-=-=-=-=-=-=-=- �-=-=-=-=-=--=-=-=-=-=--=-=-=-=-=--=-=-=-=-=--=-=-=-=-=--=-=-=-=-=-� iMMMMX ,MMMMM MM MMMMM X,MMMMMMB. MMMMMM BMMM MMMMMMM 7MMMMBBBBMMMM MMMMMMM MMMMM MMM MMMM MMM MMMi MMMM MMM MMXXMM rMM ,MMM ;MMa 8MM, MMMi MMMZ MMM MMM MMMMMMMMMMMMM MMMr MMM MMMM aMMMMMM aMM0 MMMSZ0W@W,MMMM ,MMM. MMM. MMMa 0MMMMZ MMM; MMMM MMMMM aMMM2 WMMMM MMMM MMM MMMM .MMMX BMMMM WMMMMMMMM .MMMMM MZ 0MMMM �-=-=-=-=-=--=-=-=-=-=--=-=-=-=-=--=-=-=-=-=--=-=-=-=-=--=-=-=-=-=-� -=-=-=-=-=-=-=- �-=-=-=-=-=-=-=-=-=-� AGE OF MYTHOLOGY FAQ / Walkthrough �-=-=-=-=-=-=-=-=-=-� �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� | Age of Mythology FAQ/Walkthrough Version 1.0 | | Last Modified : 21-DEC-2002 | | Created By : Jonathan Galloway | | E-mail address : [email protected] | �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� --=-=-=-=-=-=-- Table of Contents �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [1.0] Introduction [1.1] Revision History [1.2] Gameplay �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [2.0] Civilizations [2.1] Greek [2.1a] Zeus [2.1b] Poseidon [2.1c] Hades [2.2] Norse [2.2a] Odin [2.2b] Thor [2.2c] Loki [2.1] Egyptian [2.3a] Ra [2.3b] Isis [2.3c] Set �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [3.0] Minor Gods [2.1] Greek [2.1] Norse [2.1] Egyptian �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [4.0] Buildings [2.1] Shared [2.1] Greek [2.1] Norse [2.1] Egyptian �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [5.0] Units [5.1] Gaia [5.2] Greek [5.3] Norse [5.4] Egyptian �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [6.0] Map Types �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [7.0] Relic List �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.0] Campaign Walkthrough Prologue - Troubled Sleep [8.1] Omens [8.2] Consequences [8.3] Scratching the Surface [8.4] A Fine Plan [8.5] Just Enough Rope [8.6] I Hope This Works [8.7] More Bandits [8.8] Bad News [8.9] Revelation [8.10] Strangers [8.11] The Lost Relic [8.12] Light Sleeper [8.13] Tug of War [8.14] \"Isis, Hear My Plea\" [8.15] Let\'s Go [8.16] Good Advice [8.17] The Jackal\'s Stronghold [8.18] A Long Way From Home [8.19] Watch That First Step [8.20] Where They Belong [8.21] Old Friends [8.22] North [8.23] The Dwarven Forge [8.24] Not From Around Here [8.25] Welcoming Commitee [8.26] Union [8.27] The Well of Urd [8.28] Beneath the Surface [8.29] Unlikely Heroes [8.30] All is Not Lost [8.31] Welcome Back [8.32] A Place in My Dreams �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [9.0] Multiplayer Strategies [9.1] Forward [9.2] Tips For All Cultures [9.3] Basic Culture Strategies �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [10.0] Other [10.1] Cheats and Secrets [10.2] Miscellaneous Questions �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [11.0] Closing [11.1] Special Thanks To [11.2] Copyright and Legal Information �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� --=-=-=-=-=-=-- �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [1.0] -=I N T R O D U C T I O N=- [1.0] �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� This FAQ for Age of Mythology (AoM) was done in my small amount of free time. This is my first FAQ and have always been interested in doing one. Not seeing one up for AoM for a week made me think about it and hey... why not? So here we are. :D Any feedback, suggestions, et cetera hit me back at the email specified at the top. If you send usable information that isn\'t common knowledge about AoM I will credit you. I have not gone into depth on the game specifics (buildings, units, gods and their god powers, etc) on purpose. It would be pointless as a wealth of information is available IN GAME. Ths FAQ is created to provide you with a walkthrough primarily and provide information that may not be readily available (cheat codes, how to get started (and win!) at multiplayer). Let\'s do this! Now or never! �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [1.1] Revision History �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� 27-NOV-2002: Version 0.7 - Released to http://www.gamefaqs.com/ as people have been asking about it. 21-DEC-2002: Version 0.9 - Finished walkthrough. - Created multiplayer section. - Created Map Types section. - Updated Table of Contents. - Released to http://www.gamefaqs.com/ �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [2.0] -=C I V I L I Z A T I O N S=- [2.0] �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Welcome to AoM. For this game the developers have been kind enough to give us three separate cultures to wage war with. The three cultures are: 1.) Greek: think of ancient times with units like Minotaurs and hoplites 2.) Norse: similar to vikings. Good infantry and axemen 3.) Egyptian: camels, pyramids, and sand in your bathing suit Each culture has one ruler god, one secondary god, and one \"evil\" god. Each culture contains the same building types and share strategy for general gameplay. There are three civilizations within each culture for a total of nine unique civilizations. An overview of each is in the next section. All Myth Technology unless otherwise stated are researched at Town Center. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [2.1] Greek �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The Greek culture contains three gods. These are Zeus, king of the gods, and his two brothers: Poseidon, god of the sea and cavalry; and Hades, god of the underworld. Greeks start with one scout and three villagers. �-=-=-=-=-=-=-=-=-=-� [2.1a] Zeus �-=-=-=-=-=-=-=-=-=-� GOD POWER: Bolt Kills a single enemy unit. MYTH TECHNOLOGY: Olympic Parent Give more hitpoints to Greek heroes CIVILIZATION BONUSES: - Faster moving Hoplites and infantry do more damage to buildings - Starts with 25 favor and has 200 favor limit - Faster favor generation MINOR GODS (For more info see the minor Gods section) Classical Age: ATHENA / HERMES Heroic Age: DIONYSUS / APOLLO Mythic Age: HEPHAESTUS / HERA �-=-=-=-=-=-=-=-=-=-� [2.1b] Poseidon �-=-=-=-=-=-=-=-=-=-� GOD POWER: Lure Create a stone that draws wild animals. MYTH TECHNOLOGY: Lord of Horses (Researched at Stable in Classical Age) Cavalry has increased line of sight. CIVILIZATION BONUSES: - Cavalry cost less to produce - Militia appear at destroyed buildings - Using markets costs less MINOR GODS (For more info see the minor Gods section) Classical Age: HERMES / ARES Heroic Age: APHRODITE / DIONYSUS Mythic Age: ARTEMIS / HEPHAESTUS �-=-=-=-=-=-=-=-=-=-� [2.1c] Hades �-=-=-=-=-=-=-=-=-=-� GOD POWER: Sentinel Protects a Town Center with four sentinels. MYTH TECHNOLOGY: Vault of Erebus Provides a steady income of gold. CIVILIZATION BONUSES: - Dead soldiers may generate shades - Buildings have more hitpoints and attack - Archers have stronger attack MINOR GODS (For more info see the minor Gods section) Classical Age: ARES / ATHENA Heroic Age: APOLLO / APHRODITE Mythic Age: ARTEMIS / HEPHAESTUS �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [2.2] Norse �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The three Norse gods are Odin, ruler of the gods; his son, Thor, god of thunder; and Loki, the god of treachery. �-=-=-=-=-=-=-=-=-=-� [2.1a] Odin �-=-=-=-=-=-=-=-=-=-� GOD POWER: Great Hunt Increase the population of a group of animals. MYTH TECHNOLOGY: Lone Wanderer Grants Ulfsark (infantry) faster movement. CIVILIZATION BONUSES: - Human units regenerate - Ravens for exploration - Gathers from hunting 10% faster - Hill Fort units have more hitpoints MINOR GODS (For more info see the minor Gods section) Classical Age: FREYJA / HEIMDALL Heroic Age: SKADI / NJORD Mythic Age: TYR / BALDR �-=-=-=-=-=-=-=-=-=-� [2.1b] Thor �-=-=-=-=-=-=-=-=-=-� GOD POWER: Dwarven Mine Creates a gold mine anywhere on the map. This power gets stronger the later in the game you use it! Hold out until you advance to mythic. MYTH TECHNOLOGY: Pig Sticker (Researched at Oxcart) Villagers do more damage to animals. CIVILIZATION BONUSES: - Special Armory available in all ages - Dwarves gather Food and Wood faster = Cheaper Dwarves MINOR GODS (For more info see the minor Gods section) Classical Age: FORSETI / FREYJA Heroic Age: BRAGI / SKADI Mythic Age: BALDR / TYR �-=-=-=-=-=-=-=-=-=-� [2.1c] Loki �-=-=-=-=-=-=-=-=-=-� GOD POWER: Spy Target on an enemy unit to secretly see what he sees. This is neat because unlike most god powers this one doesn\'t notify the other players the power has been used. MYTH TECHNOLOGY: Eyes in the Forest Improves line of sight of infantry. CIVILIZATION BONUSES: - Heroes in combat summon Myth Units on their own - Myth Units cost less favor - Ox Carts cheaper, faster, and weaker - Longhouse units train faster MINOR GODS (For more info see the minor Gods section) Classical Age: FORSETI / HEIMDALL Heroic Age: BRAGI / NJORD Mythic Age: TYR / HEL �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [2.3] Egyptian �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The three primary Egyptian gods are Ra, god of the sun; Isis, goddess of queens and magic; and Set, god of evil. �-=-=-=-=-=-=-=-=-=-� [2.1a] Ra �-=-=-=-=-=-=-=-=-=-� GOD POWER: Rain This global god power makes all villagers on the map gather food from farms faster. 300% for you, 200% for everyone else. MYTH TECHNOLOGY: Skin of the Rhino Improves the armor and attack of laborers. CIVILIZATION BONUSES: - Priests can empower buildings - Pharaoh empowers better - Chariots and camels have more hitpoints and move faster - Monuments cost less and are stronger MINOR GODS (For more info see the minor Gods section) Classical Age: PTAH / BAST Heroic Age: SEKHMET / HATHOR Mythic Age: OSIRIS / HORUS �-=-=-=-=-=-=-=-=-=-� [2.1b] Isis �-=-=-=-=-=-=-=-=-=-� GOD POWER: Prosperity Increases villager gold gather rate. MYTH TECHNOLOGY: Flood of the Nile Causes the Nile River to provide free food. CIVILIZATION BONUSES: - Monuments shield from enemy God Powers - Town Centers support +3 population - All improvements are cheaper - Obelisks are cheaper and are built faster MINOR GODS (For more info see the minor Gods section) Classical Age: ANUBIS / BAST Heroic Age: NEPHTHYS / HATHOR Mythic Age: OSIRIS / THOTH �-=-=-=-=-=-=-=-=-=-� [2.1c] Set �-=-=-=-=-=-=-=-=-=-� GOD POWER: Vision Reveals an unexplored section of the map. MYTH TECHNOLOGY: Feral Converted animals cause greater damage. CIVILIZATION BONUSES: - Pharaoh can summon animals - Priests can convert animals - Slinger and Chariot Archer train faster - Barracks, Chariot Works, and Siege Camp cost less MINOR GODS (For more info see the minor Gods section) Classical Age: PTAH / ANUBIS Heroic Age: SEKHMET / NEPHTHYS Mythic Age: OSIRIS / THOTH �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [3.0] -=M I N O R G O D S=- [3.0] �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� - forthcoming �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [4.0] -=B U I L D I N G S=- [4.0] �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� - forthcoming �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [5.0] -=U N I T S=- [5.0] �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The best information on units is directly within the game itself. If you right click a unit you can see detailed information. In the same way you can learn about buildings, god powers, and anything your little mouse can click. It doesn\'t make sense for me to duplicate what Ensemble Studios has already said about the units for you. So below I\'ve kept it short. I\'ll add more to these sectiions if the need arises (but I\'m doubting it will). �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [5.1] Gaia �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Gaia, or the computer, controls animals on the map you do not. It\'s fun to try to hunt and eat them all! Enjoy the following: - cows - goats - giraffe - zebras - lions - water buffalo - chickens - hippos - monkeys - bears and many MANY more! If you see it, you can likely eat it. But ALWAYS attack bigger creatures with several villagers (5 or so). A single villager cannot defend itself against a lion, bear OR an annoyed rhinocerous. Animals like pigs, goats, and cows you can take ownership of. When you do their count of food will slowly rise as they get fatter. So to be smarter about food consumption don\'t eat these right when you find them. Stick to animals you cannot take control of as long as possible saving the fattened animals for last. Goats and pigs top out at 300 by the way. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [5.2] Greek �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Heroes (Available at Various Locations) Name: Cost: Comments: Jason 100 Food 50 Gold Odysseus 200 Wood 2 Favor Heracles 350 Food 4 Favor Bellerophon 400 Gold 6 Favor Theseus 100 Food 50 Gold Hippolyta 200 Wood 2 Favor Atalanta 350 Food 4 Favor Polyphemus 400 Gold 6 Favor The Argo 250 Food 8 Favor Ajax 100 Food 50 Gold Chiron 200 Wood 2 Favor Achilles 350 Food 4 Favor Perseus 400 Gold 6 Favor Town Center Units Name: Cost: Comments: Villager 50 Food Market Units Name: Cost: Comments: Caravan 100 Food Academy Units Name: Cost: Comments: Hoplite 60 Food 35 Gold Hypaspist 60 Food 25 Gold Archery Range Units Name: Cost: Comments: Toxotes 55 Wood 35 Gold Peltast 40 Food 30 Gold Stable Units Name: Cost: Comments: Hippikon 40 Food 80 Gold Prodromos 70 Food 40 Gold Fortress Units Name: Cost: Comments: Petrobolos 150 Wood 200 Gold Helepolis 300 Wood 200 Gold Myrmidon 70 Food 50 Gold Hetairoi 60 Food 100 Gold Gastraphetes 120 Wood 80 Gold Dock Units Name: Cost: Comments: Fishing Boat 50 Wood Transport 120 Wood Trireme 100 Wood 50 Gold Pentekonter 100 Wood 50 Gold Juggernaut 100 Wood 100 Gold Scylla 200 Gold 15 Favor Carcinos 200 Wood 20 Favor Temple Units Name: Cost: Comments: Pegasus 50 Food 2 Favor Centaur 200 Wood 15 Favor Cyclops 250 Food 22 Favor Minotaur 200 Food 16 Favor Hydra 250 Food 28 Favor Manticore 300 Wood 28 Favor Nemean Lion 200 Gold 25 Favor Colossus 300 Gold 40 Favor Chimera 300 Gold 30 Favor Medusa 250 Gold 40 Favor �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [5.3] Norse �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Town Center Units Name: Cost: Comments: Gatherer 50 Food Dwarf 70 Gold Ox Cart 50 Food 50 Wood Market Units Name: Cost: Comments: Caravan 100 Food Longhouse Units Name: Cost: Comments: Ulfsark 50 Food 30 Gold Throwing Axeman 50 Wood 40 Gold Raiding Cavalry 40 Food 50 Gold Hersir 80 Food 40 Gold Hill Fort Units Name: Cost: Comments: Huskarl 75 Wood 40 Gold Jarl 50 Food 80 Gold Portable Ram 125 Wood 125 Gold Ballista 150 Wood 150 Gold Dock units Name: Cost: Comments: Fishing boat 50 Wood Transport 120 Wood Longboat 100 Wood 50 Gold Drakkar 100 Wood 50 Gold Dragon Boat 100 Wood 100 Gold Kraken 300 Food 25 Favor Jormund Elver 200 Food 15 Favor Temple units Name: Cost: Comments: Einherjar 175 Gold 15 Favor Troll 150 Wood 15 Favor Valkyrie 200 Food 20 Favor Battle Boar 250 Gold 30 Favor Frost Giant 200 Gold 30 Favor Mountain Giant 300 Food 30 Favor Fenris Wolf 150 Gold 15 Favor Fire Giant 300 Gold 35 Favor �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [5.4] Egyptian �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Town Center Units Name: Cost: Comments: Laborer 50 Food Priest 100 Gold Pharaoh Free! The MAN Mercenary 90 Gold Mercenary Cavalry 120 Gold Market Units Name: Cost: Comments: Caravan 100 Food Barracks Units Name: Cost: Comments: Spearman 50 Food 20 Gold Axeman 40 Food 30 Gold Slinger 60 Wood 24 Gold Migdol Stronghold Units Name: Cost: Comments: Chariot Archer 100 Wood 40 Gold Camelry 50 Food 70 Gold War Elephant 180 Food 70 Gold Siege Camp Units Name: Cost: Comments: Siege Tower 200 Wood 100 Gold Catapult 200 Wood 200 Gold Dock Units Name: Cost: Comments: Fishing boat 50 Wood Transport 120 Wood Kebenit 100 Wood 50 Gold Ramming Galley 100 Wood 50 Gold War Barge 100 Wood 100 Gold Leviathan 200 Gold 20 Favor Sea Turtle 300 Food 20 Favor Temple Units Name: Cost: Comments: Anubite 100 Food 15 Favor Sphinx 120 Food 20 Favor Wadjet 150 Wood 15 Favor Petsuchos 200 Gold 20 Favor Roc 150 Gold 15 Favor Scarab 300 Food 20 Favor Scorpion Man 150 Wood 25 Favor Avenger 250 Food 30 Favor Mummy 200 Gold 35 Favor Phoenix 200 Gold 30 Favor �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [6.0] -=M A P T Y P E S=- [6.0] �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Various Map Types have been included with the first version of Age of Mythology along with four ways of playing them. It is important to know what to expect prior to playing a particular map -- particularly in multi- player on-line! Map Name: Description: Random Randomly selects from the faster-paced, more aggressive maps: Alfeim, Anatolia, Ghost Lake, Mediterranean, Midgard, Oasis, and Watering Hole. Random All Randomly selects among all possible maps. Acropolis Players start with high resources on plateaus with resources in the valleys and around the edges. Alfeim Forgotten Relics and terrible beasts hide behind the craggy hills. Anatolia The cold desert beyond the Mediterranean is carved by cliffs and gorges that protect Gold Mines. Archipelago This sun-swept island may isolate players at random. Erebus Face shades, serpents, and rivers of molten earth in Hades\' underworold realm. Ghost Lake The sinister, frozen lake in the center of this map may never thaw, but still cannot be built upon. Jotunheim Mountain passes are the only connections among valleys owned by different teams. King of the Hill In the center, on water, ice, or cliffs, is a Plenty Vault. Whoever controls it starts a countdown to victory. Mediterranean The pastoral countryside surrounding the middle sea supports many herd animals. Midgard This frozen land is short on food, but the water surrounding the continent are abundant with life. Nomad Your Villagers start scattered with no Town Center You\'ll need to find a Settlement to coccupy during the time that combat is prevented. Oasis Most of the wood lies in 1 to 4 oases in the center. Build walls to the center to stop enemy incursions. River Nile A broad river separates the desert lands of different teams. Savannah The grasslands of Africa provide plenty of food to hunt, but little water. Sea of Worms A mysterious ocean covers half the map with the player fortresses huddled to one side. Sudden Death Everyone starts with a Citadel and no free Settleements exist. If your Citadel is lost, you will lose the game. Team Migration How long can you stay on the island shared by your team before you need to move to the central island that protects extra resources? The Unknown Only the gods know what this unpredictable map will be. Land or water? Ice or desert? You must explore to find tout. Valley of Kings Players on the same team share a city while all the Gold is protected by bandit Migdols. Vinlandsaga When the resources on your small island start to run out, the only choice is to set sail for the New World. But watch out for Skraelings. Watering Hole The migratory herds stop at these rivers and ponds to drink, but there is no other food available. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [7.0] -=R E L I C L I S T=- [7.0] �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Relics are useful and some of these below do make a difference in battle. When you see one on the map, send a hero over to collect it and take it back to a temple immediately. Name: Effect: A Pair of Golden Lions Summons two golden lions for you to lead which if killed will respawn at the temple after one minute Ankh of Ra Provides free favour Anvil of Hephaestus Armory technologies cost 10% less Armor of Achilles Infantry are 5% less vulnerable to hack damage Arrows of the Alfar Buildings which fire arrows have 20% more attack Black Lotus Villagers gather food from farms 10% faster Blanket of Empress Zoe Buildings are 20% less vulnerable to crush damage Boots of Kick Everything Heroes move 20% faster Bow of Artemis Archers cost 15% less, Trolls cost 15% less wood, Centaurs cost 20% less wood Bridle of Pegasus Summons a Pegasus for the player to lead which if killed will reappear at the temple in one minute Buhen Flagstone Walls cost 25% less Canopic Jar of Imsety Infantry train 15% faster Catoblepas\' Scales Myth units are 20% less vulnerable to crush damage Dwarven Calipers Siege weapons cost 20% less Eye of Horus Town Centers get +2 population Eye of Ornlu Hypaspists, Axemen and Throwing Axemen get 5% stronger attack Fetters of Fenrir Villagers kill most animals in a single shot Girdle of Hippolyta Toxotes, Chariot Archers and Throwing Axemen get 5% additional HP Harmonia\'s Necklace Villagers gather gold 10% faster Harter\'s Folly Scouting units have plus 2 to line of sight Head of Orpheus Buildings have plus 8 to line of sight Hera\'s Thundercloud Shawl Human soldiers are 5% less vulnerable to pierce damage Khopesh of Horus Hero damage multiplier on Myth units increase by 1 Kithara of Apollo Villagers move 20% faster Mithril Horseshoes Cavalry move 10% faster Monkey\'s Head Summons three monkeys for you to lead which if killed will reappear at the temple in one minute Nose of the Sphinx Buildings have 15% more HP Odin\'s Spear Hoplites, Spearmen and Ulfsarks attack 5% stronger Oseburg Wagon Caravans cost 25% less and move 15% faster Pandora\'s Box Myth units train 25% faster Pelt of Argus All units have increased plus 6 to line of sight Pygmalion\'s Statue Villagers have 40% more HP Reed of Nekhbet Naval myth units attack twice as strong Ring of the Nibelung Provides a small flow of free gold Scarab Pendant The Helepolis, Siege Tower, Scarab and Portable Ram attack buildings stonger by 1 multiplyer Shard of Blue Crystal Villagers gather wood and gold 5% faster Shingles of Steel Houses have three times the HP Ship of Fingernails Provides a steady flow of free food Sistrum of Bast Villagers cost 10% less Staff of Dionysus Villagers carry 20 more food Tail of the Cerberus Myth unit special attacks take 25% less time to reuse Toothed Arrows Archers and Ballistas do 5% more damage Tower of Sestus Towers do 30% more damage to units at range and 10% more damage to units attacking them Trios Bow Archers have plus 2 to range and line of sight Trojan Gate Hinge Walls get 20% more HP Tusk of the Iron Boar Cavalry and Chariot Archers have 10% more HP Wand of Gambantein Temple technologies cost 20% less Wedjat Eye Myth units cost 10% less food, wood, and gold �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.0] -=C A M P A I G N W A L K T H R O U G H=- [8.0] �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� One of the nice things about how the AoM scenarios are is that you can change the difficulty half way through. If you are having problems beating a mission consider tweaking the difficulty down to Moderate or so and then give it a try. ***************************************************************************** *** SPOILER ALERT *** DO NOT READ AHEAD UNLESS YOU WANT TO LEARN THE PLOT *** ***************************************************************************** Prologue: Troubled Sleep Athena comes in a dream to set Arkantos upon his quest. (Movie) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.1] Omens Artifacts (0) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Pirates are attacking Atlantis and Poseidon seems displeased. Just when Arkantos thought his adventures were over, a new one may just be beginning. -=-=-=-=-=-=-=-=-=-=-=- Destroy the Kraken with Arkantos and fend off the \"black sails\" which come to raid your base periodically. A good thing to remember is that if you can destroy the boat BEFORE it lands you\'ll be doing yourself a favor as the units inside die too! To do this, create Towers along the perimeter of the water as well as use the 3 petrobolos provided. Create archers and garrison them inside the Towers, create infantry to deal with everything else and soon you will claim victory. Don\'t forget to create an additional 5 --> 10 villagers to gather extra resources! You should have some create farms, etc. The key to winning battles often hinges on economy. Cast \"Rain\" immediately to help your farms produce extra food and do not use \"Restoration\" until you have many friendly units gathered together (or they are in battle). �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.2] Consequences Artifacts (0) (1 Trident) (1 Shipwreck) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Kamos the Minotaur has taken the stolen Atlantis trident to his island base. But Arkantos is about to descend to make him pay for his crime. -=-=-=-=-=-=-=-=-=-=-=- Build some houses, quick, and scout around the north and south to catch all the pigs. Don\'t eat them yet however as you\'ve got plenty of food. The longer you don\'t eat them the fatter they will get so instead chow down on the berry bushes, chickens, and deer. While doing so create another 5 to 10 villagers, create a temple and get to classical. You should establish a storehouse to the south to begin harvesting trees and gold. This would also be a good location to build a few Towers (and upgrade them to watch Towers!!) to deal with anthing that might walk or float nearby. Group all your boats together and send them out scouting. Rememember 3 can kill 5 ships if the 5 ships come in groups on 1 -- get it? There\'s also a shipwreck at the north tip of the island where you can get free resources just for sailing by. Build a sizable army of archers, infantry, and myth units and begin to advance on the enemies base by the 10 minute mark or so. By sizable I\'m thinking a minimum of 12 medium hoplites, 12 medium toxotes, 5 myth units (cyclops or centaur depending on which god you went classical with), and Arkantos plus your starting units. Remember all you have to do is destroy the enemy town center and need not work at killing every building unless you are feeling particularly blood thirsty. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.3] Scratching the Surface Artifacts (3) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Arkantos reaches Troy in time to reinforce the Greek armies. Now he must break through Troy\'s outer defenses. -=-=-=-=-=-=-=-=-=-=-=- Welcome to Troy. Send your merry crew to the south-east killing the bad guys you find along the way (and collecting goats to fatten). You\'ll need to build a new town center and then start pumping out 15 or so villagers to help harvest resources before building a temple and advancing to classical. A message will appear telling you to go destroy some docks. You may do so by land or by sea. Sea is easier but by land isn\'t so bad either as they are defended by thin walls. If you go the water route you\'ll leave yourself open to land attacks. My advice is begin to build military buildings in the center and crank out as many units as your economy will support. Most of the land attacks will come from here anyway so you are effectively taking the battle to them. Do NOT get drawn into a battle up north between Towers or you will get slaughtered at this point. IMPORTANT: There are three artifacts hidden amongst a clearing of trees to the middle of the map and straight north. NOT up the path with the Towers -- the one to the left of them. If you wish you may collect these with a hero and garrison them in a temple. Just concern yourself with gathering resources, creating units and researching technology for now. Destroy the docks once you have built up a sufficient army AND advanced to the Heroic Age. You\'ll need to farm but before you do upgrade to plow (always do this as it\'s slow as heck without). If you run out of gold to mine keep in mind there are additional ones close by and you\'ll stumble upon them on the way to the docks more than likely. Also a \"good idea\" to build a fortress in the middle to keep your assets safe. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.4] A Fine Plan Artifacts (3) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The Greeks and their Atlantean allies prepare to lay siege the mighty Trojan gate. -=-=-=-=-=-=-=-=-=-=-=- You\'ll find a gold mine to the north. Start pumping out villagers and boom as per norm. Keep sending the troops farther to the north until you reach a point where you see trade caravans. Just camp there and interecept them. Don\'t give too great of chase as they\'ll be back soon anyway. This is a sweet spot to build a fortress once your are able. Leave the helepolis at home for now until you need it later against that gate. Are your fishing ships busy? Also before you farm remember the plow upgrade. When you upgrade to Heroic and are interested in destroying that dock to the northwest Dionysus and his myth unit Scylla would be useful. Once a fortress has been created up at the trade caravan spot build an army and explore the western part of the map destroying any opposition you find along the way. By now you should be getting ready to head to the Mythic age. Build a market and choose your god. Either is good as medusa are useful and Hephaustus\' \"Vault\" god power will suppliment your economy nicely. Start building helepolis from that castle you planted up north and continue to build a strong army of heavy toxotes and heavy hoplites plus the odd myth and hero unit for balance. Be careful that once you advance close to the gate with a large force you will get god powers used on you. Six or so helepolis backed up by your troops should be enough to take the main gate down though. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.5] Just Enough Rope Artifacts (2) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The Trojans counterattack and Ajax is surrounded! Arkantos must free him and regain control of the battlefield. -=-=-=-=-=-=-=-=-=-=-=- Aww... poor Ajax. Walk on over and save him. He\'s tough and should barely be injured by the time your troops clear out the enemy. Then back to his base. Along the way you can capture an artifact (slightly to the south by ruins). Once you secure the base send most of your villagers to wood and begin to create more. After researching plow begin to farm. Don\'t eat the pigs until they are fattened above 200 food. Make sure to build a temple to store your artifacts (another one is located past the allied town to the south east). Wall off the pass to the middle and create many units so you can start to take the offensive. Advance to the Mythic Age prior to doing this however. The computer is giving you a fair amount of time to build up anyway. With the center pass walled off (place a few watch Towers behind too) you can concentrate on exploring north and west as well as stopping any attacks from that direction. You\'ll find some farms which you may take over if you wish. Gold mines are available from a hill to the north east and on the north west hill you should build a fortress to stop invaders. Also you may wish to create a few more donkey caravans to that allied town (it IS a good trade route). Concentrate your forces on the northern gate. Don\'t worry about sneaking around to the north west as there are too many Towers that way anyway. Adding a few helepolis to your forces will be enough to take down the gate, town center, and fortress in that order. Once these fall the rest of the enemy buildings are just clean-up. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.6] I Hope This Works Artifacts (1) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Convinced that Trojan walls will never fall the heroes plan to use the Trojan Horse in a final attempt to invade the city. -=-=-=-=-=-=-=-=-=-=-=- Send all villagers to wood. Use it for farms with plow upgrade and keep the count of wood below that required for the Trojan horse until you have 30 villagers or so. Upgrade economic technologies (wood, gold, etc) and grab the artifact to the south which will help your calvary run more quickly. Try to catch all the scouts but if you miss some don\'t worry too greatly. If you\'ve boomed (made lots of villagers) then assign all villagers as needed to wood or to work on the Trojan Horse. You should have enough villagers to encircle the horse while working on it. Don\'t worry about anything except completing the horse! Part II of mission: Once you are inside move your three heros ahead. Wait until the guards pass and then move forward. By making them all attack the cyclops in front of the fence they will sneak by the colossus. Not that he\'s a match for your three heroes either and you can dispatch him at anytime too. Protect the four helepolis that killing the cyclops provides. Get the troops that arrive in the castle as soon as possible and keep the helepolis protected. Use the helepolis to take down the fortresses one at a time and victory is assured. If you are getting overwhelmed in battle remember to use your god powers! �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.7] More Bandits Artifacts (4) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Before he can return to Atlantis, Arkantos stops in the port of Ioklos in Greece only to find that it has fallen to bandits. He must drive them from Ioklos and rescure the mysterious Chiron. -=-=-=-=-=-=-=-=-=-=-=- Head on up west as suggested killing Wadjets as you go. Prior to the point where you free the centaurs you will notice an artifact to the south west. Pick it up and carry it along as your hero will just set it aside prior to battle anyway. The centaurs indicate the city will need to be retaken so off you head into the north east portion. Clear out the enemy and the helepolis, troops, and a few buildings will be yours to command. Place the artifact you recovered in the temple and find another to the far north. You will also gain some free favor by going up to that point. Waste the gate and advance on the center of the city. Kill all enemies you find here and use the helepolis to take down the Tower and barracks in the center. This will retake the center of the city and you will now have additional buildings to create units from. I suggest creating more myth units and keeping in mind to use restoration god power next skirmish as many of your troops are likely running low on health. If you upgrade Sylvan Lore at the temple your centaur will be much more powerful as they become Centaur Polemarch. Guard the helepolis as you cross the mountain by the allied fortress and destroy the Tower and temple you find on the other side. Now get ready to stage the acropolis. Convert any resources to troops and set your (now 4) helepolis onto taking down the gate as well as Towers in the area. I prefer the gate to the right by the way. A fairly large skirmish should occur once your foot soldiers are beyond the gate. Defeat them and let your helepolis attack the gate and Migdol Strong- hold while you quell any further resistance. Chiron should be freed in no time and you will be victorious. ***************************************************************************** �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.8] Bad News Artifacts (2) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Invade the bandit stronghold in a two-prong attack to find out what Gargarensis is hiding. -=-=-=-=-=-=-=-=-=-=-=- What IS that Gargarensis fella up to anyway? This is a fun mission but don\'t get too caught up in he affairs of one camp and lose the other. Use the hot- key \"H\" to cycle through your town centers more effectively and ensure you are grouping together your units! Like select a group, press control-1 and then when you want them press 1 followed by space bar to center the map on them!! Each camp is going to need another 5 to 10 villagers each (so say 20 total). Move any military closer to their respective gates to catch any enemy that attempt to incur upon your town. There\'s plenty of wood in this scenario so make sure you also make plenty of farms to match and provide enough food. There\'s an artifact to the south. Chiron will be the fastest hero to use to get it. You will find it useful to begin building Towers closer to the enemy walls. Once you\'ve built up sufficient resources create an armoury and advance to the Heroic Age. If you choose Apollo you will be able to be a bit sneaky about how you attack via his \"Underground Passage\" god power. Send a pegasus ahead to scout and then use the god power to circumvent as many of the gates as you wish! You MUST build up sufficient units prior to this and not allow yourself to be overwhelmed on the other end. The level designers have planned for this a bit though and note you will not be able to advance all the way to the final fortress. The safest way to finish this mission is to power up to Mythic Age with Hephaestus (for the Plenty god power and colossus and push your way through the enemy slowly but surely. As you advance up keep your economy strong and build fortresses as you destroy the enemies and \"link up for your forces\". Continue to advance forward using helepolis and heavy troops to take down the gates and fortesses ahead of you. There is one other artifcat on this map by the way but located to the west atop a mountain near two gold mines. Do not also forget to build new town centers on settlements you encounter. Soon you will be at the final gate on the north part of the map. Expect to get pushed back if god powers are used against you but with sufficient helepolis and units to guard them you will achieve victory. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.9] Revelation Artifacts (0) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The heroes must destroy the Gate Ram before Gargarensis can break open the Underworld Gate! -=-=-=-=-=-=-=-=-=-=-=- Don\'t wait for reinforcements to arrive. Send your heroes ahead as they can deal with most of the mythic creatures that will get in your way. Head to the far east until you find a nemean lion who will join you. Any reinforcements you get send them to link up with your heroes. Mid-way you will get a notice about knocking over boulders to block the passage of enemy advancing. Don\'t wait for this message, hit the boulders once you\'ve been reinforced two or three times. With the boulders down you may focus more effectively on the ram. Don\'t be shy about using your god powers OR tweaking down the difficulty if this is too much for you on hard skill level. Archers and centaur are better off at picking off units, and infantry and cavalry will be better suited to destroying the ram. Monitor reinforcemtns arriving and know that when they arrive so too do more enemy who will ambush them. For this reason it is advantageous to leave a hero or two along the route before sending them to the ram to destroy it and obtain victory. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.10] Strangers Artifacts (3) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The heroes try to escape from the Underworld with the help of the Shades. -=-=-=-=-=-=-=-=-=-=-=- How fun is this? Always leave yourself with one shade. It\'s ok to build them up but do not leave yourself with none. They are far too useful for scouting what is ahead AND recovering additional shades. Many of the things in this level you do not need to fight (those deep in ruins). Just use a shade to recover another shade and advance. When you are attacked the first time en masse by a group of cyclops it\'s time to sacrifice all but one shade. Keep anything except the heros out of the main part of battle. Heroes regenerate and reappear if killed, the others do not. If your heroes keep getting dead so what? If you have a shade nearby you can wait until it reappears. You are effectively invincible and able to overcome any enemy given time. lol. Cross the River Styx all at the same time please. Don\'t lose track of which boat is your transport as you get close to kraken. It\'s an option (preferred!) to rush through the river and drop off your crew asap. The ships don\'t last long out there on any difficulty setting. Be careful every time you secure an artifact -- it\'s a trap of course. You will get a god power each time though. On the third artifact explore as far as possible ahead using the shades. You\'ll pick up several along the way and at the back you\'ll see the best place to use them. Colussus anyone?!! You can also use the Lightning Storm god power on this lot if you\'ve got a shade in line of sight. You won\'t kill many (any?) but you will damage them significantly. Mop up what\'s left and bring the artifacts to the temples. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.11] The Lost Relic Artifacts (0) (1 Sword) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Arkantos, Ajax, and Chiron emerge from the Underworld to find themselves in another part of the world. But before they can get their bearings they must help Amanra excavate the Sword of the Guardian. -=-=-=-=-=-=-=-=-=-=-=- Reassign the villagers on food to constructing two Towers on the north east wall. Task all military personel to the MIDDLE passage immediately! Reassign all gold digging villagers to digging up the artifact. Let the wood get to about 300 and then do the same with them. Once a skirmish completes on the north east wall (three Towers should take it out) repair the wall. By this time the military in the center should be in battle. Let them finish up, and move all ranged weapon units to the north west. Hold out there and play the shell game holding off enemies in each area as long as possible. When the siege come they will cut through the walls like butter anyway. IMPORTANT: Wall around the artifact too! This will stop ground units and let yours concentrate on pulling it up. Won\'t stop siege again though so if you get overwhelmed at a pass pull all troops back to a point before it near the gold mineand protect the area as long as possible! Use your priests as they are meant to be used. They can heal everything that gets injured and are pretty good versus myth units too. The artifact should be freed in time. By now all villagers should be pulled back, inside a wall (if not add a gate by clicking a wall section and get \'em in there) happily digging at the artifact. Once you are victorious we are into the Egyptian portion of the campaign. If you haven\'t used them before watch the tutorial to help you (it\'s short and cute to watch). �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.12] Light Sleeper Artifacts (1) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The only way to defeat Kemsyt\'s rampaging army is to return the Sword to the Guardian. -=-=-=-=-=-=-=-=-=-=-=- If you move ahead the military you start with they will be overwhelmed in battle. So fine then... just move forward the four heroes. Follow the ridge south instead of going west. You should see patches of gold now. Move ahead slowly, and every time you encounter enemy lure them back up the ridge to dispatch them. Continue until the villagers thank you for freeing them and you will still have all your military units! The villagers will come with you... but there IS a lot of gold here so leave 2 or 3 here to work later in the scenario. You\'ll see an artifact by a wonder -- grab it and bring it along. Continue to advance your heroes only to deal with mummies, snakes and crocodiles. When fighting the snakes be aware that some will appear behind your position so backtrack your heroes and eliminate them prior to moving the rest of your military, sword bearers, and labourers ahead. On arrival at the allied town they will join you. For the next few moments you\'ll need to task all your villagers to work on the nearby farms, mine gold, and chop trees. Stick the majority of those you brought with you on tree detail and begin to create additional labourers to mine additional gold and build farms around your town center. Check near the dock to make sure your fishing ships are busy. You may wish to create more to fish. Move all military to the north east section of your town as you will be raided from time to time. Advance to classical and choose the god that you would like to experiment with (both are useful). Continue to boom and create a barracks to create units (axemen are fun if you\'re having trouble deciding). Create an armoury and several monuments notice how much more quickly your villagers will build if you click your pharoah (the new hero) and right-click the building they are working on to \"empower\" the workers! Egypt is slow at building without the pharoah so he is a good addition. By now you should be able to advance to the Heroic age and Kemsyt has likely run through the first town. Now focus on military. Create a Migdol Strong- hold as well as a siege works. You\'ll need a sizable force to break through to the guardian. Upgrade your myth units and include many of them in your army which may vary but will need siege Towers to pull down the gates ahead. Build an army until you reach your population limit (and have built all possible houses). Kemsyt may be at the second town by now. Attack the right-hand gate before he finishes with it! Alternatively you could try to sneak in via transport to the enemies base but this seemed more trouble than it was worth plus the possibility of being overwhelmed at the other end is too strong. Once you attack the gate you\'ll see what I mean as streams of foot soldiers and animals stream out. Unless you\'ve been playing multi- player this is likely the first time you\'ll see a giraffe attacking you and pretty funny at that! If you were able to take down the first gate move ahead your troops just beyond. Instruct your barracks and Migdol Stronghold to create units and send them directly to within the first wall (select a building and then right-click the location you would like units to come to). Hopefully you still have a siege Tower or two and should take down the enemy Migdol Stronghold followed by the inner gate leading to the guardian. Move 5 to 10 troops within to deal with any resistance (which will be small) and finally move your sword-bearers up to right-click the guardian. Walk a group of military with them just in case something unexpected happens. Right on time Kemsyt is probably in the third settlement by now and near your location. But no worries! This guardian is amazing. Send him by himself to defeat Kemsyt\'s forces and watch as each strike brings down an elephant or myth unit. Incredible! If you\'ve got time watch the boy work some buildings too. Anyway... Victory! �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.13] Tug of War Artifacts (7) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The heroes fight to return the Piece of Osiris to their city before Kemsyt can get it to his own base. -=-=-=-=-=-=-=-=-=-=-=- Fun. What you want to do from the get go is move your pharoah and all the axemen sitting in front of your gates to the location where the heroes fell. That\'s right in the middle of the map. While they are walking there select both of your Migdol Strongholds. Upgrade to heavy camelry and click the camelry button 15 or so times. By selecting both buildings you\'ve queued up camelry on both at the same time! Also right click a point ahead of your gates so that when units are made they head out and wait for your command! Now select the three barracks (hold down shift while clicking or double-click one) and click the champion axemen button a good 15 or 20 times. Right-click the same location ahead of your gates so that they head there too! At this time give your fishboats orders so they don\'t sit there doing nothing. You can also queue up a few myth units if you would like but I have beaten this mission easily without them and had resources to spare. By now the pharoah and axemen have likely gotten to the center. They will be engaged in battle with the enemy. Let them finish up and make sure all the heroes have resurrected. With luck the pharoah should still be alive and he will start healing everyone quickly. Move ahead Chiron, your fastet hero and get him to race ahead to take control of the Osiris Piece Cart! Now move Chiron and the rest of the crew out of the way and let the cart through. You will also want to assign them a hotkey so select them and press control-1 if you haven\'t discovered this yet. Head the cart back to your city. Now click the point ahead of your base. Hopefully a sizable force is now assembled! You need them to get just ahead of where the other group is now so select them (assign them a hot-key of 2 by pressing control-2) and right click in the middle where you would like them to rush to. Press 1 and spacebar to center on the first group. Move them slowly behind the cart and keep doing that. The second group should arrive before you are attacked again. Attacks will continually come and deal with them. Send an extra priest out to heal the pharoah (two priests if the pharoah has died). Stay within a few paces of the cart and deal with enemies as they come. Every time a new group has built up outside your gate give it a hot-key and send it out to meet the others. Continue to do this! Once you get close to the finish Arkantos will say \"I don\'t like the looks of this\" and you can expect an ambush. Rocs will also drop off additional enemy ahead of you but if you have followed my advice above you will be able to destroy every enemy that comes your way, get the cart behind your city wall, and achieve victory! IMPORTANT: There are a LOT of artifacts on this level. There are 3 within your walls and 4 waiting for you to find. One is on the first curve of the \"Z\" the trail makes. The second is near the bottom left corner (you should be able to see it without exploring). Two others are located to the north and east. One hidden behind a tree and another to the FAR north. But you know what? NONE of these artifacts are terribly useful. Some even deal with siege weapons of which this scenario doesn\'t even use!! You do not need to collect any of them. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.14] \"Isis, Hear My Plea\" Artifacts (5) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Arkantos and Ajax are taken prisoner in the city of Abydos and Amanra must rescue them. -=-=-=-=-=-=-=-=-=-=-=- This mission is all about sacrifice. When you start leave your myth units where they are. Select the temple and upgrade them first as far as possible while continuing to create new ones. Create a gold mine (at the gold pile nearest to you) and assign half of your villagers there and set the other half onto the trees to the north-most part of your base (there will be a lumber camp there). You have three citadels, they are beautiful but know by the end of this scenario they will likely be smoking ruins. You need to keep building myth units now (the upgraded Petsuchos) are best. Locate each of the monuments that do not belong to you by bringing Amanra to them. These will REALLY help your favor to shoot up faster and you will be able to make the necessary upgrades as well as create additional myth units. Amanra may also commandier the temple and monument to the gods to the south but these aren\'t truly needed and just seem to encourage the red to attack them. To this growing group of myth units you have also add two (or more) siege Towers and two priests to heal the wounded. Also include Amanra if you wish as well as the pharoah who should have appeared by now. Group them fairly close together and when you are ready head directly into the red-walled portion of the map. There is an artifact here which will help your myth units be created faster but it is of minor use. Destroy every Tower and unit you come across. Keep advancing until you get to the gate. Take it down and advance inside. You will meet stiff forces on the other side. Allow half of your troops to deal with them but use the majority of your forces to destroy the fortess itself. That is your object- ive for now! Once the fortress falls pull EVERYONE back. If you don\'t they will die soon anyway. Now Amanra needs to get to the transport. But there is a gate in the way so move all of your troops to that location and take it down! Once it does get through it as fast as possible and stick Amanra along with as many myth units you have left into that transport. Quickly take the trans- port north to meet up with the green docks on the map. Here you can take a breather. The enemy cannot reach you and are likely laying waste to your town in a big way (depending on the skill level you have chosen that is)! You will now be in command of several boats. It\'s interesting that there is a path in the back of the docks which leads up a mountain. There are 4 artifacts there but you really do not need them as the scenario is almost over. Advance all of your ships first leaving Amanra\'s transport in the back. Time for another sacrifice. You do not need to make additional boats. Most of these boats are just another distraction. Once they begin to engage the enemey take Amanra\'s transport and unload it on the prison island. Your myth units will lay cover for you and Amanra will be free to walk into the prison and victory will be yours. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.15] Let\'s Go! Artifacts (9) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� With the heroes reunited it is time to recover the Piece of Osiris from Abydos while fighting off the forces of Kemsyt and Kamos. -=-=-=-=-=-=-=-=-=-=-=- Break down the gate to release the two units trapped and then head to the south side of the prison. If you stay away from the south-east tip of the island you can get away without being involved in the skirmish. The transports will be along in about a minute so when they do hop on and head for the friendly base using the shortest route. Along the way you will be attacked by two pirate ships who you may easily dispatch using your war turtle and Kebenit (offensive ships). When you arrive at the allied city and unload your troops near the flag you will take control of the base. Give the villagers tasks and concentrate on advancing to the Heroic Age. You will be raided on a fairly frequent basis so keep your War Turtle and heroes healed using the pharoah and priests. Begin to farm on a large scale purchasing upgrades as they come. Don\'t forget about the pharoah\'s ability to empower buildings. Using him can greatly speed the creation of buildings and farming. Think carefully about your strategy before advancing to the Heroic Age. Both gods are powerful and will affect your strategy in this mission. Don\'t count on choosing Hathor to give you Rocs though as they are disabled for this mission. Build a Migdol Stronghold on the north side of your base to help defend. Continue to build up until you reach the Mythic Age. Do not build Mythic units until you scoop up the artifact in the stream between yours and the north island to make them cheaper. Once you do create a sizable force and also add in two or so sieege Towers to take apart the enemy to the north of you. Continue to fight your way to the tip and destroy the lighthouse (collecting the artifacts as you go) and then head back to your main base. For this mission you may wish to upgrade your elephants fully. Keep them healed and once the lighthouse is destroyed head across to the mainland in the transports you hopefully have saved since the start. The piece should still have time before it will be moved and breaking in with elephants should be a small matter to destroy gates before it while you slowly redirect it to the flag on the southernmost part of the map. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.16] Good Advice Artifacts (24) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Athena appears in Arkantos\' dream and reveals Gargarensis\' diabolical plans. Arkantos must navigate the dreamscape and invade a strangely familiar city. -=-=-=-=-=-=-=-=-=-=-=- Approach this level with care. Follow Kastor as requested. Pick up the artifact and place it in the temple. Avoid the cyclops until Gargarensis appears and attack him alone fighting him near the temple. The lightning from Zues will take care of the rest. Once he goes down you will advance to the next section. IMPORTANT: Because this mission is in separate sections you would be wise to save your game each time you complete one! Otherwise you risk having to spend the time to start from the beginning. In part two you are asked to get rid of a landslide. But do NOT just decide to head on up and start tapping away at the rock. The triggers on this level will create new enemies every few thousand you take off of it so you must go about this strategically. First arrange your heroes in front, then priests, followed by catapults and chariot archers. Leave the spearmen in back. Set the catapults, chariot, and spearmen to Stand Ground formation or they will try to run into battle. You formation should look similar to this: H H <-- H = Heroes (Kastor and Arkantos) P P P P P P <-- P = Priests CACACACACAC <-- C = Catapults, A = Chariot Archers A A A A A A SSSSSSSSSSS <-- S = Spearmen SSSSSSSSSSS Keep your shades to the side and use two shades to take out the flaming hero and one of the avengers. Now what you want to do is lure in a few of the enemy at a time. Bring your heroes up, and as soon as they are spotted pull back. Continue to do this until all the creatures have been killed. If your priests begin to be attacked do not hesitate to use a shade to instantly get rid of the problem. Once there are no more creatures take two catapults and attack the landslide. These should be attacked after you do a certain amount of damage whereupon you may lure down the creatures a few at a time again. Send two more cata- pult up and continue the process until the landslide is cleared. Don\'t be alarmed if hydra appear in back of you -- that\'s why your spearmen are there but also send back your heroes to give them a hand. For part 3 There are an incredible amount of artifacts on this map. 23 if you are curious and if you\'re feeling brave go ahead and pick up them all but keep in mind you can only store 5 artifacts per temple. When the enemy comes knocking on your door your may just be thankful you have them. Anyway, let\'s get started. Several transports are ahead of your heroes and some of them are already prefilled! Locate the one that has villagers in it and drop one off at the island. Build a temple on the northwest corner of the island and place all the artifacts on this island in it. Next load everyone back up and head over to the mainland. Along the way you will, of course, be attacked so deal with that your offensive ships while sneaking through all your transports and landing them quickly. On the mainland establish a base quickly. It is in your best interests to wall in a bit plus place a fortress to the north of your new town. There is another settlement to the north that you may take over immediately. Create many villagers and harvest the plentiful resources while building an army of chimera and mixed human units. As mentioned there are many relics nearby and feel free to pick them up and garrison them inside temples. IMPORTANT: Build your first few buildings as FAR away from your town center as possible. You\'re going to get Earthquake used on you that will destroy it and anything close. Because your civilization is Hades this scenario infantry play a special role. Once they die they have a 20% chance of coming back as Shades! Not as strong as the powerful ones you are used to but it is still key. Upgrade hoplites to champion and create armouries to fully upgrade. Also create many upgraded siege Towers but use them in between waves of enemy. Your god powers are useful and you\'ve learned what damage earthquake will wreak but you NEED to have an allied unit in line of sight to use it! Remember that hoplites are best against calvary which the enemy will make use of. The enemy has sufficient resources to make your stay uncomfortable here. But with the heroes (yes that\'s Gargarensis and Kamos who fight beside you ^_^) and resources nearby you have all the tools to push the enemy back slowly and achieve victory. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.17] The Jackal\'s Stronghold Artifacts (8) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Amanra must recover the second Osiris Piece from Kemsyt. -=-=-=-=-=-=-=-=-=-=-=- Move your troops toward the allied town, destroying any enemies you encounter and picking up any artifacts. When you arrive assign all villagers to farm and begin to create new ones. Explore as much as you are able between attacks using your camelry. Use Amanra to take control of the green temple and bring any artifacts you encounter there. There are several settlements nearby you may place town centers on. Expand your economy so that you have 50 - 70 villagers while fending off bandits. The attacks will originate from the same place near the middle of the map. This is a good place to build Migdol Strongholds, Towers, and docks. Once you have placed town centers on all settlements create markets and form trade routes. This will ensure a strong gold supply even if the gold runs out. If you have the time build a lighthouse near the tip of the island (where the Towers are). You may also wish to take a transport north east where you will find 4 additional artifacts hidden away. Build up a strong navy and push through to the other island. In a few transports send across 5 or more villagers plus a landing crew consisting of heavy elephants or perhaps Son of Osiris (depending on which god you decided to go Mythic Age with). Once you land on the new island begin creating Migdol Strongholds. From these create elephants, and push your way up the island continuing to create stronghold after stronghold. Once the enemy has been cleared out bring in Amanra and you will victory will be yours. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.18] A Long Way From Home Artifacts (4) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Chiron and some new allies must recover the third Osiris Piece from within a great tamarisk tree. -=-=-=-=-=-=-=-=-=-=-=- This scenario will begin to introduce you to a norse concept; the ox carts are like mine or wood camps but mobile. Very useful. When you start bring everyone to the east to follow the scout and gain a town. As they mention there are tombs (temples) within the desert. One is to the southeast near a mountain. The other is in the far west corner. Each will give you valuable gold so seek them out when you are not fighting raiders. In the west corner after destroying the temple if you head south a bit you will also found two artifacts on your side of the river. Wall in to stop enemies from getting through. Locate the river crossing they are using and wall in front of it. Other points of interest, in the bottom south west corner there is a gold pile and an artifact. Take an ox-cart there and several villagers to mine the location. You may also wish to create a market there to establish a trade route and earn extra revenue as money is hard to come by for now on this mission. Once they run out there are other gold mines but very scattered on the map. You will be raided very frequently and sometimes with siege. To counter this mass upgraded axe and spearmen along with myth units, and priests to heal the wounded. Slowly creep into the enemy position destroying anything you come across. Create your own siege Towers to deal with enemy Towers and wall surrounding their temples. Once you have secured a foothold and town centered on the settlement near the Tamarisk Tree it is time to begin to create villagers from that point to chop away at it. Guard this location closely and in time you will finish off the tree and in so doing gain victory over this level as the Osiris Piece is freed. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.19] Watch That First Step Artifacts (2) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Arkantos and Ajax must recover the final Osiris Piece in a suprise attack on the pirate stronghold of Kamos. -=-=-=-=-=-=-=-=-=-=-=- Move ahead your heroes with hoplites and siege close behind. Let the heroes engage the enemy first and then draw them back to be attacked by the champion hoplites. Try to use your heroes primarily to destroy the colossus. Then use your siege to destroy any buildings the enemy may be thinking of creating by the temple. There is much gold on this island but for now you must destroy the dock which will give you command of the two pirate ships. Allow all units to board them, explore if you wish, and then head to the blue flag through the channel. You do not have to worry about anyone attacking you. Once you land begin to create villages and a granary to upgrade farms which you also need to create. Stay back and build economically. Do not worry about offense until Kamos\' scouts have detected you. IMPORTANT: Advance to Heroic using Hathor. You will save yourself a lot of trouble using the Rocs to transport your troops by air! Build up an army of heavy slingers, spearmen and myth units. As mentioned create a Roc or two as well. Using these you may send villagers back to the first island at any time without worrying about clearing the channel of pirate ships and Towers! It will also allow you to bring back the Gold Colossus that the allied temple will give you. Make sure to keep these guys healed and you will do well by this mission. When you are ferrying villagers to the south island you may also be interested in the south-most corner. Here lie 2 artifacts as well as another two gold mines! Make surgical strikes on the enemy base. To get rid of the Migdol Strong- hold on the very top mountain into a Roc place two upgraded siege Towers and a collection of upgraded spearmen and slingers. You should advance to Mythic Age before attempting this. The southern route to the top is not the most advantageous BUT is less dangerous. You do not have to destroy everything on the map though remember. Once you have 5 or more gold colossus plus a good collection of troops and myth units simply fill up 3 Rocs and drop them off at the very top where Kamos lies. Use the colossus to drain about half of Kamos\' energy and this mission will be complete. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.20] Where They Belong Artifacts (6) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The heroes rendezvous in Abydos and attempt to reunite the Pieces of Osiris so that the god may return from death and defeat Gargarensis. -=-=-=-=-=-=-=-=-=-=-=- This is a wicked level. You may be destroyed by the enemy but if so regroup. There are many places on the map where you may rebuild your forces that the enemy has a difficult time getting to. As it is at the start of the scenario you will be attacked on two fronts. Scout ahead and note where the gates are but keep back from them. Organize your military just out of range. Try to boom (create many villagers) and take all the resources you can. On each side out of range of the gates you should build a Migdol Stronghold as well as a temple on the right-hnad section of troops. Gold is very scarce at the start. When you are able to build a market. Only use gold for siege and monuments. Create myth units that do not require gold to fend off the attacks. Between waves of attackers heal your troops. IMPORTANT: There is useful artifact between your two forces but you will be unable to get to it unless you boat over or cut through the trees. It will provide a small trickle of gold once recovered. Continue to fend off attacks and build myth units until Arkantos arrives. Once he does it is time to take the offensive. Luckily where Arkantos comes in you willb e able to build a town center and harvest the rich gold mine there. Create siege Towers and catapults and slowly force your way up to the pyra- mid. As you progress bring villagers to build additional temples and Migdol strongholds! This will secure your foothold. Once you break a path to the pyramid myth units will come out of the under- world passage. These must be dealt with as they arrive until you are able to bring all of your Osiris Pieces to the location. Once you achieve victory you will get a very nice video clip and off we go to the north! �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.21] Old Friends Artifacts (5) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� While in hot pursuit of Gargarensis, Arkantos is waylaid on an island where he must rescue some old friends from becoming bacon. -=-=-=-=-=-=-=-=-=-=-=- \"Hey pig... yeah you...\" Anyhow you start off in your current state. Kill the villager who comes along to kill the pig. You will likely lose one but this will not affect the outcome greatly save you will be missing one unit later. Bring you and Ajax forward and free all the pigs. If you see a villager, attack him or her and they will retreat to a sentry Tower. Continue to advance and save all the pigs. If you haven\'t figured out how to open the fence just ATTACK it. Now bring all your pigs and yourself past the castles. They won\'t attack you so no worries. Arkantos will mention Circe\'s Fortess which you will need to eliminate later. For now bring all the pigs and yourself to the temple of Zeus! Presto chango! Back to normal. Wasn\'t that a good time? Build a town center on the settlement nearby and begin to harvest the nearby resources. You will be bothered by attacks from the south so try to do the majority of your gold mining and woodcutting to the north of your position. Once you have advanced to the Heroic age begin to create myth units to deal with the enemy. Also create two pegasi and scout out the rest of the island quickly using way-points (right-click each point). Continue to build and once you advance to the Mythic age you will now begin to be able to build even more powerful units. From here you have two choices either stockpile myth units and then just head on in or take a more elabor- ate approach taking over the settlements on the island and slowly crushing the enemy. Concentrate your forces to destroy Circe\'s Fortress and you will achieve victory. Ensure you bring a large force as her \"spells\" will destroy some less-powerful units. Once you are victorious we are into the Norse portion of the campaign. If you haven\'t used them before watch the tutorial to help you (it\'s short and will show you the interesting uses of their military). �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.22] North Artifacts (4) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The heroes have almost caught up to Gargarensis in the mysterious and frigid north lands when the Cyclops lays a trap for them. -=-=-=-=-=-=-=-=-=-=-=- Amanra DOES look kind of cold. This isn\'t egyptian skirt wearing weather that\'s for sure. When you start this mission you may be thinking to yourself \"what\'s a couple of wolves?\" but you will quickly discover that none of your units are terribly useful against them except for Amanra and Arkantos! Move Arkantos\' group south to meet up with Amanra\'s. Do not move the other groups and instead make Arkantos come to them. This will prevent loss of units due to the wolves in the area. Know that you do not have to fight every wolf right now either and if you see one you can often skirt around it. Leave the first settlement alone but remember to take the artifact here for later. Once you have everyone together in a group build a Town Center over the lower middle settlement (you should have uncovered three now). Remember that since you are Norse now it is your soldiers who do the building! While it is building remember that dwarves are best used to mine gold only. Create gatherers to collect wood and food! Boom (create 10-12 gatherers) and fend off any attacks until you are able to advance to Classical. A more use- ful minor god for this scenario would be Forseti. Create walls around your settlement COMPLETELY. Use the mountains and trees to allow yourself to create a strong defense. Otherwise it is too tempting for the enemy to attack you from random directions. You have a number of medium throwing axemen who can use their ranged attack overtop the walls you build. You should also build a gate on each side. As soon as you advance to the Classical age cast the healing spring spell and make sure everyone is at full health. Then build a Longhouse and create more troops (primarily Throwing Axemen for now as you would be wise to save your food until you reach the Heroic Age). Trolls will also be useful to create as they are a ranged unit. Create another 5 to 10 gatherers and get them to create farms around your base. Ensure you have researched Plow (don\'t look for a granary! All of the economic upgrades for the Norse can be found by single-clicking an ox cart!) Continue to build up and try to max out your population limit. Build houses with your soldiers as you get a chance. Advance to the Heroic Age when you have a sufficient amount of food between being attacked. It doesn\'t matter which minor god you choose as each has it\'s own advantages depending on your playing style. As soon as you advance to Heroic use the Dwarven Mine god power for free gold. This power gets stronger as each age passes but in this scenario you are limited to the Heroic Age anyway. By now you should have discovered that there are three temples you are to destroy on the map. Seek them out starting with the purple one to the left. This temple is fairly protected so build a hill fort out of range of the gate and create a few portable rams to destroy the gate and hill fort beyond. When you destroy the gate expect to be attacked by a large mass of units. As you have been fighting your favor will have increased. Remember that Norse gain favor this way. Use it to create additonal myth units! Take back all your units (also bring back that artifact by the purple temple) and heal everyone up as well as add reinforcements prior to heading out again. Next head for the green temple. Use the same strategy to build a Hill Fort near the gate, create a few portable rams, and destroy all within. Another artifact is located between green and red which you may wish to pick up and cart to a temple. One of the nicer features about the Norse is that their heroes (who of course are infantry) can pick up an artifact, then build a temple right beside it to store the artifact!! With green gone head for red -- the most defended location. Along the way use your soldiers to build town centers on settlements you come across and consider creating more Longhouses and temples to quickly replace your troops who fall. Break down the gates and destroy all buildings and enemy who get in your path. There\'s an artifact here you may take if you wish. If you have trouble with the Town Center and Hill Fort combination try to bring additonal portable rams to bear and take it down. OR ignore this defensive position completely and concentrate on locating and destroying the red temple to win the scenario. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.23] The Dwarven Forge Artifacts (3) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� In order to reach Midgard, Chiron suggests the heroes pass through some dwarven mines after liberating them from giants. -=-=-=-=-=-=-=-=-=-=-=- Alright so head north and claim the settlement by building a Town Center overtop it. Keep your heroes close as you will be raided by myth units on a regular basis. If you use a few ulfsarks to scout out you will see there are three passages leading into the mines. You can guess nothing but trouble will come out of them so wall \'em up BUT leave one empty -- this will channel nearly all of the bad guys through it. Make gates to allow your heroes to deal with the myth units that will roll out from time to time and concentrate on building a sizable army of Hersir. Build a dock on the pond to the west (note it also connects to another way in via a river. Build fishing ships to assist with food gathering. Advance to Heroic when you are able and afterwhich it is time to concentrate on offense (you should have created 10 or so Hersir and many gatherers, dwarves, and fishing boats to mine the resources nearby). IMPORTANT: Build a temple and create a Valkyrie or two to heal your troops! Keep those Valkyries out of battle; save them for healing. Assign all your heroes to one group and all of your Valkyries to another. Now to assail the inside you may want to send longboats up the river and clear the way and then send up transports. The advantage to this is that you can build along the way. If you head through the tunnels instead don\'t advance until you are at your population limit AND have upgraded nearly everything at the blacksmith. You may be interested in 3 artifacts hidden in the eastern portion of the cavern. When you locate several enemy miners at a gold mine a wall will break open revealing a few mummies, snakes and the three artifacts. Once you push your way up far enough you will be able to build additional Longhouses and temples there. Then you can concentrate on assaulting the area where the forges reside instead of worrying about if you will get attacked at home. To win you will need to fight your way through and bring your heroes to the center. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.24] Not From Around Here Artifacts (0) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The heroes meet Skult, whose Folstag Flag can unite the Norse clans, if the heroes can get him through the giant lands. -=-=-=-=-=-=-=-=-=-=-=- Gather your four heroes and assign them one hotkey. Gather your hoplites and throwing axemen and give them another. Now move ahead both of these leaving Skult and the flag bearer at the Aqua Hill Fort. When you come to an intersection do not head too far north. Instead... head to the left and slowly clear out every giant and temple you come across. Use your heroes to kill giants and your regular troops to destroy the temples. If a giant starts to attack your human troops then run them around -- don\'t allow them to be attacked! Your heroes will come back to life when killed but human troops will not. IMPORTANT: Use the Healing Spring God Power near the center so that if your human troops need they can be brought back to full strength. Once you\'ve cleared out both the left and right areas THEN head north. You will see a path of boulders that you must use siege to destroy. Now build a settlement with you throwing axemen. Use the resources there and advance to the Heroic Age. Now build a Hill Fort and create a minimum of four Portable Rams. Use them to begin attacking the center of the wall. Research Draft Horses at the Hill Fort to speed up the process. Once a certain amount of damage has been dealt to the boulders a large contingent of giants will begin to converge on your town. No sense in fighting them as they will use Earthquake on your town when they arrive and destroy most of it quite easily. So head all your troops to the north keeping your heroes in front to deal with giants. When you come to a part which is blocked off by a forest and a river you will need to bring your heroes as close as possible to the trees. Through the \"luck of the Gods\" the trees will burn down and the river will freeze. Then get everyone north. You will need to bring Skult and the Flag Bearer to the flag in the far north to achieve victory in this scenario. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.25] Welcoming Committee Artifacts (0) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The Norse Clans are fighting each other and the heroes must use the Folstag Flag to unite them. -=-=-=-=-=-=-=-=-=-=-=- You will be thrown into battle. Pull up your archers and you should be able to make short work of them. Next you are instructed to build at least five Towers. You are on a nice hill which will add a bonus to your attack. So using your Throwing Axemen place three along the lower right side and one on each of the others. Your hill should now look similar to this: .. T .. .. .. T <--- Towers T T T .. .. ... Next cast Healing Spring in the middle to keep your troops refreshed. Heal anyone who needs to be healed by bringing them close to it. IMPORTANT: Use your hot-keys to assign types of troops into groups. For instance select all heroes and press control-1 to assign them to group 1, then give all infantry groups 2 and 3, all long ranged weapons group 5, etc. Now bring your Flag Bearer and send him out to go meet Green. You will need to get very close to the enemy gate. Do not retreat until you see the clan leader begin to move! Then head back to the Healing Spring! This first battle will be the most \"damaging\" so cast Bronze when the enemy gets near. If the leader has moved then that\'s good! Wait until he gets within range of the Towers and then instruct all Towers and long-ranged units to attack him alone! Also instruct your heroes to attack the clan leader. Your other infantry troops should occupy themselves solely with keeping the enemy away from your archers which are very useful in this scenario. If the leader has not moved then you will need to defeat any armies that approach your hill. Remember the counters: 1) Archers and Towers work best against infantry. 2) Infantry typically work best against cavalry. 3) Cavalry typically work best against archers. Once the leader has been disposed of all his troops are yours to command. This should also include some shiny new ballista. Now heal up your troops at your Healing Spring and build more Towers along the north and/or west part of your hill. Bring the Flag Bearer up again and this time head out for Purple. Keep the same strategy in mind -- do not retreat until the leader begins to move! As the clan leader approaches the hill this time make sure that all long ranged units (including the Ballistai) and your heroes target the clan leader. Once he dies his troops will ALSO be yours to command. Perform the same strategy on Red now (after healing) and you should achieve victory with a huge population! �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.26] Union Artifacts (0) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� In a final attempt to unite the Norse clans, Arkantos and his companions undertake a series of tasks for the clan jarls. -=-=-=-=-=-=-=-=-=-=-=- Expect things to move fairly quickly in this scenario. Very different from the last that let you set your own pace. At the start attack the nearby trolls and follow the Green troops until you are given access to use their Town Center and Longhouse. You will notice that your norse troops in this scenario have \"forgotten\" how to build houses. This is a nice touch that forces you to concentrate on strategy throughout this scenario. Assign all your heroes to one group and the Valkyries to another. As you battle trolls keep the Valkyries out of the fray. Only use them to heal and chase down single units (like siege). Create a few more gatherers and make sure everyone is busy doing something. Check for idle villagers using the \".\" key (or whatever hot-key you may have assigned it to). Create additional Hersir and try to advance to the Heroic Age while fending off Troll attacks. You may find it useful to build Towers towards the mine entrance. Once you have reached your population limit now as is good a time as any to head in. Destroying the Underworld Passage will gain you the rest of the Green camp and additional population room. Also destroy the gate to free the dwarves and ox cart so that you may begin to mine the extensive gold here. Now that you have advanced to the Heroic Age create two Hill Forts back at Green\'s base and then continue through the mines and out the other side. Cross the river and eventually you will come upon an Aqua camp who will request that you build some Towers for them. There are five you must build and place them right over the flags you see. But first however create two Longhouses and one Hill Fort at this location. You will need to reinforce your troops when you are attacked. IMPORTANT: Research technologies at the Blacksmith as you are able. Try to research them all and you will pass this scenario much more easily. In between attacks by giant forces begin to build the Towers. Start with the two at the top and continue down until you are complete. Create more Hersir from the Longhouse you have just built as well as two or three Portable Rams from the Hill Fort. Now advance to the south and destroy the enemy Towers, Hill Fort, and Temple as quickly as possible. Next you will need to cross the river into Purple\'s land where you will be asked to save his daughter trapped in a Tower to the south. Head closer and you will see that it is defended by a gate and various other buildings. If you have not cast Healing Spring now would be a good time to do it. Place it near the gate (but not blocking it) so your troops can take it down and be healed at the same time. You may also wish to build a Hill Fort at this location to create more Portable Rams -- they will be invaluable to destroy the enemy Town Center and Hill Forts to the South. At this point your first base may come under attack. If you\'ve built a Hill Fort or two near that location you should be fine. However losing them at this point in the scenario is not a huge factor -- just break down the final gate and destroy the Tower to achieve victory in this scenario. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.27] The Wall of Urd Artifacts (3) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� To reach the Norse Underworld and stop Gargarensis, the heroes must capture the well of Urd. -=-=-=-=-=-=-=-=-=-=-=- First use the god power Great Hunt near the herd of animals to the right of your Town Center. Then assign the majority of your gatherers to hunt them with a few instead starting in on the wood. Create an ox-cart and dwarves to mine the nearby gold mine. When the time comes do not create new farms, rather create an ox-cart and gatherers to take over the nearby farms to the north. You can either keep getting attacked periodically from random directions or decide to wall off the passes near to your area. Concentrate on advancing to Heroic and then taking a force to the west where you may locate and take down an enemy Town Center and other buildings. Build a new Town Center over this Settlement and consider also walling off this area to keep it free from the majority of attacks. Build Hill Forts behind your walls and slowly begin to push forward. The enemy will throw a lot of infantry and cavalry at you so create Throwing Axemen and Huskarls to counter. Advance to the Mythic Age when you are able. It does not matter greatly which minor god you choose (Baldr or Tyr) however keep in mind that if you choose Baldr and use his God Power Ragnarok you will seriously hamper your economy as all your gatherers and dwarves become Ulfsarks! Create a temple if you haven\'t already and add several Fire Giants or Wolf Brood (depending on which minor god you chose prior to advancing). The majority of the troops you will fight in this scenario will be human and myth units are quite effective against these! Collect all three relics on this map. You will find one in the west corner near the first enemy settlement. A second is located just to the north on a hill behind the first enemy wall. A third is far to the east within a group of trees. All will be useful and help you finish this scenario in a timely fashion. If you\'re looking for a place to use your Forest Fire god power take one of the Ravens which spawned after you created your temple. Use it to scout the area along the north-west side of the map until you see a group of houses with a forest standing nearby. Target the god power on the forest to destroy it as well as a few of the houses to reduce the enemy\'s population limit. When you push towards the enemy circle around from the left and head all the way up. You may wish to build a few Portable Rams to assist you in destroy- ing the walls and Hill Forts circling the Well of Urd. However if you make most of the upgrades at the Armory you tend to plow through any walls and gates that get in your way. Destroy any enemy building you find. Create large groups of troops and do not advance until your population limit allows you to create no more. Once you break down the final gate between you and the Well of Urd several Myth Units will appear. Defeat them with your heroes and you will be victorious. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.28] Beneath the Surface Artifacts (5) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Gargarensis is about to open the Norse Gate, but do the heroes have enough troops to stop him? -=-=-=-=-=-=-=-=-=-=-=- Start off by sending you gatherers and the ox-cart west until you locate some berry bushes and several Elk you may harvest for food. Send the second ox-cart and dwarves into the mine by selecting them and right-clicking the Well of Urd. Research Pig-Sticker at the ox-cart to assist your villagers as they hunt for food. Within you will find much gold -- send the dwarves to the nearest and begin to mine it. Use the heroes to explore the mine a bit but do not cross the bridge with the torches along its path yet. Instead locate three relics and cart them back to your temple. From your Town Center create several more gatherers (say 8 or so) and send them over to also harvest food and chop trees. Once the two Ulfsarks have built the temple and Longhouse use them to create another Longhouse as well. Next create a total of 8 Ulfsark and head them north. Build houses along your way if you are near to your population limit. Keep heading north until you locate an enemy town. They are in the progress of building it but by striking now you should be able to prevent them from creating any outer buildings! This will slow them down considerably and allow you time to advance to the Heroic age after creating an Armory. Continue to skirt around the perimeter of the enemy Town Center\'s range to raid villagers and continually destroy any buildings. If you arrive at the enemy base too late to raid them you may wish to set up a wall nearby along with Longhouse and a Hill Fort to ensure they don\'t distract your efforts at the gate. Now that the enemy is contained make sure all your gatherers and dwarves are busy. Reassign them as required -- plenty of gold to be had in the mines and you may wish to send in additional dwarves to help mine it. It is likely that you will want to start farming soon. Consider researching additional economic technologies to be found at the ox-cart. Build all your houses, create another 5 to 10 gatherers to create new farms, and build a market. Hold off on armory improvements until you reach the Mythic age. While you are waiting to advance send all of your heroes across the bridge with torches and let them deal with any Myth Units on the other side. Now be scout with them but beware of large groups of enemies. Just follow the wall north of the end of the bridge to find one artifact or south to find another. If the enemy tries to engage you just retreate for now back to the temple and drop off the artifacts. By the time you advance to Mythic Age the gate should be around 50% damaged. Now build two or so more Longhouse and begin to create an army. Upgrade to Champion Infantry and research all that you are able at the Armory. Send everyone into the Well of Urd and bring them across the bridge. Once every- one is assembled and your population limit has been reached send them to the passage ahead of the gate to destroy all enemy troops. Strike no later than when the gate is 80% damaged and you will achieve victory. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.29] Unlikely Heroes Artifacts (0) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Arkantos has been driven away from the Gate and all seems lost unless the Dwarves can reforge Hammer of Thor in time. -=-=-=-=-=-=-=-=-=-=-=- The trick on this scenario is not to mine the Taproot too quickly at the start. You see the faster you mine gold the faster you will get reinforce- ments whereas the faster you chop taproot you will be attacked by enemies! You do the math. So for starters assign all your dwarves to the nearest gold mine. Use the Dwarven Mine god power nearby to create an additional mine which they may start in on after. You may want to have a few chopping at the Taproot but as mentioned it will only get you in trouble if you do it too quickly. When Eitri arrives send him and his Hersir up the passage to the west. Stay near the top of the passage to avoid getting near the gate and great suffer- ing. Destroy any enemies you come across and break down the wall to free the dwarves. Then heal everyone up with the Valkyrie and begin to mine the nearby gold mine you passed. Head the Hersir slowly up the passage to the north but take it slow so you don\'t draw too many enemies. Continue until you locate a second gold mine which you may start at once your dwarves finish with the other one. You may bring the Hammerhead up to this point but go no further. When Nidhogg shows up attack him with Reginleif and try to draw back the rest of your troops. She can take him 1 on 1 if given time. Protect the dwarves, just mine the gold for now. Once they have cleared out all of it then get to work on the Taproot. Gather all reinforcements to the north of the Healing Spring and separate the Valkyries plus give them their own group so they are kept out of the fray and can concentrate on healing the wounded. Once you begin to recieve giants as reinforcements head north. Gargarensis will use the Ancestors god power twice. You can flee and hope they don\'t follow you or destroy them with your considerable army. Continue to head north and free the Hersir you find trapped behind a wall. Work at getting through to Eitri\'s forces. When the Taproot is below 1000 or so the enemy will break through the wall. Providing none of your dwarves have died you should have plenty of time to finish chopping though. Then bring Thor\'s Hammer Haft to meet the Hammer Head and you will achieve victory! Easy right? �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.30] All Is Not Lost Artifacts (6) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� With the help of an old friend, the heroes try to withstand the fury of Gargarensis\' counterattack. -=-=-=-=-=-=-=-=-=-=-=- Head up the hill quickly and locate the nearest settlement where you may build your Town Center. Prior to doing this you may wish to wall around the Towers leading up the hill and begin to hunt the nearby Elk. Once your Town Center is complete you will have 10 minutes before Gargarensis\' army attacks so it is to your advantage to build up a bit before that time. Once you are into the 10 minute time limit don\'t focus on military. Instead work hard on your economy and do not stop creating dwarves to mine gold and gatherers to chop trees, farm and hunt. Without a proper economy you may not be able to defeat the enemy. Scout using your heroes and locate the two relics and additional settlement. Use your Ulfsarks to create additional houses, four or more Longhouses, and two Temples. Wall up the two passes to the north east and consider placing additonal Longhouses at that location. Once you advance to the Heroic Age place Hill Forts at the top of the pass with the Towers as well as along each wall you have built to the north east. Create a second Town Center on the settlement near the second relic you found. Place the Healing Spring near the Hill Fort you have built at the top of the path with Towers. Now begin to create a mix of units keeping in mind that you will need to advance to the Mythic Age soon as well as upgrade technologies at the Longhouses and Armory. When your 10 minutes are up you will need to defend for an additional 20. Throughout this time the enemy will come from various directions. You may even get an Underworld Passage used against you (which you should destroy asap!!) Counter intelligently the forces that attack you. Heroes and Hersir to combat Myth Units, Throwing Axemen and Troll to counter infantry, etc. If the enemy takes out a wall then put it back up after you have cleared them out. Retreat to the Healing Spring to recharge every now and then. In time help will arrive in the form of Odysseus and several troops. From here you must fight your way to the Yellow flags. Along the way you may want to attack and destroy the enemy city to the north west. However this isn\'t truly necessary -- if you proceed to the Yellow flags avoiding or engaging troops as you go you will find victory very quickly thanks to Odysseus\' army! �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.31] Welcome Back Artifacts (2) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Arkantos must evacuate the citizens of Atlantis before they fall before Gargarensis\' army. -=-=-=-=-=-=-=-=-=-=-=- Locate the transport containing your hero characters and drop them off on the nearby island to pick up the artifact. Then return them into the transport and scout ahead with your Pegasus. Note that if you group the Pegasus together they will last longer when fired upon by towers, etc. This level has a lot of freedom to enjoy and various strategies can be applied. If you would like, head straight ahead and empty all transports near the lighthouse. Send Scarabs ahead to be used as siege weapons and take down any Fortresses in the area. To assist them you may like to use the catapults. Bring down any enemy buildings in the area and use the rest of your troops to guard these siege weapons. Some units will be destroyed by Gargarensis\' god powers but your army right now is a real mix of units that don\'t compliment each other well anyway so don\'t worry about losing them. Now using your villagers create a Town Center over the nearest settlement. You will need to farm or create a dock and fish before gaining the necessary resources to advance to the Heroic Age. You will need a significant number of villagers to gather the necessary resources for this scenario. Create a second Town Center on the settlement directly to the north and continue to create villagers to harvest resources. Build a Military Academy and begin to create Hoplites to add to your armies. Generally attacks will sweep from the north and east. Follow this route back with your armies destroying anything that gets in your way. Once you are blocked by a gate build a Fortress prior to attempting to push through. You should be close to advancing to the Mythical Age and a good choice would be Hephaestus for his Plenty god power as well as the Armory upgrade. One advantage of Zeus is that Hoplites do bonus damage to Hoplites. So after advancing work towards getting Champion Hoplites. Research Forge of Olympus at the Armory and recieve a discount on all the other upgrades there. Create four or five Military Academys and create swarms of Hoplites. If you find yourself running low on resources ensure you have researched all the farm (or fish), lumber, and gold upgrades and have sufficient villagers! Once you have created swarms (say groups of 20 or more) Champion Hoplites it is very easy to send them in on a target and watch them take it down quickly. To prevent the varied Myth Units in this scenario from killing too many of the Hoplites remember to send along your hero characters! You will need to rescue 15 prisoners. To do so each group of them will have a nearby building which you must destroy. Be that a Citadel Town Center, Temple, Fortress, or Tower(s). Once you have destroyed the building in question the walls around the prisoners will typically fall. It will then be up to you to navigate them safely back to your home base where they may board a transport and be dropped off at the small island with a flag to the west. Once you drop off 15 you will achieve victory! �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [8.32] A Place In My Dreams Artifacts (3) �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� The final showdown between Arkantos and Gargarensis occurs at the Temple of Poseidon in Atlantis. -=-=-=-=-=-=-=-=-=-=-=- Begin by assigning all your villagers to the farms to the south. Upgrade the related farm technologies at the granary. Do not plan to force your way up to the Plenty Vaults too early -- doing so will simply stir up extra trouble. Instead... keep all your forces near the pass directly to the north of your town. When you get healing units (such as the Valkyrie and Son of Osiris) protect them! Do not let them be attacked by enemies and hold them back. The Son of Osiris unit cannot be healed so gueard him or lose him. Do not be concerned with defending the Norse and Egyptian Town Centers. Concentrate only on your own for reasons which will later become apparent. Create an extra 20 or so villagers and assign them to mine gold and chop wood to the south behind the Egyptian Town Center. They will be protected their from the frequent raids you will have on your town in this scenario. Use your God Powers as often as you want. The Meteor God Power will return after a while so use it! Build a market behind your town to keep it out of harm\'s way but do not create trade caravans -- there is plenty of gold to be found on this map for your gold miners anyway. You may wish to create more Myth Units but do not bother creating other military structures as any human troops will be butchered by the upgraded enemy Champion Hoplites and Hippikons! Concentrate on advancing to the Mythic Age and choose the Minor God Hephaestus to get there. Once you achieve Mythic Age status it is likely that the Norse town will be destroyed by now. Use the God Power \"Plenty\" and create a vault near to your first town. Keep all your villagers busy, creating eztra farms if you find yourself running short on food and assigning many to gather favor at your temple(s). To create a Wonder you will need 1000 food, 1000 wood, 1000 gold, and 50 favor. Create it behind your base so you will be able to work on it undisturbed. The more villagers you assign to build it the faster it will be constructed -- have a minimum of 10 working on it. Once the Wonder is constructed cast the Blessing of Zeus God Power on Arkantos and watch him turn into a much more powerful hero. From this point all you must do is destroy the Poseidon Statue. It is an option to simply take Arkantos up by himself and win the scenario very quickly -- he\'s THAT powerful now. For an even stronger Arkantos research Olypic Parentage at your Town Center or Temple. For the most \"fun factor\" though take over the Norse and Egyptian Settlements when they become \"vacant\". Use Arkantos as a forward unit wiping out any buildings or units he comes across. Build a few Armorys if you haven\'t already and get your technology up to Champion Hoplits who are fully upgraded. Take over every Town Center on the map capturing the artifacts along the way. You will find one artifact to the west north of the Norse camp, one artifact along a grassy path to the far north west and another artifact to the north and east of your base near enemy buildings. If you want an EXTREME amount of challenge forgo building a wonder and try to attack the Statue of Poseidon with hordes and hordes of upgraded champions and varied other human units. It can be done and you can still achieve victory but due to how quickly the Statue regains health you will need to constantly be bringing forward new troops to replace those that fall to his mighty attack. Once you complete this scenario a short movie will display followed by the ending credits. You have beaten the game! Congratulations! �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [9.0] -=M U L T I P L A Y E R S T R A T E G I E S=- [9.0] �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [9.1] Forward �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Everyone has their own strategies that they need to develop. The problem with many players as they first get into the Real Time Strategy genre is that they do not develop enough of an ECONOMY to support them while they begin to experiment and play around with their strategy! So it cannot be stressed enough -- when you first start out on a map begin to concentrate on your economy! This is key. In Age of Mythology you should have 17 to 25 civilian units before you even THINK about advancing to the next age. There is a balance; create too many and your will be attacked by your opponent before you are ready, create too few and you will not be able to support your military later in the game! Age of Mythology has given us an incredibly balanced game. Prior to playing your god of choice READ about their bonuses which are listed above in this walkthrough. Then you may begin to exploit those bonuses and in so doing gain an advantage! �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [9.2] Tips For All Cultures �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� - Learn which units counter others. Generally speaking: INFANTRY counter CAVALRY CAVALRY counter ARCHERS ARCHERS counter INFANTRY HEROES counter MYTH UNITS MYTH UNITS are good versus any other human troops - Create a dynamic army. What I mean by that is don\'t feel the need to concentrate only on one unit! If you see your enemy has infantry then make archers. If you see your enemy has cavalry then make infantry. - Attack first but only fight battles you can win. If you find yourself agaainst a stronger opponent and can flee then do so! Whoever has the most amount of forces will win battles. - 6 toxotes can kill 20 hoplites IF the hoplites come one at a time. The lesson from this is to not send your troops in small groups unless it is absolutely necessary or you stand to gain from it. - If your villagers are raided then move them. If possible use them to attack a small force otherwise get them to begin harvesting resources at a far off location. Once an enemy finds you in a location they will tend to come BACK to that location so spread out! �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [9.3] Basic Culture Strategies �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Culture: Tips: Zeus - Save Bolt for Nidhogg / Son of Osiris if you are playing Norse or Egypt. Otherwise use it on a hero or particularly annoying myth unit. - Create armies composed of Hoplites and Myth Units and use them effectively versus enemy buildings! - When you fight a Norse or Egyptian opponent use the Myrmidons as they get a bonus versus these types of civilizations. Poseidon - Cast Lure immediately near your Town Center. - Use your cavalry bonus -- create Hippikons early and often. Use them to raid your enemy\'s economy Hades - Don\'t cast Sentinel until a Town Center is under attack. This way you may be able to use it on a different Town Center later! - Do not fall into the trap of building only armies made up of archers. Mix it up, build towers and use the Gastraphetes unit to help take down enemy buildings. Odin - Use the Great Hunt power only once you spy a large herd of animals. - Try advancing quickly to Heroic. To do so hunt as often as possible until no more animals can be found. - Build Hill Forts near enemy resources and create many infantry to help defend them. Thor - Do not create a Dwarven Mine until Mythic Age as it will provide the most gold then. - Create less Gatherers and primarily Dwarves as they are better at gathering food and wood. In fact you can start from the beginning of the game and build nothing but dwarves -- move your first Ox Cart to the nearest gold mine and create only dwarves to save food resources and mine gold quickly. Loki - Cast Spy on an enemy scout when it passes by your village to see what it sees. - Loki can count on more numerous Myth Units than the other Norse civilizations but still needs a strong infantry and throwing axemen combination to back them up! Ra - Save Rain until after you reach Classical (or when you click the Classical button) and have as many farms as possible. - Advance to the Heroic Age quickly, create a Migdol Stronghold and create armies primarily composed of camels and chariot archers. Isis - Use Prosperity on a gold mine with 10 or so of your labourers mining gold on it. - Flood of the Nile is very useful and will provide you with free food. Use it earlier in the game to gain the most benefit from it. - Create monuments in scattered locations to prevent your enemy from using a God Power on you. If you are forward building but have built all of your monuments simply delete an existing monument and rebuild it at your new location! - Create obelisks in remote locations to provide information on enemy troop movements. - Use your extra population wisely to either out force your opponent or create a stronger economy. Set - Use Vision mid Classical to see what type of troops your enemy is building and then take steps to counter them. - Use your priest to convert animals which you can save for later, eat, or use to raid the enemy early in the game. - Research the Feral technology for stronger animals! - As each age passes your animals will get stronger. - Many buildings cost less so build numerous barracks and siege camps. Slingers and Chariot Archers are also trained more quickly and can be used to good effect by attacking your enemy with large groups of these types of units early in the game. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [10.0] -=O T H E R=- [10.0] �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� This section will deal with miscellaneous items. Any odd questions and their respective answers I think you might find useful, as well as cheats if you need entertainment for a few minutes. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [10.1] Cheats and Secrets �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� To enter a cheat code simply press enter, type the code, and press enter. All of the below are CaSe SeNsItIvE so make sure to enter them in UPPER CASE. These will -NOT- work in multiplayer unless you and the person you play agree beforehand to enable cheats. Code: Effect: ATM OF EREBUS 1000 Gold TROJAN HORSE FOR SALE 1000 Wood JUNK FOOD NIGHT 1000 Food MOUNT OLYMPUS Full favor LAY OF THE LAND Reveal Map UNCERTAINTY AND DOUBT Hide map THRILL OF VICTORY Win game CHANNEL SURFING Skips to the next scenario in the campaign L33T SUPA H4X0R Fast build DIVINE INTERVENTION Allow you to use a previously used god power PANDORAS BOX Gives you several random god powers WRATH OF THE GODS Gives you the Lightning Storm, Earthquake, Meteor and Tornado god powers GOATUNHEIM Gives you a god power that turns all units on the map to goats FEAR THE FORAGE Gives you a walking berry bushes god power BAWK BAWK BOOM Gives you a chicken-meteor god power I WANT TEH MONKEYS!!!1! Gives you a bunch of monkeys WUV WOO Gives you a flying purple hippo TINES OF POWER Gives you a collosus-sized boy with a fork O CANADA Gives you a bear that shoots lazers from eyes ISIS HEAR MY PLEA Gives you the heroes from the campaign CONSIDER THE INTERNET Slow down units SET ASCENDANT Reveal all animals on map IN DARKEST NIGHT Changes to night RED TIDE Makes water red MR. MONDAY Increases AI strenghth (handicap to 1000%) ENGINEERED GRAIN Fully fattens any herd animals you own CONSIDER THE INTERNET Slows the game speed LETS GO! NOW! Speed up the game (**NOTE TWO SPACES AFTER \"LETS GO!\") * Watch the credits and listen to the \"out-takes\" at the end. * Leave the main menu up and note the odd things that appear from time to time. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [10.2] Miscellaneous Questions �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� Q. What other games came before Age of Mythology? A. The \"Age\" games are: AoE - Age of Empires RoR - Age of Empires: The Rise of Rome AoK - Age of Kings AoK:TC - Age of Kings: The Conquerors AoM - Age of Mythology Q. What are the minimum requirements for my PC to run Age of Mythology? A. You can run it on anything above a computer with the following: 450 MHz Processor 128 MB RAM 16 MB Video Card or better (not all old ones are supported by the way) Q. So which cards are not supported then? The following is from the AOM Demo Readme. AoM does not support the following video cards: 3D Labs Permedia 1 3Dfx Voodoo Rush 3Dfx Voodoo Banshee 3Dfx Voodoo 3Dfx Voodoo 2 ATI Rage II ATI Rage II+ ATI Rage IIC ATI Rage LT ATI Rage Pro ATI Rage MOBILITY M/M1/P ATI Rage LT-PRO (RAGE PRO based) Cirrus Logic - all versions Matrox G100 Matrox G200 Matrox Millennium Matrox Millennium II Matrox Mystique nVidia Riva 128 nVidia Rica 128 zx S3 Virge_VX S3 Virge_MX/MV S3 Virge_MX+ S3 Virge_MX S3 Virge_GX2 S3 Virge_DX/GX S3 Trio64V2_DX/GX S3 Trio64UV+ S3 Aurora64V+ S3 Aurora128 S3 Savage 2000 Intel i740 Rendition - all versions Number9 - All versions Oak Technologies - all versions Chromatic Research - all versions Tseng Labs - all versions Neo-magic - all versions ps: I had an ATI Rage II wired into a Voodoo 2 so imagine my shame! It was time to upgrade anyway. lo-freakin-l... :D Q. Where can I go to find more information? A. Try these sites (not responsible for broken links): http://www.ensemblestudios.com/ http://www.microsoft.com/games/ageofmythology/ http://www.planetageofmythology.com/ http://aom.heavengames.com/ http://www.mrfixitonline.com/ �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [11.0] -=C L O S I N G=- [11.0] �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [11.1] Special Thanks To �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� - Microsoft and Ensemble Studios for making the game. - The God of Christianity. �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� [11.2] Copyright and Legal Information �-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-� This Age of Mythology FAQ/Guide is Copyright � Jonathan Galloway 2002. This Guide may not be altered, published or reproduced in anyway, especially if it makes profit or have any advantage to you in anyway. Legal action will be taken if you breached any of the above. All the contents of this Guide is Copyright � Jonathan Galloway, unless otherwise stated, as the Guide may use information from other sources and people who had contributed to this Guide. Age of Mythology�, Age of Empires�, Age of Empires: The Rise of Rome�, Age of Kings�, Age of Kings: The Conquerors� are Copyright � Ensemble Studios and Microsoft. Software pirating reduces the quality of games and just makes the prices rise. Don\'t be a jackass - pay for the product! Visit AoM\'s homepage at: http://www.microsoft.com/games/ageofmythology/ �-=-=-=-2002-=-=-=-�