##### ####### # # #### # # ##### ## # # # # # # ###### # # # ## ## # # # # ## # # # # # # # # # # ## # # # # # # # # # # # ##### # # # # # ##### ###### # # # # # # # # # # # # # # # # # ## # # # # ##### #### # # # # # # # # ####### # # # # # # # ###### ##### #### ###### #### # # # # # ##### # # # # # # # # # # # ## # # # ####### ##### # # # # ##### #### # # # # # # # # # # ##### # # # # # # # # # # # # # # # # # # # # # # # # ## # # # # ###### # # #### ###### #### ##### # # # # ##### # # # # # ##### ###### # # # # # # # # #### # # # # # ##### # # # # # # # # # # # # # # # # ##### #### # ##### ###### ------------------------------------------------------------------------------ _____ _ _ _ _ |_ _| | | | | | | (_) | | _ __ | |_ _ __ ___ __| |_ _ ___| |_ _ ___ _ __ | | | '_ \| __| '__/ _ \ / _` | | | |/ __| __| |/ _ \| '_ \ _| |_| | | | |_| | | (_) | (_| | |_| | (__| |_| | (_) | | | | |_____|_| |_|\__|_| \___/ \__,_|\__,_|\___|\__|_|\___/|_| |_| This Guide was made in order to help you identify the differences and similarities between the two factions in Company Of Heroes, The Americans and The Germans. I have gathered these statistics in order to demostrate the pros and cons of each unit and faction. At the moment all there is is basically the raw data; formatted nicely. Pretty soon though I'll add more to the Guide, like .30 cal Vs. MG42, but this is too early a version for that now. ---------------------------------------------------------- __ __ _ \ \ / /___ _ __ ___ (_) ___ _ __ \ \ / // _ \| '__|/ __|| | / _ \ | '_ \ \ V /| __/| | \__ \| || (_) || | | | _\_/_ \___||_| _ |___/|_| \___/ |_| |_| | | | |(_) ___ | |_ ___ _ __ _ _ | |_| || |/ __|| __|/ _ \ | '__|| | | | | _ || |\__ \| |_| (_) || | | |_| | |_| |_||_||___/ \__|\___/ |_| \__, | |___/ 15th January 2007 0.7: I've just finished all the stats, not done any creativity related stuff yet. 15th January 2007 (later) 0.71: I've just gone and got rid of all the trailing spaces, what a pain. _____ __ _ |_ _| / _| | | | | _ __ | |_ __ _ _ __ | |_ _ __ _ _ | | | '_ \| _/ _` | '_ \| __| '__| | | | _| |_| | | | || (_| | | | | |_| | | |_| | |_____|_| |_|_| \__,_|_| |_|\__|_| \__, | __/ | |___/ Engineers: Germans Americans Vital Stats Hit points: 140 Hit points: 165 Fire Damage taken per second: 12 Fire Damage taken per second: 8 Build time (seconds): 14 Build time (seconds): 21 PopCap Modifier: 2 PopCap Modifier: 3 Max Speed: 3 Capture rate: 1 Reinforce cost percentage: 0.5% Resource Cost Manpower: 120 Manpower: 140.000016 Munitions: Fuel: Abilities (German) Ability 1: Use med-pack (35 munitions) Ability 2: Repair structures and units Ability 3: Salvage wrecks for munitions Ability 4: Cut barbed wire Ability 5: Upgrade to Flammenwerfer 42 (50 munitions) Ability 6: Upgrade to Mine Sweeper (35 munitions) -------------------------------- (American) Ability 1: Repair Ability 2: Cut barbed wire with ability purchased from HQ (50 munitions) Ability 3: Lay demo charge (50 munitions) with ability purchased from HQ Ability 4: Upgrade to flamethrower (50 munitions) Ability 5: Upgrade to minesweeper (35 munitions) Ability 6: Build base buildings Ability 7: Build forward defences ----------------------------------- Veterancy Upgrades (German) Veterancy 1: Health regeneration - 0.016 per second Veterancy 2: All weapons held by squad are as effective against Elite Riflemen as they are against standard Riflemen Veterancy 3: Hit points increased by 20% ---------------------------------------- (American) Veterancy 1: Weapon accuracy increased by 15% - Incoming munitions accuracy decreased by 20% Veterancy 2: Weapon reload time reduced by 15% - Squad 25% harder to suppress - Damage received from successful enemy hits reduced by 15% Veterancy 3: Weapon accuracy increased by 20% - Weapon damage vs. enemy increased by 50% ------------------------------------------------ Weapon Ratings (Germans) MP40 Sub-Machine Gun: 1 vs. infantry Flammenwerfer 42 weapon rating: 4 vs. infantry, 3 vs. structures (Americans) M3 Grease Gun: 1 vs. infantry Flamethrower: 4 vs. infantry, 3 vs. structures Demolition Charge: 5 vs. structures Squad Weapons Weapon: MP40 Sub-Machine Gun Weapon: M3 Grease Gun Firing Range; Max: 20 Distant: 20 Long: 20 Medium: 10 Short: 5.0 Accuracy; Distant: 0.1 Long: 0.1 Medium: 0.2 Short: 0.3 Accuracy Whilst Moving: 0.5% Damage; Max: 5 Min: 5 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 3.5 Min: 2.8 Min: 2.5 Weapon: Flammenwerfer 42 Weapon: M2 Flamethrower Firing Range; Max: 20 Distant: 20 Long: 20 Medium: 10 Short: 5.0 Accuracy; Distant: 0.9 Long: 0.9 Medium: 0.9 Short: 0.9 Accuracy Whilst Moving: 0.5% Damage; Max: 40 Min: 15 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); N/A Max: Min: Weapon: Demolition Charge Damage; Max: 300 Min: 300 Sniper: Germans Americans Vital Stats Hit points: 75 Fire Damage taken per second: 12 Fire Damage taken per second: 8 Build time (seconds): 60 Build time (seconds): 50 PopCap Modifier: 4 Max Speed: 4 Max Speed: 5 Capture rate: 1 Resource Cost Manpower: 340 Munitions: Fuel: Abilities (German only) Ability 1: Use med-pack (35 munitions) (Both) Ability 2: Camouflage Ability 3: Hold fire while camouflaged Veterancy Upgrades (German) Veterancy 1: Health regeneration - 0.016 per second Veterancy 2: All weapons held by squad are as effective against Elite Riflemen as they are against standard Riflemen Veterancy 3: Sniper fires, fires another shot 2.5 seconds later and then performs normal reloading cycle that takes a further 6-8 seconds (American) Veterancy 1: Sight radius increased by 20% - Incoming munitions accuracy decreased by 20% Veterancy 2: Sniper becomes harder to detect while camouflaged - Sniper 25% harder to suppress - Incoming munitions accuracy decreased by 15% Veterancy 3: Weapon fire range increased by 15% - Weapon damage vs. enemy increased by 50% Squad Weapon Weapon: Gewehr 43 Sniper Rifle/M1903A4 Springfield Sniper Rifle: 5 vs infantry Firing Range; Max: 90 Max: 50 Distant: 90 Distant: 50 Long: 90 Long: 50 Medium: 25 Short: 12 Accuracy; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 0.75 Damage; Max: 45 Max: 65 Min: 45 Min: 65 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 7.5 Min: 5.5 Mortar Squads: Germans Americans Hit points: 165 Fire Damage taken per second: 12 Fire Damage taken per second: 8 Build time (seconds): 30 Build time (seconds): 36 PopCap Modifier: 3 Max Speed: 3 Capture rate: 1 Reinforce cost percentage: 0.5 Resource Cost Manpower: 270 Manpower: 280.000032 Munitions: Fuel: Abilities (German only) Ability 1: Use med-pack (35 munitions) (Both) Ability 2: Launch smoke barrage Ability 3: Launch focussed mortar barrage Veterancy Upgrades (German) Veterancy 1: Mortar squad reloads weapon 25% faster - Damage received from successful enemy hits reduced by 25% Veterancy 2: All weapons held by squad are as effective against Elite Riflemen as they are against standard Riflemen Veterancy 3: Hit points increased by 20% (Americans) Veterancy 1: Weapon accuracy increased by 15% - Incoming munitions accuracy decreased by 20% Veterancy 2: Weapon reload time reduced by 15% - Squad 25% harder to suppress - Damage received from successful enemy hits reduced by 15% Veterancy 3: Weapon accuracy increased by 20% - Weapon damage vs. enemy increased by 50% Weapon Rating 81mm mortar/M2 60mm Mortar weapon rating: 3 vs. infantry, 2 vs. structures Squad Weapon Weapon: Granatwerfer 34 81mm Mortar M2 60mm Mortar Firing Range; Max: 75 Distant: 75 Long: 75 Medium: 40 Short: 20 Min: 15 Accuracy; Distant: 0.25 Long: 0.25 Medium: 0.5 Short: 0.75 Damage; Max: 36 Max: 20 Min: 36 Min: 20 Damage Range Percentage (Percentage of full damage done to enemy units not directly next to ordinance at time of explosion); Distant: 0.5 Long: 0.5 Medium: 0.5 Medium: 0.65 Short: 0.5 Short: 1.0 Direct hit: 1.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Heavy Machine Gunners: Germans Americans Vital Stats Hit points: 165 Fire Damage taken per second: 12 Fire Damage taken per second: 8 Build time (seconds): 39.9999 Build time (seconds): 36 PopCap Modifier: 3 Max Speed: 3 Capture rate: 1 Reinforce cost percentage: 0.5% Resource Cost Manpower: 260.000016 Manpower: 240 Munitions: Fuel: Abilities (German) Ability 1: Use med-pack (35 munitions) (Americans) Ability 1: Fire armour piercing rounds (50 munitions) Veterancy Upgrades (Germans) Veterancy 1: Increased accuracy by 25% - Reloading 25% faster Veterancy 2: All weapons held by squad are as effective against Elite Riflemen as they are against standard Riflemen Veterancy 3: Hit points increased by 20% -------------------------------- Veterancy Upgrades (Americans) Veterancy 1: Weapon accuracy increased by 15% - Incoming munitions accuracy decreased by 20% Veterancy 2: Weapon reload time reduced by 15% - Squad 25% harder to suppress - Damage received from successful enemy hits reduced by 15% Veterancy 3: Weapon accuracy increased by 20% - Weapon damage vs. enemy increased by 50% ---------------------------------------------- Weapon Rating Germans: MG42 Heavy Machine Gun: 4 vs. infantry MP40 Sub-Machine Gun: 1 vs. infantry Americans: Browning Model 1917 Machine Gun: 4 vs. infantry, 2 vs. light armour M1 Carbine Rifle: 2 vs. infantry, 1 vs. light armour (bikes and half tracks only) Squad Weapons Weapon: MG42 Heavy Machine Gun Browning Model 1917 Machine Gun Firing Range; Firing Range; Max: 45 Max: 40 Distant: 45 Distant: 40 Long: 45 Long: 40 Medium: 22 Medium: 20 Short: 11 Short: 10 Accuracy; Accuracy; Distant: 0.15 Distant: 0.2 Long: 0.15 Long: 0.2 Medium: 0.3 Medium: 0.4 Short: 0.6 Short: 0.75 Damage; Damage; Max: 7 Max: 7 Min: 7 Max: 7 Reload (Seconds); Max: 6.5 Max: 6.5 Min: 6 Min: 6.0 Weapon: MP40 Sub-Machine Gun Weapon: M1 Carbine Rifle Firing Range; Firing Range; Max: 20 Max: 35 Distant: 20 Distant: 35 Long: 20 Long: 35 Medium: 10 Medium: 17 Short: 5.0 Short: 8 Accuracy; Accuracy; Distant: 0.1 Distant: 0.25 Long: 0.1 Long: 0.25 Medium: 0.2 Medium: 0.55 Short: 0.3 Short: 0.75 Accuracy Whilst Moving: 0.5% Accuracy Whilst Moving: 0.5% Damage; Damage; Max: 5 Max: 7 Min: 5 Min: 7 Reload (Seconds); Reload (Seconds); Max: 3.5 Max: 3.5 Min: 2.8 Min: 2 Elite Infantry Squads Germans (Knights Cross Holders) Americans (Rangers) Hit points: 270 Hit points: 325 Fire Damage taken per second: 12 Fire Damage taken per second: 8 Build time (seconds): 45 PopCap Modifier: 6 Max Speed: 3 Capture rate: 1 Capture rate: 1.25 Reinforce cost percentage: 0.5 Resource Cost Manpower: 360 Manpower: 400 Munitions: Fuel: Abilities (Germans) Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions) Ability 2: Use med-pack (35 munitions) (Americans) Ability 1: Fire-Up (squad less prone to suppression and move faster) Ability 2: Upgrade to Thompson Sub-Machine Guns (100 munitions) Ability 3: Throw Grenade (25 munitions) Veterancy Upgrades (German) Veterancy 1: Health regeneration - 0.016 per second Veterancy 2: No bonus Veterancy 3: Veterancy 3: Hit points increased by 20% (American) Veterancy 1: Weapon accuracy increased by 15% - Incoming munitions accuracy decreased by 20% Veterancy 2: Weapon reload time reduced by 15% - Squad 25% harder to suppress - Damage received from successful enemy hits reduced by 15% Veterancy 3: Weapon accuracy increased by 20% - Weapon damage vs. enemy increased by 50% Weapon Ratings Weapon Rating (German) MP44/Stg44 Assault Rifle: 3 vs. infantry (American) M1 Garand Rifle: 1 vs. infantry M9 Bazooka: 4 vs. light armour, 3 vs. heavy armour, 2 vs. structures Thompson Sub-Machine Gun: 2 vs. Inf. Squad Weapon Weapon: Stg44 Assault Rifle/MP44 Weapon: M1 Thompson Sub Machine Gun Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 13 Medium: 13 Short: 6 Short: 8 Accuracy; Distant: 0.1 Long: 0.1 Medium: 0.3 Medium: 0.2 Short: 0.9 Short: 0.75 Accuracy Whilst Moving: 0.5% Damage; Max: 7 Max: 5 Min: 7 Min: 5 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 4 Max: 3 Min: 3.5 Min: 2.4 Weapon: Stg44 Assault Rifle/MP44 M1 Garand Rifle Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 13 Medium: 17 Short: 6 Short: 8 Accuracy; Distant: 0.1 Distant: 0.45 Long: 0.1 Long: 0.45 Medium: 0.3 Medium: 0.65 Short: 0.9 Short: 0.85 Accuracy Whilst Moving: 0.5% Damage; Max: 7 Max: 10 Min: 7 Min: 10 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 4 Max: 3.5 Min: 3.5 Min: 2.5 (Americans only) Weapon: M9 Bazooka Rocket Launcher Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 17 Short: 8 Accuracy; Distant: 0.15 Long: 0.15 Medium: 0.4 Short: 1.0 Accuracy Whilst Moving: 0.5% Damage; Max: 75 Min: 75 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 8.5 Min: 7.5 ------------------------------------------------------------- Main Infantry unit: Germans (volksgrenadier) Americans (Riflemen) Vital Stats Hit points: 300 Hit points: 275 Fire Damage taken per second: 12 Fire Damage taken per second: 8 Build time (seconds): 30 PopCap Modifier: 5 Max Speed: 3 Capture rate: 1 Capture rate: 1.5 Reinforce cost percentage: 0.5 Resource Cost Manpower: 280 Manpower: 225 Munitions: Fuel: Abilities (German) Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions) Ability 3: Use med-pack (35 munitions) Ability 4: Fire Panzerfaust (50 munitions) Ability 5: Upgrade to MP40 Sub-Machine Gun (50 munitions per squad member) -------------------------------------------- (American) Ability 1: Suppression fire (40 munitions) Ability 2: Throw Sticky Bomb (25 munitions) Ability 3: Throw Grenade (25 munitions) Ability 4: Build forward defences -------------------------------------------- Veterancy Upgrades (German) Veterancy 1: Health regeneration - 0.016 per second Veterancy 2: No bonuses Veterancy 3: Hit points increased by 20% ------------------------------------------------ (American) Veterancy 1: Weapon accuracy increased by 15% - Incoming munitions accuracy decreased by 20% Veterancy 2: Weapon reload time reduced by 15% - Squad 25% harder to suppress - Damage received from successful enemy hits reduced by 15% Veterancy 3: Weapon accuracy increased by 20% - Weapon damage vs. enemy increased by 50% Weapon Ratings (German) Karabiner 98k Rifle: 1 vs. infantry Karabiner 98k Squad Leader Rifle: 1 vs. infantry MP40 Sub-Machine Gun: 1 vs. infantry Panzerfaust: 3 vs. light armour, 2 vs. heavy armour --------------------------------- (American) M1 Garand Rifle: 1 vs. infantry M1 Carbine Rifle: 1 vs. infantry M1918A2 Browning Automatic Rifle (BAR) 3 vs. infantry Grenade: 3 vs. infantry Sticky Bomb: 3 vs. heavy armour, 4 vs. light armour --------------------------------------------- Squad Weapons Weapon: Karabiner 98k Rifle Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 17 Short: 8 Accuracy; Distant: 0.35 Long: 0.35 Medium: 0.55 Short: 0.75 Accuracy Whilst Moving: 0.5% Damage; Max: 10 Min: 10 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 2 Max: 3.5 Min: 1.5 Min: 2.5 Weapon: Karabiner 98k Rifle/M1 Carbine Rifle (Squad Leaders) Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 17 Short: 8 Accuracy; Distant: 0.35 Distant: 0.25 Long: 0.35 Long: 0.25 Medium: 0.55 Short: 0.75 Accuracy Whilst Moving: 0.5% Damage; Max: 15 Max: 7 Min: 15 Min: 7 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 2 Max: 3.5 Min: 1.5 Min: 2 Weapon: MP40 Sub-Machine Gun M1918A2 Browning Automatic Rifle (BAR) Firing Range; Max: 30 Max: 35 Distant: 30 Distant: 35 Long: 30 Long: 35 Medium: 15 Medium: 17 Short: 5 Short: 8 Accuracy; Distant: 0.1 Distant: 0.2 Long: 0.1 Long: 0.2 Medium: 0.2 Medium: 0.45 Short: 0.75 Short: 0.75 Accuracy Whilst Moving: 0.5% - Burst fire duration shortened when moving - Time between burst fire lengthened while moving Damage; Max: 5.0 Min: 5.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 3.5 Min: 2.8 Min: 2.5 Weapon: Panzerfaust Anti Tank Weapon Weapon: Sticky Bomb Firing Range; Range Sticky Bomb can be thrown from; Max: 35 Max: 17 Distant: 35 Distant: 17 Long: 35 Long: 17 Medium: 20 Medium: 7.5 Short: 10 Short: 3.75 Accuracy; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Damage; Max: 75 Max: 200 Min: 75 Min: 200 Weapon Penetration; Distant: 1.0 Distant: 1.5 Long: 1.0 Long: 1.5 Medium: 1.0 Medium: 1.5 Short: 1.0 Short: 1.5 (American only) Weapon: MkII A1 Hand Grenade Range grenade can be thrown from; Max: 20 Distant: 20 Long: 20 Medium: 20 Short: 15 Min: 5 Damage; Max: 60 Min: 60 Damage Range Percentage (Percentage of full damage done to enemy units at range); Distant: 0.3 Long: 0.3 Medium: 0.6 Short: 1.0 2nd Elite German (Stormtroopers) Americans (Airborne) Vital Stats Hit points: 380 Hit points: 420 Fire Damage taken per second: 12 Fire Damage taken per second: 8 PopCap Modifier: 8 PopCap Modifier: 5 Max Speed: 3 Capture rate: 1.5 Capture rate: 1.25 Reinforce cost percentage: 0.5 Reinforce cost: 1% Resource Cost Manpower: 400 Manpower: 375 Munitions: Fuel: Abilities (German) Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions) Ability 2: Throw bundled grenade (40 munitions) Ability 3: Use med-pack (35 munitions) Ability 4: Camouflage Ability 5: Hold fire while camouflaged Ability 6: Add one or two Panzerschrecks to squad weapon complement (75 munitions each) Ability 7: Add one or two MP44s to squad weapon complement (75 munitions each) ------------------------------------------ (American) Ability 1: Fire-Up (squad less prone to suppression and move faster) Ability 2: Throw satchel charge (75 munitions) Ability 3: Throw grenade (25 munitions) Ability 4: Upgrade to Recoilless Rifles (125 munitions) -------------------------------------------- Veterancy Upgrades (German) Veterancy 1: Health regeneration - 0.016 per second Veterancy 2: All weapons held by squad are as effective against Elite Riflemen as they are against standard Riflemen Veterancy 3: Hit points increased by 20% -------------------------------- (American) Veterancy 1: Weapon accuracy increased by 15% - Incoming munitions accuracy decreased by 20% Veterancy 2: Weapon reload time reduced by 15% - Squad 25% harder to suppress - Damage received from successful enemy hits reduced by 15% Veterancy 3: Weapon accuracy increased by 20% - Weapon damage vs. enemy increased by 50% Weapon Ratings (German) Karabiner 98k Rifle: 1 vs. infantry Karabiner 98k Squad Leader Rifle: 1 vs. infantry MP44/Stg44 Assault Rifle: 3 vs. infantry Panzerschreck Anti-Tank Weapon: 4 vs. light armour, 3 vs. heavy armour, 2 vs. structures Bundled StielGranate: 4 vs. infantry ----------------- (American) M1 Carbine: 2 vs. infantry, 1 vs. light armour (bikes and half tracks only) M18 Recoilless Rifle: 4 vs. light armour, 3 vs. heavy armour, 2 vs. structures Satchel Charge: 3 vs. infantry, 3 vs. structures Squad Weapons ------------------ Weapon: Karabiner 98k Rifle M1 Carbine Rifle Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 17 Short: 8 Accuracy; Distant: 0.45 Distant: 0.25 Long: 0.45 Long: 0.25 Medium: 0.65 Medium: 0.55 Short: 0.85 Short: 0.75 Accuracy Whilst Moving: 0.5% Damage; Max: 15 Max: 7 Min: 15 Min: 7 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 2 Max: 3.5 Min: 1.5 min: 2 Weapon: Panzerschreck Anti-Tank Weapon M18 Recoilless Rifle Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 17 Short: 8 Accuracy; Distant: 0.35 Distant: 0.15 Long: 0.35 Long: 0.15 Medium: 0.6 Medium: 0.4 Short: 1 Short: 1.0 Damage; Max: 120 Max: 62.5 Min: 120 Min: 62.5 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 8.5 Max: 9 Min: 7.5 Min: 7 Weapon: Bundled StielGranate Satchel Charge Range grenade can be thrown from; Max: 21 Max: 18 Distant: 21 Distant: 18 Long: 21 Long: 18 Medium: 20 Medium: 10 Short: 15 Short: 3 Min: 5 Min: 0 Damage; Max: 85 Max: 300 Min: 85 Min: 300 Damage Range Percentage (Percentage of full damage done to enemy units not directly next to ordinance at time of explosion); Distant: 0.3 Distant: 0.25 Long: 0.3 Long: 0.5 Medium: 0.5 Medium: 1.0 Short: 1.0 Short: 1.0 (German only) Weapon: Karabiner 98k Rifle (For Squad Leader Only) Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 17 Short: 8 Accuracy; Distant: 0.35 Long: 0.35 Medium: 0.55 Short: 0.75 Accuracy Whilst Moving: 0.5% Damage; Max: 15 Min: 15 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 2 Min: 1.5 Weapon: MP44/Stg44 Assault Rifle Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 13 Short: 6 Accuracy; Distant: 0.1 Long: 0.1 Medium: 0.3 Short: 0.9 Accuracy Whilst Moving: 0.5% Damage; Max: 7 Min: 7 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 4 Min: 3.5 ---------------------- Officer (Lt, German only) Vital Stats Hit points: 140 Fire Damage taken per second: 12 Build time (seconds): 30 PopCap Modifier: 2 Max Speed: 3 Capture rate: 1.5 Resource Cost Manpower: 340 Munitions: Fuel: Abilities Ability 1: Use med-pack (35 munitions) Ability 2: Force Retreat (75 munitions cost) Ability 3: Supervise (Reduces build and research times on supervised building by up to half; boosts output of resource points) Ability 4: Observed Fire (150 munitions cost) Veterancy Upgrades Veterancy 1: Health regeneration - 0.016 per second Veterancy 2: All weapons held by squad are as effective against Elite Riflemen as they are against standard Riflemen Veterancy 3: Hit points increased by 20% Weapon Rating Luger P08 9mm Pistol: 0 vs. Inf. Squad Weapon Weapon: Luger P08 9mm Pistol Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 17 Short: 7 Accuracy; Distant: 0.1 Long: 0.1 Medium: 0.3 Short: 0.6 Accuracy Whilst Moving: 0.5% Damage; Max: 7 Min: 7 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 4.5 Min: 4 ------------------ 2nd Tier Infantry (Grenadiers, German only) Hit Points: 320 Fire Damage taken per second: 12 Build time (seconds): 30 PopCap Modifier: 4 Max Speed: 3 Capture rate: 1.5 Reinforce cost: 0.5% Resource Cost Manpower: 300 Munitions: Fuel: Abilities Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions) Ability 2: Throw grenade (15 munitions) Ability 3: Use med-pack (35 munitions) Ability 4: Add one or two Panzerschrecks to squad weapons complement (75 munitions each) Ability 5: Add one or two light MG42s to squad weapons complement (75 munitions each) Veterancy Upgrades Veterancy 1: Health regeneration - 0.016 hit points per second Veterancy 2: All weapons held by squad are as effective against Elite Riflemen as they are against standard Riflemen Veterancy 3: Hit points increased by 20% Weapon Ratings Karabiner 98k Rifle: 2 vs. Inf. MG42 Light Machine Gun: 3 vs. Inf. Panzerschreck Anti-Tank Weapon: 3 vs. heavy armour, 4 vs. light armour, 2 vs. structures Stielhandgranate 24 Hand Grenade: 2 vs. infantry Squad Weapons Weapon: Karabiner 98k Rifle Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 17 Short: 8 Accuracy; Distant: 0.35 Long: 0.35 Medium: 0.55 Short: 0.75 Accuracy Whilst Moving: 0.5% Damage; Max: 10 Min: 10 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 2 Min: 1.5 Weapon: Karabiner 98k Rifle (For Squad Leader Only) Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 17 Short: 8 Accuracy; Distant: 0.35 Long: 0.35 Medium: 0.55 Short: 0.75 Accuracy Whilst Moving: 0.5% Damage; Max: 15 Min: 15 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 2 Min: 1.5 Weapon: Stielhandgranate 24 Hand Grenade Range grenade can be thrown from; Max: 21 Distant: 21 Long: 21 Medium: 20 Short: 15 Min: 5 Damage; Max: 40 Min: 40 Damage Range Percentage (Percentage of full damage done to enemy units not directly next to ordinance at time of explosion); Distant: 0.3 Long: 0.3 Medium: 0.6 Short: 1.0 Note: Weapon also has a chance of stunning enemy troops Weapon: Panzerschreck Anti-Tank Weapon Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 17 Short: 8 Accuracy; Distant: 0.35 Long: 0.35 Medium: 0.6 Short: 1 Damage; Max: 120 Min: 120 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 8.5 Min: 7.5 Weapon: MG42 Light Machine Gun Max: 40 Distant: 40 Long: 40 Medium: 20 Short: 10 Accuracy; Distant: 0.1 Long: 0.1 Medium: 0.3 Short: 0.75 Damage; Max: 5.0 Min: 5.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Firing Range; Reload (Seconds); Max: 6.5 Min: 6.0 ------------------------------------------------------------------- __ __ _ _ _ \ \ / /__| |__ (_) ___| | ___ ___ \ \ / / _ \ '_ \| |/ __| |/ _ Y __| \ V / __/ | | | | (__| | __|__ \ \_/ \___|_| |_|_|\___|_|\___|___/ Scouts Germans (BMW R75 Motorbike) Americans (Jeep) Vital Stats Hit points: 125 Hit points: 185 Build time (seconds): 30 Build time (seconds): 35 PopCap Modifier: 2 PopCap Modifier: 3 Capture rate:N/A Capture rate: 1 Acceleration: 12 Acceleration: 5.5 Deceleration: 9 Deceleration: 6.5 Rotation Speed: 105 Rotation Speed: 85 Max Speed: 7.2 Max Speed: 7.2 Resource Cost Manpower: 180 Manpower: 180 Munitions: Fuel: Veterancy Upgrades (German) Veterancy 1: Damage received from successful enemy hits reduced by 15% Veterancy 2: Hit points increased by 15% Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 25% ------------------ (American) Veterancy 1: Max Speed increased by 25% Veterancy 2: Weapon accuracy increased by 25% Veterancy 3: Weapon damage increased by 25% ------------------- Weapon Ratings MG42 Light Machine Gun and .30 Cal weapon rating: 1 vs. infantry Vehicle Weapon Weapon: MG42 Light Machine Gun .30 Cal M1919A4 Mounted Light Machine Gun Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 15 Short: 6 Accuracy; Distant: 0.25 Long: 0.25 Medium: 0.4 Short: 0.55 Damage; Max: 5.0 Min: 5.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Max: 6.0 Min: 6.0 ---------------------------- Anti-tank guns German American Vital Stats Hit points: 300 Build time (seconds): 37 PopCap Modifier: Max Speed: 3.5 Resource Cost Manpower: 115 Manpower: 160 Munitions: Fuel: 50mm Pak38 Anti-Tank Gun Crew M1 57mm Anti-Tank Gun Crew Hit points: 210 Fire Damage taken per second: 12 Fire Damage taken per second: 8 Build time (seconds): 6 PopCap Modifier: 3 Max Speed: 3 Cost; Manpower: 195 Manpower: 150 Munitions: Fuel: Abilities (German) Ability 1: Camouflage Ability 2: Hold fire while camouflaged ----------------------------- (American) Ability 1: Fire amour piercing anti-tank shells (50 munitions) ----------------------------- Veterancy Upgrades (German) Veterancy 1: Damage received from successful enemy hits reduced by 15% Veterancy 2: Hit points increased by 15% Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 25% -------------------------- (American) Veterancy 1: Weapon accuracy increased by 50% Veterancy 2: Weapon penetration increased by 50% Veterancy 3: Weapon accuracy increased by 25% -------------------------- Weapon Ratings 50mm Pak38 Anti-Tank Gun: 1 vs. infantry, 5 vs. light armour, 5 vs. heavy armour, 2 vs. structures Unit Weapon Weapon: 50mm Pak38 Anti-Tank Gun M1 57mm Anti Tank Gun Firing Range; Max: 60 Distant: 60 Long: 60 Medium: 40 Short: 20 Accuracy; Distant: 0.65 Long: 0.65 Medium: 0.9 Short: 1.0 Damage; Max: 115 Max: 150 Min: 115 Min: 150 Weapon Penetration; Distant: 0.85 Long: 0.85 Medium: 0.9 Short: 1.25 Reload (Seconds); Max: 2.4 Max: 3.5 Min: 2.4 Min: 3.5 ------------------------- Halftracks German American Vital Stats Squad hitpoints: 315 Buildtime (seconds): 30 Build time (seconds): 40 PopCap Modifier: 4 Acceleration: 2 Acceleration: 3 Deceleration: 3 Deceleration: 5.5 Rotation Speed: 50 Max Speed: 6.5 Max Speed: 7 Resource Cost Manpower: 220 Munitions: Fuel: 20 Abilities (German) Ability 1: Upgrade to Flammenwerfer (20 fuel & 100 munitions) Ability 2: Upgrade to Walking Stuka (150 munitions) Ability 3: Bombard Area (only applicable if Walking Stuka upgrade purchased) -------------------- (American) Ability 1: Upgrade to Quad .50cal Anti-Aircraft Gun (100 munitions) --------------------- Veterancy Upgrades (German) Veterancy 1: Damage received lowered to x0.85 Veterancy 2: Maximum health to x1.15 of original value Veterancy 3: Received penetration damage lowered to x0.75 of original value -------------------- (American) Veterancy 1: Max Speed increased by 25% Veterancy 2: Weapon accuracy increased by 25% Veterancy 3: Weapon damage increased by 25% -------------------- Weapon Ratings (German) Sdkfz 251/1 Halftrack MG42 Heavy Machine Gun: 3 vs. infantry Sdkfz 251/16 Flammenwerfer Upgrade: 5 vs. infantry, 4 vs. structures SdKfz 251/1 Walking Stuka Upgrade: 4 vs. infantry, 4 vs. light armour , 2 vs. heavy armour, 3 vs. structures Note: Halftracks can be manned by Grenadier squads to increase the vehicles� combat effectiveness. ----------------- (American) Halftrack Front-Mounted M2 Machine Gun: 4 vs. infantry Quad .50cal Anti-Aircraft Gun: 5 vs. infantry ------------------ Vehicle Weapons: Weapon: Halftrack MG42 Heavy Machine Gun M3 Halftrack M2 Machine Gun Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 20 Medium: 22.5 Short: 10 Short: 11 Accuracy; Distant: 0.2 Long: 0.2 Medium: 0.45 Short: 0.45 Accuracy Whilst Moving: 0.5% Damage; Max: 5.0 Max: 7 Min: 5.0 Min: 7 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6 Min: 6.0 Max: 5 (German only) Note: The German Halftrack carries two MG42s and as such damage per second values should be doubled if both are firing simultaneously. Weapon: Flamethrower Quad .50 cal M2 Machine Gun Firing Range; Max: 25 Max: 45 Distant: 25 Distant: 45 Long: 25 Long: 45 Medium: 12.5 Medium: 22.5 Short: 5 Short: 11 Min: 3 Min: 0 Accuracy; Distant: 0.9 Distant: 0.2 Long: 0.9 Long: 0.2 Medium: 0.9 Medium: 0.4 Short: 0.9 Short: 0.4 Accuracy Whilst Moving: 0.5% Damage; Max: 30 Max: 5 Min: 10 Min: 5 (German only) Note: The German Halftrack carries two flamethrowers and as such damage per second values should be doubled if both are targeting the same unit at once. (German only) Weapon: Walking Stuka Firing Range; Max: 120 Distant: 120 Long: 120 Medium: 40 Short: 30 Min: 25 Accuracy; Distant: 0.25 Long: 0.25 Medium: 0.5 Short: 0.75 Damage; Max: 100 Min: 80 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 ---------------- Artillery German (Flak 88) American (Howitzer) Vital Stats Hit points: 200 Hit points: 250 Build time (seconds): 90 Build time (seconds): 90 PopCap Modifier: Turret Rotation Speed: 40 Rotation Speed: 30 Turret Vertical Speed: 100 Resource Cost Manpower: 400 Manpower: 450 Munitions: Fuel: 75 Fuel: 75 Flak 88 Crew Howitzer Crew Squad hitpoints: 210 Fire Damage taken per second: 12 Fire Damage taken per second: 8 Buildtime (seconds): 6 PopCap Modifier: 3 Max Speed: 3 -------------- Abilities (American only) Ability 1: Fire salvo at area -------------- Veterancy Upgrades (German) Veterancy 1: Damage received from successful enemy hits reduced by 15% Veterancy 2: Hit points increased by 15% Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 25% ------------------ (Americans) Veterancy 1: Weapon accuracy increased by 50% Veterancy 2: Weapon penetration by 50% Veterancy 3: Weapon accuracy increased by 25% ------------------ Weapon Rating: (German) Flak 36 88mm Anti-Air/Anti-Tank Gun: 5 vs. infantry, 5 vs. light armour, 5 vs. heavy armour, 5 vs. structures (American) M2A1 105mm Howitzer: 5 vs. infantry, 5 vs. light armour, 3 vs. heavy armour, 5 vs. structures Unit Weapon Weapon: Flak 36 88mm Anti-Air/Anti-Tank Gun M2A1 105mm Howitzer Firing Range; Max: 100 Max: 275 Distant: 100 Distant: 275 Long: 100 Long: 275 Medium: 60 Medium: 150 Short: 30 Short: 80 Min: 35 Min: 35 Accuracy; Distant: 1.0 Distant: 0.25 Long: 1.0 Long: 0.25 Medium: 1.0 Medium: 0.5 Short: 1.0 Short: 0.75 Damage; Max: 225 Max: 200 Min: 225 Min: 200 Weapon Penetration; Distant: 0.5 Distant: 1.0 Long: 0.5 Long: 1.0 Medium: 1.0 Medium: 1.0 Short: 2.0 Short: 1.0 Reload (Seconds between rounds of a salvo being fired); Max: 4 Max: 2.5 Min: 3.5 Min: 2.5 --------------------------- Armoured Cars German (SdKfz 234 Armoured Car) American (M8 Greyhound) Vital Stats Hit points: 310 Hit points: 150 Build time (seconds): 45 PopCap Modifier: 4 Acceleration: 4.5 Deceleration: 4.5 Rotation Speed: 50 Rotation Speed: 25 Max Speed: 6.4 Turret Rotation Speed: 150 Turret Rotation Speed: 100 Turret Vertical Speed: 100 Turret Vertical Speed: 35 Resource Cost Manpower: 280 Manpower: 280 Munitions: Fuel: 35 Fuel: 30 Abilities (German) Ability 1: Upgrade car to SdKfz 234/2 "Puma" that comes equipped with 5cm cannon able to take down light vehicles from the rear (75 munitions) ---------------------- (American) Ability 1: Add armoured side-skirts (75 munitions) Ability 2: Add .50 cal mounted heavy machine gunner (75 munitions) Ability 3: Drop mine (50 munitions) ---------------------- Veterancy Upgrades (German) Veterancy 1: Accuracy of incoming munitions reduced by 15% Veterancy 2: Hit points increased by 15% Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 25% ------------------- (American) Veterancy 1: Max Speed increased by 25% Veterancy 2: Weapon penetration increased by 50% Veterancy 3: Weapon damage increased by 25% ------------------- Weapon Ratings (German) Kwk 38 20mm gun: 3 vs. infantry, 3 vs. light armour, 1 vs. heavy armour, 1 vs. structures Kwk 39 50mm Tank Gun: 2 vs. infantry, 6 vs. light armour, 2 vs. heavy armour, 3 vs. structures ------------------------- (American) M6 37mm Cannon: 3 vs. infantry, 3 vs. light armour, 1 vs. heavy armour, 1 vs. structures M8 .50cal machine gun: 4 vs. infantry -------------------------- Vehicle Weapons Weapon: Kwk 38 20mm gun M6 37mm Cannon Firing Range; Max: 40 Distant: 40 Long: 40 Medium: 20 Short: 10 Accuracy; Distant: 0.5 Distant: 0.75 Long: 0.5 Long: 0.75 Medium: 0.75 Medium: 1.0 Short: 0.75 Short: 1.0 Accuracy Whilst Moving: 0.5% Damage; Max: 30 Max: 50 Min: 30 Min: 50 Weapon Penetration; Distant: 0.15 Distant: 0.66 Long: 0.15 Long: 0.66 Medium: 0.7096 Medium: 0.83 Short: 1.0 Short: 1.0 Reload (Seconds); Max: 6 Max: 9 Min: 6 Min: 9 Weapon: Kwk 39 50mm Tank Gun Turret Mounted M2 .50 cal Machine Gun Firing Range; Max: 40 Max: 35 Distant: 40 Distant: 35 Long: 40 Long: 35 Medium: 20 Medium: 22.5 Short: 10 Short: 11 Accuracy; Distant: 0.75 Distant: 0.1 Long: 0.75 Long: 0.1 Medium: 1.0 Medium: 0.25 Short: 1.0 Short: 0.25 Accuracy Whilst Moving: 0.5% Damage; Max: 67.5 Max: 7 Min: 67.5 Min: 7 Weapon Penetration; Distant: 0.43 Distant: 1.0 Long: 0.43 Long: 1.0 Medium: 0.65 Medium: 1.0 Short: 1 Reload (Seconds); Max: 9 Max: 6 Min: 9 Min: 5 --------------------------- Anti-Armour Tanks German (Panther) American (M10 Tank Destroyer) Vital Stats Hit points: 742 Hit Points: 400 Build time (seconds): 70 Build time (seconds): 45 PopCap Modifier: 12 PopCap Modifier: 6 Acceleration: 2.5 Acceleration: 1.7 Deceleration: 4 Deceleration: 3.8 Rotation Speed: 35 Rotation Speed: 36 Max Speed: 5.2 Max Speed: 6.2 Turret Rotation Speed: 33 Turret Rotation Speed: 60 Turret Vertical Speed: 18 Turret Vertical Speed: 45 Resource Cost Manpower: 640 Manpower: 300 Munitions: Fuel: 140 Fuel: 60 Veterancy Upgrades (German) Veterancy 1: Damage received from successful enemy hits reduced by 15% Veterancy 2: Adds turret-mounted MG42 Heavy Machine Gun Gunner Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 25% - Addition of armoured side-skirts that protect the vulnerable sides of the vehicle ----------------- (American) Veterancy 1: Max Speed increased by 25% Veterancy 2: Weapon penetration increased by 50% Veterancy 3: Weapon damage increased by 50% ----------------- Weapon Ratings (German) Kwk 42 75mm Tank Gun: 1 vs. infantry, 5 vs. light armour , 5 vs. heavy armour, 4 vs. structures MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry MG42 Coaxial Heavy Machine Gun: 1 vs. infantry Turret-Mounted MG42 Heavy Machine Gun: 4 vs. infantry --------------------- (American) M7 3 inch (76.2mm) Tank Gun: 1 vs. infantry, 5 vs. light armour , 3 vs. heavy armour, 2 vs. structures --------------------- Vehicle Weapons Weapon: Kwk 42 75mm Tank Gun M7 3 inch (76.2mm) Tank Gun Firing Range; Max: 40 Distant: 40 Long: 40 Medium: 20 Short: 10 Accuracy; Distant: 0.75 Long: 0.75 Medium: 1.0 Short: 1.0 Accuracy Whilst Moving: 0.5% Damage; Max: 137.5 Max: 87.5 Min: 137.5 Min: 87.5 Weapon Penetration; Distant: 0.804 Distant: 0.84 Long: 0.804 Long: 0.84 Medium: 0.907 Medium: 0.92 Short: 1.0 Reload (Seconds); Max: 7 Max: 4.2 Min: 7 Min: 4.2 (German Only) Weapon: MG42 Hull Mounted Heavy Machine Gun Firing Range; Max: 25 Distant: 25 Long: 25 Medium: 12.5 Short: 6.25 Accuracy; Distant: 0.05 Long: 0.05 Medium: 0.1 Short: 0.35 Accuracy Whilst Moving: 0.5% Damage; Max: 3.0 Min: 3.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 Weapon: MG42 Coaxial Heavy Machine Gun< Firing Range; Max: 25 Distant: 25 Long: 25 Medium: 12.5 Short: 6.25 Accuracy; Distant: 0.05 Long: 0.05 Medium: 0.1 Short: 0.35 Accuracy Whilst Moving: 0.5% Damage; Max: 3.0 Min: 3.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 Weapon: Turret-Mounted MG42 Heavy Machine Gun Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 20 Short: 10 Accuracy; Distant: 0.2 Long: 0.2 Medium: 0.45 Short: 0.45 Accuracy Whilst Moving: 0.5% Damage; Max: 5.0 Min: 5.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 ------------------------------- Anti-Infantry Tanks German (Ostwind Flakpanzer) American (M4 "Crocodile" Sherman) Vital Stats Hit points: 400 Hit points: 636 Build time (seconds): 45 Build time (seconds): 55 PopCap Modifier: 8 Acceleration: 1.2 Acceleration: 1.6 Deceleration: 3 Deceleration: 4 Rotation Speed: 35 Rotation Speed: 40 Max Speed: 5 Max Speed: 5.2 Turret Rotation Speed: 150 Turret Rotation Speed: 48 Turret Vertical Speed: 120 Turret Vertical Speed: 35 Resource Cost Manpower: 410 Manpower: 320 Munitions: Fuel: 40 Fuel: 110 ------------------------- Abilities (American only) Ability 1: Purchase bulldozer upgrade (75 munitions) Ability 2: Deploy bulldozer ------------------------- Veterancy Upgrades (German) Veterancy 1: Damage received from successful enemy hits reduced by 15% Veterancy 2: Hit points increased by 15% Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 25% ----------------- (American) Veterancy 1: Max Speed increased by 25% Veterancy 2: Weapon penetration increased by 50% Veterancy 3: Weapon damage increased by 25% ------------------ Weapon Ratings Flak 43 37mm AA gun: 3 vs. infantry, 3 vs. light armour, 1 vs. heavy armour, 1 vs. structures Hull MG42 Heavy Machine Gun: 1 vs. infantry --------------------- (American) Crocodile flamethrower: 5 vs. Inf., 4 vs. structures .30 Cal Hull Machine Gun: 1 vs. infantry --------------------- Vehicle Weapons Weapon: Flak 43 37mm AA gun Crocodile Flamethrower Firing Range; Max: 40 Max: 30 Distant: 40 Distant: 30 Long: 40 Long: 30 Medium: 20 Short: 10 Accuracy; Distant: 0.35 Distant: 0.9 Long: 0.35 Long: 0.9 Medium: 0.75 Medium: 0.9 Short: 0.9 Accuracy Whilst Moving: 0.5% Damage; Max: 40 Max: 50 Min: 40 Min: 20 Weapon Penetration; Distant: 0.789 Distant: 1.0 Long: 0.789 Long: 1.0 Medium: 0.94 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6 Min: 4 Weapon: MG42 Hull-Mounted Heavy Machine Gun .30 Cal Hull machine gun Firing Range; Max: 25 Distant: 25 Long: 25 Medium: 12.5 Short: 6.25 Accuracy; Distant: 0.05 Long: 0.05 Medium: 0.1 Short: 0.35 Short: 0.3 Accuracy Whilst Moving: 0.5% Damage; Max: 3.0 Max: 4 Min: 3.0 Min: 4 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 ------------------------------------------------ Main Tanks German (Panzer IV) American (M4A3 Sherman) Vital Stats Hit points: 600 Hit points: 636 Build time (seconds): 55 PopCap Modifier: 8 Acceleration: 1.2 Acceleration: 1.6 Deceleration: 3 Deceleration: 4 Rotation Speed: 35 Max Speed: 5 Max Speed: 5.2 Turret Rotation Speed: 35 Turret Rotation Speed: 38 Turret Vertical Speed: 15 Turret Vertical Speed: 35 Resource Cost Manpower: 410 Manpower: 420 Munitions: Fuel: 80 Fuel: 90 Veterancy Upgrades Veterancy 1: Damage received from successful enemy hits reduced by 15% Veterancy 2: Adds turret-mounted MG42 Heavy Machine Gun Gunner Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 25% - Addition of armoured side-skirts that protect the vulnerable sides of the vehicle --------------------------- (American) Veterancy 1: Max Speed increased by 25% Veterancy 2: Weapon penetration increased by 50% Veterancy 3: Weapon damage increased by 25% --------------------------- Weapon Ratings (German) Kwk40 75mm Tank Gun: 3 vs. heavy armour, 4 vs. light armour, 3 vs. structures MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry MG42 Coaxial Heavy Machine Gun: 1 vs. infantry Turret-Mounted MG42 Heavy Machine Gun: 3 vs. infantry ----------------------------- (American) M3 75mm Tank Gun: 3 vs. infantry, 4 vs. light armour, 2 vs. heavy armour, 2 vs. structures M1A1C 76mm Upgraded Sherman Cannon (purchased from Tank Depot for 200 manpower & 100 fuel): 3 vs. infantry, 5 vs. light armour, 5 vs. heavy armour, 3 vs. structures M4 .50cal mounted machine gun upgrade: 4 vs. infantry .30 Cal Coaxial Machine Gun: 1 vs. infantry .30 Cal Hull Machine Gun: 1 vs. infantry Crab Mine Flail upgrade: 3 vs. infantry Squad Weapons Weapon: Kwk40 75mm Tank Gun M3 75mm Tank Gun (anything in brackets is post 76mm upgrade) Firing Range; Max: 40 Distant: 40 Long: 40 Medium: 20 Short: 10 Accuracy; Distant: 0.75 Long: 0.75 Medium: 1.0 Short: 1.0 Accuracy Whilst Moving: 0.5% Damage; Max: 87.5 Min: 87.5 Weapon Penetration; Distant: 0.805 Distant: 0.83 (0.838) Long: 0.805 Long: 0.83 (0.838 ) Medium: 0.909 Medium: 0.92 Short: 1.0 Short: 1.0 Reload (Seconds); Max: 5.5 Max: 6 (7) Min: 4.5 Min: 6 (7) Weapon: MG42 Hull Mounted Heavy MG/Turret Mounted M2 .50 cal Machine Gun Firing Range; Max: 25 Max: 35 Distant: 25 Distant: 35 Long: 25 Long: 35 Medium: 12.5 Medium: 22.5 Short: 6.25 Short: 11 Accuracy; Distant: 0.05 Distant: 0.1 Long: 0.05 Long: 0.1 Medium: 0.1 Medium: 0.25 Short: 0.35 Short: 0.25 Accuracy Whilst Moving: 0.5% Damage; Max: 3.0 Max: 7 Min: 3.0 Min: 7 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Max: 6 Min: 6.0 Min: 5 Weapon: MG42 Coaxial Heavy Machine Gun 30 Cal Coaxial Machine Gun Firing Range; Max: 25 Distant: 25 Long: 25 Medium: 12.5 Short: 6.25 Accuracy; Distant: 0.05 Long: 0.05 Medium: 0.1 Short: 0.35 Short: 0.3 Accuracy Whilst Moving: 0.5% Damage; Max: 3.0 Max: 4 Min: 3.0 Min: 4 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 Weapon: Turret-Mounted MG42 Heavy Machine Gun .30 Cal Hull machine gun Firing Range; Max: 35 Max: 25 Distant: 35 Distant: 25 Long: 35 Long: 25 Medium: 20 Medium: 12.5 Short: 10 Short: 6.25 Accuracy; Distant: 0.2 Distant: 0.05 Long: 0.2 Long: 0.05 Medium: 0.45 Medium: 0.1 Short: 0.45 Short: 0.3 Accuracy Whilst Moving: 0.5% Damage; Max: 5.0 Max: 4 Min: 5.0 Min: 4 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 --------------------------------------- Rockets German (150mm Nebelwerfer) Americans(M4 Sherman Calliope) Vital Stats Hit points: 250 Hit points: 636 Build time (seconds): 40 Build time (seconds): N/A PopCap Modifier: 2 PopCap Modifier: 10 Turret Rotation Speed: 38 Turret Vertical Speed: 35 Max Speed: 2.75 Max Speed: 5.2 Resource Cost Manpower: 190 Manpower: 600 Munitions: Fuel: (German only) Nebelwerfer Crew Hit points: 210 Fire Damage taken per second: 12 Build time (seconds): 6 PopCap Modifier: 3 Max Speed: 3 Resource Cost Manpower: 195 Munitions: Fuel: Abilities Ability 1: Bombard area Veterancy Upgrades (German) Veterancy 1: Damage received from successful enemy hits reduced by 15% Veterancy 2: Hit points increased by 15% Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 25% ---------------------- (American) Veterancy 1: Max Speed increased by 25% Veterancy 2: Weapon penetration increased by 50% Veterancy 3: Weapon damage increased by 25% ---------------------- Weapon Rating (German) 150mm Nebelwerfer: 3 vs. infantry, 2 vs. light armour, 1 vs. heavy armour, 2 vs. structures ------------------------------- (American) T34 Calliope Multiple Rocket Launcher (estimated): 5 vs. infantry, 5 vs. light armour, 3 vs. heavy armour, 4 vs. structures M3 75mm Tank Gun: 3 vs. infantry, 4 vs. light armour, 2 vs. heavy armour, 2 vs. structures .30 Cal Coaxial Machine Gun: 1 vs. infantry .30 Cal Hull Machine Gun: 1 vs. infantry -------------------------------- Unit Weapon Weapon Name: 150mm Nebelwerfer T34 Calliope Multiple Rocket Launcher Firing Range; Max: 150 Max: 250 Distant: 150 Distant: 250 Long: 150 Long: 250 Medium: 50 Medium: 60 Short: 25 Short: 40 Min: 20 Min: 25 Accuracy; Distant: 0.25 Long: 0.25 Medium: 0.5 Short: 0.75 Damage; Max: 50 Min: 40 Min: 30 Damage Range Percentage (Percentage of full damage done to enemy units not directly next to ordinance at time of explosion); Distant: 0.3 Distant: 0.5 Long: 0.3 Long: 0.5 Medium: 0.75 Short: 1.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Turret Rotation Speed: 58 Turret Vertical Speed: 35 (American only) Weapon: M3 75mm Tank Gun Firing Range; Max: 40 Distant: 40 Long: 40 Medium: 20 Short: 10 Accuracy; Distant: 0.75 Long: 0.75 Medium: 1.0 Short: 1.0 Accuracy Whilst Moving: 0.5% Damage; Max: 87.5 Min: 87.5 Weapon Penetration; Distant: 0.83 Long: 0.83 Medium: 0.92 Short: 1.0 Reload (Seconds); Max: 12 Min: 12 Weapon: .30 Cal Coaxial Machine Gun Firing Range; Max: 25 Distant: 25 Long: 25 Medium: 12.5 Short: 6.25 Accuracy; Distant: 0.05 Long: 0.05 Medium: 0.1 Short: 0.3 Accuracy Whilst Moving: 0.5% Damage; Max: 4 Min: 4 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 Weapon: .30 Cal Hull machine gun Firing Range; Max: 25 Distant: 25 Long: 25 Medium: 12.5 Short: 6.25 Accuracy; Distant: 0.05 Long: 0.05 Medium: 0.1 Short: 0.3 Accuracy Whilst Moving: 0.5% Damage; Max: 4 Min: 4 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 ----------------------------- ____ ___ _ / ___| ___ _ __ _ __ ___ __ _ _ __ / _ \ _ __ | | _ _ | | _ / _ \| '__|| '_ ` _ \ / _` || '_ \ | | | || '_ \ | || | | | | |_| || __/| | | | | | | || (_| || | | | | |_| || | | || || |_| | \____| \___||_| |_| |_| |_| \__,_||_| |_| \___/ |_| |_||_| \__, | / \ _ __ _ __ ___ ___ _ _ _ __ |___/ / _ \ | '__|| '_ ` _ \ / _ \ | | | || '__| / ___ \ | | | | | | | || (_) || |_| || | /_/ \_\|_| |_| |_| |_| \___/ \__,_||_| Goliath Remote Controlled Mini-Tank Vital Stats Hit points: 85 Build time (seconds): 20 PopCap Modifier: 1 Acceleration: 8 Deceleration: 12 Rotation Speed: 45 Max Speed: 5.5 Resource Cost Manpower: Munitions: 125 Fuel: Abilities Ability 1: Detonate Weapon Rating Goliath Remote Controlled Mini-Tank Explosive Charge: 5 vs. infantry, 5 vs. light armour, 5 vs. heavy armour, 3 vs. structures Vehicle Weapon Weapon Name: Goliath Remote Controlled Mini-Tank Explosive Charge Damage; Max: 375 Min: 375 Damage Range Percentage (Percentage of full damage done to enemy units not directly next to ordinance at time of explosion); Distant: 0.45 Long: 0.45 Medium: 0.8 Short: 1.0 ------------------------------------------ StuG IV Vital Stats Hit points: 400 Fire Damage taken per second: Build time (seconds): 50 PopCap Modifier: 4 Acceleration: 1.7 Deceleration: 2 Rotation Speed: 30 Max Speed: 5 Turret Rotation Speed: 15 Turret Vertical Speed: 30 Resource Cost Manpower: 340 Munitions: Fuel: 50 Veterancy Upgrades Veterancy 1: Damage received from successful enemy hits reduced by 15% Veterancy 2: Adds turret-mounted MG42 Heavy Machine Gun Gunner Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 25% - Addition of armoured side-skirts that protect the vulnerable sides of the vehicle Weapon Ratings Stuk 40 75mm Cannon: 1 vs. infantry, 3 vs. light armour, 1 vs. heavy armour, 4 vs. structures Turret-Mounted MG42 Heavy Machine Gun: 3 vs. infantry Squad Weapons Weapon: Stuk 40 75mm Cannon Firing Range; Max: 40 Distant: 40 Long: 40 Medium: 20 Short: 10 Accuracy; Distant: 0.75 Long: 0.75 Medium: 1.0 Short: 1.0 Damage; Max: 87.5 Min: 87.5 Weapon Penetration; Distant: 0.8 Long: 0.8 Medium: 0.9 Short: 1.0 Reload (Seconds); Max: 7 Min: 7 Weapon: Turret-Mounted MG42 Heavy Machine Gun Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 20 Short: 10 Accuracy; Distant: 0.2 Long: 0.2 Medium: 0.45 Short: 0.45 Accuracy Whilst Moving: 0.5% Damage; Max: 5.0 Min: 5.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 -------------------------------- StuH 42 Vital Stats Hit points: 400 PopCap Modifier: 4 Acceleration: 1.7 Deceleration: 2 Rotation Speed: 30 Max Speed: 5 Turret Rotation Speed: 15 Turret Vertical Speed: 30 Resource Cost Manpower: 700 Munitions: Fuel: Veterancy Upgrades Veterancy 1: Damage received from successful enemy hits reduced by 15% Veterancy 2: Adds turret-mounted MG42 Heavy Machine Gun Gunner Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 25% - Addition of armoured side-skirts that protect the vulnerable sides of the vehicle Weapon Ratings StuH 42 105mm Cannon: 1 vs. infantry, 3 vs. light armour, 1 vs. heavy armour, 4 vs. structures MG42 gunner rating: 3 vs. infantry Squad Weapons Weapon: StuH 42 105mm Cannon Firing Range; Max: 45 Distant: 45 Long: 45 Medium: 25 Short: 10 Accuracy; Distant: 0.25 Long: 0.25 Medium: 0.50 Short: 1.0 Damage; Max: 100 Min: 100 Weapon Penetration; Distant: 0.8 Long: 0.8 Medium: 0.9 Short: 1.0 Reload (Seconds); Max: 10 Min: 9 Weapon: Turret-mounted MG42 Firing Range; Max: 35 Distant: 35 Long: 35 Medium: 20 Short: 10 Accuracy; Distant: 0.2 Long: 0.2 Medium: 0.45 Short: 0.45 Accuracy Whilst Moving: 0.5% Damage; Max: 5.0 Min: 5.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 ------------------------------ Tiger Vital Stats Hit points: 1064 PopCap Modifier: 14 Acceleration: 2 Deceleration: 4 Rotation Speed: 23 Max Speed: 4 Turret Rotation Speed: 19 Turret Vertical Speed: 10 Resource Cost Manpower: 1000 Munitions: Fuel: Veterancy Upgrades Veterancy 1: Damage received from successful enemy hits reduced by 15% Veterancy 2: Hit points increased by 15% Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 25% Weapon Ratings Kampfwagenkanone 36 88mm Tank Gun: 3 vs. infantry, 5 vs. light armour, 5 vs. heavy armour, 5 vs. structures MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry MG42 Coaxial Heavy Machine Gun: 1 vs. infantry Vehicle Weapons Weapon: Kampfwagenkanone 36 88mm Tank Gun Firing Range; Max: 180 Distant: 180 Long: 120 Medium: 80 Short: 40 Accuracy; Distant: 0.4 Long: 0.75 Medium: 1.0 Short: 1.0 Accuracy Whilst Moving: 0.5% Damage; Max: 137.5 Min: 137.5 Weapon Penetration; Distant: 0.835 Long: 0.835 Medium: 0.92 Short: 1.0 Reload (Seconds); Max: 6 Min: 6 Weapon: MG42 Hull Mounted Heavy Machine Gun Firing Range; Max: 25 Distant: 25 Long: 25 Medium: 12.5 Short: 6.25 Accuracy; Distant: 0.05 Long: 0.05 Medium: 0.1 Short: 0.35 Accuracy Whilst Moving: 0.5% Damage; Max: 3.0 Min: 3.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 Weapon: MG42 Coaxial Heavy Machine Gun Firing Range; Max: 25 Distant: 25 Long: 25 Medium: 12.5 Short: 6.25 Accuracy; Distant: 0.05 Long: 0.05 Medium: 0.1 Short: 0.35 Accuracy Whilst Moving: 0.5% Damage; Max: 3.0 Min: 3.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 -------------------------------- Tiger Ace Vital Stats Hit points: 1500 PopCap Modifier: 16 Acceleration: 2.2 Deceleration: 4 Rotation Speed: 30 Max Speed: 5.5 Turret Rotation Speed: 19 Turret Vertical Speed: 10 Resource Cost Manpower: 1000 Munitions: Fuel: Veterancy Upgrades The Tiger Ace does not receive veterancy bonuses but is granted a 20% penetration value bonus that is applied to its main cannon, and is also more effective in combat due to extensive front line battle experience. Weapon Ratings Kampfwagenkanone 36 88mm Tank Gun: 3 vs. infantry, 5 vs. light armour, 5 vs. heavy armour, 5 vs. structures MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry MG42 Coaxial Heavy Machine Gun: 1 vs. infantry Vehicle Weapons Weapon: Kampfwagenkanone 36 88mm Tank Gun Firing Range; Max: 180 Distant: 180 Long: 120 Medium: 80 Short: 40 Accuracy; Distant: 0.4 Long: 0.75 Medium: 1.0 Short: 1.0 Accuracy Whilst Moving: 0.5% Damage; Max: 137.5 Min: 137.5 Weapon Penetration; Distant: 0.835 Long: 0.835 Medium: 0.92 Short: 1.0 Reload (Seconds); Max: 6 Min: 6 Weapon: MG42 Hull Mounted Heavy Machine Gun Firing Range; Max: 25 Distant: 25 Long: 25 Medium: 12.5 Short: 6.25 Accuracy; Distant: 0.05 Long: 0.05 Medium: 0.1 Short: 0.35 Accuracy Whilst Moving: 0.5% Damage; Max: 3.0 Min: 3.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 Weapon: MG42 Coaxial Heavy Machine Gun Firing Range; Max: 25 Distant: 25 Long: 25 Medium: 12.5 Short: 6.25 Accuracy; Distant: 0.05 Long: 0.05 Medium: 0.1 Short: 0.35 Accuracy Whilst Moving: 0.5% Damage; Max: 3.0 Min: 3.0 Weapon Penetration; Distant: 1.0 Long: 1.0 Medium: 1.0 Short: 1.0 Reload (Seconds); Max: 6.5 Min: 6.0 ---------------------------- Bibliography None of the stats were not collected by me, I got them off of Planetcoh at gamespy, it odesn't really matter as it's not creative, but nevertheless all credit for the stats should go to the people who made their unit guide: Andrew Burnes, Peter "Corsix" Cawley, Christian "ImPeRaToR" Zuercher and Tyler "Pyros" Rowe. ----------------------------- Legalities This may be not be reproduced under any circumstances except for personal, private use.if you plan to use any of it as part of another FAQ, you need my permission first. However, if you plan to post it on a website or e-mail it to someone or whatnot, you may do so without my permission AS LONG AS IT IS NOT ALTERED IN ANY WAY. Although I'd prefer it if you emailed me before putting it up on your website, it's not a necessity. Use of this guide as a part of any public display is strictly prohibited , and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2006 Ayrton Noye-George.