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Puzzle Guide

by Zarlyn

Puzzle guide

Level 1 - Kill

There are 5 enemy worms on this level and it's pretty straight forward.  
Fire punch the first guy off the edge into the water.  Use dynamite to 
get the guy below you.  Bazooka the guy to your left, just full power 
at a horizontal line and it should kill him.  Use an air strike to get 
the far left worm.  To get the last worm just throw a 4 second grenade 
at half power at a 45� up angle.

Level 2 - Kill

This time you have 2 worms to kill and they are on the far side of the 
map.  Inch your way to the edge over the first mine and jump across, 
repeat as necessary (5 mines).  Back flip your way up the barrels and 
ledges to the top.  Here is where your timing matters.  Move down to 
the bump before the flat surface the mine is on.  Jump over the mine, 
immediately after move down and jump the second mine and again across 
the gap.  Pick up the dynamite and the rest should be easy to figure 
out.  However for those who are mentally strange... Drop the mine off the 
cliff and watch the worms fly.

Level 3 - Kill

2 More worms to destroy, fire a bazooka shot as near vertical as you 
can without hitting the bump at about 75% power.  Now I don't know what 
the target is for but I like to blow it up anyways, shoot at 45� right 
at full power and it should blow it up.  Adjust if necessary.   For the 
last worm stay at the same angle and fire at 2/3 power.

Level 4 - Exit

Start by jumping to the ledge and grab the girder.  Place it however 
you want to get across the ledge, I just put is flat with no gaps.  
Pickup and use the 2 shotgun shots to blast a hole in the pole.  Grab 
the health and walk of the ledge (do not jump!).  Grab the bunker 
buster and parachute and hide your worm on a ledge.  Use the bunker 
buster to drill a hole in the ice and use the parachute so you don't 
die and just squirm to the exit.

Level 5 - Exit

Squirm your worm along to the edge (DO NOT JUMP, YOU WILL DIE!) and 
jump across the gap (being in space the low gravity will carry you 
across).  Squirm to the edge again and back flip to the next area.  
Jump across the mines here, you should have no trouble of them 
detonating.  Move to the edge and back flip to the next area.  From 
here you can just normal jump up to the next one, move across, and jump 
again.  Grab the parachute, then do a back flip and at the peak of the 
jump deploy the parachute, holding left the whole time, you should make 
it safely to the other side.  Normal jumping doesn't seem to work.  
Move into the exit.

Level 6 - Crates

Start by just jumping to your left.  Move back up to the middle of the 
platform, jump left again, repeat, repeat again.  Grab the teleporter, 
and teleport to the top platform on the other side.  Do the same thing 
down this side; don't worry as long as you don't do a back flip you 
won't die.

Level 7 - Exit

This one is pretty straight forward.  Since you can't move and the only 
weapon you have is a mine, drop it to your right and watch... You'll stop 
on a ledge, so you'll have to drop another mine to your left this time.  
You will make it to the end with a "Bang!"

Level 8 - Kill

This one is simple, the magnet in the middle is set to repel.  Just use 
your teleporter to go straight above where your start in the middle 
then just drop mines at about a 45� angle from the magnet and watch 
them fly.   Adjust if necessary.

Level 9 - Kill

This one can be done in 2 ways.  I go right up against the wall on your 
right, while facing the wall do a back flip, at the peak of the flip 
let the sheep go.  It should make it over the wall if you do it right.  
The other way I found if your lucky is you can do a back flip onto the 
wall if you find the right place (I've only done it once) and just walk 
close and throw the sheep in.  However it's much more entertaining to 
watch the sheep jump the gaps itself, remember to detonate it at the 
right time though.

Level 10 - Kill

5 words, Full, power, to, the, right.  Wow, shortest mission in history.

Level 11 - Kill

This mission can also be done 2 ways, you can be lame and walk all the 
way down and get blasted then blast him (skip to your 200 hp worm if 
you choose this), or fire punch your 200 hp worm down the hill to your 
left and mine the enemy worm.

Level 12 - Kill

This one is pretty simple, but can be messed up easily.  With your 
first worm, grab the girder and place it at a slight angle (pressing X 
once should work).  MOVE HIM OUT OF THE WAY!  With your worm with 1 hp 
climb the girder and do a back flip off of it to land right next to the 
worm.  The explosion of you dieing should kill him too.

Level 13 - Exit

Start off by jumping onto the first barrel.  Stand on the right side of 
it (not on the very edge you'll bounce into the water), and shoot down 
with the shotgun.  Repeat 2 times.  Jump of the ledge to the right and 
deploy a parachute, the moment it opens hold left.

Level 14 - Crates

Throw a boomerang to either side, jump onto it, throw one on the other 
side, and repeat until you get out.  Now from here this level doesn't 
like me, you'll have to find the measurements and power for yourselves 
because of the wind.  Though it isn't that hard because you have 
unlimited boomerangs and no time limit so have fun with that, just 
remember to call the rang back to you if you get the box. ^_^

Level 15 - Exit

Yes that worm is supposed to die at the beginning.  Start by placing a 
girder to the left of the crate that is down and to the left, grab the 
blowtorch and go at a downward angle into the hole.  Grab the lightning 
strike and use it to revive your dead worm (yes, lightning does revive 
dead people ... for safety purposes and respect for the dead don't try 
it, it doesn't really work...).

Level 16 - Crates

Place girders from the bottom of the ramp to your right to right under 
yourself (in a straight line, don't slope them).  Place one more girder 
even with the bottom of the cove on the other side of the ramp (also in 
a straight line).  Throw your buffalo onto the first girder and watch 
it.  One buffalo should make it all the way, no need to detonate him 
(if you can, I've never tried to detonate a buffalo before).

Level 17 - Kill

Jetpack up to the ledge above you and fire punch the magnet TO THE 
RIGHT and watch the show.

Level 18 - Kill

Place 2 girders on either side vertically just above the mines and with 
the tops level with the platform your standing on.  Fire punch the 
magnets to the side they are closest to.

Level 19 - Kill

Basically just place a girder anywhere you think the sheep might get 
stuck then let it go.  It can kill the worm down any path except the 
middle.

Level 20 - Kill

This one just face to the right, and tap the fire button with the 
grenade.  Then just place girders wherever it goes into the water.  
That's about all the help I can give you (I can't find an 
understandable way to tell you where to place the girders).

Level 21 - Kill

This level I use the strategies from 2 of the previous levels, and you 
need to time it well.  First jump onto the left side of the barrel 
(remember?), and shotgun yourself onto the ledge.  Now here is where 
you can try different things but the only sure way I've found you have 
to have good timing.  I'm not sure if you can just back flip and 
release like before, because it has never worked for me.  I back flip 
ONTO the ledge, turn around drop the sheep, and drop back before the 
turret shoots me.  Then just wait and you can either blow the sheep 
after the magnet, or just let it get the worm.  If you decide to use 
the magnet, before you drop the sheep put your girder to the left of 
the worm so the magnet doesn't fall out.

Level 22 - Crates

Place your first 250 hp worm on the very edge of the first barrel, and 
the other on the other side.  Use one of their turns to place a girder 
on either the right or the left under the ledge so that you can get the 
1 hp worm underneath and use a sheep DIRECTLY below the barrels.  Use 
the next 2 turns to pick up the barrels.

Level 23 - Kill

I don't understand how you're supposed to do this with the mine and the 
magnet, but how I do it is much easier to understand.  Just back flip 
up the ledges and when you get to where the mine is place your girder 
halfway between the edges.  Then just jump across and squirm down and 
fire punch the worm into the water.

Level 24 - Kill

Use a girder to get to the upper ledge.  Move all the way into the 
corner and use a blowtorch going down, when you get directly under the 
mine start going back up.  Use another girder to get onto the next bump.  
Move over to the first worm and blowtorch him off, be careful not to 
fall with him.  Go to the very edge and you'll land right in the middle 
of the platform.  Blowtorch him off too.

Level 25 - Exit

Move over to the left and back flip up by your buddy, fire punch him 
off.  Use this guy to move above the mine and jump back before it 
explodes.  Then just inch off the edge and you'll land in the exit.

Hooray, your done with those... I can't figure out the ones you have to 
buy so far, so if anyone knows how e-mail them to me and I'll give you 
credit.  

You can reach me at 
[email protected]