Black and White 2: Battle of the Gods Quick Guide Author: WhiteDragon1260 Copyright: 2007 Table of contents A.Lets get a few things down first. B.Land 1 C.Land 2 D.Land 2 Silver Scrolls E.Land 3 F.Land 3 Silver Scrolls G.Land 4 H.Land 4 Silver scrolls I.Spoilers J.Contact K.Legal Stuff A.Lets get a few things down first. 1. Know your controls 2. Blacksmiths rock, build 10 and you instantly make level 10 armies straight out of the armory 3. You have lightning, but get fireballs to protect your town (verdant optional) 4. Be evil first to protect your town. You can be nice later (or not) 5. it�s a good idea to fully upgrade your creature's soldier capability to master Ok now the quick guide ********************************** B.Land 1 This land is just a video introducing the enemy god that is back from the dead (probably nemesis from BnW1) ********************************** C.Land 2 For reference, assume the edge of the cliff where your altar resides is south, and the town center is north of that. 1. This is one of the Japanese lands from BnW2. But notice it's much darker. Yes Mr. Bones is here and you gotta take him out. His armies are ransacking what was your Greek town in BnW2, so you get a tiny plot on a cliff in the middle. 2. First you got to get your men. They are in a prison to the northwest up near the Japanese main village. Take your creature up there and bust down that door, take down the army guarding inside, and then have your creature follow behind the men because large rocks will be thrown at them and the creature can deflect them. 3. Get protected. You will need mana, a good fighting creature, and possibly armies (I did without) because if you look, you will see that there are a lot of armies near your old Greek town, and they will come for you. They will have to stop at the gates and walls that are on the inclines around your cliff, they are to the east and west. They will have siege engines, so those walls won't stop them for very long. Either get your creature down there to stop them, or build temples near the edge of your cliff so your influence reaches down that cliff. This will give you a space to throw spells at them. If you run out of mana, you have huge rocks nearby and you get the idea (blackie advisor will say so). 4. After that fiasco you can really get started. You will have constant attacks from 1-2 platoons and a siege engine, but your creature can usually take care of that. To the north or your town, on a small mountain to the right, there is a bottomless mine. Plant a storehouse and smelter nearby and use to the fullest. Impress or might, whatever you choose, from here on out it's pretty easy. 5. At some point, evil undead boy will summon the Aztecs undead ape. He will attack the walls closest to the main Japanese village (western walls). Fireball, Lightning, Creature, he�s pretty easy to down. But be warned that for each town you take, evil undead god dude with bombard your town with rocks or fireballs, so be ready with those shield miracles. D.Land 2 Silver Scrolls Dem Bones This is a puzzle where you have to click certain tombstones to get certain skeletons to dance. Each tombstone you click will make certain ones start dancing, or if one is dancing in a spot you activated by another stone, it will stop dancing. I suggest writing out a chart of which stone activates which skeletons (Answer in spoilers) Reward: 50,000 tribute Riddle of the Rocks There are four soldier statues that rotate. Each of them has a statement (hover hand over statue). You have to arrange them so all statements are true. Swordsman - faces opposite direction of axe man Spearman - no other statue faces the same direction he does Axe man - only one faces him and he does not face it Archer - faces the same direction as the statue that the spearman points at (Answer in spoilers) Reward: 50,000 tribute Whack-A-Skeleton The idea to click and throw bolts of lightning near or on skeletons to destroy them and get a certain score. Don't be afraid to hit one skeleton and one villager. The skeleton gives more than the villager takes as far as I can tell. But don't hit more than two villagers in one go. After three rounds, you can still play for tribute, but you have to keep beating your high score to get it. Reward: Round 1: 10,000 tribute Round 2: 15,000 tribute Round 3: 20,000 tribute Beat high Score: 5,000 tribute *********************************************** E.Land 3 Let�s assume that the giant mountain that the undead god sits atop is in a northerly direction, and the place where you start is a southerly direction. 1.This land isn't quite as dangerous as the last. You are on a nice plot far from most things that can kill you. The enemy Norse wolf creature takes Norsemen and sacrifices them to the undead god to give him mana power. 2. First off, the way to get up that mountain is to go to the north side of the island. Then take the hills up to the top. But, there are many gates along the way, all or most guarded with level 5 archers. 3. You will be attacked regularly with three platoons of undead guys (lightning, fireball, or verdant when in range). The undead dudes can come from the path on the left, right or center. For me it was mostly the center. You will also be attacked by siege engines from the cliffs near your town (creature go smashy smashy). 4. You have limited ore. You get one mine with 8,000 in it. Plant a smelter near that sucker and make sure it can run 100% with plenty of refiners to run it. There is another mine in the mountain down the path to the left, but it's a long way. You could also use your creature to clear a path to an enemy village and steal using your creature. Trees also get somewhat scarce at times, just water them and grow more. 5. If you plan to impress, good luck. You can grab the little towns with impressiveness. But the big main enemy town requires 56,000+ impressiveness.I came across a glitch with one of my towns migrating and got stuck on a small bump on the northern end of the eastern cliff near your town. If it takes too long, you can grab the flag (even if it isn't near your influence) and slam it in your town. I did that after I took over the main towns and all the other towns instantly decided to move in with me. I grabbed their flags while they were still walking (really long walk) and put it in and hey, people, stuff, tribute for me. 6. If you plan to war, any time you try to send armies up, they will be attacked by instantly produced armies, by armies that are already out there,or by whatever undead enemy god decides to throw (rocks, sticks, flaming balls of fire). Watch out for the graveyard on the south side of the mountain with several platoons patrolling it. I think they guard an easy path up the mountain to the top, but they are tough. And if you don't take them out, then they will attack when you get near the top anyway. 7. Any time you take a town after a certain point (I think 3 towns), the undead god will do something to destroy that town (doesn't matter to you if you impress, everyone left anyway). 8. Strategy Time: Send the creature out early and take down armies and the archers on the walls. It helps for the creature to know heal (a must) and lightning (adding fireball is optional). The creature needs to bust gates and take down any guards to clear a path to the big town on the mountain. While this is going on, build blacksmiths till you can make at least level 7 armies straight out of the armory (approx 10,500 if you don't god-build). If you want an extra platoon, there is a silver scroll in the north and a little west that gives it (see below). Now that you got your path, and an army that can take down any new platoons, take the path up, destroy armories along the way. Keep the creature near to fight and heal your armies (not to mention himself when he does). Take out platoons along the way. Keep the creature nearby to take down archers on the walls and the enemy creature (make sure you have archers for that enemy wolf). Try to keep creature battles away from your platoons; it took out most of my military men. Keep moving as much as possible to dodge the stuff the undead god sends at you. When you get to the top, the enemy creature will attack you as you try to take over the town (keep the creature battles away from them), and the undead god will try to attack using miracles but he will usually miss horribly (or maybe I'm lucky :) ). Then woo, you win. F.Land 3 Silver scrolls Sliding puzzle To your east there is a sliding puzzle. It changes every time so there is no one solution. The blocks are numbered (roman numerals) and they need to line up in a format as 1 2 3 4 5 6 7 8 (one space open to be able to move the blocks at all, yes one of those annoying puzzles) The easiest way to solve is to first get the top 3 in place. Then look at the bottom 6 spots as 3 ovals/circles. The four in the lower left (circle), the four in the lower right (circle), and the 6 together (oval). Rotate the circles till you get to where you can rotate them in the oval to place them. Otherwise you will end up solving one circle and the other one falls into place. Reward: By solving, the enemy creature will be confused, disoriented, and all out incapacitated and unable to do anything (can't fight or sacrifice) until the silver scroll for the puzzle is up again (about 2-3 minutes). This really helps when you are taking over the main town on the mountain that�s a stone throw from that creature's pen. Two Torches There are two torches. One is purple, one is green. But the people around the torches are another color. So you need to switch the two torches. The thing is that you can't drop the torch. If you do it will lose the flame. When you put it in the pedestal again, it turns the opposite color of the people surrounding if it is unlit, but it will stay its color if it is lit. I'm not sure if there is a trick to doing this. If you drop the 1torch on the 2torch while the 2torch is in the pedestal, it pops out, they are stacked upright, and still lit. You can also hand the torch to your creature and switch them that way, makes things easy. Click on the torch in his hand to get it back. Reward: an undead Norse platoon (level 4, 30 in the platoon) with 3000 health (as compared to the usual 100 of your average platoon without the enhancement of a hospital). This new army walks slow to the level 7 platoons I made and used, but their health acts as a shield. Curling (Puck sliding game) To the west, in the ice flows, there is an ice sliding game. The idea is to grab a puck and slide it into other pucks on the other side of a line. The more collisions made by any puck hitting any puck, the more points you get. It is a similar system of the Whack-A-Skeleton game. You go three rounds trying to beat preset scores and get loads of tribute. After that, you beat your high score to get more tribute. Any info for ways to beat this easy would be appreciated. Reward: Round 1: 15,000 Beat High Score: 10,000 **************************************** G.Land 4 First, let�s assume that the big fortress that is the main town for the evil undead guy is in a northerly direction. You are in a southerly direction from that. This is going to be a long one. This land has a lot of little intricacies, but I'm here to point out all, or at least most, of the things you need to know about. But, remember this is just the way I did things. I�ve found that this method for this land works great because after I took my first town, the rest was just a walk in the park by suppressing the enemy and defending from his miracles. Done the right way THIS LAND IS EAAASY. 1. You will notice that HEY!! This is a familiar place (see spoilers), and what a place it is. But, we are here to fix that, woot.(take note of the two dormant volcanoes). Oh, look, you have a wonderfully awesome town already built for you, yay!! 2. There is a town on a ledge above you (they attack frequently), a town to the east that usually has troops on the walls or patrolling (they attack occasionally), and that big town up north that seems to be impenetrable (they never attacked me). 3. Now that we have our bearings, let�s get down to business. The big surprise is that to the north (toward the big town) and on a ledge overlooking the water in that direction is a wonder. This is bad, very very bad. This first thing evil guy will do is use that hurricane wonder. I failed to stop it and my town was a little busted up by it. Though, it could be a scripted event. So expect your nice town to be a little windy. Once that is over, or when you get the chance, notice that the wonder is on a lower elevation that you. This means you get an altar up, and potshot it with miracles till it can't cast no more. But now your resources will be terribly limited from the mass amounts of destruction. But at least Obstacle 1 is finished. 4. Now pay close attention MAKE BREEDERS AND WORSHIPPERS, and plenty of em. DISREGUARD POPULATION LIMITS, YOU NEED PEOPLE. BE GOOD LATER. 5. Now we have a new worry. Evil god will announce something about you dying, or losing, or something. This is his big fat warning sign. The only thing more obvious is that his hand will floating around somewhere in your town. The spot he floats on is his target. You will want to shield it up nice so that it doesn't get hit with fireballs, lightning, or an undead army created by the death miracle. Be wary of this always. 6. The enemy creature won't do much. He sat guarding the non-existent hurricane wonder the entire time I was there. I threw lava at him every now and then. After he left that spot (for the nth time I killed him, and after I took my second town) I never saw him again. 7. The towns, other than the one above you, will amass huge armies of level 10 solders. important note 1: I don't know if the huge armies will attack. They never attacked me. I would like some confirmation that they don't attack so send me a letter. But if you are good and regularly hit them with a siren, like I did, you get some people and they won't attack (as far as I know). 8. YAY, strategy time. Sit back, this will be a long one. The two towns (like I noted before) attack you. The one above you does so more frequently, the one to the east does so less frequently. Be wary of these, for now at least. The first thing you want to do is take the town above you. They are closer, attack more, and HAVE A BOTTOMLESS MINE YES, A BOTTOMLESS MINE If you can place something impressive near the ledge toward the town. Then you can reach influence over to attack a little with miracles, but usually only by throwing almost directly along the enemy�s red line of influence (parallel to that line is a better phrasing). For now you want to take your creature to the west and up to the back door of the village above you. Bust the door down, destroy the armories, and leave them defenseless for the taking. Otherwise impress them into moving and take the town with an army when they leave. But YOU WANT THAT TOWN TO BE YOURS, NOT THE PEOPLE, BUT THE TOWN ITSELF. WHY... THEY HAVE A BOTTOMLESS MINE Now we have that town (and a load of tribute from getting it). This game is practically over. You can now build armies, or cities to win with relative ease. Stick some smelters and storehouses in the city you have gained. Fill it up with mineworkers, refiners, and more breeders. Be sure that once you put them in the town, close the gates off. For me they tried to gather ore and go back to my original town until I closed that gate. But, there is an army growing on your neighbor�s side. You can build lines of whatever (villas) to reach your influence over to attack with miracles. What I did was I used the volcano wonder to take down the big fortress walls, and the siren to take the people out of the armies. If you don't have either, then try to weaken their armies with miracles. important note 2: Have plenty of worshippers. I had a glitch where I cast a wonder, but it would appear in the ocean to the far northwest corner of the map. But every now and then it would work where I would cast it. So try to cast it many times until you get one that works. Eventually you will take the eastern city. This will be a HUGE population center or increase (depending on how you play). I impressed them so I don't know what it is like to have that town, but moving on. The town to the east that you just took or impressed will be hit by an earthquake miracle. This means there is an earthquake wonder somewhere that needs to go down. You want blacksmiths, enough to make level 10 platoons of your own straight out of the armory. Make a platoon of at least 100 (if you softened the enemy with miracles a lot or one good epic miracle) or I would guess 300 otherwise. Take down their walls first. Without a meteor to throw, an epic miracle to cast, or one good rock, this will be hard thanks to enemy siege engines guarding the cliffs around the walls. But you need it down before you send anyone in. Use your own siege engines if you have to. But once that wall is down and the enemy weakened, rush to kill that epic earthquake miracle. The enemy god will summon new armies out of the blue to stop you. Your objective is to get that earthquake miracle wonder down. Now that's over, and your towns are safe from another earthquake. You can finish it up however you like. Create a huge army to take them down. Or, do like I did and build 11 amphitheaters, 3 baths, 20+ manors, a few temples, universities, loads of shops, and giant loads of tiny impressive things like wells, and especially road signs. From here on out, it is up to you. A huge army will amass in the far north. They never attacked me (I went by impressing). It is up to you on how you want to take down the last town. You have unlimited resources (bottomless mine and water your trees to grow forests) so have at it. You already have the blacksmiths set up so you can go that evil route. Otherwise you have a large amount of space to work with to build impressive things. It is up to you to win from here. But with unlimited resources, large land, and an easily scaleable population, you can definitely win by either means. There is no real trick to winning at this point. So CONGRATS, YOU BEAT BLACK AND WHITE 2: BATTLE OF THE GODS Phew that was a lot of writing. Remember section 5 Throughout this time, the evil god will pummel your town with miracles in an area that he hovers over with his hand as he announces your doom. Put a shield there and nearby areas to save a lot of trouble. H.Land 4 Silver scrolls Sliding puzzle (again) To your Far Northwest there is a sliding puzzle. It changes every time so there is no one solution. The blocks are numbered (roman numerals) and they need to line up in a format as 1 2 3 4 5 6 7 8 (one space open to be able to move the blocks at all, yes one of those annoying puzzles) The easiest way to solve is to first get the top 3 in place. Then look at the bottom 6 spots as 3 ovals/circles. The four in the lower left (circle), the four in the lower right (circle), and the 6 together (oval). Rotate the circles till you get to where you can rotate them in the oval to place them. Otherwise you will end up solving one circle and the other one falls into place. Reward: By solving, the enemy creature will be confused, disoriented, and all out incapacitated and unable to do anything (can't fight or sacrifice) until the silver scroll for the puzzle is up again (about 2-3 minutes). I never used this thing once. So I don't really know the reward. But it has a picture of the enemy monkey on it, so I would assume it's obvious what it does assuming it is just the same thing from the last land. **************************************** **************************************** I.Spoilers Answer to Dem Bones Number the skeletons/skeletons from left to right, with your point of view being the spot they put you after the introductory video to the challenge. Then hit the tombstones in this order 1, 4, 5, 7, 2, 4, 3, 5, 7, 5, 6, 7, 5, 2 Though, the short answer is 1, 3, 6, 7 Answer to Riddle of the Rocks Swordsman - face right Spearman - face up Axe man - face left Archer - face left Assume that up is the archer and axe man and down in the spearman and swordsman That familiar place of land 4 is the Greek homeland from the 2nd land in the original Black and White 2. ************************************* J.Contact [email protected] Let me know about false or missing info, k. Ask questions if you want. P.S. Please forgive grammatical and spelling errors ************************************* K.Legal stuff Thsi guide may only be taken, without my consent, for personal use only. So for those of you at home, feel free to print it off to use it. If you want to put it on a site or some other public or commercial thing, ask me by sending an e-mail. I will most likely be happy to give you my consent. Thanks for reading, and I hope I have helped the masses destroy that undead god. I don't like him very much, so GO TAKE HIM OUT!!