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Walkthrough

by slg369

Super Robot Taisen K: Faq/Walkthrough by slg369
Created: 03/20/2009
Last Updated: 03/27/2009
Version: 0.25
Contact: See Section 14 (S.140) for contact information.

Copyright 2009 slg369

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

===============================================================================
Table of Contents                                                        Ctrl+F
===============================================================================

--------------------------------------------------

S.010 Introduction
S.020 Version History
S.030 Controls
S.040 Vocabulary
S.050 Super Robot Taisen Basics
S.060 Walkthrough (1~16-2)
S.070 Pilot Database          (Under Construction)
      S.061 \Pilot Database
S.080 Spirit/Ability Database (Under Construction)
      S.071 \Spirit Command Table
      S.072  \Spirit Command Glossary
      S.073   \Special Skills Table
      S.074    \Special Skills Glossary
      S.075     \Special Abilities Table
      S.076      \Special Abilities Glossary
S.090 Item Database           (Under Construction)
      S.081 \Machine Parts
      S.082  \Restore Parts
      S.083   \Skill parts
S.100 Menu Translations
S.110 Secrets
S.120 Frequently Asked Questions
S.130 Acknowledgements
S.140 Contacting the Author
S.150 Legal

--------------------------------------------------

===============================================================================
Introduction                                                              S.010
===============================================================================

This is a FAQ/Walkthrough for Super Robot Taisen K for the Nintendo DS. My goal
for this guide is to make it easier for those who don't understand basic 
Japanese to enjoy this game.

===============================================================================
Version History                                                           S.020
===============================================================================

Version 0.15 
 \03/20/2009
  \Basic layout completed (started on 02/28/2009).
   \Episode Walkthrough up to episode 9.
    \Spirit Table and List complete.
     |Priorities for next update: Walkthrough (ep.10-15). Menu Translations.
     |Explain the Partner System.

Version 0.25 
 \03/27/2009
  \Episode Walkthrough up to episode 16-1.
   \Menu Translations mostly finished.
    \Added a new section(Note:any sections above it have changed search codes
      accordingly)
      \Secrets section added. Thanks to contributors from Akurasu.
       \Various small changes.
       |Priorities for next update: Walkthrough (ep.16-2~20).

Version 0.26
 \04/01/2009
  \Minor update, fixed mistakes in the secrets section.
   \Added Episode 16-2.

===============================================================================
Controls:                                                                 S.030
===============================================================================

Super Robot Taisen uses the standard control set you expect from a SRPG. 

D-Pad-This is used to navigate through menus and in the map.

A-Confirm, Brings up the Menu while in the battle map.

B-Back, Skip Battle animation, see previous text.

Y-Switch lead partner in the map(put the cursor on the unit). Can be customized
to perform a certain action while in the map.

X-Quickly scroll through text. Can be customized to perform a certain action
while in the map.

L-Switch to next unit while in the map. Switch through certain screens.

R-Switch to previous unit while in the map. Switch through certain screens.

Start-Save while in the map, or during the story.

Select-Nothing(It does have a use, for switching to enemy information in
certain screens of the search menu while in the map).

L+A-Skip entire text.

L+R+Start+Select-Quick Reset.

===============================================================================
Vocabulary                                                                S.040
===============================================================================

I'll try to expand this later, so far it looks a little short.

Ace bonus-The three pilots with the most kills that show up in the intermission
menu gain a 5 morale bonus.

Mecha-The general term which is used for referring to robots since each series
has it's own term for robots (mobile suits, etc).

Morale-(Will)- This factor is unique to Super Robot Taisen, and it is a very
important thing to know about. The higher this is, the more damage you will do
and also, you will receive less damage as well. More importantly, stronger
attacks need the pilot to have a certain level of morale in order to be used.
You will notice that, in every map, morale always starts out at 100. This can
be raised by attacking an enemy, dodging an attack or getting hit. The highest
bonus for morale, however is to defeat an enemy, as not only does it give more
morale to the individual pilot, but it also gives 2 morale to every ally as
well(1 morale each for partners).
There are also ways to raise morale outside of fighting, such as certain
spirits and also the Ace bonus.

Pilot-The anime characters who pilot the robots in the show/character.

Seishin-This is the Japanese word for spirit. I included this here because some
people are used to this name, but in this guide, I use the word spirit. See
"Spirit" for the definition.

Special Skill-Skills that pilots learn which increase the performance of any
mechs that they pilot. The effects of these skills range from those which raise
the stats of the pilot in certain circumstances, to passive skills which
activate during battle to lessen or nullify damage.

Spirit-In order to get very far in this game, you have to know how to properly
use Spirits. These are skills which enhance your characters during and outside
of combat. I can't explain what each Spirit does here, (See the "Spirits List"
section for full details) but they can do different things from raising your
morale, blocking damage, healing and even completely dodging attacks. Keep in
mind that these skills can't simply be abused, as each spirit costs a certain
amount of SP (Spirit Points) to be used, generally the more helpful a spirit
skill is, the more it will cost to be used.

Spirit Points-(SP)-These points allow you to cast spirits, to help you out
during battle. They do not replenish on their own, however there are some
consumable items you can use to recover them.

SRT/SRW-Acronyms for Super Robot Taisen/Super Robot Wars.

===============================================================================
Super Robot Taisen Basics                                                 S.050
===============================================================================

If you are not familiar with Super Robot Taisen games, here are some
explanations of the basics that aren't covered in other parts of this guide.

==============-----------------------------------------------------------------
Partner System
==============-----------------------------------------------------------------

Here are a few rules regarding the pros and cons of the partner system.

For a basic translation of the partner setup menu option, see "S.107".

Keep terrain adaptability in mind when picking partners, because terrain
affects accuracy, among other things.

-------------------------------------------------------------------------------
Partners
-------------------------------------------------------------------------------

----
Pros:
----

Partner can use support attack and support defense.

Certain spirit commands grant their effect to both partners.

If one of the partners has the repair or resupply ability, it grants both
 partners 10% recovery at the beginning of every turn for that ability.

Repair/Resupply affects both partners.

They always move together, so they are always in position to utilize Team
 Combination Attacks and combine with each other.

----
Cons:
----

Each partner gains 1 morale when an ally defeats an enemy.

Each partner gains 75% exp.

Cannot use the Attack Combo skill.

Vulnerable to bosses with Attack Combo(both partners are hit).

One action for two units, so you can't heal with one and attack with the other
 in the same turn.

If the leader is flying and the supporter cannot fly, then support 
 attack/defense cannot be used.

-------------------------------------------------------------------------------
Single unit
-------------------------------------------------------------------------------

----
Pros:
----

Gains 2 morale when an ally defeats an enemy.

Gains 100% exp.

Can use the Attack Combo skill.

----
Cons:
----

Cannot utilize support attack or support defense.

=======------------------------------------------------------------------------
Terrain
=======------------------------------------------------------------------------

Terrain in this game works similar to most SRPGs. Normal terrain allows you to
move normally(makes sense), though it gives you few advantages beyond that.
Forests, mountains, and water give you a defense and evade bonus to the 
corresponding stat for as long as you stand on them(the bonus is displayed on
the Bottom-Right corner of the map screen), though they are twice as difficult
to traverse as normal terrain. Buildings also give you terrain bonuses and the
same rules apply, though some buildings(usually story relevant ones) also give
you HP and EN recovery bonuses.
Keep in mind that you have to be on the ground(not flying)to receive the
bonuses.

Notes: Flying in the moon is considered as being in space, keep that in mind,
since if your space adaptability isn't as good as your earth adaptability you
will be better off fighting on land.

====================-----------------------------------------------------------
Terrain Adaptability
====================-----------------------------------------------------------

Terrain adaptability is very important in SRT games, and it seems to be much
more so in SRT K. To begin with, there are two kinds of terrain adaptability:
Mech and Weapon, I will talk about Mech adaptability first.

Since I'm still messing around with the damage formula, I will only cover a
general explanation for now.

=================--------------------------------------------------------------
Mech Adaptability
=================--------------------------------------------------------------

----
Mech Adaptability affects your mech's stats based on what terrain you are
standing on.
For example, having an S in land will increase your mech's accuracy, evade, and
armor, but having a B in land will actually lower them.

The Terrains are(in order from left to right, or up to down whenever the game
lists them):
Air
Land
Water
Space

The ratings are:
S=Above average
A=Average
B=Below Average
C=Far Below Average
-=Doesn't apply(The mech cannot be on this terrain)
----

For a basic explanation of where the terrain ratings are, see the Pilot Stats
subsection in the Translations section.

===================------------------------------------------------------------
Weapon Adaptability
===================------------------------------------------------------------

I'm still fiddling with weapon adaptability so for now just know that this
affects how much damage you do in each type of terrain.

For a basic explanation of where the weapon terrain ratings are, see the
Weapon Performance part of the Translations section(under Machine Stats).

===============================================================================
Walkthrough                                                               S.060
===============================================================================

This is the Walkthrough of this Guide.
To search for a specific Chapter with the Ctrl+F search function type E.XX
with the chapter number in place of the XX.
For two part episodes, type the part number after the episode number like this:
(E.XX-P)
For the same episode number of a different route, type A or B after the episode
number, and before the part number if there is one. A is the top choice given
by the game, B is the second choice(E.XXAP).

----
Note:This walkthrough is done with no mecha upgrades, so you should have an
easier time playing than me.
----

========-----------------------------------------------------------------------
New Game                                                                  E.NG-
========-----------------------------------------------------------------------

When you begin a new game you start in a screen where you can name the male
original character and his mech:

+------------------+------------------+------------------+
|   Name Change    | Mech Name Change |     Comfirm      |
+------------------+------------------+------------------+

The next screen lets you choose three "favorite series". Each robot shown is a
representative of the whole series, and all pilots and robots from that series
will have the favorite series bonus which is: The max ammount of upgrades is
raised to 15(instead of 10), money and experience gained increase by a certain
ammount.
The increase of money and exp is shown in the bottom of the screen, though both
are the same for each series.

=========-======================================-------------------------------
Episode 1 Wedding Bells Chime in the Battlefield                         E.01--
=========-======================================-------------------------------

------
Part 1
------

------------
Initial Note:Here, Kouji Kabuto from Mazinger Z is referred to as Kouji(K),
Kouji Tetsuya from Godannar is referred to as Kouji(T).
------------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Any Ally is Defeated             |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Mimetic Beast No.12              |
|     $5000 - Servo Motor ~        |
|     Propellant Tank - Infight    |
|     Lv+1 ~ Gunfight Lv+1         |
+----------------------------------+

Note: 1st weapon inflicts Range Down, 2nd weapon inflicts Armor Down and
Ignores Barriers.

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| G-Gunner | Kouji(T)\Shizuru      |
+----------------------------------+

After Boss gets mercilessly pounded by the Mimetic Beast No.12, you can control
G-Gunner. Have Kouji(T) or Shizuru cast a defensive spirit(see the "Spirit
Table" and the "Spirit List" for help) and fight it though since it has barrier
lv.1, your damage will be reduced by 1000.

------
Part 2
------

+----------------------------------+
|       Ally Reinforcements        |
+----------------------------------+
| Godannar    | Goh                |
| Neo Okusaer | Anna               |
+----------------------------------+

Feel free to cast defense spirits on Anna and Goh (this is the last time I say
this, use spirits anytime you feel that you need them). Lure the enemy away
from the water if it isn't on land already, since you won't do as much damage
against submerged enemies.

------
Part 3
------

Kouji and Sayaka show up.

+----------------------------------+
|          Reinforcements          |
+----------------------------------+
|             Enemies              |
+----------------------------------+
| Mimetic Beast No.13 x6           |
|     $1200                        |
+----------------------------------+
|              Allies              |
+----------------------------------+
| Mazinger Z | Kouji(K)            |
| Diana A    | Sayaka              |
+----------------------------------+

----
Note:If you haven't defeated Mimetic Beast No.12, have Sayaka cast Bless on
whoever defeats it now to double the money you get from it.
----

Try to stay away from the water again, and put Neo Okusaer in front, since she
doesn't take any damage from these grunts with her Angel Wall barrier.

When the enemy turn ends, more enemies appear, as well as Mist in his Levrias.

------
Part 4
------

+----------------------------------+
|          Reinforcements          |
+----------------------------------+
|             Enemies              |
+----------------------------------+
| Mimetic Beast No.13 x4           |
|     $1200                        |
+----------------------------------+
|              Allies              |
+----------------------------------+
| Levrias | Mist                   |
+----------------------------------+

Mist combo attacks 3 enemies and destroys them. Defeat the remaining enemies to
end this stage.

-------------------------------------------------------------------------------
Intermission Menu
-------------------------------------------------------------------------------

In the intermission menu, be sure to assign each pilot a partner in the
Partner Setup screen, especially Goh and Anna. Read the Partner System pros and
cons list in the SRT Basics section to give you a better idea of the PU system.

=========-===========================------------------------------------------
Episode 2 Visitors from another World                                    E.02--
=========-===========================------------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Suspage is Defeated              |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Any Ally is Defeated             |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Suspage | Zelgaia                |
|     $8000 - Apogee Motor ~ Super |
|     Repair Kit - SP Up LV+1 ~    |
|     Focus Power Lv+1             |
| Demon Beast Bitora x4            |
|     $1400                        |
| Iron Beast Protex  x4            |
|     $1300                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Neo Okusaer | Anna               |
| Boss Borot  | Boss               |
| Godannar    | Goh                |
| Mazinger Z  | Kouji(K)           |
| G-Gunner    | Kouji(T)           |
| Levrias     | Mist               |
| Diana A     | Sayaka             |
| Core Gunner | Shizuru            |
+----------------------------------+

Though the objective is to defeat Suspage, you can also defeat all the beast
enemies instead. Suspage will retreat when his HP reaches the red zone, or once
all beasts are defeated(if you defeat Suspage, you're still going to have to
defeat the beasts).

For my strategy for defeating Suspage, go all the way down to the end of this
episode(search "Beating Suspage")

At the beginning of turn 3, the Daiku Maryu appears on the left part of the
map and joins as an ally.


------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Suspage is Defeated              |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
+----------------------------------+

+----------------------------------+
|        Ally Reinforcement        |
+----------------------------------+
| Daiku-Maryu | Captain Garis      |
+----------------------------------+

Daiya's reinforcement is triggered either by defeating Suspage or at the end
of the 3rd turn, whichever happens first.

+----------------------------------+
|        Ally Reinforcement        |
+----------------------------------+
| Gaiking | Daiya                  |
+----------------------------------+

Once Suspage leaves reinforcements for both sides arrive. Ally reinforcements
appear around the Daiku-maryu, enemies appear in the mid-left side of the map.

------
Part 3
------

+----------------------------------+
|          Reinforcements          |
+----------------------------------+
|             Enemies              |
+----------------------------------+
| Mimetic Beast No.13 x12          |
|     $1200                        |
+----------------------------------+
|              Allies              |
+----------------------------------+
| Stinger     | Puria              |
| Serpent     | Lee                |
| Crab Bunker | Yanma              |
+----------------------------------+

These enemies are set up with the partner system, though they don't make any
use of it, as they don't have any support skills. Just fight them as usual.
Since your new reinforcements are closer to the mimetic beasts, let them fight
them, and let your first team finish off the remaining iron/demon beasts if
there's still any. Once all beasts are defeated, the stage is finished.

---------------
Beating Suspage:Trial an error shows me that Suspage leaves when his HP is
lower than 6000, so you have to be able to deal 6000+ damage in one attack in
order to get his items. So, if you have Anna and Goh as partners, first raise
Anna's morale by fighting the grunt enemies(raise it to like 106-107, she'll
gain morale from Goh's kills and we'll need to raise his morale to 150). Don't
bother using "Trust" on Anna, save it for Goh, just switch to him when she runs
low on HP. Once you can combine into Godannar TDM, do so and keep fighting**.
Important:Leave one grunt enemy alive, otherwise Suspage will leave. When all,
but Suspage and 1 more are defeated, Goh should have around 138+- morale, just
keep defending their attacks until you get to 150(if the enemies target anyone
else, move that person back). If Goh has low HP, then good, just cast "Alert"
or Invincible on him when he's in danger of being destroyed(His prevail raises
his critical hit rate when he has low HP, among other things).
Now to actually beat Suspage, get his HP down to like 7500. Use Mazinger Z's
Rust Hurricane(the 1-4 range attack) to lower his armor by 10% and bring his HP
down to around 6000(he does around 14## with Rust Hurricane). Finally, deal the
final blow with Godannar TDM's strongest attack.

Note:I raised Godannar's attack by two upgrades and I gave him the Infight I
got from Mimetic Beast No.12(The first time I tried it{and failed} with no 
upgrades, but I also didn't raise Goh's morale to 150 that time, so it should
be okay to do it with just one upgrade or to not give him Infight). If you get 
a critical hit, then you won't need to upgrade anything(Oddly enough I never
criticaled on any of the times I tried(I tried a lot >_>).

**Don't let your EN fall below 80(though you recover 5 EN per turn).
---------------

=========-=============================----------------------------------------
Episode 3 Build Up! The Legend Revived!                                  E.03--
=========-=============================----------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Any Ally is Defeated             |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Haniwa Phantom God Magura        |
|     $5000 - Land Module A ~ Aqua |
|     Module A - Support Attack    |
|     Lv+1                         |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Kotetsu Jeeg      | Kenji        |
| Big Shooter (New) | Kyo          |
| Build Angel       | Captain Yagyu|
+----------------------------------+

Attack the phantom god with everyone and try to go as far down and to the left,
while still being in range of your attack, as enemy reinforcements will appear
in the South-West corner. When Jeeg gets into attacking range, it shouldn't
take more than two hits to take him down if you've been hitting it with the
flying units. Ideally, you should defeat it during the enemy's turn so that the
following reinforcements move towards you, as they start out pretty low in the
map.

Ally reinforcements arrive at the beginning of turn 3, enemies will arrive once
you defeat the Haniwa Phantom God.

------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
+----------------------------------+

+----------------------------------+
|          Reinforcements          |
+----------------------------------+
|             Enemies              |
+----------------------------------+
| Demon Beast Bitora x3            |
|     $1400                        |
| Iron Beast Protex  x3            |
|     $1300                        |
| Yomi Soldiers      x18           |
|     $1000                        |
+----------------------------------+
|              Allies              |
+----------------------------------+
| Neo Okusaer | Anna               |
| Boss Borot  | Boss               |
| Godannar    | Goh                |
| Mazinger Z  | Kouji(K)           |
| G-Gunner    | Kouji(T)           |
| Levrias     | Mist               |
| Diana A     | Sayaka             |
| Core Gunner | Shizuru            |
| Daiku-Maryu | Captain Garis      |
| Gaiking     | Daiya              |
| Serpent     | Lee                |
| Stinger     | Puria              |
| Crab Bunker | Yanma              |
+----------------------------------+

+----------------------------------+
|     Additional Reinforcement     |
+----------------------------------+
| Murasame | Alex                  |
+----------------------------------+

Don't be intimidated by the numbers, so long as you cast focus, even your
weakest units can deal with the yomi soldiers. The beast enemies won't move
until their second turn, so to end this mission quickly, make use of your
flying units(use accel on anyone who has it) until your stronger units can
reach the enemies. Athr-I mean Alex joins you in a Murasame for this
stage, so cast focus and have him go as far down as he can to deal with the big
ones.

Once you defeat all the enemies, name the female original Angelica Shartile
(I mean give her a name >_>).
Later, Goh asks Anna if she wants him to explain the Partner System to her, so
choose whichever option(The top option is yes, the bottom one is no).

-------------------------------------------------------------------------------
Intermission Menu
-------------------------------------------------------------------------------

Make sure to give the Aqua Adapter A to a unit that can't fly(one that has a B
rank or less in water), as it will help out in the next stage.

=========-==========================-------------------------------------------
Episode 4 Combination Attack Reunion                                     E.04--
=========-==========================-------------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| An Enemy Reaches Build Base      |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Zelgaia | Suspage                |
|     $8000 - Power Extender ~     |
|     Super Repair Kit - Focus     |
|     Power Lv+1                   |
| Haniwa Phantom God Mezura        |
|     $2700                        |
| Haniwa Phantom God Magura        |
|     $2200                        |
| Yomi Soldiers x17                |
|     $1000                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Kotetsu Jeeg      | Kenji        |
| Big Shooter (New) | Kyo          |
| Daiku-Maryu       | Captain Garis|
| Levrias           | Mist         |
| Player Choice x12                |
+----------------------------------+
|     Additional Starting Unit     |
+----------------------------------+
| Celius | Angelica                |
+----------------------------------+

----
Note:Regarding Player Choice, partners use up 2 spots. If everyone is partnered
up in this stage(including Kyo and Kenji) then you will only see 5, but the
total ammount of extra units deployed will still be 12. This strategy has all
units with partners, so I deployed 5.
----

A very straightforward stage, and a breath of fresh air compared to the first
three(at least for me since I don't have to keep track of so many things >_>).

Send all units up in a net formation with your strongest units in the middle
and the Daiku-Maryu behind them to finish anyone that gets through, like this:

---------------------------------------------------------------
E=Enemy A=Ally D=Daiku-Maryu a=extra allies (I didn't have any)
---------------------------------------------------------------

       E
 E E E   E E E
      E E
E   E     E   E
  E   E E   E
       E

A A A A A A A A
 a a a a a a a 

       D

This is only a general idea of the formation, it doesn't matter if you're off
as long as you don't leave any open spaces. If Yomi Soldiers do get through 
the net, cast Fighting Spirit on Daiku-Maryu if they're at full health so he
can kill them in one hit. There'se not much else to do here, once you lower
Suspage's HP he leaves(the same strategy as in stage 2 works here, though you
can also use Mist+Angelica's combo attack as well). Defeat all enemies to
finish this stage.

=========-==============-------------------------------------------------------
Episode 5 Overman Battle                                                 E.05--
=========-==============-------------------------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Any Ally is Defeated             |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Rushrod      | Yassaba           |
|     $5000 - Dual Sensor ~ Support|
|     Defense Lv+1                 |
| underGolem x3|Kejinan-Enge-Jaboli|
|     $2000 - Cartridge ~          | 
|     Propellant Tank ~ Repair Kit |
| Dorbeck Adette Custom | Adette   |
|     $3000 - Gunfight Lv+1        |
| Dorbeck(P) x6                    |
|     $1100                        |
| Dogozzo(P) x12                   |
|     $1000                        |
+----------------------------------+
Note:Kejinan drops Cartridge, Enge drops Propellant Tank, Jaboli drops Repair
Kit.
+----------------------------------+
|          Starting Units          |
+----------------------------------+
| King Gainer | Gainer             |
| Gotchko     | Gain               |
| Panther     | Sara               |
| Panther     | Gauli              |
| Panther     | Bello              |
+----------------------------------+
| Levrias     | Mist               |
| Celius      | Angelica           |
| G-Gunner    | Kouji(T)           |
| Stinger     | Puria              |
+----------------------------------+

Only the faceless enemies move in their first turn, the others move in their
second turn. Ignore Brunhilde right now, because it's just part of the
background. As far as strategy is concerned, I'd say wait in the cliff, where
you get +20% bonus for defense and evade, since the King Gainer units, which
you're not suppose to lose, are rather low on HP(you know something is wrong
when a tank-like robot has less hp and armor than an airplane >_>).

If you decide to charge, keep the 3 Panthers together so they can use their
combo attack, which 1hit KOs any grunt.

Whether you choose to fight right away or wait, at the beginning of turn 3,
reinforcements arrive.

------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Brunhilde is Defeated            |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Gainer or Gain is Defeated       |
| Gauli, Sara, or Bello is Defeated|
+----------------------------------+

+----------------------------------+
|          Reinforcements          |
+----------------------------------+
|             Enemies              |
+----------------------------------+
| Power Golem | Asuham             |
|     $6000 - Booster - SP Up Lv+1 |
| Golem       | Zakki              |
|     $1500 - Infight Lv+1         |
| Brunhilde                        |
|     $8000 - Flight Module A -    |
|     Focus Power Lv+1             |
+----------------------------------+
|              Allies              |
+----------------------------------+
| Daiku-Maryu | Captain Garis      |
| Player Choice x12                |
+----------------------------------+

------
Decide whether you want to defeat everyone, or just Brunhilde, as defeating
Brunhilde ends the stage(If you choose to beat everyone ignore Brunhilde at 
first, since it recovers 10% HP each turn).
------

There's not much of a strategy here outside of don't fight things that can kill
you. Save the Power Golem and Golem for units like Gaiking and Mazinger and
have your average units take on the underGolems
This is the first stage in this game where I felt accuracy was really an issue.
Save Strike for when you perform your strongest attacks if you're having
trouble too.



=========-================================-------------------------------------
Episode 6 Tuxedo Wearing Bon-Class Asshole                               E.06--
=========-================================-------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Van is Defeated                  |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Zelgaia | Suspage                |
|     $8000 - Learning OS ~ Repair |
|     Kit - Prevail Lv+1           |
| Demon Beast Bitora x8            |
|     $1400                        |
| Iron Beast Protex  x8            |
|     $1300                        |
| Iron Beast Galgora x8            |
|     $1200                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Dann of Thursday | Van           |
+----------------------------------+

Move Van as far down as he can the first turn. The top six enemies(all singles)
move in their first turn, only two will get to attack him. Next turn move Van
up two spaces and finish off one of the two that attacked. Now the others start
moving. Let Van attack all enemies that can reach him, reinforcements will come
at the beginning of turn 3.

------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Van is Defeated                  |
| An Ally Battleship is Destroyed  |
+----------------------------------+

+----------------------------------+
|       Ally Reinforcements        |
+----------------------------------+
| Daiku-Maryu | Captain Garis      |
| Player Choice x 21               |
+----------------------------------+

Charge with everyone, make use of the Panther's combo attack and take advantage
of Daiku-Maryu's Fighting Spirit(cast it right before he jumps into a group of
enemies for massive damage all around during the enemy's turn, just keep an eye
on his HP). This time Suspage will not run away.
Once you finish off all enemies, the stage will end.

=========-========================---------------------------------------------
Episode 7 Drunken Heros-Swift Girl                                       E.07--
=========-========================---------------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Any Ally is Defeated             |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Rushrod      | Yassaba           |
|     $5000 - Large Generator -    |
|     Gunfight Lv+1                |
| underGolem x3|Kejinan-Enge-Jaboli|
|     $2000 - Cartridge ~          |
|     Propellant Tank ~ Repair Kit |
| Dorbeck    x6                    |
|     $1100                        |
| Dogozzo    x12                   |
|     $1000                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| El Dora V        | Nero          |
| Dann of Thursday | Van           |
| Brownie          | Priscilla     |
+----------------------------------+

Cast* Accel, Focus, Spirit and Fighting Spirit on El Dora V and get him close
to the Dorbeck in the front(1 space down, 6 spaces left) and attack it. Move
Brownie up one space, we want to keep her out of enemies' range so other units
can suicide strike on El Dora V. Van won't do anything here, just move him to
the left (take either path). End your turn and counterattack any enemy that
attacks you. El Dora V will destroy 7 more units, then an ally reniforcement
arrives.

*If you cast Invincible, they should end up with around 1300-2300 HP at the end
of the enemy turn, if you don't they'll have around 490-580. I say try it
without casting invincible in your first try, since I tried it a bunch of times
and they never got destroyed.

------
Part 2
------

+----------------------------------+
|       Ally Reinforcements        |
+----------------------------------+
| Levrias | Mist                   |
| Celius  | Angelica               |
+----------------------------------+

Turn 2:El Dora V will have taken a beating, so cast "Guts". They'll also have
ran out of energy(just like in the show!), so cast "Accel" on them and bring
them back to the Pink Amigo(the little restaurant they started out next to). 
Take Priscilla around where El Dora V was so she can take care of most of the
remaining grunts, though be more careful with her(cast "Focus"). Van? I dunno,
move him left some more, I guess.

If you want to keep using El Dora V, have Angelica go next to them, use "Accel"
on her if she can't reach, so she can refill their energy in the next turn.

Turn 3:Filler turn, except for one thing. Do whatever you want with Priscilla,
El Dora V and the originals(keep fighting, or move to the center), but for Van,
cast "Invincible" if you wish, and move him 9 spaces away from the space 
between the little gray stairs, like this(I hope you kept moving him left like
I told you to):

#=Gray Stairs
0=Space between Stairs.
1-V=Steps away from center of stairs, V is where Van goes.
5=(bottom 5)Little patch of forest that gives +5% defense and evade(used as a
visual guide, you have to end up 1 space up and 1 space right from it).
?=?
+-+-+-+-+-+-+-+-+-+-+-+
| | | | | | | | | | |#|
+-+-+-+-+-+-+-+-+-+-+-+
|?|V|8|7|6|5|4|3|2|1|0|
+-+-+-+-+-+-+-+-+-+-+-+
|5| | | | | | | | | |#|
+-+-+-+-+-+-+-+-+-+-+-+

End your turn.

------
Part 3
------

+----------------------------------+
|       Enemy Reinforcement        |
+----------------------------------+
| Volkein | Ray                    |
|     $8000 - High Performance     |
|     Radar - Support Attack       |
+----------------------------------+

Ray shows up as an enemy, luckily Van is close enough to use his strongest
attack, so let him have it (You'll have around a 90% chance to hit without
"Strike").
Some more grunts should also die off, leaving pretty much just the underGolems
and the Rushrod.

At the start of your 4th turn, reinforcements arrive.

------
Part 4
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Van, Nero, or Priscilla is       |
| Defeated                         |
+----------------------------------+

+----------------------------------+
|          Reinforcements          |
+----------------------------------+
|              Allies              |
+----------------------------------+
| Daiku-Maryu | Captain Garis      |
| Player Choice x19                |
+----------------------------------+
|             Enemies              |
+----------------------------------+
| Jinba | Asuham                   |
|     $8000 - Chobham Armor - SP Up|
|     Lv+1                         |
| Golem       | Zakki              |
|     $1500                        |
| underGolem x2                    |
|     $1200                        |
| Dorbeck    x4                    |
|     $1100                        |
| Dogozzo    x8                    |
|     $1000                        |
+----------------------------------+

Since most of the enemies are now in the bottom part of the map, make a
South-West charge, so you can take on the remaining underGolems and Rushrod on
your way down. Cast Strike and Invincible on Van and attack Ray again, he will
be defeated in his next turn.
When you defeat Asuham, the next reinforcement arrives in the South-West.

------
Part 5
------

+----------------------------------+
|       Enemy Reinforcement        |
+----------------------------------+
| Dominator | Cynthia              |
|     $13000 - Barrier Generator ~ |
|     Super Repair Kit - Prevail   |
|     Lv+1                         |
+----------------------------------+

Defeat everyone to finish the stage.

=========-=============--------------------------------------------------------
Episode 8 Terminal Fate                                                  E.08--
=========-=============--------------------------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Any Ally is Defeated             |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Diablo of Monday | Ghadved       |
|     $13000 - Chobham Armor -     |
|     Infight Lv+1                 |
| Dominator        | Cynthia       |
|     $13000 - Servo Motor ~ Focus |
|     Power                        |
| Rushrod          | Yassaba       |
|     $5000 - Beam Coat Lv1 -      |
|     Support Defense Lv+1         |
| Blackmail        | Kejinan       |
|     $4800 - Cartridge            |
| underGolem x2    | Enge - Jaboli |
|     $1200 - Propellant Tank ~    |
|     Repair Kit                   |
| Dorbeck    x6                    |
|     $1100                        |
| Dogozzo    x12                   |
|     $1000                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Dann of Thursday | Van           |
| King Gainer      | Gainer        |
+----------------------------------+

Same pattern as usual for the enemies in the corner, the ones in front move
first. Focus on Cynthia and Ghadved for now, and ignore everyone else.

Cast "Intuition" and "Focus" on King Gainer and attack Cynthia from 2-3 spaces
away, so he can attack with his two range attack afterwards. Have Van attack
Ghadved from 2 spaces away, cast spirits as you see fit(without upgrades he
can't beat him before reinforcements arrive, unless he criticals everytime, so
you can just have him turtle until they arrive(though Van hates turtles...)).

Turn 2: Attack Cynthia again, same for Ghadved, though be careful with Van. If
you defeat Cynthia, the next reinforcement is triggered. If you defeat Ghadved,
he heals himself and you have to beat him again (I still need to verify if
beating him now triggers the next event).

=========================================================================------
Secret: Michael Garret/Saudade of Sunday - Fasalina/Dahlia of Wednesday 1
=========================================================================------

Make sure Van defeats Ghadved at least once.

=======================================================================--------

If you didn't beat Cynthia, the next event is triggered at the end of the
enemy's second turn.

------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Van is Defeated                  |
+----------------------------------+

+----------------------------------+
|          Reinforcements          |
+----------------------------------+
|              Allies              |
+----------------------------------+
| Daiku-Maryu | Captain Garis      |
| Player Choice x19                |
+----------------------------------+
|             Enemies              |
+----------------------------------+
| Jinba | Asuham                   |
|     $8000 - Thruster Module A -  |
|     Prevail Lv+1                 |
| Golem       | Zakki              |
|     $1500                        |
| underGolem x2                    |
|     $1200                        |
| Dorbeck    x4                    |
|     $1100                        |
| Dogozzo    x8                    |
|     $1000                        |
+----------------------------------+

Daiku-Maryu arrives and King Gainer is defeated by Cynthia. Asuham and his
cronies appear in the top left as well.

Now you have to take on two waves, from the top and bottom left. Split your
army evenly and finish off these guys.

When you defeat all enemies the stage will end.

=========-==========================-------------------------------------------
Episode 9 Fierce Fighting in Area Zi                                     E.09--
=========-==========================-------------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Zairin is Defeated               |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Bio Mega Raptor | Zairin         |
|     $8000 - Dual Sensor -        |
|     Gunfight Lv+1                |
| Bio Raptor (Red) x4              |
|     $1200                        |
| Bio Raptor       x20             |
|     $1000                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Daiku-Maryu | Captain Garis      |
| Player Choice x15                |
+----------------------------------+

You can do one of two things, defeat Zairin right away, or fight everyone.
If you defeat Zairin, all the Bio Raptors will leave. You can defeat Zairin in
two turns by having everyone board Daiku-Maryu after it moves forward, and
casting "Accel" on it the second turn.

At the beginning of your 3rd turn an event will occur(If you defeat Zairin,
this event is triggered immediately), and the next reinforcement arrives.

------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Zairin is Defeated               |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Ruuji, Ra Kan or Re Mii is       |
| Defeated                         |
+----------------------------------+

+----------------------------------+
|          Reinforcements          |
+----------------------------------+
|              Allies              |
+----------------------------------+
| Murasame Liger | Ruuji           |
| Sword Wolf     | Ra Kan          |
| Lance Stag     | Re Mii          |
+----------------------------------+
|             Enemies              |
+----------------------------------+
| Bio Raptor x2                    |
|     $1000                        |
+----------------------------------+

Finish up Zairin and his army if you haven't done so.

------
Part 3
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Ruuji, Ra Kan or Re Mii is       |
| Defeated                         |
| Kotona is Defeated               |
| Daiya or Lee is Defeated         |
+----------------------------------+

+----------------------------------+
|          Reinforcements          |
+----------------------------------+
|             Enemies              |
+----------------------------------+
| Zelgaia | Suspage                |
|     $8000 - Hyper Sensor ~ Super |
|     Repair Kit - Prevail Lv+1    |
| Demon Beast Domega               |
|     $4000                        |
| Demon Beast Bitora  x4           |
|     $1400                        |
| Iron Beast Protex   x3           |
|     $1300                        |
| Iron Beast Galgoras x5           |
|     $1200                        |
+----------------------------------+
|              Allies              |
+----------------------------------+
| Gaiking      | Daiya             |
| Serpent      | Lee               |
| Rainbow Jerk | Kotona            |
+----------------------------------+

Ruuji ends up in the North-East corner, so he won't be much help for the rest
of this stage, though you get Gaiking/Serpent and Rainbow Jerk as allies now. 
Deal with Suspage and his army as usual to end this stage.

==========-=========================-------------------------------------------
Episode 10 Shogun of the Black Flame                                     E.10--
==========-=========================-------------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Daiya is Defeated                |
| Mist or Angelica is Defeated     |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Dolman       | Nouza             |
|     $10000 - Booster - Infight   |
|     Lv+1                         |
| Kein Zerunga | Kein              |
|     $8000                        |
| Demon Beast Bitora  x4           |
|     $1400                        |
| Iron Beast Protex   x4           |
|     $1300                        |
| Iron Beast Galgoras x4           |
|     $1200                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Gaiking     | Daiya              |
| Levrias     | Mist               |
| Celius      | Angelica           |
| Daiku-Maryu | Captain Garis      |
| Player Choice x19                |
+----------------------------------+

You can deal with these enemies now, or bring out the reinforcements and take
on everyone at once. Bring down Nouza's HP down to half if you want everyone to
come out, otherwise leave him alone until you beat the other units.

Once you bring Nouza's HP to -50% they'll appear in the North-East corner:

------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Daiya is Defeated                |
| Mist or Angelica is Defeated     |
| Sheldia is Defeated              |
+----------------------------------+

+----------------------------------+
|       Enemy Reinforcements       |
+----------------------------------+
| Zelgaia   | Suspage              |
|     $8000 - Flight Module A -    |
|     Gunfight Lv+1                |
| Celius II | Sheldia              |
|     $0                           |
| Demon Beast Domega  x2           |
|     $4000                        |
| Demon Beast Bitora  x4           |
|     $1400                        |
| Iron Beast Protex   x4           |
|     $1300                        |
| Iron Beast Galgoras x4           |
|     $1200                        |
+----------------------------------+

Confirm or rename Sheldia Rouge and Celius II. Don't attack Sheldia, in order
to get her on your side, defeat Suspage's Zelgaia and she'll switch sides right
away. Defeat all remaining enemies to finish the stage.

==========-============================-======---------------------------------
Episode 11 Gaiking Desperate Situation! Part 1                           E.11-1
==========-============================-======---------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Proist is Defeated               |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Any Ally is Defeated             |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Zelgaia | Proist                 |
|     $8000 - Learning OS - Support|
|     Attack Lv+1                  |
| Demon Beast Domega  x2           |
|     $4000                        |
| Demon Beast Bitora  x4           |
|     $1400                        |
| Iron Beast Protex   x4           |
|     $1300                        |
| Iron Beast Galgoras x4           |
|     $1200                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Gaiking           | Daiya        |
| Killer Jaguar     | Dick         |
| King Gainer       | Gainer       |
| Kotetsu Jeeg      | Kenji        |
| Serpent           | Lee          |
| Stinger           | Puria        |
| Celius II         | Sheldia      |
| Sword Wolf        | Ra Kan       |
| Big Shooter (New) | Kyo          |
| Murasame Liger    | Ruuji        |
| Levrias           | Mist         |
+----------------------------------+

Move the top team to the North-West and have the Gaiking team take on Proist's
army. Proist won't move until the third turn.

At the end of the third turn reinforcements arrive, enemies on the North-West,
allies on the North-East.

------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Proist is Defeated               |
| Hyper Iron Beast Granep's HP is  |
| lowered to 50%                   |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Daiya is Defeated                |
+----------------------------------+

+----------------------------------+
|          Reinforcements          |
+----------------------------------+
|             Enemies              |
+----------------------------------+
| Hyper Iron Beast Graneps         |
|     $6000 - Hybrid Armor ~ Super |
|     Repair Kit - Fight +10       |
| Demon Beast Bitora  x4           |
|     $1400                        |
| Iron Beast Protex   x4           |
|     $1300                        |
| Iron Beast Galgoras x2           |
|     $1200                        |
+----------------------------------+
|              Allies              |
+----------------------------------+
| Daiku-Maryu | Captain Garis      |
| Player Choice x13                |
+----------------------------------+

Defeat all the grunts you plan on beating, because once you meet one of the
winning conditions the stage will end.
I suggest you defeat Proist, because unless you max out one of your heavy
hitter's attack, you won't be able to do 9000+ damage to(get ready:)Hyper Iron
Beast Graneps(if you lower it's HP down to 50%, the stage will end and it will
only give you exp for attacking it).

==========-============================-======---------------------------------
Episode 11 Gaiking Desperate Situation! Part 2                           E.11-2
==========-============================-======---------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Kotetsu Jeeg gets Adjacent to    |
| Gaiking                          |
| Nouza or Kein is Defeated        |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Daiya is Defeated                |
| Kenji, Lee, Puria or Dick is     |
| Defeated                         |
| Ruuji or Ra Kan is Defeated      |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Baleon       | Nouza             |
|     $12000                       |
| Kein Zerunga | Kein              |
|     $8000 - Accuracy +10         |
| Zelgaia      | Droid Soldier     |
|     $8000                        |
| Hyper Iron Beast Graneps         |
|     $6000                        |
| Demon Beast Domega  x2           |
|     $4000                        |
| Demon Beast Bitora  x6           |
|     $1400                        |
| Iron Beast Protex   x6           |
|     $1300                        |
| Iron Beast Galgoras x6           |
|     $1200                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Kotetsu Jeeg   | Kenji           |
| Murasame Liger | Ruuji           |
| Serpent        | Lee             |
| Stinger        | Puria           |
| Killer Jaguar  | Dick            |
| Sword Wolf     | Ra Kan          |
| Daiku-Maryu    | Captain Garis   |
| Player Coice x18                 |
+----------------------------------+

Basically, Steel Jeeg needs to get right next to Gaiking. If you defeat Kein or
Nouza, this is done automatically.

Nouza starts attacking Gaiking in turn 2, it will take him around 5 turns to
defeat him, so there is somewhat of a time limit(though you can cast "Trust" on
Gaiking if you need more time. Break through the wall of enemies and get Kenji
(Kotetsu Jeeg) next to Daiya, or defeat Kein(or Nouza, though he's much harder
to take down) to achieve the same result:

------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Ruuji or Ra Kan is Defeated      |
+----------------------------------+

+----------------------------------+
|        Ally Reinforcement        |
+----------------------------------+
| Gaiking | Daiya                  |
+----------------------------------+

Daiya is now playable again. Defeat all enemies, though there will be another
reinforcement next turn.

+----------------------------------+
|       Enemy Reinforcement        |
+----------------------------------+
| Bio Mega Raptor | Zairin         |
|     $9000 - Large Generator - SP |
|     Up Lv+1 ~ Gunfight Lv+1      |
+----------------------------------+

Zairin shows up one turn after Daiya is freed and triggers Murasame Liger's
second form, Hayate Liger.
Defeat him and anyone else who's left to end the stage.

==========-============-======-------------------------------------------------
Episode 12 Wriggling Ei Part 1                                           E.12-1
==========-============-======-------------------------------------------------
I have no idea what that means.
------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Jiguratto is Defeated            |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Mist, Angelica or Sheldia is     |
| Defeated                         |
| The Hatter is Defeated           |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Jiguratto                        |
|     $8000 - High Performance     |
|     Radar - Prevail Lv+1 ~ Focus |
|     Power Lv+1                   |
| Metora x24                       |
|     $1200                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Levrias   | Mist                 |
| Celius    | Angelica             |
| Celius II | Sheldia              |
+----------------------------------+

----
Note: Flying in this stage counts as being in space, so anyone who isn't from
the following shows will be better off fighting on land(see the Terrain section
of the "Super Robot Taisen Basics" section for specific information):
Gaiking Legend of Daiku-maryu
Kotetsushin(Steel God) Jeeg
Banpresto Originals
(You can also equip a flying unit with the Thruster Module A you got from
Asuham in episode 8, part 2)
----

When you are given two choices, the first one is to have Sheldia partner with
Mist, the second is to have Angelica team up with him. Since the one you don't
choose is too far away to attack, have her heal herself since she has a bit of
damage.

Jiguratto can destroy Levrias(unupgraded) in one hit with its strongest attack,
so cast "Guard" if you want to fight him and the Metoras before your allies get
here.
Jiguratto is the only one that attacks The Hatter, it should take Jig around 6
turns to destroy it, so be done before then.

Once the enemy turn ends, your reinforcements arrive.

------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Jiguratto is Defeated            |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| The Hatter is Defeated           |
| An Ally Battleship is Destroyed  |
+----------------------------------+

+----------------------------------+
|       Ally Reinforcements        |
+----------------------------------+
| Daiku-Maryu | Captain Garis      |
| Player Choice x22                |
+----------------------------------+

Defeating Jiguratto causes all Metoras to leave and ends the stage.

==========-============-======-------------------------------------------------
Episode 12 Wriggling Ei Part 2                                           E.12-2
==========-============-======-------------------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| The Hatter is Defeated           |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Fei-Yen w/ Vivid Heart Shadow x7 |
|     $1200                        |
| Raiden 512 E1 Shadow          x7 |
|     $1200                        |
| Raiden 512 E2 Shadow          x7 |
|     $1200                        |
| Temjin 747 J Shadow           x7 |
|     $1200                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Apharmd the Hatter | Hatter Sgt. |
| Daiku-Maryu        | Cpt. Garis  |
| Player Choice x 25               |
+----------------------------------+

This stage is very straightforward, defeat all the enemies as you see fit.

------
Part 2
------

+----------------------------------+
|       Enemy Reinforcements       |
+----------------------------------+
| Myzr Delta IV type R Fair Bianca |
|     $13000 - Thruster Module A - |
|     Skill +10                    |
| Myzr Delta I Charlotte           |
|     $12000 - Land Module A -     |
|     Fight +10                    |
| Myzr Delta I Evelyn              |
|     $12000 - Aqua Module A -     |
|     Shooting +10                 |
+----------------------------------+

Note:Defeating any of these units brings out the next ally reinforcement.

And I thought Graneps had a long name >_>...
Defeat the type R first, as defeating any of the Delta I's makes all of them
retreat. Once you beat the type R, you have to choose which of the Delta I's to
beat(you'll need someone with attack combo lv2 or higher to target both at
once, so you'll likely need to wait until your second playthrough to get both).
When they leave, Gil shows up.

+----------------------------------+
|        Ally Reinforcement        |
+----------------------------------+
| Dangaioh | Rol                   |
+----------------------------------+

------
Part 3
------

+----------------------------------+
|       Enemy Reinforcement        |
+----------------------------------+
| Gil Gia | Gil Berg               |
|     $13000 - Chobham Armor ~     |
|     Super Repair Kit - Focus     |
|     Power Lv+1 ~ Infight Lv+1    |
+----------------------------------+

Gang up on Gil, when he's done, the stage is over.

==========-============================----------------------------------------
Episode 13 The Earth Completely Changed                                  E.13--
==========-============================----------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Strike Noir       | Sven         |
|     $8000 - Hyper Sensor - Fight |
|     +10 ~ Counter                |
| Verde Buster      | Shams        |
|     $7500 - Cartridge - Shooting |
|     +10 ~ Support Attack Lv+1    |
| Blue Duel         | Mudie        |
|     $7000 - Propellant Tank -    |
|     Evade +10 ~ Infight Lv+1     |
| Megathelion Model | Michio       |
|     $5800 - Beam Coat Lv1 -      |
|     Defense +10 ~ Gunfight Lv+1  |
| Babylon Model     | Kanon        |
|     $5800 - Repair Kit - Skill   |
|     +10 ~ Support Defense Lv+1   |
| Slaughter Dagger x4              |
|     $1400                        |
| Windam           x8              |
|     $1200                        |
| Dagger L         x8              |
|     $1100                        |
| Gnosis Model     x6              |
|     $1100                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Daiku-Maryu | Captain Garis      |
| Player Choice x 26               |
+----------------------------------+

The unnamed SEED Destiny units move first. Everyone else, except for Sven,
moves in the second turn. Sven moves on the fourth turn.

At the end of the first turn, an event is triggered:

+----------------------------------+
|       Ally Reinforcements        |
+----------------------------------+
| Freedom Gundam | Kira            |
| Archangel      | Murrue          |
+----------------------------------+

A few units show up, but Kira mercy's them to death and they leave.
Defeat everyone to beat this stage.

=============------------------------------------------------------------------
Route Split 1                                                            E.RS1-
=============------------------------------------------------------------------

You are given two choices on where to go next. Path A is below, for path B use
the code (E.14B).
To give you a basic idea of where each path takes you, path A follows the
Gundam SEED Destiny story, path B follows the Soukyou no Fafner story.

============-------------------------------------------------------------------
Go to Berlin                                                             E.A1--
============-------------------------------------------------------------------

Mobile Suit Gundam SEED Destiny
Overman King Gainer
Zoids Genesis
Mazinger Z
Haja Taisei Dangaioh
Angelica

======================---------------------------------------------------------
Go to Tatsumiya Island                                                   E.B1--
======================---------------------------------------------------------

Kotetsushin Jeeg
Gaiking Legend of Daiku-Maryu
Shinkon Gattai Godannar
GunXSword
Sheldia

====================-----------------------------------------------------------
Path Split A: Berlin
====================-----------------------------------------------------------

===========-=======================-======-------------------------------------
Episode 14A The Light of Separation Part 1                               E.14A1
===========-=======================-======-------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Minerva              | Talia     |
|     $10000 - Multi Sensor - Hit &|
|     Away                         |
| Force Impulse Gundam | Shin      |
|     $8000 -Apogee Motor - Evade  |
|     +10                          |
| Gouf Ignited         | Heine     |
|     $6500                        |
| Blaze Zaku Phantom   | Rey       |
|     $5500                        |
| Gunner Zaku Warrior  | Lunamaria |
|     $5000                        |
| Babi                 x3          |
|     $1300                        |
| Kerberos Bucue Hound x3          |
|     $1300                        |
| Bucue                x12         |
|     $1000                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Freedom Gundam | Kira            |
| Archangel      | Murrue          |
| Player Choice x 12               |
+----------------------------------+

The grunt units move in the first turn, the named pilots move in the second
turn, and the Minerva moves in the third turn.
You have to defeat all units in order to end this stage.

===================================================================------------
Secret: Stella Loussier/Gaia Gundam - Rey Za Burrel/Legend Gundam 1
===================================================================------------

Have Kira attack Shin, but don't defeat Shin with Kira.

===================================================================------------

===========-=======================-======-------------------------------------
Episode 14A The Light of Separation Part 2                               E.14A2
===========-=======================-======-------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Neo or Stella is Defeated        |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Kira is Defeated                 |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Windam         | Neo             |
|     $7000 - Beam Coat Lv1 -      |
|     Shooting +10                 |
| Destroy Gundam | Stella          |
|     $8000 - Barrier Lv1 Generator|
|     - Predict                    | 
| Destroy Gundam | Sting           |
|     $8000 - Hibrid Armor - E Save|
| Windam   x4                      |
|     $1100                        |
| Dagger L x8                      |
|     $1000                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Freedom Gundam | Kira            |
| Archangel      | Murrue          |
| Player Choice x 12               |
+----------------------------------+

Defeating Neo or Stella causes everyone to leave, so either go straight for one
of them(If you defeat Neo, you can get Stella's items in the second part of
this stage), or save them for last.
At the end of the first turn, enemy reinforcements arrive.

+----------------------------------+
|       Enemy Reinforcements       |
+----------------------------------+
| Strike Noir  | Sven              |
|     $8000 - Power Extender - B   |
|     Save                         |
| Verde Buster | Shams             |
|     $7500 - Booster - Gunfight   |
|     Lv+1                         |
| Blue Duel    | Mudie             |
|     $7000 - Dual Sensor - Infight|
|     Lv+1                         |
| Slaughter Dagger x6              |
|     $1400                        |
| Windam           x6              |
|     $1100                        |
+----------------------------------+

Once you meet the winning conditions, everyone leaves except for Stella(who
heals herself) and a neutral(meaning he attacks you) unit arrives.

------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Stella is Defeated               |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Kira is Defeated                 |
+----------------------------------+

+----------------------------------+
|      Neutral Reinforcement       |
+----------------------------------+
| Force Impulse Gundam | Shin      |
|     $8000 - Beam Coat Lv2 -      |
|     Accuracy +10                 |
+----------------------------------+

Defeat Stella to end this stage. Shin keeps regenerating himself, but you may
not want to defeat him at all for reasons stated below.

===================================================================------------
Secret: Stella Loussier/Gaia Gundam - Rey Za Burrel/Legend Gundam 2
===================================================================------------

Do not defeat Shin.

===================================================================------------

===========-==========---------------------------------------------------------
Episode 15A Angel Down                                                   E.15A-
===========-==========---------------------------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Archangel Reaches the Coast      |
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Kira is Defeated                 |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Babi                 x5          |
|     $1300                        |
| Kerberos Bucue Hound x5          |
|     $1300                        |
| Bucue                x20         |
|     $1000                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Freedom Gundam | Kira            |
| Archangel      | Murrue          |
| Player Choice x 12               |
+----------------------------------+

You have two choices here, either plow through the enemies and make it to the
coast, or defeat everyone. The formation in which the enemies start out puts
you at an advantage, in Super Robot Taisen logic, since you can place around 5
strong units for each set of 3(6) enemies. If you do this, keep in mind that
the top and bottom sets of 3 move towards the Archangel, so put the people who
will fight them right at their maximum move range(keep in mind that Bucues
cannot attack flying units after they move).

After the first turn, enemy reinforcements appear in the West.

+----------------------------------+
|       Enemy Reinforcements       |
+----------------------------------+
| Minerva              | Talia     |
|     $10000 - Servo Motor -       |
|     Prevail Lv+1                 |
| Force Impulse Gundam | Shin      |
|     $8000 - Yapan Boook of Secret|
|     Ninja Arts - A Combo Lv+1    |
| Gouf Ignited         | Heine     |
|     $6500 - Propellant Tank      |
| Blaze Zaku Phantom   | Rey       |
|     $5500 - Repair Kit           |
| Gunner Zaku Warrior  | Lunamaria |
|     $5000 - Cartridge            |
| Babi                 x2          |
|     $1300                        |
| Kerberos Bucue Hound x2          |
|     $1300                        |
| Bucue                x8          |
|     $1000                        |
+----------------------------------+

Keep an eye on the Archangel, because if an enemy can target it, they will.
Don't forget about "Trust" and the Repair ability. The conditions are still the
same, defeat everyone, or make a dash for the coast. It's tempting to want to
beat Shin, but you may not want to(see below in the secret box). If you are not
going to defeat everyone, then have Newman(Archangel subpilot) cast "Accel"
whenever you need an extra 3 move boost.

Once you meet one of the winning conditions Shin shows up. Normally Kira would
be able to own him, but as you can see, Shin has been studying the Yapan Secret
Ninja Arts book and he manages to destroy Kira's Freedom Gundam.
For the next stage you meet up with your other allies, so go to E.16 for the
next stage.

===================================================================------------
Secret: Stella Loussier/Gaia Gundam - Rey Za Burrel/Legend Gundam 3
===================================================================------------

Do not defeat Talia, Shin, or Rey.

Stella and Rey will join in Episode 30 when the Minerva appears via an event.

===================================================================------------

==============================-------------------------------------------------
Path Split B: Tatsumiya Island
==============================-------------------------------------------------

===========-===================------------------------------------------------
Episode 14B To Fight Loneliness                                          E.14B-
===========-===================------------------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Sphinx Type A is Defeated        |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Kazuki is Defeated               |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Sphinx Type A                    |
|     $1300 - Multi Sensor - Hit & |
|     Away                         |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Mark Elf | Kazuki                |
+----------------------------------+

There is no turn limit here.
Kazuki's "Fury" spirit is very helpful against this enemy. Putting him 3 spaces
to the right of the Sphinx Type A gives him a 20% bonus to Evade and Defense.

Defeating the Sphinx triggers enemy reinforcements.

------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Kazuki is Defeated               |
+----------------------------------+

+----------------------------------+
|       Enemy Reinforcements       |
+----------------------------------+
| Earth Beast         x6           |
|     $1400                        |
| Flying Beast        x6           |
|     $1300                        |
| Mimetic Beast No.13 x16          |
|     $1200                        |
+----------------------------------+

End your turn for ally reinforcements.

------
Part 3
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Kazuki is Defeated               |
| An Ally Battleship is Destroyed  |
+----------------------------------+

+----------------------------------+
|       Ally Reinforcements        |
+----------------------------------+
| Aile Strike Rouge | Cagalli      |
| Daiku-Maryu       | Cpt. Garis   |
| Player Choice x15                |
+----------------------------------+
Cagalli <3.
The Earth beasts are a bit of a pain, as they have high HP and high defense, so
make them top priority for your strongest mechs.
The Flying ones have medium of both, and keep in mind that they can't attack
anything next to them that isn't flying.

===========-================-======--------------------------------------------
Episode 15B Flight of Sorrow Part 1                                      E.15B1
===========-================-======--------------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Lou is Defeated                  |
| Kazuki is Defeated               |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Sphinx Type A                    |
|     $1300 - Apogee Motor ~ Hybrid|
|     Armor - Evade +10 ~ E Save   |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Mark Elf    | Kazuki             |
| Cosmo Diver | Lou                |
| Daiku-Maryu | Captain Garis      |
| Player Choice x16                |
+----------------------------------+

A little bit dangerous for Lou to take on alone ^_^, have everyone board
Daiku-Maryu to make it easier to go up, don't worry about turn triggered events
here. It should help to know that once you beat the Sphinx, reinforcements will
appear on the top(If you remember where it started out on, they will be on it's
right and left, spread out like wings), so it would be a good idea to drop
everyone off on the top island before you meet the winning conditions.

------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
+----------------------------------+

+----------------------------------+
|       Enemy Reinforcements       |
+----------------------------------+
| Sphinx Type D x8                 |
|     $1400 - Dual Sensor - Infight|
|     Lv+1 | Servo Motor - Prevail |
|     Lv+1 | Yapan Book of Secret  |
|     Ninja Arts - A Combo Lv+1 |  |
|     Booster - Gunfight Lv +1     |
| Sphinx Type A x16                |
|     $1300                        |
+----------------------------------+

HOLY ----!, actually each of the Leaders of the Sphinx Type D's drops two
items, each seperated by "|" in this chart(the first set is dropped by the
leftmost one, the second by the next one, etc..). (Did the third one assimilate
Shin? It has the exact same items he had on stage 15A..Reminds me of the 4koma
where Heero became a Zondar >_>)

Not that it matters, because you have to beat them all anyways. Use "Fury" the
few times you can to ignore the Sphinx Type A's barriers. Also, keep in mind
that the Sphinx Type D has a 2~8 range attack, and it prefers to use it on
mechs that can't fight back. Other than that...Good Luck! b^_^b

Once you beat them all, more of them come!

...Nevermind, it's just a story event.

===========-================-======--------------------------------------------
Episode 15B Flight of Sorrow Part 2                                      E.15B2
===========-================-======--------------------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Sphinx Type C is Defeated        |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Shouko is Defeated               |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Sphinx Type C                    |
|     $1600                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Mark Sechs | Shouko              |
+----------------------------------+

You have two turns to deal as much damage as you can before a sad event occurs
on the start of your third turn(You only have two turns to act).

=====================----------------------------------------------------------
Secret:Fafner Units 1
=====================----------------------------------------------------------

Make sure that Shouko lowers Sphinx Type C's HP down to 30%(4000HP) or less.
You know you did it right because the music will change to the sad SRT K music
instead of Separation.

=====================----------------------------------------------------------

------
Part 2
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Destroyed  |
| Kazuki, Mist or Sheldia is       |
| Defeated                         |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Alhenteris Type     x4           |
|     $1500 - Power Extender - B   |
|     Save | Cartridge | Beam Coat |
|     Lv2 - Accuracy +10 | Repair  |
|     Kit                          |
| Sphinx Type D       x2           |
|     $1400 - Barrier Lv1 Generator|
|     - Predict | Propellant Tank  |
| Sphinx Type A       x4           |
|     $1300                        |
| Grendel Type        x8           |
|     $1000                        |
| Earth Beast         x4           |
|     $1400                        |
| Flying Beast        x4           |
|     $1300                        |
| Mimetic Beast No.13 x8           |
|     $1200                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Mark Elf         | Kazuki        |
| Levrias          | Mist          |
| Celius II        | Sheldia       |
| Daiku-Maryu      | Captain Garis |
| Player Choice x14                |
+----------------------------------+

Since this is very similar to what you just went through, I won't say too much.
The Alhenteris Type has a long range attack, though shorter than the Sphinx
Type D(2~6).
Once you finish this stage, you will meet up with the rest of your allies, so
continue to stage 16 from here.

==========================-----------------------------------------------------
Secret: Ken/Blade Gainer 1
==========================-----------------------------------------------------

Don't let Lou fight any of the Mimetic Beasts(Mimetic Beast No.13, Flying
Beast, Earth Beast.

(Lou is the girl with purple hair)

==========================-----------------------------------------------------

==========-=============================-======--------------------------------
Episode 16 Intense Fighting! Dannar Base Part 1                          E.16-1
==========-=============================-======--------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| Core Gunner's HP is lowered to   |
| 10% or less                      |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Goh is Defeated                  |
| Core Gunner is Destroyed         |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Core Gunner | Max                |
|     $8000 - Flight Module A ~    |
|     Super Repair Kit - Support   |
|     Attack Lv+1 ~ Gunfight Lv+1  |
| Earth Beast         x10          |
|     $1400                        |
| Flying Beast        x10          |
|     $1300                        |
| Mimetic Beast No.13 x16          |
|     $1200                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Godannar   | Goh                 |
| Mazinger Z | Kouji(K)            |
| Player Choice x23                |
+----------------------------------+

Lower Core Gunner's Hp to 10% or less. Save when you're getting close to
defeating him so you don't overdo it. Once you lower his HP to -10%, an event
will occur and he will regenerate.

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| Goh is Defeated                  |
+----------------------------------+

+----------------------------------+
|        Ally Reinforcement        |
+----------------------------------+
| Neo Okusaer | Anna               |
+----------------------------------+

Defeat Max and all other enemies, try to keep the ground types away from cliffs
and forests, as they both have an S rank for land. If you took Split Path A,
this is your first time fighting two types of these beasts, just focus your
stronger mechs on the Earth Beasts and leave the rest to your other mechs.

==========-=============================-======--------------------------------
Episode 16 Intense Fighting! Dannar Base Part 2                          E.16-2
==========-=============================-======--------------------------------

------
Part 1
------

+----------------------------------+
|        Winning Conditions        |
+----------------------------------+
| All Enemies are Defeated         |
+----------------------------------+
|        Losing Conditions         |
+----------------------------------+
| An Ally Battleship is Defeated   |
| Goh or Anna is Defeated          |
| Lou is Defeated                  |
| An Enemy reaches Dannar Base     |
+----------------------------------+

+----------------------------------+
|             Enemies              |
+----------------------------------+
| Mimetic Beast No.18 x8           |
|     $1500                        |
| Earth Beast         x8           |
|     $1400                        |
| Flying Beast        x8           |
|     $1300                        |
+----------------------------------+

+----------------------------------+
|          Starting Units          |
+----------------------------------+
| Godannar    | Goh                |
| Neo Okusaer | Anna               |
| Cosmo Diver | Lou                |
| Archangel   | Murrue             |
| Daiku-Maryu | Captain Garis      |
| Player Choice x25                |
+----------------------------------+

+----------------------------------+
|            Ally Units            |
+----------------------------------+
| Menage Zero | Menage Zero        |
+----------------------------------+

Menage Zero is a non-playable ally, so don't worry about being attacked by him.

I recommend that you form a barrier on the marked area and just wait for the
enemies to come(put mechs with weapons that are A or S rated for water on the
top part of the base). If you decide to attack, prioritize defeating the flying
enemies because of their move range and also keep in mind you will have to go
back up when these guys are done, so leave any extra mechs behind.

Lou will leave after you defeat all the enemies, so make sure she defeats at
least two Mimetic Beast No.18 right now.

==========================-----------------------------------------------------
Secret: Ken/Blade Gainer 2
==========================-----------------------------------------------------

Have Lou defeat more than one Mimetic Beast No.18.

==========================-----------------------------------------------------

------
Part 2
------

+----------------------------------+
|       Enemy Reinforcements       |
+----------------------------------+
| Mimetic Beast No.18 x8           |
|     $1500                        |
| Earth Beast         x8           |
|     $1400                        |
| Flying Beast        x8           |
|     $1300                        |
+----------------------------------+

Enemies arrive above the base now, and Goh, Anna, Lou and Menage Zero leave.

Do the same as with the last guys to finish the stage, though it might take a
bit longer this time since most of these are underwater.

If you don't have enough people to make a full barrier(if you partnered
everyone), keep moving people around whenever an enemy comes close enough to
reach the base and time defeating the earth beasts so that you can destroy the
flying beast partner in the same turn.

=============------------------------------------------------------------------
Route Split 2                                                            E.RS2-
=============------------------------------------------------------------------

You are given two choices on where to go next. Path A is below, for path B use
the code (E.17B).

================---------------------------------------------------------------
Go to Build Base                                                         E.A2--
================---------------------------------------------------------------

Mobile Suit Gundam SEED Destiny
Mazinger Z
Kotetsushin Jeeg
Shinkon Gattai Godannar
GunXSword
Angelica

==================-------------------------------------------------------------
Go to Darius World                                                       E.B2--
==================-------------------------------------------------------------

Overman King Gainer
Zoids Genesis
Gaiking Legend of Daiku-Maryu
Haja Taisei Dangaioh
Sheldia

========================-------------------------------------------------------
Path Split A: Build Base
========================-------------------------------------------------------

===========-============================---------------------------------------
Episode 17A Regain! The Other Steel Jeeg                                 E.17A1
===========-============================---------------------------------------

-Working on-

===============================================================================
Pilot Database                                                            S.070
===============================================================================

-Under Construction- Check back often, as I am regularly working on this.

===============================================================================
Spirit/Ability List                                                       S.080
===============================================================================

-Under Construction- Check back often, as I am regularly working on this.
At the moment, only the Spirit command table and glossary are available.

====================-----------------------------------------------------------
Spirit Command Table                                                      S.081
====================-----------------------------------------------------------

+--------------+--------------+--------------+--------------+--------------+
|    Valor     |    Focus     |    Assail    |    Snipe     |     Fury     |
+--------------+--------------+--------------+--------------+--------------+
|     Soul     |    Strike    |    Vigor     |    Spirit    |     Scan     |
+--------------+--------------+--------------+--------------+--------------+
|FightingSpirit|    Attune    |     Guts     |    Drive     |     Love     |
+--------------+--------------+--------------+--------------+--------------+
|    Alert     |  Intuition   |    Trust     |    Rouse     |     Luck     |
+--------------+--------------+--------------+--------------+--------------+
|  Invincible  |    Accel     |    Faith     |    Daunt     |    Bless     |
+--------------+--------------+--------------+--------------+--------------+
|    Guard     |     Zeal     |    Bonds     |     Hope     |     Gain     |
+--------------+--------------+--------------+--------------+--------------+
| Disturbance  |    Enable    |    Renew     |    Mercy     |    Cheer     |
+--------------+--------------+--------------+--------------+--------------+

=======================--------------------------------------------------------
Spirit Command Glossary                                                   S.082
=======================--------------------------------------------------------

All of the Spirits available in this game.

----
Name-SP Cost-Description
Target-Recipient of the spirit's effect.
Duration-How long the spirit's effect lasts.
Note:Extra comments regarding the spirit that I may find to be helpful, mainly
to newer players.
ON:Original/Other Name. Before Atlus translated Original Generation 1 & 2,
this is the name that was used for the spirit. I included this for people who
aren't accustomed to the new names. This is only added to spirits to which it
applies.
----

-----
Valor-45-The next attack this unit performs will deal double damage. This does
not stack with Soul or Fighting Spirit (normal critical hits do not occur
either).
Target-Self.
Duration-The next attack performed by the unit uses up this spirit.
Notes:If the next attack misses, this effect will still wear off.
ON:"Hot Blood"
-----

----
Soul-60-The next attack this unit performs will deal 2.5 times as much damage
as normal. This does not stack with Valor or Fighting Spirit (normal critical
hits do not occur either).
Target-Self.
Duration-The next attack performed by the unit uses up this spirit.
Note:If the next attack misses, this effect will still wear off.
----

---------------
Fighting Spirit-30-This unit will always perform critical hits (this does not 
stack with Valor or Soul, though for the attack in which they are used, they
ignore this effect).
Target-Self.
Duration-This spirit lasts until the end of the enemy's turn.
---------------

-----
Alert-10-Completely evade the next attack.
Target-Self.
Duration-The next attack that is avoided by the unit will uses up this spirit.
ON:"Flash"
-----

----------
Invincible-20-The next attack that hits this unit will deal 10 damage.
Target-Self.
Duration-The next attack that hits the unit uses up this spirit.
----------

-----
Guard-30-All attacks will deal 1/4 of normal damage to this unit.
Target-Self.
Duration-This spirit lasts until the end of the enemy's turn.
ON:"Iron Wall"
-----

-----------
Disturbance-70-All enemy's accuracy is cut in half.
Target-All enemies.
Duration-This spirit lasts until the end of the enemy's turn.
-----------

-----
Focus-15-Increases this unit's evade and accuracy by 30%.
Target-Self.
Duration-This spirit lasts until the end of the enemy's turn.
-----

------
Strike-20-Grants this unit 100% accuracy.
Target-Self.
Duration-This spirit lasts until the end of the enemy's turn.
ON:"Sure Hit"
------

------
Attune-35-Cast "Strike" on a single ally of your choice.
Target-Ally.
Duration-See "Strike" for details.
------

---------
Intuition-25-Casts "Strike" and "Alert" on self.
Target-Self.
Duration-See "Strike" and "Alert" for details.
---------

-----
Accel-10-Increases this unit's movement by 3.
Target-Self and Partner.
Duration-This spirit is used up when the unit moves.
-----

----
Zeal-60-Allows this unit to act again.
Target-Self and Partner.
Duration-Once this takes effect, it is used up.
ON:"Awaken"
----

------
Enable-35-Allows an ally of your choice to act again.
Target-Ally Partner Unity.
Duration-This spirit takes effect immediately. 
ON:"Move Again"
------

------
Assail-30-Grants post movement to every attack. Does not apply to MAP attacks.
Target-Self.
Duration-This spirit lasts until the end of the enemy's turn.
ON:"Rush Attack"
------

-----
Vigor-20-Heals this unit's HP by 30% of max HP.
Target-Self.
Duration-This spirit takes effect immediately.
-----

----
Guts-40-Completely heals this unit's HP.
Target-Self.
Duration-This spirit takes effect immediately.
----

-----
Trust-30-Heal 2000HP to a single ally of your choice.
Target-Ally.
Duration-This spirit takes effect immediately.
-----

-----
Faith-60-Cast "Guts" on a single ally of your choice.
Target-Ally.
Duration-See "Guts" for details.
-----

-----
Bonds-80-Heals 50% of max HP to every ally on the map.
Target-All allies.
Duration-This spirit takes effect immediately.
-----

-----
Renew-60-Completely restores all EN and Ammo to an ally of your choice.
Target-Ally Party Unity.
Duration-This spirit takes effect immediately.
-----

-----
Snipe-30-Incereases the range of all weapons by 2. Does not apply to 1 range
weapons.
Target-Self.
Duration-This spirit lasts until the end of the enemy's turn.
-----

------
Spirit-40-Increses this unit's morale by 10.
Target-Self
Duration-This spirit takes effect immediately.
------

-----
Drive-80-Increases this unit's morale by 30.
Target-Self
Duration-This spirit takes effect immediately.
-----

-----
Rouse-60-Increases the morale of all allies surrounding this unit by 10.
Target-Ally Party Unity.
Duration-This spirit takes effect immediately.
-----

-----
Daunt-50-Lowers the morale of an enemy unit of your choice by 10.
Target-Enemy Party Unity.
Duration-This spirit takes effect immediately.
-----

----
Hope-30-Restores 10 SP to an ally of your choice.
Target-Ally.
Duration-This spirit takes effect immediately.
----

-----
Mercy-10-The next attack this unit performs will be unable to lower the enemy's
HP below 10, if this unit's skill stat is equal to or higher than the enemy's.
Target-Self.
Duration-The next attack performed by the unit uses up this spirit.
-----

----
Fury-30-Ignores size and any special defenses during the next attack, including
defense support.
Target-Self.
Duration-The next attack performed by the unit uses up this spirit.
----

----
Scan-5-Reveals the stats of an unknown enemy of your choice and lowers their
evade by 10%
Target-Enemy Party Unity.
Duration-This spirit takes effect immediately, the evade penalty on the enemy
lasts until the end of the enemy's turn.
----

----
Love-90-Casts "Accel", "Strike", "Alert", "Valor", "Spirit", "Luck" and "Gain"
on self.
Target-Self.
Duration-See each individual spirit for details.
----

----
Luck-40-Doubles money earned by the next attack.
Target-Self and Partner.
Duration-The next attack performed by the unit uses up this spirit.
----

-----
Bless-60-Cast "Luck" on a single ally of your choice.
Target-Ally Partner Unity.
Duration-See "Luck" for details.
-----

----
Gain-20-Doubles experience gained by the next attack.
Target-Self and Partner.
Duration-The next attack performed by the unit uses up this spirit.
----

-----
Cheer-40-Cast "Gain" on a single ally of your choice.
Target-Ally Partner Unity.
Duration-See "Gain" for details.
-----

===============================================================================
Item List                                                                 S.090
===============================================================================

-Under Construction- Check back often, as I am regularly working on this.

===============================================================================
Menu Translations                                                         S.100
===============================================================================

Since this section is so long, you pretty much have to use search codes to not
get lost:(Each subsection corresponds to the matching name in the Intermission
Menu)

Intermission Menu S.101
Pilot Stats       S.102
Skill Parts       S.103
Machine Stats     S.104
Machine Parts     S.105
Machine Upgrade   S.106
Partner Setup     S.107
System (All)      S.108
Map Translations  S.109


=========----------------------------------------------------------------------
Main Menu                                                                 S.101
=========----------------------------------------------------------------------

+----\          +------\        +-----\
|Pilot\         |Machine\       |System\
+---------------+---------------+-------------+
|Pilot Stats    |Machine Stats  |Search       |
+---------------+---------------+-------------+
|Skill Parts    |Machine Parts  |Shop         |
+---------------+---------------+-------------+
|Pilot Assign   |Machine Upgrade|System       |
+---------------+---------------+-------------+
                | Partner Setup |Save Data    |
                +---------------+-------------+
                                |Mission Start|
                                +-------------+

Pilot Assign is pretty straightforward, just click on a Pilot and pick a mech
from the choices you are given.

When you are ready to start the next mission, select Mission Start.

===========--------------------------------------------------------------------
Pilot Stats                                                               S.102
===========--------------------------------------------------------------------

+-----------------------------------------------+
|+---------+ +---------------------------------+|
||Pilot    | |Pilot Name - Pilot Level - Morale||
||Portrait | |Ace Bonus    SP========== - Kills||
||         | +---------------------------------+|
||         |      +-----------+                 |
|+---------+      | Mecha     |      +---------+|
|                 | Picture   |      |  Partner||
|                 |           |      |  Mech   ||
|                 |           |      |  Picture||
|                 +-----------+      +---------+|
+-----------------------------------------------+
|                    Mecha Name                 |
+----------------------------------+------------+
| HP Bar           HP/HP           |Terrain+-+-+|
| ======================           |       |s| ||
| Energy Bar EN/EN  Movement       |A X    +-+-+|
| ================                 |       | | ||
| Hit Rate          Size  (S)      |L X    +-+-+|
|                                  |       | | ||
| Evade             Type  A L W    |W X    +-+-+|
|                                  |       | | ||
| Armor             Parts  ||      |S X    +-+-+|
|                                  |       | | ||
|                                  |       +-+-+|
+----------------------------------+------------+

Type-what type of terrain this unit can traverse. A=Air L=Land W=Water. Any
unit can move in space.

Under Terrain-A=Air, L=Land, W=Water, S=Space. The letter that goes in place
of X is the Mech's rating for that terrain.

-----------------------------------------------
When you select the unit in the previous screen:
-----------------------------------------------

Top Screen
+-----------------------+-----------------------+
| Mecha                 | Mecha Picture         |
| Mecha Name            |                       |
| HP         #####/#####|                       |
| ======================|                       |
| EN     ###/###        |                       |
| ==============        |                       |
|-----------------------+-----------------------+
| Pilot Special Skills                          |
|                                               |
|                                               |
|                                               |
|                                               |
|                                               |
|                                               |
|                                               |
|                                               |
|                                               |
|                                               |
|                                               |
|                                               |
+-----------------------------------------------+

Bottom Screen
+---------------+---------------+---------------+
|               | Pilot Ability |               |
+---------------+---------------+---------------+
|L PilotChange R|               |               |
+----------+----+---------------+---------------+
| Pilot    | Pilot Name                         |
| Portrait +------------------------------------+
|          | Pilot Level     Exp. for next level|
|          | Morale          Total Experience   |
|          |                 Kill Count         |
+----------+------------------------------------+
| Spirit Commands                SP========##/##|
+-----------------------------------------------+
|  ???     ???     ???     ???     ???     ???  |
+-----------------------------------------------+
| Stats   Fight----### Skill---### Evade----### |
|         Shooting-### Defense-### Accuracy-### |
+-----------------------------------------------+
| Theme Song                                    |
+-----------------------------------------------+
| Partner  Partner's mech     Partners's name   |
+-----------------------------------------------+

===========--------------------------------------------------------------------
Skill Parts                                                               S.103
===========--------------------------------------------------------------------

+-----------------------+-----------------------+
| Pilot Name            |      SP       70>---  |
+-----------------------+-----------------------+
| Stat                  | Spirit Cmmnds SP Cost |
+-----------------------+-----------------------+
| Fight     111>---( 0) |      ???      40>--   |
| Shooting  111>---( 0) |      ???      20>--   |
| Skill     111>---( 0) |      ???      30>--   |
| Defense   111>---( 0) |      ???      -->--   |
| Evade     111>---( 0) |      ???      -->--   |
| Accuracy  111>---( 0) |      ???      -->--   |
+-----------------------+-----------------------+
| Prevail     Lv   3>-    Attack Combo Lv 0>-   |
| Support Att Lv   1>-    Support Def  Lv 1>-   |
| SP Up       Lv   0>-    Focus Power  Lv 0>-   |
| Infight     Lv   0>-    Gunfight     Lv 0>-   |
+-----------------------------------------------+

=============------------------------------------------------------------------
Machine Stats                                                             S.104
=============------------------------------------------------------------------

Top Screen(This is the same as the bottom screen for the Pilot Stats)
+----------+------------------------------------+
| Pilot    | Pilot Name                         |
| Portrait +------------------------------------+
|          | Pilot Level     Exp. for next level|
|          | Morale          Total Experience   |
|          |                 Kill Count         |
+----------+------------------------------------+
| Spirit Commands                SP========##/##|
+-----------------------------------------------+
|  ???     ???     ???     ???     ???     ???  |
+-----------------------------------------------+
| Stats   Fight----### Skill---### Evade----### |
|         Shooting-### Defense-### Accuracy-### |
+-----------------------------------------------+
| Theme Song                                    |
+-----------------------------------------------+
| Partner  Partner's mech     Partners's name   |
+-----------------------------------------------+

Bottom Screen(Mech Ability and Weapon Performance screens are shown below)
+---------------+---------------+---------------+
|-Weapon Prfrmnc| Unit Ability  | Mech Ability- |
+---------------+---------------+---------------+
|L Mech Change R|               |^Pilot Change v|
+---------------+---------------+---------------+
|                 +-----------+                 |
|                 | Mecha     |      +---------+|
|                 | Picture   |      |  Partner||
|                 |           |      |  Mech   ||
|                 |           |      |  Picture||
|                 +-----------+      +---------+|
+-----------------------------------------------+
|                    Mecha Name                 |
+----------------------------------+------------+
| HP Bar           HP/HP           |Terrain+-+-+|
| ======================           |       |s| ||
| Energy Bar EN/EN  Movement       |A X    +-+-+|
| ================                 |       | | ||
| Hit Rate          Size  (S)      |L X    +-+-+|
|                                  |       | | ||
| Evade             Type  A L W    |W X    +-+-+|
|                                  |       | | ||
| Armor             Parts  ||      |S X    +-+-+|
|                                  |       | | ||
|                                  |       +-+-+|
+----------------------------------+------------+

-------------------------------------------------------------------------------
Mech Ability
-------------------------------------------------------------------------------

Top Screen:
+-----------+-----------+-----------------------+
| Pilot     | Pilot     |Special Abilities      |
| Portrait  |           |                       |
|           | Name      |                       |
|           |           |                       |
|           | Level     |                       |
+-----------+-----------+                       |
| Machine Parts         |                       |
| --------              |                       |
| --------              |                       |
| --------              |                       |
| --------              |                       |
+-----------------------+-----------------------+
| Series (The Show that this Pilot/Mech is from)|
+-----------------------------------------------+
| Theme Song                                    |
+-----------------------------------------------+
| Partner  Partner's mech     Partners's name   |
+-----------------------------------------------+

Bottom Screen:
This screen doesn't change.

-------------------------------------------------------------------------------
Weapon Performance
-------------------------------------------------------------------------------

Top Screen:
+-----------------------------------------------+
|                 +-----------+                 |
|                 | Mecha     |      +---------+|
|                 | Picture   |      |  Partner||
|                 |           |      |  Mech   ||
|                 |           |      |  Picture||
|                 +-----------+      +---------+|
+-----------------------------------------------+
|            Selected Attack's Name             |
+-----------------------------------------------+
| Attack  1000        Mech Name                 |
| Range    1~3        Critical Bonus +10        |
| Accuracy +20        Terrain Adapt.A- L- W- S- |
| Ammo    ---/---     Requirements    ---       |
| EN Used ---(100)    Special Effects ---       |
| Morale  ---(100)    Ignores         ---       |
| Attributes Fight, Post-Movement, Combo        |
+-----------------------------------------------+
Note:"Requirements" usually needs a certain pilot, such as Boss Borot's second
attack requiring Boss to be the pilot.

Bottom Screen:
+---------------+---------------+---------------+
|-Mech Ability  | Weapon Prfrmnc| Unit Ability- |
+---------------+---------------+---------------+
|L Mech Change R|               |               |
+---------+-----+---------------+---------------+
|Page 1/1 | Mech Name                           |
+---------+-------------------------------------+
|Weapon Name              Attr Attk Rng Acc     |
+------------------------+----------------------+
| F Weapon 1             |PCS  1000 1~3 +20     |
+------------------------+                      |
| S Weapon 2             |     2000 2~6 +10     |
+------------------------+                      |
|                                               |
+-----------------------------------------------+

Attributes:

To the left of the attack name is either a red fist, or a blue crosshair:
Fist-Fight(Uses the Fight Stat)
Crosshair-Shooting(Uses the Shooting Stat)

To the right of the attack name are letters which refer to certain attributes:

P-Post-Movement(Attack can be used after moving)

B-Beam Weapon(Ineffective in water, can be blocked by Anti-Beam coating/armor,
  ignores Phase Shift Armor)

C-Combo(This attack wotks with the Attack Combo skill)

M-MAP Weapon

RI-(Looks like a V, but its "RI" in katakana) Leeo Weapon(Ignores Bio Zoid
  barriers).

+-Team Combination Attack(Attacks that can be used when next to certain other
  units)

S-Special Effect(See Special Effects list for the full list)

=============------------------------------------------------------------------
Machine Parts                                                             S.105
=============------------------------------------------------------------------

Top Screen:
+-----------+-----------+-----------------------+
| Mech      | Pilot     | HP        ----->----- |
| Portrait  | Portrait  | EN          --->  --- |
|           |           | Accuracy    --->  --- |
+-----------+-----------+ Evade       --->  --- |
| Mech Name             | Armor      ----> ---- |
| Pilot Name     Level  | Movement     -->   -- |
+-----------------------+ Terr Type   -L->  --- |
| Part Slots            | HP Recovery    0%>--% |
| --------              | NE Recover     0%>--% |
| --------              | Range         +-0>--- |
| --------              | Critical Bonus+-0>--- |
+-----------------------+-----------------------+
| Terrain  Air A>- Land A>- Water B>- Space B>- |
+-----------------------------------------------+

===============----------------------------------------------------------------
Machine Upgrade                                                           S.106
===============----------------------------------------------------------------

Top Screen: Pretty self explanatory. Look in the Weapon Performance screen of
the Mech Stats translation.

Note: Pretend that you can fit up to 15 []s in this screen

+--------+-----------------------------+--------+
|L Mech R|         Mech Upgrade        |  1/1   |
+--------+--------------+--------------+--------+
|A  Confirm Upgrades    |- Change Upgrades     -|
+-----------------------+-----------------------+
| Mech Name             | Pilot Name      Level |
+----------+------------+-----------------------+
| HP       | ----->----- [][][][][][][][][][]   |
+----------+                                    |
| EN       |   --->  --- [][][][][][][][][][]   |
+----------+                                    |
| Accuracy |   --->  --- [][][][][][][][][][]   |
+----------+                                    |
| Evade    |   --->  --- [][][][][][][][][][]   |
+----------+                                    |
| Armor    |  ----> ---- [][][][][][][][][][]   |
+----------+                                    |
| Weapons  |             [][][][][][][][][][]   |
+----------+---------------+------+-------------+
| Mech Full Upgrade Bonus  |      | Funds $$$$$ |
+--------------------------+      |             |
| Weapon Full Upgrade Bonus|      | -         0 |
+--------------------------+      |             |
| Upgrade Cost              ----- | =     $$$$$ |
+---------------------------------+-------------+

===================------------------------------------------------------------
Partner Unity Setup                                                       S.107
===================------------------------------------------------------------

I'll keep this short for now, the three options given are:

Partner Select/Change (once you select a Partner, press A again to confirm)
Separate from Partner
Switch Partners (Switches places between Leader and Partner)

======-------------------------------------------------------------------------
System                                                                    S.108
======-------------------------------------------------------------------------

The System tab contains the following sections:

Search
Shop
System Data Save

======-------------------------------------------------------------------------
Search
======-------------------------------------------------------------------------

Selecting Search starts you off in the Spirit Command Table, pressing the R
button takes you to the pilot Special Skills Table, pressing it again takes you
to the mech Special Abilities Table and pressing it once more takes you to the
Weapon Ability Table.

-------------------------------------------------------------------------------
Spirit Command Table
-------------------------------------------------------------------------------

The Spirit Command Table is listed in section "S.071".

-------------------------------------------------------------------------------
Special Skills Table
-------------------------------------------------------------------------------

The special skill table is not available here yet, it will be posted in section
"S.073" when it is ready.

-------------------------------------------------------------------------------
Special Abilities Table
-------------------------------------------------------------------------------

The special abilities table is not available here yet, it will be posted in
section "S.075" When it is ready.

-------------------------------------------------------------------------------
Weapon Ability
-------------------------------------------------------------------------------

This table sorts all the weapons available to you into different categories.

+-------------------------+-------------------------+
|  Sort Weapons by Power  |       MAP Weapons       |
+-------------------------+-------------------------+
|     Ignore Barrier      |       Ignore Size       |
+-------------------------+-------------------------+
|      Accuracy Down      |       Evade Down        |
+-------------------------+-------------------------+
|       Armor Down        |      Movement Down      |
+-------------------------+-------------------------+
|    Attack Power Down    |       Range Down        |
+-------------------------+-------------------------+
|         SP Down         |       Morale Down       |
+-------------------------+-------------------------+
|         EN Down         |        EN Absorb        |
+-------------------------+-------------------------+

To make it a bit clearer:

Sort Weapons by Power does what it says it does.

MAP Weapons shows all MAP Weapons that you have available.

Ignore Barrier and Ignore Size do what they say they do, and they are shown in
the "Ignores" part of the Weapon Performance screen.

The other 10 are Special Effects which lower the described stat by however much
their level states. You know a weapon has a special effect because it has a
small S between the weapon name and the weapon attack. It is also shown, along
with its level, on the "Special Effects" part of the Weapon Performance screen.

(The section below was taken from the Weapon Performance section, under Machine
Stats.)
+-----------------------------------------------+
|            Selected Attack's Name             |
+-----------------------------------------------+
| Attack  1000        Mech Name                 |
| Range    1~3        Critical Bonus +10        |
| Accuracy +20        Terrain Adapt.A- L- W- S- |
| Ammo    ---/---     Requirements    ---       |
| EN Used ---(100)   "Special Effects"SP DownLv1|
| Morale  ---(100)   "Ignores"        Barriers  |
| Attributes Shooting, "MAP Weapon"             |
+-----------------------------------------------+

====---------------------------------------------------------------------------
Shop
====---------------------------------------------------------------------------

Top Screen:Item Description

Bottom Screen: Select an item and confirm to sell it. You can't buy anything in
your first playthrough.

+-------+-------------------------------+-------+
|- 1/1 -|          Parts Sale           |       |
+-------+---------------+---------------+-------+
| Parts          Ammount| Equipped  Total  Value|
|                       |                       |
|                       |                       |
|                       |                       |
|                       |                       |
|                       |                       |
|                       |                       |
|                       |                       |
+-----------------------+-----------------------+
|                       | Funds           $$$$$ |
|                       |                       |
|                       |    +                0 |
|                       |                       |
|                       |    =            $$$$$ |
+-----------------------+-----------------------+

Equipped means that you have one or more items that are equipped on someone and
you can't sell it without taking it off first.

Ammount is the total ammount minus the equipped ammount.

Total means how many of the item you have in total.

======-------------------------------------------------------------------------
System
======-------------------------------------------------------------------------

Show Grid                 ON|OFF
Battle Demo               ON|OFF
Battle Demo Explosion     ON|OFF
Battle Demo Screen       Top|Bottom
Cursor Movement        Slide|Jump
BGM Switch          Continue|Change
BGM Assign        |Go to Assign Screen|
Shortcut Function |Go to Assign Screen|

=========----------------------------------------------------------------------
Data Save
=========----------------------------------------------------------------------

This is where you save your game at the end of each mission.
Select a slot to save in and press A, press again to confirm.
Note: You cannot load a game from the Intermission Menu, you must do it from
the LOAD screen at the very beginning.

================---------------------------------------------------------------
Map Translations                                                          S.109
================---------------------------------------------------------------

+------\
|Command\
+-----------------\
|    Phase End    |
\-----------------\
|     Search      |
\-----------------\
|    Unit List    |
\-----------------\
| System Settings |
\-----------------\
|      Save       |
\-----------------+

Save creates a quicksave which is overwritten each time you save again, it does
not save over any of the files which you make in the intermission menu.

+---\
|Data\
+-----------------\
|-Turn-Count----#-|
\-----------------\
|-Funds-----$$$$$-|
\-----------------+

To continue a quicksave, click on CONTINUE on the main screen.

-------------------------------------------------------------------------------
Phase End
-------------------------------------------------------------------------------

+--------\
|Phase End\
+-------------------------------+
|  Units still able to act   |##|
+-------------------------------+
| Do you want to end the phase? |
+---------------+---------------+
|      Yes      |      No       |
+---------------+---------------+

===============================================================================
Secrets                                                                   S.110
===============================================================================

I have obtained the conditions for unlocking secrets from Akurasu and GameFAQs,
I take no credit for finding them.

-------
Michael Garret/Saudade of Sunday - Fasalina/Dahlia of Wednesday:

Stage 08---Make sure Van defeats Ghadved at least once.

Stage 26A--Let Priscilla fight Carossa, then have Van defeat Woo and Carossa.

Stage 27A--Have Van defeat Fasalia, Carossa and Melissa.

Stage 32-1-Defeat The Claw first then defeat Fasalina and Michael in any order.

Michael and Fasalina join after stage 32-1.
------

------
Stella Loussier/Gaia Gundam - Rey Za Burrel/Legend Gundam:

14A1-Have Kira attack Shin, but don't defeat Shin with Kira.

14A2-Do not defeat Shin.

15A--Do not defeat Talia, Shin, or Rey.

Stella and Rey will join in Episode 30 when the Minerva appears via an event.
------

-----
Heine Westenfluss/GOUF Ignited:

19-2-Let Athrun attack Heine first, then have Athrun convince him.
-----

---
Ken/Blade Gainer

15B2-Don't let Lou fight any of the Mimetic Beasts(Mimetic Beast No.13, Flying
Beast, Earth Beast.

16-2-Let Lou defeat more than one Mimetic Beast No.18.

At the end of stage 29, take the Dannar Base route (C, third option).

Ken will join after you finish stage 31C2.
---

-----
Felme/Bio Ptera

27B--Zoids route, have Kotona, Re Mii and Souta fight Felme. By the end of this
stage, Kotona and Re Mii's total kill count should be over 150.
-----

------
Fafner Units 1
------

15B2-Have Shouko kill the Sphinx Type C festum without letting her HP go under
30%.
You know you did it right because the music will change to the sad SRT K music
instead of Separation.

17A--Have Kouyou defeat more Grendel Type Festums and more Alhenteris Type
Festums than Kazuki.

Stages 23 to 30A1-Take the A route for stages 26 and 30-
Deploy Sakura, Momoru, Kenji, Canon, and Michio on each stage from 23 to 30A1
in the Fafner Routes.

30A2-Destroy all enemies before moving Archangel to the designated point.

------

===============================================================================
Frequently Asked Questions                                                S.120
===============================================================================

I will work on this in the next update.

===============================================================================
Acknowledgements                                                          S.130
===============================================================================

Various SRT fan websites for factual data for when I didn't have the game as a
resource.

I have obtained the conditions for unlocking secrets from Akurasu and GameFAQs,
I take no credit for finding them.

Thank you for reading this FAQ/Walkthrough.

The following people have contributed through advice or corrections made
through email.

Guesty

===============================================================================
Contacting the Author                                                     S.140
===============================================================================

I look forward to receiving your feedback, and will use it to improve this
guide. Since the main purpose of this guide is to help those who cannot read
Japanese, feedback on user-friendliness will be very helpful.

In order for me to respond to your mail, you must type "Super Robot Taisen K"
on the subject line.

My e-mail is slg389 (at) gmail (period) com.

===============================================================================
Legal                                                                     S.150
===============================================================================

This document is copyright 2009 slg369. It may not be reproduced except for 
private use.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

----------------------------------------------------------------------
Sites which explicitly have my permission to host this FAQ/Walkthrough:
----------------------------------------------------------------------

GameFAQs and it's affiliates
www.gamefaqs.com

1Up
mycheats.1up.com/

IGN
faqs.ign.com/

Neoseeker
www.neoseeker.com/

SuperCheats
www.supercheats.com/

Other websites still have permission to host this document, as long as it is 
not altered in any way without my permission, though they may be updated with
the latest version which is posted in www.gamefaqs.com

-------------------------------------------------------------------------------