullets which it fires have an enormous radius, so always make sure that there isn't a wall behind you. Don't ever come near him because two or one hit could mean a quick death. It is very slow, so you can use any desirable weapon against him. If you have cover you can use the shotgun but using it takes a long time to beat him. ------------------------------------------------------------------------------ 7.0 Bosses ============================================================================== Vagary is the first of bosses. This spider lady has telecenetic powers which can hit you with mass damage. If you got the railgun, use it because you will be quickly disposed of her. If you don't have it, move constantly and use the chaingun to wipe her out. In the level before the last level, two of them will hit you, then use the BFG or the Soul Cube. The Guardian is the chief of hell and that's an appropriate saying. When it's near you it will hit you with its big hands and it will inflict massive damage. From the far it will fire fireballs. Circle around free rooms that have the L shape and find three seekers, these are the Guardian's eyes. Wipe them all. As soon as you wipe them out the Guardian will create new ones and between these few seconds you will need to destroy a blue ball above him. The best tool for this is the BFG or the Rocket Launcher. Sabaoth is a cibernetical creature in Central Server Banks, a combined tank and you former commander Sargent Kelly plus a BFG. The BFG is naturally a great threat. Sabaoth shoot the BFG cannon every five seconds, so destroy the burst with any gun (a rocket launcher or a chaingun are both good), then before the five seconds are up shoot like mad at him and repeat this. Hide behind the four pillars which contain some health packages and ammo. But be aware of the electrical pulses. The monster moves in a pattern of the number eight. On a few occasions some side doors will open, containing some equiepment. If you have a filled up Soul Cube this might be you best weapon. The Legendary Cyberdemon is the final boss that you are going to encounter and he is also the protector of the gates of hell. The beast is gigantic and it hits you with its two rocket launchers. You can't shoot it with anything else than a Soul Cube. The monster is very slow and you can easily outrun it by running around the circle. Imps and Maggots will appear and with them you will be abble to fill up you Soul Cube. When you hit the monster about three to four times (I don't remember) it will fall down and you will be abble to enjoy the ending of Doom III. ------------------------------------------------------------------------------ 8.0 Optimization guide ============================================================================== You can do a lot before even running the game. If your Windows is full of trash you need to clean it. First clean the recycle bin. Your second object is to install the latest drivers for you graphics card. Nvidia cards will probably need ForceWare, the latest version 61.77 can be found at www.nvidia.com. Ati cards will need their Catalyst drivers, the latest version 4.9 can be found at www.ati.com/support/infobase/4547.html. A very useful thing for you to do is to defrag your disk. You will also need to update your Antivirus software as viruses can decrease loading times and cause problems during the loading of your game. Also make shure that there is no spyware on your computer, the best program for this is AdAware. Also make shure that when Doom 3 is on, that Edge Softening and Antisitrophic Filtering are both off or set on application control. The last step before you click the red pentagram is to shut down all background programs, these include eMule, Kazaa, Bittorent, antivirus software, chat programs etc. All this junk takes out your system memory (RAM) and decreases it so that you can't play Doom III the way you want it. Now when you've finally run the game, there are four graphical setting. Low, Medium, High and Ultra. The selection of one of them will affect your FPS rate (Frames per Second rate) so the choice is very important. The Low graphical setting is for Graphical Cards that have 64MB of RAM. The game uses compressed texture sizes 512x512. The sounds aren't that good and the graphics also. Use this setting if you have a graphical card that is lower than GeForce FX 5700 or ATI Radeon 9600 XT. The Medium also uses compressed textures, but the graphics is much better and the sound is also improved. The High quality is used for all the latest PCs and all the monstrous graphical cards that use 256MB of ram. All the textures are uncompressed. The result of this setting is an extremely sharped picture and very good graphics. The last setting, Ultra is unused today and can only be used by 512MB graphical cards, none of todays graphical cards can use this setting, not even GeForce 6800 Ultra. So, here is the advised configuration: LOW SETTING Pentium 1800MHz, Amd Athlon XP 1800+ GeForce 3, Ati Radeon 9000 with 64MB ram 128MB ram MEDIUM SETTING Pentium 2000, Amd Athlon 2000+ GeForce 4, Ati Radeon 9600 with 128MB ram 256MB ram HIGH SETTING Pentium 2400, Amd Athlon 2400+ GeForce 6800 Ultra, Ati Radeon X800 XT 512MB of Ram ULTRA SETTING Pentium 3000 or 3500, Amd 3000+ A graphical card with 512 or 1024MB of ram 1024MB ram The next settings that we need to tweak are in the advanced settings section. In this menu you can change if you want to use graphical effects, shadows, softening and vertical synchronization. The first one can be shut down while the other three ones need to be on because these three are the heart of Doom III. These setting aren't all because Doom III also hides much more tricks under its engine. One of the most used ones is to unpack all the *.pak files with the lates version of Winrar. The files will take 3GB more in their uncompressed state but the game will have faster loading times and on weaker machines it will also be played more smoother. Just make shure that the original *.pak files aren't in the base directory anymore, move theme somewhere else but don't delete them. The next moves require some console playing and playing with the configurational files. You can access the console by pressing the combination CTRL+ALT+TILDE(~). With the console you can literally tweak every setting in the game. With it you can set the usage of the used memory or even set if the guns will actually fire. There are a lot of options, but only a few of them make the game faster, but more uglier. The first thing you need to do is to shut down the antistrophic filtering, you can do that by typing in ge_anisotropy 1. With this the High quality will also be playable on machines that use Ati Radeon 9800 Pro. Now type in seta image_useCache 1 which will enable buffering, and now type in seta image_cacheMegsXX, while XX is the number which you get by quartering your system memory, for example if your machine has 512MB of ram, you will set 128, if your machine has 1024mb of ram, you will set the number to 256 and so on. Now, type in seta image_cacheMinK X, where the X is the eighth of the previous value divided with 1024 (for example if the number is 128, the x would be 16384). You can also set bilinear texture filtering by typing in seta image_filter GL_LINEAR_MIPMAP_NEAREST. You probably won't want to type in these setting every time you restart Doom III, so the wisest thing is to create a configurational file. Type in all these setting (each one in its own line) and save them as autoexec.cfg in the Doom III\Base directory. Here are some configurational files that you can use: 64MB Video-Cards: seta image_usePrecompressedTextures "1" seta image_useCompression "1" seta image_downSizeLimit "256" seta image_ignoreHighQuality "1" seta image_downSizeBumpLimit "256" seta image_downSizeSpecularLimit "64" seta image_downSizeBump "1" seta image_downSizeSpecular "1" seta image_downSize "1" seta image_forceDownSize "1" seta image_roundDown "1" seta image_lodbias "0" seta r_preload "1" seta r_useCachedDynamicModels "1" seta r_skipBump "0" seta r_skipPostProcess "0" seta r_skipParticles "0" seta r_skipSpecular "0" seta r_skipNewAmbient "1" seta r_multiSamples "0" seta r_shadows "0" seta r_useOptimizedShadows "1" seta r_useTurboShadow "1" seta g_projectilelights "1" seta g_bloodEffects "1" seta g_decals "0" seta g_showBrass "0" seta g_muzzleFlash "1" seta g_doublevision "0" seta g_showPlayerShadow "0" seta image_anisotropy "1" seta image_filter "GL_LINEAR_MIPMAP_NEAREST" 128MB Video-Cards: seta image_usePrecompressedTextures "1" seta image_useCompression "1" seta image_downSizeLimit "512" seta image_ignoreHighQuality "1" seta image_downSizeBumpLimit "512" seta image_downSizeSpecularLimit "128" seta image_downSizeBump "1" seta image_downSizeSpecular "1" seta image_downSize "1" seta image_forceDownSize "1" seta image_roundDown "1" seta image_lodbias "0" seta r_preload "1" seta r_useCachedDynamicModels "1" seta r_skipBump "0" seta r_skipPostProcess "0" seta r_skipParticles "0" seta r_skipSpecular "0" seta r_skipNewAmbient "1" seta r_multiSamples "0" seta r_shadows "0" seta r_useOptimizedShadows "1" seta r_useTurboShadow "1" seta g_projectilelights "1" seta g_bloodEffects "1" seta g_decals "0" seta g_showBrass "0" seta g_muzzleFlash "1" seta g_doublevision "0" seta g_showPlayerShadow "0" seta image_anisotropy "1" seta image_filter "GL_LINEAR_MIPMAP_NEAREST" 256MB Video-Cards: seta image_usePrecompressedTextures "1" seta image_useCompression "1" seta image_downSizeLimit "1024" seta image_ignoreHighQuality "1" seta image_downSizeBumpLimit "1024" seta image_downSizeSpecularLimit "256" seta image_downSizeBump "1" seta image_downSizeSpecular "1" seta image_downSize "1" seta image_forceDownSize "1" seta image_roundDown "1" seta image_lodbias "0" seta r_preload "1" seta r_useCachedDynamicModels "1" seta r_skipBump "0" seta r_skipPostProcess "0" seta r_skipParticles "0" seta r_skipSpecular "0" seta r_skipNewAmbient "1" seta r_multiSamples "0" seta r_shadows "0" //NOTE seta r_useOptimizedShadows "1" seta r_useTurboShadow "1" seta g_projectilelights "1" seta g_bloodEffects "1" seta g_decals "0" seta g_showBrass "0" seta g_muzzleFlash "1" seta g_doublevision "0" seta g_showPlayerShadow "0" seta image_anisotropy "1" seta image_filter "GL_LINEAR_MIPMAP_NEAREST" ------------------------------------------------------------------------------ 9.0 Graphic Cards Charts ============================================================================== Now a few graph charts. I've tested Doom III on some of the latest graphical cards. All these graphical cards were tested on the Pentium 4E 3200MHz Processor with Intel's 875PBZ and two 256MB DDR400 Models. The tested operating system was Windows XP with the lates ATI Catalyst and Nvidia Forceware drivers. First test, Doom III runned on 800X600, medium quality setting Note: Higher is better Graphical Card Points Radeon X800 XT....................... 81,3 Radeon X800 Pro...................... 80,4 Radeon 9800 XT....................... 70,8 Radeon X600.......................... 36,6 Radeon 9550.......................... 22,9 GeForce 6800 Ultra................... 81,3 GeForce 6800 GT...................... 81,0 GeForce 6800......................... 81,1 GeForce FX 5600...................... 25,3 Second test, Doom III runned on 1280x1024, high quality setting Note: Higher is better Graphical Card Points Radeon X800 XT....................... 66,80 Radeon X800 Pro...................... 50,70 Radeon 9800 XT....................... 31,90 Radeon X600.......................... 14,20 Radeon 9550.......................... 9,40 GeForce 6800 Ultra................... 74,20 GeForce 6800 GT...................... 69,00 GeForce 6800......................... 47,60 GeForce FX 5600...................... 10,30 ------------------------------------------------------------------------------ 10.0 Doom III Editor ============================================================================== The game also features an editor, but must people don't know that because it is hidden :(. You can call it by accessing the console by pressing CTRL+ALT+TILDE(~) and typing in editor. But it doesn't run in fullscreen mode so we will create a shortcut that will do so. Create a shortcut on you desktop and type in 'placeofdoom3\doom3.exe +r_fullscreen 0 +vid_restart +wait +editor' which automates the editor matter. The +vid_restart resets the graphical engine and +r_fullscreen puts the editor in full screen. Another usefull addon to the shortcut could be +disconnect which disconnects the intro animation. ------------------------------------------------------------------------------ 11.0 Cheats and Secrets ============================================================================== Activate the console using Ctrl+Alt+Tilde (~). Now enter this command, so you can open it by just pressing Tilde in the future: com_allowConsole 1 Now use any of these codes. Please note that you can turn on this using "1" and turning it off with "0" (showFPS, pm_thirdperson etc.): aviDemo = Make an AVI out of a Demo-file benchmark = Game Benchmark com_showfps 1 = Show FPS doomhell = Skip all levels to last editor = Open Editor freeze = Freeze all on screen g_nightmare 1 = Unlock Nightmare-mode g_showplayershadow 1 = See your shadow during Single-Player gfxinfo = Graphics card information give all = Full load of weapons, armor and ammo give ammo = Max ammo give armor = Max armor give berserk = Berserk give health = Max health give invis = Invisibility give keys = Acquire all the keys you'll ever need god = God mode kill = Commit suicide killmonsters = Kill all monsters noclip = No Clip notarget = Invisible to most enemies playdemo demo_name = Play a Demo playdemo stop = Stop recording a Demo pm_crouchspeed ### = Define how fast you can crouch pm_runspeed ### = Define how fast you can run pm_walkspeed ### = Define how fast you can walk pm_noclipspeed ### = Define how fast you can navigate using the noclip-cheat pm_jumpheight ### = Define how high you can jump pm_thirdperson 1 = 3rd Person-view on quit = Quit recorddemo demo_name = Record a Demo set g_dragEntity 1 = Grab objects/bodies when you fire at them status = Your game status Type6 submitted that's it's possible to find every code in the game by pressing a letter (A, for example) and pressing TAB. ------------------------------------------------------------------------------ Level Select ------------------------------------------------------------------------------ Add "map" in front of all of the following codes: Single Player Levels (sorted on level, not names): game/mars_city1 - Mars City game/mc_underground - Mars City Underground game/mars_city2 - Mars City Re-Visit game/admin - Administration game/alphalabs1 - Alpha Labs Sector 1 game/alphalabs2 - Alpha Labs Sector 2 game/alphalabs3 - Alpha Labs Sector 3 game/alphalabs4 - Alpha Labs Sector 4 game/enpro - EnPro Plant game/commoutside - Communications game/comm1 - Communications Transfer game/recycling1 - Monorail Skybridge game/recycling2 - Recycling Sector 2 game/monorail - Monorail game/delta1 - Delta Labs Sector 1 game/delta2a - Delta Labs Sector 2a game/delta2b - Delta Labs Sector 2b game/delta3 - Delta Labs Sector 3 game/delta4 - Delta Labs Sector 4 game/hell1 - Hell game/cpu - CPU Complex game/cpuboss - CPU Boss game/site3 - Site 3 game/caverns1 - Caverns Area 1 game/caverns2 - Cavern2 Area 2 game/hellhole - Primary Excavatio Multiplayer: game/mp/d3dm1 game/mp/d3dm2 game/mp/d3dm3 game/mp/d3dm4 game/mp/d3dm5 Test Maps: game/pdas - Room with all the PDAs and Video Disks testmaps/test_box - A simple room testmaps/test_boxstack - Lots of boxes testmaps/test_lotsaimps - Lots of enemies Source: GameFAQs ------------------------------------------------------------------------------ Video Disks ------------------------------------------------------------------------------ give video epd - EPD Video give video hydrocon - Hydrocon Video give video mfs - MFS Video give video bfg - BFG Video give video chaingun - Chaingun Video give video demon_museum - Specimen Stasbib Museum give video ian_report - Teleportation Experiments give video ipn_news - IPV News give video plasmagun - Plasmagun Video give video recycling - Recycling Video give video soulcube - Soulcube Video give video tablets - Tablets Source: DLH.net ------------------------------------------------------------------------------ PDA ------------------------------------------------------------------------------ give pda admin_banks give pda admin_dorweiler give pda admin_moses give pda admin_simons give pda alphalabs1_berger give pda alphalabs1_krietman give pda alphalabs1_lipsitz give pda alphalabs1_smith give pda alphalabs2_chin give pda alphalabs2_connors give pda alphalabs3_abrams give pda alphalabs3_lamia give pda alphalabs3_nelson give pda alphalabs3_poota give pda alphalabs4_kaczynski give pda caverns1_cody give pda comm1_blake give pda comm1_finch give pda comm1_wolfe give pda commoutside_holiday give pda commoutside_ridge give pda cpu_bates give pda cpu_haskell give pda cpuboss_tooloose give pda delta1_mora give pda delta1_price give pda delta2a_cinders give pda delta2a_raleigh give pda delta2a_wilson give pda delta2b_bullman give pda delta2b_erikson give pda delta2b_mcneil give pda delta2b_stemmons give pda delta3_cerano give pda delta3_lee give pda delta3_shultz give pda delta4_gilbert give pda delta5_jackson give pda delta5_swann give pda enpro_chasar give pda enpro_hammer give pda enpro_raad give pda hell_garlick give pda hell_hebert give pda hellhole_id give pda marscity2_caseon give pda marscity2_duncan give pda marscity2_stanton give pda marscity2_tyson give pda mc1_berneche give pda mcunderground_baston give pda mcunderground_delahue give pda mcunderground_ryan give pda mcunderground_young give pda monorail_cullen give pda monorail_harding give pda monorail_hollies give pda monorail_ross give pda recycling1_garza give pda recycling1_sadowayj give pda recycling2_johnson give pda recycling2_moen give pda site3_davis give pda site3_rogers ------------------------------------------------------------------------------ Monsters and Weapons ------------------------------------------------------------------------------ give weapons = All weapons give weapon_bfg = BFG (Big Fucking Gun) give weapon_flashlight = Flashlight give weapon_chaingun = Chaingun give weapon_chainsaw = Chainsaw give weapon_handgrenade give weapon_machinegun = Machinegun give weapon_pistol give weapon_plasmagun = Plasmagun give weapon_rocketlauncher = Rocket Launcher give weapon_shotgun = Shotgun give weapon_soulcube = Soulcube Add "spawn" in front of all of the following codes: weapon_bfg = BFG 9000 weapon_chaingun = Chaingun weapon_machinegun = Machinegun weapon_pistol = Pistol weapon_plasmagun = Plasma Rifle weapon_rocketlauncher = Rocket Launcher weapon_shotgun = Shotgun weapon_soulcube = Soul Cube adrenaline = Adrenaline megahealth = Mega Health invisibility = Invisiblity char_betruger = Betruger char_campbell = Campbell char_campbell_bfg = Campbell with a BFG char_campbell_bfgcase = Campbell with a BFG case char_hazmat = Scientist in Hazard Suit char_sentry = Sentry Bot char_security_goggles_pistol = Guard with Pistol char_swann = Swann marscity_marine_helmet_p90_walking = Armed Guard env_gibs_leftarm= Left Arm env_gibs_leftleg = Left Leg env_gibs_rightarm = Right Arm env_gibs_rightleg = Right Leg env_gibs_spine = Bloody Spine env_gibs_torso = Torso moveable_base = Base moveable_base_fixed = Base moveable_base_barrel = Barrel moveable_base_boulder = Boulder moveable_base_brick = Base Brick moveable_base_domino = Domino moveable_blaptop = Laptop moveable_burger = Burger moveable_burgerboxopen = Open Burger Box moveable_burgerboxclose = Close Burger Box moveable_burningbarrel = Explosive Barrel moveable_burningtank = Explosive Oxygen-Tank moveable_cannister = Cannister moveable_cartonbox (1 to 8) = Cartonbox moveable_cokecan = Coke Can moveable_chair (1, 2 or 5) = Chair moveable_computer = Computer moveable_explodingbarrel = Explosive Barrel moveable_explodingtank = Explosive Oxygen-Tank moveable_gizmo (1 to 3) = Gizmo moveable_item_(any weapon here) = Any Weapon moveable_ktable = Table moveable_monitor = Monitor moveable_paperwad = Wad of Paper moveable_wrench = Wrench monster_demon_archvile = Arch-Vile demon monster_demon_cherub = Cherub monster_demon_hellknight = Hellknight demon monster_demon_imp = Imp monster_demon_imp_crawler = Crawling Imp monster_demon_imp_crawl_armdoor = Imp behind a door monster_demon_maggot = Maggot demon monster_demon_mancubus = Mancubus demon monster_demon_pinky = Pinky Demon (Cyber dog) monster_demon_revenant = Revenant monster_demon_tick = Tick monster_demon_trite = Trite demon monster_demon_wraith = Wraith monster_flying_cacodemon = Cacodemon Demon monster_flying_lostsoul = Lost Soul monster_boss_cyberdemon = Cyberdemon monster_boss_guardian = Guardian monster_boss_guardian_seeker = Guardian's Seeker monster_boss_maledict_cinematic = Maledict (from the ending cinematic) monster_boss_sabaoth = Sabaoth monster_boss_vagary = Vagary monster_zombie_bernie = Zombie-on-Fire monster_zombie_boney = Boney Zombie monster_zombie_commando = Commando Zombie monster_zombie_commando_cgun = Chaingun Commando Zombie monster_zombie_fat = Fat Zombie monster_zombie_fat2 = Fat Zombie #2 monster_zombie_fat_wrench = Fat Zombie with Wrench monster_zombie_labcoat = Zombie in lab coat monster_zombie_limb = Zombie missing limb monster_zombie_jumpsuit = Zombie in jumpsuit monster_zombie_jumpsuit_eating = Eating Zombie monster_zombie_maint = "Yellow Jacket" Zombie monster_zombie_maint_bald = Bald Zombie monster_zombie_maint_nojaw = Zombie with no jaw monster_zombie_maint_flashlight = Zombie with flashlight monster_zombie_maint_skinny = Skinny Zombie monster_zombie_maint_wrench = Zombie with wrench monster_zombie_maint = Zombie monster_zombie_maint2 = Zombie #2 monster_zombie_pipe = Zombie with a pipe monster_zombie_sawyer = Chainsaw Zombie monster_zombie_skinny = Skinny Zombie monster_zombie_suit_bloodymouth = Zombie with bloody mouth monster_zombie_suit_neckstump = Zombie without a head monster_zombie_suit_skinny = Skinny Zombie monster_zombie_tshirt_bald = Zombie in T-shirt monster_zombie_tshirt_blown = Zombie in brown T-shirt monster_zsec_machinegun = Z-sec Zombie with SMG monster_zsec_pistol = Z-sec Zombie with pistol monster_zsec_shield = Z-sec Zombie with shield monster_zsec_shotgun = Z-sec Zombie with Shotgun Source: GameFAQs, Doom3Files, IGN, GameSpot ------------------------------------------------------------------------------ Cabinet Codes ------------------------------------------------------------------------------ Martian Buddies 1 and 2 - 0508 Weapons Storage 1 and 2 - 734 #001 - 396 #003 - 483 #009 - 752 #013 - 586 #017 - 347 #023 - 531 #038 - 409 #039 - 102 #047 - 123 #048 - 123 #049 - 123 #054 - 246 #054 (second) - 142 #063 - 972 #064 - 651 #078 - 364 #079 - 364 #103 - 259 #104 - 579 #112 - 538 #114 - 715 #116 - 972 #116 (second) - 624 #117 - 624 #215 - 298 #213 - 371 #317 - 841 #386 - 836 #387 - 836 #452 - 571 #666 - 372 #669 - 468 Source: GameFAQs.com ------------------------------------------------------------------------------ 12.0 Unlocking Nightmare Level ============================================================================== Many people think that the Nightmare level can only be unlocked by beating the game. That isn't entirely true. I found a way to beat it without having to play the game at all. Go to the Doom III root dir\base directory and open the DoomConfig.cfg file with the Notepad. Now go Edit->Find and type in seta g_nightmare "0" and type in enter. Change the 0 to 1 and save the file. Now run Doom III and you will notice that you can play on the Nightmare level. ------------------------------------------------------------------------------ 13.0 Walkthrough Conclusion ============================================================================== I hope you enjoyed my guide, I put a lot of work into it and I haven't written a guide for a long time now. I played Doom 3 Using an AMD Athlon 2400+, GeForce 4 Ti 4200, 512MB of RAM and the Audigy 2 Platinum Sound system which made this game a horrific experience. To tell you a weird thing, I played Doom III on the Ultra setting and I didn't have any problems with the game. The game was playing smooth, the only thing I did was that I changed the resolution to 800x600 and turned off the special effects. I would also like to announce that my next project will be Crime Scene Investigation 2. And now for the complete guide credits. CREDITS _________ Doom III Mini & Optimizations Guide Written by: Bostjan Cigan Idea and Concept by: Bostjan Cigan - A special thank you goes to - Frans P. de Vries for the original Doom logo http://www.3dgamers.com/~fpv/doomlogo.html - Thank you's go to - Cheat Submitters: Cheatbook.de GameFaqs DLH.net Grammar Fixers/Spelling Mistake Fixers: My mother jOYFUL And Massive Text Contributors: The Slovenian Doom Forum The Slovenian Magazine Joker - And A Massive Thank You To - To all the readers that are reading this guide and costantly sending me mails regarding it ------------------------------------------------------------------------------ A restless soul awaits in the botomless pit of redemption. Do not go there or it will eat you alive. ==============================================================================