==================== Baldur's Gate II ==================== Armory database By Cdjihs Copyright �2012 ==================== Table of Contents ==================== 1. Introduction 2. Item list 2.1 Armor (Helmets) 2.2 Armor (Plate Mails) 2.3 Armor (Chain Mails) 2.4 Armor (Leather Armors) 2.5 Armor (Robes) 2.6 Armor (Cloaks) 2.7 Armor (Gauntlets) 2.8 Armor (Bracers) 2.9 Armor (Belts) 2.10 Armor (Boots) 2.11 Armor (Amulets) 2.12 Armor (Rings) 2.13 Armor (Shields) 2.14 Weapons (Long Swords) 2.15 Weapons (Bastard Swords) 2.16 Weapons (Katanas) 2.17 Weapons (Scimitars) 2.18 Weapons (Wakizashis) 2.19 Weapons (Ninja-Tos) 2.20 Weapons (Maces) 2.21 Weapons (Morning Stars) 2.22 Weapons (War Hammers) 2.23 Weapons (Flails) 2.24 Weapons (Clubs) 2.25 Weapons (Battle Axes) (Melee) 2.26 Weapons (Battle Axes) (Thrown) 2.27 Weapons (Short Swords) 2.28 Weapons (Daggers) (Melee) 2.29 Weapons (Daggers) (Thrown) 2.30 Weapons (Two Handed Swords) 2.31 Weapons (Halberds) 2.32 Weapons (Spears) 2.33 Weapons (Quarterstaffs) 2.34 Weapons (Crossbows) 2.35 Weapons (Long Bows) 2.36 Weapons (Short Bows) 2.37 Weapons (Slings) 2.38 Weapons (Bolts) 2.39 Weapons (Arrows) 2.40 Weapons (Bullets) 2.41 Weapons (Darts) 2.42 Weapons (Rods) 3. Legal Disclaimer 4. Special Thanks 5. Contact Info ==================== 1. Introduction ==================== This is an organized list of armor and weapons in Baldur's Gate II. I really love this game and made this FAQ to show my admiration for it among other things. ==================== 2. Item List ==================== ==================== 2.1 Armor (Helmets) ==================== 1)Helm of Opposite Alignment (cursed) Armor class: No Protection against critical hits: Yes Abilities: Alignment will become opposite Not usable by: No Code: HELM02 2)Thieves' Hood (Throne of Bhaal) (1) Armor class: No Protection against critical hits: No Abilities: No Usable by: Thief Code: HELM29 3)Jansen Spectroscopes Armor class: No Protection against critical hits: No Abilities: Open Locks +25% Find Traps +25% Detect Illusion +20% Detect Invisibility once per day Usable by: Jansen Code: NPMISC1 4)Malla's Soul Stone Armor class: No Protection against critical hits: No Abilities: Dexterity +1 Constitution +1 Cast 'Neutralize Poison' once/day. Not usable by: Good Alignment Code: AMSOUL01 5)Circlet of Netheril (Throne of Bhaal) Armor class: No Protection against critical hits: No Abilities: Hit points +10 Memorize one additional 7th and 8th level spell Usable by: Mage Code: HELM28 6)Helm of the Rock (Throne of Bhaal) (1) Armor class: No Protection against critical hits: No Abilities: Resistance to fire +25% Resistance to cold +25% Resistance to electrical +25% Resistance to poison +25% Resistance to acid +25% Usable by: Fighter Code: HELM31 7)Helm of the Rock (Throne of Bhaal) (2) Armor class: No Protection against critical hits: No Abilities: Resistance to fire +25% Resistance to cold +25% Resistance to electrical +25% Resistance to poison +25% Resistance to acid +25% Cast Aura of Command 3 times per day (enemies save vs. spells at -2 or flee in terror). Usable by: Fighter Code: HELM32 8)Thieves' Hood (Throne of Bhaal) (2) Armor class: No Protection against critical hits: No Abilities: Immunity to poison Immunity to backstab Cast True Sight 3 times per day Usable by: Thief Code: HELM30 9)Bronze Ioun Stone (Throne of Bhaal) Armor class: No Protection against critical hits: No Abilities: Memorize a bonus 7th level spell when equipped Usable by: Bard Mage Code: HELM27 10)Skull of Death Armor class: No Protection against critical hits: No Abilities: Effect: Death Spell Damage: Death Range: 10 yards Area: 30ft cube Creatures with more than 8 hit dice are immune to this spell Not usable by: Thief Bard Mage Code: HELM17 11)Silver Ioun Stone (Throne of Bhaal) Armor class: No Protection against critical hits: No Abilities: Wisdom +1 Not usable by: No Code: HELM25 12)Golden Ioun Stone (Throne of Bhaal) Armor class: No Protection against critical hits: No Abilities: Intelligence +1 Not usable by: No Code: HELM23 13)Pearly White Ioun Stone Armor class: No Protection against critical hits: No Abilities: Regenerates 2 hit points every minute Not usable by: Thief Bard Mage Code: HELM18 14)Roranach's Horn Armor class: No Protection against critical hits: No Abilities: Resistance to blunt +50% Not usable by: Kensai Monk Thief Bard Mage Code: COMPON05 15)Obsidian Ioun Stone (Throne of Bhaal) Armor class: No Protection against critical hits: No Abilities: Constitution +1 Not usable by: No Code: HELM24 16)Dragon Helm Armor class: No Protection against critical hits: No Abilities: Resistance to fire +25% Resistance to cold +25% Resistance to electrical +25% Not usable by: Thief Bard Mage Code: HELM21 17)Pale Green Ioun Stone Armor class: No Protection against critical hits: No Abilities: THAC0 +1 Hit points +10% Not usable by: Thief Bard Mage Code: HELM20 18)Dusty Rose Ioun Stone Armor class: +1 Protection against critical hits: No Abilities: No Not usable by: No Code: HELM19 19)Vhailor's Helm Armor class: +1 Protection against critical hits: No Abilities: Special abilities (once per day): Cast Simulacrum Not usable by: Thief Bard Mage Code: WA2HELM 20)Wong Fei's Ioun Stone (Throne of Bhaal) Armor class: +1 Protection against critical hits: No Abilities: Hit points +15 Wearer regenerates 1 hit point every 6 seconds Usable by: Fighter Kensai Monk Code: HELM34 21)Lavender Ioun Stone (Throne of Bhaal) Armor class: +1 Protection against critical hits: No Abilities: Save vs. death +4 Not usable by: No Code: HELM26 22)Helmet (amnish soldier) Armor class: No Protection against critical hits: Yes Abilities: No Not usable by: Thief Bard Mage Code: HELM08 23)Helmet Armor class: No Protection against critical hits: Yes Abilities: No Not usable by: Thief Bard Mage Code: HELM01 24)Helm of Brilliance Armor class: No Protection against critical hits: Yes Abilities: Resistance to fire +40 Special abilities (once per day): Ability 1: Effect: Fireball Damage: 6D6 (save vs. wands for half) Range: 90ft Area: 30ft radius Ability 2: Effect: Prismatic Spray Effects vary as per 7th level Wizard spell Ability 3: Effect: Sunray Damage: 3D6 (save vs. spells or be blinded for 10 rounds) Undead: An additional 1D6 points of damage per level of caster (save vs. spells or be destroyed) Range: 20ft Area: 20ft radius Not usable by: Thief Bard Mage Code: HELM16 25)Helm of Infravision Armor class: No Protection against critical hits: Yes Abilities: Grants wearer infravision up to 120ft Not usable by: Thief Bard Mage Code: HELM05 26)Helmet of Defense Armor class: No Protection against critical hits: Yes Abilities: Saving throws +1 Resistance to fire +20% Resistance to cold +20% Resistance to electrical +20% Not usable by: Thief Bard Mage Code: HELM04 27)Helm of Glory Armor class: +1 Protection against critical hits: Yes Abilities: Charisma +1 Not usable by: Thief Bard Mage Code: HELM03 28)Helm of Balduran Armor class: +1 Protection against critical hits: Yes Abilities: THAC0 +1 Saving throws +1 Hit points +5 Not usable by: Thief Bard Mage Code: HELM07 29)Kiel's Helmet Armor class: No Protection against critical hits: Yes Abilities: Protects against all forms of panic and boosts moral Not usable by: Thief Bard Mage Code: HELM14 30)Helm of Charm Protection Armor class: No Protection against critical hits: Yes Abilities: Immunity to charm Not usable by: Thief Bard Mage Code: HELM06 ==================== 2.2 Armor (Plate Mails) ==================== 1)T'rahcie's Plate +5 (cursed) Armor class: -2 Abilities: Constitution -2 Charisma -5 Not usable by: Thief Bard Druid Mage Code: PLAT17 2)Plate Mail Armor Armor class: 3 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT01 3)Plate Mail +1 Armor class: 2 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT02 4)Ankheg Plate Mail Armor class: 1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT06 5)Delver's Plate +2 Armor class: 1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT11 6)Mithral Field Plate Armor +2 Armor class: 1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT09 7)Full Plate Mail Armor class: 1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT04 8)Firecam Full-Plate Armor Armor class: 0 Abilities: Saving throws +1 Free Action Usable by: Keldorn Code: NPPLAT 9)Doomplate +3 Armor class: 0 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT12 10)Full Plate Mail +1 Armor class: 0 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT05 11)Mithral Field Plate Armor +2 (bruenor) Armor class: -1 Abilities: No Not usable by: Thief Bard Druid Mage Code: BRUENPLA 12)Pride of the Legion +2 Armor class: -1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT15 13)Full Plate +2 Armor class: -1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT19 14)Full Plate Mail +2 (Throne of Bhaal) Armor class: -1 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT23 15)Gorgon Plate +4 Armor class: -1 Abilities: Resistance to fire +15% Resistance to acid +15% Not usable by: Bard Druid Mage Code: PLAT13 16)Red Dragon Scale Armor class: -1 Abilities: Resistance to fire +50% Not usable by: Thief Bard Mage Code: PLAT18 17)Blue Dragon Plate (Throne of Bhaal) Armor class: -1 Abilities: Resistance to electrical +90% Not usable by: Thief Bard Druid Mage Code: PLAT20 18)Plate of Balduran Armor class: -1 Abilities: Charisma +1 Hit points +4 Not usable by: Thief Bard Druid Mage Code: WA2PLAT 19)Armor of the Hart +3 Armor class: -2 Abilities: No Not usable by: Thief Bard Druid Mage Code: PLAT16 20)Shuruppak's Plate (Throne of Bhaal) Armor class: -2 Abilities: Dexterity +1 Resistance to fire +20% Not usable by: Thief Bard Druid Mage Code: PLAT22 21)Drow Full Plate +5 Armor class: -4 Abilities: This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Thief Bard Druid Mage Code: DWPLAT01 22)Enkidu's Full Plate +3 (Throne of Bhaal) Armor class: -2 Abilities: Immunity to backstab Resistance to magic +5% Not usable by: Thief Bard Druid Mage Code: PLAT21 ==================== 2.3 Armor (Chain Mails) ==================== 1)Chain Mail Armor Armor class: 5 Abilities: No Not usable by: Thief Druid Mage Code: CHAN01 2)Elven Chain Mail Armor class: 5 Abilities: No Not usable by: Druid Mage Code: CHAN12 3)Chain Mail +1 Armor class: 4 Abilities: No Not usable by: Thief Druid Mage Code: CHAN02 4)Dark Elven Chain Armor class: 4 Abilities: No Not usable by: Druid Mage Code: CLOLTH 5)Elven Chain +1 Armor class: 4 Abilities: No Not usable by: Druid Mage Code: CHAN13 6)Splint Mail Armor class: 4 Abilities: No Not usable by: Thief Bard Druid Mage Code: CHAN04 7)Mail of the Dead +2 Armor class: 3 Abilities: No Not usable by: Thief Druid Mage Code: CHAN03 8)Chain Mail +2 Armor class: 3 Abilities: No Not usable by: Thief Druid Mage Code: CHAN08 9)Sylvan Chain +2 Armor class: 3 Abilities: No Not usable by: Druid Mage Code: CHAN14 10)Splint Mail +1 Armor class: 3 Abilities: No Not usable by: Thief Bard Druid Mage Code: CHAN05 11)Drow Elven Chain +3 Armor class: 2 Abilities: Resistance to magic +5 Casting time -1 This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Kensai Druid Mage Code: DWCHAN01 12)Corthala Family Armor Armor class: 2 Abilities: Immunity to charm Resistance to magic damage +25% Resistance to fire +25% Resistance to acid +25% Usable by: Valygar Code: NPCHAN 13)Melodic Chain +3 Armor class: 2 Abilities: No Usable by: Bard Code: CHAN15 14)Chain Mail +3 (balthazar) (Throne of Bhaal) Armor class: 2 Abilities: No Not usable by: Thief Druid Mage Code: CHAN21 15)Chain Mail +3 Armor class: 2 Abilities: No Not usable by: Thief Druid Mage Code: CHAN07 16)Ashen Scales +2 Armor class: 2 Abilities: No Not usable by: Thief Bard Druid Mage Code: CHAN17 17)Darkmail +3 Armor class: 2 Abilities: Resistance to fire +20% Not usable by: Thief Druid Mage Code: CHAN09 18)Jester's Chain +4 Armor class: 1 Abilities: No Not usable by: Thief Druid Mage Code: CHAN10 19)Mithril Chain Mail +4 Armor class: 1 Abilities: No Not usable by: Thief Druid Mage Code: CHAN06 20)Bladesinger Chain +4 Armor class: 1 Abilities: No Not usable by: Druid Mage Code: CHAN16 21)Armor of Faith +3 Armor class: 1 Abilities: Saving throws +1 Not usable by: Thief Bard Druid Mage Code: CHAN18 22)Drow Adamantine Chain +5 Armor class: 0 Abilities: This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Kensai Druid Mage Code: DWCHAN02 23)Crimson Chain +5 Armor class: 0 Abilities: No Not usable by: Thief Druid Mage Code: CHAN11 24)Aslyferund Elven Chain +5 (Throne of Bhaal) Armor class: 0 Abilities: Immunity to normal weapons Not usable by: Druid Mage Code: CHAN19 25)White Dragon Scale (Throne of Bhaal) Armor class: -2 Abilities: Resistance to cold +50% Cast Cone of Cold 3 times/day. Not usable by: Mage Code: CHAN20 ==================== 2.4 Armor (Leather Armors) ==================== 1)Missile Attraction +2 (cursed) Armor class: 5 Abilities: Resistance to missile +15 Missile attraction Not usable by: Mage Code: LEAT06 2)Jansen AdventureWear Armor class: No Abilities: Resistance to physical +25% Resistance to missile +5 Usable by: Jansen Code: NPARM 3)Leather Armor Armor class: 8 Abilities: No Not usable by: Mage Code: LEAT01 4)Leather Armor +1 Armor class: 7 Abilities: No Not usable by: Mage Code: LEAT02 5)Studded Leather Armor Armor class: 7 Abilities: No Not usable by: Mage Code: LEAT04 6)Hide Armor Armor class: 6 Abilities: Open Locks -10 Find Traps -10 Pick Pockets -10 Move Silently -20 Not usable by: Mage Code: LEAT10 7)Protector of the Second +2 Armor class: 6 Abilities: No Not usable by: Mage Code: LEAT03 8)Leather Armor +2 Armor class: 6 Abilities: No Not usable by: Mage Code: LEAT11 9)Studded Leather Armor +1 Armor class: 6 Abilities: No Not usable by: Mage Code: LEAT05 10)Karajah's Leather Armor Armor class: 5 Abilities: No Not usable by: Mage Code: LEAT09 11)Leather Armor +3 Armor class: 5 Abilities: No Not usable by: Mage Code: LEAT12 12)Studded Leather Armor +2 Armor class: 5 Abilities: No Not usable by: Mage Code: LEAT07 13)Orc Leather +3 Armor class: 4 Abilities: Charisma -1 Resistance to missile +10% Not usable by: Mage Code: LEAT16 14)Shadow Armor Armor class: 4 Abilities: Hide in Shadows +15% Usable by: Thief (single, dual and multi class) Code: LEAT08 15)Skin of the Ghoul +4 Armor class: 4 Abilities: Save vs. death +3 Not usable by: Mage Code: LEAT13 16)Human Flesh +5 Armor class: 3 Abilities: Saving throws +4 Resistance to magic +20% Not usable by: Mage Non-Evil Alignment Code: LEAT21 17)Armor of Deep Night +4 Armor class: 3 Abilities: No Not usable by: Mage Code: LEAT17 18)The Night's Gift +5 Armor class: 3 Abilities: Hide in Shadows +20% Not usable by: Mage Code: LEAT14 19)Aeger's Hide +3 Armor class: 3 Abilities: Immunity to confusion Resistance to fire +15% Resistance to cold +15% Resistance to acid +15% Not usable by: Mage Code: LEAT20 20)Armor of the Viper +5 Armor class: 2 Abilities: Save vs. death -2 Not usable by: Mage Code: LEAT18 21)Shadow Dragon Scale Armor class: 1 Abilities: Resistance to acid +50% Not usable by: Mage Code: LEAT19 22)Grandmaster's Armor +6 (Throne of Bhaal) Armor class: 1 Abilities: Increases movement rate as Boots of Speed Not usable by: Monk Mage Code: LEAT24 23)Studded Leather of Thorns +6 (Throne of Bhaal) Armor class: 1 Abilities: Thorn Damage: Each successful hit on the wearer inflicts 1D4 points of fire damage to the attacker Not usable by: Monk Mage Code: LEAT23 ==================== 2.5 Armor (Robes) ==================== 1)Mage Robe of Electric Resistance Armor class: No Abilities: Resistance to electrical +20% Usable by: Mage (single, dual and multi class) Code: CLCK11 2)Mage Robe of Cold Resistance Armor class: No Abilities: Resistance to cold +20% Usable by: Mage (single, dual and multi class) Code: CLCK09 3)Mage Robe of Fire Resistance Armor class: No Abilities: Resistance to fire +20% Usable by: Mage (single, dual and multi class) Code: CLCK10 4)Traveller's Robe Armor class: No Abilities: Save vs. breath +1 Resistance to missile +1 Usable by: Mage (single, dual and multi class) Code: CLCK13 5)Adventurer's Robe Armor class: No Abilities: Save vs. petrification/polymorph +1 Resistance to crushing +1 Usable by: Mage (single, dual and multi class) Code: CLCK14 6)Knave's Robe Armor class: No Abilities: Save vs. death +1 Resistance to slashing +1 Usable by: Mage (single, dual and multi class) Code: CLCK12 7)Robe of Vecna Armor class: 5 Abilities: Resistance to magic +10% Casting time -4 Usable by: Mage (single, dual and multi class) Code: WA2ROBE 8)Robe of the Evil Archmagi Armor class: 5 Abilities: Saving throws +1 Resistance to magic +5% Usable by: Evil Mages (single, dual and multi class) Code: CLCK17 9)Robe of the Neutral Archmagi Armor class: 5 Abilities: Saving throws +1 Resistance to magic +5% Usable by: Neutral Mages (single, dual and multi class) Code: CLCK16 10)Robe of the Good Archmagi Armor class: 5 Abilities: Saving throws +1 Resistance to magic +5% Usable by: Good Mages (single, dual and multi class) Code: CLCK15 11)Robe of the Apprenti Armor class: 3 Abilities: No Usable by: Mage Code: CLCK29 ==================== 2.6 Armor (Cloaks) ==================== 1)Drow Piwafwi Cloak (solaufein) Abilities: Save vs. breath +6 Hide in Shadows +75% Move Silently +75% This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: No Code: MISC9W 2)Drow Piwafwi Cloak Abilities: Save vs. breath +6 Hide in Shadows +75% Move Silently +75% This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: No Code: DWCLCK01 3)Cloak of the Shield Abilities: Resistance to missile +5 Resistance to all other weapons +1 Duration: 1 turn Number of charges: Unknown Not usable by: No Code: CLCK20 4)Cloak of the High Forest Abilities: Armor class +1 Saving throws +1 Usable by: Cernd Code: NPCLCK 5)Montolio's Cloak (Throne of Bhaal) Abilities: Armor class +1 THAC0 +2 (with off hand) Saving throws +1 Usable by: Ranger Code: CLCK32 6)Cloak of Elvenkind Abilities: Hide in Shadows +50% Not usable by: No Code: CLCK23 7)Cloak of the Wolf Abilities: Polymorph into wolf at will Not usable by: No Code: CLCK04 8)Cloak of the Stars Abilities: Creates six +5 darts each day. Not usable by: No Code: CLCK25 9)Algernon's Cloak Abilities: Charisma +2 Not usable by: No Code: CLCK08 10)Nymph Cloak Abilities: Charisma +2 This cloak may be used to charm one person once per day Not usable by: No Code: CLCK07 11)Cloak of Non-Detection Abilities: Non-detectable by magical means such as Detect Invisibility and scrying. Not usable by: No Code: CLCK06 12)Cloak of Reflection Abilities: Reflects all electrical damage back to the source Not usable by: No Code: CLCK24 13)Cloak of the Sewers Abilities: Armor class +1 Polymorph Self: Once a day, the wearer can change into a rat, a troll, or a mustard jelly. Not usable by: No Code: CLCK27 14)Cloak of Displacement Abilities: Save vs. death +2 Save vs. breath +2 Save vs. wands +2 Resistance to missile +4 Not usable by: No Code: CLCK03 15)Cloak of Protection +1 Abilities: Armor class +1 Saving throws +1 Not usable by: No Code: CLCK01 16)Cloak of Balduran Abilities: Armor class +1 Saving throws +1 Resistance to magic +25% Not usable by: No Code: CLCK05 17)Cloak of Protection +2 Abilities: Armor class +2 Saving throws +2 Not usable by: No Code: CLCK02 18)Improved Cloak of Protection +2 (Throne of Bhaal) Abilities: Armor class +2 Saving throws +2 Cast Improved Haste once/day. Cast Improved Invisibility once/day. Not usable by: No Code: CLCK31 19)Cloak of Bravery Abilities: Immunity to fear Immunity to panic Not usable by: No Code: CLCK30 20)Cloak of Mirroring Abilities: Deflects all spell damage. This includes offensive spells like magic missile, but not disabling (non-damage) spells such as hold person. Not usable by: No Code: CLCK26 ==================== 2.7 Armor (Gauntlets) ==================== 1)Gauntlets of Fumbling (cursed) Abilities: THAC0 -10 Dexterity -2 Not usable by: No Code: BRAC08 2)Bard's Gloves (Throne of Bhaal) Abilities: No Usable by: Bard Code: BRAC24 3)Jansen Techno-Gloves Abilities: Open Locks +20% Pick Pockets +20% Usable by: Jansen Code: NPMISC2 4)Wondrous Gloves (Throne of Bhaal) Abilities: Armor class +1 THAC0 +1 Bonus 2nd, 3rd and 4th level spell. Usable by: Bard Code: BRAC25 5)Gloves of Pick Pocketing Abilities: Pick Pockets +20% Not usable by: No Code: BRAC17 6)Gloves of Healing Abilities: Heals up to 10 hit points of damage and any poison effects once per day Not usable by: No Code: BRAC20 7)Gauntlets of Crushing Abilities: Damage +4 (with fists) THAC0 +4 (with fists) Not usable by: No Code: BRAC19 8)Gloves of Missile Snaring Abilities: Resistance to missile +2 Not usable by: No Code: BRAC18 9)Gauntlets of Dexterity Abilities: Dexterity set to 18 Not usable by: No Code: BRAC07 10)Gauntlets of Ogre Power Abilities: Strength set to 18/00 Not usable by: Thief Mage Code: BRAC06 11)Gauntlets of Weapon Skill Abilities: THAC0 +1 Not usable by: No Code: BRAC09 12)Gauntlets of Weapon Expertise Abilities: Damage +2 THAC0 +1 Not usable by: No Code: BRAC10 13)Gauntlets of Extraordinary Specialization (Throne of Bhaal) Abilities: Damage +2 THAC0 +1 Adds one extra 1/2 attack/round. Usable by: Fighter Paladin Ranger Code: BRAC21 ==================== 2.8 Armor (Bracers) ==================== 1)Bracers of Binding (cursed) Armor class: No Abilities: Damage -5 THAC0 -5 Casting failure 75% Not usable by: No Code: BRAC11 2)Bracers Armor class: No Abilities: No Not usable by: No Code: BRAC05 3)Paladin's Bracers (Throne of Bhaal) Armor class: No Abilities: Hit points +10 Usable by: Paladin Code: BRAC22 4)Blessed Bracers (Throne of Bhaal) Armor class: No Abilities: Hit points +10 Cast Cure Critical Wounds once/day. Cast Resurrection once/day. Usable by: Paladin Code: BRAC23 5)Tzu-Zan's Bracers (Throne of Bhaal) Armor class: +1 Abilities: Hit points +15 Usable by: Monk Code: BRAC26 6)Bracers of Blinding Strike Armor class: No Abilities: Improved Haste once per day for twenty seconds Not usable by: No Code: BRAC16 7)Bracers of Defense AC 8 Armor class: 8 Abilities: No Not usable by: No Code: BRAC01 8)Bracers of Defense AC 7 Armor class: 7 Abilities: No Not usable by: No Code: BRAC02 9)Bracers of Defense AC 6 Armor class: 6 Abilities: No Not usable by: No Code: BRAC03 10)Bracers of Defense AC 5 Armor class: 5 Abilities: No Not usable by: No Code: BRAC13 11)Bracers of Defense AC 4 Armor class: 4 Abilities: No Not usable by: No Code: BRAC14 12)Bracers of Defense AC 3 Armor class: 3 Abilities: No Not usable by: No Code: BRAC15 13)Bracers of Archery Armor class: No Abilities: THAC0 +2 (with missile weapons) Not usable by: Druid Cleric Mage Code: BRAC04 ==================== 2.9 Armor (Belts) ==================== 1)Girdle of Gender (cursed) Abilities: Anyone unfortunate enough to secure it around their waist instantly finds their gender to be transformed. Not usable by: No Code: BELT05 2)Girdle Abilities: No Not usable by: No Code: BELT01 3)Girdle of Fortitude Abilities: Special abilities (once per day): Constitution set to 18 (lasts for eight hours). Not usable by: No Code: BELT09 4)Girdle of Bluntness Abilities: Resistance to blunt +4 Not usable by: No Code: BELT03 5)Girdle of Piercing Abilities: Resistance to piercing +3 Not usable by: No Code: BELT04 6)Golden Girdle Abilities: Resistance to slashing +3 Not usable by: No Code: BELT02 7)Girdle of Hill Giant Strength Abilities: Strength set to 19 Not usable by: No Code: BELT06 8)Girdle of Stone Giant Strength Abilities: Strength set to 20 Not usable by: No Code: BELT07 9)Girdle of Frost Giant Strength Abilities: Strength set to 21 Not usable by: No Code: BELT08 10)Girdle of Fire Giant Strength (Throne of Bhaal) Abilities: Strength set to 22 Not usable by: No Code: BELT11 11)Belt of Inertial Barrier Abilities: Save vs. breath +5 Resistance to magic damage +50% Resistance to missile +25% Not usable by: No Code: BELT10 ==================== 2.10 Armor (Boots) ==================== 1)Boots of Phasing (cursed) Abilities: Armor class +2 Wearer phases to a random enemy every 12 seconds (when an enemy is within sight). Not usable by: No Code: BOOT08 2)Worn Out Boots Abilities: No Not usable by: No Code: BOOT06 3)Boots Abilities: No Not usable by: No Code: BOOT09 4)Boots of Elvenkind Abilities: Move Silently +30% Usable by: Thief Code: BOOT07 5)Boots of Stealth Abilities: Hide in Shadows +15% Move Silently +20% Not usable by: Fighter Druid Cleric Mage Code: BOOT02 6)Boots of Etherealness Abilities: Etherealness: These boots can make a wearer ethereal for 30 seconds (once per day). This makes the wearer immune to normal weapons. Spells may still be cast, and weapons may still be used. Not usable by: No Code: BOOT11 7)Boots of Lightning Speed Abilities: Haste: Double-strength haste spell. Penalties: Unable to attack or cast spells Not usable by: No Code: BOOT10 8)Boots of Grounding Abilities: Resistance to electrical +50% Not usable by: No Code: BOOT05 9)Boots of the North Abilities: Resistance to cold +50% Not usable by: No Code: BOOT03 10)Boots of Speed Abilities: Increases movement rate Not usable by: No Code: BOOT01 11)Boots of Avoidance Abilities: Resistance to missile +5 Not usable by: No Code: BOOT04 12)Boots of the West Abilities: Immunity to disease Charisma +1 Not usable by: No Code: MISC8J 13)Gargoyle Boots (Throne of Bhaal) Abilities: Immunity to backstab Stoneskin 2 times/day (2 skins per use). Not usable by: No Code: BOOT12 ==================== 2.11 Armor (Amulets) ==================== 1)The Horn of Kazgaroth Abilities: Immunity to first and second level spells Save vs. death +2 Save vs. spells +2 Save vs. petrification/polymorph +2 Save vs. breath +2 Save vs. wands +2 Resistance to missile +5 Damage done to user: Unknown The effect only lasts 18 seconds, and the horn draws from the life force of the user everytime it is used. Not usable by: Thief Druid Cleric (any combination of cleric or druid cannot use this item) Code: MISC73 2)Necklace Abilities: No Not usable by: No Code: AMUL02 3)Sensate Amulet Abilities: Charisma +2 Hit points +5 Protection from Evil Usable by: Cleric Code: WA2AMU 4)Harper Pin Abilities: Immunity to magic missile Save vs. spells +5 Resistance to electrical +100% Non-Detection Usable by: Druid Code: MISC5X 5)Amulet of the Master Harper (Throne of Bhaal) Abilities: Armor class +3 Immunity to silence Open Locks +20% Find Traps +20% Usable by: Thief Bard Code: AMUL28 6)Necklace of Missiles Abilities: Effect: Missile Blast Damage: 6D6 (save vs. spells for half) Range: 50ft Area: 30ft radius Not usable by: No Code: AMUL01 7)Ruby Pendant Abilities: Dire Charm abilities once per day Not usable by: No Code: REGISAMU 8)Metaspell Influence Amulet Abilities: Memorize one extra second level spell Not usable by: No Code: AMUL16 9)Shield Amulet Abilities: Uses (1 charge): Armor Armor class: Base set to 4 Special: Bonus +2 AC vs. missile attacks Range: 0 Area: Self Duration: 5 turns Not usable by: No Code: AMUL15 10)Greenstone Amulet Abilities: This amulet confers the wearer protection against all charm, confusion, fear, domination, ESP, detect alignment, hold, stun, psionics, sleep and feeblemind. However the protection effect uses one charge each time it is used and will only last for 1 turn. Not usable by: No Code: AMUL17 11)Amulet of Protection +1 Abilities: Armor class +1 Saving throws +1 Not usable by: No Code: AMUL14 12)Amulet of Cheetah Speed (Throne of Bhaal) Abilities: Increases movement rate by 2 Casts Improved Haste on the wearer once/day. Not usable by: No Code: AMUL26 13)Wolfsbane Charm Abilities: Armor class +1 (vs. Lycanthropes) THAC0 +1 (vs. Lycanthropes) Not usable by: No Code: AMUL18 14)Amulet of 5% Magic Resistance Abilities: Resistance to magic +5% Not usable by: No Code: AMUL19 15)Kaligun's Amulet of Magic Resistance Abilities: Resistance to magic +10% Not usable by: No Code: AMUL20 16)Necklace of Form Stability Abilities: Save vs. petrification/polymorph +5 Not usable by: No Code: AMUL24 17)Amulet of Spell Warding Abilities: Save vs. spells +2 Not usable by: No Code: AMUL25 18)Periapt of Life Protection Abilities: Save vs. death +3 Not usable by: No Code: AMUL23 19)Periapt of Proof Against Poison Abilities: Immunity to poison Cure poison once per day Not usable by: No Code: AMUL22 20)Amulet of Power Abilities: Immunity to level drain Resistance to magic +5% Casting time -1 Vocalize Not usable by: Fighter Thief Code: AMUL21 21)Amulet of Seldarine (Throne of Bhaal) Abilities: Saving throws +1 Resistance to magic +10% Not usable by: No Code: AMUL27 ==================== 2.12 Armor (Rings) ==================== 1)Ring of Folly (cursed) Abilities: Intelligence set to 3 Wisdom set to 3 Infects the wearer with a feeblemind that can only be removed with a 'Remove Curse' spell. Not usable by: No Code: RING23 2)Ring of Clumsiness (cursed) Abilities: Dexterity -50% Stealth -50% Casting failure 75% Not usable by: No Code: RING04 3)The Claw of Kazgaroth (cursed) Abilities: Armor class +1 Constitution -2 Save vs. death -4 Save vs. spells +3 Save vs. petrification/polymorph +3 Save vs. breath +3 Save vs. wands +3 Resistance to missile +4 Not usable by: No Code: MISC72 4)Ring Abilities: No Not usable by: No Code: RING01 5)D'Arnisse Signet Ring Abilities: Armor class +2 Saving throws +2 Resistance to fire +50% Usable by: Nalia Code: NPRING01 6)Holy Symbol of Talos (Throne of Bhaal) Abilities: Strength +1 Resistance to magic +5% Grants an additional 6th and 7th level spell Usable by: Evil Clerics Code: BELT14 7)Holy Symbol of Helm (Throne of Bhaal) Abilities: Strength +1 Resistance to magic +5% Grants an additional 6th and 7th level spell Usable by: Neutral Clerics Code: BELT13 8)Holy Symbol of Lathander (Throne of Bhaal) Abilities: Strength +1 Resistance to magic +5% Grants an additional 6th and 7th level spell Usable by: Good Clerics Code: BELT12 9)Mercykiller Ring Abilities: Hide in Shadows +20% Move Silently +20% Set Traps +20% Usable by: Thief Code: WA2RING 10)Ring of Lock Picks Abilities: Open Locks +25% Usable by: Thief Code: RING35 11)Heartwood Ring (Throne of Bhaal) Abilities: Memorize one additional 6th and 7th level Druid spell Usable by: Druid Code: RING44 12)Ring of Acuity Abilities: Gives two extra second level spells, one extra third level spell and one extra fourth level spell. Usable by: Mage Code: RING40 13)Ring of Wizardry Abilities: Gives one extra fifth level spell, one extra sixth level spell and one extra seventh level spell. Usable by: Mage Code: RING08 14)Ring of Holiness Abilities: Grants an extra spell of each level from 1st to 4th Usable by: Druid Cleric Code: RING22 15)Ring of Danger Sense Abilities: Find Traps +25% Not usable by: No Code: RING36 16)Ring of Animal Friendship Abilities: Special: Charm animal unless save vs. wands Range: 40ft Area: 1 animal Duration: 10 turns Not usable by: No Code: RING03 17)Ring of Energy Abilities: Damage: 2D6 (no save) Range: 120ft Area: 1 creature Not usable by: No Code: RING20 18)Ring of the Ram Abilities: Once per day 5-30 hit points of damage to an opponent. Not usable by: No Code: RING33 19)Ring of Djinni Summoning Abilities: Summons a Djinni once a day Not usable by: No Code: RING26 20)Ring of Spell Turning Abilities: Cast Minor Spell Turning once per day Not usable by: No Code: RING34 21)Ring of Invisibility Abilities: Wearer becomes invisible until an attack is made. This ability may be used once per day. Not usable by: No Code: RING05 22)Ring of Improved Invisibility (Throne of Bhaal) Abilities: Cast Improved Invisibility on the wearer once/day. Not usable by: No Code: RING42 23)Ring of Air Control Abilities: Special abilities (once per day): Ability 1: Effect: Charm Air Elemental Save: (+2 bonus to elemental's saving throw) Ability 2: Effect: Improved Invisibility Area: 1 creature Duration: 10 rounds Not usable by: No Code: RING28 24)Ring of Fire Resistance Abilities: Resistance to fire +40% Not usable by: No Code: RING02 25)Ring of Fire Control Abilities: Resistance to fire +50% Special abilities (once per day): Ability 1: Effect: Charm Fire Elemental Save: (+2 bonus to elemental's saving throw) Ability 2: Effect: Burning Hands Damage: 1D3 +2 Range: 0 Area: The caster Ability 3: Effect: Flamestrike Damage: 6D8 Range: 60 yards Area: 5ft radius by 30ft column Not usable by: No Code: RING27 26)Ring of Regeneration Abilities: Wearer regenerates 1 hit point every 6 seconds Not usable by: No Code: RING31 27)Ring of Earth Control Abilities: Armor class +1 Special abilities (once per day): Ability 1: Effect: Charm Earth Elemental Save: (+2 bonus to elemental's saving throw) Duration: 45 seconds Ability 2: Effect: Stone to Flesh Save: None Not usable by: No Code: RING29 28)Ring of Human Influence Abilities: Charisma set to 18 Charm person once per day Not usable by: No Code: RING30 29)Ring of Infravision Abilities: The wearer gains the ability of infravision up to 120ft Not usable by: No Code: RING21 30)Koveras' Ring of Protection Abilities: Armor class +1 Saving throws +1 Not usable by: No Code: RING25 31)Ring of Protection +1 Abilities: Armor class +1 Saving throws +1 Not usable by: No Code: RING06 32)Ring of Protection +2 Abilities: Armor class +2 Saving throws +2 Not usable by: No Code: RING07 33)Ring of Protection +3 (Throne of Bhaal) Abilities: Armor class +3 Saving throws +3 Not usable by: No Code: RING41 34)Ring of Anti-Venom (Throne of Bhaal) Abilities: Immunity to poison Not usable by: No Code: RING46 35)Ring of Free Action Abilities: The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes haste and slow spells. Not usable by: No Code: RING09 36)Ring of Gaxx Abilities: Armor class +2 Immunity to poison Immunity to disease Saving throws +2 Resistance to magic +10% Wearer regenerates 1 hit point every 3 seconds Invisibility once per day Improved Haste three times per day Not usable by: No Code: RING39 ==================== 2.13 Armor (Shields) ==================== 1)Buckler Armor class: +1 Abilities: No missile/piercing attack protection. Not usable by: Mage Code: SHLD08 2)Kiel's Buckler Armor class: +1 Abilities: Dexterity +1 No missile/piercing attack protection. Not usable by: Mage Code: SHLD20 3)Small Shield Armor class: +1 Abilities: No missile weapon protection Not usable by: Thief Bard Druid Mage Code: SHLD01 4)Medium Shield Armor class: +1 Abilities: No Not usable by: Thief Bard Druid Mage Code: SHLD03 5)Large Shield Armor class: +1 Abilities: Resistance to missile +1 Not usable by: Thief Bard Druid Mage Code: SHLD05 6)Large Shield +1, +4 vs. Missiles Armor class: +1 Abilities: Resistance to missile +4 Not usable by: Thief Bard Druid Mage Code: SHLD07 7)Delryn Family Shield Armor class: +2 Abilities: Resistance to fire +30% Resistance to cold +30% 3 times per day can cast Protection from Missiles on bearer Usable by: Paladin Code: NPSHLD 8)Buckler +1 Armor class: +2 Abilities: No missile/piercing attack protection. Not usable by: Mage Code: SHLD17 9)Small Shield +1 Armor class: +2 Abilities: No missile weapon protection Not usable by: Thief Bard Druid Mage Code: SHLD02 10)Medium Shield +1 Armor class: +2 Abilities: No Not usable by: Thief Bard Druid Mage Code: SHLD04 11)Large Shield +1 Armor class: +2 Abilities: Resistance to missile +1 Not usable by: Thief Bard Druid Mage Code: SHLD06 12)Reflection Shield +1 Armor class: +2 Abilities: Reflects missile weapons back to their user Not usable by: Thief Bard Druid Mage Code: SHLD24 13)Small Shield +2 Armor class: +3 Abilities: No missile weapon protection Not usable by: Thief Bard Druid Mage Code: SHLD28 14)Medium Shield +2 Armor class: +3 Abilities: No Not usable by: Thief Bard Druid Mage Code: SHLD29 15)Large Shield +2 (pellan) Armor class: +3 Abilities: Resistance to missile +1 Not usable by: Thief Bard Druid Mage Code: SHLD19 16)Large Shield +2 Armor class: +3 Abilities: Resistance to missile +1 Not usable by: Thief Bard Druid Mage Code: SHLD30 17)Shield of the Lost +2 Armor class: +3 Abilities: Resistance to magic +5% Not usable by: Thief Bard Druid Mage Code: SHLD26 18)Dragon Scale Shield +2 Armor class: +3 Abilities: Resistance to fire +25% Resistance to cold +25% Resistance to electrical +25% Not usable by: Thief Bard Druid Mage Code: SHLD21 19)Shield of Harmony +2 Armor class: +3 Abilities: Immunity to charm Immunity to domination Immunity to confusion Immunity to hold person Not usable by: Thief Bard Druid Mage Code: SHLD25 20)Drow Shield +3 Armor class: +4 Abilities: This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Thief Bard Druid Mage Code: DWSHLD01 21)Shield of Balduran Armor class: +4 Abilities: Strength -1 Reflects beholder rays Not usable by: Thief Bard Druid Mage Code: WA2SHIEL 22)Saving Grace +3 Armor class: +4 Abilities: No Not usable by: Thief Bard Druid Mage Code: SHLD27 23)Fortress Shield +3 Armor class: +4 Abilities: Resistance to missile +7 Not usable by: Thief Bard Druid Mage Code: SHLD23 24)Sentinel +4 Armor class: +5 Abilities: No Not usable by: Thief Bard Druid Mage Code: SHLD22 25)Darksteel Shield +4 (Throne of Bhaal) Armor class: +5 Abilities: Resistance to fire +10% Resistance to cold +10% Resistance to poison +10% Resistance to acid +10% Not usable by: Thief Bard Druid Mage Code: SHLD31 26)Shield of the Order +4 (Throne of Bhaal) Armor class: +5 Abilities: Saving throws +1 Not usable by: Thief Bard Druid Mage Code: SHLD32 ==================== 2.14 Weapons (Long Swords) ==================== 1)The Vampire's Revenge (cursed) Damage: 1D8 +1 (2-9) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +1 Inflicts damage upon the wielder and heals the target Affects intelligence in a negative manner Not usable by: Druid Cleric Mage Code: SW1H19 2)Long Sword Damage: 1D8 (1-8) Damage type: Slashing Speed factor: 5 Type: 1-handed Abilities: No Not usable by: Druid Cleric Mage Code: SW1H04 3)Sword of Balduran (1) Damage: 2D4 (2-8) Damage type: Slashing Speed factor: 8 Type: 1-handed Abilities: No Not usable by: Thief Druid Cleric Mage Code: SW1H18 4)Flame Tongue Damage: 1D8 +1, +4 damage vs. undead, +3 damage vs. fire/cold creatures, +2 damage vs. regenerating creatures (2-9), (6-13), (5-12), (4-11) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: No Not usable by: Druid Cleric Mage Code: SW1H24 5)Long Sword +1 Damage: 1D8 +1 (2-9) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +1 Not usable by: Druid Cleric Mage Code: SW1H05 6)Sword of Flame +1 Damage: 1D8 +1 +1 fire damage (3-10) Damage type: Slashing Speed factor: 5 Type: 1-handed Abilities: THAC0 +1 Not usable by: Druid Cleric Mage Code: SW1H53 7)Long Sword +2 Damage: 1D8 +2 (3-10) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +2 Not usable by: Druid Cleric Mage Code: SW1H41 8)Ras +2 Damage: 1D8 +2 (3-10) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +2 Dancing sword can attack on its own for 4 rounds Not usable by: Druid Cleric Mage Code: SW1H33 9)Sword of Balduran (2) Damage: 1D8 +2 (3-10) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +2 Resistance to magic +10% Lore +10% Not usable by: Druid Cleric Mage Code: WA2S1H 10)Adjatha the Drinker +2 Damage: 1D8 +2 (3-10) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: Immunity to charm Immunity to domination THAC0 +2 Each hit heals the wielder of 1 hit point damage Not usable by: Druid Cleric Mage Code: SW1H35 11)Dragonslayer Damage: 1D8 +2, +3-10 damage vs. dragons (3-10), (6-20) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: Immunity to fear THAC0 +2 Regenerate 1 hit point every 10 rounds Special abilities (once per day): Detect Invisibility Not usable by: Druid Cleric Mage Code: SW1H32 12)Daystar Damage: 1D8 +2, +3-10 damage vs. undead, +4 damage vs. evil creatures (3-10), (6-20), (7-14) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +2 THAC0 +6 vs. evil creatures Special abilities (once per day): Effect: Sunray Damage: 3D6 (save vs. spells or be blinded for 10 rounds) Undead: An additional 1D6 points of damage per level of caster (save vs. spells or be destroyed) Range: 20ft Area: 20ft radius Not usable by: Druid Cleric Mage Code: SW1H31 13)Long Sword +2 (varscona) Damage: 1D8 +2 +1 cold damage (4-11) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +2 Not usable by: Druid Cleric Mage Code: SW1H06 14)Namarra +2 Damage: 1D8 +4 (5-12) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +2 Casts Silence 15' radius three times a day. Not usable by: Druid Cleric Mage Code: SW1H36 15)Drow Longsword +3 Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: THAC0 +3 This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Druid Cleric Mage Code: DWSW1H02 16)Long Sword +3 (Throne of Bhaal) (1) Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +3 Not usable by: Druid Cleric Mage Code: TELSWD 17)Long Sword +3 (Throne of Bhaal) (2) Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: THAC0 +3 Not usable by: Druid Cleric Mage Code: SW1H73 18)Blackrazor Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: Immunity to charm Immunity to fear THAC0 +3 Regenerates 1 hit point every 5 seconds With every hit it has a 15% chance of draining 4 levels, healing the wielder by 20 hit points, and hasting him for 20 seconds as well as increasing his strength by 3 points for 20 seconds. Not usable by: Druid Cleric Mage Code: MISCBC 19)The Equalizer Damage: 1D8 +3, +2 damage vs. Lawful Neutral, +2 damage vs. Chaotic Neutral, +4 damage vs. Neutral Good, +4 damage vs. Neutral Evil, +6 damage vs. other alignments (4-11), (6-13), (6-13), (8-15), (8-15), (10-17) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: Immunity to charm Immunity to confusion THAC0 +3 THAC0 +4 vs. Lawful Neutral THAC0 +4 vs. Chaotic Neutral THAC0 +5 vs. Neutral Good THAC0 +5 vs. Neutral Evil THAC0 +6 vs. other alignments Not usable by: Druid Cleric Mage Code: SW1H54 20)Blade of Roses +3 Damage: 2D4 +3 (5-11) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: THAC0 +3 Charisma +2 Not usable by: Druid Cleric Mage Code: SW1H40 21)The Answerer +4 (Throne of Bhaal) Damage: 1D8 +4 (5-12) Damage type: Slashing Speed factor: 9 Type: 1-handed Abilities: THAC0 +4 Each hit applies a penalty of -2 to opponents' AC. Each hit lowers opponents' Magic Resistance by 15%. Not usable by: Druid Cleric Mage Code: SW1H77 22)Angurvadal +4 (Throne of Bhaal) Damage: 1D8 +4 +1 fire damage (6-13) Damage type: Slashing Speed factor: 0 Type: 1-handed Abilities: THAC0 +4 Once per day increase user's strength to 22 for 60 seconds. Not usable by: Druid Cleric Mage Code: SW1H60 23)Angurvadal +5 (Throne of Bhaal) Damage: 1D8 +5 +2-5 fire damage (8-18) Damage type: Slashing Speed factor: 0 Type: 1-handed Abilities: Immunity to level drain THAC0 +5 Strength set to 22 Not usable by: Druid Cleric Mage Code: SW1H61 ==================== 2.15 Weapons (Bastard Swords) ==================== 1)Bastard Sword Damage: 2D4 (2-8) Damage type: Slashing Speed factor: 8 Type: 1-handed Abilities: No Not usable by: Thief Druid Cleric Mage Code: SW1H01 2)Bastard Sword +1 Damage: 2D4 +1 (3-9) Damage type: Slashing Speed factor: 7 Type: 1-handed Abilities: THAC0 +1 Not usable by: Thief Druid Cleric Mage Code: SW1H02 3)Bastard Sword +1, +3 vs. Shapeshifters Damage: 2D4 +1, +3 damage vs. shapeshifters (3-9), (6-12) Damage type: Slashing Speed factor: 7 Type: 1-handed Abilities: THAC0 +1 Not usable by: Thief Druid Cleric Mage Code: SW1H03 4)Taragarth +1 Damage: 2D4 +1 (3-9) Damage type: Slashing Speed factor: 7 Type: 1-handed Abilities: THAC0 +1 Resistance to fire +50% Non-Detection Not usable by: Thief Druid Cleric Mage Code: SW1H37 5)Albruin +1 Damage: 2D4 +3 (5-11) Damage type: Slashing Speed factor: 7 Type: 1-handed Abilities: THAC0 +1 Protection from Poison Detect Invisibility once per day Not usable by: Thief Druid Cleric Mage Code: SW1H34 6)Bastard Sword +2 Damage: 2D4 +2 (4-10) Damage type: Slashing Speed factor: 6 Type: 1-handed Abilities: THAC0 +2 Not usable by: Thief Druid Cleric Mage Code: SW1H42 7)Jhor the Bleeder +2 Damage: 2D4 +2 (4-10) Damage type: Slashing Speed factor: 6 Type: 1-handed Abilities: THAC0 +2 2 extra hit points of damage every round until 10 hit points of damage done Not usable by: Thief Druid Cleric Mage Code: SW1H38 8)Bastard Sword +3 (Throne of Bhaal) Damage: 2D4 +3 (5-11) Damage type: Slashing Speed factor: 5 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: SW1H72 9)Foebane +3 (Throne of Bhaal) Damage: 2D4 +3, +6 damage vs. undead, shapeshifters, and all extra-planar beings (demons, planetars, etc.) (5-11), (11-17) Damage type: Slashing Speed factor: 5 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: SW1H62 10)Blade of Searing +3 Damage: 2D4 +3 +1 fire damage (6-12) Damage type: Slashing Speed factor: 5 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: SW1H39 11)Purifier +4 (Throne of Bhaal) Damage: 2D4 +4, +4 damage vs. chaotic evil (6-12), (10-16) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +4 Resistance to magic +20% Usable by: Paladin Code: SW1H64 12)Purifier +5 (Throne of Bhaal) Damage: 2D4 +5, +5 damage vs. chaotic evil (7-13), (12-18) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +5 Resistance to magic +30% Cast Dispel Magic twice per day Cast Mass Cure once per day Usable by: Paladin Code: SW1H65 13)Foebane +5 (Throne of Bhaal) Damage: 2D4 +5, +6 damage vs. undead, shapeshifters, and all extra-planar beings (demons, planetars, etc.) (7-13), (13-19) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +5 Saving throws +1 Each successful hit casts Larloch's Minor Drain on the target (no save). Not usable by: Thief Druid Cleric Mage Code: SW1H63 ==================== 2.16 Weapons (Katanas) ==================== 1)Katana Damage: 1D10 (1-10) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: No Not usable by: Druid Cleric Mage Code: SW1H43 2)Katana +1 (yoshimo) Damage: 1D10 +1 (2-11) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +1 Usable by: Yoshimo Code: NPSW02 3)Katana +1 Damage: 1D10 +1 (2-11) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +1 Not usable by: Druid Cleric Mage Code: SW1H44 4)Corthala Family Blade Damage: 1D10 +2 (3-12) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: THAC0 +2 Resistance to slashing +2 2 points of additional bleeding damage on target every round for 2 rounds Usable by: Valygar Code: NPSW04 5)Katana +2 Damage: 1D10 +2 (3-12) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: THAC0 +2 Not usable by: Druid Cleric Mage Code: SW1H55 6)Malakar +2 Damage: 1D10 +2 (3-12) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: THAC0 +2 Resistance to slashing +2 Not usable by: Druid Cleric Mage Code: SW1H45 7)Dak'kon's Zerth Blade Damage: 1D10 +2 (3-12) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: Armor class +1 THAC0 +2 Able to memorize one extra 1st, 2nd, 3rd, and 4th level Mage spell. Not usable by: Druid Cleric Code: WA2DAK 8)Katana +3 (Throne of Bhaal) Damage: 1D10 +3 (4-13) Damage type: Slashing Speed factor: 1 Type: 1-handed Abilities: THAC0 +3 Not usable by: Druid Cleric Mage Code: SW1H75 9)Hindo's Doom +3 (Throne of Bhaal) Damage: 1D10 +3 (4-13) Damage type: Slashing Speed factor: 1 Type: 1-handed Abilities: THAC0 +3 Cast Lesser Restoration once/day. Not usable by: Druid Cleric Mage Code: SW1H70 10)Celestial Fury Damage: 1D10 +3 (4-13) Damage type: Slashing Speed factor: 1 Type: 1-handed Abilities: THAC0 +3 Booming Thunder whenever the sword strikes an opponent (Stun, save vs. spells). Shocking Blow chance when sword strikes an opponent (5% chance of 20 additional electrical damage). Lightning Strike once per day Blindness once per day Not usable by: Druid Cleric Mage Code: SW1H51 11)Hindo's Doom +4 (Throne of Bhaal) Damage: 1D10 +4 (5-14) Damage type: Slashing Speed factor: 0 Type: 1-handed Abilities: Immunity to all forms of death magic when equipped THAC0 +4 Resistance to magic +10% Cast Greater Restoration once/day. Not usable by: Druid Cleric Mage Code: SW1H71 ==================== 2.17 Weapons (Scimitars) ==================== 1)Scimitar Damage: 1D8 (1-8) Damage type: Slashing Speed factor: 5 Type: 1-handed Abilities: No Not usable by: Thief Cleric Mage Code: SW1H20 2)Scimitar +1 Damage: 1D8 +1 (2-9) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +1 Not usable by: Thief Cleric Mage Code: SW1H22 3)Shazzellim +1 Damage: 1D8 +1 (2-9) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +1 Any bard hit must make a saving throw vs. spells with a -4 penalty or die. Vocalize Not usable by: Thief Cleric Mage Code: SW1H50 4)Scimitar +2, Rashad's Talon Damage: 1D8 +2 (3-10) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +2 Not usable by: Thief Cleric Mage Code: SW1H23 5)Belm +2 Damage: 1D8 +2 (3-10) Damage type: Slashing Speed factor: 0 Type: 1-handed Abilities: THAC0 +2 Sets attacks to +1 per round. Not usable by: Cleric Mage Code: SW1H30 6)Drow Scimitar +3 Damage: 1D8 +4 (5-12) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: THAC0 +3 This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Thief Cleric Mage Code: DWSW1H01 7)Scimitar +3 (water's edge) Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Cleric Mage Code: SW1H52 8)Scimitar +3 (Throne of Bhaal) Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Cleric Mage Code: SW1H76 9)Scimitar +3, Frostbrand Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: THAC0 +3 Not usable by: Cleric Mage Code: SW1H15 10)Spectral Brand +4 (Throne of Bhaal) Damage: 1D8 +4 +1-4 cold damage (6-16) Damage type: Slashing Speed factor: 1 Type: 1-handed Abilities: THAC0 +4 Summon Spectral Blade once/day. This dancing sword fights on behalf of the one who wields Spectral Brand for 4 rounds, attacking once per round and doing 1D8+3 damage with each hit. Not usable by: Cleric Mage Code: SW1H68 11)Scimitar +5, Defender Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: Armor class +2 THAC0 +3 Not usable by: Neutral Aligment Evil Alignment Cleric Mage Code: SW1H16 12)Spectral Brand +5 (Throne of Bhaal) Damage: 1D8 +5 +1-6 cold damage (7-19) Damage type: Slashing Speed factor: 1 Type: 1-handed Abilities: THAC0 +5 Negative Plane Protection Summon Spectral Blade once/day. This dancing sword fights on behalf of the one who wields Spectral Brand for 4 rounds, attacking once per round and doing 1D8+3 damage with each hit. Armor Piercing Strike once/day. Raises the THAC0 bonus to +10 for 3 rounds. Not usable by: Cleric Mage Code: SW1H69 ==================== 2.18 Weapons (Wakizashis) ==================== 1)Wakizashi Damage: 1D8 (1-8) Damage type: Piercing Speed factor: 3 Type: 1-handed Abilities: No Not usable by: Druid Cleric Mage Code: SW1H46 2)Wakizashi +1 Damage: 1D8 +1 (2-9) Damage type: Piercing Speed factor: 2 Type: 1-handed Abilities: THAC0 +1 Not usable by: Druid Cleric Mage Code: SW1H47 3)Kachiko's Wakizashi +3 Damage: 1D8 +3 (4-11) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +3 Drains 2 points of target's Wisdom (lasts two rounds) on each hit. Target may save vs. death to avoid Wisdom loss. Not usable by: Druid Cleric Mage Code: WAWAK 4)Yamato +4 (Throne of Bhaal) Damage: 1D8 +4 (5-12) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: Armor class +1 THAC0 +4 Not usable by: Druid Cleric Mage Code: SW1H66 ==================== 2.19 Weapons (Ninja-Tos) ==================== 1)Ninja-To Damage: 1D8 (1-8) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: No Not usable by: Druid Cleric Mage Code: SW1H48 2)Ninja-To +1 Damage: 1D8 +1 (2-9) Damage type: Slashing Speed factor: 3 Type: 1-handed Abilities: THAC0 +1 Not usable by: Druid Cleric Mage Code: SW1H49 3)Scarlet Ninja-To +3 Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 1 Type: 1-handed Abilities: THAC0 +3 One extra attack per round Poison damage of 6 hit points per round, for two rounds, if target fails a saving throw vs. death. Usable by: Monk Code: WANINJA 4)Usuno's Blade +4 (Throne of Bhaal) Damage: 1D8 +4 (5-12) Damage type: Slashing Speed factor: 0 Type: 1-handed Abilities: THAC0 +4 10% chance of doing 2D10 electrical damage with each hit (save for half). Not usable by: Druid Cleric Mage Code: SW1H67 ==================== 2.20 Weapons (Maces) ==================== 1)Mace Damage: 1D6 +1 (2-7) Damage type: Crushing Speed factor: 7 Type: 1-handed Abilities: No Not usable by: Thief Druid Mage Code: BLUN04 2)Mace +1 Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 6 Type: 1-handed Abilities: THAC0 +1 Not usable by: Thief Druid Mage Code: BLUN05 3)Ardulia's Fall +1 Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 6 Type: 1-handed Abilities: THAC0 +1 A creature hit by this mace must make a saving throw vs. spells at +3 or be slowed for 12 seconds. Not usable by: Thief Druid Mage Code: BLUN20 4)Mace of Disruption +1 Damage: 1D6 +2, +6-16 damage vs. undead (3-8), (9-24) Damage type: Crushing Speed factor: 6 Type: 1-handed Abilities: THAC0 +1 Undead must make a saving throw vs. death (-4 penalty) or be utterly destroyed. Not usable by: Thief Druid Mage Code: BLUN12 5)Handmaiden's Mace Damage: 1D6 +3 (4-9) Damage type: Crushing Speed factor: 6 Type: 1-handed Abilities: THAC0 +2 A creature hit by this mace must make a saving throw vs. poison or suffer 2 points of damage each round for 10 rounds. Usable by: Evil Elf and Half-Elf Clerics Code: HLOLTH 6)Mace +2 Damage: 1D6 +3 (4-9) Damage type: Crushing Speed factor: 5 Type: 1-handed Abilities: THAC0 +2 Not usable by: Thief Druid Mage Code: BLUN21 7)Mauler's Arm +2 Damage: 1D6 +3 (4-9) Damage type: Crushing Speed factor: 5 Type: 1-handed Abilities: THAC0 +2 Strength set to 18 Not usable by: Thief Druid Mage Code: BLUN19 8)Mace of Disruption +2 Damage: 1D6 +3, +6-16 damage vs. undead (4-9), (10-25) Damage type: Crushing Speed factor: 6 Type: 1-handed Abilities: Immunity to level drain THAC0 +2 Undead must make a saving throw vs. death (-4 penalty) or be utterly destroyed. Not usable by: Thief Druid Mage Code: BLUN25 9)Jerrod's Mace Damage: 1D6 +3, +5 damage vs. demons (4-9), (9-14) Damage type: Crushing Speed factor: 5 Type: 1-handed Abilities: THAC0 +2 THAC0 +7 vs. demons Not usable by: Thief Druid Mage Code: WAMACE 10)Mace +3 (Throne of Bhaal) Damage: 1D6 +4 (5-10) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Mage Code: BLUN33 11)Skullcrusher +3 Damage: 1D6 +4, +2 damage vs. humanoid (5-10), (7-12) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Mage Code: BLUN18 12)Storm Star +3 (Throne of Bhaal) Damage: 1D6 +4 +1-6 electrical damage (6-16) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Mage Code: BLUN28 13)Storm Star +5 (Throne of Bhaal) Damage: 1D6 +6 +1-6 electrical damage (8-18) Damage type: Crushing Speed factor: 2 Type: 1-handed Abilities: THAC0 +5 Resistance to electrical +20% 5% chance of casting Chain Lightning on target with each successful attack. Not usable by: Thief Druid Mage Code: BLUN29 ==================== 2.21 Weapons (Morning Stars) ==================== 1)Kiel's Morningstar (cursed) Damage: 2D4 +3 (5-11) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 This weapon is cursed and instills a berserker fury in its wielder Not usable by: Thief Druid Mage Code: BLUN09 2)Morning Star Damage: 2D4 (2-8) Damage type: Crushing Speed factor: 7 Type: 1-handed Abilities: No Not usable by: Thief Druid Mage Code: BLUN06 3)Morning Star +1 Damage: 2D4 +1 (3-9) Damage type: Crushing Speed factor: 6 Type: 1-handed Abilities: THAC0 +1 Not usable by: Thief Druid Mage Code: BLUN07 4)Morning Star +2 Damage: 2D4 +2 (4-10) Damage type: Crushing Speed factor: 5 Type: 1-handed Abilities: THAC0 +2 Not usable by: Thief Druid Mage Code: BLUN15 5)Everard's Morning Star +2 Damage: 2D4 +2 (4-10) Damage type: Crushing Speed factor: 5 Type: 1-handed Abilities: THAC0 +2 50% chance per hit of making targeted spellcaster lose one spell from memory. Not usable by: Thief Druid Mage Code: WASTAR 6)The Sleeper +2 Damage: 2D4 +2 (4-10) Damage type: Crushing Speed factor: 5 Type: 1-handed Abilities: THAC0 +2 Any human or demi-human, excluding elves, hit by the Sleeper must save vs. death with a +4 bonus or fall asleep for 18 seconds. Not usable by: Thief Druid Mage Code: BLUN16 7)Wyvern's Tail +2 Damage: 2D4 +2 (4-10) Damage type: Crushing Speed factor: 5 Type: 1-handed Abilities: THAC0 +2 Victims must make a saving throw vs. death or take 5 hit points of poison damage. Not usable by: Thief Druid Mage Code: BLUN17 8)Morning Star +3 (Throne of Bhaal) Damage: 2D4 +3 (5-11) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Mage Code: BLUN34 9)Ice Star +4 (Throne of Bhaal) Damage: 2D4 +4 +1-4 cold damage (7-16) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +4 Resistance to fire +20% Not usable by: Thief Druid Mage Code: BLUN35 ==================== 2.22 Weapons (War Hammers) ==================== 1)War Hammer Damage: 1D4 +1 (2-5) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: No Not usable by: Thief Druid Mage Code: HAMM01 2)War Hammer +1 Damage: 1D4 +2 (3-6) Damage type: Crushing Speed factor: 3 Type: 1-handed Abilities: THAC0 +1 Not usable by: Thief Druid Mage Code: HAMM02 3)War Hammer +1, +4 vs. Giantkin Damage: 1D4 +2, +5 damage vs. giants (3-6), (8-11) Damage type: Crushing Speed factor: 2 Type: 1-handed Abilities: THAC0 +1 THAC0 +5 vs. giants Not usable by: Thief Druid Mage Code: HAMM04 4)War Hammer +2 Damage: 1D4 +3 (4-7) Damage type: Crushing Speed factor: 2 Type: 1-handed Abilities: THAC0 +2 Not usable by: Thief Druid Mage Code: HAMM08 5)War Hammer +2 (ashideena) Damage: 1D4 +3 +1 electrical damage (5-8) Damage type: Crushing Speed factor: 2 Type: 1-handed Abilities: THAC0 +2 Not usable by: Thief Druid Mage Code: HAMM03 6)War Hammer +2 (borok's fist) Damage: 1D4 +3 +1 electrical damage (5-8) Damage type: Crushing Speed factor: 2 Type: 1-handed Abilities: THAC0 +2 Not usable by: Thief Druid Mage Code: HAMM05 7)Dwarven Thrower +3 Damage: 2D4 +3, +8 damage vs. giants and ogres (5-11), (13-19) Damage type: Crushing Speed factor: 1 Type: 1-handed Abilities: THAC0 +3 Returns to thrower Not usable by: Thief Druid Mage Non-Dwarf Code: HAMM06 8)War Hammer +3 (Throne of Bhaal) Damage: 1D4 +4 (5-8) Damage type: Crushing Speed factor: 1 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Mage Code: HAMM12 9)Aegis Fang Damage: 2D4 +3 (5-11) Damage type: Crushing Speed factor: 1 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Mage Code: AEGIS2 10)Hammer of Thunderbolts +3 Damage: 2D4 +3 (5-11) Damage type: Crushing Speed factor: 1 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Mage Code: HAMM07 11)Crom Faeyr Damage: 2D4 +3 (5-11) Damage type: Crushing Speed factor: 1 Type: 1-handed Abilities: THAC0 +5 Strength set to 25 Kills stone golems, clay golems, ettins and trolls. Not usable by: Thief Druid Mage Code: HAMM09 12)Runehammer +4 (Throne of Bhaal) Damage: 2D4 +4, +12-24 damage vs. undead (6-12), (18-36) Damage type: Crushing Speed factor: 0 Type: 1-handed Abilities: THAC0 +4 Undead must make a saving throw vs. death (-4 penalty) or be utterly destroyed. Negative Plane Protection Not usable by: Thief Druid Mage Code: HAMM10 13)Runehammer +5 (Throne of Bhaal) Damage: 2D4 +5, +14-26 damage vs. undead (7-13), (21-39) Damage type: Crushing Speed factor: 0 Type: 1-handed Abilities: Immunity to fear THAC0 +5 Undead must make a saving throw vs. death (-4 penalty) or be utterly destroyed. Negative Plane Protection Fire Giant Strength once/day. Mass Cure once/day. Not usable by: Thief Druid Mage Code: HAMM11 ==================== 2.23 Weapons (Flails) ==================== 1)Flail Damage: 1D6 +1 (2-7) Damage type: Crushing Speed factor: 7 Type: 1-handed Abilities: No Not usable by: Thief Druid Mage Code: BLUN02 2)Flail of Ages (acid) Damage: 1D6 +2 +1 acid damage (4-9) Damage type: Crushing Speed factor: 6 Type: 1-handed Abilities: No Not usable by: Thief Druid Mage Code: BLUN14I 3)Flail of Ages (cold) Damage: 1D6 +2 +1 cold damage (4-9) Damage type: Crushing Speed factor: 6 Type: 1-handed Abilities: No Not usable by: Thief Druid Mage Code: BLUN14G 4)Flail of Ages (fire) Damage: 1D6 +2 +1 fire damage (4-9) Damage type: Crushing Speed factor: 6 Type: 1-handed Abilities: No Not usable by: Thief Druid Mage Code: BLUN14H 5)Flail of Ages (cold and acid) Damage: 1D6 +3 +1 cold damage +1 acid damage (6-11) Damage type: Crushing Speed factor: 7 Type: 1-handed Abilities: No Not usable by: Thief Druid Mage Code: BLUN14E 6)Flail of Ages (fire and acid) Damage: 1D6 +3 +1 fire damage +1 acid damage (6-11) Damage type: Crushing Speed factor: 7 Type: 1-handed Abilities: No Not usable by: Thief Druid Mage Code: BLUN14F 7)Flail of Ages (fire and cold) Damage: 1D6 +3 +1 fire damage +1 cold damage (6-11) Damage type: Crushing Speed factor: 7 Type: 1-handed Abilities: No Not usable by: Thief Druid Mage Code: BLUN14D 8)Flail +1 Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 6 Type: 1-handed Abilities: THAC0 +1 Not usable by: Thief Druid Mage Code: BLUN03 9)Flail +2 Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 5 Type: 1-handed Abilities: THAC0 +2 Not usable by: Thief Druid Mage Code: BLUN13 10)Defender of Easthaven +2 Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 5 Type: 1-handed Abilities: Armor class +1 THAC0 +2 Resistance to slashing +20% Resistance to piercing +20% Resistance to blunt +20% Not usable by: Thief Druid Mage Code: WAFLAIL 11)Drow Flail +3 Damage: 1D6 +4 (5-10) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Thief Druid Mage Code: DWBLUN01 12)Flail +3 (Throne of Bhaal) Damage: 1D6 +4 (5-10) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Mage Code: BLUN32 13)Flail of Ages +3 Damage: 1D6 +4 +1 fire damage +1 cold damage +1 acid damage (8-13) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 A chance each hit that target will be slowed (no saving throw). Not usable by: Thief Druid Mage Code: BLUN14 14)Flail of Ages +4 (poison) (Throne of Bhaal) Damage: 1D6 +5 +1 fire damage +1 cold damage +1 poison damage +1 acid damage (10-15) Damage type: Crushing Speed factor: 3 Type: 1-handed Abilities: THAC0 +4 33% chance each hit that target will be slowed (no saving throw). Not usable by: Thief Druid Mage Code: BLUN30C 15)Flail of Ages +4 (electrical) (Throne of Bhaal) Damage: 1D6 +5 +1 fire damage +1 cold damage +1 electrical damage +1 acid damage (10-15) Damage type: Crushing Speed factor: 3 Type: 1-handed Abilities: THAC0 +4 33% chance each hit that target will be slowed (no saving throw). Not usable by: Thief Druid Mage Code: BLUN30D 16)Flail of Ages +5 (Throne of Bhaal) Damage: 1D6 +6 +2 fire damage +2 cold damage +2 electrical damage +2 poison damage +2 acid damage (17-22) Damage type: Crushing Speed factor: 2 Type: 1-handed Abilities: THAC0 +5 Resistance to magic +5% Free Action 33% chance each hit that target will be slowed (no saving throw). Not usable by: Thief Druid Mage Code: BLUN30 ==================== 2.24 Weapons (Clubs) ==================== 1)Club Damage: 1D6 (1-6) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: No Not usable by: Mage Code: BLUN01 2)The Root of the Problem Damage: 1D6 +1 +1 acid damage, +3 damage vs. unnatural creatures (3-8), (6-11) Damage type: Crushing Speed factor: 3 Type: 1-handed Abilities: THAC0 +1 THAC0 +4 vs. unnatural creatures Not usable by: Mage Code: BLUN10 3)Bone Club +2, +3 vs. Undead Damage: 1D6 +2, +3 damage vs. undead (3-8), (6-11) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +2 THAC0 +5 vs. undead Not usable by: Mage Code: BLUN23 4)Club +2, Gnasher Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +2 Slivers add 2 points extra damage each round for four rounds Not usable by: Mage Code: BLUN24 5)Club +3 (Throne of Bhaal) Damage: 1D6 +3 (4-9) Damage type: Crushing Speed factor: 1 Type: 1-handed Abilities: THAC0 +3 Not usable by: Mage Code: BLUN31 6)Club +3, Blackblood Damage: 1D6 +3 +3 acid damage (7-12) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 Not usable by: Mage Code: BLUN22 7)Club of Detonation +3 (Throne of Bhaal) Damage: 1D6 +3 +3 fire damage (7-12) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 20% chance target will take an additional 10 points of fire damage with each successful attack. 7% chance a fireball will automatically detonate with each successful attack. Not usable by: Mage Code: BLUN26 8)Club of Detonation +5 (Throne of Bhaal) Damage: 1D6 +5 +5 fire damage (11-16) Damage type: Crushing Speed factor: 4 Type: 1-handed Abilities: THAC0 +5 30% chance target will take an additional 15 points of fire damage with each successful attack. 5% chance a fireball will automatically detonate with each successful attack. Not usable by: Mage Code: BLUN27 ==================== 2.25 Weapons (Battle Axes) (Melee) ==================== 1)Battle Axe Damage: 1D8 (1-8) Damage type: Slashing Speed factor: 7 Type: 1-handed Abilities: No Not usable by: Thief Druid Cleric Mage Code: AX1H01 2)Bala's Axe Damage: 1D8 (1-8) Damage type: Slashing Speed factor: 7 Type: 1-handed Abilities: Special: Miscast Magic affects victim on each successful hit Miscast Magic: Any spellcasting creature that is affected by this spell has its casting ability severely disabled. When the creature attempts to cast a spell it has an 80% chance of failure. Creatures can save vs. spells to avoid the effect, but do so at -2. Not usable by: Thief Druid Cleric Mage Code: AX1H07 3)Battle Axe +1 Damage: 1D8 +1 (2-9) Damage type: Slashing Speed factor: 6 Type: 1-handed Abilities: THAC0 +1 Not usable by: Thief Druid Cleric Mage Code: AX1H02 4)Battle Axe +2 Damage: 1D8 +2 (3-10) Damage type: Slashing Speed factor: 5 Type: 1-handed Abilities: THAC0 +2 Not usable by: Thief Druid Cleric Mage Code: AX1H03 5)Battle Axe +3 (bruenor) Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: BRUENAXE 6)Battle Axe +3 (Throne of Bhaal) Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: AX1H17 7)Axe of Hrothgar +3 Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 Wisdom +1 Charisma +1 Not usable by: Thief Druid Cleric Mage Code: WAAXE 8)Axe of the Unyielding +3 (Throne of Bhaal) Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: Armor class +1 THAC0 +3 User regenerates 1 hp/round. Not usable by: Thief Druid Cleric Mage Code: AX1H14 9)Battle Axe +3, Stonefire Damage: 1D8 +3 +2 fire damage (6-13) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: AX1H12 10)Battle Axe +3, Frostreaver Damage: 1D8 +3 +1 cold damage +1 acid damage (6-13) Damage type: Slashing Speed factor: 4 Type: 1-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: AX1H13 11)Axe of the Unyielding +5 (Throne of Bhaal) Damage: 1D8 +5 (6-13) Damage type: Slashing Speed factor: 2 Type: 1-handed Abilities: Armor class +1 THAC0 +5 Constitution +1 User regenerates 3 hp/round. 10% chance of instantly killing an opponent by decapitation with each successful attack. Not usable by: Thief Druid Cleric Mage Code: AX1H15 ==================== 2.26 Weapons (Battle Axes) (Thrown) ==================== 1)Throwing Axe Damage: 1D6 +1 (2-7) Damage type: Slashing (Melee) Piercing (Thrown) Speed factor: 4 Type: 1-handed Abilities: No Not usable by: Thief Druid Cleric Mage Code: AX1H04 2)Azuredge Damage: 1D6, +5-10 damage vs. undead (1-6), (6-16) Damage type: Slashing (Melee) Piercing (Thrown) Speed factor: 1 Type: 1-handed Abilities: Returns to user's hand once thrown. Undead must make a saving throw vs. death (-4 penalty) or be utterly destroyed. Not usable by: Neutral Alignment Evil Alignment Thief Druid Cleric Mage Code: AX1H10 3)Hangard's Axe +2 Damage: 1D6 +2 (3-8) Damage type: Slashing (Melee) Piercing (Thrown) Speed factor: 2 Type: 1-handed Abilities: THAC0 +2 Returns to user's hand once thrown. Axe returns to the wielder's hand instantly after an attack is made. Not usable by: Thief Druid Cleric Mage Code: AX1H08 4)Throwing Axe +2 Damage: 1D6 +3 (4-9) Damage type: Slashing (Melee) Piercing (Thrown) Speed factor: 2 Type: 1-handed Abilities: THAC0 +2 Returns to user's hand once thrown. Not usable by: Thief Druid Cleric Mage Code: AX1H05 5)Rifthome Axe +3 Damage: 1D6 +3 (4-9) Damage type: Slashing (Melee) Piercing (Thrown) Speed factor: 1 Type: 1-handed Abilities: THAC0 +3 Returns to user's hand once thrown. Axe returns to the wielder's hand instantly after an attack is made. Not usable by: Thief Druid Cleric Mage Code: AX1H09 6)K'logarath +4 (Throne of Bhaal) Damage: 1D6 +4 (5-10) Damage type: Slashing (Melee) Piercing (Thrown) Speed factor: 0 Type: 1-handed Abilities: THAC0 +4 Returns to user's hand once thrown. Axe returns to the wielder's hand instantly after an attack is made. Target must save vs. death or be knocked down and take 2D6 extra damage with each successful hit. Not usable by: Thief Druid Cleric Mage Code: AX1H16 ==================== 2.27 Weapons (Short Swords) ==================== 1)Short Sword Damage: 1D6 (1-6) Damage type: Piercing Speed factor: 3 Type: 1-handed Abilities: No Not usable by: Druid Cleric Mage Code: SW1H07 2)Short Sword +1 Damage: 1D6 +1 (2-7) Damage type: Piercing Speed factor: 2 Type: 1-handed Abilities: THAC0 +1 Not usable by: Druid Cleric Mage Code: SW1H08 3)Ilbratha +1 Damage: 1D6 +1 (2-7) Damage type: Piercing Speed factor: 2 Type: 1-handed Abilities: THAC0 +1 Casts Mirror Image once per day Not usable by: Druid Cleric Mage Code: SW1H26 4)Entropy Damage: 1D6 +2 (3-8) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +2 3 points of poison damage if target fails save Usable by: Tiefling Code: NPSW05 5)Chaos Blade Damage: 1D6 +2 (3-8) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +2 Target loses 2 points of Dexterity each hit (duration: 30 seconds). Usable by: Tiefling Code: NPSW06 6)Sword of Arvoreen Damage: 1D6 +2 (3-8) Damage type: Piercing Speed factor: 1 Type: 1-handed Abilities: Immunity to stun Immunity to slow THAC0 +2 Target must save vs. wands or have movement rate slowed by 2 (for 45 seconds). Usable by: Halfling Code: NPSW01 7)Short Sword +2 Damage: 1D6 +2 (3-8) Damage type: Piercing Speed factor: 1 Type: 1-handed Abilities: THAC0 +2 Not usable by: Druid Cleric Mage Code: SW1H09 8)Kundane +2 Damage: 1D6 +2 (3-8) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +2 Not usable by: Druid Cleric Mage Code: SW1H25 9)Arbane's Sword +2 Damage: 1D6 +2 (3-8) Damage type: Piercing Speed factor: 1 Type: 1-handed Abilities: Immunity to hold person THAC0 +2 Once per day can haste the character for 12 seconds Not usable by: Druid Cleric Mage Code: SW1H27 10)Moonblade Damage: 1D8 +3 (4-11) Damage type: Slashing Speed factor: 5 Type: 1-handed Abilities: Armor class +1 THAC0 +3 Resistance to fire +50% Usable by: Xan Code: SW1H13 11)Short Sword of Backstabbing Damage: 1D6 +3 (4-9) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +3 Not usable by: Druid Cleric Mage Code: SW1H10 12)Short Sword +3 (Throne of Bhaal) Damage: 1D6 +3 (4-9) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +3 Not usable by: Druid Cleric Mage Code: SW1H74 13)Cutthroat +4 Damage: 1D6 +4 (5-10) Damage type: Piercing Speed factor: 1 Type: 1-handed Abilities: THAC0 +4 Not usable by: Druid Cleric Mage Code: SW1H28 14)Short Sword of Mask +4 (Throne of Bhaal) Damage: 1D6 +4 (5-10) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +4 15% chance with every hit that opponent is entangled for 24 seconds, no save. Not usable by: Druid Cleric Mage Code: SW1H58 15)Short Sword of Mask +5 (Throne of Bhaal) Damage: 1D6 +5 (6-11) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +5 15% chance with every hit that opponent is entangled for 24 seconds, no save. 15% chance to drain 1 level from opponent with every hit. Not usable by: Druid Cleric Mage Code: SW1H59 ==================== 2.28 Weapons (Daggers) (Melee) ==================== 1)Dagger Damage: 1D4 (1-4) Damage type: Piercing Speed factor: 2 Type: 1-handed Abilities: No Not usable by: Cleric Code: DAGG01 2)Shadow Thief Dagger Damage: 1D4 (1-4) Damage type: Piercing Speed factor: 1 Type: 1-handed Abilities: No Not usable by: Cleric Code: DAGG18 3)Embarl's Dagger Damage: 1D6 (1-6) Damage type: Piercing Speed factor: 1 Type: 1-handed Abilities: No Not usable by: Cleric Code: MISC4U 4)Silver Dagger - Werebane Damage: 1D4 +2, +2 damage vs. lycanthropes (3-6), (5-8) Damage type: Piercing Speed factor: 2 Type: 1-handed Abilities: No Not usable by: Cleric Code: DAGG09 5)Dagger of <CHARNAME> Damage: 1D4 +1 (2-5) Damage type: Piercing Speed factor: 1 Type: 1-handed Abilities: THAC0 +1 Not usable by: Cleric Code: DAGG19 6)Dagger +1 Damage: 1D4 +1 (2-5) Damage type: Piercing Speed factor: 1 Type: 1-handed Abilities: THAC0 +1 Not usable by: Cleric Code: DAGG02 7)Neb's Nasty Cutter Damage: 1D4 +2 (3-6) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +2 Target must make a saving throw vs. death or suffer 2 points of damage per second for 10 seconds. Not usable by: Good Alignment Neutral Alignment Cleric Code: NEBDAG 8)Ixil's Spike (Throne of Bhaal) Damage: 1D4 +2 (3-6) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +2 Not usable by: Cleric Code: DAGG23 9)Dagger +2 (golem) Damage: 1D4 +2 (3-6) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +2 Not usable by: Cleric Code: DAGG03 10)Dagger +2 Damage: 1D4 +2 (3-6) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +2 Not usable by: Cleric Code: DAGG15 11)Stiletto of Demarchess +2 Damage: 1D4 +2 (3-6) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +2 A 20% chance each hit that the victim must save vs. death or be held for two rounds. Not usable by: Cleric Code: DAGG17 12)Dagger of Venom Damage: 1D4 +2 (3-6) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +2 Poison damage: 6 points per round up to a total of 15 damage Not usable by: Cleric Code: MISC75 13)Dagger +2, Longtooth Damage: 1D6 +2 (3-8) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +2 Not usable by: Cleric Code: DAGG04 14)Dagger +3 (Throne of Bhaal) Damage: 1D4 +3 (4-7) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +3 Not usable by: Cleric Code: DAGG24 15)Pixie Prick +3 Damage: 1D4 +3 (4-7) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +3 Target must make a saving throw vs. death or fall asleep for two rounds. Not usable by: Cleric Code: DAGG13 16)Boneblade +4 Damage: 1D4 +4 (5-8) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +4 Not usable by: Cleric Code: DAGG14 17)Dagger +4, Life-Stealer Damage: 1D4 +4 (5-8) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +4 15% chance of Level Drain. Not usable by: Cleric Code: DAGG20 18)Dagger of the Star +4 (Throne of Bhaal) Damage: 1D4 +4 (5-8) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +4 5% chance of making the user go invisible for 60 seconds after each successful attack. Not usable by: Cleric Code: DAGG21 19)Dagger of the Star +5 (Throne of Bhaal) Damage: 1D4 +5 (6-9) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +5 15% chance of making the user go invisible for 60 seconds after each successful attack. Star Bolt - each successful hit has a 5% chance of causing an extra 1D8 fire and 1D8 electrical damage. Not usable by: Cleric Code: DAGG22 ==================== 2.29 Weapons (Daggers) (Thrown) ==================== 1)Throwing Dagger Damage: 1D4 (1-4) Damage type: Piercing Speed factor: 2 Type: 1-handed Abilities: No Not usable by: Cleric Code: DAGG05 2)Poisoned Throwing Dagger Damage: 1D4 (1-4) Damage type: Piercing Speed factor: 2 Type: 1-handed Abilities: Poison damage: 2 hit points of damage per second Poison duration: 10 seconds Not usable by: Cleric Code: DAGG16 3)Boomerang Dagger +2 Damage: 2D4 +2 (4-10) Damage type: Piercing Speed factor: 1 Type: 1-handed Abilities: THAC0 +2 Dagger returns to the thrower Not usable by: Cleric Code: DAGG11 4)Fire Tooth +3 Damage: 2D4 +3 +1-2 fire damage (6-13) Damage type: Piercing Speed factor: 1 Type: 1-handed Abilities: THAC0 +3 Dagger returns to the thrower Not usable by: Cleric Code: DAGG12 ==================== 2.30 Weapons (Two Handed Swords) ==================== 1)Cursed Berserking Sword +3 (cursed) Damage: 1D10 +3 (4-13) Damage type: Slashing Speed factor: 10 Type: 2-handed Abilities: THAC0 +3 Causes the wielder to go berserk Not usable by: Thief Druid Cleric Mage Code: SW2H03 2)Two Handed Sword Damage: 1D10 (1-10) Damage type: Slashing Speed factor: 10 Type: 2-handed Abilities: No Not usable by: Thief Druid Cleric Mage Code: SW2H01 3)Two Handed Sword +1 Damage: 1D10 +1 (2-11) Damage type: Slashing Speed factor: 9 Type: 2-handed Abilities: THAC0 +1 Not usable by: Thief Druid Cleric Mage Code: SW2H02 4)Hallowed Redeemer Damage: 1D10 +2 (3-12) Damage type: Slashing Speed factor: 8 Type: 2-handed Abilities: THAC0 +2 5 points of magic damage to any who deal out any damage to the wielder Usable by: Keldorn Code: NPSW03 5)Two Handed Sword +2 Damage: 1D10 +2 (3-12) Damage type: Slashing Speed factor: 8 Type: 2-handed Abilities: THAC0 +2 Not usable by: Thief Druid Cleric Mage Code: SW2H11 6)Sword of Chaos +2 Damage: 1D10 +2 (3-12) Damage type: Slashing Speed factor: 8 Type: 2-handed Abilities: THAC0 +2 Each hit drains one hit point from the target and transfers it to the wielder. This will not heal beyond the wielder's maximum. Not usable by: Monk Thief Druid Cleric Mage Code: SW2H16 7)Spider's Bane Damage: 1D10 +2 (3-12) Damage type: Slashing Speed factor: 8 Type: 2-handed Abilities: THAC0 +2 Free Action Not usable by: Thief Druid Cleric Mage Code: SW2H06 8)Flame of the North Damage: 1D10 +2, +4 damage vs. chaotic evil (3-12), (7-16) Damage type: Slashing Speed factor: 8 Type: 2-handed Abilities: THAC0 +2 Resistance to magic +10% Not usable by: Thief Druid Cleric Mage Code: SW2H12 9)Two Handed Sword +3 (Throne of Bhaal) Damage: 1D10 +3 (4-13) Damage type: Slashing Speed factor: 7 Type: 2-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: SW2H20 10)Harbringer +3 Damage: 1D10 +3 (4-13) Damage type: Slashing Speed factor: 7 Type: 2-handed Abilities: THAC0 +3 Special abilities: Ability 1: Effect: Fireball There is a 5% chance per hit that a 10D6 fireball explodes, centered on the target. Ability 2: Effect: Flesh to Stone All ogres when hit must save vs. spells or be turned to stone. Not usable by: Thief Druid Cleric Mage Code: SW2H07 11)Silver Sword Damage: 1D10 +3 (4-13) Damage type: Slashing Speed factor: 10 Type: 2-handed Abilities: THAC0 +3 25% chance each hit that target must make a saving throw vs. death (-2 penalty) or die. Not usable by: Thief Druid Cleric Mage Code: SW2H15 12)Lilarcor Damage: 1D10 +3 (4-13) Damage type: Slashing Speed factor: 8 Type: 2-handed Abilities: Immunity to charm Immunity to confusion THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: SW2H14 13)Joril's Dagger +3 Damage: 1D10 +3 +1 cold damage (5-14) Damage type: Slashing Speed factor: 7 Type: 2-handed Abilities: THAC0 +3 25% chance of each hit confusing an opponent for three rounds (save vs. spells to negate effect). Not usable by: Thief Druid Cleric Mage Code: WAS2H 14)Soul Reaver +4 Damage: 1D10 +4 (5-14) Damage type: Slashing Speed factor: 6 Type: 2-handed Abilities: THAC0 +4 Special: Each hit makes the target receive a cumulative 2 point penalty to their THAC0 Duration: 20 rounds Not usable by: Good Alignment Thief Druid Cleric Mage Code: SW2H08 15)Warblade +4 Damage: 1D12 +4 (5-16) Damage type: Slashing Speed factor: 6 Type: 2-handed Abilities: THAC0 +4 Not usable by: Thief Druid Cleric Mage Code: SW2H09 16)Unholy Reaver Damage: 1D10 +5 (6-15) Damage type: Slashing Speed factor: 5 Type: 2-handed Abilities: THAC0 +5 Usable by: Anti-Paladin Code: REAVER 17)Carsomyr +5 Damage: 1D12 +5 (6-17) Damage type: Slashing Speed factor: 5 Type: 2-handed Abilities: THAC0 +5 Resistance to magic +50% Dispels magic whenever the sword strikes an opponent +5 damage to chaotic evil opponents in addition to other bonuses. Dispel Magic 3 times per day Usable by: Paladin Code: SW2H10 18)Gram the Sword of Grief +5 (Throne of Bhaal) (1) Damage: 1D10 +5 (6-15) Damage type: Slashing Speed factor: 5 Type: 2-handed Abilities: THAC0 +5 10% chance of 2D12 poison damage. Not usable by: Thief Druid Cleric Mage Code: SW2H17 19)Gram the Sword of Grief +5 (Throne of Bhaal) (2) Damage: 1D10 +5 (6-15) Damage type: Slashing Speed factor: 5 Type: 2-handed Abilities: THAC0 +5 Resistance to magic +5% Each hit target must save vs. death (with a -5 penalty) or lose 1 level. 10% chance of 2D12 poison damage. Not usable by: Thief Druid Cleric Mage Code: SW2H18 20)Carsomyr +6 (Throne of Bhaal) Damage: 1D12 +6 (7-18) Damage type: Slashing Speed factor: 4 Type: 2-handed Abilities: THAC0 +6 Resistance to magic +50% Dispels magic whenever the sword strikes an opponent +6 damage to chaotic evil opponents in addition to other bonuses. Dispel Magic 3 times per day Usable by: Paladin Code: SW2H19 21)Psion's Blade +5 (Throne of Bhaal) Damage: 1D10 +5 (6-15) Damage type: Slashing Speed factor: 5 Type: 2-handed Abilities: THAC0 +5 Grants immunity to confusion and all Psionic attacks when wielded Not usable by: Thief Druid Cleric Mage Code: SW2H21 ==================== 2.31 Weapons (Halberds) ==================== 1)Halberd Damage: 1D10 (1-10) Damage type: Piercing Speed factor: 9 Type: 2-handed Abilities: No Not usable by: Thief Druid Cleric Mage Code: HALB01 2)Halberd +1 Damage: 1D10 +1 (2-11) Damage type: Piercing Speed factor: 8 Type: 2-handed Abilities: THAC0 +1 Not usable by: Thief Druid Cleric Mage Code: HALB02 3)Halberd +2 (suryris) Damage: 1D10 +2 (3-12) Damage type: Piercing Speed factor: 7 Type: 2-handed Abilities: THAC0 +2 Not usable by: Thief Druid Cleric Mage Code: HALB03 4)Halberd +2 Damage: 1D10 +2 (3-12) Damage type: Piercing Speed factor: 7 Type: 2-handed Abilities: THAC0 +2 Not usable by: Thief Druid Cleric Mage Code: HALB07 5)Halberd +2, Duskblade Damage: 1D10 +2 +2 cold damage (5-14) Damage type: Piercing Speed factor: 7 Type: 2-handed Abilities: THAC0 +2 Not usable by: Thief Druid Cleric Mage Code: HALB08 6)Drow Halberd +3 Damage: 1D10 +3 (4-13) Damage type: Piercing Speed factor: 6 Type: 2-handed Abilities: THAC0 +3 This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Thief Druid Cleric Mage Code: DWHALB01 7)Harmonium Halberd Damage: 1D10 +3 (4-13) Damage type: Piercing Speed factor: 9 Type: 2-handed Abilities: THAC0 +3 Strength +1 Intelligence -1 Wisdom -1 Not usable by: Thief Druid Cleric Mage Code: WA2HALB 8)Halberd +3 (Throne of Bhaal) Damage: 1D10 +3 (4-13) Damage type: Piercing Speed factor: 6 Type: 2-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: HALB12 9)Dragon's Bane +3 Damage: 1D10 +3, +6 damage vs. dragons (4-13), (10-19) Damage type: Piercing Speed factor: 9 Type: 2-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: HALB04 10)Blackmist +4 Damage: 1D10 +4 (5-14) Damage type: Piercing Speed factor: 5 Type: 2-handed Abilities: THAC0 +4 Special abilities: Blindness: Three times a day save vs. spells. Area: 10ft radius Not usable by: Thief Druid Cleric Mage Code: HALB06 11)Ravager +4 (Throne of Bhaal) Damage: 1D10 +4 (5-14) Damage type: Piercing Speed factor: 5 Type: 2-handed Abilities: THAC0 +4 Cast Cloak of Fear twice/day. Not usable by: Monk Thief Druid Cleric Mage Code: HALB10 12)Halberd +4: Wave Damage: 1D10 +4 (5-14) Damage type: Piercing Speed factor: 5 Type: 2-handed Abilities: THAC0 +4 Slays Fire Elementals, Efreet, Salamaders (no save). 15% chance of draining victim of water (+15 damage). Not usable by: Monk Thief Druid Cleric Mage Code: HALB09 13)Dragon's Breath +4 Damage: 1D10 +1 fire damage +1 cold damage +1 electrical damage +1 poison damage +1 acid damage (6-15) Damage type: Piercing Speed factor: 5 Type: 2-handed Abilities: THAC0 +4 Not usable by: Thief Druid Cleric Mage Code: HALB05 14)Ravager +6 (Throne of Bhaal) Damage: 1D10 +6 (7-16) Damage type: Piercing Speed factor: 3 Type: 2-handed Abilities: THAC0 +6 3-18 bonus damage each hit unless target saves vs. death. 10% chance each hit of decapitating opponent (no save). Cast Cloak of Fear three times/day. Not usable by: Monk Thief Druid Cleric Mage Code: HALB11 ==================== 2.32 Weapons (Spears) ==================== 1)Spear +3, Backbiter (cursed) Damage: 1D6 +3 (4-9) Damage type: Piercing Speed factor: 6 Type: 2-handed Abilities: THAC0 +3 3 (piercing) damage inflicted upon the wielder upon every successful hit. Not usable by: Thief Cleric Mage Code: SPER03 2)Spear Damage: 1D6 (1-6) Damage type: Piercing Speed factor: 6 Type: 2-handed Abilities: No Not usable by: Thief Cleric Mage Code: SPER01 3)Spear +1 Damage: 1D6 +1 (2-7) Damage type: Piercing Speed factor: 5 Type: 2-handed Abilities: THAC0 +1 Not usable by: Thief Cleric Mage Code: SPER02 4)Spear +1, Halcyon Damage: 1D6 +1 +1 electrical damage (3-8) Damage type: Piercing Speed factor: 5 Type: 2-handed Abilities: THAC0 +1 Not usable by: Thief Cleric Mage Code: SPER09 5)Spear +2 Damage: 1D6 +2 (3-8) Damage type: Piercing Speed factor: 4 Type: 2-handed Abilities: THAC0 +2 Not usable by: Thief Cleric Mage Code: SPER05 6)Spear of the Unicorn +2 Damage: 1D6 +2 (3-8) Damage type: Piercing Speed factor: 4 Type: 2-handed Abilities: Immunity to charm Immunity to hold person THAC0 +2 Save vs. death +3 Not usable by: Thief Cleric Mage Code: SPER07 7)Drow Lance +3 Damage: 1D6 +3 (4-9) Damage type: Piercing Speed factor: 3 Type: 2-handed Abilities: THAC0 +3 This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Thief Cleric Mage Code: DWSPER01 8)Spear +3 Damage: 1D6 +3 (4-9) Damage type: Piercing Speed factor: 3 Type: 2-handed Abilities: THAC0 +3 Not usable by: Thief Cleric Mage Code: SPER06 9)Spear of Kuldahar +3 Damage: 1D6 +3 (4-9) Damage type: Piercing Speed factor: 3 Type: 2-handed Abilities: THAC0 +3 Hit points +8 Not usable by: Thief Cleric Mage Code: WASPEAR 10)Spear +3, Impaler Damage: 1D6 +3 +10 piercing damage (14-19) Damage type: Piercing Speed factor: 3 Type: 2-handed Abilities: THAC0 +3 Not usable by: Thief Cleric Mage Code: SPER08 11)Ixil's Nail +4 (Throne of Bhaal) Damage: 1D6 +4 (5-10) Damage type: Piercing Speed factor: 6 Type: 2-handed Abilities: THAC0 +4 Not usable by: Thief Cleric Mage Code: SPER11 12)Spear of Withering +4 Damage: 1D6 +4 +4 poison damage (9-14) Damage type: Piercing Speed factor: 6 Type: 2-handed Abilities: THAC0 +4 Not usable by: Thief Cleric Mage Code: SPER10 13)Ixil's Spike +6 (Throne of Bhaal) Damage: 1D6 +6 (7-12) Damage type: Piercing Speed factor: 2 Type: 2-handed Abilities: THAC0 +6 With each successful hit, the opponent must save or be pinned for 3 rounds, taking an additional 1D6+5 damage each round. Free Action Not usable by: Thief Cleric Mage Code: SPER12 ==================== 2.33 Weapons (Quarterstaffs) ==================== 1)Staff of Striking Damage: 1D6 +9 (10-15) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: Each attack made with the staff uses a charge, hence causing it to consume itself when no charges remain. Not usable by: No Code: STAF05 2)Staff Damage: 1D6 (1-6) Damage type: Crushing Speed factor: 4 Type: 2-handed Abilities: No Not usable by: No Code: MISC9O 3)Quarterstaff Damage: 1D6 (1-6) Damage type: Crushing Speed factor: 4 Type: 2-handed Abilities: No Not usable by: No Code: STAF01 4)Shaman's Staff Damage: 1D6 (1-6) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: Create Goodberries once per day Not usable by: No Code: MISC5T 5)Quarterstaff +1 Damage: 1D6 +1 (2-7) Damage type: Crushing Speed factor: 3 Type: 2-handed Abilities: THAC0 +1 Not usable by: No Code: STAF02 6)Staff of Curing Damage: 1D6 +1 (2-7) Damage type: Crushing Speed factor: 4 Type: 2-handed Abilities: Armor class +2 THAC0 +1 Special abilities (one charge): Cure: 3-18 +3 hit points, Disease and Poison Not usable by: Fighter Thief Mage Code: STAF10 7)Staff of the High Forest Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +2 Regenerate 1 hit point every 12 seconds Usable by: Cernd Code: NPSTAF 8)Staff of Power Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: Armor class +2 THAC0 +2 Saving throws +2 Special abilities (one charge): Ability 1: Effect: Globe of Invulnerability Duration: 1 round/level Range: User Area: 5-foot-radius sphere Grants immunity to 1st to 4th level spells. Ability 2: Effect: Lightning Bolt of Paralyzation Damage: 10D6 Range: 140 yards Saving throw: For half damage Also stuns (no save) the target for 5 rounds. Usable by: Mage Code: STAF12 9)Staff of Thunder and Lightning Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 4 Type: 2-handed Abilities: THAC0 +2 Special abilities (one charge): Ability 1: Effect: Lightning Bolt Damage: 10D6 Range: 140 yards Saving throw: Spells for half damage Ability 2: Effect: Call Lightning Lightning Strike hits the target Damage: 3D8 per strike Ability 3: Effect: Thunderclap (10% chance on a successful strike) Range: Melee Saving throw: Save vs. spells or be stunned for two rounds Usable by: Druid Cleric Code: STAF13 10)Quarterstaff +2 Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +2 Not usable by: No Code: STAF18 11)Staff of Command Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +2 Special abilities (one charge): Domination Not usable by: Monk Code: STAF09 12)Staff of Air +2 Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +2 If an air elemental is hit it must save vs. spells or be destroyed. Special abilities (one charge): Ability 1: Effect: Summon an 8 hit dice Air Elemental Duration: 1 hour Ability 2: Effect: Sleep Cloud Range: 40ft Duration: 3 rounds Not usable by: No Code: STAF15 13)Staff of Fire +2 Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +2 If a fire elemental is hit it must save vs. spells or be destroyed. Special abilities (one charge): Ability 1: Effect: Summon an 8 hit dice Fire Elemental Duration: 1 hour Ability 2: Effect: Fire Shield (Red) A protective shield that surrounds the wielder of the staff as per the 4th level Wizard spell Fire Shield (Red). Not usable by: No Code: STAF17 14)Staff of Earth +2 Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +2 If an earth elemental is hit it must save vs. spells or be destroyed. Special abilities (one charge): Ability 1: Effect: Summon an 8 hit dice Earth Elemental Duration: 1 hour Ability 2: Effect: Stone to Flesh Revert effects of a petrification attack Not usable by: No Code: STAF16 15)Serpent Shaft (Throne of Bhaal) Damage: 1D6 +2 (3-8) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +2 50% chance of poisoning opponents with every successful attack. The poison lasts for 1 round, and does 2 hp of damage/second unless the target makes a save vs. death. Not usable by: No Code: STAF23 16)Staff Mace Damage: 2D4 +2 (4-10) Damage type: Bludgeon Speed factor: 2 Type: 1-handed Abilities: THAC0 +2 Not usable by: Monk Code: STAF06 17)Staff Spear +2 Damage: 1D8 +3 (4-11) Damage type: Piercing Speed factor: 4 Type: 2-handed Abilities: THAC0 +2 Not usable by: Monk Code: STAF07 18)Staff of Arundel Damage: 1D6 +3 (4-9) Damage type: Crushing Speed factor: 0 Type: 2-handed Abilities: THAC0 +3 Resistance to fire +10% Resistance to cold +10% Wielder memorizes one extra fifth and one extra sixth level spell Usable by: Druid Code: WASTAFF 19)Cleric's Staff +3 Damage: 1D6 +3 (4-9) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +3 Not usable by: No Code: STAF19 20)Martial Staff +3 Damage: 1D6 +3 (4-9) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +3 Not usable by: No Code: STAF08 21)Quarterstaff +3 (Throne of Bhaal) Damage: 1D6 +3 (4-9) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +3 Not usable by: No Code: STAF24 22)Staff of the Woodlands +4 Damage: 1D6 +4 (5-10) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: Armor class +3 THAC0 +4 Barkskin (AC 3) Special abilities (one charge): Ability 1: Effect: Summon Shambling Mound Ability 2: Effect: Enhanced Charm Animal Duration: 5 minutes Saving throw: Save vs. spells with a -4 penalty Usable by: Druid Code: STAF14 23)Staff of Rynn +4 Damage: 1D6 +4 (5-10) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +4 Not usable by: No Code: STAF20 24)Staff of the Ram +4 (Throne of Bhaal) Damage: 1D6 +10 (11-16) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +4 10% chance opponent is knocked back and stunned. Large creatures such as dragons or giants will not be knocked back or stunned Not usable by: No Code: STAF21 25)Staff of the Magi Damage: 1D6 +1 (2-7) Damage type: Crushing Speed factor: 4 Type: 2-handed Abilities: Armor class +2 Immunity to charm THAC0 +1 (strikes as a +5 weapon) Saving throws +2 Invisibility Protection from Evil Special abilities: Ability 1: Effect: Fireball-Lightning Damage: Combined lightning and fireball damage Range: 150ft Use: Three times a day Ability 2: Effect: Trap Spell Duration: 8 hours or until 30 spell levels have been trapped Use: Once a day Special abilities (each hit): Dispel Magic Usable by: Mage Code: STAF11 26)Staff of the Ram +6 (Throne of Bhaal) Damage: 1D6 +12 crushing damage +1-4 piercing damage (14-22) Damage type: Crushing Piercing Speed factor: 1 Type: 2-handed Abilities: THAC0 +6 15% chance opponent is knocked back and stunned. Large creatures such as dragons or giants will not be knocked back or stunned Not usable by: No Code: STAF22 ==================== 2.34 Weapons (Crossbows) ==================== 1)Light Crossbow Speed factor: 5 Type: 2-handed Abilities: No Not usable by: Druid Cleric Mage Code: XBOW04 2)Heavy Crossbow Damage: +2 Speed factor: 10 Type: 2-handed Abilities: No Not usable by: Thief Druid Cleric Mage Code: XBOW01 3)Flasher Launcher Speed factor: 3 Type: 2-handed Abilities: THAC0 +1 Usable by: Jansen Code: XBOW12 4)Heavy Crossbow of Accuracy Damage: +2 Speed factor: 7 Type: 2-handed Abilities: THAC0 +5 Not usable by: Thief Druid Cleric Mage Code: XBOW03 5)Light Crossbow +1 Damage: +1 Speed factor: 4 Type: 2-handed Abilities: THAC0 +1 Not usable by: Druid Cleric Mage Code: XBOW05 6)Light Crossbow of Speed Damage: +1 Speed factor: 3 Type: 2-handed Abilities: THAC0 +1 1 extra attack per round Not usable by: Druid Cleric Mage Code: XBOW06 7)Heavy Crossbow +1 Damage: +3 Speed factor: 9 Type: 2-handed Abilities: THAC0 +1 Not usable by: Thief Druid Cleric Mage Code: XBOW02 8)Heavy Crossbow of Searing +1 Damage: +3 +2 fire damage Speed factor: 9 Type: 2-handed Abilities: THAC0 +1 Not usable by: Thief Druid Cleric Mage Code: XBOW14 9)Light Crossbow +2 Damage: +2 Speed factor: 3 Type: 2-handed Abilities: THAC0 +2 Not usable by: Druid Cleric Mage Code: XBOW09 10)Heavy Crossbow +2 Damage: +4 Speed factor: 8 Type: 2-handed Abilities: THAC0 +2 Not usable by: Thief Druid Cleric Mage Code: XBOW07 11)Drow Crossbow of Speed Damage: +3 Speed factor: 1 Type: 2-handed Abilities: THAC0 +3 1 extra attack per round This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Not usable by: Thief Druid Cleric Mage Code: DWXBOW01 12)Necaradan's Crossbow +3 Damage: +3 Speed factor: 2 Type: 2-handed Abilities: THAC0 +3 Not usable by: Druid Cleric Mage Code: XBOW10 13)Light Crossbow +3 (Throne of Bhaal) Damage: +3 Speed factor: 2 Type: 2-handed Abilities: THAC0 +3 Not usable by: Druid Cleric Mage Code: XBOW18 14)Giant Hair Crossbow +3 Damage: +5 Speed factor: 7 Type: 2-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: XBOW08 15)Heavy Crossbow +3 (Throne of Bhaal) Damage: +5 Speed factor: 7 Type: 2-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: XBOW17 16)Crossbow of Affliction +4 Damage: +4 Speed factor: 6 Type: 2-handed Abilities: THAC0 +4 Strength -2 Not usable by: Druid Cleric Mage Code: XBOW13 17)Firetooth +4 (Throne of Bhaal) Damage: 1D8 +4 +2 fire damage (7-14) Speed factor: 1 Type: 2-handed Abilities: THAC0 +6 (+4 crossbow +2 fire arrow) Automatically shoots +2 fire arrows. Firetooth has no need for ammunition as it automatically launches magical arrows of fire. Not usable by: Druid Cleric Mage Code: XBOW15 18)Firetooth +5 (Throne of Bhaal) Damage: 1D8 +5 +2 fire damage (8-15) Speed factor: 1 Type: 2-handed Abilities: THAC0 +7 (+5 crossbow +2 fire bolt) Automatically shoots +2 fire bolts. Firetooth will only fire these enchanted missiles, so there is no need for ammunition. Not usable by: Druid Cleric Mage Code: XBOW16 ==================== 2.35 Weapons (Long Bows) ==================== 1)Long Bow Speed factor: 7 Type: 2-handed Abilities: THAC0 +1 Not usable by: Thief Druid Cleric Mage Code: BOW03 2)Composite Long Bow Damage: +1 Speed factor: 7 Type: 2-handed Abilities: THAC0 +1 Not usable by: Thief Bard Druid Cleric Mage Code: BOW01 3)Long Bow +1 Speed factor: 6 Type: 2-handed Abilities: THAC0 +2 Not usable by: Thief Druid Cleric Mage Code: BOW04 4)Composite Long Bow +1 Damage: +1 Speed factor: 6 Type: 2-handed Abilities: THAC0 +2 Not usable by: Thief Bard Druid Cleric Mage Code: BOW02 5)Long Bow +2 Speed factor: 6 Type: 2-handed Abilities: THAC0 +2 Not usable by: Thief Druid Cleric Mage Code: BOW17 6)Ripper +2 Damage: +2 Speed factor: 5 Type: 2-handed Abilities: THAC0 +2 Not usable by: Thief Bard Druid Cleric Mage Code: BOW09 7)Long Bow of Marksmanship Speed factor: 5 Type: 2-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: BOW07 8)Composite Long Bow +2 Damage: +1 Speed factor: 5 Type: 2-handed Abilities: THAC0 +3 Not usable by: Thief Bard Druid Cleric Mage Code: BOW16 9)Strong Arm +2 Damage: +3 Speed factor: 4 Type: 2-handed Abilities: THAC0 +3 Not usable by: Thief Bard Druid Cleric Mage Code: BOW11 10)Long Bow +3 (Throne of Bhaal) Speed factor: 5 Type: 2-handed Abilities: THAC0 +3 Not usable by: Thief Druid Cleric Mage Code: BOW25 11)Elven Court Bow +3 Speed factor: 4 Type: 2-handed Abilities: THAC0 +4 Not usable by: Thief Druid Cleric Mage Code: BOW12 12)Composite Long Bow +3 (Throne of Bhaal) Damage: +1 Speed factor: 4 Type: 2-handed Abilities: THAC0 +4 Not usable by: Thief Bard Druid Cleric Mage Code: BOW24 13)Heartseeker +3 Damage: +2 Speed factor: 4 Type: 2-handed Abilities: THAC0 +4 Once per day can increase bow's aim to an additional +7 to hit for nine seconds. Not usable by: Thief Bard Druid Cleric Mage Code: BOW10 14)Mana Bow +4 Speed factor: 3 Type: 2-handed Abilities: THAC0 +4 Resistance to magic damage +20% Not usable by: Thief Druid Cleric Mage Code: BOW13 15)Taralash +4 (Throne of Bhaal) Speed factor: 3 Type: 2-handed Abilities: THAC0 +4 Increases movement rate by 2 Not usable by: Thief Druid Cleric Mage Code: BOW22 16)Taralash +5 (Throne of Bhaal) Speed factor: 2 Type: 2-handed Abilities: THAC0 +5 Increases movement rate by 2 Not usable by: Thief Druid Cleric Mage Code: BOW23 ==================== 2.36 Weapons (Short Bows) ==================== 1)Short Bow Speed factor: 6 Type: 2-handed Abilities: No Not usable by: Druid Cleric Mage Code: BOW05 2)Short Bow +1 Speed factor: 5 Type: 2-handed Abilities: THAC0 +1 Not usable by: Druid Cleric Mage Code: BOW06 3)Tuigan Bow +1 Damage: +1 Speed factor: 5 Type: 2-handed Abilities: THAC0 +1 3 shots per round Not usable by: Druid Cleric Mage Code: BOW14 4)Bow of Arvoreen Speed factor: 6 Type: 2-handed Abilities: THAC0 +2 Usable by: Halfling Code: NPBOW 5)Short Bow +2 Speed factor: 5 Type: 2-handed Abilities: THAC0 +2 Not usable by: Druid Cleric Mage Code: BOW18 6)Eagle Bow Speed factor: 4 Type: 2-handed Abilities: THAC0 +2 Not usable by: Druid Cleric Mage Code: BOW08 7)Short Bow +3 (Throne of Bhaal) Speed factor: 3 Type: 2-handed Abilities: THAC0 +3 Not usable by: Druid Cleric Mage Code: BOW26 8)Tansheron's Bow +3 Speed factor: 3 Type: 2-handed Abilities: THAC0 +3 This powerful bow requires no ammunition Avoid equipping normal arrows on your character, else the bow will fire these instead of the phantom arrows. Not usable by: Druid Cleric Mage Code: BOW15 9)Darkfire Bow +4 (Throne of Bhaal) Speed factor: 2 Type: 2-handed Abilities: THAC0 +4 Resistance to fire +5% Resistance to cold +5% Once per day may cast Improved Haste Not usable by: Druid Cleric Mage Code: BOW20 10)Short Bow of Gesen Damage: +2 piercing damage +1-8 electrical damage Speed factor: 4 Type: 2-handed Abilities: THAC0 +4 Resistance to electrical +20% This weapon draws energy from another plane, firing spears of lightning instead of arrows... and therefore never requiring ammunition of any kind. Not usable by: Druid Cleric Mage Code: BOW19 11)Darkfire Bow +5 (Throne of Bhaal) Speed factor: 1 Type: 2-handed Abilities: THAC0 +5 Resistance to fire +5% Resistance to cold +5% Once per day may cast Improved Haste Not usable by: Druid Cleric Mage Code: BOW21 ==================== 2.37 Weapons (Slings) ==================== 1)Sling Damage type: Missile Speed factor: 6 Type: 1-handed Abilities: No Not usable by: No Code: SLNG01 2)Sling +1 Damage: +1 Damage type: Missile Speed factor: 5 Type: 1-handed Abilities: THAC0 +1 Not usable by: No Code: SLNG02 3)Sling +2 Damage: +2 Damage type: Missile Speed factor: 4 Type: 1-handed Abilities: THAC0 +2 Not usable by: No Code: SLNG04 4)Sling of Seeking +2 Damage: +2, plus Strength bonus Damage type: Missile Speed factor: 4 Type: 1-handed Abilities: THAC0 +2 Not usable by: No Code: SLNG07 5)Sling +3 : 'Arla's Dragonbane' Damage: +3 Damage type: Missile Speed factor: 3 Type: 1-handed Abilities: THAC0 +3 Not usable by: No Code: SLNG05 6)Sling +3 (Throne of Bhaal) Damage: +3 Damage type: Missile Speed factor: 3 Type: 1-handed Abilities: THAC0 +3 Not usable by: No Code: SLNG10 7)Sling of Arvoreen +4 Damage: +4 Damage type: Missile Speed factor: 2 Type: 1-handed Abilities: THAC0 +4 Sonic Boom once per day. Must save vs. spells or be stunned for three rounds. Area: 60ft Not usable by: No Code: SLNG06 8)Erinne Sling +4 (Throne of Bhaal) Damage: +4 Damage type: Missile Speed factor: 0 Type: 1-handed Abilities: THAC0 +4 Can create 5 +4 bullets once/day. Not usable by: No Code: SLNG08 9)Sling of Everard +5 Damage: +2 Damage type: Missile Speed factor: 0 Type: 1-handed Abilities: THAC0 +5 Does not require bullets Not usable by: No Code: WASLING 10)Erinne Sling +5 (Throne of Bhaal) Damage: +5 Damage type: Missile Speed factor: 0 Type: 1-handed Abilities: THAC0 +5 Can create 5 +4 bullets once/day. Not usable by: No Code: SLNG09 ==================== 2.38 Weapons (Bolts) ==================== 1)Bolt Damage: 1D8 (1-8) Damage type: Piercing Abilities: No Code: BOLT01 2)Bolt of Polymorphing Damage: 1D8 (1-8) Damage type: Piercing Abilities: Save vs. petrification/polymorph or turn into squirrel. Duration: Permanent Code: BOLT05 3)Bolt of Biting Damage: 1D8 (1-8) Damage type: Piercing Abilities: Poison: 30 damage in 15 seconds (save vs. death for none) Code: BOLT04 4)Paralytic Bolt Damage: 1D10 (1-10) Damage type: Piercing Abilities: Target must save vs. death or be stunned for five rounds. Code: SAHBOLT 5)Bolt of Lightning Damage: 1D8 (1-8) Damage type: Piercing Abilities: 4D4 electrical damage (save vs. breath for half). Code: BOLT03 6)Kuo-Toa Bolt Damage: 2D6 (2-12) Damage type: Piercing Abilities: Target must save vs. spells or be stunned for four rounds. Code: KUOBOLT 7)Flasher Master Bruiser Mate Damage: 1D2 +1 (2-3) Damage type: Piercing Abilities: THAC0 +1 Stun opponent (save vs. spells) for 2 rounds. This is the ammunition for Jan's crossbow. Code: BOLT07 8)Drow Bolt +1 Damage: 1D8 +1 (2-9) Damage type: Piercing Abilities: THAC0 +1 This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Code: DWBOLT03 9)Drow Bolt of Sleep Damage: 1D8 +1 (2-9) Damage type: Piercing Abilities: THAC0 +1 Target must save vs. death or sleep for four rounds. This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Code: DWBOLT01 10)Drow Bolt of Stunning Damage: 1D8 +1 (2-9) Damage type: Piercing Abilities: THAC0 +1 Target must save vs. death or be stunned for four rounds. This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark. Code: DWBOLT02 11)Bolt +1 Damage: 1D8 (1-8) Damage type: Piercing Abilities: THAC0 +1 Code: BOLT02 12)Case of Plenty +1 (Throne of Bhaal) Abilities: Unlimited +1 bolts. Code: QUIVER02 13)Blessed Bolt Damage: 1D8 +1 (2-9) Damage type: Piercing Abilities: THAC0 +1 Code: BOLT08 14)Bolt +2 Damage: 1D8 (1-8) Damage type: Piercing Abilities: THAC0 +2 Code: BOLT06 15)Case of Plenty +2 (Throne of Bhaal) Abilities: Unlimited +2 bolts. Code: QUIVER04 16)Bolt +3 (Throne of Bhaal) Damage: 1D8 (1-8) Damage type: Piercing Abilities: THAC0 +3 Code: BOLT09 ==================== 2.39 Weapons (Arrows) ==================== 1)Arrow Damage: 1D6 (1-6) Damage type: Piercing Abilities: No Not usable by: Druid Cleric Mage Code: AROW01 2)Arrow of Slaying Damage: 1D6 (1-6) Damage type: Piercing Abilities: Slay Ogre Mage upon touch Not usable by: Druid Cleric Mage Code: AROW03 3)Arrow of Dispelling Damage: 1D6 (1-6) Damage type: Piercing Abilities: Dispel Magic affecting target Not usable by: Druid Cleric Mage Code: AROW07 4)Arrow of Fire Damage: 1D6 (1-6) Damage type: Piercing Abilities: 1D2 fire damage (save vs. spells for none). Not usable by: Druid Cleric Mage Code: AROW08 5)Arrow of Biting Damage: 1D6 (1-6) Damage type: Piercing Abilities: Poison: 30% of total maximum hit points within 20 seconds after contact unless save vs. death made. Not usable by: Druid Cleric Mage Code: AROW05 6)Arrow of Piercing Damage: 1D6 (1-6) Damage type: Piercing Abilities: THAC0 +4 +6 physical (piercing) damage (save vs. death for none). Not usable by: Druid Cleric Mage Code: AROW10 7)Arrow of Detonation Damage: 1D6 (1-6) Damage type: Piercing Abilities: 6D6 explosion upon impact (save vs. spells for half). Not usable by: Druid Cleric Mage Code: AROW06 8)Arrow of Ice Damage: 1D6 +1-2 cold damage (2-8) Damage type: Piercing Abilities: No Not usable by: Druid Cleric Mage Code: AROW09 9)Arrow +1 Damage: 1D6 (1-6) Damage type: Piercing Abilities: THAC0 +1 Not usable by: Druid Cleric Mage Code: AROW02 10)Quiver of Plenty +1 (Throne of Bhaal) Abilities: Unlimited +1 arrows. Code: QUIVER01 11)Acid Arrow Damage: 1D6 +1 +1-3 acid damage (3-10) Damage type: Piercing Abilities: THAC0 +1 Not usable by: Druid Cleric Mage Code: AROW04 12)Arrow +2 Damage: 1D6 (1-6) Damage type: Piercing Abilities: THAC0 +2 Not usable by: Druid Cleric Mage Code: AROW11 13)Quiver of Plenty +2 (Throne of Bhaal) Abilities: Unlimited +2 arrows. Code: QUIVER03 14)Arrow +3 (Throne of Bhaal) Damage: 1D6 (1-6) Damage type: Piercing Abilities: THAC0 +3 Not usable by: Druid Cleric Mage Code: AROW15 ==================== 2.40 Weapons (Bullets) ==================== 1)Bullet Damage: 1D4 +1 (2-5) Damage type: Piercing Abilities: No Code: BULL01 2)Bullet +1 Damage: 1D4 +2 (3-6) Damage type: Piercing Abilities: THAC0 +1 Code: BULL02 3)Bag of Plenty +1 (Throne of Bhaal) Abilities: Unlimited +1 sling bullets. Code: QUIVER05 4)Sunstone Bullet +1 Damage: 1D4 +2 +2 fire damage (5-8) Damage type: Piercing Abilities: THAC0 +1 Code: BULL04 5)Bullet +2 Damage: 1D4 +3 (4-7) Damage type: Piercing Abilities: THAC0 +2 Code: BULL03 6)Bag of Plenty +2 (Throne of Bhaal) Abilities: Unlimited +2 sling bullets. Code: QUIVER06 7)Bullet +3 (Throne of Bhaal) Damage: 1D4 +4 (5-8) Damage type: Piercing Abilities: THAC0 +3 Code: BULL05 8)Bullet +4 (Throne of Bhaal) Damage: 1D4 +5 (6-9) Damage type: Piercing Abilities: THAC0 +4 Code: BULL06 ==================== 2.41 Weapons (Darts) ==================== 1)Dart +5 (limited timespan) Damage: 1D3 +5 (6-8) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +5 The darts will only last for twenty four hours Not usable by: Cleric Code: STARDART 2)Dart Damage: 1D3 (1-3) Damage type: Piercing Speed factor: 2 Type: 1-handed Abilities: No Not usable by: Cleric Code: DART01 3)Dart of Stunning Damage: 1D3 (1-3) Damage type: Piercing Speed factor: 2 Type: 1-handed Abilities: Target must save vs. spells or be stunned for 7 rounds. Not usable by: Cleric Code: DART03 4)Dart of Wounding Damage: 1D3 (1-3) Damage type: Piercing Speed factor: 2 Type: 1-handed Abilities: Poison: 20 damage in 20 seconds (save vs. death for none) Not usable by: Cleric Code: DART04 5)Dart +1 Damage: 1D3 +1 (2-4) Damage type: Piercing Speed factor: 1 Type: 1-handed Abilities: THAC0 +1 Not usable by: Cleric Code: DART02 6)Asp's Nest Damage: 1D3 +1 (2-4) Damage type: Piercing Speed factor: 1 Type: 1-handed Abilities: THAC0 +1 Poison: 1 hit point damage to target every 3 seconds until 40 hit points damage is inflicted or a Cure Poison is cast Not usable by: Cleric Code: DART05 7)Crimson Dart +3 (Throne of Bhaal) Damage: 1D3 +3 (4-6) Damage type: Piercing Speed factor: 0 Type: 1-handed Abilities: THAC0 +3 Dart returns instantly to user's hand after being thrown. Not usable by: Cleric Code: DART08 ==================== 2.42 Weapons (Rods) ==================== 1)Rod of Terror Damage: 1D6 +3 (4-9) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +3 Target must make a saving throw vs. spells (+4 bonus) or flee in terror (lasts four rounds). Each time the rod is used there is a 20% chance that the wielder loses one point of Charisma permanently. Not usable by: No Code: RODS05 2)Rod of Absorption Abilities: Special abilities (one charge): Spell absorption for four rounds Usable by: Cleric Mage Code: RODS01 3)Rod of Reversal (Throne of Bhaal) Abilities: Cast Ruby Ray of Reversal (1 charge/use). Usable by: Fighter Paladin Ranger Code: RODS06 4)Rod of Resurrection Abilities: Special abilities (one charge): Resurrection Not usable by: No Code: RODS03 5)Rod of Lordly Might Abilities: This rod may transform into any of the following weapons when used. Each weapon may also change back into the rod at will. Mace +2 Damage: +2 THAC0: +2 Special abilities: Target must save vs. spells (+5 bonus) or be affected by fear for four rounds Flaming Long Sword +1 Damage: +1 THAC0: +1 Special abilities: Target must save vs. spells (+5 bonus) or be held for five rounds Spear +3 Damage: +3 THAC0: +3 Special abilities: Target must save vs. spells (+6 bonus) or take 2D4 points of magical damage Usable by: Fighter Code: RODS02 6)Rod of Smiting Damage: 1D8 +3, +10 damage vs. golems (4-11), (14-21) Damage type: Crushing Speed factor: 1 Type: 2-handed Abilities: THAC0 +3 If a golem is struck by the rod, the golem must make a saving throw vs. death or be destroyed. Usable by: Cleric Mage Code: RODS04 ==================== 3. Legal Disclaimer ==================== This file and its contents are not to be reproduced in any other form without prior consent from the author. That includes both commercially printing and selling of this file. ==================== 4. Special Thanks ==================== Bioware (http://www.bioware.com/): The makers of Baldur's Gate II. Gamefaqs (http://www.gamefaqs.com/): For hosting this FAQ. Neoseeker (http://www.neoseeker.com/): Authorized website to host this FAQ. Super Cheats (http://www.supercheats.com/): Authorized website to host this FAQ. ==================== 5. Contact Info ==================== Website: http://baldursgiigfan.galeon.com/ E-mail: [email protected]