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Unit FAQ

by ViewtifulNinja




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------------------------------------------------------------------------------

         _____       _                 _            _   _
        |_   _|     | |               | |          | | (_)
          | |  _ __ | |_ _ __ ___   __| |_   _  ___| |_ _  ___  _ __
          | | | '_ \| __| '__/ _ \ / _` | | | |/ __| __| |/ _ \| '_ \
         _| |_| | | | |_| | | (_) | (_| | |_| | (__| |_| | (_) | | | |
        |_____|_| |_|\__|_|  \___/ \__,_|\__,_|\___|\__|_|\___/|_| |_|




This Guide was made in order to help you identify the differences and 
similarities between the two factions in Company Of Heroes, The Americans
and The Germans. I have gathered these statistics in order to demostrate the
pros and cons of each unit and faction. At the moment all there is is 
basically the raw data; formatted nicely. Pretty soon though I'll add more 
to the Guide, like .30 cal Vs. MG42, but this is too early a version for that 
now.

----------------------------------------------------------


                   __     __                _
                   \ \   / /___  _ __  ___ (_)  ___   _ __
                    \ \ / // _ \| '__|/ __|| | / _ \ | '_ \
                     \ V /|  __/| |   \__ \| || (_) || | | |
                     _\_/_ \___||_| _ |___/|_| \___/ |_| |_|
                    | | | |(_) ___ | |_  ___   _ __  _   _
                    | |_| || |/ __|| __|/ _ \ | '__|| | | |
                    |  _  || |\__ \| |_| (_) || |   | |_| |
                    |_| |_||_||___/ \__|\___/ |_|    \__, |
                                                     |___/



15th January 2007
 
0.7: I've just finished all the stats, not done any creativity
related stuff yet.

15th January 2007 (later)

0.71: I've just gone and got rid of all the trailing spaces, 
what a pain.













                   _____        __            _
                  |_   _|      / _|          | |
                    | |  _ __ | |_ __ _ _ __ | |_ _ __ _   _
                    | | | '_ \|  _/ _` | '_ \| __| '__| | | |
                   _| |_| | | | || (_| | | | | |_| |  | |_| |
                  |_____|_| |_|_| \__,_|_| |_|\__|_|   \__, |
                                                        __/ |
                                                       |___/




Engineers:

Germans                                          Americans

Vital Stats

Hit points: 140                               Hit points: 165 
Fire Damage taken per second: 12              Fire Damage taken per second: 8
Build time (seconds): 14                      Build time (seconds): 21
PopCap Modifier: 2                            PopCap Modifier: 3

Max Speed: 3

Capture rate: 1

Reinforce cost percentage: 0.5%

Resource Cost

Manpower: 120                                 Manpower: 140.000016 
Munitions:
Fuel:

Abilities

(German)

Ability 1: Use med-pack (35 munitions)
Ability 2: Repair structures and units
Ability 3: Salvage wrecks for munitions
Ability 4: Cut barbed wire
Ability 5: Upgrade to Flammenwerfer 42 (50 munitions)
Ability 6: Upgrade to Mine Sweeper (35 munitions)
--------------------------------
(American)

Ability 1: Repair
Ability 2: Cut barbed wire with ability purchased from HQ (50 munitions)
Ability 3: Lay demo charge (50 munitions) with ability purchased from HQ
Ability 4: Upgrade to flamethrower (50 munitions)
Ability 5: Upgrade to minesweeper (35 munitions)
Ability 6: Build base buildings
Ability 7: Build forward defences
-----------------------------------
Veterancy Upgrades

(German)

Veterancy 1: Health regeneration - 0.016 per second

Veterancy 2: All weapons held by squad are as effective against Elite Riflemen
 as they are against standard Riflemen

Veterancy 3: Hit points increased by 20%
----------------------------------------
(American)

Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress
- Damage received from successful enemy hits reduced by 15%
Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 50%
------------------------------------------------

Weapon Ratings

(Germans)

MP40 Sub-Machine Gun: 1 vs. infantry
Flammenwerfer 42 weapon rating: 4 vs. infantry, 3 vs. structures

(Americans)

M3 Grease Gun: 1 vs. infantry
Flamethrower: 4 vs. infantry, 3 vs. structures
Demolition Charge: 5 vs. structures

Squad Weapons

Weapon: MP40 Sub-Machine Gun                    Weapon: M3 Grease Gun

Firing Range;


Max: 20
Distant: 20
Long: 20
Medium: 10
Short: 5.0

Accuracy;

Distant: 0.1
Long: 0.1
Medium: 0.2
Short: 0.3

Accuracy Whilst Moving: 0.5%

Damage;

Max: 5
Min: 5

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 3.5
Min: 2.8                                         Min: 2.5

Weapon: Flammenwerfer 42                         Weapon: M2 Flamethrower

Firing Range;

Max: 20
Distant: 20
Long: 20
Medium: 10
Short: 5.0

Accuracy;

Distant: 0.9
Long: 0.9
Medium: 0.9
Short: 0.9

Accuracy Whilst Moving: 0.5%

Damage;

Max: 40
Min: 15

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds); N/A

Max:
Min:  
                                       
                                    Weapon: Demolition Charge

                                            Damage;

                                            Max: 300
                                            Min: 300




Sniper:

Germans                                   Americans

Vital Stats

Hit points: 75
Fire Damage taken per second: 12     Fire Damage taken per second: 8
Build time (seconds): 60             Build time (seconds): 50
PopCap Modifier: 4

Max Speed: 4                         Max Speed: 5

Capture rate: 1

Resource Cost

Manpower: 340
Munitions:
Fuel:

Abilities

(German only)

Ability 1: Use med-pack (35 munitions)

(Both)

Ability 2: Camouflage
Ability 3: Hold fire while camouflaged

Veterancy Upgrades

(German)

Veterancy 1: Health regeneration - 0.016 per second

Veterancy 2: All weapons held by squad are as effective 
against Elite Riflemen as they are against standard Riflemen

Veterancy 3: Sniper fires, fires another shot 2.5 seconds later
and then performs normal reloading cycle 
that takes a further 6-8 seconds

(American)

Veterancy 1: Sight radius increased by 20%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Sniper becomes harder to detect while camouflaged
- Sniper 25% harder to suppress
- Incoming munitions accuracy decreased by 15%
Veterancy 3: Weapon fire range increased by 15%
- Weapon damage vs. enemy increased by 50%

Squad Weapon

Weapon: Gewehr 43 Sniper Rifle/M1903A4 Springfield Sniper Rifle: 5 vs infantry

Firing Range;

Max: 90                                   Max: 50
Distant: 90                               Distant: 50
Long: 90                                  Long: 50
Medium: 25
Short: 12
 
Accuracy;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 0.75

Damage;

Max: 45                                 Max: 65
Min: 45                                 Min: 65

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 7.5
Min: 5.5



Mortar Squads:

Germans                                            Americans

Hit points: 165
Fire Damage taken per second: 12            Fire Damage taken per second: 8
Build time (seconds): 30                    Build time (seconds): 36
PopCap Modifier: 3

Max Speed: 3

Capture rate: 1

Reinforce cost percentage: 0.5

Resource Cost

Manpower: 270                             Manpower: 280.000032 
Munitions:
Fuel:

Abilities

(German only)

Ability 1: Use med-pack (35 munitions) 

(Both)

Ability 2: Launch smoke barrage
Ability 3: Launch focussed mortar barrage

Veterancy Upgrades

(German)

Veterancy 1: Mortar squad reloads weapon 25% faster
- Damage received from successful enemy hits reduced by 25%

Veterancy 2: All weapons held by squad are as effective 
against Elite Riflemen as they are against standard Riflemen

Veterancy 3: Hit points increased by 20%

(Americans)

Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%

Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress
- Damage received from successful enemy hits reduced by 15%

Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 50%

Weapon Rating

81mm mortar/M2 60mm Mortar weapon rating: 3 vs. infantry, 2 vs. structures

Squad Weapon

Weapon: Granatwerfer 34 81mm Mortar              M2 60mm Mortar

Firing Range;

Max: 75
Distant: 75
Long: 75
Medium: 40
Short: 20
Min: 15

Accuracy;

Distant: 0.25
Long: 0.25
Medium: 0.5
Short: 0.75

Damage;

Max: 36                                   Max: 20
Min: 36                                   Min: 20

Damage Range Percentage 
(Percentage of full damage 
done to enemy units not directly 
next to ordinance at time of explosion);

Distant: 0.5
Long: 0.5
Medium: 0.5                              Medium: 0.65 
Short: 0.5                               Short: 1.0
Direct hit: 1.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0


Heavy Machine Gunners:         

Germans                                                      Americans

Vital Stats

Hit points: 165 
Fire Damage taken per second: 12              Fire Damage taken per second: 8
Build time (seconds): 39.9999                 Build time (seconds): 36
PopCap Modifier: 3

Max Speed: 3

Capture rate: 1

Reinforce cost percentage: 0.5%

Resource Cost

Manpower: 260.000016                               Manpower: 240
Munitions: 
Fuel:

Abilities
(German)

Ability 1: Use med-pack (35 munitions)

(Americans)

Ability 1: Fire armour piercing rounds (50 munitions)

Veterancy Upgrades (Germans)

Veterancy 1: Increased accuracy by 25%
- Reloading 25% faster

Veterancy 2: All weapons held by squad are as effective 
against Elite Riflemen as they are against standard Riflemen

Veterancy 3: Hit points increased by 20%
--------------------------------
Veterancy Upgrades (Americans)

Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%

Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress
- Damage received from successful enemy hits reduced by 15%

Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 50%
----------------------------------------------

Weapon Rating

Germans:
MG42 Heavy Machine Gun: 4 vs. infantry
MP40 Sub-Machine Gun: 1 vs. infantry

Americans:
Browning Model 1917 Machine Gun: 4 vs. infantry, 2 vs. light armour
M1 Carbine Rifle: 2 vs. infantry, 
1 vs. light armour (bikes and half tracks only)

Squad Weapons

Weapon: MG42 Heavy Machine Gun               Browning Model 1917 Machine Gun

Firing Range;                                Firing Range;
Max: 45                                       Max: 40 
Distant: 45                                   Distant: 40 
Long: 45                                      Long: 40 
Medium: 22                                    Medium: 20 
Short: 11                                     Short: 10

Accuracy;                                      Accuracy;

Distant: 0.15                                 Distant: 0.2 
Long: 0.15                                    Long: 0.2 
Medium: 0.3                                   Medium: 0.4 
Short: 0.6                                    Short: 0.75
 
Damage;                                      Damage;

Max: 7                                      Max: 7 
Min: 7                                      Max: 7 

Reload (Seconds);

Max: 6.5                                    Max: 6.5 
Min: 6                                      Min: 6.0

Weapon: MP40 Sub-Machine Gun               Weapon: M1 Carbine Rifle

Firing Range;                             Firing Range;

Max: 20                                   Max: 35 
Distant: 20                               Distant: 35 
Long: 20                                  Long: 35 
Medium: 10                                Medium: 17 
Short: 5.0                                Short: 8

Accuracy;                                  Accuracy;

Distant: 0.1                               Distant: 0.25 
Long: 0.1                                  Long: 0.25 
Medium: 0.2                                Medium: 0.55 
Short: 0.3                                 Short: 0.75

Accuracy Whilst Moving: 0.5%               Accuracy Whilst Moving: 0.5%

Damage;                                    Damage;

Max: 5                                     Max: 7 
Min: 5                                     Min: 7

Reload (Seconds);                          Reload (Seconds);

Max: 3.5                                   Max: 3.5 
Min: 2.8                                   Min: 2
                       

Elite Infantry Squads

Germans (Knights Cross Holders)             Americans (Rangers)

Hit points: 270                         Hit points: 325
Fire Damage taken per second: 12        Fire Damage taken per second: 8
Build time (seconds): 45
PopCap Modifier: 6

Max Speed: 3                              

Capture rate: 1                         Capture rate: 1.25

Reinforce cost percentage: 0.5

Resource Cost

Manpower: 360                             Manpower: 400
Munitions:
Fuel:

Abilities

(Germans)

Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions)
Ability 2: Use med-pack (35 munitions)

(Americans)

Ability 1: Fire-Up (squad less prone to suppression and move faster)
Ability 2: Upgrade to Thompson Sub-Machine Guns (100 munitions)
Ability 3: Throw Grenade (25 munitions)

Veterancy Upgrades

(German)

Veterancy 1: Health regeneration - 0.016 per second
Veterancy 2: No bonus
Veterancy 3: Veterancy 3: Hit points increased by 20%

(American)

Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress
- Damage received from successful enemy hits reduced by 15%
Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 50% Weapon Ratings

Weapon Rating

(German)

MP44/Stg44 Assault Rifle: 3 vs. infantry

(American)

M1 Garand Rifle: 1 vs. infantry
M9 Bazooka: 4 vs. light armour, 3 vs. heavy armour, 2 vs. structures
Thompson Sub-Machine Gun: 2 vs. Inf.

Squad Weapon

Weapon: Stg44 Assault Rifle/MP44       Weapon: M1 Thompson Sub Machine Gun

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 13                         Medium: 13
Short: 6                           Short: 8

Accuracy;
Distant: 0.1
Long: 0.1
Medium: 0.3                        Medium: 0.2
Short: 0.9                         Short: 0.75

Accuracy Whilst Moving: 0.5%

Damage;

Max: 7                             Max: 5
Min: 7                             Min: 5

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 4                          Max: 3
Min: 3.5                        Min: 2.4
 




Weapon: Stg44 Assault Rifle/MP44       M1 Garand Rifle

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 13                         Medium: 17 
Short: 6                           Short: 8

Accuracy;

Distant: 0.1                       Distant: 0.45
Long: 0.1                          Long: 0.45
Medium: 0.3                        Medium: 0.65
Short: 0.9                         Short: 0.85

Accuracy Whilst Moving: 0.5%

Damage;

Max: 7                              Max: 10
Min: 7                              Min: 10

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 4                                 Max: 3.5
Min: 3.5                               Min: 2.5

(Americans only)


Weapon: M9 Bazooka Rocket Launcher

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.15
Long: 0.15
Medium: 0.4
Short: 1.0

Accuracy Whilst Moving: 0.5%

Damage;

Max: 75
Min: 75

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 8.5
Min: 7.5



-------------------------------------------------------------
Main Infantry unit:

Germans (volksgrenadier)                Americans (Riflemen)

Vital Stats

Hit points: 300                         Hit points: 275
Fire Damage taken per second: 12        Fire Damage taken per second: 8
Build time (seconds): 30
PopCap Modifier: 5

Max Speed: 3

Capture rate: 1                         Capture rate: 1.5

Reinforce cost percentage: 0.5

Resource Cost

Manpower: 280                           Manpower: 225
Munitions:
Fuel:

Abilities

(German)

Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions)
Ability 3: Use med-pack (35 munitions)
Ability 4: Fire Panzerfaust (50 munitions)
Ability 5: Upgrade to MP40 Sub-Machine Gun (50 munitions per squad member)
--------------------------------------------
(American)

Ability 1: Suppression fire (40 munitions)
Ability 2: Throw Sticky Bomb (25 munitions)
Ability 3: Throw Grenade (25 munitions)
Ability 4: Build forward defences
--------------------------------------------
Veterancy Upgrades

(German)

Veterancy 1: Health regeneration - 0.016 per second
Veterancy 2: No bonuses
Veterancy 3: Hit points increased by 20%
------------------------------------------------
(American)

Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress
- Damage received from successful enemy hits reduced by 15%
Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 50%

Weapon Ratings

(German)

Karabiner 98k Rifle: 1 vs. infantry
Karabiner 98k Squad Leader Rifle: 1 vs. infantry
MP40 Sub-Machine Gun: 1 vs. infantry
Panzerfaust: 3 vs. light armour, 2 vs. heavy armour

---------------------------------
(American)


M1 Garand Rifle: 1 vs. infantry
M1 Carbine Rifle: 1 vs. infantry
M1918A2 Browning Automatic Rifle (BAR) 3 vs. infantry
Grenade: 3 vs. infantry
Sticky Bomb: 3 vs. heavy armour, 4 vs. light armour
---------------------------------------------


Squad Weapons

Weapon: Karabiner 98k Rifle

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.35
Long: 0.35
Medium: 0.55
Short: 0.75

Accuracy Whilst Moving: 0.5%

Damage;

Max: 10
Min: 10

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 2                                      Max: 3.5
Min: 1.5                                    Min: 2.5

Weapon: Karabiner 98k Rifle/M1 Carbine Rifle (Squad Leaders)

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.35                               Distant: 0.25
Long: 0.35                                  Long: 0.25
Medium: 0.55
Short: 0.75

Accuracy Whilst Moving: 0.5%

Damage;

Max: 15                                    Max: 7
Min: 15                                    Min: 7

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 2                                     Max: 3.5
Min: 1.5                                   Min: 2

Weapon: MP40 Sub-Machine Gun          M1918A2 Browning Automatic Rifle (BAR)

Firing Range;

Max: 30                               Max: 35
Distant: 30                           Distant: 35
Long: 30                              Long: 35
Medium: 15                            Medium: 17
Short: 5                              Short: 8

Accuracy;

Distant: 0.1                          Distant: 0.2
Long: 0.1                             Long: 0.2
Medium: 0.2                           Medium: 0.45
Short: 0.75                           Short: 0.75

Accuracy Whilst Moving: 0.5%          


                            - Burst fire duration shortened when moving
                            - Time between burst fire lengthened while moving

Damage;

Max: 5.0
Min: 5.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 3.5
Min: 2.8                             Min: 2.5

Weapon: Panzerfaust Anti Tank Weapon   Weapon: Sticky Bomb

Firing Range;                         Range Sticky Bomb can be thrown from;
 
Max: 35                               Max: 17
Distant: 35                           Distant: 17
Long: 35                              Long: 17
Medium: 20                            Medium: 7.5
Short: 10                             Short: 3.75

Accuracy;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Damage;

Max: 75                              Max: 200
Min: 75                              Min: 200

Weapon Penetration;

Distant: 1.0                    Distant: 1.5
Long: 1.0                       Long: 1.5
Medium: 1.0                     Medium: 1.5
Short: 1.0                      Short: 1.5

(American only)

Weapon: MkII A1 Hand Grenade

Range grenade can be thrown from;

Max: 20
Distant: 20
Long: 20
Medium: 20
Short: 15
Min: 5

Damage;

Max: 60
Min: 60

Damage Range Percentage (Percentage of full damage done to enemy units at
range);

Distant: 0.3
Long: 0.3
Medium: 0.6
Short: 1.0


2nd Elite

German (Stormtroopers)                              Americans (Airborne)

Vital Stats

Hit points: 380                               Hit points: 420 
Fire Damage taken per second: 12              Fire Damage taken per second: 8
PopCap Modifier: 8                            PopCap Modifier: 5

Max Speed: 3

Capture rate: 1.5                             Capture rate: 1.25

Reinforce cost percentage: 0.5                Reinforce cost: 1%

Resource Cost

Manpower: 400                                 Manpower: 375 
Munitions:
Fuel:

Abilities

(German)

Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions)
Ability 2: Throw bundled grenade (40 munitions)
Ability 3: Use med-pack (35 munitions)
Ability 4: Camouflage
Ability 5: Hold fire while camouflaged

Ability 6: Add one or two Panzerschrecks to squad weapon complement 
(75 munitions each)

Ability 7: Add one or two MP44s to squad weapon complement 
(75 munitions each)
------------------------------------------
(American)

Ability 1: Fire-Up (squad less prone to suppression and move faster)
Ability 2: Throw satchel charge (75 munitions)
Ability 3: Throw grenade (25 munitions)
Ability 4: Upgrade to Recoilless Rifles (125 munitions)
--------------------------------------------
Veterancy Upgrades

(German)

Veterancy 1: Health regeneration - 0.016 per second

Veterancy 2: All weapons held by squad are as effective 
against Elite Riflemen as they are against standard Riflemen

Veterancy 3: Hit points increased by 20%
--------------------------------
(American)

Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress
- Damage received from successful enemy hits reduced by 15%
Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 50%

Weapon Ratings
(German)

Karabiner 98k Rifle: 1 vs. infantry

Karabiner 98k Squad Leader Rifle: 1 vs. infantry

MP44/Stg44 Assault Rifle: 3 vs. infantry

Panzerschreck Anti-Tank Weapon: 4 vs. light armour, 3 vs. heavy armour, 
2 vs. structures

Bundled StielGranate: 4 vs. infantry
-----------------
(American)


M1 Carbine: 2 vs. infantry, 1 vs. light armour (bikes and half tracks only)
M18 Recoilless Rifle: 4 vs. light armour, 3 vs. heavy armour, 
2 vs. structures

Satchel Charge: 3 vs. infantry, 3 vs. structures

Squad Weapons

------------------

Weapon: Karabiner 98k Rifle                    M1 Carbine Rifle

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.45                               Distant: 0.25
Long: 0.45                                  Long: 0.25 
Medium: 0.65                                Medium: 0.55 
Short: 0.85                                 Short: 0.75

Accuracy Whilst Moving: 0.5%

Damage;

Max: 15                                      Max: 7
Min: 15                                      Min: 7

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 2                                       Max: 3.5
Min: 1.5                                     min: 2
 


Weapon: Panzerschreck Anti-Tank Weapon    M18 Recoilless Rifle

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.35                            Distant: 0.15
Long: 0.35                               Long: 0.15 
Medium: 0.6                              Medium: 0.4
Short: 1                                 Short: 1.0
 
Damage;

Max: 120                                 Max: 62.5
Min: 120                                 Min: 62.5

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 8.5                                Max: 9 
Min: 7.5                                Min: 7

Weapon: Bundled StielGranate             Satchel Charge

Range grenade can be thrown from;

Max: 21                                    Max: 18 
Distant: 21                                Distant: 18
Long: 21                                   Long: 18 
Medium: 20                                 Medium: 10 
Short: 15                                  Short: 3
Min: 5                                     Min: 0

Damage;

Max: 85                                    Max: 300 
Min: 85                                    Min: 300 

Damage Range Percentage 
(Percentage of full damage done 
to enemy units not directly next 
to ordinance at time of explosion);

Distant: 0.3                           Distant: 0.25 
Long: 0.3                              Long: 0.5 
Medium: 0.5                            Medium: 1.0 
Short: 1.0                             Short: 1.0 



(German only)
 
Weapon: Karabiner 98k Rifle (For Squad Leader Only)

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.35
Long: 0.35
Medium: 0.55
Short: 0.75

Accuracy Whilst Moving: 0.5%

Damage;

Max: 15
Min: 15

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 2
Min: 1.5

Weapon: MP44/Stg44 Assault Rifle

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 13
Short: 6

Accuracy;

Distant: 0.1
Long: 0.1
Medium: 0.3
Short: 0.9

Accuracy Whilst Moving: 0.5%

Damage;

Max: 7
Min: 7

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 4
Min: 3.5
----------------------
Officer (Lt, German only)

Vital Stats

Hit points: 140
Fire Damage taken per second: 12
Build time (seconds): 30
PopCap Modifier: 2

Max Speed: 3

Capture rate: 1.5

Resource Cost

Manpower: 340
Munitions:
Fuel:

Abilities

Ability 1: Use med-pack (35 munitions)

Ability 2: Force Retreat (75 munitions cost)

Ability 3: Supervise (Reduces build and research times on supervised
building by up to half; boosts output of resource points)

Ability 4: Observed Fire (150 munitions cost)

Veterancy Upgrades

Veterancy 1: Health regeneration - 0.016 per second
Veterancy 2: All weapons held by squad are as effective against
Elite Riflemen as they are against standard Riflemen
Veterancy 3: Hit points increased by 20%

Weapon Rating

Luger P08 9mm Pistol: 0 vs. Inf.

Squad Weapon

Weapon: Luger P08 9mm Pistol

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 7

Accuracy;

Distant: 0.1
Long: 0.1
Medium: 0.3
Short: 0.6

Accuracy Whilst Moving: 0.5%

Damage;

Max: 7
Min: 7

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 4.5
Min: 4

------------------
2nd  Tier Infantry (Grenadiers, German only)

Hit Points: 320
Fire Damage taken per second: 12
Build time (seconds): 30
PopCap Modifier: 4

Max Speed: 3

Capture rate: 1.5

Reinforce cost: 0.5%

Resource Cost

Manpower: 300
Munitions:
Fuel:

Abilities

Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions)

Ability 2: Throw grenade (15 munitions)

Ability 3: Use med-pack (35 munitions)

Ability 4: Add one or two Panzerschrecks to squad weapons complement 
(75 munitions each)

Ability 5: Add one or two light MG42s to squad weapons complement 
(75 munitions each)

Veterancy Upgrades

Veterancy 1: Health regeneration - 0.016 hit points per second

Veterancy 2: All weapons held by squad are as effective against 
Elite Riflemen as they are against standard Riflemen

Veterancy 3: Hit points increased by 20%

Weapon Ratings

Karabiner 98k Rifle: 2 vs. Inf.

MG42 Light Machine Gun: 3 vs. Inf.

Panzerschreck Anti-Tank Weapon: 3 vs. heavy armour, 4 vs. light armour, 
2 vs. structures

Stielhandgranate 24 Hand Grenade: 2 vs. infantry

Squad Weapons

Weapon: Karabiner 98k Rifle

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.35
Long: 0.35
Medium: 0.55
Short: 0.75

Accuracy Whilst Moving: 0.5%

Damage;

Max: 10
Min: 10

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 2
Min: 1.5

Weapon: Karabiner 98k Rifle (For Squad Leader Only)

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.35
Long: 0.35
Medium: 0.55
Short: 0.75

Accuracy Whilst Moving: 0.5%

Damage;

Max: 15
Min: 15

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 2
Min: 1.5

Weapon: Stielhandgranate 24 Hand Grenade

Range grenade can be thrown from;

Max: 21
Distant: 21
Long: 21
Medium: 20
Short: 15
Min: 5

Damage;

Max: 40
Min: 40

Damage Range Percentage (Percentage of full damage done to enemy units not 
directly next to ordinance at time of explosion);

Distant: 0.3
Long: 0.3
Medium: 0.6
Short: 1.0

Note: Weapon also has a chance of stunning enemy troops

Weapon: Panzerschreck Anti-Tank Weapon

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 8

Accuracy;

Distant: 0.35
Long: 0.35
Medium: 0.6
Short: 1

Damage;

Max: 120
Min: 120

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 8.5
Min: 7.5

Weapon: MG42 Light Machine Gun

Max: 40
Distant: 40
Long: 40
Medium: 20
Short: 10

Accuracy;

Distant: 0.1
Long: 0.1
Medium: 0.3
Short: 0.75

Damage;

Max: 5.0
Min: 5.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Firing Range;

Reload (Seconds);

Max: 6.5
Min: 6.0
-------------------------------------------------------------------
                     __     __   _     _      _
                     \ \   / /__| |__ (_) ___| | ___ ___
                      \ \ / / _ \ '_ \| |/ __| |/ _ Y __|
                       \ V /  __/ | | | | (__| |  __|__ \
                        \_/ \___|_| |_|_|\___|_|\___|___/



Scouts


Germans (BMW R75 Motorbike)                     Americans (Jeep)

Vital Stats

Hit points: 125                            Hit points: 185
Build time (seconds): 30                   Build time (seconds): 35
PopCap Modifier: 2                         PopCap Modifier: 3

Capture rate:N/A                           Capture rate: 1

Acceleration: 12                           Acceleration: 5.5
Deceleration: 9                            Deceleration: 6.5
Rotation Speed: 105                        Rotation Speed: 85
Max Speed: 7.2                             Max Speed: 7.2

Resource Cost

Manpower: 180                              Manpower: 180
Munitions:
Fuel:

Veterancy Upgrades

(German)

Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 
25%
------------------
(American)

Veterancy 1: Max Speed increased by 25%
Veterancy 2: Weapon accuracy increased by 25%
Veterancy 3: Weapon damage increased by 25%
-------------------

Weapon Ratings

MG42 Light Machine Gun and .30 Cal weapon rating: 1 vs. infantry

Vehicle Weapon

Weapon: MG42 Light Machine Gun      .30 Cal M1919A4 Mounted Light Machine Gun

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 15
Short: 6

Accuracy;

Distant: 0.25
Long: 0.25
Medium: 0.4
Short: 0.55

Damage;

Max: 5.0
Min: 5.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5                                         Max: 6.0
Min: 6.0

----------------------------
Anti-tank guns

German                                        American

Vital Stats

Hit points: 300
Build time (seconds): 37
PopCap Modifier:

Max Speed: 3.5

Resource Cost

Manpower: 115                                 Manpower: 160 
Munitions:
Fuel:

50mm Pak38 Anti-Tank Gun Crew            M1 57mm Anti-Tank Gun Crew

Hit points: 210
Fire Damage taken per second: 12        Fire Damage taken per second: 8 
Build time (seconds): 6
PopCap Modifier: 3

Max Speed: 3

Cost;

Manpower: 195                            Manpower: 150 
Munitions:
Fuel:

Abilities

(German)

Ability 1: Camouflage
Ability 2: Hold fire while camouflaged
-----------------------------
(American)

Ability 1: Fire amour piercing anti-tank shells (50 munitions)
-----------------------------
Veterancy Upgrades

(German)

Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 
25%
--------------------------
(American)

Veterancy 1: Weapon accuracy increased by 50%
Veterancy 2: Weapon penetration increased by 50%
Veterancy 3: Weapon accuracy increased by 25%
--------------------------

Weapon Ratings

50mm Pak38 Anti-Tank Gun: 1 vs. infantry, 5 vs. light armour, 5 vs. heavy 
armour, 2 vs. structures

Unit Weapon

Weapon: 50mm Pak38 Anti-Tank Gun                  M1 57mm Anti Tank Gun

Firing Range;

Max: 60
Distant: 60
Long: 60
Medium: 40
Short: 20

Accuracy;

Distant: 0.65
Long: 0.65
Medium: 0.9
Short: 1.0

Damage;

Max: 115                                 Max: 150 
Min: 115                                 Min: 150

Weapon Penetration;

Distant: 0.85
Long: 0.85
Medium: 0.9
Short: 1.25

Reload (Seconds);

Max: 2.4                                Max: 3.5 
Min: 2.4                                Min: 3.5
-------------------------
Halftracks


German                                 American



Vital Stats

Squad hitpoints: 315
Buildtime (seconds): 30                Build time (seconds): 40 
PopCap Modifier: 4

Acceleration: 2                        Acceleration: 3 
Deceleration: 3                        Deceleration: 5.5 
Rotation Speed: 50
Max Speed: 6.5                         Max Speed: 7

Resource Cost

Manpower: 220
Munitions:
Fuel: 20

Abilities

(German)

Ability 1: Upgrade to Flammenwerfer (20 fuel & 100 munitions)
Ability 2: Upgrade to Walking Stuka (150 munitions)
Ability 3: Bombard Area 
(only applicable if Walking Stuka upgrade purchased)
--------------------
(American)

Ability 1: Upgrade to Quad .50cal Anti-Aircraft Gun (100 munitions)
---------------------


Veterancy Upgrades

(German)

Veterancy 1: Damage received lowered to x0.85
Veterancy 2: Maximum health to x1.15 of original value

Veterancy 3: Received penetration damage lowered to x0.75 
of original value
--------------------
(American)

Veterancy 1: Max Speed increased by 25%
Veterancy 2: Weapon accuracy increased by 25%
Veterancy 3: Weapon damage increased by 25%
--------------------
Weapon Ratings

(German)

Sdkfz 251/1 Halftrack MG42 Heavy Machine Gun: 3 vs. infantry

Sdkfz 251/16 Flammenwerfer Upgrade: 5 vs. infantry, 4 vs. structures

SdKfz 251/1 Walking Stuka Upgrade: 4 vs. infantry, 4 vs. light armour
, 2 vs. heavy armour, 3 vs. structures

Note: Halftracks can be manned by Grenadier squads to increase 
the vehicles� combat effectiveness.
-----------------
(American)

Halftrack Front-Mounted M2 Machine Gun: 4 vs. infantry

Quad .50cal Anti-Aircraft Gun: 5 vs. infantry
------------------


Vehicle Weapons:

Weapon: Halftrack MG42 Heavy Machine Gun    M3 Halftrack M2 Machine Gun

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 20                              Medium: 22.5 
Short: 10                               Short: 11

Accuracy;

Distant: 0.2
Long: 0.2
Medium: 0.45
Short: 0.45

Accuracy Whilst Moving: 0.5%

Damage;

Max: 5.0                               Max: 7 
Min: 5.0                               Min: 7 

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5                             Min: 6
Min: 6.0                             Max: 5

(German only) Note: The German Halftrack carries 
two MG42s and as such damage per second values 
should be doubled if both are firing simultaneously.



Weapon: Flamethrower              Quad .50 cal M2 Machine Gun

Firing Range;

Max: 25                           Max: 45 
Distant: 25                       Distant: 45 
Long: 25                          Long: 45 
Medium: 12.5                      Medium: 22.5 
Short: 5                          Short: 11
Min: 3                            Min: 0 

Accuracy;

Distant: 0.9                      Distant: 0.2 
Long: 0.9                         Long: 0.2
Medium: 0.9                       Medium: 0.4 
Short: 0.9                        Short: 0.4

Accuracy Whilst Moving: 0.5%

Damage;

Max: 30                           Max: 5 
Min: 10                           Min: 5

(German only) Note: The German Halftrack carries 
two flamethrowers and as such damage per second 
values should be doubled if both are targeting 
the same unit at once.

(German only)

Weapon: Walking Stuka

Firing Range;

Max: 120
Distant: 120
Long: 120
Medium: 40
Short: 30
Min: 25

Accuracy;

Distant: 0.25
Long: 0.25
Medium: 0.5
Short: 0.75

Damage;

Max: 100
Min: 80

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0
----------------

Artillery

German (Flak 88)                                  American (Howitzer) 

Vital Stats

Hit points: 200                               Hit points: 250 
Build time (seconds): 90                      Build time (seconds): 90
PopCap Modifier:
Turret Rotation Speed: 40                     Rotation Speed: 30
Turret Vertical Speed: 100

Resource Cost

Manpower: 400                                 Manpower: 450 
Munitions:
Fuel: 75                                      Fuel: 75

Flak 88 Crew                               Howitzer Crew

Squad hitpoints: 210
Fire Damage taken per second: 12          Fire Damage taken per second: 8 
Buildtime (seconds): 6
PopCap Modifier: 3

Max Speed: 3

--------------
Abilities (American only)

Ability 1: Fire salvo at area
--------------

Veterancy Upgrades

(German)

Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced 
by 25%
------------------
(Americans)

Veterancy 1: Weapon accuracy increased by 50%
Veterancy 2: Weapon penetration by 50%
Veterancy 3: Weapon accuracy increased by 25%
------------------
Weapon Rating:

(German)

Flak 36 88mm Anti-Air/Anti-Tank Gun: 5 vs. infantry, 5 vs. light armour, 
5 vs. heavy armour, 5 vs. structures

(American)

M2A1 105mm Howitzer: 5 vs. infantry, 5 vs. light armour, 
3 vs. heavy armour, 5 vs. structures

Unit Weapon

Weapon: Flak 36 88mm Anti-Air/Anti-Tank Gun        M2A1 105mm Howitzer

Firing Range;

Max: 100                                        Max: 275 
Distant: 100                                    Distant: 275 
Long: 100                                       Long: 275 
Medium: 60                                      Medium: 150 
Short: 30                                       Short: 80 
Min: 35                                         Min: 35

Accuracy;

Distant: 1.0                                    Distant: 0.25 
Long: 1.0                                       Long: 0.25 
Medium: 1.0                                     Medium: 0.5
Short: 1.0                                      Short: 0.75

Damage;

Max: 225                                        Max: 200 
Min: 225                                        Min: 200

Weapon Penetration;

Distant: 0.5                                    Distant: 1.0 
Long: 0.5                                       Long: 1.0 
Medium: 1.0                                     Medium: 1.0 
Short: 2.0                                      Short: 1.0 

Reload (Seconds between rounds of a salvo being fired);

Max: 4                                          Max: 2.5
Min: 3.5                                        Min: 2.5
---------------------------
Armoured Cars

German (SdKfz 234 Armoured Car)              American (M8 Greyhound)

Vital Stats

Hit points: 310                             Hit points: 150 
Build time (seconds): 45
PopCap Modifier: 4

Acceleration: 4.5
Deceleration: 4.5
Rotation Speed: 50                          Rotation Speed: 25 
Max Speed: 6.4

Turret Rotation Speed: 150                  Turret Rotation Speed: 100 
Turret Vertical Speed: 100                  Turret Vertical Speed: 35
 
Resource Cost

Manpower: 280                                Manpower: 280
Munitions:
Fuel: 35                                     Fuel: 30

Abilities

(German)

Ability 1: Upgrade car to SdKfz 234/2 "Puma" that comes equipped with 
5cm cannon able to take down light vehicles from the rear (75 munitions)
----------------------
(American)

Ability 1: Add armoured side-skirts (75 munitions)
Ability 2: Add .50 cal mounted heavy machine gunner (75 munitions)
Ability 3: Drop mine (50 munitions)
----------------------
Veterancy Upgrades

(German)

Veterancy 1: Accuracy of incoming munitions reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 
25%
-------------------
(American)

Veterancy 1: Max Speed increased by 25%
Veterancy 2: Weapon penetration increased by 50%
Veterancy 3: Weapon damage increased by 25%
-------------------
Weapon Ratings

(German)

Kwk 38 20mm gun: 3 vs. infantry, 3 vs. light armour, 
1 vs. heavy armour, 1 vs. structures

Kwk 39 50mm Tank Gun: 2 vs. infantry, 6 vs. light armour, 
2 vs. heavy armour, 3 vs. structures
-------------------------
(American)

M6 37mm Cannon: 3 vs. infantry, 3 vs. light armour, 
1 vs. heavy armour, 1 vs. structures

M8 .50cal machine gun: 4 vs. infantry
--------------------------

Vehicle Weapons

Weapon: Kwk 38 20mm gun                  M6 37mm Cannon

Firing Range;

Max: 40
Distant: 40
Long: 40
Medium: 20
Short: 10

Accuracy;

Distant: 0.5                             Distant: 0.75 
Long: 0.5                                Long: 0.75 
Medium: 0.75                             Medium: 1.0 
Short: 0.75                              Short: 1.0

Accuracy Whilst Moving: 0.5%

Damage;

Max: 30                                  Max: 50 
Min: 30                                  Min: 50

Weapon Penetration;

Distant: 0.15                            Distant: 0.66 
Long: 0.15                               Long: 0.66 
Medium: 0.7096                           Medium: 0.83 
Short: 1.0                               Short: 1.0

Reload (Seconds);

Max: 6                                   Max: 9 
Min: 6                                   Min: 9

Weapon: Kwk 39 50mm Tank Gun           Turret Mounted M2 .50 cal Machine Gun

Firing Range;

Max: 40                               Max: 35 
Distant: 40                           Distant: 35
Long: 40                              Long: 35 
Medium: 20                            Medium: 22.5 
Short: 10                             Short: 11
 
Accuracy;

Distant: 0.75                         Distant: 0.1 
Long: 0.75                            Long: 0.1
Medium: 1.0                           Medium: 0.25 
Short: 1.0                            Short: 0.25

Accuracy Whilst Moving: 0.5%

Damage;

Max: 67.5                             Max: 7
Min: 67.5                             Min: 7

Weapon Penetration;

Distant: 0.43                         Distant: 1.0 
Long: 0.43                            Long: 1.0 
Medium: 0.65                          Medium: 1.0 
Short: 1

Reload (Seconds);

Max: 9                                Max: 6 
Min: 9                                Min: 5
---------------------------
Anti-Armour Tanks

German (Panther)                           American (M10 Tank Destroyer)

Vital Stats

Hit points: 742                            Hit Points: 400 
Build time (seconds): 70                   Build time (seconds): 45 
PopCap Modifier: 12                        PopCap Modifier: 6

Acceleration: 2.5                          Acceleration: 1.7 
Deceleration: 4                            Deceleration: 3.8 
Rotation Speed: 35                         Rotation Speed: 36 
Max Speed: 5.2                             Max Speed: 6.2

Turret Rotation Speed: 33                  Turret Rotation Speed: 60 
Turret Vertical Speed: 18                  Turret Vertical Speed: 45

Resource Cost

Manpower: 640                              Manpower: 300 
Munitions:
Fuel: 140                                  Fuel: 60

Veterancy Upgrades

(German)

Veterancy 1: Damage received from successful enemy hits reduced by 15%

Veterancy 2: Adds turret-mounted MG42 Heavy Machine Gun Gunner

Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 
25%

- Addition of armoured side-skirts that protect the vulnerable sides of the 
vehicle
-----------------
(American)

Veterancy 1: Max Speed increased by 25%
Veterancy 2: Weapon penetration increased by 50%
Veterancy 3: Weapon damage increased by 50%
-----------------

Weapon Ratings

(German)

Kwk 42 75mm Tank Gun: 1 vs. infantry, 5 vs. light armour
, 5 vs. heavy armour, 4 vs. structures

MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry

MG42 Coaxial Heavy Machine Gun: 1 vs. infantry

Turret-Mounted MG42 Heavy Machine Gun: 4 vs. infantry
---------------------
(American)

M7 3 inch (76.2mm) Tank Gun: 1 vs. infantry, 5 vs. light armour
, 3 vs. heavy armour, 2 vs. structures
---------------------
Vehicle Weapons

Weapon: Kwk 42 75mm Tank Gun                 M7 3 inch (76.2mm) Tank Gun

Firing Range;

Max: 40
Distant: 40
Long: 40
Medium: 20
Short: 10

Accuracy;

Distant: 0.75
Long: 0.75
Medium: 1.0
Short: 1.0

Accuracy Whilst Moving: 0.5%

Damage;

Max: 137.5                              Max: 87.5 
Min: 137.5                              Min: 87.5

Weapon Penetration;

Distant: 0.804                          Distant: 0.84 
Long: 0.804                             Long: 0.84 
Medium: 0.907                           Medium: 0.92 
Short: 1.0

Reload (Seconds);

Max: 7                                  Max: 4.2 
Min: 7                                  Min: 4.2


(German Only)

Weapon: MG42 Hull Mounted Heavy Machine Gun

Firing Range;

Max: 25
Distant: 25
Long: 25
Medium: 12.5
Short: 6.25

Accuracy;

Distant: 0.05
Long: 0.05
Medium: 0.1
Short: 0.35

Accuracy Whilst Moving: 0.5%

Damage;

Max: 3.0
Min: 3.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0

Weapon: MG42 Coaxial Heavy Machine Gun<

Firing Range;

Max: 25
Distant: 25
Long: 25
Medium: 12.5
Short: 6.25

Accuracy;

Distant: 0.05
Long: 0.05
Medium: 0.1
Short: 0.35

Accuracy Whilst Moving: 0.5%

Damage;

Max: 3.0
Min: 3.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0

Weapon: Turret-Mounted MG42 Heavy Machine Gun

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 20
Short: 10

Accuracy;

Distant: 0.2
Long: 0.2
Medium: 0.45
Short: 0.45

Accuracy Whilst Moving: 0.5%

Damage;

Max: 5.0
Min: 5.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0
-------------------------------
Anti-Infantry Tanks

German (Ostwind Flakpanzer)                 American (M4 "Crocodile" Sherman)

Vital Stats

Hit points: 400                             Hit points: 636 
Build time (seconds): 45                    Build time (seconds): 55 
PopCap Modifier: 8

Acceleration: 1.2                           Acceleration: 1.6
Deceleration: 3                             Deceleration: 4 
Rotation Speed: 35                          Rotation Speed: 40 
Max Speed: 5                                Max Speed: 5.2

Turret Rotation Speed: 150                  Turret Rotation Speed: 48 
Turret Vertical Speed: 120                  Turret Vertical Speed: 35

Resource Cost

Manpower: 410                                Manpower: 320 
Munitions:
Fuel: 40                                     Fuel: 110
-------------------------
Abilities

(American only)

Ability 1: Purchase bulldozer upgrade (75 munitions)
Ability 2: Deploy bulldozer 
-------------------------

Veterancy Upgrades

(German)

Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 
25%
-----------------
(American)

Veterancy 1: Max Speed increased by 25%
Veterancy 2: Weapon penetration increased by 50%
Veterancy 3: Weapon damage increased by 25%
------------------
Weapon Ratings

Flak 43 37mm AA gun: 3 vs. infantry, 3 vs. light armour, 
1 vs. heavy armour, 1 vs. structures

Hull MG42 Heavy Machine Gun: 1 vs. infantry

---------------------
(American)

Crocodile flamethrower: 5 vs. Inf., 4 vs. structures
.30 Cal Hull Machine Gun: 1 vs. infantry
---------------------

Vehicle Weapons

Weapon: Flak 43 37mm AA gun           Crocodile Flamethrower

Firing Range;

Max: 40                             Max: 30 
Distant: 40                         Distant: 30 
Long: 40                            Long: 30 
Medium: 20
Short: 10

Accuracy;

Distant: 0.35                       Distant: 0.9 
Long: 0.35                          Long: 0.9 
Medium: 0.75                        Medium: 0.9 
Short: 0.9

Accuracy Whilst Moving: 0.5%

Damage;

Max: 40                             Max: 50 
Min: 40                             Min: 20

Weapon Penetration;

Distant: 0.789                      Distant: 1.0 
Long: 0.789                         Long: 1.0 
Medium: 0.94                        Medium: 1.0 
Short: 1.0                          

Reload (Seconds);

Max: 6
Min: 4

Weapon: MG42 Hull-Mounted Heavy Machine Gun   .30 Cal Hull machine gun

Firing Range;

Max: 25
Distant: 25
Long: 25
Medium: 12.5
Short: 6.25

Accuracy;

Distant: 0.05
Long: 0.05
Medium: 0.1
Short: 0.35                                    Short: 0.3

Accuracy Whilst Moving: 0.5%

Damage;

Max: 3.0                                       Max: 4 
Min: 3.0                                       Min: 4

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0
------------------------------------------------
Main Tanks

German (Panzer IV)                 American (M4A3 Sherman)

Vital Stats

Hit points: 600                    Hit points: 636 
Build time (seconds): 55
PopCap Modifier: 8

Acceleration: 1.2                  Acceleration: 1.6 
Deceleration: 3                    Deceleration: 4 
Rotation Speed: 35
Max Speed: 5                       Max Speed: 5.2

Turret Rotation Speed: 35          Turret Rotation Speed: 38 
Turret Vertical Speed: 15          Turret Vertical Speed: 35

Resource Cost

Manpower: 410                      Manpower: 420 
Munitions:
Fuel: 80                           Fuel: 90

Veterancy Upgrades

Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Adds turret-mounted MG42 Heavy Machine Gun Gunner
Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 
25%

- Addition of armoured side-skirts that protect the vulnerable 
sides of the vehicle

---------------------------
(American)

Veterancy 1: Max Speed increased by 25%
Veterancy 2: Weapon penetration increased by 50%
Veterancy 3: Weapon damage increased by 25%
---------------------------


Weapon Ratings

(German)

Kwk40 75mm Tank Gun: 3 vs. heavy armour, 4 vs. light armour, 3 vs. structures
MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry
MG42 Coaxial Heavy Machine Gun: 1 vs. infantry
Turret-Mounted MG42 Heavy Machine Gun: 3 vs. infantry

-----------------------------
(American)

M3 75mm Tank Gun: 3 vs. infantry, 4 vs. light armour, 
2 vs. heavy armour, 2 vs. structures

M1A1C 76mm Upgraded Sherman Cannon (purchased from Tank Depot for 
200 manpower & 100 fuel): 3 vs. infantry, 5 vs. light armour, 
5 vs. heavy armour, 3 vs. structures

M4 .50cal mounted machine gun upgrade: 4 vs. infantry

.30 Cal Coaxial Machine Gun: 1 vs. infantry

.30 Cal Hull Machine Gun: 1 vs. infantry
Crab Mine Flail upgrade: 3 vs. infantry

Squad Weapons

Weapon: Kwk40 75mm Tank Gun                     M3 75mm Tank Gun
                                                (anything in brackets is
                                                 post 76mm upgrade)
Firing Range;

Max: 40
Distant: 40
Long: 40
Medium: 20
Short: 10

Accuracy;

Distant: 0.75
Long: 0.75
Medium: 1.0
Short: 1.0

Accuracy Whilst Moving: 0.5%

Damage;

Max: 87.5
Min: 87.5

Weapon Penetration;

Distant: 0.805                        Distant: 0.83 (0.838)
Long: 0.805                           Long: 0.83 (0.838 )
Medium: 0.909                         Medium: 0.92 
Short: 1.0                            Short: 1.0

Reload (Seconds);

Max: 5.5                              Max: 6 (7)
Min: 4.5                              Min: 6 (7)

Weapon: MG42 Hull Mounted Heavy MG/Turret Mounted M2 .50 cal Machine Gun

Firing Range;

Max: 25                                 Max: 35 
Distant: 25                             Distant: 35 
Long: 25                                Long: 35 
Medium: 12.5                            Medium: 22.5 
Short: 6.25                             Short: 11 

Accuracy;

Distant: 0.05                           Distant: 0.1 
Long: 0.05                              Long: 0.1 
Medium: 0.1                             Medium: 0.25
Short: 0.35                             Short: 0.25

Accuracy Whilst Moving: 0.5%

Damage;

Max: 3.0                                 Max: 7 
Min: 3.0                                 Min: 7

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5                                 Max: 6 
Min: 6.0                                 Min: 5

Weapon: MG42 Coaxial Heavy Machine Gun         30 Cal Coaxial Machine Gun

Firing Range;

Max: 25
Distant: 25
Long: 25
Medium: 12.5
Short: 6.25

Accuracy;

Distant: 0.05
Long: 0.05
Medium: 0.1
Short: 0.35                                          Short: 0.3

Accuracy Whilst Moving: 0.5%

Damage;

Max: 3.0                                             Max: 4 
Min: 3.0                                             Min: 4

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0

Weapon: Turret-Mounted MG42 Heavy Machine Gun      .30 Cal Hull machine gun

Firing Range;

Max: 35                                           Max: 25 
Distant: 35                                       Distant: 25 
Long: 35                                          Long: 25 
Medium: 20                                        Medium: 12.5 
Short: 10                                         Short: 6.25

Accuracy;

Distant: 0.2                                      Distant: 0.05 
Long: 0.2                                         Long: 0.05 
Medium: 0.45                                      Medium: 0.1 
Short: 0.45                                       Short: 0.3

Accuracy Whilst Moving: 0.5%

Damage;

Max: 5.0                                          Max: 4 
Min: 5.0                                          Min: 4

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0

---------------------------------------
Rockets


German (150mm Nebelwerfer)              Americans(M4 Sherman Calliope)

Vital Stats

Hit points: 250                         Hit points: 636 
Build time (seconds): 40                Build time (seconds): N/A
PopCap Modifier: 2                      PopCap Modifier: 10
                                         
                                        Turret Rotation Speed: 38 
                                        Turret Vertical Speed: 35   

Max Speed: 2.75                         Max Speed: 5.2

Resource Cost

Manpower: 190                           Manpower: 600 
Munitions:
Fuel:

(German only)
Nebelwerfer Crew                       

Hit points: 210
Fire Damage taken per second: 12
Build time (seconds): 6
PopCap Modifier: 3

Max Speed: 3

Resource Cost

Manpower: 195
Munitions:
Fuel:

Abilities

Ability 1: Bombard area

Veterancy Upgrades

(German)

Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 
25%

----------------------
(American)
Veterancy 1: Max Speed increased by 25%
Veterancy 2: Weapon penetration increased by 50%
Veterancy 3: Weapon damage increased by 25%
----------------------

Weapon Rating

(German)

150mm Nebelwerfer: 3 vs. infantry, 2 vs. light armour, 1 vs. heavy armour, 
2 vs. structures
-------------------------------
(American)

T34 Calliope Multiple Rocket Launcher (estimated): 5 vs. infantry, 
5 vs. light armour, 3 vs. heavy armour, 4 vs. structures

M3 75mm Tank Gun: 3 vs. infantry, 4 vs. light armour, 2 vs. heavy armour, 
2 vs. structures

.30 Cal Coaxial Machine Gun: 1 vs. infantry

.30 Cal Hull Machine Gun: 1 vs. infantry
--------------------------------
Unit Weapon

Weapon Name: 150mm Nebelwerfer         T34 Calliope Multiple Rocket Launcher

Firing Range;

Max: 150                                 Max: 250 
Distant: 150                             Distant: 250 
Long: 150                                Long: 250 
Medium: 50                               Medium: 60 
Short: 25                                Short: 40
Min: 20                                  Min: 25

Accuracy;

Distant: 0.25
Long: 0.25
Medium: 0.5
Short: 0.75

Damage;

Max: 50
Min: 40                                  Min: 30

Damage Range Percentage (Percentage of 
full damage done to enemy units 
not directly next to ordinance at time 
of explosion);

Distant: 0.3                             Distant: 0.5 
Long: 0.3                                Long: 0.5 
Medium: 0.75
Short: 1.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

                                         Turret Rotation Speed: 58 
                                         Turret Vertical Speed: 35

(American only)

Weapon: M3 75mm Tank Gun

Firing Range;

Max: 40
Distant: 40
Long: 40
Medium: 20
Short: 10

Accuracy;

Distant: 0.75
Long: 0.75
Medium: 1.0
Short: 1.0

Accuracy Whilst Moving: 0.5%

Damage;

Max: 87.5
Min: 87.5

Weapon Penetration;

Distant: 0.83
Long: 0.83
Medium: 0.92
Short: 1.0

Reload (Seconds);

Max: 12
Min: 12

Weapon: .30 Cal Coaxial Machine Gun

Firing Range;

Max: 25
Distant: 25
Long: 25
Medium: 12.5
Short: 6.25

Accuracy;

Distant: 0.05
Long: 0.05
Medium: 0.1
Short: 0.3

Accuracy Whilst Moving: 0.5%

Damage;

Max: 4
Min: 4

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0

Weapon: .30 Cal Hull machine gun

Firing Range;

Max: 25
Distant: 25
Long: 25
Medium: 12.5
Short: 6.25

Accuracy;

Distant: 0.05
Long: 0.05
Medium: 0.1
Short: 0.3

Accuracy Whilst Moving: 0.5%

Damage;

Max: 4
Min: 4

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0
-----------------------------
       ____                                         ___          _
      / ___|  ___  _ __  _ __ ___    __ _  _ __    / _ \  _ __  | | _   _
     | |  _  / _ \| '__|| '_ ` _ \  / _` || '_ \  | | | || '_ \ | || | | |
     | |_| ||  __/| |   | | | | | || (_| || | | | | |_| || | | || || |_| |
      \____| \___||_|   |_| |_| |_| \__,_||_| |_|  \___/ |_| |_||_| \__, |
                   / \    _ __  _ __ ___    ___   _   _  _ __       |___/
                  / _ \  | '__|| '_ ` _ \  / _ \ | | | || '__|
                 / ___ \ | |   | | | | | || (_) || |_| || |
                /_/   \_\|_|   |_| |_| |_| \___/  \__,_||_|


Goliath Remote Controlled Mini-Tank


Vital Stats

Hit points: 85
Build time (seconds): 20
PopCap Modifier: 1

Acceleration: 8
Deceleration: 12
Rotation Speed: 45
Max Speed: 5.5

Resource Cost

Manpower:
Munitions: 125
Fuel:

Abilities

Ability 1: Detonate

Weapon Rating

Goliath Remote Controlled Mini-Tank Explosive Charge: 5 vs. infantry, 
5 vs. light armour, 5 vs. heavy armour, 3 vs. structures

Vehicle Weapon

Weapon Name: Goliath Remote Controlled Mini-Tank Explosive Charge

Damage;

Max: 375
Min: 375

Damage Range Percentage (Percentage of full damage done to enemy units 
not directly next to ordinance at time of explosion);

Distant: 0.45
Long: 0.45
Medium: 0.8
Short: 1.0
------------------------------------------
StuG IV

Vital Stats

Hit points: 400
Fire Damage taken per second:
Build time (seconds): 50
PopCap Modifier: 4

Acceleration: 1.7
Deceleration: 2
Rotation Speed: 30
Max Speed: 5

Turret Rotation Speed: 15
Turret Vertical Speed: 30

Resource Cost

Manpower: 340
Munitions:
Fuel: 50

Veterancy Upgrades

Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Adds turret-mounted MG42 Heavy Machine Gun Gunner
Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 
25%

- Addition of armoured side-skirts that protect the vulnerable sides of the 
vehicle

Weapon Ratings

Stuk 40 75mm Cannon: 1 vs. infantry, 3 vs. light armour, 1 vs. heavy armour,
4 vs. structures

Turret-Mounted MG42 Heavy Machine Gun: 3 vs. infantry

Squad Weapons

Weapon: Stuk 40 75mm Cannon

Firing Range;

Max: 40
Distant: 40
Long: 40
Medium: 20
Short: 10

Accuracy;

Distant: 0.75
Long: 0.75
Medium: 1.0
Short: 1.0

Damage;

Max: 87.5
Min: 87.5

Weapon Penetration;

Distant: 0.8
Long: 0.8
Medium: 0.9
Short: 1.0

Reload (Seconds);

Max: 7
Min: 7

Weapon: Turret-Mounted MG42 Heavy Machine Gun

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 20
Short: 10

Accuracy;

Distant: 0.2
Long: 0.2
Medium: 0.45
Short: 0.45

Accuracy Whilst Moving: 0.5%

Damage;

Max: 5.0
Min: 5.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0
--------------------------------
StuH 42

Vital Stats

Hit points: 400
PopCap Modifier: 4

Acceleration: 1.7
Deceleration: 2
Rotation Speed: 30
Max Speed: 5

Turret Rotation Speed: 15
Turret Vertical Speed: 30

Resource Cost

Manpower: 700
Munitions:
Fuel:

Veterancy Upgrades

Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Adds turret-mounted MG42 Heavy Machine Gun Gunner
Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 
25%

- Addition of armoured side-skirts that protect the vulnerable sides of the 
vehicle

Weapon Ratings

StuH 42 105mm Cannon: 1 vs. infantry, 3 vs. light armour, 1 vs. heavy armour, 
4 vs. structures

MG42 gunner rating: 3 vs. infantry

Squad Weapons

Weapon: StuH 42 105mm Cannon

Firing Range;

Max: 45
Distant: 45
Long: 45
Medium: 25
Short: 10

Accuracy;

Distant: 0.25
Long: 0.25
Medium: 0.50
Short: 1.0

Damage;

Max: 100
Min: 100

Weapon Penetration;

Distant: 0.8
Long: 0.8
Medium: 0.9
Short: 1.0

Reload (Seconds);

Max: 10
Min: 9

Weapon: Turret-mounted MG42

Firing Range;

Max: 35
Distant: 35
Long: 35
Medium: 20
Short: 10

Accuracy;

Distant: 0.2
Long: 0.2
Medium: 0.45
Short: 0.45

Accuracy Whilst Moving: 0.5%

Damage;

Max: 5.0
Min: 5.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0
------------------------------
Tiger



Vital Stats

Hit points: 1064
PopCap Modifier: 14

Acceleration: 2
Deceleration: 4
Rotation Speed: 23
Max Speed: 4

Turret Rotation Speed: 19
Turret Vertical Speed: 10

Resource Cost

Manpower: 1000
Munitions:
Fuel:

Veterancy Upgrades

Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions� penetration effectiveness reduced by 25%

Weapon Ratings

Kampfwagenkanone 36 88mm Tank Gun: 3 vs. infantry, 5 vs. light armour, 
5 vs. heavy armour, 5 vs. structures

MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry

MG42 Coaxial Heavy Machine Gun: 1 vs. infantry

Vehicle Weapons

Weapon: Kampfwagenkanone 36 88mm Tank Gun

Firing Range;

Max: 180
Distant: 180
Long: 120
Medium: 80
Short: 40

Accuracy;

Distant: 0.4
Long: 0.75
Medium: 1.0
Short: 1.0

Accuracy Whilst Moving: 0.5%

Damage;

Max: 137.5
Min: 137.5

Weapon Penetration;

Distant: 0.835
Long: 0.835
Medium: 0.92
Short: 1.0

Reload (Seconds);

Max: 6
Min: 6

Weapon: MG42 Hull Mounted Heavy Machine Gun

Firing Range;

Max: 25
Distant: 25
Long: 25
Medium: 12.5
Short: 6.25

Accuracy;

Distant: 0.05
Long: 0.05
Medium: 0.1
Short: 0.35

Accuracy Whilst Moving: 0.5%

Damage;

Max: 3.0
Min: 3.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0

Weapon: MG42 Coaxial Heavy Machine Gun

Firing Range;

Max: 25
Distant: 25
Long: 25
Medium: 12.5
Short: 6.25

Accuracy;

Distant: 0.05
Long: 0.05
Medium: 0.1
Short: 0.35

Accuracy Whilst Moving: 0.5%

Damage;

Max: 3.0
Min: 3.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0

--------------------------------
Tiger Ace




Vital Stats

Hit points: 1500
PopCap Modifier: 16

Acceleration: 2.2
Deceleration: 4
Rotation Speed: 30
Max Speed: 5.5

Turret Rotation Speed: 19
Turret Vertical Speed: 10

Resource Cost

Manpower: 1000
Munitions:
Fuel:

Veterancy Upgrades

The Tiger Ace does not receive veterancy bonuses but is granted a 
20% penetration value bonus that is applied to its main cannon, 
and is also more effective in combat due to extensive 
front line battle experience.

Weapon Ratings

Kampfwagenkanone 36 88mm Tank Gun: 3 vs. infantry, 
5 vs. light armour, 5 vs. heavy armour, 5 vs. structures

MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry

MG42 Coaxial Heavy Machine Gun: 1 vs. infantry

Vehicle Weapons

Weapon: Kampfwagenkanone 36 88mm Tank Gun

Firing Range;

Max: 180
Distant: 180
Long: 120
Medium: 80
Short: 40

Accuracy;

Distant: 0.4
Long: 0.75
Medium: 1.0
Short: 1.0

Accuracy Whilst Moving: 0.5%

Damage;

Max: 137.5
Min: 137.5

Weapon Penetration;

Distant: 0.835
Long: 0.835
Medium: 0.92
Short: 1.0

Reload (Seconds);

Max: 6
Min: 6

Weapon: MG42 Hull Mounted Heavy Machine Gun

Firing Range;

Max: 25
Distant: 25
Long: 25
Medium: 12.5
Short: 6.25

Accuracy;

Distant: 0.05
Long: 0.05
Medium: 0.1
Short: 0.35

Accuracy Whilst Moving: 0.5%

Damage;

Max: 3.0
Min: 3.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0

Weapon: MG42 Coaxial Heavy Machine Gun

Firing Range;

Max: 25
Distant: 25
Long: 25
Medium: 12.5
Short: 6.25

Accuracy;

Distant: 0.05
Long: 0.05
Medium: 0.1
Short: 0.35

Accuracy Whilst Moving: 0.5%

Damage;

Max: 3.0
Min: 3.0

Weapon Penetration;

Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0

Reload (Seconds);

Max: 6.5
Min: 6.0
----------------------------

Bibliography

None of the stats were not collected by me, I got them off of Planetcoh
at gamespy, it odesn't really matter as it's not creative, but nevertheless
all credit for the stats should go to the people who made their unit guide:
Andrew Burnes, Peter "Corsix" Cawley, Christian "ImPeRaToR" Zuercher
and Tyler "Pyros" Rowe.




-----------------------------
Legalities

This may be not be reproduced under any circumstances except for personal,
private use.if you plan to use
any of it as part of another FAQ, you need my permission first. 
However, if you plan to post it on a website or e-mail it to 
someone or whatnot, you may do so without my permission 
AS LONG AS IT IS NOT ALTERED IN ANY WAY. Although I'd prefer it if you emailed
me before putting it up on your website, it's not a necessity.
Use of this guide as a part of any public display is strictly prohibited
, and a violation of copyright.



All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

Copyright 2006 Ayrton Noye-George.