ASCENSION TO THE THRONE Spells FAQ Introduction Welcome to my seventh FAQ. If you have any questions, you can contact me at [email protected] Spells 1. Fire - Fireball Conditions: 6 intelligence and 120 gold A flying ball of fire that hits one enemy. 2. Fire - Triple fireball Conditions: 61 intelligence and 1220 gold A group of flying fireballs hitting three targets. 3. Fire - Sword of Ares Conditions: 78 intelligence and 1550 gold The troops under the effect of this spell can inflict additional fire damage. 4. Fire � Rain of flames Conditions: 334 intelligence and 6680 gold Brings stream of fire onto the enemy. 5. Fire - Dragon�s breath Conditions: 249 intelligence and 4980 gold Unleashes a rain of fire onto the enemy. The maximum number of targets is five. 6. Fire � Armageddon Conditions: 411 intelligence and 8220 gold The most powerful fire spell. 7. Water - Healing Conditions: 9 intelligence and 170 gold Instantly restores the health of friendly units in the squad. 8. Water - Dispel magic Conditions: 9 intelligence and 170 gold Removes any spells from any unit. 9. Water - Poison Conditions: 34 intelligence and 680 gold One of the few water attack spell. For several turns, the enemy detachment will be subject to the effect of the poison. 10. Water - Poisoned weapon Conditions: 69 intelligence and 1380 gold Warriors under the effect of the spell inflict additional poison damage. 11. Water - Regeneration Conditions: 106 intelligence and 2120 gold Each turn the friendly troops under the effect of this spell will have their health restored. 12. Water � Protection from water Conditions: 151 intelligence and 3020 gold Reinforces water magic resistance of all friendly units by the amount that does not exceed the magic power of the caster. 13. Water � Protection from air Conditions: 164 intelligence and 3270 gold Reinforces air magic resistance of all friendly units by the amount that does not exceed the magic power of the caster. 14. Water � Protection from earth Conditions: 219 intelligence and 4370 gold Reinforces earth magic resistance of all friendly units by the amount that does not exceed the magic power of the caster. 15. Water � Protection from fire Conditions: 299 intelligence and 5970 gold Reinforces fire magic resistance of all friendly units by the amount that does not exceed the magic power of the caster. 16. Water � Resurrection Conditions: 391 intelligence and 7820 gold The most powerful water spell. Resurrects fallen warrior. 17. Air - Hermes sandals Conditions: 3 intelligence and 50 gold Increases the moving distance and length of the turn of the friendly detachment. 18. Air - Shower of arrows Conditions: 47 intelligence and 930 gold All friendly units will inflict much more damage with their arrows when under the spell. 19. Air � Teleport Conditions: 87 intelligence and 1730 gold Instantly carries any detachment anywhere in the battlefield. 20. Air � portal Conditions: 177 intelligence and 3530 One need not go straight up the portal to use them. An experience mage will easily reach any portal. No matter where it may be. 21. Air � Scapegoat Conditions: 117 intelligence and 2330 gold If you want to win-be prepared to sacrifice. A friendly unit under the effect of the spell will become the main target for your entire enemy. 22. Air � Lighting Conditions: 234 intelligence and 4670 gold The only offensive air magic spell. Send a lightning bolt against an enemy. 23. Earth - Slowdown Condition: 2 intelligence and 30 gold Decreases the moving distance and length of the turn of an enemy detachment. 24. Earth � Armor Conditions: 54 intelligence and 1070 gold Increases the armor of the friendly units. 25. Earth � Meteorites Conditions: 265 intelligence and 5300 gold Heavy stone rain down upon the enemy. The maximum number of targets is nine. Hope this FAQ helps when you are learning spells. Updates 09.09.08 - some changes. 22.11.08 - some changes. Credits One may use this FAQ for persoral use. But if you want to use any part of it for any use, please ask me first.