Time Hollow ~ Ubawareta kako o motomete Complete Walkthrough v.DELTA c ==================== Update/Fixes History ==================== v.DELTA c -Layout rectified - Everything is now left aligned Monitoring effect of current layout v.DELTA b -Layout attempt #2 �V ��save as plain text�� using Word 2007 v.DELTA a -This update is entirely devoted to layout fixes, therefore no content has been changed -Sections attempted: Update, Table of Contents, [001] - [004] & [014] - [016] v.GAMMA: -Recorrecting "Table of Contents" -Updated "Things to be completed" -Extras added v.BETA: -Walkthrough completed -Language fluency & walkthrough layout needs to be reviewed v.ALPHA: -Completed up to halfway of Chapter 5 -Chapter 6 & Epilogue still needs to be added -Language fluency & walkthrough layout needs to be reviewed ============================================================== Table of Contents Navigation Code* ============================================================== Foreword [001] Game Info [002] Game Control [003] In-Game Menu [004] Walkthrough: Prologue ~ atarashi hi [005] Chapter 1 ~ kieta hi - The Day that Vanished [006] Chapter 2 ~ kawaru hi - The Day that Changed [007] Chapter 3 ~ omoi de hi - The Day of Memories [008] Chapter 4 ~ tooi hi - The Day Far Away [009] Chapter 5 ~ kecchaku no hi - The Day of Resolution [010] Chapter 6 ~ owaru hi - The Final Day [011] Epilogue ~ atarashi hi he - A New Day Dawns [012] Extras [013] Acknowledgement [014] Disclaimer [015] Contact [016] ============================================================ *To go to the section you want press "Ctrl + F" then type in the Navigation Code and press Enter ===================== Things to be completed ===================== This section will disappear when the guide is 100% completed, it is just to inform readers what is on / not on in this guide at this point. But the most important thing now is, can anyone tell me which the most appropriate text font to use is? *Description of Flashbacks in each chapter *Extras about the game ============================================================= Foreword [001] ============================================================= This is my first attempt in making Walkthrough so, I will apologise for: 1. I am not an ASCII artist and I believe your reason for reading this walkthrough is not for the fancy arts that people spend half of their time doing but to find out the game. 2. I am not used to working with notepad so for those who find this walkthrough not like what like the FAQs you are used to, please bear with me. But I will try to make this guide as easy to be followed, read and navigated as possible. Another thing is that the aim of this FAQ is to help you through the game, so I won't be explaining the plot in full details. But depending on the demand, I can try to do a storyline FAQ. It would also be great encouragement if you could return me with some feedbacks or suggestions at {[email protected]} after reading this guide for future improvement or if I left out anything in this guide. Lastly, like I said it's a first attempt so... I hope you can enjoy it and solve whatever's on your mind about the game. Let's begin then! ============================================================= ============================================================= Game Info [002] ============================================================= Game Title: Time Hollow - Ubawareta kako o Motomete Game Language: Japanese (JPN) Game Genre: Adventure - detective/investigation Game Number: 2161 Platform: Nintendo DS Developer: KONAMI ============================================================= Game Control [003] ============================================================= Buttons: Function Direction pad Pans your camera (view) L Shows fully uncovered flashbacks R Shows partially/unknown flashbacks A Confirm B Cancel/Exit to map X Menu Screen Y No Function ============================================================= In-Game Menu [004] ============================================================= Flashback Shows the event that was changed Item Things found by / given to you Character Profile of characters you came across throughout the game Data Load Loads current game data Data Save Saves current game data =========== Walkthrough =========== ============================================================= Prologue ~ atarashi hi [005] ============================================================= The game begins with you (Toki-o Horou) in your bed room and a tutorial will take place explaining that you have to poke things with your stylus. I am not definite about how many things you have to poke, but the things that you definitely have to examine are: Desk: You will be introduced with your 3 mates; Mi-hara, Shi-dou & Gojima Bookshelf: You will be told that it is Ho-rou's 17th birthday tomorrow and He is a watch maniac. Fo-rou (the cat): It's your pet and you will learn that it's pissed off at you because you splat water at it during your bath (god knows why he took it with him to bath). Feel free to check out other things like the TV, window or the carpet on the ground. Once you are fed up with the place, press "B" or touch the "Exit" icon on the top right then you will be called for dinner. Press B or touch the icon then your game officially starts and you will hear the opening theme of the game, press start to skip it. After the song you will then get a brief scene of a mysterious shadow under the moon light. Now you are having dinner with your family. You will be told how to engage conversation with other characters by poking them (duh). Talk to the father and he will ask for the sauce (move the screen to your right and it's the glass bottle with red top at your bottom right corner), double-touch the bottle and you will give it to him. Now talk to your mum and the game will proceed. After all the talking, you can return to your room now by double-touching the stairs. When you returned to the room Horou will mention about the opened window, so close it. You will be called for tea after you closed it and you will overhear your father and uncle fighting about some financial business. After the conversation you will return to your room. Since you are sleepy, get rid of the cat on your bed and touch the bed then you get a short sequel of animation. When you wake up you will realised that something is wrong about the room, the carpet is gone and the bed's different. Check out Forou and you find something is tied on to it (Hollow Pen). Now investigate that strange hole right in front of you and you will get some flashbacks then you realises that you are at your uncle's house! After a long convo with your uncle, you will be taken to school to meet two characters; Mi-hara's sister Waori and her friend Ku-ri. Then they will leave and your three mates will appear, so talk with them. After the chat you will get an explanation about the map and you can visit some of the other places but to get on you need to return home which is the name underneath the school. After returning to your room, you will receive a piece of paper from Forou telling you to go to the school's garbage area which the hall way on your right of the first screen after entering the school, go through there and you will be taught how to use your Hollow Pen. But before that you need to go to your flashback option and check out the picture with the garbage area, once you confirmed that about picture it will be transferred to the uncovered side of the flashback option (the L-side). An important note here, you can't proceed with events if the picture has not moved to the uncovered side even if you know everything what to do. My advice is you always check out that section every time an event or cut-scene occurs, but you don't have to do that for the items and characters, but might just as well while you are there. You will notice when you use hollow pen you will have your present screen on the touch screen and the corresponding flashback picture on the bottom for you to refer to. So now, draw a circle around corresponding area where you see a box in your flashback and double-poke that to open up an investigation menu. Select the second option which is "to investigate" and touch on that box again. After a short event sequel, close the hole by touching the flashy icon on your top right of the screen with "close" pointing at it and now you will get some more flashbacks. *~End of Prologue~* ============================================================= Chapter 1 ~ kieta hi - The Day that Vanished [006] ============================================================= You will begin at school meeting your homeroom teacher; Ni-no-Miya and he will quiz you on some proverb. It means something along the line of: "the young regrets of not knowing enough when they are old" (Well... something like that), choose the second option which means something like "lifetime passes very fast" I think this is like a mini game feature for Time Hollow, you can encounter Ni-no-Miya throughout the game if you visit the different places between your investigations. I think there's about 4-5 questions in the game. Anyway back to the walkthrough. After the quiz, Waori & Ku-ri will talk with you then Mi-hara will join the conversation. Suddenly some flashback will occur then they will all disappear and Shi-dou comes running to you telling to join the search for Waori who apparently have been missing for 2 days. Check out the 6 new flashbacks once you are free to move, after that entered the building. Talk with the student at the locker area and ask about him the situation. Move to the classroom area and you will see Ni-no-Miya, it is optional talk with him. Enter the classroom to talk with Go-jima and he will tell you to wait, then poke the girl in the back; she will leave, talk with Go-jima again and he will tell that girl is called Jyuuni-Hayashi Kanon (I will refer her to Kanon in the walkthrough) then he will leave for the search as well. Back to the corridor screen, check out the note that is posted on the notice board on the left side of your view and you will find out that it's posted by Kanon but nothing needs to be done about it at this stage. Exit back to the building entrance and you will see two girls standing. Horou will hint to talk with them, do so. Talk about the first topic again after done talking with the two topics for a first time, they will leave and you need to head to the station at the bottom left to talk with Ku-ri. Talk through all the topics and you will find out about an incident that took place at Kuro-no-Su where Waori and Ku-ri had a fight which possibly led to Waori gone missing. Return to the school building's entrance and you will come across Go-jima who will tell you he can't find out anything about Waori. Now go to the park where you will see him again, talk with him and he will say no progress was made then left. Next to go the station and talk to Shi-dou who will say basically the same thing. Now go across to Mi-hara's house at the bottom right. Return to your house after talking to him and Horou will mention about how the past has changed (blah blah blah...) and the clock he was given as present "yesterday" from Waori & Ku-ri has disappeared. Go back to examine the note again at the school notice board and you should be able to speak with Kanon. It happens that Kanon have picked up an envelope Waori dropped back around the time of the locker flashback, but she wants to see a proof that Horou knows Waori before she would give that envelop to you. So head back talk to Mi-hara and he will give you a photo that you can use as proof. After you get the item off Kanon head to Kuro-no-Su and move to the area with a bicycle. Don't forget to update your flashbacks. Say yes it asks whether you want to use the Pen and draw a circle around the area where Waori's hand is. Now tap her hand and you should get to the list of actions. Choose item, select the envelope and place it on her hand. You will then get some flashbacks and enjoy another short anime of Waori bitching at his brother. *~End of Chapter 1~* ============================================================= Chapter 2 ~ kawaru hi - The Day that Changed [007] ============================================================= You will start off at school with a conversation with your three friends then you will be taken to Kuro-no-Su which apparently is a usual hang-out place for your lot. Talk to everyone in the restaurant: - Mi-hara - Shi-dou - Go-jima - The dude reading the newspaper in the back - Shop keeper at the bar table After some more conversation you will get a sequel of Ya-gi the waitress getting involved in an accident and a few flashbacks. Once you are conscious, examine the entrance of the restaurant then talk with each of your friends. Go to the site of accident - in between the park and Kuro-no-Su and you will encounter Kanon, but there's nothing you have to do yet. Leave the area and go to the library on the top right of the map where you will meet with Ku-ri and Waori. Once you have talked with them your flashback with be updated and you can go back to where the place where you put the envelope into Waori's hand then you will go to Hollow-Pen mode again. Examine the bike and you will discover that the brakes had been disabled by someone deliberately, so in order to save Ya-gi, Horou took away the lock key. Close the hole and proceed the story. You will be teleported back Kuro-no-Su and told that another accident occurred involving a dog although Ya-gi is saved. Personally, I don't give a crap but I guess you do get some sense of responsibility since you caused the problem anyway... Head back to the site where the accident took place and you meet a boy called Jyuuichi-tani Arata (I will call him Arata from now on) who is the owner of the victim (dog) named John. He will tell Horou that the truck came from the North side of the intersection, with your right as East. So go there and you will be hinted to prevent the accident you need to know find out about the time. So you can't do anything now, exit the area and you will come across Forou - a tutorial telling you about something called "Gen-Dou-Tai" which let you refill the green bar after you use your Hollow Pen. Basically just keep a look out for the cat when you are visit different places, but it is unnecessary for you since you are using a walkthrough and your bar will refill when you begin a new chapter anyway. Return to Kuro-no-Su, talk through the topics with Ya-gi and you will learn about the other witness of the incident called To-Kura who is the librarian. Talk through the topics with her as well and you will be able to piece together the flashback on the incident. Head back to the slope (2nd screen of the accident site) and draw a circle around and select the ropes tying around the fridge then an event with Kanon will take place with an animation that lasts about 5 secs (why did they even bother to put that in...). *~End of Chapter 2~* ============================================================= Chapter 3 ~ omoi de hi - The Day of Memories [008] ============================================================= This time you will begin at the library with a conversation with Go-jima, then Mi-hara will call you telling you Shi-dou committed murder at the entrance of Kuro-no-Su. When you reached the restaurant, examine the blood stain on the ground and touch Mi-hara or Shi-dou. Once you can start conversation with people, order doesn't matter as long as you talked with everyone through all their comments about the crime. - Arata has 3 issues to address - Mi-hara initially has 2, the 3rd appears after you talked with Shi-dou and Go-jima - Shi-dou initially has 2, his third will appear after you speak about the 3rd for Mi-hara - Go-jima initially has 2, his third will appear after you speak about the 3rd for Shi-dou After done with the conversations, you will learnt that the victim is Ya-gi's boyfriend called Nana-sawa and it occurred when Shi-dou suddenly freaked out when he saw Arata walking John and the murder took place. So you now have to find John for Arata because it took off during the murder. You will be moved to the station where you will meet Kanon and have another brief chat. Afterwards Horou and Go-jima arrives at an antique shop called Aion where you learn that Shi-dou used to have a dog called Shi-ro that died during his childhood. It appears at random places on the map so you just have to take your time going through the places. After recovering John go back to Kuro-no-Su and you will hear from Mi-hara that Nana-Sawa has died and Shi-dou have decided to turn himself in to the police. Mi-hara and Go-jima will decide to go after Shi-dou leaving you behind, but then John will lead to find the murder weapon which is a nipper. Update your flashback and when you exit the menu screen, Hollow Pen will be activated again. This time is a bit tricky, you have to put a circle around the back corner of the flower bed in the front and pan your view slightly to the right to see the nipper. After you have taken the nipper to prevent Shi-dou from killing Nana-Sawa, but this led to a turnabout where Shi-dou gets beaten to hospital. Go to station as you are told the hospital is near there and you will meet with Kanon again. We have to hear her whine a little about Horou isn't solving problems but just transferring it to someone else then Go-jima will get curious about what you and Kanon are talking about. Anyway, after you done talking, you ended up having to show Go-jima where the places that you have flashbacks are. So go back to the slope where you fixed up the rope from Ya-gi's incident and the flower bed for the current case as well as the garbage dump at school. After that Go-jima will you take to Aion suggesting that you can prevent this incident if Shi-ro didn't die during Shi-dou's childhood. But you don't have the full details of that flashback, so you have to go to library and find out about the accident. You can head to Aion once you receive the information from To-Kura. From here, just enter the shop and go through the conversation until you are asked to use the Hollow Pen. For this one, all you have to do is select anywhere with the rope and select the nipper from your items to set it free. Just before you leave the shop keeper will ask to exchange contact details with you and finds out the keeper is called Ichi-Yanagi. Head back to Kuro-no-Su to make sure everything is now fine. *~End of Chapter 3~* ============================================================= Chapter 4 ~ tooi hi - The Day Far Away [009] ============================================================= This time you decided to ask your uncle about all these miraculous things that is going on, but unfortunately he doesn't know anything about Hollow Pen. Then you suddenly recall that the shop keeper mentioned about two students purchased a clock and said "it was a birthday present for a senior" clearly showing Ichi-Yanagi has the same memory as you. You will rush up to your room and ensure yourself that you don't have the clock anymore and returning downstairs you asks your uncle about this Ichi-Yanagi. He will go into a sort of panick and rush out to find him and demand that you have go with him. Press B to attempt to leave and Horou is noticed that his uncle forgot to lock his room. Now examine: The key on the table - This is the study room's key The metal shelf on the back corner - You will find Kanon being in the class album of your uncle along with Ichi-Yanagi The glass shelf with wooden drawers - You will find out about some Accident that occurred 35 years ago The wooden drawers - You will find a piece of paper same as the one you found tied on to Forou telling you about the Hollow Pen at the beginning You will receive additional flashbacks when you exit the room but you can leave them for now. Head to the library and you will notice it isn't To-Kura at the desk. Talk to him and he tell you to that he is a rookie and that his shift is almost over so you should wait till To-Kura gets back. Go down to the intersection from Ya-gi's incident and you will see Go-jima talking with To-Kura. You can go back to the library and ask about the incident that happened 35 years ago. Exit to the map and a new place - where the bus accident took place, will be available. It is located along the road next to the sea / river (or whatever that is). Once again check out your flashbacks and go to the place. This time draw a circle around the front windows and select the third option in the investigation menu then another short animation of Ichi-Yanagi's mother in the bus accident will show. The story will switch to Tamotsu (uncle) talking to Ichi-Yanagi. At the end of it you will watch Ichi-Yanagi abducting Kanon into his shop in front of Tamotsu. Once you are able to move again return to the library ask about the accident again and repeat the previous process of "saving" Ichi-Yanagi's mother but you will fail again. Return to your house and Tamotsu will talk about that he couldn't get any information off Ichi-Yanagi. At the end of the conversation Horou will say he want to check out Aion again which apparently is closed, so you might just as well go back home. Head to school when you wake up and you will ask Kanon about why you are failing to rewrite the past. Some new flashback will come after you done with the conversation with her and you will at home again. From here, move to the restaurant and you will see Kanon again after a chat you two will take a seat in the shop. When you can move again, talk to all the people in the screen: - Kanon - Nana-Sawa - Shop Keeper But here, you just have to wait a while before the event takes place so just poke other random things like the table, bar table etc. Once you can engage conversation with the keeper you will learn that your uncle was murdered some years ago. You will get to ask her about Tamotsu, talk about the first topic then talk about the second issue twice. You want to find out more about the murder so head to the library. If you go home now, Horou will begin reminiscence about Tamotsu but I am not sure if you needed to do this. Check out your updated flashbacks and head to the station. You will see Shi-dou there but you can ignore him if you want, feel free to talk to him though. Touch anywhere on the station and you can travel to the murder scene. For this you just have to draw circle anywhere with the body and choose the second option on the action list. Horou will find out that Tamotsu is holding on to the note that he wrote for Ichi-Yanagi as contact details obviously he gets pissed off. Head back home for some more of Horou's thinking then it will be the next day. What you have to do now is gather information/ideas from anyone you come across to send to the Tamotsu in the past about the establishment of the restaurant. So talk to Mi-hara to then you can leave for the lockers you don't have to worry about Shi-dou at the moment area where you will meet Ni-no-Miya �V you don't have to talk with him since he doesn't contribute anything. Go to the library where you will see Shi-dou again and talk to him this time to get your memo updated. Finally go to the restaurant and your Hollow Pen will start up again, but say no this time since you need to get some insights off Nana-Sawa in the shop as well. Exit and enter to start up Hollow Pen again, draw your circle around the spice bottles next to Tamotsu and select the memo from your item list. You will then be teleported to another time where Tamotsu is now the boss of Kuro-no-Su and his personality suddenly becoming very friendly �V he even bought Horou a birthday present! Then Horou will receive a call from Ichi-Yanagi to meet him at the bus accident site. *~End of Chapter 4~* ============================================================= Chapter 5 ~ kecchaku no hi - The Day of Resolution [010] ============================================================= You will be a long conversation with Ichi-Yanagi before he pulls out his knife at you, just at the point your uncle will come to the rescue. But to your surprise, he will also pull out his Hollow Pen and decided to change some more of the past just make trouble for you. Kanon will appear from nowhere and tell you to go after and stop him. After seeing some flashbacks, you will be at home again and Kanon will ask you to meet her at Aion. Also to congratulate you to welcome back your good, old, cranky uncle again but that doesn't worry you at the moment so go and meet up with Kanon. Once you reached the site of Aion you will noticed that the shop isn't there anymore. Talk to Kanon and she will tell you how she got involved with the Hollow Pen etc. After her life story, you will go to school only to find out Ichi-Yanagi somehow became Ni-no-Miya and that your three mates are all dead from a fire at this present time after talking to Waori and Ku-ri at the building entrance. Since you don't have any information at hand on the incident so go to the library to find out about it. You can now go back to where you chat with Kanon a while ago to change the past - don't forget to update your flashbacks. Circle around the area with fire and examine that area then select the second option from your action list. After that You will be teleported to school again and have a conversation with Kanon and Ni-no-Miya (Ichi-Yanagi). He will pretend to be the real Ni-no-Miya and ask you a stupid question like: there's $1 billion 5 secs ago and what do you have now. Well... common sense tells you that you still have $1 billion so pick the second option. After answering it correctly he will then give some weird explanation about how he became Ni-no-Miya and he will continue to take revenge on Horou. Enter the building when you can move again and talk with Waori �V but don't think you actually have to. Head to the restaurant and you will find Mi-hara and Go-jima still alive. Just as you are planning to leave to check on Shi-dou, Ni-no-Miya will have done something causing you to be teleported to the station with Shi-dou and Mi-hara also learning that Go-jima was killed. Talk with them to gather information about the murder, talk through each topic twice and another event will take place with Ni-no-Miya continuing with his killing spree. This time you will be taken home again then Shi-dou will call you telling you the victim this time is Waori and demand you to meet up at Mi-hara's place. Go there and talk to the two of them but you will just hear the grief. Next go the area where Aion originally is and talk with the inspector in the middle and he tell you there was a murder that took place, after that go to the school and hear what the boys have to say at the building entrance, afterwards go to the locker area and talk to the student as well. Go through your flashbacks and your Hollow Pen should start, if not leave and return to the locker area. Circle around the locker that Waori is using and examine there then choose the second option. Just as you get the happy-ending flashbacks with everyone alive, the screen will flip to Ichi-Yanagi with him causing some other problem, this time framing the murders on Horou. When you can move again, go to the piece of wasted land where Aion used to be and talk with the inspector again, but this time he will try to arrest you. After escaping from the cops, go talk to Mi-hara at his house and he will say something about police having evidence that shows you committed the murders of Go-jima & Waori. He also warns you if he sees you again he will port to the police. There's nothing you can do about that so leave the place and head to library where you can to Ku-ri and ask her about Waori's murder. Now go to the school entrance where you will meet Kanon and her will try to cheer you up. After that go back to your house, there will be some patrols but Kanon will lure them away for you. Go in and you will receive Waori's mobile from Tamotsu, then head back to the school lockers and place her mobile at Waori's locker's position as shown from the flashback. You will receive flashbacks of her being alive, so now go to where Aion used to be again to save Go-jima as well. It's just the same old trick as earlier, just cut the rope to let the dog roam free with the nipper. You will be in the restaurant with Mi-hara and Shi-dou then Konan will call telling you to make sure Go-jima is all right - you meet with him straight after you exit the place. Ni-no-Miya will appear just to tell you it's not over yet. Exit to the map and Horou will mention that he's tired, so take him home. Tamotsu will be reading that same newspaper at the dining table again and Horou will ask him about: - Ichi-Yanagi - Ni-no-Miya - Jyuuni-Hayashi (Kanon) Talk through the 1st and 2nd a second time after going through all topic once. Then will have put something into the letterbox and say "bye-bye" to Horou. You will be teleported to the house without your uncle again. To save him, you will have to go to the library again, but this time Kanon will have got you the incident info already. Once again, sort out your flashbacks and head to Eterna. Talk to Kanon and she will offer herself to enter the hole to take Tamotsu somewhere safe away from the explosion. So just draw a circle anywhere where any parts of your uncle can be selected and choose the 1st option. You will get some flashbacks with Tamotsu alive as well as Horou's parents at the same place where the explosion took place - how convenient, so just get your flashbacks updated and circle around the door away then choose the 3rd option to call to them. It will be followed with a short animation cut-scene. There will be some more events and Ni-no-Miya ends up falling off a clip (YES!). By the way, there will be another animation too - sad one, Kanon dies +_+ *~End of Chapter 5~* ============================================================= Chapter 6 ~ Owaru hi - The Final Day [011] ============================================================= Horou will wake up in a hospital where his mother is treating him - Horou was stabbed in the leg earlier sorry I skipped it earlier, while his father tells Tamotsu what's going on with the Hollow Pen and stuff. A few days later, you will be all well again. Through this convo, you will learn that Tamotsu committed suicide because Kanon died after being pushed off from the rooftop of the school building. Thus Horou's father saved her using his Hollow Pen at the time - hence explains why Konan is around where Horou is. So your final task is to save Kanon from dying at that time. Clear up all the flashbacks and you will be able to ask you father about Kanon's incident. Once you have talked through all the issues regarding the topic you can leave for the school and save Kanon - update the flashback that you just got from the father otherwise you won't be able to go that specific classroom window where Kanon falls off. You will automatically be taken home again for further discussion. There will be a few topics to get through, so: - talk through the initial three that's there - then talk about the 3rd - then talk about the 1st Then they will recall that Ichi-Yanagi's mother did not die during the bus crash because Horou's father saved her - that's mean she died some other time (duh!). Without going into the story too much for now, your current task is to get the Tamotsu in the past to meet with Ichi-Yanagi's mother. So now you have to go to school to find Tamotsu's locker and slip a piece of paper in. Since Horou is sort of dumb, he will realised that he doesn't know which locker is his uncle's... So you have to run back and ask Tamotsu about it then return (don't forget to update the flashback). His locker is 4th row up from the bottom and 3rd across from the left. After that you will return to see if Tamotsu will have any memory about what the piece of paper say, but he won't. Now head to the restaurant and you will see Mi-hara and Shi-dou - this is one part that I don't quite understand what's happening. Then you will need to return home and ask Kanon to write up the note for you assuming Tamotsu aren't reading the note because he doesn't recognises Horou's writing (since he isn't born yet). So if Kanon wrote it, the Tamotsu in that time will surely read the note; this time you will succeed and receive a new flashback to meet Ichi-Yanagi's mother at the station. But before that you have to talk to Tamotsu to make he has the memory of tell her to meet you there. Now going to the station and draw a circle around the letterbox, pick the 3rd option to talk her. After talking to her, you will find out that she died later on by committing suicide because of Ichi-Yanagi's wrongdoing. So now, return to Horou's home again talk to his father and mother then select touch the study room's door and there will some topics to talk about: - talk through the first lot once then, - select the 2nd topic from the 2nd set - talk through the remaining 1 After that Horou will figure out that what they have to do to prevent Ichi-Yanagi's mother from committing suicide is not to save Kanon by taking her away from her original world but to prevent her death there - in other words putting someone through to that world. Obviously Tamotsu will volunteer. So basically do the same as when you pull Kanon out, but to go your item list and pick Tamotsu. An event will take place with Ni-no-Miya trying to stop Horou from closing the hole and father will take the stab so you could close it which will be the end of him - enjoy the sequel of Tamotsu saving Kanon. *~End of Chapter 6~* ============================================================= Epilogue ~ Atarashi hi he - A New Day Dawns [012] ============================================================= The chapter will begin with Tamotsu writing a letter to Horou about how he's doing. It will be a good idea to get rid of all the flashbacks now. There isn't a "set" way to get through this chapter; you basically just have to wonder around to a few different places. You can go to school and Horou will be relieved meet with the real Ni-no-Miya. You can then go to Kuro-no-Su to chat with your three mates as well as meeting Tamotsu who is the boss now. Then if you feel like it you can return to the garbage dump at school to finish it off - circle around garbage bags in the middle same place as where you first picked up the red box with the letter and put them back there. After that you will automatically return to home and use Hollow Pen again. This draw a circle at the pillow and choose your Hollow Pen, Horou will then put his cat across which resembles how you started off. Enjoy the ending animation of Horou meeting Kanon at school. *~End of Epilogue~* Congratulation you've completed the game! Thanks for using the guide ============================================================= Extras [013] ============================================================= Alternate Ending: Upon 2nd play through, you will be given an option in the beginning to go after Forou when it rushed out the window when you are called for dinner. Select that option (2nd one) and you will meet Ichi-Yanagi in front of your house. You two will be given several choices throughout the conversation. If you picked the wrong choice then you will end up playing the game again. So to get the ending choose: - 2nd option for the 1st selection - 1st option for the 2nd selection - 1st option for the 3rd selection After some events, you will skipped right to the very end where you will throw Tamotsu out of the window. Enjoy the alternate ending animation. ============================================================= Acknowledge [014] ============================================================= Thanks to: - Gamefaq for putting it up :D - KONAMI for making the game XD - Everyone on the board who encouraged me! - Everyone who read the guide! ============================================================= Disclaimer [015] ============================================================= - This guide belongs to me and at this point in time this walkthrough remains exclusive to Gamefaq. - This is an unofficial guide written up by myself and must not be used for commercial purpose. - I have spent days / nights working on it and tried my best to translate the game's story. You can critise me if you don't think it is good enough and I will try to improve it within my ability. - You CANNOT use this guide without my permission, you will most certainly be given a "yes" if you could spare 2 minutes to email me to allow the guide to be used on your website or whatever. ============================================================= Contact [016] ============================================================= If you find anything wrong regarding the current guide in terms of: - Direction of the game - Mistakes (typo) I made - Unclear language Much will be appreciated if you would inform me the errors or suggestions at: [email protected]