Diablo 2 : Lord of Destruction Whirly-Sin guide (1.11) -V1.0 (7/17/07) -By AceOfSpadezz DISCLAIMER: This guide is only for private use. It may not be sold or reposted on any website, magazine, book, etc. You may print it out and distribute it if you wish but you cannot sell it without letting me know and I will most likely let you do it if you tell me. This guide can only be posted on and by GameFaqs.com or any other CNET owned site but no others. If you wish to put it on a personal website let me know beforehand and you will not be punished for violating a copyright. This guide is property of AceOfSpadezz. My e-mail address will be posted in the "Contact Info." part of the guide. ===================== - TABLE OF CONTENTS - ===================== I. Version History II. Purpose of the Guide III. Overview of the Assassin IV. Skills* A. Martial Arts B. Shadow Disciplines C. Traps D. Skill Placement V. Attributes VI. Equipment A. "Elite" Equipment B. "Decent" Equipment VII. Charms VIII. Mercenary IX. FAQ's X. Contact Info. XI. Credits * When ever I mention any skill damage, radius, duration, or any other stat regarding the skill I will be looking at the stats of the skill with all of the suggested equipment, stat allocation, skill allocation, and mercenary bonuses such as auras, that the build in this guide suggests. I. VERSION HISTORY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0 (7/07/07) Newly released. II. Purpose of the Guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The purpose of this guide is to help readers build an Assassin that uses the skill Whirlwind. I will explain what items to use, stat allocation, skill point allocation, mercenary information and what charms to have in the inventory. This build is merely a suggestion and if you think that you should build the character otherwise do what you think is best. This character is somewhat expensive to make in with the "Elite equipment" but quite cheap with the "Decent equipment."Also this character is very hard to build and control. Use this build to totally rape everyone in dueling. III. Overview of the Assassin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Assassin is one of the best characters in Diablo 2. She is very, very, cheap and most kinds of Assassins own everything in dueling. She is also very balanced character that can specialize in melee or casting type skills. The Trapper is a very overpowered character when it is correctly built. The Martial Artist is not as overpowered as the Trapper but can deal with any type of monster because they can do all kinds of elemental damages. The Kick-Sin uses the skill Dragon Talon which kicks a billion times and does a lot of damage. The Kick-Sins are a type of melee Assassin that shares a lot in common with the Whirly-Sin. They both rely heavily on the Shadow Disciplines skill tree. For all the noobs who are asking themselves "How do you use Whirlwind as a Sin?" This build's weapon adds +1 to WW. Pros: Fade, one of the skills you must max, adds a lot of resists and damage reduction so its hard for anyhing to kill you. Whirly-Sins use an item that adds a thorns so you reflect damage onto your opponents. You are practically invincible when you use the Dragon Flight-Whirlwind combination. Weapon Block has a fixed block always.(Shield blocking percent gets reduced every difficulty level) Cons: This Sin build doesn't use shields so you don't have any extra defense. The Dragon Flight-Whirlwind combo is hard to pull off. Venom, your main buff skill, does awesome damage. How is this a con? You ask yourself. Poison Damage is done over seconds and venom does it over 0.4 seconds. Poison damage needs at least 1 full second to do all of its damage. 0.4 damage only lets you do a little less than half of that damage venom says it adds. IV. Skills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Most of your maxed out skills will come from your Shadow Disciplines but 1 maxed skill will come out of your Martial Arts. You will be maxing out mainly buff skills that add bonuses to you. Venom will be one of your main sources of damage besides your weapon. At first the damage will seem to little bit or even when it's maxed out it will seem like too little. But you will have items that give +X% to poison skill damage which will give venom tons of damage making it worthy of maxing out. The first sentence in the description may just be a metaphor in some skills so don't be dissapointed when dragon flight doesn't really give you dragon like my description says. +=+=+=+=+=+=+=+ A. Martial Arts +=+=+=+=+=+=+=+ You will be using only one skill from this tree, Dragon Flight. This is a very nice skill because it is the kick skill that does the most damage of all. And the teleporting lets you attack from far away and it is auto aim when clicked randomly. You will have to waste a couple of skills into the many skills that serve as pre-reqisites for it. ++++++++++++ Dragon Talon ++++++++++++ Required Level: 1 Effect: Deliver many kicks at an incredible speed. Kicks many times with the click of a button. Resembles the Paladin's Zeal attack but only attacks one target. Many Sins specialize in this skill but not you. In my experiences with this skill I have found that this skill can deal a lot of damage but most of the kicks miss even when you have max % to hit. 1 point as a pre-requisite. ++++++++++++ Tiger Strike ++++++++++++ Required Lvl: 1 Effect: Use the might of the tiger to charge up energies to add damage to your attacks. This skill really sucks so don't use it at all. Use it as a skill for a pre-requisite for cobra strike. This skill is optional because you don't need to get cobra strike. I suggest you get this skill so you can get cobra strike. 0 points or 1 point as a pre-requisite +++++++++++ Dragon Claw +++++++++++ Required Lvl: 6 Effect: Finish the foe with a power full double claw attack. This is the skill that does the most damage of all of the finishing attacks but it has a crappy effect, none. Just releases all charges and does damage. Never use this skill except for a pre-requisite. ++++++++++++ Cobra Strike ++++++++++++ Required Lvl: 12 Effect: Use the fangs of the cobra to steal mana and life from your enemy. Steals massive amounts of mana and life tat could save you when you're dying or help you recover from the high mana cost of whirlwind. If you don't want to waste precious skills on this skill don't but you'll be sorry when you're running out of mana or life. 0 points or 1 point and let your +skills do the rest. +++++++++++ Dragon Tail +++++++++++ Required Lvl: 18 Effect: Kick your foe with a strong kick from the dragon that causes a small explosion. This kick would easily be one of the best kicks because the small explosion could kill nearby enemies. But this is not the best kick because it has a relatively low damage. 1 point as a pre-requisite. ++++++++++++++ Draagon Flight ++++++++++++++ Required Lvl: 24 Effect: Use the wings of the dragon to fly toward your enemy and deliver a fierce kick. Teleports you to your enemy and kicks them. Works like any other finishing skill that releases any charged skills. Good to use in conjunction with whirlwind. First use this skill and while your enemy recovers from the kick you use whirlwind. 20 points; Max it! *^*^*^*^*^*^*^*^*^*^* B. Shadow Disciplines *^*^*^*^*^*^*^*^*^*^* Trained to use stealthy manuevers to give her an edge the Assassin gets even more powerful when these are maxed out. These are like the Paladin's Auras, and the Amazon's Passive and magic skills. The aura-like skills are Fade and Burst of speed which make an aura like figure appear under your feet. The passive-like skills add damage and let the Assassin block while having two claw class weapons. The magic-like skills summon shadows and lower defenses of monsters. Some Shadow skills will be left out because they will not be needed. ************ Claw Mastery ************ Required Lvl: 1 Effect: Train yourself to weild claw class weapons. Adds AR and damage to all of your attacks with a claw type weapon. Since you will be hitting people with claw you will need this skill really bad. 20 points; Max it! ************** Burst of Speed ************** Required Lvl: 6 Effect: Focus your energy into your stealth and increase your run and attack speed. This skill adds IAS and faster run speed; very appealing to a melee character but not needed. This skill is nice to have on a melee character but you will need fade. Cannot be used while fade is on. 1 point as a pre-requisite. ************** Psychic Hammer ************** Required Lvl: 6 Effect: Use your mental energies to knockback the targeted monster. Crappy ass skill that should never be used as a real skill. 1 point as a pre-requisite. **************** Cloak of Shadows **************** Required Lvl: 12 Effect: Use your stealth and sneak up on your enemies for a surprise attack. Lowers enemies light radius all the way, lowers their defense, and gives you a defense bonus. This skill is a must have for any melee Sin. Use this skill before fighting an army of monsters and you'll find that they will be very easily defeated. 1 point and let your +skills do the rest. ************ Weapon Block ************ Required Lvl: 12 Effect: Use dual claws in the same way you would use a shield to block. A very good skill to have considering you will not be using a shield to block. Put in all your extra skill points into this skill so you won't have to worry about dying as often. XX points in this and +skills will help out a lot. **** Fade **** Required Lvl: 18 Effect: Turn yourself into a shadow so elemental and physical damages have less of an effect on you. Also reduces curse duration. This skill adds massive resists and it also has a hidden effect. It has a "Damage reduced by X%" on it but the skill itself doesn't list it. Every level into fade will give one more percent of damage reduction with a cap of 50%. Max this because you will need all the damage reduction and resists you can get. Also good for getting rid of annoying ass Iron Maiden and Decrepify. Cannot be used at same time as burst of speed. Also reduces shrine duration = to -curse duration. 20 points; Max it! ************** Shadow Warrior ************** Required Lvl: 18 Effect: Summon your own shadow to do your bidding. Summon a warrior that looks almost exactly like you. Gets defense every level and always does what skills you have on your buttons. Pretty good skill but shadow master is better. Completly optional but it's good to have because when enemies try to kill it they will be hurt from your thorns aura you give to it. 6 second cast delay. 0 points or 1 point as a pre-requisite. ***** Venom ***** Required Lvl: 30 Effect: Coat your weapons with poisonous fluids to add more poison damage. Nice skill to have for the damage. The +x% to poison skill damage on your items will make it even more powerful. 20 points; Max it! ************* Shadow Master ************* Required Lvl: 30 Effect: Summon your own shadow to do your bidding but this time her advanced shadow training gives her access to all of the Assassin skills, even ones you don't even have yet. This shadow gains resists per level instead of defense. This should be the shadow of your choice because it casts all buff skills: Blade shield, venom and fade or burst of speed. Completly optional but it's good to have because when enemies try to kill it they will be hurt from your thorns aura you give to it. 6 second cast delay. 0 points or 1 point and let your +skills do the rest. ~`~`~`~`~ C. Traps ~`~`~`~`~ Forget these exist. -.-.-.-.-.-.-.-.-. D. Skill Placement -.-.-.-.-.-.-.-.-. In all you get 110 skills; 98 from leveling, 12 from quests. Here is my way of building this character 20 points into Fade 20 points into Claw Mastery 20 points into Venom 20 points into Dragon Flight 3 points into Pre-reqs for Dragon Flight 1 point into Burst of Speed Plus my recommended optional skills: 1 point into Cloak of Shadows 1 point into Psychic Hammer 1 point into Shadow Warrior 1 point into Shadow Master 1 point into Tiger Strike (pre-req) 1 point into Cobra Strike The 20 leftover skills go into Weapon Block ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is how to do it without optional skills: 20 points into Fade 20 points into Claw Mastery 20 points into Venom 20 points into Dragon Flight 3 points into Pre-reqs for Dragon Flight 1 point into Burst of Speed 20 points from leftovers to Weapon Block 6 points left over for anything you want. A lot of people tell me "Your stupid for maxing out Dragon Flight first and not weapon block." I max out Dragon Flight first because the % of blocking that weapon block gives starts dropping at around level 8. It will eventually take 2-3 skill points in it to make it go up even 1% of blocking. V. Attributes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Strength- Just have enough strength to wear your items. Strength should be kept at a base of 130-145 for you to be able to wear your boots. Strength can also be added to add a bit of damage. Dexterity- You will need a bit more dexterity than strength for you to be able to hit people. Have around 130-145 Dexterity for pretty good AR. Dexterity adds damage just like strength does. Vitality- Dump all of you extra points into this cuz your gonna have kinda low defense and block%. Energy- If you really need to put in at the most 10 points into this. Mana will be an issue due to the high mana cost of Whirlwind. Don't waste to many points here thats why they invented pots and Cobra Strike for. VI. Equipment ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section I will put two lists of equipment: "Elite" equipment, items that put you at full potential and "Decent" Equipment, items that make the character at average power. All Runewords, Runes, and Items will have listed all the mods on them and what to make them out of. The weapon 1 part will have dual weapons on it. A. "Elite" Equipment ===================== Weapons on switch one ===================== You will be using two runeword weapons at the same time. You will be using "Chaos" for the whirlwind but it also has some IAS, a lot of damage, and open wounds. "Chaos" 3 Socket Claws Fal + Ohm + Um 9% Chance To Cast Level 11 Frozen Orb On Striking 11% Chance To Cast Level 9 Charged Bolt On Striking +35% Increased Attack Speed +290-340% Enhanced Damage (varies) Adds 216-471 Magic Damage 25% Chance of Open Wounds +1 To Whirlwind +10 To Strength +15 Life After Each Demon Kill And you will be using "Fury" for more a shit load of open wounds and deadly strike. The IAS makes the Whirlwind on the Chaos faster and the Ignore Target's defense is very nice to have on melee characters. "Fury" 3 Socket Melee Weapons Jah + Gul + Eth +209% Enhanced Damage 40% Increased Attack Speed Prevent Monster Heal 66% Chance Of Open Wounds 33% Deadly Strike Ignore Target's Defense -25% Target Defense 20% Bonus To Attack Rating 6% Life Stolen Per Hit +5 To Frenzy (Barbarian Only) Notes: Frenzy on Fury does not let Assassins use Frenzy. Make both of these in: "Superior Suwayyah" Required Level: 44 Required Strength: 99 Required Dexterity: 99 +5-15 Enhanced Damage +1-3 to any Assassin skill +1-3 to any Assassin skill (Go with skills that will benefit you such as Dragon Flight, Venom, Fade, or Weapon Block) ========== Weapon 2 ========== Your secondary weapon is usually adds a pre-buff. The best choice is "Call to Arms" abbreviated CtA on the realms: "Call To Arms" 5 Socket Weapons Amn + Ral + Mal + Ist + Ohm +1 To All Skills +40% Increased Attack Speed +250-290% Enhanced Damage (varies) Adds 5-30 Fire Damage 7% Life Stolen Per Hit +2-6 To Battle Command (varies) +1-6 To Battle Orders (varies) +1-4 To Battle Cry (varies) Prevent Monster Heal Replenish Life +12 30% Magic Find Notes: Use a Flail or Crystal Sword for lower Dexterity Requirements ========== Shield 1 ========== You're using dual claws you can't wear a shield. ========== Shield 2 ========== Use this to add +skills to the warcries on the CtA: "Spirit" 4 Socket Shields Tal + Thul + Ort + Amn +2 To All Skills +25-35% Faster Cast Rate (varies) +55% Faster Hit Recovery +250 Defense Vs. Missile +22 To Vitality +89-112 To Mana (varies) Cold Resist +35% Lightning Resist +35% Poison Resist +35% +3-8 Magic Absorb (varies) Attacker Takes Damage of 14 (Ladder Only) Notes: Make out of a Monarch(133-148 Def, Lvl 54 Req, 156 Str Req) ========== Body Armor ========== To add damage to your venom use "Bramble" because it adds +X% to poison skill damage. It also gives decent defense, FHR and the thorns are also nice. "Bramble" 4 Socket Body Armor Ral + Ohm + Sur + Eth Level 15-21 Thorns Aura When Equipped (varies) +50% Faster Hit Recovery +25-50% To Poison Skill Damage (varies) +300 Defense Increase Maximum Mana 5% Regenerate Mana 15% +5% To Maximum Cold Resist Fire Resist +30% Poison Resist +100% +13 Life After Each Kill Level 13 Spirit of Barbs (33 Charges) Notes: Make out of a: "Superior Archon Plate" Required Level: 63 Required Strength: 103 +5-15% Enhanced Defense +x-xx Durability ====== Helmet ====== The best choice for helmet would be "Dream". It's perfect for a melee build because it adds resists, FHR, and a Holy Shock aura for damage. "Dream" 3 Socket Helms Io + Jah + Pul 10% Chance To Cast Level 15 Confuse When Struck Level 15 Holy Shock Aura When Equipped +20-30% Faster Hit Recovery (varies) +30% Enhanced Defense +150-220 Defense (varies) +10 To Vitality Increase Maximum Life 5% (Helms Only) +0.625-61.875 To Mana (BCL) All Resistances +5-20 (varies) 12-25% Magic Find (varies) Notes: Make in a: "Superior Bone Visage" Required Level: 63 Required Strength: 103 +5-15% Enhanced defense +x-xx durability ====== Belt ====== The best choice for the melee characters is "Dungo's". Good for the Super nice vita bonus, FHR, and damage reduction. "Verdungo's Hearty Cord" Mithril Coil Defense: 125-158 (Defense: 58-65) Required Level: 63 Required Strength: 106 16 Boxes +90-140% Enhanced Defense (varies) 10% Faster Hit Recovery +30-40 To Vitality (varies) Replenish Life +10-13 (varies) +100-120 Maximum Stamina (varies) Damage Reduced By 10-15% (varies) Notes: None ===== Boots ===== Every build of Assassin needs to have "Shadow Dancer". You will definitely use these because your main skills come from the shadow disciplines. Also the dexterity on these add a bit of damage to your claw attacks. These are also the boots that do the most kick damage in the whole game. It can't hurt to have more FHR also. "Shadow Dancer" Myrmidon Greaves Defense: 122-144 (varies)(Base Defense 62-71) Required Level: 71 Required Strength: 167 Assassin Kick Damage: 83-149 +70-100% Enhanced Defense (varies) +1-2 To Shadow Disciplines (Assassin Only) (varies) +30% Faster Run/Walk +30% Faster Hit Recovery +15-25 To Dexterity (varies) Requirements -20% (Ladder Only) ====== Gloves ====== There are three choices of gloves for a Whirly-Sin. "Drac's" are the clearly the better choice because they add open wounds, strength, and cast life taps. "Soul Drainer" is in a way better because you will need the mana leech because you have no other items that leech. Both options add life leech so you won't have to worry about dying as often. NOTE!!!: If you want to add more damage to venom so you can have more poison damage go with "Trang Gloves" because they add +25% to poison skill damage. "Trang-Oul's Claws" Heavy Bracers (Part of Trang-Oul's Avatar set) Defense: 67-74 (varies)(Base Defense: 37-44) Required Level: 45 Required Strength: 58 +20% Faster Cast Rate Cold Resist +30% +30 Defense +25% Poison Skill Damage +2 To Curses (Necromancer Only) "Dracul's Grasp" Vampirebone Gloves Defense: 125-145 (Base Defense: 56-65) Required Level: 76 Required Strength: 50 +90-120% Enhanced Defense (varies) +10-15 To Strength (varies) +5-10 Life After Each Kill (varies) 25% Chance of Open Wounds 7-10% Life Stolen Per Hit (varies) 5% Chance To Cast Level 10 Life Tap On Striking "Soul Drainer" Vambraces Defense: 129-149 (Base Defense: 59-67) Required Level: 74 Required Strength: 106 +90-120% Enhanced Defense (varies) 4-7% Mana Stolen Per Hit (varies) 4-7% Life Stolen Per Hit (varies) -50 To Monster Defense Per Hit 8% Chance To Cast Level 3 Weaken On Striking ========== Jewelery ========== The jewelery suggested is very expensive and could take a lot of HRs to get. ======== Amulet ======== No doubt about it the best choice is: "Mara's Kaleidoscope" Amulet Required Level: 67 +2 To All Skills All Resistances +20-30 (varies) +5 To All Attributes But this works also: "Seraph's Hymn" Amulet Required Level: 65 +2 To All Skills +1-2 To Defensive Auras (Paladin Only) (varies) +20-50% Damage To Demons (varies) +150-250 To Attack Rating Against Demons (varies) +20-50% Damage To Undead (varies) +150-250 To Attack Rating Against Undead (varies) +2 To Light Radius (Ladder Only) Notes: For Mara's get a high res one. For Seraph's get a 1 to def. auras for lower worth requirements. ======= Rings ======= The best ring for Melee characters is one of the most popular rings, "BK Ring" "Bul-Kathos' Wedding Band" Ring X2 Required Level: 58 +1 To All Skills + (0.5 Per Character Level) 0-49 To Life (Based On Character Level) 3-5% Life Stolen Per Hit (varies) +50 Maximum Stamina Notes: Good for the leech and +skills. B. "Decent" Equipment ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This build requires all of the above items and cannot be done without them. All you poor(In the game) people out there reading this guide, unless you can cough up a whole lot of HRs then don't even bother making this build of Sin. VII. Charms ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Charms are a very helpful source of skills and attribute points. In order to make your character perfectly you must have a full inventory of really good charms. These charms are very expensive and require many HRs. The "Annihilus" is one of the best charms in the game so Blizzard made a limit of 1 per character. Nicknamed "Anni" on the realms. "Annihilus" Small Charm Required Level: 70 +1 To All Skills +10-20 To All Attributes (varies) All Resistances +10-20 (varies) +5-10% To Experience Gained (varies) The Hellfire Torch is another "uber charm" that is limited to one per character. It kicks ass and no character is complete without one. Called "Torch" on the realms "Hellfire Torch" Large Charm Required Level: 75 25% Chance To Cast level 10 Firestorm On Striking +3 to random character class skills (varies) +10-20 To All Attributes (varies) All Resistances +10-20 (varies) +8 to light radius Level 30 Hydra (10 charges) Notes: Of course get a torch that adds to Assassin skills, duh. Having at least 1 of these Grand Charms make any character more powerful. Modded charms are more expensive than plain ones. Richer players should have a full inventory of "Shadow GCs". "Mentalist's Grand Charm" X9 +1 To Bow and Crossbow Skills(Assassin Only) Fill the rest of the space up with Small Charms. Its up to you what the mods are but the better(and more expensive) charms are: "Serpent's Small Charm of Vita" +13-17 Mana(varies) +16-20 Life(Varies) "Shimmering Small Charm of Vita" +3-5% to All Resists +16-20 Life(varies) "Fine Small Charm of Balance" +10-20 To Attack Rating +1-3 To Maximum Damage +5% FHR "Pestilent Small Charm of Anthrax" +225 Poison Damage over 6 seconds VIII. Mercenary ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The ideal mercenary for this build is the Act 2 Desert Mercenary. They give you auras which benefit you a lot. Go with the Nightmare Offensive mercenary because the give you a might aura that will give you more damage. Also his weapon will allow him to have a concentration aura which also improves your damage but also gives a 20% chance of uninteruptible attacks. ====== Weapon ====== Use the "Pride" for the concentration aura that gives you more damage. Warning don't rely on your merc for kills because this weapon gives your merc a very low damage because it adds no enhanced damage, only the damage from the aura. "Pride" 4 Socket Polearms Cham + Sur + Io + Lo 25% Chance To Cast Level 17 Fire Wall When Struck Level 16-20 Concentration Aura When Equipped (varies) 260-300% Bonus To Attack Rating (varies) +1-99% Damage To Demons (BCL) Adds 50-280 Lightning Damage 20% Deadly Strike Hit Blinds Target Freezes Target +3 +10 To Vitality Replenish Life +8 1.875-185.625% Extra Gold From Monsters (BCL) (Ladder Only) If Pride is to expensive for you go with "Insight". It will definitely help you out with the high mana cost of Whirlwind. "Insight" 4 Socket Polearms Ral + Tir + Tal + Sol Level 12-17 Meditation Aura When Equipped (varies) +35% Faster Cast Rate +200-260% Enhanced Damage (varies) +9 To Minimum Damage 180-250% Bonus to Attack Rating (varies) Adds 5-30 Fire Damage +75 Poison Damage Over 5 Seconds +1-6 To Critical Strike (varies) +5 To All Attributes +2 To Mana After Each Kill 23% Magic Find (Ladder Only) Notes: Make Insight in any exceptional or elite polearm. Make Pride ONLY in: (If you can't get a superior then go with a normal one) "Superior Cryptic Axe" Required Level: 59 Required Strength: 165 Required Dexterity: 103 +5-15% Enhanced Damage +10-50 AR? (I can't recall the exact amount but who cares) ============ Body Armor ============ For your trusty sidekick to have more damage you'll need a "Fort" as it is called on the realms. "Fortitude" 4 Socket Body Armor El + Sol + Dol + Lo 20% Chance To Cast Level 15 Chilling Armor when Struck +25% Faster Cast Rate +300% Enhanced Damage +200% Enhanced Defense +15 Defense +X To Life (BCL) (1 per Lvl) (1-99) Replenish Life +7 +5% To Maximum Lightning Resist All Resistances +20-30 (varies) Damage Reduced By 7 12% Damage Taken Goes To Mana +1 To Light Radius (Ladder Only) Poorer Players could use: "Silks Of the Victor" Ancient Armor Defense: 468-514 (varies)(Base Defense: 218-233) Required Level: 28 Required Strength: 100 +100-120% Enhanced Defense (varies) +1 To All Skills 5% Mana Stolen Per Hit +2 To Light Radius or "Guardian Angel" Templar Coat Defense: 770-825 (varies)(Base Defense: 252-274) Required Level: 45 Required Strength: 118 +180-200% Enhanced Defense (varies) +20% Increased Chance Of Blocking +30% Faster Block Rate + (2.5 Per Character Level) 2-247 To Attack Rating Against Demons (Based On Character Level) +1 To Paladin Skill Levels +4 To Light Radius 15% To Maximum Poison Resist 15% To Maximum Cold Resist 15% To Maximum Lightning Resist 15% To Maximum Fire Resist Notes: Make Merc Forts out of Etheral items as they will not break, use an Archon Plate(410-524 def, 103 str req, lvl req 63) Up the uniques if possible (See FAQ's for details) ======== Helmet ======== There are three choices for merc helms if you're rich: "Andy Helm", "CoA", and the "Dream" Runeword. "Dream" 3 Socket Helms Io + Jah + Pul 10% Chance To Cast Level 15 Confuse When Struck Level 15 Holy Shock Aura When Equipped +20-30% Faster Hit Recovery (varies) +30% Enhanced Defense +150-220 Defense (varies) +10 To Vitality Increase Maximum Life 5% +0.625-61.875 To Mana (BCL) All Resistances +5-20 (varies) 12-25% Magic Find (varies) (Ladder Only) "Andariel's Visage" Demonhead Defense: 310-387 (varies)(Base Defense: 101-154) Required Level: 83 Required Strength: 102 +100-150% Enhanced Defense (varies) +2 To All Skills 20% Increased Attack Speed 8-10% Life Stolen Per Hit (varies) +25-30 To Strength (varies) +10% To Maximum Poison Resist Fire Resist -30% Poison Resist +70% 15% Chance To Cast Level 15 Poison Nova When Struck Level 3 Venom (20 charges) (Ladder Only) or "Crown of Ages" Corona Defense: 349-399 (Base Defense: 111-165) Required Level: 82 Required Strength: 174 +50% Enhanced Defense +100-150 Defense (varies) +1 To All Skills Damage Reduced By 10-15% (varies) All Resistances +20-30 (varies) +30% Faster Hit Recovery Socketed (1-2) (varies) Indestructible Poorer Players should give thier mercs: "Vampiregaze" Grim Helm Defense: 252 (Base Defense: 60-125) Required Level: 41 Required Strength: 58 +100% Enhanced Defense Adds 6-22 Cold Damage - 4 Second Duration 15% Slower Stamina Drain 6-8% Life Stolen Per Hit (varies) 6-8% Mana Stolen Per Hit (varies) Damage Reduced By 15-20% (varies) Magic Damage Reduced By 10-15 (varies) Notes: Put in two Ber runes into the CoA to give 16% more dmg reduce. Up the Gaze if possible(See FAQ's for details)make Dream out of a Bone Visage (100-157 def, req lvl. 63, req str. 103) Socket Gaze and put an Um rune in it. IX.FAQ's ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ None yet since this is my first version and it is very recent but here are the FAQ's I think will arise: Q:What is an HR? A:HR is an abbreviation for High Rune. High Runes are these Mal, Ist, Gul, Vex Ohm, Lo, Sur, Ber, Jah, Cham, and Zod. Zod and Gul are questionable cuz in recent times people have started to not count these as HRs as they have no uses in any good runewords. Zod is in BotD (This is very good but hardly anyone makes it) and Gul isn't in any common good runewords. Also some people consider the Um Rune as an HR sometimes. HRs are the main currency on the realms and most people use these to trade for items. Q:What is an Attribute Rune? A:They are runes that Give +10 to an attribute. They are in a lot of decent Runewords so they are worth a bit. Io Rune +10 to Vitality Ko Rune +10 to Dexterity Lum Rune +10 to Energy Fal Rune +10 to Strength Q:What is FHR, FCR, IAS, and AR? A:FHR is Faster Hit Recovery, FCR is Faster Cast Rate, IAS is Increased Attack Speed, and AR is Attack Rating. Q:What is a pre-buff? A:A pre-buff or sometimes just called buff is a skill that you cast before you go into battle that adds somthing like damage or life or something in that neiborhood. e.g. Enchant, Battle Orders, Battle Command, Etc. Q:What is Upping? A:Upping an item is when you make the base item of a unique a quality higher. Example. Magefist are Light Gauntlets and therefore look exactly like Crusader Gauntlets and Battle Gauntlets graphicwise. Upping the gloves to exceptional will turn them into battle gauntlets giving them more base defense but also higher lvl and str requirements. UPPING TO ELITE IS LADDER ONLY!!!!! Upping to Exceptional is both ladder and non ladder. Both work in singleplayer also. To up any Armor items to exceptional you use the horadric cube recipie: 1 Tal Rune + 1 Shael Rune +1 Perfect Diamond + Normal Unique Armor To up any Armor items to elite you use the horadric cube recipie: 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor To up any weapon items to exceptional you use the horadric cupe recipe: 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon To up any weapon items to elite you use the horadric cube recipe: 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon X. Contact Info. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ My E-mail address is [email protected] Feel free to comment on my guide and in the future even more guides. If you have any suggestion regarding skill allocation, attrribute allocation, or if you think that another item should be put in the guide then plz call me. Or email me if you have any other questions or suggestions regarding this guide. If you will be sending me suggestions or info please give me a name you would like to be called for me to add in the credits. I ask you that you don't send spam to my email; I already get enough of that. Plz don't email me suggesting I spell better or use better grammar. And most importantly don't email me asking me if you can get an item or if I can add you as my friend cuz I won't do either. The only time you can ask me for an item is if I specifically said I had the item and it was up for grabs. And don't expect a freebie. Any emails with no subject will be DELETED!!!! XI. Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Me AceOfSpadezz for writing the guide; lol. (Insert Blizzard staff credits here) for creating the game. FrostyDragon and for introducing me to the game. All of the people who have previously written character FAQ's for helping me figure out the overall layout of how to write the guide. Blizzard's Diablo 2 Exp site at <http://www.battle.net/diablo2exp/> for providing skill info, set item info, unique item info, horadric cube recipes , normal item info, character info, and charms info. You for reading the FAQ and possibly emailing suggestions CNET and GameFAQ's for Hosting the site. (C)2007 AceOfSpadezz