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Walkthrough

by gamecube master

Star Fox Command FAQ 
Copyright 2006 Brian Gaffey
Author: Brian Gaffey (gamecube master) E-mail: [email protected]
Most Recent Update: September 4th, 2006
Version: 1.0  
Table of Contents:
1. Disclaimer 
2. Controls for Star Fox and his many teams 
3. Pilots
4. Enemy Troops
5. Items
6. Battle Types
7. Path 1 (No Key of Destiny)
7a. The Adventure Begins
7b. Reunion with Slippy
7c. Fog of War
7d. Oikonny Strikes Back!
7e. Beneath the Waves
7f. We Meet Again
7g. Anglar
8. Missions by planet
8a.Corneria
8b. Asteroid Belt
8c. Fichina
8d. Aquas
8e. Katina
8f. Solar
8g. Titania
8h. Venom
8i. Sector X,Y,Z
9. Endings
10. FAQS
11. Wi-Fi Mode
12. Special Thanks


*Updates*
Guide Started, has all of path one done, and pilots, the endings, and
other stuff. Enjoy! Email me any tips, stratagies or questions so they can
be added in, with your gfaqs name or real name put in the thanks section.:D

1. Disclaimer
This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without  advance written permission. Use of this guide on any other 
web site or as a part of any public display is stictly prohibited, and a 
violation of copyright. If you find any mistakes please email them to me so 
they can be corrected. All endings and other text from the game Star Fox
Command are copywright of Nintendo and Q-Games.

Sites that can host my guide:
www.Gamefaqs.com
www.cheatcc.com
www.gamespot.com
www.vgameforce.com
www.neoseeker.com
www.cheatplanet.com
www.a2zcheats.com

2.Controls for Star Fox and his many teams 

Menu
Stylus Only- Tap the option that you want
Single Player-Brings you to the single player submenu
    Start- Starts a new story mode
    Stage Select- Allows you to select any mission that you've completed
    Gallery- Allows you to view the pilots you've played with and the endings
    you've seen
    Training- Takes you to the training select Screen
    Back- Takes you back to the main menu
Download Play- Allows you to play Star Fox Command with other DS users in the
area.
Wi-Fi Battle-  Takes you to the NIntendo Wi-Fi menu see Section 10. for more
info.
Options- Allows you to change game settings
       Sound- Allows you to change the Mode and Voices.
       Control Type-  Aloows you to change how you control the game
       Nickname- Enter the nickname people will see when battling you over 
       Wi-Fi and Download play
       Voice Recording- Allows you to record your own voice for the characters
       to use
       Clear Data- Allows you to delete your data for Single player, Voice 
       recordings and your Wi-Fi rank and results *There is no way to recover
       data that you have deleted.

Planet Map Controls
L, R, Up, Right, Down, Left, Y, X, A, B- Brings up End Turn button, Cancels
End Turn Button
 
Stylus/Touchpad
Tap on enemy troops, bases, and MotherShips to view thier info, and when the
next Missles launches happen.
Tap on your Pilots to view thier Ship Info
During Missions with Fog on your screen, use the stylus to clear away some of 
the fog per turn. 
Tap on the pilots face and then draw thier flight path
When Missiles are in stock, you can tap on The Great Fox to blow up any enemy
troops on the map up *this will nto increase your hit score though*
Double tap to bring up the end turn button, click on the turn bubble to
commence the turn.
Start:  Pauses the Game and brings up pause menu.

Fighting Mode:
L, R, Up, Right, Down, Left, Y, X, A, B: Hit to shoot your lazy hold down one
of those buttons to use lock on mode if the pilot has a lock on ability

Touch Pad: used to controls what direction you fly your ship in.
Double tap on the Blue arrow or top half od the radar to boost hold down to
continue boosting until your boost meter is depleted.
Double Tap on the red arrow or bottom half of the radar the brake.  Hold down 
to brake until your boost meter has been depleted.
DO A BARREL ROLL!11!- To do the infamous Barrel Roll slide the stylus from
left to right or right to left, tap the screen to stop barrel rolling
Loop-de-Loop- Hit the Button on the Left half of the screen that has an arrow
doing a loop
U-Turn- Hit the button on the right half of the screen that has an arrow doing
a U-Turn
Bombs away- Tap on the (B) and drag it to the radar, let go on the spot you
want the bomb to drop, the blast zone is actually a little bigger than the
circle that appears on the map, to notuse a bomb jsut drag it back to it's
holder on the right side of the touch screen.

Start: Pauses the game and brings up the pause menu.

3. Pilots

R.O.B 64:
Ship: The Great Fox- Angalar forces target the Great Fox at all times. If the
Great Fox is destroyed, your mission has failed. The Great Fox cannot move,
but it can launch missles and fighters. Max Missiles: 3
Character Bio: The ever-calm robotic operations chief of the Great Fox. At
times, his sarcasm chip overrides his logic circuits.

Fox: 
Ship: Arwing II
Laser: Single
Lock: Laser
Bomb: 2 
Shield: 6
Boost: 4
Time Bonus: 2 seconds

Bio: The leader of the Star Fox squadron. His bravery and sense of Justice is
strong, although he can be too serious at times

Slippy Toad:
Ship: Bullfrog
Laser: plasma
Lock: none
Bomb: 3
Shield: 8
Boost: 2
Time Bonus: 2 seconds

Bio: A memer of the Star Fox team, and Fox's close friend. Known for his brains
rather than his flying, he develops most of the team's weapons.

Falco Lombardi:
Ship: Sky claw
Lock: multi
Bomb: 1
Shield: 4
Boost: 4
Time Bonus: 3 seconds

Bio: A member of Star Fox. He's brash and headstrong, but his peerless piolting
makes him irreplaceable.

Krystal:
Ship: Cloud Runner
Lock: Single
Bomb: 1
Shield: 6
Boost: 3
Time Bonus: 2 seconds

Bio: A former member of Star Fox. She's strong and kind, but at times too 
stubborn for her own good.

Lucky Hare:
Ship: Sky Bunny
Laser: Plasma
Lock: Single
Bomb: 1
Shield: 4
Boost: 3
Time Bonus: 2 seconds

Bio: Only daughter of Peppy Hare. SHe doted on her father and longed to become
a pilot. CUrrently teaches astrophysics on the planet of Finchina.

Amanda
Ship: Tadpole
Laser: Single
Lock: Multi
Bomb: 1
Shield: 6
Boost: 2
Time Bonus: 2 seconds

Bio: Slippy's Girlfriend. They met two years ago, and she fell in love with
Slippy at first sight. Or so the story goes...

Katt Monroe:
Ship: Cat's Paw 2
Laser: Curve
Lock: Single
Bomb: 2
Shield: 4
Boost: 3
Time Bonus 2 seconds

Bio: A Former colleague of Falco, she's still smitten with him.  Katt secretly
wants to join Star Fox so she can be near him.

Wolf O'Donnell
Ship: Wolfen
Laser: Twin
Lock: Multi
Bomb: 1
Shield: 6
Boost: 4
Time Bonus: 2 seconds

Bio: The leader of Star Wolf squadron. Despite the fact that Star Wolf is a
rival organization, Wolf has a grudging respect for Fox.

Leon Powalski
Ship: Rainbow Delta
Laser: none
Lock: Wide
Bomb: 2
Shield: 8
Boost: 2
Time Bonus: 2 seconds

Bio: A member of the Star Wolf Squadron. His image is ruthless and cold-blooded
, but perhaps a friendly face lies under that exterior... Or perhaps not.

Panthar Caruso
Ship: Black Rose
Laser: Zapper
Lock: none
Bomb: 1
Shield: 4
Boost: 4
Time Bonus: 2 seconds

Bio: A member of the Star Wolf Squadron and a great pilot.  Though a show-off
and a lady's man, he often falls completely and faithfully in love.

Dash Bowman:
Ship: Monkey Arrow
Laser: Twin
Lock: Single
Bomb: 2
Shield: 6
Boost: 3
Time Bonus: 2 seconds

Bio: A pilot with the cornerian forces who volunteered for his current mission.
He thinks the world of Star Fox and its member pilots.

Peppy Hare:
Ship: Arwing
Laser: Twin
Lock: Single
Bomb: 2
Shield: 6
Boost: 4
Time Bonus: 3 seconds

Bio: A general in the cornerian forces.  He's a former member of Star Fox and
father figure to Fox. He was great friends wiht Fox's father.

Bill Grey:
Ship: Cornerian Fighter
Laser: Twin
Lock: None
Bomb: 2
Shield: 6
Boost: 3
Time Bonus: 3 seconds

Bio: A Pilot who plays a vital role in the Cornerian forces. A childhood
friendship with Fox led Bill to also become a pilot.

Krysal (Star Wolf):
Ship: COrnerian Fighter
Laser: Twin
Lock: none
Bomb: 2
Shield: 6
Boost: 3
Time Bonus: 3 seconds

Bio: A former member of Star Fox. She's strong and kind, but at times too
stubborn for her own good.

James McCould
Ship: Arwing
Laser: Twin
Lock: Single
Bomb: 2
Shield: 6
Boost: 4
Time Bonus: 3 seconds

Bio: Fox's father and the elader of the original Star Fox squadron. He was
betrayed by a teammae into the clutches of Andross, where it's said he lost
his life. 

4. Enemy Troops

***Coming Soon***

5. Items

Missile:  Fly through the yellow  rectangles with the missle icon to get a 
missle for the Great Fox to fire. (Max of 3)

Time Bonus: Adds more time to your counter, fly through the green orb with a
red ring around it, or if in a fight do a barrel roll to collect it.

Health: Replenishes your shield meter, fly through the gold rings or do a
barrel roll if in a fight to collect it.

Bomb: Gives you a bomb if you have room for one, fly through the red circle 
with a B or do a barrel to collect it.

Wi-Fi Items:

Plasma Shot: Upgrades your shot to the powerful plasma shot. To collect it fly
through the pink trapazoid or barrel roll by it.

Twin Shot: Upgrades your shot to the rapid fire twin shot. To collect it fly
through the green trapazoid or barrel roll by it.

Stealth Mode: Makes your ship invisable and not on enemy radars. To collect it
fly through the black triangle with pink tips or barrel roll by it.

6. Game Modes
Here are the 3 different types of battle you'll encounter in single player 
mode.

Missiles:
Take people whohave a laser and a lock on first for missle duty, then people
without a lock on and finally Leon who I dont recamend to anyone, since his 
lock on isn't good enough and you'll miss a beacon and be pissed over.
Every time you go through a cross-hair you'll get +1 second to your time for
battles. Just have a lock on rdy before you get to the missle, then fire it.
Do this 2-3 time wiht your laser hitting it while locking on. It should take
2-3 lockons and the missle will drop

Motherships:
Just destory all the troops like in a normal mission, then ROB will appear
and say to hit the mothership. Fly through the beacons and when you get to the
part where they are close together, and then start barrel rolling, you will 
then hit the ship and it will blow up, Success

Enemy troop battles:  Fly around killing the required cores. They show what the
enemy looks like before the battle so hunt them down, use bombs when you get
a lot of enemies or a single enemy with a lot of parts, when you have 1 enemy
remaining make sure you've gotten every item ring on the map, otherwise get 
them as you fly by.

7. Path 1 (No Key of Destiny)

The first path for the single player mode, isn't the hardst campaign out of
all of them but some of the missions can present a challenge.  Here is my guide
to getting through it. I will explain how my map diagrams work and what 
the letters and symbols used mean.

If you are on a 2nd playthrough, you will recieve a different map than during
your first time, Please refere to the map under Coneria The Adventure Begins 2.

GF: Great Fox
T (1,2,,3,4,5 and so on): Enemy Troops and how many core enemies there are
BB (1,2,,3,4,5 and so on): Anglar Base and how many core enemies must be killed
before you can take down the mother ship
AB: Allied Base where you can refuel your ship and travel farther
M: Missiles that you must stop
HR: Health Ring
GFM: Missile for the Great Fox
Ti: Time ord that adds times onto your counter
GR: Gold ring that replenishes your shields
#: Fog that you can remove by use of the stylus or by flying over
%: Asteriod Fields that reduce how far your ship cna travel, you should avoid
these.
+:No Fly zones, ships and enemy troops cannot fly through but missles from
enemies for the great fox can go through.
Names represent the pilot who starts there



7a. The Adventure Begins
Corneria
Fox

----------------------------------------------
+                                            +  
+                          T1                +  
+                                            + 
+                                            +
+                                T2          +
+                                            +
+                                            +
+                                            +
+                                            +
+                                            +
+                                            +
+                                            +
+                                            +
+                                            +
+          Fox                            T3 +
+   GF                                       +
+                                            +
----------------------------------------------

Turn 1:
1. Tap on fox and fly him towards T3.
 All enemy troops will advance towards GF

Turn 2: Fly west then take a turn north so that you intercept T2 and T3
  T1 Will continue flying towrds GF, while T2 and T3 will fight you. If you
lose, the remaining troops will continue towards the great fox.

Turn 3: Fly to T1 and fight them.
  If you beat T1 you've completed this mission, if not they will continue to GF

 If you fail to defeat an enemy troop jsut stop them first and keep going til
you beat them then beat the other troops, as they get closer to the GF, you can
fight more of them in 1 turn.

Stratagies:
 When fighting the Swarms charge and take them down or drop a bomb when they're
clustered up 
Barrel roll after killing enemies to get thier drops also barrel roll against
enemy fire since each shot deflected adds 2 seconds onto your time.

Story Segement:
ROB tells you that anglar ships can live int he ocean cause of chrome and
aluminum. You then ahve to choose to find slippy since you dont have the key.
Slippy decides to help Fox.

7b. Reunion with Slippy
Corneria
Fox, Slippy (3)

----------------------------------------------
+                                            +
+                     T5 BB                  +  
+        T2                                  +  
+        Ti T5 GFM      +++                  +
+                      +++++          T5     +
+                      +++++                 +
+        GFM           ++++                  +
+                     ++++                   +
+       GFM           ++                     +
+                    ++                      +
+                    ++                      +
+                   ++                       +
+ T1   GFM          ++                       +
+                  ++                Slippy  +
+                  ++                        +
+     Fox         ++         GF              +
+                 ++                         +
----------------------------------------------

Turn 1:
Fly Fox Through 2 of the GFMs.
All of the troops will move forward.

Turn 2: 
Have the GF shoot down the 2 T5s that are next to the GF
Have Fox get the 2 missiles and the time
All Troops move Forward

Turn 3: 
Slippy Finally shows up and not a moment to soon.
Have the GF shoot down the remaining T5 and the T2
Park slippy in front of the missle that is in front of the GF
Move Fox to the enemy Base
Destory the missile with slippy and have fox defeat the base

Turn 4: Move Fox andand Slippy to the remaining T1 and destroy it. 

MISSION COMPLETE!
   
Stratagies: If you dont want to use missiles fromt he GF once slippy has
arrived, you could have him fly down towards the GF then loop up after picking
up all the enemies

Story Segment:
Peppy has been promoted!Lucy Peppy's daughter has sent a disstress signal to
Peppy, so you set course to find her andhelp her out.

7c. Fog of War
Fichina
Fox; Slippy
 
----------------------------------------------
+      +++++#########################HR####+++
+       ++##############################BB###+  
+         ###################################+  
+         #######T1######################+++++
+         +++##########################+++++++
+         +++++++++++++++##############+++++++
+Fox      ++++++++++++++++###############+++++
+            ###########++#T2################+
+ GF         ######GFM##++##############BB###+
+  Slippy      #########++###############+++++
+         +++++#########+++######T1####+++++++
+         +++++#########+++############+++++++
+              #######################    ++++
+            ##T1#####################       +
+        +++########################## Ti    +
+       +++++++#######################       +
+      ++++++++++++####################  +++++
---------------------------------------------- 
Turn 1:
Send Fox towrds the upper T1, and Slippy twords the lower T1
Defeat them and the other troops move forward.

Turn 2:
 Send fox in to kill the T2 and fly him towards the Upper Base, have slippy 
pick up the Great Fox Missle and then take out the enemy Missile

Turn 3: If Slippy Failed at Destorying the Missle this is your alst shot
or its a mission failed. Th upper abse launches a T1 so hve fox pick that up
and kill the upper base send slippy towards the Ti in the lower corner if he
isn't on missle duty, he will pick up a T1 on this path so have him kill it.

Turn 4: Send fox down the the remaining base and have Slippy come in for help
or have him kill the T1 if you havn't already.

BOSS FIGHT:
STAR WOLF
 Your first fight,a dn tis against your rival team of Star Wolf I pick Fox
for this fight sinply because he has Lock on, but if you aim is good Slippy
can do quite well with his Plasma laser.  Panther and Leon are the 2 dots that
always fly together and Wolf is the lone dot.  Always shoot down the bombs they
drop since the bombs sometimes leave time orbs which are very helpful. Keep
focuses on killing one member at a time, perferably Wolf First, Then Panther,
and finally Leon.  Why leon Frst because he has no laser so in 1v1 fighting
he is very weak, and might as well leave the weak for last.You wont know who
your hitting since the Boss bar is jsut general for all three. But from what
Wolf and his tema say you cna guess who your hitting.  Just remeber that 
fireing your laser in a rapid motion takes down health faster than pure 
locking on.  Jsut keep killed ther bombs for time and you'llg et through this
fight in no time.

MISSION COMPLETE!

Story segment: Lucy Made it safely!  Oikonny is leading the anglar invation in
Fichina. Time to take down Oikonny! 

MISSION COMPLETE!

7d. Oikonny Strikes Back!
Finchina
Fox, Slipy, Lucy 

----------------------------------------------
+####################HR######################+
+##Ti########################################+
+######GFM####T2#########################BB##+
+###BB####++++++++++++++++++#################+
+#########++++++++++++++++++#################+
+#########################################T3#+
+#######################T3###################+
+     ###########++++++++++++++++############+
+     ###########++++++++++++++++############+
+Lucy #######################################+
+       Fox##################################+
+           ###########################Ti#BB#+
+            ################################+
+  GF        ##############++++++++++++######+
+             #############++++++++++++######+
+      Slippy   ###########T1################+
+                #########GFM#############HR#+
---------------------------------------------- 
Turn 1: Send Lucy up to the base and destry it, Send Fox towards the upper T3
and Slippy to the Lower Base.
All remaining enemies move forward.
Turn 2: Send Lucy to get the Time and Missle and then take down the T2, Have 
Slippy attack the base and send fox up to the upper base, he wont reach it but 
wll be right next to it for next turn, defeat both troops.
All remaining enemies move forward.
Turn 3: Have Fox destroy the Base, Lucy take out the T2, and Slippy move 
towards the T1 and defeat all of them, pick up items if you feel like it, but
they're arn't really needed.

Boss Battle: Death Crab
Compared to Star wolf this match is a joke. Pick whoever you want, I went with
Fox but it really doesn't matter. First aim yourself at the right claw, and
jsut rapid fire at it and it should go down esily, Now that he is kneeled down 
shoot at the antenea of the crab, Drop a bomb or 2 on it the crab so all the 
legs die, then shoot down the claws which should be down to nothing after the
bomb. Now it is Just wobbling around in the air, drop another bomb or just 
shoot it down by fireing at the pink rectangle in the middle of it. 

MISSION COMPLETE!  

Story Segment: Lucy lays the heat down on Fox for dumping her best friend
Krystal.  Lucy then decides to lave to head to Coneria to check on Peppy.
OMG SLippy has a fiancee, and we're heading to the Aquas to check on her. I 
guess that puts the end to all the rumors about slippy or maybe its just a 
cover. Uh oh, enemy forces have stormed th underwate city on the Aquas. Fox
sends a message to Falco right away. Slippy then upgrade's fox's ship with twin
lasers, woot.  Slippy can't contact Amanda and is all woried. Falco arrives and
then gives slippy some heat and has some info on krystal. They decide to fight
first, then talk. Let's go!

7e.Beneath the Waves!
Aquas
Fox, Slippy, Falco, Amanda

----------------------------------------------
+#######Ti################++++++++++#########+
+###+++####################++++++++#######BB#+
+###+++##########BB#########++++++###########+
+########################Ti##++++###########++
+#T2########+++++++++++#######++##########++++
+##################++++###################++++
+###########GFM######++#####M   T5#######+++++
+#########++#########+++####  AB  ###########+
+#########++################     ++++++######+
+#########++############T3#######++++++######+
+#########+++#######++###########++##########+
+  Fox    ++#######+++##########+++##HR###BB#+
+         ++#######++###########++###########+
+  GF  Falco     ##++###########++++++++#####+
+                  ++###########++++++++#####+
+###     SLippy                 #############+
+####                           ####Amanda###+
----------------------------------------------

Turn 1
clear the fog of war around the bases and enemies, and items the if you want.
Send Fox up towards the upper Base at an angle. Have Falco head towards the 
Missle, Send slipp up through the lower path to the AB.
All remaining enemy troops move forward.

Turn 2
Amanda has shown up yay! If Fox didn't engage the upper T2 get them now with a
Great Fox Missle, send Amanda to the Base she is next to. Slipyp should be 
next to the T5 so have him kill them refuel and get the upper base, Keep Falco
where he is so he can take out the missle and move fox to the Base.

Tip: On the 12 jellyfish level wiht slippy, jsut bomb them when they're bunched
up, you'll actally come out of the level with more time if you do this.

Turn 3: There should just be 1 enemy left and its a missle, have falco move to
the end of the dotted line in front of the missle then send Fox, Slippy, and
Amdana, to the missle in case you fail with falco on this turn, you have all 4
in missle killing area for next turn.

MISSION COMPLETE!

Story Segment: Slippy and Amanda have a tearful reunion. The Falco says that
Amanda is better for the tema than Slippy is. Amanda then steps up for Slippy
and Falco says to go off together.  Falco then tells Fox that Krystal has 
joined Star Wolf.  Turns out that Wolf and crew are heading through Sector X to
Venom, to kill the Anglar home base. Peppy then sends an Emergancy message,
The anglar force are on ther way to Corneria! Wolf has made them scatter 
through the galaxy, and the main fleet is at the asteriod belt.  The Emperor 
and his best recruits are at Sector Z! To Sector Z! Krystal has sent Fox a 
message, they all amde it out of venom alive! FOx asks Krystal to help them and
she agrees. A Massive Fleet has arrived! Lets Roll!

7f. We Meet again
Sector Z
Fox, Slippy, Falco, Krystal

----------------------------------------------
+                                        Ti  +
+ T4                      +++++        BB    +  
+   GFM                   ++++++++           +  
+                          ++++++++          +
+                           +++++++          +
+                     Slippy ++++++          +
+              Krystal       +++++           +
+          ++        GF  Fox            T5   +
+          +++      Falco                    +
+          ++++                           HR +
+           ++++                             +
+          T1++++          %%%%%%%%%%%%      +
+             ++++         %%%%%%%%%%%%      +
+              ++++        %%%%%%%%%%%%      +
+              ++++      %%%%Ti%%%%%%%       +
+  BB                   T1 %%%%%%%%%   M     +
+                                         BB +
----------------------------------------------

Turn 1: Woot no fog. Anyways, send Krystal up to the GFM and get the T4.
Send Slippy around the No fly zone and attack the base. Have Fox make a U turn
by heading towards the T5 and then turning down twoards the M but not into the
Asteroid field. Have Falco head south to the T1 and then turning left to the
Base. The have the Great Fox blow up the T1 behind the no fly zone.

Tips: For Fox's T5 just drop the a bomb right before they meet, boom all nine 
dead on spot pick up the time they drop and all the cores, easy peasy. Same 
for slippy just bomb all ten at the base, then take out the mothership as 
always. For Krystal jsut keep barrel rolling, since Krystal takes a lot of dmg
from them, if she fails the mission fails since the group then kills the Great
Fox, so if you feel like it just send a Missle since she will pick one up 
anyways. With Falco's Multi lock, jsut keep locking onto all of the lasers at 
once and shoot them down and jsut fly adn u-turn repeat til it dies, should 
take 3/4 of the lock ons. 

Turn 2:
Send Krystal to the Base, have Flaco pick off the
Missile, have Fox take out the missle next to the great fox and send Slippy 
down to the  Health Ring.

Turn 3: 
Have Slippy head down to base, have Krystal pick up the time and move Falco and
and Fox towards the remaining base, for abck up next turn
Tips: Have SLippy Just drop a bomb at the 10 butterflys and take them out, then
the mothership.

MISSION COMPLETE!

Story Segment: 
Fox confronts Krystal about Star Wolf, and then apologizes for making her leave
the team. Fox then gets really angery at krystal util Slippy and Falco stand up
for him.  Star Wolf dstroyed the HQ of the Anglar forces at Venom and then 
thier ships started to corrode,andw hen they got out the all scattered. Fox
decides to take down the emporer at the astrioid belt. The emporer and one of
his goons are talkign about what happened at Sector Z and then decide to stay
to take out Fox at the belt!

7g. Anglar
Asteroid Belt
Fox, Slippy, Falco, Krystal

----------------------------------------------
+                       #%#%#%###############+
+  BB                   %#%#%############BB##+  
+       HR            #######+###########M###+  
+                  #########+++##############+
+                  #T5#####+++++#############+
+                  ##Ti#####+++##############+
+                ############+###############+
+             #+############%#%#%#%##########+
+            #+++##########%#%#%#%###########+
+           #+++++#####T1#%%GFM#%############+
+          ###+++############################+
+          ####+###################+###%#%#%#+
+          #######################+++#%#%#%##+
+ Falco            BB  ##########+++++#%#%###+
+     Fox               ##########+++########+
+  GF Slippy                       +#########+
+       Krystal                              +
----------------------------------------------

Turn 1: Krystal has her Arwing in this mode so she has a lock on now.
Send Falco Up to the Base, Fox tothe T1, and Slippy and Krystal to the lower
base. Uncover the hidden enemie,s bases, and items.
All remaining enmy troops move forward.

Tips: For Fox drop a bomb on the lasers then pick them off with your twin laser

Turn 2: Send Falco to the T5, Fox to the Missle, Krystal to the T1 and Slippy
to the left asteroid field.

Tips: As always with the big umber enemies drop the Bomb around them when they
all meet up. 

Turn 3: Send Falco up through the health, have slippy move up, Krystal should
get through the field wihtout much problem so have her take out the T5 that has
spawned this turn. Have Fox get the gfm or go around the field.

Turn 4:  A missle will have been launched so have Fox pick that off and send
Falco in so if fox misses you got Falco has back up,  Krystal and Slippy, 
should attack the last remaining base.

Boss Battle:
Arrow Head
The final battle, and boy its fairly easy this time, but onther paths the 
difficulty is increased so dont always expect an easy final boss, Take either
Falco for his multi lock or Slippy for all his bombs, whoeer you like more, I
picked Falco for his longer boost guage which can help. Just multi lock or bomb
the body fof the snake a few times and it'l die, then for the final bit jsut
keep barrel rolling or shooting down its projectiles and shooting the head of 
the snake.

Story Segment:  Star Wolf contacts you angry that you killed the emporer, 
because he wanted to do that. Falco in return says that the bounty on them will
be taken off  They show that Krystalamde it out of venom safely, but Panther is
jealous that Krystal has left him for Fox.  They all say good-bye.  Peppy comes
and says Fox is a great leader jsut like his father.

PATH COMPLETE!

8. Missions by Planet!
Since it is hard to recreate every path that one could take I'll organize it
by Planet.  However They most will come in the next update. =(

9. Endings:

Ending 1:
Once again, Fox and his friends have saved the Lylat system. But this time, 
something is different. Fox has finally realized the true value of friendship...
and love. Fox and his friends head for the Aquas in order to meet Amanda, 
Slippy's fiancee.

Amanda has come to a life-changing decision. She is going to Join team Star Fox
and fly alongside her love... With the support of her new colleagues, she will
soar across the galazy and get into all manner of adventures alond the way!

Thanks to team Star Fox, Venom has changed. The oceans are warm and 
life-bearing,and the climate mild. Dash, grandson of Andross and Venom's new 
steward, strives to build a brave new empire on Venom, with himself at its 
pinnacle.

Ending 2:
The Star Fox members vote to disband the squadron, and Fox promises to spend his
remaining days living a quiet life with Krystal. But if a new threat threatens 
the peace, will Fox keep his promise? To never fight again is a hard thing to 
ask of a warrior...

Their son, Marcus, grows into a fine, young pup, and the Fox family enjoys a
happy life together. Marcus enters, the Cornerian Academy and follows his
father's path. The apple does not fall far form the tree, as Marcus is gifted
with unbelievabe flying skill.

Marcus soon forms an elite squadron to defend peace wherever it is threatened.
He teams up with Slippy's son and Peppy's Granddaughter, and tracks down 
legendary pilot Falco Lombardi. And with that a new Star Fox is born!

Ending 3:
The members of Star Fox had reunited once more! Again they put differences to 
one side and took the fight to the enemy. And when the dust cleared, peace had 
once again returned to Lylat. Yet Fox is still troubled by complicated
feelings...

Months pass. One dark day, Krystal makes a startling confession: "I'm sorry,
Fox! I can't do this anymore. I'm going back to be with Panther and the rest of
Star Wolf." Fox was overcome with grief and begged Krystal to stay... but her
mind was set.

Once again, Fox McCloud was forced to wander the world alone... and unloved. But
Krystal has no such regrets. She is perhaps the toughest of all the pilots, and
she proves it by starting a new life in the elite Star Wolf squadron...
 
Ending 4:
Star Wolfrises! Across Lylat, people talk of Wolf O'Donnell and his courageous
crew. Bur they are less kind to Krystal, feeling that she was wrong to abandon
Star Fox. But she ignores the talk and proceeds wiht her new life as a member of
Star Wolf.

Eventually, the slings and arrows of the populace are too much to bear. They 
begin to hiss as she walks by and name her a traitor to her face. She is alone
and hated.  She pulls away from Star Wolf and tries to find meaning in this new,
cruel world.

Haunted by her past, Krystal abandons her life and flees to a distant galazy.
Changing her name to Kursed, she survives by colecting bounties on the worst 
scum  in the galazy.  Years later, she runs into Fox during a job on planet Kew.
He does not recognize her.

Ending 5:
With the battle over and the day won, the entire team chips in to a prepare a
huge celebratory feast. Everyone stays up eating and drinking and telling
stories until long into the night.

Peppy and Lucy slip away to reminisce about Vivan Hare, the wife and mother they
lost to illness many years ago. Bringing up memories both joyful and 
bittersweet, father and daughter sit and talk until the morning light.

And Krystal and Fox, reunited after so long, are finally able to speak of thier
true feelings for each other. With new hope for the future, and a pledge of
eternal love from Fox, Krystal decides to rejoin team Star Fox.

Ending 6:
Dash, left on Venom at his own request begins to make the planet a more 
hospitable place to live. After years of terraforming, immigrans begin to arrive
on the now lush and green world of Venom.

Venom flourishes under Dash's leadership, and soon equals Corneria in terms of
both its environment and its scientific expertise. The Planet is at the heart of
an empire ruled by Dash, who then makes an epic and inflammatory speech:

"Corneria is no longer the cneter of the Lylat power! Venom's time has come!"
His citizens are enraptured by Dash's oratory skills and his furious message.
Week's later, a small conflict leads to war, and Venom once again threatens the
galaxy...

Ending 7:
The years passed. Slippy and Amanda had a vertiable army of Children, and Slippy
thought he could never be any happier. His children grew tall and strong in the
clean Aquas air, and loved to hear stories of how Dad flew with the legendary
Star Fox team. 

Slippy decided to leave Star Fox behind and make a new life on the beautiful
planet of Aquas...with Amanda by his sife. There was no indcision or regret on
his part. He would live for his family now...

Several decades pass. Slippy is now an old man who loves to recount tales of the
good old days for visiting children. When he finishes a yarn, he often thinks on
his friends. Do they still cross the galaxy righting wrongs? He can only wonder
and watch the sky and wonder.

Ending 8:
Falco is consumed with rage. Id all had gone to plan he, Fox, and all the rest
would be heroes writ large upon a galactic stae, revelings of thier victory in
endless retellings od their victory. Instead, fate has seen fit to ostracize
Falso from the Star Fox squadron.

And then, just when things were bleakest, Falco got a message from Katt Monroe.
"Forget those losers! Grab a couple of friends and form a new squad!" Falco
was usually too stubborn to heed advice, bur rhis messahe came at the right 
time.

Falco took Katt up on her offer, and they went hunting for a third pilot,
eventually finding their man--an elite Cornerian pilot named Dash! Together the
three of them formed Star Falco, a unit that rivaled even Sar Fox!

Ending 9:
Fox was despondent. Star Wolf had taken from him everything he loved. Falco's
attempts to comfort his old friend were futile. Fox lived as one already dead,
barely eating or sleeping. Bt then Falco had an idea that changed everything...

Falco has a brainstorm: retire as pilots and engineer their Arwings into racing
machines. They would enter the high-speed world of G-Zero Grand Prix racing!
When Falco saw excitement return to his friend's face, relief coursed through
him.

Fox and Falco turned out to be a great G-Zero team. Winning race after race, 
they became household names across a countless number of planetary systems. 
Their days as part of Star Fox faded to a distant memory...

10. FAQ

1. What is the Time Bonus?
The Time Bonus is how much time is added on to the timer for every attack,
deflected by a barrel roll.

Please E-mail me any questions and I'll add them in here and give you the 
answerin a e-mail and put you in the thanks section.

11. Wi-Fi
    
Over Wi-Fi you enter dogfights against 1, 2 or 3 other people.  Friend Battles
dont affect your ranking to prevent easy rank farming. Some tips for Wi-Fi are:
Always go for plasma shot, it is the most power and very deadly.
Just quickly hitting fire is far more deadly and a faster kill than locking on
Always grab health, even when you dont need it, to prevent others from using it
When you drop a bomb, stay close so no one stels your stars.  
After killing someone barrel roll, so you ahve a better chance of getting the
star wihtout someone stealing it.  
To break lock ons you should boost, U-turn or Loop, and then go up high to 
downlow.

You will be given a Friend code which will look like this:
111-111-111-111

If you and a friend exchange codes you will be able to have friend battles over
the internet.

You will be ranked by the number of stars you collect and your amount of wins
in dogfights. The Lowest Rank is Z and the highest is A so it'll go like this
zyxwvutsrqponmlkjihgfedcba.

12. Special Thanks:
I would like to thank Nintendo for making a great game series and a great game. 
GameFAQs for hosting my FAQ.
Q-Games for making a great game that is fun to play with a lot of replayablity
Thanks to everyone who worked on this game.
And thank you for reading my FAQ.