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FAQ/Walkthrough

by The Ambassador

The Legend of Spyro: A New Beginning
General Guide

--------------------------------------------------------------

=================
TABLE OF CONTENTS
=================

1. Introduction
  A. Getting the Most Out of This Guide
  B. Version History
  C. Author Information
2. Abilities
  A. General Strategies
  B. Fire
  C. Electricity
  D. Ice
  E. Earth
  F. Physical
  G. Other
3. Levels
  A. General Strategies
  B. Dragonfly Island
  C. Dante's Freezer
  D. Tall Plains
  E. Munitions Forge
  F. Cynder's Lair *UPDATED*
  G. Journey's End
4. Enemies (by weaknesses)
  A. General Strategies *NEW*
  B. Standard *NEW*
  C. Fire *NEW*
  D. Electric *NEW*
  E. Ice *NEW*
  F. Earth *NEW*
5. Bosses
  A. General Strategies
  B. Ice King
  C. Stone Sentinel
  D. Steam
  E. Cynder (part 1) *NEW*
  F. Cynder (Part 2)
6. Miscellaneous
  A. Secrets
  B. FAQs
  C. Other
7. Guide Information
  A. Legal
  B. Contributions
  C. My Other Guides

--------------------------------------------------------------

============
INTRODUCTION
============

----------
This Guide
----------

This is designed to be a general guide for the game. There is 
already a good guide out there for what enemies show up when, 
where each purple puzzle is located, etc. Instead of taking 
that approach, this guide tells you how useful (all of this is 
simply my opinion, but I welcome others) each ability is, 
where and how to use them, what types of enemies are on 
different levels, in what abundance, the best strategies for 
defeating each, how to beat each boss, etc. 

When I look for a guide to beat a game, I like to be able to 
still feel as though I was the one who beat it. That is why I 
have started to develop these types of guides. I find that 
they are generally MORE complete than a play-by-play guide.


---------------
Version History
---------------

Current Version: 0.85
Last Updated: 04.01.2007

Version History:
0.15: Began work on the guide, finished sections 1 & 7.
0.25: Up through Ice abilities, each on level 2.
0.30: Up to Dante's Freezer, skipped Earth abilities.
0.45: Finished earth for now, also did all levels.
0.55: Stayed up a bit later to finish the first 3 bosses.
0.70: Finished half of the enemies.
0.85: Finished enemies and Cynder I.
-----------
Author Info
-----------

This guide was created by: The Ambassador
Email: [email protected]

--------------------------------------------------------------

=========
ABILITIES
=========

------------------
General Strategies
------------------

First of all, realize that your breath attack (A) can be held 
down to create a longer blast, up to about three seconds. 
Knowing this makes the game much easier (I only realized it on 
the fifth time through).

Also note that the blast shot (X) is generally much more 
powerful than the breath attack. Not only are they long range, 
but they are still somewhat economical (doing generally double 
damage, using 2.5 times the amount of breath energy). In fact, 
about 2/3 of the time I attack, I use a shot instead of 
breath.

A strategy I highly recommend having is to create one ultra-
powerful set during the game. This means that the shield, 
breath, and shot are all maxed out according your available 
blue gems. For me, I max out electric, as I find both the 
shield and shot to be the most powerful in the game.

Also, use the L button. It is your friend. It is much faster 
to click it to target the next enemy than to take a hand off 
the buttons to tap an enemy. It also comes in handy for multi-
targeting (see abilities for multi-targeting info).

Use the electric shield. Invincibility is an awesome power. It 
will make your life so, so much easier in the game.

As a final note, do not worry greatly about your green 
(breath) energy. Each green gem contains a lot of energy 
(about have of your starting amount), and the average enemy 
does not need that much to be destroyed. In addition, if you 
ever do run out, a maxed out earth shield will work in a 
pinch; if you do not have the shield maxed, simply knock over 
a rock or other red gem location to reveal both a red and a 
green gem (the green one only shows up if you are on empty).


----
Fire
----

Fire is the most basic of the skill areas. As such, the 
developers tried to make it good all-around. The attacks are 
generally a bit stronger than their counterparts in other 
categories. However, the attacks do not have any special 
skills.

Fire Breath:
This is your basic breath. While it does not have any special 
traits, it is slightly more powerful than the earth and ice 
breaths. It shoots out in a straight, small area (about a 5 
degree area of effect). (Area of affect is how off your enemy 
can be and still hit him)
LEVEL 2: 
Cost: 5100
Usefulness: 7/10
Description: You will want to purchase this ASAP; it is very 
difficult to beat the early Trolls on Dante's Freezer without 
it. Later on, it looses its effectiveness.

Fireball:
This is a standard shot. It produces a small red ball that 
shoots forward, knocking backward the first enemy that runs 
into it. It does an above-average amount of damage.
LEVEL 2:
Cost: 25800
Usefulness: 3/10
Description: Either upgrade your fire breath or the fireball. 
I do not advise doing both. I consider the breath better as 
the added damage from the fireball does not make up for the 
extra breath energy needed. In addition the cost is rather 
high.

Flame Shield:
Welcome to the worst ability in the game. Not only is the 
damage less than a breath attack, but it uses coveted fury 
energy (purple). To top things off, you need to be right next 
to your enemies in order to damage them. By the time the fire 
shield KOs them, even a soldier will have hit you once or 
twice. HOWEVER, it is very helpful for Dante's Freezer as it 
will protect you from Fire Beetles.
LEVEL 2:
Cost: 15600
Usefulness: 0/10
Description: The small damage improvement does not make up for 
such a bad ability.


-----------
Electricity
-----------

Electric powers are my absolute favorite in the game. Half of 
the time I am playing, I am using electricity. The shot is 
ultra-powerful and the breath is also very good. And those 
aren't even the best parts: the electric shield is the best 
ability in the game!

Shock Beam:
This is very similar to the fire breath, shooting a straight 
but jagged line forward with a very small area effect (less 
than 5 degrees). It is just as damaging as fire breath.
LEVEL 2:
Cost: 7600
Usefulness: 8/10
Description: This is almost identical to fire breath, level 2, 
but the greater amount of electric enemies and the fact I 
constantly use electricity adds another point of usefulness.

Electric Arc:
This is the most powerful shot in the game. Think of it as two 
fireballs for each use. That is exactly what is happening. 
Spyro shoots out two arcs, EACH one is the equivalent of a 
fireball. Thus, if both hit the same target, you get an almost 
guaranteed OHKO, even on level 1. That is POWERFUL! In 
addition, you can target two enemies at the same time by 
holding down X and tapping (or using the L button) to select a 
second enemy. If the first does not get in the way of the 
second enemy, one arc will go to each of them.
LEVEL 2:
Cost: 18700
Usefulness: 9/10
Description: This just makes a super-powerful attack even 
stronger. The only reason it does not receive 10/10 is that 
the attack is so powerful to begin with. On the other hand, 
this allows more for multi-targeting.

Electric Shield:
This ability is the absolute best in the game. There is simply 
nothing else like being invincible for a short time. Use this 
when you're surrounded, either by enemies or Fire Beetles 
(this is a MUST for Fire Beetles). Upgrade it ASAP and use it 
as often as you want. Yes, you can use it very often if it is 
the only thing you do that depletes fury energy. In fact, if 
you use it because you are surrounded by enemies, by the time 
it wears off, you will have made up the fury energy!
LEVEL 2:
Cost: 18700
Usefulness: 10/10
Description: The only thing better than invincibility is to be 
invincible for a longer period of time. Buy it ASAP to make 
the game that much easier.
LEVEL 3:
Cost: 23400
Usefulness: 10/10
Description: Again, the only thing better is longer 
invincibility, and this one gives you a few extra seconds. Buy 
it as you as you can.


---
Ice
---

Ice is the one to use if you enjoy harassing your enemies. 
While the first levels don't over much specialty, levels 2 and 
3 give you attacks the chance to freeze your enemies. After an 
enemy is frozen, it cannot move for a few seconds, and if you 
attack it in any way during that time, it creates an instant 
OHKO. When I'm not using electricity, I am generally using 
ice; in my opinion, it is the second best type of attack.

Ice Vapor:
This breath is slightly weaker than the first two, but not by 
much. Once the freezing ability is added, the slight weakness 
can be ignored, with the freezing putting it into first place 
for the breaths. It has the same range as fire breath (in 
fact, it even looks the same, except it's blue).
LEVEL 2:
Cost: 12700
Usefulness: 6/10
Description: Gaining the ability to freeze enemies is somewhat 
helpful, although it is based on luck. Still, it creates some 
reason to purchase this upgrade relatively fast.

Ice Bullet:
This shot can bounce off of walls, making it good in confined 
spaces. However, how many confined spaces are there in the 
game? Very few. It is still very useful for dispatching the 
three ice enemies as all three are very dangerous up close, 
but all three are slow-moving.
LEVEL 2:
Cost: 29500
Usefulness: 7/10
Description: Ice bullet is one of the most used abilities for 
me. Both the Spider Tank and Rock Brute take multiple hits to 
take down, so lessening the needed attacks comes in very 
handy, especially when surrounded. Freezing is just an added 
bonus. It is also extremely handy against the Magma Worm.

Ice Shield:
While better than fire shield, this shield is still rather 
useless. The upside to it is if you upgrade it, you can use it 
when you are surrounded, do a quick tail sweep, and KO every 
nearby enemy. Thus, it does have some good points.
LEVEL 2:
Cost: 31200
Usefulness: 5/10
Description: Ouch. This certainly costs a fortune, but if you 
are planning on using it when you're surrounded, buy it. For 
me, I will stick to the electric shield for nearly every 
emergency.

-----
Earth
-----

Earth is a strange one to me. It is one you will either like 
or hate. The abilities are the most specialized of the entire 
game, so master them or ignore them, the choice is yours.
(NOTE: I am doing earth without the game in front of me. Some 
data will be slightly off, but the description/usefulness is 
accurate. I will finish it later.)

Earth Breath:
This is the weakest of the four breaths, in my opinion. Not 
only is it the only one that cannot be held, but it is also 
one that requires the enemy to be on top of you in order to 
get the most out of it (the closer the enemy is to you, the 
longer he is hit by the breath). It does push enemies back 
with a wide area of effect (about 30 degrees), but that is not 
enough to make up for the two glaring weaknesses (the ones I 
just mentioned).
LEVEL 2:
Cost:
Usefulness: 3/10
Description: The ONLY reason to upgrade it is for attack 
against slugs. However, considering that slugs are among the 
weakest of enemies, the usefulness diminishes.

Earth Rocket:
This is actually a somewhat strong blast, second only to 
electricity if used correctly. It is the only blast you can 
truly charge (although electricity allows you to target two 
enemies by holding down X). If you can learn how to run, 
charge, and run back, it can be helpful, especially against 
those nasty Nataloids.
LEVEL 2:
Cost:
Usefulness: 6/10
Description: Nataloids are certainly annoying, and upgrading 
certainly makes dispatching them easier. It also helps in 
KOing other enemies, making it relatively versatile, and thus 
useful.

Earth Shield:
This decreases the amount of needed breath energy. This is 
hardly useful, except for level 3. Level 3 allows for 
unlimited breaths without any use of breath energy for a short 
time.
LEVEL 2:
Cost:
Usefulness: 2/10
Description: 50% doesn't cut it. Don't buy it unless level 3 
is your next buy.
LEVEL 3:
Cost:
Usefulness: 8/10
Description: While only handy in some situations, this shield 
is extremely helpful when you need it most. Simply use your X 
attack like crazy and watch the enemy fall, leaving behind all 
the green gems you need to completely refill you bar.


--------
Physical
--------

There are two main physical attacks: Triple Attack and Tail 
Sweep. 

Triple Attack:
This is a double head-butt with a tail strike at the end. It 
is done by pressing the Y button three times in quick 
repetition. This is by far the worst attack in the game. It 
takes a decent amount of time to do and hardly does any damage 
(you have to hit a simple Frogweed 5 times to destroy it). In 
addition, you can only use it right next to enemies, who can 
and will be attacking you as you *try* to hit them. DON'T USE 
IT.

Tail Sweep:
The Tail Sweep is hardly any better (A then Y). However, it 
does do a decent job of knocking everyone around you back 
three paces. Just don't count on it to do much damage as it's 
damage is equal to a single Y attack. A Tail Sweep is truly 
useful only in one situation: Use an Ice Shield to freeze all 
nearby enemies and use the Tail Sweep to OHKO all of them in 
one swipe. Use it for fun, but don't count on it as an attack.


-----
Other
-----

There are two attacks that don't really have a category: Fury 
and Breath Finisher.

Fury:
This is a heavily pushed attack during the game (X + A 
together for one second). However, it is not strong enough to 
warrant using up all of your fury energy in one strike. The 
most combat enemies (not Fire Beetles) I have had on the 
screen at once is five, and that is very rare. Personally, I 
would much rather use a single Ice or Electric Shield to 
dispatch of the same group of enemies without using up all of 
the fury energy. In addition, targeting the enemies can be a 
pain as you really need to use the stylus to be accurate, but 
the switchover will cost a second, one of only three you have 
to do the attack. As a final note, I have not any differences 
between the four types of fury (Fire, etc.); they all seem to 
do the same thing to me, just with different graphics.

Breath Finisher:
Considering that the Breath Finisher comes from the weakest 
attack in the game (the Triple Attack), the Breath Finisher 
would also seem to be weak (Y Y Y A B). However, the Breath 
Finisher is one of the strongest attacks in the game. Then why 
do I almost never use it? Because the chances of doing 
correctly when an enemy is hitting you back (which they will 
be doing) is very VERY small. I am very good at button 
combinations, but even I only accomplish it about 1/3 of the 
time I try to perform it. That makes this the most unreliable 
of all attacks in the game. IF you do manage somehow to pull 
it off, the cursor-moving attack is very strong (same for all 
four types, just different graphics). My suggestion is to try 
it a couple of times when you are right next to some red gems 
or containers with them inside. That way if you do not have a 
good rate of success, you can quickly regain your health. If 
you can manage to do the attack, go ahead and use it, just be 
careful and don't depend 100% on it.

--------------------------------------------------------------

======
LEVELS
======

------------------
General Strategies
------------------

Walk around. Walk around. Go around once more. That is the 
best way to make enemies appear. It also allows you to hunt 
for those out-of-the-way purple puzzles. 

Beware of falling, but don't worry about it too much. No 
matter where you fall, you just get sent back to where you 
were a second ago with a medium chunk of health gone. You are 
NOT sent back to the start of the level.

Beware of the annoyingly long conversations. They are fine for 
the first time through, but after a while you will want to 
skip them. Unfortunately you cannot. However, you can skip 
movie scenes by pressing start. Can someone PLEASE tell me why 
we can skip movie scenes (which are generally decent), but not 
the dumb dialogue?????????????????????????

Quick Note: Gliding is actually slightly faster than walking.

See the abilities section for more general strategies.


----------------
Dragonfly Island
----------------

This is the starting area (although it doesn't actually have a 
name; I simply gave it one). Basically follow the instructions 
Sparx gives you. You have three main troubles: 

Frogweed before gaining fire is a small challenge. It takes 
five whacks to KO each, so you are almost guaranteed to get 
hit at least once for each. Be sure to continue to heal after 
one or two of them.

There is also one (maybe two) sections of Fire Beetles. The 
best strategy for now is to stand away from where they show up 
and let all of them to come to you. Whatever you do, walk 
forward with caution: look for the telltale blue gem that says 
that they're dispatched with.

The third is what will become your training area. After you 
meet Ignitus, make sure you are at full health. During the 
battle, just try to take on one at a time. If you become 
trapped, use a tail sweep. Also, the Leaders' bombs can be 
picked up (using the stylus) and used against them or the 
soldiers. Just know that if you KO someone with one, they will 
not leave any gems behind.


---------------
Dante's Freezer
---------------

There is nothing of real worry here, except the beginning. 
When the Trolls attack right inside the gate, things can get 
very hectic, as you do not have the needed electricity yet. 
Use whatever you need to use, including Fury (the only time I 
generally use it). The only other major areas are the fire 
beetles (meet the fish, see a ghost, then fire beetles; also 
after the lava lake). Use the fire shield for now to take them 
out.


-----------
Tall Plains
-----------

Be prepared for a lot of tapping. This level introduces the 
armadillo, an enemy that's either easy or hard. If you have a 
stylus in your hand, tap him to stun him, take care of 
everyone else in the meantime, then later go back and knock 
him over again and use fire. If you don't plan on using the 
stylus, well good luck...

Also, beware of bridges, as they tend to contain fire beetles. 
As a last note, stay away from the Spider Tanks, even knocked 
out, they release one final punch. You'll know what I'm 
talking about.


---------------
Munitions Forge
---------------

Upgrade your Ice Bullet and Electric Arc. You'll need them. 
Angler Fish and Magma Worms are in abundant supply, not to 
mention fire beetles. Use Ice and Electricity, and don't be 
afraid to use your Electric Shield; you're going to need it. 
In addition, use earth blasts to deal with the Nataloids. If 
necessary, use an Electric Shield to get close before using 
the blast, and don't forget to charge it along the way.


-------------
Cynder's Lair
-------------

Expect this to be the toughest level in the game. Don't be 
surprised to be attacked by upwards of three groups of fire 
beetles while on hard. Pull out all the stops and approach new 
areas with caution; enter slowly and stay at the entrance; let 
the enemies come to you if need be. Use your X attacks often 
as there are plenty of enemies to resupply your breath energy. 
Do what it takes to survive. Also use the holding A trick for 
standard enemies (i.e. soldiers and disciples). Beware of a 
section about halfway through where you will encounter a 
triple set of fire beetles.


-------------
Journey's End
-------------

Again, I made up the name of the place, but it does seem 
fitting. You will receive two more long levels of what 
Cynder's Lair dished out, but after that there's nothing 
(besides Cynder of course). Don't worry about fury energy. Two 
levels, albeit large probably won't be enough to deplete it 
even when being overclocked.

--------------------------------------------------------------

=======
ENEMIES
=======

------------------
General Strategies
------------------

Use the L button to your advantage. It is a fast means of 
switching to new enemies.

Make sure that you look at the circles around the enemies on 
the screen. The color gives you a quick reference as to their 
weakness and takes less time than reading the description.

Use the secondary shots. They cost more but the green energy 
that enemies drop is more than enough to make up for the extra 
loss.

When surrounded, use the electric shield to protect oneself 
while attacking.

Leave at least one refill item untouched (the things that give 
you red gems, such as boulders). This way if you ever use up 
all of your green energy, you can knock down the saved one to 
restore both green and red energy.

Circling around enemies using a held breath is generally a 
good strategy as many are not very fast and if the breath is 
held, the enemies will start to dance instead of attacking 
you.

NOTE: The fractions are HP reductions are for level 1 attacks.
NOTE: All breath attacks are just pressed, not held.


--------
Standard
--------

Training Dummies: If you need help with these, play on easy 
first.

Soldier: 3/4 fire breath, 3/4 electric breath, 3/4 ice breath, 
3/7 earth breath; OHKO for all secondary weapons. These are 
the simplest enemies in the game. They are even nice enough to 
wait almost a second after reaching you before trying to slap 
you around.

Leader: 1/4 for all breaths; 2/5 fireball, 5/6 electric arc, 
1/3 ice bullet, 1/2 earth rocket. These are much tougher than 
soldiers. For starters, one must first destroy the shields by 
tapping them in order to do any damage. However, you can pick 
up their bombs with the stylus and hit an enemy with one. Yet 
this is rather useless as it takes far too long for the 
minimal damage it does.

Disciple: 2/5 for all breaths; 3/4 fireball, OHKO electric 
arc, 1/2 ice bullet, 4/5 earth rocket. Disciples are the most 
annoying of the standard enemies. Healing is not that bad, but 
disciples have both long-range and short-range attacks. Take 
them out first. Circle around them using attacks or simply 
OHKO them with an electric arc (recommended).


----
Fire
---- 

Frogweed: 1/5 physical attack, OHKO fire breath, OHKO 
fireball. Believe it or not, frogweed are actually tough. But 
that is only because they appear before you have anything 
besides physical attacks. The challenge is to KO one without 
it hurting you (harder than it sounds). Once you have fire, 
these guys are toast.

Armadillo: 2/5 fire breath, 4/5 fireball. Armadillos can 
either be easy or hard. Stunning them gives you several 
seconds to either KO them or take care of other enemies. On 
the other hand, if you are not quick with the stylus, 
armadillos will be among your least favorite enemies.


-----------
Electricity
----------- 

Troll: 2/5 electric breath, OHKO electric arc. These guys are 
tough the first few times. Fire hardly hurts them. Circling is 
the best strategy at that point. However, once one learns 
electric arc, simply use it to easily take care of them.

Ghost: 3/4 electric breath, OHKO electric arc. These are more 
annoying than harmful. Just run around, avoid the first ax, 
and hit him with an arc as soon as he reappears. Most of the 
time, you will not even have to wait for the second shot.

Angler Fish: 1/4 electric breath, OHKO electric arc. Welcome 
to the nastiest unit in the game. DO NOT use the breath on 
these guys; you do not know how much I was hurt simply trying 
to hit one with a breath. The movement is far too erratic. Use 
the arc, and target them before anyone else.


---
Ice
---

Spider Tank: 1/10 ice breath, 1/4 ice bullet. These are slow 
but nasty. Stay away and use a quick barrage of ice bullets on 
them. Also, stay away even after you KO one as these are the 
only enemies that explode (and can harm you) after they die.

Rock Brute: 1/4 ice breath, 2/7 ice bullet. Again, these are 
slow and nasty. Stay away from their fists (the circle of 
affect you see from a pound is smaller than the area that can 
damage you). Barrages of ice bullets is what I use to take 
them down.

Magma Worm: 2/5 ice breath, 1/2 ice bullet. Like the first two 
ice enemies, these are slow but dangerous in close combat. 
Thus, use a double ice bullet to quickly dispatch them, 
preferably while they are still in the lava lake as these 
fiends leave a trail of lava behind that can do serious damage 
to you if you hit it.


-----
Earth
----- 

Nataloid: 1/5 earth breath, 2/5 earth rocket. Welcome to the 
second worst actual enemy in the game (if one does not include 
fire beetles). These guys are tough. There attacks are not all 
that harmful; however, they shoot out a lot of them. In 
addition, they have decent protection. My suggestion is to 
either use a quick earth rocket barrage or as soon as you see 
one, back away, and charge up a shot, which will nearly if not 
fully KO them. The only good news is that they do not move.

Leech: 2/3 earth breath, OHKO earth rocket. These fellows are 
interesting. They take away purple energy instead of HP. 
Regardless, take them out, preferably from a range. The other 
option, though, is to use them for getting your Breath 
Finisher started up as they will not attack back.


--------------------------------------------------------------

======
BOSSES
======

------------------
General Strategies
------------------

Hold the stylus down on a target until you see a half circle. 
This is much more effective than quick tapping.

Move around. Be careful not to hit any objects, but it can 
help minimize a homing attack. I have seen it happen.

Learn the attack patterns. Know when to fight and when to be 
on the defensive. By the way, when I say a boss hits a certain 
side, just be on the other side (or corner) in order to miss 
his attack. Other areas may also work, but why not go for the 
guaranteed spots?


--------
Ice King
--------

The Ice King is a sinch if you know his patterns. He has three 
patterns, one for each stage of the battle (You will know when 
he switches). Aim for his shield first, then for his armor.

Stage 1:
HE hits right. Then either he will attack again within about 3 
seconds (hits left) or he will wait a longer amount of time 
and reset (hit right, then left if within 3 seconds, reset if 
not, and so on). 
His other attack is a left strike if you are extremely close 
to him.

Stage 2:
He hits Right then Up (a double strike) three times. Then he 
hits Left and Down (another double strike) once. Then he 
resets.

Stage 3:
Just stay on the right. He ONLY hits on the left. 


--------------
Stone Sentinel
--------------

He can be difficult at times, and this time you have to watch 
out for the edges of the screen; if it looks like you could 
hit something on the edge, don't go over to it. I did to test 
it for this guide. It does hurt you. 

ALSO, BE SURE TO DISTRIBUTE YOUR ATTACKS EVENLY. Hit both arms 
about the same number of times, for once he looses one, he 
really gets mad. At that point, just aim for him. He throws 
too many boulders to hit them all.

In general, hit him with a full half-circle on one arm. Wait a 
second for him to throw a boulder. Hit the first boulder with 
one full half-circle, and another quarter-circle if necessary 
on the second. Then repeat. If he taunts you, let him have it. 
This is your chance to really do some damage.


-----
Steam
-----

Steam has two stages: one fast and furious, the other slow and 
steady. In both stages, avoid the obstacles. You may in fact 
gain more damage from them than from Steam, so be careful. And 
note that those obstacles also hinder your shots, so hold onto 
the stylus until the obstacle has passed.

Stage 1: 
ONLY HIT STEAM. You cannot do much good against those pink 
balls. His back part falls off quickly, and afterwards, the 
fight becomes much easier. So get there ASAP!

Stage 2:
Sit down for the long haul. Steam will shoot out three 
fireballs every few seconds. Simply tap each one once to 
destroy it. Then do as long of one as you can on Steam, 
letting go as soon as you see the fireballs reappearing. Keep 
tapping away until he falls in the fire.


--------------
Cynder, Part 1
--------------

Cynder has three attacks in this battle.
The first is shooting off sets of two pink bubbles at you. 
During this time, hold the target on her for about 1/2 to 2/3 
of the half-circle. This will give you enough time to tap both 
of the bubbles (they only need a tap). If you miss one, move 
around the edges to minimize the damage.

The second attack is trying to hit you with her wings. If she 
moves up high in a corner of the room, move to the top of the 
screen. Otherwise, stay on the bottom. Store up while she is 
swiping and release when she backs up (otherwise you hit her 
wings, doing less damage).

The third attack is the pink beam while moving through a 
corridor backwards. Stay in the bottom right corner until she 
does a sweep from the bottom left to the upper left. Then move 
to the upper right as she sweeps across the bottom, moving 
back to the lower right corner as soon as she is done. There 
are other ways of avoiding this one, but this method uses the 
least movement.

There is a fourth thing that may happen, where you are chasing 
Cynder down a corridor. Attack as much as you want as this is 
a freebie section.

You do not need to fully deplete her health, just mostly and 
she will fly away.


--------------
Cynder, Part 2
--------------


--------------------------------------------------------------

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