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Building Guide

by Smart One Kg

						  Building Guide
						By Kenneth Gucyski
						Account: SmartOneKG
						





	Before we begin, I have no people to thank, so deal with it. So, the building guide will be updated frequently, showing Paleolithic, Medieval Japan and Rome, Industrial Japan, France, and America, present, and future. Sorry about the no e-mail thing, but I don't want junk popping in the inbox. Each displays the building like so:

CONTINENT'S AGE

Building
Density:Low/Med/High
Type:Res/Com/Ind/Civic/Topical
Space:1/2/3/4/7
Price:$0-oo
Desc:Blah Blah Blah
Original:Yes/No

I hope this works out for you. When everything is in question marks, then that means I don't have recordings for it yet. By the way, in the game, buildings that look dark and/or scratchy, it means that is was a classic SimCity Creator building!

------------------------------------------------------------------------------------------------------------------

PALEOLITHIC (STONE) AGE

001 Pit Home
Density:Low
Type:Res.
Space:1
Price:$10
Desc:Built by placing a roof on a pole. The most common home of this period.
Original:No

002 Thatch Hut
Density:Low
Type:Res
Space:1
Price:$10
Desc:A home made by laying torreya leaves on top of the roof. A comfortable, well ventilated home.
Original:No

003 Shack
Density:Low
Type:Res
Space:1
Price:$10
Desc:A home built upon a central pillar. A large risidence that is said to have had larger versions.
Original:No

004 Storehouse Home
Density:Low
Type:Res
Space:2
Price:$40
Desc:A home with a place to store things. Mainly used for food and animal skins.
Original:No

005 Harvest Shed
Density:Low
Type:Res
Space:2
Price:$40
Desc:A shed used to store prey and other food. These were placed apart from living areas.
Original:No

006 Storehouse Village
Density:Low
Type:Res
Space:2
Price:$40
Desc:A place where homes gathered around a storehouse. A major part of family life for this age.
Original:No

007 Large Village
Density:Low
Type:Res
Space:3
Price:$90
Desc:A place where many more Sims gathered. You can tell how they worked together to survive.
Original:No

008 Large Family Village
Density:Low
Type:Res
Space:3
Price:$90
Desc:A place where a very large family lived together. It was much scarier that way.
Original:No

009 High-Floor Warehouse
Density:Low
Type:Com
Space:1
Price:$10
Desc:A warehouse used to store food. Designed to prevent mice and other animals from getting inside.
Original:No

010 Trade Centre
Density:Low
Type:Com
Space:2
Price:$40
Desc:A place where Sims came to trade goods. These places would go on to become the origin of commerce.
Original:No

011 Farm
Density:None
Type:Electricity
Space:3
Price:$20
Desc:A place to grow food from the fields. Incredible important for the survival of your Sim population.
Original:No

012 Hunting Ground
Density:None
Type:Electricity
Space:3
Price:$0
Desc:A place to hunt and capture animals. Hunting was something Sims needed to do to survive.
Original:No

013 Fishing Spot
Density:None
Type:Electricity
Space:3
Price:$0
Desc:A place to catch fish. Arrowheads were created to spear small, quick-moving fish.
Original:No

014 Public Square
Density:None
Type:Civic/Public
Space:3
Price:$500
Desc:An ancient square for Sims to meet at. People would talk and share survival wisdom here.
Original:No

015 Altar
Density:None
Type:Civic/Public
Space:3
Price:$500
Desc:A place where Sims prayed for dead Sims. It is said that unbelievable things happpened at them.
Original:No

016 Pyramid
Density:None
Type:Bonus
Space:3
Price:$0
Desc:A large grave built to honor a great Sim. Buried along with beautiful offerings.
Original:No


OPEN JAPANESE AGE


001 Plain Farmhouse 
Density:Low
Type:Res
Space:1
Price:$10
Desc:A plain, simply-made farmer's house. Strong, gentle Sims work here.
Original:No

002 Townsman's House 
Density:Low
Type:Res
Space:1
Price:$10
Desc:A home for Sims that are slightly well-off. Wide enough to hold an entire family under its roof.
Original:No

003 Housing Complex 
Density:Low
Type:Res
Space:2
Price:$40
Desc:A place for Sim families to live together. Loud voices can easily be heard by neibours.
Original:No

004 Landlord's Residence 
Density:Low
Type:Res
Space:2
Price:$40
Desc:A home for Sims that have owned land for a long time. Its grand appearance belies a wealthy life.
Original:No

005 Mansion
Density:Low
Type:Res
Space:3
Price:$90
Desc:A gorgeous home for the city's rich and powerful. Complete with a garden and pond
Original:No

006 Rich Farmer's Home 
Density:Low
Type:Res
Space:3
Price:$90
Desc:A home for an especially rich Sim. Has many rooms for guests wishing to stay at the night.
Original:No

007 Teahouse 
Density:Low
Type:Com
Space:1
Price:$10
Desc:A place to drink tea and have a rest. An invalulable relaxation place for the Sims of the day.
Original:No

008 High-Floor Warehouse
Density:Low
Type:Com
Space:1
Price:$10
Desc:A ware house that is raised high off the ground. Ancient culture is alive and well in the city.
Original:No

009 Fishmonger 
Density:Low
Type:Com
Space:1
Price:$10
Desc:A store that sells fish and shellfish. The cheerful voice of the salesgirl attracts many customers.
Original:No

010 Convenience Store 
Density:Low
Type:Com
Space:2
Price:$40
Desc:A store that sells a variety of items including everyday necessities and cosmetics.
Original:No

011 Maritime Transport Company 
Density:Low
Type:Com
Space:2
Price:$40
Desc:A place where workers carry cargo on to ships. Capable boatsmen are always waiting gor assignments.
Original:No

012 Clothing Store 
Density:Low
Type:Com
Space:3
Price:$90
Desc:A store that sells clothes. Its original ethnic designs are famous even today.
Original:No

013 Public Bath 
Density:Low
Type:Com
Space:3
Price:$90
Desc:A popular bathhouse open to any Sim in the city. Both men and women would take baths together.
Original:No

014 Storehouse 
Density:Low
Type:Ind
Space:1
Price:$10
Desc:A place to store important items. Sturdily built so as to discourage would-be robbers.
Original:No

015 Lacquered Storehouse 
Density:Low
Type:Ind
Space:1
Price:$10
Desc:A big warehouse for things that can't fit in normal ones. Looks like it has a lot of good stuff.
Original:No

016 Blacksmith's 
Density:Low
Type:Ind
Space:2
Price:$40
Desc:A place where iron tools are forged. The sounds of the smith hammering away can be heard often.
Original:No

017 Ceramic Workshop 
Density:Low
Type:Ind
Space:2
Price:$40
Desc:A place where ceramics are created. Clay is kneaded and baked until it turns into a bowl.
Original:No

018 Farmland 
Density:None
Type:Electricity
Space:3
Price:$20
Desc:Ancient farming techniques have advanced and large, bountiful harvests are now a common event.
Original:No

019 Pasture 
Density:None
Type:Electricity
Space:3
Price:$250
Desc:A place to raise pigs, cows, and other livestock. The animals are raised with loving care.
Original:No

020 Wharf
Density:None
Type:Seaport
Space:1
Price:$150
Desc:A bridge built on water to let boats park near land. Essential for any boat rider.
Original:No

021 Seaport Storehouse 
Density:None
Type:Seaport
Space:1
Price:$150
Desc:A place used to store ship cargo. Looks like it has a lot of inventory.
Original:No

022 Lighthouse 
Density:None
Type:Seaport
Space:1
Price:$150
Desc:Used to guide ships to land safely even during night. Engineered to ensure the light stays lit.
Original:No

023 ???
Density:None
Type:Seaport
Space:1
Price:$150
Desc:???
Original:???

024 ???
Density:None
Type:Seaport
Space:1
Price:$150
Desc:???
Original:???

025 Local Officers
Density:None
Type:Civic/Public
Space:3
Price:$1000
Desc:The police of this age that catch bad Sims. Go on regular patrols to snatch any suspicious Sims.
Original:No

026 Jail
Density:None
Type:Civic/Public
Space:3
Price:$2500
Desc:A place to put captured, evil Sims. So filthy it is said that some died from it.
Original:No

027 Fire Fighters
Density:None
Type:Civic/Public
Space:3
Price:$1000
Desc:The Fire Station of this age. Fires were stopped by destroying surrounding buildings.
Original:No

028 Doctor's Office
Density:None
Type:Civic/Public
Space:3
Price:$500
Desc:The hospital of this age. Sims brought their sick here when they wouldn't get better at home.
Original:No

029 Private School
Density:None
Type:Civic/Public
Space:3
Price:$500
Desc:A place for the children of the city to learn. Its teachers were brilliant scholars and politicians.
Original:No

030 Post Office
Density:None
Type:Civic/Public
Space:2
Price:$500
Desc:Sims who work here deliver letters. Offices in big cities even used horse carriages.
Original:No

031 Pond
Density:None
Type:Environment
Space:2
Price:$500
Desc:A calming place to help tired Sims relax. Also served to keep fires from spreading.
Original:Yes, called "Pond", and costed $500.

032 Japanese Castle
Density:None
Type:Topical
Space:7
Price:$30000
Desc:Provides food and protection to neighboring Sims during war and greatly helps development.
Original:No

033 Warring States Fortress
Density:None
Type:Topical
Space:7
Price:$10000
Desc:A stylish fortress built during the Warring states era. Provides big boosts to nearby industries.
Original:No

034 Western Mansion
Density:None
Type:Bonus
Space:5
Price:$0
Desc:A western-style home built for foreign Sims to live in. Looks just like the real thing.
Original:No

035 Temple
Density:None
Type:Civic/Public
Space:3
Price:$0
Desc:A historic building that worships the Buddha. Home to many monk Sims.
Original:No

036 ???
Density:None
Type:???
Space:3
Price:$???
Desc:???
Original:No


ROME (RENAISSANCE) AGE


Coming Soon!


JAPANESE DEVELOPMENT AGE


001 Plain House
Density:Low
Type:Res
Space:1
Price:$10
Desc:A simple wooden home. Kind, humble Sims live behind its doors.
Original:No

002 Wooden House
Density:Low
Type:Res
Space:1
Price:$10
Desc:A home made out of lumber. Home to common, ordinary Sims. Leaks a bit during strong rains.
Original:No

003 Western Residence
Density:Low
Type:Res
Space:2
Price:$40
Desc:A large residence built with western acchitecture. Rich Sims inhabit it and it has many rooms.
Original:No

004 Charming Mansion
Density:Low
Type:Res
Space:3
Price:$90
Desc:An old-fashioned mansion with a historical feel. Has an odd but alluring atmosphere to it.
Original:No

005 Fancy Mansion
Density:Low
Type:Res
Space:3
Price:$90
Desc:A western style residence with a gorgeous exterior. Even Sims that live near are amazed.
Original:No

006 Two-Story House
Density:Med
Type:Res
Space:1
Price:$20
Desc:A common home with a picket fence. Its inhabitants live their days happily and cheerly
Original:No

007 Small Apartment
Density:Med
Type:Res
Space:1
Price:$20
Desc:An apartment building with several rooms. Young Sims with dreams come here to play guitar.
Original:No

008 Wooden Apartment
Density:Med
Type:Res
Space:2
Price:$80
Desc:An old, wooden apartment house. Cheap rents attract many students and young Sims.
Original:No

009 House with Garden
Density:Med
Type:Res
Space:2
Price:$80
Desc:A nice home with a garden. Its family lives comfortably thanks to the father's hard work.
Original:No

010 Modern Apartment
Density:Med
Type:Res
Space:3
Price:$180
Desc:A new building made out of reinforced concrete. Popular with the younger generation.
Original:No

011 Western Cafeteria
Density:Low
Type:Res
Space:1
Price:$10
Desc:A place that serves western dishes such as curry rice. Also popular for its napolitan and steak.
Original:No

012 Well-To-Do Store
Density:Low
Type:Res
Space:1
Price:$10
Desc:Sells various items needed for daily life. Has so many things it looks ready to collapse.
Original:No

013 Fishmonger
Density:Low
Type:Com
Space:1
Price:$10
Desc:A fish stop that's frequented by housewives. Cheerful sales pitches draw in the crowds.
Original:No

014 Stylish Store
Density:Low
Type:Com
Space:2
Price:$40
Desc:An attractive store. The pretty mannequins in its window stop housewive Sims in their tracks.
Original:No

015 Established Store
Density:Low
Type:Com
Space:2
Price:$40
Desc:A store that's been around for ages. Customer service is the key to success.
Original:No

016 Shopping District
Density:Low
Type:Com
Space:3
Price:$90
Desc:A cheerful area with all kinds of stores. Packed with housewive Sims in the evening hours.
Original:No

017 Cute Store
Density:Med
Type:Com
Space:1
Price:$20
Desc:Sells candies and other foods. Has a sweet, tantalizing smell that draws in all passersby.
Original:No

018 ???
Density:Med
Type:Com
Space:2
Price:$80
Desc:???
Original:No

019 ???
Density:Med
Type:Com
Space:3
Price:$180
Desc:???
Original:No

020 Workshop
Density:Low
Type:Ind
Space:1
Price:$10
Desc:A factory that makes delicate parts with skilled hands. Artisans like thes are a boom to the economy.
Original:No

021 Brick Warehouse
Density:Low
Type:Ind
Space:1
Price:$10
Desc:
Original:No

0
Density:
Type:Ind
Space:
Price:$
Desc:
Original:No

0
Density:
Type:Ind
Space:
Price:$
Desc:
Original:No

0
Density:
Type:Ind
Space:
Price:$
Desc:
Original:No

0
Density:
Type:Ind
Space:
Price:$
Desc:
Original:No

0
Density:
Type:Ind
Space:
Price:$
Desc:
Original:No

0
Density:
Type:Ind
Space:
Price:$
Desc:
Original:No