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Building Guide

by Smart One Kg

						  Building Guide
						By Kenneth Gucyski
						Account: SmartOneKG
						





	Before we begin, I have no people to thank, so deal with it. So, the building guide will be updated frequently, showing Paleolithic, Medieval Japan and France, Industrial Japan, France, and America, present, and future. Sorry about the no e-mail thing, but I don't want junk popping in the inbox. Each displays the building like so:

CONTINENT'S AGE

Building
Density:Low/Med/High
Type:Res/Com/Ind/Civic/Topical
Space:1/2/3/4/7
Price:$0-oo
Desc:Blah Blah Blah
Original:Yes/No

I hope this works out for you. When everything is in question marks, then that means I don't have recordings for it yet. By the way, in the game, buildings that look dark and/or scratchy, it means that is was a classic SimCity Creator building!

------------------------------------------------------------------------------------------------------------------

PALEOLITHIC (STONE) AGE

001 Pit Home
Density:Low
Type:Res.
Space:1
Price:$10
Desc:Built by placing a roof on a pole. The most common home of this period.
Original:No

002 Thatch Hut
Density:Low
Type:Res
Space:1
Price:$10
Desc:A home made by laying torreya leaves on top of the roof. A comfortable, well ventilated home.
Original:No

003 Shack
Density:Low
Type:Res
Space:1
Price:$10
Desc:A home built upon a central pillar. A large risidence that is said to have had larger versions.
Original:No

004 Storehouse Home
Density:Low
Type:Res
Space:2
Price:$40
Desc:A home with a place to store things. Mainly used for food and animal skins.
Original:No

005 Harvest Shed
Density:Low
Type:Res
Space:2
Price:$40
Desc:A shed used to store prey and other food. These were placed apart from living areas.
Original:No

006 Storehouse Village
Density:Low
Type:Res
Space:2
Price:$40
Desc:A place where homes gathered around a storehouse. A major part of family life for this age.
Original:No

007 Large Village
Density:Low
Type:Res
Space:3
Price:$90
Desc:A place where many more Sims gathered. You can tell how they worked together to survive.
Original:No

008 Large Family Village
Density:Low
Type:Res
Space:3
Price:$90
Desc:A place where a very large family lived together. It was much scarier that way.
Original:No

009 High-Floor Warehouse
Density:Low
Type:Com
Space:1
Price:$10
Desc:A warehouse used to store food. Designed to prevent mice and other animals from getting inside.
Original:No

010 Trade Centre
Density:Low
Type:Com
Space:2
Price:$40
Desc:A place where Sims came to trade goods. These places would go on to become the origin of commerce.
Original:No

011 Farm
Density:None
Type:Electricity
Space:3
Price:$20
Desc:A place to grow food from the fields. Incredible important for the survival of your Sim population.
Original:No

012 Hunting Ground
Density:None
Type:Electricity
Space:3
Price:$0
Desc:A place to hunt and capture animals. Hunting was something Sims needed to do to survive.
Original:No

013 Fishing Spot
Density:None
Type:Electricity
Space:3
Price:$0
Desc:A place to catch fish. Arrowheads were created to spear small, quick-moving fish.
Original:No

014 Public Square
Density:None
Type:Civic/Public
Space:3
Price:$500
Desc:An ancient square for Sims to meet at. People would talk and share survival wisdom here.
Original:No

015 Altar
Density:None
Type:Civic/Public
Space:3
Price:$500
Desc:A place where Sims prayed for dead Sims. It is said that unbelievable things happpened at them.
Original:No

016 Pyramid
Density:None
Type:Bonus
Space:3
Price:$0
Desc:A large grave built to honor a great Sim. Buried along with beautiful offerings.
Original:No


OPEN JAPANESE AGE


001 Plain Farmhouse 
Density:Low
Type:Res
Space:1
Price:$10
Desc:A plain, simply-made farmer's house. Strong, gentle Sims work here.
Original:No

002 Townsman's House 
Density:Low
Type:Res
Space:1
Price:$10
Desc:A home for Sims that are slightly well-off. Wide enough to hold an entire family under its roof.
Original:No

003 Housing Complex 
Density:Low
Type:Res
Space:2
Price:$40
Desc:A place for Sim families to live together. Loud voices can easily be heard by neibours.
Original:No

004 Landlord's Residence 
Density:Low
Type:Res
Space:2
Price:$40
Desc:A home for Sims that have owned land for a long time. Its grand appearance belies a wealthy life.
Original:No

005 Mansion
Density:Low
Type:Res
Space:3
Price:$90
Desc:A gorgeous home for the city's rich and powerful. Complete with a garden and pond
Original:No

006 Rich Farmer's Home 
Density:Low
Type:Res
Space:3
Price:$90
Desc:A home for an especially rich Sim. Has many rooms for guests wishing to stay at the night.
Original:No

007 Teahouse 
Density:Low
Type:Com
Space:1
Price:$10
Desc:A place to drink tea and have a rest. An invalulable relaxation place for the Sims of the day.
Original:No

008 High-Floor Warehouse
Density:Low
Type:Com
Space:1
Price:$10
Desc:A ware house that is raised high off the ground. Ancient culture is alive and well in the city.
Original:No

009 Fishmonger 
Density:Low
Type:Com
Space:1
Price:$10
Desc:A store that sells fish and shellfish. The cheerful voice of the salesgirl attracts many customers.
Original:No

010 Convenience Store 
Density:Low
Type:Com
Space:2
Price:$40
Desc:A store that sells a variety of items including everyday necessities and cosmetics.
Original:No

011 Maritime Transport Company 
Density:Low
Type:Com
Space:2
Price:$40
Desc:A place where workers carry cargo on to ships. Capable boatsmen are always waiting gor assignments.
Original:No

012 Clothing Store 
Density:Low
Type:Com
Space:3
Price:$90
Desc:A store that sells clothes. Its original ethnic designs are famous even today.
Original:No

013 Public Bath 
Density:Low
Type:Com
Space:3
Price:$90
Desc:A popular bathhouse open to any Sim in the city. Both men and women would take baths together.
Original:No

014 Storehouse 
Density:Low
Type:Ind
Space:1
Price:$10
Desc:A place to store important items. Sturdily built so as to discourage would-be robbers.
Original:No

015 Lacquered Storehouse 
Density:Low
Type:Ind
Space:1
Price:$10
Desc:A big warehouse for things that can't fit in normal ones. Looks like it has a lot of good stuff.
Original:No

016 Blacksmith's 
Density:Low
Type:Ind
Space:2
Price:$40
Desc:A place where iron tools are forged. The sounds of the smith hammering away can be heard often.
Original:No

017 Ceramic Workshop 
Density:Low
Type:Ind
Space:2
Price:$40
Desc:A place where ceramics are created. Clay is kneaded and baked until it turns into a bowl.
Original:No

018 Farmland 
Density:None
Type:Electricity
Space:3
Price:$20
Desc:Ancient farming techniques have advanced and large, bountiful harvests are now a common event.
Original:No

019 Pasture 
Density:None
Type:Electricity
Space:3
Price:$250
Desc:A place to raise pigs, cows, and other livestock. The animals are raised with loving care.
Original:No

020 Wharf
Density:None
Type:Seaport
Space:1
Price:$150
Desc:A bridge built on water to let boats park near land. Essential for any boat rider.
Original:No

021 Seaport Storehouse 
Density:None
Type:Seaport
Space:1
Price:$150
Desc:A place used to store ship cargo. Looks like it has a lot of inventory.
Original:No

022 Lighthouse 
Density:None
Type:Seaport
Space:1
Price:$150
Desc:Used to guide ships to land safely even during night. Engineered to ensure the light stays lit.
Original:No

023 Small Cargo Storage
Density:None
Type:Seaport
Space:2
Price:$150
Desc:A place to store cargo brought in by ships. Needs constant attention to prevent theft.
Original:???

024 Large Cargo Storage
Density:None
Type:Seaport
Space:2
Price:$150
Desc:A place to store especially large cargo brought in by ships, which was common in this age.
Original:???

025 Local Officers
Density:None
Type:Civic/Public
Space:3
Price:$1000
Desc:The police of this age that catch bad Sims. Go on regular patrols to snatch any suspicious Sims.
Original:No

026 Jail
Density:None
Type:Civic/Public
Space:3
Price:$2500
Desc:A place to put captured, evil Sims. So filthy it is said that some died from it.
Original:No

027 Fire Fighters
Density:None
Type:Civic/Public
Space:3
Price:$1000
Desc:The Fire Station of this age. Fires were stopped by destroying surrounding buildings.
Original:No

028 Doctor's Office
Density:None
Type:Civic/Public
Space:3
Price:$500
Desc:The hospital of this age. Sims brought their sick here when they wouldn't get better at home.
Original:No

029 Private School
Density:None
Type:Civic/Public
Space:3
Price:$500
Desc:A place for the children of the city to learn. Its teachers were brilliant scholars and politicians.
Original:No

030 Post Office
Density:None
Type:Civic/Public
Space:2
Price:$500
Desc:Sims who work here deliver letters. Offices in big cities even used horse carriages.
Original:No

031 Pond
Density:None
Type:Environment
Space:2
Price:$500
Desc:A calming place to help tired Sims relax. Also served to keep fires from spreading.
Original:Yes, says "A place for people to relax. A home for waterfowl. Please do not feed."

032 Japanese Castle
Density:None
Type:Topical
Space:7
Price:$30000
Desc:Provides food and protection to neighboring Sims during war and greatly helps development.
Original:No

033 Warring States Fortress
Density:None
Type:Topical
Space:7
Price:$10000
Desc:A stylish fortress built during the Warring states era. Provides big boosts to nearby industries.
Original:No

034 Western Mansion
Density:None
Type:Bonus
Space:5
Price:$0
Desc:A western-style home built for foreign Sims to live in. Looks just like the real thing.
Original:No

035 Temple
Density:None
Type:Civic/Public
Space:3
Price:$0
Desc:A historic building that worships the Buddha. Home to many monk Sims.
Original:No

036 Shell Mound
Density:None
Type:Bonus
Space:3
Price:$0
Desc:An ancient trash heap that had been buried in the ground and contains food fossils from that age.
Original:No


FRENCH RENAISSANCE AGE


Coming Soon! Finished in game.


JAPANESE DEVELOPMENT AGE


001 Plain House
Density:Low
Type:Res
Space:1
Price:$10
Desc:A simple wooden home. Kind, humble Sims live behind its doors.
Original:No

002 Wooden House
Density:Low
Type:Res
Space:1
Price:$10
Desc:A home made out of lumber. Home to common, ordinary Sims. Leaks a bit during strong rains.
Original:No

003 Western Residence
Density:Low
Type:Res
Space:2
Price:$40
Desc:A large residence built with western acchitecture. Rich Sims inhabit it and it has many rooms.
Original:No

004 Charming Mansion
Density:Low
Type:Res
Space:3
Price:$90
Desc:An old-fashioned mansion with a historical feel. Has an odd but alluring atmosphere to it.
Original:No

005 Fancy Mansion
Density:Low
Type:Res
Space:3
Price:$90
Desc:A western style residence with a gorgeous exterior. Even Sims that live near are amazed.
Original:No

006 Two-Story House
Density:Med
Type:Res
Space:1
Price:$20
Desc:A common home with a picket fence. Its inhabitants live their days happily and cheerly
Original:No

007 Small Apartment
Density:Med
Type:Res
Space:1
Price:$20
Desc:An apartment building with several rooms. Young Sims with dreams come here to play guitar.
Original:No

008 Wooden Apartment
Density:Med
Type:Res
Space:2
Price:$80
Desc:An old, wooden apartment house. Cheap rents attract many students and young Sims.
Original:No

009 House with Garden
Density:Med
Type:Res
Space:2
Price:$80
Desc:A nice home with a garden. Its family lives comfortably thanks to the father's hard work.
Original:No

010 Modern Apartment
Density:Med
Type:Res
Space:3
Price:$180
Desc:A new building made out of reinforced concrete. Popular with the younger generation.
Original:No

011 Western Cafeteria
Density:Low
Type:Res
Space:1
Price:$10
Desc:A place that serves western dishes such as curry rice. Also popular for its napolitan and steak.
Original:No

012 Well-To-Do Store
Density:Low
Type:Res
Space:1
Price:$10
Desc:Sells various items needed for daily life. Has so many things it looks ready to collapse.
Original:No

013 Fishmonger
Density:Low
Type:Com
Space:1
Price:$10
Desc:A fish stop that's frequented by housewives. Cheerful sales pitches draw in the crowds.
Original:No

014 Stylish Store
Density:Low
Type:Com
Space:2
Price:$40
Desc:An attractive store. The pretty mannequins in its window stop housewive Sims in their tracks.
Original:No

015 Established Store
Density:Low
Type:Com
Space:2
Price:$40
Desc:A store that's been around for ages. Customer service is the key to success.
Original:No

016 Shopping District
Density:Low
Type:Com
Space:3
Price:$90
Desc:A cheerful area with all kinds of stores. Packed with housewive Sims in the evening hours.
Original:No

017 Cute Store
Density:Med
Type:Com
Space:1
Price:$20
Desc:Sells candies and other foods. Has a sweet, tantalizing smell that draws in all passersby.
Original:No

018 Store with Residence
Density:Med
Type:Com
Space:2
Price:$80
Desc:A large store with a home on the second floor. The children help out during busy times.
Original:No

019 ???
Density:Med
Type:Com
Space:3
Price:$180
Desc:???
Original:No

020 Workshop
Density:Low
Type:Ind
Space:1
Price:$10
Desc:A factory that makes delicate parts with skilled hands. Artisans like thes are a boom to the economy.
Original:No

021 Brick Warehouse
Density:Low
Type:Ind
Space:1
Price:$10
Desc:A warehouse made entirely of bricks. Uses a stylish, modern design inspired by western culture.
Original:No

022 Parts Factory
Density:Low
Type:Ind
Space:2
Price:$40
Desc:A factory that makes many diffrent parts through automation. Resounds with squeal of metal being cut.
Original:No

023 Coal Factory
Density:Low
Type:Ind
Space:3
Price:$90
Desc:A factory that sorts coal and turns it into a product. Coal was absolutely critical in this age.
Original:No

024 Laquered Storehouse
Density:Med
Type:Ind
Space:1
Price:$20
Desc:An old, antique storehouse. Sturdily built and looks like it has a lot of good stuff in it.
Original:No

025 Sturdy Warehouse
Density:Med
Type:Ind
Space:1
Price:$20
Desc:An imposing warehouse made out of iron. Thieves can't do anything to this modern fortress.
Original:No

026 City Factory
Density:Med
Type:Ind
Space:1
Price:$20
Desc:A small factory that makes parts for machines. Skilled workers work hard here every day.
Original:No

027 Food Processing Company
Density:Med
Type:Ind
Space:2
Price:$80
Desc:This plant processes various food and preserves them in cans and bottles.
Original:No

028 Lumber Mill
Density:Med
Type:Ind
Space:2
Price:$80
Desc:Cuts raw lumber into usable beams and planks. Works quickly thanks to automation.
Original:Yes, named Paper Mill, density was low, and says "Factory for light industrial zones. Turns pulp into paper."

029 Steel Factory
Density:Med
Type:Ind
Space:3
Price:$180
Desc:A factory that melts down iron and reshapes it for products. One mistake can be disastrous.
Original:No

030 Oil Processing Plant
Density:Med
Type:Ind
Space:3
Price:$180
Desc:A factory that makes products out of oil. Did you know plastic and vinyl is made from oil?
Original:Yes, named Petrol Plant, density was low, and says "Building for light industrial zones. Processes fuel vital to automobile industry."

031 Farmland
Density:None
Type:Ind
Space:3
Price:$20
Desc:Land mainly used to grow vegetables. Produces a limited harvest, but doesn't pollute the city.
Original:No

032 Pasture
Density:None
Type:Ind
Space:3
Price:$250
Desc:Land used to raise cows, horses, and pigs. Possesses a relaxed, quiet atmosphere.
Original:No

033 Pier
Density:None
Type:Seaport
Space:1
Price:$150
Desc:A place to store ships and boats. Be careful walking here, as it's always wet and slippery.
Original:Yes, named Waterfront and says "Facility placed by the ocean."

034 Pier Base
Density:None
Type:Seaport
Space:1
Price:$150
Desc:A place to connect the pier to land. Also has a conveyor belt to unload cargo.
Original:Yes, named Portside HQ and says "Facility placed by the ocean."

035 Levee
Density:None
Type:Seaport
Space:1
Price:$150
Desc:Used to keep out sea water when waves are high. Stands firm against the roughest waves.
Original:Yes, named River Dike and says "Facility placed by the ocean."

036 Crane
Density:None
Type:Seaport
Space:1
Price:$150
Desc:A machine used to move super heavy items. Can move practically anything it can pick up.
Original:Yes, named Loading Crane and says "Facility placed by the ocean."

037 Cargo Storage
Density:None
Type:Seaport
Space:2
Price:$600
Desc:Used to store cargo from incoming ships. A great place to play hide-and-seek.
Original:Yes, named Freight Storage and says "Facility placed by the ocean."

038 Container Storage
Density:None
Type:Seaport
Space:2
Price:$600
Desc:Used to store large containers. The bright colours and square shapes are a real eye-catcher.
Original:Yes, named Loading Docks and says "Facility placed by the ocean."

039 ???
Density:None
Type:Airport
Space:1
Price:$???
Desc:???
Original:Yes, named Ground Control and says "Facility placed in airport zone."

040 ???
Density:None
Type:Airport
Space:1
Price:$???
Desc:???
Original:Yes, named Control Tower and says "Facility placed in airport zone."

041 ???
Density:None
Type:Airport
Space:1
Price:$???
Desc:???
Original:Yes, named Airport Terminal and says "Facility placed in airport zone."

042 ???
Density:None
Type:Airport
Space:2
Price:$???
Desc:???
Original:Yes, named Aircraft Hangar and says "Facility placed in airport zone."

043 Train Station
Density:None
Type:Traffic
Space:2
Price:$250
Desc:Used by Sims to get on and off the railroad. The most popular form of transport for many Sims.
Original:Yes, says "Relieves road congestion if placed so that it links zones.

044 Police Station
Density:None
Type:Civic/Public
Space:3
Price:$500
Desc:Police Sims that keep the city safe from crime work here. Responsible for keeping peace.
Original:No

045 Prison
Density:None
Type:Civic/Public
Space:3
Price:$2500
Desc:Sims that commited crimes make amends for them here. We can only hope they learn their lesson.
Original:No

046 Fire Station
Density:None
Type:Civic/Public
Space:3
Price:$500
Desc:Firefighting Sims work here to keep us safe from fires and bravely come running when there's a fire.
Original:No

047 Hospital
Density:None
Type:civic/Public
Space:3
Price:$500
Desc:Heals sick and injured Sims. The doctors and nurses that work here help saved many Sim's lives. 
Original:No

048 School
Density:None
Type:Civic/Public
Space:3
Price:$500
Desc:Attended by children in order to get an education. Compulsory education brought in many kids.
Original:No

049 College
Density:None
Type:Civic/Public
Space:3
Price:$3000
Desc:Higher learning for smart Sims. Anyone who graduates from is considered an elite of society.
Original:Yes, named University and says "Facility that raises education levels. People between 19 and 24 may enroll.

050 Library
Density:None
Type:Civic/Public
Space:2
Price:$???
Desc:???
Original:Yes, says "Raises education level. For adults to further studies.

051 Playground
Density:None
Type:Civic/Public
Space:2
Price:$500
Desc:Enjoyed by children and adults alike. Has lots of fun things to play with.
Original:Yes,////////////////////////////////////////////////////////////////////////

052 ???
Density:None
Type:Civic/Public
Space:3
Price:$???
Desc:???
Original:No

053 Ballpark
Density:None
Type:Civic/Public
Space:3
Price:$2500
Desc:A place for everyone to enjoy baseball. Some future pro players may have got their start here.
Original:Yes, named Stadium and said "Recreation area for people of all ages. Night games can also be scheduled."

054 Post Office
Density:None
Type:Civic/Public
Space:2
Price:$500
Desc:A place that delivers letters and packages. Sims came here to send telegrams and money
Original:No

055 Water Tower
Density:None
Type:Trash
Space:2
Price:$150
Desc:Delivers water to the city's buildings. Has low output but can be built anywhere.
Original:No

056 Garbage Incinerator
Density:None
Type:Trash
Space:3
Price:$7500
Desc:Burns trash to dispose of it. Greatly reduces trash but pollutes the air terribly.
Original:Yes,////////////////////////////////////////////////////////////////////////////////

057 Power Line Tower
Density:None
Type:Electricity
Space:1
Price:$5
Desc:A tower that sends electricity from the power plant. Sims don't like living nearby them.
Original:Yes, not in museum.

058 Coal Plant
Density:None
Type:Electricity
Space:3
Price:$5000
Desc:Burns coal to make electricity. The base of this age's electicity. Expels a lot of smoke.
Original:Yes, named Coal Power Plant and said "Most basic of energy sourses. Available from the beginning. Very high pollution."

059 Oil Plant
Density:None
Type:Electricity
Space:3
Price:$8500
Desc:Burns oil to make electricity. Oil is more powerful than coal and will soon be used worldwide.
Original:Yes, named Oil Power Plant and said "Available from the beginning. Pollutes less than Coal Plant but costs more.

060 Tree
Density:None
Type:Environment
Space:1
Price:$30
Desc:A large tree with eye-pleasing greenery. Good for the environment and makes birds happy.
Original:Yes, cost of 3, not in museum

061 Pond
Density:None
Type:Environment
Space:2
Price:$500
Desc:A relaxing place where fish and birds live. Sims love these no matter what time period it is.
Original:Yes, says "A place for people to relax. A home for waterfowl. Please do not feed."

062 Fountain
Density:None
Type:Environment
Space:1
Price:$100
Desc:A relaxing water spot that soothes Sims' hearts. There's just something about water.
Original:Yes, named Water Fountain, says "A place for people to relax. Washes away weariness."

063 Small Park
Density:None
Type:Environment
Space:1
Price:$100
Desc:A place where kids can enjoy themselves. They can be seen playing on the slides and swings
Original:Yes, says "A place for people to relax. Has swings and the usual instruments of play."

064 Large Park
Density:None
Type:Environment
Space:3
Price:$1000
Desc:A big park that even adults can enjoy. The clean air and natural scenery helps Sims relax.
Original:Yes, says "A place for people to relax. Host to various activities all year long.

065 Shipyard
Density:None
Type:Topical
Space:3
Price:$30000
Desc:A factory that makes boats that can sail great distances. These boats are destined for greatness.
Original:No

066 International Stadium
Density:None
Type:Topical
Space:3
Price:$20000
Desc:Special grounds used to hold serious sporting events. Admired by all sport playing Sims.
Original:No

067 Courthouse
Density:None
Type:Bonus
Space:3
Price:$0
Desc:a place that resolves disputes between Sims. A popular building renowned for its appearance.
Original:Yes,/////////////////////////////////////////////////////////////////////////////////////////////

068 Grand Temple
Density:None
Type:Bonus
Space:3
Price:$50000
Desc:An old temple that has been cleaned up thanks to many donations. Sims come from all over to pray.
Original:No

069 Big Tree
Density:None
Type:Bonus
Space:3
Price:$0
Desc:A tree that has been here since ancient times. Birds and Sims alike adore it.
Original:No


FRENCH INDUSTRIAL AGE


Coming Soon! Finished in game.


AMERICAN PROSPERITY AGE


Coming Soon! Finished in game.


GLOBAL WARMING AGE


001 Average Housing Area
Density:Low
Type:Res
Space:1
Price:$10
Desc:An area with many average-looking houses. So cheap that many families happily use them.
Original:No

002 Common Housing Area
Density:Low
Type:Res
Space:1
Price:$10
Desc:An ordinary area with no outstanding features. A good place for friendly neighbours.
Original:No

003 Decent Housing Area
Density:Low
Type:Res
Space:1
Price:$10
Desc:An area with many two-story houses. Many Sim families live here thanks to the low rent.
Original:No

004 Colourful Apartments
Density:Low
Type:Res
Space:2
Price:$40
Desc:Colourful housing in a classic design. Popular with newly-wed Sims and even has some greenery.
Original:Yes, called Kevin Way Rowhouses and says, "///////////////////////////////////////////////

005 Ordinary Complex
Density:Low
Type:Res
Space:2
Price:$40
Desc:Many Sim families make these their homes, thanks in part to the generous number of rooms.
Original:No

006 Bed Town Complex
Density:Low
Type:Res
Space:3
Price:$90
Desc:A housing complex with a public square in its centre. The sound of children playing is common.
Original:Yes, called////////////////////////////////////////////////////////////////////////////////

007 Antique Complex
Density:Low
Type:Res
Space:3
Price:$90
Desc:A housing complex with a quaint look. Although it's built sturdily, it is not very popular.
Original:No

008 Fancy Housing Area
Density:Med
Type:Res
Space:1
Price:$20
Desc:A fancy-looking area made with modern designs. Surprisingly popular with younger Sims.
Original:No

009 Western Housing Area
Density:Med
Type:Res
Space:1
Price:$20
Desc:A housing complex with a European look. Chosen by the wife of the Sim family that lives there.
Original:No

010 Urban Housing Area
Density:Med
Type:Res
Space:1
Price:$20
Desc:A very fashionable housing area. Popular with both young and male Sims.
Original:No

011 Ivory Condo
Density:Med
Type:Res
Space:2
Price:$80
Desc:A condominium favoured by Sim families. Very safe thanks to its auto-lock system.
Original:No

012 Middle-Class Condo
Density:Med
Type:Res
Space:2
Price:$80
Desc:A stylish condo with a roof garden. Turns the heads of most Sims that walk by.
Original:No

013 Twin Condo
Density:Med
Type:Res
Space:3
Price:$180
Desc:A quality condo that anyone would love. Said to be home to many rich and famous Sims.
Original:No

014 First Class Combo
Density:Med
Type:Res
Space:3
Price:$180
Desc:A fancy condo that only rich Sims can afford. The view on the top flooris breathtaking.
Original:No

015 One-Room Condo
Density:High
Type:Res
Space:1
Price:$50
Desc:A condo made for easy single living. Ample security helps female Sims sleep better at night.
Original:No

016 Stylish Home
Density:High
Type:Res
Space:1
Price:$50
Desc:An amazing home made by a famous architect. Reported to be just as amazing to live in.
Original:No

017 Glass Home
Density:High
Type:Res
Space:1
Price:$50
Desc:A unique home made of glass on all sides. Very drafty and has a room half-way up the stairs.
Original:No

018 New York Palace
Density:High
Type:Res
Space:2
Price:$200
Desc:A condo made in a New York skyscraper style. Has a pool on its very highest floor.
Original:No

019 Grand Palace
Density:High
Type:Res
Space:2
Price:$200
Desc:A condo with all the latest equiptment. Popular with senior citizens for the way it makes life easier.
Original:No

020 Two-Tone Colour Palace
Density:High
Type:Res
Space:2
Price:$200
Desc:A fancy condo with eye-popping red and blue colouring. Nice to live in, but some don't like its look.
Original:No

021 High Rise Condo
Density:High
Type:Res
Space:3
Price:$450
Desc:A supremely fancy condo with a complex shape. Popular among Sim celebrities.
Original:No

022 Italian Condo
Density:High
Type:Res
Space:3
Price:$450
Desc:A condo with a tasteful brick design. The interior was made with Italian tastes in mind.
Original:Yes, named Italian Villa and says, "////////////////////////////////////////////////////////////

023 General Store
Density:Low
Type:Com
Space:1
Price:$10
Desc:A store that sells many items. Stays competitive against convenience stores with great service.
Original:No

024 Old Store
Density:Low
Type:Com
Space:1
Price:$10
Desc:An old store that sells all kinds of goods. Run by a good-natured seniour citizen.
Original:No

025 Convenience Store
Density:Low 
Type:Com
Space:1
Price:$10
Desc:One of countless stores found in the city. Invalulable to many Sims with its 24/7 hours.
Original:No

026 Supermarket
Density:Low
Type:Com
Space:2
Price:$40
Desc:A store that sells groceries and other necessities. Long waits at the register are normal.
Original:Yes, named Meats R' Us and says, "////////////////////////////////////////////////////

027 Hardware Store
Density:Low
Type:Com
Space:2
Price:$40
Desc:A store that sells large items such as tools, building material and even automobile tires.
Original:Yes, called/////////////////////////////////////////////////////////////////////////////////

028 Shopping Mall
Density:Low
Type:Com
Space:2
Price:$40
Desc:Sells everything from food to clothes at reasonable prices. Sale days in particular are crazy.
Original:No

029 Shopping District
Density:Low
Type:Com
Space:3
Price:$90
Desc:A street with many little stores. Their service is so good they're more popular than supermarkets.
Original:No

030 Cute Shop
Density:Med
Type:Com
Space:1
Price:$20
Desc:A fancy store with original brands. Has special clothes and accessories that can't be found elsewhere.
Original:No