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Walkthrough

by Oy1919


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+------------------------------------------------------------------------------+
|                                   Contents                                   |
+------------------------------------------------------------------------------+

1. Welcome ------ <01WC>

2. Game Basics -- <02GB>
   - Controls
   - Screens
   - Hints & Tips

3. Walkthrough -- <03WT>
   - Chapter One : The meeting with D.
   - Chapter Two : The house of Lawrence.
   - Chapter Three : The memory of Franny.
   - Chapter Four : The reunion with the father.
   - Chapter Five : The second Another.
   - Chapter Six : The memory of the Right Hand.
   - Epilogue : The miracle of the Blue Moon.

4. Extra stuff -- <04ES>
   - Second Play Through
   - DAS Card Locations
   - Inventory List
   - D�s Memory Triggers

5. End Stuff ---- <05ES>
   - Copyright
   - Contact
   - End

+------------------------------------------------------------------------------+
|                                Welcome - 01WC                                |
+------------------------------------------------------------------------------+

Hello everyone!

This is a guide for Another Code: Two memories. I�ve given you hints and tips,
a full Walkthrough, as well as a Secrets section. Everything you should need to
get everything out of this game. 

I hope that it helps you if you�re stuck with the game...that is pretty much
the reason that this guide exists.
Anyway, I don�t usually like to ramble on and on for the intro, so let�s get to
it...

Oy


+------------------------------------------------------------------------------+
|                              Game Basics - 02GB                              |
+------------------------------------------------------------------------------+


------------------------------------Controls------------------------------------


Control Pad: Move Ashley, Select menus, Move curser

A Button: Investigate, speak, confirm, selection, Skip message

B Button: Back to previous screen, Cancel selection

X Button: Open the inventory

Y Button: Nothing

Start: Open the DAS menu

Select: Nothing

L Button: Rotate photo left

R Button: Take a photo, Rotate photo right

Microphone: Is used for certain puzzles

Touch Screen: Move Ashley, Select Icons, (Double-tap) search area, examine 
              things


-------------------------------------Screens------------------------------------

Map Screen
-------------
The Map Screen is the bottom of your two screens. It shows a 3D, top-down view 
of the area you are in. using the map screen, you can move Ashley around via 
the stylus and click on the icons that appear in the top corner.

Conversation Screen
-----------------------
When Ashley is talking to another character, or even herself, you can continue 
the dialogue by pressing the A Button or touching the Touch-Screen. Also, on 
the touch screen you can ask the person you are talking with question by 
selecting then from the list. 

Search Screen 
----------------
When you come across something that Looks worth a closer glance, it will appear
in the top screen. Pressing the Investigate button will bring the picture to 
the bottom screen to allow you interact with it. Look at everything you can, 
this way you won�t miss anything important. 

Touch Screen
---------------
You can play the entire screen using this game. Necessary for working out 
puzzles, this screen allows you interact with the world that Ashley inhabits.


----------------------------------Hints & Tips----------------------------------

Look very carefully at EVERYTHING you can!

Don�t forget that you can only pick up a Major item after Ashley has Looked the
area where it can be used. Trying to �Skip ahead� will only cause more 
wandering. 

If you find a new item, but don�t know where you use it, try everywhere, as 
you�re likely to find its use in the end.

Try to think about the puzzles from different angles. There is always a logical
answer; you just have to find it.

When all else fails...read the guide!


+------------------------------------------------------------------------------+
|                              Walkthrough - 03WT                              |
+------------------------------------------------------------------------------+

----------------------------------Chapter One:----------------------------------
-------------------------------The Meeting with D-------------------------------

Dock
----
Once you�ve finished watching the Intro, you will be on a small boat. Talk to 
Jessica and learn all you can from her. When you�ve finished, you will arrive 
of Blood Edward Island.
Shortly after arriving, Jessica will head off and leave you with the Captain. 
Talk to him and at the end of the conversation he�ll give you some SWEETS. 
Follow the path in search of Jessica and when you get to a drawbridge it will 
raise, preventing you from crossing. Walk up to it and Look the round handle.
Once the handle is on the bottom screen, use the stylus to spin it round 
Clockwise.
With the bridge now down, walk across.

Path to the Woods
-----------------
Keep walking forward until you see a large stone on one side of the path. Look
at it closely and then continues onwards. 
When you get to a split in the road Look the Gate. To the right of the gate is
a thin pillar that the gate is attached to. Look it and you will find a 
device, but you�ll also find that it is missing and Gear. 
Once you know this, Look the broken sign and you will then be able to fix it.
Rotate and move the pieces to the correct place, and when the sign is done, 
follow the path to the right. 

Pass to the Mine
----------------
Walk forward and you will see that your path has been blocked by a load of 
boulders. With no other choice, follow the other path to the right.

Cemetery
--------
Walk beyond the wall and Look to two graves to the bottom of the area. Make 
sure that you Look both of them, and then go and Look at the large stone block
at the right of the area. 
Move the slab by slow dragging you stylus across it from left to right.
Once this is done, you will meet D. After talking to him, he will disappear and
you can continues through the hole you�ve just made and into the next area. 

Pass to the Mine
----------------
You will now be on the other side of the boulders, so you can now head up into
the next area. 

Mine Entrance
-------------
There is a mine cart in this area that has a Toolbox near it, Look the Toolbox
and inside you�ll find the GEAR for the gate. Once you�ve got that, go over to
the machine of the left and have a good Look at the plaque on it.
When you try to rub the rush off, you will find that you need a tool to do so.
On your right will be another toolbox, this time with a METAL BRUSH inside. 
Take this METAL BRUSH and use it to rub away the Rush. Once it is all gone you
will see a symbol and some writing. Once all this is done go back to the 
Blocked Path.

Pass to the Mine
----------------
Go back to the Cemetery

Cemetery
--------
Walk right through this area, and back to the Blocked path. 

Pass to the Mine
----------------
Head round to the Forked Path.

Path to the Woods
-----------------
Head back to the Gate and put the GEAR in the device on the gate. Doing this
will activate the device, but you still have to unlock the gate. To do this you
will have to get the correct symbol to appear on the panel. 
Press the Top-Right button, and the Bottom-Middle button to open the gate.

Path to the Mansion
-------------------
Go and have a Look at the big gates at the other end of the area and you�ll see
that they are locked. Look the two hands on either side on the gate and you
will see that the right one is missing it�s sphere. 
Once you know this, go and have to Look at the small hut, and you�ll find
Jessica�s GLASSES on the step. You will then go inside.

Porter�s lodge
--------------
First, have a Look in the pocket of the Lab Coat and you�ll find SAYOKO'S
PHOTO. To the left is a desk, and if you Look it you will see a briefcase.
Look that for the ESSAY COVER.
To the right of the briefcase are some books, and you can Look them for a DAS
Card.
Once you�ve finished reading it, have a close Look at the crates. Inside one of
then you will find an IRON SPHERE. Once you�ve got all of that, you can go back
outside. 

Path to the Mansion
-------------------
Once back outside you will run into D. Talk to him, and then use the IRON 
SPHERE on the right hand. You have to throw the ball up using the Stylus to 
aim.
Once you�ve got the aim right, the gate will open and you can proceed...

...But only after you�ve answered a few questions.

Memory Questions
----------------
Question #1: A few days ago, I got a letter from my father. Before that, I 
             believed that he had died when I was three. Using the letter, I
             tracked him to the island, but when we arrived, he wasn't there.
             The first person who went to Look for him was...
Answer: Jessica

Question #2: In the past, there was a wealthy family that lived on this island.
             But they died of mysterious causes, leaving the island empty. The
             name of the family was...
Answer: The Edwards

Question #3: While Looking for Jessica and Dad, I wandered into the cemetery. 
             Inside, there were the Edward's family graves. The names on the
             graves were...
Answer: Henry and Thomas

Question #4: After I moved a big stone slab from a hole in the cemetery wall, 
             I met a ghost named D. At first, D didn't have any memories of his
             life. But when he talked to me, he remembered something. It was...
Answer: About his father

Question #5: I found Jessica's glasses by the door of the porter's lodge. I 
             went inside the lodge Looking for her. There, I found a DAS card 
             containing a message from Dad. I also found a briefcase in the 
             porter's lodge. Inside the briefcase, there was...
Answer: An essay cover

With these questions answered, it�s time to move on to Chapter 2.


----------------------------------Chapter Two:----------------------------------
-----------------------------The House of Lawrence------------------------------

Entrance
--------
Walk forward and up to the door. You�ll talk to D before you can go inside.

Entry Hall
----------
Walk forward and try to open the door and D will ask you about Jessica. Once 
you�ve talked, go to the right and have a close Look at the painting. Once 
you�ve Looked at it closely, take a Picture of it before you head to the 
opposite side of the room.
Here you will find another painting, so make sure that you take a close Look at
that too. When you�ve Looked closely at both of them D will remember something
about the Paintings. Once he�s remembered, take a picture of this paining too,
and then open you DAS.
Go into the Picture list and find the two pictures that you have just taken.
Use the Display Above symbol on one of the pictures and then click on the
second picture and Superimpose it over the first one. 
Next, move the picture so that the two Half-Clovers make a Four-Leaf-Clover
and you will see the code for the door. 
1128. 
Now, go back to the door, enter to code, and go through. 

Hallway 1
---------
This hallway will act like a small central area for the time being. 
Walk to the end on the hallway and D will recognise the painting on the wall.
Have a Look at it and D will get a few memories back. 
You will then hear some music, coming from somewhere nearby. Just before you
go searching, have a closer Look at the picture and then go to the door below
you to the left.

Music Room
----------
When you walk in, you�ll see that the person playing the Piano has disappeared.
On the floor in front of a Bookcase you will find the ESSAY PAGES. Look closely
at the bookcase, specifically the White Books at the top. 
Try arranging the books and you will find that there are some missing. Also,
Look the small cabinet next to the bookcase for a DAS Card. 
Once you have that, Go and have a close Look at the piano. When you do D will
remember something. With that done, have a close Look at the picture next to
the piano and then go back into the Hallway.

Hallway 1
---------
Walk forward and into the door opposite the Music Room.

The Butler�s Room
-----------------
Walk forward and you�ll see a desk. Have a close Look at the bookcase to the
left of it and you will see a White book. Look it and you will find that it is
one of missing books from the music room; the Y BOOK.
Once you have that, take a close Look at the desk. You can find a DAS Card in
the small draw to the right of the top of the desk. 
Also, Look the small notepad in front of you. Next to it is another DAS Card.
Once you finished with it Look the Notepad. You will be able to use the pencil
to draw on the pad to uncover the previous message, but upon trying the pencil
will break. 
Go to the bottom-left corner of the room and you will see a Fireplace. Look
the Fireplace and you will find some CHARCOAL. Use this on the Notepad to
uncover the Message.
Go up the small set of stairs and you will find three cupboards. Look the one
on the left for a Letter that you can read. The middle one has an old Photo
Album that you can Look through to find more info about the Edward�s.
The cupboard on the right contains three things. First, Look at the small
scroll and you will see a Family Tree. Have a close Look at the names on the
list, especially the ones that are underlined. 
Have a quick Look through the book, before Looking at the wooden case. To
solve this puzzle, you have to move the pieces so that they make a picture,
with the Bottom-Right piece being the empty one. However, there isn�t any
easy-to-follow path for this puzzle, so you�re just have to try it on your own.
Once you�ve done it, you�ll get the SILVER MEDAL.
With the now got, head back into the Hallway.

Hallway 1
---------

Walk Down the hall and back into the Entry Hall.

Entry Hall
----------

Go forward to the statue in the middle of the room and you will see that it has
a round indentation in its base. Use the SILVER MEDAL here, and you will get 
the CLOVER KEY. Now go back to the Hallway.

Hallway 1
---------
Walk forward, down the step and use the CLOVER KEY on the first door on your
right. When the door is open, go on through.

Golden Bird Room
----------------
Have a Look at the Bookshelf that is above the door and you will find another
white book, this time it�s the E Book. 
Now, go and have a Look at the Desk in the Bottom-Right corner of the room.
There you can find an Empty Gun case, which will trigger another of D�s
memories. Once that�s done have a close Look at the Dolls on the desk too.
With those things firmly in mind head up the small stairs and have a Look at
the cabinet behind the sofa. There are eight windows in the cabinet and you
need to Look in the Bottom-Middle-Right one. In there you will find the SECOND
CLOVER KEY.
Now that you have that, go back to the Hallway.

Hallway 1
---------
Walk up to the door opposite the one you just came through and use the SECOND
CLOVER KEY to open it. But it won�t work.
Now try the CLOVER KEY, but that won�t work either.
Ashley will then have the idea to use them together. Spin one of them around
so that they are both facing the same way, and then turn one upside down. Then
place then on top of each other and, providing you�ve got it right, they will
combine into one. Place the key in the keyhole and then turn it to unlock the
door. 
With the door now open, go on in.

Silver Bird Room
----------------
In the Top-right of the room is a bookshelf with another White book in it. Pick
it up and you will find that it is the N Book.
Walk down to the opposite corner and you will find a bloodstain on the carpet
that will trigger D�s memories. Once that�s done have a Look at the birdcage
and talk to D.
Go up the small stairs and have a Look at the desk. There you will find a Book
for you to read. Once you�ve read it you will see that the last page is
missing. Look the pieces of paper next to the book and you will have to put
them back together.
When this is done you will read that page, and then you can go back out into 
the Hallway.

Hallway 1
---------
Go up and into the music room, which is the door on your left. 

Music Room
----------
Walk strait up to the bookcase and use one of the White Books there. You will
then have to insert the book as follows:
hENRYTHOmas � this is where the CAPITAL letter represents the one that must be
placed.
With that done, take a close Look at the books and also take a picture of them
too. 
Go the Piano and Look at the key and you will automatically begin to play.
Press the keys in the order that they are listed on the book. If you took a
picture earlier then it will appear in the top screen.
With that done, the bookcase will slide open and you�ll have to Answer a few
questions.

Memory Questions
----------------
Question #1: With D, I entered the mansion once occupied by the Edward family,
             in the hope of finding my father. In the entry hall there were two
             paintings and a bird sculpture. The key was hidden as part of the
             bird sculpture...
Answer: Key to the Golden Bird room

Question #2: In the wardrobe in the Butler's room, I discovered that Leonard,
             the son of the master of the mansion, had left the house and had
             two sons. Leonard fell ill and died young, so the master, 
             Lawrence, gained custody of the boys, Henry and Thomas. In 
             preparation for their arrival, Lawrence arranged two special 
             rooms. These two rooms were called the Golden Bird room and...
Answer: The Silver Bird room

Question #3: Who is D's father? D still cannot remember his name...And I still
             haven't found my dad...But I have been able to find some evidence
             leading me to him...The DAS card I got in the Butler's room said
             Dad was deep inside the mansion. And the message that was on the 
             white notepad...the name that was on that note was...
Answer: Bill

Question #4: So, in order to advance any further through this mansion...I had 
             to solve the puzzle with the books in the music room. In order to
             solve the melody puzzle, I found three books. There was the Y 
             book, the N, and...
Answer: The E book

With these questions answered, it�s time to move on to Chapter 3.

 
---------------------------------Chapter Three:---------------------------------
------------------------------The memory of Franny------------------------------

Hallway 2
---------
Walk forward and D will remember about Franny. Because of this, you will have to
go into the Art Room, which is the door on the right.

Art Room
--------
Go up and have a Look at the stuff inside the chest. Remember it for later use.
Go right and have a Look at the small desk. On top you�ll find a DAS Card and
then have a Look at the picture. 
Once you�ve finished Looking, go and Look closely at the Stand at the bottom of
the room. On it you will see a picture of Franny and this will give D�s memory a
further boost. 
Go to leave the room and you will have a short conversation with D. then go into
the Hallway.

Hallway 2
---------
Go through the door on the other side of the hallway, the one that is just a
little above the Art Room door.

Henry & Marie�s Bedroom
-----------------------
Walk forward and Look the Draws in the bottom of the Wardrobe for a DAS Card.
Move further into the room and you will see a table. Look it and you will see a
Picture and a Bottle. 
Look both of them and then go up the small step and Look at the beds.
In-between then is a small music box with a missing Doll.
Now that you know this, leave the room. 

Hallway 2
---------
Go forward and down and go back into the Art room.

Art Room
--------
Go up and Look the chest. Inside you will find a HAMMER. Take this and then
leave. 

Hallway 2
---------
Go down and back into the Music Room.

Music Room
----------
Go right and into the Hallway.

Hallway 1
---------
Go down and through the door on the right into the Golden Bird Room.

Golden Bird Room
----------------
Go forward and Look at the Desk. Look it and you will find the DRUMMER DOLL. 
Once you have this go back to the Hallway.

Hallway 1
---------
Go up and back into the Music Room.

Music Room
----------
Go left, then up and into the Hallway.

Hallway 2
---------
Go up and into the second door on the right.

Franny�s Room
-------------
Go down and you will find a small display case. Look it, and then have a close
Look at the Teddy Bear. Once you�ve Looked at that, go right and you will find
a bed. 
Have a close Look at it and you will find a Ribbon on it. Look at it carefully
and the go and Look at the nearby desk.
In the draw in the desk you will find a DAS Card. Have a Look at the Scrapbook
on top of the Desk and you will see two pictures, the second of which is
incomplete.
Next, Look at the small box on the bottom of the shelf to the left of the desk.
Inside you will find two STAMPS. Use these on the Scrapbook.
To do this you have to Close the DS and then open it again 
Once this is done, you�ll learn about Franny, and then you can go back into the
Hallway...after a short conversation with D that is.

Hallway 2
---------
Move forward and up, and go through the door.

Henry�s Room
------------
Move forward and have a Look at the Table and the area there. Behind the table 
is a Record Player, have a close Look at it, and the Look at the picture on the
table. 
The idea is to get it so that the pictures are on both of the DS�s screens and
the fold the two screens so that the top screen�s reflection can be seen on the
bottom screen. 
Do this and you will see: F3, and the Key goes into a book.
Next, go left and Look closely at the picture, especially the three angels with
the White wings. Then go down and you�ll see a huge row of Bookcases.
The bookshelf is split into three, so select the right set and you should see
the letter G, B, and F. because the picture said: �F3�, it means the third row
of column F. 
Look this section and you will see a large black book. Open it to find the KEY.
Now that have that, leave the room.

Hallway 2
---------
Go down and into the door on the left.

Henry & Marie�s Bedroom
-----------------------
Go forward and Look the table, and the use the HAMMER on the Bottle. To break
it all you have to do I just tap the screen a few times. When it is broken you
will get the GOLDEN BIRD KEY and a letter.
Once you�ve read the letter. Go up to the beds and Look at the music box. Put
the DRUMMER DOLL back where it belongs. After the conversation with D, use the
KEY on the music box. 
To start it, move the stylus down over the key several times, and then quick
press the buttons below the Flute, Trumpet and Drummer Dolls. Do this, and you
will hear a noise.
Leave the room.

Hallway 2
---------
Go up and to the left, back into Henry�s room

Henry�s Room
------------
Inside you will find that the fireplace has moved, revealing a secret room. Go
and have a Look. 

Henry�s Secret Room
-------------------
First, Look the boxes below you. The one on the left has two pictures in it and
some MATCHES. Pick them up and then have a Look at the pictures. 
Go further into the room and you will see a large suitcase on a high shelf.
Look it, and the Look the Covered box below it on the ground. 
Inside you will find a BASEBALL. Pick it up and then use it on the suitcase.
The idea is similar to the one with the Metal Sphere from Chapter 1. Use the
Stylus to throw the ball up at the suitcase. You�ll have to hit it three times
to knock it down. 
Have a Look inside the suitcase and you will see D�s shoe, and seeing this will
trigger another memory for him. 
Now that you have that go back into Henry�s room.

Henry�s Room
------------
Go forward and back into the Hallway.

Hallway 2
-------------
Go up and Look at the Candles on the wall. Use the Matches to light them up.
You have to light the following candles:
Left Side: Bottom-Left and Top-Right
Right Side: Bottom-Left and Bottom-Right
One you�ve done this a secret door will open.

Memory Questions
----------------
Question #1: Whilst Looking for Dad and trying to find D's memories, we walked
             through a hallway and into the art room. There was an old drawing
             of Franny in the art room. The person who drew the picture was...
Answer: Henry

Question #2: There was another drawing in the art room. It had Dad's signature
             on it. The drawing was of...
Answer: Ashley

Question #3: After I read my dad's message on the DAS card, we walked around
             the mansion Looking for his research lab. In Franny's room I
             discovered...
Answer: D's fathers name

Question #4: In the bookcase in Henry's study, we found a key for the music
             box. I played the music box by using the angel dolls, which
             triggered the fireplace in the study to move. We found a hidden
             room behind it. In the hidden room, there was a suitcase. Inside
             it we found...
Answer: A shoe

With these questions answered, it�s time to move on to Chapter 4.

 
----------------------------------Chapter Four:---------------------------------
--------------------------The Reunion with the Father---------------------------

Dining Room
-----------
Go left and you�ll see a newspaper on the table. Read it and you�ll discover
the fate of Ashley�s mother. Next Look the fireplace just to the left.
First have a Look at the picture hanging above it, and make sure that you Look
at both of the two boys and the frame of the painting too.
In the fireplace itself will be the BURNT ESSAY. Once you have that go to the
bottom of the table and Ashley and D will have a conversation about her mother. 
Once this is over, go through the door to the right.

Lounge
------
You will be able to hear a loud noise coming from somewhere in the room.
Walk forward and Look at the Radio on the bar. To turn it off, you have to move
the two dials round to the correct positions. You can tell when they are right,
as the sound level will drop.
The left on needs to be at 10 o�clock
The right one needs to be at 6 o�clock.
Once this is done, someone will walk in on you. Talk to them as much as you can
and then he will leave. Once he is gone go right and Look the Ashtray on the
table for a LIGHTER. Once you have this, go upwards, through the door. 

Hallway 3
---------
Go left until you see a picture. Have a close Look at it and then take a
picture of it. Once you�ve got the picture, go through the nearby door.

Kitchen
-------
Go left and Look the door. You will see that there is Rope around the handles
and you can�t open it. Once you know this, go right and below the middle part
of the Kitchen area.
Here you will be able to Look closely at a Handkerchief and you will see that
it has blood on it. 
Look the cabinet on the very left of the screen to get a better view of it and
then Look the Middle-Left draw on the bottom for a DAS Card. 
Move right again and have a good Look inside the oven. Inside you will find a
RUSTY KNIFE. 
Now that you have that, go back to the door with the Rope on it and Use the
RUSTY KNIFE to cut the rope. 
Just move the Stylus up and down across the rope.
Once the rope is cut, go inside.

Storage Room
------------
In here you will find Jessica. Talk to her and she will tell you about Bill. 
When you�re done, you will see a painting behind Jessica. Go up to it and Look
closely at it. You will see that it is covered with dust.
To get rid of the dust, blow into the Microphone hole on the front of the DS.
It will take a while but you�ll get it in the end.
Once you�ve done this, Look at the picture again and the take a Picture of it.
Go into your Photographs and Select the Orange one of these two pictures,
superimposing the blue one over it. Twist the picture round so that the marks
line up and you will see a number appear.
2369.
Now that you know this, go back into the kitchen.

Kitchen
-------
Go right and back into the Hallway.

Hallway 3
---------
Go to the far right of this hallway and you will see a door. It�s locked, but
you now have the code for it, so opening it is easy.
And now it�s time for more questions.

Memory Questions
----------------
Question #1: After solving the mystery of the candelabra in the last hallway,
             we went into the dining room. In the fireplace, we found...
Answer: The burnt essay

Question #2: In the old newspaper that I found on the dining table, there was
             an article about the murder of my mother. After reading it, I
             remembered the night when Mum was killed...My recurring nightmare
             is of the night she died. The chief murder suspect named in the
             article was...
Answer: Richard

Question #3: What happened then? Who was that person in my dreams? My mind was
             reeling as I walked deeper into the mansion...And finally, in the
             lounge, I met my dad...Dad...I asked my dad about the things that
             were written in the article. I asked him who murdered Mum. He
             replied...
Answer: He didn't kill Sayoko

Question #4: After waiting for dad a while, I went off to Look for him. I
             headed to the back of the mansion. The doors between the kitchen
             and storage room were tied shut. What did I use to open the doors
             to the storage room?
Answer: A rusty knife

Question #5: Though Jessica was out of sorts and exhausted, she was fine. I was
             relieved to find her. Who did this to Jessica? It was...
Answer: Bill

 
----------------------------------Chapter Five:---------------------------------
-------------------------------The Second Another-------------------------------

Hallway 4
---------
Walk upward and when you see a door on your right, go through it.

Lawrence�s Room
---------------
Go up and take a close Look at the picture above the fireplace. Look carefully
at all of the people in this picture and D will remember things about all of
them.
To the right of the painting is a bookcase that you should search for a DAS
Card.
Go down and Look closely at the Round Object on the Table. You will find out
that it is Zoetrope, and then you can try to spin it. 
Spin it by moving the stylus from Left to Right across it very quickly.
Once it�s spinning fast enough, stop spinning it and click the �Back� icon. You
will then find out that you need Paper to make it work. 
Next, Look at the desk near the Zoetrope, and you will see a draw with a Golden
Bird on it. Use the GOLDEN BIRD KEY to open it and you will find an old Diary.
Read through it and then head down to the Bed.
On the topside of the bed is a small Draw that has a will in it. Read it and
then go to the other side of the Bed. Ashley will hear a noise. Now go back
into the corridor.

Hallway 4
---------
Go down, through he door on the left, into the Hallway.

Hallway 3
---------
Go left and through the door on the bottom wall.

Lounge
------
Go down and then left and into the Dining Room.

Dining Room
-----------
Go through the door that is down-left and into the Hallway. 

Hallway 2
---------
Go down until you get to the Second door on the right. Go into the Art Room. 

Art Room
--------
Go up and Look the chest. Inside you will find the ZOETROPE PAPER. Take this
and then leave. 

Hallway 2
---------
Go all the way up and into the Dining Room.

Dining Room
-----------
Go up-right and through the door.

Lounge
------
Go forward and then up and through the door.

Hallway 3
---------
Go right and through the door.

Hallway 4
---------
Go up and through the door on the right.

Lawrence�s Room
---------------
Go up to the Zoetrope and use the Zoetrope Paper on it. Use the same technique
as before, but now a picture will appear in the top screen. Memorise the
picture that you saw and the go back to where you heard the noise.
Look the large picture on the wall and you will see that it is the same of the
picture from the Zoetrope. You now have to press the White Flowers in the
correct order.
1 � Top-Right.
2 � Top-Middle.
3 � Top-Left.
4 � Bottom-Middle
5 � Bottom-Left
Once this is done, a button will appear, ad you can press that to open a secret
door. Go through the door. 

Hidden Room
-----------
In this room you will meet a person lying unconscious on the floor. Poke him
quickly in the head to wake him up. 
Before you talk to him offer him a SWEET and you will get some CHOCOLATE in
return. Talk to him and when you�re done he will run off. 
First have a Look at the typewriter in the Bottom-Left corner of the room and
you will see a letter to Franny. Go right and Look at the Letter on top of the
boxes, and the have a Look at the item in the Safe.
Once you�ve done this head back into Lawrence�s Room.

Lawrence�s Room
---------------
Go up and head back out into the Hallway.

Hallway 4
---------
Go up and you will find that the door is open. Go through.

Research Lab
------------
Walk forward and examine the door. Look carefully at the small window and you
will then be able to enter the code.
To find the code, you must blow into the Microphone hole on the front of you DS
and the number will appear on the glass.
Quickly type the number in before it disappears.
5819831220
Now go through the open door and you will find yourself in the main part of the
lab. 
On the right are two Bookshelves. The smaller one contains a DAS Card. 
On the large one, Look at the picture fame and Look closely at all of the
people in the photo, and then have a Look at the Teddy Bear.
Go over to the other side and you will see three large draws. The closed middle
one contains a DAS Card, and the left on has the ANOTHER REPORT on it. 
Next head to the top of the room and Look the Desk. Have a Look at the computer
and read all Four of the Files on it. 
Next have a close Look at the photo to the left of the computer. Look closely
at Richard and Ashley and the Look at Sayoko. Doing this makes a WHITE DAS CARD
pop out of the picture. 
Once you have this, go back down to the Shelves and have another Look at the
Teddy Bear. In it�s back you will find the RED DAS CARD. Take it and then Look
at the TEDDY BEAR again and you will take it. 
Now that you have all of that, go up and through he big door. Go down the long
corridor and at the end Look the keypad on the left. Enter the following codes:
ASH853LEY
SAY919OKO
The gate will now open. Walk up to Richard and talk to him. When you�ve
finished, go to walk back out and D will talk to you. 
He will also ask you two questions.

Question #1: Ashley, what are you going to do? Do you want to know the truth?
             The truth about your mother and father?
Answer: I want to know the truth or I'm scared to know the truth

Question #2: Ashley...Do you think your father killed your mother?
Answer: No, he didn't kill her

Go back and talk to Richard, and he will get into the Another Machine. Use the
WHITE DAS CARD on the Another Machine. The DAS Menu will open up, so select the
only option and watch the memory.
Next, use the RED DAS CARD on the Another Machine. The DAS Menu will open up
again, so select the only option and watch the second memory.
With this done, you will talk to Richard gain and then after Bill talks to you
over the Speaker, the Chapter will end...after some questions that is...

Memory Questions
--------------------------
Question #1: I went into the back of the mansion Looking for Dad. I couldn't
             find him in the hallway, so I went into Lawrence's room. Inside, I
             found Lawrence's diary and his will. I also found a portrait of...
Answer: Three men

Question #2: We solved the mystery of the zoetrope and pressed the switch
             hidden in the painting of the tree. The painting led to a hidden
             room. The person on the floor of the hidden room was...
Answer: Richard

Question #3: When I met Dad in the hidden room, there was a flurry of
             confusion. I had thought that Bill was my dad. I was then
             disturbed to learn that Dad was at the scene of my mother�s death.
             In the confusion, Dad left, leaving me to find Henry's last letter
             on the typewriter. It was addressed to...
Answer: Franny

Question #4: D and I went into the lab to Look for my dad. There I found the
             DAS cards that stored the activation codes for Another, and used
             them to recover Dad's memory. We discovered that his current
             memory was false. This false memory had been implanted in him.
             Shortly afterwards, we heard a voice coming from a speaker. The
             voice belonged to...
Answer: Bill

 
 
----------------------------------Chapter Six:----------------------------------
--------------------------The Memory of the Right Hand--------------------------

Stairs
--------
Go all the way to the bottom of the stairs and on the way you will have several
conversation with Richard. 

Cave
-------
Walk through the cave and you will have several conversations with Richard and
D. Along the way you will find D�s OTHER SHOE. Keep going and eventually you
will run into Bill. Talk to him and then you will have to answer some
questions...

Bill's Questions
--------------------------
Question #1: Now, Ashley...Let's see if you can remember that night your mother
             was killed...But, just out of curiosity, the night your mother
             died...What happened when you were with her?
Answer: Someone came in

Question #2: Sayoko realized that someone was in the house. What happened then?
Answer: She hid me in the wardrobe

Question #3: Ashley. With your father in mind, try to recall what happened that
             night. Ashley, when you were hiding in the wardrobe, what
             happened?
Answer: I heard mums voice

Question #4: Ashley...What did Sayoko say? What did you hear?
Answer: "You can�t have Another!"

Question #5: Ashley. Take your time remembering the rest. This is the important
             part. Did you hear something after you heard your mum's voice?
Answer: I heard a gunshot

Question #6: Ashley: I...Looked out of the wardrobe. Bill: And what did you 
             see? Ashley: I saw...Yes, I saw it...! I saw the face of the
             person who killed my mother! Oh, no...All of a sudden, what I saw
             from inside of that wardrobe...It starts to appear, like a
             photograph developing. I see a shoulder, then a wisp of hair,
             then...A pair of stony eyes. I close my eyes to sharpen the image
             in my mind. Hey! That face belongs to...
Answer: Bill

Cave
-------
After answering the questions, there will be even more talking and then Bill
will get scared by D and fall of the edge of the cliff. 
There will be more talk with Richard and then you will be able to keep going.
Cross the bridge and then head outside.

 
------------------------------------Epilogue:-----------------------------------
--------------------------The Miracle of the Blue Moon--------------------------

Beach
--------
Walk forward and you�ll get called by the Boat Captain. Go right and you�ll
meet him. Talk to him, and then you�ll get called by Richard. 
Go back to the cave entrance and you�ll find Richard and Jessica. Talk to them
and then go and talk to D on the left side of the beach. 
Depending on what you�ve done will depend on whether D remember everything on
not, but either way he will disappear. 
Go back to Richard and Jessica and you will see that the Captain is there too.
Talk to them for the last time and this will be the end of the game...

The credits will now roll and when they are finished you will a birthday cake
with some candles on it. Use the Microphone hole to blow them out. Do this and
you will be able to save your completed save file. 

CONGRATULATIONS!

You�ve completed Another Code: Two Memories!


+------------------------------------------------------------------------------+
|                              Extra stuff - 04ES                              |
+------------------------------------------------------------------------------+

-------------------------------Second Play Through------------------------------

There are a few differences when you play through the game a second time.

 - Some of the text on the DAS Cards is different.
 - The Xoetrope Paper shows a Ninja instead of a Bird. 
 - when you complete the game you get a special message. 


-------------------------------DAS Card Locations-------------------------------

DAS Card 00 � The Porters Lodge - Check the books on the desk.
DAS Card 01 � The Butler�s Room - Near to the note pad on the desk.
DAS Card 02 � The Art Room - Next to the picture of Ashley.
DAS Card 991 � The Laboratory - In the photo frame next to the monitor.

DAS Card 992 � The Laboratory - Hidden in the beck of the Teddy Bear.
DAS Card 901 � The Butler�s Room - In the single draw in the desk.
DAS Card 902 � Music room - In the a display case next to a bookcase.
DAS Card 903 � Franny's room - In a draw in the desk.

DAS Card 904 � Henry and Marie's Bedroom - In the wardrobe near the door.
DAS Card 905 � Kitchen - In a small draw in the cabinet near the fridge.
DAS Card 906 � Lawrence's room - In the top-right bookshelf.
DAS Card 907 � Laboratory - In the smaller of the bookshelves on the right.

DAS Card 908 � Laboratory - In the middle-left draw.


---------------------------------Inventory List---------------------------------

Sweets: � Get them from the Captain at the beginning of the game.

Chocolate: � Get this from Richard when you give him a sweet.

Metal brush: � Found in a toolbox, in the Cemetary.

Gear: � Found in a toolbox, in the Cemetary.


Glasses: � By the door of the porters lodge.

Essay cover: � In the briefcase in the porters lodge.

Sayoko's photo: � In the lab coat at porters lodge.

Iron sphere: � In the box at porters lodge.


Clover Key: � In the bird statue in the entry hall.

Second clover Key: � In a glass in the golden bird room.

Silver medal: � In the butlers room, solves the puzzle in the wardrobe.

Charcoal: � In the fireplace in the butlers room.


Essay Pages: � On the floor of the music room.

Y book: � In the butler�s room.

E Book: � In the golden bird room.

N book: � In the silver bird room.


Hammer: � In the chest in the art room.

Golden bird key: � In the bottle in Henry & Marie's room.

Stamps: � In a Wooden box in Franny's room.

Drummer Doll: � On the desk in the golden bird room.


Key: � In a book in Henrys study.

Matches: � In the secret room in Henry's study.

Baseball: � In the secret room in Henry's study.

D's shoe: � In the suitcase in the secret room of Henry's study.


Burnt essay: � In the Dining room fireplace.

Lighter: � Next to the Ashtray in the lounge.

Rusty knife: � In the kitchens oven.

Zoetrope paper: � In the chest in the art room.


Another report: � In the file cabinet in the lab.

Teddy bear: � On a bookshelf in the lab.

White DAS Card: � In the photo frame of the lab.

Red DAS Card: � In the back of the teddy bear in the lab.


D's other shoe: � On the floor of the cave after you've escape the lab.



-------------------------------D�s Memory Triggers------------------------------

Chapter 1
Path to Woods - Check the stone marker on the path.
Cemetery - Check both Thomas and Henry�s gravestones.
Mine Entrance - Check the plaque after using the wire brush on it.
Porters lodge - Take the Photo from the lab coat.
Porters lodge - Take the Another Essay cover.


Chapter 2
Entry Hall - Check both bird pictures 'till you get comments from D.
Hallway 1 - Check Lawrence�s Painting twice at the end of the hall.
Music Room - Check the painting next to the piano.
Music Room - Try the piano to trigger D's memory.
Butlers Room - Read the letter in the wardrobe on the left.
Butlers Room - Check the photo album in the middle wardrobe.
Butlers Room - Check the scroll in the right wardrobe and check all the 
               underlined names.
Butlers Room - Check the notebook in the right wardrobe.
Butlers Room - Use the CHARCOAL on the Note Pad to reveal the message.
Golden Bird Room - Check the empty gun case on the desk.
Silver Bird Room - Walk over to the rug and check the birdcage.
Silver Bird Room - Read the diary and piece together the ripped page.


Chapter 3
Art Room - Check Richard's picture of how he imagined Ashley.
Art Room - Check the drawing of Franny.
Franny's room - Check the teddy bear on the display case.
Franny's room - Check the ribbon on the bed.
Franny's room - Check the sketchbook, then pick up the stamps from shelves and 
                use them on the sketchbook. Close the DS to stamp them down.
Henry's room - Check the bottle and then get a HAMMER from the chest in the art
               room. Use it to smash the bottle to get a note and the golden 
               bird key.
Henry's room - Check the small photo next to the bottle.
Henry's study - Check the record player.
Secret room - Use the baseball behind the covered box to knock down the 
              suitcase. Inside you'll find D's shoe and D will remember 
              something when you leave the room.


Chapter 4
Dinning room - Check the newspaper on the table.
Dinning room - Check the painting of the two boys. You must check each boy and 
               then check the pictures frame.
Kitchen - Check the blood-stained hanky.


Chapter 5
Lawrence�s room - Check the large portrait of the three men on the wall and 
                  check all three men in it.
Lawrence�s room - Open the desk draw with the GOLDEN BIRD KEY and read the 
                  diary.
Lawrence�s room - Open the draw next to the bed to find a will and then read it.
Hidden room - Give Richard a Sweet before you ask him questions.
Hidden room - Read the letter that's on the typewriter.
Hidden room - Read the letter near the safe.
Hidden room - Check at the account book in the safe.
Laboratory - Check at the photo on the shelves and next to the computer.
Laboratory - Read all messages on the computer.
Laboratory - Pick up the teddy bear.


Chapter 6
Caves � When you get D'S OTHER SHOE here, if you�ve got all the memories 
        so far, you'll get another memory.


Epilogue
Beach - Talk to D to finish his story, and let him move on...


+------------------------------------------------------------------------------+
|                               End Stuff - 05ES                               |
+------------------------------------------------------------------------------+


-----------------------------------Copyright------------------------------------

This Guide and all it's content are copyrighted by me.
If you want to use it on your site somewhere ask me first.
If I find it on your site and I didn't give you permission, I'll be very annoyed
and will most likely pursue legal action.


------------------------------------Contact-------------------------------------

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If you want to use my guide on your site, just E-mail me and ask for my 
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If you're stuck on a major part, E-mail me and ask for help. Just make sure that
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If you have some information, say a speed tip or an easier way to defeat a boss,
and you feel it should be in my guide, just E-mail me and I'll put it in. You 
will get the credit for it. It�ll be above us, in the 'Thank you to...' section.

-You want to comment on my guide-

This is only the second guide I've written, and I'm always curious about what 
other people think of my work. 
Is it's style ok? what about the information? Stuff like that.
Don't send anything rude, but some general information, good or bad, would be
appreciated. 


--E-mail--

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Thanks.


---------------------------------------End--------------------------------------

And with that, this guide comes to an end.

I hope that it was useful to you, and that you can now complete Another Code: 
Two Memories without pulling your hair out.

See you around, maybe in my next guide.

GOODBYE!