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Spells FAQ

by anju91

ASCENSION TO THE THRONE

Spells FAQ

Introduction

Welcome to my seventh FAQ. If you have any questions, you can contact me at
[email protected] 

Spells

1. Fire - Fireball
Conditions: 6 intelligence and 120 gold
A flying ball of fire that hits one enemy.

2. Fire - Triple fireball
Conditions: 61 intelligence and 1220 gold
A group of flying fireballs hitting three targets.

3. Fire - Sword of Ares
Conditions: 78 intelligence and 1550 gold	
The troops under the effect of this spell can inflict additional fire 
damage.

4. Fire � Rain of flames
Conditions: 334 intelligence and 6680 gold
Brings stream of fire onto the enemy.

5. Fire - Dragon�s breath
Conditions: 249 intelligence and 4980 gold
Unleashes a rain of fire onto the enemy. The maximum number of targets is 
five.

6. Fire � Armageddon
Conditions: 411 intelligence and 8220 gold
The most powerful fire spell.

7. Water - Healing
Conditions: 9 intelligence and 170 gold
Instantly restores the health of friendly units in the squad.

8. Water - Dispel magic
Conditions: 9 intelligence and 170 gold
Removes any spells from any unit.

9. Water - Poison
Conditions: 34 intelligence and 680 gold
One of the few water attack spell. For several turns, the enemy 
detachment will be subject to the effect of the poison.

10. Water - Poisoned weapon
Conditions: 69 intelligence and 1380 gold
Warriors under the effect of the spell inflict additional poison damage.

11. Water - Regeneration
Conditions: 106 intelligence and 2120 gold
Each turn the friendly troops under the effect of this spell will have 
their health restored.

12. Water � Protection from water
Conditions: 151 intelligence and 3020 gold
Reinforces water magic resistance of all friendly units by the amount 
that does not exceed the magic power of the caster.

13. Water � Protection from air
Conditions: 164 intelligence and 3270 gold
Reinforces air magic resistance of all friendly units by the amount that 
does not exceed the magic power of the caster.

14. Water � Protection from earth
Conditions: 219 intelligence and 4370 gold
Reinforces earth magic resistance of all friendly units by the amount 
that does not exceed the magic power of the caster.

15. Water � Protection from fire
Conditions: 299 intelligence and 5970 gold
Reinforces fire magic resistance of all friendly units by the amount that 
does not exceed the magic power of the caster.

16. Water � Resurrection
Conditions: 391 intelligence and 7820 gold
The most powerful water spell. Resurrects fallen warrior.

17. Air - Hermes sandals 
Conditions: 3 intelligence and 50 gold
Increases the moving distance and length of the turn of the friendly 
detachment.

18. Air - Shower of arrows
Conditions: 47 intelligence and 930 gold
All friendly units will inflict much more damage with their arrows when 
under the spell.

19. Air � Teleport
Conditions: 87 intelligence and 1730 gold
Instantly carries any detachment anywhere in the battlefield.

20. Air � portal
Conditions: 177 intelligence and 3530
One need not go straight up the portal to use them. An experience mage 
will easily reach any portal. No matter where it may be.

21. Air � Scapegoat
Conditions: 117 intelligence and 2330 gold
If you want to win-be prepared to sacrifice. A friendly unit under the 
effect of the spell will become the main target for your entire enemy.

22. Air � Lighting
Conditions: 234 intelligence and 4670 gold
The only offensive air magic spell. Send a lightning bolt against an 
enemy.

23. Earth - Slowdown
Condition: 2 intelligence and 30 gold
Decreases the moving distance and length of the turn of an enemy 
detachment.

24. Earth � Armor
Conditions: 54 intelligence and 1070 gold
Increases the armor of the friendly units.

25. Earth � Meteorites
Conditions: 265 intelligence and 5300 gold
Heavy stone rain down upon the enemy. The maximum number of targets is 
nine.

Hope this FAQ helps when you are learning spells.

Updates

09.09.08 - some changes.
22.11.08 - some changes.

Credits

One may use this FAQ for persoral use. But if you want to use any part of it
for any use, please ask me first.