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Call of Duty FAQ/Walkthrough

by ieatdirttoo

  _____        _  _           __   _____          _          
 / ____|      | || |         / _| |  __ \        | |         
| |      __ _ | || |   ___  | |_  | |  | | _   _ | |_  _   _ 
| |     / _` || || |  / _ \ |  _| | |  | || | | || __|| | | |
| |____| (_| || || | | (_) || |   | |__| || |_| || |_ | |_| |
 \_____|\__,_||_||_|  \___/ |_|   |_____/  \__,_| \__| \__, |
                                                        __/ |
                                                       |___/ 
 
o===================================o
|Faq/Walkthrough Version 1.0        |
|By David "ieatdirttoo" Donaldson   |
|Call of Duty - English Version [PC]|
|Copyright 2005 David Donaldson     |
|Last Updated May 12, 2005          |
o===================================o


                  ----------------------------------------
                  |          TABLE OF CONTENTS           |
                  ----------------------------------------
                  | 1) General Information       [1GIMT] |
                  |                                      |
                  |    1.1- Introdcution         [11INT] |
                  |    1.2- Legal Information    [12LIN] |
                  |    1.3- Contact Information  [13CIN] |
                  |    1.4- Controls             [14CON] |
                  |    1.5- Tweaking The Game    [15TTG] |
                  |    1.6- Version History      [16VSH] |
                  |                                      |
                  | 2) Game Information          [2GINF] |
                  |                                      | 
                  |    2.1- Call of Duty         [21COD] |
                  |    2.2- American Weapons     [22AMW] |
                  |    2.3- British Weapons      [23BRW] |
                  |    2.4- Soviet Weapons       [24SOW] |
                  |    2.5- German Weapons       [25GEW] |
                  |                                      |
                  | 3) Walkthrough               [3WALK] |
                  |                                      | 
                  |    3.01- Training            [301TR] |
                  |    3.02- Pathfinder          [302PF] |  
                  |    3.03- Burnville           [303BV] |
                  |    3.04- Dawnville           [304DV] |
                  |    3.05- Car Ride            [305CR] |
                  |    3.06- Brecourt            [306BC] |  
                  |    3.07- Ch�teau             [307CT] |
                  |    3.08- POW Camp            [308PC] |
                  |    3.09- Pegasus Night       [309PN] |
                  |    3.10- Pegasus Day         [310PD] |
                  |    3.11- Dam                 [311DM] |
                  |    3.12- Truck Ride          [312TR] |
                  |    3.13- Airfield            [313AF] |
                  |    3.14- Ship                [314SH] |
                  |    3.15- Stalingrad          [315SG] |
                  |    3.16- Red Square          [316RS] |  
                  |    3.17- Train Station       [317TS] |  
                  |    3.18- Sewers              [318SW] |
                  |    3.19- Pavlov              [319PV] |         
                  |    3.20- Factory             [320FT] |
                  |    3.21- Rail Yard           [321RY] |
                  |    3.22- Tank Drive Country  [322TC] |
                  |    3.23- Tank Drive Town     [323TT] |
                  |    3.24- Hurtgen             [324HG] |
                  |    3.25- Rocket              [325RT] |
                  |    3.26- Berlin              [326BL] |
                  |                                      | 
                  | 4) Credits                   [4CRED] |
                  ----------------------------------------


 /============================================================================\
0==============================================================================0
|1) General Information | [1GIMT] |                                            |
0==============================================================================0
 \============================================================================/

 /----------------------------------------------------------------------------\
o------------------------------------------------------------------------------o
|1.1- Introduction | [11INT] |                                                 |
o------------------------------------------------------------------------------o
 \----------------------------------------------------------------------------/

Welcome to my walkthrough for Call of Duty. You probably don't want to know too
much about me, but I have some free time so I might as well write a small
introductions. Besides, what's the harm? You don't have to read it if you don't
want to. Anyway, my gamefaqs contributor name is ieatdirttoo. Don't laugh, as
there are MUCH worse names I could have picked.

My real name is David Donaldson. I live in Hazelwood Missouri, in Saint Louis
County. Im fourteen years old (Laugh if you want too, ha ha ha). I am currently
in my freshman year of highschool. My first console was a Genesis, which I 
recieved way back in 1998. At first I didn't really grasp the concept. Sure, I
played usually an hour day the most, but I never really got into it. 

Three years later, in August of 2001, I bought the new slim version of the 
Playstation. This is what really got me into playing. I absolutly loved the 
thing, and I played up till late 2002. Around Christmas I got my Playstion 2,
which threw me further into the video game phenomon. I have at least 50 games
for it, though I have traded in quite a bit. 

For a year and half I played the crap out of my Playstation 2. I was actually
what some would call a fanboy to Sony. This all changed in July of 2004 when
I bought the mighty Xbox. THIS, is what really fine tuned my intreset in 
gaming. I have five faq/walkthroughs, three of them being for Xbox games. 
Finally, in late April, I bought my Gamecube along with Resident Evil 4. 

I have a total of nine contributions currently posted. Five full walkthroughs
and four in depth guides. My full guides are for the following games: Manhunt,
Max Payne 2, Call of Duty, Call of Duty United Offensive, and The Chronicles
of Riddick: Escape from Butcher Bay. My other guidese are for LOS: Vietnam, 
MOH: Allied Assault and Riddick (three contributions for that game).


 /----------------------------------------------------------------------------\
o------------------------------------------------------------------------------o
|1.3- Legal Information | [12LIN] |
o------------------------------------------------------------------------------o
 \----------------------------------------------------------------------------/
                                                                              

Listed below are the current sites that can use my faqs. If you find them on
any other sites(make sure its not affiliated with a site listed here) please
email me.

gamespot.com
gamefaqs.com
gamershell.com
ign.com
neoseeker.com
gamerhelp.com

This faq was published and is owned by David "ieatdirttoo" Donaldson. This may
be not be reproduced under any circumstances except for personal, private use.
It may not be placed on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other web site or as a 
part of any public display is strictly prohibited, and violation of copyright

 /----------------------------------------------------------------------------\
o------------------------------------------------------------------------------o
|1.4- Contact Information | [13INT] |                                          |
o------------------------------------------------------------------------------o
 \----------------------------------------------------------------------------/

If you have a question or comment about the game, or just spot a mistake in 
the guide, please drop me an email at [email protected]. I must insist,
however, that you DO NOT send me emails with common questions that are answered
in the guide. For instance, don't ask me how to beat a level that is already
covered in the walkthrough..

I've recieved tons of emails like "Im stuck at X, how do you get past it".
This kind of thing really annoys me especially when people send flame emails
back at me. I have answered a few of them, but NO MORE. If you REALLY cannot
find a clear way through, I will send a new stradegy to you. I may also 
rewrite that section if it's sloppy.

Also, please do not send me hate emails. When you consider that I do this in 
my spare time for free and recieve almost no thanks, it really does piss me
off when someone decides to be rude. Yes, you may have had a bad day, but you
are not paying for this guide, it is offered for free from me, so please respect
that. Respect is everything, as quoted by Rarusk.

Finally, I must ask that you include the subject "FAQ HELP" in your email so
that I do not mistake it as being SPAM. Also, do not sign me up for any damn
pornography sites! I get at least 20 emails a day from sites that I would never
go to! Please respect me as a person and don't be rude jackass.


 /----------------------------------------------------------------------------\
o------------------------------------------------------------------------------o
|1.5- Controls | [15CON] |                                                     |
o------------------------------------------------------------------------------o
 \----------------------------------------------------------------------------/

----
Look
----

Look Up        - Unbound
Look Down      - Unbound
Mouse Look     - Unbound
Center View    - Unbound

----
Move
----

Forward        - W
Backpedal      - S
Strafe Left    - A
Strafe Right   - D
Lean Left      - Q
Lean Right     - E
Stand/Jump     - Spacebar
Go to Crouch   - C
Go to Prone    - Ctrl

-----
Shoot
-----

Attack                      - Left mouse
Toggle Aim Down the Sight   - Right mouse
Aim Down the Sight          - Unbound
Melee                       - Shift
Reload                      - R
Change Rate of Fire         - Z
Next Weapon                 - Mouse Wheel Down
Previous Weapon             - Mouse Wheel Up

-------------
Save/Interact
-------------

Show Objectives/Scores      - Tab
Use                         - F
Screenshot                  - F12
Quick Save                  - F5
Quick Load                  - F9

 /----------------------------------------------------------------------------\
o------------------------------------------------------------------------------o
|1.6- Tweaking the Game | [16TTG] |                                            |
o------------------------------------------------------------------------------o
 \----------------------------------------------------------------------------/

As with every other PC game, Call of Duty has several options for managing the
graphical settings. Naturally if you lower the settings you will have a better
framerate and less lag in multiplayer. However If you play on maximum with
low-end computer you are going to come into some problems. Actually you will 
come in to some big problems. This game requires at least 20fps to be playable
due to the intensity of the fire fights.

Call of Duty: United Offensive runs slightly worse than its predecessor. I 
noticed that even fast systems will stall out in some of the larger battles. 
The level "Bois Jacques" is probably the most intense level. In the original 
game the level "Stalingrad" was the most demanding level, at least twice as
intense as Bois Jacques. You would naturally think that Stalingrad would offer
a lower framerate, but in fact it is higher. 

I was able to get a smooth 40fps with everything on medium on my laptop. 
Its specs are: 256MB DDRPC2700 RAM, 64MB Geforce 4MX, Pentium M 1.5Ghz. Now
that is definitely not the best gaming rig in the world, but it got the job
done. However, I was only able to get 15-25fps when playing the Bois Jacques 
level. My overall conclusion is that Call of Duty United Offensive was not
as well coded as the original, but it makes up for that in several ways.

I have three PC's in which I have tested performance on. I consider them to
be low-end, middle-end and high-end. Here are their specs and recommended 
settings. 

0------------------------------------------0
|         Low-End PC [Laptop]              |
0------------------------------------------0

Specs

-256MB DDRPC 2700 RAM
-Pentium M 1.5Ghz
-64MB Geforce 4 MX Mobility [Basically an Overclocked Geforce 2]

-----
VIDEO
-----

View Mode           - 800x600
Full Screen         - Yes
Character Textures  - Normal
General Textures    - Normal
Texture Filter      - Bilinear
Texture Quality     - 16 Bit
NVIDIA Distance Fog - No

-----
SOUND
-----

Subtitles      - Yes
Sound Quality  - 22khz (Medium Quality)
Sound Provider - Miles Fast 2D Positional Audio

-----------
PERFORMANCE
-----------

Wall marks                  - On
Ejecting Brass              - On
Dynamic Lighting            - Everything
World Dynamic Light Quality - Fastest
Model Detail                - Minimum
Sync Every Frame            - No
Show Blood                  - Yes
Number of Corpses           - Medium

0-------------------------------------------0
|           Medium Quality PC               |
0-------------------------------------------0

Specs

-512MB DDRPC3200 RAM
-128MB 5500FX 
-Atholon XP 2800+

-----
VIDEO
-----

View Mode           - 1024x768
Full Screen         - Yes
Character Textures  - High
General Textures    - High
Texture Filter      - Trilinear
Texture Quality     - Default
NVIDIA Distance Fog - Yes

-----
SOUND
-----

Subtitles      - Yes
Sound Quality  - 44khz (High Quality)
Sound Provider - Miles Fast 2D Positional Audio

-----------
PERFORMANCE
-----------

Wall marks                  - On
Ejecting Brass              - On
Dynamic Lighting            - Everything
World Dynamic Light Quality - Nicest
Model Detail                - Low
Sync Every Frame            - Yes
Show Blood                  - Yes
Number of Corpses           - Large

Average FPS in Stalingrad: 39

0-----------------------------------0
|             High-End PC           |
0-----------------------------------0

Specs

-1.5GB DDRPC3200 RAM [1500MB]
-256MB 6800 GT Overclocked
-A64 3500+ @ 2.45Ghz

-----
VIDEO
-----

View Mode           - 1024x768
Full Screen         - Yes
Character Textures  - Extra
General Textures    - Extra
Texture Filter      - Trilinear
Texture Quality     - Default
NVIDIA Distance Fog - Yes

-----
SOUND
-----

Subtitles      - Yes
Sound Quality  - 44khz (Medium Quality)
Sound Provider - Miles Fast 2D Positional Audio

-----------
PERFORMANCE
-----------

Wall marks                  - On
Ejecting Brass              - On
Dynamic Lighting            - Everything
World Dynamic Light Quality - Nicest
Model Detail                - Low
Sync Every Frame            - Yes
Show Blood                  - Yes
Number of Corpses           - Insane

Average FPS in Stalingrad: 68

 /----------------------------------------------------------------------------\
o------------------------------------------------------------------------------o
|1.7- Version History | [17VSH] |                                              |
o------------------------------------------------------------------------------o
 \----------------------------------------------------------------------------/

<-Version .50->

After completing my United Offensive faq I have decided to tackle the original
game. As of now the walkthrough is updated to chapter 13 "Airfield". Its been
fun so far so I hope my spirits keep up. 

<-Version .75->

The walkthrough is done up to chapter 19. 

<-Version .80->

This is a small update that only includes one chapter but a recomposed versions
of the Legal Information and Contact Information sections. It also contains a
new introduction.

<-version 1.0->

Yes, it's finally here. As of now, the walkthrough is fully updated contaning
26 chapters. It's taken me three months to finish, due to the amount of time
I had to work with. I hope this helps you in any way possible. s

 /===========================================================================\
0=============================================================================0
|2) Game Information | [2GINF] |                                              |
0=============================================================================0
 \===========================================================================/

 /----------------------------------------------------------------------------\
o------------------------------------------------------------------------------o
|2.1- Call of Duty | [21COD] |                                                 |
o------------------------------------------------------------------------------o
 \----------------------------------------------------------------------------/

As most gamer know, there is not exactly a shortage on fps these days, 
especially ones based of the Global Conflict known as World War II. This epic 
war coasted the lives of over 50 million people, and was the first war to be 
fought with semi-modern weaponry. No longer did armies stand in long lines 
firing at each other, nor have men sit in a trench peeking their head up only 
to find a bullet. This War was the first war where human life was actually 
valued as the most precious thing on the battlefield. Obviously, that would 
make a great story for a movie or game, which it has already in probably over 
a 100 titles in both media areas. Not to mention that WWII packed plenty of 
Action and Emotion, which is the perfect basis for a shooting game. Those two 
elements have been used to make games like Max Payne 2 and Grand Theft Auto: 
Vice City. The team at Infinity Ward was able to shape those two elements to 
make a game which was truly revolutionary. Now I haven�t ever given a game 10/10
 in a review, but that�s how good this game is.

Gameplay: 10/10

This is what really hooked me into the game. They�re many WWII FPS out there, 
namely the Medal of Honor or the Battlefield 1942 series. The reason that most
 other FPS set into he WWII era fail to comparison with Call of Duty is that 
they do not blend the right amount of action and emotion. Anyway, back to the 
description of the gameplay. What exactly can you expect from a FPS? Look, Aim,
 Shoot. This is the formula which keeps the FPS genre the most popular. Most 
FPS have you alone against hundreds of enemies in a struggle to win the fight. 
Call of Duty however puts you right in the midst of the largest conflict along 
side your brothers in arms. This creates so much emotion that you will often 
feel like you are watching a movie rather then playing a game. Instead of you 
following the usual route of the American Campaign, this game spans across 
three different fronts. You will fight as an American Paratrooper, a British 
Special Agent (Yes you still are in large battles), and a hardened Russian 
Solider. You have one goal in this game, Berlin. You have a wide array of 
weapons to choose from in this game since 4 nations arms will come into your 
hand in the game. Your enemy, the Germans, are hardened veterans. This game 
isn�t exactly easy. The gameplay is that of "DUCK AND COVER!!!". You must take
cover and pop up once your enemies reload and pop on of their heads. Each 
nation has a standard rifle, along with a pistol and machine gun. You also 
will ride on and drive vehicles such as tanks or jeeps. The gameplay is what 
really makes a game, and Call of Duty has PERFECT gameplay. 

Graphics: 10/10

Actually I would have given this category a 9/10, but since this game is 
scaled so well, I bumped it up. What I mean is that the dev. team was able to 
tweak the game so that it can run on low end computers without much trouble at
 all. As long as you have the recommended specs, be prepared to witness the 
glory that is Call of Duty. The atmosphere in this game is amazing, you 
actually feel like you�re inside the war. All the environments are perfectly 
drawn and plotted. Nothing is ever repetitive, considering that you are in 
three different parts of Europe. The rubble in the cities and the quiet 
country side all look authentic. The character models look great. You can even 
see the little tools that came with the infantry. Your guns look superb, sharp
 with scratches and lots of other little things. All of the uniforms look 
outstanding, even the German snow uniforms (which usually look bland since 
they are white). The lighting and shadow effects are amazing, and really stand 
out. The sheer vastness of the levels is breathtaking. 

Sound: 10/10

The sound in this game is outstanding. It is appropriately performed my 
orchestras and symphonies and creates an almost perfect atmosphere. Nothing
sounds more appropriate then charging down red square listening to 
inspirational Russian music. All the weapons and explosions sound top notch. 
Listening to this game is 5.1 surround is breathtaking, it feels like you�re 
actually in the game. The voice-overs are pretty good, considering this game 
is a war game. The only problem I had with the sound is that the music didn�t 
play enough, but it isn�t bothersome enough to knock it down a rating. The 
menu music is all great and very appropriate for the mood. Overall the sound 
is unbelievable; I can�t believe that Infinity Ward did this great of a job. 

Multiplayer: 10/10

Where to begin, I had a blast playing multiplayer. You can choose from several
slightly modified SP levels that feel like they were actually built for 
multiplayer. You can choose which side you want to be on, Axis or allied, and 
pick which weapon you want to start out with. Depending on which map you are 
playing, different teams will be available. The multiplayer is very similar to 
"Return to Cast le Wolfinstien". You might find that online community is very 
tough, but once you get used to the game it will be a blast to play 
multiplayer .You can download user created maps as well. It seems like this 
game was  designed to be modded, because the internet is full of modding sites
for this game. 

 /----------------------------------------------------------------------------\
o------------------------------------------------------------------------------o
|2.2- American Weapons | [22AMW] |                                             |
o------------------------------------------------------------------------------o
 \----------------------------------------------------------------------------/


*The American Weapons have long descriptions because I did report on them. The
other weapons excluding some of the Russian weapons are not as detailed. Sorry
but I�m too lazy to work on the rest*


--------------------------------------------------------------------------------
-[ M1911A1 Pistol ]-
--------------------------------------------------------------------------------

Magazine Capacity  <>   7 rounds
Commonly Used By   <>   American Infantry
Classification     <>   Pistol/Sidearm
Special Features   <>   N/A
Alternate Fire     <>   N/A
	

Weapon Information-

While no weapon is perfect, the M1A1 Pistol comes pretty damn close. This is
considered to be the most effective pistol ever used. It served the United 
States Military for almost eighty years before finally being replaced by the
beretta. Its fast firing rate made it a favorite among US troops through out
the great wars of the twentieth century. 

The "Colt 1911" as it is called is also pretty silent. Perfect for sneaking up
on unsuspecting enemies and dropping a round on them. As said before, no gun is
perfect, and the Colt 1911 does have one flaw. It is deemed as having automatic
fire, but really it is semi auto. If the gun was truly auto you would only have
to hold down the trigger [Well actually the left mouse button].

However that is not the case. You must manually press the left mouse button 
down for every shot that you take. This allows you to control the firing rate
but it also generates a problem. It can sometimes lock up to where it wont 
shoot for a second. This isn�t a big deal, as you will probably only be firing
short bursts. However those vital few seconds can cause you to die, especially
on hard difficulty.   

--------------------------------------------------------------------------------
-[ Thompson sub-machine gun ]-
--------------------------------------------------------------------------------

Magazine Capacity  <>   30 Rounds
Commonly Used By   <>   American Infantry
Classification     <>   Submachine Gun
Special Features   <>   N/A
Alternate Fire     <>   Semi-Automatic

Weapon Description-

No shooter based off of WWII, or Vietnam for that matter, would be complete 
without this fine piece of weaponry. The Thompson M1A1 Submachine gun delivers
fast automatic fire while still having decent range and accuracy. Though it 
doesn't pack quite the punch of the BAR, it certainly gets the job done. Though
it wieghs quite a bit, the Thompson's performance easily dismisses that problem.
Im pretty sure that every WWII shooter has this weapon in it. 

The Thompson was designed for close quarters combat, for which it served its 
purpose very well. The large thirty round clip can be emptied in a matter of
seconds. Each bullet will take around 15% of the enemies health away. That may 
not sound like a lot up front, but when you have 10 bullets pouring into an
enemies body for every second, you will realize how usefull this weapon is. 

*NOTE* This is sometimes called a "Chicago Typewriter".

--------------------------------------------------------------------------------
-[ Browning Automatic Rifle ]-
--------------------------------------------------------------------------------

Magazine Capacity  <>   20 Rounds
Commonly Used By   <>   American Infantry
Classification     <>   Support Gun
Special Features   <>   N/A
Alternate Fire     <>   Slow Automatic

Weapon Description-

Stouting an astonishing maximum ammo compacity of 500 rounds the BAR serves it's
purpose as a light wieght support machine gun extremely well. Though its clip
is rather small, only holding twenty rounds of ammunition, it still has solid
performance on the battlefield. It delivers fast automatic fire while still 
being as accurate as most rifles and having extremely long range. 

It's loud and ready to kick some major ass. I personally prefer with weapon over
the Thomspon, but you can decide which one you like better. The best thing 
about the BAR is that it can be used in multiple situations. Need to flush out
a nest of snipers? No problem. Someone shooting at you from afar and you don't
have a sniper rilfle? Just fire down the ironsight. 

--------------------------------------------------------------------------------
-[ Mark II Frag Grenade ]-
--------------------------------------------------------------------------------

Magazine Capacity  <>   1 [Max Ammo 10]
Commonly Used By   <>   American Infantry
Classification     <>   Grenade
Special Features   <>   N/A
Alternate Fire     <>   None

Weapon Description-

One of the most useful weapons in the entire game. The Mark II frag grenade is
well, a grenade. It can deliver a large explosion and take out any enemy in its
radius. The original Call of Duty had the same old grenade throwing system
found in any other fps. United Offensive takes this a step farther by adding
a "cook" ability. If you want to cook the grenade hold down the left and right
mouse button and wait for the crosshair to pulse four times then throw. 

--------------------------------------------------------------------------------
-[ M-1 Carbine Semi-Automatic Rifle ]-
--------------------------------------------------------------------------------

Magazine Capacity  <>   8 rounds
Commonly Used By   <>   United States Infantry 40's-60's
Ammunition Used    <>   30-06 (7.62x63 mm)
Classification     <>   Bolt Action Semi Automatic Rifle
Special Features   <>   N/A
Alternate Fire     <>   N/A

Weapon Information-

This was first adopted by the US military in 1944 the M1 Carbine is a smaller
more compact version of the M1 Garland. The army needed a more compact and 
lighter standard assault rifle for the paratroopers. Thus the M1 carbine was
born and manufactured from Winchester. It was the standard issue infantry 
rifles for paratroopers in the allied invasion of Normandy in 1944. Though 
slightly weaker then the Garland the Carbine was able to deliver fast fire with
superb accuracy.

The carbine was used in WWII, the Korean War and the Vietnam War [Obviously].
It is worth noting that this weapon is still being manufactured today by several
small time arms manufacturers for sale to the public. The drawback to this
weapon is the low damage per shot. It takes multiple hits to kill one target
as with the K98 it only takes one. Two shots to the torso will take an enemy 
down and 4 shots anywhere else will as well. 

The M1 is somewhat scarce in this game just like in the actual war. When you do
come across it I suggest you use it to its full extent. The eight round magazine
will give a sharpshooter the opportunity to take out eight German soldiers.
It uses a bolt action mechanism so you will have to reload after each shot. 
Luckily for you the reload time is very short and will not effect the weapons
overall performance. 

--------------------------------------------------------------------------------
-[ Springfield '03 Sniper Rifle ]-
--------------------------------------------------------------------------------

Magazine Capacity  <>   5 rounds
Commonly Used By   <>   American Infantry
Classification     <>   Sniper Rifle
Special Features   <>   Scope
Alternate Fire     <>   N/A


Weapon Description-

The Springfield, without a doubt, is the weakest sniper in the game. None of 
that should matter to you since your playing the DEMO right? Anyway, it has
a slow firing rate and ok damage. If you are playing the full version of the
game I recommend that you use a different sniper rifle, preferably the K98 
scoped.	The Springfield is usually the most used WWII era sniper in most games
and movies, which is true, However it was not as "good" as its made out to be.

The Springfield has a maximum ammo capacity of 200 rounds, which is usually 
more than enough. Its clip size is a maximum of 5 rounds. Depending on the
situation that can be a major problem. It has a slow reload action and low
damage for a sniper rifle. You might find your self shooting your target twice
if you don�t hit him in the head. 

--------------------------------------------------------------------------------
-[ M1 Garland Assault Rifle ]-
--------------------------------------------------------------------------------

Magazine Capacity  <>   30-06 (7.62x63 mm) 8 round non detachable cartridge
Commonly Used By   <>   American Infantry
Classification     <>   Bolt Action Assault Rifle
Special Features   <>   N/A
Alternate Fire     <>   N/A

Weapon Description-

The most common weapon used by the American Infantry in World War II. After the
first world war the US Army decided it needed a new semi-automatic infantry
rifle. John C. Garland designed a semi-automatic, or self loading rifle and put
it up for patent in 1932. Once accepted he quickly started to design the first
version of the M1 Garland. The US. Army accepted the design in 1936 and started
to manufacture the M1 Garland.

Soldiers quickly found that the M1 was a trouble some weapon to use. The news
spread all the way up to the U.S. Congress who later decided to have the weapon
redesigned. So Garland quickly went to work in designing a new version of the
gas chamber mechanism that the current M1 rifles used. He produced a much more
effective and reliable system that was implemented to all current and future
rifles. 

As far as the game goes the M1 Garland Automatic Assault Rifle serves its purpos
pretty well. It delivers a fast fire rate while still doing significant damage
to the target. One shot to the head and two shots to the torso will put a German
down for good. However the gun does have some obvious problems. It can only
be reloaded after the entire clip is depleted. It also has bad recoil and 
a tendency to shoot lower than the iron sight.

--------------------------------------------------------------------------------
-[ M1A1 Bazooka ]-
--------------------------------------------------------------------------------

Magazine Capacity  <>   Unavailable
Commonly Used By   <>   Unavailable
Classification     <>   Unavailable
Special Features   <>   N/A
Alternate Fire     <>   N/A

One of the coolest and most useful weapon in the entire game. The M1A1 Bazooka
fires a high incendiary rocket than explodes upon impact. It has a large blast
radius dealing 100% damage to any German soldier in range. However the core
idea behind this weapons creation is being an anti-tank gun. It will take two
shots from this weapon to bring a tank down, one it you hit it in the turret.

The Bazooka is nothing more than a large steel tube. You must go through a very
slow reloading process after each shot. When your in the thick of battle
dodging bullets left and right this can be rather annoying. My main problem 
with this weapon is that it is simply not used enough! As far as I know you 
will only come across it one time, on the first level. 

 /----------------------------------------------------------------------------\
o------------------------------------------------------------------------------o
|2.3- British Weapons | [23BRW] |                                              |
o------------------------------------------------------------------------------o
 \----------------------------------------------------------------------------/


--------------------------------------------------------------------------------
-[ Lee-Enfield ]-
--------------------------------------------------------------------------------

Range        <> Long
Rate of Fire <> Slow
Damage       <> Very High
Mobility     <> Fast



First introduced in 1907 at the outbreak of the First World War. It is the 
British Army's standard issue weapon infantry weapon.  A bolt-action rifle which
is powerful and effective at long range.  It carries up to ten rounds, loaded by
two 5-round clipper strings.

--------------------------------------------------------------------------------
-[ Sten ]- 
--------------------------------------------------------------------------------

Range        <> Medium
Rate of Fire <> Fast
Damage       <> Moderate
Mobility     <> Very Fast

The Sten is a 9mm submachine gun effective for clearing out rooms and trenches. 
Its compact farm and weight make it excellent for mobility. 

--------------------------------------------------------------------------------
-[ Sten Mark 2]-
--------------------------------------------------------------------------------

Range        <> Medium
Rate of Fire <> Fast
Damage       <> Moderate
Mobility     <> Very Fast

The Sten is a 9mm submachine gun effective for clearing out rooms and trenches. 
Its compact frame and weight make it excellent for mobility. The Mark 2 version
of the Sten was equipped with a silencer and was used by British special forces
and agents.

--------------------------------------------------------------------------------
-[ Bren LMG ]-
--------------------------------------------------------------------------------

Range        <> Long
Rate of Fire <> Fast
Damage       <> High
Mobility     <> Slow

The Bren is an excellent machine gun in the role of squad support. Its large 
size limits mobility, but allows it to deliver accurate automatic fire while
the player is prone. 

--------------------------------------------------------------------------------
-[ Webly Mk 4 ]-
--------------------------------------------------------------------------------

Range        <> Short
Rate of Fire <> Slow
Damage       <> High
Mobility     <> Very High

Used extensively through the armies of the British Commonwealth from 1939-1945,
the Webly Mk 4 revolver was a simple, no frills combat revolver. Firing a 
smaller 0.38-inch round than the World War I-era Webly 0.455-inch pistol, the 
Mk 4 was lighter and easier to fire and required less training and proactive to
use. The Mk 4 is so popular it remains in service in various parts of the world
to this day. 

 /----------------------------------------------------------------------------\
o------------------------------------------------------------------------------o
|2.4- Soviet Weapons | [24SOW] |                                               |
o------------------------------------------------------------------------------o
 \----------------------------------------------------------------------------/

--------------------------------------------------------------------------------
-[ PPSH ]-
--------------------------------------------------------------------------------

Range        <> Short
Rate of Fire <> Very Fast
Damage       <> Moderate
Mobility     <> Fast

The PPSh submachine gun holds 71 rounds of Soviet Pistol ammo and has a very 
high rate of fire. Its ineffective at long range and fires a relatively weak
round, but its rate of fire makes for effective suppression and close range
combat. 

--------------------------------------------------------------------------------
-[ Mosin-Nagant ]-
--------------------------------------------------------------------------------

Range        <> Long
Rate of Fire <> Slow
Damage       <> Very High
Mobility     <> Medium

The Mosin-Nagant is a bolt-action rifle capable of very accurate and powerful
long-range fire. However, its low rate of fire is a liability in close-range
combat.

--------------------------------------------------------------------------------
-[ Scoped Mosin Nagant ]-
--------------------------------------------------------------------------------

Range        <> Very Long 
Rate of Fire <> Slow
Damage       <> Very High
Mobility     <> Medium

Outfitted with a 4x zoom scope, the Scoped Mosin-Nagant is perfect for long 
range sniper work. 

--------------------------------------------------------------------------------
-[ Tokarev SVT-40 ]-
--------------------------------------------------------------------------------

Range        <> Long
Rate of Fire <> Medium
Damage       <> High
Mobility     <> Fast

The Samozaryadnaya Vintovka Tokareva-40 ("Tokarev self-loading rifle"), 
manufactured between 1942 and 1945, was a major upgrade from the stander Mosin
Nagant bolt-action rifles in the Red Army. Though most Russian troops were
ill trained in loading the weapon effectively, German Troops considered it a
trophy weapon, prized for its accuracy and superior firepower.

--------------------------------------------------------------------------------
-[ Degtayarev-Pekhotny 28 ]-
--------------------------------------------------------------------------------

Range        <> Long
Rate of Fire <> Very Fast
Damage       <> High
Mobility     <> Fast

The 7.62 mm Ruchnoy Pulemyot Degtayarev Pekhotny ("Degtayarev hand-held infantry
machine gun") was a paragon of simplicity and easy maintenance. Apart from the
Bipod that was prone to break if handled roughly, the DP-28 provided the Red
Army with a reliable and effective fire from its introduction in 1928 to the
end of the war. 

--------------------------------------------------------------------------------
-[ Tokarev Pistol ]-
--------------------------------------------------------------------------------

Magazine Capacity  <>   8 rounds
Commonly Used By   <>   Russian Solders 1932-1960's [Vietcong were supplied]
Ammunition Used    <>   7.62x25mm Bullets
Classification     <>   Pistol/Sidearm
Special Features   <>   N/A
Secondary Attack   <>   N/A		


Weapon Information-

From 1930-1941 over 600,000 thousand TT-33 "Tokarev" pistols were made by the
Red Army [USSR]. This weapon is extremely useful due to its power and accuracy
on the battle field. It saw action all the way into the 1970's where it was
finally phased out. First created by Fedor Tokarev, as the name can tell you, 
it served the Red Army and the North Vietnamese army well. It eventually 
stopped in production by 1952, but was used by the army and police forces for
another 20 years.

It is however more ineffective in Call of Duty: UO is less then the Colt 1911. 
The accuracy of this weapon is equal to that of the Colt, but the stopping 
power is no where near the same. The bullets will still reach your enemy but
will do alot less damage then at close range. Despite its lack of stopping 
power it is still a great gun. Since many Germans carry it there is a ton of
ammo lying around. Overall its pretty damn good but not as good as the Colt. 

 /----------------------------------------------------------------------------\
o------------------------------------------------------------------------------o
|2.5- German Weapons | [25GEW] |                                               |
o------------------------------------------------------------------------------o
 \----------------------------------------------------------------------------/

--------------------------------------------------------------------------------
-[ MP40 ]-
--------------------------------------------------------------------------------

Range        <> Medium
Rate of Fire <> Fast
Damage       <> Moderate
Mobility     <> Fast

The MP40 submachine gun is an effective room clearing weapon. It has a 
relatively minimal muzzle flash climb even when fired fully automatic in
extended bursts.

--------------------------------------------------------------------------------
-[ MP44 ]-
--------------------------------------------------------------------------------

Range        <> Long
Rate of Fire <> Fast
Damage       <> High
Mobility     <> Medium

The MP44 is an assault rifle that fires a unique "short" rifle round. Up close,
it can be a submachine gun, while at longer range it operates as a rifle. 

--------------------------------------------------------------------------------
-[ Kar98k ]-
--------------------------------------------------------------------------------

Range        <> Long
Rate of Fire <> Slow
Damage       <> Very High
Mobility     <> Medium

The Kar98k is the standerd issue German Infantry Rifle. It's accurate and deadly
at long range, but suffers from a slow rate of fire due to its bolt action
mechanism. 

--------------------------------------------------------------------------------
-[ Scoped Kar98k ]-
--------------------------------------------------------------------------------

Range        <> Very Long
Rate of Fire <> Slow
Damage       <> Very High
Mobility     <> Medium

The Kar98k is the stander issue German Infantry Rifle. It's accurate and deadly
at long range, but suffers from a slow rate of fire due to its bolt action
mechanism. The Kar98k outfitted with a scope is a formidable sniper rifle. 

--------------------------------------------------------------------------------
-[ Lugar ]-
--------------------------------------------------------------------------------

Range        <> Short
Rate of Fire <> Medium
Damage       <> Moderate
Mobility     <> Very Fast

The Kar98k is the stander issue German Infantry Rifle. It's accurate and deadly
at long range, but suffers from a slow rate of fire due to its bolt action
mechanism. 

--------------------------------------------------------------------------------
-[ Panzerfaust ]-
--------------------------------------------------------------------------------

Range        <> Short
Rate of Fire <> One Shot
Damage       <> Very High
Mobility     <> Slow

The Panzerfaust (German for "Armored Fist") is an Anti-Tank weapon launching
a small charge designed to penetrate and armored tank or vehicle. Due to the 
armor piercing nature of the charge its not an effective Anti-Personnel device.
Each Panzerfaust is only a single shot weapon, but one shot is often enough
to reduce even the largest tanks to smoldering ruins within seconds.

--------------------------------------------------------------------------------
-[ Stielhandgrenate ]-
--------------------------------------------------------------------------------

Range        <> Medium 
Rate of Fire <> Medium
Damage       <> Very High
Mobility     <> Very Fast

Fragmentation grenades are very effective anti-personnel devices. The highly 
explosive charge reduce their metal casing to flying fragments, causing 
considerable blast damage. Though they're ineffective against armored vehicles,
they are extremely useful for clearing out entrenched infantry positions. 

 /============================================================================\
0==============================================================================0
|3) Walkthrough | [3WALK] |                                                    |
0==============================================================================0
 \============================================================================/

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.01- Training | [301TR] |                                                    |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

------------------
Read Each Sign [5]
------------------

Use this time to get a feel for the game. It plays like most modern fps, so you
should have no problems. Also adjust the video settings for better performance
or visuals if you wish. 

When your read head over to the fence. Look at each of the five signs to pass
the objective. 

------------------------------------
Open the gate to the Obstacle Course
------------------------------------

Lets get one thing strait. Look down at your radar on the lower left portion of
the screen. See the large star? In general you should always be heading towards
it. Follow the fence line and you will meet up with the gate. Press the action
key [Default "F"] to open up the gate. 

----------------------------
Complete the Obstacle Course
----------------------------

Crouch down [Default "C" Key] and go through the concrete tube. Hop over the
three rows of fence by pressing the space bar to jump. After the third row you
will have to go in the prone position and crawl under some barb wire. Press the
left CTRL key to go prone then crawl under the barb wire fence. At the end of
the fence is a large wall. In order to climb up simply walk over and look up.
Press the forward key and hop over the wall. 

-----------------------------------------------------------------
Pick up both Carbines and fire a total of 12 rounds at the target
-----------------------------------------------------------------

Head into the metal door to the east and you will emerge in the firing range. 
Sgt. Moody will be instructing you from the guard tower to the north. Go to the
left and collect the carbines lying on the tables [Press the Action Key].

You will need to hit the target a total of 12 times to pass the objective. Your
gun, the M1 Carbine is accurate for the most part. You should have no problems
hitting the target. Each time you fire the crosshairs will spread apart. This
indicates how wide your firing range is. The farther the spread, the less chance
your bullet will hit the target. Fire off twelve rounds at the bulls eye to 
pass the objective. 

------------------------------------------------
Pick up a Springfield and hit the target 4 times
------------------------------------------------

Go through the gate to the North and pick up the Springfield '03 Sniper rifle
off the table. In order to zoom you will have to press the right mouse button.
You can also do this with other weapons, though they will just have an iron 
sight. Zoom in at the target and fire off four rounds to continue. 

-------------------------------------------
Pick up a Thompson, hit the target 10 times
-------------------------------------------

This objective is pretty self explanatory. Head over to the next area and switch
your carbine for the Thompson Submachine Gun [Press F to perform the switch]. 
The target to the east is only two meters from the fence, so even with a machine
gun this should be easy. Shoot the target ten times while aiming down the 
ironsight or just in the normal view. 

---------------------------------------------
Switch Weapons and hit the target three times
---------------------------------------------

Sgt. Moody will explain how to do a melee attack. When he's done chatting you
will be presented with this objective. Switch to your Springfield and shoot the
target three times to advance. 

--------------------------------------------------------------------
Pick up some Grenades, throw a Grenade into each window and the Door
--------------------------------------------------------------------

Head Northwest and go through the gate. Pick up the grenades on the table to 
the left and head over to the fence. Grenades can be cooked for about ten 
seconds before they explode, so I would advise you to throw it by then. Toss
a grenade into each of the two windows then chuck one into the door. 

--------------------
Plant the Explosives
--------------------

Head into the next area via the gate. Pickup the explosives [Flashing TNT]. In
the course of the game you will have to plant this several times. Its relatively
simple, just head over to the target [Flashing TNT] and press the action key.
A timer will appear signaling how long it will take the explosives to blow up. 

------------------------------------
Go through the gate to exit training
------------------------------------

Open the gate to the north to end the level. *Note* The ending of a stage is 
indicated by the screen going black.


 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.02- Path Finder | [302PF] |                                                 |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

------------------------
Link up with Sgt. Health
------------------------

You will start off this stage by parachuting onto some farmland. Start walking
to the west and you will come to a hill. At the top of the hill is a single
German soldier. 

Aim down the ironsight of your M1 Carbine and shoot him in the head. Continue
up the hill and start making your way down the path to the west. As you come
closer to the a bunker Sgt. Health will come in to view. Apparently he somehow
died on the way down and was caught in a tree. 

------------------------
Get the Sergeant�s Legbag
------------------------

Walk over to the legbag [Shiny yellow sack] and press the action key. You are
now tasked with setting up the signal alone. 

----------------------
Set up the Radio Beacon
----------------------

Head down the path to the west and you will run into a small bunker. Inside its
garrisoned with two German soldiers. Go over to the left side of the bunker and
aim down the ironsight. One of the soldiers will lean over in front of the door.
Fire at his head then go inside the bunker. Quickly gun down the other German
then head into the field to the west. Go over to the flashing icon and press the
action key. 

--------------------
Defend the Drop Zone
--------------------

Wait here for a minute or two. Eventually your squad will parachute down and 
join you. Follow them over to the low sloping wall and crouch down. Three or 
Four German troops will attempt to flank you from the north. 

Quickly gun them down then stand up. Inside the building to the northwest is one
MG42 gunner. Just as in real life, this mobile light machine gun can mean death
fairly quickly. By the time you have completed the game you will be able to hear
the MG42 from mile away [Not to mention fear them]. The gunner himself isn�t 
special. He has the same amount of HP as any other soldier. Aim down your 
ironsight and gun him down.

When the area is clear of all hostiles begin approaching the house. Germans will
begin to fire at you from the bottom floor. Kill all in sight then head inside
the house. 

---------------------------------
Make your way to the nearest town
---------------------------------

Equip your Thompson then head inside the house. Quickly kill the single soldier
that pops out from the left. Now head around the southern wall and you will come
to some stairs. 

Throw a grenade [Press 4 on number pad] at the top of the  stairs. When it 
explodes it should take out the remaining Germans.

Now head outside through the door to the west. Go through the alley and you
will meet up with a group of soldiers. Use the bullet spread effect of the 
Thompson to take them out quickly then chuck a grenade inside the window to
take out the officer. Once all of the enemies are dead go inside the building.
As you enter a truck will pull up and send in several German troops. 

They will approach you from the room to the left. Use your Thompson to take them
out quickly then use the health packets if needed. Now follow your squad through
the building and outside. Take out the single German then follow Captain Foley
over to the trench. Follow the trench to pass the stage.

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.03- Burnville | [303BV] |                                                   |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

-----------------------------------------------
Destroy the 'Flakpanzer' Anti-Aircraft Guns [3]
-----------------------------------------------

Advance through the trench and regroup with your squad on the edge of the field.
The squad will start approaching the village to the west. On the other side 
of the fence is a minefield. As you approach it enemy mortars will unleash a 
load of bombs on your location. 

In order to get to the fence on the other side of the field your going to have
to avoid the mines. Stick to the left side of the field where no mines are
placed. 

When you reach the fence MG42 gunners will fire at your from a building to 
the west. Crouch down [Default C button] and quickly head to the northern side
of the fence. Here you will find a gap. Go through it and take out the German
behind the sandbags. 

Stick close to the buildings and head south until you reach the building with 
the MG42 gunners. Wait until the one on the bottom floor begins to reload then
pop in and take him out. Head inside the building and start going up the stairs.
Someone will chuck a grenade down at you. Quickly run up to the top of the steps
and go into the room. Equip your Thompson and take out the two Germans here then
head back down stairs and go outside. 

Head south and regroup with your squad near the large wall. Approach the north
side of the wall and you will come under fire from the three Germans two meters
to the left. 

Use the bullet spread effect of the Thompson to take them out quickly then head
over to the building. Hop inside the window and kill the German hiding behind
the pillars. 

On the southern side of the building is a Half-track with a MG42 mounted on the
top. Before you can advance, you must take him out. Head over to one of the 
windows and aim down the ironsight of your M1 Garland/Carbine. Fire off a few 
rounds and he should go down. 

Go around the wall and regroup with your squad near the patchy stone wall to the
west. Several Germans will take up positions in the buildings on the other side
of the street and start firing at you. If you haven�t done so by now I recommend
switching your M1 for a Kar98k due to its higher damage per shot. Anyway, head
over to the left side of the wall and look on the side of the street to the
right.

Pick off the MG42 gunner first to prevent him from killing of your entire squad.
When he's dead focus your attention on the two top floors where several soldiers
will fire upon the squad. 

When the top floor is clear start picking off the remaining Germans that fire
out of the windows on the first floor. When most of them are dead equip your
Thompson and mop the remaining enemies up. Once the area is clear head inside 
the building and go around the back. When you emerge three Germans will fire at
you from all sides. 

Use your Kar98k to pick them off one at a time then go through the small gap in 
the fence. Start advancing towards the church at the northern edge of the field.
A few enemies will attempt to catch you by surprise. 

Equip your Thompson and take them out. Continue advancing and you will come
under fire from an MG42 inside the church. Shift over to the western side of the
field and you will meet up with a small structure. Inside are two Germans. Kill
them both then head out the back door of the structure. Approach the church and
a single German will attack you from the left. Take him out then head inside 
the church.

Take out the German guarding the entrance then kill the one using the MG42. Use
the health if necessary then look for a large hole in the western wall. Below
is the first German Flak gun that you need to take out. 

It has a crew of four and an MG42 nest as a guard. Use your Thompson�s bullet 
spread effect and quickly take out the crew then kill the two MG42 gunners. 

Now go back to the field you were previously in then head inside the doorway 
from which the German ambushed you. Go through the two buildings and you will
emerge next to the Flak cannon. 

Go up and plant the explosives [Flashing yellow icon, just like in training]. 
Back up for a second and wait for them to explodes. Once the explosion is over
start advancing towards the north. When you reach the end of the buildings 
quickly duck behind the ledge on the right.

Whip out your Kar98k and begin picking off the opposition on the other side of 
the road. Concentrate on the left side first then move on to the right flank.
Don�t attack the Flak Crew and they wont notice you. Once all of the visible 
enemies are dead head over to the Flak and take out the crew. Mop up any 
remaining Germans then plant the charges on the Flak. 

Once its exploded follow your squad east. Go through the narrow passage to
the right of the burning building. Head south through the alleyway and into the
small building. Use the health here if required then face to the west and look 
out the windows.

A group of soldiers will use a pile of rubble as cover as they fire at your 
squad. Throw 3-4 grenades behind the rubble and they should all die in the 
explosions.

Now start heading east up the road. Stick to the buildings on the right and you
will come to a narrow passage. Quickly take out the German before he takes any
damage off of you then head around the wall. Kill the Nazi here then mount the 
MG42. Aim at the Flak gun on the other side of the street and fire away at the
Germans guarding it. Give it about 10-15 seconds then stop firing. Go in with
your Thompson and kill any survivors then plant the charges on the Flak.

When the fireworks are over walk over to the star on your radar and wait for
Captain Foley to show up. After the small prep talk the mission will end. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.04- Dawnville | [304DV] |                                                   |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

-----------------------------------------------
Assemble with Captain Foley at a Safer Location
-----------------------------------------------

Quickly sprint into the building ahead of you with the rest of your squad. 
Four guns are lined up on the right wall. Switch your M1 Garland for the Kar98k
then look outside the windows. 

Capt. Foley will send one of your squad mates to investigate a building down the
road to the west. Sit tight for a second. As the soldier nears the door gunshots
can be heard. He then flies back and lands on the ground motionless. 

Several Germans will pop up at the other side of the road. Aim down the iron
sight of your Kar98k and pick them off [Just like in the previous level]. Equip
your Thompson and head over to the building where your squad mate was just 
killed. Peek inside and use the bullet spread effect of the Thompson to take
out the group of Germans quickly. Keep repelling the enemies until you hear the
sound of the Tiger Tank.

--------------------------------------------------
Get a panzerfaust anti-tank weapon from the church
--------------------------------------------------

Remember in the last level when you entered the church and fired down upon the
first Flak squad? Well now you have to grab a panzefaust from inside and take
out the advancing Tiger tank. Luckily a large hole is now embedded in the side
allowing east access. 

Run down the road to the west and you should meet up with the entrance to the 
church. Run inside and switch your Thompson for the panzerfaust. Equip your
Kar98k and head out of the church.

----------------
Destroy the Tank
----------------

The area is still swarming with enemies and I recommend you take them out first.
Use the rubble as cover while you gun down advancing Germans. When the area is 
clear head over to the eastern side of the road and you will be attacked by the
Tiger to your left. Whip out your Panzefaust and shoot the Tanks turret to blow
it up. 

-----------------
Defend the Church
-----------------

Follow Capt. Foley down the street and into the church. Pick up your Thompson 
that you dropped earlier then head over to the large hole in the wall. This
objective is pretty simple. Dozens of Germans are advancing towards the church
from the cemetery to the south. You must defend it. Aim down the ironsight of
your Kar98k and take out as many as you can. 

After the first wave is down or left there will be a short ceasefire. After a 
few seconds another wave of Germans will start to advance on your position. Aim
down the ironsight and gun down as many as possible. When the cemetery is clear
Capt. Foley will give you new orders. 

-------------------------------
Reinforce the Northern Approach
-------------------------------

Exit the church and enter the building on the other side of the street. Go 
through the hallway and down the alley. You will come to some steps and gunfire
will commence. Several Germans will use the wall of the house to the south as
cover. Before you go down the steps throw a few grenades behind the low wall. 
This should take care of the remaining Germans. 

Go down the steps and start making your way towards the area where you destroyed
the first Panzer. When you reach the corner of the house you will be attacked
by several enemies. Use your Thompson to take them out quickly. Mop up any 
remaining enemies then regroup with Capt. Foley.

-----------------------------------------------
Locate and Eliminate the Enemy Mortar Positions
-----------------------------------------------

Start heading north and you will be presented with a new objective.

--------------------------------------------------
Get a panzerfaust anti-tank weapon from the church
--------------------------------------------------

Quickly run back up the steps where you entered the area. 5-6 Germans will
ambush you. Use the Thompson�s bullet spread effect to take out the enemies 
quickly then head down the alley. Go through the building and you will emerge 
in the street. Run over tot he church on the other side of the street and pick
up a Panzerfaust. 

-----------------------
Destroy the Second Tank
-----------------------

Go back outside and go through the gate which is now open. Aim down the iron
sight and fire at the Tank's turret to immediately disable it. 

-----------------------------------------------
Locate and Eliminate the Enemy Mortar Positions
-----------------------------------------------

Start heading up the street to the North and you will hear the sound of a Tank.
Head over to the right side of the street and go through the narrow passage.

----------------------
Destroy the Third Tank
----------------------

Not much here to do. One of your squad mates will jump up onto the Tank and kill
the gunner then throw a grenade inside. 

---------------------------------------------------
Locate and Eliminate the Enemy Mortar Positions [2]
---------------------------------------------------

The objective will STAY this time. Head down the road to the south and you will
come to several holes in the wall to the right. Next to the first hole is a
Scoped Kar98k. Grab it then aim down the scope.

In the field to the west are the two Mortar positions that you have to destroy.
Unfortunately there are also two MG42 nests and several snipers. The first thing
you have to do is to take out the MG42 gunner. Stay near the first hole and look
to the est. The ejecting brass will give away the MG42. Pop him one in the head
then look to the north.

Take out the MG42 nest in the center of the field then snipe the German on the
top floor of the mill. Pick off the two enemies sniping behind the sandbags
on the west side of the field and it will register as a mortar being disabled.
Go into the field and head around the back of the large window to the east. 
Kill the two Germans here to complete the objective. 

------------------------------------------
Regroup with Capt. Foley and get in the car
------------------------------------------

Head over to the northern side of the field and a car will pull out of the 
garage. Head over to the passenger seat and press the action key to hop in. 
After the debriefing the level will end. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.05- Car Ride | [305CR] |                                                    |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

----------------------------------------
Report the town's capture to Regiment HQ
----------------------------------------

Whatever weapon you had in the first slot of your inventory will be replaced 
with a Thompson at the start of this level.

Right away press the action key [Defaults to "F"] to lean out of the car. The
chances of you taking damage increase, but your visibility increases by a 
substantial amount as well. 

A few meters down the road you will be attacked by a group of Germans on to the
right. You can gun them down if you want to, but they probably wont even shoot
at you. Relax for a second and wait for Ender to shout out. A Nazi roadblock is
preventing you from passing, so Sgt. Moody decides to do donut and slam through
a fence. Take out as many enemies as possible during the procedure. 

Moody will drive the car across the field to the east. On the other side of the
field you will meet up with a German convoy. Moody slams through the fence then
power slides left before continuing up the road to the north. 

Two cars with two passengers each will follow you. Take out the driver in each 
of the them to disable them immediately. 

A few seconds later you will pass by a ruined Panzer tank and another car will
join in the chase. Take out the driver just as you did previously. 

After a little bit more driving you will run into a turn with a German road
block. Take out as many enemies possible as Moody takes a right. Moody will 
drive the car around a building and into the center of the village. He the
will head east and shoot across the road ramming through the fence. After a 180
degree turn he will start heading north. 

Relax for a second. Moody will pass up a ruined Flak '88 and run into a dead 
end. He backs the car up and heads into a small alleyway to the east. After
running into another dead end he decides to back the car up into a tank and
thus ruining it. 

--------------------
Find another Vehicle
--------------------

Martin [Your character] will automatically hop out. Follow Sgt. Moody and Elder
into the first floor of the building to the west. If you still have any Thompson
ammo use it on the three Germans in the hallway. If not just use another 
weapon. Make sure you pick up the MP40 that one of them drops. 

If you need health there are three large packets on the bed in front of you.
Otherwise head out of the house via the southern entrance. 

Equip a rifle if you have one and aim towards the east. Several Germans will
fire at you from the right side of the street and a single one from the left. 
Pick the group off first then take out the other soldier. Head down the alley
and go through the southern passage to emerge at the street.

Go east and you will see another car that�s at your disposal. Kill the German
in the upper window then head over to the car. Mount the MG42 lying on the 
ground. 

--------------------
Defend Private Elder
--------------------

Several Germans will start advancing towards you from the other side of the 
road. Move the MG42 back and forth next to the barricade while firing to take 
out the rest. 

--------------------
Get in the Kublewken
--------------------

Dismount the MG42 and head over to the left side of the car. Press the action
key to hop in. 

----------------------------------------
Report the town's capture to Regiment HQ
----------------------------------------

Elder will floor it and plow through several fences before turning right. The
circles around where Moody ran into the first dead in then turns right again.
Elder speeds up and drives over to the road and takes a left. Sit back and 
relax for a second. 

After some more speeding and a sharp right turn you will end up at Regimental 
HQ. Well done, you completed the level. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.06- Brecourt | [306BC] |                                                    |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

---------------------------------------
Secure all Enemy Maps and Documents [2]
---------------------------------------

This level will start out with a debriefing from Sgt. Moody. Once that�s over
follow your squad to the west until they stop at the edge of the field. 

Moody reports that two MG42's are guarding the field ahead. Second squad will
go left, while third squad will take the right. Follow Moody to the right and
you will hear MG42 gunfire. Keep following him until you reach the end of the
hedge. 

Whip out a grenade and throw it at the MG42 to the southwest. Go back behind 
the hedge and wait for the frag to explode. 

------------------------------------
Destroy the enemy artillery guns [6]
------------------------------------

Once that has happened head west a little ways and you will come close to the
now disabled MG42. Three Germans will await you near the Flak'88. Gun them down
then get a safe distance away. Sgt. Moody will plant the demo charges on the
Flak '88. Wait for it to blow up then jump down into the trenches  and start
heading south. 

Eventually you will turn west and meet up with a single German. Take him out 
then continue down the trench. Eventually you will come to another field with
additional MG42's. 

Crouch down and continue heading south down the trench. Once again you will 
turn to the west and meet up with several more Germans. One is right in front 
of you and the others are at the end of the trench. Kill the one in front of you
first then pick off the others with a Kar98k [Just to clarify, switch your
M1 Garland/Carbine for K98 whenever possible]. 

Go down the trench and turn left at the end. Go inside the small bunker and face
to the west. Take out the three Germans here then go down the hallway and turn
south. Go into the next room and grab the Nazi Documents. 

Head out of the room and into the trench to the south. In a large section you
will meet up with a terrified Medic who refuses to help the wounded solder about
3 meters from the trench. Suddenly the Medic will be hit in the head by a 
bullet.

---------------------------------------
Provide Covering Fire for Sergeant Moody
---------------------------------------

Sgt. Moody decides to be a hero, just as he does in the expansion. Anyway, turn
to the right and aim down the ironsight. Sgt. Moody will go and scoop up the 
wounded soldier and begin lugging him back to the trench. 

--------------------------------------
Collect the Explosives from Sgt. Moody
--------------------------------------

Shoot any German that approaches from the ridge to the west. Now, I�ve had a few
emails about whether or not Moody can "die" and the answer is yes, he can die. 
However, if he makes it back you not only save the soldier but you don't have
to collect the explosives from his corpse while being fired at by several 
enemies and an MG42. 

------------------------------------
Destroy the enemy artillery guns [4]
------------------------------------

Follow your squad down the trench to the south. At the end you will find another
Flak '88. Use the health packets if needed then plant the charges on the '88.
Put a safe distance between you and the Flak then sit back and watch the 
fireworks. 

The next Flak is on the other side of the field to the west. Your going to have
to run across the field to get to it.

Whip out your grenades then start heading towards the flak. When you are close
enough throw 2-3 grenades at the flak and you will destroy the enemies around
it. Continue across the field then jump into the trenches. Use the health if
needed [Most likely it will be] then plant the charges on the tank. 

Go into the trenches to the North and start advancing. Eventually you will reach
a junction which is guarded by an MG42 nest. Quickly take it out then gun down
the single soldier next to it. 

Now head down the path to the right and you will find another Flak. Pick off the
Germans guarding it then plant the demo charges. Hop onto the grass from the
slow sloping wall then wait for the explosion. When it comes look of to the
south and you will see a wooden structure. 

Start advancing towards it and you will come under fire from three Germans in 
front of the fence. Pick them off using the superb range of the Kar98k then 
continue over to the barn. 

Go through the large door and take out the two enemies inside. Head out the
back and you will be greeted by 4-5 Germans. Use the truck as cover while you
pick them off one by one. Once the group is dead head across the yard and into
the building to the west. 

Take out he German to the left then go into the hallway from which he came. Go 
around the wall to the right and go up the stairs. Two Germans will attack you
from the other side of the room. Gun them both down then head into the room
they came out of. 	

Grab the documents on the table then mount the MG42 in the window. Take out the
Germans that are hopping over the wall then focus your attention on the ones
at the end of the street. After a few minutes of firing the waves will stop 
coming. You are now tasked with destroying the last Flak '88. 

Head down the stairs and out the western exit. You will come under fire from a
MG42 in the second floor of the building to the left. Pick off the gunner then 
head through the opening in the fence. Start advancing down the southern path. 

A German will pop out from behind a wall and start shooting. Return fire until 
he�s dead then continue down the path. At this point you meet up with the final 
Flak '88. Make a 180 degree turn and take out the snipers in the windows. Now
throw three grenades at the Flak Crew to take them out. Plant the charges 
then wait for it to blow up. 

----------------------
Kill remaining Germans
----------------------

Mop up the remaining Germans to finish the level.

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.07- Ch�teau | [307CT] |                                                     |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

---------------------------
Break through the Main Gate
---------------------------

This level will start off with a little prep talk from Capt. Foley and a report 
from Sgt. Moody.

Anyway, once they are done jabbering follow your squad up the road to the 
north east. When you reach the top you will come under fire from an MG42 at
at the southeast side of the road. Whip out your BAR [Which has superb accuracy]
and aim down the ironsight. Shoot the MG42 gunner in the head then continue
heading southwest. 

When you reach the gate you will come under fire from several Germans in front
of the structure. Go over to the right side of the roadblock and slip past the
guard rail. 

Equip your Thompson and unleash a ton of lead into the two Germans. Now head 
inside the structure where you will be ambushed by a single German. Quickly 
take him out then head back outside. 

Follow your squad down the road to the east for a bit and you will come under
fire from two Germans to the north.

----------------------------
Find a way into the Ch�teau
----------------------------

Kill them both then head up the road and enter the courtyard of the Ch�teau.
A truck will pull up and several Germans will hop out. Take them all out then
head over to the truck. Gun down any enemies to the east if they appear then 
focus your attention to the north. Take out the single enemy popping around 
the corner of the Ch�teau. 

Head around the northern side of the building and turn to the right. Two Germans
will rush through the opening in the wall and attack you. Return fire until they
are dead then head towards the opening. Look up on the balcony to the right 
and a German will start firing at you. Gun him down then move towards the garage
to the north. 

Another truck will pull up and drop of German reinforcements. Throw a few frags
in their general direction then pull back. The grenades should take care of 
most of them, if not go in and mop up the rest. 

Start heading towards the eastern side of the area and another truck will pull
up. In addition several Germans will come out the garages to the left. Run back
to the truck and wait for them to come looking for you. 

Gun them down as they come until no more are left. Pop out from cover and clear
the area of all remaining Germans. Once all enemies are dead head over to the
eastern side of the Ch�teau and enter through the opened door. 

------------------------------
Secure any documents and plans
------------------------------

Go down the hallway to the left and take out the single German soldier. Now head
left and into the long stretching southern hallway. Go down the hallway and 
turn right. 

Now head right and then left. Go up the stairs and take out the enemy to the 
left. Use the large health packet ahead of you if needed then go down the hall
to the right. You will come to two Germans near a large Nazi flag. Take them 
out then go into the room to the left. 

Quickly gun down the two Germans in here then head into the hallway to the west.
Kill the German to the left then continue down the hall. Go into the doorway
on the right and pick up the documents on the table. 

-----------------------------------
Find the secret communications room
-----------------------------------

Run back to the stairs and go down. Turn to the right and two Nazi's will bust
down the door. Whip out your Thompson and take them out quickly then head inside
the large room. 

Kill the two Germans on the upper deck to the northeast then go into the white
hallway to the left. 

Go into the cube shaped room to the north and focus your attention to the left.
Another large room very much like the one with the upper deck will come into
view. Head inside and the sound a door being busted down can be heard. Face to
the left and you will come under fire form 3-4 Germans.

Back up towards the northern wall and use your BAR to take out the remaining 
enemies. Now head to the center of the room and make a 180 degree turn. Kill the
two Germans on the top balcony then head up the stairs to the south. 

Go down the hallway to the left and you will emerge onto a balcony outside of
the Ch�teau. Turn left and take out the two Germans on the bay of the balcony.
Quickly run across and into the next room. Kill the two Germans that enter the
doorway to the left then head into he southern hallway. On the other side of the
hall is a doorway from which a German will pop out. 

Quickly kill him then head over to the doorway. Gun down the German at the 
base of the stairs then go down. In the next room is a small statue of an eagle
of some sort. First take out the three Germans inside the room then head over
to the glowing orange statue.

Press the action key [Default "F" key] to open up the wall behind the fireplace.

------------------------------------------------------------
Sabotage the enemy communications equipment with your weapon
------------------------------------------------------------

This objective is pretty simple. Use the bullet spray of the Thompson to totally
wipe out the equipment to the left then kill the German that comes out of the
room to the right. 

-----------------------------
Find and secure the prisoners
-----------------------------

Go back through the fireplace and wait inside the room for a second. A German
will bust down the double doors and attack you. Take him out then head into the
small hallway. Go down the stairs to your left and you will enter a wine cellar.

Use the bullet spread effect of the Thompson/MP40 to take out most of the 
enemies in here. once the area is clear head down the next set of stairs on the
left side of the cellar. When you reach the base you come under fire from more
Germans. Take them out then wait for Capt. Foley to set the charges on the 
prison door. 

Stand back until they blow. Immediately throw a grenade inside to take care of 
the MP40 gunner then head inside the room. Whip out your Thompson and take care
of the three enemies that come out of the door to the right. Head inside and
Major Price is located in the cell in the very back of the jail. 

-------------------------------------
Clear the way to the extraction point
-------------------------------------

Since Major Price is the only one there that means Major Ingram has been taken
somewhere. Luckily Price overheard where, so somebody is going to have to rescue
him [Gee, I wonder who...].

Anyway, escort Price back up to the second floor of the wine cellar where you
will be ambushed by several Germans. I personally used the Colt .45, but its
your choice. Once they are dead continue back up to the first floor. Turn to 
the left and several Germans will come into view. 

Use your MP40 [I�m assuming you have ran out of ammo for the Thompson] to take
them out. Head into the room to the east and take out the two Germans that 
attack you. Lastly head over to the star on your radar where your squad will 
help Price get out of the window. Follow your squad to the other side of the
courtyard to finish the level. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.08- POW Camp | [308PC] |                                                    |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

-------------------------------------
Eliminate the guards at the main gate
-------------------------------------

Start heading south and the POW camp will come into view. Guarding the main
entrance is a total of four guards. 

Once you fire off the first shot a timer will appear in the upper right corner
of the screen. You have 10 minutes to get Mjr. Ingram out of the camp, or else
it will be game over.

First off you have to take care of the guards. On the right side of the gate
is an MG42 gunner. Pop a round in his head then take out the German next to 
him. Look to the left and take out the two Germans firing at you from behind the
sandbag. 

-------------------
Locate Major Ingram
-------------------

Once the fourth German has dropped the Truck will start moving into the camp. It
will burst through the gate and unload the squad. Sprint over to the gate and
look to the east. 

Two Germans will pop out of a building. Use your Thompson to take them down 
quickly then continue heading east. Four Germans from various building will 
rush out and attack you. Take them out then start heading towards the southern
side of the camp. Two additional Germans will attack from an opened building. 
Take care of them then continue heading east while sticking to the southern 
side of the fence. 

At this point a large tower with two Nazi flags should come into view. This
represents that you are about halfway through the camp.

I had around 8:00 left when I got here, just to tell you. Take out the German
using the balcony as cover then kill the two behind the crates. Start advancing
towards the tower and you will ambushed by more enemies to the left. 

Use an SMG to take them out quickly then go over to the large tower. Gun down 
the two Germans using it as refuge then pass through. Head to the northern side
and turn right. Two more Nazi's will pop out of a building [Oh I didnt see that
coming <sarcasm>]. Take them out then switch your springfield for a Kar98k. 

Continue heading east and you will come to another squarish area sorrounded
by buildings. Take out the two Germans on the southern side then kill the one
inside the small bunker. 

Continue east and go into what looks like a small dining hall. Inside you will 
find 4 large health packets and 3 angry Germans. Look towards the doorway on the
right and you will spot them rushing in. Pick each of them off with the Kar98k
rifle [Man thats some self satisfactory]. Continue through the next room and
outside. 

Once you exit you come under fire from additional soldiers. Take the two on 
ground out first then kill then one up inside the tower. Go into small building
to south. At the end of the cellblock Mjr. Ingram is chocking a German guard.
Afterwards he will be released and you will have the job of escorting back. 

-------------------------------------
Escort Major Ingram back to the Truck
-------------------------------------

Hopefully you have around 5-6 minutes left. Head north and go into the dining 
hall on the left. Immediatly you will be attacked by two Germans. Take them out
with an SMG then go into the large room. Focus your crosshairs on the door 
you entered last time and pick off the two Germans that rush through. 

Use the health if needed [Which it most likely will be] then exit the dining
hall. Take out the two Germans to the west using the tables as cover then start
heading in that direction. 

Stick to the nothern side of the fence and you will run into 4-5 more enemies.
Take them out and continue heading west. 

Head south now and you will come to large guard tower again. Pass under it and
a truck will pull up and unload the German cargo. Use the spread effect of the
Thompson to take them out quickly. 

At this point several additional Germans will advance on your position from the
west. Make sure your far away from the truck, as it can blow up if it absorbs
to much damage. 

I recommend using the crates to the south as cover while you pick off each 
enemy one at a time. 

Or, you could just whip out an SMG and run and gun everything in the area, but
its up to you. Either way try to use cover as much as possible and let your 
squad do most of the work. Once the area is clear continue heading west while
sticking to the southern side of the camp. When you pass the area you just
cleared two more Germans will attack from a building to the right. 

Continue towards the two long structures and you will be attacked by four more
Germans, two per building. Snipe them at a distance using the superb power of 
the K98. Another enemy will peek out from around the corner of the buidling to
the south. Pick him off then keep going west.

When you reach the edge of the camp head north to find the main gate and the
truck. When Ingram reachs the truck the level will end. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.09- Pegasus Night | [309PN] |                                               |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

Welcome to the first level of the British campaign. At the start of this level
you dont really have to do anything except look around and wait for the plane
to "land". 

------------------
Capture the Bunker
------------------

After that rough landing you will be awoken by Sgt. Price [You saved him in the
Chateau remember?]. Anyway, you are now faced with disabling the bunker to the
north to allow your squad to continue across the bridge.

Head northward a little bit and you will run into the rest of your squad huddled
behind a row of bushs. 

To northeast are two Germans patrolling back and forth on a dirt road. Go into 
the prone position and shoot one in the head. This will alert the Germans of
your presence, including the bunker which houses three MG42's [Ouch]. 

The easiest way to get past them is to wait until all enemies in view are dead.
Pick off the four soldiers to the northeast then make a run to the right side 
of the bunker. Use the Bren to take out the two germans next to the farmhouse
then jump down into the trench to the left. 

Go inside the bunker and take out any remaining enemies [Though they should all
be dead by now]. 

------------------------------------------------------------
Clear the area of enemies and secure both ends of the Bridge
------------------------------------------------------------

Head out of the bunker and rejoin your squad at the edge of the bridge. As the
objective says, you must clear the other end of the bridge to complete the 
level. 

Thats easier said then done, but if you use this stradegy you should have no
trouble. 

Run out towards the bridge and go up the side stairs. Go down the balcony and 
you should have a clear view of the enemie forces on the other side of the 
bridge. Whip out your Lee and begin picking off the soldiers using the sangbags
as cover. Once the area is clear your squad will advance across the bridge. 
Go back down the steps and join your squad on the other side of the bridge. 

---------------------
Find an army Engineer
---------------------

When you reach the other side a Panzer tank will begin advancing from the west.
Follow the star on your radar to find. Cpt. Price. Since there are no anti-tank
weapons in the area you will have to use the Flak'88 on the other side of the
river. 

Run across the street to the north and crouch down when you reach the low 
wall. Go over to the soldier at the very end of the wall and press the action
button. 

------------------------------------------
Get back to the flak gun with the engineer
------------------------------------------

He agrees to hepl you and you are now tasked with getting over to the other side
of the river. The easiest way to do this is just flat out run across the bridge.
It may sound like suicide, but somehow the bullets will magically not hit you.
It will take a few seconds for Mills to fix the tank. When its ready hop on by
pressing the action key.  

---------------------------------------
Use the Flak'88 gun to destroy the tank
---------------------------------------

Turn the Flak around 180 degrees then fire at the tanks general direction to
destroy it. 

------------------------------------------------------------
Clear the area of enemies and secure both ends of the Bridge
------------------------------------------------------------

I personally had 14 enemies left at this time, but it may be more or less for
you. Stay on the Flak'88 for a second and take out any enemies you can see. When
they are all out of sight start heading across the bridge.

The Germans will come in from the north west. Use the enfield to pick them off
one by one until none remain. Once the squad is done yelling "clear" you have
finished the level. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.10- Pegasus Day | [310PD] |                                                 |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

-----------------------------------------------
Hold the bridge until releived by Allied Forces
-----------------------------------------------

This stage will start off with a conversation between Cpt. Price and another
soldier. After a few seconds off chit-chat your squad will come under enemy
fire. Quickly jump into one of the nearby trenches and wait for the initial 
bombings to pass. When you are ready hop out of the trench and start heading 
across the bridge to the west.

---------------------------------
Defend the West Bank of the Canal
---------------------------------

When you reach the other side of the bridge your squad will come under fire 
from three directions. Though you are attacked from the west, north, and south,
most of the attention seems to come fromt the south. 

So focus your aim at the south area while keeping tabs to the north. The Enfield
is pretty much the exact same as the Kar98k, meaning one hit kills. 

Use the low fences as cover while you pick off each German one-by-one. After a
few waves the Germans will stary coming from the north. Whip out your machine
gun and hammer down on the advancing forces. When the Germans start coming to
populated Cpt. Price will order you and the rest of the squad to full back. 

------------------------------------------------------
Fall back to the Machine Gun and provide covering fire
------------------------------------------------------

Don't bother with the remaining Germans. Instead, head back to the base of the
bridge. Load up on ammo and health then head east to the other side of the 
bridge.

To the left you will stot a small structure with an MG42 poking out of it. Go
around the back and mount the MG42. In order to complete this objective you must
take out as many Germans as possible so that the sqaud can fall back to the
other side of the bridge.

Its a fairly easy. Just point towards the Germans whom are garrisoned next to 
the northern fence and fire. Whenever you see ejecting brass [Fire out of the 
guns] unload a ton of lead in that general direction. Dont worry about the 
bullets whizing past your head, they rarely hit and do little damage. 

After abouth 40 seconds of intense firing the sqaud will make it to the other
side of the bridge. As they do a sound can be heard in the distance, tank 
treads. 

--------------------------
Destroy the incoming tanks
--------------------------

Dismount the MG42 and head to southern side of the bridge. Hop onto the Flak'88
anti-aircraft gun and look towards the north on the other side of the river. 
A tank is slowly advancing towards the town. Dont let it reach its destination.
Fire of a fre rockets at it to disable it.

Once its destroyed an additional tank will head in from the north on your side 
of the bridge. Go towards the structure to the north and swing around to the
back of the bunker.

Jump down in the trench and grab a Panzerfaust. Wait until the tank comes into 
view then fire off a round at its turret for an instant kill. If you havent 
noticed, their is a 5:00 timer on the top portion of the screen. 

-----------------------------------------------
Hold the bridge until releived by Allied Forces
-----------------------------------------------

Go back around the bunker. Mount the Flak'88 and look towards the bridge. Since
the Falk has unlimited ammo, you might as well use some. Bombard the bridge
until another tank shows up. 

-------------------------
Destroy the incoming tank (S)
-------------------------

Jump off the Flak '88 and head around the back of the bunker. Grab anouther 
Panzerfaust then enter the bunker. Go around to the peep hole and look to the
south on your side of the bridge. Another tank will approach, actually giving
you an open shot.

Fire off a rocket at the tank [Which can be difficult considering the range]/
If your on normal it shouldnt be a problem but the harder difficulties have
jacked down the accuracy of the Panzerfaust. 

Anyway, once the tank has been blown to bits head back to the trench. Grab 
another Panzerfaust then head into the bunker. Get used to this formula, as its
the easiest one I know of. Tanks will appear at random, so be ready to shoot
either way. Heres a map of the spawn points.

                            *2  

                 *1
   |            |
   |            |   &&&&&&
   |____________|   &&&&&&            *= Spawn Point
       BRIDGE                         &= Bunker
    ____________
   |            |
   |            |
   |            |
   |            | 
   |            |
   |            |
*4                     *3

I will provide a stradegy for the incoming tanks as they came to me. Anyway,
head out back and look to the north. A tank will approach from spawn point 1.
Wait until its far enough up the road then fire off a Panzerfaust at it's 
Turret. 

Go back and grab another Panzerfaust then wait for the objectives to be updated.
Another tank [According to my computer] will spawn at point 3. 

Head over to the peek hole and look out. Fire at the Tank to destroy it, though
the innacuracy of the Panzerfaust will effect your shot to a degree. Now run 
to the back of the bunker and collect another Panzerfaust. Another Panzer will
apporach from spawn point 2. Stand in the trenches and face the east.

When the tank comes rolling past fire off a rocket at its turret. Once its 
destroyed head back into the bunker. Grab a Panzerfaust lying on the stairs then
wait for second. I had about 1:20 seconds left on the clock right now. Some
music will kick in and another tanke will approach from spawn point 4. Instead
off immediatly attacking, wait about 30 seconds. This will give the tank time
to stop allowing a much easier target to hit. 

Once the clock is at about :50 head over to the peek hole. Fire a round at the
tank on the other side of the river then head inside the bunker. From here 
just wait until the timer runs out and you will be presented with a new 
objective. 

---------------------------------------------------------------
Help the reinforcements clear the area of any remaining enemies 
---------------------------------------------------------------

Go to back trench and grab one of the Lee Enfields. Now go back into the bunker
and mount the MG42 next to the peek hole. Near spawn point 3 about a dozen 
Germans will appear. Mow them down just as you would tall grass. 

After the group is dead dismount the machine gun then head outside. Clear up 
any stragglers then you will have beaten the second to last objective. 

-----------------------
Meet with Captain Price
-----------------------

Go to the front of the bunker and walk up to Cpt. Price. After a small chat
the level will end. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.11- Dam | [311DM] |                                                         |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

First off, I must say that I hate this mission. It is one of three missions of
which you are alone for the majority of the mission. I got that "Medal of Honor"
type feel, which isn't a good thing. To top that the mission is long and boring,
and not fun to write a walkthrough for. But what am I gonna do? Just skip this
chapter?

-----------------------------------------
Destroy the AA guns on the top of the Dam
-----------------------------------------

Despite my previous complaints, this mission isn't all bad. You do start off 
with a sniper rifle, which makes for some pretty fun shooting. 

The level starts off with you on the side of a large lake. If you look to the
south you can spot the damn. On top of it are six Flak '88 anti-aircraft guns 
that your going to have to destroy.

Anyway, you'll want to take out the Germans first. Look towards the middle of 
the damn and you will spot a large structure. Next to the structure are three
Germans on patrol. Get into a nice comfterable position then pick one of them
off. Quickly take out the other two then stand up. 

If you havent noticed yet there is a large tunnel to the east with a rotating
searchlight. Next to it are three additional Germans. 

They will have been  alerted to your presence after you fired the first shot. 
Look towards the searchlight and stand still for a second. When one of them 
fires an ejecting brass should be visible. Use this technique to locate all 
three of the Germans as they are relatively hard to see. When all six of the
Germans are dead head onto the top of the damn. 

Plant the first charges on the '88 right before the large structure then 
continue down the top of the damn. Plant the charges on the next two Flak'88
guns then stop once the first three have been blown up. 

2-3 Germans will start firing on your position from a large structure at the
southern end of the damn. Use the Scoped Kar98k to make quick work of them then
continue down the damn. 

Plant the charges on the next flak. As you near the large structure additional
enemy units will attack you. Pick them off one by one then plant the remaining
two charges. 

----------------------------------
Plant Explosives on the Generators
----------------------------------

Head towards the center of the large structure and you will see two small 
hallways branching in. Go down one of them and you will be attacked by a single
German. 

Take him out then go down that stairs. Another Nazi will fire upon you so kill
him as well. Go inside the elevator and press the action key while looking at
the elevator to go down. 

When you reach the bottom you will be immediatly attacked by two Germans. Use
your Sten to take them out quickly then head into the hallway on the right. 

An additional enemy will pop out at the other end of the hallway. Take him out
then continue down the hallway and take a right. Two more Germans will "ambush"
you. Kill them both then head into the room with the sign which in German reads
out to be "Kauchen deeboten". Anyway, inside the room are several large 
machine. 

Six Germans will attack you, coming in waves of 1-2. Use the sten to take care
of them quietly then head through the room. Go out the doorway then head down
the hallway to the right. Take another left and you will enter a small room with
two Germans. Take them out quickly then head into the hallway on the other side
of the room. 

Go down the stairs to the right and you will be attacked by three Germans. Gun
them down then head over to the railing on the balcony. Whip out your sniper 
rifle and take out the two Germans on the eastern side of the room. 

Head down the stairs then go over to the eastern side of the room. Go down the
stairs to the north and take out the two Germans that ambush you. 

Head west and you will be attacked by another German on the western side of the
room. Take him out then kill the one that starts to attack your from the upper
railing. 

Go into the hallway and head right. Run down the long strip and two Germans will
attack you from the other end. Pick them off with the Kar98k then head east
once you reach the enf of the hallway. Approach the elevator and it will open
up revealing four Germans. Use the SMG spread effect to take out the group then
head into the elevator. Flip the switch to go down. 

When you reach the bottom another German will attack you. Take him out then head
into the hallway and go right. Two more will ambush you. Killl them then go 
left and take out the three more enemies that fire upon you. 

Head around the balcony and towards the stairs. You will be attacked by 4-5 
Germans. Use and SMG to make quick work of them then head down the stairs. 

Once you reach the base of the stairs a total of four Germans will attack you. 
Two from each side of the stairs in two waves. Take them all out then head
north past the pump. 

Take the first right and you will enter an extremely long hallway. As you near
the end a German will start sniping you. Pick him off then continue down the
hallway. When you reach the end turn right and take out the two Germans with
SMG's. Go up the stairs and turn left. Kill the German here then take a right.

Go through the doorway and you will be in the bottom section of the dam. Finally
some DAM fresh air. Take out the two Germans that attack you from the right then
enter the structure on the other side of the area. 

FINALLY! THE ****ING GENERATOR ROOM! Well actually it was pretty easy getting 
through. Anyway, head inside and take out the dozen or so enemies that attack 
you. Plant the four charges on the two generators then head outside via the
doorway. 

--------------------------------------------
Destroy the AA Guns at the bottom of the Dam 
--------------------------------------------

Kill the german using the box as cover then plant the charges on the AA gun. 
Now head east and you will be attacked by more Germans. Snipe the one near the
second AA gun then plant the charges.The final AA gun is located next to a 
tunnel to the south. Snipe the two Germans guarding it then plant the charges. 

------------------------------------------------------------------
Meet up with Cpt. Price at the top south end of the dam and escape
------------------------------------------------------------------

This is where the game starts to get really annoying. As if going through the
damn wasnt annoying enough, now you have to go back! This is total bull**** in
my opinion. 

Anyway, head back to the generator room and kill the two Germans inside. Now
exit and head over to the structure at the very bottom of the dam. By the way,
Im going to be brief on the return journey. 

Take out the four Germans that attack you from the left then head down the 
stairs at the other side of the room. Go west and then down the long hallway 
once again. Take out the three enemies on the other side then go right. 

Kill the six or so enemies that continuely attack fromt he upper balcony then 
head left. Go past the pump and take out the four Germans that attack you. Go up
the stairs to the east then go north. Go around the balcony and down the hallway
then into the elevator. Flip the switch to go up. 

Go downt he stairs to the right. You will be attacked by two Germans, one on
top of the balcony to the north and the other on the other side of the area. 
Kill them both then head over to the long hallway. Go down it then turn left and
take out the suprised German. 

Head across the room and go right. Take out the German at the top of the steps
then head east across the room. Go up that stairs and take out any Germans on 
the balcony above you. 

Go up an additional set of stairs then down the hallway to the east. Take out 
the two enemies in here then start heading towards the elevator.

Go throught the various hallways and the control room. When you do reach the 
elevator you will be greeted by a four man squad. Use the SMG spread effect to
take them out quickly. 

Now head into the elevator and take it up. When you reach the top Cpt. Price 
will be waiting for you. Go around the back of the truck and press the action
key to hop on. Just sit back and relax now until the level is finished. 

*ALSO* I typed this at 3:30 in the morning and my wrists are killing me, so I
hope it helps. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.12- Truckride | [312TR] |                                                   |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

-------------------
Get to the Airfield
-------------------

Right away you will come under fire from an enemy truck. Sgt. Waters will hand
you a Panzerfaust. Don't use it though, after you go around the fence the enemy
truck will stop. 

As you travel down the road two additional trucks, or "lorrys" will start 
following you. Blast the first one with a Panzerfaust then wait for a second. 
Price will drive the truck over a bridge then stop. Sgt. Waters will hand you
a Scoped Kar98k rifle. On the other end of the bridge a dozen or so enemies are
firing at you and Waters. 

----------------------------------------------
Cover Sgt. Waters while he destroys the bridge
----------------------------------------------

This can be a little frustrating at first. Whip out your Bren [Yes your Bren]
and aim down the ironsight. Take out the three Germans firing at you from the
clearing on the other side of the bridge.

Now take out your sniper rifle and look towards the trucks. Snipe as many 
enemies possible. Keep picking them off as they advance down the bridge then 
take out your Bren again. As they near your side of the bridge unleash a ton
of lead on them. Once most of them are dead and Waters is back in the truck
Price will take off. 

-------------------
Get to the Airfield
-------------------

Price will go up a small hill then into the tunnel. About halfway through you
will be joined by another truck tailing you. Use the panzerfaust to blow it up
then face towards the front of the truck. 

A three truck blockade is set up. Grab another Panzerfaust and take out the
first truck. This will prevent him from following you. 

Once you pass the blockade another truck will pull up along side the cliff to 
the south.

Pay no attention to the truck as its occupants cannot hit you. After a little
more driving the truck will meet up with you again. Fire off a panzerfaust
rocket at it then sit tight for a second. As you whip around the sharp turn
you will be joined by a few Germans on motorcycles. 

Take them out with your Bren. Price will go up a large hill and a German car
will start following you. Blow it up with a Panzerfaust if any are left or just
shoot the driver. When you reach the end of a tunnel a truck full with Germans
will start chasing. Once of them will leep onto the truck only to be pushed off
by Sgt. Waters. 

Shoot the other German then sit back and relax for a second. As you near the
top of the area you will pass a squad of Germans on foot. At that moment another
car will join in the chase.

Shoot the driver to disable it immediatly then follow up with an attack on the
gunners. 

Price will drive the truck up a steep hill only to be met by two trucks. Use
the spread effect of the Bren to take the enemies in the truck out. 

Once both trucks are cleared its smooth sailing. Price will jump over a large 
gap in the cliffs then drive down to the road. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.13- Airfield  | [313AF] |                                                   |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

-------------------------------------------------------------------
Draw enemy fire while the rest of the team steals an enemy airplane
-------------------------------------------------------------------

Face in the opposite direction towards the front of train. Down the road aways
is the airfield. 

Once it comes in view you will be fired upon by random Germans. Price will drive
around them and circle one of the builings. When he nears the hanger who trucks
will join in on the chase. 

Concentrate all your fire on the trucks. One of the enemy soldiers has a Panzer
faust on board, so be quick about the shooting. Price will continually circle
buildings until the trucks are disabled. Once they are disabled he will go 
around the right side of the hanger. He will drive up to the platform at the 
northern end then let you and Waters out. 

Provide cover fire on the ledge to the east while you make your way over to the
Flak 20mm gun. 

Mount it by pressing the "E" key. Two Stukas will start down the runway to the
right. Take them out [The more you destroy on the ground the less you will have
to in the air]. 

This part can be extremely frustrating. Not only do you have three Germans 
firing at you from the balcony to the left, but you have stukas coming in 
groups of 2-5.

After you destroy the first two planes an the ground additional ones will attack
you from the air. Aim in front of them and they should go down in a few hits. 
If they reach your location then your pretty much dead, though I have survived
a few times. 

After that two more will take off from the runway. Destroy them before they
can lift off. During down times I recommend taking care of the Germans firing
at you from the bulding to the east. After those two a total of seven planes 
will attack you in two groups. These seems hard, but just remember to aim in
front of them.

This will follow by another down in time in which you should take care of some
of the Germans attacking you. Next comes the final wave usually consisting of 
5 stukas. Take out the closest one first. When they are destroyed you will be
presented with a new objective. 


-----------------------------------------------
Get back into the truck and escape to the plane
-----------------------------------------------

Hop off by pressing the action button then head over to the truck. In order
for price to continue you will have to take out the remaining Germans. Aim down
the iron sight and take out the two Germans behind the boxes.

Now sit back and watch price drive over to the plane. Woohoo, you completed the
level. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.14. Ship  | [314SH] |                                                       |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

To tell you the truth, I would rather call this level "shit" then ship. Sorry
for the language, but it's the truth. This level is simalar to the Dam level,
meaning it has a "Medal of Honor" feel. 

-----------------------------------
Board the German Battleship Tirpitz
-----------------------------------

Theres nothing really you can do for the next two minutes except wait. When
you get about 100 yards away Captain Price will signal the ship with a sequence
of lights. When your small vessel reachs the stairs on the side of the ship
you will be given control of your character. Jump out of the boat and head up
up the stairs. After the conversation with the two sailers you will be free to
go. 

------------------------
Locate the Ship's Armory
------------------------

Run down to the northern part of the ship and you will come to a set of stairs
to the east. Go up them then head over to the right side of the hanger. Go 
inside and make your way over to the stairs. Go down the stairs then down the
small hallway.

Go down the next set then turn to the hallway to the east. Head down the long
southern hallway and you will reach two Germans. After a bit of talking one
of them will call up to confirm that Price is an officer. 

At this point Cpt. Price will whip out an MP40 and shoot the soldier to the left
then the one on the right. 

-----------------------------------
Retrieve explosives from the Armory
-----------------------------------

Head into the armory to the east and grab a Kar98k, MP40 and some explosives. 

-------------------------------------
Plant Explosives on the ships boilers
-------------------------------------

Regroup with Cpt. Price then head west. Gun down the soldier that pops out of 
the doorway then turn left and go into the long hallway. Take out your Kar98k 
and pick off the four enemies that attack you from the southern side. 

When they are all dead start heading down the hallway planting explosives as
you go. When you reach the other side another German will attack you. Quickly
take him out then head into the hallway to the south. Go east and take out the
German that pops out of the doorway to the right. 

Go around the hallway and you will come to another hallway exactly like the
one you just planted explosives on. Take out the three Germans on the northern
side then plant the two explosives.

------------------------------------------------------
Destroy the anti-air radar electronics near the bridge
------------------------------------------------------

Once the explosives have been planted head north then turn west. Gun down the 
single German that attacks you then continue through the hallway. Eventually 
you will reach a set of stairs.

Head up both sets of stairs and you will emerge iniside the hanger. Equip the
Kar98k and take out the German firing at you from the left side of the buidling
to the south. Face to the west and take out the three Germans attacking you.
Head over to the western side of the large structure ahead of you and enter
through the back door. 

Go right and take out the German at the top of the stairs. Now run up the three
sets of stairs quickly to avoid all the enemies wondering around. Kill the
single German at the top of the stairs then head into the room to the east.
Shoot up the anti-air radar devices in both rooms then head up the two sets of
stairs that begin in the second room. 

Up here you will find the captains deck along with two soldiers. Take them out
then shoot up the last anti-air radar device. Grab the naval log on the table
then start heading back down. 

-------------------------------------------
Return to Sargent Waters at the supply boat
-------------------------------------------

Head back down the total of six staircases then exit through the side door. Take
out the five Germans that attack you from the north then head down the large
ramp. 

Keep heading south taking out any Germans soldiers you come across. When you 
reach the stairs go down and hop into the boat.

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.15. Stalingrad | [315SG] |                                                  |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

Welcome to the Russian Campaign, which is usually ignored in both cinima and
video games. You start off this stage inside of a small both crammed with other
Soviet Soldiers. A commiser is speaking loudly on the deck above you.

You really can't do anything hear except to wait until the boat gets over to 
the shoreline. At some point when you near the coast several planes will fire 
down on your small vessel. Crouch down and wait for the attack to pass. Once
it's over several of your comrades will abondon the ship, only to be shot by
the commisers. 

-------------------------
Get a rifle or ammunition
-------------------------

When the boat reachs the dock hop out. Just as you hop off the boat will blow
up giving you the shell shock effect. Run over to the line ahead of you and 
wait until you get up to the front. 

-------------------------------------------------
Find a more expiernced soldier and get new orders 
-------------------------------------------------

You will be handed one clip off ammunition. What the hell are you going to do
with that? Whack someone? Anyway, turn to the west and start heading up the
hill. You will have another shell-shock moment, but otherwise the MG42's should
keep their fire off of you. Run up to the top of the hill and meet up with the
sniper next to the green truck. 

After a little chat he will signal you to run behind the truck to the south. 
Do as he says and sprint over there. 

Wait a few seconds and he will rejoin you behind the truck. It's time to do 
some more sprinting. Once he gives you the go ahead run over to the red car
to the south [Gee I wonder why all these cars are on a steep hill like this].

You will be joined by the sniper again. Instead of running to a car, you are
now going to have to take cover in the ruins of a destroyed building. Inside
of the building is a commisar, aka your ally. If you run back he will shoot 
you, so the sniper will shoot him first. 

On his signal run towards the ruins and don't worry about the commisar. Hop down
and the sniper will follow you. The other commisar in the ruins will call for
a barrage of artillary on the top of the river bank. This is truly an amazing
watch for anyway. Just sit back and relax for a moment while the top of the 
riverbank is bombarded. 

----------------------------
Enter the city of Stalingrad
----------------------------

Head out of the bulding and follow the soldiers up the small path to the 
south. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.16. Red Square | [316RS] |                                                  |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

-----------------
Retake Red Square
-----------------

Is it just me, or was that last level very similar to a D-Day invasion level?
Anyway, be prepared for yet another epic battle. You start underneath a large
arch. 

In front of you are three soldiers and a Commissar. At the start you will see
several russians retreating from the square [Big Mistake]. The Commissars open
fire on them and leave their bodies. After a few more seconds they will 
signal you and the rest of the troops to move through the square in a glorious
charge. 

Immediatly run over to where the retreating soldiers where killed and grab one
of their Mosin Nagants, the king of all rifles. 

Now, instead of rushing blindly into the path of five MG42's, we are going to
take cover behind the large statue of Stalin. For the most part the MG42's will
not focus their fire on you, so don't worry about being hit.  When you reach the
statue you will meet up with a submachine gunner named  Sgt. Makarov. He suggest
that you and him work together to find a way to flank them.

-----------------------------
Find a good flanking position
-----------------------------

Run out to the north and go over to the large brick building. Follow it to the
west and a hole will be blown in one the walls. Whip out the Mosin and take
out the two Germans inside the hole. 

Once they are dead head inside and pick the MP40 one of them dropped. Now peek
out into the hallway to the left and you will spot several additional Germans
down the hall to the north. Equip your Mosin Nagant and aim down the iron sight.
The thing that's so great about this weapon is its scope, which basically the
same a sniper except it's not actually magnified and its positioned on the front
of the gun. 

Pick each one of them off as they stick there heads then go down the hall. Use
the health packets if need them then head up the stairs. 

Go up all five floors and take out the two Germans that attack you on your way 
up. When you reach the top go into the room to your left then go into the next
one. 

Three Germans will attack you from the hall. Take them out with your MP40 then
continue into the hallway. Head into the room on the right and switch your
Mosin for the scoped one lying on the ground next to the window. 

--------------------------------------------
Eliminate the officers in the enemy blockade
--------------------------------------------

This is rather hard to decribe, so I made a small map for you instead.


* = Officer

---------|__ __|---------
          *   *     ____
                   /  __
---\              /  /
__  \------------/  / 
  \   *         *  /
   \--------------/


-----------------
Retake Red Square
-----------------

Go back down the hallway then down the stairs. Go left and through the various
rooms until you reach hole where you entered the building. Crouch down and
walk over to Sgt. Makarov. 

When you reach him intense bombing will commense in the center of Red Square. 
I suggest keeping your head down until the tank is destroyed or else you might
get damaged.

------------------------------------------------
Rendezvous with Major Zubov via the trainstation
------------------------------------------------

Head west to where the officers you snipe where. Hop into the trench and head
inside the small tunnel. Go through small room and use the health packets if
needed.

Go out the other entrance and equip your scoped Mosin Nagant [Hopefully you
still have one]. There are two snipers to the north that will continually hit
you unless you get them first. The first one is located in the large trangilar
shaped tower far into distance. The second is much closer located right on the
edge of the rubble. He's hard to see due to his grey uniform. 

Snipe them both then start heading west towards their positions. When you reach
the corner turn west and start heading past the rubble. 

You will be attacked by a group of Germans advancing from the north. At this
point your squad will rejoin you and take load of your shoulders. 

Attack the Germans with whatever you have then continue north from where the
appeared. On the other side of the wall to the north is an MG42 nest positioned
so that it can hit anyone who approachs. However, you know about it now, so 
just snipe the gunner before he can react. 

Go around the corner and start heading west. Several Germans will take up 
positions behind a low sloping wall. Pick them off one by one then continue
past their bodies. 

Face to south and snipe the two enemies firing at you from the other side of the
area.

Head over to where they where standing and head right. Take out the two Germans
that attack you then go run out into the open street throug one of the holes
in the wall. 

Snipe the MG42 gunner to the south then gun down the other two soldiers in the
area. Continue past the MG nest and go around the corner. When you reach the 
next square you will be attacked by a German to the right. Take him out then
whip out your Scoped Mosin Nagant. 

The large building to the south is the train station, but gaurding the entrance
are several Germans. Snipe the ones next to the statue first then head over
to it. Peek out and take out the remaining Germans then continue over to the
train station where the level will end. 


 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.17. Train Station | [317TS |                                                |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

---------------------------
Rendezvous with Major Zubov
---------------------------

Run forward towards the steps. When you reach the base two Germans will start
firing at you from the ledge to the south. 

Whip out an SMG and head up the stairs to the left. Take out the two enemies 
then continue over to the doorway they were standing next to. On the other side
of the doorway is a hall. At the end of the hall a German will fire at you from
around the corner. Wait for him to poke his head out then send a bullet into
his skull with a rifle. 

Go down the hallway and take a right. Kill the German attacking you then head
over to large fire. Face to the north and you will come under attack from two
Germans at the end of the hall. 

Rush over to them and pump then full of SMG bullets. To the left of you are
three MG42's and a Scoped Mosin Nagant. 

I prefer to snipe the enemies, but you can choose to the use MG42 if you want. 

First off, an enemy MG42 will start firing on your position. Hes located in the
large building to the west. Peek your head out and watch for th ejecting brass.
Once you spot the gunner wait for him to reload then plant one in his head.
Now snipe the enemy on the northern bridge then take care of the one on to the
south. 

Once the Germans are dead start moving across the northern railing. You will 
come under fire from a few soldiers to the north. 

Snipe them all then continue down the bridge. When you reach the end you will
be forced to hope down into the trainyard. Jump off the railing then head 
towards the eastern side of the area. 

As you approach the far wall five or so Germans will take up positions behind
the cars. Flush each one of them out with an SMG then continue over to the 
eastern wall. Go up the stairs behind the large wall to the right then start
heading across the railing. Just as it did with the northern railing, several
Germans will tak up positions behind the wall to the left. 

Take them out one-by-one with your sniper rifle then continue over to the other
side of the area. Head north and you will be attacked by two Germans.

Kill them both then jump down to lower level. Head west into the bulding where
you will be joined by two of your comrades.

Head through the doorway to the left and you will come under fire from several
Germans on the other side of the area to the west. Mount the MG42 to the right
and take them out as they advance down the path closer to you.

When they are all dead head over to the large fire to the northwest and face to
the south. Germans will start pouring out of the southern part of the area. Whip
out your sniper rifle and snipe then as they appear. Meanwhile one them will 
most likely mount the MG42 in the southeast corner. Take him out before he can
cause much damage then continue over to where the MG42 is. 

Once your there grab the health packets if needed then head past the wall to
the north. 

You will emerge on the flank of the German Forces attacking a large building.
If the Russian forces needed a flank, you would be a godsend right now. Anyway,
snipe all of the Germans you see [Dont forget about the ones hiding behind the
bulding] then continue over to the far southern wall. Take out the Germans 
here then head over to the northwest side of the area where you will finish the
mission. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.18. Sewers | [318SW |                                                       |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

---------------------------------------- 
Use the Sewers to bypass the enemy lines
----------------------------------------

The missions starts you out with a very usefull weapon, the PPSH submachine gun.
Over a loud intercome a German will speak about how well you will be treated if
you surrendor now. Hot Food and Medical Attention my ass! 

Anyway, head down the stairs and turn left. Go over to the southern side of the
area and go down the small set of stairs leading into a temporarily dry tunnel.
Head north and you will come to the actual sewage where two Germans will fire
upon you from the northwest. Kill them both then continue down the tunnel. Snipe
the enemie at firing at you from around the corner then quickly back up.

An enemy will appear out of the large hole in the top of the sewers and throw
down a grenade at you. Dodge the blast then snipe him. 

Head to the end of the tunnel. On the other side of the water is your squad, 
who decide that abondoning you is perfectly alright! Head up the stairs to the
right and you will come to a very long hall. Take out the four enemys on the
other end with your sniper rifle then head over to where they stood.

Now go right and towards the end of the hall you will come under attack from
additional Germans. 

Take them out with your SMG then start heading down the hallway to the west. 
You will come under fire from some more Germans [Aw, I didn't see that coming].

Kill all of them then rush over to their position. Snipe the German attacking 
you from the balcony outside then get behind cover. Another wave of Germans will
attack you. Gun all three of them down then continue down the tunnel. You will
emerge outside for a few seconds. Quickly continue back into the tunnel to 
avoid being shot to death. 

Keep going and you will come to a sewer waterfall with two Germans. Whip out the
PPSH and take them out then go through the doorway at the southeast end. Kill
the three Germans in this small room then head over to the tunnel to the east.

You will meet up with a larger stream of water now. Head northeast and take
care of the two Germans with your sniper rifle. 

Continue east and you will come under attack from several additional Germans at
the edge of the tunnel. Snipe them all [MOSIN IS HEAVENLY] then continue over to
their position. Head up the stairs to the left and take out the German that pops
out from the balcony. 

Keep heading north and you will meet up with two of your squadmates in a dry 
section of the sewers. Continue north taking out the three Germans with your
SMG. Take a right and start heading towards the pulsing red light. You will come
under fire from two more Germans. Kill them both then take right.

At te end of the tunnel two Germans will take up positions. Kill them both then 
contine to where they were standing. 

Head east and take out the German that jumps down the from the hole in the
wall. Now continue north and snipe the two Germans at the end of the tunnel. Go
over to their bodies and head up the pile of dirt ontot he upper balcony. Snipe
the two Germans attacking you from the southern part of the area. Go inside the
hallway to the left and take out the two Germans at the northern end. 

Jump down into the smaller dry tunnel and continue east to where the two 
soldiers are fighting. Whip out your sniper rifle and snipe the four Germans in 
the building to the east. 

Go up the small wooden ramp and head inside the building. Take out the single
German in the first room then jump down the small hole to end the level. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.19. Pavlov | [319PV |                                                       |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

---------------------------------
Assemble with Sgt. Pavlov's squad
---------------------------------

Go down the hallway and use the health packets on the desk. Intresting enough, 
this is the only spot in the game where you will find a small bandage contaner
that replenashs 10% of your health. Head east through the large hole in the 
wall then crouch down. Advance down the small trench over to Sgt. Pavlov where
you will recieve new orders. 

---------------------
Eliminate the Snipers
---------------------

From your first experience this will probably look pretty difficult. However,
I find that if you have a keen eye and you look towards the large buidling to 
the north snipers will reveal themeselves to you. 

The easiest way to spot the enemy snipers is to scan the area from where the 
fire is coming from, indicating by the ejecting brass [Fire] from the tip of the
snipers gun. The first sniper is located on a small balcony on the second floor
to the left. Gun him down with a shot in the head and Pvt. Kovelenko will 
run to the buliding to his left. 

The second sniper appears a few feet to the right of the first one. His grey
uniform gives him camoflage due to the cieling being behind him. Hes located
behind the window frame.

Kill him and Pvt. Kovelenko will advance forward and another sniper will appear.
This one is located on the third floor a little ways to the right. 

Gun him down then watch Pvt. Kovelenko continue forward to a low sloping wall.
The next sniper is located in the same position only in the opposite direction.
Scan the third floor to the left and take him out. Once again Pvt. Kovelenko
will advance forward. 

The fifth sniper is located in the exact center of the building. Strike him down
and Pvt. Kovelenko will continue north. The sixth sniper is located in almost
the exact same position as the third one, the only difference being hes just
slightly to the right. Kill him and Pvt. Kovelenko will run forward then jump 
behind cover. The seventh and final sniper is located in the bottom right corner
of the building. Kill him to complete the objective. 

--------------------
Get across the field
--------------------

Stuakas will start approaching you from behind, bombing as they go. Jump up and
start heading across the field. Follow your squad over to the small wall in 
front of the apartment buidling. 

--------------------------------
Clear out the Apartment Building
--------------------------------

---------
2nd Floor
---------

The first thing your going to have to do is take out the MG42's on the first
floor. Whip out the Mosin Nagant aim towards the right corner. Take out the
gunner and his support soldier. After that snipe the MG42 gunner in the center.
Finally take out the gunner to the left. Now you are tasked with killing the
remaining soldiers.

Head over to the western side of the wall. Use the health and grab the PPSH
ammo then go over to where the wall is open. 

Whip out your sniper rifle and take care of the six targets in this area one by
one. Now focus your attention on the two floors of the buidling take out a few
of the enemy forces firing down at the squad.

Now hop down and head over to the back of the building enter the first room on
the right and you will be greeted by two Germans. Take them out and you will 
have cleared the first floor. Now head back out run down into the hole in 
center of the building. However, before you do that take out the three Germans
in the windows above the hole. 

---------
1st Floor
---------

This is the basement, hence the first floor title. Take out your PPSH and kill
the three Germans then head up the steps.

---------
3rd Floor
---------

Head over to the front of the building and take out the three Germans mounting
the MG42's (This is still on the second floor). When that's over head up the
stairs and take out the German that pops out from behind the corner. Now head
over to where he was standing and go in the room to the right. 

Peek out so that you can view the stairs you just climbed up. In the hallway to
the left are two Germans firing at you. Pick them off with your sniper rifle and
the floor will be deemed as cleared. 

---------
4th Floor 
---------

Head up the stairs and take out the German at the end of the hall. Go over to
the next set of stairs and take out the German in the room to the left by
shooting him through the hole in the wall. 

---------
5th Floor
---------

Go up the stairs and into the room on the left. Quickly kill the two Germans
in here then head back to the stairs. This time go right and take out the the
duet of Germans to clear the floor. 

--------------------------------------------
Regroup with Sgt. Pavlov on the fourth floor
--------------------------------------------

Go down the stairs and head over to the room in the top left corner. Sgt. Pavlov
will explain how you need to take out the tanks to defend the building. 

-----------------------------------------------------
Use the 2nd Floor Anti-Tank rifle to destroy the tank
-----------------------------------------------------

Go down the two flights of stairs and go into the room on the left. In here is
a weapon that looks similar the American BAR. Go over and press the action key
to mount this. Your going to have to be quick about this. A tank will approach 
from the southeast. Use the anit-tank rifle to take it out. 

-----------------------------------------------------
Use the 3rd Floor Anti-Tank rifle to destroy the tank
-----------------------------------------------------

Head up the stairs and go into farthest room to the southwest. Mount the 
anti-tank rifle and destroy the tank.

-------------------------------------------------
Hold the building until relived be friendly units
-------------------------------------------------

The easiest way to do this is to find a nice corner away from tanks view and 
just stay there. If any German enters the room just blast him before he knows
whats hitting him. Every thirty or so seconds quicksave. 

--------------------------------------------
Clear the area of any remaining enemy forces
--------------------------------------------

I had about 12 enemies left, and I didn't lift a finger during the 4:00 period.
Your comrades will do most of the work. Also, don't sweat the tanks, your tank
crew buddies will also help out. 

----------------------------------------
Assemble with the Rienforcements outside
----------------------------------------

Go down to the first floor and follow your squad over to the group of Russian
tanks. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.20. Factory | [320FT] |                                                     |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

ARGH! MY COMPUTER KEEPS FREEZING!

-------------------------------
Secure the tank repair facility
-------------------------------

First off, head over to the crate to right and use it as cover. Equip your
Scoped Mosin Nagant and peek out towards the north. Snipe the German behind 
the green crate.

Now run over to the truck and look towards the west. Snipe the two Germans 
underneath the steps of the large building. Once their dead take out the German
on top of steps. Clear the area of any remaining enemies then head over to 
the large door underneath the steps. Wait here for a few seconds. Your squad 
will meet up with you and set an explosive charge on the door.

Stand back and wait for the charge to blow. Peek inside and kill the German
shooting at you from around the corner. Gun down the enemy behind the barrels 
then head inside the door.

Immediatly rush down the hallway to the right. Kill the Germans waiting for you
then head inside the small room. 

Peek out again towards the southern hallway. Kill the group of Germans at the 
other end of the hall then head down it. Right before you turn the corner a 
door will come up on your right. Throw a grenade inside to take out the German
behind the door then continue around the corner. Go down the three flights of
stairs.

Instead of going down the main hallway, head into the room to left and kill the
German behind the table. Go through door on the other side of the room and head 
down the hallway. 

Take out the group of three Germans here then then head left. Kill the two 
Germans that pop out then go around the corner. Head north into the large
hanger. Turn right and kill the Nazi behind the small box. Now focus your 
attention on the railing in the center of the hanger. Snipe the group of enemies
up there then head over to the northeast side of the hanger.

Go through the doorway and head down the hallway to the west. Go up the three
sets of stairs then into the hallway. Kill the two Germans in here then head
over the eastern side. 

You are now on the upper balcony of the hanger. Meet up with the rest of your
squad at the western end. Go over to thed doorway and take out a grenade. Chuck
it at the southern wall so It will bounce over to the Germans behind the
table. 

Once the room is cleared go inside and pick up the health packets. Go through 
door to the left and head down the hallway. 

Take out the two Germans here then go around the corner. Run down the hallway
and take the stairs.

Go into the hallway to the left and take out the German at western end of the 
hall. Go over to where he was standing and you will be attacked by a group of
three Germans near the lare cage. Use the SMG spread effect to take them out 
quickly then pick up the grenades inside the cage. Head through the door to the
west and then through the one to the right. 

Kill the German ahead of you then snipe then one hiding behind the tank to the
north. To the east is a large balcony with glass windows. Snipe the German 
inside then head through on the northern wall between the two center tanks. 
Head right and exit the building. Kill the German that pops out of the doorway
to the north then head inside. 

Shoot the Germans in next hallway then take out a grenade. Keep going west until
you reach a room with a table in the center. Chuck a grenade behind the table
to take out the three Germans in the room. 

Now head into the next hallway and turn right. Go over to the door to end the
level. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.21. Railroad | [321RR] |                                                    |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

---------------------------------------------------------
Regroup with the 4th Army at the outskirts of the Factory
---------------------------------------------------------

God Im sick of working on this faq. It's been two months and I still have six
levels left. Damn, I really need to get going.

Anyway, run out of the building and start heading south. When you reach your
comrade who is peeking out from behind a corner face to the west. Kill the 
Nazi hiding behind the traincare then focus your attention to the north. Snipe
the three Germans using the barrels as cover then head over to where Pvt. 
Stephonskili is resting

Go into prone position and take out your rifle. Snipe the German on the other
side of the trainyard then kill his buddy hiding behind the crate.

Follow the train north and you will come under fire from an MG42 in the north
western corner. Take out yout Mosin Nagant and snipe the gunner. Several Germans
will come out from behind him. Snipe them as they come then once it's clear 
head over to the western wall. Go up the small set of stairs then head around
the demolished building. 

Before you go around the corner peek out and snipe the German on the MG42 in
the corner. Next kill the two Germans that run for the boxes to the west. 

A tank will pull up blocking your entrance. Pick up one of the Panzerfausts 
laying near the MG42 and blast a rocket at the turret. This will kill the 
inhabatants of the tank and leave you free of machine gun fire.

Kill the remaining enemies in this area then head over the side of the tank. 
For the next part you will NEED a rifle, so grab one if you don't have one
already.

Peek inside the hanger and take out the German behind the box. Now, the next
part is going to be really hard, and your probably gonna die a few times. 
In the hanger are roughly 25 soldiers. Now that's alot, especially when they
all have rifles or MP-44's. 

Anyway, peak out and snipe all the Germans you can see on the right side of the
hanger. Now take care of the 3-4 enemies in the middle. Now this is the hard
part. Run inside the hanger and immediatly run behind the tank to the left. 
They will rush you in two groups of five. Equip an SMG and take out the first
group which will approach from the right side of the tank.

Now turn around and chuck a grenade at the wall behind the tank to make it 
bounce over to the other side. This will take out a few of the Germans. Now 
kill the remaining Germans if any then head over to the northwest side of the
hanger.

Two Germans will come out of the doorway. Gun the both down then continue into
the room they came out of.

Head through hallway then exit through the door to the northeast. Take out the
group of three Germans using the SMG spread effect then head down the steps
to the right. Some Germans will jump down from a balcony on the other side of
the fence. Kill the whole group, which numbers in about eight. 

Now regroup with your squad at the northern side of the area to end the 
level.

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.23. Tank Drive Country | [322TC] |                                          |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

------------------------------------
Reach the outskirts of the next town
------------------------------------

In order to move the tank, use the normal WASD keys. Moving the turret will
not make the tank move in that direction, instead it will still head forward
of backwards. 

Drive up the large hill and head past the tall building. Follow your allied
tanks down the long slope. From the other side of the river three enemy tanks
will attack you. Unlike in United Offensive, where tanks had hit detection, 
these guys will pretty much blow up no matter where you shoot them. 

Head north east with your friendly tanks (which will now be refered to as 
squad). Go across the small bridge then follow your squad over to the side of
the river. A large group of tanks will advance from the east across the river.
start taking them out as they cross the river. When they start to reach your
side back up and bombard them from a distance.

Once all the tanks are left in ruins start heading west. Go across the large
field and back onto the road. You machine gun will automatically start firing
at the Germans at the other end of the road. Don't forget about them though
because they have some panzerfausts.

Continue northwest and you will run into some additional foot soldiers. Kill
them with your rocket launcher then head up the road. Turn right when you
reach the end of the strait path. 

When you reach the end two tanks will come down from the hill ahead of you. Take
them out then continue down the road.

Around eight tanks will approach you from the small village to the right. At
this point you will probably lose most if not all of your allied tanks. Use
the destroyed tanks for cover as you take out the German tanks one at time. 

You will probably die before you can get the stradegy right. Now keep heading
west and the level will end. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.23. Tank Drive Town | [323TT] |                                             |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

-----------------------------------
Destroy the Flak '88 Artillary Guns
-----------------------------------

Drive up the hill and blow up the German on the second floor of the bulding to
the right. At this point I accidentally pressed the F9 key, and I was using
my laptop meaning I had to sit through about 5 mintues of loading from the 
256MB of ram.

Now drive your tank around the ruined tank to the right and follow your allied
tank. Go around the curve and you will be ambushed by a Panzer which will bust
through the rubble to the south. It will most likely take out your sqaudmate
tank, but oh well. Pump a few rockets into it's turret to destroy the tank. Blow
up the MG42 nest to the right then continue down the road. 

Go around the curve and another Panzer will pop out of the rubble to the south.
Shoot a rocket at the turret for an instant kill then face your turret to the
southwest. 

Another Panzer will approach from the road to the left. Blow it up then start
heading north. 

When you reach the end of the road a German soldier will appear in the large 
building with the front blown off. Fire your rocket launcher at him then turn 
right. 

Start heading down the road. Two tanks will pull up on the road to the north
east. Shoot both of their turrets to for instant kills. Now roll down the hill
and immediatly take out the tank to the left. Kill the German with the 
Panzerfaust on the street then drive past the tank you just destroyed. 

Immediatly blow up the tank to the left then face your turret towards the south.
Shoot the tank at the other end of the road then continue south toward it's
position. A tank will pull up from under the arch underpass to the left. Blow
it up then continue through the underpass. 

Blow up the Flak'88 to the south then continue down the road to the right. Four
tanks will advance from the hill to the west. Take them all out before they 
reach you then continue down the road. Turn left then take out the second
Flak '88.

------------------------
Destroy the the Flak Gun
------------------------

Continue around the winding road until you reach the hill in the backround. Turn
right and fire off two rockets at the flak anti-aircraft gun to destroy it and
end the level. 


 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.24. Hurtgen | [324HG] |                                                     |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/
 
-------------------
Get enemy documents
-------------------

Yes! We finally made it to the final, and in my opinion, best three levels. 
This level will start off with you and the rest of your American squad being
debriefed by Cpt. Foley. Your buddies are now sporting their winter gear and
are ready to kick some major ass!

Once the little chat is over with your squad will start heading north. Join 
them but don't stray too far off. Keep headin north while avoiding the large
holes to the right. After a few seconds of running you should be hit by an
explosion and go into shellshock mode. This happened to me right around the
time where I reached a snow covered road. 

Continue following your squad northeast and you should come to a hill. Once 
you pass over it two Germans will attack you from the other side of the road.

Your squad should take care of them so head over and to the right and go down 
the large hill. DO NOT go any further north. Your squad will come down the hill
with you. To the north at the end of the small canyon is an MG42 nest. 

Whip out your M1 Garand and pump a few rounds into the gunner. Now start heading
north towards the nest.

Once you get in close you should come under attack from two Germans. Use your
Thompson to kill them quickly then grab the health packets. Now start running 
west beyond the large group of rocks. Eventually you will come to a large 
bunker. Head around the right side and you will find a doorway. Whip out your
Thompson and take out the four Germans that come out of the entrance, or exit
in their case.

Now head inside and go down the steps. Kill the German in the room at the end
of the hallway then go into the room to the right. Grab the documents off of the
table then head back outside.

Regroup with your squad and start heading northwest. A large bunker will come 
in sight, which is guarded by thre MG42's. 

Now drift off to the left at the base of the hill. Start advancing northwest
while staying behind the hill. After a few seconds go up the hill to the right.
You should be right next to a corner section in which two MG42's are placed. 
Throw a grenade in the corner then head around the northwest corner of the 
bunker. 

Go over to the entrance on far side and look inside. Aim down the ironsight
of your M1 and take out the 3-4 Germans that fire at you. Finally toss a grenade
inside to make sure.

Now head inside and take the first right. Grab the documents off the table then
head back outside.

--------------------------
Destroy the 2 German Tanks
--------------------------

You didn't really think it was gonna be this easy did you? Now, instead of 
mounting the '88 like Foley suggested, we are gonna try something different. 
Grab one of the Panzerfausts next to the table where you got the second set
of documents and head outside. 

Go up the small ridge to the north and whip out your rifle/smg. Start taking 
out the German foot soldiers while staying behind cover. Once they are dead 
take out your Panzerfausts and destroy one of the Panzers. Now head back inside
of the bunkers and pick up another panzerfaust. Now head back outside and back
up the ridge. Fire off a rocket at the turret of the Panzerfaust for a completed
objective.

Now head back over to the bunker for a small congratulations speech from Cpt.
Foley and to see him take his helmet off. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.25. Rocket | [325RK] |                                                      |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/
 
----------------------------------------------
Destroy the Flekvierling Anti-Aircraft cannons
----------------------------------------------

Like the previous level, this will start out with a small debriefing from Sgt.
Waters. You need to destroy several V2 rockets stationed in a large area. 

Begin by following Sgt. Water past the rocks. Look to the east and aim down the
scope of your Scoped Kar98k. Three to four Germans will start firing at you 
from the trees to the right and clear up the middle. Turn their heads into 
pudding then start heading towards their bodies. When you reach the dense rock
formation another German will pop up and start sniping you. Take him out then
turn north.

Go into the prone position and slouch up the hill. When you reach the top a 
bunker will come into view, along with three Nazis. Snipe the two outside then
nail the one inside right in the head. Make sure you get the one in the black
pit to the left, as he likes to hide.

Once they are all dead run over and collect the supplies inside the bunker 
which includes health packets and stielhandgrenades. 

Head back outside and start heading northwest. Once you pass a large rock to 
the left several Germans will pop out and start advancing towards you. Use this
as a time to practice firing your Sten. Take as many out as you can then 
continue northwest. You will run into another bunch of Germans near a large 
cluster of rocks. Take them out then continue heading west.

A Flak '88 will come in to view. It's guarded by about three Germans, maybe
more. Snipe all three of them then head over to the Flak. Plant the explosives
then step back. 

Once it has blown two Germans will start approaching from the east. Kill them
both then snipe the one firing at Sgt. Waters. 

Continue advancing east and you will come under fire from three approaching
Germans. Take them out then continue up the large hill to the right. Take out
the German up here then look off to the east. In the distance there is a large
bunker. Inside is an MG42 gunner. Put a bullet into his head then continue 
eastward. 

Snipers will start appearing on the large hill to the right. Take them out as 
they come. Stay inside the small path between the cliffs to the left and the 
hill to the right.

Finally you will reach the site where the second flak gun is stored. The only
problem is that the area is swarming with Germans.

Head up the hill to to the right and kill the two Germans advancing from the 
west. Now focus your attention on the far off supply depot and take out the 
two Germans firing at you. Now look towards Sgt. Waters. He will probably be
under intense fire from two Germans dug in a pit on the northeast side of the
area. Snipe them both in the head then head over to the Flak '88. 

Plant the charges then back up so you don't get caught in the blast. 

---------------------------------------
Intercept and Destroy the Supply Trucks
---------------------------------------

Start heading north along the path. After you pass the bunker several German
troops will advance from the hills to the left. Chuck a few grenades over to 
kill them off then continue heading north and regroup with Sgt. Waters. 

You will reach a small crossroad when the sound of the truck engines can be
heard. Get behind cover and wait for the trucks to roll past you. Both of them
will run over mines, effectively killing most of the Germans in the bed. Take
out any remaining enemies if there are any. Your squad will join up with you
again. 

-------------------------
Locate the V2 launch site
-------------------------

Run up the road to the west a little ways then stop. For off in the distance
is another bunker along with an MG42 machine gun and two German soldiers inside.
Take out your Kar98k and snipe the gunner. Wait until the next German mounts up
then kill him too.

Now head towards the bunker while sticking close to the hill to the left. When
you get past the bunker head up the hill (You would have been blown up before).

Once you get to another crossroad two bunkers will come into view. Go to to the
far left and advance up the small path. Eventually you will come to a bunker.
Kill the two Germans inside then go over to the hole lining the cieling. Take
out your sniper rifle and aim towards the bunker to the north. Snipe the two 
Germans inside then head back outside of the bunker. 

Now start heading west over the hills. Continue down the path and you will 
complete the objective and some music will kick in.

----------------
Fuel the Rockets
----------------

Head down the path and turn right. Snipe the German inside of the bunker then 
go inside. Take out your Sten and gun down the three Nazis advancing from the
north.

You are now tasked with going over to the other side of the area and fuelling
the rockets since the squad didn't bring enough explosives. Start heading north
while sticking to the left. Hop on top of the bunker and continue over to the
trench on the other side. 

Turn around and head inside the bunker. Take out the German in the hallway to 
the right then continue over. Killt the enemy hidingb behind the boxes on the 
far side of the bunker then turn around. Some German soldiers will attack you
from behind. Use the SMG spread effect to take them all out quickly then head
deeper into the bunker. Turn left and then right. Kill the single German then
head back outside.

Head over to the northern end of the trench and go right. Head down the hallway
then inside the bunker. Kill the German that charges from the hallway then 
turn around. Take out the single Nazi rifleman before he can kill you. Yes,
where the **** are your allies?

That's pretty much it for this bunker, so head back to the second one (where
the Germans kept ambushing you from behind). Head down the first hallway and 
take a left on the other side of the bunker. 

Go down the long tunnel and kill the German at the end. Another three or so will
take his place. Blast them away too then head left into the first fuel room.
Use the lever on the far side of the room to pump the fuel. 

----------------------
Destroy the V2 Rockets
----------------------

Head back outside and up the stairs on the right side of the trench. Sgt. Waters
will tell you to plant charges on the V2 rockets. Go over to the one farthest
away from your position and plant the charges. Follow up on the next two 
rockets. 

--------------------------------------
Exfiltrate through the Northern Bunker
--------------------------------------

Head north and go into the trench. Go inside the bunker and go into the first
door to your left. Go down the long tunnel to end the level. 

 /----------------------------------------------------------------------------\
0------------------------------------------------------------------------------0
|3.25. Berlin | [326BL] |                                                      |
0------------------------------------------------------------------------------0
 \----------------------------------------------------------------------------/

The final level, and in my opinion one of the coolest. While this is not the  
most frustrating level out there, it does provide a challenge. This is it for 
my guide, it's been almost three months.  

-------------------------------------
Destroy all enemy anti-tank positions
-------------------------------------

Head across the bridge and immediatly take a left. Go into the runied building
and aim out of the second window going west. Look at a large grey building to
the Northwest. In the last window to the right of the first floor is an MG42 
gunner. Snipe him in the head then take care of the German firing at you near
the base of the building.

Now head north out of the building then start running west up the street. After
Sgt. Puvlov stops talking you will come under enemy fire from the large building
to the west at the crossroad. 

Immediatly run over to the ruined Panzer tank. Peek out to the right and kill 
the German shooting at your allies. 

Now quickly run over to the right side of the street where you just killed the
German. Run behind the wall and plany the demolition charges on the Flak anti
tank gun. Back up and wait for it to blow then head back into the street. Run
over to the other side and peer up at the large building to the west. On the
second and third floor are two MG42 gunners.

Snipe the one on the second floor first as he is more to the right. Next take
the one in the center of the third floor. Now kill the German at the base of 
the building then focus your attention on the other side of the street. 

There is a large brick building with a row of 5 windows on the bottom floor. You
need to jump into the fifth window to the left. In order to do this, your going
to have to run over and jump in before the tank in the street to the southwest
can react. 

Once you are inside of the building head strat and you will come to an opening
in the wall. Another Flak is there, but we will wait until later to destroy 
that. Kill the guys around it then head over to the other side of the street. 
Now keep heading south until you come to another Flak, the one you have to 
destroy. Kill the German and plant the explosives. Back up a safe distance and
wait for it it blow up. 

Now look to the south and snipe the German on the other side of the street 
mounting the MG42. Take care of the two Nazis closer to your side of the street
then run over to the tank.

This is going to require some finesse. Quickly run over to the front of the tank
and plant the explosives on the tank. Back up and wait for it to blow. Done,
plain and simple. Remember the second flak you came across? Go back to it and
plant the charges.

------------------------------------------
Storm the Riechstag and get to the Rooftop
------------------------------------------

Wait here for a minute or so and two Soviet Tanks will show up. The front one
will blow a hole in the wall to the west. Along with your comrades rush through
the hole.  Take out the two Germans in here with your PPSH then continue north. 
If you turn left you will see the Riechstag in all of it's horrific glory. Head
east a bit and you will be presented with a new objective. 

------------------------------------
Hold the Line until the tanks arrive
------------------------------------

Run over to the Panzer and sit there for a minute or two. That's really all you
can do, considering the six MG42 nests will kill you before you can say "****".

------------------------------------------
Storm the Riechstag and get to the Rooftop
------------------------------------------

It's time to win the war! Your allied tanks will start bashing the hell out of
the MG42 nests, so I wouldn't worry about sniping them. After the MG42 gunners
are all dead start heading west towards the front entrance of the building. The
tanks will continue shelling the entrance for a few seconds. When the explosions
have ceased a German will run out guns blazing. Take him down then head up the
steps.

Go inside the entrance and take out the German to the left near the large rubble
pile. Now turn to the right and quickly kill the two German submachine gunners.
Go over to their bodies and head through the large hole in the wall. 

Now go around the hallway and you will come to a chamber like room. Among the
rows of seats are several Germans using them as cover. Crouch down and head over
to the low wooden wall. On the exact opposite side of the room is a wall just
like the one your behind. Five to Six Germans are firing down at you and your
allies from that position. Snipe each one of them in the head for an instant 
kill.

Now start taking out the Germans in the lower rows to the right. When the room
is clear head through the rows and over to the southeast corner. Kill the German
in front of the doorway then peak out. 

Snipe the German near the large rubble pile then take out his friend on the 
third floor. Now head over to the large rubble pile and start heading up. Go 
up the ramp and you will have reached the second floor. Head into the hallway
to the right and take out the last German soldier in the game. Head down the
hallway and out of the doorway. 

Head up the rubble pile then down the roof to the east. Go over to the front
of the building to meet up with the flag barrers. Once they hoist the flag up
that's it for this level and the game. 

Well Done! You beat Call of Duty. Watch the russian video to actually hear your
character speak. Sit back and watch the credit's roll.   

 /============================================================================\
0==============================================================================0
|4) Credits | [4CRED] |                                                        |
0==============================================================================0
 \============================================================================/

-Activison, for publishing this great game
-Gray Matter Studios for developing UO and RTCW
-Kao Megura for inspiring me to write faqs
-Rarusk for inspiring me to make faqs

Copyright 2005 David Donaldson