Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by anju91

ASSASSIN'S CREED

Table of contents

Introduction
Game information
Help
Items
Walkthrough
Story
Updates
Credits

Introduction

Welcome to my fourth FAQ. If you have any questions, you can contact me at 
[email protected]

Game information

-Developers - Ubisoft Montreal

-Platforms - Playstation 3,Xbox 360, Microsoft Windows, DS, Mobile

-PC release date - 08.04.2008

-Genre - Action Adventure

-ESRB - Mature

-Input methods - Gamepad, Keyboard and mouse

-Minimum PC requirements
Operating System - Windows XP with Service Pack 2 or Windows Vista
CPU - Intel Pentium D 2.6 GHz or AMD Athlon 64 X2 3800+ (Dual Core) processor
Memory - 1 GB (XP), 2 GB (Vista)
Hard Drive Space - 12 GB
Graphics Hardware - 256 MB DirectX 10.0 Graphics Card or DirectX 
9.0�compliant card with Shader Model 3.0 or higher, PCI Express
Sound Hardware - DirectX 9.0 or 10.0�compliant

-Recommended requirements
Operating System - Windows XP with Service Pack 2 or Windows Vista
CPU - Intel Core 2 Duo 2.2 GHz or better / AMD Athlon 64 X2 4400+
Memory - 3GB
Hard Drive Space - 12 GB
Graphics Hardware - 512 MB DirectX 10.0�compliant video card or DirectX 
9.0�compliant card with Shader Model 3.0 or higher, PCI Express
Sound Hardware - 5.1 channel surround

Help

Movements

W - up
S - down
A - left
D - right
Right click - high profile
Left click - weapon hand action
Left Shift - free hand action
E - head action
Space bar - leg action
F - target lock
1 - short blade and throwing knives
2 - hidden blade
3 - sword
4 - fist
E - chase camera
C - center camera
Tab - map
Ecs - pause

Actions list

E � first person view
E on top of the top of the viewpoint � synchronization
E when fully synch � eagle vision
Direction keys+ left Shift � gentle push 
Direction keys+ left Shift on guards � grab and push
Left Shift while hanging on to a ledge � drop
Left Shift pressed and hold during pickpocket � pickpocket
Direction keys+ right click+ left Shift � tackle
Left Shift while jumping � grab ledge
Right click+ Space bar � jump
Direction keys+ Space bar � blend
Direction keys+ right click � run
Direction keys+ right click+ Space bar � sprint
Direction keys or left click near the horse � mount
Direction keys+ Space bar on horse � blend
Direction keys+ right click on horse - run
Direction keys+ right click+ Space bar on horse � gallop
Left click while moving on horse � rear
Left Shift on horse � dismount

combos list

Right click � press and hold right click to deflect the enemies attack
Left click+ left click � press left click as soon as your weapon makes 
contact your enemies to combo kill
Right click+ left click � press and hold right click. Wait until the enemy 
attacks and press left click to counter attack
Right click+ left Shift � press right click and left Shift to grab break 
when the enemies caught you
Right click+ Space bar � press and hold right click. Wait until the enemies 
attack and press Space bar to regain balance and dodge
Space bar+ left click � press Space bar and left click to break defense of 
the enemies

Tips and hints

-Use short blade when you are surrounded by many enemies.

-Use hidden blade or throwing knives if you don�t want to start a fight.

-Use long sword to fight with the Templar�s.

-When you are saving the citizens use throwing knives on the enemies from 
the rooftop instead of fighting with your weapon.

-Move only on the rooftops.

-Stay away from the drunken and madmen.

-When you are chasing the target use hidden blade in high profile instead 
of your weapon.

-Assassinate your targets in high profile instead of low profile.

-Short blade is best for counter kill.

-Long sword is best for deflect and defense break.

-Short blade is hard to handle.

-Long sword is easy to handle.

-Use hidden blade in low profile or walk near the enemies and press 
assassinate to kill this will give you enough time escape.

-Hidden blade in high profile is easier.

Items

-Weapons

1. Fist
You can use your fist to fight the thug�s. You can use it during pickpocket 
and interrogation. Equip your fist via 4 and press left click to attack.

2. Hidden blade
It�s your trusty blade. You use it to assassinate. You can kill guards with 
it either in low profile or high profile. Equip your hidden blade via 2, 
lock on to the target via F and walk near him and press left click to 
assassinate in low profile or run and left click to assassinate in high 
profile. Remember you can kill Templar�s in high profile. You can just go 
near the target and press left to assassinate without locking on to the 
target.

3. Sword
You can use your sword during the fight. It gives you range. It�s best for 
defense break and easy to handle than short blade. Equip your sword via 3 
and press left click to attack and right click to defend.

4. Short blade and throwing knives
You can use your short blade during the fight. It�s best for counter attack 
but it�s hard to handle. Equip your short blade via 1 and press left click 
to attack and right click to defend. You can use your throwing knives to 
kill distant enemies. Equip your short blade via 1 and lock on to the 
target and press left click to throw knife. You can also throw knife during 
the fight. You can pickpocket knives from the thug�s.

-Other missions

1. Viewpoints
There are many viewpoints in every district. You need to get them all to 
get the view of the district. First you need to climb the tower. Get to the 
edge of the ledge and press E to synchronize. You can do a leap of faith to 
get down.

2. Save citizens
There are number of citizens to be saved in a district. They are punished 
by the guards. You need to kill the guards and press F to talk to them. 
They will help by spawning scholars and vigilantes.

3. Templar�s
There are sixty Templar�s. They are found near a treasure chest. You can�t 
kill them using your hidden blade in low profile and by throwing knives.

4. Flags
There are six hundred and forty flags. Most of them scaterred on roof and 
alley.

-Investigations

1. Pickpocket
You need to pickpocket letters and maps for investigations. You can also 
pickpocket knives from thug�s. You can pickpocket by locking to the target 
then walk behind him. Press and hold left Shift to pick his pocket. If you 
done it right he will turn back looking at his pocket.

2. Eavesdrop
You need to eavesdrop to get information for your investigations. You need 
to sit on bench then press F and press E.

3. Interrogation
You need to interrogate in investigation. Lock on to the target. Follow him 
to a dark spot and beat him until he speaks.

4. Informer assassins � assassination
You need to stealth number of guards. Sometimes in limited time. Kill the 
guards who are patrolling and then kill the ones standing and return to 
your brother. You either use hidden blade or throwing knives.

5. Informer assassins � flags
You need to collect number of flags in given time and return to your 
brother. They are all set in a line.

6. Informer assassins � escort
You need to escort your brother safely to a safe place by killing and 
guards who attacks him.

7. Informer assassins � rooftop race
You need to get to your other brother within the given time. They are in 
the rooftop so move only in roofs.

8. Informer assassins � archer
You need to stealth kill the archers. They usually patrol around the tower 
so kill them from behind and return to your brother. You can either use 
hidden blade or throwing knives.

9. Informer assassins � merchant stand destruction
You need to destroy the merchant stands in a given time and return to your 
brother. You need to push a guard into the stand to destroy it.

Walkthrough

1. Memory block 1

Abstergo lab

Story

Everything you are seeing blur and you can hear strange voice telling you 
to calm down. 

You finally wake up in Abstergo lab and see Lucy and Dr. Warren. You began 
shouting that they kidnapped you and put you in to a strange machine. Then 
Dr. Warren explains that it�s an Animus which allows you to become one 
with your ancestors. They kidnapped you because you are an Assassin. But 
you are not, not anymore. They threaten you and you have no other option 
than to co-operate. 

Press any button to interact with Animus.

Story

Once you lay down on the Animus. Dr. Warren starts explaining.
�What is a memory?� he asks.
You say �It is the recollection of the past events�.
Dr. Warren says �A person not only has his memories but also his 
ancestor�s memories, genetic memory and Animus will help you know it by 
letting you become one with your ancestor�.
Lucy says �They are currently looking for a specific memory of your 
ancestor but your concisions resisting from entering that memory. So you 
have to start from an accessible memory�.

1a. Animus tutorials

The synchronization bar shows your synchronization level with your 
ancestor; you will regain or lose your synchronization by completing 
the objective or by not following the rules of the Creed and getting 
hurt respectively. 
First you need to get inside Altair�s head via press the E button and 
turn in three sixty degree via direction keys. 
Walk into the marker by gentle pushing the jar carriers; this can be 
done by holding the direction keys and the Shift key. 
Low profile is socially acceptable whereas high profile is action 
oriented. 
Next hold the high profile button via Right click and see how your HUD 
changes.
The HUD display yours social status red means exposed, yellow means out 
of sight, blue means vanishing, green means vanished and white means 
anonymous. 
Grab and push the person into the marker, this can be done by pressing 
direction keys+ right click+ Shift key. 
Your next objective is to run into the marker before the other does, 
sprint into the marker by holding direction keys+ Right click+ Space 
bar. 
The indicator displays the awareness of the soldiers white means 
unaware and they stand with their hands folded, yellow means 
suspicious and they stand with their hands on sword and red means 
informed and they are patrolling with their sword drawn. 
Switch to your low profile or lock on to your target via F button and 
equipped your hidden blade via 2 button, now walk beside him and press 
Left click. 
After killing your target bump into the soldier�s line in sight of the 
other soldier to become exposed, climb the ladder via directions keys 
to break the line of sight and hide in the roof garden to get vanished, 
come out of the roof garden after you become vanished, you can also 
hide in hay pile, bench, roof garden and scholars. 
Now blend to move past the soldiers and reach the marker, you can do 
this by holding the direction keys+ Space bar. 
Use the eagle vision via E button, the eagle vision as a color coded 
intuited power white means information, red means soldier, yellow 
means target and blue means ally. Remember you can only use eagle 
vision when you are fully synch with your ancestor and this can be 
done by following the creeds of the assassins.
The Creeds of the Assassins are first and for the most never to kill 
an innocent, second always be discreet and third and final creed 
which gives you strength never to compromise the brotherhood.

Solomon�s Temple in Jerusalem

1b. Retrieve artifact from within Solomon�s temple

Lock on to the target in low profile and draw out your hidden blade via 2. 
Go to behind him and stab.

1a. Animus tutorials

If there�s a glitch press any button to watch the scene from a different 
perceptive.

Story

You and Malik start arguing. Kadar tries to break it but it�s of no use.

Move to the edge and press direction keys+ right click+ Space bar to jump 
from ledge to ledge to reach the platform. Repeat the same process to 
reach the next platform. Climb the ladder to reach the next platform. 
Lock to the soldier and kill him.

Story

Malik gets mad because you are breaking Creeds and goes forward. Kadar 
asks you why they are here and your search for the unknown artifact 
continues.

Climb the walls by pressing direction keys+ right click+ Space bar. 
Move forward to exit.

Story

You finally see the relic. Just when you and your brothers are about to 
get it, you see Robert de sable entering the temple with his men. Malik 
disagrees to attack him and yells that you already broken two of the 
creeds.

Get down using the ladders. Attack Robert either in low profile or in 
high profile.

Story

You attempt to attack Robert fails. He pushes out of the room and there�s no 
way back for you to return and rescue your brothers.

1c. Return to Al Maulim

Jump from platform to platform. Turn left and climb the wall to exit the 
temple. You gain a new ability fast forwarding memory.

1a. Animus tutorials

Fast forwarding memory means get into a more recent memory.

Masyaf

Story

A villager will tells you that Al Maulim is waiting for you.

1a. Animus tutorials

Press Tab to bring up the map. You can use markers on the legends 
available or are set your own marker using direction keys to move the map 
and Space bar or left click to set the marker. Remember map is your 
greatest ally; learn how to use it and the game will play by itself.

Make your way to the stronghold.

Story

You meet one of your brothers at the gates; he first teases you and 
tells that Al Maulim is waiting for you in library.

Get inside the fort and up the stairs to meet the master.

1a. Animus tutorials

Weapons are restricted in the fort; you can use it only in practice.

Story

Al Maulim is displeased because he sends his best man to bring the most 
important thing. But you failed to bring the artifact and left your 
brothers trapped just because you think you are superior and can do 
anything. Just when you are about to explain, Malik comes with the 
artifact but without Kadar. He barely manages to get out with his one arm 
cut down. You try to explain that there was no way in to rescue them but 
your master shuts you up. A man comes running and tells that Templar�s are 
attacking the village. Your master orders to eliminate the Templar�s and 
defend the fort.

1d. Defend the village

Rush out of the fortress.

Story

At the gates one of your brothers comes running, he says that most of the 
villagers are excavated. Most not all, you need to hold on the Templar�s 
until all the villagers are excavated.

There is no low profile so draw out your short blade via 1 or long sword 
via 3. Follow the track of the people running into fort. Kill the 
Templar�s in the village. After killing the Templar�s return to the 
stronghold.

1e. Remove the Templar�s from Maysaf

At the steps of the stronghold. One of your brothers tells you to follow 
him. Do so by climb the ladder, follow him by climbing another. He tells 
you to stand on a platform.

Story

Robert de sable arrives at the gates with his men. Your master warns 
him to leave the holy land. But when he rejected your signals you to 
teach them a lesson. Your brother tells you to do as same as him. 

Press the direction keys+ right click+ Space bar to perform a leap of 
faith.

Story

You and your brothers jump into the hay pile. But one of your brothers 
breaks his leg. Your brother tells that he will treat him.

Find a beam across the gap. Follow the beams until you reach a wall. Climb 
the wall to reach the top. Attack the wooden support to leash the rolling 
logs on Robert and his men.

Story

The Templar�s are destroyed. Your master orders to capture you. 
Your master says �everyone killed today is because of you. You are 
irresponsible and let the enemies to your home. He tells you the Creeds 
which he thinks you have forgotten and broken. First never to kill an 
innocent but you killed the old man in the Solomon�s Temple. Second always 
be discreet but you decided to show yourself to Robert in the Solomon�s 
Temple. Third never to compromise the brotherhood. You are his best 
student but you have left him with no chance� 
He stabs you.

Abstergo lab

Story

You wake up in Abstergo lab. Dr. Warren and Lucy heads to the conference 
room.

Go to your room and press any button to interact with your cupboard. 

Story

They locked it. 

Go to the bathroom and press any button to interact and listen to the 
conversation. Quick rush out of the room.

Story

Dr. Warren tells you to go to your room and have some rest.

Wait until Dr. Warren enters his room. Then go near Lucy and press any 
button to interact.

Story

�Is it true? Are you real an Assassin� she asks.
You say �you are an Assassin, you are born in an Assassin�s family but you 
didn�t want to become an Assassin so you ran away from your guild and 
family ten years ago.

Press any button to interact with Lucy.

�How these guys found you� you ask. 
She says �your phone bill and driving license�.
You say �you don�t have a mobile, you ride a bike and you are a bartender�. 
Lucy says �for these guys your photo is enough to find you�. 
�Absertgo is a drag company what do they want from you?� you ask.
Lucy says �it�s not only a drag company but that all she can tell you�.

Enter your room and press any button to interact with bed.

Story

At the following morning. Dr. Warren wakes you up. 
�Why they are doing this� you ask. 
He says �they are trying to make a better tomorrow�.

Get out of the room and press any button to interact with Animus.

2. Memory block 2

Maysaf

Story

You are standing in the library in front of your master. You didn�t know 
what happened. Your master stab you, you are sure of that. But how are 
you still alive, it�s impossible. 
Your master says �he made you see what he wanted you see. Nothing is 
truth everything permitted. That is what Assassins believe in, peace in 
everything�. He didn�t want to kill you but now you are demoted, a 
novice, a child who learns from the basic. All your weapons and 
abilities are taken away. However your task is to find the traitor who 
opens the gates for the Templar�s�.

2a. Investigate and find the Masyaf�s traitor

Make you way to the gates of the fortress.

Story

You will meet one of your brothers. He tells you to begin the search in 
the village market. 

Open the map and set the marker on the eavesdrop symbol. Get to the 
bottom of the hill, turn north and go left. When you get there sit on 
the near bench. Now eavesdrop on them via lock on to the targets by 
pressing F and press E to listen to them.

Story

They communicate through letters delivered by the basket weaver.

Open your map and set the marker on the pock pocket symbol. Go to the 
east of the village. Don�t get too close or too far. Lock on to the 
target via F to listens to the conversation. After the other one 
leaves, get near the target. Equip your free hand via 4. Walk behind 
him and press and hold Shift key to pick the pocket. It may take a 
few moments but if you done it correctly he will turn back looking at his 
pocket.

Story

The traitor can be found at the Cyprus tree.

Open your map and set the marker on the interrogation symbol. Follow the 
symbol, get behind him. Lock on to the target via F and wait until he 
finishes his speech. Now follow him to a seclude spot where you will punch 
him few times to make him talk.

Story

He admits that he was the one who opened the gates. You took him in front 
of your master. 
He says �he don�t regret what he has done�. 
Your master kills him. He hand over the sword to you saying that �you once 
again proven yourself worthy to hold the sword. Now he tells your next 
objective. You most kill nine Templar�s in exchange of yours. He orders 
you to first kill Tamir and tells you to meet the bureau leader in 
Damascus. He tells you that one of your equipment is restored and so as 
your rank�.

2c. speak with the bureau leader in Damascus

1a. Animus tutorial

Synchronization level 1 complete
Your long sword and hidden blade are restored.
Deflect attack and combo kill abilities regained.

Walk to the front door of the fort. 

Story

You will meet one of your brothers asking you to teach some of the 
techniques to the students.

Lock on to the target to begin the training. Draw your long sword. Hit your 
opponent every time your sword makes contact to make a combo kill. After 
the fight quit the practice ground.

1a. Animus tutorials

You can practice your moves in the practice ground by locking on to the 
tutor and choosing which practice you want.

Get out of the fort. Open your map and set the marker on the kingdom. 
Follow the marker to reach the stable. Pick a horse via press the 
direction keys or Space bar or Shift key to mount the horse.

1a. Animus tutorials

Your horse will follow you wherever you go.
Press and hold the direction key to move the horse, +right click to run, 
+Space bar to gallop.
Direction keys+ Space bar to blend on horseback.

Make your way to the Kingdom.

Kingdom

When you reached the Kingdom follow the eagle symbol. Dismount the horse 
via Shift key. Climb the tower and get to the edge of the ledge. Press E 
to synchronize and scan the area. Now use leap of faith to get down.

1a. Animus tutorials

Viewpoints are marked by eagle symbols. You can use the viewpoint to scan 
the area and perform leap of faith to get down. Every time you scanned a 
viewpoint your map will get updated.

1a. Animus tutorials

You will gain a synchronization bar every time you complete fifteen other 
missions.

Other missions

Viewpoints

There are number of viewpoints in every district. You need to get them 
all to open the area.

Flags

They are not a part of the game story. So you can just skip them. There 
are six hundred and forty flags in the game if you want collect.

Templar�s

Templar�s are found near a treasure chest. They usually wear a red helmet 
and heavy armor with a cross on it. You cannot kill them using your hidden 
blade in low profile. There are sixty Templar�s in the game. They are not 
a part of the game story and they are hard to kill.

I would recommend you to finish of all the viewpoints in Kingdom before 
entering Damascus. Once you are done grab your horse and enter Damascus.

Damascus

Get to the gates of the castle. Use blend when you are in the horse back 
so that soldiers will ignore you. At the gates you will see the soldiers 
punishing the citizen. Dismount the horse and draw out your long sword. 
Lock on to the targets to save the citizen. Kill the soldiers and lock on 
to the citizen to talk to them. They thank you and help you by spawning 
the scholars and vigilantes.

1a. Animus tutorials

Scholars are the citizens you saved. Scholars are the moving hide spots. 
You can use the scholars to get vanished and get pass guard post. Use 
your map to find the scholars.
Vigilantes are the citizens you saved. Vigilantes will block your 
persuaders making it easier for you to escape. Use your map to find the 
vigilantes.

Other missions

Save citizens

There are number of citizens to be saved in every district. They will help 
you in return. Use your map to find them.

Get near the scholars and press Space bar to blend with them. Once you get 
pass the guard post press Space bar to exit the blend. Now finish of all 
the viewpoints in the poor district of Damascus to get the view of the area 
clearly. Open your map and set the marker on the Assassin�s bureau symbol. 
Go to bureau.

1a. Animus tutorials

Assassin�s bureau can be accessed through roof.

Story

Rafik says �some of your brothers are already here�. 
He suggests you some places where you can begin your investigation.

2d. Investigation
 
Save all the citizens in the poor district.

Eavesdrop - Go to the center of the map and sit on a near bench. Do an 
Eavesdrop to listen to the conversation.
Eavesdrop - Go to south of the map and occupy a bench. Lock on to the 
target to listen.
Pickpocket - Go to the north and lock on to the target. Pick his pocket to 
get a letter.
Pickpocket - Go to the east and pickpocket him to get a map.
Interrogation - Lock on to him, listen to the speech. Follow him and beat 
him up.
Informer assassins - Get to the Assassin and lock on to him. He tells you 
to find the other Assassin in ninety seconds. Get to the Assassin and 
lock on to him. He asks you to escort him out of the castle. Follow the 
Assassin and kill all the guards who attack him. At the end point locks on 
to him to get the information.
You need to have at least two investigations out of six investigations.

2e. Return to the bureau leader

Return to the bureau leader.

Story

Rafik asks you to share your knowledge with him. 
You say �Tamir is one the largest weapon dealer. Tamir is preparing a 
large weapon shipment. The souk can be entered only by an invitation but 
the souk is connected to the center courtyard and it can be accessed 
through the beams which cross it. Tamir will be preoccupied by the 
production of weapons and that is when you will strike�. 
Rafik agrees you with your plan and gives you leaf to leave. He tells you 
to rest in the bureau until you are ready.

2f. Assassinate Tamir

Open your map and set the marker on assassinate Tamir symbol. Get out of 
the bureau and follow the map. Get inside the souk to begin your 
ancestor�s assassination memory.

Story

Blacksmith comes talking with Tamir. Tamir is upset because the 
blacksmith was not able to complete his order of weapons. The blacksmith 
tries to argue but Tamir draws his short blade and kills him.

Quick press and hold blend. Equip your hidden blade and follow Tamir. Don�t 
let go of your blend, lock on to Tamir. Get behind him and strike or draw 
out your sword after the cut scene and kill Tamir.

Story

�Why him when so many other do the same?� Tamir asks. 
You ask �what is he talking about?�. 
He says �you think he is alone but he is not. There are others�.

2g. Escape and return to the bureau leader

The entire village is alert. Draw out your long sword and kill the guards 
in the souk or just run up the roof. Anyway get to the roof, open your map 
and set the marker on Assassin�s bureau symbol. Began running towards the 
Assassin�s bureau and hide in a hide spot to vanish. Get to the roof of 
the Assassin�s bureau and enter.

1a. Animus tutorials

The roof of the Assassin�s bureau will open only if you are anonymous.

Story

Rafik congrats you for your victory. 
He says �it�s bad how the other Assassins treat you. Well rest and then 
return to Al Maulim�. 

2h. Return to Maysaf and speak with Al Mualim

Fast forwarding memory to a more recent one.

Abstergo lab

Story

Dr. Warren once again let you rest and will go to his room.

Press any key to interact with Lucy.

Story

�What�s happening?� you ask. 
She says �it�s a deadline of one week and now six days remaining�. 
You get mad because some strange mad scientists are holding you prison, 
puts you into some strange machine all day and all you are asking is some 
answers for questions. 
Lucy says �it�s the best for you and her�.

Press any button to interact with Lucy.

�Why the people in Animus talks in future tense?� you ask. 
Lucy says �she can change if you want but its best this way�. 
�Why Absertgo lab is doing research with Animus when it�s a drag company?� 
you ask. 
She says �it�s one of the confidently issues and not public issue. You can 
check the emails if you want�.

Walk over to Lucy�s computer. Press any button to interact. Check the 
second message in the inbox.

Story

It�s an email send to the employees of Absertgo saying that the employees 
in Absertgo are not allowed to talk about the confidently issues of the 
company outside.

Walk to your room and press any button to interact with bed.

Story

At the following morning. Dr. Warren wakes you up. 
�What are they doing here?� you ask. 
He gives the same answer �they are trying to make a better tomorrow. Even 
after thousand years the people are as barbaric has they were. The human 
race calls out for direction and you are helping them to achieve�. 
Lucy finally shows up.

Press any button to interact with Animus.

3. Memory block 3

Maysaf

Story

Your master congrats you for your victory. Your next assassinations are in 
Acre and Jerusalem. He tells you to meet the bureau leaders.

3a. speak with the bureau leader in Acre

1a. Animus tutorials

Synchronization level 2 complete
Your short blade restored.
Counter attack ability is regained.

Walk to the front door.

Story

Your brother asks you to come to practice.

Lock on to your opponent and draw your weapon. Hold deflect via right 
click and press attack to counter attack. Quit the practice ground after 
the practice. Go to the stable to pick up your horse and gallop to Kingdom.

Kingdom

If you have already finished the viewpoints when you came early make your 
to the Acre.

Acre

Make your way down the hill. Dismount and save the citizen. Use the 
scholars to pass the guard post. Finish the viewpoints and go to bureau.

Story

The leader welcomes you and gives you some hints which will help you in the 
investigation. 

3b. Investigation

Save all the citizens in the district.

Eavesdrop � Get to the spot and occupy a bench. Lock on to the targets and 
finish of the mission.
Pickpocket � Get to the spot and do your job to get the letter.
Interrogation � Get to the southern part of the district. Follow the man 
and beat him up until he opens his mouth.
Informer assassins � your brother asks you to stealth kill the archers. 
There are two archers. They usually patrol around the tower so strike 
them from behind. Return to your brother after killing both the archers.
Informer assassins � the assassin asks you to collect the flags in three 
minutes. They are all set in a line. Collect and return to your brother 
to get the information.
Informer assassins � one of your brothers asks to stealth kill a knight. 
He is patrolling the city so get behind him and equip hidden blade. Strike 
him in a dark spot and return to your brother.
You need to have at least two investigations out of six investigations.

3d. Return to the bureau leader

Return to the bureau leader.

Story

The leader asks you to tell what you have learned. 
You say �Garnier is a cruel doctor who likes to experiment with the 
patient. Most of them are kidnapped and brought by Jerusalem. Garnier is 
connected with Tamir and Talal. Garnier hides himself in the walls of the 
fortress. His fortress is save for scholars and guards. He forgets himself 
when tending the patients and that is when you will strike�. 
The leader thinks your plan is good enough and gives you leaf to go.

3e. Assassinate Garnier

You can find some scholars in front the fortress use blend with them to 
enter the castle and begin your ancestor�s assassination memory.

Story

A patient will get caught by the soldiers. Garnier comes out of the 
fortress to see patient. Patient says he is a cruel man who takes others 
soul in the name of the treatment and the patient tries to escape. Garnier 
orders to guards to break his legs both of them. But the patients who are 
treated by Garnier are really happy they think he is a savior.

Enter the hall by using the right door. Observe the ground it is like 
drainage in the middle. Follow it and make sure to blend. The madmen will 
always push you so be careful. Equip your hidden blade and strike the 
doctor or draw out your sword and finish him.

Story

�What will happen to his children once his gone?� Gariner ask. 
You say �they are not children but men and women fully grown. 
He say �they grown in body but in mind they are not. They will be mad 
again just like when he finds them�. 

3f. Escape and return to the bureau leader

Kill the guards or run following the drainage to get out of the fort. Run 
and hide somewhere to get vanish. Return to the Assassin�s bureau.

Story

The leader thank you for removing the stain from Acre. 
�Why those patients like the doctor?� you ask. 
The leader says �yours is to act not to ask. Return to Al Mualim�.

3g. Return to Maysaf and speak with Al Mualim

Fast forwarding memory to a more recent one.

Maysaf

Story

Al Mualim is pleased to hear the news. 
�Why those patients like Garnier. How is it possible to turn enemies into 
allies?� you ask. 
Your master says �they use herbs from distant lands to control others�.

3h. Speak with the bureau leader in Jerusalem

1a. Animus tutorials

Synchronization level 3 complete
Your throwing knives are restores.
Tackle ability is regained.

Walk to the front door.

Story

Your brother calls you for practice.

Lock on to the opponents and Draw your short blade. Press attack from far 
to throw knives at him. Quit the practice ground and go to stable. Get your 
horse and Enter kingdom. If you haven�t finished the viewpoints finish it 
now and enter Jerusalem.

Jerusalem

Get down the hill and save the citizen. Use the scholars to enter the 
castle and climb on to viewpoints. Once done go to the Assassin�s bureau.

Story

You and Malik are not ready to work together. Malik says until you are here 
there�s no safety and peace so Malik is not willing to help.

3i. Investigation

Save the citizens to get the scholars and vigilantes.

Eavesdrop � Go to the church. Use the scholars pass the guards post or kill 
the guards and enter. Sit on the bench and eavesdrop on the targets.
Pickpocket � Pickpocket the map.
Interrogation � Get the preacher and make him talk.
Informer assassins - Escort your brother to a safety place and get the map.
Informer assassins - Collect the flag for your brother in three minutes 
and return for information.
Informer assassins � Kill the men in exchange for the information. There 
are two targets. First stealth assassin the moving target and kill the 
other. Return to your brother.
You need to have at least two investigations out of six investigations.

3j. Return to the bureau leader

Return to the bureau leader.

Story

Malik asks you to explain the plan. 
You say �Talal kidnaps people, makes them slaves and transport them to 
Acre. He is a master of archery. He kills his enemies using the blots 
from ranged building. His men are loyal to him they will sacrifice 
themselves to protect Talal. His hideout is in a warehouse where he 
keeps the slaves. You will strike during his daily rounds. If you 
clear his men Talal himself is a little challenge. 
Malik disagrees but gives you leaf.

3k. Assassinate Talal

Get to the spot and enter the building to begin your ancestor�s 
assassination memory.

Story

The gates closes it�s a trap. There are slaves in cages. 
�Why you are here?� he asks.
You say �you are here to save the slaves from you�. 
He says �there are safe here safe in his arms. Captured them not serve but 
save. Here they are trained to survive the journey�. 
You call coward and tell him to open the gates. The gate to the hall opens 
and he tells you to come to the light.

Walk to the circle in the hall.

He says �he finally made you come to him�. 
You say �he didn�t make you come, you came by yourself�. 
He finally shows up and asks �have you ever fight one of his men. He made 
tell them not to attack you�. 
His men surround you.

Draw out your weapon and kill the Talal�s men.

Story 

He runs away.

Climb up and kill the archer. Follow him outside. If you saved some 
citizens the vigilantes will stop him. Anyway kill him.

Story

You ask �why he captured them?�. 
Talal says �He says he was protecting them and getting them ready to 
survive the journey. Al Mualim he is not the one who has right about the 
holy land.  Him and you are both same�.

3l. Escape and return to the bureau leader

Get to the Assassin�s bureau after becoming the anonymous.

Story

Malik congrats you saying that �you had made the entire village know your 
victory. A skilled Assassin will have the control over the environment 
around him during a mission, he tells you to return to the old man�.

3m. Return to Maysaf and speak with Al Mualim

Fast forwarding memory to a more recent one.

Absretgo lab	

Story

Animus is over heated you are called back. Warren gets mad and leaves. Lucy 
says you should have some rest.

Press any button to interact with Lucy.

�Why Dr. Warren always yells at her, is this his machine?� you ask. 
She says �not his machine but his theory�. 
You ask �did she build it?�. 
She says �the Abstergo�s engineers built the Animus, pretty much they don�t 
have. Dr. Warren saved her life so if he wants to yell at her let him. 
You ask �what does she mean?�. 
She says �you are not the only one who is not allowed to go home. She has 
been here from last six months�. 
You ask �what is she talking about?�.
She says �the university didn�t like the subject she chooses for her Ph.D. 
Dr. Warren called her and offered a job. She most helps him with the Animus 
and most stay here until the project is ready�.

Press any button to interact with Lucy.

�What does she mean by saving her life?� you ask. 
She says �one day three guys attacked her they had guns. One guy he used to 
have lunch with her, and then Warren shows up screaming at them to leave 
her alone.

Walk to your room.

Story

Someone has been here.

Press any button to interact with the cupboard.

Story

You get an access code.

Press any key to interact with door. Go to the Animus and press ant button 
to interact to pick up Lucy�s pen. Press any button to interact with Lucy�s 
computer, check the fourth email in the inbox.

Story

Lucy is contacting with someone about the suicide of an employee.

Get to your room and press any button to interact with bed.

Story

At the following morning. Dr. Warren wakes you up. He was in a good mood 
and you ask him �why?�. 
He says �Lucy has made some modifications to Animus which will let you 
stay in it even longer�. 
�Why he is it so important to him?� you ask. 
He says �you don�t know how important it is. In thousands years in 
everything Abstergo is present�.

Walk behind Dr. Warren and press any key to interact to pickpocket his 
pen when he is drinking his coffee. Press any key to interact with Animus.

4. Memory block 4

Maysaf

Story

Your master tells you the names of the next targets.

4a. Meet the bureau leader in Damascus

1a. Animus tutorials

Synchronization level 4 complete
Catch ledge and grab break abilities are regained.

Walk to the front door.

Story

Your brother says its practice time.

Lock on to the opponent and draw your weapon. Hold right click and press 
Shift key when he grabs you. After the practice walk to the front gate to 
get the fast forwarding memory option, Choose Damascus and bureau.

Damascus

Story

Get the details from the leader. 
He says �Abul Naqoud is the merchant king�.

4b. Investigations

Complete all the viewpoints. There�s a viewpoint which cannot be accessed. 
Save the citizens.

Eavesdrop � Sit on a bench to listen.
Pickpocket � steal a letter.
Interrogation � Beat the guy to get the information.
Informer assassins � Collect the flags in three minutes.
Informer assassins � Kill the guards.
Informer assassins � Destroy the stands in three minutes. There are some 
guards near the stands. Grab him and throw him into the stand.
You need to have at least three investigations out of six investigations.

4c. Return to the bureau leader

Return to the bureau leader.

Story

The leader asks you to share what you have learned.
You say �Abul Naqoud is the merchant king. He mingles with his kind. He 
usually hides himself in his quarters. He comes out only in feasts to talk 
to the people. He is currently holding a feast in his palace. He will come 
out and that is when you will strike�. 
The leader gives you the leaf.

4d. Assassinate Abul Naqoud

Enter the doors of the palace to begin your ancestor�s assassination memory.

Abul Naqoud comes out to talks to the people. He tells the guests to enjoy 
themselves from drinking and eating. He says the people always hated him 
because he was supporting the war. He tells that it�s too bad they are not 
giving to live to see the new world. The drinks the guests drinking are 
poisoned and the archers start shooting at the people.

Climb up using the door or table. Kill the archers. Equip your hidden blade 
and kill Abul Naqoud in high profile or if he sees you he will run away and 
then you have to kill him by running behind so it�s easy for you to kill in 
high profile.

Story

�Why he did these?� you ask. 
Abul Naqoud says �it�s for what they have done for�. 
You say �it�s for vengeance�. 
He says �it�s not vengeance�. 
�What was it then? He stole the money which should be used for the welfare 
of the people and used it for yourself� you ask. 
He says �you will know later�.

4e. Escape and return to the bureau leader

Kill the archers and get to rooftop. There�s a viewpoint which can be 
accessed now. Get it and run to the bureau after getting vanished.

Story

Leader tells you to return to Al Mualim.

4f. Return to Maysaf and Speak Al Mualim

Fast forwarding memory to a more recent one.

Maysaf

Story


�Those you have killed spoke strange words. They are so sure and confident 
of their victory and new world even when they are killed� you ask. 
Your master says �they are natural leaders they have the ability to make 
people convince and make you believe. There�s a difference between what is 
told to be truth and what is seen to be truth�. 
�Why he always speaks in circle. He wants you to kill people he wants you 
to believe in him but he don�t want you to have answers for your questions� 
you ask. 
He says �you will have the answer for your questions when you no longer 
need to ask them�.

4g. Meet the bureau leader in Acre

1a. Animus tutorials

Synchronization level 5
Regain balance and dodge and sword expertise abilities are regained.

Walk to the front door.

Story

Your brother calls for practice.

Lock on to the opponent and draw your weapon. Press and hold right click 
and press Space bar when the opponent attacks to dodge. Go to the gates 
after the practice to get fast forward memory, choose Acre�s bureau.

Acre

Story

You ask him to give you information.
He says �William is the regional lord. He and Richard don�t see eye to 
eye�.

4h. Investigation

Finish the viewpoints. Save the citizens.

Pickpocket � Pickpocket from the guy.
Interrogation � Beat him until he speaks.
Informer assassins � Kill the guards and return to your brother.
Informer assassins � Kill all the archers.
Informer assassins � Collect all the flags in three minutes.
Informer assassins � Destroy all the stands in three minutes.
You need to have at least three investigations out of six investigations.

4i. Return to the bureau leader

Return to the bureau leader.

Story

He asks you to share your knowledge. 
You say �William is trying to get the city for his son Conrad. William will 
be distracted by Richards visit. William will retreat to the citadel after 
Richards visit and that is when you strike�. 
Leader gives you leaf.

4j. Assassinate William

Get to the citadel.

Story

Richard will come. He is not happy with William so he will challenge him 
and leaves.

Enter the citadel and find Williams. Draw your blade and kill Williams.

Story

�Why?� William asks. 
You say �he was trying to betray Richard and get the city for his son 
Conrad and stole the food�. 
He says �Conrad doesn�t deserve the city and he didn�t steal the food but 
store them so that it can be rationed when needed�.

4k. Escape and return to the bureau leader
  
Once finished climb the walls and keep running. When you see a hay pile 
jump and hide. Get to the Assassin�s bureau.

Story

Leader congrats you for your victory. 
�You can�t understand the reason for assassinating William�. 
The leader says �you should return to Al Mualim.

4l. Return to Maysaf and speak with Al Mualim

Fast forwarding memory to a more recent one.

Maysaf

Story

�What are the strange words by the men you have killed� you ask. 
Your master will not give you the answer and says �he don�t like your 
tongue�. 
You are tired of this you insisted on having your answer and say �he is 
speaking in circle he wants you to kill people without giving him the 
reason it stops now�. 
Your master says �you are given a chance to regain your lost honor�. 
You say �not lost, taken by him�. 
Your master gets mad and picks up his sword. 
You will not go without the answer and say �he said you will have the 
answer when you no longer need to ask them so now you will not ask you 
will demand�. 
Your master says �Robert is trying to have the holy land and with the 
absence of Richard and Saladin it�s easy for him to do that. They are the 
Templar�s�. You say �they must be stopped�.
Your master says �that is what they are doing�. 
�What is the treasure and why Robert needs it?� you ask. 
Your master says �they are all linked the holy land, the treasures, Robert 
and his men�. 
When you are leaving he asks �how you know he was not going to kill you�. 
You say �you didn�t, you just took a leap of faith�.

4m. Meet the bureau leader in Jerusalem

1a. Animus tutorials

Synchronization level 6 complete
Extra throwing knives are restored.

Walk to the gates and you will get the fast forwarding memory option, 
choose Jerusalem and bureau.

Story

You ask Malik about the target. Malik is impressed that you are asking for 
help instead of demanding.

4n. Investigation

Finish the viewpoints and save the citizens.

Eavesdrop � Sit on a bench and listen.
Pickpocket � Pickpocket from the guy after their conversation.
Interrogation � Follow him and beat him to get the required information.
Informer assassins � Kill the archers and return.
Informer assassins � Make sure your brother is safe.
Informer assassins � Kill the guards and return to your brother.
You need to have at least three investigations out of six investigations.

4o. Return to the bureau leader

Return to the bureau leader.

Story

Malik asks you to speak.
You say �Majd Addin is planning an execution today. He decided to rule 
Jerusalem through fear. A few scholars will enter the plaza. He will turn 
when he is speaking with the people and that is when you will strike�. 
Malik says �one of their brothers has been captured and you need to make 
sure he is safe�. 
He gives you leaf.

4p. Assassinate Majd Addin

Go to the place to begin your ancestor�s assassination memory.

Story

You will see four hostage and Majd Addin will come out and speak with 
people.

Draw out your sword and attack Majd Addin as quickly as you can.

Story

�Why he did this?� you ask. 
Majd Addin says �because he could�.

4q. Escape and return to the bureau leader

Run and hide. Get to the Assassin�s bureau.

Story

Malik calls you novice and tells you to return.

4r. Return to Maysaf and speak with Al Mualim

Fast forwarding memory to a more recent one.

Absertgo lab

Story

You are woken up. Dr. Warren storms out of the room. 

Press any button to interact with Lucy.

�What�s going on?� you ask. 
She says �the assassins are coming for you. The fight you ancestors started 
during the third crusade, it never ended and they are being held. It is the 
truth the Templar�s are the Absertgo. What they are trying to do is good 
but the way how they are going to do it is bad�. 
Lucy gets a call and tells you to go to your room.

Walk to your room and press any button to interact to open the door when it 
closes. Press any button to interact with Dr. Warren�s computer, check the 
first email in the deleted messages.

Story

Someone is going to tell everyone about a metal ball and Abstergo. It says 
they went mad when they saw it.

Get to your room and press any button to interact with bed.

Story

At the following morning.

Get out of the room and press any button to interact with Animus.

5. Memory block 5

Maysaf

Story

Your master congrats you. 
�Why Robert needs the treasure?� you ask. 
Your master says �it is a piece of Eden�. 
You say �it�s just a sliver ball what can it actually do�. 
Your master says �it can controller men�. 
�Just like Gariner used to control those patients� you ask. 
Your master says �no he used herbs�. 
You say �Talal brought them, Tamir equipped them. William tries to betray 
Richard and take controller over Acre. Majd Addin tries to rule through 
fear�. 
Your master says �that is why they must be stopped from getting the 
treasure and as long as it�s with them it will be safe�.

5a. Meet the bureau leader in Damascus

1a. Animus tutorials
Synchronization level 7 complete
Defense break ability is regained.

Walk to the front door.

Story

Your brother says time to practice.

Lock on to the opponent and draw your weapon. Press Space bar and press 
left click to defense break when they are holding guard. Quit the practice 
ground get to the gates to get fast forwarding memory option, Choose 
Damascus and then the bureau.

Damascus

Story

You will get the information about the places where you have to 
investigate.

5b. Investigations

Finish the viewpoints. Save the citizens.

Eavesdrop � Occupy a bench and get the information.
Pickpocket � Follow and pickpocket the letter.
Interrogation � Beat the guy in a dark spot.
Informer assassins � Kill all the men in five minutes.
Informer assassins � Destroy the stands in three minutes.
Informer assassins � Get to the other Assassin in ninety seconds.
You need to have at least three investigations out of six investigations.

5c. Return to the bureau leader

Return to the bureau leader.

Story

He asks you to speak.
You say �Jubair is at the Madrasah at Al Kallasah. He is using the scholars 
to destroy the books and that is when you will strike�. The leader 
thinks your plan should work and gives you leaf.

5d. Assassinate Jubair

Get to the spot. Climb the building and use the steps to get down to begin 
your ancestor�s assassination memory.

A scholar tries to convince Jubair not to destroy the books. Jubair gets 
mad and pushes him to the fire. He orders the others to destroy 
the books and leaves.

Get down and kill all the targets or find the one in rich robe. Strike him 
with your hidden blade in high profile or if he finds you he will run away 
and then you have to chase him and kill him.

Story

You ask �why he destroyed the books?�.. 
Jubair says �because they poisoned the minds. They are the reason for 
crusades�.

5e. Escape and return to the bureau leader

Run and hide. Get to the Assassin�s bureau after getting vanished.

Story

The leader congrats and tells you to return to Al Mualim.

5f. Return to Maysaf and speak with Al Mualim

Fast forwarding memory to a more recent one.

Maysaf

Story

Al Mualim welcomes you. 
�Why Jubair and Sibrand?� you ask. 
Your master says �to weaken Robert. Only one target is between you and our 
real enemy�. 
He stops you and asks �what truth is?�.
You say �nothing is truth. We see things the way we want�. 
He asks �what world is?�. 
You say �it�s an illusion. The Templar�s are trying to use the illusion to 
create their new world where you try to destroy the illusion. Your Creed 
is not to follow but to become wise�. 
Your master says �as long as there one Templar lives their desire to new 
world lives�.

5g. Meet the bureau leader in Acre

1a. Animus tutorials

Synchronization level 8 complete
Short blade expertise ability is regained.

Walk to the gates to get the fast forwarding memory option, choose Acre and 
bureau.

Acre

Story

The leader says �Sibrand is the new lord of Teutonic knights. He is afraid 
of an Assassin�.

5h. Investigations

Finish the viewpoints and finish the save citizens.

Eavesdrop � Sit on a bench and listen to the men.
Pickpocket � Pickpocket the letter.
Interrogation � Follow and beat the guy to get the information.
Informer assassins � Escort your brother safely to the spot.
Informer assassins � Kill the Knights in three minutes for the information.
Informer assassins � Get to the other Assassin in ninety seconds for the 
information from him.
You need to have at least three investigations out of six investigations.

5i. Return to the bureau leader

Return to the bureau leader.

Story

The leader asks you to your share your knowledge with him. 
You say �Sibrand is preparing a naval blockade. He will retreat to his 
private vessel in the docks and that is when you will strike�. 
The leader gives you leaf.

5j. Assassinate Sibrand

Get to the spot to begin your ancestor�s assassination memory.

Story

Sibrand will kill a scholar because he thinks he�s you and retreats to 
his private vessel.

Climb the stairs and go forward. You will find some railings, climb on to 
the second railing and jump to the boat. Jump from boat to boat to reach 
the platform. Jump from platform to the boat. Jump from boat to boat. Kill 
the archer in the tower and jump from beam to beam. Jump to the vessel from 
the beam and wait don�t climb up. Sibrand will come and fire some arrows 
and goes. Climb up and strike with your hidden before he gets down.

Story

You ask �why he was afraid?�. 
Sibrand says �because nothing waits for you in the end. After seeing the 
treasure this life is left for you�.

5k. Escape and return to the bureau leader

Kill the guards or just run to the tower in the vessel. Follow the path 
until you see a ladder. Climb the ladder and hide. Get to the Assassin�s 
bureau.

Story

The leader congrats and 
He asks �why you are disturbed�. 
You say �you need to clear it by yourself�. 
The leader says �you should return to Al Mualim�.

5l. Return to Maysaf and speak With Al Mualim

Fast forwarding memory to a more recent one.

Absertgo lab

Story

You hear Dr. Warren talking to someone about the artifact and they will 
take care of you once the artifact is found. He leaves for you to take some 
rest.

Press any button to interact with Lucy.

�What�s going on?� you ask. 
She says �they are going to find the object and once they did they are 
going to change everything�. 
Lucy gets a call from Dr. Warren to upload the data of you.

Press any button to interact with Lucy.

�If they want the artifact they could send some men to get it?� you ask. 
She says �it�s not that easy, they found the artifact and it got 
destroyed�. 
�There are more of these artifacts?� you ask. 
She says �yes, there are. They are piece Eden. They are using you to find 
one�. 
She gets a call from Dr. Warren asking if there�s problem. She says nothing 
everything is Denwar.

Press any button to interact with Lucy.

�What�s Denwar?� you ask. 
She says� it where the accident happened and the object got destroyed�. 
She tells you to return to your room.

Walk to your room and press any button to interact to door to open it when 
it closes. Press any button to interact with Lucy�s computer, check the 
first email in the deleted messages.

Story

Lucy is contacting with someone. They are asking about you. She says she is 
trying to delay the project and asked them send a rescue.

Get to your room and press any button to interact with bed.

Story

At the following morning. Dr. Warren wakes you up. 
�What�s going on? You know they are not going to let him live� you ask. 
He says �he is not a fool to tell you�. 
You ask �you can�t understand the things in Animus�. 
He cuts you off and says �the things in the real world. They are the hidden 
secrets from our ancestors�. 
You say �it can�t be there are books, scripts and written evidence�. 
He says �anyone can write a book and put anything in there�.

Get out of the room and press any button to interact with Animus.

6. Memory block 6

Maysaf

Story

Your master says only one target left. Robert must be assassinated, you 
found Robert in Jerusalem and that is where you will find him again.

6a. Meet the bureau leader in Jerusalem

1a. Animus tutorials

Synchronization level 9 complete
Extra throwing knives are restored.

Walk to the gates to get the fast forwarding memory option, choose 
Jerusalem and bureau.

Jerusalem

Story

Malik gives you information about Robert. 
You say �sorry�. 
�Why?� Malik asks. 
You say �because of you he lost his arm and lost Kadar�. 
Malik do not accepts your sorry and says �you are not the same person who 
went to the Solomon�s Temple so there is no need for sorry and it�s also 
his fault, he was envy of you�.

6b. Investigations

Finish the viewpoints. Finish the save citizens.

Eavesdrop � Sit on a bench and listen.
Pickpocket � Pickpocket the map from the guy.
Interrogation � Follow and beat him to get the information.
Informer assassins � Kill the archers and return to your brother.
Informer assassins � Kill the Templar�s in five minutes and return for the 
information.
Informer assassins � Get to the other Assassin for information.
You need to have at least three investigations out of six investigations.

6c. Return to the bureau leader

Return to the bureau leader.

Story

Malik asks you to share your knowledge with him. 
You say �Robert will be attending a funeral. It is well guarded but he will 
be there and that is when you will strike�. 
You and Malik both understand that they are same and share the pain of 
defeat and victory together. Malik gives you leaf.

6d. Assassinate Robert

Get to the spot to begin your ancestor�s assassination memory.

Story

The place is well guarded. Robert will tell something to the man and he 
will say that an Assassin is in the crowd.

Run away from the place. Fight where there is more space for you to fight. 
Kill the guards and Robert.

Story

You like to see the face of him. When you pull the helmet it�s a girl. 
�Where is Robert?� you ask. 
She says �he is not here. He is trying to unite Richard and Saladin in 
Arsuf. He knows you would come here for him�. 
�How?� you ask. 
She says �the men you assassinated�. 
You let her go.

6e. Escape and return to the bureau leader

Run and hide. Get to the Assassin�s bureau.

Story

�What happened?� Malik asks. 
You say �Robert was never here. He is Arsuf trying to unite Richard and 
Saladin�. 
Malik says �it�s impossible�. 
You say �they are Templars not Crusaders. The men you assassinated are 
of both sides�. 
Malik says �you should return to Al Mualim�. 
You say �you are going to Arsuf�. 
Malik tells you not to. 
You say �to stop this and tell him to walk among the people and try to 
learn what he can�.

6f. Ride to Arsuf and assassinate Robert

Fast forwarding memory to a more recent one.

Walk out of the district towards Kingdom to get the fast forwarding memory 
option, choose Damascus. 

Damascus

If you haven�t finished the viewpoints, finish it now. Ride Arsuf.

Arsuf

Ride until you see some archers. Dismount and kill to archers. Mount and 
continue along the path. You will come across a wooden wall. Dismount and 
kill the guards. Kill the guards and keep walking forward. Get to the spot 
to begin your ancestor�s assassination memory.

Story

�Why you are here?� Richard asks. 
You say �Robert is trying to betray him�. 
Robert says �you are afraid that your little fort is not enough to 
withstand the combined force of Richard and Saladin�. 
You say �William was trying to take Acre from Richard, Garnier 
experimenting and Sibrand was preparing a naval blockade to prevent him 
from getting aid. All this men working for Robert�. 
Richard decides to let the God decide who is right.

Kill the Templar�s. Robert gets into the fight, kill him.

Story

�Why?� Robert asks. 
You say �because he tries to get the treasure. You nine tries to get the 
treasure and use it for your own�. 
Robert says �they were not nine but ten�. 
�Who is the tenth one?� you ask. 
Robert says �you already know him. It�s your master Al Mualim�. 
You say �he is a leader of Assassins not Templar�s�. 
Robert says �your master is the one behind it. He was using both of them. 
He was trying to protect you. Your master tries to use the treasure for 
himself whereas he tries to share it with others�.

�Why you risk your life to warn him?� Richard asks. 
You say �you will sacrifice yourself to protect the holy land�. 
Richard says �he is not going to unite with Saladin�. 
You say �he is as vulnerable as him�. 
Richard says �your kind always speaks like that�. 
You say �they speak the truth�. 
Richard says �one day what you want may come true�. 
You say �you are leaving; there are things you want to clear�.

6g. Assassinate Al Mualim

Fast forwarding memory to a more recent one.

Absertgo lab

Story

When you wake up Dr. Warren is mad because the Assassins are attacking 
Absertgo but they are defeated by the Templar�s. 
Dr. Warren says �they won�t be more coming because Absertgo has been 
searching for them from years� 
He leaves.

Press any button to interact with Lucy.

Lucy says �when they went to search for the Assassins the desert was empty. 
She is not sure but she thinks your parents escaped�. 
You get mad and say �the last chance for you to escape has been destroyed 
and there�s no way for you�. 
Lucy says �trust her�. 
You ask �what is she talking about?�. 
She says �trust her� 
She leaves.

Walk to your room and press any button to interact to door to open it when 
it closes. Press any button to interact with Lucy�s computer, check the 
first message in the outbox.

Story

It is the access code to the conferences room.

Press any button to interact with Dr. Warren�s computer, check the second, 
fourth and fifth messages in the inbox.

Story

Alan doesn�t want any more trouble from Assassins. He wants Dr. Warren to 
change the subject because he thinks you are delaying with the project. He 
thinks you know the location of the object even though you cannot 
understand.

Walk to the conference room and press any button to interact to door to 
open it. Press any button to interact with the computer, check the first 
message in the inbox.

Story

It says the report of subject twelve to sixteen. They are not happy with 
your progress because you are having problem of interfacing with the 
Animus. They want the location of the third artifact of piece of Eden. 
Since the second one is destroyed.

Get to your room and press any button to interact with bed.

Story

At the following morning. Dr. Warren wakes you up and says �it�s the last 
day�.

Get out of the room and press any button to interact with Animus.

7. Memory block 7

Maysaf

Story

You will meet a villager who will say that you should follow the path and 
listen to the master. You will release that Al Mualim has done something 
to the villagers.

Walk to the fortress. You will get attacked on the road by the Assassins. 
Kill them and continue to towards the fortress to get attacked by more 
Assassins. Kill them.

Story

Malik and some of your brothers show and kill the Assassins.

Climb the mountain to meet Malik.

Story

Malik says �when you left he went to the Solomon�s Temple. He found a dairy 
of Robert. His heart was broken when he read but his eyes were opened. Al 
Mualim used them to get the treasure. Malik says they can help�. 
�Assault the fortress from behind and get you enough time� you ask.

Walk in to the fortress.

Story

The gates are closed as you enter.

Walk to the front door.

Story

There are too many citizens, they must not get hurt.

Gentle push the citizens out of the way. Walk to the back door of the 
fortress by climbing the stairs. Walk to the center of the garden.

Story

You cannot move. You are controlled by Al Mualim. 
You tell him to leave you. 
He says �he is not a fool to let you kill him�. 
You say �he never try to protect the holy land but to have it for himself. 
Used you to kill the Templar�s for him�. 
Al Mualim says �nothing is true everything is permitted�. 
Al Mualim summons nine Templar�s using the treasure.

Kill the nine Templar�s by hitting them once.

Story

Al Mualim controls you again.
�Why he didn�t turn him into like those citizens?� you ask. 
Al Mualim says �he tried the day he showed you the treasure but you saw 
through the illusion. It was all an illusion. The sea never become apart, 
water never turned into wine it was all an illusion. He don�t want to do 
this, you are his best student�. 
Then he summons nine of him.

Use eagle vision to find the real Al Mualim and hit the yellow Al Mualim or 
hit all of them and you will get the real one.

Story

He disappears.

Walk to the second floor and hit him. He will disappear. Walk to the first 
floor and hit him. He will disappear. Walk to the third floor and hit him. 
He will disappear again. Walk to the top floor and him.

Story

Al Mualim says �you destroy the creation of new world�. 
You say �you killed the last man who speaks of it. You will destroy it�.

Your ancestor�s assassination memory will begin. Al Mualim asks you to 
destroy it. You say you can�t. You will see a holographic map showing the 
locations of the artifacts. Al Mualim says you can�t. Malik and your 
brothers come running.

Absertgo lab

Story

You hear Dr. Warren talking to someone. He asks them about the artifacts. 
�How much?� they ask. 
He says �more than half a dozen�. 
They say �they only want one but they say to collect them all�. 
He asks about you. 
They say �finish you of�. 
Lucy says �its best you live because it might be danger for them so they 
can use you�. 
They say �kill you after that�. 
Dr. Warren gets mad at Lucy and leaves. 
Lucy says �you should get some rest�.
She leaves. 

You see strange marking in the floor using your eagle vision. You can�t 
understand what�s happening.

Walk to your room and use eagle vision on the wall behind the bed.

Story

You will see strange writings. You will realize its blood. 

Walk out of the room and use eagle vision near the left window, in front 
of the conference room, in front of Dr. Warren�s room. Press any button to 
interact with Dr. Warren�s computer, check the first message in deleted 
messages.

Story

Lucy says the previous subjects are blending with their ancestor and their 
life. They can�t make out the difference between their ancestor�s life and 
their own. She tells that the writing is from subject sixteen. They are 
related to the locations of the artifacts. She contacted the historians to 
research on them.

watch the final cut scene and pat yourself on the back, you have just
killed the tenth Templar and got saved in the realty. 

Story

You are Desmond. You are a bartender. Some guys kidnapped. Because they 
think you are an Assassin. But you are not, not anymore. You are born in an 
Assassin�s family but you ran away. These guys kidnapped you because they 
think a person not only have his memory but also his ancestor�s memory. 
They use a machine which will let you become one with your ancestor�s. They 
want the memory of your ancestor Altair. He was an Assassin. You will not 
listen to anyone. You will begin in the Solomon�s Temple. You, Malik and 
Kadar are looking for a relic. When you are about to get it Robert shows up 
and pushes you out of the Temple leaving Mailk and Kadar inside. You return 
to your master Al Mualim. He was displeased but Malik shows up with the 
artifact but without Kadar. His arm was cut down. Templar�s attacks your 
village. Your master orders to remove Robert and his men from the village. 
When you finished your master orders to capture you because you broke the 
Creeds. First never to kill an innocent but you killed an old man inside 
the Temple, second always be discreet but you decided to show yourself to 
Robert in the Temple, and third never to compromise the brotherhood but 
you let the enemies to your home. He kills you. 
You are called back from the Animus. Lucy and Dr. Warren tell you to have 
some rest. In your room you notice that the cupboard is locked and they 
locked the door after you enter your room. In the morning you ask Dr. 
Warren why they are doing this. He says they are trying to make a better 
tomorrow.
You are still alive you ask your master how and he says he made you see 
what he wanted you to see. Now you are demoted for what you done. You 
need to assassinate nine Templar�s in exchange of yours.
You are called back again. You ask Lucy about Abstergo and its Animus. 
She says Abstergo is drugs company but Animus their confidential 
issues. In your room you notice that your cupboard is opened and you 
found an access code in there. It is your room�s access door. When you 
went out you found Lucy�s access pen in the table. Now you can access 
her computer. In the morning you ask the Dr. Warren the same question. 
He says after thousands years the world is barbaric it was. It calls 
out for directions and that is what they are doing.
When you assassinate Tamir he says he is not alone, there are others.
You are called back again. You ask whether Dr. Warren builds the 
Animus. Lucy says it�s his theories, the engineers in Abstergo build 
the Animus. You ask Lucy about her and she says you are not the only 
one who is not allowed go home at night time. She has been here from 
last six months and must stay here until the project is complete. You 
checked Lucy�s computer. She is contacting someone about the suicide 
of an employee. In the morning you steal Dr. Warren�s access pen when 
he was drinking his coffee.
When you assassinate Gariner he asks what will happen to his 
children. You ask your master how is it possible for a mad doctor to 
turn enemies into allies. He says they use herbs to control men. 
When you assassinate Talal he says he didn�t capture them to serve 
but to save and get them ready for the journey.
You are called back again. You ask about the artifact that Abstergo 
is trying to find. She says it�s a piece of Eden, they already 
found one it got destroyed in an accident. Now they are trying to 
find another using you. You check Dr. Warren�s computer. Someone 
threatens that he is going to tell everyone about Abstergo and a 
metal ball.
You ask your master about the treasure. He shows you and says it 
has the power to control men. When you assassinate Abul Naqous he 
says he didn�t do it for vengeance. When you assassinate William 
he says he didn�t betrayal Richard to take Acre for his son and he 
didn�t steal the food but store to ration in times needed. You ask 
your master about the words from the men you have assassinated, 
they are sure of their victory and their new world. Your master 
says they are natural leaders they know how to make people 
believe. You are growing impatience. Your master never answers 
but he wants you to believe him. When you assassinate Majd Addin 
he says he did because he could. You are not going without an 
answer but your master threatens to kill you but you are going 
to have your answer. Your master has no other options. He say 
they Templar�s working for Robert. He is trying to take the holy 
land and they must be stopped. You ask about the treasure. Your 
master says you will know about it later.
You are called back again. Lucy says they are coming for you. You 
ask who? She says the Assassins. She says the fight started 
during the third Crusade never ended now the Assassins are being 
held. She says Abstergo are Templar�s. What they are trying to do 
is good but the way they are going to do it is bad. You check her 
computer she is contacting with someone. She wants them to send 
a rescue and she says she is trying to delay.
When you assassinate Jubair he says he destroyed the books 
because are the reason for the Crusade. You ask your master why 
Jubair and Sibrand. He says as long as one Templar lives their 
quest for new world continues. Gariner experimented with the 
patients, Talal brought them, Tamir equipped them, William tries 
to betrayal Richard and Majd Addin tries to rule through fear. 
When you assassinate Sibrand he says he was afraid because this 
life is all they have.
You are called back again. Lucy says they are going to find and 
once they did they are going to change everything.
You ask about the treasure. Your master says it has the power 
to control men and Robert is trying to get it. You ask sorry to 
Malik. When you try to assassinate Robert you find out that 
it�s a girl. She says Robert is in Arsuf trying to unite 
Richard and Saladin. Malik says you should return to master but 
you insisted on going To Arsuf. In Arsuf Richard let you and 
Robert fight to decide who is right. When you assassinate him 
he says they were not nine but ten. The tenth one is your 
master. He used you and him. Robert was trying to protect you. 
Al Mualim was trying to have the treasure. Richard thanks you.
You are called back again. The Assassins are attacking but 
the Templar�s killed. Lucy says to trust her and leaves.
In your village your master made everyone mad. The Assassins 
attacked you but Malik and his men kills the men. Malik says 
he returned to the Solomon�s Temple when you left. Robert 
kept a dairy in there. He says his were opened when he reads 
it. Their master used them. In the fortress your master tries 
to control you. You ask why he didn�t turn you like others. 
He said he tried but you saw through the illusion. You killed 
him. He says you destroy the creation of the new world. He 
asks you to destroy the treasure but you say you can�t. You see 
a holographic map showing the location of the artifact and 
Malik and his men comes running.
You are called back again. They want to kill you but Lucy saves 
you by telling them it�s dangerous for them to go and they use 
you. They left to search for the artifacts. Suddenly you see 
your ancestor�s eagle vision and through you can see writing 
in the walls. In your room the wall behind your bed is covered 
with writing and you releash that its blood. You check Dr. 
Warren�s computer Lucy sends a message saying that the subjects 
are blending with their ancestor�s life and their real life. 
The writing is by subject sixteen. It is related to the 
locations of the artifacts.


Updates

30.09.08 - some changes.

25.10.08 - game information and minimum pc requirements added.

24.11.08 - spelling mistakes and some changes.

Credits

One may use this FAQ for personal use. But if you want to use any part of it
for any other use, please ask me first.