Building Guide By Kenneth Gucyski Account: SmartOneKG Before we begin, I have no people to thank, so deal with it. So, the building guide will be updated frequently, showing Paleolithic, Medieval Japan and France, Industrial Japan, France, and America, present, and future. Sorry about the no e-mail thing, but I don't want junk popping in the inbox. Each displays the building like so: CONTINENT'S AGE Building Density:Low/Med/High Type:Res/Com/Ind/Civic/Topical Space:1/2/3/4/7 Price:$0-oo Desc:Blah Blah Blah Original:Yes/No I hope this works out for you. When everything is in question marks, then that means I don't have recordings for it yet. By the way, in the game, buildings that look dark and/or scratchy, it means that is was a classic SimCity Creator building! ------------------------------------------------------------------------------------------------------------------ PALEOLITHIC (STONE) AGE 001 Pit Home Density:Low Type:Res. Space:1 Price:$10 Desc:Built by placing a roof on a pole. The most common home of this period. Original:No 002 Thatch Hut Density:Low Type:Res Space:1 Price:$10 Desc:A home made by laying torreya leaves on top of the roof. A comfortable, well ventilated home. Original:No 003 Shack Density:Low Type:Res Space:1 Price:$10 Desc:A home built upon a central pillar. A large risidence that is said to have had larger versions. Original:No 004 Storehouse Home Density:Low Type:Res Space:2 Price:$40 Desc:A home with a place to store things. Mainly used for food and animal skins. Original:No 005 Harvest Shed Density:Low Type:Res Space:2 Price:$40 Desc:A shed used to store prey and other food. These were placed apart from living areas. Original:No 006 Storehouse Village Density:Low Type:Res Space:2 Price:$40 Desc:A place where homes gathered around a storehouse. A major part of family life for this age. Original:No 007 Large Village Density:Low Type:Res Space:3 Price:$90 Desc:A place where many more Sims gathered. You can tell how they worked together to survive. Original:No 008 Large Family Village Density:Low Type:Res Space:3 Price:$90 Desc:A place where a very large family lived together. It was much scarier that way. Original:No 009 High-Floor Warehouse Density:Low Type:Com Space:1 Price:$10 Desc:A warehouse used to store food. Designed to prevent mice and other animals from getting inside. Original:No 010 Trade Centre Density:Low Type:Com Space:2 Price:$40 Desc:A place where Sims came to trade goods. These places would go on to become the origin of commerce. Original:No 011 Farm Density:None Type:Electricity Space:3 Price:$20 Desc:A place to grow food from the fields. Incredible important for the survival of your Sim population. Original:No 012 Hunting Ground Density:None Type:Electricity Space:3 Price:$0 Desc:A place to hunt and capture animals. Hunting was something Sims needed to do to survive. Original:No 013 Fishing Spot Density:None Type:Electricity Space:3 Price:$0 Desc:A place to catch fish. Arrowheads were created to spear small, quick-moving fish. Original:No 014 Public Square Density:None Type:Civic/Public Space:3 Price:$500 Desc:An ancient square for Sims to meet at. People would talk and share survival wisdom here. Original:No 015 Altar Density:None Type:Civic/Public Space:3 Price:$500 Desc:A place where Sims prayed for dead Sims. It is said that unbelievable things happpened at them. Original:No 016 Pyramid Density:None Type:Bonus Space:3 Price:$0 Desc:A large grave built to honor a great Sim. Buried along with beautiful offerings. Original:No OPEN JAPANESE AGE 001 Plain Farmhouse Density:Low Type:Res Space:1 Price:$10 Desc:A plain, simply-made farmer's house. Strong, gentle Sims work here. Original:No 002 Townsman's House Density:Low Type:Res Space:1 Price:$10 Desc:A home for Sims that are slightly well-off. Wide enough to hold an entire family under its roof. Original:No 003 Housing Complex Density:Low Type:Res Space:2 Price:$40 Desc:A place for Sim families to live together. Loud voices can easily be heard by neibours. Original:No 004 Landlord's Residence Density:Low Type:Res Space:2 Price:$40 Desc:A home for Sims that have owned land for a long time. Its grand appearance belies a wealthy life. Original:No 005 Mansion Density:Low Type:Res Space:3 Price:$90 Desc:A gorgeous home for the city's rich and powerful. Complete with a garden and pond Original:No 006 Rich Farmer's Home Density:Low Type:Res Space:3 Price:$90 Desc:A home for an especially rich Sim. Has many rooms for guests wishing to stay at the night. Original:No 007 Teahouse Density:Low Type:Com Space:1 Price:$10 Desc:A place to drink tea and have a rest. An invalulable relaxation place for the Sims of the day. Original:No 008 High-Floor Warehouse Density:Low Type:Com Space:1 Price:$10 Desc:A ware house that is raised high off the ground. Ancient culture is alive and well in the city. Original:No 009 Fishmonger Density:Low Type:Com Space:1 Price:$10 Desc:A store that sells fish and shellfish. The cheerful voice of the salesgirl attracts many customers. Original:No 010 Convenience Store Density:Low Type:Com Space:2 Price:$40 Desc:A store that sells a variety of items including everyday necessities and cosmetics. Original:No 011 Maritime Transport Company Density:Low Type:Com Space:2 Price:$40 Desc:A place where workers carry cargo on to ships. Capable boatsmen are always waiting gor assignments. Original:No 012 Clothing Store Density:Low Type:Com Space:3 Price:$90 Desc:A store that sells clothes. Its original ethnic designs are famous even today. Original:No 013 Public Bath Density:Low Type:Com Space:3 Price:$90 Desc:A popular bathhouse open to any Sim in the city. Both men and women would take baths together. Original:No 014 Storehouse Density:Low Type:Ind Space:1 Price:$10 Desc:A place to store important items. Sturdily built so as to discourage would-be robbers. Original:No 015 Lacquered Storehouse Density:Low Type:Ind Space:1 Price:$10 Desc:A big warehouse for things that can't fit in normal ones. Looks like it has a lot of good stuff. Original:No 016 Blacksmith's Density:Low Type:Ind Space:2 Price:$40 Desc:A place where iron tools are forged. The sounds of the smith hammering away can be heard often. Original:No 017 Ceramic Workshop Density:Low Type:Ind Space:2 Price:$40 Desc:A place where ceramics are created. Clay is kneaded and baked until it turns into a bowl. Original:No 018 Farmland Density:None Type:Electricity Space:3 Price:$20 Desc:Ancient farming techniques have advanced and large, bountiful harvests are now a common event. Original:No 019 Pasture Density:None Type:Electricity Space:3 Price:$250 Desc:A place to raise pigs, cows, and other livestock. The animals are raised with loving care. Original:No 020 Wharf Density:None Type:Seaport Space:1 Price:$150 Desc:A bridge built on water to let boats park near land. Essential for any boat rider. Original:No 021 Seaport Storehouse Density:None Type:Seaport Space:1 Price:$150 Desc:A place used to store ship cargo. Looks like it has a lot of inventory. Original:No 022 Lighthouse Density:None Type:Seaport Space:1 Price:$150 Desc:Used to guide ships to land safely even during night. Engineered to ensure the light stays lit. Original:No 023 Small Cargo Storage Density:None Type:Seaport Space:2 Price:$150 Desc:A place to store cargo brought in by ships. Needs constant attention to prevent theft. Original:??? 024 Large Cargo Storage Density:None Type:Seaport Space:2 Price:$150 Desc:A place to store especially large cargo brought in by ships, which was common in this age. Original:??? 025 Local Officers Density:None Type:Civic/Public Space:3 Price:$1000 Desc:The police of this age that catch bad Sims. Go on regular patrols to snatch any suspicious Sims. Original:No 026 Jail Density:None Type:Civic/Public Space:3 Price:$2500 Desc:A place to put captured, evil Sims. So filthy it is said that some died from it. Original:No 027 Fire Fighters Density:None Type:Civic/Public Space:3 Price:$1000 Desc:The Fire Station of this age. Fires were stopped by destroying surrounding buildings. Original:No 028 Doctor's Office Density:None Type:Civic/Public Space:3 Price:$500 Desc:The hospital of this age. Sims brought their sick here when they wouldn't get better at home. Original:No 029 Private School Density:None Type:Civic/Public Space:3 Price:$500 Desc:A place for the children of the city to learn. Its teachers were brilliant scholars and politicians. Original:No 030 Post Office Density:None Type:Civic/Public Space:2 Price:$500 Desc:Sims who work here deliver letters. Offices in big cities even used horse carriages. Original:No 031 Pond Density:None Type:Environment Space:2 Price:$500 Desc:A calming place to help tired Sims relax. Also served to keep fires from spreading. Original:Yes, says "A place for people to relax. A home for waterfowl. Please do not feed." 032 Japanese Castle Density:None Type:Topical Space:7 Price:$30000 Desc:Provides food and protection to neighboring Sims during war and greatly helps development. Original:No 033 Warring States Fortress Density:None Type:Topical Space:7 Price:$10000 Desc:A stylish fortress built during the Warring states era. Provides big boosts to nearby industries. Original:No 034 Western Mansion Density:None Type:Bonus Space:5 Price:$0 Desc:A western-style home built for foreign Sims to live in. Looks just like the real thing. Original:No 035 Temple Density:None Type:Civic/Public Space:3 Price:$0 Desc:A historic building that worships the Buddha. Home to many monk Sims. Original:No 036 Shell Mound Density:None Type:Bonus Space:3 Price:$0 Desc:An ancient trash heap that had been buried in the ground and contains food fossils from that age. Original:No FRENCH RENAISSANCE AGE Coming Soon! Finished in game. JAPANESE DEVELOPMENT AGE 001 Plain House Density:Low Type:Res Space:1 Price:$10 Desc:A simple wooden home. Kind, humble Sims live behind its doors. Original:No 002 Wooden House Density:Low Type:Res Space:1 Price:$10 Desc:A home made out of lumber. Home to common, ordinary Sims. Leaks a bit during strong rains. Original:No 003 Western Residence Density:Low Type:Res Space:2 Price:$40 Desc:A large residence built with western acchitecture. Rich Sims inhabit it and it has many rooms. Original:No 004 Charming Mansion Density:Low Type:Res Space:3 Price:$90 Desc:An old-fashioned mansion with a historical feel. Has an odd but alluring atmosphere to it. Original:No 005 Fancy Mansion Density:Low Type:Res Space:3 Price:$90 Desc:A western style residence with a gorgeous exterior. Even Sims that live near are amazed. Original:No 006 Two-Story House Density:Med Type:Res Space:1 Price:$20 Desc:A common home with a picket fence. Its inhabitants live their days happily and cheerly Original:No 007 Small Apartment Density:Med Type:Res Space:1 Price:$20 Desc:An apartment building with several rooms. Young Sims with dreams come here to play guitar. Original:No 008 Wooden Apartment Density:Med Type:Res Space:2 Price:$80 Desc:An old, wooden apartment house. Cheap rents attract many students and young Sims. Original:No 009 House with Garden Density:Med Type:Res Space:2 Price:$80 Desc:A nice home with a garden. Its family lives comfortably thanks to the father's hard work. Original:No 010 Modern Apartment Density:Med Type:Res Space:3 Price:$180 Desc:A new building made out of reinforced concrete. Popular with the younger generation. Original:No 011 Western Cafeteria Density:Low Type:Res Space:1 Price:$10 Desc:A place that serves western dishes such as curry rice. Also popular for its napolitan and steak. Original:No 012 Well-To-Do Store Density:Low Type:Res Space:1 Price:$10 Desc:Sells various items needed for daily life. Has so many things it looks ready to collapse. Original:No 013 Fishmonger Density:Low Type:Com Space:1 Price:$10 Desc:A fish stop that's frequented by housewives. Cheerful sales pitches draw in the crowds. Original:No 014 Stylish Store Density:Low Type:Com Space:2 Price:$40 Desc:An attractive store. The pretty mannequins in its window stop housewive Sims in their tracks. Original:No 015 Established Store Density:Low Type:Com Space:2 Price:$40 Desc:A store that's been around for ages. Customer service is the key to success. Original:No 016 Shopping District Density:Low Type:Com Space:3 Price:$90 Desc:A cheerful area with all kinds of stores. Packed with housewive Sims in the evening hours. Original:No 017 Cute Store Density:Med Type:Com Space:1 Price:$20 Desc:Sells candies and other foods. Has a sweet, tantalizing smell that draws in all passersby. Original:No 018 Store with Residence Density:Med Type:Com Space:2 Price:$80 Desc:A large store with a home on the second floor. The children help out during busy times. Original:No 019 ??? Density:Med Type:Com Space:3 Price:$180 Desc:??? Original:No 020 Workshop Density:Low Type:Ind Space:1 Price:$10 Desc:A factory that makes delicate parts with skilled hands. Artisans like thes are a boom to the economy. Original:No 021 Brick Warehouse Density:Low Type:Ind Space:1 Price:$10 Desc:A warehouse made entirely of bricks. Uses a stylish, modern design inspired by western culture. Original:No 022 Parts Factory Density:Low Type:Ind Space:2 Price:$40 Desc:A factory that makes many diffrent parts through automation. Resounds with squeal of metal being cut. Original:No 023 Coal Factory Density:Low Type:Ind Space:3 Price:$90 Desc:A factory that sorts coal and turns it into a product. Coal was absolutely critical in this age. Original:No 024 Laquered Storehouse Density:Med Type:Ind Space:1 Price:$20 Desc:An old, antique storehouse. Sturdily built and looks like it has a lot of good stuff in it. Original:No 025 Sturdy Warehouse Density:Med Type:Ind Space:1 Price:$20 Desc:An imposing warehouse made out of iron. Thieves can't do anything to this modern fortress. Original:No 026 City Factory Density:Med Type:Ind Space:1 Price:$20 Desc:A small factory that makes parts for machines. Skilled workers work hard here every day. Original:No 027 Food Processing Company Density:Med Type:Ind Space:2 Price:$80 Desc:This plant processes various food and preserves them in cans and bottles. Original:No 028 Lumber Mill Density:Med Type:Ind Space:2 Price:$80 Desc:Cuts raw lumber into usable beams and planks. Works quickly thanks to automation. Original:Yes, named Paper Mill, density was low, and says "Factory for light industrial zones. Turns pulp into paper." 029 Steel Factory Density:Med Type:Ind Space:3 Price:$180 Desc:A factory that melts down iron and reshapes it for products. One mistake can be disastrous. Original:No 030 Oil Processing Plant Density:Med Type:Ind Space:3 Price:$180 Desc:A factory that makes products out of oil. Did you know plastic and vinyl is made from oil? Original:Yes, named Petrol Plant, density was low, and says "Building for light industrial zones. Processes fuel vital to automobile industry." 031 Farmland Density:None Type:Ind Space:3 Price:$20 Desc:Land mainly used to grow vegetables. Produces a limited harvest, but doesn't pollute the city. Original:No 032 Pasture Density:None Type:Ind Space:3 Price:$250 Desc:Land used to raise cows, horses, and pigs. Possesses a relaxed, quiet atmosphere. Original:No 033 Pier Density:None Type:Seaport Space:1 Price:$150 Desc:A place to store ships and boats. Be careful walking here, as it's always wet and slippery. Original:Yes, named Waterfront and says "Facility placed by the ocean." 034 Pier Base Density:None Type:Seaport Space:1 Price:$150 Desc:A place to connect the pier to land. Also has a conveyor belt to unload cargo. Original:Yes, named Portside HQ and says "Facility placed by the ocean." 035 Levee Density:None Type:Seaport Space:1 Price:$150 Desc:Used to keep out sea water when waves are high. Stands firm against the roughest waves. Original:Yes, named River Dike and says "Facility placed by the ocean." 036 Crane Density:None Type:Seaport Space:1 Price:$150 Desc:A machine used to move super heavy items. Can move practically anything it can pick up. Original:Yes, named Loading Crane and says "Facility placed by the ocean." 037 Cargo Storage Density:None Type:Seaport Space:2 Price:$600 Desc:Used to store cargo from incoming ships. A great place to play hide-and-seek. Original:Yes, named Freight Storage and says "Facility placed by the ocean." 038 Container Storage Density:None Type:Seaport Space:2 Price:$600 Desc:Used to store large containers. The bright colours and square shapes are a real eye-catcher. Original:Yes, named Loading Docks and says "Facility placed by the ocean." 039 ??? Density:None Type:Airport Space:1 Price:$??? Desc:??? Original:Yes, named Ground Control and says "Facility placed in airport zone." 040 ??? Density:None Type:Airport Space:1 Price:$??? Desc:??? Original:Yes, named Control Tower and says "Facility placed in airport zone." 041 ??? Density:None Type:Airport Space:1 Price:$??? Desc:??? Original:Yes, named Airport Terminal and says "Facility placed in airport zone." 042 ??? Density:None Type:Airport Space:2 Price:$??? Desc:??? Original:Yes, named Aircraft Hangar and says "Facility placed in airport zone." 043 Train Station Density:None Type:Traffic Space:2 Price:$250 Desc:Used by Sims to get on and off the railroad. The most popular form of transport for many Sims. Original:Yes, says "Relieves road congestion if placed so that it links zones. 044 Police Station Density:None Type:Civic/Public Space:3 Price:$500 Desc:Police Sims that keep the city safe from crime work here. Responsible for keeping peace. Original:No 045 Prison Density:None Type:Civic/Public Space:3 Price:$2500 Desc:Sims that commited crimes make amends for them here. We can only hope they learn their lesson. Original:No 046 Fire Station Density:None Type:Civic/Public Space:3 Price:$500 Desc:Firefighting Sims work here to keep us safe from fires and bravely come running when there's a fire. Original:No 047 Hospital Density:None Type:civic/Public Space:3 Price:$500 Desc:Heals sick and injured Sims. The doctors and nurses that work here help saved many Sim's lives. Original:No 048 School Density:None Type:Civic/Public Space:3 Price:$500 Desc:Attended by children in order to get an education. Compulsory education brought in many kids. Original:No 049 College Density:None Type:Civic/Public Space:3 Price:$3000 Desc:Higher learning for smart Sims. Anyone who graduates from is considered an elite of society. Original:Yes, named University and says "Facility that raises education levels. People between 19 and 24 may enroll. 050 Library Density:None Type:Civic/Public Space:2 Price:$??? Desc:??? Original:Yes, says "Raises education level. For adults to further studies. 051 Playground Density:None Type:Civic/Public Space:2 Price:$500 Desc:Enjoyed by children and adults alike. Has lots of fun things to play with. Original:Yes,//////////////////////////////////////////////////////////////////////// 052 ??? Density:None Type:Civic/Public Space:3 Price:$??? Desc:??? Original:No 053 Ballpark Density:None Type:Civic/Public Space:3 Price:$2500 Desc:A place for everyone to enjoy baseball. Some future pro players may have got their start here. Original:Yes, named Stadium and said "Recreation area for people of all ages. Night games can also be scheduled." 054 Post Office Density:None Type:Civic/Public Space:2 Price:$500 Desc:A place that delivers letters and packages. Sims came here to send telegrams and money Original:No 055 Water Tower Density:None Type:Trash Space:2 Price:$150 Desc:Delivers water to the city's buildings. Has low output but can be built anywhere. Original:No 056 Garbage Incinerator Density:None Type:Trash Space:3 Price:$7500 Desc:Burns trash to dispose of it. Greatly reduces trash but pollutes the air terribly. Original:Yes,//////////////////////////////////////////////////////////////////////////////// 057 Power Line Tower Density:None Type:Electricity Space:1 Price:$5 Desc:A tower that sends electricity from the power plant. Sims don't like living nearby them. Original:Yes, not in museum. 058 Coal Plant Density:None Type:Electricity Space:3 Price:$5000 Desc:Burns coal to make electricity. The base of this age's electicity. Expels a lot of smoke. Original:Yes, named Coal Power Plant and said "Most basic of energy sourses. Available from the beginning. Very high pollution." 059 Oil Plant Density:None Type:Electricity Space:3 Price:$8500 Desc:Burns oil to make electricity. Oil is more powerful than coal and will soon be used worldwide. Original:Yes, named Oil Power Plant and said "Available from the beginning. Pollutes less than Coal Plant but costs more. 060 Tree Density:None Type:Environment Space:1 Price:$30 Desc:A large tree with eye-pleasing greenery. Good for the environment and makes birds happy. Original:Yes, cost of 3, not in museum 061 Pond Density:None Type:Environment Space:2 Price:$500 Desc:A relaxing place where fish and birds live. Sims love these no matter what time period it is. Original:Yes, says "A place for people to relax. A home for waterfowl. Please do not feed." 062 Fountain Density:None Type:Environment Space:1 Price:$100 Desc:A relaxing water spot that soothes Sims' hearts. There's just something about water. Original:Yes, named Water Fountain, says "A place for people to relax. Washes away weariness." 063 Small Park Density:None Type:Environment Space:1 Price:$100 Desc:A place where kids can enjoy themselves. They can be seen playing on the slides and swings Original:Yes, says "A place for people to relax. Has swings and the usual instruments of play." 064 Large Park Density:None Type:Environment Space:3 Price:$1000 Desc:A big park that even adults can enjoy. The clean air and natural scenery helps Sims relax. Original:Yes, says "A place for people to relax. Host to various activities all year long. 065 Shipyard Density:None Type:Topical Space:3 Price:$30000 Desc:A factory that makes boats that can sail great distances. These boats are destined for greatness. Original:No 066 International Stadium Density:None Type:Topical Space:3 Price:$20000 Desc:Special grounds used to hold serious sporting events. Admired by all sport playing Sims. Original:No 067 Courthouse Density:None Type:Bonus Space:3 Price:$0 Desc:a place that resolves disputes between Sims. A popular building renowned for its appearance. Original:Yes,///////////////////////////////////////////////////////////////////////////////////////////// 068 Grand Temple Density:None Type:Bonus Space:3 Price:$50000 Desc:An old temple that has been cleaned up thanks to many donations. Sims come from all over to pray. Original:No 069 Big Tree Density:None Type:Bonus Space:3 Price:$0 Desc:A tree that has been here since ancient times. Birds and Sims alike adore it. Original:No FRENCH INDUSTRIAL AGE Coming Soon! Finished in game. AMERICAN PROSPERITY AGE Coming Soon! Finished in game. GLOBAL WARMING AGE 001 Average Housing Area Density:Low Type:Res Space:1 Price:$10 Desc:An area with many average-looking houses. So cheap that many families happily use them. Original:No 002 Common Housing Area Density:Low Type:Res Space:1 Price:$10 Desc:An ordinary area with no outstanding features. A good place for friendly neighbours. Original:No 003 Decent Housing Area Density:Low Type:Res Space:1 Price:$10 Desc:An area with many two-story houses. Many Sim families live here thanks to the low rent. Original:No 004 Colourful Apartments Density:Low Type:Res Space:2 Price:$40 Desc:Colourful housing in a classic design. Popular with newly-wed Sims and even has some greenery. Original:Yes, called Kevin Way Rowhouses and says, "/////////////////////////////////////////////// 005 Ordinary Complex Density:Low Type:Res Space:2 Price:$40 Desc:Many Sim families make these their homes, thanks in part to the generous number of rooms. Original:No 006 Bed Town Complex Density:Low Type:Res Space:3 Price:$90 Desc:A housing complex with a public square in its centre. The sound of children playing is common. Original:Yes, called//////////////////////////////////////////////////////////////////////////////// 007 Antique Complex Density:Low Type:Res Space:3 Price:$90 Desc:A housing complex with a quaint look. Although it's built sturdily, it is not very popular. Original:No 008 Fancy Housing Area Density:Med Type:Res Space:1 Price:$20 Desc:A fancy-looking area made with modern designs. Surprisingly popular with younger Sims. Original:No 009 Western Housing Area Density:Med Type:Res Space:1 Price:$20 Desc:A housing complex with a European look. Chosen by the wife of the Sim family that lives there. Original:No 010 Urban Housing Area Density:Med Type:Res Space:1 Price:$20 Desc:A very fashionable housing area. Popular with both young and male Sims. Original:No 011 Ivory Condo Density:Med Type:Res Space:2 Price:$80 Desc:A condominium favoured by Sim families. Very safe thanks to its auto-lock system. Original:No 012 Middle-Class Condo Density:Med Type:Res Space:2 Price:$80 Desc:A stylish condo with a roof garden. Turns the heads of most Sims that walk by. Original:No 013 Twin Condo Density:Med Type:Res Space:3 Price:$180 Desc:A quality condo that anyone would love. Said to be home to many rich and famous Sims. Original:No 014 First Class Combo Density:Med Type:Res Space:3 Price:$180 Desc:A fancy condo that only rich Sims can afford. The view on the top flooris breathtaking. Original:No 015 One-Room Condo Density:High Type:Res Space:1 Price:$50 Desc:A condo made for easy single living. Ample security helps female Sims sleep better at night. Original:No 016 Stylish Home Density:High Type:Res Space:1 Price:$50 Desc:An amazing home made by a famous architect. Reported to be just as amazing to live in. Original:No 017 Glass Home Density:High Type:Res Space:1 Price:$50 Desc:A unique home made of glass on all sides. Very drafty and has a room half-way up the stairs. Original:No 018 New York Palace Density:High Type:Res Space:2 Price:$200 Desc:A condo made in a New York skyscraper style. Has a pool on its very highest floor. Original:No 019 Grand Palace Density:High Type:Res Space:2 Price:$200 Desc:A condo with all the latest equiptment. Popular with senior citizens for the way it makes life easier. Original:No 020 Two-Tone Colour Palace Density:High Type:Res Space:2 Price:$200 Desc:A fancy condo with eye-popping red and blue colouring. Nice to live in, but some don't like its look. Original:No 021 High Rise Condo Density:High Type:Res Space:3 Price:$450 Desc:A supremely fancy condo with a complex shape. Popular among Sim celebrities. Original:No 022 Italian Condo Density:High Type:Res Space:3 Price:$450 Desc:A condo with a tasteful brick design. The interior was made with Italian tastes in mind. Original:Yes, named Italian Villa and says, "//////////////////////////////////////////////////////////// 023 General Store Density:Low Type:Com Space:1 Price:$10 Desc:A store that sells many items. Stays competitive against convenience stores with great service. Original:No 024 Old Store Density:Low Type:Com Space:1 Price:$10 Desc:An old store that sells all kinds of goods. Run by a good-natured seniour citizen. Original:No 025 Convenience Store Density:Low Type:Com Space:1 Price:$10 Desc:One of countless stores found in the city. Invalulable to many Sims with its 24/7 hours. Original:No 026 Supermarket Density:Low Type:Com Space:2 Price:$40 Desc:A store that sells groceries and other necessities. Long waits at the register are normal. Original:Yes, named Meats R' Us and says, "//////////////////////////////////////////////////// 027 Hardware Store Density:Low Type:Com Space:2 Price:$40 Desc:A store that sells large items such as tools, building material and even automobile tires. Original:Yes, called///////////////////////////////////////////////////////////////////////////////// 028 Shopping Mall Density:Low Type:Com Space:2 Price:$40 Desc:Sells everything from food to clothes at reasonable prices. Sale days in particular are crazy. Original:No 029 Shopping District Density:Low Type:Com Space:3 Price:$90 Desc:A street with many little stores. Their service is so good they're more popular than supermarkets. Original:No 030 Cute Shop Density:Med Type:Com Space:1 Price:$20 Desc:A fancy store with original brands. Has special clothes and accessories that can't be found elsewhere. Original:No