Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

FAQ

by whoonebby

Black and White 2: Battle of the Gods 
Quick Guide

Author: WhiteDragon1260 
Copyright: 2007




Table of contents

A.Lets get a few things down first.
B.Land 1
C.Land 2
D.Land 2 Silver Scrolls
E.Land 3
F.Land 3 Silver Scrolls
G.Land 4
H.Land 4 Silver scrolls
I.Spoilers
J.Contact
K.Legal Stuff








A.Lets get a few things down first.

1. Know your controls
2. Blacksmiths rock, build 10 and you instantly make 
   level 10 armies straight out of the armory
3. You have lightning, but get fireballs to protect your 
town (verdant optional)
4. Be evil first to protect your town. You can be nice 
later (or not)
5. it�s a good idea to fully upgrade your creature's 
soldier capability to master





Ok now the quick guide



**********************************


B.Land 1
This land is just a video introducing the enemy god 
that is back from the dead 
(probably nemesis from BnW1)



**********************************


C.Land 2

For reference, assume the edge of the cliff where your 
altar resides is south, and the town center is north 
of that.

1. This is one of the Japanese lands from BnW2. But 
notice it's much darker. Yes Mr. Bones is here and you 
gotta take him out. His armies are ransacking what was 
your Greek town in BnW2, so you get a tiny plot on a 
cliff in the middle.

2. First you got to get your men. They are in a 
prison to the northwest up near the Japanese main village.
Take your creature up there and bust down that door, 
take down the army guarding inside, and then have your 
creature follow behind the men because large rocks will 
be thrown at them and the creature can deflect them.

3. Get protected. You will need mana, a good fighting 
creature, and possibly armies (I did without) because 
if you look, you will see that there are a lot of armies 
near your old Greek town, and they will come for you. 
They will have to stop at the gates and walls that are 
on the inclines around your cliff, they are to the east 
and west. They will have siege engines, so those walls 
won't stop them for very long. Either get your creature 
down there to stop them, or build temples near the edge 
of your cliff so your influence reaches down that cliff. 
This will give you a space to throw spells at them. 
If you run out of mana, you have huge rocks nearby and 
you get the idea (blackie advisor will say so).

4. After that fiasco you can really get started. 
You will have constant attacks from 1-2 platoons and a 
siege engine, but your creature can usually take care of 
that. To the north or your town, on a small mountain 
to the right, there is a bottomless mine. Plant a 
storehouse and smelter nearby and use to the fullest. 
Impress or might, whatever you choose, from here on 
out it's pretty easy.

5. At some point, evil undead boy will summon the Aztecs 
undead ape. He will attack the walls closest to the main 
Japanese village (western walls). Fireball, 
Lightning, Creature, he�s pretty easy to down. 

But be warned that for each town you take, evil undead 
god dude with bombard your town with rocks or 
fireballs, so be ready with those shield miracles.





D.Land 2 Silver Scrolls



Dem Bones
This is a puzzle where you have to click certain 
tombstones to get certain skeletons to dance. Each 
tombstone you click will make certain ones start 
dancing, or if one is dancing in a spot you activated 
by another stone, it will stop dancing. I suggest 
writing out a chart of which stone activates 
which skeletons
(Answer in spoilers)


Reward: 50,000 tribute





Riddle of the Rocks
There are four soldier statues that rotate. 
Each of them has a statement (hover hand over statue). 
You have to arrange them so all statements are true.

Swordsman - faces opposite direction of axe man
Spearman  - no other statue faces the same direction he 
		does
Axe man   - only one faces him and he does not face it
Archer    - faces the same direction as the statue that 
		the spearman points at
(Answer in spoilers)


Reward: 50,000 tribute





Whack-A-Skeleton
The idea to click and throw bolts of lightning near 
or on skeletons to destroy them and get a certain score. 
Don't be afraid to hit one skeleton and one villager. 
The skeleton gives more than the villager takes as far as
I can tell. But don't hit more than two villagers in 
one go. After three rounds, you can still play for 
tribute, but you have to keep beating your high score 
to get it.


Reward:	Round 1: 10,000 tribute
	Round 2: 15,000 tribute
	Round 3: 20,000 tribute
	Beat high Score: 5,000 tribute



***********************************************


E.Land 3

Let�s assume that the giant mountain that the undead 
god sits atop is in a northerly direction, and the 
place where you start is a southerly direction.

1.This land isn't quite as dangerous as the last. 
You are on a nice plot far from most things that can 
kill you. The enemy Norse wolf creature takes 
Norsemen and sacrifices them to the undead god to 
give him mana power.

2. First off, the way to get up that mountain is 
to go to the north side of the island. Then take the 
hills up to the top. But, there are many gates along the 
way, all or most guarded with level 5 archers.

3. You will be attacked regularly with three platoons 
of undead guys (lightning, fireball, or verdant when 
in range). The undead dudes can come from the path 
on the left, right or center. For me it was mostly the 
center. You will also be attacked by siege engines from 
the cliffs near your town (creature go smashy smashy). 

4. You have limited ore. You get one mine with 8,000 
in it. Plant a smelter near that sucker and make sure 
it can run 100% with plenty of refiners to 
run it. There is another mine in the mountain down the 
path to the left, but it's a long way. You could also 
use your creature to clear a path to an enemy village 
and steal using your creature. Trees also get somewhat 
scarce at times, just water them and grow more.

5. If you plan to impress, good luck. You can grab the 
little towns with impressiveness. But the big main enemy 
town requires 56,000+ impressiveness.I came across a 
glitch with one of my towns migrating and got stuck on a 
small bump on the northern end of the eastern cliff near 
your town. If it takes too long, you can grab the flag 
(even if it isn't near your influence) and slam it in 
your town. I did that after I took over the main towns and 
all the other towns instantly decided to move in with me. 
I grabbed their flags while they were still walking 
(really long walk) and put it in and hey, 
people, stuff, tribute for me.

6. If you plan to war, any time you try to send armies up,
they will be attacked by instantly produced armies, 
by armies that are already out there,or by whatever 
undead enemy god decides to throw (rocks, sticks, flaming
 balls of fire). Watch out for the graveyard on the south 
side of the mountain with several platoons patrolling it. 
I think they guard an easy path up the mountain to the 
top, but they are tough. And if you don't take them out, 
then they will attack when you get near the top anyway.

7. Any time you take a town after a certain point 
(I think 3 towns), the undead god will do something to destroy 
that town (doesn't matter to you if you impress, 
everyone left anyway).

8. Strategy Time: Send the creature out early and take 
down armies and the archers on the walls. It helps for 
the creature to know heal (a must) and lightning 
(adding fireball is optional). The creature needs to 
bust gates and take down any guards to clear a path to 
the big town on the mountain. While this is going on, 
build blacksmiths till you can make at least level 7 
armies straight out of the armory (approx 10,500 if you 
don't god-build). If you want an extra platoon, 
there is a silver scroll in the north and a little 
west that gives it (see below). 

Now that you got your path, and an army that can take 
down any new platoons, take the path up, destroy armories 
along the way. Keep the creature near to 
fight and heal your armies (not to mention himself when 
he does). Take out platoons along the way. Keep the 
creature nearby to take down archers on the walls and 
the enemy creature (make sure you have archers for that 
enemy wolf). Try to keep creature battles away from your 
platoons; it took out most of my military men. 
Keep moving as much as possible to dodge the stuff the 
undead god sends at you. When you get to the top, the 
enemy creature will attack you as you try to take over 
the town (keep the creature battles away from them), 
and the undead god will try to attack using miracles 
but he will usually miss horribly (or maybe I'm lucky :) ). 
Then woo, you win.






F.Land 3 Silver scrolls




Sliding puzzle

To your east there is a sliding puzzle. It changes every 
time so there is no one solution. The blocks are numbered
(roman numerals) and they need to line up in a format as

1 2 3
4 5 6
7 8    

(one space open to be able to move the blocks at all, 
yes one of those annoying puzzles)

The easiest way to solve is to first get the top 3 in 
place. Then look at the bottom 6 spots as 3 ovals/circles.
The four in the lower left (circle), the four in the 
lower right (circle), and the 6 together (oval). 
Rotate the circles till you get to where you can rotate 
them in the oval to place them. Otherwise 
you will end up solving one circle and the other one 
falls into place.


Reward: By solving, the enemy creature will be confused, 
disoriented, and all out incapacitated and unable to do 
anything (can't fight or sacrifice) until the silver 
scroll for the puzzle is up again (about 2-3 minutes). 
This really helps when you are taking over the main town 
on the mountain that�s a stone throw from that creature's
pen.






Two Torches

There are two torches. One is purple, one is green. 
But the people around the torches are another color. 
So you need to switch the two torches. 
The thing is that you can't drop the torch. 
If you do it will lose the flame. When you put it in the 
pedestal again, it turns the opposite color of the 
people surrounding if it is unlit, but it will stay its 
color if it is lit. 

I'm not sure if there is a trick to doing this. 
If you drop the 1torch on the 2torch while the 2torch is 
in the pedestal, it pops out, they are stacked upright, 
and still lit. You can also hand the torch to your 
creature and switch them that way, makes things easy. 
Click on the torch in his hand to get it back.

Reward: an undead Norse platoon (level 4, 30 in the platoon) 
with 3000 
health (as compared to the usual 100 of your average
platoon without the enhancement of a hospital).
This new army walks slow to the level 7 platoons I made 
and used, but their health acts as a shield.






Curling (Puck sliding game)

To the west, in the ice flows, there is an ice sliding 
game. The idea is to grab a puck and slide it into other 
pucks on the other side of a line. The more collisions 
made by any puck hitting any puck, the more points you 
get. It is a similar system of the Whack-A-Skeleton game. 
You go three rounds trying to beat preset scores and get 
loads of tribute. After that, you beat your high score 
to get more tribute. Any info for ways to beat this easy
would be appreciated.



Reward: Round 1:            15,000
	Beat High Score:    10,000





****************************************

G.Land 4

First, let�s assume that the big fortress that is the main 
town for the evil undead guy is in a northerly direction. 
You are in a southerly direction from that.




This is going to be a long one. This land has a lot of little 
intricacies, but I'm here to point out all, or at least most,
of the things you need to know about. But, remember this is 
just the way I did things. I�ve found that this method for this
land works great because after I took my first town, the rest
was just a walk in the park by suppressing the enemy and 
defending from his miracles. Done the right way

THIS LAND IS EAAASY.






1. You will notice that HEY!! This is a familiar place 
(see spoilers), and what a place it is. But, we are here to 
fix that, woot.(take note of the two dormant volcanoes). 
Oh, look, you have a wonderfully awesome town already built 
for you, yay!!

2. There is a town on a ledge above you (they attack frequently), 
a town to the east that usually has troops on the walls or 
patrolling (they attack occasionally), and that big town up north 
that seems to be impenetrable (they never attacked me).

3. Now that we have our bearings, let�s get down to business. The 
big surprise is that to the north (toward the big town) and on a 
ledge overlooking the water in that direction is a wonder. This 
is bad, very very bad. This first thing evil guy will do is use 
that hurricane wonder. I failed to stop it and my town was
a little busted up by it. Though, it could be a scripted event.
So expect your nice town to be a little windy. Once that is over,
or when you get the chance, notice that the wonder is on a lower 
elevation that you. This means you get an altar up, and potshot
it with miracles till it can't cast no more. But now your resources 
will be terribly limited from the mass amounts of destruction.
But at least Obstacle 1 is finished.

4. Now pay close attention

 MAKE BREEDERS AND WORSHIPPERS, and plenty of em.
 DISREGUARD POPULATION LIMITS, YOU NEED PEOPLE. BE GOOD
 LATER.

5. Now we have a new worry. Evil god will announce something 
about you dying, or losing, or something. This is his big fat 
warning sign. The only thing more obvious is that his hand will 
floating around somewhere in your town. The spot he floats on
is his target. You will want to shield it up nice so that it
doesn't get hit with fireballs, lightning, or an undead army
created by the death miracle. Be wary of this always.

6. The enemy creature won't do much. He sat guarding the 
non-existent hurricane wonder the entire time I was there.
I threw lava at him every now and then. After he left that 
spot (for the nth time I killed him, and after I took my 
second town) I never saw him again.

7. The towns, other than the one above you, will amass huge 
armies of level 10 solders.

 important note 1: I don't know if the huge armies will attack.
                   They never attacked me.
 
I would like some confirmation that they don't attack so send 
me a letter. But if you are good and regularly hit them with a 
siren, like I did, you get some people and they won't attack
(as far as I know).

8. YAY, strategy time. Sit back, this will be a long one.

The two towns (like I noted before) attack you. The one 
above you does so more frequently, the one to the east 
does so less frequently. Be wary of these, for now at 
least. The first thing you want to do is take
the town above you. They are closer, attack more, and 

HAVE A BOTTOMLESS MINE
YES, A BOTTOMLESS MINE

If you can place something impressive near the ledge toward 
the town. Then you can reach influence over to attack a little
with miracles, but usually only by throwing almost directly
along the enemy�s red line of influence (parallel to that line is 
a better phrasing). 

For now you want to take your creature to the west and up to 
the back door of the village above you. Bust the door down,
destroy the armories, and leave them defenseless for the taking.
Otherwise impress them into moving and take the town with an
army when they leave. But YOU WANT THAT TOWN TO BE YOURS, NOT
THE PEOPLE, BUT THE TOWN ITSELF. WHY...

THEY HAVE A BOTTOMLESS MINE

Now we have that town (and a load of tribute from getting it). 
This game is practically over. You can now build armies, or 
cities to win with relative ease. Stick some smelters and storehouses 
in the city you have gained. Fill it up with mineworkers, refiners, 
and more breeders. Be sure that once you put them in the town, close 
the gates off. For me they tried to gather ore and go back to my 
original town until I closed that gate. 

But, there is an army growing on your neighbor�s side. You can 
build lines of whatever (villas) to reach your influence over to 
attack with miracles. What I did was I used the volcano wonder 
to take down the big fortress walls, and the siren to take the 
people out of the armies. If you don't have either, then try to 
weaken their armies with miracles. 

 important note 2: Have plenty of worshippers. I had a glitch 
                   where I cast a wonder, but it would appear
                   in the ocean to the far northwest corner 
                   of the map. But every now and then it would 
                   work where I would cast it. So try to cast it
                   many times until you get one that works.

Eventually you will take the eastern city. This will be a HUGE 
population center or increase (depending on how you play). 
I impressed them so I don't know what it is like to have that town, 
but moving on. 

The town to the east that you just took or impressed will be hit
by an earthquake miracle. This means there is an earthquake wonder
somewhere that needs to go down. You want blacksmiths, enough to 
make level 10 platoons of your own straight out of the armory.
Make a platoon of at least 100 (if you softened the enemy with
miracles a lot or one good epic miracle) or I would guess 300
otherwise. Take down their walls first. Without a meteor to throw,
an epic miracle to cast, or one good rock, this will be hard thanks
to enemy siege engines guarding the cliffs around the walls. 
But you need it down before you send anyone in. Use your own siege 
engines if you have to. But once that wall is down and the enemy 
weakened, rush to kill that epic earthquake miracle. The enemy god
will summon new armies out of the blue to stop you. Your objective is
to get that earthquake miracle wonder down.

Now that's over, and your towns are safe from another earthquake.
You can finish it up however you like. Create a huge army to take 
them down. Or, do like I did and build 11 amphitheaters, 3 baths, 
20+ manors, a few temples, universities, loads of shops, and 
giant loads of tiny impressive things like wells, and especially 
road signs. From here on out, it is up to you. A huge army will 
amass in the far north. They never attacked me (I went by 
impressing). It is up to you on how you want to take down the 
last town. You have unlimited resources (bottomless mine and
water your trees to grow forests) so have at it. You already 
have the blacksmiths set up so you can go that evil route. Otherwise
you have a large amount of space to work with to build impressive 
things.

It is up to you to win from here. But with unlimited resources, 
large land, and an easily scaleable population, you can 
definitely win by either means. There is no real trick to 
winning at this point. 

So CONGRATS, YOU BEAT BLACK AND WHITE 2: BATTLE OF THE GODS


Phew that was a lot of writing.







Remember section 5

Throughout this time, the evil god will pummel your town with miracles
in an area that he hovers over with his hand as he announces your doom.
Put a shield there and nearby areas to save a lot of trouble.







H.Land 4 Silver scrolls




Sliding puzzle (again)

To your Far Northwest there is a sliding puzzle. It changes every 
time so there is no one solution. The blocks are numbered
(roman numerals) and they need to line up in a format as

1 2 3
4 5 6
7 8    

(one space open to be able to move the blocks at all, 
yes one of those annoying puzzles)

The easiest way to solve is to first get the top 3 in 
place. Then look at the bottom 6 spots as 3 ovals/circles.
The four in the lower left (circle), the four in the 
lower right (circle), and the 6 together (oval). 
Rotate the circles till you get to where you can rotate 
them in the oval to place them. Otherwise 
you will end up solving one circle and the other one 
falls into place.


Reward: By solving, the enemy creature will be confused, 
disoriented, and all out incapacitated and unable to do 
anything (can't fight or sacrifice) until the silver 
scroll for the puzzle is up again (about 2-3 minutes). 

I never used this thing once. So I don't really know the 
reward. But it has a picture of the enemy monkey on it, so
I would assume it's obvious what it does assuming it is just
the same thing from the last land.


****************************************














****************************************
I.Spoilers

Answer to Dem Bones

Number the skeletons/skeletons from left to right, with 
your point of view being the spot they put you after the 
introductory video to the challenge. Then hit the 
tombstones in this order

1, 4, 5, 7, 2, 4, 3, 5, 7, 5, 6, 7, 5, 2

Though, the short answer is 1, 3, 6, 7


Answer to Riddle of the Rocks

Swordsman - face right
Spearman - face up
Axe man    - face left
Archer    - face left

Assume that up is the archer and axe man and 
	    down in the spearman and swordsman 




That familiar place of land 4 is the Greek homeland 
from the 2nd land in the original Black and White 2. 



*************************************
J.Contact


[email protected]


Let me know about false or missing info, k. Ask questions if you want.


P.S. Please forgive grammatical and spelling errors



*************************************
K.Legal stuff


Thsi guide may only be taken, without my consent, for personal use only.
So for those of you at home, feel free to print it off to use it.

If you want to put it on a site or some other public or commercial thing, 
ask me by sending an e-mail. I will most likely be happy to give you my 
consent.

Thanks for reading, and I hope I have helped the masses destroy that 
undead god. I don't like him very much, so GO TAKE HIM OUT!!