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Follow the dark path or use the light


by mr_404_Error

=====Broderlands Walkthru=====

By: Mr. 404 Error
Copyright 2009 Casey Gutierrez
Email:[email protected] (Feel Free to send me Questions, Comments, Sugestions
and anything else obtaining to this guide :D)
Version 1.0 11/11/2009

+--Table of Contents--+

Version History			<verhist>
Introdustion			<intro>
Game Play Tips			<gpts>
Weapons				<weaps>
  Type				<weaptype>
    SubMachine Guns		
    Combat Rifles		
    Sniper Rifles		
    Rocket Launcher		
  Manufactorers			<manfac>
    S&S Munitions		
Mods and Upgrades        	<mau>
Ammo Capacity Upgrades  	<acu>
Weapon Slots Upgrades    	<wsu>
Storage Deck Upgrades    	<sdu>
Class Mods  			<clasmod>
  Hunter                 	<clasmodhunter>
  Soldier                	<clasmodsoldier>
    Heavy Gunner          	
    Shock Trooper        	
    Support Gunner       	
  Siren                  	<clasmodsiren>
  Beserker		 	<clasmodbeserker>
    Blast Master	 	
Classes                  	<class>
  Hunter                 	<classhunter>
  Soldier                	<classsoldier>
  Siren                  	<classsiren>
  Beserker               	<classbeserker>
Builds                   	<builds>
  Hunter                	<buildhunter>
  Soldier               	<buildsoldier>
  Siren                  	<buildsiren>
  Beserker               	<buildbeserker>
Playthrus                	<play>
  Playthru 1             	
  Playthru 2             	
  Playthru 3             	
Enemies				<enem>
      Skag Bosses		
      Rakk Bosses		
      Scythid Bosses		
      Spiderant Bosses		
    Crimson Lance		
      Human Bosses		
Walkthru			<walkthru>
  Main Quests                	<Walkmain>
    Arid Badlands		<walkmarid>
    Dahl Headlands		<walkmdahl>
    New Haven			<walkmnew>
    Salt Flats			<walkmsalt>
  Side Quests			<walkside>
    Arid Badlands		<walksarid>
    Dahl Headlands		<walksdahl>
    New Haven			<walksnew>
    Rust Commons West		<walkswest>
    Rust Commons East		<walkseast>
    Crazy Earls Scrapyard	<walkscraz>
    Old Haven			<walksold>
Tips & Tricks           	<tnt>
Claptrap Locations       	<claploc>
Achievements              	<achieve>
Credits				<creds>

*NOTE* to search for something press (Ctrl+F) and type in what between the <>

=====Version History <verhist>=====

Version 1.0 Copyright [email protected] 11/11/2009


=====Introduction <intro>=====

Hi my friends Mr. 404 Error here doin a Walkthru for Borderlands. If there is
anything missing let me know. My email is at the top. I will try and update
the walkthru as often as i get emails and the updated one will always be on this is my frst walkthru so let me know how you liked it!

-404 Error


=====Game Play Tips <gpts>=====

Hey guys i got a few tips for playing the game and general survival.

1. Cardio: Keep Moving and stay low you dont wanna get a rocket to 
the face by a badmutha.

2. Double Tap: Go for the Critical Shots. It'll take the target down 
quicker and with less bullets.

3. Public Bathrooms: Remember, you can rest after you get to the Vault.

4. Seat Belts: Use the car to its full potential. If you can shoot it, 
you can RUN IT OVER!

16. Limber Up: Remember when sniping or just goin for that long shot lead
the target. With a little practice at leading you'll be able to get a 
headshot from across the map.

23. Don't Be A Hero: Dont go unprepared. Look for weapon improvments and
upgrades to take the enemy without a fight.

32. Ejoy the Little things: Questing is the fastest and best way to
level dont be afraid to play thru a second or third time to level to fifty.
And enjoy it, its a game!


=====Weapons <weaps>=====

Weapons are classed by Type, Manufactorer and rarity. Keep in mind that 1 gun
is better than another becuase its orange and your using a green. When point
your crosshair at a weapon it brings up the stats and it will tell you if the
gun found is better than the one in your hand automatically. For example, if
I find a shotgun and want to see if its better than the one I'm currently
using, all you have to do is switch to it and it will indicate the what is
better with either red bullets nect to the damage, rate of fire, ect or green
which means it's better.

Also remember that this is just a generalization. Some weapons may be higher
or lower than what i show but this is from what I've collected in game.

+==Type <weaptype>==+

Damage: Low-Medium
Accuracy: 45-100
Rate of Fire: 3-20
Ammo Per Clip: 12-70
Comments: Pistols are great for taking the enemy down with out a lot of
reload time. Look at the stats some pistols shoot faster than others.

Damage: High
Accuracy: 45-100
Rate of Fire: 0.3-3
Ammo Per Clip: 2-6
Comments: I love revolvers just for the sake of having a pistol
thats accurate and dealy up close as my sniper is for long range.

Damage: High
Accuracy: 0-70
Rate of Fire: 0.3-3
Ammo Per Clip: 2-12
Comments: Shottys are great up in your face weapons. They do awesome damage
from up close and depending on the accuracy from medium range. they work
extremely well against Skags.

-=Submachine Guns=-
Damage: Low-Medium
Accuracy: 50-95
Rate of Fire: 3-20
Ammo Per Clip: 12-70
Comments: Subs are like the Combat Rifles but for much closer range. Combine
the 2 and you have an unstopable force meeting an immovable object in the
palm of your hands.

-=Combat Rifles=-
Damage: Medium
Accuracy: 50-95
Rate of Fire: 3-20
Ammo Per Clip: 6-70
Comments: There are 2 versions of the combat rifle. The Burst/ 3 shot fire has
accuracy, while the heavy machinegun has a huge clip size.

-=Sniper Rifles=-
Damage: High
Accuracy: 80-100
Rate of Fire: 0.3-3
Ammo Per Clip: 2-8
Comments: i love sniper rifles mainly becuse the are super accurate and have
that extra Critical chance. The thing i look for is accuracy in a sniper
mainly beauce when they arent moving you you place your crosshair on thier
head and miss. Its very frustrating.

-=Rocket Launchers=-
Damage: High
Accuracy: 50-95
Rate of Fire: 0.3-3
Ammo Per Clip: 1-3
Comments: Rockets are a great weapon against vehicles. But be careful you can
kill yourself.

-=Eridian Weapons=-
Damage: Medium-High
Accuracy: 70-90
Rate of Fire: 0.6-2
Ammo Per Clip: 2-5 shots
Comments: They have  the equvilance of al weapon types above but deal shock
damage also. They have unlimited ammo but has to recharge after the energy is
depleted. The recharge rate depends on the proficiency of your Eridan Weapons.


There are a total of 11 manufacturers that make weapons across Pandora. Each
has his own signature to how the weapon will preform.

Very good Accuracy, Rate of Fire, Low Recoil and great Power.

Less Recoil that the others without lossing Power

Alien weapon with high shock damage and unlimited ammo. Looks organic.

High Accuracy and usually has a Scope on it.

Extremely High Damage and thats often all it has.

Almost always have some type of element on them.

-=S&S Munitions=-
High Ammo Count.

Lightweight and fast Reload times.

Well round weapons with a balance of Accuracy, Capacity and Power.

Fast Rate of Fire and may a high Ammo Count.

Some Easter Egg weapons will have the Gearbox label.


=====Mods and Upgrades <mau>=====

There are many types of Mods and upgrades just waiting for you to find them.
There are Class Mods, Nade Mods, and Ammo Upgrades for you to get.

=====Ammo Capacity Upgrade <acu>=====
On your way thru the first play thru the upgrades will go from white to purple.
Its not till your second playthru that you'll get the oragne and Dark Orange

White-First upgrade you get at the start of the game.

Green-When you get into Skag Gully you'll get this.

Blue-you get this when you get to New Haven

Purple-You get this going thru Kroms Canyon and other "instances" around

Orange-When you first Start your Second playthru.

Dark Orange- After you get to Sledge.


=====Weapon Slots Upgrades <wsu>=====
There are 2 Weapon Slots you can get from completeing quests.

1.Talk to Zed- Let Zed know the to catch a ride is fixed.

2.Road Warriors: Bandit Apocalypse-Mad Mel Killed and Claptrap Talked to.


=====Storage Deck Upgrades <sdu>=====
You can get storge deck upgrades from finding broken claptraps which is covered
at the bottom of this guide.Remember that these dont apply automatically like
the Ammo and Weapon Slots. When you get one it will be in your inventory under


=====Class Mods <clasmod>=====

A Class Mod is a mod that boosts you abilities to make you more dangerous and
awesome then you already are. There are 7 types of class mods for each class.
Class Mods do stack even if the specified Skills are maxed (5/5), but skill
bonuses will not function unless you have at least 1 point in the specified
skill. This is a scale of what the mods do. The game randomly generates these
class mods so they wont all have these stats on them the is just a

=====Hunter <clasmodhunter>=====

+28% - +60% Corrode Damage
+0 - +4 Deadly Skill
+0 - +4 Leathal Skill
+0 - +4 Killer Skill
+0% - +89% Corrosive Resistance
+0% - +27% Corrosive Elemental Effect Chance

54% - +96% Pistol Fire Rate
+0 - +4 Deadly Skill
+0 - +4 Loaded Skill
+0 - +4 Relentless Skill
+0 - +23 Pistol Ammo Regeneration
+0% - +78% Pistol Accuracy

+28% - +56% Bloodwing Damage
+0 - +4 Aerial Impact Skill
+0 - +4 Swift Strike Skill
+0 - +3 Out For Blood Skill
+0% - +44% Action Skill Cooldown
+0 - +2 Scavenge Extra Items

28% - +56% Team Accuracy
+0 - +4 Predator Skill
+0 - +4 Bird of Prey Skill
+0 - +4 Focus Skill
+0% - +78% Team Critical Hit Damage
+0% - +66% Team Accuracy Recovery 

+2 - +3 Team Scavenge Extra Items
+0 - +4 Swipe Skill
+0 - +4 Ransack Skill
+0 - +4 Out For Blood Skill
+0 - +2 Team Find Rare Items
+0 - +10 Team Health Regeneration 

+15% - +95% Sniper Rifle Critical Hit Damage
+0 - +4 Focus Skill
+0 - +4 Caliber Skill
+0 - +4 Carrion Call Skill
+0% - +85% Sniper Rifle Accuracy
+0 - +19 Sniper Rifle Ammo Regeneration 

+2 - +15 Team Health Regeneration
+0 - +4 Fast Hands Skill
+0 - +4 Riotous Remedy Skill
+0 - +4 Swipe Skill
+0% - +63% Team Reload Speed
+0% - +31% Team Damage


=====Soldier <clasmodsoldier>=====

+0% - +64% Shotgun Damage
+0% - +75% Shotgun Fire Rate
+0 - +4 Scattershot Skill
+0 - +4 Defense Skill
+0 - +4 Quick Charge Skill
+0 - +19 Shotgun Ammo Regeneration 

-=Heavy Gunner=-
+0% - +75% Weapon Magazine Size
+0 - +4 Impact Skill
+0 - +4 Overload Skill
+0 - +4 Metal Storm Skill
+0% - +39% Weapon Damage
+0% - +60% Weapon Fire Rate 

+0% - +24% Team Extra Experience
+0 - +4 Deploy Skill
+0 - +4 Grit Skill
+0 - +4 Defense Skill
-0% - -26% Team Recharge Delay
+0% - +20% Team Recoil Reduction 

+0% - +42% Combat Rifle Damage
+0 - +4 Assault Skill
+0 - +4 Overload Skill
+0 - +4 Impact Skill
+0 - +15 Combat Rifle Ammo Regeneration
+0% - +180% Combat Rifle Recoil Reduction 

-=Shock Trooper=-
+36% - +56% Electrocute Damage
+0 - +4 Fitness Skill
+0 - +4 Grenadier Skill
+0 - +4 Refire Skill
+0% - +78% Shock Chance Resistance
+0% - +33% Elemental Effect Chance 

-=Support Gunner=-
 +1 - +20 Team Ammo Regeneration
+0 - +4 Stockpile Skill
+0 - +4 Impact Skill
+0 - +4 Barrage Skill
+0% - +39% Team Magazine Size
+0% - +52% Team Accuracy 

+1 - +20 Team Shield Regeneration
+0 - +4 Defense Skill
+0 - +4 Aid Station Skill
+0 - +4 Quick Charge Skill
+0 - +5 Team Health Regeneration


=====Siren <clasmodsiren>=====

+16% - 36% Team Cooldown Reduction
+0 - +4 Phoenix Skill
+0 - +4 Girl Power Skill
+0 - +4 Intuition Skill
+0 - +2 Team Find Rare Items
+0 - +20 Team Shield Regeneration 

+18% - +42% Team Shield Capacity
+0 - +4 Resilience Skill
+0 - +4 Diva Skill
+0 - +4 Inner Glow Skill
+0% - +36% Team Ignite Resistance
+0% - +33% Team Corrosive Resistance 

+28% - +56% Ignite Damage
+0 - +4 Spark Skill
+0 - +4 Phoenix Skill
+0 - +4 Diva Skill
+0% - +36% Elemental Effect chance
+0% - +78% Ignite Resistance 

+24% - +56% SMG Damage
+0 - +4 Quicksilver Skill
+0 - +4 High Velocity Skill
+0 - +4 Girl Power Skill
+0% - +39% SMG Elemental Effect chance
+0 - +23 SMG Ammo Regen 

+32% - +56% Corrode Damage
+0 - +4 Venom Skill
+0 - +4 Inner Glow Skill
+0 - +4 Mind Games Skill
+0% - +36% Corrosive Elemental Effect Chance
+0% - +78% Corrosive Resistance 

+28% - +56% Electrocute Damage
+0 - +4 Radiance Skill
+0 - +4 Slayer Skill
+0 - +4 Silent Resolve Skill
+0% - +78% Shock Chance Resistance
+0% - +39% Elemental Effect Chance 

+24% - +42% Team Elemental Effect Chance
+0 - +4 Spark Skill
+0 - +4 Radiance Skill
+0 - +4 Striking Skill
+0% - +39% Team Elemental Effect damage
+0% - +13% Team Damage 


=====Beserker <clasmodbeserker>======

+48% - +84% Melee Damage
+0 - +4 Endless Rage Skill
+0 - +4 Heavy Handed Skill
+0 - +4 Blood Sport Skill
+0% - +44% Maximum Health
-0% - -36% Bullet Damage Resistance
+0 - +10 Team Health Regeneration 

-=Blast Master=-
+28% - +60% Explosive Impact Damage
+0 - +4 Liquidate Skill
+0 - +4 Revenge Skill
+0 - +4 Master Blaster Skill
+0% - +39% Elemental Effect chance 

+24% - +42% Launcher Reload Speed
+0 - +4 Endowed Skill
+0 - +4 Rapid Reload Skill
+0 - +4 Wide Load Skill
+0 - +19 Launcher Ammo Regeneration (doesn't work)
+0% - +52% Launcher Fire Rate 

+24% - +56% Team Maximum Health
+0 - +4 Safeguard Skill
+0 - +4 Hardened Skill
+0 - +4 Die Hard Skill
+0 - +? Team Health Regeneration (doesn't work)
+0 - +39 Team Magazine Size 

+32% - +56% Team Melee Damage
+0 - +4 Short Fuse Skill
+0 - +4 Sting Like a Bee Skill
+0 - +4 Bash Skill
+0% - +39% Team Maximum Health
-0% - -52% Team Melee Damage Resistance

+36% - +52% Maximum Health
+0 - +3 Juggernaut Skill
+0 - +3 Unbreakable Skill
+0 - +4 Safeguard Skill
+0 - +2 Health Regeneration
+0% - +?% Shield Energy
+18% - +30% Team Damage
+0 - +4 Pay Back Skill
+0 - +4 Hardened Skill
+0 - +4 Revenge Skill
+0% - +33% Team Grenade Damage
+0% - +30% Team Melee Damage


=====Classes <class>=====

This is just a break down of all the class and skills that are avalible to use.
I'll also throw in builds that I personally used for the diffrent class. It
might give you an advantage when going toe to toe with some of the baddies
that 2kgames might send your way. Also there is a link that will go to the
borderlands skill tree editor for each so if you dont like my suggestions
then you can make your own! :D

+==Hunter <classhunter>==+

The hunter was my favorite out of the four. His mixture of putin 1 right
between the eyes with a Sniper Rifle and lettin the lead fly with a high
powered Revolver.

-=Skills Tree=-

The hunter's skill trees are Sniper, Rogue, and Gunslinger. The only reason
you should even consider putting any points into the Rogue tree or anything
that cools down bloodwing is if you are trying to do the action skill

Very good tree to go down for the Hunter. Mainly because its his main sorce
of damage.

Focus: Increase accuracy with all weapon types.
1/5 5% Accuracy, -10% Sniper Rifle Sway
2/5 10% Accuracy, -20% Sniper Rifle Sway
3/5 15% Accuracy, -30% Sniper Rifle Sway
4/5 20% Accuracy, -40% Sniper Rifle Sway
5/5 25% Accuracy, -50% Sniper Rifle Sway

Calibur: Increase damage with sniper rifles.
1/5 4% Sniper Rifle damage
2/5 8% Sniper Rifle damage
3/5 12% Sniper Rifle damage
4/5 16% Sniper Rifle damage
5/5 20% Sniper Rifle damage

Smirk: All players on your team (including you) gain additional experience
when you kill an enemy with a Critical Hit.
1/5 3% Experience Bonus
2/5 6% Experience Bonus
3/5 9% Experience Bonus
4/5 12% Experience Bonus
5/5 15% Experience Bonus

Killer: Killing an enemy increase your Damage and Reload Speed for a few
1/5 8% Damage, +6% Reload Speed
2/5 16% Damage, +12% Reload Speed
3/5 24% Damage, +18% Reload Speed
4/5 32% Damage, +24% Reload Speed
5/5 40% Damage, +30% Reload Speed

Loaded: Increases magazine size with Sniper Rifles.
1/5 14% Magazine Capacity
2/5 28% Magazine Capacity
3/5 42% Magazine Capacity
4/5 56% Magazine Capacity
5/5 70% Magazine Capacity

Carrion Call: Shooting an enemy with a Sniper Rifle reduces the cooldown of
your Bloodwing.
1/5 0.8 Cooldown Reduction per hit
2/5 1.6 Cooldown Reduction per hit
3/5 2.4 Cooldown Reduction per hit
4/5 3.2 Cooldown Reduction per hit
5/5 4.0 Cooldown Reduction per hit

Trespass: Your bullets have a chance to ignore sheilds. Also, slightly
increase Bullet Damage.
1/5 20% Chance to penetrate shields, 1% Bullet Damage
2/5 40% Chance to penetrate shields, 2% Bullet Damage
3/5 60% Chance to penetrate shields, 3% Bullet Damage
4/5 80% Chance to penetrate shields, 4% Bullet Damage
5/5 100% Chance to penetrate shields, 5% Bullet Damage

The most useless tree in my opinion and experiance. But other people may have
had good fortune with this tree playing through the game. I recommend only
going down this tree if you're trying to get the Action Command Achievments.

Swift Strike: Increases Bloodwing damage and movment speed.
1/5 20% Bloodwing Damage, 8% Bloodwing Speed
2/5 40% Bloodwing Damage, 16% Bloodwing Speed
3/5 60% Bloodwing Damage, 24% Bloodwing Speed
4/5 80% Bloodwing Damage, 32% Bloodwing Speed
5/5 100% Bloodwing Damage, 40% Bloodwing Speed

Swipe: The Bloodwing causes the enemies to drop additional money, ammo, and
healing items when it attacks.
1/5 Maximum additional items droped: 1
2/5 Maximum additional items droped: 2
3/5 Maximum additional items droped: 3
4/5 Maximum additional items droped: 4
5/5 Maximum additional items droped: 5

Fast Hands: Increases Reload Speed with all weapon types.
1/5 8% Reload Speed
2/5 16% Reload Speed
3/5 24% Reload Speed
4/5 32% Reload Speed
5/5 40% Reload Speed

Out For Blood: When your Bloodwing strikes an enemy, you gain health based on
the amount of damage done.
1/5 7% Damage convered to Health
2/5 14% Damage convered to Health
3/5 21% Damage convered to Health
4/5 28% Damage convered to Health
5/5 35% Damage convered to Health

Ariel Impact: Attacks from your Bloodwing can Daze enemies, reducing their
Movment Speed and Accuracy.
1/5 20% Chance to Daze(vs and Equal level enemy)
2/5 40% Chance to Daze(vs and Equal level enemy)
3/5 60% Chance to Daze(vs and Equal level enemy)
4/5 80% Chance to Daze(vs and Equal level enemy)
5/5 100% Chance to Daze(vs and Equal level enemy)

Ransack: Killing an enemy increases the amount of Loot you get from other
enemies killed for a few seconds.
1/5 20% chance to drop an additional item
1/5 40% chance to drop an additional item
1/5 60% chance to drop an additional item
1/5 80% chance to drop an additional item
1/5 100% chance to drop an additional item

Bird of Prey: Increase the number of targets Bloodwing can attack before
1/5 Bloodwing attacks up to 2 targets
2/5 Bloodwing attacks up to 3 targets
3/5 Bloodwing attacks up to 4 targets
4/5 Bloodwing attacks up to 5 targets
5/5 Bloodwing attacks up to 6 targets

Other than the Sniper tree this also where the Hunter gets most of his damage
from. Plus its a good tree to go down if you like shoot off your pistols. :D

Deadly: Increases Critical Hit damage.
1/5 6% Critical Hit Damage
2/5 12% Critical Hit Damage
3/5 18% Critical Hit Damage
4/5 24% Critical Hit Damage
5/5 30% Critical Hit Damage

Gun Crazy: When using  Pistols, you have a chance to fire 2 shots with each
pull of the trigger instead of just 1.
1/5 8% chance to fire 2 shots
2/5 16% chance to fire 2 shots
3/5 24% chance to fire 2 shots
4/5 32% chance to fire 2 shots
5/5 40% chance to fire 2 shots

Leathal Strike: Increases meele damage. Also, every meele attack has a 35%
chance to be a Leathal Strike and deal extremely high damage.
1/5 10% Meele Damage, Leahtal Strike deals 100% damage
2/5 20% Meele Damage, Leahtal Strike deals 200% damage
3/5 30% Meele Damage, Leahtal Strike deals 300% damage
4/5 40% Meele Damage, Leahtal Strike deals 400% damage
5/5 50% Meele Damage, Leahtal Strike deals 500% damage

Riotous Remedy: Killing an enemy give you chaotic health regeneration for a
few seconds.
1/5 Heals up to 3% health over 7 seconds
2/5 Heals up to 6% health over 7 seconds
3/5 Heals up to 9% health over 7 seconds
4/5 Heals up to 12% health over 7 seconds
5/5 Heals up to 15% health over 7 seconds

Predator: Decreases the cooldown of your pet Bloodwing.
1/5 Bloodwing cooldown reduced by 3 Seconds
2/5 Bloodwing cooldown reduced by 6 Seconds
3/5 Bloodwing cooldown reduced by 9 Seconds
4/5 Bloodwing cooldown reduced by 12 Seconds
5/5 Bloodwing cooldown reduced by 15 Seconds

Hair Trigger: Increases Fire Rate and Magazine Size with pistols.
1/5 4% Fire Rate, 6% Magazine Size
2/5 8% Fire Rate, 12% Magazine Size
3/5 12% Fire Rate, 18% Magazine Size
4/5 16% Fire Rate, 24% Magazine Size
5/5 20% Fire Rate, 30% Magazine Size

Relentless: Killing an enemy increases your Fire Rate and gives every bullet
fired a 25% chance to be a Killer Shot and deal additional damage. This
effect lasts a Few seconds.
1/5 8% Fire Rate, 20% Killer Shot damage
2/5 16% Fire Rate, 40% Killer Shot damage
3/5 24% Fire Rate, 60% Killer Shot damage
4/5 32% Fire Rate, 80% Killer Shot damage
5/5 40% Fire Rate, 100% Killer Shot damage

+==Soldier <classsoldier>==+
The Soldier is a good class to play ass if you just wanna riddle everything
you see with bullets. His weapon of choice is a Combat Rifle or Shotgun. Two
guns that make everyones day fun.

-=Skill Tree=-
The soldiers skill trees are Infantry, Support, and Medic. The Soldier's
Talent trees work like a combonation. There really is no wrong skill tree to
go down its all a matter of prefrence, whether you want massive weapon damage
or just run around making sure none of your team dies.

Its the tree you go down to increase your damage with your shotties and rifles.

Impact: Increases damage with all weapon types.
1/5 3% Bullet Damage
2/5 6% Bullet Damage
3/5 9% Bullet Damage
4/5 12% Bullet Damage
5/5 15% Bullet Damage

Sentry: Increases Scorpio Turret damage.
1/5 7% Scorpio Turret Damage
2/5 14% Scorpio Turret Damage
3/5 21% Scorpio Turret Damage
4/5 28% Scorpio Turret Damage
5/5 35% Scorpio Turret Damage

Scattershot: Increase shotgun damage and spread.
1/5 3% Shotgun Damage, 5% Shotgun Spread
2/5 6% Shotgun Damage, 10% Shotgun Spread
3/5 9% Shotgun Damage, 15% Shotgun Spread
4/5 12% Shotgun Damage, 20% Shotgun Spread
5/5 15% Shotgun Damage, 25% Shotgun Spread

Metal Storm: Killing an enemy increase Fire Rate and reduces Recoil for a few
1/5 6% Weapon Fire Rate, 15% Recoil Reduction 
2/5 12% Weapon Fire Rate, 30% Recoil Reduction
3/5 18% Weapon Fire Rate, 45% Recoil Reduction
4/5 24% Weapon Fire Rate, 60% Recoil Reduction
5/5 30% Weapon Fire Rate, 75% Recoil Reduction

Refire: Shooting an enemy reduces the Cooldown of you Scorpio Turret. This
effect can only occur every 2 seconds.
1/5 Coooldown Reduction per hit: 1(in seconds)
2/5 Coooldown Reduction per hit: 2(in seconds)
3/5 Coooldown Reduction per hit: 3(in seconds)
4/5 Coooldown Reduction per hit: 4(in seconds)
5/5 Coooldown Reduction per hit: 5(in seconds)

Assualt: Incease Magazine Size and reduces Recoil with Combat Rifles.
1/5 9% Magazine Size and Recoil Reduction
1/5 18% Magazine Size and Recoil Reduction
1/5 27% Magazine Size and Recoil Reduction
1/5 36% Magazine Size and Recoil Reduction
1/5 45% Magazine Size and Recoil Reduction

Guided Missle: Your Scorpio Turret Launches guided missles in addition to
using its regualr gun.
1/5 Fire a missle every 8 seconds
2/5 Fire a missle every 7 seconds
3/5 Fire a missle every 6 seconds
4/5 Fire a missle every 5 seconds
5/5 Fire a missle every 4 seconds

This tree is all about regeneration. It lets you regen you and your teams
sheilds ammo and nades wen near the turret. This comes in handy when your
blasting away at some badasses or badmothas.

Defence: Increases how quickly your Sheilds recharge.
1/5 4% Sheild Recharge Rate
1/5 8% Sheild Recharge Rate
1/5 12% Sheild Recharge Rate
1/5 16% Sheild Recharge Rate
1/5 20% Sheild Recharge Rate

Stockpile: Players near the Scorpio Turret regengerate ammo for the weapon
currently in thier hands.
1/5 1 Ammo Regeneration Rate
2/5 2 Ammo Regeneration Rate
3/5 3 Ammo Regeneration Rate
4/5 4 Ammo Regeneration Rate
5/5 5 Ammo Regeneration Rate

Quick Charge: Killing an enemy causes your shields to quickly Regenerate for
a few seconds.
1/5 2% Sheilds Per Second
2/5 3% Sheilds Per Second
3/5 4% Sheilds Per Second
4/5 6% Sheilds Per Second
5/5 7% Sheilds Per Second

Barrage: Increases the number of Shots your Scorpio Turret fires in each burst.
1/5 1 Shots fired per Burst
2/5 2 Shots fired per Burst
3/5 3 Shots fired per Burst
4/5 4 Shots fired per Burst
5/5 5 Shots fired per Burst

Grenadier: Killing an enemy increase your Granade damage and causes you to
regenerate grenades for a few seconds.
1/5 2 Grenade per minute, 3% Grenade Damage
2/5 3 Grenade per minute, 6% Grenade Damage
3/5 5 Grenade per minute, 9% Grenade Damage
4/5 6 Grenade per minute, 12% Grenade Damage
5/5 8 Grenade per minute, 15% Grenade Damage

Deploy: Reduces the Cooldown of your Scorpio Turret.
1/5 Cooldown Reduction 20%
2/5 Cooldown Reduction 40%
3/5 Cooldown Reduction 50%
4/5 Cooldown Reduction 80%
5/5 Cooldown Reduction 100%

Supply Drop: The Scorpio Turret periodically fires out supply pickups to
resupply players.
1/5 Supply drop every 7 seconds
2/5 Supply drop every 6 seconds
3/5 Supply drop every 5 seconds
4/5 Supply drop every 4 seconds
5/5 Supply drop every 3 seconds

This tree increases your health along with the ability to heal your teamates.
Even your Scorpio Turret can revive downed mates when they are near leaving
you with extra time to kill some badies.

Fitness: Increase your Maximum Health.
1/5 5% Maximum Health
2/5 10% Maximum Health
3/5 15% Maximum Health
4/5 20% Maximum Health
5/5 25% Maximum Health

Aid Station: Allies near the Scorpio Turret regenerate Health.
1/5 Regenerates 1% health per second
2/5 Regenerates 2% health per second
3/5 Regenerates 3% health per second
4/5 Regenerates 4% health per second
5/5 Regenerates 5% health per second

Overloaded: Increases magazine capacity with all weapon types.
1/5 12% Magazine Size
2/5 24% Magazine Size
3/5 36% Magazine Size
4/5 48% Magazine Size
5/5 60% Magazine Size

Cauterize: Shooting a teamate heals them. This effect also works with Grenades
and Rockets.
1/5 Converts 6% damage to health
2/5 Converts 12% damage to health
3/5 Converts 18% damage to health
4/5 Converts 24% damage to health
5/5 Converts 30% damage to health

Revive: The Scorpio Turret has a chance to instantly revive nearby crippled
friends when deployed.
1/5 14% Revival Chance
2/5 28% Revival Chance
3/5 42% Revival Chance
4/5 56% Revival Chance
5/5 70% Revival Chance

Grit: Increases Resistance to Bullet Damage.
1/5 3% Bullet Resistance
2/5 6% Bullet Resistance
3/5 9% Bullet Resistance
4/5 12% Bullet Resistance
5/5 15% Bullet Resistance

Stat: Killing an enemy increase Health Regeneration for you and nearby friends
for a few seconds.
1/5 Regenerates 1% health per second
2/5 Regenerates 2% health per second
3/5 Regenerates 3% health per second
4/5 Regenerates 4% health per second
5/5 Regenerates 5% health per second

+==Siren <classsiren>==+
This class wasn't one of my favorite classes. She specializes in Incendiary,
Shock, and Corrosive weapons. Personally I like corrosive weapons just cuz they
do DoTs and watching people melt is awesome. :D

-=Skill Tree=-
The Sirens skill trees are Controller, Elemental, and Assassin. You have to mix
and match your trees to find what works best for you. She heavily relies on her
Phase Walk and melee.

This Tree is all about regen and Dazing.

Diva: Increase the Capacity of your Sheild.
1/5 5% Sheild Capacity
2/5 10% Sheild Capacity
3/5 15% Sheild Capacity
4/5 20% Sheild Capacity
5/5 25% Sheild Capacity

Striking: Meele attacks can Daze, reducing movment speed and Accuracy.
1/5 20% chance to Daze,(enemy of equal level)
2/5 40% chance to Daze,(enemy of equal level)
3/5 60% chance to Daze,(enemy of equal level)
4/5 80% chance to Daze,(enemy of equal level)
5/5 100% chance to Daze,(enemy of equal level)

Inner Glow: Regen health while Phasewalking.
1/5 1% health while Phasewalking.
2/5 3% health while Phasewalking.
3/5 4% health while Phasewalking.
4/5 6% health while Phasewalking.
5/5 7% health while Phasewalking.

Dramatic Entrance: Phase Blast can Daze, Reducing movement speed and Accuracy.
1/5 20% chance to Daze,(enemy of equal level)
2/5 40% chance to Daze,(enemy of equal level)
3/5 60% chance to Daze,(enemy of equal level)
4/5 80% chance to Daze,(enemy of equal level)
5/5 100% chance to Daze,(enemy of equal level)

Hard To Get: Decreases Cooldown on Phasewalk.
1/5 Cooldown Reduced by 3 seconds
2/5 Cooldown Reduced by 6 seconds
3/5 Cooldown Reduced by 10 seconds
4/5 Cooldown Reduced by 13 seconds
5/5 Cooldown Reduced by 16 seconds

Girl Power: Killing an enemy quickly Regens your Shield.
1/5 2% regen per second
2/5 3% regen per second
3/5 4% regen per second
4/5 6% regen per second
5/5 7% regen per second

Mind Games: Each Bullet has a chance to Daze, reducing Movement Speed and
1/5 5% chance to Daze,(enemy of equal level)
2/5 10% chance to Daze,(enemy of equal level)
3/5 15% chance to Daze,(enemy of equal level)
4/5 20% chance to Daze,(enemy of equal level)
5/5 25% chance to Daze,(enemy of equal level)

This tree allows you to add elements to your Phasewalk. Comes in handy every
once in a while.

Quicksiler: Increase Fire Rate with all weapons.
1/5 5% Fire Rate
2/5 10% Fire Rate
3/5 15% Fire Rate
4/5 20% Fire Rate
5/5 25% Fire Rate

Spark: Causing elemental effects with elemental weapons.
1/5 4% Elemental Chance
2/5 8% Elemental Chance
3/5 12% Elemental Chance
4/5 16% Elemental Chance
5/5 20% Elemental Chance

Resilience: Increases your resistance to Fire, Shock, Corrosive, and
Explosive Damage.
1/5 6% Elemental Resistance
2/5 12% Elemental Resistance
3/5 18% Elemental Resistance
4/5 24% Elemental Resistance
5/5 30% Elemental Resistance

Radiance: Cause shock damage to ememies while Phasewalking. Damage is based
on your level and
Skill level.
1/5 1 Shock Damage
2/5 2 Shock Damage
3/5 3 Shock Damage
4/5 4 Shock Damage
5/5 5 Shock Damage

Venom: Adds Corrosive Damage to your meele attacks and has chance to corrode
enemies causing DoTs.
1/5 5% Meele Damage
2/5 10% Meele Damage
3/5 15% Meele Damage
4/5 20% Meele Damage
5/5 25% Meele Damage

Intuition: Killing an enemy increase Movement Speed and Experiance gained for
you and your team for a few seconds.
1/5 10% Move Speed, 4% Experiance bonus
2/5 20% Move Speed, 8% Experiance bonus
3/5 30% Move Speed, 12% Experiance bonus
4/5 40% Move Speed, 16% Experiance bonus
5/5 50% Move Speed, 20% Experiance bonus

Phoenix: Killing an Enemy causes you to deal Fire Damage to nearby enemies and
makes your Shots not always cost ammo. Fire damage increase with your level.
1/5 5% Chance at ammo save, 1 Fire Damage
2/5 10% Chance at ammo save, 2 Fire Damage
3/5 15% Chance at ammo save, 3 Fire Damage
4/5 20% Chance at ammo save, 4 Fire Damage
5/5 25% Chance at ammo save, 5 Fire Damage

By far the most useful tree in the Siren's arsenal. Actually giving you weapon
damage instead of Phasewalk, Phasewalk, Daze, and more Phasewalk.

Slayer: Increases Crit Damage.
1/5 5% Critical increase
2/5 10% Critical increase
3/5 15% Critical increase
4/5 20% Critical increase
5/5 25% Critical increase

Silent Resolve: Increase resistance to damage after coming out of Phasewalk.
1/5 14% Resistance Increase
2/5 28% Resistance Increase
3/5 42% Resistance Increase
4/5 56% Resistance Increase
5/5 70% Resistance Increase

Enforcer: After killing an enemy your accuracy and Bullet damaged is increased.
1/5 7% Accuracy, 2% Bullet Damage
2/5 14% Accuracy, 4% Bullet Damage
3/5 21% Accuracy, 6% Bullet Damage
4/5 28% Accuracy, 8% Bullet Damage
5/5 35% Accuracy, 10% Bullet Damage

Hit & RUn: Increased Meele damage and Phasewalk Duration.
1/5 7% Meele Damage, 0.8 Phasewalk duration
2/5 14% Meele Damage, 1.6 Phasewalk duration
3/5 21% Meele Damage, 2.4 Phasewalk duration
4/5 28% Meele Damage, 3.2 Phasewalk duration
5/5 30% Meele Damage, 4.0 Phasewalk duration

High Velocity: Increase Bullet Damage and Velocity.
1/5 20% Velocity, 4% Damage
2/5 40% Velocity, 8% Damage
3/5 60% Velocity, 12% Damage
4/5 80% Velocity, 16% Damage
5/5 100% Velocity, 20% Damage

Blackout: Killing an enemy reduces cooldown of Phasewalk.
1/5 1.2 seconds per kill
2/5 2.4 seconds per kill
3/5 3.6 seconds per kill
4/5 4.8 seconds per kill
5/5 6.0 seconds per kill

Phase Strike: Meele attacking while in Phasewalk does addtional damage.
1/5 160% Meele Damage
2/5 320% Meele Damage
3/5 480% Meele Damage
4/5 640% Meele Damage
5/5 800% Meele Damage

+==Beserker <classbeserker>==+
I loved playing as Brick running around punching the crap out of everything
that moved. Hes main focus is his fists and Explosive weapons. Thats not
limited to Rockets and Grenades. This means any weapon with Explosive
Elements on them. So feel free to sit back and blow stuff up to your hearts

-=Skill Tree=-
Bricks skill trees is a mix and match thing also. But by far way more fun to
play then the Siren (just my opinion). His trees are Brawler, Tank, and
Blaster. The names give away what the tress are all about.

Really this is self explanitory either you go beserk and hit stuff or just run
around and hit stuff.

Iron Fist: Increases Meele Damage.
1/5 6% Meele Damage
2/5 12% Meele Damage
3/5 18% Meele Damage
4/5 24% Meele Damage
5/5 30% Meele Damage

Endless Rage: Increases Duration of Beserk
1/5 10% Duration Increase
2/5 20% Duration Increase
3/5 30% Duration Increase
4/5 40% Duration Increase
5/5 50% Duration Increase

Sting Like A Bee: Puching in Beserk causes you to dash forward sluging you
1/5 Dash Distants: 4 ft
2/5 Dash Distants: 8 ft
3/5 Dash Distants: 12 ft
4/5 Dash Distants: 16 ft
5/5 Dash Distants: 20 ft

Heavy Handed: Killing an enemy greatly increases Meele Damage for a few seconds
1/5 12% Meele Damage
2/5 24% Meele Damage
3/5 36% Meele Damage
4/5 48% Meele Damage
5/5 60% Meele Damage

Prize Fight: When in Beserk you meele attacks have a chance to spawn Cash
1/5 6% Chance to spawn cash
2/5 12% Chance to spawn cash
3/5 18% Chance to spawn cash
4/5 24% Chance to spawn cash
5/5 30% Chance to spawn cash

Short Fuse: Decrease cooldown of Beserk.
1/5 6 Second Decrease
2/5 12 Second Decrease
3/5 18 Second Decrease
4/5 24 Second Decrease
5/5 30 Second Decrease

Blood Sport: Killing an enemy while in Beserk regens som health.
1/5 2% Health Regen
2/5 4% Health Regen
3/5 6% Health Regen
4/5 8% Health Regen
5/5 10% Health Regen

This Just allows you to live for a very long time so you can continue to
punch the crap out of stuff.

Hardened: Increase Maximun Health.
1/5 12% Increase
2/5 24% Increase
3/5 36% Increase
4/5 48% Increase
5/5 60% Increase

Safeguard: Increase the stregth of your Shield.
1/5 8% Increase
2/5 16% Increase
3/5 24% Increase
4/5 32% Increase
5/5 40% Increase

Bash: Give Meele attacks a chance to Daze, reducing Movement Speed and
1/5 10% Chance to Daze,(enemies of equal level)
2/5 20% Chance to Daze,(enemies of equal level)
3/5 30% Chance to Daze,(enemies of equal level)
4/5 40% Chance to Daze,(enemies of equal level)
5/5 50% Chance to Daze,(enemies of equal level)

Juggernaut: Killing an enemy creates resistance to all damage for a few
1/5 10% Damage Resistance
2/5 20% Damage Resistance
3/5 30% Damage Resistance
4/5 40% Damage Resistance
5/5 50% Damage Resistance

Pay Back: After your shield is depleted, you gain a damage bonus for 10
1/5 8% Damage Bonus
2/5 16% Damage Bonus
3/5 24% Damage Bonus
4/5 32% Damage Bonus
5/5 40% Damage Bonus

Diehard: Increase the Health gained when revived from a friend or Secondwind.
Also it increase the length you lived when you are Crippled.
1/5 30% Revived Health, 20% Time till Revived
2/5 60% Revived Health, 40% Time till Revived
3/5 90% Revived Health, 60% Time till Revived
4/5 120% Revived Health, 80% Time till Revived
5/5 150% Revived Health, 100% Time till Revived

Unbreakable: When your shield is Depleted you gain 5 seconds of powerful
Shiel Regen.
1/5 3% Shield Regen
2/5 6% Shield Regen
3/5 9% Shield Regen
4/5 12% Shield Regen
5/5 15% Shield Regen

This tree allows you to deal alot of Exposive damage. No meele in this
tree. :D Go down this road and blow stuff up till your blue in the face.
onace again Explosive is not limited to Rockets and Nades. It effects
Explosive artifacts as well.

Endowed: Increases Explosive Damage.
1/5 3% Damage Increase
2/5 6% Damage Increase
3/5 9% Damage Increase
4/5 12% Damage Increase
5/5 15% Damage Increase

Rapid Reload: Increases Reload Speed and reduces Recoil with all weapons.
1/5 4% Reload Speed, 6% Recoil Reduction
2/5 8% Reload Speed, 12% Recoil Reduction
3/5 12% Reload Speed, 18% Recoil Reduction
4/5 16% Reload Speed, 24% Recoil Reduction
5/5 20% Reload Speed, 30% Recoil Reduction

Revenge: Killing an enemy increase damage with all weapons for a few seconds.
1/5 10% Damage Increase
2/5 20% Damage Increase
3/5 30% Damage Increase
4/5 40% Damage Increase
5/5 50% Damage Increase

Wide Load: Increase the number of Rockets your Rocket Launcher can hold in its
1/5 1 Launcher Mag Size
2/5 2 Launcher Mag Size
3/5 3 Launcher Mag Size
4/5 4 Launcher Mag Size
5/5 5 Launcher Mag Size

Liquidate: Dealing Explosive Damage to an enemy reduces the cooldown of Beserk.
1/5 Cooldown per hit (1 in seconds)
2/5 Cooldown per hit (2 in seconds)
3/5 Cooldown per hit (3 in seconds)
4/5 Cooldown per hit (4 in seconds)
5/5 Cooldown per hit (5 in seconds)

Cast Iron: Increases you Resistance to Explosive Damage.
1/5 8% Resistance
2/5 16% Resistance
3/5 24% Resistance
4/5 32% Resistance
5/5 40% Resistance

Master Blaster: Killing an enemy increases your Fire Rate and causes you to
Regen Rockets for a few seconds.
1/5 12% Fire Rate, 2 Rockets per Minute
2/5 24% Fire Rate, 4 Rockets per Minute
3/5 36% Fire Rate, 6 Rockets per Minute
4/5 48% Fire Rate, 8 Rockets per Minute
5/5 60% Fire Rate, 10 Rockets per Minute


=====Builds <builds>=====
This is the build Section. I'm Just putting down what builds I used at Level
50 and in my own experiance playing this game. So if you want to send me your
builds I'll gladly put a FEW in here for more refrence. Also I'll have a link
to each classes build site so you can make your own if you dont like what I

+==Hunter <buildhunter>==+


5/5-Riotios Remedy
5/5-Hair Trigger


+==Soldier <buildsoldier>==+
1/1 Scorpio Turret





+==Siren <buildsiren>==+
1/1 Phasewalk

5/5-Inner Glow
5/5-Girl Power
5/5-Mind Games


5/5-High Velocity
5/5-Phase Strike


+==Beserker <buildbeserker>==+

5/5-Iron Fist
5/5-Endless Rage

5/5-Pay Back

5/5-Wide Load



=====Playthrus <play>=====

-=Playthru 1 <pla1>=-
The first playthru the game is very very easy. Its mainly gettin used to your
character and getting down you first Skill Tree.

-=Playthru 2 <pla2>=-
The Second playthru is a little more difficult. everything starts out at 30+.
this is used to bump your charcter to Level 50 and get better loot.

-=Playthru 3 <pla3>=-
This playthru is the most challenging because everything is your level.
Let me repeate that EVERYTHING is your level. But the Loot you get is Twice
as good as the first 2. After the Thrid you can keep doing it to get better
and better loot for yourself or friends.


=====Enemies <enem>=====
The worst the enemies get is "Badass" level when you first play through the
game. But the second playthru goes to the "Badmuthas" which are difficult if
you panic. The enemy make up is that of Creatures, Guardians, and Humans.

The creatures of Pandora consist of Skags, Rokks, Scythids and Spider Ants.
With the right approach all these creatures can be taken down very very easily.
Just read on and find out how.

Skags are the most annoying things on Pandora. They are a basic mob that
appears through-out the game. The General Stratagy to handle them is to
remember what Patches O'Hullahan said,"Dodge, Dip, Duck, Dive,...and Dodge."
The skags weaknesses are it Mouth when it opens shoot down its throat, its
backside, and underbell(if it leaps at you).

+==Skag Bosses==+
Skag bosses are just your normal waste of space skags. So treat them like such
with some nades and random fire!

This guy is a Skag that T.K. sends you after. You'll Reconize him becuase he 
has T.K.'s Leg in his mouth a sword in his eye and only 3 legs. Fight him at a
distance becuase hes not all that armored but has alot of health. So stay back
pick your shots and he'll be dead in no time.

-=Moe and Marley=-
These are 2 Elemental Skags. Moe is fire and Marley is shock. Use corrosive
weapons and stay your distance. Moe will charge you and use a ground pound and
spray fire. Marley will sit in the back and shot shock balls. I suggest killing
Moe first since he like to get up close. Then when marley shoots her shock
balls, shoot her in the mouth.

-=Pinky and Digit=-
These two appear when fighting Nine Toes. Dont panic, Just go to the top tier
of the grand stands and kill them from there.

The Mother of all skags, Skagzilla will charge around the arena. When its
health is full it will shoot a beam out of its mouth from right to left when
it does pumle its mouth with bullets for some easy Criticals. Then when its
health gets half to low it will start jumping around the arena. Be sure to hit
him at a distance and all the normal skag weak spots to finish him off.

Rakks are the enemies of the skies. Very easily killed for some easy exp. Use a
Shotty or Automatic Rifle to kill them. My favorite way is getting a car and
using the rocket launcher.

+==Rakk Bosses==+
Rakk bosses all have a bout the same 2 strategies; get in a car and shoot it or
hide and shoot it.

-=Rakk Hive=-
The Rakk Hive is enormous. But dont worry, All it does is launch Rakks out of
its back. The strategy is used was 4x fire weapon and I stood on the cliff you
start out on and shot from there. You get easy Criticals and you can dodge the
incoming Rakks fairly easy.

Mothrakk comes after lighting the 3 torches. When close enough she will throw
fireballs at you so KEEP MOVING!  The 2 stategies i used were either get in the
car go to to the ramp to jump over Pisswash and shoot it from there, or hiding
in the cave where the arena is and shoot hide, shoot hide.

Rakkinishu is one of the most annoying Rakks in the game if your not prepared.
He attacks by swooping down and breathing fire on your head so distance your
self. The strategy I found usefull is sniping him or using a car. When your far
enough away from him he wouldnt even bother caoming after you so keep very far
away and let the bullets fly. He drops some decent loot also.

Im not even going to bother listing these because they are all handled the same
way. RUN THEM OVER AND WATCH THEM POP! Make sure you watch your car sheild
though, having to much fun can be dangerous.

+==Scythid Bosses==+

When you fight Slither he is very small. Move around avoid all the other
scythids that try and kill you. An automatic weapon will work best for him.

Just move around pick your shots. He's a very easy kill.

Spiderants are heavily armored in the from but a shot to the vunerable
abdomen will usually kill them in 1 shot. Some spiderants you can shot in the
face stunning them, thats your chance to score some Criticals. The badasses it
may take 2 or more considering that they are tougher than the others.

+==Spiderant Bosses==+
Only 3 Spiderant bosses to fight. Kinda challenging but nothing you cant
handle. DO NOT!!!!!! try and run them over. you'll only end up with a totalled
car and low health.

She was 4 attacks that will kill you if your not careful. She'll shoot white
balls from a distance, Burrow, and has 2 stomp moves. 1 will send you flying
backword and the other will get you with corrosive damage. The easy way is to
shot her in the face and daze her then go to town on the abdomen.

Kill him like a normal Spiderant. Daze, Shot Abdomen, Repeat.

-=Queen Tarantella=-
This is the mother of all spiderants...literally. Her abdomen is huge so you'll
have no problem hiting it. She is faster than you normal spiderant and will try
to meele you if she gets the chance.

-=King Aracobb=-
Basically take him on like a normal spiderant. Daze him and shoot his abdomen,
repeat till dead.

gardians are a pain in the ass aminly becuase of their super shields. But if
your a hunter with 5/5 trespass these guys are super easy. Also their head is
almost centered in their chest so aim at the chest and you may get some

Humans make up alot of the enemies in the game between Bandits and the Crimson
Lance. They all have the same weakness Bullets.

Bandits are the majority of the enemies you face through the game. The have
roughly 9 variations of Bandit. All taken out the same way...headshots. The
other way is to charge in with a high Fire Rate shotgun or Assult Rifle
whittle down their pretty useless shields and take them out that way.

+==Crimsion Lance==+
These guys need patience and accuracy. Headshot Criticals is almost the only
way to bring them down with their extremely high armor. Body shots still do
damage but not enough to charge into a group and expect to live. Easiest way
is to get behind some cover, throw a corrosive nade (my nade of choice) then
as they come running pop'em in the face.

+==Human Bosses==+
These are the more difficult bosses mainly because they have shields and can
shoot back.

-=Nine Toes=-
The First boss you fight. Just jump to the 3 row bleachers and plug some
headshots and down he goes.

-=Bone Head=-
He is pretty easy kill, but there will be other bandits around so use cautoin
as well as cover. His sheild regens so keep pluging away at him and he'll go

-=Roid Raged Physco=-
He is a monster of a bandit. Not to worry keep your distance and aim for his
ginormous head. He will attempt to charge and thro grenades at you but every
critical counts. Leave the midgets that chase you alone you may need them for
a Second Wind

Sledge is a bastard. He has a very high sheild along with a high powered
shotgun that will ruin your day if your hit. Also, if you get to close he'll
slam his hammer on the ground knocking you backwards. The best tactic is to
shoot hide, shoot hide. leave some othe the bandits around for Second Winds.
2 strategies are "Run and Gun" him or you can sit back by the entrance doors
and pop him from a distance and when he gets close run out into the walkway
behind the doors. he will walk back to the other side of the room then do it

This guy is a pain he sits in his turret and just shoots to his hearts content,
which means bullets and rockets will be flying everywhere. My stratagy is to
get behind one of the huts and snipe the turret hes on till it explodes or
pumle it with rockets. just avoid gettin shot off the cliff and the other
enemies wondering around and you'll be fine.

-=Mad Mel=-
Mad Mel drives around in a truck with a rocket launcher. 2 strategies work
against him. 1 is to drive around locked on witha  rocket launcher and blast
away. The second is to sit back by the var spawn and shoot him from there
avoiding getting run over and riddled with bullets.

-=Taylor Kobb=-
This guy is protected by 2 turrets that will shoot rockets at you. Take cover
and blow up the turrets once you do Kobb will attack you. he isnt to tough
just gun him down like a normal bandit.

-=King Wee Wee=-
A short guy with a short fuse. He has a big sheild but you can fight him like
any other midget.

Reaver has a sniper rifle so just charge him and he'll go down pretty fast.

-=Baron Flint=-
He will run around the top of the Digging rig just avoid hes shots and whittle
his life down. no problem.

-=Master McCloud=-
Move and cover. he will shoot an alien blaster with deals 500+ damage.
Headshots and explosives will take him out.


=====Walkthru <walkthru>=====
I put these quests in the order from main story to side quests. But I did do
ALL the quests so if there something you need it will be in here. Its important
to remember where places are because you will more than likely head to the same
play 3 or 4 times. In this guide I will refer to places you've already been for
quicker steps rather than telling how to get to the same place 4 or 5 times.
And quest pick-up items have a green shimmer, or light the that shines out of
them. BE ON THE LOOK OUT FOR THESE!!! Also be sure to check where quest
objectives are. you may be able to knock 2-3 quests out at once. Also, The
boss battles I will tell you how to get there but the "How to beat him" is in
the enemy section of the guide.

=====Main Quests <walkmain>=====
The Main quest section :D

+==Arid Badlands <walkmarid>==+
This is where you get your first set of quests. Alot of running'll
get used to it.

-=Fresh off the bus=-

Given: Guardian Angel

Level: 2

Reward: None

Objective:Follow Claptrap into Fyrestone

Description: When you get off the bus there will be a robot that introduces
himself as Claptrap. Follow the littel guy to the new you station. Change your
name and colors if you want. Afterward follow him to the gate so he can open
it. Before going through, Head back to the Red Hotel building and loot
everything around it. Climb up on the generators on the south porch for the
easiest, but not the only way to get to the red box. Once you've looted the
red box head back to the claptrap and follow him to Fyrestone. You will have
to kill some bandits along the way but nothing to tough.

-=The Doctor is in=-

Given: Dr. Zed

Level: 2

Reward: 48XP

Objective: Building 03 Opened: 1, Dr. Zed talked to: 1

Description: Click the button in front of the building, the door will open
and a cinema will play. Aterward talk to Zed.

-=Skags at the gate=-

Given: Dr. Zed

Level: 2

Reward: 114XP

Objective: Skags killed: 5

Description: Once the Clap trap opens the gate there are skags all over the
lace kill 5 and head back to zed.

-=Claptrap Rescue=-

Given: Claptrap

Level: 2

Reward: 72XP

Objective: Repair Kit found: 1

Description: Follow the Claptrap to the gate. Bandits will jump over so kill
them. The claptrap will be injured and you'll need to get a repair kit. Head
back toward town, the kit is just a red tool box and it's sitting on the table
outside the hut with the metal doors.

-=Fix'er Upper=-

Given: Dr. Zed

Level: 2

Reward: 192XP, $118

Objective: Power Coupling found: 1, Repaired Med Vendor: 1,
Shield Purchased: 1

Description: Make a left from the Fyrestone entrance. There is a Med vendor
on its side. Take its Power Coupling and head back to Fyrestone. Repair Zeds
med vendor and buy a shield.

-=Blinding Nine-Toes=-

Given: Dr. Zed

Level: 2

Reward: 480xp, $313

Objective: Bandits killed: 8

Description: Follow your marker from Fyrestone, It will tkae you to a bandit
camp. Kill all the bandits,(i know thats more than 8.) There is a Red Box in
the middle of the camp along with other various lootables.

-=Nine-Toes: Meet T.K. Baha=-

Given: Dr. Zed

Level: 3

Reward: 90xp

Objective: T.K. Met: 1

Description: From Fyrestone, Head toward your marker. T.K. will be sitting on
the porch of a house. It looks like it used to be a farm. A cinema will play,
afterward talk to T.K. for the turn in.

-=Nine-Toes: T.K.'s Food=-

Given: T.K. Baha

Level: 2

Reward: 480xp, $313

Objective: Food Collected: 4

Description: From T.K.'s Farm follow the marker west. The peices of food will
be in the skag dens so your going to have to be careful becuase alot will
attack you at once. Don't forget to loot the skag piles for money and ammo.

1. By the opening of the skag cave.

2. Turn toward your marker, Its next to the cactus lookin thing.

3. Follow your marker to the next skag pit. Its sitting in the open.

4. Next to the skag cave.

-=Got Grenades?=-

Given: T.K. Baha

Level: 2

Reward: 48xp

Objective: Grenade Purchased: 1

Description: Head into Fyrestone to the now open weapon shop and buy a
grenade from the vending machine.

-=Nine-Toes: Take Him Down=-

Given: T.K. Baha

Level: 4

Reward: 2,880xp

Objective: Destoy Barricade: 1, Gun Stash found: 1, Kill Nine-toes: 1

Description: Follow the marker East around all the skag pits in front of
Fyrestone. There will be a plunger to blow up the wall. Once Blown up head
into Skag Gully. Follow the marker under the rock bridge to the grave. Check
the cross and weapons will fall out. Then head South into Nine-toes' hidesout.
After killing him grab the red box on the platform he was on and there will be
a white box on top of one of the bleacher's third row.

-=Nine-Toes: Time to collect=-

Given: T.K. Baha

Level: 7

Reward: 108xp, $2,210, Grenade Mod

Objective: Zed talked to: 1

Description: Just go back and talk to zed in Fyrestone.

-=Job Hunting=-

Given: Dr. Zed

Level: 7

Reward: 108xp

Objective: Bounty Board Check: 1

Description: The bounty board is on the right hand side of Zed's shop. The
Claptrap will be standing next to it.


Given: Scooter

Level: 7

Reward: 108xp

Objective: Catch-a-Ride found: 1

Description: The Catch-a-Ride(C.A.R) Station is just outside the Gate to
Fyrestone. You cant miss it. 

*NOTE* Be careful i had a glitch here where i couldnt turn it in. i did a
seprate quest and then it let me turn it in.

-=Bone Head's Theft=-

Given: Scooter

Level: 10

Reward: 4,320, $1,552

Objective: Bone Head killed: 1, Digistruct Module found: 1

Description: From the CAR station head straight down the road toward the
marker. The Digistruct Module is in the bandit camp, guarded by Bone Head
himself. Kill him and take the module and cash inside the white chest sitting
on the porch. Head back to the CAR station and turn it in.

-=The Pisswash Hurdle=-

Given: Scooter

Level: 10

Reward: 720xp

Objective: RUnner Driven: 1, Piss Wash jumped: 1, Gate Switch found: 1

Description: Spawn a runner from the catch a ride, and head toward to T.K.'s
House. Head right once there and you'll see a big ramp jump it and then make a
right. It will lead you to a camp with 2 or 3 bandits guarding the gate. Kill
them and open it.

-=Return To Zed=-

Given: Scooter

Level: 10

Reward: 720xp, $1,552, Weapon Slot Upgrade

Objective: Zed Talked To:

Description: Go talk to Zed in Fyrestone

-=Sledge: Meet Shep=-

Given: Dr. Zed

Level: 10

Reward: 144xp

Objective: Shep Sander Meet: 1

Description: Travel Back thru the gates you just opened and get the save point
which says "Outpost Aird Hills". Shep is standing in the building with the Med
Vendor in it.

-=Sledge: The Mine Key=-

Given: Shep Sanders

Level: 10

Reward: 3,023xp, $2,329

Objective: Mine Gate Key: 1

Description: Shep says the Key is at Zephyr Substation, That means point your
car in the direction of the Turbines (giant windmills) in the background and
head there. Once there kill all of the bandits. The center building with the
BIG generators has a note where the key should be. You can get to the roof to
get a red chest by hoppin on the railing next to the generator and there are a
couple platforms you can jump on to get up there.

-=Sledge: To the Safe House=-

Given: Shep Sanders

Level: 14


Objective: Mine Gate Key: 1

Description: Take the Transition to Arid Hills. Folow the path, there will be
alot of skags and bandits here, Up the hill. There will be a building with
bandits and 2 Snipe POsts in fron of you. Kill the bandits and from the snipe
post head right. Fight your way thru the Bandits there to get to Sledges Safe
House Transition. Once in there the place is swarming with bandits. Its prety
straight forward one way ni one way out one route to take, pretty simple.
After getting to the Boss room(Roid Raged Physco) Kill him and there will be
a swith hanging down from the ceiling press the button and the key will come
out of the center of the floor. Grab it and head out.

-=Sledge: Battle for Badlands=-

Given: Shep Sanders

Level: 17

Reward:9,408xp, $6,866, Class Mod

Objective: Kill SLedge: 1, Take the Eridian Artifact: 1

Description: Head out for Heastone Mine. Once you get there you'll baically
be fighting the whole time so be careful. From the entrance kill everything
and check all the buildings for loot. THERE IS A TON OF LOOT HERE! after
looting that area the gate doesnt open so go up the ramp to the right. Theres
a switch up there to open it. you dont have to but its there. There will be a
Turret Gun across the other side of you. Take that out with rockets or snipe
it. Go up the ramp Past the Turret Gun you can go left and clear all that out
if you want. Head right into the mine and make you way to sledge. REMEMBER TO
EXPLORE THERE IS LOOT EVERYWHERE! Once you reah Sledges hideout take the
elevator up. Kill Sledge, take his shot gun and the artifact which is in the
white box and head out to turn it in.

+==Dahl Headlands <walkmdahl>==+

-=Leaving Fyresone=-

Given: Dr. Zed

Level: 18

Reward: 1,200xp

Objective: Claptrap talked to: 1, Ernest Found: 1

Description: Follow the way point along the road. On your map It will be set
at a Transition spot. Talk t the claptrap and go into Dahl Headlands. Once you
get thru go left up the peak and to Ernest.

-=Getting Lucky=-

Given: Ernest WHitting

Level: 18

Reward: 2,400XP, Grenade Mod

Objective: Bandits Killed: 15, Lucky Rescued: 1

Description: From Ernest, Head to the way point in your car. Clear out the 2
Areas behind Lucky's. After they are cleared out a Badass Brusier will attack
you. Kill him and Rescue Lucky.

-=Powering the Fast Travel Network=-

Given: Lucky Zaford

Level: 20

Reward: 2,376XP, Fast Travel

Objective: Breakers Throw: 2, Master Switch Flipped: 1

Description: From Luckys head toward the first waypoint. The 2 breaker
switches are on the telephone pole looking things. After flipping the 2nd one
head for the waypoint again. Kill all the bandits, The Master Switch is on top
of the building.

-=Road Warriors: Hot Shots=-

Given: Lucky Zaford

Level: 18

Reward: 2,400XP, $1,922

Objective: Patrols Destroied: 8

Description: Jump in a car and drive around. The partols are just the enemies
in cars.

-=Road Warriors: Bandit Apocalypse=-

Given: Lucky Zaford

Level: 20

Reward: 10,560XP, Weapon Slot Upgrade

Objective: Mad Mel Killed: 1, Claptrap talked to: 1

Description: Folow the waypoint, Mad Mel will appear after you blow up some of
the cars in the ring. Kill him and then head toward the next waypoint and talk
to the claptrap to get into New Haven!

+==New Haven <walkmnew>==+

-=Power to the People=-

Given: Helena Pierce

Level: 20

Reward: 2,376XP, $2,411

Objective: Scooters Power on: 1, West Gate Power on: 1, Tenament Power on: 1,
Rofftop Power on: 1, North Gate Power on: 1

Description: Scooters Power is between his ride and the Building. The next one
just head out the exit and make a left its behind some tires. The next one is
behind the Weapons shop (its pretty easy to see.) The Roof top power is on top
of the building with the stairs by the New-U Station. And the Last is out the
gate next to the light pole and littel building.

-=Seek Out Tannis=-

Given: Helena Pierce

Level: 21

Reward: 2,760XP, $2,700

Objective: Claptrap talked to: 1, Tannis Found: 1

Description: The Claptrap is by the Southeast gate. From there you will go into
the Rust Commons West. Head toward the waypoint. There will be a point that you
cant take your car. There will be spiderants and Rakks. Just follow the
waypoint to the corner of them map. Shes in the hut.

-=Meet "Crazy" Earl=-

Given: Patricia Tannis

Level: 22

Reward: 2,880XP, $3,025

Objective: Path Cleared: 1

Description: Go into Earls Scrap Yard. Kill the skags along the way. There
will be a block in the path, shoot the tanks and it will explode clearing the
way. Talk to the door on the right after you go through the path.

-=Get Off My Lawn=-

Given: Crazy Earl

Level: 22

Reward: 4,320XP, $3,025

Objective: Bandits Killed: 25, Spiderants killed: 3

Description: This one is done in the scrap yard. Just run around and kill the
bandits till you get 25.

-=Hair of the Dog=-

Given: Crazy Earl

Level: 23

Reward: 4,950XP, $5,082

Objective: Bottles of Booze: 24

Description: Go to Treacher's Landing. The bottles drop off the bandits and
they are just laying around. Run around untill you get 24.

-=The Next Piece=-

Given: Crazy Earl

Level: 25

Reward: 6,480XP, $8,500

Objective: Krom Killed: 1, Vault Piece Collected: 1

Description: Enter Kroms Canyon and head toward the way point. Manuver up the
canyon being very careful to not get hit by Kroms Turret bullets or rockets.
Kill Krom take his piece and head out of the canyon.

-=Jaynistown: Secret Rendezvous=-

Given: Patricia Tannis

Level: 27

Reward: 3,480XP, $5,331



-=Jaynistown: A Brother's Love=-

Given: Taylor Kobb

Level: 27

Reward: 6,264XP, $10,661

Objective: Claptrap Talked To: 1, Taylor Kobb Found: 1

Description: Follow the Waypoint and talk to the Claptrap, it will make the
drawbridges lower. Then continue to follow your waypoint till you start going
thru a mountian looking area. There will be spiderants that pop out. dont
worry 1 shot kills these guys. Taylor Kobb is inside the hut.

-=Jaynistown: Spread the Word=-

Given: Taylor Kobb

Level: 27

Reward: 1,740XP

Objective: Erik Franks talked to: 1

Description: Head to New Haven, Erik Franks is standing infront of a building
way in the back of the town.

-=Jaynistown: Getting Whats Coming to You=-

Given: Erik Franks

Level: 27

Reward: 4,872XP, $15,993

Objective: Container Found: 1

Description: head toward your way point. Go thru the fence and there will be
a huge container. Press the button and stand back you will be jumped by bandits
and a midget will be waiting for you in the container.

-=Jaynistown: Unintended Consequences=-

Given: Erik Franks

Level: 27

Reward: 3,480XP

Objective: Helena Pierce Talked to: 1

Description: Go back to New Haven and talk to Helena Pierce

-=Jaynistown: Cleaning Up Your Own Mess=-

Given: Helena Pierce

Level: 29

Reward: 13,391XP, $20,062

Objective: Taylor Kobb Killed: 1, Claptrap Talked to: 1

Description: Go to where you killed the guy for Taylor he took over that town.
Be alot more careful there will be turrets now. Taylor Kobb is protected by 2.
Kill Him and head back to where Taylor Kobb was go up the hill and talk with
the only cool looking claptrap in the game.

-=Another Piece of the Puzzle=-

Given: Gaurdian Angel

Level: 27

Reward: 10,040XP, $15,993

Objective: Challenge Overcome: 1, Vault Key Piece: 1

Description: Follow the way point adn kill the lava crabs and what not along
the way. You'll Have to fight the Rakk Hive. After killing the Rakk Hive
collect the vault piece and head out.

-=Not Without My Claptrap=-

Given: Patricia Tannis

Level: 28

Reward: 10,800XP, $5,970

Objective: Claptrap Rescued: 1

Description: Head into old Haven. From the entrance keep heading to the right
till you get to the Claptrap hanging in a cage. Next the building guarded by
turrets and a "Moat". Rescue the Claptrap get out of Old Haven.

+==Salt Flats <walkmsalt>==+

-=The Final Piece=-

Given: Patricia Tannis

Level: 30

Reward: 15,360XP, $29,959

Objective: Bandit Patrols Destroied: 1, Thor Infiltrated: 1,
Baron Flynt killed: 1

Description: Get in your car and blow up the enemy cars. Next proceed into the
machine. KILL EVERYTHING in your path. Follow your way point to the elevator
that takes you to the top of the machine. You'll kill 2 Badasses and then
Flynt will call you out. Run to the tp of Where Flynt was sitting and kill him.

-=Get Some Answers=-

Given: Patricia Tannis

Level: 30

Reward: 15,360XP, Artifact

Objective: Tannis Found: 1

Description: Head to the waypoint the way to get there is that there is a hole
in the side of the cliff you can walk through. Kill all the crimsion Lancers
and clear out the prison. Then go and talk to Tannis in her cell.

-=Find the ECHO Command Console=-

Given: Patricia Tannis

Level: 31

Reward: 3,960XP

Objective: ECHO Console found: 1

Description: After talking to Tannis Head out the cell. Follow your way point.
There will be turrets and Crimson Lancers so be careful get to the console
and activate it.

-=Reactivate the ECHO Comm System=-

Given: Patricia Tannis

Level: 31

Reward: 9,900XP

Objective: Echo Comms Systems: 3

Description: There are 3 Towers and they are exactly the same. When you come
up to the tower there will be a few Crimson Lance and a Turret. Kill all of
them and head inside. The switch is in the secdon floor of the tower behind a
door. There is also a red box on each tower roof so be sure to get those.

-=Find Steele=-

Given: Patricia Tannis

Level: 32

Reward: 20,400XP

Objective: Steele Found: 1

Description: Grab a car and Head to the waypoint. Hop out and go thru the
rocks again to get there. and you'll enter the Crimson Enclave. This is all
one way but its filled with Guardians and Crimson Lances. Just make your way
through from waypoint to way point till you get to the end. There will be a
Cut Scene

-=Destroy the Destroier=-

Given: Guardian Angel

Level: 32

Reward: 28,560XP, $9,395

Objective: Destroyer Killed: 1

Description: Okay your fighting the vault boss now. This guy has alot of health
and will tear you to shreds if your not careful. Go behind the pillar. You'll
Have to take out the Purple tentecles first. Using your most accurate weapon
should the purple orbs on the tentecles. After they are gone open fire on the
blue orb (Its EyE). Hitting it just right will score Criticals. After 1/3 of
its Heath is gone it will come out of the vault alittle more and start shooting
a beam out of its eye. Just use the same  Techniques you've been using and
you'll be fine.

*NOTE* Sometimes it may seem that the beam goes through the pillar. It doesnt
and you WON'T be hurt at all. Just keep breaking the tentecles and shootin the
eye and you'll take him down.

-=Bring the Vault Key to Tannis=-

Given: Patricia Tannis

Level: 32

Reward: 17,136XP, $234,885

Objective: Valut Key: 1, Tannis visited: 1

Description: After the cut scene pick up the vault key which is infront of
the pedestal used to open it and take it to Tannis. Time for playthru 2!!!


=====Side Quests <walkside>=====
I Grouped the side quests for easier Refrence.

=====Arid Badlands <walksarid>=====

+==T.K. QUests==+

*NOTE* If not done before you ge thte quest "Is T.K. Okay" You CAN NOT do these

-=T.K. has MOre Work=-

Level: 10

Reward: 360XP, $776

Objective: T.K. Visited: 1

Description: Go to T.K.'s farm and talk to him.

-=T.K.'s Life and Limb=-

Level: 7

Reward: 4,320XP, $2,210, T.K.'s Wave

Objective: Kill Scar: 1, T.K.'s Leg found: 1

Description: When you enter skag gull make a left and head away from Nine-toes'
camp. follow the path till you see the rock bridge you can either go across it
or go around. Keep following the path till you see the camp with a big skag in
it with a missing leg and sword in its eye. Thats skar kill him and go back to

-=By the Seed of your Pants=-

Level: 9

Reward: 1,980XP, $1,386, Sniper Rifle 

Objective: Seeds Gathered: 8

Description: In Skag Gully Head toward the first way point. It will take you
to a Yuka plant with red flower looking things. Thats what you have to collect.
Follow each way point to collect all 8. Be careful there will be skags
everywhere. At the end of this endevor There will be a Red Box waiting for you.

+==Shep Sanders Quests==+

-=Get the FLock Outa Here=-

Level: 10

Reward: 2,880XP, $2,329  

Objective: Rakks Killed: 10

Description: This one is really easy. Drive around in the car till you see
some rakks circleing the sky. Kill 10 of them and your done.

-=Braking Wind=-

Level: 10

Reward: 3,023XP, $2,329

Objective: Release Turbine Brake A: 1, Release Turbine Brake B: 1,
Release Turbine Brake C: 1

Description: Head toward the Way point (Zephyr Substation). It will take you
into the camp that you did the quest "Sledge: The Mine Key". Kill all of the
bandits there.

A: It will be on top of a bunch of rocks.

B: Head Toward the Way point. Its on a platform nect to the turbine.

C: Its on the side of the middle building with the generator you can climb up.
Its on a platform between the middle building and the Huts.

-=What hit the Fan=-

Level: 13

Reward: 2,699xp, $4,363

Objective: Dropppings Removed: 6

Description: Get in the car, and follow your marker around the road. There is
a turbine thats not moving. Shoot all the dropings off to get it going.

+==Circle of Death Quests==+

*NOTE* If you die more than 3 time trying these quest it makes it easier for
you. So if at first you dont succeed try try again.

-=Circle of Death: Meet and Greet=-

Level: 12

Reward: 504XP

Objective: Rade Zayben met: 1

Description: Head Toward the waypoint following the road. You Come up to 2
big tin doors blocking a cave entrance. Go inside the cave, cross the bridge,
and talk to Rade.

-=Circle of Death: Round 1=-

Level: 12

Reward: 1,680XP, $1,947, Shield

Objective: Round Survived: 1

Description: THis is full of skags and a couple of alpha skags. Just remember
how to kill the enemies and you'll be fine.

-=Circle of Death: ROund 2=-

Level: 15

Reward: 2,652XP, $4,105, Grenade Mod 

Objective: Round Survived: 1

Description: Its the Same as ROund 1 just more alphas.

-=Circle of Death:Final ROund=-

Level: 18

Reward: 4,800XP, $9,612 

Objective: ROUnd Survived: 1

Description:Same as Round 2 just more alphas and a Badass.

+==Bounty Board Quests==+

-=Why are they here?=-

Level: 7

Reward: 1,944XP, $1,658, Shield 

Objective: Data Recorder A found: 1, Data Recorder B found: 1

Description: Go into skag gully. You stat this mission by picking up a Data
Recorder on a bed at Skag Gully Entrance.

A: Follow the way point headed towards nine toes. Head right from Nine-Toes'
cave and go around. Cross the bridge kill the skags and recorder A is next to
the skag caves.

B: Follow you Way point. It will take you to where you killed Scar. the
Recorder B is next the the skag cave also.

-=Get a little blood on the tires=-

Level: 10

Reward: 1,152XP, $2,329 

Objective: Roadkill: 10

Description: Just run stuff over to get this one done.

-=Hidden Journal: The Arid Badlands=-

Level: 13

Reward: 2,699XP, $5,454 

Objective: Journal Day 1 Found: 1,  Journal Day 43 Found: 1, 
Journal Day 76 Found: 1,  Journal Day 119 Found: 1,  Journal Day 172 Found: 1

Description: These are just Data Recorders hanging around Arid Badlands.

Day 1: Its in Bone Heads Camp. Kill him(again) and the data recorder is on the
left side of the camp next to a Jakobs tank

Day 43: This one is next to the Red Box in the middle of the camp you did
"Blinding Nine-Toes" in.

Day 76: This one is at Zephyr Substation where you did "Braking Wind" and
"Slegde: The Mine Key". It on top f the middle building in the trash container
opposite the Red Box.

Day 119: This ones in the watch tower where you opened the gate during
"Piss Wash Hurdle". Just go up the ramp.

Day 172: Follow your marker to a Bandit camp. There will be Bruisers and
Badasses and Rakks, so be careful. Its between a couple of barrels in front
of the huts.

-=Shock Crystal Harvest=-

Level: 15

Reward: 3,672XP, Shock Artifact

Objective: Shock Crystals Harvested: 50

Description: Go inside the Lost Cave. The crystals will make an explosions
noise and be tinted green. Shoot the crystal clusters to harvest them. you
get 5 crystals per cluster. Just wonder around the cave till you get 50 of
them. The waypoint is the general area not where each cluster is.

-=Scavenger: Sniper Rifle=-

*NOTE* these are the spawn points fr the pieces they wont be the same pieces
everytime. That goes for all the "Scavenger" quests.

Level: 12

Reward: 1,932XP, Sniper Rifle

Objective: Body found: 1, Stock found: 1, Sight found: 1, Barrel found: 1

Description: Head to the entrance of the Cicle of Death and look to your left.
Theres a Bridge there.

1. The first piece is to the right up the rampway. When you ge to the top go
into the hut its on the overhang. 

2. Go out of the Hut make a left go across the brige and its on the table to
your right.

3. Go the rest of the way across the bridge. turn left and jump on top of the
tank and then onto the building. Its on some barrels.

4. Turn right form piece 4 Jump (or fall) to the ground. Turn around, there
should be trash in the corner. it next to the mattress. 

-=The Legend of Moe and Marley=-

Level: 15

Reward: 6,120XP, $4,105, Fire Artifact

Objective: Moe killed: 1, Marley killed: 1

Description: Follw your way point to find them. I recomend toing this AT or
ABOVE level 15. Moe is a fire skag and arley is a lightening skag. Kill them
and this one is in the bag

-=Scavenger: Combat Rifle=-

Level: 15

Reward: 2,346XP, Combat Rifle

Objective: Body found: 1, Stock found: 1, Sight found: 1, Barrel found: 1

Description: From the entrace of the Cicle of Death quests. Look left and
there will be a bridge. Go across it and this is the area the pieces are in.

1. Go across the bridge, its on a create.

2. Get to the end of the bridge and make a right. Go DOWN the ramp, the 2nd
is on some barrels.

3. Head back up the ramp and go UP the ramp to the right. Continue going to
the right through the hut. Go UP the second ramp and go around the second
hut. The piece is on the ground.

4. Head back down to the hut you went thru. Go up the ramp infront of you,
make a right and the piece is on some barrels.

-=Insult to Injury=-

Level: 15

Reward: 4,080XP, $2,736 

Objective: Skulls removed: 10

Description: head to Titians End,(Its to the let when you are leaving
Fyrestone.) The skulls will be on Poles and will glow green. Follow the way
points and collect the skulls. This place is full of bandits so make sure you
kill them all.

-=Schemin' That Sabotage=-

Level: 18

Reward: 4,800xp, $7,689

Objective: Fuse A placed: 1, Fuse B placed: 1, Fuse C place: 1,
Pipeline Destroyed: 1

Description: Head to Headstone mine where you did "Sledge: Battle for
Badlands." Follow the way points and Place the fuses. Next head up to where
the mine entrance is and make a left. There will be a plunger on the ground.
Press the Plunger and watch the pipeline explode. Its quite pretty :D

-=Product Recall=-

Level: 15

Reward: 3,468xp, $4,105

Objective: Box of Cigars: 3

Description: Head Titians End, where you did "Insult to Injury." Go along the
mountain side and there will be a path for you to take. Kill all the bandits
and grab the first 2 cigar boxes. Head out towards the entranc of the path.
Make a right and go out that exit. Look to your right again and jump up those
rock to a path. GO to the end of the path and get the 3rd cigar box.

-=Find Bruce McClane=-

Level: 15

Reward: 3,060xp

Objective: Bruce McClane found: 1

Description: Head toward the waypoint. it will take you to a shack with
bandits. Kill them and go inside the shack. Head down the ramp inside and
kill the 2 midgets the come crawling out. Mcclane is on the bed.

=====Dahl Headlands <walksdahl>=====

-=Big Game Hunter=-

Given: Ernest Whitting

Level: 20

Reward: 5,280XP, Sniper Rifle

Objective: Skagzilla Bait: , Skagzilla Killed: 1

Description: Okay Head to the first waypoint and take the bait from the
Bandit Camp. Go to the Next way point. There will be a to get to the way
point. Go across, set the bait kill Skagzilla and its a done deal.

+==Bounty Bord==+

-=Death Race Pandora=-

Level: 20

Reward: 5,280XP, Weapon/Grenade Mod

Objective: Sythids Killed: 50

Description: Go to the waypoint. All you gatta do is run over 50 sythids on
the track. Make sure you watch the car health it will get damaged from
running over them.

-=Fuel Fued=-

Level: 18

Reward: 4,800XP, Weapon/Grenade Mod

Objective: Fuel Tanks Destroyed: 3

Description: Head to the waypoint. 2 of the 3 will take you to a bandit camp,
kill them all and destroy the tank. The last one(or whatever order you did it
in) will take you to a building by the race track. Go into the building and
kill the sythids in there. Head for the next door and kill the sytids out
there and blow up the tank.

-=Scavenger: Revolver=-

Level: 20

Reward: 3,036XP, Revolver

Objective: Body found: 1, Stock found: 1, Sight found: 1, Barrel found: 1

Description: Alright this one is done all by the Catch-a-Ride Station.

1. Head to the edge of the cliff in front of the "CAR" Station. Its in the
broken car.

2. Go ontop of the "CAR" station. Look toword the Water tower thats next to
it. Its on the platfor hanging of the station.

3. Look at the tank with the fence around it. Jump ontop of the rocks next to
it and on the top platform of the Tank is the piece.

4. It under the awning next to the "CAR" station.

-=Well There's Your Problem Right Now=-

Level: 18

Reward: 6,000XP

Objective: Valves Closed: 3

Description: This is the order I did these in.

1. Theres the one at the "Eye of the Face"(look at your map you'll see it.) 

2. The next is where you got piece "Number 3" at the "Car" Station.

3. The last is in a small bandit camp. Kill the bandits and shut the valve off.

-=Ghosts of the Vault=-

Level: 18

Reward: 5,280XP, Artifact

Objective: Artifact found: 1

Description: Follow waypoint to the mountain in the middle. Go across the
bridges, kill the bandits and take the elevator down. Kill the bandits down
there, you'll have to fight a badass be careful. Follow the path and then
you'll have to fight 3 guardians. Kill them and grab the Artifact.

=====New Haven <walksnew>=====

+==Helena Pierce==+

-=Jack's Other Eye=-

Level: 23

Reward: 6,000XP, $10,164, Combat Rifle

Objective: One-Eyed Jack Killed: 1

Description: Head to the same place as you were in "Market Correction". Kill
One-Eyed Jack and head back to Helena Pierce.

-=Middle of Nowhere No More=-

Level: 24

Reward: 4,680XP, $3,794, Class Mod

Objective: Bounty Board found: 1, Mr. Johns found: 1

Description: Folow the way point and it will take you to the Middle of
Nowhere Bounty Board. Go up the ramp and follow the path and Johns will be
next to the far building.

-=Relight the Becons=-

Level: 27

Reward: 10,440XP, $15,993, Sniper Rifle

Objective: North Ridge Activated: 1, Overlook Activated: 1

Description: Fast Travel to the Underpass. Head south to the first beacon.
Its at the back of the camp. Afterward follow the next waypoint, across the
bridge to the next beacon. Remember there are alot of bandits around so kill
them before activating the becons.

-=Smoke Signals: Investigate Old Haven=-

Level: 28

Reward: 6,120XO, $11,941

Objective: Old Haven Investigated: 1

Description: Follow the way point to the Old Haven Entrace. When you enter
there wil be a bunch of bodies. get close to them and there you go.

-=Smoke Signals: Shut Them Down=-

Level: 28

Reward: 6,480XP, $29,854

Objective: Apartment District: 1, Canal District: 1 Junkyard: 1, Rooftops: 1

Description: There are a bunch of Crimson Lances around here so be prepared.
They are all Located in the Corners of the map. And they will actually put
out smoke so if your lost look to te sky. Just follow the waypoints and close
each signal.

+==Marcus Kincaid==+

-=Fire Power: All Sales Are Final=-

Level: 21

Reward: 5,520XP, $10,803, Pistol

Objective: Weapon Shipment: 1

Description: Fast travel to the under pass. The INvoice will be infront of
the building with the ! above it.

-=Fire Power: Market Correction=-

Level: 21

Reward: 5,520XP, $10,803, Submachine Gun

Objective: Ammo Drums Destroyed: 6

Description: The waypoint is a general arean. When you get there, there will
be 2 next to eachother insid ethe warehouse. one by the east entrance, one on
the roof of the building closest to the west exit and the last 2 are next to
the houose on the hill to the north.

-=Fire Power: Plight of the Middle Man=-

Level: 23

Reward: 6,000XP, $6,776, Combat Rile

Objective: Caches Destroyed: 6, Evidence found: 1

Description: Head to the waypoint, it will take into a big bandit camp with a
bridge going in between. The Caches glow green. destroy them by any means. Go
across the bridge from the first part of the camp. The evidence is in a
broken wooden create.


-=Up to Our Ears=-

Level: 21

Reward: 5,520XP, $8,102

Objective: Pipe 1 cleared: 1, Pipe 2 cleared: 1

Description: Go to the waypoint. You'll notice that there is nothing coming
out of the two pipes that are there. You have to get close for it to count
you cant sit on the hill. So go down kill the bandits and shoot the clogs to 
clean the pipes.

-=Scooter's Used Car Parts=-

Level: 21

Reward: 4,140XP, $10,803

Objective: Front Fender found: 2, Rear Fender found: 2, Fuel Cell found: 2,
Rusty Engine found: 1

Description: Fast travel to the Underpass. Destroy the Gattling Turrets ASAP!
Go to the entrance where the billboard of the car is. 1 fender is under it.
When you enter hang a left. Go behind the closed container to the building
with the fridge in it, and you got a Rear Fender. A fuel cell is next to the
Building the the ! above it. Now go behing that building and grab the 2nd
front fender between 2 containers. On top of that building is the 2nd rear
fender. The Next fuel cell is in the green pool by the entrance. the Rusty
engine is on a container behind a building opposite the entrance with the car

-=Is T.K. Okay?=-

Level: 21

Reward: 6,072XP, $8,102, Grenade Mod

Objective: T.K. Checked on: 1

Description: Head to Arid Badlands and go to T.K.'s House. You'll find his
door open and him hanging from his ceiling. Darn Skags....any go out the
backdoor and get the Red Box.

-=I've got a Sinking Feeling=-

Level: 27

Reward: 17,400XP, $26,656, Rocket Launcher

Objective: Rightious Man sunk: 1, Great Vengence sunk: 1,
Furious Anger sunk: 1

Description: Go to Treachers Landing. Follow the waypoint to the ships. They
will have turrets on them, just shoot it with a rocket and down it goes.

+==Bounty Board==+

-=Like a Moth to a Flame=-

Level: 21

Reward: 8,280XP, $8,102, Shotgun

Objective: Mothrakk killed: 1

Description: Go to Arid Badlands and follow the way point. Light all 3
torches and get ready for a fight. Kil Mothrakk and Turn it in.

-=Scavenger: Submachine Gun=-

Level: 21

Reward: 3,450XP, $10,803, Submachine Gun

Objective: Body found: 1, Stock found: 1, Sight found: 1, Barrel found: 1

Description: The general area is in the south part of the Commons. Fast
travel to Outer Yard for a closer run.

1. Its on tp of the metal connex(metal container). When you first get into
the area.

2. Its in a tire on the ground.

3.From "Piece 2" Head toward the gate infront of you. go through it turn
right up the hill, and there will be a ramp t your right. Go up it to the top
of the building. Its on the ledge below you.

4. From "Piece 3" Look straight ahead. Theres a chair and cot on an overhang.
Jump to the metal piece sticking out and its on the cot.

-=King Tossing=-

Level: 21

Reward: 5,244XP, $5,401, Submachine Gun, Shield

Objective: King Wee Wee Killed: 1

Description: Go into Tetanus Warren. Follow the waypoint to the end of the
path. King Wee Wee will come out of the gate. Kill him and collect the reward.

-=Corrosive Crystal Harvest=-

Level: 21

Reward: 5,520, $2,700, Artifact

Objective: Corrosive Crystals: 50

Description: Its the Same as the SHock Crystal Quest just shoot the clusters
to gather them.

-=Hidden Journal: Rust Commons West=-

Level: 23

Reward: 6,000XP, $20,328

Objective: Journal Day 224 Found: 1, Journal Day 321 Found: 1,
Journal Day 457 Found: 1, Journal Day 481 Found: 1, Journal Day 493 Found: 1

Description: These are scattered through Rust Commons West.

Day 224: Travel to the Underpass. Go to the Bandit camp with the 3 Huts. Its
in a small open box under the mini tent.

Day 321: Go South to the Sludge complex. its sitting on a pair of boxes.

Day 457: Head down the river under the plant. Its on the small patch of land
in the river.

Day 481: Keep heading down river and make a left at the fork, keep left.
Climb up the stairs and grab the Journal. 

Day 493: head backward and walk along the right side. Keep going and there
will be a camp. Under the red tarp is the journal.

-=Missing Persons=-

Level: 24

Reward: 1,560XP, $3,794

Objective: Shawn Stokley found: 1

Description: Head to the waypoint, he is at the top of the watch tower.

-=Two Wrongs Make a Right=-

Level: 25

Reward: 5,670XP, $8,500

Objective: Reaver Killed: 1

Description: Go to Kroms Canyon. Follow your waypoint till you get to the
gate. Open it kill the bandits and Head left. He will come out from behind
the hut.

-=Wanted: Fresh Fish=-

Level: 27

Reward: 17,400XP, $26,656, Rocket Launcher

Objective: Fish Collected: 20

Description: Head to Treachers Landing. When you get there, there will be
signs witha  fish on them and a line going into the water throw a grenade in
the water and collect the fish. The waypoint will lead you to the next
fishing hole.

=====Rust Commons West <Walkswest>=====

-=Circel of Slaughter: ROund 1=-

Level: 26

Reward: 6,720XP, $14,280, Shield

Objective: Round Survived: 1

Description: Enter the arena and there will be stuff you can climb on and
what not. You will ahve to fight bandits in here. They will coe from the
boxes on the ground and the Creates will drop from the top. Kill them and you

-=Circle of Slaughter: ROund 2=-

Level: 29

Reward: 7,439XP, $26,749

Objective: Round Survived: 1

Description: Same as Above just more Badasses.

-=Circle of Slaughter: Final Round=-

Level: 28

Reward: 7,200Xp, $35,825, Class Mod

Objective: Round Survived: 1

Description: Same as above Just more Badasses

=====Rust Commons East <walkseast>=====

+==Hudson Johns==+

-=Middle of Nowhere No More: Fuses? Really?=-

Level: 24

Reward: 6,240XP, $15,178

Objective: Fuses Collected: 3

Description: Hop in a Car and head north, the fuses are in the skag piles.

-=Middle of Nowhere No More: Small Favor=-

Level: 24

Reward: 6,240XP, $15,178

Objective: Spiderants killed: 5

Description: Head to the waypoint because those are the only ones that will
count for the quest. Just run 5 of them over and your done.

-=Middle of Nowhere No More: Scoot on Back=-

Level: 24

Reward: 3,432XP, $11,383, Shield

Objective: Helena Talked to: 1

Description: Head over to New Haven and talk to Helena Pierce.

+==Middle of Nowhere Bounty Board==+

-=Alter Ego: Burning Heresy=-

Level: 24

Reward: 6,240XP, $7,589

Objective: 1st Scripture Burnt: 1, 2nd Scripture Burnt: 1,
3rd Scripture Burnt: 1

Description: This is pretty simple. Just follow the waypoints to the
scriptures. They are all in Little Huts.

1. Head north from the Underpass fast travel. Kill everything and burn the

2. From the Middle of Nowhere Bounty Board Make a right. Its in the hut.

3. Head south from the Middle of Nowhere Outpost. In the Hut.

-=Alter Ego: The New Religion=-

Level: 27

Reward: 6,240XP, $7,589

Objective: Pamphlets Collected: 6

Description: From the Caldron Fast Travel Head to the waypoint. Go inside the
gate and kill the bandits. The pamphlets drop from their Bodies. Look inside
the Church for goodies also. 

-=Alter Ego: Godless Monsters=-

Level: 29

Reward: 8,369XP, $20,062, Pistol

Objective: Slither killed: 1

Description: Go the the Trash Knoll(north part of the map.) Slither is a
sithid that pops up from the center pile with the cross lookin thing. Kill
him and go collect the reward.

-=Bait and Switch=-

Level: 27

Reward: 6,960XP, $5,331

Objective: Queen Tarantella killed: 1, Abdomen Replaced: 1

Description: Head to the Trash COast. Follow the waypoint and when you get
there you'll be Attacked by Queen Tarantella. Kill her and take her abdomen.
Follow the next waypoint to the middle of the Bandit Camp. Replace the
abdomen and get out of there.

-=A Bug Problem=-

Level: 27

Reward: 6,960XP, $21, 324, Shotgun

Objective: Reetching Seeps Sample: 1, Widowmaker killed: 1,
Fetid Cauldron Sample: 1, Helob killed: 1,

Description: Follow the waypoint to the first sample. Collect it and kill
widowmaker. Then go the next waypoint and take that sample and kill Helob.
The Ground will shake when they are coming so be ready for them.

-=Circle of Slaughter: Meet and Greet=-

Level: 26

Reward: 1,008XP

Objective: Chuck Durden met: 1

Description: Head to the waypoint in Rust Commons West. Hes In the shack
where you did the "Scavenger: Sub Machine Gun."

-=Hidden Journal: Rust Commons East=-

Level: 26

Reward: 6,720XP, $28,560

Objective: Journal Day 578 Found: 1, Journal Day 616 Found: 1,
Journal Day 653 Found: 1, Journal Day 684 Found: 1, Journal Day 718 Found: 1

Description: These are scattered arounf the Rust Commons East.

Day 578: Grab a car and head for the waypoint. This is the hardest one to
find. To the right of the bridge is a house and to the left of a house is a
pillar with a cardboard Box. FLip the box over and you got it.

Day 616: Head back to the bounty board and keep to the left wall. Its under
the gaint mushroom

Day 653: Head northeast to a bandis camp its behind the matress leand up on
the rock.

Day 684: Go to the northeast drawbridge. Its under a piece of metal next in
the Tower.

Day 718: Head back to the bounty board. Go to Hudson Johns, its in the shack
between the big box and the wall.

-=Scavenger: Shotgun=-

Level: 24

Reward: 3,588XP, Shotgun

Objective: Body found: 1, Stock found: 1, Sight found: 1, Barrel found: 1

Description: Head to the waypoint. It will take you to the Cannal
(where press the buton to open the doors to let your car through.)

1. On top of the Building just behind the Catch-a-Ride.

2. On top of a box on the other side of the water.

3. On top of the building with the Vending machines.

4.This is kinda hard it may tak a few tries. From "Piece 3" do a runnig jump
to the silo thing. From there Do a Running jump to the piece.

-=Green Thumb=-

Level: 29

Reward: 7,439XP, $20,062, Shotgun

Objective: Valves Found: 1, Water Pump Off: 1

Description: Go east across the Bridge in RUst Commons East. Follow the
waypoint to the valve. Kill the bandits in the camp around it. Once you have
the Valve head to Janistown and attach it to the pipe and turn it off.

-=Scavenger: Machine Gun=-

Level: 30

Reward: 4,416XP, Machine Gun

Objective: Body found: 1, Stock found: 1, Sight found: 1, Barrel found: 1

Description: Head to the Machine at Salt Flats. the entrance area is the only
place the parts are. This place is full of Crimson Lances.

1. From the Entrace turn right. Look up and you'll See the first piece. you
can get it from the ground.

2. Turn around and head along the path. Theres a Square Metal Building to you
right its on top.

3. Go around the bulding and Face West-Northwest. Its ontop of the 2 metal

4. Go back to the entrance and move right along the wall, Its ontop of the hut.

-=House Hunting=-

Level: 27

Reward: 6,960XP, $15,993, Sniper Rifle

Objective: Bleeder killed: 1

Description: Head to the Trash Coast. Follow the way point to a little house
with a dock next to it. Bleeder will show up, kill him and collect.

=====Carzy Earls Scap Yard <walkscraz>=====

-=Today's Lesson: High Explosives=-

Level: 22

Reward: 7,200XP, $9,075, Grenade Mod

Objective: C-Charge found: 1, C-Charge placed: 1

Description: Follow the way point to the C-Charge. There's a ton of bandits
so take your time. Once you get the C-Charge head to the next way point.
After you blow the charge theres a fence that falls down and you can get the
Red Box.

-=Earl Needs Food...Badly=-

Level: 25

Reward: 9,720XP, $21,250

Objective: Can Skag Meat: 10

Description: Head into Kroms Canyon and follow the waypoints. The cans are in
order so when you ge the last can you can get out. There are alot of bandits
so take your time getting the cans.

-=Earls Best Friends=-

Level: 27

Reward: 6,612XP, $15,993, Sniper Rifle

Objective: Earls Friend Rescued: 1

Description: Head into the Trash Coast. Follow the way point and it will take
you to a bandit camp. Earls friend is a Skag with a saw blade collar on him.
Release him from the cage and your home free.

=====Old Haven <walksold>=====

-=Bandit Treasure: Three Corpses, Three Kings=-

Level: 28

Reward: 10,800XP, $5,970

Objective: Bandit Keys found: 3, Strong Box found: 1

Description: These are all simple. Follow the Way Point and get the keys off
the 3 dead bandits. After you got the Last key head to the Next way point for
the strong Box.

-=Bandit Treasure: X Marks the Spot=-

Level: 28

Reward: 7,200XP, $29,854

Objective: Strong Box found: 1

Description: Head to Dahl Headlands. Follow the waypoint all the way to the
edge of the cliff. DO NOT JUMP OFF!!!! Theres a ramp you take down to the
strong box. It has a midget inside kill him and collect the box.


=====Tips and Tricks <tnt>=====

Okay first off i know you want to make money and good gear so ill let you in
on this little secret. When you get to New Haven there are 2 red boxes and 3
white ones. And the secret basement witha  white and red chest. The box
locations will be described by standing in front of the New-U Station in the

1.Go straight ahead to the building with the stairs. Go up the stairs and
there should be a dryer with a box on it. jump on top of the box and up to
the roof. The white box is behind the antenna.

2.Turn right from the New-U and head towards the building with the railing.
jump on top of the railing then to the awning, then there should be a piece
of tin up against the wall to the right jump on top of that then to the roof
the red box will be there.

3 & 4.Head left up the stairs and across the wood planks. Jump the railing
and the white box is around the corner to the right. Head toward the awning,
Jump onto the fence and onto the awning. The red chest will be under the
awning to the right. Just jump to the ledge and there you go.(if you miss the
jump there is a jakobs tank you can climb on next to a fence, climb to the
fence and back to the ledge.)

5.The last box is the one the claptrap shows you after you rescue him.

+==Secret Basement==+
You must have the quest "Another Piece of the Puzzle" and DO NOT do any part
of it. Instead when you get the quest go back to New Haven and from the New-U
Station Head around the building infront of you. There should be a shack with
a mailbox in front of it. Look at the doorknob and move forward. You'll go
through the door and there will be an elevator in the middle of the room.
Take it down and kill the few enemies that will be down there along with a
red and white chest.

You can always find videos on youtube for these locations and tricks if you
cant follow my directions.


=====Claptrap Locations <claploc>=====       

+==Lost Mines==+

Location: Easily found in the middle of a path as you proceed thro the mine

Repair kit: Is at the waypoint sitting in a pipe (easy to find)

Reward: None

+==Sledge's Safehouse==+

Location: At some point near the begining of the area, you go up a ramp.
After you come down from upstairs, you will come to a hallway turn right and
down the hallway is the claptrap

Repair Kit: Go back upstairs to the way point, the repair kit is hidden above
your head, look up to get it.

Reward: Weapons Locker


Location: Next to the bounty board

Repair Kit: Go to the waypoint, the repair kit is above you on a balcony,
either jump and press your loot Button or go around up the stairs and jump to
the balcony.

Reward: Weapons Locker

+==Tetanus Warren==+

Location: When you come to your first fork in the tunnels, he is by the south
eastern end wall, next to a couple of big boxes.

Repair Kit: From the claptrap take the left tunnel (north west tunnel) when
you get to around where the repair kit is. You should be facing east(ish) you
will see a BBQ'd skag on a spit. Go up the walkway to your left, turn right
when you get to the shelter. you will need to jump from that shelter to the
next, I suggest a running jump.From this shelter turn right again, and jump
to the next platform.You should be able the see the Kit from there.

Reward: None

+==Earl's Scrapyard==+

Location: If you look on the map, there are 2 sections to this area, the
claptrap is in the northern section, against a north eastern wall.He is in a
bandit encampment.

Repair Kit: Is out in the open, and is easily seen.However from the claptrap,
you can either take a long way around to get to it or the quick way requires
some jumping. From the claptrap head south, then turn right, you should see
on your compass if your looking the right way, there should be an item cabnet
in front of you. Jump ontop of that.Then look left, and jump on to the piece
of scrap metal, turn right and from there you should be able to jump to the
platform where the repair kit is.


+==Krom's Canyon==+

Location: There is a fork in the canyon, take the right path.If you are
looking at map, on the right path, the claptrap is all   the way north, and
then on the western side.You need to go up a ramp, then accross a bridge to
get to him.Just a warning, it is again in a bandit encampment.

Repair kit: This one is hid a little fiendishly, as its suspended in the air
by a rope.From the claptrap turn east, and then across the bridge, now once
accross the bridge, turn to look in the direction of the waypoint you should
be able to see it from a ledge, now to get to it, all you need to do is to
jump from roof top to roof top. Shoot any barrels in your way before jumping

Reward: Weapons Locker

+==Trash Coast===+

Location: As soon as you pass the vending machines, turn south, and then just
head straight. Again this claptrap is in a bandit encampment.

Repaiar kit: This one is hiding ontop of a pipe thats quite high up. So what
you need to do is:Follow the pipe to the first trash pile that you come to.
Its also the first bend in the pipe. Just after the bend in the pipe, you
will see the pipe support  thats next to a rock.You need to climb up the
trash pile then jump onto the rock,heres a little ledge that you can stand
on. From the ledge walk forward a little and turn right. Jump again and now
your ontop of that rock. From here jump onto the pipe, walk to the end, and
pick up the kit.

Reward: None

+==Old Haven==+

Location: Before you can get this claptrap, you need to rescue another before
hand, for the mission "Not without my claptrap". Ok when you you enter Old
haven open your map, you should see a $ symbol at the south western side of
the map. The clatrap is in that big greyed out building.Hes in a room on the
south part of the building, and the door is on the western side of the

Repair kit:Ok go to the waypoint.Get to the south side of the building, that
the waypoint is pointing to. There are some stairs on the next building south
of the waypoint.Once you get to the top, turn around so you are facing north,
You should notice an opening to your left, you need to do a running jump to
make it accross.Once accross, the kit is through the door on your right, I
also found a weapons crate up there too which is a nice bonus.

Reward: None

+==Salt Flats==+

Location: Hes in Flynt's encampment at the digging machine, not on the
machine itself but in the walled off area. In the area he is at the north
eastern point between a couple of cylinder containers.

Repair kit: At the waypoint, not hidden.

Reward: Shows you to a weapons crate.

+===Crimson Fastness==+

Location: In the room after the New-U and vending machines, south end of the

Repair kit: Is at the waypoint, out in the open.

Reward: Shows you to a room with 2 weapons crates, also is a shortcut for the
mission "Get Some Answers"


=====Achievements <achieve>=====

There are 117 achievements you can earn. Most of them you can get just by
normal playing and others you have to work on so grab your gun and get to
gettin those achievments. Some are just bigger versions of others like
Headhunter-War Criminal. Ill just give a HOW TO on the first one. Also Its
Easier to do Multiple Achievements at once like doing the Slayer achievements
and Vehicular Manslaughter, or the waepon Achievements.

+==12 Days of Pandora==+

Description: Master the technology of Pandora

Reward: 5,000 exp


Assault Rifle Kills 12/12
Pistol Kills 11/11
Shotgun Kills 10/10
SMG Kills 9/9
Sniper Rifle Kills 8/8
Meele Kills 7/7
Critical Kills 6/6
Shock Kills 4/4
Incendiary Kills 3/3
Faces Melted 2/2
Grenade Kills 1/1

How TO: Just kill the number of stuff with the weapon. "Faces Melted" is
Killed by Corrosion.


Description: Kill 50 Human enemies

Reward: 1,000 exp

Requirements: Humans Killed 50/50

How To: Kill Bandits and the Crimsion Lance. I just ran around Firestone

+==Not Really a People Person==+

Description: Kill 250 Human enemies

Reward: 2,000 exp

Requirements: Humans Killed 250/250


Description: Kill 1,000 Human enemies

Reward: 5,000 exp

Requirements: Humans Killed 1,000/1,000

+==War Criminal==+

Description: Kill 2,500 Human enemies

Reward: 20,000 exp

Requirements: Humans Killed 2,500/2,500

+==Lucky Shot==+

Description: Kill 100 Enemies with Criticals.

Reward: 1,000 exp

Requirements: Critical Kills 100/100

How To: Anything killed witha  Critical counts for this one. I went thru the
East and West Commons and killed Spiderants and Bandits.

+==Crack Shot==+

Description: Kill 250 Enemies with Criticals.

Reward: 2,000 exp

Requirements: Critical Kills 250/250

+==Dont you ever miss==+

Description: Kill 1,000 Enemies with Criticals.

Reward: 5,000 exp

Requirements: Critical Kills 1,000/1,000

+==Brain Surgeon==+

Description: Kill 2500 Enemies with Criticals.

Reward: 20,000 exp

Requirements: Critical Kills 25,00/25,00


Description: Kill 5 Enemies in Succession with no more than 7 seconds beween

Reward:500 exp

Requirements: Kills 5/5

How To: This is a tougher one at the high levels. It counts if your in a car
so i drove around Firestone squishing and shooting things till i got it.

+==Chain Killer==+

Description: Kill 10 Enemies in Succession with no more than 7 seconds beween

Reward:1,000 exp

Requirements: Kills 10/10

+==Killing Spree==+

Description: Kill 15 Enemies in Succession with no more than 7 seconds beween

Reward:2,000 exp

Requirements: Kills 15/15

+==Conveyor of Death==+

Description: Kill 25 Enemies in Succession with no more than 7 seconds beween

Reward:5,000 exp

Requirements: Kills 25/25

+==Action Hero==+

Description: Kill 50 Enemies using your Action Skill


Requirements: Action SKill Kills 50/50

How To:Anything Killed with your Action Skill counts so go nuts. I just did
this Thru play thrus. If your going after this Spec into it so it will kill

+==Beware! Mad Skills!==+

Description: Kill 250 Enemies using your Action Skill


Requirements: Action SKill Kills 250/250

+==Why Do You Even Carry A Gun==+

Description: Kill 1,000 Enemies using your Action Skill


Requirements: Action SKill Kills 1,000/1,000

+==Your Kung FU is Best==+

Description: Kill 2,500 Enemies using your Action Skill


Requirements: Action SKill Kills 2,500/2,500

+==Seasoned Killer==+

Description: Kill 500 Enemies

Reward: 1,000 exp

Requirements: Kills 500/500

How To: Anything goes have at it.

+==Numb to the Voices==+

Description: Kill 1,000 Enemies

Reward: 2,000 exp

Requirements: Kills 1,000/1,000

+==Terror of Pandora==+

Description: Kill 4,000 Enemies

Reward: 5,000 exp

Requirements: Kills 4,000/4,000

+==I am become Death...==+

Description: Kill 10,000 Enemies

Reward: 20,000 exp

Requirements: Kills 10,000/10,000

+==Pocket Change==+

Description: Earn 10,000 Dollars.

Reward: 1,000xp

Requirements: Earned Money 10,000/10,000

How To: You get this from selling and collecting money. The fast way is the
New Haven loot trick.

+==Money. It buys Happiness==+

Description: Earn 250,000 Dollars.

Reward: 2,000xp

Requirements: Earned Money 250,000/250,000

+==The Rich Get Richer==+

Description: Earn 1,000,000 Dollars.

Reward: 5,000xp

Requirements: Earned Money 1,000,000/1,000,000

+==How Much For The Planet?==+

Description: Earn 9,999,999 Dollars.

Reward: 20,000xp

Requirements: Earned Money 9,999,999/9,999,999


Description: Win 10 Duels


Requirments: Duels won 10/10

Hot to: Get a friend to help, or get another account and just duel yourself.

+==Smack Down!==+

Description: Win 50 Duels


Requirments: Duels won 50/50

+==Braggin Rights==+

Description: Win 250 Duels


Requirments: Duels won 250/250


Description: Win 1,000 Duels


Requirments: Duels won 1,000/1,000

+==Skag Slayer==+

Description:Kill 50 Skags


Requirements: Skags Killed 50/50

How To:Run around skag gully to do this one. They all respawn so its pretty
fast. Remember that you can do all the creature slaying ones in the car and
it will count for your car achievements as well!


Description:Kill 250 Skags


Requirements: Skags Killed 250/250

+==I hate dogs==+

Description:Kill 1,000 Skags


Requirements: Skags Killed 1,000/1,000

+==You Ae The Skagpocalypse==+

Description:Kill 2,500 Skags


Requirements: Skags Killed 2,500/2,500

+==Spiderant Slyer==+

Description:Kill 50 Spiderants


Requirements: Spiderants Killed 50/50

How To: Run around the Commons and squish them with your car.

+==Bug Crusher==+

Description:Kill 250 Spiderants


Requirements: Spiderants Killed 250/250

+==I Hate Bugs==+

Description:Kill 1,000 Spiderants


Requirements: Spiderants Killed 1,000/1,000

+==The Exterminator==+

Description:Kill 2,500 Spiderants


Requirements: Spiderants Killed 2,500/2,500

+==Rakk Slayer==+

Description:Kill 50 Rakks


Requirements: Rakks Killed 50/50

How To: Ran around Firestone and both Commons to do these.

+==If it flies, it dies==+

Description:Kill 250 Rakks


Requirements: Rakks Killed 250/250

+==Rakk Flak==+

Description:Kill 1,000 Rakks


Requirements: Rakks Killed 1,000/1,000

+==If i cant fly, no one flies==+

Description:Kill 2,500 Rakks


Requirements: Rakks Killed 2,500/2,500

+==What is that thing?==+

Description:Kill 50 Guardians


Requirements: Guardians Killed 50/50

+==The Vault is Mine==+

Description:Kill 250 Guardians


Requirements: Guardians Killed 250/250


Description:Kill 1,000 Guardians


Requirements: Guardians Killed 1,000/1,000

+==Dominant species==+

Description:Kill 2,500 Guardians


Requirements: Guardians Killed 2,500/2,500

+==Spray and Prey==+

Description: Get 50 Kills with Combat Rifles.

Reward: 1,000xp

Requirements: Rifle Kills 50/50

How To: Ran around Firestone killing stuff.

+==Size Matters==+

Description: Get 250 Kills with Combat Rifles.

Reward: 2,000xp

Requirements: Rifle Kills 250/250

+==Make Chunks==+

Description: Get 1,000 Kills with Combat Rifles.

Reward: 5,000xp

Requirements: Rifle Kills 1,000/1,000

+==One Man Army==+

Description: Get 2,500 Kills with Combat Rifles.

Reward: 20,000xp

Requirements: Rifle Kills 2,500/2,500


Description: Get 50 Kills with Pistols.

Reward: 1,000xp

Requirements: Pistol Kills 50/50

How To: Same as above.

+==Size Doesnt Matter==+

Description: Get 250 Kills with Pistols.

Reward: 2,000xp

Requirements: Pistols Kills 250/250

+==No one's laughing Now==+

Description: Get 1,000 Kills with Pistols.

Reward: 5,000xp

Requirements: Pistol Kills 1,000/1,000


Description: Get 2,500 Kills with Pistols.

Reward: 20,000xp

Requirements: Pistols Kills 2,500/2,500

+==Get off my Lawn==+

Description: Get 50 Kills with Shotguns.

Reward: 1,000xp

Requirements: Shotgun Kills 50/50

How To: Same as above.

+==Taste the Red Mist==+

Description: Get 250 Kills with shotguns.

Reward: 2,000xp

Requirements: Shotgun Kills 250/250

+==Instant Autopsy==+

Description: Get 1,000 Kills with Shotguns.

Reward: 5,000xp

Requirements: Shotgun Kills 1,000/1,000

+==Buckshot Legend==+

Description: Get 2,500 Kills with Shotguns.

Reward: 20,000xp

Requirements: Shotgun Kills 2,500/2,500


Description: Get 50 Kills with Launchers.

Reward: 1,000xp

Requirements: Launcher Kills 50/50

How To: Same as above.


Description: Get 250 Kills with Launchers.

Reward: 2,000xp

Requirements: Launcher Kills 250/250


Description: Get 1,000 Kills with Launchers.

Reward: 5,000xp

Requirements: Launcher Kills 1,000/1,000

+==KA BOOOOM!!!==+

Description: Get 2,500 Kills with Launchers.

Reward: 20,000xp

Requirements: Launcher Kills 2,500/2,500

+==Rat a Tat!==+

Description: Get 50 Kills with SMGs.

Reward: 1,000xp

Requirements: SMG Kills 50/50

How To: Same as above.

+==So many little holes==+

Description: Get 250 Kills with SMGs.

Reward: 2,000xp

Requirements: SMG Kills 250/250

+==Bullet Hose==+

Description: Get 1,000 Kills with SMGs.

Reward: 5,000xp

Requirements: SMG Kills 1,000/1,000

+==Human Tsunami==+

Description: Get 2,500 Kills with SMGs.

Reward: 20,000xp

Requirements: SMG Kills 2,500/2,500

+==One Shot One Kill==+

Description: Get 50 Kills with Sniper Rifles.

Reward: 1,000xp

Requirements: Sniper Rifle Kills 50/50

How To: Same as above.

+==Ill wait back here==+

Description: Get 250 Kills with Sniper Rifels.

Reward: 2,000xp

Requirements: Sniper Rifle Kills 250/250

+==Brain Ventilator==+

Description: Get 1,000 Kills with Sniper Rifles.

Reward: 5,000xp

Requirements: Sniper Rifle Kills 1,000/1,000

+==Finger of God==+

Description: Get 2,500 Kills with Sniper Rifles.

Reward: 20,000xp

Requirements: Sniper Rifle Kills 2,500/2,500


Description: Get 50 Kills with Meele.

Reward: 1,000xp

Requirements: Meele Kills 50/50

How To: Same as above.


Description: Get 250 Kills with Meele.

Reward: 2,000xp

Requirements: Meele Kills 250/250


Description: Get 1,000 Kills with Meele.

Reward: 5,000xp

Requirements: Meele Kills 1,000/1,000

+==Heavyweight Champion==+

Description: Get 2,500 Kills with Meele.

Reward: 20,000xp

Requirements: Meele Kills 2,500/2,500

+==Hot! Too Hot!==+

Description: Get 25 kills with Incendairy attacks

Reward: 1,000xp

Requirements: Fire kills 25/25

How To: Get a weapon with fire damage and plug away, or with your action
skill depending on what artifact you have equipt.


Description: Get 250 kills with Incendairy attacks

Reward: 2,000xp

Requirements: Fire kills 250/250

+==Plays with Matches==+

Description: Get 1,000 kills with Incendairy attacks

Reward: 5,000xp

Requirements: Fire kills 1,000/1,000


Description: Get 2,500 kills with Incendairy attacks

Reward: 20,000xp

Requirements: Fire kills 2,500/2,500


Description: Get 25 kills with Shock attacks

Reward: 1,000xp

Requirements: Shock kills 25/25

How To: Same as Above.

+==Nikola is a friend of mine==+

Description: Get 250 kills with Shock attacks

Reward: 2,000xp

Requirements: Shock kills 250/250

+==Puts forks in Sockets==+

Description: Get 1,000 kills with Shock attacks

Reward: 5,000xp

Requirements: Shock kills 1,000/1,000


Description: Get 2,500 kills with Shock attacks

Reward: 20,000xp

Requirements: Shock kills 2,500/2,500

+==Chemistry Rocks==+

Description: Get 25 kills with Corrosive attacks

Reward: 1,000xp

Requirements: Corrosive kills 25/25

How To: Same as Above.

+==Why is the floor all gooey==+

Description: Get 250 kills with Corrosive attacks

Reward: 2,000xp

Requirements: Corrosive kills 250/250

+==Mixes household Chemicals==+

Description: Get 1,000 kills with Corrosive attacks

Reward: 5,000xp

Requirements: Corrosive kills 1,000/1,000


Description: Get 2,500 kills with Corrosive attacks

Reward: 20,000xp

Requirements: Corrosive kills 2,500/2,500

+==Boom goes the dynamite==+

Description: Get 25 kills with Explosive attacks

Reward: 1,000xp

Requirements: Explosive kills 25/25

How To: Same as Above.

+==Too bad about the Tinnitus==+

Description: Get 250 kills with Explosive attacks

Reward: 2,000xp

Requirements: Explosive kills 250/250

+==Crosses border for Fireworks==+

Description: Get 1,000 kills with Explosive attacks

Reward: 5,000xp

Requirements: Explosive kills 1,000/1,000


Description: Get 2,500 kills with Explosive attacks

Reward: 20,000xp

Requirements: Explosive kills 2,500/2,500

+==Road Rage==+

Description: Kill 25 Enemies with a Vehicle

Reward: 1,000xp

Requirements: Vehicle Kills 25/25

How To:Just run stuff over. I did this one by going around the track
squishing Scythids.

+==Vehicular Manslaughter==+

Description: Kill 150 Enemies with a Vehicle

Reward: 2,000xp

Requirements: Vehicle Kills 150/150

+==School bus Driver==+

Description: Kill 500 Enemies with a Vehicle

Reward: 5,000xp

Requirements: Vehicle Kills 500/500

+==Hell on wheels==+

Description: Kill 1,000 Enemies with a Vehicle

Reward: 20,000xp

Requirements: Vehicle Kills 1,000/1,000

+==Whats in here==+

Description: Open 50 Lootable objects.

Reward: 1,000xp

Requirements: lootables Opened 50/50

Hot to: Anything you open counts. Boxes, Mailboxs, Skagpiles, Lockers, ect.


Description: Open 250 Lootable objects.

Reward: 2,000xp

Requirements: lootables Opened 250/250

+==Wilderness Survivor==+

Description: Open 1,000 Lootable objects.

Reward: 5,000xp

Requirements: lootables Opened 1,000/1,000

+==No stone unturned==+

Description: Open 5,000 Lootable objects.

Reward: 20,000xp

Requirements: lootables Opened 5,000/5,000

+==Ooo! Shiney!==+

Description: Open 5 Chests.

Reward: 1,000xp

Requirements: Chests Opened 5/5

How To: Do the New Haven loot trick and you'll get it easy.

+==Treasure Hunter==+

Description: Open 25 Chests.

Reward: 2,000xp

Requirements: Chests Opened 25/25

+==Swag Master==+

Description: Open 100 Chests.

Reward: 5,000xp

Requirements: Chests Opened 100/100

+==Envy of Pirates==+

Description: Open 500 Chests.

Reward: 20,000xp

Requirements: Chests Opened 500/500

+==How much for the Gun==+

Description: Sell 50 Items.

Reward: 1,000 xp

Requirements: Sold Items 50/50

How To: Anything sold counts. The New Haven Loot Trick works pretty Fast.

+==Gun Runner==+

Description: Sell 100 Items.

Reward: 2,000 xp

Requirements: Sold Items 100/100

+==Arms Dealer==+

Description: Sell 400 Items.

Reward: 5,000 xp

Requirements: Sold Items 400/400

+==Merchant of Death==+

Description: Sell 1,200 Items.

Reward: 20,000 xp

Requirements: Sold Items 1,200/1,200

+==Impulse Buyer==+

Description: Buy 5 Items.

Reward: 1,000xp

Requirements: Bought Items 5/5

How To: All i did was go to the Med Shop, Buy everything, and then sell it
back. Do it a few times and you'll get it. Remember only medical supplys show
up so anything you dont wanna sell drop before you do this.

+==Good Consumer==+

Description: Buy 50 Items.

Reward: 2,000xp

Requirements: Bought Items 50/50

+==I want it all==+

Description: Buy 200 Items.

Reward: 5,000xp

Requirements: Bought Items 200/200

+==Self Contained Economy==+

Description: Buy 500 Items.

Reward: 20,000xp

Requirements: Bought Items 500/500

+==Lots of shots==+

Description: Shoot 2,000 Times

Reward: 1,000 xp

Requirements: Shots Fired 2,000/2,000

How To: The way I did this was get inside a car with a machine gun attachment
and put a rubberband around my mouse. It counts for EVERY shot fired so if
that gets boring then go around with an Assault Rifle or SMG.

+==Keep Fireing==+

Description: Shoot 10,000 Times

Reward: 2,000 xp

Requirements: Shots Fired 10,000/10,000

+==Who made that man gunner==+

Description: Shoot 22,000 Times

Reward: 5,000 xp

Requirements: Shots Fired 22,000/22,000

+==I fired every bullet ever==+

Description: Shoot 100,000 Times

Reward: 20,000 xp

Requirements: Shots Fired 100,000/100,000


Description: Get 2 Seconds of Vehicle Hang Time

Reward: 500 xp

Requirements: Vehcle Hang Time 2,000/2,000 (I dont know why its not 2/2 maybe

How To: Im not sure if hang time is carried over but i got a second player to
Meele me at the top of a ramp in Dahl Headlands. You go flying, its pretty fun.


Description: Get 3 Seconds of Vehicle Hang Time

Reward: 1,000 xp

Requirements: Vehcle Hang Time 3,000/3,000

+==This is not a flight simulator==+

Description: Get 4 Seconds of Vehicle Hang Time

Reward: 2,000 xp

Requirements: Vehcle Hang Time 4,000/4,000

+==Orbit Achieved==+

Description: Get 5 Seconds of Vehicle Hang Time

Reward: 5,000 xp

Requirements: Vehcle Hang Time 5,000/5,000


=====Credits <cred>=====
Special Thanks to:
for all the refrence. for the skilltree set-up.

to everyone that read my guide and thought it was in some way helpful.