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Walkthrough

by obishawn

==========================================================
Guide by   - obishawn
Version    - 1.9
Platform   - Nintendo DS
Game Title - Touch the Dead (Dead'n'Furious - European)

                               

    T O U C H  
    
       T H E
 
          D E A D 


==========================================================

In this version update:

9-22-07 - version 1.9
 - Added two new sections: Bosses and Amputation Stat
   Requirements
 - Granted hosting requests by:

  - v1.6 - 1UP.com -            (http://www.1UP.com)
  - v1.7 - MyCheats.com -       (http://www.MyCheats.com)
  - v1.8 - Cheats.de -          (http://www.Cheats.de)



A word from me - 

 - One thing that has been excluded from this guide is a
   section covering the Co-Op aspects of the game.  Of the
   people I know that have a DS, I'm the only one with
   Touch the Dead, therefore I cannot play Co-Op and
   because I cannot play Co-Op, I cannot explain to you
   just what all Co-Op entails.

   So, if any of you reading this guide would be
   interested in writing up a section explaining Co-Op, I 
   would gladly insert it into the guide, not altering the
   content in any way other than to make it fit this 
   notepad format and you will recieve full credit and
   thanks for the contribution.

 - A big THANKS goes out to Jason_Ryu for spreading the
   word (informing me via email and posting on the message 
   boards) that you do not have to complete or even play
   through Furious Mode to unlock God Mode.  After playing
   through Normal Mode once, when you begin a new game you
   are given the option to play through Normal Mode again
   or to attempt the harder Furious Mode.

   Choosing to play through the simpler Normal Mode a
   second time unlocks God Mode.  I have confirmed this 
   myself.

 - I put the kibosh on the Enemy Weakness section which I
   had been planning on including in this guide.  Frankly,
   it was a lot of work and though it would be handy
   information to have, I quickly lost interest in that
   side project.  So, in stead of looking for weaknesses,
   just check what the Amputation Requirements are for
   each sub-chapter (as listed in this guide) and be sure
   to aim accordingly.

 - In my emails, corresponding with Benjamin Yoris, CEO of
   Dream-On Studios, I asked him if there were any kind of
   codes that will eventually be revealed for this game
   that might grant the player infinite ammo,
   invincibility or anything like that.  He said yes, but
   he wasn't going to tell me.

   So, don't worry about keeping your eyes open for those
   little goodies, that is my job.  Just periodically
   check this guide to see if it has been updated with
   that information.  It will be posted in this section,
   at the beginning of the guide, easy to find.  I'll also
   submit it to the Codes and Secrets page for Touch the
   Dead at GameFaqs.com, if someone doesn't beat me to it.


 - One other thing, I believe in giving credit where 
   credit is due, but in this instance, I cannot.  On the
   message boards, someone posted asking for help with the
   first boss.  Another member replied, suggesting that
   the topic creator read this guide.  Another member
   replied that the tactics in this guide (presumably for
   the first boss) wasn't any good.  If my memory serves 
   me correctly, his word choice was "rubbish."

   Well, in an effort to accomadate this disgruntled
   member, I have attempted to touch up the first boss (no
   pun intended) section of this guide.  I don't remember
   your name Sir, but this is for you.  I hope I meet your
   standards.

 - That being said, if you find any kind of problem with
   this guide, no matter how small, let me know.  I am
   open to constructive criticism.  I can't fix it if you
   don't tell me about it.  Don't worry about politeness,
   just be blunt.  The only way I can make the guide
   better is with your input.  And of course, you will
   recieve full credit for your contribution.  See the end
   of this guide for my contact information.


shawn




==========================================================
TABLE    OF    CONTENTS  
==========================================================

                                                                               

To easily and quickly find anything in this guide,
simply perform a search and enter the subject as you
see it listed in the Contents, even if it is just the
Roman numerals.

I    - Introduction
II   - Controls
III  - Understanding Both Screens
IV   - Weapons
V    - Pick-Ups
VI   - Strategies and Info
VII  - Amputation Stat Requirements
VIII - Boss Fights
IX   - Walk-Through
       A. - Chapter 1
       B. - Chapter 2
       C. - Chapter 3
       D. - Chapter 4
X    - Bonuses and Game Modes
       A. - Bonuses
       B. - Unlockables
       C. - Cheats
XI   - FAQ Update History
XII  - Credits, Thanks, & Hosts
XIII - Contact Info
  



==========================================================
 I  -  INTRODUCTION
==========================================================


This game will take you back to the years spent in the
arcades playing games like Area 51.  In this Survival
Shooter, you play as Rob Steiner, a prisoner awaiting
a transfer, when you wake up in the middle of the night
to find your door is open.  It doesn't take long to find
out that the prison guards and inmates have become
zombies and since you seem to be the only fresh
meat in the prison, you just may be safer staying in
your cell.

The layout of this game is quite simple.  You follow
along a set path with the occasional option to choose
an alternate path.  When zombies appear on the
screen, you blow them away and reload.  For some,
this may be mindless and repetitive and though there
is a degree of truth to that, this game is quite fun.

Since the game is a rail-shooter setup, the intention of
this guide is to provide you with knowledge of when to
expect the decision making moments, help you to
locate the upgrades and bonuses, and tips for fighting
bosses.

This walk-through is based on the Normal game mode.  It
may work for the other two game modes since the game
script doesn't change, just the difficulty.

Also, though this guide will take you step by step
through the game, there are no spoilers for the storyline.
The story is told through periodical cut scenes, but if
you pay attention to the enviromental changes during the
game play, you will pick up on the more subtle parts of
the story.

Why is it that the PAL version has the better name and art
cover?  I'm not suggesting that name and art be exclusive
to the United States version, but both the NTSC and PAL
versions should have the better cover and name.  I feel
cheated.  If you want to feel cheated too, visit the Touch
the Dead (Dead 'n' Furious) offical web site at:

http://www.Deadnfurious.com

Also, swing by http://www.DreamOn-Studio.com to see the
other titles Dream On Studios is working on and have
released.





==========================================================
II  -   CONTROLS 
==========================================================

__________________________________________________________

Right-handed Setup
__________________________________________________________


D-Pad - Choose your weapons by pressing in the
            corresponding direction.

Start - Pause the game (option to continue playing or
          quit)

Touch Screen - Use your weapon and reload

For the right-handed setup the A, B, X, Y, Select, and
R & L shoulder buttons are not used.


__________________________________________________________

Left-handed Setup
__________________________________________________________


A, B, X, Y - Choose your weapons by pressing in the
                  corresponding direction.

Start - Pause the game (option to continue playing or
          quit)
Touch Screen - Use your weapon and reload

For the left-handed setup the D-Pad, Select, and
R & L shoulder buttons are not used.



==========================================================
III  -  UNDERSTANDING   BOTH    SCREENS
==========================================================

__________________________________________________________

Top Screen
__________________________________________________________

Your top screen displays your health, current
weapons, weapon upgrades, padlock, and time.


Health -

 - The hearts indicate how much health you have
   remaining.  The number next to the hearts is how
   many lives you have left.

Weapons -

 - The weapons are setup like the D-pad or A, B, X, Y
   buttons.  If you have found a weapon, it will be
   automatically set to one of the button directions.
   Press the corresponding button to equip that
   weapon.

Weapon Upgrades -

 - Your upgrades will appear only on the equipped
   weapon, which is the weapon shown in the center.
   The upgrades themselves only appear as stars.

Padlock -

 - The padlock indicates whether or not you have found
   the art work for the current sub-chapter you are in.
   If the padlock appears locked, you have not yet
   found the art work, if it is unlocked, you already
   have it.

Time -

 - The time is a count down clock showing you how
   much time is remaining.  The clock only appears at
   certain points in the game.  The chapters
   themselves are not timed.


__________________________________________________________

Bottom Screen
__________________________________________________________

The bottom screen is simpler than the top.  Besides
all of the action taking place on the bottom screen,
you have your ammo and your clip.

Ammo -

 - Your ammo appears on the side of the screen
   corresponding to your control set up.  You can have
   three different types of ammo, depending on which
   weapon is equipped.  Your pistol is the only gun
   with unlimited ammo.

Clip -

 - This displays how much ammo is left in the weapon
   you are using.  It doesn't take long at all to empty
   your clip.  To reload it, simply drag ammo and drop
   it into the clip.  Be sure to keep an eye on how
   much ammo you have left altogether, you don't want
   to get caught with an empty clip!



==========================================================
IV  -  W E A P O N S
==========================================================

To use a weapon, first equip it by pressing the correct
directional button. For guns, simply tap the bottom
screen where you want to shoot.  To reload your guns,
drag and drop ammo into the clip.  For the crowbar,
slide the stylus across the screen in a sweeping
motion. 


__________________________________________________________

Pistol -
__________________________________________________________

The pistol is the first weapon you find and has
unlimited ammo, yet it is fairly weak in comparison to
some of the other weapons you can get.  You find it
lying on the floor of a restroom in the first Chapter.
Once you find it, it is equipped by pressing the
directional button down.  One clip for the pistol
contains 8 rounds.  Pistol upgrades include -
Rapid Reload, Rapid Fire, and a Firepower Upgrade.

__________________________________________________________

Shotgun -
__________________________________________________________

The shotgun is the second weapon, found towards the
end of Chapter 1-3.  Your ammo is limited, so only
use this for bosses or tight situations.  Once you find
it, it is equipped by pressing the directional button left.
One clip for the shotgun contains 6 shots.  Upgrades
include - Rapid Reload, Rapid Fire, and a Firepower
Upgrade.

__________________________________________________________

Crowbar -
__________________________________________________________

Your crowbar is your standard melee weapon that
requires no ammo.  Once you find it, it is equipped by
pressing the directional button up.  It has two
increased damage upgrades.

__________________________________________________________

Sub-machine gun -
__________________________________________________________

This is your meat mincer!  But be careful, you'll blow
through the ammo rather quickly.  Once you find it, it
is equipped by pressing the directional button right.
Sub-machine gun upgrades include - Rapid Reload,
Rapid Fire, and a Firepower Upgrade.


==========================================================
 V  -  PICK - UPS
==========================================================


As you play through the game, keep a keen eye out
for destructible items, like cardboard boxes, wooden
crates, or even behind the glass doors of cabinets, as
they usually contain the things that will keep you alive!

It should be noted that you do not have to shoot the
Pick-ups to obtain them, all you have to do is reveal
them and you pick them up automatically.


__________________________________________________________

Pickups -
__________________________________________________________

Health - This gray, rotating cube refills one heart.

Shotgun ammo - These are easily identifiable by the red
               shell casings.  One pickup provides 24
               shotgun shells. 

Machine Gun ammo - Machine gun ammo also comes in the form
                   of a floating, rotating cube with
                   bullets on the sides.

Art Work - These appear as rotating cubes with the image
           of a padlock on the side.

Weapon Upgrade - The up grades look a lot like the art
                 work pickups, but in stead of a padlock
                 you will see the image of the weapon that
                 will be upgraded.




==========================================================
VI - STRATEGIES  AND  INFO
==========================================================

__________________________________________________________

NO TIME TO REST
__________________________________________________________

 - Usually, when you blow away a group of zombies,
   you will have a very brief moment before you begin
   moving again.  Use this time to reload.


__________________________________________________________

BE PREPARED!
__________________________________________________________

 - Reload often, especially during moments when you
   aren't engaged in combat.  You don't want to get
   caught having to reload as a zombie is bearing down
   on you and about to whop you upside the head.

__________________________________________________________

PINKY GLIDE
__________________________________________________________

 - The slightest hesitation in reloading can make a
   huge difference in the heat of battle.  A reloading tip
   that works well for me is to use your pinky finger.  I
   hold the stylus very much like I would a writing pen.
   In doing so, my hand is curled into a fist, positioning
   my pinky directly over the ammo stash, ready to
   drag and drop.

__________________________________________________________

KEEP A COUNT
__________________________________________________________

 - For reloading purposes, it might be helpful to count
   how many shots you have made.  Each clip will hold
   a maximum amount of bullets or shells.  Knowing how
   many you have fired off could be more helpful or
   accurate than having to gauge it visually, especially
   in a heated moment.  So, keep in mind that the
   pistol clip holds 8 rounds, the shotgun clip holds 6
   shots, and it is unrealistic to attempt to count the
   submachine gun rounds in a clip.  This tip is really
   only useful for the pistol and shotgun.

__________________________________________________________

PROXIMITY ALERT
__________________________________________________________

 - You will obviously want to shoot the enemies closest
   to you as they pose the more immediate threat.

__________________________________________________________

AGGRESSIVE NEGOTIATIONS
__________________________________________________________

 - Do not make the mistake of underestimating the
   crowbar, especially after you find both of it's
   upgrades.  A fast finger or stylus can save you tons
   of ammo as you overwhelm the zombies with blow after
   blow.  One down side to it is that it seems less
   effective against a zombie that is on the very far
   right of the screen. 

   I actually will not be recommending the use of the
   crowbar in the walkthrough itself as it is only as
   effective as you are.  If you are good with it, by all
   means, abuse it.

__________________________________________________________

PICK OFF THE STRAGGLERS
__________________________________________________________

 - Once you take out the majority of enemies in a
   group, switch to your pistol.  It's rapid rate of fire,
   combined with is accuracy and infinite ammo, can
   save you precious ammo for your other guns.

__________________________________________________________

BECAUSE YOUR LIFE DEPENDS ON IT
__________________________________________________________

 - At the end of each stage, your Amputation Stats will
   be displayed.  You will be graded on your accuracy
   and targeting.  The targeting is divided between four
   factors: headshots, arms, legs, and belly.  The
   minimal targeting requirements change per level and
   each requirement is listed in this guide in the
   appropriate sub-chapter section.  

   It is important to attempt to meet the amputation
   requirements as much as possible because with each
   check mark you attain, you will receive additional
   health - two hearts per attained stat for a total
   health bonus of 8 hearts.  (Thanks to mastercheng for
   the confirmation).

__________________________________________________________

STYLUS SUBSTITUTES
__________________________________________________________

 - This is a game that requires you to use your stylus
   in order to play.  As a screen friendly alternative to
   the stylus, I recommend using a Q-tip or toothpick.
   With Q-tips, the cotton end can become a bit
   unraveled, but it is the softest and safest substitute.
   Toothpicks, wooden or plastic, are great and usually
   soft enough to not scratch the screen.  Tooth picks
   also allow for much better accuracy than a Q-tip.

__________________________________________________________

ART THIEF
__________________________________________________________

 - It seems that when you replay a chapter to find the
   art work you  may have missed your first time
   through the chapter, once you get the art work and
   you see the padlock is unlocked, you can then
   abort the mission and you will still be credited as
   having the art work.  In other words, you do not have
   to finish the chapter to retain the art.

__________________________________________________________

YOU NEED TO LIGHTEN UP
__________________________________________________________

 - If you are playing on a DS Lite and need a little help
   seeing, set your backlight to its highest capacity.  Or
   to add to the challenge of the game, set it to the
   darkest setting.  There are some chapters where it will
   make no difference and some where it will make all the
   difference in the world.

__________________________________________________________

HEARING IS BELIEVING
__________________________________________________________

 - For an added or more realistic effect, play through the
   game using head phones.  The DS speakers work well, but
   headphones allow for much better sound quality.  This
   is generally true of all DS games, not just Touch the
   Dead.



==========================================================




The following game strategies have been contributed by:

mastercheng


__________________________________________________________

CAPITALIZE ON LONE/DISTANT ZOMBIES
__________________________________________________________

 - When you see a single zombie coming at you, don't go
   straight for the kill. Instead, shoot of the arms, then
   aim for the legs (or shotgun the belly). This'll help
   your stats later on. Achieving each stat gives you a
   bonus of two hearts. Since you'll most likely be going
   for the quick kills in zombie crowds, it makes sense to
   capitalize on the limbs of lone / distant zombies.

__________________________________________________________

EFFICIENCY IN RELOADING
__________________________________________________________

 - When reloading with multiple weapons, remember to cancel
   the reloading animation from by switching to another
   weapon; thereby cutting the reload time. For example:
   First, unload your pistol clip on a zombie.
   Second reload your clip. 
   Third, while you're in the pistol reload animation,
   quickly switch to another weapon such as the shotgun. 
   This cancels the pistol reload animation frames and
   instantly goes into the shotgun equip. When you go back
   to the pistol, you'll have a full clip ready. Thus,
   with enough practice and speed, you can do something
   like this:

   1. Unload pistol, reload
   2. Cancel equip to shotgun
   3. Unload shotgun, reload
   4. Cancel equip to pistol
   5. - repeat - 

   This strategy is most helpful in the beginning part of
   the game.  Eventually, the shotgun will be upgraded and
   the reload time won't be much of a problem. However, if
   your goal is to conserve shotgun ammo, then this
   strategy is great for switching back to the pistol with
   a fully loaded clip. I've maxed out my shotgun (999)
   ammo with this strategy in Furious mode. 

__________________________________________________________

FINISH THEM OFF WITH THE PISTOL
__________________________________________________________

 - To conserve shotgun or machine gun ammo, mix in the
   pistol whenever you can. E.g., shoot the zombies with
   the pistol first to weaken them, then finish them off
   with the shot gun - by then it'll require less shotgun
   ammo to complete the kill. Or vice versa, shotgun first,
   then pistol.

__________________________________________________________

OPTION SELECT HEAD SHOTS
__________________________________________________________

 - When trying to get head shots, sometimes it's better to
   aim for the upper chest/lower neck area. That way,
   you'll have the option to hit either the head or the
   body in case you miss, due to the zombie swaying back
   and forth. Often times, when I specifically aim for the
   head, I would miss because the zombies in Furious mode
   sway more. 

__________________________________________________________

KNOW YOUR ZOMBIE'S WEAKNESS
__________________________________________________________

 - Each zombie has a different weakness. It's really easy
   to experiment/find them using God Mode.

__________________________________________________________

GET IN THE HABIT OF TAPPING
__________________________________________________________

 - I used to try and count how many shots I fired - in
   hope of knowing exactly when to reload. Eventually, I
   was too distracted to keep count, or just got
   frustrated from constantly having to remember. So
   instead, I just practice tapping 8 times (pistol) over
   and over again.  Eventually, it's possible to be
   conditioned to instinctively know when you've tapped 8
   times. If you want to play on the safe side, you can
   condition yourself to tap 4 or 6 times, thereby giving
   you a few ammo left over to use however you see fit.


==========================================================
VII - Amputation Stat Requirements
==========================================================

Why make a new section dedicated specifically to the stat
requirements?  I'm glad you asked.  I just figured it
would be convenient to have all of this information
gathered in one spot because the game itself doesn't need
a walkthrough with the exception of finding alternate
paths , pick-ups, and bonuses.  And grouping the
information together here makes it easier to access it in
stead of having to scroll past the almost useless walk
through portions of the guide.

It is mentioned elsewhere in the guide, but I feel it is
important to repeat it here, but the point of meeting the
amputation stat requirements in each chapter is because at
the end of the chapter when your stats are tallied up, for
each requirement you meet you get two hearts added to your
health, for a grand total of eight more hearts to begin
the next chapter with.


__________________________________________________________

Chapter 1-1 -
__________________________________________________________

Amputation Stats -

Headshots - ???/40     Arms      - ???/10

Legs      - ???/3      Belly     - ???/0

__________________________________________________________

Chapter 1-2 -
__________________________________________________________

Amputation Stats -

Headshots - ???/40     Arms - ???/20

Legs - ???/5           Belly - ???/0

__________________________________________________________

Chapter 1-3 -
__________________________________________________________

Amputation Stats - 

Headshots - ???/12     Arms - ???/3

Legs - ???/5           Belly - ???/5

__________________________________________________________

Chapter 2-1 -
__________________________________________________________

Amputation Stats -

Headshots - ???/14     Arms - ???/75

Legs - ???/2           Belly - ???/30

__________________________________________________________

Chapter 2-2 -
__________________________________________________________

Amputation Stats - 

Headshots - ???/15     Arms - ???/190

Legs - ???/20          Belly - ???/60

__________________________________________________________

Chapter 2-3 -
__________________________________________________________

Amputation Stats - 

Headshots - ???/10     Arms - ???/180

Legs - ???/1           Belly - ???/50

__________________________________________________________

Chapter 3-1 -
__________________________________________________________

Amputation Stats - 

Headshots - ???/5     Arms - ???/120

Legs - ???/5          Belly - ???/35

__________________________________________________________

Chapter 3-2 -
__________________________________________________________

Amputation Stats - 

Headshots - ???/1     Arms - ???/10

Legs - ???/5          Belly - ???/5

__________________________________________________________

Chapter 3-3 -
__________________________________________________________

Amputation Stats - 

Headshots - ???/2     Arms - ???/30

Legs - ???/30         Belly - ???/7

__________________________________________________________

Chapter 4-1 -
__________________________________________________________

Amputation Stats - 

Headshots - ???/8     Arms - ???/70

Legs - ???/1          Belly - ???/30

__________________________________________________________

Chapter 4-2 -
__________________________________________________________

Amputation Stats - 

Headshots - ???/30     Arms - ???/20

Legs - ???/1           Belly - ???/10

__________________________________________________________

Chapter 4-3 -
__________________________________________________________

Amputation Stats - 

Headshots - ???/100     Arms - ???/80

Legs - ???/ 5                Belly - ???/30


==========================================================
VIII - Boss Fights
==========================================================

As with the Amputation Stats section, this Boss Fights
section is included as a quick reference to help you
avoid the wall of text which is the walk through.

__________________________________________________________

Chapter 1 -
__________________________________________________________


A quick cutscene shows you encounter the boss,
then you will have just a few seconds where the game
will show you his weak points.  The wrists and
shoulders are the key target areas with the shoulders
being the most vulnerable.

During the fight, you will run backwards while the boss
chases you.  When you are at a distance, use your
pistol, but as the boss gets closer, prepare your
shotgun.  The best time to fire the shotgun is after he
swings at you, you will have a clear shot at his
shoulder and just a few seconds to pull those shots
off.

During the fight, keep an eye out for boxes and crates
scattered about throughout the room.  They contain
health and shotgun ammo.  But only go for the boxes
if you are in need, the boss will steadily advance on
you.



UPDATED TACTIC - 

You run backwards as the Boss chases you.  As he attemtps 
to swing at you, shoot him in the wrists.  Also, shoot the 
wrists when he covers his face.  After you shoot his
wrists, his shoulders will be completely exposed, at this
point, concentrate your heavy firepower on his shoulders.


__________________________________________________________

Chapter 2 -
__________________________________________________________


After your elevator ride, you will face the boss of
Chapter 2.  This boss is easier than the boss of
Chapter 1.  All you need to do is shoot the missiles
that it fires at you.  The shotgun is more ideal since it
is more powerful.  If you are really good with the pistol,
you may want to try it, but it will take several bullets
to bring a missile down.

As you wear down the boss' life bar, the missiles he
fires will have a more erratic path, but they aren't that
much more difficult to hit.  He generally fires off four
consecutive missiles, then fires off four more.  I
recommend counting your shots so as to keep up with
what remains in your clip.  You usually can safely
reload after every four shots.

__________________________________________________________

Chapter 3 -
__________________________________________________________

This mutated plant is rather easy, it is the attacking
zombies and bats that make this battle difficult.

Pay attention to the cheesy dialogue before the
battle as it is not just a poor attempt at bad writing,
it is also a hint.

You will be using all of your guns in this battle.
The game showed you the weak point, when its mouth is
opened.  That is the only time the plant is vulnerable.
Use the submachine gun because when the plant opens its
mouth, it will spit a few parasitic worms your way.
The automatic fire will easily deal with the worms as
they will come directly in the line of fire as you
shoot into the plant's mouth.  About four or five
steady clips from the submachine gun will bring the
plant down.

Meanwhile, zombies will board your airboat, bats will
fly in from behind the plant and the plant itself will
occasionally launch red projectile foliage.  I find
that the shotgun works best for the zombies and the
plant's projectiles and the pistol is most ideal for
the bats.

The crowbar can really come in handy here in stopping
the bats and projectiles.  You will have to be quick
though.  The advantage to using a gun for these things
is that you can destroy them from a distance.  If you
make a mistake with the crowbar, you will most likely
take damage.

__________________________________________________________

Chapter 4 -
__________________________________________________________

This fight is actually easy.  You will be on a rail car
that circles the room, but only when you hit the lever.
The robot will spin to always be facing you, all the while,
it will be throwing large boulders or large masses of
scrunched metal, whatever, it flies by too quick for me to
be certain. Anyway, the point is that it will throw these
things at you and in order to dodge them, you must hit the
lever with the crowbar to circle around the room.

The robot's weak spot is on his back, but it always spins
to face you.  So, using your pistol, shoot the red,
thread-like component below the robot's torso.  You will
have just enough time to empty your clip.  Quickly switch
to the crowbar and hit the lever again before the robot
pelts you with another bolder. As soon as you begin to
move to a new location in the room, switch back to your
pistol and reload, then quickly switch back to the crowbar
again and hit the lever.

Continue this pattern until you see the robot slump over. 
Once it does, quickly hit the lever until you are behind
the robot, then pump it full of shot gun shells.  Repeat
the "hit lever, reload method" until both your shotgun and
pistol are reloaded, and begin the process all over again.

It sounds complicated, but it really isn't as long as you
move quickly and don't get fouled up by trying to hit the
lever with the pistol.  Just remain calm and it will be
over with quickly.



==========================================================
IX  -  WALK  -  THROUGH
==========================================================


__________________________________________________________

A.  -  C H A P T E R   1
__________________________________________________________


====================[ Chapter 1-1 ]=======================

=======================================
Bonuses: Pistol, Artwork 1, Fast Reload
=======================================

__________________________________________________________

Amputation Stats -
__________________________________________________________

Headshots - ???/40     Arms      - ???/10

Legs      - ???/3      Belly     - ???/0


As you play through 1-1, you'll be given the
opportunity to choose different paths.  You will be able
to see different parts of the facility depending on which
path you take, but one is not better than the other.
No matter which path you choose, you will still come
across the bonuses.

After you get up off of your bed, you'll walk out of your
cell and stand before a counter.  Behind the counter
will be two white signs with red arrows, touch the
either sign, both are dead ends and once you discover
that, you will walk into a restroom to find your pistol.
You will round a few corners, then descend a few
steps to find a shut door.  Shoot the panel to the left
of the door to open it.

You will shoot through two or three sets of zombies
and then check out a small room.  Be sure to shoot
the cardboard boxes, inside one is a heart.  You will 
blow through a few more small groups of zombies,
then you'll have to shoot another door panel to
proceed.  When you face the last group of enemies
before reaching the door, be sure to shoot the
cardboard box in the background for a heart.

You will come to an intersection with two more white
signs, choose your path.  The path to the right will
lead you to another intersection.  Choosing the right
path again will allow you to visit what looks to be a
sort of church sanctuary, be sure to notice the
cardboard box, which contains a heart.

You will fight your way through more waves of
enemies and come across the electric chair.  To the
right and behind the chair is a cardboard box with a
heart.  You will have ample time to shoot the box.
Two more waves of enemies will bring you to another
door with a control panel to shoot.

You will enter an area with a few jail cells on you left.
You will have mere seconds to take out the residents
and reload, but when you reach the third cell be sure
to shoot the panel next to the door.  Doing so will
allow you to enter the cell and get one of the bonuses. 

After you pass through three waves of zombies, you
will come to another wall with signs.  The path to the
right will lead you up a stair and into a dark hallway.
Zombies are lying on the floor and begin to rise as you
approach.

You'll pass through a few more waves of dead guys
and as you round a corner, you will see about 4
cardboard boxes lined up against the wall.  The only
box containing anything is the one on the far right.
You'll have to be quick to nab the heart.

Next you'll enter a large room.  Before you encounter
any enemies, you will find a pistol upgrade which will
allow you to reload much faster.  You will then back
out of a doorway as zombies approach you.  But with
your new pistol upgrade, this wave of zombies will be
no problem.



====================[ Chapter 1-2 ]=======================

================================
Bonuses:  Rapid Fire, Art Work 2
================================

__________________________________________________________

Amputation Stats -
__________________________________________________________

Headshots - ???/40     Arms - ???/20

Legs - ???/5           Belly - ???/0
 

This chapter is far more straight-forward than 1-1 in
that there aren't any options to turn left or right.  But
there are a few things to look out for:
  
 - The waves of enemies are more populated and
   faster, which means you'll have to be faster with the
   stylus.  

 - Also, some of the enemies, more often than not it
   will be those in the background, will rip their heads
   from their shoulders and then throw it at you.  If you
   are quick, you can shoot the zombies before they
   pull off their heads, but that is not recommended.

   Once they throw their heads, whether it hits you or
   not, the body falls to the ground and you will not
   have to deal with it.  Shoot the head while it is in the
   air before it hits you.  Shooting the thrown head in
   stead of the zombie is better in that it only takes
   one shot and they tend to throw their heads while
   you are distracted by an attacking zombie.

 - The Art Work is a bit more hidden in this chapter.
   When you exit the duct work, there will be a door
   directly across from where you are.  Shoot the
   panel near the door to open it.  Once you clear this
   area of the undead inhabitants, you may enter and
   claim the art work. 

 - The rapid fire upgrade for the pistol is in this
   chapter, but do not worry, you can't miss it. 





====================[ Chapter 1-3 ]=======================

============================
Bonuses: Shotgun, Art Work 3
============================

__________________________________________________________

Amputation Stats - 
__________________________________________________________

Headshots - ???/12     Arms - ???/3

Legs - ???/5           Belly - ???/5



The first part of this chapter is quick and chaotic.  You
will rush past many zombies with barely enough time
to kill any.  I recommend putting a couple of shots in
each enemy as you pass, which will stun them long
enough for you to go by without taking damage.  This
is a good time to meet the Amputation Stats
requirements, as they are quite low for this chapter.
If you want to go for the kills though, use head shots,
it will bring them down faster.

The passage ways are dark and straight, meaning no
alternate paths with exception to one.  After you pass
the first set of zombies, you will make a few turns and
then have mere seconds to shoot the sign that will
allow you to go left.  If you do not shoot it, you will
take the right path automatically.  The only real
advantage in taking the left path is that after a couple
of turns, you will see three cardboard boxes lined up
against a wall with just a few seconds to open them
up.  The only one containing anything is the one of
the far left, it has a health pickup.

The is another health pickup on a box on the left side
of the passageways, be sure to nab it if you have
taken a lot of damage.

After passing through the dark passageways, you will
come to a ladder.  As you climb the ladder, small
rat-type creatures will drop on you.  Take them out
quickly.

Once you reach the top of the ladder, you will come
into a large office-like room.  Once you get to the
other side of the room, you will find the shotgun.  I
recommend that you continue to use the pistol for
now, you are about to face a boss and the extra
ammo from the more powerful shotgun will really come
in handy.  For now though, you will then be presented
with the choice to go left or right.

The right path brings you into a room with wooden and
cardboard boxes, all can be destroyed and several
contain health and shotgun ammo.

The left path is not recommended as there is only one
health pickup and no ammo. 



__________________________________________________________

Boss fight 1 - I could have been your Daddy!
__________________________________________________________

A quick cutscene shows you encounter the boss,
then you will have just a few seconds where the game
will show you his weak points.  The wrists and
shoulders are the key target areas with the shoulders
being the most vulnerable.

During the fight, you will run backwards while the boss
chases you.  When you are at a distance, use your
pistol, but as the boss gets closer, prepare your
shotgun.  The best time to fire the shotgun is after he
swings at you, you will have a clear shot at his
shoulder and just a few seconds to pull those shots
off.

During the fight, keep an eye out for boxes and crates
scattered about throughout the room.  They contain
health and shotgun ammo.  But only go for the boxes
if you are in need, the boss will steadily advance on
you.



UPDATED TACTIC - 

You run backwards as the Boss chases you.  As he attemtps 
to swing at you, shoot him in the wrists.  Also, shoot the 
wrists when he covers his face.  After you shoot his
wrists, his shoulders will be completely exposed, at this
point, concentrate your heavy firepower on his shoulders.





====================[ End Chapter 1]======================



__________________________________________________________

B.  -  C H A P T E R   2
__________________________________________________________



====================[ Chapter 2-1 ]=======================

=======================================
Bonuses: Shotgun Rapid Fire, Art Work 4
=======================================

__________________________________________________________

Amputation Stats - 
__________________________________________________________

Headshots - ???/14     Arms - ???/75

Legs - ???/2           Belly - ???/30



You would do well to rely on the shotgun in this
chapter more than the pistol.  There will be a lot of
moments when you turn to find several zombies
bearing down on you at once, and they can endure
more damage than the zombies in Chapter 1.

After you dispatch the first zombie in the chapter, you
will look around the room.  Pay attention to the
cabinets, you will be able to see through the glass in
the cabinets doors.  You will find two shotgun ammo
pickups and a health pickup.

Zombies will walk out from behind the curtains on the
right, then on the left.  You can use your pistol here to
conserve shotgun ammo, but after you finish off the left
hand side of the undead, quickly equip your shotgun.
The next several waves of enemies will be numerous,
strong, and very close and the shotgun is better
weapon at this point.  

Once you clear the enemies in this room, you will face
a door in which you will need to shoot a panel on the
right side of the door.  Before you go into the hall
make sure both guns are reloaded and ready for
battle.

In the hall, a robot will block the path, forcing you to
go into the room across the hall.  Don't bother firing at
the robot.  You can't hurt it and it won't attack you, it
will just block the path.  Shoot the panel and enter the
next room.

Be quick with the shotgun as you will face many
waves of the scientist zombies.  There are a few
boxes that will appear in behind the zombies and you
will have just a short time to shoot them.  Using the
pistol is recommend for the boxes to save shotgun
ammo, but if you are in need and can't switch guns
fast enough, you'll have to use up the precious
shotgun ammo to shoot the boxes.

After you clear the room, you will go back out into
another hall.  Shoot the door panel to enter Room 2,
inside, you'll find shotgun ammo.  Upon exiting
Room 2 you'll have the choice to go left or right.  I
recommend left.

The left path will lead you to Room 1, which contains
the hidden Art Work.  You will then proceed down the
hallway and come to an intersection.  

If you take the left path again here, you will get to
enter Rooms 4, 5, and 6, which contain helpful health
and ammo.  If you choose to go straight down the hall,
you will skip Rooms 4 and 6.

After choosing the left path, you will proceed down the
hall way with Rooms 4, 5, and 6 on your left.  If you
shoot the door panels as you pass down the hall with
the doors on your left, you will not be able to go in just
yet.  It is scripted for you to walk down the hall, turn
around, and then pass by the doors again.  It is when
you pass the rooms with the doors on your right when
you can enter. 

So, the only difference in taking the left path in stead
of the right after exiting Room 2 is that you skip
Room 3.  Rooms 4 and 6 are worth entering as they
have safely obtained pickups. See the Room 5
paragraph below for what to expect in that room.

If you chose the right path, you'll come up on Room 3.
Shoot the panel to open the door, inside you will find
shotgun ammo and you'll be attacked by one scientist
zombie as you try to leave.  The pistol will work just
fine to dispose of him.

You'll go back into the hall and face a wave of
zombies, use the shotgun or you will more than likely
take damage.  You will then continue down the hall
and will come up on Room 6.  To enter, shoot the
panel.  Inside are two boxes with pickups.

Room 5
______

Back out in the hall you will come up on Room 5, and
it may not be worth entering.  Inside, the lights will
flicker.  You will catch a few glimpses of some boxes,
but once the lights stop flickering, you will be face to
face with  several zombies.

After Room 5, you'll come up on Room 4.  Inside, you
will find a box with a health pickup and some shotgun
ammo in the cabinet.

Back out in the hall, you will round a corner and then
come up on a Room without a numbered door.  Shoot
the panel and enter.  Take out the first 2 or 3 zombies
with the shotgun, then switch to the pistol and finish
off the other two to save ammo.  Watch for some
cardboard boxes containing pickups, then exit out the
other door.

In this small room you will find the Rapid Fire upgrade
for the shotgun and 3 boxes; two on the floor,
containing health, and the one on top of the lockers
has shotgun ammo.

You will go back into the original hallway and through
another door into a room with an elevator.





=====================[ Chapter 2-2 ]======================

==============================================
Bonuses: Shotgun Firepower Upgrade, Art Work 5
==============================================

__________________________________________________________

Amputation Stats - 
__________________________________________________________

Headshots - ???/15     Arms - ???/190

Legs - ???/20          Belly - ???/60



You will climb a ladder and enter into a hallway to find
it being patrolled by robots, like the one you came
across in Chapter 2-1.  Again, do not waste ammo on
it.  Shoot the panel next to the door and quickly enter
the room.  Keep your pistol equipped, you'll find no
enemies in here, just some boxes with ammo.  When
you go back into the hall, the robot that was blocking
the path will be gone.

You will take the hall to the right and the robot that
faced previously will approach you again.  This time, it
will fire at you.  Quickly enter the door on your left.

Inside, you will face many waves of scientist zombies,
the shotgun will make quick work of them.  If you find
a clear shot at any of the boxes in the room, take
them while you can; you will be very busy fighting off
the undead.  When you clear the room of enemies,
you will cross the hallway.

The room will fill with a green gas and you will have 3
minutes to get out, all the while you will be attacked
by skeletal zombies.  The green gas can make it
difficult to see pickups hidden in some of the cabinets
and the action can cause you to miss some of the
boxes behind the zombies, just keep an eye out for
them.  Have a quick trigger finger, there will be a lot of
enemies you must kill before you reach the exit, time
is ticking.

Out the door and in the hall you will face another
robot.  Ignore it and enter the next room.  On the left
side of the room will be two boxes.  If you are quick,
you can nab some shotgun ammo before facing this
room's challenge.

You will see zombies lying on the floor, this is a good
opportunity to target specific body parts to meet your
Amputation Stats.  Use the pistol, it is more accurate
and will save your shotgun ammo.  Also, watch for
pickups in the cabinets, your chances to obtain them
are short.

After clearing the room, you'll go back into the hall,
the robot will be gone.  You will pass several rooms
and at the end of the hall you will see a room with a
door panel.  If you shoot it in time, you can enter the
room for some health and shotgun ammo.  Back out
in the hall, round the corner and find the next shotgun
upgrade.

After you pass the shotgun upgrade, you will look
down the hall to the left.  You will only have a half of a
second to shoot the door panel.  If you manage to
open the door, inside you will find more shotgun
ammo and this chapter's art work.





====================[ Chapter 2-3 ]=======================

==================================================
Bonuses: Crowbar, Shotgun Rapid Reload, Art Work 6
==================================================


__________________________________________________________

Amputation Stats - 
__________________________________________________________

Headshots - ???/10     Arms - ???/180

Legs - ???/1           Belly - ???/50


Up the stairs, dispatch the two zombies, then go
through the door.  Quickly blow out the door panel
controlling the door to the left.  Inside is a large rat
similar to the small creatures you've faced in previous
chapters.  This once can withstand a full clip from the
pistol, you may be better off just using the shotgun.
Be sure to get the shotgun ammo on the way out of
the room.

Down the hall you will find two doors, one on the right
and one on the left.  You'll go to the right door first. It
should be noted here that you don't have to rush to
shoot the panels, you can't miss either room.

The room on the right has a few waves of zombies that
can easily be taken out with the pistol.  You'll enter
another room within this room with more shotgun
ammo and zombies.  Keep using the pistol unless
you happen to get overwhelmed.

Back out in the hall, you will approach the door that
was on the left side of the screen.  Keep the pistol
equipped.  you'll face a few zombies, then several
giant rats.  Shoot the panel, exit the room.

You will stop in front of another door not far away from
the door you just exited.  Shoot the panel, enter the
room.  It sucks that you must enter this room.  There
are no pickups, just a giant rat.

Back out in the hall you will face a few more rats and
then head to another door.  Shoot the panel, enter the
room.

You will face a lot of zombies in this room, but most
you can take out with the pistol.  You may have to
brandish the shotgun a time or two, but just be quick
with the pistol and try to save as much shotgun ammo
as you can.  Also watch for boxes and cabinets
containing pickups.  Once the room is cleared, shoot
the panel, leave the room.

You will walk down the hall and there will be a door on
your left.  Quickly shoot the panel to access the room.
Inside you will first face a giant rat, but afterwards,
you will get a shot at health and shot gun ammo pickups.
Once you are finished in the room, you will round the
corner and find the Rapid Reload upgrade for the
shotgun. After snagging the upgrade, you will face an
intersection.  I recommend the left path.

The path on the left will take you to another door with
a control panel to shoot out.  Inside the room,  you will
find this chapter's art work and several boxes full of
goodies.  You will only have a brief moment to snag
the pickups, so be quick on the draw.

You will then enter the control room.  Clear the room
of zombies and then a cut scene will show you
activating the elevator in the next room.

The path on the right will lead you to a control room.
Take out the zombies and be sure to get the box in
the background.  You will then activate the elevator
and proceed forward.

Once you enter the elevator room, you will face
several waves of some pretty tough zombies, so keep
the shotgun handy.  Look for a box on the lowest level
and one on the top level.

Once you are on the elevator, it will begin to ascend.
Zombies will crawl up on it.  Before they stand up,
empty your pistol's clip on them, just to save shotgun
ammo, but like the zombies before, you will need to
rely on your shotgun for most of the ride.

Including the zombies that attack you when you first
get on the elevator, you will fight through 7 waves of
zombies while you ride.  Be sure to get the pickups
behind the second and seventh waves.  Actually it will
be hard to miss the boxes after the seventh wave, it is
the second wave box that is the trickiest to get.



__________________________________________________________

Boss Fight 2 - But I don't want to ride the elevator!
__________________________________________________________

After your elevator ride, you will face the boss of
Chapter 2.  This boss is easier than the boss of
Chapter 1.  All you need to do is shoot the missiles
that it fires at you.  The shotgun is more ideal since it
is more powerful.  If you are really good with the pistol,
you may want to try it, but it will take several bullets
to bring a missile down.

As you wear down the boss' life bar, the missiles he
fires will have a more erratic path, but they aren't that
much more difficult to hit.  He generally fires off four
consecutive missiles, then fires off four more.  I
recommend counting your shots so as to keep up with
what remains in your clip.  You usually can safely
reload after every four shots.

Once you take him down, you will receive the crowbar.




  
====================[ End Chapter 2]======================


__________________________________________________________

C.  -  C H A P T E R   3
__________________________________________________________



====================[ Chapter 3-1 ]=======================

====================
Bonuses:  Art Work 7
====================

__________________________________________________________

Amputation Stats - 
__________________________________________________________

Headshots - ???/5     Arms - ???/120

Legs - ???/5          Belly - ???/35


The very beginning of this chapter is basically a crash
course on the crowbar as you must use it to bash
down a door.  You'll find yourself on the roof top with
some bats heading your way.  They are easily dealt
with using the pistol.

You will face several waves of bats and a few waves of
ex-security guards.  You will know you are close to
being through with this portion of 3-1 after you pass
the catwalk and helipad.  You will face a few more
waves of bats and then need to use the crowbar to
beat down another door.

You will come into a room with a wall that has been
busted down, revealing a passage into a cavern.  Be
sure to shoot the wooden crates for a few pickups.  In
the cavern, you'll face many miner zombies, a wave of
bats, and a wave couple of waves of small rats.
Afterwards, you'll come to an intersection.

I recommend the left path as it will lead to the art
work.

You will come out in a storage room with zombies
around every corner.  Keep an eye out for the crates
scattered around the room.  After you clear the room
shoot the door panel to finish the chapter.





====================[ Chapter 3-2 ]=======================

====================================
Bonuses: Crowbar upgrade, Art Work 8
====================================


__________________________________________________________

Amputation Stats - 
__________________________________________________________

Headshots - ???/1     Arms - ???/10

Legs - ???/5          Belly - ???/5


You are outside the prison, but you are not safe yet.
You will be ambushed by several waves of bats,
tenacious zombies, several alligators, and even some
worm like creatures.  Definitely use the shotgun
against the zombies and alligators, they can endure a
lot of damage, more than the pistol can give.

As you make your way away from the building, you
will find the first crowbar upgrade.  A few more
alligators and zombies and you will complete this
chapter.





====================[ Chapter 3-3 ]=======================

====================================================
Bonuses: Submachine gun, Art Work 9, Crowbar upgrade
====================================================


__________________________________________________________

Amputation Stats - 
__________________________________________________________

Headshots - ???/2     Arms - ???/30

Legs - ???/30         Belly - ???/7



This chapter is quite straightforward.  You will
ride the air boat to the boss, making a couple of
stops along the way.  You will face many hard to
kill zombies, your shotgun will prove invaluable.

At the first cabin in which you stop, you will find
a couple of crates with valuable pickups, and the
second crowbar upgrade.

You will then hop back aboard the airboat and ride
to the next cabin to snag a few pickups.  Back in
the boat and ride to the next cabin.

As you approach the third cabin, you will see a
crate on the ground outside.  You may have to
blast it for a distance to actually get it, but
successfully shooting it will reward you with Art
Work 9.  If you cannot shot the crate on the
approach to the cabin, you will only have a very
brief moment after you land at the cabin.  Just
before you walk into the building, you will
glance over to the left, so be quick.

Then, after docking at the third cabin, you will
find more crates inside, along with the submachine
gun.


__________________________________________________________

Boss fight 3 - ... and the horse you rode in on.
__________________________________________________________

This mutated plant is rather easy, it is the attacking
zombies and bats that make this battle difficult.

Pay attention to the cheesy dialogue before the
battle as it is not just a poor attempt at bad writing,
it is also a hint.

You will be using all of your guns in this battle.
The game showed you the weak point, when its mouth is
opened.  That is the only time the plant is vulnerable.
Use the submachine gun because when the plant opens its
mouth, it will spit a few parasitic worms your way.
The automatic fire will easily deal with the worms as
they will come directly in the line of fire as you
shoot into the plant's mouth.  About four or five
steady clips from the submachine gun will bring the
plant down.

Meanwhile, zombies will board your airboat, bats will
fly in from behind the plant and the plant itself will
occasionally launch red projectile foliage.  I find
that the shotgun works best for the zombies and the
plant's projectiles and the pistol is most ideal for
the bats.

The crowbar can really come in handy here in stopping
the bats and projectiles.  You will have to be quick
though.  The advantage to using a gun for these things
is that you can destroy them from a distance.  If you
make a mistake with the crowbar, you will most likely
take damage.




===================[ End Chapter 3 ]======================


__________________________________________________________

D. - CHAPTER 4 
__________________________________________________________



====================[ Chapter 4-1 ]=======================

==============================================
Bonuses: Machine gun Rapid Reload, Art Work 10
==============================================

__________________________________________________________

Amputation Stats - 
__________________________________________________________

Headshots - ???/8     Arms - ???/70

Legs - ???/1          Belly - ???/30


Chapter 4-1 is very straight forward.  There are no turns
or anything.  You will make one stop at a run down shack.
Out side the shack will be three crates will health and
machine gun ammo.  You should have plenty of time after
you step out of the shack to shoot the crates.

A new chapter means that the enemies can handle more
damage.  Don't be scared to use the shotgun, just make
sure your aim is true, that is not the kind of ammo you
want to waste.

(See the Strategies and Info section of this guide for
ammo conservation tips)

Though you will see zombies that are dressed different
than some you've seen in previous chapters, the real new
enemy in chapter 4-1 is the flying robot.

These guys fly in swarms similar to bats, but approach you
in a circular flight pattern.  One other thing that makes
these guys difficult is that when you destroy one, a bit
of smoke lingers briefly, but long enough to block your
view of the robots behind the one you just killed.

Chapter 4-1, for me, was very much an endurance trial,
considering I began the chapter with only 3 hearts and
only about 50 shotgun shells.  Hopefully, you began the
chapter under better circumstances.  Either way, just
continue to blast your way through till the end of the
chapter, where you will find your first machine gun up
grade.




====================[ Chapter 4-2 ]=======================

============================================
Bonuses: Machine gun Rapid Fire, Art Work 11
============================================


__________________________________________________________

Amputation Stats - 
__________________________________________________________

Headshots - ???/30     Arms - ???/20

Legs - ???/1           Belly - ???/10



You begin 4-2 in a hanger at some kind of military base.
You can see two crates in the distance, be sure to shoot
both.  When you turn around to face some tough zombies,
the skinny one like to throw their heads, you will see
some crates behind them, only the second from the left has
anything in it, which is machine gun ammo.

After facing a couple more waves of zombies, you will
board a plane with the option to search to the left or the
right.

If you take the left path, you can get the Art Work, which
is located in a crate on top of a container.  You can see
it right before you step out of the plane, be quick!

You will pass through a hallway and enter another large
room similar to the hanger with the plane.  Right after
you step through the door that you have to beat down with
the crowbar, you will see a bunch of crates lined up
against the right wall.  Be quick.  Also, the left path
has fewer enemies.

The right path leads you back outside of the plane where
you will see a forklift holding a crate, which is holding
machine gun ammo.  Then, some of the skinny zombies will
drop down from somewhere above.  Be careful because as you
focus on the three or four zombies that approach you, one
in the far back will throw his head at you.

You will stay in this small area fighting off wave after
wave, afterwards, you will make you way to the left side
of the plane.  Keep a quick eye because as you go, you 
will see many crates with just seconds to shoot them.

Soon, you will begin to move through the large containers
like a maze.  You will face a few of the fat zombies.
Keep your eyes open and your fingers nimble for crates.
After passing through the containers, you will cross the
room, though not easily.  In the far distance, you will
see four crates.  You can shoot them now, but you will
still get one more chance the closer you get to them.
Also, be ready to blast a crate as you quickly look
between two containers on the left.

After beating down another door, you will enter a circular
room with a rail car.  Hit the lever to ride the car to
the other side of the room, up the ladder and back outside.

Fight through a few zombies and a swarm of robots to pick
up machine gun upgrade.  Another swarm of robots and a few
more zombies and you have completed the chapter.



====================[ Chapter 4-3 ]=======================

============================================
Bonuses: Pistol firepower, Art Work 12
============================================


__________________________________________________________

Amputation Stats - 
__________________________________________________________

Headshots - ???/100     Arms - ???/80

Legs - ???/ 5                Belly - ???/30

As soon as you start this chapter, you will face two
zombies. I prefer my trusty crowbar, but use whatever
method necessary to get past them.  There is a box behind
them with a heart inside, you may very well need it, so be
sure to shoot the box when you have a clear shot.  After
you finish the two zombies, you will enter the building.

__________________________________________________________

Boss Fight 4 - Theme song for saving the world.
__________________________________________________________

This fight is actually easy.  You will be on a rail car
that circles the room, but only when you hit the lever.
The robot will spin to always be facing you, all the while,
it will be throwing large boulders or large masses of
scrunched metal, whatever, it flies by too quick for me to
be certain. Anyway, the point is that it will throw these
things at you and in order to dodge them, you must hit the
lever with the crowbar to circle around the room.

The robot's weak spot is on his back, but it always spins
to face you.  So, using your pistol, shoot the red,
thread-like component below the robot's torso.  You will
have just enough time to empty your clip.  Quickly switch
to the crowbar and hit the lever again before the robot
pelts you with another bolder. As soon as you begin to
move to a new location in the room, switch back to your
pistol and reload, then quickly switch back to the crowbar
again and hit the lever.

Continue this pattern until you see the robot slump over. 
Once it does, quickly hit the lever until you are behind
the robot, then pump it full of shot gun shells.  Repeat
the "hit lever, reload method" until both your shotgun and
pistol are reloaded, and begin the process all over again.

It sounds complicated, but it really isn't as long as you
move quickly and don't get fouled up by trying to hit the
lever with the pistol.  Just remain calm and it will be
over with quickly.

END BOSS FIGHT





But the game isn't over.

You climb the ladder and find the Pistol's firepower
upgrade, nice!

You have five minutes to get the hell out and it isn't
easy.  You will pass through another warehouse and it is
loaded with zombie after zombie.  For some strange reason
that we won't question, you have a crap load of shotgun
ammo, and you will need every bit of it.  The skinny
zombies are most vulnerable to head shots and the fat
zombies fall rather easily to leg shots.

If you have a decent ammount of machinegun ammo, you may
want to use it up to conserve the shotgun ammo.  If you do
use the machinegun, be ready to switch to the more
powerful shotgun as enemies get closer.

As you pass through the door, you will see several crates
on the left, all containing precious pickups.  You will
turn right and face the gauntlet as zombies come out like
cockroaches in the dark.  You will then make a left.  You
will know you are almost through when you see a door
coming up on your right.  Be quick with the crowbar, you
should almost be out of time.

Once you are out on the helipad, the timer stops, but the
fighting doesn't.  You will get the machinegun firepower
upgrade, and if you have any more SMG ammo left, you will
need it, but your shotgun will prove most valuable here.

You will fight through several waves of zombies from all
directions.  There are no more ammo or health pickups to
be had, so endure.  After about 6 or 8 waves, you will
have completed the chapter and thus complete the game.

Congratulations.

===================[ End Chapter 4 ]======================



==========================================================
VIII  -  BONUSES   AND   GAME  MODES
==========================================================

__________________________________________________________

A. - BONUSES
__________________________________________________________


As additional objectives, conceptual art work can be found
in each chapter of the game, sometimes in plain view and
sometimes hidden very well.  Look in boxes, behind
doors, and choose alternate paths to find them all, or
just use this guide.

On the title screen, choose the Bonus option.  You
will then be taken to the Bonus screen.  Using your
stylus, double tap to make your selections.  Or you
can use the buttons to make your selections. The
D-pad controls your direction, the A button selects
your option and the B button cancels.

For the Main category of Bonuses, the Credits and the
Intro Strip are unlock by simply starting the game.
The ending strip is unlock once you complete Normal
Mode.



Main - Credits, Intro Strip, Ending Strip

Chapter 1
 - 1-1 - Art Work 1, Pistol, Pistol Rapid Reload
 - 1-2 - Art Work 2, Pistol Rapid Fire
 - 1-3 - Art Work 3, Shotgun

Chapter 2
 - 2-1 - Art Work 4, Shotgun Rapid Fire
 - 2-2 - Art Work 5, Shotgun Firepower
 - 2-3 - Art Work 6, Crowbar, Shotgun Rapid Reload

Chapter 3
 - 3-1 - Art Work 7
 - 3-2 - Art Work 8, Crowbar upgrade
 - 3-3 - Art Work 9, Submachine gun, Crowbar upgrade

Chapter 4
 - 4-1 - Art Work 10, Machine gun Rapid Reload
 - 4-2 - Art Work 11, Machine gun Rapid Fire
 - 4-3 - Art Work 12, Pistol Fire power, SMG Firepower


__________________________________________________________

B. - Game Modes
__________________________________________________________


Normal Mode - 

Normal Mode is already unlocked as the default
difficulty for this game.  After playing through Normal
Mode, you can unlock the other two modes.

Furious Mode - 

Furious Mode is far more challenging than Normal
Mode as your enemies are harder and, well, more
furious.  28 Days Later ain't got nuttin on this mode!
Furious Mode is unlocked by simply completing
Normal Mode.

God Mode - 

Unlimited ammo, all weapons . . .  sounds sweet huh?
But walking through a game unchallenged loses it's
novelty after a while.  It's a good thing that your
enemies are just as difficult in this mode as they are
in Furious Mode.  Complete Furious Mode or play through
Normal Mode again to unlock God Mode*.

**********************************************************

* 
A big THANKS goes out to Jason_Ryu for spreading the word
(informing me via email and posting on the message boards)
that you do not have to complete or even play through
Furious Mode to unlock God Mode.  When you begin a new
game you are given the option to play through Normal Mode
again or to attempt the harder Furious Mode.

Choosing to play through the simpler Normal Mode a second
time unlocks God Mode.  I have confirmed this myself.

**********************************************************

__________________________________________________________

C. - Cheats
__________________________________________________________

At this current time, no cheats have been revealed, but
cheats do exist, according to Benjamin Yoris, CEO of
Dream On Studio.  I search the internet and look through 
gaming magazines as often as I can to see if any of the 
codes have been released.  I may not find them immediately,
but you can be certain that I will add them to the guide
as soon as I find them.  So check back any time you notice
that the guide has been updated.

The guide is currently on version 1.9.




==========================================================
IX  -  FAQ   UPDATE   HISTORY
==========================================================

9-22-07 - version 1.9
 - As always, minor touch ups
 - Added two new sections: Bosses and Amputation Stat
   Requirements
 - Granted hosting requests by:

  - v1.7 - MyCheats.com -       (http://www.MyCheats.com)
  - v1.8 - Cheats.de -          (http://www.Cheats.de)


9-14-07 - version 1.6
 - Minor touch ups to the guide
 - Jason_Ryu added to the credits
 - Granted hosting requests by:

   1UP.com -            (http://www.1UP.com)
   

6-11-07 - version 1.5
 - Minor touch ups to the introduction
 - Benjamin Yoris added to the thanks list
 - Granted hosting request by:

   Gamers Temple - (http://www.gamerstemple.com)

5-31-07 - version 1.4
 - Minor touch ups
 - Granted hosting request by:

   CHEAT HAPPENS - (http://www.cheathappens.com)

5-30-07 - version 1.3
 - Completed Chapter 4
 - Made a few subtle touch ups
 - Spellcheck

5-27-07 - version 1.2 -
 - Finished Chapters 4-1 and 4-2
 - More minor, cosmetic structural changes to the guide
 - Began enemy weakness section
 - Moved the Amputation Stat requirements to the beginning
   of the chapter descriptions.

5-25-07 - version 1.1 - 
 - Slight restructuring to the guide for easier
   readability
 - Added mastercheng's tips
 - Added titles to previous tips
 - Chapter 3 completed
 - Granted hosting requests by:

   Cheat Code Central - (http://www.cheatcc.com) 
   Super Cheats - (http://www.supercheats.com)


5-18-07 - Version 1.0 - 
 - Added basic information, completed Chapters 1 
   and 2 and most of Chapter 3

5-17-07 - 
 - Bought the game.  Began guide.


==========================================================
X  -  CREDITS,  THANKS,  &  HOSTS 
==========================================================

Any fool can write a guide, but what really gives a guide
its credibility is how useful and resourceful it is.  This
is rarely accomplished by anyone on their own but in stead
by those willing enough to speak up and offer suggestions,
corrections, additional information, spelling corrections,
constructive criticism, insults, and occasionally, death
threats followed up by necrophiliac acts.

Taking all of that into consideration, this is the part of
the guide where I take a moment to say thanks and give
credit to those who may have contributed in any of the
manners listed above, especially the last one.


Benjamin Yoris -

 - Thank you for the kind words and the great game, I am
   looking forward to similar titles in the future,
   especially on the Wii (hint, hint).


CjayC - 

 - Without you none of this would exist in its current
   form.  You are Morpheus and GFAQs is the Matrix.

Residentevilfan.com - 

 - Roody, you're a great man and I would love to honor you
   by humping your leg! I haven't forgotten you guys.

   For anyone bothering to read this meager section, I
   know that Touch the Dead is not a Resident Evil game,
   nor is it even made by Capcom, but I want to thank
   Residentevilfan.com because, besides being a great
   community, it caters well to the zombie loving crowd.

GameStop - 

 - Where I purchased this lovely game, I'd hump your leg
   too, if you had any, but you guys have already gotten
   way too much of my money.  I should be CEO by now.  In
   stead, I'll continue to come into the store, if not to
   buy anything, then definitely to check out the ever
   beautiful Candice (store location, Orange, Tx).

mastercheng - 

 - Very useful "strategies" my man.  I know I can put them
   to use myself, so hopefully others will read this guide
   and find them just as useful.

Jason_Ryu - 

 - Thanks for making the discovery about God Mode.  You
   made unlocking the mode much easier for those fearful of
   Furious Mode.  Also thanks for taking the time to send
   me an email. I know it took me a little while to update
   the guide since you sent the information, but I had to
   play through again to confirm it.  Not that I think you
   are a liar, its just a matter of principle - I have to
   verify the accuracy of things that others contribute.

David Fincher and Kevin Smith - 

 - You guys have nothing to do with this game, but what
   hell?  It's my guide, I can thank whomever I wish.  I
   love your movies and I can't wait for the next one to
   come to theaters.

TOOL, Breaking Benjamin, Stemage -

 - Love the music guys!  You rock!


Sites that have obtained permission to use this guide are:

GameFAQs -           (http://www.GameFAQs.com)
Cheat Code Central - (http://www.cheatcc.com) 
Super Cheats -       (http://www.supercheats.com)
CHEAT HAPPENS -      (http://www.cheathappens.com)
Gamer's Temple -     (http://www.gamerstemple.com)
1UP.com -            (http://www.1UP.com)
MyCheats.com -       (http://www.MyCheats.com)
Cheats.de -          (http://www.Cheats.de)

==========================================================
XI  -  CONTACT   INFO
==========================================================

If you need to contact me for any reason, feel free to
do so by sending an email to

[email protected]

Just make sure you identify this game in the subject
so I won't mistake your mail for spam.

Be sure to check out metroidmetal.com for some rocking
remixes of your favorite Metroid melodies.



END OF GUIDE