Building Guide By Kenneth Gucyski Account: SmartOneKG Before we begin, I have no people to thank, so deal with it. So, the building guide will be updated frequently, showing Paleolithic, Medieval Japan and Rome, Industrial Japan, France, and America, present, and future. Sorry about the no e-mail thing, but I don't want junk popping in the inbox. Each displays the building like so: CONTINENT'S AGE Building Density:Low/Med/High Type:Res/Com/Ind/Civic/Topical Space:1/2/3/4/7 Price:$0-oo Desc:Blah Blah Blah Original:Yes/No I hope this works out for you. When everything is in question marks, then that means I don't have recordings for it yet. By the way, in the game, buildings that look dark and/or scratchy, it means that is was a classic SimCity Creator building! ------------------------------------------------------------------------------------------------------------------ PALEOLITHIC (STONE) AGE 001 Pit Home Density:Low Type:Res. Space:1 Price:$10 Desc:Built by placing a roof on a pole. The most common home of this period. Original:No 002 Thatch Hut Density:Low Type:Res Space:1 Price:$10 Desc:A home made by laying torreya leaves on top of the roof. A comfortable, well ventilated home. Original:No 003 Shack Density:Low Type:Res Space:1 Price:$10 Desc:A home built upon a central pillar. A large risidence that is said to have had larger versions. Original:No 004 Storehouse Home Density:Low Type:Res Space:2 Price:$40 Desc:A home with a place to store things. Mainly used for food and animal skins. Original:No 005 Harvest Shed Density:Low Type:Res Space:2 Price:$40 Desc:A shed used to store prey and other food. These were placed apart from living areas. Original:No 006 Storehouse Village Density:Low Type:Res Space:2 Price:$40 Desc:A place where homes gathered around a storehouse. A major part of family life for this age. Original:No 007 Large Village Density:Low Type:Res Space:3 Price:$90 Desc:A place where many more Sims gathered. You can tell how they worked together to survive. Original:No 008 Large Family Village Density:Low Type:Res Space:3 Price:$90 Desc:A place where a very large family lived together. It was much scarier that way. Original:No 009 High-Floor Warehouse Density:Low Type:Com Space:1 Price:$10 Desc:A warehouse used to store food. Designed to prevent mice and other animals from getting inside. Original:No 010 Trade Centre Density:Low Type:Com Space:2 Price:$40 Desc:A place where Sims came to trade goods. These places would go on to become the origin of commerce. Original:No 011 Farm Density:None Type:Electricity Space:3 Price:$20 Desc:A place to grow food from the fields. Incredible important for the survival of your Sim population. Original:No 012 Hunting Ground Density:None Type:Electricity Space:3 Price:$0 Desc:A place to hunt and capture animals. Hunting was something Sims needed to do to survive. Original:No 013 Fishing Spot Density:None Type:Electricity Space:3 Price:$0 Desc:A place to catch fish. Arrowheads were created to spear small, quick-moving fish. Original:No 014 Public Square Density:None Type:Civic/Public Space:3 Price:$500 Desc:An ancient square for Sims to meet at. People would talk and share survival wisdom here. Original:No 015 Altar Density:None Type:Civic/Public Space:3 Price:$500 Desc:A place where Sims prayed for dead Sims. It is said that unbelievable things happpened at them. Original:No 016 Pyramid Density:None Type:Bonus Space:3 Price:$0 Desc:A large grave built to honor a great Sim. Buried along with beautiful offerings. Original:No OPEN JAPANESE AGE 001 Plain Farmhouse Density:Low Type:Res Space:1 Price:$10 Desc:A plain, simply-made farmer's house. Strong, gentle Sims work here. Original:No 002 Townsman's House Density:Low Type:Res Space:1 Price:$10 Desc:A home for Sims that are slightly well-off. Wide enough to hold an entire family under its roof. Original:No 003 Housing Complex Density:Low Type:Res Space:2 Price:$40 Desc:A place for Sim families to live together. Loud voices can easily be heard by neibours. Original:No 004 Landlord's Residence Density:Low Type:Res Space:2 Price:$40 Desc:A home for Sims that have owned land for a long time. Its grand appearance belies a wealthy life. Original:No 005 Mansion Density:Low Type:Res Space:3 Price:$90 Desc:A gorgeous home for the city's rich and powerful. Complete with a garden and pond Original:No 006 Rich Farmer's Home Density:Low Type:Res Space:3 Price:$90 Desc:A home for an especially rich Sim. Has many rooms for guests wishing to stay at the night. Original:No 007 Teahouse Density:Low Type:Com Space:1 Price:$10 Desc:A place to drink tea and have a rest. An invalulable relaxation place for the Sims of the day. Original:No 008 High-Floor Warehouse Density:Low Type:Com Space:1 Price:$10 Desc:A ware house that is raised high off the ground. Ancient culture is alive and well in the city. Original:No 009 Fishmonger Density:Low Type:Com Space:1 Price:$10 Desc:A store that sells fish and shellfish. The cheerful voice of the salesgirl attracts many customers. Original:No 010 Convenience Store Density:Low Type:Com Space:2 Price:$40 Desc:A store that sells a variety of items including everyday necessities and cosmetics. Original:No 011 Maritime Transport Company Density:Low Type:Com Space:2 Price:$40 Desc:A place where workers carry cargo on to ships. Capable boatsmen are always waiting gor assignments. Original:No 012 Clothing Store Density:Low Type:Com Space:3 Price:$90 Desc:A store that sells clothes. Its original ethnic designs are famous even today. Original:No 013 Public Bath Density:Low Type:Com Space:3 Price:$90 Desc:A popular bathhouse open to any Sim in the city. Both men and women would take baths together. Original:No 014 Storehouse Density:Low Type:Ind Space:1 Price:$10 Desc:A place to store important items. Sturdily built so as to discourage would-be robbers. Original:No 015 Lacquered Storehouse Density:Low Type:Ind Space:1 Price:$10 Desc:A big warehouse for things that can't fit in normal ones. Looks like it has a lot of good stuff. Original:No 016 Blacksmith's Density:Low Type:Ind Space:2 Price:$40 Desc:A place where iron tools are forged. The sounds of the smith hammering away can be heard often. Original:No 017 Ceramic Workshop Density:Low Type:Ind Space:2 Price:$40 Desc:A place where ceramics are created. Clay is kneaded and baked until it turns into a bowl. Original:No 018 Farmland Density:None Type:Electricity Space:3 Price:$20 Desc:Ancient farming techniques have advanced and large, bountiful harvests are now a common event. Original:No 019 Pasture Density:None Type:Electricity Space:3 Price:$250 Desc:A place to raise pigs, cows, and other livestock. The animals are raised with loving care. Original:No 020 Wharf Density:None Type:Seaport Space:1 Price:$150 Desc:A bridge built on water to let boats park near land. Essential for any boat rider. Original:No 021 Seaport Storehouse Density:None Type:Seaport Space:1 Price:$150 Desc:A place used to store ship cargo. Looks like it has a lot of inventory. Original:No 022 Lighthouse Density:None Type:Seaport Space:1 Price:$150 Desc:Used to guide ships to land safely even during night. Engineered to ensure the light stays lit. Original:No 023 ??? Density:None Type:Seaport Space:1 Price:$150 Desc:??? Original:??? 024 ??? Density:None Type:Seaport Space:1 Price:$150 Desc:??? Original:??? 025 Local Officers Density:None Type:Civic/Public Space:3 Price:$1000 Desc:The police of this age that catch bad Sims. Go on regular patrols to snatch any suspicious Sims. Original:No 026 Jail Density:None Type:Civic/Public Space:3 Price:$2500 Desc:A place to put captured, evil Sims. So filthy it is said that some died from it. Original:No 027 Fire Fighters Density:None Type:Civic/Public Space:3 Price:$1000 Desc:The Fire Station of this age. Fires were stopped by destroying surrounding buildings. Original:No 028 Doctor's Office Density:None Type:Civic/Public Space:3 Price:$500 Desc:The hospital of this age. Sims brought their sick here when they wouldn't get better at home. Original:No 029 Private School Density:None Type:Civic/Public Space:3 Price:$500 Desc:A place for the children of the city to learn. Its teachers were brilliant scholars and politicians. Original:No 030 Post Office Density:None Type:Civic/Public Space:2 Price:$500 Desc:Sims who work here deliver letters. Offices in big cities even used horse carriages. Original:No 031 Pond Density:None Type:Environment Space:2 Price:$500 Desc:A calming place to help tired Sims relax. Also served to keep fires from spreading. Original:Yes, called "Pond", and costed $500. 032 Japanese Castle Density:None Type:Topical Space:7 Price:$30000 Desc:Provides food and protection to neighboring Sims during war and greatly helps development. Original:No 033 Warring States Fortress Density:None Type:Topical Space:7 Price:$10000 Desc:A stylish fortress built during the Warring states era. Provides big boosts to nearby industries. Original:No 034 Western Mansion Density:None Type:Bonus Space:5 Price:$0 Desc:A western-style home built for foreign Sims to live in. Looks just like the real thing. Original:No 035 Temple Density:None Type:Civic/Public Space:3 Price:$0 Desc:A historic building that worships the Buddha. Home to many monk Sims. Original:No 036 ??? Density:None Type:??? Space:3 Price:$??? Desc:??? Original:No ROME (RENAISSANCE) AGE Coming Soon! JAPANESE DEVELOPMENT AGE 001 Plain House Density:Low Type:Res Space:1 Price:$10 Desc:A simple wooden home. Kind, humble Sims live behind its doors. Original:No 002 Wooden House Density:Low Type:Res Space:1 Price:$10 Desc:A home made out of lumber. Home to common, ordinary Sims. Leaks a bit during strong rains. Original:No 003 Western Residence Density:Low Type:Res Space:2 Price:$40 Desc:A large residence built with western acchitecture. Rich Sims inhabit it and it has many rooms. Original:No 004 Charming Mansion Density:Low Type:Res Space:3 Price:$90 Desc:An old-fashioned mansion with a historical feel. Has an odd but alluring atmosphere to it. Original:No 005 Fancy Mansion Density:Low Type:Res Space:3 Price:$90 Desc:A western style residence with a gorgeous exterior. Even Sims that live near are amazed. Original:No 006 Two-Story House Density:Med Type:Res Space:1 Price:$20 Desc:A common home with a picket fence. Its inhabitants live their days happily and cheerly Original:No 007 Small Apartment Density:Med Type:Res Space:1 Price:$20 Desc:An apartment building with several rooms. Young Sims with dreams come here to play guitar. Original:No 008 Wooden Apartment Density:Med Type:Res Space:2 Price:$80 Desc:An old, wooden apartment house. Cheap rents attract many students and young Sims. Original:No 009 House with Garden Density:Med Type:Res Space:2 Price:$80 Desc:A nice home with a garden. Its family lives comfortably thanks to the father's hard work. Original:No 010 Modern Apartment Density:Med Type:Res Space:3 Price:$180 Desc:A new building made out of reinforced concrete. Popular with the younger generation. Original:No 011 Western Cafeteria Density:Low Type:Res Space:1 Price:$10 Desc:A place that serves western dishes such as curry rice. Also popular for its napolitan and steak. Original:No 012 Well-To-Do Store Density:Low Type:Res Space:1 Price:$10 Desc:Sells various items needed for daily life. Has so many things it looks ready to collapse. Original:No 013 Fishmonger Density:Low Type:Com Space:1 Price:$10 Desc:A fish stop that's frequented by housewives. Cheerful sales pitches draw in the crowds. Original:No 014 Stylish Store Density:Low Type:Com Space:2 Price:$40 Desc:An attractive store. The pretty mannequins in its window stop housewive Sims in their tracks. Original:No 015 Established Store Density:Low Type:Com Space:2 Price:$40 Desc:A store that's been around for ages. Customer service is the key to success. Original:No 016 Shopping District Density:Low Type:Com Space:3 Price:$90 Desc:A cheerful area with all kinds of stores. Packed with housewive Sims in the evening hours. Original:No 017 Cute Store Density:Med Type:Com Space:1 Price:$20 Desc:Sells candies and other foods. Has a sweet, tantalizing smell that draws in all passersby. Original:No 018 ??? Density:Med Type:Com Space:2 Price:$80 Desc:??? Original:No 019 ??? Density:Med Type:Com Space:3 Price:$180 Desc:??? Original:No 020 Workshop Density:Low Type:Ind Space:1 Price:$10 Desc:A factory that makes delicate parts with skilled hands. Artisans like thes are a boom to the economy. Original:No 021 Brick Warehouse Density:Low Type:Ind Space:1 Price:$10 Desc: Original:No 0 Density: Type:Ind Space: Price:$ Desc: Original:No 0 Density: Type:Ind Space: Price:$ Desc: Original:No 0 Density: Type:Ind Space: Price:$ Desc: Original:No 0 Density: Type:Ind Space: Price:$ Desc: Original:No 0 Density: Type:Ind Space: Price:$ Desc: Original:No 0 Density: Type:Ind Space: Price:$ Desc: Original:No