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by a1kal1n


  =||====\\       /\\       ||=========  =========  []  |=======|]  |\\     ||
  =||     \\     /  \\      ||              ||      []  |       |]  | \\    ||
  =||_____||    /    \\     ||              ||      []  |       |]  |  \\   ||
  =||=====||   /===== \\    =========||     ||      []  |       |]  |   \\  ||
  =||     //  /        \\            ||     ||      []  |       |]  |    \\ ||
  =||____//  /          \\  _________||     ||      []  |_______|]  |     \\||


  Written by: A1KA1iN
  E-mail: [email protected]
  Version: 2.0

  Bastion is an action rpg released for XBOX and PC in 2011, published by  
  Warner Bros. and developed by SUPERGIANT GAMES.

  It follows the adventures of "kid" who sets off from his destroyed home world
  to bastion-a place where everyone agreed to meet during troubled times. What
  happens next? it's for you to find out ;]
  Bastion is a breath of fresh air in this age when games are the size of a 
  sumo wrestler containing the same old aliens, zombies or alien zombies ;p

  The game comes to life with an exquisite and endearing soundtrack, puts forth
  dozens of customization options and the art is inspired by anime.

Your game will be autosaved and there is no manual save so you have to complete
whole areas at once, if you die once, you can get one extra chance or more than
one (2) in a certain case.

                           TABLE OF CONTENTS :::

  To easily jump to a particular part of the guide listed below, simply copy
  the respective code to the right of the topic name and find it (ctrl+f).

  1.VERSION HISTORY....................................................... VH1
  2.COPYRIGHT............................................................. CPY1
  3.CONTROLS.............................................................. C1
  4.THINGS TO KNOW........................................................ TTK1
    4.1.COMBAT............................................................ CMB1
    4.3.POWERSHOT......................................................... POW1
    4.3.SHIELD........................................................... SHLD1
    4.4.BUILDING BASTION.................................................. BB1
    4.5.FRAGMENTS......................................................... FRG1
    4.6.WEAPONS........................................................... WPN1
  5.WALKTHROUGH........................................................... WLK1
    5.1  A ROCK IN THE SKY................................................ ARS1
    5.2  RIPPLING WALLS................................................... RW1
    5.3  THE WHARF DISTRICT............................................... TWD1
    5.4  BASTION.......................................................... BST1
    5.5  THE WORKMEN WARD................................................. TWW1
         BASTION.......................................................... BST2
    5.6  The SUNDOWN PATH................................................. TSP1
         BASTION.......................................................... BST3
    5.7  THE MELTING POT.................................................. TMP1
         BASTION.......................................................... BST4
    5.8  THE HANGING GARDENS.............................................. THG1
         BASTION.......................................................... BST5
    5.9  PYTH ORCHARD..................................................... PO1
         BASTION.......................................................... BST6
    5.10 THE CINDERBRICK FORT............................................. TCF1
         BASTION.......................................................... BST7
    5.11 WHO KNOWS WHERE.................................................. WKW1
    5.12 LANGSTON RIVER................................................... LR1
         PROSPER BLUFF.................................................... PB1
         BASTION.......................................................... BST8
    5.13 THE WILD OUTSKIRTS............................................... TWO1
         BASTION.......................................................... BST9
    5.14 JAWSON BOG....................................................... JB1
         BASTION......................................................... BST10
    5.15 ROATHUS LAGOON................................................... RL1
         BASTION......................................................... BST11
    5.16 POINT LEMAIGN.................................................... PL1
         BASTION......................................................... BST12
    5.17 COLFORD CAULDRON................................................. CC1
         BASTION......................................................... BST13
    5.18 MOUNT ZAND....................................................... MZ1
         BASTION......................................................... BST14
    5.19 BURSTONE QUARRY.................................................. BQ1
         BATION.......................................................... BST15
    5.20 URZENDRA GATE.................................................... UG1
    5.21 ZULTEN'S HOLLOW.................................................. ZH1
         BASTION......................................................... BST16
    5.22 THE TAZAL TERMINALS.............................................. TTT1
         BASTION......................................................... BST17
  6.PROVING GROUNDS....................................................... PG1
    6.1  BREAKERS BARRACKS................................................ PGBB
    6.2  TRAPPER SHINGLE.................................................. PGTS
    6.3  WINDBAG RANCH.................................................... PGWR
    6.4  BULLHEAD COURT................................................... PGBC
    6.5  ZULWOOD GROVE.................................................... PGZG
    6.6  THE SCRAPYARD.................................................... PGSC
    6.7  SLINGER RANGE.................................................... PGSR
    6.8  CAMP DAUNCY...................................................... PGCD
    6.9  TRIGGER HILL..................................................... PGTH
    6.10 GRADY INCINERATOR................................................ PGGI
    6.11 BOUNDLESS BAY.................................................... PGBB
    6.12 MANCHER OBSERVATORY.............................................. PGMO

  7.ACKNOWLEDGEMENT....................................................... ACK1


1.VERSION HISTORY                                                         {VH1}

VERSION 1.0 - 21/08/2011 - Completed and submitted to GameFAQs.
VERSION 2.0 - 09/09/2011 - Modified and submitted to Cheat CC, GameFAQs,
                           Neoseeker, cheathappens, supercheats.


2.COPYRIGHT                                                              {CPY1}

This material has been created solely for the purpose of guiding players
through the PC version of the game. If you are using a console then refer to
a walkthrough written specifically for that console.

The websites permitted to host this guide are -


Cheat Code Central


Cheat Happens

Super Cheats

The updated version can always be found on the above mentioned websites.

3.CONTROLS                                                                 {C1}


This is the more common style used in all PC games.

Move Up         W
Move Down       S
Move Left       A
Move Right      D
Evade           SPACE
Attack 1        LMB
Attach 2        RMB
Secret Skill    Q \ MMB 
Defend          SHIFT
Heal            F
Use \ Interact  E
Reload          R
Open pack       TAB
Next Target     PG UP
Previous Target PG DN


A new type of controls system closer to that of the console version of gaming.
To move, hold LMB then use the mouse to direct kid.

Stop           S
Evade          SPACE
Attack 1       RMB
Attack 2       W
Secret Skill   MB3
Defend         MB4
Heal           F
Use \ Interact E
Reload         R
Open Pack      TAB
Next Target    MW-Up
Prev Target    MW-Dn

4.THINGS TO KNOW                                                         {TTK1}

  4.1.COMBAT                                                             {CMB1}

In BASTION you will have access to many weapons, all of which have a primary
fire, some have secondary fire and secret skill attacks. Each weapon has
several upgrades which can be obtained from exploring the world / winning
different challenges. Each weapon has a different method of usage and each
is useful in different circumstances- don't be afraid to try different weapons
at different times. Evade / roll is also an important part of the game. Keep
practicing it whenever possible, it also helps to move quickly.

The pointer you see has multiple uses in melee just move your character
close so that he faces the enemy or thing you want to destroy and use
your pointer to direct kid to the direction of the enemy. In ranged hold
the click and you can see arrows pointing, align these arrows to your target
and release the click, rely on the mouse pointer to point to any thing in
ranged combat.
  4.2.POWERSHOT                                                          {POW1}

Extremely useful as it deals extra damage, and instead of firing twice at an
enemy, only do it once. To get the powershot you have to time the weapon
properly, it is only available for projectile weapons. To fire these weapons
you have to hold the click for a certain time, as you hold the click kid will
flash at a time during the duration of your hold, and the powershot only comes
just before kid enters this flash state. So in a sense you have to hold and
release the click just as the kid enters the flashing state, the only way
to get this is to get used to the time, you can practice this in the proving
grounds. More on this later in the proving grounds section.

  4.3.SHIELD                                                            {SHLD1}

You will have access to the shield from almost the very beginning of the
game. Use the button for DEFEND to invoke the shield. The shield protects you
from all damage from the side the shield faces, but you are vulnerable from all
other sides. The use of shield is automated; Every time you use defend, the
shield will automatically point towards the nearest opponent, only protecting
you from it. In all of the game, there will be multiple enemies from all sides
hence the use of shield is quite complex, and you have to be quick about it.

The shield is also used for auto-aim, when you hold the button for the shield,
as mentioned earlier the shield automatically points to an enemy, just hold the
button for shield and go about attack the enemy, this is of tremendous use.

The shield can be used for COUTER-ATTACK. For this simply press the defend
button just before the opponents attacks reach you or hit you, and it
is slightly more tougher using counter for melee opponents, because each melee
opponent has a different way of attacking which you have to watch closely and
hit defend just before it lays the attack on you. At the end of the day,
counter attacking can be achieved properly only by practice and your intuition.
For practicing counterattacking and using shield you will have an arena.
more on this in the proving grounds section...

  4.4.BUILDING BASTION                                                    {BB1}

The primary purpose of the game is to restore the BASTION to it's full glory
as it has been destroyed due to a recent calamity. The whole premise of the 
game is set in the aftermath of this catastrophe.

You can build new buildings in the BASTION by adding new cores. Cores are
central to all building in BASTION, they can be found on different places in
the map. When you click on a particular place, the map will tell you if it has
a core or not. And well! the map can't always be right, only one way to find
out ain't it?

Later on you will also need to collect shards but if I reveal more it's gonna
be a spoiler, you'll find out eventually what these are for...

The following is a comprehensive list of buildings in the BASTION.

| DISTILLERY        |

As you level up, for every level you can equip a spirit in the distillery which
provide extra bonuses or powers which are always active.

When you upgrade the distillery you can get a hold of more spirits.

| ARSENAL           |

When you need to assign a weapon the a particular mouse button or choose
between various weapons to assigning this is where you go. Also you can select
the special skills here.

| FORGE             |

You fine many "something" in the game. This is the place to use them to upgrade
your weapons. Each item is used for a different weapon. When the forge is
upgraded, you will have 5 upgrade slots for each weapon instead of three.


This place is a store of sorts. You can buy many things that have been long
lost in the world around you. You will need fragments as they are what remain
of the old world and they are used to create the items you wish for. You can
buy upgrades, idols, spirits and special skills here. Visit often to see what
new items are in store.

| SHRINE            |

The shrine is a place for the fickle Gods of Bastion. Each god has a certain
effect on your enemies and when activated, there will be a bonus on the XP and
number fragments in the game.



| MEMORIAL          |

it's a place to honor the dead and gone. Memorials come to life when you
obtain a new weapon and some of the vigils here are already unlocked. Complete
these vigils and earn extra fragments.

  4.5.FRAGMENTS                                                          {FRG1}

They are the remnants of the old world and you need to collect as many as
possible as they can be recreated to something in the present world. More
on usage of fragments in the LOST-AND-FOUND in the building bastion section
  4.6.WEAPONS - {WPN1}

The following is a comprehensive list of weapons, the secret skills associated
with them and the items used to upgrade these weapons - in BASTION.

Some secret skills are automatically unlocked whereas some need to be bought
from the lost-and-found and second secret skills are unlocked from beating
the proving ground associated with the specific weapon.

There are some secret skills not associated with any weapon - 

TRAPPER SNARE - Unlocked after upgrading the armory.

The usage of these are described in the walkthrough after you obtain them in
the game.

| CAELHAMMER        |

The first weapon you acquire also the trademark weapon of the game.

Upgrade Item - something heavy

Secret Skill:-
STUNNING WHALLOP - Unlocked after beating the proving ground The Scrap Yard.

| REPEATER          |

The second  weapon in the game is a machine gun type weapon.

Upgrade Item - something nasty

Secret Skill:-
SNOOZE DART - Unlocked after beating the proving ground


It has autoaim and aims at the nearest enemy, only down side is that it takes
time to fire a shot but has the "powershot" {view powershot section}

Upgrade Item - something stringy

Secret Skill:-
BREAKER VOLLEY - Unlocked after beating the proving ground

| WAR MACHETE       |

squirts can digest anything, but this.

Upgrade Item - something sharp

Secret Skill:-
GHOST BALDE - Unlocked after beating the proving ground


Upgrade Item - something coarse

Secret Skill:-
SCRAP SALVO - Unlocked after beating the proving ground


Upgrade Item - something greasy

Secret Skill:-
SLINGER STORM - Unlocked after beating the proving ground


Upgrade Item - something pointy

Secret Skill:-
BRUSHER SWEEP - Unlocked after beating the proving ground


Upgrade Item - something fancy

Secret Skill:-
TRIGGER BLITZ - Unlocked after beating the proving ground


Upgrade Item - something foul

Secret Skill:-
BURNING CAROUSEL (The best in the game after the bellows is upgraded)
RING OF FIRE - Unlocked after beating the proving ground


Upgrade Item - something burnt

Secret Skill:-
BOMB BARRAGE - Unlocked after beating the proving ground


Upgrade Item - something wrong

Secret Skill:-
CALAMITY ROCKETS - Unlocked after beating the proving ground


Upgrade Item - :(

Secret Skill:-


5.WALKTHROUGH                                                            {WLK1}


[-- A ROCK IN THE SKY --]                                                {ARS1}

"Proper story's supposed to start at the beginning. Ain't so simple with
this one"

The game starts off and an ominous voice narrates the happenings. Move towards
the void to your right and witness the beauty of the game as the place starts
to construct itself. This will happen throughout the game and just don't be
too fast or you might fall off.


[-- RIPPLING WALLS --]                                                    {RW1}

Keep going until you find your lifelong friend - the caelhammer. Now to start
off the real fun - In BASTION you can smash almost everything that isn't the
ground. Smash the rubble in front of you. Keep moving and there's some more 
rubble ahead, now time to meet the enemies, you see your first "GASFELLA". Beat
the gas outta him. And then destroy the three stalls for "FRAGMENTS". Go down
for some more fragments. Go back and smash every box and the green lantern type
structure for more fragments. Keep moving and you will find a repeater. Use
it on everything like boxes, the green lanterns and also the rubble blocking
you way. From now on, you are on your own to decide what to destroy, you can
spend time to destroy everything for fragments which are extremely useful.
Spend some time here to see what you can and can't destroy. 

As you go you will reach the fountain, these replenish your health tonics and
can be found in various locations in the game. Now - squirt time, just squash
everything moving for xp. Move right for loose fragments. And back and left
for the crystal barrette, your first memento, If sometimes you can't aim at
something in your way, just roll into it {evade button} to destroy it.
Now go back and into the saloon. Read the combat and weapon sections for using
the various weapons and shield effectively.

And again just to remind you - 
destroy everything you see including Randy whom the calamity caught, collect
apples and take your trusty shield {which comes as you destroy a few things
around you}. Then pop up several gasfellas and squirts, practice using the
shield and when done, move out to the top right. There are various fruits and
veggies scattered in the gameworld which give you health.


[-- THE WHARF DISTRICT --]                                               {TWD1}

The breakers bow shows up as you fall down. Move bottom left for "something
stringy". Go right and use the bow on anything that shoots at you. Also the
breakers bow has auto aim, so all you need to so is shoot. Keep going and you
will get your first secret skill, click Q or MMB to use it, you use up a 
black tonic everytime you want to use the special skill. Move down right for
black tonic and health tonic. Now go up back and up. You see the Distillery
and Arsenal. Go into the distillery and select a drink. I recommend taking
the fetching fizz but then - it's your choice. Go into the arsenal and check out
the special skills and weapons you have until now. Also from now on, in certain
areas of the game you will have access to the arsenal, you can go in to
replenish your health and black tonics.

Move down and now you can see the two cornbins, move quickly towards one
and use the whirlwind skill if you have it, on these stalls as they keep
shooting out squirts, so leave the squirts alone for now and beat up those
stalls. Move down and dust off Maude the Tutor, go back and right.

Get on the ferrypod and use it, as you move you will encounter many shooters,
use your shield to counterattack them or simply shoot at them, counterattack
is the best choice. When it stops, destroy the wall infront of you and also the
two gasfellas, move around and let the wall complete all around and destroy
all the white boxes and pick up "something heavy" from the center and get ready
two scumbags and a giant gasfella and a couple of those squirt stalls. Use
your secret skill properly here and move around using evade and collect the
black tonics that are dropped here and there, after the fight - collect all the
fragments and move up and  pick up the core, at which point things start
falling apart and you need to move your butt. When you come to your first
junction go down for a health bottle, stopping to destroy things is a waste of
time, try to use evade button and roll into obstructions. At the next junction
go down and roll into the big box for fragments and keep moving and you will
have a couple of gasfells coming at you and four shooters up front, and two
behind you (counterattack?), just don't bother with anything, even if you fall
off or reach the end of this place you will reach your destination - BASTION.


[--BASTION--]                                                            {BST1}

This is the whole point of the game - you need to rebuild this place by getting

Keep going and you will find "HIM". Ask away a few questions. This is an
important aspect of the game too, you need to speak with anyone you can to
learn about things and unlock certain items later on.

Move to the central monument and place the core and see what happens. Move to
the newly created area to your left with a blue symbol on the ground and use it
to build a building of your choice. For more info view the buildings section.
I recommend the distillery as you can choose a new drink now.

Move up and go to the skyway, two new locations have opened up.


[--THE WORKMEN WARD--]                                                   {TWW1}

You can move to four different paths from here.

Move down and deal with the oldest scumbag of em' all - GERSHEL, when you get
back to the center you have "something sharp" waiting for you.

Move to the right and as you just come off the bridge goto right again to Percy
the Snitch, and dust him off. Go back and keep moving right to the forge and
go inside and select your weapon upgrades, Go back to the center and move up

When you reach a point where you can go both left and right, go both left and
right ;p pick up the ragged hood here. And go back and move up. Deal with the
foreman first using special skill and later all other guys here won't hurt you.
So kill of the foreman first pick up the core and go back to the center.

Moving left you will have to deal with squirts and move left again  for the war
machete, backtrack and move down to deal with a squirt stall and grab the new
special skill - squirt lure. Go back and into the skyway.

[--BASTION--]                                                            {BST2}

Place the core choose the arsenal so you can select your weapons and secret
skill. move to the skyway and move out.

[--The SUNDOWN PATH--]                                                   {TSP1}

Move right whilst destroying things, hope you didn't forget to destroy things.
And then - somebody steals your core - WTF?
Keep going, kill things and be careful not to fall off, at the junction take a
right to collect the stray fragments and go round the shooters and up whilst
collecting all fragments, don't worry if you keep falling off, just collect all
fragments as you have plenty of health. There is only one way forward and just
keep going till you get to the skybridge linking different paths.Take the first
one and when you land go right along the narrow way for a spyglass. Then take
the second skybridge. After landing go to the third skybridge. And then the
fourth, and go down and kill the gasfella who ate your core and move left and
use the skybridge and the end of the path and collect "something burnt".
Go back and head up to the skyway and out of here.

[--BASTION--]                                                            {BST3}

No core this time :{ but no worries, head to the arsenal if you want to change
anything, and the distillery and then out thru the skyway.


[--THE MELTING POT--]                                                    {TMP1}

Move up and face the stabweeds, don't get too close or they'll stab ya. Head on
right to pick up "something nasty", to take out stabweeds use a ranged weapon.
head back and down taking out the stabweeds.

Go to the leftmost side and pick up the trip mine, clearout as much of the 
stabweed as you can, then go down and hit the switch to see all hell break
loose, When surrounded by enemies use trip mine and roll out of the place.
After a bit of time black and health tonic will fall, so don't be shy to use
up as many tripmines as you can all the time. When the cornbin come, plant
a trip mine close to them and they go boom, soon everything will be fine and
you can get the core and get the hell outta here. After getting the core head
down to where the switch was and hit the other switch further down.

[--BASTION--]                                                            {BST4}

Put up the core and build the last place. Talk to the stranger and head out
thru the skyway.


[--THE HANGING GARDENS--]                                                {THG1}

" The Dead welcome him with open arms"

Keep going the only way you can go, dust the dead, destroy things for some
fragments until you are surrounded by the security, take em' out quick and
keep going. It seems there is another survivor. You will face a foe near the
thunder brothers, so be ready for him, after he is bagged, keep going. When you
reach the Grady's you will be able to see a new memento that looks like a spade
below the memento  if you reach the edge you can get some fragments, go back
to the main path and go onto find the core surrounded by enemies, make short
work of them and pick up the core and head forward to meet the survivor and
enjoy the cool background of the cutscene and get to know the names of the two
guys you have met until now.

[--BASTION--]                                                            {BST5}
"What do you say to a man who's seen too much?"

Speak to the two guys and place the core and choose a building, preferably the
lost-and-found and take some items of your choice and visit the other buildings
if needed; and move on...


[--PYTH ORCHARD--]                                                        {PO1}

"No use praying to the gods these days, no time for it either"

Go left to the dead end.. @_@ go back down and keep going until you come to the
fence which you need to beat down. Head down to the "plush pyth" memento and
go back upwards. Go to the farm head down right for "something coarse"
and go back towards the path up right till you need to kill off the pyth bull.
Go into the shrine (read building bastion for more). Head out and face your
foes. Keep going, take out the gasfella and use your ranged weapon or counter
block to take out the security on your way. When you reach the raging pyth the
secret is to hold the shield long enough so that when he takes a break in
between his attacks start smashing, when he starts again shield yourself, and
so on, you should be able to go on easy. Take the left path blocked by the stab
weed, destroy the weed and head back to bastion.

[--BASTION--]                                                            {BST6}
"The ura feared the gods, we turned them into toys and put them on our walls"

Speak to Zulf about the plush pyth and you get a steam-bull in the area
just below you, you can toy with it till you get bored and then head out to
the skyway.


[--THE CINDERBRICK FORT--]                                               {TCF1}

"There is only one way into the cinderbrick fort... the hard way"

This will be the toughest core to obtain, up until now. Go right to face some
squirts and head up the stairs to brown security and a few gasfellas, it's best
to maintain your distance from them holding the shield and when they are not
attacking you, use your repeater against them. Head down then right then to
the stairs, but before heading up the stairs head left to face more security
gasfella and get those fragments after killing the gasfella. Again, keep using
the shield - repeater combo here. Head up the stairs and take out the windbags.
Use to switch to get a new weapon the scrap musket. Blow out the squirts and
the entire area behind the cage and go up the stairs and to the right you can
find a lot of fragments and a black tonic. Head back and left and again up
more stairs and take out the security and go into the arsenal and switch
weapons if you want to. Head out and to the right and grab the core and get
ready to rumble.

Head up to two huge gasfellas and a lot of squirts, I recommend using up your
special skill if you need to, go to the right corner for a black tonic and
head back and up the stairs. Go right to a lot of gasfella packages dropping,
destroy them before they can even hatch and grab the black tonic at the end
and move down to a health tonic and security and gasfellas from packages.
Keep going all the way grabbing tonics and when you have the green gasfellas
on either side use up your secret skill(I'm hoping you have your hammer). Head
on for more security, keep going till you are trapped in the parade grounds.

Now you face Glutus and Glandon and their scumbag uncles ;)

First comes Glutus and a couple of his uncles, take him out and after him comes
Glandon and more uncles, take them out, all this while you have to deal with
cornbin and a few security, grab the marshal's badge to the left of the screen
and head upstairs after making sure you grabbed all the fragments and into the

[--BASTION--]                                                            {BST7}

As you come in Rucks mentions the smoking pipe, don't touch it yet. Talk to
them and learn that the pipe is the only remaining possession of Zulf. And
use the core and make another building. Buy items from the lost and found and
use the forge or the other places.

Go to the smoking pipe and use it....


[--WHO KNOWS WHERE--]                                                    {WKW1}

This is a sort of dream realm where you get to know all about the kid. The kid
has 20 reflections which means you will have to fight 20 waves of monsters.
This is a great place to earn fragments and XP as you can come back here
anytime and any number of times.


[--LANGSTON RIVER--]                                                      {LR1}

Keep going to the left till you get on a ferrypod and switch it on. You are
aboard the Nelly. As you move you can see other ferry pods around carrying
security and gasfellas, get rid of them and when Nelly stops get off and down
and to the right you will have an armory and down the main path is the core.

After you take the core you have new enemies - peckers, shoot them down and get
back to the Nelly and you can see that you have two new friends aboard, hit the
switch and get ready, you will have to face more peckers and a few gasfellas.

Nelly makes the last stop and gets kid to solid ground, but infested with
peckers, after you rid the place of vermin go to the opening.

[--PROSPER BLUFF--]                                                       {PB1}

Go left and let the gasfella and pecker fight it out, then go down and hit the
switch, and back up and left the cabbage like plants you see emanate poison. 
Go down again and take a right, down here take a left and pick up some
fragments and health tonic and keep going till you hear a music, hit the switch
and then the skybridge and keep going left then up for a few fragments and back
on the main path, again when you encounter a blockade go down and hit the
switch, repeat this once more. Go down to another blockade, go back and up, you
know the routine by now.

When you hit another blockade go down and left and blah blah.. when you're back
enroute, go to the next blockade and down to the skybridge and then switch,
wow this is new -_- 

Go to the last blockade and down to the switch and skybridge and then finally
go up to find the hidebound journal. And go up the new path and talk to the
singer to get her back to bastion.

[--BASTION--]                                                            {BST8}

Talk to everyone and visit all the buildings to see any new items, build the
last building and go over to the skybridge.


[--THE WILD OUTSKIRTS--]                                                 {TWO1}

And now we start off with the second part of the game with totally new monsters
and new environments. But if you have done the who knows where at least once
then you should have enough fragments to fully upgrade two of your favorite
weapons, if not, try to do it by buying the upgrade items from lost-and-found
and use the forge to upgrade your weapons. Try to complete as many proving
grounds to unlock more upgrades as prizes and new secret skills, but don't
sweat it.

When your ready head to the skyway and onto the wild outskirts.

Move up to the log and you can find handy Dueling pistols, a good start? move
up a bit and you can see the first new enemy, pincushion. They can hurt you
pretty badly if you don't use the shield, so always try to counter attack and
if you can't just hold the shield when they shoot and shoot them when they stop
and hold shield again when they start and so on. Upfront you have to deal with
two pincushions, maintain a proper distance from them and if you can't shoot
between their breaks, try to evade and shoot, evade and shoot. Now deal with
the pack of peckers and the one pincushion which then puts your prize in
view, go pick up the core, that was easy now wasn't it? well, unlike other
levels you get the core at the beginning of this one and you have a looong way
to go with a longer fight ahead.

Move left to more pincushions, if you have the upgraded cael hammer then it can
be easy when you face one cushion, just hold the shield, get real close and
smash them, they'd be done in one shot, those upgrades will pay off now. Go
all the way to your left for an arsenal and a couple of pincushions. Move top
right to a wall flower, if you try to hit one of these with you ranged guns
then they will cover themselves and you can't hurt them, best way to take em'
out is to counterattack the eggs they throw at you, give em' a taste of their
own medicine. Move down to two new pincushions and peckers, if you're low on
health at any point just head into the arsenal or pick up the health potion
that you no doubt have seen sitting close to the arsenal. If you disturb
the boxes next to the health potion then a couple of gasfellas come out.
Anyway head south and keep going till you have two cushions on either side of
a plant and you see your first lunkhead - which don't like things moving on
two feet - jealous b****** just block them with your shield and smash, a little
further down you can see blue flowers fall from the sky, they are vineapples
shooting them gives you xp, so do so and pick up the black tonic, and listen
to the dialogue on the coal cart. Move down left and get rid of the poison
plant here and look at the hanging bag to get "something foul", head further
down to two wallflowers, fry them and go onto the skyway for a cutscene.

[--BASTION--]                                                            {BST9}

Your group just lost a member, but pick up the fractured monument and speak to
Rucks and Zia. Zulf took his rage out on the monument so when you insert a
core, you get to know that now you have to find shards. Visit the buildings
if you want to, and then head out to the skyway or gain fragments and xp in
the smoking pipe; your choice. But, before you make a choice just be sure to
learn about the game fully if you have missed any parts, just visit all
buildings and if you feel the game has been too easy, visit the shrine and
check out the GODs, you will get a bonus on XP and fragment, read the building
bastion section for more details.
So let's get em' shards to fix the mess...


[--JAWSON BOG--]                                                          {JB1}

When you get up, Rucks scares us a bit, but we won't fall for it now will we?
Go left then down, then go down the tree bark which acts like a bridge which
is to the left of the screen. Keep going down and then left to get a view of
the lovely pink shard, go take it and POOF.....


Start by going up and face your worst nightmare(s), the stinkeyes, they come
in a horde and are difficult to hit as they go into defense mode when you start
hitting them and don't open out and attack until you turn away from them. When
you are surrounded by them shoot all around and they all close up and then
shoot them, when they are closed; they can take a LOT of damage, but hey, we
have infinite ammo. Horn the siren here when you're done to go to...


Now you are in the middle of the dead, dust em' and take out the elephant
squirt and the three gasfellas and head up right to face three elephant squirts
and a gasfella, speak to Zulf to go to...


Head north and just ignore everything here, just keep going until you reach
the skyway to the saloon, if you happen to destroy anything they will retaliate


Now you will face security all around you and a cornbin shooting elephant
squirts, hit randy and...


Head right and take out the dummy pyth and go right to fight with your evil
clone :@ keep going...


Go to the orecart to the right and pick up from one of them and go to the
wagon on the top left and pack the ore, go right to the wood stash and take
some wood, go to the fire place at the center and place the wood, finally go to
your bed and rest (so much for all the fighting ;p ) .....


Back to your senses, pick up the shard and go down left to find a bootlicker,
and no it ain't lickin' anything, it's going to trap you in cactus if you get
within a certain range near it, take it out from a far and move up to find
a black tonic to the left lane and fragments to the right lane, head up again
to find the boss of this level, the lungblossom along with a couple of pin-
cushions and a bootlicker, you can find a health and black tonic when you head
to the left and right of the bridge, just shield out all attacks standing from
a distance and shoot out everything, if you want to make things quick just
move upto the mouth of that thing, holding the shield and smash it if you have
the hammer, but you will have to deal with three lickers and two cushions this
way and you can get "held up" sometimes by the lickers, just remember your
shield and everything will be fine, go to the skyway and end this.

[--BASTION--]                                                           {BST10}

Place the shard in the monument and now you can upgrade your buildings as

DISTILLERY - unlock new tonics to use in your tonic slots.
ARSENAL - unlock a new special skill, the trapper snare.
FORGE - unlock two extra slots upgrade slots for each weapon.
SHRINE - unlock two new idols.
MEMORIAL - unlock new vigils.
LOST-AND-FOUND - unlock new items and tonics to use in the distillery.

I recommend using the lost and found to unlock some great new items. If you
want to take a look at the upgraded buildings, just upgrade, look at it and
restart the game and you will start again with the shard with you and so on,
just remember not to go to any other location while you are at it.


[--ROATHUS LAGOON--]                                                      {RL1}

Head left and remove all that's blocking your path till you get to a junction,
head down for some fragments. Head upwards and while you are at it, you can
pick up the sneaky decoy secret skill near the camp fire, this skill puts up
a decoy so that enemies attack the decoy instead of you, hitting enemies when
they target something else results in a critical hit, so pick up the skill.

Keep going up till you get to a pincushion, taking it down will earn you 50XP
so might as well do it. Head back and down the left path, take out all enemies
here including the large pecker and now when you get to the next junction where
there is tall grass on one edge, say hello to Queen Anne, the only
anklegator here, now remember this grass, because where ever there is that
type of grass, Queen Anne will show up to eat your butt, so remember it.

Keep going till you can destroy the log blocking your path and time for
stinkweed, don't go near these guys, they stink. Shoot them out from afar and
still don't go near the stink clouds coming out of that dead thang', after
the clouds clear out move on to the place surrounded by the tall grass you
know what that means, pick up the spike but don't hang around for too long
in between the grass or Queen Anne is going to come, move down the path to the
left bottom and fend off some wall flowers, go back to the grass since queen
anne got nervous looking at that pike you got and moved away. Head down right
and deal with the green pincushion, these unlike the other white ones shoot
constantly and all around them, so just stand a bit far in between two lines of
the spikes they shoot and take them out. Head down more and to the bottom lane
where you see a stinkweed, take it out for a black tonic. Move back up and a
pincushion shoots at you from a long distance, take it out before you head
into the grass, now move a little up to reveal two pincushions, but don't
stay here, go back down where you came from and take out the two pincushions
and a wallflower if it shows up, the Queen now leaves this place. Keep going
topside and you will find an arsenal, go in to replenish your supply of tonics.

Head back to the grass and right, to an area with a lot of grass and you will
know you are getting close to the Queen's base, just don't hang around too long
in the grass here, just kill off the lunkhead quick and be on your way to the
right, alternatively, you can also go left from the grassy area to find a large
patch of grass, stand near it to lure the lunkhead into the queen's territory.
It still won't die easily but try, move back to the right when you're done here

Head out to more grass, just don't linger in the grass and move up to the
stinkweed, take it out for a black tonic. Down to your right the Queen keeps
trying to eat the peckers unsuccessfully, you can see a health tonic here to
the right, just remember to always roll / evade in the grass patches.

Move down and a crystal blocking your path goes down, but head right to pick up
a health tonic and ankelgator egg. Go back to the area where the crystal wall
came down and go in to be trapped inside the Queen's lair.

The trick here is to see when the queen comes out, just observe the spike
sticking out of her head and let it get next to you, else the queen ain't
never coming out. When it gets near you and the spike starts to vibrate
- evade - and hit and keep doing this till two pincushions show up, when they
do just don't stop at anything keep moving around and shooting everything, deal
with the queen only after you rid the place of wallflowers and pincushions.
I believe you may be able to deal with the queen even with all those things
around but I had my difficulty maxed from the shrine so I had to take out the
other things before going for the queen. As the queen takes damage, she keeps
moving faster and faster and when she pops out she does so for a little time

After you beat her pick up the shard, head left for goodies and head back to
where you came in from and go to....

[--BASTION--]                                                           {BST11}

DISTILLERY - unlock new tonics to use in your tonic slots.
ARSENAL - unlock a new special skill, the trapper snare.
FORGE - unlock two extra slots upgrade slots for each weapon.
SHRINE - unlock two new idols.
MEMORIAL - unlock new vigils.
LOST-AND-FOUND - unlock new items and tonics to use in the distillery.

You know what the above list if for right? Now speak to your two friends and
get a baby-gator.


[--POINT LEMAIGN--]                                                       {PL1}

Move right to face two monster peckers and two wall flowers which come.
To you left is the army carbine which will replace your primary weapon. it's
good to use this at point-blank range, but if you want to do ranged attacks
you need to let the two white lines(which show when you hold the click) to
coincide and then only you can get max accuracy. But they don't have to be
coincident all the time, the further you need to hit, the closer they need to
be, and the gun can be pretty accurate for quite a distance. Kill pincushions
and weed that show up and head to the path which the crystal wall was blocking
now, and head on left onto the Grandrail of Point Lemaign which starts to move.

If on the rail you stay back as the screen moves up, you will fall and come
back on the rail, so it's just like falling off normally, But if the creatures
which come on the rail go they will still hit at you and if the ones on your
either side move out of the screen they ain't going to come back, so you can
choose to kill everything or just evade.

When the rail stops head right for some goodies and a lunkhead. Move back and
up ahead you will need to kill two fungus coughing wallflowers one after one
- well, just cure those sorry plants, move left along the narrow path for a 
health tonic and a wallflower. Move back and up again, till you can see vine
apple to you right, take care of the lunkhead and move on till you see the
arsenal, go in to replenish yourself and move right and keep moving on and on
the only way you can until you pick up the shard and a new rail line shows
along with peckers. This place is a complete mess and is infested with
swampweed, wall flowers and peckers - the worst of the pack. Just don't
hesitate to run into the swampeed, it will blur out the screen but you can
still use autoaim using the shield.

Everything finally stops; head to the right to more cushions and wallflowers,
and on more till you see zulf's evil twin. Pick up the note and head right

[--BASTION--]                                                           {BST12}

Speak to Rucks and Zia and come home to the ceramic stockpot - just like the
pipe it transports you to who knows where. This place is about Zia and you
get to face the new enemies. Ankelgators, Wallflowers, different peckers etc.


[--COLFORD CAULDRON--]                                                    {CC1}

Pick up two far range weapons before entering this place.

Eeeeevry vineapple explodes here, so maintain your distance, you have already
faced all the foes from here so no sweat.

Go to your right to an exploding vineapple and the group of stinkeyes. Top left
is a stinkweed and two more vineapples. Go down when you're done.

Pick up you're new best friend - The Fire Bellows. Burn down those flying
cretins and all the dry weed around you for fragments. Go right to some
stinkweed and wallflowers, you can take them out with the bellows if you
stand on the edge here.

Go back and down, not all of the stinkeyes you see will attack, but some will,
so be careful. Keep burning everything you see and move on to the pincushions.
After you take out all of them and pick up the pecker's nest head down left.

The bellows can burn wallflowers even when they are closed so it's a very
powerful weapon so burn all the wallflowers away and don't bother with the
skineyes as they don't attack you. Go all the way to pick up the shard.

Now about those stinkeyes -- they wake up. But the bellows is too powerful for
any number of stink eyes. Up front you have wallfower and stinkweed and a big
pecker, just ignore them and run to the skybridge or burn them up.

On the other side are more stinkeyes, and weed block your path, raze everything
to the ground and go to the skyway past the stinkweed back to...

[--BASTION--]                                                           {BST13}

Speak to get a new friend and upgrade a new building and move on.


[--MOUNT ZAND--]                                                          {MZ1}

I hope you have the firebellows with you.

This place looks more like a rainforest than any mountain. The plant growth
is so high that you won't be able to see the kid or his enemies in almost
the whole of this area. But good for us we can auto-aim using the shield and
we also have the mouse pointer to aim.

Move up to face a lunkhead, just shield him and burn for some toad fry, the
Japanese do it best ;p move further up to another lunkhead and then go top left
for a couple of enemies and a few peckers; go down to find some goodies.

Go back to the place where you fought your second toad and go right for another
toad and another toad, keep moving right to get something greasy. Go back to
the center (the place with the pool) and go upwards till you see a wallflower,
burn it and go up the wood bark to the right of the flower to another flower.
Go up to a pincushion and right to a gator and a stinkweed. Go back and up to
a wallflower and two stinkies, to the left here is a cushion covered with some
leafy growth. Go up the bark bridge and pick up the king around these parts -
the Galleon Mortar. This mortar is extremely powerful, infact it's the most
powerful weapon now in the game, to use it, simply hold the click and you see a
bullseye, the longer you hold, the further the bullseye goes, when you're ready
to make a hit, leave the click and BOOM.

To your bottom right are three large peckers, mortar them from a distance, and
further right is the arsenal, and to the right of the arsenal is a Fine 
Gramophone. And as soon as you pick it up, a cushion surrounded by stabweed
falls down, we don't even need to go near them.

Go back all the way to where you picked up the mortar and further left to three
wallflowers, go up the ramp here and left to find two pincushions, move further
up and keep going, if you see wallflowers just mortar them. Keep going up and
right and down the bark bridge to find a health and black tonic. Go back up
till you see 6 cushions shooting at you from far off, just take them out and
go to the skybridge to the left.

Now the shard is in plain sight, pick it up for a boss battle. Two lungblossoms
and a lot of minions, the two biggies' rain down crap onto you, so just don't
stay in a place. Use up all you're secret skills and take out the stinkweed
for more black tonics, you'll be fine. When you're done, move to the skyway
and onto...

[--BASTION--]                                                           {BST14}

Talk to them friends of yours and get the gramophone working for some groovy
numbers. You can get all the wonderful music of the game here from the
gramophone. Upgrade and move out.


[--BURSTONE QUARRY--]                                                     {BQ1}

This place was used to build everything before the calamity struck, but now
it is in bad shape. There will be logs and other things blocking your path
throughout this stage, so just keep burning or smashing things all the way.

Head left and then keep going till you see rattle-tails, these things dig
underground and throw mud on you and are somewhat resistant to some attacks
while underground, but you can still blow them using mortars. Ahead you can
see two pincushions shooting at a friendly gasfella. The gasfellas you see
in this level are all friendly, but don't get too close to them or they will
turn on you. Move ahead to another gasfella and a wallflower and a pincushion.
If you hit the switch here, it will change the landscape a bit but it's of no
use now. These switches can be found throughout the level, they will move the
shards that stick out from the ground from place to place and summon new shards.

Further on, you will find another switch - again useless. Go down and right to
another friendly gasfella, move on to a pincushion and you see a lunkhead
trapped between the large shards you can move by hitting the switch close-by.
Pick up the health tonic and move up to another switch, but before you hit it
move right and up to a health tonic and fragments. Come back and hit the switch
but take care of the two rattle-tails here. Hit the switch and go right to
find stinkeyes and fragments. Go back down to a gasfella near a switch, hit it
and go to the arsenal nearby.

Head down right to the gasfella and you can see two pincushions. Move left down
and hit the switch and keep going for "something stringy" and a few stinkeyes.
Go back and hit the switch again to remove the shards that are blocking the
path to the right down and ignore the switch here as it will block the path
further down. So, go down and hit the switch here, go right to pick up some
fragments and go top left from the middle all the way for fragments, backtrack
and go down and hit the switch here, explore for a bit for fragments and tonics
head down and right to meet Sir Lunky. There is no Queen of England here, but I
think Queen Anne knighted him.

Sir Lunky is an easy hit, just keep moving when he hops and hit when he is
still. After ridding the place of the fine toad, his lackeys show up, two
rattle-tails and a pincushion. Keep going up to the place where you first saw
Sir Lunky and pick up something coarse and a health tonic and a black tonic.
Move back and down and speak to Zulf and hit the switch, pick up the shard and
go topside to the skyway.

[--BASTION--]                                                           {BST15}

Just like Zulf warned, the Bastion is under siege and it's up to you to break

Move on to see a new enemy - the Ura countrymen. These blue guys have a spear
with them and move in real fast and thrust the spears into you. But they are
not as bad as they sound, just shield and take them out. Move up for another
Ura and to see that they have blocked the way off to Bastion. Head down the
other way which opens up and at the end move down left for the Harp Guitar.

The Ura kidnapped Zia, go the opposite lane for fragments and then right for
skyway into the middle of all the action. Kill all of them quickly and don't
worry about your friends who are helping you here as there is no friendly fire.

After all the action is over speak to Rucks and place the shard in the monument
to get things back to normal (nearly).


[--URZENDRA GATE--]                                                       {UG1}

A really unique level.
Now, for the final shard.
Keep moving all the way up.

When you reach the central place you see a shooting ura, take her down and face
another one and move left top of the campfire for fragments. Go back and right.

A lunkhead comes at you from behind fry it and move on up and burn the blockade
and face another lunkhead and keep moving and clearing the place of the barrage
and the final lunkhead.

Move back and pick up the fragments down the stairs, go back up and right and
destroy everything here for more fragments and go back to the place you first
came. Move up to face a Ura and go left and down for another one and keep
going all the way down and left and find another Ura and some trash to burn.
Move on and you have to fight two Ura at a time, no sweat, kill one and one
more pops out, take them all down and destroy the stuff to the top left corner
to reveal something fancy. Head right and onto the ferry.

Just go all the way here, there is only one route and one Ura to deal with...

It seems we have a stalker. Take him out and move right.

This place has frozen rubble blocking your path, so when ever you can't move
just remember to melt the ice.

Move right to deal with five peckers and a Ura fighting with one of them. Go
right to deal with a stinkeye and pick up the two tonics here. Go back and up
and left for a black tonic. Go back and right all the way.

Keep going right all the way and then left for a Ura and fragments and then
right all the way.

Go all the way to the right and pick up the sha.... Woooop, kill all the
rattle-tails that have surrounded you, just remember to keep moving, take
the skyway after your done here. Head back to Bastion and then to...


[--ZULTEN'S HOLLOW--]                                                     {ZH1}

Head up and destroy the four standing structures you see here along with the
Ura. Pick up the calamity cannon and a Ura security will show up. Unlike the
normal security they shoot laser beams at you. Just shield and hit when they
take breaks. They also only activate when you are at a certain distance from
them and if you are far enough they don't activate but you can take them out.

Head to the path that just cleared up and melt the snowball blocking your path
here. Go up all the way fighting Ura and more security to the conductors. You
just destroyed these and you're going to do it again and again throughout this
level, so whenever you see these conductors just break them down.

Head left for fragments a security shows up. Go back and up to see three
security shooting at you. Past them is the arsenal. Move left and deal with
the rattle-tail. You get to more security and conductors and a rattle-tail.

Further left you need to deal with more rattle-tails and after that go down
left and the path is blocked and a rattle-tail is on the other side. Kill that
cretin and destroy the conductors and the blockade falls down, move in and
collect something burnt.

Head all the way up till you can see a lot of conductors, and as you go into
the area, don't stop to kill the stinkeyes, just move ahead and you will see
two stinkbins, destroy them both before you get rid of the two security and all
the conductors here. Go right and a Ura is waiting for you and further are
fragments and something foul. Go back and up all the way for Ura who give
health tonics when dead and a stray health tonic. Go back and left and destroy
the conductors here to open a path upside.

You get to face another stinkbin surrounded by snow balls and a pesky Ura. Take
out the stinkbin first. Destroy the conductors to your right to open up a path.
Take out the enemies in the center and head down left to face Ura and five
security and take something wrong.

Go back up to see a new kind of Ura, three of them. Go left and pick up the
Child's Drawing, and as soon as you do, two rattle-tails show up. Destroy the
conductors here if you already haven't and go up and talk to Zia.

[--BASTION--]                                                           {BST16}

Speak to Rucks and Zia and know you learn that Rucks was not speaking to you
but to Zia. Go visit the buildings and then look at the Bedroll which is
in between the stockpot and the pipe, this time it's about Zulf.


[--THE TAZAL TERMINALS--]                                                {TTT1}

The legendary tazal terminals is here. Time for the final battle. Do everything
you have to do and head to the last battle...

You are greeted by three baby rattles, up front you will have a security
watching you. Move on and on till you have to deal with the spear Ura and
another one is shooting at you from the other side. Move up, take care of the
blockade and the three Ura here and move left and collect the tonics along.

From here just evade everything till you reach the end, it will save you much
hassle. In the end you still have to deal with a few Ura, after you are done
go back to where you were surrounded by Ura and take them out. Go back and
up right to the center of the hell hole. Just use up all your special skill
here as you are up against all type of Ura, tiny Rattle-tails and a stinkbin.
After you are done, move to the right to deal with more Ura. I found that the
special skill Burning Carousel is very very effective. Head to the skypad in
which one of the larger Ura came on and borrow it.

This is the most beautiful part of the game.

Head right to face a Ura and onwards to face another. All Ura's here are the
powerful ones. Move on till you get the Hop-Scotch - niceeee. Hop and pick up
the tonics which are to your bottom and right and go back to the main path all
the way till you see a few Ura. This place is slowly falling apart piece by
piece, so watch where you hop, Ura attack you from all four sides and when you
go up, a security shows. Just don't forget that you can hop. Further upwards
you have to deal with four more Ura. After you move further up you will be
on a bridge filled with Ura and a lot of trash blocking your path, ignore all
Ura here and just try to jump over the trash or destroy it and move forward
until you are off the bridge and onto the skyway just ahead.

You will face a boss Ura who isn't any different or tougher than the other ones
Just remember your shield and pick up all those tonics and go to the right
where you can see broken pieces of ice floating, get on these. You have to jump
for some time ahead, just be wary of the Ura that are present here and take
care while jumping, in the end get on the skypad and move on.

Move down and jump and activate the switches on either side here to open the
gate. Pick up the tonics here to the top left lane and hit the switch and go
right to pick up the best weapon in the game and arguably slowest weapon too
"The Battering Ram" - this thing can smash any other thing in a single hit.
As soon as you pick it up, the pyth bull comes to life, ram it and go back
along the way you came and take out another bull and smash up the gate - now
nothing can stop you.

Go back to the central place and down, and whenever something stops you, ram it
The only weapon you can use from now is the ram. It has primary, secondary and
secret skill fire modes., try them all out, the secret skill especially looks
awesome. Keep destroying everything and go a bit right and down and get onto a

Now use the secondary fire -- kid smashes the ram to the ground, this does a
splash damage around you and pretty much everyone goes down in a single hit,
don't forget that you can still shield yourself with the ram, when facing
a lot of foes just shield yourself and they get close, now use the secondary
fire and see the fun. Move right and more Ura will fall onto you, remember
the shield and smash way for an easy outing. Further right are three security,
stop and shield when they are lazing you and move closer when they take a
break and then break them.

Move downward and the screen zooms out and you have the shard in your sight.
A large Ura is carrying it. Go near him and he zooms away summoning some Ura
henchmen. Repeat this a few times and take out all the goons that come at you.
Finally the large Ura puts the shard down and has two pyth bulls come, you
can see the awesome power of the secret skill here. After picking up the shard
move to the right where the new path showed up. Move here until you see Zulf
being butchered by his countrymen and you have two options -

If you do this you are just going to fight a large army of Ura up front but
nothing you can't handle, but be warned that the health bar disappears and
after taking out the first few guys you will become invincible and won't take
any damage even if you stand still.

You pick up Zulf and move on in which case you see the same army and some 
shoot at you, but most of them will watch in silence as you carry their injured

Whatever you choose, move on up and hit the switch if you chose to take Zulf or
just ram thru if not. Move on and hit the skyway.

[--BASTION--]  {BST17}

Follow through here by waking up and placing the shard. Zulf is nowhere to be
found even if you chose to save him.
You are inside the Bastion, speak to Rucks about everything and then to Zia
who now has a voice of her own.
Move to the front of the machine and you again are given two options -

Send everything back in time the way it was before anything happened.

Get out of that darned place to your old country and explore the world.

The ending cutscene differs on the choice you made above, I leave it to you
to find out ....


You can always replay the last level even after you beat the game.

After you beat the game once, you unlock a special plus mode and new GODs and
various features in-game including the availability of all weapons and spirits
from the beginning.


6.PROVING GROUNDS                                                         {PG1}



You can see all the thorny blue balls floating around you. Pick up the breakers
bow and line up so that you can hit three balls with one shot, if you can make
proper powershots, you can take out three at a time shooting diagonally and the
last one, so it can be done in a total of five shots minimum for 1st prize,
second is 5-10 and third is above 10 shots. You will need those prizes so keep
practicing and the perfect score of five is extremely hard to get now, so just
settle for second place and go back to the bastion. You can restart the proving
ground by moving to the left and hitting the use button near the switch. You
can always come back to this pace unlike the island containing cores which you
can only play once. You can't find use of the prizes just yet so just move on
if you want to.

First Prize - Breaker Volley.


[--TRAPPER SHINGLE--] Proving Ground  {PGTS}  Fang Repeater

A challenging one, you got to shoot the blue spike balls as you move avoiding
a fall. There is only limited amount of balls here (64). You must not miss any
if you want the first prize and if you miss and the path falls off, you can't
come back. Just be quick and you will do fine. One tip is that shoot when you
have ammo standing in one place as many as you can, and when it's time to
reload use evade to move forward and after reload is done start again.

Third - 24 balls
Second - 48 balls
First - 64 balls

First Prize - Snooze Dart


[--WINDBAG RANCH--]  Proving Ground  {PGWR}  War Machete.

Nothing much to this except to tell you to finish it as fast as possible, the
best way to do this is when you begin stand in the central place from which
the squirts start coming from the ground and keep slashing, when that is done
concentrate on the shooters, be careful as they take some damage and shrink to
make you think they are dead but keep hitting them till they disappear totally,
head to the cornbins and take em out and finally kill what's left. whoo,,,
The green ones are hard to hit and may need a throw of the machete, this is
where you will lose time - hitting the green ones.

Third - just kill everything
Second - Under 90 secs
First - Under 60 secs

Prize - Ghost Blade


[--BULLHEAD COURT--]  Proving Ground  {PGBC}  Shield

The simplest proving ground in the game. All you need to do is time the counter
properly (read combat section). When there are security just hold your shield
and go real close to them so that the shots bounce back at them. But you may
have problems with the gasfellas and the squirts and scumbags. Just learn to
time the shots and every time possible position yourself so that the shots
coming out of the security will hit other security or gasfellas. When you are
against the scumbag, move as far as possible before he attacks so that you can
have enough time to see it coming, when it's on the move towards you then hit
shield for a proper counter, Everything else  is pretty much straightforward.

First Prize - 2500 Fragments ( 2 hits or less) Hit the balls to get your stuff.


[--ZULWOOD GROVE--] Proving Ground  {PGZG}  Scrap Musket

This is the easiest Proving Ground. Just make sure you are close to a ball when
shooting and facing as many balls as you can and you will do fine.

Third - 25 or less
Second - 16-25
First - 15 or less

First Prize - Scrap Salvo


[--THE SCRAPYARD--]  Proving Ground  {PGSC}  CAEL Hammer

Pick up the hammer, pick a spot and start mashing you mouse, cover everything
in a circle, it's tough.

third 40 and more
second 27 - 40
first  less than 27

First Prize - Stunning Whallop


[--SLINGER RANGE--]  Proving Ground  {PGSR}  Dueling Pistols

"The slingers could plug you full of holes faster than you can say draw"

This is a purely reflex challenge, also it depends on how good you are at
mashing the mouse.

Walk down the log bridge, pick up your pistols and when a dummy randomly falls
on a side, start shooting. The trick here is that you need to hold shift as
soon as you see a dummy fall down and start mashin'; don't bother aiming with
the mouse, you don't need to aim, just hold shift as soon as you see it and
shoot it, in fact after the first dummy, don't even bother releasing shift,
just hold it for the rest of your challenge but only shoot after you see a
dummy. You may want to upgrade your pistol a bit before you can win first prize
but the rest are easy pickings.

Third  less than 500
Second 500-700
First more than 700



[--CAMP DAUNCY--]  Proving Ground  {PGCD}  Brusher's Pike

This many look really difficult the first few times around, but it can get real
easy after a few tries.

In this area are 6 switches, you need to activate them as soon as possible.

The trick here is to destroy only those pincushions which block your path to
the switch, killing others will simply waste your time. Start the course from
your left, then go to your right, then up left, then up right, then down and
down again. Going this way will save you some time.


      [3]         [5]


      [1]         [6]

            {} - start

That is the order which you can go. Going that way also saves you considerable
amount of time destroying the pikes. Another handy tip is that first, when you
click the mouse you make a hit, now don't release your mouse, hold it and throw
at you next target, so click-hold click-hold don't keep clicking, also throwing
lets you destroy upto three cushions, so you can save a hell load of time using
what I mentioned. Also before coming to this area equip the hearty punch tonic
which gives you an extra chance after you die, now when there aren't too any
cushions shooting at you or if there is only one shooting at you just pass thru
it instead of killing it, this can save a lot of time too.

Finally, along the first few tries don't rush through the areas, just take your
time and see the shortest way to the switches.

Go take the skyway back to Bastion and take the skyway here again to...



[--TRIGGER HILL--]  Proving Ground  {PGTH}  Army Carbine

An extremely easy course even by a far shot. The trick here is to know that
you don't need to hold the click till both lines intersect. First off pick up
the gun and then go to the edge of the left area and just click once without
holding and you can take these two out instantly, next hold long enough only
so that the two lines touch the vineapples and you're done here, but for the
far ones go all the away till both lines are one. Then do the same to your
right, just be sure not to waste any more time than needed and you can pass it
easily without a drop of sweat.



[--GRADY INCINERATOR--]  Proving Ground  {PGGI}  Fire Bellows

This place can be a pain if you don't know how to do it properly.

Pick up your weapon and roll into the middle, as soon as all the peckers are
around you (this take only 1 second) roll out of the flock and burn them all,
you don't get fried chicken around these parts, but you do know what you do get

You may need to add upgrades to your weapon before you get the first prize.

First Prize - RING OF FIRE


[--BOUNDLESS BAY--]  Proving Ground  {PGBB}  Galleon Mortar

An extremely easy one - again!

You have only five mortars and you need to blast 80 squirts for the first prize
There are two waves of squirts moving left and right, for max damage just try
to hit these when they are at the center and everything else is a piece of cake

First Prize - BOMB BARRAGE


[--MANCHER OBSERVATORY--]  Proving Ground  {PGMO}  Calamity Canon

Simple - Kill all the windbags and don't let them destroy the conductors. But
doing this is most troubling, better get the cannon upgraded before you try.
Stand on the edge and hold your fire button and don't bother releasing it.



7.ACKNOWLEDGEMENT                                                          ACK1

First I would like to thank SuperGiant Games for making such a beautiful game
and also Warner Bros. for bringing it to us.

This is my first guide, so it you find and shortcomings or mistakes or if you
have any suggestions for improving this guide, please write to me at -

[email protected]

Also please tell me how you liked the guide and thank you for reading my guide.

                                     THE END