This is my first walkthrough and I hope you will use it well, and that it helps you. Please do not use my FAQ on any other websites. If you want to borrow my FAQ please email me. Please do not edit the walkthrough in any shape or form. Print what you might need, but do not publish this and use it as your own. If you have any questions, queries, complaints or anything else, (including submitting your high score so you can be on my capture arena high score board) please contact me with the contact details at the bottom of the walkthrough. CONTENTS 1. Introduction 2. Basics 2a Fiore 2b Capturing Pokemon 2c Groups 2d Poke Assists 2da Grass Assists 2db Fire Assists 2dc Water Assists 2dd Electric Assists 2de Fighting Assists 2df Poison Assists 2dg Psychic Assists 2dh Bug Assists 2di Ground Assists 2dj Rock Assists 2dk Flying Assists 2dl Dark Assists 2dm Ghost Assists 2dn Ice Assists 2e Field Moves 2ea Smash 2eb Soak 2ec Burn 2ed Tackle 2ee Cut 2ef Flash 2eg Cross 2eh Recharge 2f Characters 3 Walkthrough 3a Staring the game 3b Rookie Mission 3c Mission 1 3d Mission 2 3e Mission 3 3f Mission 4 3g Mission 5 3h Mission 6 3i Mission 7 3j Mission 8 3k Mission 9 3l Mission 10 3m Special Mission 1 3n Special Mission 2 3o Special Mission 3 3p Ranger Net Mission 1 3q Ranger Net Mission 2 3r Ranger Net Mission 3 3s Ranger Net Mission 4 (in next update if something gives me the information) 4 Capture Challenges 4a Grassland Capture Challenge 4b Marine Capture Challenge 4C Capture Arena 5. Styler Levelling Info 6. Text Messages Inbox 7. Go-Rock Quads Songbook 8. Capuring the Regis 9. Completing he Browser 10. Pokedex . Updates . Bibliography . Contact Information ------------------------------------------------------------------------------- 1. Introduction Pokemon Ranger is a spin-off series Pokemon Game for the Nintendo DS. Instead of using pokeballs to capture pokemon, you instead use a �capture styler� to. A capture styler is a phone like object, with a capture disc with it. Using your stylus, you circle the pokemon on the touch screen. This will get the Ranger�s feelings across to the pokemon. Ranger�s always think positive thoughts, and have the Pokemon�s interests at heart. Also, Rangers are dedicated to protecting the environment. Pokemon caught using the capture styler will heal many wounds it has, calm it down, and allow it to help you out for a while. Rangers have been trainers in pokemon games since Ruby and Sapphire, but these Rangers act as trainers- using Pokeballs to capture pokemon: and not the capture styler. Your rank will increase as you get better. These are your rewards for upgrading. Rank 1- One Partner Gauge, 4 Friends, Grass Assists, Water Assists, Electric Assists, Fire Assists. Rank 2- Fighting Assists Rank 3- Poison Assists, Psychic Assists, Two Partner Gauges. Rank 4- Bug Assists, Ground Assists, 5 Friends Rank 5- Rock Assists, Three Partner Gauge Rank 6- Flying Assists Rank 7- Dark Assists, Ghost Assists, 6 Friends, Four Partner Gauges Rank 8- Ice assists Rank 9- Five Partner Gauges Rank 10- 7 Friends ------------------------------------------------------------------------------- 2. BASICS In this next section, you will learn the basics of Pokemon Ranger. Fiore The game is set in the Region of Fiore. Only rangers live in Fiore, capturing pokemon using their capture stylers. Fiore is made up of 4 towns and cities- all based on the seasons in the year. Ringtown- (spRING town), Fall City (Autumn- leaves FALL), Summerland (SUMMERland) and Wintown (WINTerTOWN). Ringtown is located on the edge of the Lyra Forest, and the Kisara Plain. Fall City is situated near the East Road and the Krokka Tunnel. Fall City also has a Dusk Factory, a Lighthouse Basement and a Waterworks, all of which pokemon appear in. Summerland is a hot, island resort (Summer= HOT) which has an exotic jungle, plus a hidden Relic in the depths of it. Wintown is a cold city (The winter city), north of the Panula Cave, and the North Road, and situated at the foot of the Sekra Range. The Sekra Range also houses the Fiore Temple, and the Go-Rock Base. Only Fall City has wild pokemon roaming around in the cities. Only the north road has no pokemon living on it. All in all, Fiore is a faraway region away from the others- Kanto, Jhoto, Heonn, Orre, The Sevii Islands, the Orange Islands and Sinnoh. Sinnoh is probably the closest, mainly because an egg washed up from Sinnoh to the Fiore Region. Capturing Pokemon As mentioned, capturing pokemon in Fiore requires you to draw loops around it. However, there are certain things you need to consider. Different pokemon require a different number of loops. For example, Pichu requires 1 loop, while Metagross 29 loops. However, that is not it. Should you lift the stylus without drawing all the needed loops, the pokemon will be caught a yellow bubble for a few seconds. If you desire, you can use this time to flee. There is a flee icon in the bottom left corner while the pokemon is in the yellow bubble. Whatever happens, should you stay around, you will have to start drawing loops from the start. For example, you drew 25 loops around Meganium, and then lifted the stylus, you still need to draw 29 loops. Draw another 28 loops and lift the stylus, you still need to draw another 29. However, pokemon often don't want to be caught and will resist capture. If a pokemon crashes into the capture line, the capture line breaks. You will have to start from the beginning again. However, you styler will not sustain damage. However, should the pokemon use an attack, you had better move your stylus. If the attack hits the line, the styler will take damage. Should this break the capture line, your styler is broken and it's game over. You will have to restart from the last save point. Remember to save often. I have been caught on numerous times trying to capture a pokemon, but it braking my line and me restarting from a true way back. Your styler will get more health over time. Groups All the pokemon are classified into Groups. Some pokemon may have been 2 groups in former pokemon games, but are not now, are only one. They are Grass, Water, Fire, Normal, Rock, Ground, Steel, Dragon, Ghost, Fighting, Ice, Psychic, Dark, Poison, Bug, Flying and Electric. Depending on what group a Pokemon is in, the more (or less) effective a Poke Assist is. Poke Assists Poke assists are sort of like Ranger�s Pokemon�s attacks on other pokemon. Each Poke Assist will help the Ranger to capture the pokemon- normally an object/an element which will stop them, from moving or slow them down. Each assist does something different. A Pokemon�s assist can be seen by touching it in the field or looking it up on the browser. Each assist will have advantages and disadvantages. For example, a ground assist will work well on an electric, rock, steel, poison or a fire group pokemon, but quite ineffective on a grass or bug group pokemon, and completely useless against flying group pokemon. Some assists will be automatically �shot� at the pokemon on the field. These are discharge, psychic and electric assists. These �direct help� assists can be quite useless against pokemon that race all over the place because if they are off screen: you�re done for and you�ve wasted your pokemon. The other assists (Grass, Water, Fire, Rock, Ground, Ghost, Fighting, Ice, dark, poison, bug, flying assists) will power up the capture line for a period of time. The more powerful the pokemon, the longer the time limit. For example, Regirock has more �Rock Assist time� than a Geodude. They are no dragon or steel assists, nor normal assists- which can make some pokemon pretty useless. Also, after using a Poke Assist, the pokemon is automatically released, other than if a pokemon uses the discharge move. (because that�s your partner pokemon). Grass Assists will sprout grass from the capture line upon being drawn. If a pokemon walks into the grass, they can become ensnared, and unable to move for a while. How long depends on what group pokemon you are facing. Flying and levitating pokemon are immune to this assist simply because they would fly/levitate over the grass, which is on the floor of the battlefield. Fire Assists will spout fire off the capture line and if a pokemon hits the fire before it fades, they will be burnt, or be slowed down. Drawing a loop will also trigger a sudden flare in the middle, also slowing down pokemon. Water assists first require you to touch the touch screen and this will blow a bubble. You can then flick the bubble in a certain direction, which will trap them in the bubble, unable to move. The bubble will burst over time, but can be burst before hand- if you are still blowing the bubble, and the pokemon crashes into it, the bubble is burst automatically. Electric assists will not be much use to help you get the pokemon down, but may keep you alive as it will recharge the styler. How much it heals it depends on the Pokemon�s field move- how many recharge circles does it have? Fighting assists make your life a whole load easier, as it will double the efficiency of your capture disc- 1 loop will be worth two! For example, Muk, which requires 7 loops- using a fighting assist will make it only take 4. Good, eh? The best time to use a fighting assist is after another assist, like grass, rock, ice, etc. While they are caught up in the attack, you can also mix in the fighting assist, and draw *2 loops as normal, while they struggle to move! (and fail to...) Poison assists are quite useless to be honest, unless you are battling a grass type. The capture line will spout poison gas clouds which will stun pokemon. Normally it seems to miss, and isn't very effective on many. Psychic assists are direct help that will levitate pokemon in the air for a bit. It can be very slow, so with pokemon that will dodge the attacks by running off screen are quite immune to this assist, but it can still work. You'd have to be lucky. Bug assists are quick but very good at missing, unless you can do it right. A bug assist fires a blob of web on the field, and if it hits a pokemon they will be caught up in the web, and unable to move inside the mess. Ground assists are quite good as they can rocky up the earth, and if a pokemon walks into the churned earth, and become unable to move. Rock assists are simply as are bug assists, for you should throw a stone chip in the direction you flicked the stylus, and if it hits a pokemon, it becomes a stone dust cloud, and the pokemon is startled and doesn't move for a while. Flying assists will throw mini tornado shaped gusts at pokemon, and if it hits one, it is levitated on the spot. While circling, tornadoes are also fired in all directions, stunning any plus pokemon. Dark assists are pretty useless, but some say it is good on Steelix. A Dark Assist will take away a proportion of your styler's energy, but will double the length of the capture line. This can be useful for drawing around multiple pokemon- especially big ones. Ghost assists are probably the best in the game, unless you're battling normal types. Ghost assists will cause ghosts to be ejected from the centre of the capture line, which will grab pokemon and stop them from moving. Ice assists are probably one of the best assists in the game. That's why it's unlocked at the end. Drawing a loop will freeze the ground, causing pokemon that walk into it to be frozen and unable to move. Field Moves Field Moves are moves to be used on the field to help destroy a target. For example, a boulder can be rid of by using a smash move. There are smash, soak, burn, tackle, cut, flash, cross and recharge field moves. Each one does what it says on the tin. A Smash field move will smash a Small Rock, Boulder, Rockfall, Rock Wall, Waterworks Wall, Cavern Wall and Big Boulders or Rose Stone. A soak move will soak a burning tree, a chunky rock, a rugged rock, a vine and an asleep Steelix. A burn move will burn Bundled Hay, a fallen log, scrap metal, ice and the fiery door. A tackle move will tackle a crate, a dead tree, a big tree and a trash can, a topaz stone or a citrus stone. A cut move will cut a sign, a wooden fence, a metal fence, a shrub, a cage and a big cage, or a marine stone. A flash move will light up a dark room. A cross move will allow you to cross a chasm to a cross post. A recharge move will recharge your styler. However, different levels of field moves are needed for an obstacle. For example, a rockfall requires 3 smash symbols meanwhile a small rock only requires 1. Recharge can recharge your styler, and the more symbols a recharge field move has, the more it heals out of and in battle. 1 symbol will heal the styler by 5, 2 symbols will heal the styler by 15 and 3 symbols will heal the styler by the entire styler. Characters You! First, there's you. You've become a ranger from sending in letters, and now you are here to be one of the best rangers ever! Your mission is to save the environment from the Go-Rock Squad! Lunick/Solana This is the Ringtown Ranger that is your ally, and teams up with you on 3 missions, plus 1 extra mission and 1 special mission. Solana will be the ally if you are a boy, and the ally will be Lunick if you are a girl. That is one of the only 2 differences of choosing your gender to the storyline, the other is your starter, which is Minun for the guy and Plusle from the girl. Spenser Spenser is the Ringtown Base leader. He is one of the 4 ranger union leaders. He owns a Fearow, which he uses to fly you and him back to Ringtown at the beginning. Prof. Hastings Hastings is the chief of technology for the Ranger Union. He resides in Fall City, in his lab, north of the town. He is not very defensive, for he is robbed twice during the game- both things that are in fact very important. Joel Joel is the Fall City Base leader. He is one of the 4 ranger union leaders. He owns a Dodrio, which he uses to patrol on throughout the game, and during the credits. Cameron Cameron is the Summerland Base leader. He is one of the 4 ranger union leaders. He owns a Pelipper, which he doesn't use, and is only seen on the 2nd floor of the Ranger base in Summerland. He likes to give junk to people as rewards. Elita Elita is the Wintown Base leader. She is one of the 4 ranger union leaders. She owns a Skarmory, which she doesn't use, and is only seen on the 2nd floor of the Ranger base in Wintown. Murph Murph is another Ringtown ranger. His partner pokemon is a slowpoke, who apparently is faster than him. Murph is quite wimpy, but can be quite funny. and teams up with you for the Celebi mission for some reason, but this is the only time. Aria Aria is a Fall City ranger. She teams up with you for a few missions, including the Rockfall clearing mission, and the Sekra Range level. She is very stroppy, and seems to not like telling people her true feelings. Percy Percy is a Summerland ranger, who's partner pokemon, Politoed, is taken from him as in Mission 4. He is probably not very believable because in Special Mission 3, he tells the town he saw Mew, and of course they don't believe him, yet. Go- Rock Squad The Go-Rock squad are the bad people in Fiore. They steal the professor's Super Styler early in the game, cause a calamity by injuring a Charizard to force you to finish the 4th challenge, blow up their own base, and try to destroy (and then save) the world using the legendaries Raikou, Entei and Suicune. Later on, they steal the precious Manaphy egg while Hastings is taking it to Spenser in the Lyra Forest. They are many grunts you have to battle throughout the game. Most of them are easy. Some may be a wee bit hard. Gordor An old, lost man from the woods that turns out the be the leader of the Go-Rock Squad, and turns out to be an old friend of Hastings, whom he blames for what he does. He stops the Go-Rock Squad taking the Manaphy egg, as in the 'Recover the Precious Egg!' extra mission. He has a horrible laugh. Go-Rock Quads These 4 Siblings of the Go-Rock Squad, are musicians, each playing an instrument. Billy plays the electric guitar. Tiffany lays the violin. Garret plays the guitar and Clyde plays the drum. They repeat the some thing every time they are seen, which can be a real pain. They turn out to be Gordor's children, although they are not quite said so exactly, but I think they are. There are others as well, that aren't major. Don't worry about it, all minor. ------------------------------------------------------------------------------- 3. Walkthrough Starting the game I know the first few steps are common sense and very basic, but I'll go through with them anyway. Ensure your Nintendo DS is turned off. Insert Pokemon Ranger into the top part of the DS and switch on. Charge the DS if needed. If you have Auto mode on, Pokemon Ranger will automatically load. If you don't touch the Pokemon Ranger icon at the top of the manual screen. The game will load its credits. Doing this, it will load the title screen. There are 3 title screens- one is the map of Fiore, with clouds drifting past, one is down in the sea, with pokemon swimming around, and bubbles floating here and there, the other is the 3rd one, there will not be another afterwards- it is of a forest, where you can see the wind shaking the trees and the sun blazing through. Press the title screen to see the menu. If you already have a game save, Continue will be available. Continue contains your gameplay time, your rank and your name. If you quicksaved last time, the game will not show the start-up menu yet, and will ask if you want to continue. Say yes to continue, say no to delete the quicksaved data and go back to the last save point data. Also, after completing the main storyline once, Ranger Net will be there. The start menu leaves the options New Game and Options. The option screen has the windows option, changing the line around the edge of them. You can also change the text speed from medium to slow or fast, or leave it will medium. Then you can go to new game and start a new game. Upon starting a new game you will be reading the invitation from Spenser. ------------------------------------------------------------------------------- Your strong motivation to become a Pokemon Ranger� How you live in harmony to with pokemon and strive to protect nature everyday� How you selflessly go to the help of people in need� How you built and trained your body to become a pokemon ranger� All this I�ve come to understand and appreciate the seven letters you�ve sent me� I would like to meet you� I want to see for myself that you are worthy of becoming a ranger. I will be waiting in Fall City next Sunday You�ll find enclosed a ferry ticket for the ferry to Fall City and an official pokemon ranger uniform Wear it, and wait for me in the harbour. With that uniform on I won�t have any trouble spotting you. I look forward to seeing you. Best regards Spenser Ringtown Ranger Leader. Choose a gender for yourself, and the game will begin. ------------------------------------------------------------------------------- After this, the game will begin and you will turn up at the Fall City harbour. Talk to some people if you want to, but sometimes you have to. Head to the Snorlax. You can't capture it yet, nor the Krabby or Wingull. But do not worry, you can get these later. Head as far north as you can. You will be stopped from going anywhere. Touch the crate, and a Plusle/ Minun will pop out. You can't do anything with it: it will run away. Plusle will pop out if you are a girl, Minun if you are the boy. Head into the tourist centre. Talk to the person behind the counter and then leave. Head North again, and you'll see Spenser. He'll talk for a bit, but before long, you'll be hearing Houndoom's cry from a little further north. Spenser and you will head up and you'll see the pokemon that was hiding behind the crate (the electric cheering pokemon) facing off a Houndoom. Spenser will give you a capture styler and ask you to try and capture the cheering pokemon, but you don't know how to. (the character, not you in-particular). Spenser will show you how to capture pokemon- capturing the Houndoom. However, it should be a wee bit harder and isn't, really he should be attacked more, and have more energy. Then, its your turn to capture the Plusle/Minun. You'll have to release it for now though. You'll receive a Ranger Certificate in which you need to sign, and doing so, you will be able to tell the world your name. Now, Spenser will call on his Fearow, which he will use to fly back to Ringtown. However, Minun will hang on too. The pokemon ranger sign comes up, you fly past and land in Ringtown. It will run away, but don't fret about it. You'll see it again soon! Solana/Lunick will introduce themselves and her partner, Plusle/Minun. (opposite to the one you've seen already). Then, you'll go into the base. You'll meet Murph. He's not a great Ranger, but do not fret, he'll be one of your mates. He'll also introduce you to Slowpoke, his partner pokemon. Spenser will talk for a bit, before all 3 people show there 'mission done' move. Murph's so clumsy that he drops his styler, while the female protagonist will shine hers like a sword, and the male protagonist will throw and catch theirs. Larry will rush in, and ask for his pokemon to be caught after running into the Lyra Forest. You'll receive it is a rookie mission, but Larry's not too happy about you being the one to do the mission, complaining about the idea of 'Don't Fair Failure'. Lunick/Solana (LS) will tell you to ignore Larry�s comments, but why would you? They will tell you about the in-game menu. Check out stuff and then close it. Now you can do this anytime. On the top screen you can view your Styler's EXP and your styler's line length. The receptionist will speak, talking about healing your styler and the save machine. Now is a good time to use the Save Machine, since you've hardly done anything interactive yet. That is about to change! Head out the door and head north to the Lyra Forest. LS will run after you and will tag along with you. ------------------------------------------------------------------------------- Rookie Mission: Don't Fear Failure! Larry's description won't be much use, but here it is: It's powerful, yet classy. It might appear to have a slinky look to it, but it's also clunky. What I'm trying to say is... it's a pokemon! That's what it is! This is no good, so you'll have just have to capture a pokemon and see if it is or not. Spenser will tag along with you, talk to him for advice. Go into a battle with a wild pokemon. There are both Zigzagoon and Chikorita's to capture. Do as you did before, watching out that they don't crash into the capture line. Remember, you can get EXP from this, and this will level up your styler. Upon capturing one pokemon, it's data will be registered in the Browser. To truly complete the game, you need to complete the Browser. Spenser says that it was a good capture- and it was- for your 2nd ever capture! However, if capturing Chikorita, watch out for the orange number. Drawing extra loops will gain you more EXP, levelling your your styler quicker. Upon catching one of each, take them back to Larry, who will say they aren't his, and then, head north and simply capture the Taillow. Remember, draw extra loops. And you could also try capturing more than one at once for extra EXP. You can use an assist at any time, but you may as well not bother. Zigzagoon won't have an assist, and Chikorita's will only work on Zigzagoon, so its worthless. Use it when you're taught a little later on. Capturing the Taillow will trigger Spenser to tell you it's Larry's. Easy! Take it back to Larry. They'll go and you�ll be congratulated. But, there's a problem! A child has burnt some trees. You rush over to investigate. You'll be told about Target Clear, and this is your chance to shine! Check it, and it will say what Field Move is required. Read beforehand in the Walkthrough, in the basics section for field move info. Spenser will get a Mudkip, fast! He's touch the pokemon, and drag it to the tree (target) and the tree will not be one fire anymore. Quickly get another Mudkip for yourself, using Chikorita's assist if needed- it's very useful. Bring it back and deal with the Burning Tree. Try to capture 2 for bonus EXP, using Chikorita's grass assist- this will be easy! This could easily level up your styler now and you will get more Maximum health, and any lost health will be healed to the new max. Plus, the line length increases, so your capture lines can be a little longer. It's mission complete! Now, you go back to the Ranger base, and the game will ask if you want to save. I would. In the base, now, you are going on patrol. LS will explain about patrolling before you literally walk out the door and do it. But, upon doing so, Plusle/Minun (PM) will cry. Head straight up to it. Taillow VS PM! Larry's Taillow! However, upon entering the battle, Minun will use it's discharge move, paralysing the Taillow. It will fade off if you don't finish all the loops. Larry thanks you and tells you the story of what happened. The pokemon apologize to each other, before Larry and Taillow go. But then, Minun wants to stay with you, and LS will suggest you have it as a partner pokemon, as you don't have one yet, after it's data is registered in the Browser, as you just connected on an emotional level. Head back to the base, to report from Patrol. Spenser recognizes the Minun, but before long, he'll tell you what one is. Since LS has PM as well as you, they will teach you how their assist works. (Which is Discharge BTW). They will demonstrate about Capture energy with a Wartortle. Watch, this is very important to know about. After, they'll ask whether you want to hear it again, but you should know now. Solana will go off and patrol in the Lyra Forest, leaving you here, awaiting a new mission. Prof. Hastings arrives at the scene, and they'll talk about the capture styler Prof. Hastings has recently invented- the Super Styler! Head upstairs to check on Spenser's Fearow. It's tired and can't do much now. Coming down again, tell Spenser. Spenser will tell you to escort the professor back to Fall City. This is your new mission! Your first official mission! Set off! ------------------------------------------------------------------------------- Mission 1: Escort the Professor! Off you go, and a Bellsprout pops out of the bushes. You can't flee here, so just capture it, and register it in your browser. Hastings will show you how to use an assist. In this instance, he'll show you how to use the grass assist bearing in mind you just caught a grass type- Bellsprout. Watch closely. He'll relate back to the idea of line powerups and direct help assists. He'll finish by mentioning about the rank upgrades, and doing so will allow more assists to be used. Remember to catch as many pokemon as possible to level up our styler to make life easier! Walk north, and Mudkip'll show up. He'll now show you the unique water type assist. Watch closely again. It's what I said earlier in videos and images! If you didn't quite get it, watch it again. This shouldn't be too hard to master either. You'll come up to a dead end of Bundled Hay. Capture the nearby Torchic and head back. Clear the Bundled Hay as you did the Burning Tree. Soon, you'll come across a Pichu. You don't have to capture it, but you may want to, because doing so, you ca recharge your styler should you need to. You'll find a big tree, with pokemon around. Ignore the shrub, you can't get in there yet, you'll need Cut *1, and you don't need to ever go in here anyway. Head north and not south at the turnways. However, a fallen log is blocking your path, so you can progress. Head back, and a Combusken will jump out of the bushes, and run after you. Capture it, head back and use it to torch the Fallen Log. Now, head into the Krokka Tunnel. Walk through the Krokka Tunnel. But upon getting on a bit, Hastings sees a Dugtrio, chasing over to it. However, upon that happening, a Rockfall is triggered. Hastings is safe, but trapped on the other side. Head over to him- hastily. You can't clear this target right now, so don't try. Nor, the rock nearby where a Paras jumped from. Chase and capture the Paras, and head on. Cut the wooden fence down blocking the path, and proceed. Again, this rockfall is also in your way, and un-movable, leave it where it is, and move on. Go through the door, to find a pool of water. Poliwag may already be out, but otherwise, they will jump out if you get too close. Capture them for the EXP. Attempt to capture them both at the same time to get more EXP, using Chikorita/Bellsprout's assist to help out. Move on, avoiding/capturing the Paras and out the door at the end. Upon exiting, 2 uniformed people rush in to the professor. Explaining themselves as the Go-Rock Squad, and then they take his Super Styler, and run off. Chase after them. It won't be long until you see them, yet again. They'll trigger another Rockfall, almost hitting you! They'll run off. Chase! Capture/ Skip the Magnemite and Pichu and move on again. However, there's a Rhydon causing mayhem outside- smashing boulders. Now, you have to capture that Rhydon! If you don't have a Water assist, whoops! This is do-able without any assist, but use a water assist to be sure. Also, a grass assist will do. If you don't have either had back in and capture the Bellsprout. You can get some decent EXP from it, and this may even level up your styler. His field move may say that it can destroy one of the Rockfall inside, but you can't take it anywhere... it is automatically released! To pass through to Fall City, you need to release all your pokemon with you, other than your partner, obviously. Go forward to the Ranger Base. It's mission complete! Joel'll turn up, on his Dodrio welcoming back the Professor. It appears to be a big problem about the Super Styler. Head into the Ranger Base. Inside, you'll be upgraded to Ranger Rank 2. Then, Joel and Hastings head upstairs to discuss the Super Styler. Talk to both the boys downstairs, who give valuable information. They; are Keith and Lind. Upon doing so, Aria turns up. She'll recognize you as a Ringtown Ranger and you'll exchange names. They'll come back down, and talk of the Super Styler's robbery- telling all Rangers to explore the Krokka Tunnel for clues about the Go-Rock Squad, explaining what dreadful things they could do with it. They'll all leave, but you have been told not to go- you are too low in Ranger Rank to go and must help the citizens in Fall City while it's normally rangers are away. So, a new mission! ------------------------------------------------------------------------------- Mission 2: Fall City Case Log! Leaving, you'll receive your first text message from Spenser. Read the Inbox for the message. Head west. The east road is now blocked, so no-one disturbs the rangers in the Krokka Tunnel. Heading further, a girl will ask you to help her out, at her apartment building. Follow her. Go to the house, but before going in, head north, and capture a Snubbull and a Makuhita. Head back to the building with the girl in it. There is a crate in the way of her door. Use Makuhita to move it out of the way. She'll let you in for a snack, but there's a Venonat in hr house, and she's not happy about it. Capture and release it. Venonat can be a pain jumping like mad, but you can capture in just a few loops, don�t bother with bonus EXP with this pokemon. If you think you're going to struggle head back and capture Makuhita for the fighting assist. However, this is compulsory. Head out and walk back to the base. There is a woman coming along, who has lost her Skitty. One Skitty will turn up. It's your job to find the rest. Say yes, and go for it. Head north and too the left. Head past the blue building and north and in the house at the furthest north. There's a man who's confused about having 3 plush dolls, when he used to have 2. Touching the Skitty will make it a real one. They can be a real pain jumping all over you when you try to capture them. Head back to the apartment you were just in. Go to the roof, where you will find Skitty No. 2. Head back to the ranger base, and drop off the 2 Skitty you have caught so far. Head down the stairs and turn left as soon as you can, round a few corners. Use Snubbul's field move on the right trash can to knock the Skitty right out of it! Capture that one too. Head as far down as possible and turn right from there. Kitty�s at the fountain. If you're intending to capture the Ludicolo, you'd better be pretty decent- especially both at the same time. Discharge helps. However, you don't need to worry about catching them, but you might as well. They can easily hurt your styler with their blasted song. Find and capture the Meowth, right and up from the fountain. If your team is now full from the Ludicolo, release one Ludicolo, not the Skitty, or the Meowth. Cut down the Wooden Fence just north a little, and the Skitty behind it will run off. Follow it. Upon going to the next part, you'll meet a Researcher with a Machoke. You can tell from the researcher's reactions that they are Go-Rock Squad researchers. Leave the Machoke as it is, and capture the Skitty. Head back to the Ranger Base, dropping off the Skitty that you have, completing Part 2 of the mission. Teresa will go off with her Skitty. Now, head back to the central crossroads of the town- where you met the other 2 people and Assistant will meet you there, and ask you to visit her in the lab. The lab is that blue building you saw while getting the Skitty. On the way, capture a Makuhita to help with the really annoying next pokemon. Head to the la, and she'll lead you in. She needs to find something down in the basement, but it's so dark, she needs a flash move. You'll need to capture her a Staryu from the Lighthouse Basement. Head down past the fountain, back to the Sea Port. Capture Wingull and Krabby here if you like. You don�t need to. In fact, stuff Krabby, you have to battle 6 of these during the main storyline. Head to the ladder that Snorlax was sleeping on, and down it. This is the lighthouse basement. Down there is a lone Staryu. Staryu can be a real ass to capture, so use Discharge and/or Makuhita fighting assist to get it into your party quickly. Preferably Discharge, this gives you time to charge it up for the next mission still, and is super effective. Again, you don't need to, these are tips. Take it back to the lab, and into the basement. Just touch Staryu, say yes, and the room will light up, and it's time to go. Head out, returning to the Ranger Base. However, Aria shows up, and suddenly there's a pokemon cry- it's Machoke, at the Clock Tower. Save the monument- calm and capture the Machoke. For Machoke, you could easily just catch it, like you'll have to in the capture arena, but Ludicolo's water assist would be good, plus Makuhita's fighting assist. You could use Discharge, but again, Ludicolo + Makuhita is probably better- you're going to need the partner energy next time, and a fair bit, so, Ludicolo and/without Makuhita. As well, Wingull and Krabby have water assists, so they can be good choices too. After, you'll be congratulated, but Aria thinks it was only so-so. You'll leave to go back to the Ranger Base. Then, the researcher turns up again, complaining about the Machoke failing to destroy the tower, and calling you 'the snoop sniffing around the factory earlier'. You'll be asked if you want to save. Do so. It's mission complete! As a reward, you'll go up to Rank 3, but before long the Civil Engineer turns up saying that the aquaducts have been overflowing with sludge down in the waterworks. It's said to be crawling while Grimer. Before it's even set, it look like another mission. Head over to where the Civil Engineer is and begin your next mission. Picking up a Makuhita before you go in is a good idea- you can use that to help out with the Grimer, or the harder pokemon nearer the end. ------------------------------------------------------------------------------- Mission 3: Grimer Outbreak As soon as you enter, you'll get a text message. Head down the ladder nearby. There is a ranger down here that will collect any of the Grimer you capture. Capture the pokemon as you venture through. The Totodile is the first you'll meet, catch it, you never know, the water assist may be useful. Walking forward further, you'll see a sludgy floor. Walk onto it, and Grimer will drop down. Catch it. If you get too desperate, using Totodile's water assist. The, there is another Totodile. Head down into the next part. Watch out for the Corphish that will chase after you as soon as they see you. They can be a real pain. Capture them if you like. They are nowhere else in the storyline, and their assist again may be useful. Metal Fences block your progress over the bridge, so travel further south. There's an engineer here, near the Magnemite. You may need this Magnemite or not. If you do or don't, catch it anyway. You'll approach more sludge. Here, two Grimer fall down. They still aren't too hard to catch, so don�t worry. Water can be used if you need it. Try to capture them at the same time for hoards of EXP. Carry on following the path. You'll probably be chased by another Corphish, before meeting a Drowzee. Drowzee are cool here, they can easily levitate the Grimer making them pimps to catch. Head down the ladder. There are quite a few Koffing down here. You can battle and catch them if you really desire, for the Browser, since they are not in the storyline. Beware of them suddenly enlarging when you draw loops around them. Be careful you don't fall off the edge of the sludge too, you'll fall down the hole and have to start again. Also, watch out for their poison gas attacks that will slow you down badly if they hit you. Up the ladder, you will find a Raticate. This Raticate is needed for cutting the Metal fence, so capture it. Head all the way back round to the metal fence, and cut it down. Move on. Head up, meeting a Magnemite, while further, a Croconaw will jump out of the water. Beware of the puddled water, it comes out fast, and can be a real pain. Through the door is another load of sludge. Walking onto it, 2 more Grimer fall down for a battle. Capture them, and the ranger will collect them, so you can move on forward. Head right, and down, through another door, down past the Totodile and to the 2 tubes. The first time leads up to a lonely Drowzee, which again can be useful. Going up the other, you'll meet Aria, telling you about her mission there- to find the grunt said to be hiding down here. Watch out for the currents in the both of them. At the top of there are 2 more Corphish. Then, head down the ladder. Slide on the sludge, but watch out for poison gas attacks from the Koffing and the hole- falling down this one will take you back to the bit near Raticate! Out of there is another Corphish, plus a currently inaccessible area. You can go over here as soon as you get a Tangela, but can't completely get to this area until completing the main storyline. If you go over here before then, you can still get Squirtle. Head out the pipe. Save your game here. Walk round the area through the door and round to the Magnemite, and forward still. On the left is more sludge, with 3 Grimers preparing for you to battle them. This may be a bit harder, you may need Drowzee here. The ranger will take them away again. This is almost over. There's only 2 more sets now! Head left. Aria is over the other side of the chasm. She'll give you a hint of how to get over there. 'There's a post here, and there's a Tangela somewhere.' Another Croconaw jumps out of the water here, so watch out for it. Head up and capture the Tangela. Head down again, and use it's cross field move to cross the chasm. Head up, past the Magnemite, and to the Meditite. Capture the Meditite and jump down the cliffedge. Head down and right as far as possible and up to the broken wall. Use Meditite to destroy the wall, and inside capture Magneton and Oddish. Come out and maybe capture the Drowzee should you need one. Head back the way you came from and capture the Tangela to cross again. This time go left and then go round the pipe. At the top, go up for another Drowzee, and/or left to proceed. In the pipe, head straight down the pipe instead of turning left, and capture a Raticate. Head back up the pipe, and chomp away at the Metal Fence. Go up and capture the Crawdaunt which'll jump out of the water. Head back down the pipe, saving at the Save Point and moving into the sludge, where the last pack of 3 Grimers appears. The ranger will take them away, and go off the report to Joel, before screaming- MUK! His nose was right! Go past the Magnemite and forward, ready, before the cry. Capture the Drowzee if you need to, this is your pokemon for these rioting pokemon! Jump off the cliffedge. You'll receive a text message. Then walk into the Muk to start the battle. For Muk, use the psychic assist right way, followed by Makuhita/Meditite's. Simply draw the loops to finish Muk and Grimer off for good! It's mission complete! Aria shows up, saying she hasn't found the Go-Rock member, but when you two leave, he is see up top, laughing. Now, let yourself save the game at the opportunity. You will now go up to Rank 4. So, you're heading for Summerland, but how to get there? You can't use the ferry, its not working, you can't use the Dragonite bus, you're too low in rank... You could always try asking the Lapras Guy. So off we go... Just head straight back to the Harbour. When you get there, the Lapras is being beat by Krabby after the Lapras Guy stepped on one of their feet! Go up to them and battle them. Use discharge if necessary. After that you'll be permitted to ride Lapras whenever you like from Fall City to Summerland. You'll connect on an emotional level, so Lapras will be registered in the Browser. Hop on and get to Summerland. Release any pokemon you may still have on you. Upon arriving you may want to take part in the capture challenge. You don't have to or anything, but it can be quite a good idea to- you need to in order to complete the browser. Read the capture challenge bit in the walkthrough for help. Walking to the base, you'll get another text. Now head to the Ranger Base. Inside Leilani will grant you, and so will Percy. They explain about Cameron being at the Capture Challenge. Percy will go to fetch Cameron, but he doesn't now what is going to happen to him. Talk to Leilani and he'll turn up. He'll grant you and then remind you while you're here. Percy rushes back in, Politoed was taken from funny looking rangers! Cameron asks you go into the Olive Jungle to capture Percy's Politoed. He'll hint that he could contact Spenser and make it a true mission! Let's go! Step outside, to receive yet another text. You now have a mission. Head north to the Olive Jungle. ------------------------------------------------------------------------------- Mission 4: Where's Politoed?! Walking forward, Percy follows you waiting at the beginning of the jungle, because it terrifies him. He'll stay there, while you get Politoed. Walk forward and capture 1/2 Treecko. Heading up the vines, you'll meet the Go-Rock Quads for the first time. After their performance (see the Quad Text part of this document for what they say), turn left and battle your first ever grunt. This grunt is easy, using 3 Wurmple! Capture them all at once, and quick, and it's over! The grunt will flee. As soon as you get to the next part, you'll see the grunt leading Politoed off some place. Save here, to prevent having to listen to the Quads again. Capture Electrike if you like before crossing the bridge. You can't move or capture the Snorlax, so leave it there for now. Head upwards. Capture the Phanpy if you like. Moving inwards, another grunt will use 2 Ekans. Finish this guy off quickly as you did the other. Continue through the wooded area. Watch out for the falling Spinarak. When out again, capture one of the Lotad. If it is still a Lotus Plant, wait a minute and it will turn into a Lotad. Head up the vines and capture Heracross, and Ludicolo if you like. Then, jump back down the vines, and to the right. Heracross isn't too easy. Try an assist for him like Discharge, but be quick. You'll see that the grunt has let Politoed go over the river, while the grunt is stranded on the other side. Use Heracross' tackle field move on the tree to knock it over, and then the grunt will go over, while, so can you. Head up to the growing vine, and water it, which will grow it quickly. Climb up, and capture the Grovyle. Use Treecko's cut attack to destroy the Undergrowth, and go inside the capture the 2 Lombre. Head out, and down the vine. Go to the right, but Mankey and Primeape will come down at this point, and they'll attack the Go-Rock Member. But, the grunt will rely on you to take sure of the fighting types, running off, with Politoed. Capture them. If you are struggling, which I do too, flee, and battle them singularly. Then, head back over the tree, where the grunt has fled with the Politoed, and placed a Metal Fence in your way. Go to it (climb up the vines, etc), and use Grovyle's cut move to destroy it. Continue on. There is now a grunt which will use Beautifly and 2 Paras. Watch out for Beautifly's sparkly dust attack. Climb the large cliff now, but watch out for the Gligar. Should they tackle you, you will fall all the way to the bottom! You can catch them if you want. You'll see the grunt flee into the Jungle Relic- give chase to that exact location. Since it's a dead end for the grunt, inside you�ll have to capture the Politoed. Using discharge is very useful here, along with a Mankey/Primeape/Heracross fighting assist. After Politoed is gone, the grunt will flee, but outside you'll see Billy from the Go- Rock Quads. However, walking down from the Jungle Relic, Percy appears- with Politoed, Politoed appearing as if it had never gone! That is mission complete! Save now, as it is possible. You'll be congratulated by Cameron, and you'd have a better idea of the Go-Rock Squad from this mission. Now, you can be Rank 5! Spenser will go on about them being on the same team earlier on in life...Cameron reports the incident to Hastings. Leave. Try to go somewhere. You will receive a text message. Head back to Fall City. You'll see Spenser after getting off of Lapras, telling you to meet him at the Ranger Base. Head there. If you caught any, you must release the pokemon before entering the base. Heading in, Hastings, Joel and Spenser are discussing about dealing with the Go-Rock Squad. Apparently, they've hidden now, and that they were all using new super stylers, like Hastings. They will talk of the Super Styler before setting you your next mission. Your new mission is to clear the rockfalls in the Krokka Tunnel. Off you go! ------------------------------------------------------------------------------- Mission 5: Clear the Rockfalls! Head left straight away onto the East Road and head into the Krokka Tunnel. You'll soon meet Aria, who is the Fall City ranger that was asked to help out, but she now puts the rest down to you, there are only 3 left for you when there were about 6 or 7 before. Head through the door and round. Go out that door and capture/ leave a Geodude while you're there. Then head through the door there as well. Inside, you'll see the Quads again. Head into the room in the north to capture a Magneton if you want to. If not head left and down out the door, capturing Bellsprout along the way. However, a grunt will block your path here, using 3 Geodudes. Use Bellsprout's assist here for good help. Let the grunt flee and follow suit. Turning left will lead to a cracking wall. To open it, you'll need to first capture a Graveler outside of this area. Go out the door, capture a Graveler and head back in. Smash the wall and go in to find a Kirlia. This Kirlia will be very useful- save it. You'll need it for capturing Hariyama that are coming up. Head back out, past the Graveler, picking another up if you so wish and defeating the grunt with the 3 Snubbull. Carry on left to another door. Through here are lot of Zubat and a few Poliwhirl. Capture as many as you think may be useful. Watch out for the supersonic waves that will confuse you, confusing your sense of direction. Head to the little cavern at the top. Inside capture the Hariyama without Kirlia. Go down the steps, and capture the other 2 Hariyama using Kirlia's help. You may find Machop's fighting assist good too. Now, you can use Hariyama to destroy the rocks. Off we go! Jump off the cliffedge and turn right. You'll meet a grunt with a Krabby and a Crawdaunt. Capture on! Discharge? You can do it without it, but it may help you. Go right more and through the big door. Head right. Battling the 3 Zubat grunt as you pass. They'll too flee. Smash the two boulders now in your way, and watch out for the 5 Spinarak jumping out of one of them. Now head back. There will be another rock south of the Dugtrio statue. Destroy it. Then you should receive a text message. Head back to the statue, that should be just north of you. Tiffany will appear. After chat, she'll give you time to get ready. Go and save, and capture Poliwag/ Poliwhirl/ Machop/ Geodude /Graveler for this moment. Then, battle Camerupt! First trap it in a bubble, or a dust cloud, use a fighting assist and that was an easy battle! After losing she'll flee, and Spenser will turn up, and escort you back to Ringtown. It's mission complete! Solana will meet up with you outside the Krokka Tunnel, who too will escort you back to Ringtown. Now, is time to save. Next, you'll go back to base, to be ranked up to Rank 6. Spenser will be happy to see you're back in your original base, before you are told to unwind and relax for a while. But, whatever the case, head back out. Take the capture challenge. Read the capture challenge bit of the walkthrough for more info. After, head back to base. Solana will leave, heading for Summerland. You however should go into the base, by doing so, receiving your next mission. A senor citizen is lost in the forest- so its your job to find and rescue him. So, off you go to the Lyra Forest. By now you should know where the Lyra Forest is, so go straight there. ------------------------------------------------------------------------------- Mission 6: The Wayward Wanderer Upon entering the forest, LS decides to team up with you for a while. She will keep you company, but she can't stay too long. Head straight up capturing Chikorita and Zigzagoon if you want to, and head to the bridge, which you were unable to cross before. Going over here leads to the depths of the Lyra Forest. But on the way up a man turns up looking for her daughter. A sub-mission for you- find her, she is a little way inside the depths. LS will tell you its that way anyway! But, before going in, you may as well head downwards and capture the Marshtomp, down at the bottom of the quite grassy area. Inside, you'll meet a girl with a Jigglypuff. She's not happy as one of her Jigglypuff has run away. You had better go and find it for her. LS will stay behind to play games with her while she waits, and she'll stop crying. Off you go, there's a Jigglypuff to find! Capture the Phanpy, and knock about one of the trees. Ninjask and Beedrill live in these trees, and you'll need Ninjask for the browser (not anywhere else) and Beedrill to smash the rock by the river. Here, a Wartortle will jump out, and you can catch it. It isn't too easy by the way. Capture one of each. If you need another Phanpy, just get one. Some trees may also be empty. You'll find the Jigglypuff in the left top hand corner. Capture it, and take it back to the little girl. You'll find Cyndaquil among the Jigglypuff too. Head back like this (you can also use this for coming) down, first right, second right and you're there. She'll be happy she's found it, and she'll go. So will LS, she's now got to go to Summerland. Head back, and further into the forest. Upon passing the shrine, you'll receive a text message. Read it, it can be important. Now head on. You'll meet a few Taillow here. Capture them if you like. There are more falling Spinarak here too. Then, you'll find a Pichu, and soon a Save Point. Head down further, where you'll see Ivysaur and you're first Weepinbell. Avoid it unless you want to catch it, when you must sneak up on it from behind, else you'll be eaten and spat back at the entrance. Heading left at the path not quite at the bottom, capture/flee from the Ivysaur and head down. Heading up will leave you with a dead end and a way t a Swellow. Heading down may result in another Weepinbell chase, but it shouldn't be too much of a problem. Now head down. Heading up leads to another Taillow, a Pikachu and a falling Spinarak. Down leads to another Spinarak, and then another choice path. Head leads to a shrub and a Weepinbell. Inside the shrub is Typhlosion, but you can't get in without cut *1 and you don't have that, nor can you. Head up, and you'll find another Swellow, and a way on. Jump down the cliff, and you'll find the old man. He'll see you, be startled, but now, off you go, you need to get him out. Capture the Quilava, which Gordor will comment on afterwards. He'll comment on the capture styler too. However, now Gordor will spot a Murkrow. He'll be quite nasty to it, for mocking him, and it'll flee off someplace. Scorch the fallen log, and move on forward. Head on to the nest part. Here, will be a lot of Beedrill. Capture them, flee from them, etc. Head on. Capture Hoppip/Beautifly/Pikachu if you want to, if not go on. Pass the Cyndaquil too. Murkrow will be seen again, but will flee into the bushes. You'd better go on. Here, head down, up and down. If you head the wrong way, Gordor will complain he is back in the same place again. If you want to, capture a Nincada, and head back, cut the shrub down, and capture the Venusaur inside. He may be a bit hard, but really that shouldn't concern you. Then, you'll see Murkrow again, but it will hide in a tree. The darkness will be covering this area. Capture a Phanpy and knock it out of the tree. It will flee, but stay near the end. Go over to capture it, and 4 Spinarak fall down, and a battle begins. Capturing the Murkrow will clear the dark mist. Now leave, to see a Go-Rock Squad member, but Gordor will go, after being mean of course. It's Mission Complete! Murph will show up, after being hit by the horrid Gordor. He'll take you back to Ringtown Base. Save now, if you like. Back in Ringtown, Spenser rewards you for the mission, and again for coping with his evil remarks, you'll be granted up to Rank 7. Spenser wonders why Gordor went where someone else would not, but you'll receive a text. It's time to go to Summerland then. Now, you can use the Dragonite Bus. Head upstairs, and you'll be talked through the process of the bus, first having to capture Dragonite. Off you go. Don't bother using discharge on it, it would be effective at all. However, you'd better go used to it, because you may have to battle it again later on, in the arena without assists. So, with that done, hop on and get to Summerland! Percy and Leilani are outside the base. Percy will get the leader. He'll come out, asking you to come in again. Leilani will say about Cameron's always giving junk to people. But anyway, head in. It's an old piece of metal, formerly an underwater vehicle. The mechanic will talk of fixing it too. Solana will come back, as she's in Summerland, mentioning an ancient building in the jungle. Spenser will go on about it being a place Rangers used to test their skills, and about the 4 challenges, and the calamity, which is all quite a lot of info. You'll be told how to get in, so off we go, with a one-two-three! First head all the way through the Olive Jungle. At the end is the relic, where you rescued Politoed before. The switch is pushed, and in you go. However, when you start getting somewhere, LS will mention the Snorlax blocking the path of the Olive Jungle. Plusle and Minun will start bouncing on it. LS will tell them off. She'll then realise why they my have done it, and mention about them helping out when ever we need them. And don't you worry, there will be a time. Off you go again! When you get there you have to release any pokemon you may have caught. In you go, and get ready for your next mission. It's a big pain, but you won't go up in rank for this. Grrr! ------------------------------------------------------------------------------- Mission: Three Challenges and A... LS is surprised about under the relic being like this. You may as well save the game here before attempting any of the challenges. These challenges feature the 4 dragon pokemon featured on the box- Kingdra, Salamence, Flygon and Charizard. From the save point, head right, and up into the door. LS will read the notice relating to the challenge. The saving progress thing is if you leave, you'll have to start again. Off you go. Walking forward, you'll see many Gyarados firing attacks. Dodge, them else you you'll fall off and have to start again. After negating them, you'll walk into the final room. Walking further forward, a battle will engage, with 2 Kingdra. These are easy to capture. Do not release the stylus when they are underwater, the attempt will fail. Don't waste Discharge here, use it on Charizard. The seal will fade, you've cleared challenge one, and leaving, the altar will be lit by water. Your styler will also be healed. Then move on, heading up, (not up the stairs)and then up further, skipping the left turn for now, and you'll find another challenge. There's another tablet you need to read, so do so, and then walk in. Inside you'll need to destroy the obstacles in your path. This isn't easy. Unlock the pokemon by stepping on the switches. If you leave, you'll have to destroy all the obstacles again. Stepping on the first switch, Gligar and Bagon will fall down. A battle will engage. You need to capture Bagon, and Gligar, not so much. The citrus stone can be destroyed from Bagon's tackle, while the Marine stone can be destroyed by Gligar's cut. If you want to, go right. A Wurmple and Meowth'll fall. Wurmple is only good for the assist,, while Meowth can destroy the marine stone above you. The next switch will appear 2 Magnemite, useful only for the recharge, and nothing else. Capture, heal, head back, and to the next switch. Geodude and Wurmple fall. Geodude can destroy the rose stone above. The next makes Phanpy and Machop fall. Machop=Smash=Rose Stone. Phanpy=Tackle=Citrus Stone. Wreck them both. Heading up, 2 more Magnemite. Heading right, Wurmple and Seedot. Seedot can destroy the Citrus Stone now. Up, Treecko and Wurmple. Treecko can destroy the one to the right. The next switch causes Shelgon to fall, whom can destroy the Topaz Stone. Upon destroying the target, the pokemon are released, leaving you to battle Salamence, after your styler is healed. Be ready, Salamence is not that easy. Salamence will trigger a quake right away in the battle normally. Then, watch out for the beam it will fire. Don't waste Discharge, it won't do a thing! Instead, circle it when its flying, and when it gets near the line, move the disc! Also, if it is going to fire a beam, move the line backwards. Don't worry about getting extra EXP. Jump finish ASAP! Then the stone seal is broken, challenge 2 is over, to the 3rd challenge! With a healed styler, I highly recommend saving your game being going on. Head down to the bottom to the save point. Head back up, this time turning left at the point where it's possible. Walking past, LS will notice the Entei Statue, wondering why it is there. Head to the left, and you'll soon see the strange researchers blocking the doorway. Talking to them, they seem to hardly know a thing, but still know that an investigation is taking place, which is why you can't go in. Instead, head up and round to the 3rd challenge. Don't bother going down the steps outside, there's nothing there. Entering LS will read the tablet, before you enter the windy passage. Sticking to the left at all times, turning when needed, you'll find Flygon at the other end. To capture Flygon, wait till it stops, then quickly draw the 5 loops around it. Again, after doing so, your styler will be healed, and the stone seal disappears. You'll see the next altar light up, but LS will suggest you check out the 4th challenge, but not to do it. Off you go. Heading back, the Researchers have gone, allowing you into the Challenge of Fire. The stone tablet has been destroyed. LS thinks this is to stop anyone clearing it, but it clearly isn't, as will be revealed. Simply, head to the other room, at the end. However, what a shame, guess who's beat you here! The Go-Rock Quads, who have injured a Charizard. After their speech, they'll speak of the Charizard, and they'll ask you to capture it. Isn't that suspicious? The Quads wanting you to calm a pokemon down? What the heck? Since the game won't let you otherwise, chase after and capturing the Charizard, while dodging the fiery flames. Charizard will not be easy. Discharge works wonders here, but if not, wait for the flames to fall, touch them to destroy them and circle like mad, and really, like mad. Charizard will breath fire eventually, and restore it's HP, also making more flames fall. Capture it, and calm it down. Don't worry about getting extra EXP with this beast. After, it will fly away, and your styler's energy will be refreshed. The Go-Rock Quads turn up again. Scared at what they said, LS wants to check the Entei statue. Go on, go check it. Don't bother checking the back room, that�s a waste of time. Just head out, and back to the statue. The 4th altar will be lit with fire, proof the 4th challenge was done, and then the Entei Statue will disappear. You and LS will then leave the Relic, but there will be a quake, and you'll receive a text message. Go back into the Relic. Save your game. ------------------------------------------------------------------------------- Mission: Save the Jungle Relic! Lava has appeared instead of the water, revealing the quake was the underground volcano eruption. Aria will turn up, wondering what has happened. She'll ask if you cleared the 4th challenge, which you did, but can't quite say you did. She's assume you did, and ask you to stay where you are, leaving her to deal with it now, instead of the 'calamity-causing' rangers that caused it, or so she thinks. Entei appears, Aria wondering why it's there, Aria, getting really annoyed with you two. Solana thinks that you should sort it. So, you'll have too. Capture the Numel. If you head left, you'll battle a Rapidash, but this way isn't needed. Go there if you like, maybe for the pokemon behind, or the EXP? However, you'll find water pokemon here, whom are very useful for this. You'll also find: Graveler, Numel, Numel, Manectric and Magmar, plus 2 Beldum down those stairs and 2 Poliwhirl behind the wooden fence. To destroy the fence, capture Graveler and destroy the Sceptile inside the part. Sceptile can cut down the fence, allowing you to get in. However, he will jump a lot, and is very powerful. You may need the Manectric in here, plus a fire assist or two. Save the Poliwhirl for the boss at the end. Head back and up this time. You'll find a grunt with Slugma and Magcargo. Capture them. Heading up further, you may find Numel and a Graveler at a different angle. Head up, and through the door. You'll pass/capture another Graveler before you'll see another Grunt. This grunt will use 3 Slugma. Don't head through the door yet, head up, capturing the Manectric if you like, and the Rhydon, whom you will need. However, you bump into another grunt, using Meowth and Sneasel. Take the Rhydon back, and into the door. When heading down past the Slugma and Electrike, a rockfall is triggered, which , you'll need Rhydon's smash move. Passing, you'll find Houndoom and Slugma. You'll exit the door, quickly passing the Magmar, before seeing Aria, who has broken her styler on the trainer's pokemon inside. Looks like you'll have to battle them. A quake suddenly happens. Head on, saving, capturing Manectric, Graveler, Houndoom, and any Charmander. Heading in the room, it's Clyde, who in fact was too powerful for Aria. Slaking isn't too hard! Circle it with long loops, using a dark assist if needed. Then, it's attack won't effect you, in fact, it won't be worth the energy! Jump draw the loops to finish it off. Clyde seems happy enough about losing- telling you- that the boss is in fact in the back room. Off you go! In the back, Gordor, yes Gordor, has gone and captured the Entei. Gordor is the Go-Rock's boss! An old man would lose himself in the woods? How silly! He'll ask you to do your last mission- that will make your retirement! Like that's going to happen! Mission: Do what you like! Capture the Entei is really your mission. However, 2 Magmar will also fall down demanding battle. So, capture them, and Entei at the same time. Using Graveler's rock assist, or Poliwhirl's water assist, this should be easy. Gordor is none to happy you caught Entei, and is in fact impressed you could do that. He's still partly happen- his plan has worked- and his new styler works like clockwork. Aria is surprised you captured the Entei too. You'll explain about the Go-Rock Quads causing the Charizard injury. Therefore, Aria's not so mad with you. Charizard'll fly past, still in pain. Now, you're finally returning to Summerland. Save your game! Cameron's sorry for mentioning the challenges, but really, its the Go-Rock Squad's fault. Aria will leave, heading back to Fall City. As you try to leave, you'll receive a text. So, onto the Dragonite Bus it is! Hop on, and you'll be there. Prof. Hastings'll see you, and he'll ask you to get to the Dusk Factory. Apparently, they've studied his styler and developed there, and it's your job to shut it down! However, you would be able straight away, as the character doesn't think he can accept the mission from Hastings, when he can. Off you go. Head downwards, then stick as far to your left as you can. ------------------------------------------------------------------------------- Mission 7: Investigate the Factory Prof Hastings notices the password system, breaking into it easily. Go-Rock Squad. GO-60! How easy is that to think of? The automatic door won't open right now. You'd better find another way in. Head past the door for now and go round the back, capturing Voltorb if you desire, and the Meowth, who you need. Head back, and through the door that opens. Cut the wooden fence. Head into the door and forward. There will be a grunt with 2 Voltorb. Head through the door, and you'll see the Quads practising as you walk across the bridge. Heading further across, capture or leave the Magnemite, and entering the next room, you'll see a generator! However, the generator has been running on a Pikachu's power, being drained right out of it! You'll have to destroy the cage to rescue it. Hurry on! Head through the door and navigate your way round the room. Watch out for the Mr. Mime, if you decide to battle them, it attacks with invisible walls, that can cause mega damage. On the next bridge is a grunt with 2 Mr. Mime. Same tips! Discharge can be especially useful as you proceed further. In the next room, head up, capturing Magneton if needed, while avoiding the Hypno's supersonic attacks. Save, and go up the stairs. On the roof, if you like, find and defeat the grunt slacking off on the roof. Not required to by the way. Capture the Pinsir, you can use it to destroy the cage, plus Wingull if you like. Heading back in, retrace your steps and go and rescue the Pikachu. Doing this will dim the lights, and entering the room you were in will make it go all dark. Ghost pokemon appear. Listen to the prof's warning. Head back capturing or fleeing from the Gastly. There, go downwards, to the difficult trainer! Capture the 2 Beldum and Muk, and in the electronic door. Inside, capture Houndoom and Pichu. Take the Houndoom back to the blocked door, scorching the Scrap Metal. Then, head in. A grunt will use 2 Machop and Machoke. Psychic assist! Capture or leave the Mr. Mime where they are, and head to the other part. Capture the 7 Rattata, they all only require 1 loop! Out the door, and from here, head right, and in that door. This bit's hard. First, I tell you now, use the D-Pad not the Stylus here. First, walk over the 6 going right. Walk around the crate and dodge the next lot until you reach 4 going left to a Pinsir. Do those, capture the Pinsir and get back to that position on the other side. Head to the 6 heading up only, and then the 4 heading left, two going down and one right. Then, take the 4 left. Now, up 3 squares and follow the path that goes right 1, up 3, right 5. To finish, head on the 3 up, and then the 5 down. Now, into the room, rescue the Pikachu and leave. The moving pads are now shut down. Thank, heavens! Go back to the 3 doors and one exits, and turn left and in the far left, now open. To find the last generator! There are multiple Machoke in this room! Just head round, and out the other side. Capture them for the assists. Down the steps and then capture a Mr. Mime too, and walk forward. From here, you'll battle a top-rank grunt with Crobat and Ariados. Head in the room and capture Scyther, Ludicolo and Meowth if you like. You'll need Scyther. Go out and round, and rescue the Raichu in the cage with Scyther's help. Raichu is released and you're almost done. On the way back though, you'll meet up with Garret. He'll use his Scizor on you. Use a mix of assists to help you out. Then, it's mission complete! You'll now return to your base, and be upgraded to rank 8. However, Joel'll turn up, and before anything can happen, there're on about Wintown. Spenser has stayed behind to investigate the intelligence of the Go-Rock Base hidden in the the mountain ranges. So, you'll be sent to Wintown. However, before you can get there, you need to do something. You can't fly there because you've never been there before, but Joel mentions Cameron knows of an underwater tunnel in the Safra Sea, leading to near Wintown. So, it's off to Summerland! Board the Bus and meet Cameron, who'll come out the base. However, he'll remember to Aquamole he found earlier on, which the mechanic is still working on. However, Taillow dropped his parts in the jungle! Simply, its a new, but not official mission to recover the parts so that you can go to Wintown ASAP. Head straight there. ------------------------------------------------------------------------------- Mission: Find the Aquamole's Parts! Walking forward, a Wurmple jumps out of the bushes. The mechanic is like Misty in the Anime, and is scared of bug pokemon. Therefore, the mission is that bit harder, and you must dodge all the bug pokemon to find the parts. Head to where the bridge, and over it. The Snorlax has gone, so go that way. Dodging Ariados won't be easy- they'll always chase after you. Just hide away from them so they can't see you. Then run past- fast. However, there are also other pokemon to watch out for- Venonat, Silcoon, Beautifly and Wurmple. After passing 4 Ariados it's over. If you like, go right now and capture a Bayleef. Then head back, and up the next vines, and you'll find the parts- but the mechanic will knock a Magikarp into the water, enraging it, 4 magikarp rise up, and then a Gyarados! A battle is ready for action! Capture all the pokemon and then it's mission complete! Use Bayleef, or Discharge to get them all down. Then, go for it, to Wintown! Cameron will assign it to you, and then you leave, get in the Aquamole, and off we go! ------------------------------------------------------------------------------- Mission 8: Aquamole to the North! As you surface, you'll receive a text. Head straight upwards to the Panula Cave. You'll soon meet Silent Chris. Follow him. Work your way up the ledges. Jump off to capture pokemon. Chris will meet you and then they'll be a tremor. Ignore it for now and carry on. Heading in the door and too the left with be a Medicham. You'll need it, so capture it. The head up. In the next room, Chris is there, something is in the way. Head right, capture Pikachu and in the room. Capture Solrock in the next room if you like, and head left, through that door, and smash the boulder. Capture Wobuffet, and head further left. Capture Poliwrath and Poliwhirl if you wish. Head back to Chris and in the room. Use Poliwrath's field move, and Steelix will dig a burrow. You'll see the horrible pokemon later on. Chris will move on, and so should you. Saving here might be a good idea. The next room has Dusclops, Solrock and Medicham. Capture as you wish- Medicham is especially useful. Chris will met Elita here and so will you. However, there's no way back yet, Piloswine want their baby back! Chris mentions the Steelix, and Elita thinks they could investigate. You'll have to capture and give them back their baby to calm them. So, head straight up. On the icy path, try to stay out of the hole's way, else you'll have to start again. The left side leads to the Swinub, the right to a Loudred. Capture Swinub and take it to the Piloswine. Then, head on, capturing Raichu if you like, and then, round the block. Capture Golem if you like, and then there will be a few more pokemon- Medicham, Dusclops and Sneasel. Catch them if you like. However the Go-Rock Steelix appears and you have to capture it. Now, you are going to need help! Using a dark assist is good I hear, but I think using discharge and fighting assists when it starts looping is the best policy. However, don't touch it- it hurts! Dark assist will work fine when looping go crazy around the edge, I�ve heard. Now head for the exit. Head up the north road to Wintown, where it will be mission complete, of course. You'll go into the base, but be warned, this is your first mission that is of vital importance. Your new mission is to act as Spenser's inside Decoy, so he can recover the Super Styler. However, it's not going to be easy, as this mission will also be the last time you will see the Quads in action. It's the mission that will put you up to the highest Ranger Rank! You first have to get there. Apparently, it is at the mountain summit, but you have to get there. Off you go! To the Sekra Range! ------------------------------------------------------------------------------- Mission 9: Hideout Infiltration Upon walking a slight way up the Sekra Range, you'll hear Charizard. Aria turns up chasing it. So, you have a sub-mission- capture Charizard! Head away capturing an Poliwhirl, Quilava and Nuzleaf you like. Capture or skip the Arbok too, and then you'll meet a grunt, using 6 Seedot. One loop will finish this guy off. Snorlax is blocking the shortcut, so you can't go that way. Go left, capturing Pikachu and if you want to. Then, grunt 2 appears. This one uses 7 Seedot. Same principle. The next will use 7 Seedot and a Nuzleaf. Circle all the Seedot, then capture the Nuzleaf. Capture the 2 Piloswine, and hide into the forest area. In here, 5 Shiftry jump out. They are real pain, but worth the most EXP in the game. Out the back will be a man in a hut who will heal your styler for you. How kind! Then carry on. There are Quilava here. Heading over the bridge, some grunts anger an Altaria and it gets misty. You'll have to capture the Altaria to carry on. Go ahead then, do so. Capturing it clears the mist. Now carry on. Save if you like, and then the grunts will thank you for clearing the fog. Over the bridge is a Pikachu. The next part contains a Piloswine and a Nuzleaf. Capture the Piloswine, and use it's tackle to knock over the tree so you can progress. Capture the Poliwhirl- you'll need them. Aria will point out the burnt out trees- when just after, you'll find the Charizard. Use Poliwhirl�s bubble attack on it, and that should sort it all out. Charizard will go, for now. Now, you two had better head for the hideout. Capture any Golem/ Piloswine/ Raichu on the way up. However, make sure you capture a Tangela. You'll need two, and you'll find the other one just before the event. At the top you'll find a top rank grunt using Shelgon and Aerodactyl. Now head across, and you'll find the waterfall. Use cross from both Tangela's to get over it. Then, walk around, and climb the rock wall. Aria will leave at the bottom. At the top you'll see a grunt taking a break, but then he'll go back in. Now, you must head in for yourself. Touch the rock, and it'll open- you've gotten into the base! Chris is already there. He'll warn you of the red sensors which you'll have to avoid. If you do, the grunts will take you out of the base, except they won't and they say some stupid things! The first lot are easy, just walk when they are not red. For the next lot, walk straight forward along the top row when they are not red. The next lot, head along the bottom row, when they are not red. You will have to wait for the next one when the next one is red, but its the way trust me. On the next one, head 4 left, 1 down and then 1 left and off. Getting harder. For the next lot, straight up the left column. The next is straight up the right column. Then, the sensors are over. You'll be locked in soon too! Save now. Use the warp pads here. The first will take you to a room with Mankey, Magneton and Ralts, where that warp at the end leads to an unavoidable grunt using Mr. Mime, Makuhita and Ludicolo. Use discharge. At the bottom of this room is Swampert. The other way has Wurmple, Magneton and Ralts in it, and has a grunt at the top left with 4 Zubat and Swalot. The bottom- right grunt has Pinsir, Heracross and Scyther. Both these rooms are connected to one room at separate corners, with a researcher in with 2 Mankey and Golem. However, the other room's pad, nearer to Swampert leads to a small room, with just warps, where this one connects to Blazekin's room, capture him. This connects to the way you have to go, however, the nearest to the researcher warp leads to the central one, while the other leads to two more: the left one being a dead end trainer using 2 Beldum and Metang, the other, the end of the warps. Also in the researchers place is a warp to a grunt with 2 Slakoth. At the end bit, head down the stairs, where a metal fence blocks the normal passage. Heading out, capture Croconaw and Graveler if you like. Heading out to the mountaintops, LS will tag up with you. For here, you will work together. Move on, and capture Sneasel and Taillow if you like. Now, be ready for the final showdown with the Go-Rock Quads! Use Sneasel to destroy the metal fence, and head into the first room, capturing Mankey first if you desire, for quicker finishing. I warn you: it gets hard from here. Save. Head into room 1. Inside is Tiffany- with 2 Camerupt. Capture them both, with help from either Swampert, Croconaw or Graveler. Then, head next door. Inside there is Clyde, who will use Slakoth, Vigoroth and Slaking. Use fighting here, is my one and only word. Then, the next room- capture 2 Scyther and a Scizor. Blaziken is the word I can't stress enough. Then, head downstairs, capturing Metang and Machamp (IN THE TROPHY ROOM) as you like, and finishing of with Billy, and his Larvitar, Pupitar and Tyranitar. Water assist- Swampert! Go back and capture pokemon as you need too. There's a lot to get done here, and its not easy. I'll wish anyone the best of luck! After telling where the styler is, they decide to blow up their base! However, when they go, Spenser turns up, and he's got it: therefore it's mission complete, but it's exploding and Spenser has to save the pokemon inside. Don't worry about that and fall right down the hole that the Quads escaped from. When in the hole, just walk through it, and you'll soon find Cameron and Elita there. Now, if you don�t save you a lunatic. SAVE NOW! Now you'll be ranked up to the final rank: which is 10. Cameron and Elita say about Spenser: they are very sure he's fine. You are now set the last mission yet- thwart Gordor's plans! So, it's off to the Fiore Temple. Work your way up to the temple. This shouldn't be a problem as you can simply get there the same way as before, but skipping the Altaria part and a bit more. The path Snorlax was blocking comes out just about where Charizard was. The Fiore Temple doors are now open, so in you go. ------------------------------------------------------------------------------- Mission 10: The Fiore Temple When you get there though, a Top-Rank Grunt will close the entrance gates. However, when you check the door, it requires *3 Burn move to open. There are no pokemon around, and you can't bring pokemon out of their natural habitats. However, Plusle and Minun will both cheer, then Charizard (from the Jungle Relic) will open them for you. However, it won't stay, it'll leave right away. Capture the pokemon when you see them. You're going to need a good darn decent team for the upcoming battle. Gordor will not be easy. Head up the 1st flight of stairs and head as far right as you can without falling off the edge, and up those stairs. Head right, and up those stairs too. When you see the 3 upright things, head between them, in that gap and jump down that ledge. Don't jump down the other one. Head to the left hand side, and jump off the ledge. Heading further left, jump off the ledge on the left, to access those stairs you can see. Go up those stairs. Keep going up to the next flight of stairs. Head a small bit up and left to more stairs. Walk up them, and then jump down the ledge next to them. (Where Vaporeon is). Capture Vaporeon and then jump back off the right side of that ledge, and up those stairs again. Head right and downwards into a little cave area. I recommend most of the good pokemon in here, including Gengar. Head into the far bottom, where you'll find Flareon. Catch that with help of Ground/Rock.(preferably rock). Remember to pick up Medicham here too. Head back to the stairs on the left, up them and round to the doors, again closed. After the short cutscene, touch the altars to find the ones needed. Vaporeon and Flareon can go on now, Jolteon still needs to be found. Head right, in between the upright things and jump off the cliff until you find Jolteon.(a right turn after then off). Use ground for help. Picking up Raichu and Gengar are useful) Then head up again, restocking on good pokemon, and open the doors with Jolteon. Now, save the game and prepare for a few battles. Hopefully you have a Medicham, a Gengar or two (2 Preferably), Medicham, Golem and Donphan. Off we go. Save here, and head up the first lead of steps. This top-rank grunt will use 3 Linoone. I recommend Donphan for this. Heading on, the next top-rank grunt will use Bayleef, Croconaw and Quilava. Use Gengar's assist here. The next'll use Blaziken and Blastoise. I recommend Gengar again. If not, Golem/ Donphan for Blaziken and the partner for the Blastoise. Now head back, restocking on pokemon- you'll need Raichu Golem Donphan Medicham Jolteon Vaporeon Full discharge bar ? Full health You don't need to have this exact team, but by having this team you should be easily able to win the battle. After Gordor's explanation of his styler and stuff, you'll battle Raikou. Use the Donphan's assist here, after the 4th thunderstorm Raikou drops disappears. Then, Suicune. Destroy one of it's clones, and then discover which one is the real one and then use discharge. Hopefully, it will be on screen at the time. After, Plusle and Minun will wreck Gordor's styler, only for Entei to attack him. Now, battle him. First, circle him a bit, until all the outer flames are gone. If you hit him, you are damaged, and if you are severely damaged, use Jolteon/Raichu/both. Finally, use a water/rock assist when he away from a spouting volcano, and use Medicham's when the dust cloud or bubble reaches him. This soon be it, and you have completed the main storyline. Spenser will show up, taking you back to the base. However, these are now the credits. Hastings will find out Gordor was the boss, revealing Gordor's relationship with him. Everyone will be happy you saved the world. Watch the credits carefully. For where you see people around an obstacle, these are the Regis locations. You'll need to find a way to there. The game will save, and you'll return to the title screen. You can now do the ranger net missions. Selecting continue, Spenser will congratulate you for demolishing the Go-Rock Squad. You are now able to take pokemon out of their natural environments. Hastings will turn up, giving you the ranger record for the styler. Then though, LS will say about Plusle and Minun, and whichever one you don't have will be connected with you on an emotional level and registered in the browser. ------------------------------------------------------------------------------- Special Mission- Search the Safra Sea! Head to Hastings lab in Fall City. Inside, release all your friend pokemon and talk to the professor, saying yes when asked the question. You will stay over night. However, the next morning, Joel says there is a mission for you, so off you go. Upon arriving, you be told that strange things are happening in the Safra sea, but that is only that. There have been heavy tides and such. Your mission is to find out what is happening- with Aria's help of course. Head out the door to start the mission. The sailor will see you and ask if you can sort out the star pokemon down in the lighthouse basement, to see if the lighthouse can be made light again from it's darkness. Go in and capture the 4 Staryu. I don't recommend discharge here, you'll need to save it, but otherwise, if you really need to, do. Otherwise, try to keep one out the way for a few seconds, and capture another. You'll have to charge it up quite quickly. Then, you'll release the Staryu. That's part one complete. However, there are 3 more parts to do. You and Aria will then leave the lighthouse. Head over to the Tourist Centre. Inside, there are a lot of Krabby. They need you to capture them, and they seem to be very scared of them. Do so: save the people- catch the Krabby. Krabby should be easier than Staryu. Again, you may not be able to catch all 4, but don't use Discharge here, catch like 2 or 3, then the rest. You'll be thanked, and then have to release the Krabby. That's part 2 over! Leave the tourist centre. When you leave, you will hear cries from the pier. However, you may want to heal your styler. Head up and talk to the man. He is the same man from the house in the Sekra Range. Now head down, and then you'll have to battle 4 Carvanha. Again, don�t use discharge. These shouldn't be too hard. Again, if you get stuck, capture 1 or 2 at the same time, then the rest. Now, you'll be thanked, and release the Carvanha. However, Aria will notice 17 whirlpools in the Safra sea. Now, board Lapras to investigate the whirlpools. When sailing over, a huge 18th whirlpools appears, but you'll be sucked into it, and taken under the waves. Down there, you will meet Kyogre, who has been injured from a battle with Groudon, here to heal it's wounds in the Fiore region. You'll now have to capture it to heal it. Using discharge here is what I recommend. However, I have caught it without Discharge, but it isn't easy. One word- discharge! Then, you may want extra loops to get as much as 995 EXP. Now you have caught Kyogre, and everything is back to normal. Aria is glad you're safe, and mentions that she shed a tear over you- however she then takes it back- telling you that she never did. You're tell her that you caught a Kyogre. You will now report to base. Aria will explain the whole of the mission, and it's mission complete! Yay! Joel'll mention that it must have been Groudon that had battled it. However, after each of these special missions- the leader plays a joke. Joel will say that you two act like Kyogre and Groudon: the moment you meet you're already bashing each other. I'd save if I were you. ------------------------------------------------------------------------------- Special Mission 2: Summerland Rescue Duo! Go to Ringtown. Release any friend pokemon you may have and talk to Spenser. He will ask you if you are tired. Say yes, and he'll mention you can have a vacation in Summerland! Apparently, LS is already there, and you will be zipping off straight to Summerland on the Dragonite Bus. However, upon arriving you'll realise the abnormal heat wave. Cameron will also mention the earthquakes, and then mention that LS when to check on the underground volcano, but they haven't heard anything from them yet. There will be a quake. He'll cancel your vacation *sobs*, and sets you the mission of finding LS and then finding out what is going on down in The underground volcano. Exit to start the mission. Capture the Numel. Head further up and turn left, heading forward to the left. You can only go this way as there is a fire in your way there otherwise. Go left at the crossroads and you'll reach a Numel and Rhydon. You need to capture this Rhydon. Heading up the stairs, you'll find P/M trapped away from LS, but you'll see a Rockfall blocking the doorway. Destroy the obstacle using Rhydon's help. LS will emerge from the doorway, thanking you for rescuing her. Then, you�ll hear a noise. If you're a real pokemon fan, you should recognize this cry as Groudon's. Head in the door and capture the 2 Poliwrath. Then head back to the fire, and extinguish it. Heading further up, capture Numel and Grimer if you like and head through the door, capturing Graveler as you head up. If you like head up the slope, for Rhydon and Manectric. Then head down and you'll meet a stupid loser called 'The Solo-Go Rock Squad' How useless is that? He'll use 2 Metang. Use any fire assist on him or circle and drop them, then circle them, as you'll have bonus time, while they use their head butt attacks. Head up the slope. Head down and down those stairs. There is Magmar here, along with Electrike. Heading through the first door, you'll find 2 Slugma and Magcargo, and out the back, an Arcanine. Heading further on, you may capture Graveler and Manectric, plus a Houndoom. In the room you'll find 2 Charmander, and around the corner, crossing the cooled lava pool, 1 Rhydon and 2 Charmeleon. Then, fall down the hole. Upon falling down, the door'll open. Heading in, you'll find Groudon. Now you'll need to capture it. Using a water assist will probably be best. Then, you'll have to release it. You'll go back to base. LS will explain about being trapped by the rockfall. He's sorry for inviting you on the vacation, as it wasn't one, but LS explains that she thinks it was- like seeing Groudon is something never found in any holiday brochure. It's mission complete! The joke is: It's still abnormally hot! Why? It's coming from the smiling couple in front on Cameron! Did the vacation inflame your passions? O-la-la! Save now. ------------------------------------------------------------------------------- Special Mission 3: The Temple's Sinister Shadows Head to Wintown. You'll find Elita outside the base. Release all of your pokemon and then talk to her. She has been hearing disturbing rumours about the temple, that something is not right up there. She'll ask you if you mind accepting a mission from her. You'll head inside. Apparently, suspicious characters have been seen going in and out of the Fiore Temple. She feels it is a problem. Chris will team up with you for this mission. You have a mission! Head the door to start. You two will work forward. Heading in, the 'creep' will use 3 Ekans. He'll call you shady characters, when he is that. He'll run off after almost revealing his identity. On the way up the temple, capture Ralts, Kirlia and Gardevoir. You'll soon find Ralts as you find your way about near the beginning. You�ll find Kirlia around the area of the 2nd Donphan, after passing the first jump off area. You'll find Gardevoir not far off from the entrance to cave-like bit, and around Grovyle. Then reach the door. It is shut again. Place Ralts, Kirlia and Gardevoir on the correct dais, and the door'll open. A creep'll come through, thinking it was an automatic door. Head in, and save if you like. Heading up the pyramid like bit, you'll find a creep. However, they'll turn out to be the Go-Rock Squad! They'll use Solrock and Swellow. Head up further, where they'll use Houndoom and 2 Donphan. Get Houndoom out the way first, then worry about the Donphan. Let the Donphan chase out of the way then catch Houndoom. Walking forward, the Go-Rock Squad have been trying to capture Rayquaza, but they've all failed to catch it, but they'll angered it! Now you'll need to capture it! I can't really give an tips, since it has no weaknesses, other than: when it starts shooting green balls of energy, quickly draw one or two loops, and make sure your line is out of the way. Watch out for all the powerful moves it'll use. If I were you, I'd use the electric pokemon- Raichu, so you can heal. I'd also save before this event. You'll have to release it afterwards. Silent Chris'll start talking loads! However, after, Chris will tell you not to mention any of his lots of talking to Elita. You'll be congratulated on your mission. Chris thinks you are a Legendary Ranger. You should be shouldn't you? It's mission complete! However, he'll give the report, and he'll think he should be called Gabby Chris! Joke 'Look at you two, you 2 mysterious characters!' That's all of the storyline. Save now. ------------------------------------------------------------------------------- RANGER NET MISSIONS Mission 1: Gain Deoxys's trust?! Go on the Ranger Net, unlocked by completing the main storyline, and click the first mission. Spenser will assign you the mission of capturing the Deoxys. Spenser, himself had failed to capture it. So, it's your job to see if you can. Murph will set himself the mission of 'Cheer up the leader'. Exit to start the mission. As you start, you'll see Deoxys flee into the Krokka Tunnel. You will chase it. In the tunnel, you will find a Magneton. Heading further, you'll find Machop and Bellsprout. Heading right, you'll find the attack Deoxys. I can't give any tips for capturing it in it's attack form. After getting all the circles done though, you'll still be unable to capture it, as it wasn't in it's normal form. It will turn into it's defensive form and flee. LS will think it is maybe impossible to connect on an emotional level. Head through the door. Turn round, and head up. You'll find the defensive form of Deoxys. Capture it. This one isn't quite as difficult. Just make sure the shadowy balls don't hit you. It will also use a shield to prevent any loops from being any use. Don't let go during this, else your attempts will fail. It will turn into it's speed form and flee. Head up, and you'll find 2 Bellsprout and Magnemite. Heading as far as you can from there, you'll find the Deoxys in it's speed from. For this fella, just draw 3 straight loops around it to capture it, dodging it's attacks. It will flee, in it's normal form. Chase it and battle it. It will change it's forms continually throughout the battle. Use an assist when it is the normal form. It's waiting outside the Hariyama area. The normal form may send sudden bursts of energy out. I strongly recommend Graveler's rock assist. Capturing it is mission complete. You will now release the Deoxys. You'll then return to the ranger base. Spenser will automatically know you've caught it, looking at your big grins. Spenser admits that Murph's untold puns and jokes were never funny, However, Spenser now knows who got it in the mood it was in. It was him, the Go-Rock Squad, the Deoxys, but him. Deoxys will then fly over the base, thanking Spenser for his apologies. ------------------------------------------------------------------------------- Mission 2: Rescue Celebi! For your next mission, you will be rescuing a Celebi, that has been reported in the Lyra Forest. However, Go-Rock Squad members have also appeared there too. Your mission is to rescue the Celebi, but as usual, you won't be doing it alone. You will be doing the mission with the lightbulb changer- Murph! Exit to start the mission. You'll start seeing the Celebi flee from the squad. Chase after them. Since a fallen log is blocking the path upwards, you must go downwards, where Spinarak'll fall down. Capturing the 2 Phanpy's may be a good idea. You don�t need to are anything. Beedrill is in the 1st tree. Spinarak will fall near the next tree. Then, heading up further, you'll battle a grunt using 3 Hoppip. You can now head to the left and capture the Quilava to destroy the fallen log= or not. Moving further to the right, you'll find a grunt with 3 more Spinarak. Heading down, you'll find Machoke (for the boulders) and Swellow (help with Celebi). Then, you'll battle a grunt with 3 Beedrill. Then you'll find a Pinsir. (for the metal fence). Heading in the direction you can, you'll find a grunt trying to capture the Celebi, and failing miserably. Murph compares himself to him. (why would he compare himself to a grunt from the go rock squad). Celebi'll flee. Cut the metal fence with Pinsir and you should find it. For Celebi, just use a fire/flying assist and then a fighting assist (Machoke). You'll will have to release it after. You'll return to base. Murph will be joked on, as usual, and you'll be rewarded for the mission. That's it for Ranger Net Mission 2! ------------------------------------------------------------------------------- Mission 3: Find Mew, the Mirage! For this next mission, you will need to find and capture a Mew, to help Hastings develop his styler researcher. However, although Percy said at first he saw it, he is now being a very negative person, saying he didn't, that it must have a lost Skitty in the jungle. He'll go and check it out, but as soon as you leave to start the mission, he'll say it isn't, see it, and say to you not to tell anyone, they'll think you're a liar. Your mission is split into 2: Capture Mew, and prove that Percy isn't a liar! When in the jungle, ignore Mew for a bit, and head up, like you are going to the Jungle Relic and capture the 2 Shedinja. Then, head back down to the place where you heard Mew's cry about entering the area. Capture Mew here and now. If it does flee, it will flee up to the next part of the jungle, then across to the one 3 away, then into the Vigoroth and Ekans bushes, and around in that continuous circle. To capture Mew, use the ghost assist, and keep circling until you've caught it. This isn't too hard with Shedinja's help. Hastings wants to check your styler, and Mew has been successfully caught and registered on it,. It's mission complete! Percy is not a liar now! It's double mission complete! You'll have to release Mew now. That is all of the missions within the game. ------------------------------------------------------------------------------- 4. Capture Challenges The capture challenges are timed events in which you race around the field on a Lapras or Doduo and find and capture pokemon. By capturing certain pokemon, other pokemon may also appear. You may not use assists (including discharge) at any time. (boo). This is the only complication to the capture challenges. Grassland Capture Challenge In the Grassland Capture Challenge, the following pokemon are available. Torchic Combusken Arcanine Kecleon Tauros Fearow Dodrio Doduo Slowpoke Abra Gardevoir Kirlia Spearow Spoink Rapidash Skarmory Bulbasaur However, many of these pokemon are not always available. In fact, you can't capture COMBUSKEN, ARCANINE, KECLEON, FEAROW, DODRIO, Doduo, SLOWPOKE, Gardevoir, RAPIDASH OR SKARMORY the first time you ever start the challenge, with the 1st 59 seconds. Arcanine is unlocked by capturing 2 Combusken.., ...which only appear after capturing 2 Torchic. Kecleon is unlocked from 1:59 time remaining. Fearow is unlocked after getting over 50,000 points at the Capture Arena. Dodrio is unlocked after getting over 5,000 points at the Grassland Challenge. Doduo is unlocked after capturing 2 Gardevoir... ...Which only appear after capturing 2 Kirlia. Slowpoke is unlocked after capturing 2 Abra, Rapidash is unlocked after capturing 2 Spoink. Skarmory is unlocked after beating Gordor at the Fiore Temple. You will have to beat 5,000 points to win this challenge, however, the rarer pokemon are, the more likely you are to rack up a high score. For example, Arcanine is going to be worth more points than a Torchic, for example. The Grassland Capture Challenge can be played as soon as having Camerupt in your browser... or completing mission 5 (Clear the Rockfalls). It can be reached from Ringtown, at the north east exit. MC Fielder runs this event. ------------------------------------------------------------------------------- Marine Capture Challenge In the Marine Capture Challenge the following pokemon are available. Horsea Seadra Kingdra Magikarp Gyarados Luvdisc Octillery Remoraid Mantine Staryu Starmie Goldeen Seaking Wailmer Psyduck Pelipper However, many of these pokemon are not always available. In fact, you can't capture HORSEA, SEADRA, KINGDRA, GYARADOS, LUVDISC, MANTINE, STARMIE, SEAKING, WAILMER, PELIPPER, PSYDUCK, the first time you ever start the challenge, with the 1st 59 seconds. Horsea is unlocked after beating Gordor at the Fiore Temple. Seadra is unlocked after beating Gordor at the Fiore Temple. Mantine is unlocked by capturing 3 Remoraid. Luvdisc is unlocked from 1:59 time remaining. Pelipper is unlocked after getting over 3,500 points at the Marine Challenge. Wailmer is unlocked after capturing 2 Seaking... ...Which only appear after capturing 2 Goldeen Psyduck is unlocked after capturing 2 Starmie... ...Which only appear after capturing 2 Staryu. Gyarados is unlocked after capturing 5 Magikarp, You will have to beat 3,500 points to win this challenge, however, the rarer pokemon are, the more likely you are to rack up a high score. For example, Goldeen is going to be worth more points than a Torchic, for example. The Marine Capture Challenge can be played as soon as having Lapras in your browser... or just before starting mission 4 (Where's Politoed?!). It can be reached from Summerland, at the north east exit. MC Fisher runs this event. ------------------------------------------------------------------------------- Capture Arena The Capture Arena is the most hated thing for most rangers. You need to complete this event, 50,000 points are higher to be able to capture Fearow at the Kisara Plain. (Grassland Challenge). MC Arena runs this event. However, this is not easy. Just because I now think it is, it really isn't. The Capture Arena is a timed event in which you compete for a high score. Pokemon captured here are not registered in the browser. Pokemon fall down from the Fiore skies onto the field for as long as you are your time survives. Any pokemon that comes down must be caught, and they goes on and on. After capturing a certain number of pokemon, you will battle a boss pokemon. For example, boss 2 is Machoke, as in the storyline. Upon capturing a boss pokemon, you will always get 10 bonus seconds, plus any bonus loops you drew. Also, you have to watch your health. If you're styler obtains its maximum capacity of damage, you have lost. However, unlike the capture challenges, this does not spell failure, just game over. However, there are things most rangers don't seem to know. For a start, there's drawing extra loops. Drawing extra loops around a pokemon will extend your remaining time. For example, if you draw 10 loops around a Machoke, you will get 3 bonus seconds of time (Machoke requires 7 loops). However, there is a limit- you can only have a max of 10 bonus seconds per pokemon. On Rank 1, 2, 3 and maybe 4, try to get as many bonus seconds as purely possible. However, how can you sort out the problem of a breaking styler? Simply capture a Pichu, Pikachu or a Raichu, and draw extra loops around that pokemon. This will heal your styler by however many extra loops your drew, plus extending your remaining time. Also, capturing multiple pokemon will cause your score to be much higher. For example, capturing 2 pokemon at once will double the score, 3 pokemon will treble the score, etc. ------------------------------------------------------------------------------- CAPTURE ARENA SCOREBOARD choatixtherobot 263200 ------------------------------------------------------------------------------- Rank Pokemon + Boss Pokemon RANK 1 Chikorita Taillow Zigzagoon Torchic Mudkip Pichu BOSS: Rhydon RANK 2 Bulbasaur Combusken Bellsprout Paras Pichu BOSS: Machoke RANK 3 Skitty Meowth Grimer Snubbull Corphish Pichu BOSS: Muk RANK 4 Phanpy Treecko Ludicolo Pichu BOSS: Politoed RANK 5 Beedrill Machop Magmar Bagon Pichu BOSS: Dragonite RANK 6 Bagon Larvitar Combusken Crawdaunt Pichu BOSS: Flygon RANK 7 Shelgon Wartortle Magcargo Pikachu Bagon Machop Houndoom BOSS: Salamence RANK 8 Ninjask Pikachu Skitty BOSS: Steelix RANK 9 Glalie This all I can think of. If anyone can add to this, I will be grateful. Send me an email. ------------------------------------------------------------------------------- 5. Styler Levelling Info Level 1: 4 HP, Line Length 100, 100 EXP needed to level. Level 2: 6 HP, Line Length 105, 200 EXP needed to level. Level 3: 8 HP, Line Length 110, 400 EXP needed to level. Level 4: 10 HP, Line Length 115, 550 EXP needed to level. Level 5: 12 HP, Line Length 120, 650 EXP needed to level. Level 6: 15 HP, Line Length 125, 700 EXP needed to level. Level 7: 18 HP, Line Length 130, 800 EXP needed to level. Level 8: 20 HP, Line Length 135, 1000 EXP needed to level. Level 9: 23 HP, Line length 140, 1200 EXP needed to level. Level 10: 25 HP, Line Length 145, 1600 EXP needed to level. Level 11: 27 HP, Line Length 150, 2000 EXP needed to level. Level 12: 30 HP, Line Length 155, 2500 EXP needed to level. Level 13: 34 HP, Line Length 160, 3800 EXP needed to level. Level 14: 37 HP, Line Length 165, 4800 EXP needed to level. Level 15: 40 HP, Line Length 170, 6000 EXP needed to level. Level 16: 44 HP, Line Length 175, 7500 EXP needed to level. Level 17: 47 HP, Line Length 180, 9500 EXP needed to level. Level 18: 50 HP, Line Length 185, 12500 EXP needed to level. WILL BE UPDATED IN NEXT UPDATE! ------------------------------------------------------------------------------- 6. Text Messages Inbox MESSAGES INBOX I know you're in an unfamiliar place, so things can't be easy for you. But hang in there. Help out the citizens of Fall City in need. I'm counting on you. I've heard the latest from Joel. You might be intimidated being in an unfamiliar city, but I'm sure you'll acquit yourself fine. Both Joel and I are too busy with the Go-Rock Squad investigation to do anything else. What's important for you is not to worry about the Go-Rock Squad. You need to take on missions and gain experience. That�s why I also want you to go out on the Grimer Mission. Make me proud! I've just heard that Muk has appeared in the waterworks in addition to the Grimer. I understand that it isn't rampaging, but there is the danger of it contaminating the water supply. I'm adding the capture of Muk to your mission. I've got unconfirmed reports that the Go-Rock Squad has appeared in Summerland. (name), if you're not on an active mission, head for Summerland. This isn't a mission. I want you to gather intelligence on the Go-Rock Squad with your own eyes and ears. When you reach Summerland, go meet with Cameron, the Ranger Leader there. Ask him to help gather information. I've already emailed Cameron and told him you're on your way to Summerland, (). I'm counting on you to find leads on the Go-Rock Squad. I read Cameron's message. There's no way that I could turn him down. I used to work on the same team as Joel and Cameron long ago. Also, by tracking the abductors of Politoed, you may uncover some leads about the Go-Rock Squad. Rescue the Politoed that disappeared into the Olive Jungle. That's your new mission. I have a new job for you. I need you in Fall City immediately. I got word that the Go-Rock Squad is active in the Krokka Tunnel. I will get there as soon as possible. If you've cleared all the rockfalls, let's meet at the Dugtrio statue near the Ringtown side exit. I just received additional information about the missing senior citizen. He appears to have become lost as a result of being chased by wild Weepinbell in the forest. The Weepinbell of the Lyra Forest will try to scoop up their intruders and spit them outside their territory. Keep that in mind, (name). Good luck with the mission. Thanks for helping Percy out with that Politoed rescue. If you're not on any important mission, can you come out to Summerland's Ranger base? I've got something for you. It's something really awesome, you can look forward too it, seriously! Oh my gosh! It's a an earthquake! The tremor seems to be cantered in the Jungle Relic. Knowing the both of you, I'm sure you're OK... ...You are OK aren't you? I want the both of you to survey the damage and investigate the cause. But be careful of aftershocks, OK? Fall City's Aria-- she was in Summerland-- should be headed your way, too. I'm strictly ordering you to think safety first. ...Is it still shaking? I need you back at the Fall City Ranger Base at once. Just hurry! You will understand when you arrive. How was your Aquamole voyage? I hope it was pleasant at least. When you make land, go through the Panula Cave and head for Wintown. I also got a message from our mechanic for you. "The Aquamole was loaded with only enough fuel for a one-way trip. Sorry" So there you have it. It's pretty klutzy of him, I'd say. Prof. Hastings advised me on Deoxys. Surprisingly, Deoxys apparently can only be captured in it's normal form. However, even the professor didn't know what should be done if it is in any other form. My guess is that Deoxys will assume its Normal Form if it decides it doesn't need to attack or defend. But for that to happen, there needs to be an emotional link between the ranger and the Deoxys... I don't understand it. I want you two to solve this mystery. WILL BE UPDATED IN NEXT UPDATE ------------------------------------------------------------------------------- 7. GO- ROCK QUAD'S SONGBOOK OLIVE JUNGLE Pokemon a Go-Go! Garret: Even if you're in a hurry, stop in your tracks! Tiffany: Open your ears to our melodic attacks! Clyde: Let the rhythm of rage pound to the ground! Billy: Let the melody of ambition rise to the skies! If you don't know us then we'll cure your ignorance! Billy, Garret, Clyde Tiffany! The Go-Rock Squad's hot prospect band of key shaker and taker celebrities! A name once heard and never forgotten- the Go-Rock Quads! Billy: We are a bit out of tune? Doesn't matter., it's about feeling! ...You're the new recruit to the Ranger Union, hey? Garret: Oh, ranger, please hear us out. We've recently developed an interest for legendary pokemon. But even for the most skilled rangers, legendary pokemon are difficult to capture. Clyde: If you have the cash, there's not much that you can't do in this world. But legendary pokemon- that's another story. Can't do a thing about them for any amount of cash! Tiffany: But, you know... (giggle...) Pretty soon, the ultimate styler that makes the impossible happen is going to be ready. ...Hah! That's all you get to hear of our top-secret performance! Bye-Bye! Billy: Here's a little more of an encore! The Go-Rock Squad's going to put an end to the history of Rangers soon! When we capture the legendary pokemon, we can do whatever we feel like doing! We'll summon storms, drop thunderbolts, whip up massive fires... We'll do it all! And what will the Ranger Union do then? Why, nothing but stand around crying, "Boo-hoo-hoo!" The citizens will lose faith in the union, and that'll be the end of you Rangers! Hahaha! ------------------------------------------------------------------------------- OUTSIDE THE JUNGLE RELIC IN THE OLIVE JUNGLE Billy: Hmm, so that's the problem with Pokemon captured with our new styler... It looks as if those pokemon return to wherever they came from if a ranger recaptures them. That's important to know. But why does it happen? Maybe because the ranger connects with the pokemon on an emotional level? Hahaha! How ridiculous is that? As if that would ever happen! Hahaha! Totally preposterous! ------------------------------------------------------------------------------- KROKKA TUNNEL BELLSPROUT�S AREA Pokemon a Go-Go! Garret: Even if you're in a hurry, stop in your tracks! Tiffany: Open your ears to our melodic attacks! Clyde: Let the rhythm of rage pound to the ground! Billy: Let the melody of ambition rise to the skies! If you don't know us then we'll cure your ignorance! Billy, Garret, Clyde Tiffany! The Go-Rock Squad's hot prospect band of key shaker and taker celebrities! A name once heard and never forgotten- the Go-Rock Quads! Billy: We nailed our performance this time, right? Anyways... We came running when we heard Union Rangers were working in the Krokka Tunnel. So we get here, and what do we find? Our old friend from Summerland's jungle- cleaning up rocks! Hahaha! Is that like a side job or something? Garret: Somewhere in this cavern sleeps a legendary pokemon... have you heard such a rumour? Wouldn't you agree that is the most exhilarating and exciting of tales? Of course, rangers would never be able to gain mastery over any such legendary pokemon. You rangers should stick to what you can do, such as playing hide and seek with a Politoed in a jungle. Or perhaps cleaning up rocks in the tunnel would befitting a job for you Rangers. Clyde: Ouch! Harsh dies! Big Bro, Garret, you sure can put people down with the politest of words. Better yet, your words are absolutely spot on the money! When it comes to controlling pokemon, the Go-Rock Squad has it all over the Rangers now. After all, we've got our new stylers! We can catch pokemon galore with them and rake in the dough by making them do exactly as we want! Tiffany: ...Well, it�s not ready yet. It's still a prototype. What we're doing is partly testing, too. Ranger, you can loom forward to the day when we get the real thing! ...Hah" That's all you get to hear this time! Bye-Bye! ------------------------------------------------------------------------------- TIFFANY CAMERUPT 1 Tiffany: Oh, I have so had it! There's no legendary pokemon to be found! My big brothers all left without me, too... And our grunts can't seem to deal with the likes of you! It's time I put things right! Get ready for my headline act! Camerupt, come! Weren't you surprised to see my Camerupt come along when I started playing my violin? This is no ordinary musical instrument. It's an instrument-type styler that our boss made for the Go-Rock Quads! Unlike your styler it doesn't need anything like a 'sense of justice' to do its thing. It can control pokemon through musical tension, groove and stuff like that. ...Oops! Maybe I served up too much important information... Well? I'm ready to battle now. But since you're going to lose anyway, I can wait for you to get ready. Of you don't need to do anything, we can get started right away! Go on, Camerupt! Scorch that Ranger! ------------------------------------------------------------------------------- Challenge of Fire Pokemon a Go-Go! We've been waiting for you two! Garret: Even if you're in a hurry, stop in your tracks! Tiffany: Open your ears to our melodic attacks! Clyde: Let the rhythm of rage pound to the ground! Billy: Let the melody of ambition rise to the skies! If you don't know us then we'll cure your ignorance! Billy, Garret, Clyde Tiffany! The Go-Rock Squad's hot prospect band of key shaker and taker celebrities! A name once heard and never forgotten- the Go-Rock Quads! Billy: Hey, long time no see! Welcome to the challenge of Fire! You folks are the Union Rangers, am I right? As you can see, this Charizard is in a world of suffering! Don't you think you ought to capture it? You know, so you can calm it down? Bravo! That's what I expect from a Union Ranger! I tried capturing it myself, but our prototype styler couldn't quite get the job done. Garret: Worse, our unfinished styler caused injury to that Charizard. An accident of course. Clyde: We lucked out when you gullible rangers happened to come along all cheerful and helpful. But, you have our thanks. You cleared to 4th challenge for us! Tiffany: ...you're not too swift, are you? Capturing that Charizard the 4th challenge! Billy: There's a legend about the Jungle Relic. Maybe you've heard of it? If all four of the relic's challenges are cleared, a calamity will befall the Fiore region... We, the Go-Rock Squad, desperately want that calamity to happen. Then, we got word that some clueless rangers--that's you--were coming here to take the challenges. And bingo! I had a wicked idea! We'd convince you to clear the 4th and final challenge and bring on the calamity! You had more trouble than I expected, but hey, it's cool. Anyway..., I wonder what happened to the Entei Statue? I hope it's nothing good! Hahaha! ------------------------------------------------------------------------------- Clyde+ Slaking Clyde: Say, hey, it's the Calamity-Causing combo! ...Calamity-Causing Combo kind of lacks that street sensibility thing... Calamity-Causing Combo? ...Who cares about that... Anyways, I have to hand it to you two! Our boss is mighty pleased, yes sir tremendously pleased with you. You played a huge role in the testing of the latest styler! ...But, by now, your part is done. If we let you scurry around anymore you'll get under the boss' foot. ...Why are you giving me that eye? I'll show you. Time to work, Slaking, KO these clowns, and let ourselves get a bonus from the boss! ------------------------------------------------------------------------------- Pokemon a Go-Go! Garret: Even if you're in a hurry, stop in your tracks! Tiffany: Open your ears to our melodic attacks! Clyde: Let the rhythm of rage pound to the ground! Billy: Let the melody of ambition rise to the skies! If you don't know us then we'll cure your ignorance! Billy, Garret, Clyde Tiffany! The Go-Rock Squad's hot prospect band of key shaker and taker celebrities! A name once heard and never forgotten- the Go-Rock Quads! Billy: That'll do for today's practise. Clyde: Bleah, Practising's boring. Garret: That's the attitude that you made when you lose against that child. Tiffany: I don't care either way. Let's cut this useless chatter. I just want to get out of this greasy place. If I don't get to go shopping, I'm going to get totally stressed out. Billy: Now Tiffany. Quit being so self-centred. Garret will stay to oversee the factory. We're going back to the hideout because the boss is waiting for us. ------------------------------------------------------------------------------- SCIZOR DUSK Garret: You already know me as Garret. I also happen to be in charge of this factory's operation. I was rather perplexed today. You see, our machines keep stopping inexplicably. I see now that you were to blame. In fact, you created quite a huge mess. It's gone beyond mere annoyance! Scizor! Teach them a reason they won't forget! Continually using ghost assists, or maybe fighting assists, you might win. ------------------------------------------------------------------------------- BASE 1 Tiffany: Not you two again?! What do you want of us? If you want my autograph, you should just say it. ...Humph, I know. You don't want my autograph, you want to have a go at us! You caught me by surprise last time, but I'm setting the phasers to rock! Camerupt... come! Barbeque Time! ------------------------------------------------------------------------------- BASE 2 Clyde: So you're the clowns messing with my cute sister's head? Here's my thanks: the Go-Rock quad's son getting to make Pokemon do exactly as we want. Your rangers are going out of business overnight. The first thing I'm going to do is get stinking rich by working pokemon to the bone. That's my dream for now. It's all about cash, flash. If you�ve got the stash, there's nothing that you can't do ion life, Hey, you'll be out of a job. I could consider, hiring you, hey? But before that... I might be lazy, but even I won't let anyone get in the way of my dreams! I don't care much about away games, but I can't lose at home! Besides, there's bonus pay in it for me. All it takes is to beat you down! Call your boys out, Slaking! The ending begins now! ------------------------------------------------------------------------------- BASE 3 Garret: I had been hoping to see you again. As a result of your meddling, my dusk factory was destroyed. And, as a result of that, I am losing the boss' trust. Actually, I am grateful that you've caused me so much grief. Because I'm using that anger as motivation... Yeah as motivation! Enough of this talking like some gent! I'm motivated to hit back! I'm grateful for what you did, but that doesn't mean you're forgiven! Here's your payback for all the humiliation I suffered! Scizor, do your thing! It's revenge! Get motivated! ------------------------------------------------------------------------------- BASE 4 Pokemon a Go-Go! Welcome to our secret base! Garret: Even if you're in a hurry, stop in your tracks! Tiffany: Open your ears to our melodic attacks! Clyde: Let the rhythm of rage pound to the ground! Billy: Let the melody of ambition rise to the skies! If you don't know us then we'll cure your ignorance! Billy, Garret, Clyde Tiffany! The Go-Rock Squad's hot prospect band of key shaker and taker celebrities! A name once heard and never forgotten- the Go-Rock Quads! Billy: Welcome to our secret base. We were expecting you. Do you remember what I said about the Go-Rock Squad changing the history of the rangers? That's fantastic news, isn't it? So why do you keep trying to mess us up? Think about it. The go-Rock Squad's supposed to be messing with the rangers. But it's been the other way around. That's just not right. What's going on here? ...... If it was something we borrowed we'd give it back. But we took the thing. Why would we need to give it back? And even though the power styler's been created, Prof. Hastings�s Super Styler is still an important sample. It's not something we're about to just hand over without a fight. And, you're also mistaken. It's not our boss hiding from the likes of you. He's in the Fiore Temple, working on the final experiment. But knowing that's not going to help you now. It's way to late for that! Hahaha! I've had it past here with your meddling antics! That's not all... You beat my brothers Clyde and Garret, and my little sis Tiffany, not just once, but twice each! It's about time I settled up accounts with you for my beloved siblings. It's payback time. Tyranitar, it's Showtime for you and your brothers! Feel my anger, and let it's rhythm of rage pound to the ground! ------------------------------------------------------------------------------- 8. How to capture the Regis. REGIROCK- For Regirock, capture Typhlosion, Blaziken, Arcanine or Camerupt. You may also want to bring along a fighting assist. Then, go to the Sekra Range. (Via Wintown).Head up and capture Poliwhirl, as many as you like. That's the helpful water assist. Head up, fleeing or capturing the Arbok/ Seedot. While you're here, you may as well get some good EXP so head left,so head left, capturing or fleeing the Arbok and Nuzleaf, over the bridge and to the Shiftree. Capture the Shiftry if you like, get your styler healed, capture a Quiliva, and head right, and capture an Altaria. If you like, capture Swablu as well, then head on. Capture/ use a previous Piloswine on the dead tree, cross the chasm and then you'll be where you'd be if you took the shortcut. Capture an second Poliwhirl, plus a Garvedior/Ralts perhaps. Heading up, capturing 2 Golem, prefably the 2 right near each other, and then reach the top. Use Altaria to make Vileplume come out of hiding, and then smash the rockfall using Golem. Water the plant with Poliwhirl, and then climb the vine. Samsh the Rock Wall with Golem and head in. Inside, ignore the gastly, but make sure they don't use thier adbuction skills, melt the ice and finish off by walking through the doors in front. Inside, use water/grass assist and then try to capture the beast, watching for falling rocks upon it's healing. Although, another good idea is to keep it lower on the screen, use the ghsot assist, and simply draw a little big loops above the head of Regirock, so when it jumps it won't break the line. Agian, watch for the rocks on his recovery. It requries a good old 19 loops. PS. Could someone try Sneasel's dark assist and say if that is any good? Thx in advance. REGICE- For Regice, capture a Typholsion, Blaziken, Arcanine or Camerupt, and a Bulbasaur, Ivysaur or Tangela and go to the Panula Cave. Although, you could enter at Wintown, start at Ringtown, capturing Bulbasaur/Ivysaur in the Lyra Forest, Typhlosion from the shrub in the forest, and then back to the Krokka Tunnel, to the room you met the Quads on mission 5, to the Magneton's room, up the grown vine, to the Torkoal, down the stairs, and then capturing Crobat as you like, but don't melt that bit of ice, unless you have 2 pokemon with Burn *3. (In the tunnel, in the big door to the right, up, right, and all the way up to the door, in the door, uop, in the door) Instead, head out the door left and capture Absol. Jump down, and head round to the ice. To do this, head down and into the door, where you'll find Whismur and Explouds. Capture them, release them (they'll useless), and through the big door, saving, down the stairs, round to the left where you should really capture Medicham as you pass, heading up, keeping to the right, goping that way and up, heading to the right: perhaps after capturing a raichu downwards, uo the stairs and down to the ice. Melt the ice blocking the doorway, and capture a 2 Golem. Use it's smash move on the RIGHT boulder and fall down that hole. Falling down, don't fall down that hole, but instead use Bulbasaur's/Ivysaur's cross move to the other side, down that hole, and into the door above you. Inside is Regice. Use a rock assist, then use Medicham's fighting attack. Watch out for the icicles, while also making sure Regice is startled from the Rock Assist away from the icicles, else you're wasting valuable time. That's Regice. REGISTEEL- For Registeel, it's probably the hardest to reach, and it doesn't even have an assist. Start in the Lyra Forest. Capture Victreebel for the Browswer, plus Ivysaur *3, plus Scyther/Scizor. You won't need to keep the Victreebel. Pick up a Swellow as well. Go to the Krokka Tunnel. Go right and through the big door. Then, go up when possible and through the door. Turn left, and out the door, and out that door too. Go left and in that door as well. Go up and use Swellow's gust on the Parasect to capture it. Then, release it if you like, and go into the mountain, capturing Machamp or Haryiama. (prefably Machamp espically if you didn't pick one up at the Go-Rock Base) Head out, capturing 2 Graveler. Head back in and go to the cross post and head downwards. When out of there, use Scyther to destroy the metal fence, and Machamp/Haryiama to destroy the rockfall. Don't bother passing through yet. Go in the doorway you cleared. Use the 2 Graveler to destroy 2 of the boulders, but don't just destroy any, destroy 2 that will start to clear a path to the other side. Head back and jump down the step. Find your way back and capture the 2 Graveler agian. Also, pick up a Haryiama/Machamp for the fighting assist, (or both) plus Torkoal if you like. Head back on the cross post. Outside, have the 2 other Graveler destroy the 2 other rocks to clear a path. If you failed to clear the rocks in 4, use Machamp/Haryiama/both to destroy the others. Head back out the door straight after, going to where the Rockfall was before. Head down there, capturing the 2 Diglett and the Dugtrio to add it too your broswer. Then head back in and use Ivysaur to cross the post. You'll find a Tangela here, and you may as well capture it. Head into the back room. Here will be Registeel. (FINALLY!) Use Digletts/Dugtrios ground assist to stop Registeel in his tracks, then use Machamp/Haryiama's fighting assist to catch him really quickly. ------------------------------------------------------------------------------- 9. Completing the Broswer In this part, I'll explain how to complete the broswer, using half the infomrtation I have already used. Pokemon you can't aviod having to catch in the storyline: Bellsprout Chikorita Bayleef Mudkip Torchic Combusken Blaziken Quiliva Beedrill Ralts Kirlia Garvedior Phanpy Donphan Taillow Dragonite Scyther Scizor Murkrow Zigzagoon Lioone Paras Poliwrath Politoed Crobat Rhydon Plusle Minun Tangela Krabby Crawdaunt Croconaw Blastoise Voltorb Machoke Makuhita Haryiama Grimer Muk Mr. Mime Pinsir Snubbull Skitty Meowth Jigglypuff Rattata Raticate Lapras Kingdra Magikarp Gyarados Grovyle Lotad Camerupt Magmar Slugma Marcargo Charizard Heracross Mankey Primeape Ekans Wurmple Beautifly Spinarak Ariados Flygon Houndoom Slakoth Vigoroth Slaking Bagon Shelgon Salamence Solrock Piloswine Steelix Seedot Nuzleaf Vapereon Jolteon Flareon Beldum Metang Larvitar Pupitar Tryanitar Altaria Aerodactyl Sneasel Entei Suicune Raikou Regirock Regice Registeel Kyogre Groudon Rayquaza Deoxys Celebi Mew Other pokemon I mentioned in the walkthrough: Bulbasaur Ivysaur Venusuar Weepinbell Victreebel Hoppip Marshtomp Swampert Slowpoke Rapidash Cyndaquil Typhlosion Pichu Pikachu Raichu Abra Nincada Ninjask Shedinja Swellow Spearow Fearow Doduo Dodrio Skarmory Tauros Parasect Poliwag Poliwhirl Magnemite Magneton Zubat Golbat Diglett Dugtrio Geodude Graveler Corphish Totodile Squirtle Wartortle Machop Machamp Meditite Koffing Drowzee Hypno Gastly Gengar Kecleon Horsea Seadra Goldeen Seaking Starmie Remoraid Octillery Mantine Sharpedo Wailmer Luvdisc Psyduck Wingull Pelipper Oddish Vileplume Treecko Sceptile Lombre Ludicolo Numel Charmander Charmeleon Torkoal Growlithle Electrike Manetric Arbok Jynx Wobbefeut Dusclops Snorunt Glalie Whismur Loudred Exploud Shiftry Espeon Umbreon Electrabuzz Swablu Spoink Pokemon yet to be mentioned Meganium Ferigltr Haunter Porygon Snorlax Gloom Metagross Kangskhan I may have missed some, or placed pokemon into the wrong cateogries. Please contact me with anything I've missed. Meganium can be found lurking around Venonat in the Olive Jungle. It requries lots of loops. You may want to try a bug and a fighting assist here. Ferilgatr can be found in the Waterworks, where I last mentioned Squirtle being. (use cross to the bridge thing). Then, burn the scrap metal, and go along to the ladder upwards, then down onto a litle island, where Ferligtatr will junp out of the water. Haunter is in the room in the Dusk Factory that used to have the Machoke, through the automatic door and on the left. Porygon can be found in the room in the Dusk Factory that used to have the pads that if tyou stepped on them, they'd move you. It is in the middle of that room, but it is invisible. Check your broswer. Gloom can be found at the top of the Olive Jungle (at the entrance to the Jungle Relic), requring a Gust *2 to lift it out of the ground. Metagross can be found up in the Go- Rock Base now (that's after they blew it up, hahahaha). It requries a good lot of loops. (29/30 I think). Watch out for it's beam attack. You may want to use a fighting assist and a ground assist. Kangskhan is easily found near the entrance to the Sekra Range. You'll need a pokemon with Smash *3, to break into the Rock Wall (after the poliwhril) and it's in there. Snorlax is the hardest pokemon to get in the game. It may not require an immense number of loops, nor have a really powerful attack, but it is asleep, and you can't even truly battle it until it wakes up: which is when you have caught 209 pokemon, not including Deoxys, Celebi and Mew. ------------------------------------------------------------------------------- 10. Pokedex In this section, I will list all the 213 pokemon, and their locations, how they act, on and off the field, thier field move and its power, plus it's poke assist, In the following way... R-??? Pokemon's Ranger Browser Number and name Group: What group the pokemon is Assist: ????? The pokemon's assist Field Move- ??? The pokemon's field move using symbols (below) / Recharge B Burn S Soak X Smash C Cut - Cross T Tackle F Flash W Gust Location: Steps from the entrance to the pokemon, exactly. Acting on the field: How they act while you walk around Acting on the BattleField: How they act as try to catch them PS. All these pokemon's locations are as they are AFTER the storyline R-001: Bulbasaur Group: Grass Assist: Grass Field Move: C Location: 1. Grassland Capture Challenge 2. Inside a shrub in the main Lyra Forest. Field Act: Runs around Battle Act: Shoots a vine ocassionally to attack. If touches by the disc or line, will flee. R-002: Ivysaur Group: Grass Assist: Grass Field Move: C Location: Lots of them in the first 2 parts of the Lyra Forest Depths. Field Move: C Field Act: Slowly runs after you. Battle Act: Shoots a vine ocassionally to attack. If touched, will shoot a vine. R-003: Venusuar Group: Grass Assist: Grass Field Move: NONE Location: Inside a shrub in the 6th room in the Lyra Forest depths. Field Act: Chases after you Battle Act: Spits out seeds which quickly grow into damaging plants, that stay around for a while, to attack. R-004: Bellsprout Group: Grass Assist: Grass Field Move: NONE Location: The main Lyra Forest, spread out in the Krokka Tunnel, but is part of the storyline. Field Act: Flees from you. Battle Act: Shoots a razor sharp leaf which acts like a boomerang, as it comes back, to attack. R-005: Weepinbell Group: Grass Assist: Poison Field Move: NONE Location: Many hanging around the 3rd depth in the Lyra Forest. Field Act: Chases after you, swallowing you and spitting you back to the beginning of the map. Battle Act: Shoots out posion, which is puddled on the ground for a while. R-006: Victreebel Group: Grass Assist: Poison Location: Down the cliff in the Field Act: Chases after you, swallowing you and spitting you back to the beginning of the map. Battle Act: Shoots up large puddles of posion. R-007: Chikorita Group: Grass Assist: Grass Field Move: NONE Location: Hanging around the main Lyra Forest, and is part of the main storyline. Field Act: Walks around and flees. ------------------------------------------------------------------------------- UPDATES VERSION 1: CREATED THE ENTIRE DOCUMENT: CREATED THE INTRODUCTION CREATED THE BASICS CREATED THE MAIN STORYLINE WALKTHROUGH CREATED THE EXTRA MISSIONS WALKTHROUGH CREATED THE RANGER NET MISSIONS WALKTHROUGH CREATED THE CAPTURE CHALLENGES WALKTHROUGH CREATED THE CAPTURE ARENA WALKTHROUGH CREATED THE UPDATE INFORMATION CREATED THE CONTACT DETAILS CREATED THE GO- ROCK SQUAD'S SONGBOOK CREATED THE STYLER'S LEVEL INFORMATION CREATED THE TEXT MESSAGE INBOX CREATED THE BIBLIOGRAPHY CREATED THE WALKTHROUGH FOR 'CAPTURING THE REGIS' Writing a WALKTHROUGH for 'COMPLETING THE BROWSER' Planning to do in the future: Writing an FAQ with YOUR questions Writing the 'POKEDEX' Writing out the Glossary from the game Writing out the rest of the game's text Updating the Walkthrough Fixing incorrect locations Correcting missed spelling errors Updated the Capture Challenges with points and more pokemon that are there in the Arena Maybe some other stuff (give me more ideas of what I can do) :) ------------------------------------------------------------------------------- . Bibliography To: Nintendo: The Pokemon Company, HAL Laboratory INC, Game Freak INC, Creatures INC for creating the game. www.serebii.net and www.psypokes.com for information that helps me complete the game in the first place, and allowed me to set myself my personal target at the capture arena. I think that's all the people I need to thank. ------------------------------------------------------------------------------- . Contact Details. My email address is [email protected]. If you have any questions, queries, problems, improvements, something else I can add or objections please email me. When you email me, please state some sort of detail so I can place you into my bibliography. Any questions you ask will be added the FAQ in the next update. Also, if you realise any mistakes in spelling, in areas or anything else, don't hesitate to contact me. However do not send me either of the following: Junk mail. Don�t send me things that have already been mentioned in the FAQ. It�s simple to read, search the document for what you�re after, or read the whole thing. You must have opened this for a reason so find it, and if its not there then send me an email. Otherwise, don�t. Don�t send me things that have already been mentioned in the FAQ. It�s simple to read, search the document for what you�re after, or read the whole thing. You must have opened this for a reason so find it, and if its not there then send me an email. Otherwise, don�t. Thank you for reading this FAQ. Please look forward to the next update! PS. Please submit your Capture Arena High Scores to get yourself onto the Capture Arena Scoreboard.