___________ ____________ / /__________ _______ ________ | /_________ ___ __ / ____/ | / / / \ __ \ | _____/ | / \ \ / / \ \ |_ _/ / /\ | | |_| | | |___ | __ | \ \ / / \ \ | | / /__\ | | / | | | | | | \ \/ / \ \ | | / ____ | | __ \ | ____| | | | | > < ___\ \ | | / / | | | | \ \ | | | |_| | / /\ \ / \ | | / / | | | | \ \ | | | | / / \ \ \__________/ /____|/__/ |__| |__| \__\|___| |_______| / / \_\ _____________ / / _--------```` ``````````--------_____________/ / /_____ ______ __________ __________ ____ __ __ _____ / / | __/ / _ / / _ _ // _ _ / / [] \ | \| || _ \ / / | |_ | |_| | | | | | | || | | | | | | _ || _ || |_| |/ / |___| |_____| |_| |_| |_||_| |_| |_| |__||_||_|\_||____// /_______------_____ / '''''--------______________--------`````` Star Fox: Command Walkthrough Written by: Black Turtle- [email protected] If you see any errors, even spelling mistakes, please email me to let me know. Any additional questions will also be answered through email. ================================Table of Contents============================== 1. Version History 2. Introduction 3. Controls 4. General Tips and Strategies 5. Character Guide 6. Enemy Guide 7. Boss Guide 8. Multiplayer Guide 9. Walkthrough 9.i) Training Level 1 9.ii) Training Level 2 9.iii) Training Level 3 9.iv) Training Level 4 9.1) Ending #1: Emperor Anglar (Default Path) 8.11) Mission 1: The Adventure Begins! 8.12) Mission 2: Reunion with Slippy 8.13) Mission 3: Fog of War 9.14) Mission 4: Oikonny Strikes Back! 9.15) Mission 5: Beneath the Waves 9.16) Mission 6: We Meet Again 9.17) Mission 7: The Anglar Emperor 9.2) Ending #2: Pigma's Revenge 9.21) Mission 1: The Adventure Begins! 2 9.22) Mission 2: Falco to the Fore! 9.23) Mission 3: Falco's Decision 9.24) Mission 4: Pigma's Revenge 9.3) Ending #3: Lucy and Krystal 9.31) Mission 1: The Adventure Begins! 2 9.32) Mission 2: Reunion with Slippy 2 9.33) Mission 3: Fog of War 2 9.34) Mission 4: Oikonny Strikes Back! 9.35) Mission 5: Father and Daughter 9.36) Mission 6: Lucy and Krystal 9.4) Ending #4: Good-bye, Fox 9.41) Mission 1: The Adventure Begins! 2 9.42) Mission 2: Reunion with Slippy 2 9.43) Mission 3: Fog of War 2 9.44) Mission 4: Oikonny Strikes Back! 9.45) Mission 5: Father and Daughter 9.46) Mission 6: Andross' Legacy 9.47) Mission 7: Good-bye, Fox 10. Endings 11. FAQs 12. Legal Information 14. Thank-yous ==============================1. Version History============================== Version 0.1: Submitted August 31, 2006- First version of the guide, Introduction, Controls, General Tips and Strategies, Training Missions and First Playthrough finished. Character section and Enemy section started Version 0.25: Submitted September 1, 2006- Added some enemies, bosses, FAQs, credits, endings 2 and 3. Fixed the bottom of my maps. Apparantly GameFAQs doesn't use Unicode, so my overscores came out as question marks. Fixed a couple of minor erors throughout the guide. Added ASCII banner to the top. Cleaned up enemy section by arranging them in alphabetical order. Added sites with permission to host the guide Version 0.4: Submitted September 6, 2006- Some more enemies, bosses and pilots added. Ending #4 also added. I realized that I forgot to put the multiplayer guide in the last version so I added it here. More polishing. ================================2. Introduction=============================== Years ago, a scientist named Dr. Andross became obsessed with controlling the Lylat system. He launched wave after wave of attack fighters from the remote planet of Venom and ordered them to strike Planet Corneria -- the heart of the Lylat system. However, four brave pilots who made up a squadron known as Star Fox finally put an end to the doctor's mad ambitions. Andross himself was defeated by the leader of Star Fox, a brilliant pilot named Fox McCloud. In the time that followed, Venom became known as a quarantine planet. Due to that reputation -- and the frequent patrols carried out by members of the Cornerian military -- it has been years since anyone set foot on the planet's surface. But after a period of quiet, Venom struck back with devastating attacks on the Lylat system. Any and all attempts at resistance were brushed aside, and soon all cities came under the grip of this new, terrifying enemy. The occupiers were known as the Anglars, and operated under the control of the Anglar Emperor. Their headquarters were located in the toxic Venom Sea, a vast ocean so inhospitable that it was believed no living thing could survive there. The members of Star Fox, the heroic and famous squadron that had come to Lylat's aid in her hour of need, had disbanded. Each pilot was living a new life, and it would prove a difficult task to bring the former team members back together. Fox McCloud, the team's leader was wandering the galaxy with his friend ROB, a navigation robot that he inherited after his father's passing. Fox used this time to tie up a few loose ends and also ponder the course his life had taken. The Cornerian military hero General Pepper fell ill, and could no longer lead as he once did. He recommended that Peppy Hare, Star Fox team member and father figure to Fox, be promoted and given command of all Cornerian forces. Brash pilot Falco Lombardi lived as a loner. He drifted from job to job, searching for the same thrill he felt as a member of Star Fox. But his existence was mostly an empty one... something that annoyed him more than he would admit. The technical brains behind the team, and Fox's closest friend, was the good natured Slippy Toad. Slippy met and fell in love with a girl named Amanda, and decided to leave the world of flying and start a new life with his beloved fiancee. Star Wolf, the true rivals of Star Fox, continued to be involved in dirty dealings. Their work soon caught the attention of the Cornerian military, who put a massive bounty on their heads. And finally, Krystal. The lone female of the group, she had fought beside Fox and fell in love with him -- much against her better judgement and professional concern. Her love was returned, however, and the two promised to remain together always. But Fox was quite wary of the danger that haunted pilots in the elite Star Fox squadron, and he eventually forced Krystal to leave the team. Heartbroken and ashamed, she fled from Fox and vanished soon after. No one knows what became of her... Now, the past has come to haunt them all. Unwilling or unable to face his former team, Fox has chosen to take on the entire Anglar armada by himself. Can he do it? Will the team put aside their differences and reunite? All Lylat waits for the answers... ==================================3. Controls=================================== Menu Mode: Touch Pad: - Use your stylus to navigate through the menus by touching the desired button on the touch pad Map Mode: L, R, A, B, X, Y and D-Pad: - Used to bring up the end of turn button - Also used to cancel end of turn Touch Pad: - Used to bring up ship statistics for enemies or friendlies - Used to clear Fog of War at the beginning of each turn - Click on a friendly ship and drag the stylus along the desired flight path - Click on the Great Fox and drag the stylus to an enemy formation to launch missiles if any are in stock - Double tap when all desired strategic moves have been made Start: - Pauses the game and brings up the in-game menu Dog-fighting Mode: L, R, A, B, X, Y and D-Pad: - Fire lasers. Hold to charge lasers for some ships. Touch Pad: - The stylus will control the majority of your ship's functions. Slide the stylus across the pad to steer the ship. - Double tap the top half of the pad to boost, and double tap the bottom half to brake. - Quickly slide the stylus from left to right to execute a barrel roll, perhaps the most important manouver in the game. - Tap the loop button on the touch pad to execute a loop - Tap the u-turn button to perform a u-turn - Drag the B onto the radar section of the map to drop a Nova Bomb at that location. Alternatively, you can double tap the B to drop a bomb in front of your ship Start: - Pauses the game and brings up the in-game menu =========================4. General Tips and Strategies========================= Basics: Battles are divided into 2 parts, strategy on Map Mode, and dogfighting in battle mode. During each "turn", you are given the ability to move each of your fighters a certain distance on the map, with the object being to intercept enemy fighters and missiles before hitting Great Fox, and to reclaim allied bases from enemy Motherships. After moves have been made by you and the computer, any encounters will be listed and you can choose the order in which to fight them. On the map, you can see bases and enemy icons. Your squadron is represented by small versions of their ships and typically start near the Great Fox. Enemy ships are represented by small red dots. Red boxed areas represent impassable terrain which can't be flown over, but missiles may be shot over them. You will see small arrows next to enemy blips, representing their speed. One < is a slower enemy that won't move as far per turn. Two << are faster enemies that can move a fair distance in one turn. Three <<< are very fast enemies that you should watch for. Enemy missiles are represented by large red missiles, which have a dotted line in the path of their trajectory. When strategy choices are made and entered, the missile will end up at the end of that dotted line unless you intercept it along it's path. Missiles will be launched occasionally from enemy missile launchers. Enemy Motherships have attacked and occupied many allied bases. They can either produce new units, or launch missiles at Great Fox. Taking these bases gives you additional turns to accomplish the mission with. Enemy controlled bases are shown with red pyramids, and friendly, unoccupied bases are shown with blue pyramids. Powerups are littered across the map. Circles made up of triangles pointing inward are Supply items. They recharge your shields. Yellow missiles allow you to stock Great Fox with missiles which allow you to wipe out a group of enemy fighters without having to dogfight them. The other part is battle mode, which is the result of an encounter. In this mode, you fly your ship around a small area which has enemy units all around. There are also missile encounters, which have you fly through a series of beacons to destroy an enemy missile before it hits Great Fox. You will have a timer which represents the fuel used when dogfighting. As you encounter more enemies and spend more time dogfighting, you lose fuel. If you run out of fuel, you lose a fighter. Killing 5 enemies or flying through rings while in battle help replenish your fuel and there are often fuel powerups on the map screen Defeating Enemy Motherships: First, you must clear the area of core enemies. These are shown on the screen before you enter the engagement. Watch out for the beam shot from the Mothership, as it can cause quite a bit of damage. After defeating core enemies and acquiring their cores, ROB will message you saying that you must fly through the beacons and execute a roll to destroy the Mothership. Make sure to fly through each of the red boxes and perform a barrel roll before hitting the Mothership. I find it easier to roll at the beginning of the sequence, because rolling here doesn't deplete your boost gauge, and the first few beacons are easier to fly through. Flying through the crosshairs of the red squares gives you 1 extra second to your timer for each beacon. Destroying Enemy Missiles: To catch the fast moving missiles, you need to follow in the missile's "slip stream", the area of space where the missile has passed through, in order to catch it. Fly through the red squares until you are within range of the missile. Once in range, either lock-on until the bracket turns into a diamond, or fire away if your ship has no lock-on feature. Be careful to continue flying through the red boxes as you shoot the missile down. Hurry up though, because each red box increases your speed, and soon it will be nearly impossible to hit each box. If you fail to catch the missile, it gets an extra boost of distance to the Great Fox, so be careful not to lose track of it. ===============================5. Character Guide=============================== This section is incomplete right now This game took a step away from the previous Star Fox games by letting you fly as many different characters. Their profiles can be viewed in-game after you fly a mission using that character and complete the game with any ending after that mission. -----------------------------------Fox McCloud---------------------------------- "The leader of the Star Fox squadron. His bravery and sense of justice is strong, although he can be too serious at times. Ship: Arwing II Laser: Single Lock: Single Bomb: 2 Shield: 6 squares Boost: 4 squares Time Bonus: 2 seconds Fox McCloud is the main character of the Star Fox series. He made his debut on the SNES in 1993 and has starred in 3 other Star Fox games (64, Adventure and Assault) as well as being a fighter in both Super Smash Bros. games. He was orphaned as a teenager when his father, James McCloud died fighting the forces of the evil Andross with Pigma Dengar and Peppy Hare as the original Star Fox team. Pigma betrayed James and Peppy, but Peppy managed to escape and took care of Fox. After that, Fox took the reigns of the Star Fox team by recruiting Slippy Toad and Falco Lombardi. They took on and defeated Andross' forces in the original Star Fox. Star Fox 64 was a remake of the original game which helped expand on the story and include the rival squadron Star Wolf. Fox's GameCube debut took place 8 years after the events of Star Fox 64. After 4 years an incident on Titania saw Andross reincarnated and Falco left the group. 4 years after that, the events of Star Fox Adventure took place, with Fox and company saving the planet Sauria from Andross' evil scheme. Krystal joined the team, and Falco came back during these events and the group was once again a force to be reckoned with Shortly after, Andrew Oikonny rounded up the remainder of Andross' army in a last ditch effort to conquer Lylat, starting off the second GameCube title Star Fox Assault. Fox would soon discover that Oikonny was the least of their troubles after discovering a new alien threat that had the potential to destroy civilization entirely! Star Fox eventually defeated the Aparoid queen with the help of Star Wolf, but payed the price of losing their flagship, the Great Fox. In the years following the Aparoid invasion, the Star Fox team gradually started to break up, with Falco heading off on his own again, Peppy replacing General Pepper as leader of the Cornerian army, Slippy finding a soul mate in Amanda and Krystal being kicked out of the group by Fox to keep her away from the dangers of the job. This is where we begin Command. Fox's ship is a good choice as it is versatile. It is a very average ship, which means that it can be used effectively for a variety of tasks. His single laser is pretty weak, so charged shots are the way to go. He has pretty decent shields and a large boost gauge. He can also hold 2 bombs. Fox is suited best to fast enemies, and enemies that shoot alot of lasers and require alot of rolling. -----------------------------------Slippy Toad---------------------------------- "A member of the Star Fox team, and Fox's close friend. Known for his brains rather than his flying, he develops most of the team's weapons." Ship: Bullfrog Laser: Dual Plasma Lock: N/A Bomb: 3 Shield: 8 squares Boost: 2 squares Time Bonus: 2 seconds Slippy is a veteran of the Star Fox team, and has been in it since Fox took over. He isn't the greatest pilot, but is good in a scrap. His main contribution to the team has been his technical skills. He functions as the team's mechanic and weapons developer. He designed the Landmaster tank and the Blue Marine submarine. He is a loyal friend to Fox, and always willing to help out. Sometimes his eagerness to please gets him in trouble, but his friends are always there to bail him out. He recently fell in love with Amanda, and is planning to marry her. Slippy's ship is a powerful, but slow ship that can take a beating, but can't get away from one. His plasma guns more than make up for his lack of laser as they really pack a punch. He also has a capacity for 3 bombs, which makes him an ideal choice against slow-moving enemies or bosses. Be careful of his low boost bar, as it means that you only have a limited barrel roll. ---------------------------------Falco Lombardi--------------------------------- "A member of Star Fox. He's brash and headstrong, but his peerless piloting makes him irreplaceable" Ship: Sky Claw Laser: Single Lock: Multi Bomb: 1 Shield: 4 squares Boost: 4 squares Time Bonus: 3 seconds Falco has been in Star Fox since Fox took over the group, and has been a key asset to the group since then. His piloting skills are on par with Fox's, but his brash, headstrong nature make him a bit of a liability. He has been in all of the Star Fox games, and also made an appearance in Super Smash Bros. Melee. Falco's ship is best suited to taking out groups of enemies. It's multi-lock makes up for the lack of bombs and firepower, and can make short work out of swarming enemies. His boost also makes him a good choice against nimble enemies. -------------------------------------Krystal------------------------------------ "A former member of Star Fox. She's strong and kind, but at times too stubborn for her own good." Ship: Cloud Runner Laser: Twin Lock: Single Bomb: 1 Shield: 6 squares Boost: 3 squares Time Bonus: 2 seconds Krystal made her first appearance in Star Fox Adventures as a powerful yet kind telepath who wanted to help the dinosaurs living on Sauria. She met Fox and soon fell in love with him. She replaced Peppy as the fourth pilot in Star Fox Assault and worked with the group for some time, before Fox forced her to quit in order to keep her out of harms way. Krystal felt hurt and angry by this and disappeared. She has a friendship with Lucy, and has Panther of Star Wolf vying for her affections whenever they meet. Krystal's ship is a good multi-purpose fighter, with average stats. Her twin lasers and single lock allow her to take out a variety of enemy ships and her above average shield can help her get through these encounters. -----------------------------------Lucy Hare------------------------------------ "Only daughter of peppy Hare. She doted on her father and longed to be a pilot. Currently teaches astrophysics on Fichina." Ship: Sky Bunny Laser: Dual Plasma Lock: Single Bomb: 1 Shield: 4 squares Boost: 3 squares Time Bonus: 2 seconds Lucy makes her Star Fox debut here. She is the daughter of original Star Fox member Peppy Hare. Her mother died when she was young, and she longed to follow in her father's footsteps. When she grew older, she gave up that dream and began teaching astrophysics on the planet Fichina. She is friends with Krystal. The Sky Bunny is probably my favourite ship. It has the Bullfrog's strongest asset, Plasma guns, but avoids the Bullfrog's greatest weaknesses by including a single lock and better boosts. It only has 1 bomb though, so you need to use bombs wisely with her. -------------------------------------Amanda------------------------------------- "Slippy's girlfriend. The met two years ago, and she fell in love with Slippy at first sight. Or so the story goes..." Ship: Tadpole Laser: Single Lock: Multi Bomb: 1 Shield: 6 squares Boost: 2 Squares Time Bonus: 2 seconds This is Amanda's first appearance. She met Star Fox member Slippy Toad and fell in love with him shortly after. Right now they are engaged and planning to get married soon. The Tadpole is similar to Falco's ship, except trading low shields and high boost for higher shields and low boost. It is best used against enemies that attack in groups. ----------------------------------Katt Monroe----------------------------------- "A former colleague of Falco, she's still smitten with him. Katt secretly wants to join Star Fox so she can be near him." Ship: Cat's Paw 2 Lock: Single Bomb: 2 Shield: 4 squares Boost: 3 squares Time Bonus: 2 seconds Katt made her debut in Star Fox 64, helping out the team in a couple of crucial missions. She's known Falco for a long time and seems to follow him around. Katt was responsible for finding out about the project designed to reincarnate Andross and contacted Falco for assistance 4 years after the events of Star Fox 64. She's resourceful and playful with Falco, constantly toying with him and teasing him. The Cat's Paw 2 is nowhere near as sleak as the original, but still performs nicely. The stats are for the most part, extremely average, making it one of the most balanced fighters in the game. Having 2 bombs is nice. Her curve shots are unique in that they home slightly when fired at an enemy. This makes her a good choice against fast moving enemies that like to evade. ----------------------------------Peppy Hare------------------------------------ "A general in the Cornerian forces. He's a former member of Star Fox and father figure to Fox. He was great friends with Fox's father." Ship: Arwing Laser: Twin Lock: Single Bomb: 2 Shield: 6 squares Boost: 4 squares Time bonus: 3 seconds Peppy is one of the original members of Star Fox. He and James McCloud were best friends. When Pigma betrayed them, Peppy escaped Andross' wrath to return to Corneria and take care of James' son Fox. Peppy was a mentor to Fox as he grew up, and joined the new Star Fox in order to continue teaching Fox how to be a great pilot. Peppy was an extremely skilled and valuable member of the team during the Lylat wars. He was the experienced member of the group and would always offer advice to the other pilots. After the Lylat wars, he retired as a pilot in order to take a tactical role aboard Great Fox for the team. During the Aparoid invasion, Peppy saved General Pepper after his infested ship was shot down by Fox and was about to crash land. Peppy then played a key role in the destruction of the Aparoid queen by crashing the Great Fox into the force field protecting the queen as it was about to close, destroying the original Great Fox. He survived the crash and escaped with ROB in one of Great Fox's escape pods. Peppy's Arwing is very similar to Fox's, but it features twin lasers all the time and a 3 second time bonus instead of 2. The twin lasers all Peppy to do more damage against heavy enemies than Fox. -----------------------------------Bill Grey------------------------------------ "A pilot who plays a vital role in the Cornerian forces. A childhood friendship with Fox led Bill to also become a pilot." Ship: Cornerian Fighter Laser: Twin Lock: N/A Bomb: 2 Shield: 6 squares Boost: 3 squares Time Bonus: 3 seconds Bill also made his debut in Star Fox 64 as the leader of the Cornerian army group based on the planet Katina. Fox and his crew helped Bill fight off an invasion from Venom and Bill repayed the favour by helping Fox in other missions against Andross. Bill is an ace pilot and natural leader who always pays back his debts and is more than willing to help out a friend in need. The Cornerian Fighter is actually pretty crappy. Like the Bullfrog, it can't lock on, but unlike the Bullfrog, it doesn't have enough firepower to be really effective. His higher shielding makes up for this though. My advice would be to try and get behind an enemy and just plug away with the twin lasers. ===================================6. Enemies=================================== The enemy list is incomplete right now. Below are the given stats, and a quick synopsis on all of the core enemies found through the game Ammonite I- Weapon [][][] Shield [][][][][][][][] These guys are like flying shrimp of some kind. They fly around aimlessly until you get close, then they open up their shells and shoot lasers at you. Watch your boost meter as you're barrel rolling, and be ready to pull away when it's about to run out. Angel Fish- Weapon [][][][] Shield [][][] These guys fly in groups of 3. Try to get in behind them and let loose with lasers. Otherwise, they are easy prey for bombs. They shoot lasers in any direction. Assault Laser- Weapon [][] Shield [][][][][][][][] These guys can be a pain as well. Their attacks consist of throwing about 6 bombs in the air that creat a pillar of fire, much like the Bomber Birds. Watch out for these pillars and avoid as necessary Balloonist- Weapon [][][][] Shield [][][][][][][][] Basically a box being supported by several balloons. Have someone with multilock tear through this enemy by targetting all the balloons. Alternatively just fire away at the ballons Bee Fighter- Weapon[][][][] Shield[][][][][][][][] This version of the Bee Fighter launches a large ring of energy towards you. Fly through the middle of the ring to avoid damage. Bee Fighter II- Weapon [][][] Shield [][][][][][][][] This thing will fly backwards as you approach it, and when it lifts up its stinger, you know it's going to attack. Attack the stinger to kill it, and when the stinger is pointed at you, do a barrel roll. Bomber Bird- Weapon [][][] Shield [][][][] Bomber Birds will carry beneath them, 2 orbs, which create large towers of fire when dropped. If you're behind a Bomber Bird, expect them to drop these orbs and avoid them when you see the orbs dropped. After they drop their payload, they will always turn left. Use this to your advantage and take them out. Bozoid- Weapon [][][][] Shield [][][][][][][][] Stronger version of the Assault Laser, use the same tactics. Commander- Weapon [][] Shield [][] The Commanders are a little bit more difficult than the Swarm Fighters, mainly because they are stronger, and aren't grouped closely together. The best trick is to get behind one and let loose with charged shots while avoiding fire from the rest of them. Devil Shark- Weapon [][][][] Shield [][][][][][][][] Devil Worm- Weapon [][] Shield [][][][][][][][] Just blast away at the head while avoiding it's shots and being careful not to crash into the tail. Elite Fighter- Weapon [][] Shield [][][] Elite Fighters can shoot in any direction, but are pushovers. Just lock on and fire when fully charged. Fire Wheel- Weapon [][][] Shield [][][][][][][][] Fire Wheels will open up when approached, then fly in front of you while turning 3 lines of fireballs and bouncing up and down. Then they will close and try to crash into you. They have alot of health, so fully charged shots are your best bet. Flash Bomber- Weapon [][][][][] Shield [][][][][][][] These guys are slow, and their only attack is dropping 3 mines as you're chasing them. Just lock on to them from a distance and you can destroy them before they even have a chance to drop the mines. Flip Bots- Weapon [][][] Shield [][][] Pretty basic enemy, beasically a Commander that can perform loops. If you're chasing one and it pulls a loop, either brake or loop to stay on its tail. Giant Spindly Fish- Weapon [][][][] Shield [][][][][][][][] These guys are a major pain, and I suggest missiling them if you can. They have 6 fins which shoot lasers at you, 3 on top and 3 on the bottom. It takes 2 bombs to kill 1 of them, and charge shots don't work. If you can, try to take Slippy against these guys or someone else with powerful single shots. Barrel roll alot. Invader III- Weapon [][][][] Shield [][][] These guys fly around in groups of 5. They shoot lasers in all directions. Try to use charge shots from a distance against these guys, or use a bomb if need be. Jellyfish- Weapon [][][] Shield [][][][] The Jellyfish are relatively easy to beat. They come in large groups of 5, and stay together making them easy targets. They shoot lasers at you from any direction so don't forget to barrel roll. King Dodora- Weapon [][][][] Shield [][][][][] Same as the regular Dodora, except stronger. Will also cause stone pillars to rise out of the sand if you are chasing it. Mega Spindly Fish- Weapon [][][][][] Shield [][][][][][][][] Similar to the Giant Spindly Fish, but stronger. I recommend you missile them whenever humanly possible. If you are forced to fight, I reccomend attacking the fins on its top and bottom from the side. Moras- Weapon [][][][] Shield [][][][][] Node- Weapon [][][] Shield [][][][][][][] An orb that flies around with a trail of tiny orbs behind it. Drop a bomb on this sucker and watch the screen fill up with powerups from the little things. Then just attack the head with lasers while avoiding it's ring lasers. Puffer- Weapon [][] Shield [][][] These guys are pretty weak. They like to fly around in swarms and shoot lasers at you. Blast away with lasers, multi-lock or bombs to dispatch them quickly. Pylon- Weapon [][] Shield [][] You may remember these guys from the original Star Fox. The trick here is to take out one of the three parts at a time. This is best done by using charged shots. Shuriken- Weapon [] Shield [][][][][][][] Don't let the lack of firepower fool you, these guys can be a pain. Watch out for their rear-mounted lasers and barrel roll when needed Spin Devil- Weapon [][][][][][] Shield [][][][][][][] Stationary enemy that shoots a series of beams out of it's 8 parts. 2 bombs will take it out. Otherwise, use someone with multi-lock, or just pound away at them. Spinning Cores- Weapon [][][] Shield [][][][][][][][] Starfish- Weapon [][] Shield [] The Starfish enemies are pretty easy to take out. Lock on, and wait for them to open up their tentacles, then release your charged shot to finish them off. Swarm Fighter- Weapon [][] Shield [] These guys tend to fly in groups, making them easy targets for a barrage of lasers or charged shots. They have one laser cannon on the front and a relatively slow speed. Todora- Weapon [][][] Shield [][][][][][][][] Web Ship- Weapon [][][] Shield [][][][][][][][] Web Ships only have one attack, and that is to create a trail of plasma behind them as they move. Just be careful to avoid flying directly behind them and you should be fine Web Ship II- Weapon [][][][][][][] Shield [][][][][][][][] Just like the Web Ship 1, except it can move up and down making it a tougher target. Attack from the side for best results. =================================7. Boss Guide================================== This section is currently incomplete Arrow Head (Asteroid Belt): - Choose a pilot that has the most bombs and shields - Drop the bombs onto the Arrow Head to easily take out the tail parts - Now just pound the crap out of the head while dodging the attacks to win. Arrow Head (Venom): - Little bit harder this time - Will fly into the tubes on the ceiling and floor occasionally - Attack the pieces of the snake between the head and tail - Destroyed pieces will fall to the ground and start shoot at you - Once all middle pieces are destroyed, the head will attract them around it. Just fire away at the head while dodging the attacks - For an easier time, use a bomb on it as it is entering/leaving a tube Death Crab: - Choose whoever has the most health/bombs - In The first part of the battle, the crab is on the ground. Drop all of your remaining bombs and shoot the pincers - Next, the crab starts flying. Now you must take out its legs and pincers - Avoid his ring lasers by either dodging or barrel rolling - He also has an attack similar to the Assault Laser, where he launches several bombs in the air that create towers of fire that do heavy damage - After all the legs and pincers are shot off, attack the crab's face for massive damage until he goes down Emperor Anglar: - Anglar is protected by a forcefield generated by 3 orbs - His attack is a stream of shots that can be easily deflected - Shoot the orbs until they turn grey - Anglar will charge up a shot and you need to roll and reflect this shot back to him - After the reflected shot hits him, his antenna will turn red. Get as many shots on it as you can - When at half his life, he will swim offscreen, leaving the orbs to be destroyed. During this phase, large solid beams will fly in from every direction - After the 3 orbs are destroyed, Anglar returns to the screen and uses some attacks he seems to have learned from Andross - First he will suck in air. Use your brakes to avoid being eaten - After he sucks in, he will blow out debris that can be deflected with your roll - During this time, just pound away at his head until he dies Grunner: - Pick whoever has the most health and has a charger on their lasers - Grunner itself has no attacks. Rather, he calls up a pair of pillars that shoot rocks at you and create an electrical barrier between them - The best method is to have someone with a charge ability fly behind Gunner and above the range of the stone towers' electrical barriers. - You can only hurt him from behind Pigma Dengar: - He can be a confusing boss at first - He is composed of 4 cubes and a central orb protected by the cubes - Each time you shoot one of the cubes, the face changes - The pattern goes Red-Yellow-Green-Pigma - The object is to make all 4 squares compose Pigma's face to reveal the orb - The Red face launches multiple pillars of flames - The Green face launches 3 volleys of 6 missiles. Shoot them down or boost away - The Yellow face shoots a barrage of fireballs - When all 4 are Pigma's face, the cubes move away and reveal the orb, but not before a laser image of Pigma's face is launched at you. Shoot the orb while avoiding the laser-face - Lather, rinse, repeat Splitter: - Choose whoever has the most health - This boss has 3 sections - You need to kill the sections one at a time - It has a beam similar to that on Motherships that will attack below it - It launches a barrage of slow moving shots periodically - Get behind it and shoot the flashing part on the rear piece while barrel rolling to deflect the shots - Repeat for the other 2 parts - Use charged shots unless you are using Lucy Star Wolf: - Choose someone with alot of health and preferably someone who can charge - Try to focus on one enemy at a time - If you see an oppurtunity to use a bomb, take it - Watch out for the mines they drop - Shoot the mines to get additional fuel if needed - If you have one on your tail, loop or barrel roll - Keep one eye on the radar to prevent one of them from getting behind you ===============================8. Multiplayer Guide============================= Here are some tips to help you climb the ranks of Nintendo's Wi-Fi ladder: - Items are a good thing. In any 3 or 4 person game, try to grab items as they appear. Plasma guns should be your first priority. - Never go head to head with someone that has plasma guns. Similarly, if you have them and a decent amount of health, feel free to go head to head. - Cloaking is an excellent way to sit back and watch as other people kill each- other, then swoop in for the star - Bombs have a large number counting down above them and create a loud noise when dropped, but can be an excellent tool against dogfighting enemies that may be too occupied to notice - Remember, in multiplayer games, your own bombs will hurt you if you are in range - Keep track of the messages ROB gives you. They will tell you who picks up what items, who gets kills, and who is in the lead. Try to target the person in the lead to prevent them from scoring. - Don't waste your boost meter by rushing towards an enemy. Save at least half your meter for rolling at all times. - Don't kill someone unless you are sure that you will get the star. - Only loop and u-turn when you are as high as you can fly. This makes you a more difficult target as you perform the manouver. ==================================9. Walkthrough================================ Each mission in my walkthrough is broken into 3 parts. The first part is a detailed map which describes enemy locations, powerup locations and natural obstacles. Here is a legend for the various symbols used in my maps: Great Fox- Represents the starting location of the Great Fox (Character Name)- Represents the starting location of the specified character E (1, 2, 3 etc.)- Represents a group of enemy craft that are detailed on the outside of the map EB (1, 2, 3 etc.)- Represents an enemy controlled base that will produce new enemy ships if left in enemy hands. Reclaim these to recieve additional turns. Every time you finish a mission with extra turns, they are added to a counter. After 5 extra turns, you recieve an extra ship (1-up). RL (1, 2, 3 etc.)- Represents an enemy controlled base that will launch rockets at the Great Fox. They operate the same way as enemy bases do. C (1, 2, 3 etc.)- C represents friendly bases. While moving on the map, you can fly over these cities, and gain a large distance bonus to continue your flight path. These can be extremely important in some missions EM (1, 2, 3 etc.)- Represents enemy missiles that are on the map at mission start. Additional missiles created during the missions are unlabelled due to the randomness of their appearance S (1, 2, 3 etc.)- Show the location of Supply power-ups, which replenishes the shields of whoever picks them up F (1, 2, 3 etc.)- Represents the location of Fuel-Cell power-ups, which add +25 to your timer when picked up M (1, 2, 3 etc.)- Represents the location of Missile power-ups, which add 1 missile to the Great Fox's arsenal. A maximum of 3 missiles can be held at once . - Areas covered in .'s represent places on the map that are shrouded by the fog of war. You cannot see enemies or powerups that are surrounded by this fog unless you uncover them using your Fog Dispersal Device or have one of your characters move through the fog. + - Areas with + signs represent Asteroid fields. These fields hinder your movement on the map by severly decreasing your distance as you pass through them. Try to avoid getting stuck in an asteroid field and leaving the Great Fox open to enemy attacks = - Areas covered by = signs are "No-fly zones", areas where enemy or friendly ships cannot pass through. Missiles can pass over these zones, so watch out. You will have to fly around these zones The second part is a turn by turn walkthrough of the mission, which will give you a rough idea of how to succeed. Keep in mind that there are some variables, such as enemy ship and missile launches from occupied bases, that may make your mission play out differently than mine did. This is just meant as a guide and won't be 100% accurate every time. The third part is a brief synopsis of how to successfully complete the combat portions of each mission. =========================9.1) Ending 1 (Default Path)=========================== You start the game by reading the Prologue, which gives you an idea of the current state of the Lylat system, and Team Star Fox's former members. Fox decides to help out the citizens of Lylat by taking out the Anglar threat by himself. ROB sets course for Corneria, but asks Fox if he wants to do some training first. I recommend you accept the training offer as the controls can be quite awkward at first. =====================9.i) Level 1: Controlling the Fighter====================== Just fly through the rings in any order to complete this mission. It helps give you a feel for the stylus controls of the game. =======================9.ii) Level 2: Combat Techniques========================= Thirty weak fighters occupy this stage. They tend to group together making them easy targets. Take this oppurtunity to get used to firing controls, charge shots and bomb usage. Don't forget the ever mighty barrel roll. =========================9.iii) Level 3: Barrel Rolls=========================== Here you have 5 turret towers scattered across the map. This level teaches you how to attack stationary targets, and the importance of the barrel roll. As you approach the enemy turrets, barrel roll to deflect their shots and attract their cores. Just open up with your lasers to destroy them. If you want, you can use your 2 bombs to destroy the turrets from a very safe distance. It will help you to learn bomb usage. I also recommend that you play around learning the advanced flight manouvers such as boosting, braking u-turning and looping. ========================9.iv) Level 4: The Time System========================== This level teaches you the basics of the time system by pitting you against 15 weak fighters with only a certain time limit. Here you will learn tricks to increase your fuel for other encounters, such as flying through loops for bonuses or getting a bonus for every 5 enemies killed. TRAINING COMPLETE! After training, ROB states that you have arrived at Corneria and are ready to take the fight to the Anglar forces =====================9.11) Mission 1: The Adventure Begins!===================== Planet: Corneria Characters: Fox Your first combat mission is a fairly simple one, designed to give you a feel for the controls and command system. ______________________________________________ | |E1- 4 Commander < | E1 |E2- 3 Swarm Fighter < | |E3- 3 Swarm Fighter << | | | E2 | | | | | | | | | | | | | | | | | | | | Fox E3 | |Great Fox | | | |____________________________________________| Turn 1: - Fly towards E3 - All 3 enemy groups will fly towards Great Fox Turn 2: - Fly Northwest - E3 and E2 will engage Fox Turn 3: - Fly towards E1 and engage Combat tips: - This level is easy as there are no secondary enemies - Against the Swarm Fighters, just charge up and release on approach and finish off the remainder - Against the Commanders, try to get behind them and fire off charged shots. Barrel roll if necessary. - Remember to barrel roll after killing enemies to attract powerups and cores MISSION COMPLETE! Back aboard the Great Fox, you discover that the Anglar ships are made of chrome and aluminum, perfectly designed to function in the acidic Sea of Venom. Fox decides that he needs help, so he contacts Slippy. After some catching up, Slippy decides to help Fox out. =======================9.12) Mission 2: Reunion With Slippy===================== Planet: Corneria Characters: Fox, Slippy (arrives during turn 3) This mission has you starting off with impassable terrain between you and Great Fox. Enemy ships will beat you to the Great Fox, unless the Great Fox fights back. This mission teaches you how to use missile powerups to your advantage. ______________________________________________ | |E1- 6 Swarm Fighters <<< | E2 |E2- 3 Commanders <<< | F1 M4 E4 |E3- 9 Swarm Fighters << | E1 E3 |E4- 2 Flash Bombers <<< | |E5- 10 Puffers << | M3 === S1 | | ===== | | ====== | | M2 ==== E5 | | ===== | | ==== | | M1 ==== | | ==== | | ==== Slippy | | ==== | | Fox ==== Great Fox | | ==== | |____________________________________________| Turn 1: - Have Fox move to M2 by going through M1 - All enemies will close in on Great Fox Turn 2: - Launch missiles at E4 and E5 - Move Fox to M4 going through M3 and F1 - Remaining enemies will move towards Great Fox Turn 3: - Launch missiles at E3 and E2 - Slippy joins the fray. Have him engage the last group of enemies Combat Tips: - You should only have to fight once here, and it's just a group of 6 Swarm Fighters - Slippy's lasers can't charge, but pack more of a punch than Fox's MISSION COMPLETE! After clearing Mission 2, you learn from Slippy that our old pal Peppy Hare has been named as General of the Cornerian army, replacing General Pepper who is confined to a sick bed. ROB interrupts saying that an emergency message has been sent by someone named Lucy, who Slippy explains is Peppy's daughter. You set course for the planet Fichina to help Lucy out. When you arrive at Fachina, you learn a little bit about Lucy, including how she was a tomboy as a child and is now teaching astrophysics. You also learn that she was good friends with Krystal before Fox cuts the conversation short. =========================9.13) Mission 3- Fog of War============================ Planet: Fichina Characters: Fox, Slippy In this mission, you are introduced to the "Fog of War", which is a cloud of fog that obscures your radar and hides enemies and powerups. ______________________________________________ | ......|E1- 2 Shurikens << | ........ ......|E3- 1 Assault Laser <<< | Slippy ....M..... E3 ... |E3- 4 Bomber Birds <<< | ........ |B1- Enemy base defended by a | Great Fox |Mothership and 2 Shurikens | ==== | | ===== | | Fox ==== | | | | ..........=====....... | | ...F........===== ...... | | .. E2 | | ......... | | ..S........... ..............| | ................ ....B1........| | ..E1. ......... .S..............| | ............... ................| |____________________________________________| Turn 1: Uncover the missile, E1 group and Boss using your fog dispersal device (drag the stylus over the fog in the areas I've shown). - Send fox through the Fuel Cell toward E2's flightpath. Intercept and destroy this group - Send Slippy in the dirction of that Missile - E1 can be left alone for now - E2 will intercept Fox - E3 will head in Slippy's direction - Boss will create more Fog Turn 2: - Uncover anything you feel you need to see but make sure to uncover the base - Have Slippy pick up the Missile and attract E3 - Send Fox on a straight line in the direction of the base - E1 will move towards the Great Fox, but will not reach it. - E3 will engage Slippy - Boss will produce another group enemies Turn 3: - Launch your missile at E1 - Uncover the base - Send Fox straight for the enemy base - Fox will engage E4, then fight the Mothership Combat advice: - This map features many different extra enemies, including those barrier creating enemies, boats with a laser mounted, laser turrets and these weird bubble shooting octopi - As usual, focus mainly on eliminating the enemies with the cores in them - Against the Shurikens, watch out for their rear laser and barrel roll as needed - Against the Bomber Birds, just watch out for the column of fire as they drop their bombs. Try to keep a bit of distance and use charged lasers - Against the Assault Laser, watch out for the columns of fire as they launch their scatter bombs. Once again try to keep a distance - In the engagement with the Mothership, destroy the Shurikens protecting it, get their cores, then follow the red boxes to the Mothership and execute a quick Barrel Roll as you are about to hit it. That is how to defeat the boss. BOSS! Star Wolf: After you clear the level, Star Wolf and his gang will arrive. They think you're after the hefty bounty on their heads and will engage you. Choose one person to fight Star Wolf with. Pick whoever has more shield. Star Wolf advice: - Try to focus on one enemy at a time - If you see an oppurtunity to use a bomb, take it - Watch out for the mines they drop - If you have one on your tail, loop or barrel roll - If you are running out of fuel, shoot some of the mines for additional powerups After battle, Lucy boards Great Fox and asks whether Peppy got her message or not. Fox explains that they intercepted the message and Slippy reassures her that Peppy will not go down so easily. Lucy then tells Fox that she knows who's responsible for the invasion of Fichina: Andrew Oikonny, former member of Star Wolf and nephew of the late Andross. You then find out that Oikonny is working on a dangerous super weapon. Slippy suggests that you visit his father in the asteroid field. Choose option 1 to fight Oikonny now. Option 2 is locked. =====================9.14) Mission 4- Oikonny Strikes Back!===================== Planet: Fichina Characters: Fox, Slippy and Lucy Oikonny messages you saying that he's ready to exact his revenge for all the times you've foiled him in the past. Fox taunts Oikonny and Oikonny cuts the transmission. ______________________________________________ |..................E2........................|E1- 1 Assault Laser< |.F1.....M2..............................B2..|E2- 2 Web Ships < |.........============.......................|E3- 3 Shuriken <<< |...B1.......................................|B1- Enemy base defended by a |.......................................E3...|Mothership and 2 Web Ships |............................................|B2- Enemy base defended by a |..............X.............................|Mothership and 3 Shurikens |............................................|B3- Enemy base defended by a | ============.................|Mothership and 3 Bomber Birds | .............................| | Lucy .............................| | ..........F2..........B3.....| | Fox ...........................| | ..===========............| | ......................| | Great Fox Slippy .M1.............S..E1.| | ......................| |____________________________________________| Turn 1: - Uncover B1, M and E1 using your fog dispersal machine - Move Slippy towards M1 - Move Fox up between the two impassible areas at point X - Move Lucy straight to B1 to destroy the Mothership and liberate the base - E1 will engage Slippy - E2 will move towards Lucy Turn 2: - Uncover E3, F2 and B2 - Move Slippy to F2 - Move Fox closer to B2 where he will attract E3 which is 3 Shurikens - Have Lucy pick up F1, M2 and head towards B2 between the top impassable zone and the top of the map - E2 will engage Lucy - E3 will engage Fox Turn 3: - Uncover E5, B3 and B2 - Send Fox to B2 - Fire a missile at any enemies if you wish - Send Slippy to B3 BOSS! Death Crab: Oikonny decides to finally fight his own battle, and comes out with the Anglar superweapon, the Death Crab. Don't be too scared though, this boss isn't so tough. - Choose whoever has the most health/bombs - the first part of the battle, the crab is on the ground. Drop all of your remaining bombs and shoot the pincers - Next, the crab starts flying. Now you must take out its legs and pincers - Avoid his ring lasers by either dodging or barrel rolling - After all the legs and pincers are shot off, attack the crab's face for MASSIVE DAMAGE! After Oikonny is defeated, you return to Great Fox to celebrate the liberation of Fachina. Slippy compliments Lucy's flying and Lucy chides Fox for "Really screwing up" with Krystal. Lucy then leaves to find her father on Corneria. Slippy asks Fox to visit the ocean planet Aquas so he can pick up his fiancee. ROB then gets a message saying that the sunken city on Aquas is under attack. Fox sends out a message to Falco Lombardi to meet them at Aquas. You leave for Aquas. When you arrive at Aquas, Slippy tries to contact Amanda but fails. He begins to worry until Falco arrives and teases him. Faclo says he has interesting information but they decide to clear the area first. =======================9.15) Mission 5- Beneath the Waves======================= Planet: Aquas Characters: Fox, Slippy, Falco, Amanda (comes during turn 2) This mission introduces you to enemy rockets. You have to intercept them before they can reach Great Fox. ______________________________________________ |...E2....F1.............=========...........|E1- 12 Jellyfish <<< |...===.........RL1........=====......RL3....|E2- 2 Giant Spindly Fish << |...===................F2....==.............=|RL1- Enemy base defended by a |.............===========.................===|Mothership and a Manta Ray |...................=====.EM1....E1.......===|RL2- Enemy base defended by a |......................==.....C1........=====|Mothership and 3 Puffers |..........==.......M1..===..................|RL3- Enemy base defended by a |..........==.................======.........|Mothership and 3 arm-thingies |..........==.................======.........| | ===.......==.......==.............| | == ===......===.S1.....RL2..| | == == ==...............| | == =========........| | Fox Falco =========........| | .................| | Great Fox Slippy ........Amanda..| | ................| |____________________________________________| Turn 1: - Uncover RL1, RL2, E2 and M1 - Move Falco towards the missile upgrade - Have Fox intercept E2 - Move Slippy towards the City - EM1 will move closer to Great Fox - E2 will engage Fox - E1 will move towards Great Fox - If you have a missile from last mission, I suggest using it on E2, as the Giant Spindly Fish can be a pain to kill Turn 2: - Uncover what needs to be uncovered - Have Fox pick up F1 and move towards the Rocket Launching base RL1 - Have Falco pick up M1 and intercept any missiles shot by RL1 - Have Slippy intercept EM1 - Reclaim RL2 with Amanda - E1 will engage Slippy Turn 3: - Uncover the important locations - Have fox take out RL1 - Move Amanda towards RL3 - Falco and Slippy are on anti-missile duty Turn 4: - Pick up F2 with Fox - Take out RL3 with Amanda - Falco and Slippy will take care of any more stray missiles Combat Tips: - Giant Spindly fish are a royal pain. They take alot of hits, and can dish out a good laser barrage. Avoid fighting them by using missiles from Great Fox if you can. If not, try to do as much damage as you can using bombs and attack the fins where they connect to the body - Against the Jellyfish, just go in guns a blazin' or use a bomb to wipe out the whole group if you're feeling lazy - The Puffers will fall easily to fully charged shots. Try to kill them with one charged shot to avoid damage entirely. - The Manta Ray can be easily destroyed by just pounding on where its tail meets it's body - When chasing missiles, remember that you have to shoot them once you get close enough. Don't miss any beacons or else you'll lose track of the missile. For chargers, just try to get a full charge while paying attention to the missile. For Slippy, just let loose on the missile and watch it go down quickly. MISSION COMPLETE! After the battle, Slippy and Amanda have an emotional reunion. Falco decides to tell Fox the important news he had before the battle. Now here's a bit of a shocker, Krystal has joined up with Star Wolf! Not only that, but they are planning to take Venom by themselves! Peppy then sends a transmission stating that a large Anglar armada is heading to Corneria and is planning to cut through the Asteroid Belt. You set a course for Sector Z to intercept this fleet. When you arrive at Sector Z, ROB informs you that there are multiple Anglar fighters on the scanners. Krystal then transmits that she's safe. Fox asks her to meet up and help take out the Anglar fleet. ==========================9.16) Mission 6: We meet Again======================== Planet: Sector Z Characters: Fox, Falco, Slippy and Krystal In this level, you have to watch out for the asteroid field (+ on my map). If you pass through it, it will slow you down and you won't be able to cover as much distance. ______________________________________________ | F2 |E1- 4 Ammonite 1s <<< | RL1 |E2- 1 Bozoid << | E1 ========== |E3- 1 Spin Devil <<< | ======== |E4- 9 Angel Fish <<< | Krystal Slippy |RL1- Enemy rocketlauncher defended | M1 Great Fox Fox |by Mothership and 10 fighters | Falco |RL2- Enemy rocketlauncher defended | = |by Mothership and 10 Invader IIIs | == |RL3- Enemy rocketlauncher defended | === E4 |by a Mothership and Bee Fighter II | E2 ========== | | S1 | | | | E3 + + + + EM1 | | + + + + RL2 | | RL3 | | F1 | |____________________________________________| Turn 1: - No fog of war in this level! - Send Krystal to E1 through M1 - Send Fox to E4 - Send Slippy towards RL1 - Send Falco towards E3 - E1 will engage Krystal - E2 will move towards Krystal - E3 will engage Falco - E4 will engage Fox Turn 2: - Have Krystal move by E2 then continue towards RL3 - Keep Falco near Great Fox and fend off any missiles - Send Fox towards RL2 through S1 - Move Slippy towards Great Fox to help with missiles after collecting F2 - Falco will engage EM1 - E2 will engage Krystal Turn 3: - Have Fox pick up F1 - Have Krystal hit RL3 - Falco and Slippy should take care of any stray missiles Combat Tips: - Against Angel Fish, just try to get behind a group of 3 and fire away - Against the Spin Devil, just launch 2 bombs at it as it will not move - Against the Ammonites, be very careful to watch your boost meters and pull away when your barrel roll runs out. Krystal's ship is pretty weak here. - Against the Bozoid, use the same tactics you used against the Assault Lasers, attack them from behind, but watch out for the towers of fire - Against the fighters at RL1, attack them and take out a group of them at once - Against the dancers at RL2, use lock-on shots to waste the groups of enemies, or use bombs if you're having trouble - Against the bee machine at RL3, attack the "stinger". When it lifts the stinger up, that means it is going to attack with a barrage of shots. Barrel roll to avoid damage. MISSION COMPLETE! After the mission, Krystal and Fox settle their differences and agree that Krystal should help with the fighting. Krystal tells about how her and the Star Wolf team attacked the Anglar HQ on Venom and how the sea corroded their ships. They agree that they should end the conflict by taking out the Anglar Emperor. You set course for the Anglar armada which is in the Asteroid belt. You are shown a scene where Emperor Anglar and one of his men are discussing the destruction of their unit in Sector Z and their future plans. They decide to wait in the Asteroid Belt for Star Fox before advancing on Corneria. Back on the Great Fox, the crew prepares for battle =============================9.16) Mission 6: Anglar=========================== Planet: Asteroid Belt Characters: Fox, Slippy, Falco and Krystal This is the final level of the first mission path. Not too challenging either. If you have any missiles going into this level, feel free to use them at your discretion. ______________________________________________ | ..+.+.................|E1- 9 Angel Fish << |RL1 S1 ..+.+........RL2.......|E2- 1 Spin Devil <<< | ..===..........EM1......|E3- 1 Devil Worm | ...=====..................|EB1- Enemy base defended by mother | .E1....===...................|ship and 3 Flash Bombers | .....F1........................|RL1- Enemy rocketlauncher defended | ............+.M1+.+.........F1..|by Mothership and 3 Ammonite 1s | .===........+.+.+.+........E3....|RL2- Enemy rocketlauncher defended | .=====......+.+.+.+...............|by Mothership and 2 Pylons | ..===.......E2....................| | ..................===....+.+.+.+.| | ................=====..+.+.+.+.+| | Falco ...........===....+.+.+.+.| | Fox EB1 ... | | Slippy | | Krystal | |Great Fox | |____________________________________________| Turn 1: - Defog the things show on my map - Send Falco to attack RL1 - Have Fox move up towards E1 and S1 - Send Slippy towards E2 - Get Krystal to wipe out EB1 - E1 will engage Fox - E2 will engage Slippy - E3 will move towards Slippy - EM1 will move towards Great Fox Turn 2: - Defog what needs to be defogged - Send Falco to pick up S1, then move to intercept any missiles - Send Slippy to EM1 - Send Krystal to help out Slippy - Send Fox to pick up F1 and move towards RL2 - E3 should engage Krystal Turn 3 - Send whoever's closest to take out RL2 - Have everyone else fly missile defense Combat Tips: - The Angel Fish can be easily destroyed by luring them towards you and dropping a bomb - Use lock-on shots against the Ammonites - Just drop 2 bombs on the Spin Devil - Against the enemies at EB1, just use charge shots to easily wipe them out - The Devil Worm is actually pretty easy. Just aim for the head and fire away. Wath out for its shots and barrel roll accordingly. - EB1's defenders can be easily taken out with charged shots - RL1's defenders can be destroyed by using charged shots when the shells open - RL2's defenders can be destroyed by using charged shots. BOSS! Arrow Head: Anglar has decided to take things into his own hands and took his personal ship out to fight you himself. - He's actually pretty easy. Take someone in who has a few bombs, try to drop the bombs in his path and most of the tail parts will be destroyed. Repeat if necessary - Now just pound the crap out of the head while dodging the attacks to win. MISSION COMPLETE! After defeating the final boss of the first path, Star Wolf contacts you expressing his anger that you were the ones who took out Emperor Anglar. Falco assures Wolf that the bounty will be removed from their heads. They reassure Krystal that they got away from Venom safely, although Panther is disappointed that she left. They say goodbye and leave. Peppy then sends a congratulatory message to Fox, telling him that he is a great leader like his father. THE END OF PATH 1 Now that you have beaten Path 1, you can take any other path as you choose. ==================================9.2) Ending 2================================= This path follows the choice made after the first mission of whether to hook up with Slippy, or find Falco. Choose to find Falco to follow this path. ====================9.21) Mission 1- The Adventure Begins! 2==================== Planet: Corneria Characters: Fox After beating the game the first time, each subsequent playthrough will result in this mission being played first ______________________________________________ | F1 |E1- 9 Swarm Fighters << | EB1 EB2 |EB1- Enemy base defended by a | ==== |Mothership and 2 Starfish | ==== E1 |EB2- Enemy base defended by a | ====== |Mothership and 4 Commanders | ==== | | ==== S1 | | ==== | | ==== | | ==== | | ==== | | ==== | | | | | | | | | | Great Fox Fox | |____________________________________________| Turn 1: - Send Fox north, along the west side of the no-fly zone and to EB1 - E1 will fly towards Great Fox - EB1 and EB2 may create additional enemies Turn 2: - Have Fox attack EB1 - Any enemy created at EB1 will engage Fox - E1 and any enemy created at EB2 will move towards Great Fox Turn 3: - Fly through EB1 and cut off E1 and any enemy from EB2 - E1 will engage Fox Turn 4: - Fly towards EB2, attracting any enemies that may be there Turn 5: - Fly through S1 and attack EB2 Combat Tips: - Nothing you haven't seen before. Use the same tactics as last time - Watch out for the city buildings at EB2 MISSION COMPLETE! ROB gives his explanation on the enemy ships while Fox ponders his next move. Choose option 3, "Where is Falco?" You arrive at Katina and Falco talks with ROB. He decides that he's going to help liberate Katina, with or without Fox. =======================9.22) Mission 2: Falco to the Fore!====================== Planet: Katina Characters: Falco, Bill (arrives turn 3) This mission isn't that bad. You are given 3 missile powerups, so either use or save them at your discretion ______________________________________________ | |E1- 2 Flip Bots <<< | E4 EB1 |E2- 4 Spinning Cores <<< | M3 F1 |E3- 12 Swarm Fighters << | ====== |E4- Todora | RL1 ====== |EB1- Enemy base defended by a | ===== |Mothership and 2 Web Ships |Bill ===== |RL1- Enemy rocketlauncher defended | ==== |by a Mothership and 3 Commanders | ==== M2 | | E3 ==== | | ==== C1 | | ==== E1 | |E2 F2 ==== | | ==== | | ==== M1 Falco | | F1 ==== | | ==== Great Fox | |____________________________________________| Turn 1: - Move Falco to M1, then down a bit to attract E1 - E1 will engage Falco - Other enemies will move toward Great Fox - EB1 and RL1 may launch additional enemies/missiles Turn 2: - Move Falco through C1 and M2 to reach EB1 - All enemies/missiles move towards Great Fox Turn 3: - Move Falco through the now friendly EB1 to intercept the enemies - Fire missiles if the enemies are too close - Bill from Star Fox 64 will appear near RL1 to give you a hand - Send Bill to pick up M3 and attack RL1 - E2, E3 and E4 may engage Falco Turn 4: - Mop up any enemies or missiles - Pick up F1 and F2 with Bill by going through RL1 Combat Tips: - Not much new here - Flip Bots like to pull loops when you get behind them, so either slow down or do a loop yourself - Bill's ship doesn't have a lock-on, so beware MISSION COMPLETE! After battle you recieve a transmission from Star Wolf. It seems as though they are determined to fly through Sector X and attack Venom themselves. Krystal is with them You arrive at the Asteroid Belt to find that Star Wolf has already headed to Sector X. You recieve word that Fox is headed to Aquas, but before you leave, Falco decides to wipe out the enemies in the belt. ========================9.23) Mission 3: Falco's Decision======================= Planet: Asteroid Belt Characters: Falco ______________________________________________ | |E1- 9 Angel Fish << | Falco RL1 RL2 |E2- 2 Pylons <<< | Great Fox |E3- 1 Spin Devil << | M1 |RL1- Enemy rocketlauncher defended | |by a Mothership and 3 Ammonites | M3 === M2 F2 |RL2- Enemy rocketlauncher defended | ==== |by a Mothership and 6 dual ships | ===== E2 |RL3- Enemy rocketlauncher defended | ====== |by a Mothership and 2 ??? | + + + + + + ===== | | + + + F1 + + === E3 | | + + + + + === | | | | | | E1 | | | | RL3 | |____________________________________________| Turn 1: - Move Falco to RL1 through M1 - All enemies will move towards Great Fox - One of the rocket launchers may shoot a missile towards Great Fox - E2 should engage Falco Turn 2: - Send Falco through M1 to engage E3 - RL2 and RL3 may launch missiles - Shoot E1 with a missile Turn 3: - Katt will arrive to give Falco a hand - Have her intercept any missiles from RL3, or head to RL3 - Move Falco through M2 to attack RL2 Turn 4: - Have Falco pick up F2, then head towards Great Fox - Have Katt assault RL3 or intercept any missiles Turn 5: - Finish off if needed Combat Tips: - Once again not much to say - Katt's weapon is a single Plasma shot, but it has homing abilities MISSION COMPLETE! Back on the Great Fox, ROB suggests you rendezvous with Fox at Aquas, Here you must choose whether to go on to ending 2, or to meet back up with the original path at Aquas. Choose to Search for Krystal to continue on to this ending. You arrive at Sector X to find a nasty surprise, Pigma Dengar, member of the original Star Fox team with James McCloud and Peppy Hare. Apparantly he survived his battle with Star Fox during Star Fox Assault and is looking for revenge. =======================9.24) Mission 4: Pigma's Revenge========================= Planet: Sector X Characters: Falco There are alot of enemies on this map. Don't venture too far from the Great Fox witout making sure that it is safe. This is the last mission on this path, so feel free to use missiles liberally. ______________________________________________ | S1 |E1- 1 Node << | EM2 E5 |E2- 1 Bozoid << | E2 + + |E3- 1 Bee Fighter II << | + + |E4- 4 Ammonite Is << | + + F2 |E5- 15 Invader IIIs | + + + | | + + + | | + M2 + E3 + | | + + + E1 + + | | + + + + + | | + + + | | + + + | | M1 F1 + + + EM1| | + + + | | Falco M3 + + + | | + + + + E4 | | Great Fox | |____________________________________________| Turn 1: - Fly through M1, then across the path between E1 and Great Fox - E1 will engage Falco - All enemies and missiles will move toward Great Fox Turn 2: - Fire a missile at E3 and E2 if you have one - Collect M3 and intercept EM1 with Falco - E4 will engage Falco - E2, E5 and EM2 will move towards Great Fox Turn 3: - Laucn a missile at E2 if you haven't already - Katt arrives - Have Katt intercept EM1 while Falco takes out E5 - E5 will engage Falco Combat Tips: - Against the node, take advantage of Falco's multilock - Use bombs against the Invader IIIs if you have any BOSS! Pigma Dengar: - He can be a confusing boss at first - He is composed of 4 cubes and a central orb protected by the cubes - Each time you shoot one of the cubes, the face changes - The pattern goes Red-Yellow-Green-Pigma - The object is to make all 4 squares compose Pigma's face to reveal the orb - The Red face launches multiple pillars of flames - The Green face launches 3 volleys of 6 missiles. Shoot them down or boost away - The Yellow face shoots a barrage of fireballs - When all 4 are Pigma's face, the cubes move away and reveal the orb, but not before a laser image of Pigma's face is launched at you. Shoot the orb while avoiding the laser-face - Lather, rinse, repeat END OF PATH 2! Back on Great Fox, Falco recieves word from Fox that the Anglar forces were destroyed without Falco's help. Fox then invites Falco to Slippy and Amanda's wedding on Aquas. Enjoy ending #2 ===================================9.3) Ending 3================================ This path will follow the original game's path to after you defeat Oikonny at Fichina, then will split from the main path there. This route follows Lucy after the liberation of Fichina. ====================9.31) Mission 1- The Adventure Begins! 2==================== Planet: Corneria Characters: Fox After beating the game the first time, each subsequent playthrough will start with this mission ______________________________________________ | F1 |E1- 9 Swarm Fighters << | EB1 EB2 |EB1- Enemy base defended by a | ==== |Mothership and 2 Starfish | ==== E1 |EB2- Enemy base defended by a | ====== |Mothership and 4 Commanders | ==== | | ==== S1 | | ==== | | ==== | | ==== | | ==== | | ==== | | | | | | | | | | Great Fox Fox | |____________________________________________| Turn 1: - Send Fox north, along the west side of the no-fly zone and to EB1 - E1 will fly towards Great Fox - EB1 and EB2 may create additional enemies Turn 2: - Have Fox attack EB1 - Any enemy created at EB1 will engage Fox - E1 and any enemy created at EB2 will move towards Great Fox Turn 3: - Fly through EB1 and cut off E1 and any enemy from EB2 - E1 will engage Fox Turn 4: - Fly towards EB2, attracting any enemies that may be there Turn 5: - Fly through S1 and attack EB2 Combat Tips: - Nothing you haven't seen before. Use the same tactics as last time - Watch out for the city buildings at EB2 MISSION COMPLETE! ROB gives his explanation on the enemy ships while Fox ponders his next move. Choose option 1, "Contact Slippy" You contact Slippy from the Great Fox and get him to meet up with you. ======================9.32) Mission 2: Reunion With Slippy====================== Planet: Corneria Characters: Fox, Slippy (arrives during turn 3) This mission is similar to the first playthrough, except there is a rocket base and some changes to the enemies. Use similar tactics. ______________________________________________ | |E1- 2 Starfish <<< | E1 RL1 |E2- 12 Swarm Fighters <<< | F1 M4 E3 |E3- 5 Commanders <<< | E2 |E4- 5 Puffers <<< | |E5- 1 Flash Bomber << | M3 === S1 |RL1- Enemy rocketlauncher defended | ===== |by a Mothership and 4 Commanders | ====== | | M2 ==== E4 | | ===== | | ==== | | M1 ==== | | ==== | | E5 ==== Slippy | | ==== | | Fox ==== Great Fox | | ==== | |____________________________________________| Turn 1: - Have Fox move to M2 by going through M1 - All enemies will close in on Great Fox - RL1 may launch a missile Turn 2: - Launch missiles at E3 and E4 - Move Fox to M4 going through M3 and F1 - Remaining enemies will move towards Great Fox Turn 3: - Launch missiles at E1 and E2 - Slippy joins the fray. Have him intercept any missiles heading towards Great Fox - Send Fox to attack RL1 - E5 will head towards Great Fox Turn 4: - Engage E5 with Fox Combat Tips: - Take care to destroy any missiles the first time through - Flash Bombers are slow. Charge to max and fire from a distance for an easy win MISSION COMPLETE! Listen to Slippy's introduction of Lucy and update on Peppy, then choose option 1, "Set Course for Fachina" After arriving at Fichina, listen to the conversation, then prepare to enter battle. =========================9.33) Mission 3- Fog of War 2========================== Planet: Fichina Characters: Fox, Slippy Unlike last mission, Fog of War on additional playthroughs is totally different. ______________________________________________ | ===== ..................E3..S1....==|E1- 1 Fire Wheel <<< | === ............................==|E2- 1 Web Ship <<< | ..E1...................EB1...|E3- 2 Shurikens <<< | ==== .............. ====|E4- 1 Assault Laser | ===================== ======|EB1- Enemy base defended by a | Fox ====================== ======|Mothership and 2 Shurikens | ..............===...........====|RL1- Enemy base defended by a |Great Fox .......M1.....===........RL1....|Mothership and 3 Bomber Birds | ..............===...............| | =========..........====..E4......====| |Slippy =========..........====........======| | =========..........====........======| | ...................... ====| | .......E2............. F1 | | ==..................... | | =======................F2. ====| | ================............. ====| |____________________________________________| Turn 1: - Uncover key locations with the fog dispersal device - Send Fox towards E1 - Send Slippy towards E2 - E1 will engage Fox and E2 will engage Slippy - EB1 and RL1 may produce enemies/rockets Turn 2: - Send Slippy to M1 and have him intercept any missiles - Send Fox towards EB1 - E3 will engage Fox Turn 3: - Send Slippy to engage E4 - Send Fox to attack EB1 Turn 4: - Have Slippy pick up F1 and F2 - Send Fox to attack RL1 - If there are any missiles, have Slippy take them out Combat Tips: - The only new enemy here is the Fire Wheel. It shoots 3 lines of fireballs in 3 directions. Take it out using charged shots. BOSS! Star Wolf: - Same as the last time - If you're short on fuel, shoot a few of their mines to get a fuel cell powerup MISSION COMPLETE! Back on the Great Fox, Lucy mentions that Andrew Oikonny is in charge of the Fichina invasion. Choose option 1 to continue on this path =====================9.34) Mission 4- Oikonny Strikes Back!===================== Planet: Fichina Characters: Fox, Slippy and Lucy This time, the mission is exactly as it was in the first path ______________________________________________ |..................E2....S2..................|E1- 1 Assault Laser< |.F1.....M2..............................B2..|E2- 2 Web Ships < |.........============.......................|E3- 3 Shuriken <<< |...B1.......................................|B1- Enemy base defended by a |.......................................E3...|Mothership and 2 Web Ships |............................................|B2- Enemy base defended by a |..............X.............................|Mothership and 3 Shurikens |............................................|B3- Enemy base defended by a | ============.................|Mothership and 3 Bomber Birds | .............................| | Lucy .............................| | ..........F2..........B3.....| | Fox ...........................| | ..===========............| | ......................| | Great Fox Slippy .M1......E1.....S1....| | ......................| |____________________________________________| Turn 1: - Uncover B1, M and E1 using your fog dispersal machine - Move Slippy towards M1 - Move Fox up between the two impassible areas at point X - Move Lucy straight to B1 to destroy the Mothership and liberate the base - E1 will engage Slippy - E2 will move towards Lucy Turn 2: - Uncover E3, F2 and B2 - Move Slippy to F2 - Move Fox closer to B2 where he will attract E3 which is 3 Shurikens - Have Lucy pick up F1, M2 and head towards B2 between the top impassable zone and the top of the map - E2 will engage Lucy - E3 will engage Fox Turn 3: - Uncover E5, B3 and B2 - Send Fox to B2 - Fire a missile at any enemies if you wish - Send Slippy to B3 BOSS! Death Crab: - Same as last time - Fuel shouldn't be a problem since killing any of his legs will award you with a fuel cell After battle, watch or skip the dialogue, then choose to unlock option 2, "Check out Corneria" to continue the path with Lucy. Lucy arrives at Corneria to discover that the planet is under Anglar control. She is worried about her father, Peppy. =====================9.35) Mission 5- Father and Daughter======================= Planet: Corneria Characters: Lucy Holy missiles Batman! This map is covered with missile powerups, and plenty of enemies to use them on. ______________________________________________ | |E1- 12 Swarm Fighters < |E8 Great Fox |E2- 6 Swarm Fighters < | ======= M1 |E3- 2 Elite Fighters < | ======== Lucy |E4- 5 Puffers < | ==== E7 ======== |E5- 10 Commanders < | ====== M10 ====== |E6- 2 Starfish < | ====== F1 ===== |E7- 2 Flash Bombers < | ==== C3 ====== M2 |E8- 5 Puffers < | ==== === | | ==== M7 C1 | | ===== M4 | | ===== E3 | | ==== M8 M3 | | E6 C2 M5 | | | | E5 M9 E2 | | EM1 E4 M6 E1 | |____________________________________________| Turn 1: - If you have any missiles, use them now on E1, E2 or E3 - Move Lucy to M1, C1, M2 and stop at M3 - All enemies and rockets will move towards Great Fox Turn 2: - Fire missiles at the three closest enemies - Move Lucy through M4, M5, C1 and stop at M8, which should also be where the enemy missile will be - E4 and E5 will engage Lucy Turn 3: - Fire missiles at the 3 remaining enemies Combat Tips: - Against E4, just use a bomb when the Puffers are in range - Against E5, attack and kill the Commanders easily with Lucy's regular shots when close and charged shots when far MISSION COMPLETE! Back on the Great Fox, Peppy decides to scold his daughter for being reckless. He then mentions his late wife Vivian. He then says that he has important news for Fox. He tells ROB to send a message to Fox to meet him at Titania. He tells Lucy to stay and protect Corneria. Choose Option 2 "Say farewell to Peppy". Peppy leaves, and ROB warns Lucy that the Anglar are attacking the area again. She calls for reinforcements, but the Cornerian army isn't prepared for battle. However, Krystal, Katt and Amanda answer the call and all join the battle. =======================9.36) Mission 6- Lucy and Krystal======================== Planet: Corneria Characters: Lucy, Katt, Krystal and Amanda This mission lets you take control of the 4 ladies in this game and is fairly easy too. ______________________________________________ |E2.............. EM1 |E1- 10 Puffers << |............... F1 |E2- 12 Swarm Fighters << |........F1.... |E3- 2 Starfish << |............ M1 |RL1- Enemy rocketlauncher defended |......RL1.. |by a Mothership and 2 Elite |......... |Fighters |...... Krystal |RL2- Enemy rocketlauncher defended |.... Lucy ===............|by a Mothership and 2 Starfish |.. Great Fox ====........E3..| | M2 Katt ====............| | Amanda ====.............| | ====..........M3..| | =====..S1...........| | F2 ======.........RL2....| | ======.................| | ..................| | E1 ...................| |____________________________________________| Turn 1: - Uncover everything under the fog - Move Krystal to intercept EM1 - Move Lucy through M2 and attack RL2 - Move Amanda to F2 - Move Katt to the south of the no-fly zone - E1 will engage Amanda - RL1 or RL2 may launch a missile Turn 2: - Launch a missile at E2 - Have Lucy pick up F1 and M1 - Have Amanda take out any missiles that may have launched - Have Katt attack RL2 - Get Krystal to pick up F1 and engage E3 Combat Tips: - Another easy level - Against the Puffers, use a bomb for an easy win BOSS! Splitter: After winning the battle, an Anglar pilot arrives with a new superweapon - Choose whoever has the most health - This boss has 3 sections - You need to kill the sections one at a time - It has a beam similar to that on Motherships that will attack below it - It launches a barrage of slow moving shots periodically - Get behind it and shoot the flashing part on the rear piece while barrel rolling to deflect the shots - Repeat for the other 2 parts - Use charged shots unless you are using Lucy MISSION COMPLETE! PATH 3 COMPLETED! After the battle, Lucy says her thanks and Krystal introduces her to Amanda and Katt. You then recieve a message from Peppy that him and Fox were successful at Venom. ==================================9.4) Ending 4================================= This ending follows Peppy and the rest of the crew as they attack Venom after Peppy is found by Lucy. Choose to "Head for Titania" to acquire this ending. ====================9.41) Mission 1- The Adventure Begins! 2==================== Planet: Corneria Characters: Fox After beating the game the first time, each subsequent playthrough will start with this mission ______________________________________________ | F1 |E1- 9 Swarm Fighters << | EB1 EB2 |EB1- Enemy base defended by a | ==== |Mothership and 2 Starfish | ==== E1 |EB2- Enemy base defended by a | ====== |Mothership and 4 Commanders | ==== | | ==== S1 | | ==== | | ==== | | ==== | | ==== | | ==== | | | | | | | | | | Great Fox Fox | |____________________________________________| Turn 1: - Send Fox north, along the west side of the no-fly zone and to EB1 - E1 will fly towards Great Fox - EB1 and EB2 may create additional enemies Turn 2: - Have Fox attack EB1 - Any enemy created at EB1 will engage Fox - E1 and any enemy created at EB2 will move towards Great Fox Turn 3: - Fly through EB1 and cut off E1 and any enemy from EB2 - E1 will engage Fox Turn 4: - Fly towards EB2, attracting any enemies that may be there Turn 5: - Fly through S1 and attack EB2 Combat Tips: - Nothing you haven't seen before. Use the same tactics as last time - Watch out for the city buildings at EB2 MISSION COMPLETE! ROB gives his explanation on the enemy ships while Fox ponders his next move. Choose option 1, "Contact Slippy" You contact Slippy from the Great Fox and get him to meet up with you. ======================9.42) Mission 2: Reunion With Slippy====================== Planet: Corneria Characters: Fox, Slippy (arrives during turn 3) This mission is similar to the first playthrough, except there is a rocket base and some changes to the enemies. Use similar tactics. ______________________________________________ | |E1- 2 Starfish <<< | E1 RL1 |E2- 12 Swarm Fighters <<< | F1 M4 E3 |E3- 5 Commanders <<< | E2 |E4- 5 Puffers <<< | |E5- 1 Flash Bomber << | M3 === S1 |RL1- Enemy rocketlauncher defended | ===== |by a Mothership and 4 Commanders | ====== | | M2 ==== E4 | | ===== | | ==== | | M1 ==== | | ==== | | E5 ==== Slippy | | ==== | | Fox ==== Great Fox | | ==== | |____________________________________________| Turn 1: - Have Fox move to M2 by going through M1 - All enemies will close in on Great Fox - RL1 may launch a missile Turn 2: - Launch missiles at E3 and E4 - Move Fox to M4 going through M3 and F1 - Remaining enemies will move towards Great Fox Turn 3: - Launch missiles at E1 and E2 - Slippy joins the fray. Have him intercept any missiles heading towards Great Fox - Send Fox to attack RL1 - E5 will head towards Great Fox Turn 4: - Engage E5 with Fox Combat Tips: - Take care to destroy any missiles the first time through - Flash Bombers are slow. Charge to max and fire from a distance for an easy win MISSION COMPLETE! Listen to Slippy's introduction of Lucy and update on Peppy, then choose option 1, "Set Course for Fachina" After arriving at Fichina, listen to the conversation, then prepare to enter battle. =========================9.43) Mission 3- Fog of War 2========================== Planet: Fichina Characters: Fox, Slippy Unlike last mission, Fog of War on additional playthroughs is totally different. ______________________________________________ | ===== ..................E3..S1....==|E1- 1 Fire Wheel <<< | === ............................==|E2- 1 Web Ship <<< | ..E1...................EB1...|E3- 2 Shurikens <<< | ==== .............. ====|E4- 1 Assault Laser | ===================== ======|EB1- Enemy base defended by a | Fox ====================== ======|Mothership and 2 Shurikens | ..............===...........====|RL1- Enemy base defended by a |Great Fox .......M1.....===........RL1....|Mothership and 3 Bomber Birds | ..............===...............| | =========..........====..E4......====| |Slippy =========..........====........======| | =========..........====........======| | ...................... ====| | .......E2............. F1 | | ==..................... | | =======................F2. ====| | ================............. ====| |____________________________________________| Turn 1: - Uncover key locations with the fog dispersal device - Send Fox towards E1 - Send Slippy towards E2 - E1 will engage Fox and E2 will engage Slippy - EB1 and RL1 may produce enemies/rockets Turn 2: - Send Slippy to M1 and have him intercept any missiles - Send Fox towards EB1 - E3 will engage Fox Turn 3: - Send Slippy to engage E4 - Send Fox to attack EB1 Turn 4: - Have Slippy pick up F1 and F2 - Send Fox to attack RL1 - If there are any missiles, have Slippy take them out Combat Tips: - The only new enemy here is the Fire Wheel. It shoots 3 lines of fireballs in 3 directions. Take it out using charged shots. BOSS! Star Wolf: - Same as the last time - If you're short on fuel, shoot a few of their mines to get a fuel cell powerup MISSION COMPLETE! Back on the Great Fox, Lucy mentions that Andrew Oikonny is in charge of the Fichina invasion. Choose option 1 to continue on this path =====================9.44) Mission 4- Oikonny Strikes Back!===================== Planet: Fichina Characters: Fox, Slippy and Lucy This time, the mission is exactly as it was in the first path ______________________________________________ |..................E2....S2..................|E1- 1 Assault Laser< |.F1.....M2..............................B2..|E2- 2 Web Ships < |.........============.......................|E3- 3 Shuriken <<< |...B1.......................................|B1- Enemy base defended by a |.......................................E3...|Mothership and 2 Web Ships |............................................|B2- Enemy base defended by a |..............X.............................|Mothership and 3 Shurikens |............................................|B3- Enemy base defended by a | ============.................|Mothership and 3 Bomber Birds | .............................| | Lucy .............................| | ..........F2..........B3.....| | Fox ...........................| | ..===========............| | ......................| | Great Fox Slippy .M1......E1.....S1....| | ......................| |____________________________________________| Turn 1: - Uncover B1, M and E1 using your fog dispersal machine - Move Slippy towards M1 - Move Fox up between the two impassible areas at point X - Move Lucy straight to B1 to destroy the Mothership and liberate the base - E1 will engage Slippy - E2 will move towards Lucy Turn 2: - Uncover E3, F2 and B2 - Move Slippy to F2 - Move Fox closer to B2 where he will attract E3 which is 3 Shurikens - Have Lucy pick up F1, M2 and head towards B2 between the top impassable zone and the top of the map - E2 will engage Lucy - E3 will engage Fox Turn 3: - Uncover E5, B3 and B2 - Send Fox to B2 - Fire a missile at any enemies if you wish - Send Slippy to B3 BOSS! Death Crab: - Same as last time - Fuel shouldn't be a problem since killing any of his legs will award you with a fuel cell After battle, watch or skip the dialogue, then choose to unlock option 2, "Check out Corneria" to continue the path with Lucy. Lucy arrives at Corneria to discover that the planet is under Anglar control. She is worried about her father, Peppy. =====================9.45) Mission 5- Father and Daughter======================= Planet: Corneria Characters: Lucy Holy missiles Batman! This map is covered with missile powerups, and plenty of enemies to use them on. ______________________________________________ | |E1- 12 Swarm Fighters < |E8 Great Fox |E2- 6 Swarm Fighters < | ======= M1 |E3- 2 Elite Fighters < | ======== Lucy |E4- 5 Puffers < | ==== E7 ======== |E5- 10 Commanders < | ====== M10 ====== |E6- 2 Starfish < | ====== F1 ===== |E7- 2 Flash Bombers < | ==== C3 ====== M2 |E8- 5 Puffers < | ==== === | | ==== M7 C1 | | ===== M4 | | ===== E3 | | ==== M8 M3 | | E6 C2 M5 | | | | E5 M9 E2 | | EM1 E4 M6 E1 | |____________________________________________| Turn 1: - If you have any missiles, use them now on E1, E2 or E3 - Move Lucy to M1, C1, M2 and stop at M3 - All enemies and rockets will move towards Great Fox Turn 2: - Fire missiles at the three closest enemies - Move Lucy through M4, M5, C1 and stop at M8, which should also be where the enemy missile will be - E4 and E5 will engage Lucy Turn 3: - Fire missiles at the 3 remaining enemies Combat Tips: - Against E4, just use a bomb when the Puffers are in range - Against E5, attack and kill the Commanders easily with Lucy's regular shots when close and charged shots when far MISSION COMPLETE! Back on the Great Fox, Peppy lectures Lucy and says that he must find Fox to help him. Choose "Head to Titania to follow Peppy as he meets up with Fox and the crew. Peppy catches up to Fox to inform him that Andross had developed a device to terraform Venom to make it a more hospitable place, and hid the device on Titania. Peppy points out that this device would be the only way to survive in the currently acidic Venom sea. ========================9.46) Mission 6: Andross' Legacy======================== Planet Titania Characters: Fox, Falco, Slippy and Peppy Fox's original crew reunites. This mission relies heavily on the use of the allied bases to quickly reach the enemy bases. ______________________________________________ |.........................EM2................|E1- 3 Balloonists << |.RL1......F2.........EB2. ............|E2- 1 King Dodora <<< |..EM1.E2.....==========. E1 ...........|EB1- Enemy base defended by a |............============ C2 ..........|Mothership and 1 Fire Wheel |... ..============ ...........|EB2- Enemy base defended by a |.. ..========== ............|Mothership and 1 stingray |. C4 ...======..M1...................|RL2- Enemy rocketlauncher defended |.. F1............===== .............|by a Mothership and 2 wide ships |... ..............=======..........===|RL2- Enemy rocketlauncher defended |.RL2.======....EB1......=======........ ===|by a Mothership and 4 MiniGrunners |....========........... ===== | | ======== | | ====== === C1 | | ======== Falco| |======= ============ Slippy | |======= C3 ============= Fox | |======= =============Peppy Great Fox| |____________________________________________| Turn 1: - Uncover the enemy bases - Send Fox to RL2 through C1 and C3 - Send Peppy to EB1 through C1 - Send Falco North through C1 towards C2 to intercept EM1 - Send Slippy through C1 and C2 to attack EB2 - E1 will engage Falco or Slippy - All enemies and missiles will head towards Great Fox Turn 2: - Defog anything on the map that remains - Send Fox to RL1 through C4 - Send Peppy to intercept E2 and EM1 - Send Falco to pick up M1 and intercept any other missiles there may be - Send Slippy to RL1 through EB2 and F2 Combat Tips: - Use bombs against the King Dodora before using lasers - The mini Grunners go down easily to bombs - The ships at RL1 shoot the ground with lasers causing towers of fire. Charge shots from the side work best on them After the map is cleared, you recieve a message from the ghost of Andross saying that you will never retrieve the device from his bio weapon. A boss fight begins with his bio weapon. BOSS! Grunner: - Pick whoever has the most health and has a charger on their lasers - Grunner itself has no attacks. Rather, he calls up a pair of pillars that shoot rocks at you and create an electrical barrier between them - The best method is to have someone with a charge ability fly behind Gunner and above the range of the stone towers' electrical barriers. - You can only hurt him from behind MISSION COMPLETE! After completing the mission, your team taunts Andross as they pick up the device. Back on board Great Fox, the team ponders how the device works and decides that it is the only way to complete their mission. Fox then announces that this will be his final mission, so he can spend the rest of his life with Krystal. You arrive at Venom and watch a short dialogue between Emperor Anglar and his henchman Zazan where they discuss how to fight back the invasion mounted by Star Fox. Fox then gives the final order to launch and the battle begins. =======================9.47) Mission 7: Good-bye, Fox=========================== Planet: Venom Characters: Fox, Falco, Slippy and Peppy This is a fairly straight forward level with 4 characters. ______________________________________________ |.......====..E3.............................|E1- 2 Bee Fighters <<< |.RL2...====.....RL1....E1...............EB2.|E2- 1 Mega Spindly Fish << |.......====.............................E2..|E3- 2 Web Ship IIs <<< |........====.........=====..................|EB1- Enemy base defended by a |..........====.......=====.S1..====.........|Mothership and 6 Dual Fighters |.......F1...==.......=====.....====.........|EB2- Enemy base defended by a |...............................====.........|Mothership and an Anglar ace |...====..................EB1...====.........|RL1- Enemy rocketlauncher defended |EM1=====.......................====.........|by a Mothership and Anglar ace |....=====.....................=====.........|RL2- Enemy rocketlauncher defended |......====.......====......======...........|by 2 Bee Fighters |......====.......====.....=====.............| |..M2..====..... ==== =====.............| |....===== M1 ===== ..====.....| |...===== .====.....| |.........Peppy Slippy ====.....| |......... Fox Great Fox Falco .........| |____________________________________________| Turn 1: - Defog the enemy bases/rocket launchers and E2 - Send Peppy to M1 and wait for EM1 to pass the no-fly zone - Have Fox move towards RL2 - Send Falco to attack EB1 - Send Slippy east then north towards EB2 - E1 will engage Falco - E2 will engage Slippy unless destroyed - Enemy bases may produce enemies/missiles Turn 2: - Defog what's needed - Send Fox to attack RL2 - Send Falco to RL1 - Have Slippy attack EB2 - Have Peppy intercept EM1 - Enemy bases may produce enemies/missiles Turn 3: - Finish off any enemies/missiles that remain Combat Tips: - Against the two Anglar aces, you may start to run short on fuel - They fight similarly to the Star Wolf characters - Shoot their mines for extra fuel, and used charged shots/plasma shots to take them down BOSS! Arrow Head: - Little bit harder this time - Will fly into the tubes on the ceiling and floor occasionally - Attack the pieces of the snake between the head and tail - Destroyed pieces will fall to the ground and start shoot at you - Once all middle pieces are destroyed, the head will attract them around it. Just fire away at the head while dodging the attacks - For an easier time, use a bomb on it as it is entering/leaving a tube After the Arrow Head is destroyed, Emperor Anglar himself will escape through one of the tubes. BOSS! Emperor Anglar: - Anglar is protected by a forcefield generated by 3 orbs - His attack is a stream of shots that can be easily deflected - Shoot the orbs until they turn grey - Anglar will charge up a shot and you need to roll and reflect this shot back to him - After the reflected shot hits him, his antenna will turn red. Get as many shots on it as you can - When at half his life, he will swim offscreen, leaving the orbs to be destroyed. During this phase, large solid beams will fly in from every direction - After the 3 orbs are destroyed, Anglar returns to the screen and uses some attacks he seems to have learned from Andross - First he will suck in air. Use your brakes to avoid being eaten - After he sucks in, he will blow out debris that can be deflected with your roll - During this time, just pound away at his head until he dies MISSION COMPLETE! After the battle, the team shares an emotional goodbye. ROB locates Krystal on Sauria, and Fox takes off to catch up with her. PATH 4 COMPLETE! ===================================10. Endings================================== Ending 1: Emperor Anglar "The members of Star Fox had reunited once more! Again they put differences to one side and took the fight to the enemy. And when the dust cleared, peace had once again returned to Lylat. Yet Fox is still troubled by complicated feelings... Months pass. One dark day, Krystal makes a startling confession: "I'm sorry, Fox! I can't do this anymore. I'm going back to be with Panther and the rest of Star Wolf." Fox was overcome with grief and begged Krystal to stay... but her mind was set. Once again, Fox McCloud was forced to wander the world alone... and unloved. But Krystal has no such regrets. She is perhaps the toughest of all the pilots, and she proves it by starting a new life in the elite Star Wolf squadron..." After viewing the ending, you are presented with the Key of Destiny, which allows you to unlock other paths and endings. Ending 2: Pigma's Revenge "Falco is consumed with rage. If all had gone to plan, he, Fox, and all the rest would be heroes, writ large upon a galactic stage, reveling in endless retellings of their voctory. Instead, fate has seen fit to ostracize Falco from the Star Fox squadron. And then, just when things were bleakest, Falco got a message from Katt Monroe. 'Forget those losers! Grab a couple of friends and form a new squad!' Falco was usually too stubborn to heed advice, but this message came at the right time. Falco took Katt up on her offer, and they went hunting for a third pilot, eventually finding their man--an elite Cornerian pilot named Dash! Together the three of them formed Star Falco, a unit that rivaled even Star Fox." Ending 3: Lucy and Krystal "With the battle over and the day won, the entire team chips in to prepare a huge celebratory feast. Everyone stays up eating and drinking and telling stories long into the night. Peppy and Lucy slip away to reminisce about Vivian Hare, the wife and mother they lost to illness many years ago. Bringing up memories both joyful and bittersweet, father and daughter sit and talk until the morning light. And Krystal and Fox, reunited after so long, are finally able to speak of their true feelings for each other. With new hope for the future, and a pledge of eternal love from Fox, Krystal decides to rejoin team Star Fox." Ending 4: Good-bye, Fox "The Star Fox members vote to disband the squadron, and Fox promises to spend his days living a quiet life with Krystal. But if a new threat threatens the peace, will Fox keep his promise? To never fight again is a hard thing to ask of a warrior... Their son, Marcus, grows into a fine young pup, and the Fox family enjoys a happy life together. Marcus enters the Cornerian Academy and follows his father's path. The apple does not fall far from the tree, as Marcus is gifted with unbelievable flying skill. Marcus soon forms an elite squadron to defend peace wherever it is threatened. He teams up with Slippy's son and Peppy's granddaughter, and tracks down legendary pilot Falco Lombardi. And with that, a new Star Fox is born" ========================11. Frequently Asked Questions========================== Q: Are other ships available in Wi-Fi and Download play? A: Right now it seems as though only Fox's Arwing is available in multiplayer games. Q: I'm writing a FAQ. Can I use _________ from your FAQ in mine? A: No. Nothing in this FAQ took very much work, so you have no excuse not to do your own ___________. Q: How do you stop rolling/boosting/braking? A: Just tap the screen to stop whatever manouver you are in. ============================12. Legal Information=============================== This guide is the copywrite of Black Turtle. All Star Fox characters and games are the property of Nintendo. If you wish to post this guide on your website, please email me at [email protected]. I will more than likely give you permission to post my guide, but it will also give me a way to contact you if/when I update it so that your site will have the most recent version. A list of sites allowed to post this guide is found here: www.gamefaqs.com www.neoseeker.com www.cheatcc.com www.1up.com www.supercheats.com www.gamerhelp.com If you see any site not listed here which has this guide posted, please let me know. ================================13. Thank yous================================== Nintendo- for releasing such a great game and for providing me with countless hours of entertainment over the years CJayC- for starting up and maintaining such an awesome site (what FAQ is complete without this?) My little brother- for begging for the original Star Fox for Christmas back in the SNES days and getting me into such a great series Ben the bear- for being my inspiration. OH BOY BEN THE BEAR!