.-. . . . . ..---. . .---. ( )| | / \ |\ | | / \ | `-. |---| /___\ | \ | | /___\ |--- ( )| | / \ | \| | / \ | `-' ' '' `' ' '' `'---' .__ . .__ [__) * __ ;_/ . * __ [__) _ _ ._ _ _ | \ | _) | \ \_| _) | \(/_ \/ (/_ | |(_] (/_ ._| ._| ****************************************************************************** Shantae: Risky's Revenge FAQ (DSiWare) Version 0.9 (Nov 2, 2010) by Roto_Arel roto dot arel at gmail dot com ****************************************************************************** ****************************************************************************** TABLE OF CONTENTS INTRODUCTION (READ FIRST)............................................< RDFST > CONTROLS.............................................................< CNTRL > THE LIGHTHOUSE.......................................................< WLK01 > SCUTTLE TOWN.........................................................< WLK02 > LILAC FIELDS.........................................................< WLK03 > TANGLE FOREST........................................................< WLK04 > SQUID BARON'S LABYRINTH..............................................< WLK05 > TANGLE FOREST & LILAC FIELDS REVISITED...............................< WLK06 > UPGRADE IN SCUTTLE TOWN..............................................< WLK07 > POLYP BAY............................................................< WLK08 > PUMPKIN FIELDS.......................................................< WLK09 > BARON DESERT & DESERT PASS...........................................< WLK10 > BATTLE TOWER.........................................................< WLK11 > MORE SECRETS IN TANGLE WOODS ........................................< WLK12 > BARON DESERT REVISITED...............................................< WLK13 > RESTOCKING IN SCUTTLE TOWN...........................................< WLK14 > MERMAID CLIFFS.......................................................< WLK15 > HYPNO TOWER..........................................................< WLK16 > THE THREE GOLDEN BABY SQUIDS.........................................< WLK17 > GETTING THE REST OF THE 34 ITEMS.....................................< WLK18 > SUNKEN CAVERN........................................................< WLK19 > SHOP LIST............................................................< SHOPL > SKILL LIST...........................................................< SKLST > KEY ITEM LIST........................................................< KEYIL > HIDDEN ITEM LIST.....................................................< HIDIL > END GAME PORTRAITS (SPOILERS)........................................< ENDGP > SPECIAL THANKS.......................................................< SPTNK > ****************************************************************************** < RDFST > INTRODUCTION (READ FIRST) I made this FAQ with two types of people in mind, the person who wanted a detailed explanation of everything and the person who needed hints but wanted to find the stuff on his or her own. If you want a detailed explanation, read the entire document. If you only want hints or you want to check that you got every item (there are 34 in total) skip down to the various �List� sections. They contain the general locations for every item and skill. A note about planes: Planes (levels, layers, etc) only appear in Scuttle Town and Tangle Forest. When I refer to the first plane, I am talking about the plane at the very front. For example, when you enter Scuttle Town from the Lighthouse, you are on the last plane. The first plane is the one where you can go west to the Pumpkin Fields or east to the Lilac Fields. I hope that clears up any confusion. Feel free to contact me at my email above to send in suggestions and corrections. If you cannot understand something in the FAQ or if my directions are badly outlined, please inform me and I will make corrections. ****************************************************************************** < CNTRL > CONTROLs o------------------------------------o / CONTROLS \ o----------------------------------------o | | | | *Control* | *Function* | | | | |---------------+------------------------| | START | pause, skip text | |---------------+------------------------| | SELECT | toggle run and walk | |---------------+------------------------| | Y | hair whip, open chest | |---------------+------------------------| | B | jump, switch plane | |---------------+------------------------| | X | dance (hold & release) | |---------------+------------------------| | A | talk, activate | |---------------+------------------------| | L | evade | |---------------+------------------------| | R | use weapon or item | |---------------+------------------------| | Up | enter doors, climb | |---------------+------------------------| | Down | duck | |---------------+------------------------| | Down+Forward | crawl | |---------------+------------------------| | Touch Screen | select weapon or item | o----------------------------------------o ****************************************************************************** < WLK01 > THE LIGHTHOUSE You begin the game fighting some enemies. These are the easiest enemies in the game and they can be beaten with a single hair whip. Head all the way left to retrieve the [EGG]. Head right and talk to Bolo twice and follow him into town. ****************************************************************************** < WLK02 > SCUTTLE TOWN Walk east and enter the first house you see to receive a scene. ::BOSS BATTLE - RISKY BOOTS:: Avoid her cannonballs and quickly hit the mouth of the ship when the barrel is exposed. Do this three times to receive a scene. After the battle return to town and use the save point. The save guy is located on the middle plane in the western most house. After you save you can visit the item shop which is located on the 3 house from the left on the middle plane. I highly recommend buying a Storm Puff but you may not have 50 gems yet. Come back later to buy the Storm Puff if you have do not have enough money right now. Purchase 3 potions the next time you come back too. Now, let�s continue with the story. Head to the first plane and go east, the guard will let you leave. ****************************************************************************** < WLK03 > LILAC FIELDS First screen: There is a treasure chest that we cannot reach yet but we�ll come back later to get it. Just whip the scarecrows and continue east. Second screen: This is a warp point. You cannot use it right now, you have to activate its twin first. Go east. Third screen: You�ll see a cave here. There is no need to enter it right now because we cannot get the treasure yet. The two vases inside have magic vials that will fill up your MP. They regenerate so if you are low on MP and are in the area, you can keep re-entering to fill up your MP. Keep going east, defeating scarecrows along the way. Fourth screen: Save point. Continue east. ****************************************************************************** < WLK04 > TANGLE FOREST This can be a little confusing to describe without any pictures so I�ll label the sections of the forest to make it easier to follow. There are two major sections in the forest with their own sets of planes. We�ll call them Forest A and Forest B. Right now we are on the first plane of Forest A. First Plane, Forest A: Go east, if you go to the very end you�ll notice a cave. We can�t do anything with this yet but it will become important later on. Get on the marking, jump and go to the second plane. Second Plane, Forest A: Go a little to the east and you�ll see two markings on a branch. Get up there and jump on the marking that is pointed towards the first plane. First Plane, Forest A: Go east and talk to Rotty to get a [PUP]. Go west and jump on the marking to return to the second plane. Second Plane, Forest A: Get back on the branch with the two markings and jump on the one that is pointing toward the third plane. Third Plane, Forest A: Go east, press A and activate the other twin warp point. Now, if you have at least 50 gems, return to Scuttle Town and buy the Storm Puff. If you have any money left over buy a potion and a magic vial. Once you finish your business, return via warp point and go west. Get on the western most branch and use the marking that is pointed to the last plane. Last Plane, Forest A: A rock golem blocks your path to the west and there�s nothing we can do about that for now. Head east to the next screen to a save point. Keep heading east and walk past the dungeon to the next screen. First Plane, Forest B: We are now in the second part of the forest. Ignore the large rock for now and head east to the marking and jump to the second plane. Second Plane, Forest B: Go to the western marking and jump to the third plane. Third Plane, Forest B: Get on top of the small tree and jump to the fourth plane. Fourth Plane, Forest B: Western marking, jump to the last plane. Last Plane, Forest B: Go east and enter the house. Talk to the chef. Talk to her once more and agree to give her back her [PUP]. You�ll receive a [TASTY MEAL] as a reward. Now we need to take this item back to the dungeon that was sandwiched between Forest A and Forest B. Make your way back to the first plane on Forest B and go west. ****************************************************************************** < WLK05 > SQUID BARON�S LABYRINTH Go up to the dungeon entrance and press A to enter. The Squid will take your [TASTY MEAL]. Head east of the entrance. First Room: The south eastern door is locked so go up to the north eastern door. To get there you�ll need to go through the false wall from the right side to reach the left side. Enter the north eastern door. Second Room (NE Route): Jump across the sunflowers to get to the eastern door. Third Room (NER): You can break some of these blocks with your hair and your special items. Make your way to the top and enter the door. Fourth Room (NER): Make your way to the door by climbing the chain and breaking the blocks near the end while avoiding the fireballs. Fifth Room (NER): Watch out for the venus flytrap in this room. Get close to it quickly and stand a little below it and start whipping it with your hair. Break the blocks to the west of you and crawl when you need to. Do not fall in the opening directly beneath the chest before opening it. Once it is open, drop down to receive your first key. You�ll find yourself in the first room. Go to the south east door and open it. Second Room (E Route): In order to continue, you have to defeat this red knight. Jump and whip his head if he is guarding. And jump over the fireball he releases every now and then. He will lower his guard when he is ready to release it. Hit the vase in the north east corner for a heart if you took damage. Continue to the save point in the third room and go east. Fourth Room (ER): Go a little east and you�ll see a half circle with spikes. Hit it with your hair or fire and it will rotate and act as a platform. It will remain safe as long as you stay on it. Once you jump off, it will revert. Do the same for the following spiked platforms until you reach the door. Fifth Room (ER): Ignore the chains for now and go through the eastern door. Sixth Room (ER): Drop to the very bottom, breaking blocks that get in your way and go into the eastern door. Seventh Room (ER): Jump across the sunflowers and switch the spiked platforms until you reach the door. Eighth Room (ER): Defeat the two red knights to continue. Final Room (ER): This big block has some breakable blocks. Keep breaking them until you get a skull design. Then defeat the enemies to get a key in a chest. Now return to the Sixth Room (ER), the one with the big drop. Sixth Room (ER): Make your way up to about the middle and go through the locked door on the west. If you are unable to make a jump, try to break some blocks. Seventh Room (ER,W Fork): Defeat two red knights to continue to a save point. Ninth Room (ER,WF): Quickly run up to the venus flytrap and duck and attack. Use the platforms and switch them when necessary. Notice that the second spiked platform switches by itself each time it reaches a marker. Go through the door. Tenth Room (ER,WF): Talk to the fountain and press A to receive [MONKEY DANCE]. To activate it, hold the X button and let go on her first pose (the one where her eyes are closed and arms are far apart). The monkey form allows you to jump higher and cling to walls. It can also move up and down the walls and if you hold the direction towards the wall, it will not slip. The monkey can also climb chains. Transform into a monkey and climb the western wall and go out the western door. Eleventh Room (ER,WF): Go west defeating the crabs and when you see the Venus Flytrap, hurry up to it and duck and attack. Continue through the door. Twelfth Room (ER,WF): Transform into a monkey and climb the walls. The jagged sections are parts that the monkey cannot climb. The purple blocks are breakable but you don�t need to break them. And you can hop on the statue heads as well. Thirteenth Room (ER,WF): Head to the north eastern corner of this room and break the blocks that get in your way. Once in the corner, transform into a monkey and climb up the vertical passage above you. Maneuver your way through the false walls by jumping and clinging to everything. Once you reach the top you�ll find yourself in the first room. First Room: With the monkey we can get the treasure that is in the center of the room. Use the monkey and cling on the left side of the wall that surrounds the treasure chest. Climb up the wall and you should notice a false section. Go inside, transform back and open the chest for [MAGIC JAM #1]. Now go to the NE door. Second Room (NER): Jump across the sunflowers and head to the third room. Third Room (NER): Go to the very top and as the monkey, jump up the vertical passage in the north east corner. Open the chest for [MAGIC JAM #2]. Return to the first room. First Room: Go through the SE room and continue east until you reach the room with the chains. Fifth Room (ER): Go east into next door. Sixth Room (ER): You are now in the room that had the locked door that took you to the western fork path. Transform into a monkey and slide down the right side of the wall and you�ll see a passage. Go through that passage to the next room. Seventh Room (ER � Passage): It�s another breakable block puzzle. This one needs to look sort of like a crocodile head. You will need to use the monkey so you can get inside when you are forming the mouth. If no enemies appear, then make sure the mouth is completely formed. Defeat the enemies to receive a chest with your last key. Return to the room with the chains. Fifth Room (ER � N Fork): As a monkey, go up the chains and climb the wall. Unlock the door. Save, and move on until you get to the boss. ::BOSS BATTLE - SQUID BARON:: Equip the Storm Puff. Press R to summon it and whip it towards Squid Baron. You can summon more than one. When it�s shocking him, whip him with your hair and he�ll go down in no time. You�ll get a [MAGIC SEAL #1] as your reward. ****************************************************************************** < WLK06 > TANGLE FOREST & LILAC FIELDS REVISTED Before we head back to town, we can pick up two more Magic Jams and a Heart Holder. Head to the third plane in Forest A and go to the left screen. Transform into a monkey and make it across to a chest containing [MAGIC JAM #3]. Go to the second plane in Forest A and make your way towards the right screen. Climb up the right wall as a monkey and jump on to a branch to find [MAGIC JAM #4]. Use the warp on the third plane, Forest A by going to the right screen. When you are back at Lilac Fields, go west towards town and you�ll see a chest on a platform. Transform into a monkey to reach it and you�ll receive [HEART HOLDER #1]. Enter town. ****************************************************************************** < WLK07 > UPGRADE IN SCUTTLE TOWN Go to the shop and buy the Pike Ball and Super Pike Ball. Equip the Super Pike Ball as your weapon. You�ll be using it a lot and it�s great for taking down flying enemies. If you have any more money buy 3 potions and 3 magic vials. But you do not have to farm for money just yet, you can wait until you reach your next warp point. Go back to the Lighthouse and keep going west. Use the monkey form to climb the wall. ****************************************************************************** < WLK08 > POLYP BAY First screen: Use the monkey form for this entire level. There aren�t many enemies and you have to do lots of high jumps. There are no spiked platforms either so you don�t need to worry about switching back to human form. Take your time here, if you fall off, you�ll have to start at the beginning of the screen. On the first screen, you�ll see a cave. Ignore it for now because we won�t be able to get the item. There is a save point on the second screen. Continue west. Third screen: Jump across the broken bridge avoiding the jumping enemies. There is a warp point on the fourth screen. Keep going west. Fifth screen: Be sure to get the chest underneath the mayor. It contains [MAGIC JAM #5]. Talk to the mayor and you will receive the [TOWN DEED]. Make your way back to Scuttle Town. Buy at least two potions and two magic vials from the shop before you leave. Take the west exit on the first plane of Scuttle Town. ****************************************************************************** < WLK09 > PUMPKIN FIELDS First screen: Proceed west to the warp point on the next screen. Continue west. Third screen: Enter the cave on this screen to obtain [MAGIC JAM #6]. Also note that inside this cave, the vases contain a heart and a magic vial. Keep re-entering until your health and MP are full. After you exit the cave, transform into a monkey and climb the wall to the west. Continue west to the save point on the next screen. Go west to enter the Baron Desert. ****************************************************************************** < WLK10 > BARON DESERT & DESERT PASS First screen: Ignore the giant rock and go west. Activate your Super Pike Ball whenever a flying enemy approaches you and turn it off when you defeat one. Enter the cave to continue. Transition Cave: Inside the cave, activate your Super Pike Ball to get through here quickly. You�ll notice a cave to the south of you but you cannot enter it yet because you need to break the block near the entrance. Go west to the exit. First screen (second half): We are now back on the first screen but across the gap. The archers here can be annoying but your Super Pike Ball will make short work of them if you can�t reach them with your hair. Continue west and enter the cave. Desert Pass (first room): Go south and take the west exit, ignoring the large breakable block to the east. Ammo Baron�s Fort: Ignore the large rock and go west but before entering the tent open the chest for [MAGIC JAM #7]. Enter the tent and agree to give Ammo Baron the [TOWN DEED]. He�ll give you the [PASSPORT] in return. Afterwards, return to the Desert Pass. Desert Pass (first room): Head east and break the large block that is in your way and take the eastern exit. Desert Pass (second room): Work your way to the bottom and you�ll have two exits available to you. The west one leads to a warp point that you can activate and it will lead you back to Pumpkin Fields. There are no items that we can get from that path right now, and the warp point will get activated later. Right now we are going to take the east exit which leads to Battle Tower. Baron Desert (first screen, E Fork): Keep whipping the mummies here, and use Evade (L button) to dodge their punches. You can use the Super Pike Ball to take them down quicker. Make your way east to the save point in the next screen. Make sure to save. Baron Desert (third screen, EF): Here is the entrance to Battle Tower, it costs 20 gems to enter so once you have enough money go inside. ****************************************************************************** < WLK11 > BATTLE TOWER Talk to Barracuda Joe and give him your [PASSPORT]. Pay 20 gems and you can attempt the tower. The tower is time based and it has 11 rooms. You have 3 minutes to get to the top. Along the way in the transition rooms you�ll see 4 vases. Two of these vases contain either a heart or magic vial. The other two always contain a small and large clock. These clocks add more time to your timer, totalling to an extra 30 seconds each time you visit a transition room. Battle Tower is basically an enemy rush. In order to advance to the next room you have to defeat all of the enemies in that room. The Super Pike Ball will get you a good score in this tower. Use it on every enemy you encounter and turn it off when you aren�t fighting enemies. Don�t worry about your magic, if you use the weapon wisely, you should have enough. I recommended buying 2 magic vials because you may run out of magic by the last room, so don�t be afraid to refill it once. You have fought all of these enemies in this tower, so I will not provide a detailed walkthrough here. For the knights, activate the Super Pike Ball and attack their heads when they are guarding, jump when they throw a fireball and keep whipping them with your hair. For everyone else, Super Pike Ball + Hair Whip will destroy them in short order. After you beat the tower you�ll receive [MAGIC SEAL #2] and [FOREST KEY], save on the left screen and try it one more time. Before you go into the tower again, replenish your MP by going to the cave east of Battle Tower and break the vase near the entrance for a magic vial. If you have low health, there is a full heart in a vase near the top part of this cave. Re-enter once more if your MP isn�t full. Beat Battle Tower a second time and open the chest before you touch the seal to receive [MAGIC JAM #8] as your reward. Leave the tower and go back to the eastern cave. Transforming into a monkey will make the jumps easier and you will also be able to cling to walls. Make your way to the top and enter the cave within the cave. You�ll be back in Transition Cave in Baron Desert. Jump up on to the platform and take the east exit. Keep going east past the Pumpkin Fields until you arrive in Scuttle Town. ****************************************************************************** < WLK12 > MORE SECRETS IN TANGLE WOODS Scuttle Town: Save and stock up on potions and magic vials if you need to. Buy the Fireball and Spitfire. We�ll be using the Spitfire shortly. If you have enough money, also buy the Silky Cream to speed up your hair whips. Go back to the first plane of Scuttle Town and go east to Lilac Fields. Lilac Fields: Keep going east until you reach the first plane of Tangle Forest. Tangle Forest (first plane, Forest A): Go east into the cave. Use the [FOREST KEY] to open the locked door and proceed. Tangle Forest Cave (first room): Climb the chains and make your way east to the door. Tangle Forest Cave (second room): Drop down and make your way up to the eastern door. Tangle Forest Cave (third room): Go east and go inside the door. Tangle Forest Cave (fourth room): Break the blocks and head east through the door. Tangle Forest Cave (fifth room): Press A at the magic fountain to accept the [ELEPHANT DANCE]. To activate it, hold the X button and release it on the second dance (the one where her hands are touching each other). Press Y to charge with the elephant. This will break square grey blocks, fire breathing statues, rock golems, and big purple rocks. Now make your way back to the entrance, breaking the grey blocks along the way. At the entrance, you�ll meet Rotty�s brothers. You need to collect some coffee items for them and the items can be found in Tangle Forest. Exit the cave after talking to them. Tangle Forest (first plane, Forest A): Jump on the marking pointing to the second plane. Tangle Forest (second plane, Forest A): Go to the right screen. Break the purple rock with the elephant�s attack to reveal a cave. You�ll be in a dark room, so make your way to the right side of the room, defeating enemies along the way. Transform into a monkey and climb the right wall to get to the upper level. Work your way west and open the chest for [HEART HOLDER #2]. Exit the cave and take the left screen. Now make your way to the last plane. Tangle Forest (last plane, Forest A): Transform into an elephant and smash the rock golem. And go to the left screen. Tangle Forest (Pumpkin section): Ignore the large rock and go all the way west and open the chest for the broken [COFFEE MACHINE]. Return to the last plane. Now keep going east until you pass Squid Baron�s Labyrinth and you�ll find yourself on the first plane of Forest B. Tangle Forest (first plane, Forest B): Break the rock with the elephant and go inside the cave. Jump across the block and grab on to the chains to reach a chest. Open it to receive [COFFEE BEANS]. We have all the items now. Drop down the hole and you�ll be back at the entrance. It saves time from jumping all the way back. After you are done, return to the last plane of Forest A. Tangle Forest (last plane, Forest A): Jump up one plane to reach the third plane. Go to the right screen and warp back to Lilac Fields. Make your way back to Scuttle Town. Scuttle Town: Talk to Sky who is located in the second house from the left on the second plane. Give her the [COFFEE MACHINE] and [COFFEE BEANS] and you�ll receive a [LATTE] in return. Make sure you have the Fireball and Spitfire before you leave town. Head for the west exit leading to the Pumpkin Fields. ****************************************************************************** < WLK13 > BARON DESERT REVISTED Pumpkin Fields (second screen): Keep going west until you reach the Baron Desert. Baron Desert (first screen): Break the rock with the elephant and enter the cave. You�ll see spiked platforms but you won�t be able to reach them with your hair. Jump and use the Spitfire to hit them so they will flip. Open the chest for [MAGIC JAM #9]. Jump down the hole to get to the entrance. Exit the cave and continue west and enter the next cave. Transition Cave: Go a little west until you see the square block. Break it with the elephant, go through the false wall and enter the cave within the cave. Transition Cave (Shortcut): Drop down until you see a large rock. Break it with the elephant and enter the cave. Make it across the platform and jump across the chains to another platform. Jump across to get [ELEPHANT STOMP]. To use the elephant stomp, transform into an elephant, jump and press down when you are in the air. This will break square blocks beneath you and also above you if they are very close. Exit this cave within a cave and continue downwards until you reach the exit. You�ll find yourself right in front of the Battle Tower. Baron Desert (third screen, EF): Continue west until you reach the Desert Pass entrance. Desert Pass (second room): Take the west exit and keep going west towards the warp point. Baron Desert (first screen, WF): Use the Super Pike Ball in this area to take out the enemies and transform into a monkey to scale the large walls. Right before you reach the screen that leads to the warp point, you�ll see a large rock. Break it with the elephant and enter. Burn down the vines with either Fireball or Spitfire and climb up with wall with the monkey to receive [MONKEY BULLET]. To use the monkey bullet, cling to a wall and face the direction you want to dash to by pressing the directional button that is opposite of the wall and press Y to dash. Exit the cave and go west to activate and to use the warp point. Pumpkin Fields: Keep going west until you enter the Baron Desert once again. Baron Desert (first screen): This time, go the very west of this section without entering any caves. Use the monkey bullet to get across the gap. Once you are at the furthest end, you should see a bug jumping up and down the empty space. Transform into a monkey once again and latch on the wall. Use the monkey bullet once the bug isn�t in view. Climb up the wall on the other side and open the chest for [MAGIC JAM #10]. Jump down the hole to get to the beginning of the Baron Desert and go all the way east until you reach Scuttle Town. ****************************************************************************** < WLK14 > RESTOCKING IN SCUTTLE TOWN We are going to attempt the last tower soon. But we should stock up before we do. Firstly, make sure you at least have 3 potions and 3 magic vials. Bring more if you think you�ll need it. The limit is 9 of each. Right now you should have the following weapons: Fireball, Spitfire, Pike Ball, Super Pike Ball, and Storm Puff. Two items that are highly recommended for the Hypno Tower are the Mega Pike Ball and Silky Cream. You will have enough Magic Jams to buy these but you will need 500 gems to purchase both. Head back to Battle Tower to raise more money. If you beat it twice more, you�ll have enough to buy both of those items. You get about 300 gems every time you complete Battle Tower provided that you got the Magic Jam from Battle Tower .To get there from Scuttle Town, go west from the first plane to get to Pumpkin Fields. Keep going west until you are in Baron Desert. On the first screen of Baron Desert, go into Transition Cave. Use the elephant to break the square block and go into the cave for the short cut. Work your way down and exit to find yourself close to Battle Tower. Once you are done, go to the last plane of Scuttle Town, go east and break the rock golem with the elephant. Continue eastward. ****************************************************************************** < WLK15 > MERMAID CLIFFS First Screen: The Mermaids are one of the most annoying enemies in the game. They will either shoot bubbles at you with their trident (jump to avoid) or shoot hearts vertically. When they shoot hearts, they will hit you if you try to jump over them, but the monkey form will be able to jump over that attack. After they perform either of these moves, they will go into a puddle preventing you from attacking them. If you don�t want to fight them, just jump over them as a monkey. The best way to fight them is to use the Mega Pike Ball, get close to them and start whipping them with your hair. You�ll defeat them before they dive into their puddle. After you defeat them or jump over them, head east to the next screen. Second Screen: Watch out for the fireballs from the dark scarecrows. Use the Mega Pike Ball to get through here as well and go east to the save point on the next screen. Continue east. Fourth Screen: Here is Hypno Tower, but we need to get an item from Rotty�s brothers before we can enter. Their boathouse is at the end of Mermaid Cliffs. So continue east. Fifth Screen: Avoid or destroy the mermaids and transform into a monkey, get on the platform and do the monkey bullet across to the next platform. Continue east along the many, many jumps. If you are running low on magic, refill it. The Mega Pike Ball is very useful in this section. Go east and activate the warp point on the next screen and go east. Seventh Screen: Defeat the two flying enemies here or outrun them and head inside the boathouse at the end of this screen. Give the [LATTE] to Rotty�s brothers and you�ll receive the [PLASTIC EXPLOSIVE] in return. Make your way all the way west to the fourth screen where the Hypno Tower is located. Fourth Screen: Press A in front of the tower and place the [PLASTIC EXPLOSIVE], equip the Storm Puff and whip it towards the tower and the front door will explode. Enter the tower. ****************************************************************************** < WLK16 > HYPNO TOWER Entrance: Go east to the first room. First Room: The cyclops statue will change where you enter the room to the east. Right now, its eye is looking RIGHT. Hit it with your hair and make the eye point DOWN. Enter the room. Second Room (Down fork): Change into a monkey and go through the false wall in the north east corner. Find your way out to the east side and drop down to a chest holding your first key. Go west and use the elephant form to break the blocks. Enter the door. First Room: Now, hit the cyclops statue until its eye is pointing UP. Go inside. Second Room (Up fork): Make your way across the lanterns and chains and unlock the door. Third Room (UF): In this room, you have to defeat the skeletons. Once you beat a skeleton, it will turn into a tombstone for a short while but it will eventually regenerate. In order for the door to open, all three must be tombstones. Use the Mega Pike Ball and Hair Whip to defeat them quickly and proceed to the save point in the next room. Fifth Room (UF): Defeat the wizards in this room and make your way to the door on the north east. Sixth Room (UF): Transform into a monkey and climb your way up past the section with the spikes. Once you reach the end of the spikes, you can transform back. You�ll notice a west door and an east door. By each door is a cyclops statue with its eyes open. They can be closed if you hit it with your hair but leave them open for now. Use the Mega Pike Ball to take out the skeletons above you and go toward the eastern door. Seventh Room (East, OPEN/OPEN): Defeat the enemies along the way and go to the door. Eighth Room (E,O/O): Defeat all of the enemies here to receive a chest with a key in it. Return to the room with the two cyclopes. Sixth Room (UF): Close both of the cyclopes� eyes by hitting them with your hair and go back in the east room. Seventh Room (East, CLOSE/CLOSE): There are nine chests here full of money. Return to the previous room. Sixth Room (UF): Go through the west door. Seventh Room (W, C/C): Transform into an elephant and attack the fire breathing statue. Go through the false wall and open the locked door. Eighth Room (W, C/C): Transform into a monkey. Jump on the block with the vase on it. Grip yourself to the left side of the block and slide down until you are gripped to the block beneath it. Use either the monkey bullet or jump to get across to the next block to the left of it. Jump up and grip yourself to the north eastern block. Monkey bullet across and jump down to the vase. Jump over the gap and enter the next room that has a save point. Tenth Room (W, C/C): Jump on the platform when the eye is pointing UP. Now we have many rooms to visit and we can choose which room by changing the configuration of the two eyes by attacking them. First, make the LEFT EYE point UP and the RIGHT EYE point DOWN. Enter. Eleventh Room (UP/DOWN): Open the chest for [MAGIC JAM #11] and smash the vases for money. Return to the previous room. Tenth Room (W, C/C): Make the LEFT EYE and RIGHT EYE both point UP and enter the room. Eleventh Room (UP/UP): Make your way to the top by jumping on the platforms when the eye is pointing UP. When you see a vase on a ledge, don�t jump to the ledge, wait until you see a lantern and jump on that instead. Climb the chain and open the chest for a key. Return to the previous room. Tenth Room (W, C/C): Make the LEFT EYE and RIGHT EYE both point DOWN and enter the room. Eleventh Room (DOWN/DOWN): Drop down to get the key. Getting back up to the door is the tricky part. There are little ledges on the left and right walls. Instead of always going up, try to maneuver from left ledge to right ledge. When you get on a ledge, you�ll be able to see when it is safe to go straight up. With that in mind, return to the previous room. Tenth Room (W, C/C): Make the LEFT EYE and RIGHT EYE both point LEFT. Eleventh Room (LEFT/LEFT): Transform into a monkey for this one. It will make maneuvering to the west much easier. This may take a couple tries if it is your first time doing this, but pay close attention and you should be fine. You don�t need to use the monkey bullet. Open the chest for another key and then jump off. Return to the previous room. Tenth Room (W, C/C): Make the LEFT EYE and RIGHT EYE both point RIGHT. Eleventh Room (RIGHT/RIGHT): Use the monkey form once again. Keep riding the platforms east until you reach a spot with lots of breakable blocks. Revert to Shantae and break them, change into the monkey and jump on the platform to your left when the eye is pointing RIGHT. Eventually, you�ll reach a chest with the last key. Open it and jump on the platform when its eye is pointing LEFT to ride it back to the door. Return to the previous room. Tenth Room (W,C/C): We now have all the keys and it�s time to use them. Make the LEFT EYE point RIGHT and the RIGHT EYE point LEFT and enter. Eleventh Room (RIGHT/LEFT): Keep opening the series of locked doors until you reach an area with four cyclopes. Make note of which way each of their eyes are facing because that is the solution to the next puzzle. Return to the room with the two eyes. Tenth Room (W, C/C): Make the LEFT EYE point LEFT and the RIGHT EYE point RIGHT and enter. Eleventh Room (LEFT/RIGHT): Enter the combination that you saw in the other four cyclopes room and the door will open. Twelfth Room (LEFT/RIGHT): It�s another fountain room. You�ll notice a chest in this room as well but we can�t get it right now, we�ll revisit later to get it. For now, make your way to the fountain. In order to get past the water here, hold left while you jump in and you�ll swim under the obstacle. Talk to the fountain to receive the [MERMAID DANCE]. To activate, hold the X button and release it on the third dance (the one where she stretches her arms out diagonally). This form only lets you swim in the water. Make your way back to the room with the two eyes. Tenth Room (W, C/C): Go south and exit this room. Ninth Room (W, C/C): Save here and continue east until you make it back to the room with the two cyclopes. Sixth Room (UF): Open both eyes of the cyclopes and go through the western door. Seventh Room (West, OPEN/OPEN): Transform into a monkey and get on the platform. When the platform moves as far as it can, climb the wall to the top and monkey bullet across. Slide down to the ledge, transform into an elephant and break the blocks. Change back into a monkey and either jump across or monkey bullet across to the door. Eighth Room (W, O/O): Transform into a mermaid and go west to a door. Ninth Room (W, O/O): Transform into a monkey and maneuver your way around the fire breathing statues towards a chest containing [BOTTOM HALF OF SKULL]. Go all the way back to the double cyclopes room. Sixth Room (UF): Drop down and go into the door to the south. Now make your way back to the first room. First Room: Make the cyclops� eye point LEFT. Second Room (Left Fork): Transform into a Mermaid and swim across. Drop down the hole to reach a chest with [HALF A SKULL]. Keep dropping down and take the door to the west, returning to the first room. First Room: Make the cyclops point its eye UP and go through the door. Second Room (UF): Jump across the lanterns and continue to the next room. Third Room (UF): Go through the door on the east and save at the save point. Fifth Room (UF): Go east and open the locked door. Sixth Room (Skull Door): Open the boss door to fight Hypno Baron. ::BOSS BATTLE - HYPNO BARON:: His attacks consist of throwing potions on the floor and a shooting a magic bullet across horizontally. The potions will either create a flaming tower or two fireballs that run across the floor. Initiate the Mega Pike Ball as soon as you get close to him and you�ll be able to snuff most of his attacks if you are fast enough. When the Mega Pike Ball is going, continue to whip him with your hair. Don�t be afraid to use a Magic Vial if you need to. He�ll go down after a while. Hit the skull at the very end to finish the fight. You�ll get [MAGIC SEAL #3] as your reward. ****************************************************************************** < WLK17 > THE THREE GOLDEN BABY SQUIDS Now to further the story, we will need to collect 3 Golden Baby Squids. In order to access them, we will need to transform into the mermaid to swim to the chests. Mermaid Cliffs (fourth screen): From Hypno Tower go to the left screen to save at the save point. Continue west. Mermaid Cliffs (second screen): Go west until you see a break in the bridge. Transform into a mermaid and dive in. Swim to the very west and descend through a false wall. Keep going south through a few more false walls and once you see the sea floor, swim west. In this room, use the monkey and elephant stomp to get [GOLDEN BABY SQUID #1]. Return to the surface. Go west until you arrive in Scuttle Town. Scuttle Town (last plane): Save and buy items if you need to. The next best items to buy are Super Silky Cream and Magic Refill. You have enough Magic Jams to buy the cream and you�ll get another Magic Jam soon for the Magic Refill. Return to the last plane when you are done shopping and go west to the Lighthouse. Lighthouse: To the left of the lighthouse, jump into the water as a mermaid. Swim down a bit and look for a false wall to the east. Follow the path to a chest holding [Heart Holder #3]. Return to the surface and go west into Polyp Bay. Polyp Bay (first screen): Transform into a monkey and move west along the platforms until you reach a cave. Enter that cave. Transform into a monkey again. Latch on to the tan square and monkey bullet across the gap to another small tan square. Get on the left side of that square and monkey bullet across to the large tan square. Climb to the top and monkey bullet to the right side. Jump on the large tan square to your right, climb to the top and monkey bullet to your left. Get on the right side of this large tan square and monkey bullet to the right. Now position yourself near the bottom half of this square and monkey bullet to the left towards a chest containing [MAGIC JAM #12]. Either jump into the hole to return to the entrance or monkey bullet from the large tan square on the upper left back to the entrance. Exit the cave, transform into a monkey and keep going west across the platforms until you reach the save point on the next screen. Polyp Bay (third screen): Transform into a mermaid and jump into the water. Make your way to the sea floor and swim to the center bottom. You'll see a vertical passage above you, swim up it to get [GOLDEN BABY SQUID #2]. Swim back up to land and go west to the warp point. Use it and go east. Mermaid Cliffs (seventh screen): Transform into a mermaid and jump into the water. Swim to south east of the area then swim all the way west to a passage leading to [GOLDEN BABY SQUID #3]. Return to the surface and go west to the warp point and use it. Polyp Bay (fourth screen): Keep going east until you reach the lighthouse. Lighthouse: Talk to Sky, then talk to the Squid Baron to receive [MERMAID BUBBLE]. Press Y to shoot bubbles as a mermaid when you are underwater. It can destroy enemies and blockades. After you are done with the light house, head east until you reach Scuttle Town. Scuttle Town: You can now buy the Magic Refill. Stock up on a few potions and magic vials if you are running low and save. We are now at a crossroads. You are strong enough to beat the game and if you don�t want to collect all 34 items, then skip the next section and go to the < WLK 19 > Sunken Cavern section. If you want to get all of the items, then read the next section. ****************************************************************************** < WLK18 > GETTING THE REST OF THE 34 ITEMS Scuttle Town: There are five more Magic Jams that we need to get. Go to the last plane and head east to Mermaid Cliffs. Keep going east until you arrive at Hypno Tower. Mermaid Cliffs (fourth screen): Enter Hypno Tower. Hypno Tower: Go east of the entrance. Hypno Tower (first room): Make the cyclops eye point UP and enter. Hypno Tower (second room, U Fork): Continue east until you reach the room with the wizards and the door with the skull above it. Hypno Tower (fifth room, UF): Climb up the chain and work your way up to the north east door. Hypno Tower (sixth room, UF): Transform into a monkey and get to the top. Hit both of the cyclopes so their eyes are closed and enter the west door. Hypno Tower (seventh room, W, C/C): Transform into an elephant and break the fire breathing statue and go through the false wall. Continue west. Hypno Tower (eighth room, W, C/C): Transform into a monkey and make your way to the save point in the next room. Hypno Tower (tenth room, W, C/C): Ride the platform to the top. Make the LEFT EYE point LEFT and the RIGHT EYE point RIGHT. Enter the door at the top. Hypno Tower (eleventh room, L/R): Go west into the fountain room. Hypno Tower (twelfth room, L/R): Transform into a mermaid and dive into the water. Work your way around but before jumping onto the platform above, shoot a bubble at the barrier to your left and grab the chest for [MAGIC JAM #13]. Exit Hypno Tower. Mermaid Cliffs (fourth screen): Keep going west until you are back at Scuttle Town. Scuttle Town: Save, then go to the first plane and go east to Lilac Fields. Lilac Fields (first screen): Keep going east until you see a cave. Lilac Fields (third screen): Enter the cave. Transform into an elephant and use the elephant stomp. Open the chest for [MAGIC JAM #14]. Exit the cave and go east until you reach Tangle Forest. Tangle Forest (first plane, Forest A): Jump to the second plane. Tangle Forest (second plane, Forest A): Go to the left screen. Transform into a monkey, climb up the wall and enter the cave. Cling to the left wall, and climb to the bottom. Use the monkey bullet to dash across the gap. Jump up to the higher level to reach a chest containing [MAGIC JAM #15]. Exit the cave. Go east, and you�ll be back at the second plane. And jump all the way to the last plane. Tangle Forest (last plane, Forest A): Head to the left screen and you�ll be in the Pumpkin section. Break the large rock with the elephant and go into the cave. Use Spitfire to burn the small piece of vine to your right. Jump and press R. Transform into a monkey and cling onto the small tan square to your left. Monkey bullet across. Go through the false wall. Do not latch onto the next tan square. Instead jump across the spikes. Use Fireball to burn the first breakable block. Jump back over the spikes, transform into a monkey and cling on to the tan square to your left. Make sure that your body is perfectly aligned with the square. Monkey bullet to the right. Revert to Shantae and break the rest of the blocks with your hair. Crawl to the chest to receive [MAGIC JAM #16]. Cling to the tan square and monkey dash back or jump into the hole. Exit the cave and go east to return to the last plane. Keep going east until your reach Squid Baron�s Labyrinth. Enter it. Squid Baron�s Labyrinth (entrance): Go east until you reach the save room. Squid Baron�s Labyrinth (third room, ER): Go east. Squid Baron�s Labyrinth (fourth room, ER): Transform into a mermaid and dive into the water. Go down the south passage and go west to a chest containing [MAGIC JAM #17]. Exit the labyrinth. Make your way west until you are on the final plane of Forest A. Tangle Forest (last plane, Forest A): Jump to the third plane. Tangle Forest (third plane, Forest A): Go to the right screen and use the warp. Keep going west until you are back in Scuttle Village. Scuttle Village: Save. If you need more money, keep completing Battle Tower until you have enough for what you need to buy. To get there from Scuttle Town, go to the first plane and go west to get to Pumpkin Fields. Keep going west until you are in Baron Desert. On the first screen of Baron Desert, go into Transition Cave. Use the elephant to break the square block and go into the cave for the short cut. Work your way down and exit to find yourself close to Battle Tower. Return to Scuttle Town when you have enough money. ****************************************************************************** < WLK19 > SUNKEN CAVERN Go to the last plane on Scuttle Town and head east to the first screen of the Mermaid Cliffs, enter the water as a mermaid and keep swimming to the very bottom of the sea, then go east to reach a path with a barricade. Shoot it down and go through the doors to reach a warp point and a save point. Transform into a mermaid for the next room and dive into the water to reach the Sunken Cavern. This is a simple side scrolling shooter. The only thing to watch out for is when a Tinkerbat runs across the sea floor. Shoot it down first. After that level is over, activate the warp point in the next room. Then continue to a save room. The next room is a dark room. For the first part follow the rain drops for the proper path. You�ll eventually drop into a pool of water. Jump back out and drop in again while holding forward to get across the obstacle. Follow the various markers like the vases, torches and enemies. When you are by a torch and some raindrops, transform into a monkey and climb the right wall all the way to the top. Then monkey bullet to the left side. Climb down, revert to Shantae, and destroy the enemies. Now transform back into a monkey, and work your way up the fire breathing statues. Once you get to a higher level, revert back to Shantae, defeat the enemies and crawl through the crawlspace. Enter the boss door. ::BOSS BATTLE - RISKY BOOTS 2:: Regardless of your choice, you will give Risky the Magic Seals. Then the battle will start. In order to hurt her, you have to hit the mouth when it exposes a barrel. The hair whip is all you need to attack it. However, you have to be fast because if you are too slow, Risky will start throwing barrels at you. I recommend doing this battle mostly as a monkey to dodge her attacks. Revert to Shantae when the barrel is exposed to hit it with your hair. Remain as Shantae because after you hit the barrel, Risky will jump into the background to launch cannonballs at you, some of which contain Tinkerbats. Change into a monkey once she comes back to the foreground. Because speed is important, it�s a good idea to stay close to the ship at all times. Risky has a new move. Sometimes the mouth will open to hurl an anchor and she will also shoot cannonballs. This is where being a monkey comes in handy. Whether she does this move from the far right end or from the left corner, you can dodge it as a monkey by walking closest to the ship without actually touching it (right by the foot). The anchor will not hit you and the neither will the cannonballs. Hit the barrel four times to defeat Risky. You won�t need to waste any potions on her. ::BOSS BATTLE - MAGICAL SHANTAE:: Equip the Mega Pike Ball. Attack when she starts dancing. Let her run into a corner and activate the Mega Pike Ball once she begins dancing and starting whipping. It�s a good idea to stay in the corners instead of following her around. She will come to you. When you get her health low, she will power up and her animal forms will attack for a longer period of time, she will also run longer. She can transform into the three animals. Here�s how you avoid each of their attacks: Monkey Form � This is a fairly safe form. You can keep your Mega Pike Ball up for a bit longer and keep whipping if the monkey is in the corner. She will use the monkey bullet at different levels. Always duck unless it begins to dash from the ground level. Powered up, she will do more monkey bullets and you may want to position yourself in the middle of the room to dodge the monkey bullets more effectively. Elephant Form � She will dash across the room. Simply jump over her. Next she will do the elephant stomp. When she isn�t powered up, it will only go up to half of the screen, so just run to the other end to avoid it. Powered up, it will cover the full screen. To avoid the full screen version, run to the end, face away from her and evade behind her after her second to last stomp lands. After you avoid the last stomp, you can get close and activate the Mega Pike Ball and start to whip her. Mermaid Form � She will jump up in the air and hurl lots of bubbles at you. The safest place is to be underneath her when she is doing this. Evade just as soon as she begins to land. Powered up, she will hurl bubbles for a long time. Evading her effectively may take you a little practice but even if you take one hit, it�s better than taking 3 hits from her bubbles. She takes longer to beat than any of the other bosses but if you understand her patterns she shouldn�t cause you much trouble. For first time players I recommend bringing 3 potions and 3 magic vials. Congrats! You beat the game! ****************************************************************************** < SHOPL > SHOP LIST o------------------------------------o / SHOP LIST \ o----------------------------------------o | | *Cost* | | *Item* |-------------| | |*Gems*|*Jams*| |--------------------------+------+------| | Potion | 10 | 0 | |--------------------------+------+------| | Potion (3) | 25 | 0 | |--------------------------+------+------| | Magic Vial | 15 | 0 | |--------------------------+------+------| | Magic Vial (3) | 40 | 0 | |--------------------------+------+------| | Fireball (Lv 1) | 30 | 0 | |--------------------------+------+------| | Spitfire (Lv 2) | 50 | 1 | |--------------------------+------+------| | Flamethrower (Lv 3) | 300 | 2 | |--------------------------+------+------| | Pike Ball (lv 1) | 50 | 0 | |--------------------------+------+------| | Super Pike Ball (Lv 2) | 150 | 1 | |--------------------------+------+------| | Mega Pike Ball (Lv 3) | 300 | 2 | |--------------------------+------+------| | Storm Puff (Lv 1) | 50 | 0 | |--------------------------+------+------| | Crush Puff (Lv 2) | 125 | 1 | |--------------------------+------+------| | Mega Puff (Lv 3) | 250 | 2 | |--------------------------+------+------| | Attract Magic | 100 | 1 | |--------------------------+------+------| | Magic Fill | 150 | 1 | |--------------------------+------+------| | Silky Cream (Lv 1) | 200 | 3 | |--------------------------+------+------| | Super Silky Cream (Lv 2) | 300 | 3 | |--------------------------+------+------| | Sequin Land Map | 20 | 0 | o----------------------------------------o Note 1: Fireball and Storm Puff are required to beat the game. Note 2: Potions and Magic Vials do not count towards item completion. ****************************************************************************** < SKLST > SKILL LIST o------------------------------------o / SKILL LIST \ o----------------------------------------o | | | | *Area* | *Skill* | | | | |---------------+------------------------| | SQUID BARON'S | Monkey Dance | | LABYIRNTH | | |---------------+------------------------| | TANGLE FOREST | Elephant Dance | |---------------+------------------------| | BARON DESERT | 1. Elephant Stomp | | | 2. Monkey Bullet | |---------------+------------------------| | HYPNO TOWER | Mermaid Dance | |---------------+------------------------| | LIGHTHOUSE | Mermaid Bubble | o----------------------------------------o Note: All skills are required to beat the game. ****************************************************************************** < KEYIL > KEY ITEM LIST o------------------------------------o / KEY ITEM LIST \ o----------------------------------------o | | | | *Area* | *Key Item* | | | | |---------------+------------------------| | LIGHTHOUSE | Egg | |---------------+------------------------| | TANGLE FOREST | 1. Pup | | | 2. Tasty Meal | | | 3. Coffee Machine | | | 4. Coffee Beans | |---------------+------------------------| | SQUID BARON'S | Magic Seal #1 | | LABYRINTH | | |---------------+------------------------| | POLYP BAY | 1. Town Deed | | | 2. Golden Baby Squid #2| |---------------+------------------------| | AMMO BARON'S | Passport | | FORT | | |---------------+------------------------| | BATTLE TOWER | 1. Magic Seal #2 | | | 2. Forest Key | |---------------+------------------------| | SCUTTLE TOWN | Latte | |---------------+------------------------| | MERMAID CLIFFS| 1. Plastic Explosive | | | 2. Golden Baby Squid #1| | | 3. Golden Baby Squid #3| |---------------+------------------------| | HYPNO TOWER | 1. Bottom half of skull| | | 2. Half a skull | | | 3. Magic Seal #3 | o----------------------------------------o ****************************************************************************** < HIDIL > HIDDEN ITEM LIST o------------------------------------o / HIDDEN ITEM LIST \ o----------------------------------------o | | | | *Area* | *Item* | | | | |---------------+------------------------| | SQUID BARON'S | 1. Magic Jam #1 | | LABYRINTH | 2. Magic Jam #2 | | | 3. Magic Jam #17 | |---------------+------------------------| | TANGLE FOREST | 1. Magic Jam #3 | | | 2. Magic Jam #4 | | | 3. Heart Holder #1 | | | 4. Heart Holder #2 | | | 5. Magic Jam #15 | | | 6. Magic Jam #16 | |---------------+------------------------| | POLYP BAY | 1. Magic Jam #5 | | | 2. Magic Jam #12 | |---------------+------------------------| | PUMPKIN FIELDS| Magic Jam #6 | |---------------+------------------------| | AMMO BARON'S | Magic Jam #7 | | FORT | | |---------------+------------------------| | BATTLE TOWER | Magic Jam #8 | |---------------+------------------------| | BARON DESERT | 1. Magic Jam #9 | | | 2. Magic Jam #10 | |---------------+------------------------| | HYPNO TOWER | 1. Magic Jam #11 | | | 2. Magic Jam #13 | |---------------+------------------------| | LIGHTHOUSE | Heart Holder #3 | |---------------+------------------------| | LILAC FIELDS | Magic Jam #14 | o---------------+------------------------o Note: Magic Jams with higher #'s may require more skills to access. ****************************************************************************** < ENDGP > END GAME PORTRAITS o------------------------------------o / END GAME PORTRAITS \ o----------------------------------------o | | | | *Condition* | *Reward* | | | | |---------------+------------------------| | Under 2 hours | Shantae (bikini) | |---------------+------------------------| | Over 2 hours | Shantae (classic) | |---------------+------------------------| | All items | Rottytop | | Under 4 hours | | |---------------+------------------------| | All items | Risky Boots | | Over 4 hours | | o---------------+------------------------o ****************************************************************************** < SPTNK > SPECIAL THANKS Thanks to WayForward for making the best DSiWare game ever. Thanks to Zaraf for helping me with the formatting for this FAQ. Finally, thanks to everyone who bought this game. WayForward needs our support and if you like Metroidvania type games and own a DSi, you owe it to yourself to buy this game. ****************************************************************************** Legal: All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.