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Rune Guide

by eishin & Zaraf

 /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
 |                   Puzzle Quest: Challenge of the Warlords                |
 |                                                                          |
 |                                 Rune Guide                               |
 \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Authors: eishin & Zaraf
v1.4  2/7/2008

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

Be sure to check out our high resolution world map!


http://www.infinite-interactive.com/puzzlequest/map/


Also, check out fluxcapacitor66's websites for lots of good Puzzle Quest 
information compiled in an easy to read and use format!


http://www.onewhowaits.com/puzzlequest/runes.html


*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Table of Contents}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


1. Introduction
2. Rune List
3. Forging
4. Forged Item Names
5. Contact info
6. Acknowledgements
7. Copyright


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-{Introduction}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


In Puzzle Quest: Challenge of the Warlords, once you build a forge, you can
start forging items with runes.  

Note: You DO NOT directly equip or wear the runes themselves.  You MUST forge
the runes into an item before it can be put to use.

Runes come in three main types: Base, 
Modifier, and Power.  For each item you forge, you must pick one of each type
of rune, and the combined powers and abilities of all the runes will be 
passed onto the item you create.  The more powerful the runes you add to your
forged item, the more difficult the "forging mini-game" will be.  See the
forging section for more information about this.

As mentioned, runes come in one of three types.

Base Rune     - This rune will determine what the final form of the item and
                where it will be worn; on the body, an accessory, helmet or
                as a weapon.
Modifier Rune - This rune will modify the ability of one or both of the base
                and power runes
Power Rune    - This provides some form of a power boost to the item

There are 4 runes that create weapons, 2 runes that create garments for the
body, 2 runes for headgear, and 7 runes for accessories.


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Rune List}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


The list of runes is in the following format:


RUNE NAME (RUNE TYPE)
Location: LOCATION - Runekeeper: RUNEKEEPER
ABILITY


RUNE NAME  - the name of the rune
RUNE TYPE  - the type of rune (base, modifier, power).  If the rune is a base
             type rune, then the type of item it will form is also included
LOCATION   - the name of the map location where this rune can be found
RUNEKEEPER - the guardian you must fight before you will gain the rune
ABILITY    - the ability that the rune provides when forged


*~*~*~*~*~*~*~*~*~*~*~*~*~Alphabetically Sorted List~*~*~*~*~*~*~*~*~*~*~*~*~*

Rune of Air (Power Rune)
Location: Agarian Pass - Runekeeper: Lv15 Griffon
Gives +8 to Yellow Mana at the beginning of each combat.
 

Rune of Axes (Base Rune - Weapon)
Location: Blackhoof - Runekeeper: Lv25 Minotaur King
Adds +3 to damage whenever you do 6 or more damage.
 

Rune of Caverns (Power Rune)
Location: Gornak's Gap - Runekeeper: Lv21 Orc Lord
Adds +8% to Earth Resistance.
 

Rune of Chaos (Modifier Rune)
Location: Sartek's Maze - Runekeeper: Lv23 Minotaur
Adds -1 to Base Rune ability and adds +200% to Power Rune ability.
 

Rune of Crafting (Modifier Rune)
Location: Receive automatically when you build a forge.
Basic Modifier Rune. No additions to the item.
 

Rune of Crowns (Base Rune - Helmet)
Location: Siria - Runekeeper: Lv12 Knight
Adds +3 to your Morale skill.

 
Rune of Thought (Base Rune - Accessory)
Location: Barthel - Runekeeper: Lv14 Imp
Adds +3 to your Cunning Skill.
 

Rune of Daggers (Base Rune - Weapon)
Location: Receive automatically when you build a forge.
Adds +1 to damage whenever you do 3 or more damage.
 

Rune of Dragons (Modifier Rune)
Location: Dragon Valley - Runekeeper: Lv35 Dragon Spider
Adds +5 to Base Rune ability.
 

Rune of Dwarves (Modifier Rune)
Location: Hammer Pass - Runekeeper: Lv19 Sandworm
Adds +2 to Base Rune ability and +50% to Power Rune ability.
 

Rune of Earth (Power Rune)
Location: Skellheim - Runekeeper: Lv14 Zombie
Gives +8 to Green Mana at the beginning of each combat.
 

Rune of Elves (Modifier Rune)
Location: Alfland - Runekeeper: Lv25 Centaur
Adds +1 to Base Rune ability and +75% to Power Rune ability.
 

Rune of Fire (Power Rune)
Location: Receive automatically when you build a forge.
Gives +8 to Red Mana at the beginning of each combat.
 

Rune of Flight (Base Rune - Body)
Location: Elenia - Runekeeper: Lv15 Harpy
Adds +3 to your Air Mastery.
 

Rune of Giants (Modifier Rune)
Location: Giants' Walk - Runekeeper: Lv30 Fire Giant
Adds +3 to Base Rune ability and -50% to Power Rune ability.
 

Rune of Glass (Power Rune)
Location: Iceguard Keep - Runekeeper: Lv22 Dark Dwarf
Adds +8% to Air Resistance.
 

Rune of Goblins (Modifier Rune)
Location: Bone Head - Runekeeper: Lv17 Goblin
Adds +1 to Base Rune ability and +25% to Power Rune ability.
 

Rune of Gods (Modifier Rune)
Location: Valley of Kings - Runekeeper: Lv40 Arkliche
Adds +4 to Base Rune ability and +100% to Power Rune ability.
 

Rune of Greed (Power Rune)
Location: Gildor - Runekeeper: Lv27 Thief
Gives +20 to Gold whenever you win a combat.
 

Rune of Ice (Power Rune)
Location: Sea of Ice - Runekeeper: Lv23 Frost Giant
Adds +8% to Fire Resistance.
 

Rune of Jewels (Base Rune - Helmet)
Location: Blood Moon - Runekeeper: Lv28 Gnoll
Adds +2 to damage for each of your Mana Reserves that are full when doing 3 or 
more damage.
 

Rune of Lava (Base Rune - Body)
Location: Northern Kor - Runekeeper: Lv17 Fire Elemental
Adds +3 to your Fire Mastery.
 

Rune of Life (Power Rune)
Location: Lake of Blood - Runekeeper: Lv28 Arboleth
Adds +20 Experience whenever you win a combat.
 

Rune of Mages (Modifier Rune)
Location: Eldros' Tower - Runekeeper: Lv21 Iron Golem
Adds +100% to Power Rune ability.
 

Rune of Mastery (Modifier Rune)
Location: Maethelburg - Runekeeper: Lv15 Wolf
Adds +2 to Base Rune ability.
 

Rune of Music (Base Rune - Accessory)
Location: Hornburg - Runekeeper: Lv26 Wyvern
Adds +1 to all of your Mana Reserves whenever you match 4 or 5 gems.
 

Rune of Serpents (Base Rune - Accessory)
Location: Tirianin - Runekeeper: Lv18 Medusa
Adds +3 to your Water Mastery.
 

Rune of Orbs (Base Rune - Accessory)
Location: White Skull - Runekeeper: Lv24 Liche
Adds +1 to all of your Mana Reserves whenever your enemy casts a spell.

 
Rune of Plague (Power Rune)
Location: Weret - Runekeeper: Lv26 Wolfrider
Gives a 20% chance to cause Plague whenever you do damage.

 
Rune of Poison (Power Rune)
Location: Snake Fang - Runekeeper: Lv25 Giant Wasp
Gives a 20% chance to cause Poison whenever you do damage.

 
Rune of Roads (Base Rune - Accessory)
Location: Ruins of Artum - Runekeeper: Lv16 Orc
Adds +3 to your Earth Mastery.

 
Rune of Shells (Power Rune)
Location: Ragnar's Coast - Runekeeper: Lv20 Skelotaur
Adds +8% to Water Resistance.


Rune of Shields (Base Rune - Accessory)
Location: Ar - Runekeeper: Lv30 Scorpion
Does up to +1 damage to your enemy whenever you receive 6 or more damage.


Rune of Staves (Base Rune - Weapon)
Location: The Pike - Runekeeper: Lv22 Ogre Mage
Adds +1 to your Earth, Fire, Water, and Air Mastery skills.


Rune of Swords (Base Rune - Weapon)
Location: Skullguard Keep - Runekeeper: Lv15 Wight
Adds +2 to damage whenever you do 3 or more damage.


Rune of Trolls (Power Rune)
Location: Theira - Runekeeper: Lv17 Troll
Gives +8 to maximum Life Points at the beginning of each combat.


Rune of War (Base Rune - Accessory)
Location: Gork - Runekeeper: Lv13 Ogre
Adds +3 to your Battle skill.


Rune of Water (Power Rune)
Location: Bonebridge - Runekeeper: Lv16 Sea Serpent
Gives +8 to Blue Mana at the beginning of each combat.


*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~Sorted By Rune Level~*~*~*~*~*~*~*~*~*~*~*~*~*~*

-------------------------------------------------------------------------------
BASE RUNES
-------------------------------------------------------------------------------

Rune of Daggers (Weapon)
Location: Receive automatically when you build a forge.
Adds +1 to damage whenever you do 3 or more damage.

Rune of Swords (Weapon)
Location: Skullguard Keep - Runekeeper: Lv15 Wight
Adds +2 to damage whenever you do 3 or more damage.

Rune of Crowns (Helmet)
Location: Siria - Runekeeper: Lv12 Knight
Adds +3 to your Morale skill.

Rune of War (Accessory)
Location: Gork - Runekeeper: Lv13 Ogre
Adds +3 to your Battle skill.

Rune of Thought (Accessory)
Location: Barthel - Runekeeper: Lv14 Imp
Adds +3 to your Cunning Skill.

Rune of Flight (Body)
Location: Elenia - Runekeeper: Lv15 Harpy
Adds +3 to your Air Mastery.

Rune of Roads (Accessory)
Location: Ruins of Artum - Runekeeper: Lv16 Orc
Adds +3 to your Earth Mastery.

Rune of Lava (Body)
Location: Northern Kor - Runekeeper: Lv17 Fire Elemental
Adds +3 to your Fire Mastery.

Rune of Serpents (Accessory)
Location: Tirianin - Runekeeper: Lv18 Medusa
Adds +3 to your Water Mastery.

Rune of Axes (Weapon)
Location: Blackhoof - Runekeeper: Lv25 Minotaur King
Adds +3 to damage whenever you do 6 or more damage.

Rune of Staves (Weapon)
Location: The Pike - Runekeeper: Lv22 Ogre Mage
Adds +1 to your Earth, Fire, Water, and Air Mastery skills.

Rune of Orbs (Accessory)
Location: White Skull - Runekeeper: Lv24 Liche
Adds +1 to all of your Mana Reserves whenever your enemy casts a spell.

Rune of Music (Accessory)
Location: Hornburg - Runekeeper: Lv26 Wyvern
Adds +1 to all of your Mana Reserves whenever you match 4 or 5 gems.

Rune of Jewels (Helmet)
Location: Blood Moon - Runekeeper: Lv28 Gnoll
Adds +2 to damage for each of your Mana Reserves that are full when doing 3 or 
more damage.

Rune of Shields (Accessory)
Location: Ar - Runekeeper: Lv30 Scorpion
Does up to +1 damage to your enemy whenever you receive 6 or more damage.

-------------------------------------------------------------------------------
MODIFIER RUNES
-------------------------------------------------------------------------------

Rune of Crafting
Location: Receive automatically when you build a forge.
Basic Modifier Rune. No additions to the item.

Rune of Mastery
Location: Maethelburg - Runekeeper: Lv15 Wolf
Adds +2 to Base Rune ability.

Rune of Goblins
Location: Bone Head - Runekeeper: Lv17 Goblin
Adds +1 to Base Rune ability and +25% to Power Rune ability.

Rune of Dwarves
Location: Hammer Pass - Runekeeper: Lv19 Sandworm
Adds +2 to Base Rune ability and +50% to Power Rune ability.

Rune of Mages
Location: Eldros' Tower - Runekeeper: Lv21 Iron Golem
Adds +100% to Power Rune ability.

Rune of Chaos
Location: Sartek's Maze - Runekeeper: Lv23 Minotaur
Adds -1 to Base Rune ability and adds +200% to Power Rune ability.

Rune of Elves
Location: Alfland - Runekeeper: Lv25 Centaur
Adds +1 to Base Rune ability and +75% to Power Rune ability.

Rune of Giants
Location: Giants' Walk - Runekeeper: Lv30 Fire Giant
Adds +3 to Base Rune ability and -50% to Power Rune ability.

Rune of Dragons
Location: Dragon Valley - Runekeeper: Lv35 Dragon Spider
Adds +5 to Base Rune ability.

Rune of Gods
Location: Valley of Kings - Runekeeper: Lv40 Arkliche
Adds +4 to Base Rune ability and +100% to Power Rune ability.

-------------------------------------------------------------------------------
POWER RUNES
-------------------------------------------------------------------------------

Rune of Fire
Location: Receive automatically when you build a forge.
Gives +8 to Red Mana at the beginning of each combat.

Rune of Earth
Location: Skellheim - Runekeeper: Lv14 Zombie
Gives +8 to Green Mana at the beginning of each combat.

Rune of Air
Location: Agarian Pass - Runekeeper: Lv15 Griffon
Gives +8 to Yellow Mana at the beginning of each combat.

Rune of Water
Location: Bonebridge - Runekeeper: Lv16 Sea Serpent
Gives +8 to Blue Mana at the beginning of each combat.

Rune of Trolls
Location: Theira - Runekeeper: Lv17 Troll
Gives +8 to maximum Life Points at the beginning of each combat.

Rune of Shells
Location: Ragnar's Coast - Runekeeper: Lv20 Skelotaur
Adds +8% to Water Resistance.

Rune of Caverns
Location: Gornak's Gap - Runekeeper: Lv21 Orc Lord
Adds +8% to Earth Resistance.

Rune of Glass
Location: Iceguard Keep - Runekeeper: Lv22 Dark Dwarf
Adds +8% to Air Resistance.

Rune of Ice
Location: Sea of Ice - Runekeeper: Lv23 Frost Giant
Adds +8% to Fire Resistance.

Rune of Poison
Location: Snake Fang - Runekeeper: Lv25 Giant Wasp
Gives a 20% chance to cause Poison whenever you do damage.

Rune of Plague
Location: Weret - Runekeeper: Lv26 Wolfrider
Gives a 20% chance to cause Plague whenever you do damage.

Rune of Greed
Location: Gildor - Runekeeper: Lv27 Thief
Gives +20 to Gold whenever you win a combat.

Rune of Life
Location: Lake of Blood - Runekeeper: Lv28 Arboleth
Adds +20 Experience whenever you win a combat.


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-{Forging}_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


To forge, you must first buy a forge in your citadel.  Once you do that, you
will automatically receive your first three runes and can start forging.  To
forge an item, you must select one runes from each of the three types of runes
and you will enter into a mini-game which you must complete to successfully
forge the item.  The more powerful the runes, the more difficult the forging
mini-game becomes.



From Gametician:

In your runes FAQ you state that the quality of rune items is based on the 
difficulty of forging the item, and that the difficulty is based on the quality
of the runes you use. This is only partly true. The difficulty of forging is 
solely dependant on the modifier rune.
 
Easy = Rune of Crafting
Moderate = Rune of Mastery
Hard = Rune of Goblins
Very Hard = Rune of Dwarves
Extremely Hard = Rune of Mages
Insane = Rune of Chaos
Almost Legendary = Rune of Elves
Legendary = Rune of Giants
Almost Godlike = Rune of Dragons
Godlike = Rune of Gods



Quoting Xavier Brown:

There appears to be an error in your guide, from the "Forging"
section, under the part contributed by Gametician. The modifier rune
alone does not control the difficulty of the item; at this moment, I
am matching the Rune of Flight, Rune of Gods, and Rune of Poison and
the difficulty of the item is "Legendary" not "Godlike." Therefore,
the difficulty of the item is not soley dependant upon the modifier
rune.



Runes are NOT consumed in forging, so you are free to use them as much as you
want.  Once you have 5 (or 6?) rune items you must sell them in a shop (for 
1 gold) before you are able to forge another item.

In the mini-game, there will be small hammer and anvil icons which you need
to eliminate to win the mini-game.  Depending on the difficulty of the item
you are trying to forge, you will need a different amount of hammer and
anvils.  There are three ways to eliminate hammer and anvils:

1) Match three or more hammer and anvils
2) Eliminate hammer and anvils with row or column destruction
3) Have hammer and anvils within the 3x3 blast radius of exploding +5 skulls

If you match four in a row, then the row or column with which the four in a
row is aligned with will be eliminated, hence, row or column destruction.

Matching five in a row will eliminate all of the matching types, as well as
a row or a column.

The special rule for this mini-game is that whenever a hammer and anvil is
destroyed, the entire board resets.  This can be either good or bad, but is
generally beneficial.  Since you lose when there are no more moves left on
the board, the board resetting can open up many new moves, so always keep
this in mind.

If you run out of moves and lose, you can try again without any penalty,
except to have restart the forging process.  This can be quite frustrating
when creating an item needing a lot of hammer and anvils, and failing near
the end.

arieswind has created a small list of the general number of hammer and
anvils you need to break for each difficulty level.

1-4 Easy
5-6 Moderate
7-8 Hard
9-10 Very Hard
11-12 Extremely Hard
13-14 Insane
15-16 Almost Legendary
17-18 Legendary
19-20 Almost Godlike
21 Godlike

I haven't fully verified if all of this is correct, but for the most part
it is fairly close, so if anyone has any more accurate results to submit,
please send them to us.


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Forged Item Names}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Depending on the difficulty of creating an item, the "quality" of an item
changes.  This quality is reflected in the name of the resulting rune item
that you create.  This section contains a list of the various names that your
rune item will have depending on the quality of it.  The list is sorted by
the type of rune.

Example:

"Dagger of Fire" is created from "easy" difficulty forging
"Poniard of Fire" is created from "moderate" difficulty forging
"Shiv of Fire" is created from "hard" difficlty forging

Therefore, the Poniard is a higher quality than the Dagger, but lower quality
than the Shiv.

The ranks of quality are based upon the following 10 ranks of difficulities:

Easy
Moderate
Hard
Very Hard
Extremely Hard
Insane
Almost Legendary
Legendary
Almost Godlike
Godlike


Rune of Daggers (Weapon)

Dagger
Poniard
Shiv
Kris
Poker
Razor
Thorn
Spike
Dragonfang
Godblade


Rune of Swords (Weapon)

Sword
Broadsword
Shortsword
Runesword
Blade
Falchion
Rapier
Brand
Dragonslayer
Avenger


Rune of Crowns (Helmet)

Crown
Diadem
Cap
Helm
Tiara
Horns
Circlet
Greathelm
Crest
Halo


Rune of War (Accessory)

Flag
Banner
Badge
Symbol
Field
Mark
Standard
Totem
Wing
Aura


Rune of Thought (Accessory)

Scroll
Tome
Codex
Manual
Lexicon
Grimoire
Book
Tablet
Hide
Writ


Rune of Flight (Body)

Cloak
Cape
Drape
Mantle
Shroud
Veil
Shawl
Cover
Scale
Vestments


Rune of Roads (Accessory)

Shoes
Greaves
Sandals
Boots
Slippers
Sabatons
Striders
Footwraps
Talons
Geta


Rune of Lava (Body)

Belt
Strap
Cinch
Waistguard
Cord
Grasp
Sash
Girdle
Sinew
Clasp


Rune of Serpents (Accessory)

Ring
Bracelet
Loop
Bracer
Seal
Circle
Signet
Hoop
Band
Link


Rune of Axes (Weapon)

Hand Axe
Hatchet
Chopper
Battle Axe
Tomahawk
Reaver
Francisca
Cleaver
Dragontooth
Edge


Rune of Staves (Weapon)

Stick
Wand
Pole
Rod
Staff
Splinter
Sceptre
Quarterstaff
Tail
Pillar


Rune of Orbs (Accessory)

Orb
Sphere
Ball
Crystal
Phylactery
Scarab
Stone
Globe
Eye
Shard


Rune of Music (Accessory)

Zither
Harpanola
Horn
Bugle
Lyre
Didgeridoo
Psaltery
Alphorn
Dragonhorn
Harp


Rune of Jewels (Helmet)

Necklace
Pendant
Bauble
Medallion
Amulet
Talisman
Charm
Chain
Collar
Relic


Rune of Shields (Accessory)

Shield
Guard
Buckler
Protector
Targe
Disk
Defender
Bulwark
Reflector
Aegis


What were the developers smoking when they came up with most of these names
and especially the order in which they put them? -_-


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-{Contact Info}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


eishin's email address is "[email protected]" and Zaraf's email address is
"[email protected]".  If you have any questions, comments, concerns, 
something to add, or if you notice a mistake or something, please send either 
of us an email about it.  Thanks!


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-{Acknowledgements}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Thanks to arieswind for the list of hammer and anvils required for each grade
of item.

Thanks to Isfan for finding the typo with the Rune of Troll description.

Thanks to fluxcapacitor66 for creating, and allowing us to link to his
websites.

Thanks to Gametician for the extra info regarding forging difficulty.

Thanks to Xavier Brown for providing some additional clarification.


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_{Copyright}-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


This document is hereby placed into the Public Domain.