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Reobtainable TM FAQ

by brian_link

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|								|
|			Reobtainable TMs			|
|			(And Move Tutors)			|
|								|
|		An FAQ by Brian Walsh (Brian_Link)		|
|								|
|_______________________________________________________________|

+###############################################################+
+								+
+		    Table of Contents (TC-1)			+
+								+
+###############################################################+

-Table of Contents	TC-1
-Intro			IN-1
-Glossary		GL-1
-TM FAQ			TM-0
	-TMs		TM-1
	-Move Tutors	MT-1
	-1 time only	TM-2
-Sources/Thanks		ST-1
-Permission to Host	PH-1
-Contact		CT-1

+###############################################################+
+								+
+		    	Introduction (IN-1)			+
+								+
+###############################################################+

First off, the legal mumbo jumbo. This guide was made by me, Brian Walsh. This
FAQ is not intended for profit. Don't claim my work as your own. I think you 
all know the drill, so I'll leave it at that.

Anyways, I'm one of those people who doesn't like to use TMs if I can help 
it. Why? Because I never knew if I would be able to get the TM again. Of 
course there are exceptions like Ice Beam that I knew I could get again, but 
beyond the core group that I knew I could get over and over again, I did not 
touch my TM case. And all was good, it wasn't as if I was going to be 
battling anyone soon.

Of course then Diamond and Pearl were announced, which as we all know, 
supports WiFi. My conserving TM plan was now in jeopardy. Yeah, I could chain 
breed, but some attacks had to be put into the chain before they could be 
bred. So I decided to compile a list of all the TMs I could get from the 
Dept. Store in Lilycove and the Game Corner in Mauville on my Sapphire. Of 
course there is that distinct possibility that I was missing something 
(Slateport City), so I set up a list and then started raiding Serebii.

Now enough about me. This guide is intended to let people know which TMs they 
can obtain after they've used them, without restarting their game(or cloning).
'Cause I'm pretty sure battling has become a lot more common, and people will 
want to fix their teams when they see a weakness exploited. And weather teams 
are a bit tricky to replace, unless they rely on Sand Stream. So if anyone is 
like me, they'll look to see what TMs they can replace, to ensure that they 
didn't waste a TM that could've been put too much better use.

+###############################################################+
+								+
+			Glossary (GL-1)				+
+								+
+###############################################################+

Games:				Generation	Region	System
R/B/Y = Red/Blue/Yellow			1st	Kanto	Game Boy
PS    = Pok�mon Stadium			1st	N/A	Nintendo 64
G/S/C = Gold/Silver/Crystal		2nd	Johto	Game Boy (Color)
PS2   = Pok�mon Stadium2		2nd	N/A	Nintendo 64
R/S   = Ruby/Saphire			3rd	Hoenn	Game Boy Advance
PC    = Pok�mon Colloseum		3rd	Orre	GameCube
FR/LG = FireRed/LeafGreen		3rd	Kanto	Game Boy Advance
XD    = Gales of Darkness		3rd	Orre	GameCube
E     = Emerald				3rd	Hoenn	Game Boy Advance
D/P   = Diamond/Pearl			4th	Sinnoh	Nintendo DS
PBR   = Pok�mon Battle Revolution	4th	N/A	Wii
Plat  = Platinum			4th	Sinnoh	Nintendo DS

Types:		1st - 3rd Gen Stat
Normal   = NRM	P
Fire     = FRE	S
Water    = WAT	S
Electric = ELE	S
Grass    = GRS	S
Ice      = ICE	S
Fighting = FTG	P
Poison   = PSN	P
Ground   = GRD  P
Flying   = FLY	P
Psychic  = PSY	S
Bug      = BUG	P
Rock     = RCK	P
Ghost    = GST	P
Dragon   = DGN	S
Dark     = DRK	S
Steel    = STL	P
???      = ???	O

Stat:
P = Physical
S = Special
O = Other

Misc:
PD	= Pok�Dollars (The unit of currency in Pok�mon)
BP	= Battle Points
Dept.	= Department
Rt.	= Route

+###############################################################+
+								+
+			The FAQ	(TM-0)				+
+								+
+###############################################################+

Note: I only list the reobtainable aspect of the move. I am not including 
single instances, such as finding the TM in an Item Ball on the ground.

/////////////////////////////////////////////////////////////////////////
|									|
|			TMs (TM-1)					|
|									|
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

How to Read:
|-------------------------------------------------------|
|TM##	Name of Attack	Type	Stat			|
|	BA	Acc	PP	%			|
|Move Description.					|
|							|
|Game -	Where TM is found		Price		|
|-------------------------------------------------------|

Type = Type. Can't say much more than that.
Stat = Whether it�s effected by Physical Stats or Special Stats, or neither.
       (Note: Prior to 4th Gen, Stat was affected by the move type)
BA   = Base Attack
Acc  = Accuracy
PP   = Power Points
%    = Percent of the time that its secondary effect (if any) will occur.

=======================================================

TM01	Focus Punch	FTG	P
	150	100	20	--
A powerful loyalty attack. The user flinches if hit.

E -	Ability:Pick-Up**		FREE
D/P - 	Ability:Pick-Up**		FREE
Plat -		"			"

=======================================================

TM04	Calm Mind	PSY	O
	--	--	20	--
Raises SP. ATK and SP. DEF by focusing the mind.

D/P -	Battle Tower			BP 48
Plat -	Battle Frontier Shop		BP 48

=======================================================

TM05	Roar		NRM	O
	--	100	20	--
Makes the foe flee to end the battle.

FR/LG -	Celedon Dept. Store		PD 1000

=======================================================

TM06	Toxic		PSN	O
	--	85	10	--
Poisons the foe with an intensifying toxin..

D/P -	Battle Tower			BP 32
Plat -	Battle Frontier Shop		BP 32

=======================================================

TM07	Hail		ICE	O
	--	--	10	--
Summons a hailstorm that strikes every turn.

D/P -	Rt 212 (House in Center South)	Green Shard 10
Plat -		"			   "

=======================================================

TM08	Bulk Up		FTG	O
	--	--	20	--
Bulks up the body to boost both ATTACK and DEFENSE.

D/P -	Battle Tower			BP 48
Plat -	Battle Frontier Shop		BP 48

=======================================================

TM10	Hidden Power	NRM	S
	??	100	15	--
The effectiveness varies with the user.

R/S -	Slateport Market		PD 3000
E -		"			   "
FR/LG -	Ability: Pick-Up**		FREE
PC -	Under Shop			PD 3000
XD -	Realgam Tower			PD 3000
D/P - 	Veilstone Game Corner		Coin 6000
Plat - 		"			   "

=======================================================

TM11	Sunny Day	FRE	O
	--	--	5	--
Boosts the power of FIRE- type moves for 5 turns.

D/P -	Rt 212 (House in Center South)	Red Shard 10
Plat -		"			   "

=======================================================

TM13	Ice Beam	ICE	S
	95	100	10	10
Blasts the foe with an icy beam that may freeze it.

R/S - 	Mauville Game Corner		Coin 4000
E -		"			   "
FR/LG -	Celedon Game Corner		Coin 4000
PC -	Mt. Battle			Coupon 4000
XD -	Mt. Battle			Coupon 4000
D/P - 	Veilstone Game Corner		Coin 10000
Plat - 		"			   "

=======================================================

TM14	Blizzard	ICE	S
	120	70	5	10
Hits the foe with an icy storm that may freeze it.

R/S -	Lilycove Dept. Store		PD 5500
E -		"			   "
PC -	Under Shop			PD 5500
XD -	Realgam Tower			PD 5500
D/P - 	Veilstone Dept. Store		PD 5500
Plat - 		"			   "

=======================================================

TM15	Hyper Beam	NRM	S
	150	90	5	--
Powerful, but leaves the user immobile the next turn.

R/S - 	Lilycove Dept. Store		PD 7500
E -		"			   "
FR/LG -	Celedon Dept. Store		PD 7500
PC -	Under Shop			PD 7500
XD -	Realgam Tower			PD 7500
D/P - 	Veilstone Dept. Store		PD 7500
Plat - 		"			   "

=======================================================

TM16	Light Screen	PSY	O
	--	--	30	--
Creates a wall of light that lowers SP. ATK damage.

R/S -	Lilycove Dept. Store		PD 3000
E -		"			   "
PC -	Under Shop			PD 3000
XD -	Realgam Tower			PD 3000
D/P - 	Veilstone Dept. Store		PD 2000
Plat - 		"			   "

=======================================================

TM17	Protect		NRM	O
	--	--	10	--
Evades attack, but may fail if used in succession.

R/S -	Lilycove Dept. Store		PD 3000
E -		"			   "
PC -	Under Shop			PD 3000
XD -	Realgam Tower			PD 3000
D/P - 	Veilstone Dept. Store		PD 2000
Plat - 		"			   "

=======================================================

TM18	Rain Dance	WAT	O
	--	--	5	--
Boosts the power of WATER- type moves for 5 turns.

D/P -	Rt 212 (House in Center South)	Blue Shard 10
Plat - 		"			   "

=======================================================

TM20	Safeguard	NRM	O
	--	--	25	--
A mystical force prevents all status problems.

R/S -	Lilycove Dept. Store		PD 3000
E -		"			   "
PC -	Under Shop			PD 3000
XD -	Realgam Tower			PD 3000
D/P - 	Veilstone Dept. Store		PD 2000
Plat - 		"			   "

=======================================================

TM21	Frustration	NRM	P
	??	100	20	--
An attack that is stronger if the TRAINER is disliked.

R/S -	Pacifidlog Town			FREE
E -		"			 "
D/P - 	Veilstone Game Corner		Coin 8000
Plat - 		"			   "

=======================================================

TM22	Solar Beam	GRS	S
	120	100	10	--
Absorbs light in one turn, then attacks next turn.

D/P - 	Veilstone Dept. Store		PD 3000
Plat - 		"			   "

=======================================================

TM23	Iron Tail	STL	P
	100	75	15	30
Attacks with a rock-hard tail. May lower DEFENSE.

FR/LG -	Celedon Game Corner		Coin 3500

=======================================================

TM24	Thunderbolt	ELE	S
	95	100	15	10
A strong electrical attack that may paralyze the foe.

R/S - 	Mauville Game Corner		Coin 4000
E -		"			   "
FR/LG -	Celedon Game Corner		Coin 4000
PC -	Mt. Battle			Coupon 4000
XD -	Mt. Battle			Coupon 4000
D/P - 	Veilstone Game Corner		Coin 10000
Plat - 		"			   "

=======================================================

TM25	Thunder		ELE	S
	120	70	10	30
A lightning attack that may cause paralysis.

R/S - 	Lilycove Dept. Store		PD 5500
E -		"			   "
PC -	Under Shop			PD 5000
XD -	Realgam Tower			PD 5000
D/P - 	Veilstone Dept. Store		PD 5500
Plat - 		"			   "

=======================================================

TM26	Earthquake	GRD	P
	100	100	10	--
A powerful quake, but has no effect on flying foes.

E -	Ability:Pick-Up**		FREE
D/P -	Ability:Pick-Up**		FREE
	Battle Tower			BP 80
Plat - 		"			   "
	Battle Frontier Shop		BP 80

=======================================================

TM27	Return		NRM	P
	??	100	20	--
An attack that increases in power with friendship.

R/S -	Pacifidlog Town*		FREE
E -		"			  "
D/P - 	Veilstone Game Corner		Coin 8000
Plat - 		"			   "

=======================================================

TM28	Dig		GRD	P
	80	100	10	--
Digs underground the first turn and strikes next turn.

FR/LG -	Celedon Dept. Store		PD 2000

=======================================================

TM29	Psychic		PSY	S
	90	100	10	10
A powerful psychic attack that may lower SP. DEF.

R/S - 	Mauville Game Corner		Coin 3500
E -		"			   "
PC -	Mt. Battle			Coupon 3500
XD -	Mt. Battle			Coupon 3500
D/P - 	Veilstone Game Corner		Coin 10000
Plat - 		"			   "

=======================================================

TM30	Shadow Ball	GST	S
	80	100	15	20
Hurls a black blob that may lower the foe's SP. DEF.

FR/LG -	Celedon Game Corner		Coin 4500
XD -	Mt. Battle			Coupon 4500
D/P -	Battle Tower			BP 64
Plat -	Battle Frontier Shop		BP 64

=======================================================

TM31	Brick Break	FTG	P
	75	100	15	--
Destroys barriers such as REFLECT and causes damage.

FR/LG -	Celedon Dept. Store		PD 3000
D/P -	Battle Tower			BP 40
Plat -	Battle Frontier Shop		BP 40

=======================================================

TM32	Double Team	NRM	O
	--	--	15	--
Creates illusory copies to raise evasiveness.

R/S - 	Mauville Game Corner		Coin 1500
E -		"			   "
PC -	Mt. Battle			Coupon 1500
D/P - 	Veilstone Game Corner		Coin 4000
Plat - 		"			   "

=======================================================

TM33	Reflect		PSY	O
	--	--	20	--
Creates a wall of light that weakens physical attacks.

R/S -	Lilycove Dept. Store		PD 3000
E -		"			   "
PC - 	Under Shop			PD 3000
XD -	Realgam Tower			PD 3000
D/P - 	Veilstone Dept. Store		PD 2000
Plat - 		"			   "

=======================================================

TM35	Flamethrower	FRE	S
	95	100	15	10
A powerful fire attack that may inflict a burn.

R/S - 	Mauville Game Corner		Coin 4000
E -		"			   "
FR/LG -	Celedon Game Corner		Coin 4000
PC -	Mt. Battle			Coupon 4000
XD -	Mt. Battle			Coupon 4000
D/P - 	Veilstone Game Corner		Coin 10000
Plat - 		"			   "

=======================================================

TM36	Sludge Bomb	PSN	S
	90	100	10	30
Sludge is hurled to inflict damage. May also poison.

D/P -	Battle Tower			BP 80
Plat -	Battle Frontier Shop		BP 80

=======================================================

TM37	Sandstorm	RCK	O
	--	--	10	--
Causes a sandstorm that rages for several turns.

D/P -	Rt 212 (House in Center South)	Yellow Shard 10
Plat - 		"			   "

=======================================================

TM38	Fire Blast	FRE	S
	120	85	5	10
A fiery blast that scorches all. May cause a burn.

R/S -	Lilycove Dept. Store		PD 5500
E -		"			   "
PC - 	Under Shop			PD 5000
XD -	Realgam Tower			PD 5000
D/P - 	Veilstone Dept. Store		PD 5500
Plat - 		"			   "

=======================================================

TM40	Aerial Ace	FLY	P
	60	--	20	--
An extremely speedy and unavoidable attack.

D/P -	Battle Tower			BP 40
Plat -	Battle Frontier Shop		BP 40

=======================================================

TM43	Secret Power	NRM	P
	70	100	20	30
An attack with effects that vary by location.

R/S -	Slateport Market		PD 3000
E -		"			   "
FR/LG -	Celedon Dept. Store		PD 3000

=======================================================

TM44	Rest		PSY	O
	--	--	10	--
The user sleeps for 2 turns, restoring HP and status.

E -	Ability:Pick-Up**		FREE
D/P -	Ability:Pick-Up**		FREE
	Veilstone Game Corner		Coin 6000
Plat - 		"			   "
 		"			   "

=======================================================

TM45	Attract		NRM	O
	--	100	15	--
Makes the opposite gender less likely to attack.

FR/LG -	Celedon Dept. Store 		PD 3000
D/P - 	Battle Tower			BP 32
Plat -	Battle Frontier Shop		BP 32

=======================================================

TM52	Focus Blast	FTG	S
	120	70	5	10
May lower foe's SP.DEF one stage.

D/P - 	Veilstone Dept. Store		PD 5500
Plat - 		"			   "

=======================================================

TM53	Energy Ball	GRS	S
	80	100	10	10
May lower foe's SP.DEF one stage.

D/P -	Battle Tower			BP 64
Plat -	Battle Frontier Shop		BP 64

=======================================================

TM54	False Swipe	NRM	P
	40	100	40	--
An attack that leaves the foe with at least 1 HP.

D/P - 	Veilstone Dept. Store		PD 2000
Plat - 		"			   "

=======================================================

TM58	Endure		NRM	O
	--	--	10	--
Endures any attack for 1 turn, leaving at least 1HP.

D/P -	Veilstone Game Corner		Coin 2000
Plat - 		"			   "

=======================================================

TM59	Dragon Pulse	DGN	S
	90	100	10	--
No Added Effect.

D/P -	Battle Tower			BP 80
Plat -	Battle Frontier Shop		BP 80

=======================================================

TM61	Will-O-Wisp	FRE	O
	--	75	15	--
Inflicts a burn on the foe with intense fire.

D/P -	Battle Tower			BP 32
Plat -	Battle Frontier Shop		BP 32

=======================================================

TM64	Explosion	NRM	P
	250	100	5	--
Inflicts severe damage but makes the user faint.

D/P -	Veilstone Game Corner		Win 10 Bonus rounds at the slots
Plat - 		"			   "

=======================================================

TM68	Giga Impact	NRM	P
	150	90	5	--
User cannot attack next turn.

D/P -	Veilstone Game Corner		Coin 20000
Plat - 		"			   "

=======================================================

TM70	Flash		NRM	O
	--	100	20	--
Looses a powerful blast of light that cuts accuracy.

D/P - 	Veilstone Dept. Store		PD 1000
Plat - 		"			   "

=======================================================

TM71	Stone Edge	RCK	P
	100	80	5	--
High critical hit ratio.

D/P -	Battle Tower			BP 80
Plat -	Battle Frontier Shop		BP 80

=======================================================

TM73	Thunder Wave	ELE	O
	--	100	20	--
A weak jolt of electricity that paralyzes the foe.

D/P -	Battle Tower			BP 32
Plat -	Battle Frontier Shop		BP 32

=======================================================

TM74	Gyro Ball	STL	P
	??	100	5	--
Power depends on foe's SPEED.

D/P -	Veilstone Game Corner		Coin 15000
Plat - 		"			   "

=======================================================

TM75	Swords Dance	NRM	O
	--	--	30	--
A fighting dance that sharply raises ATTACK.

D/P -	Veilstone Game Corner		Coin 4000
Plat - 		"			   "

=======================================================

TM81	X-Scissor	BUG	P
	80	100	15	--
No Added Effect

D/P -	Battle Tower			BP 64
Plat -	Battle Frontier Shop		BP 64

=======================================================

TM83	Natural Gift	NRM	P
	??	100	15	--
Power and type of move depends on the held berry

D/P - 	Veilstone Dept. Store		PD 2000
Plat - 		"			   "

=======================================================

TM89	U-turn		BUG	P
	70	100	20	--
User switches out automatically after attack.

D/P -	Veilstone Game Corner		Coin 6000
Plat - 		"			   "

=======================================================

TM90	Substitute	NRM	O
	--	--	10	--
Creates a decoy using 1/4 of the user's maximum HP.

D/P -	Veilstone Game Corner		Coin 2000
Plat - 		"			   "

=======================================================

* Once per week the man who lives in the most South-Western house in 
Pacifidlog Town will give you either TM 27 Return if your leading Pok�mon 
likes you or TM 21 Frustration if your leading Pok�mon dislikes you.

**Depending on the game, Pick-Up will have different items available. I'm 
only going to list TM's though many items are capable of being found using 
Pick-Up.

Game		Levels		TMs	Name		Percent chance
FR/LG - 	Lvl 1-100	TM10	Hidden Power	5%
E/D/P - 	Lvl 51-70	TM44	Rest		1%
		Lvl 71-90	TM01	Focus Punch	1%
		Lvl 91-100	TM26	Earthquake	1%



/////////////////////////////////////////////////////////////////////////
|									|
|			Move Tutors (MT-1)				|
|									|
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Though not TMs, they are moves that can be taught multiple times and deserve 
a mention.

How to Read:
|-------------------------------------------------------|
|Name of Attack	Type	Stat				|
|	BA	Acc	PP	%			|
|Move Description.					|
|							|
|Game		Location	Battle Points needed	|
|			OR				|
|Game		Location	Shards	(R/G/B/Y)	|
|-------------------------------------------------------|

BA  = Base Attack
Acc = Accuracy
PP  = Power Points
%   = Percent of the time that its secondary effect (if any) will occur.

------------------------------------------------------------

Note: These Move Tutors are only offered in Emerald's Battle Frontier, or in
Platinum where you have to trade various shards (Red, Green, Blue, Yellow),
which amount to 8 per move.

=======================================================

Air Cutter	FLY	S
	55	95	25	--
Hacks with razorlike wind. High critical-hit ratio.

Plat -	Rt. 212			R(2)/G(2)/B(4)/Y(0)

=======================================================

AncientPower 	RCK  	S	
	60	100	5	10
An attack that may raise all stats.

Plat -	Survival Area		R(6)/G(2)/B(0)/Y(0)

=======================================================

Aqua Tail 	WAT  	P	
	90	90	10	--
No Added Effect

Plat -	Survival Area		R(6)/G(2)/B(0)/Y(0)

=======================================================

Bounce 	 	FLY  	P	
	85	85	5	30
Bounces up, then down the next turn. May paralyze.

Plat -	Survival Area		R(4)/G(2)/B(0)/Y(2)

=======================================================

Counter		FTG	P
	??	100	20	--
Retaliates any physical hit with double the power.

E -	Battle Frontier		48 BP

=======================================================

Defense Curl	NRM	O
	--	--	40	--
Curls up to conceal weak spots and raise DEFENSE.

E -	Battle Frontier		16 BP

=======================================================

Dive		WAT	P
	80	100	10	--
Dives underwater the first turn and strikes next turn.

Plat -	Rt. 212			R(2)/G(0)/B(4)/Y(2)

=======================================================

Dream Eater	PSY	S
	100	100	15	--
Takes one half the damage inflicted on a sleeping foe.

E -	Battle Frontier		24 BP

=======================================================

Earth Power 	GRD 	S	
	90	100	10	10
May lower foe's SP.DEF one stage

Plat -	Survival Area		R(6)/G(2)/B(0)/Y(0)

=======================================================

Endeavor 	NRM  	P	
	??	100	5	--
Gains power if the user's HP is lower than the foe's HP.

Plat -	Survival Area		R(4)/G(0)/B(0)/Y(4)

=======================================================

Endure		NRM	O
	--	--	10	--
Endures any attack for 1 turn, leaving at least 1HP.

E -	Battle Frontier		48 BP

=======================================================

Fire Punch	FRE	P
	75	100	15	10
A fiery punch that may burn the foe.

E -	Battle Frontier		48 BP
Plat -	Rt. 212			R(2)/G(0)/B(6)/Y(0)

=======================================================

Fury Cutter	BUG	P	
	10	95	20	--
An attack that intensifies on each successive hit.

Plat -	Rt. 212			R(0)/G(0)/B(8)/Y(0)

=======================================================

Gastro Acid 	PSN 	O	
	--	100	10	--
Cancels effect of foe's ability

Plat -	Survival Area		R(4)/G(2)/B(0)/Y(2)

=======================================================

Gunk Shot 	PSN  	P	
	120	70	5	30
May poison foe

Plat -	Survival Area		R(4)/G(2)/B(2)/Y(0)

=======================================================

Heat Wave 	FRE  	S	
	100	90	10	10
Exhales a hot breath on the foe. May inflict a burn.

Plat -	Survival Area		R(4)/G(2)/B(2)/Y(0)

=======================================================
	
Helping Hand 	 NRM  	O	
	--	--	20	--
Boosts the power of the recipient's moves.

Plat -	Snowpoint City		R(2)/G(2)/B(0)/Y(4)

=======================================================

Ice Punch	ICE	P
	75	100	15	10
An icy punch that may freeze the foe.

E -	Battle Frontier		48 BP
Plat -	Rt. 212			R(2)/G(0)/B(6)/Y(0)

=======================================================

Icy Wind	ICE	S
	55	95	15	100
A chilling attack that lowers the foe's SPEED.

E -	Battle Frontier		24 BP
Plat -	Rt. 212			R(0)/G(2)/B(6)/Y(0)

=======================================================

Iron Defense 	STL  	O	
	--	--	15	--
Hardens the body's surface to sharply raise DEFENSE.

Plat -	Survival Area		R(4)/G(0)/B(2)/Y(2)

=======================================================

Iron Head 	STL  	P	
	80	100	15	30
May cause opponent to flinch.

Plat -	Survival Area		R(6)/G(0)/B(0)/Y(2)

=======================================================

Knock Off	DRK	P
	20	100	20	--
Knocks down the foe's held item to prevent its use.

Plat -	Rt. 212			R(4)/G(0)/B(4)/Y(0)

=======================================================

Last Resort 	NRM	P	
	130	100	5	--
Only usable when all other attacks have been used

Plat -	Snowpoint City		R(0)/G(8)/B(0)/Y(0)

=======================================================

Magnet Rise 	ELE  	O	
	--	--	10	--
Changes own ability to levitate

Plat -	Snowpoint City		R(0)/G(2)/B(2)/Y(4)

=======================================================

Mega Kick	NRM	P
	120	75	5	--
An extremely powerful kick with intense force.

E -	Battle Frontier		24 BP

=======================================================

Mega Punch	NRM	P
	80	85	20	--
A strong punch thrown with incredible power.

E -	Battle Frontier		24 BP

=======================================================

Mud-slap	GND	S
	20	100	10	100
Hurls mud in the foe's face to reduce its accuracy.

E -	Battle Frontier		24 BP
Plat -	Survival Area		R(4)/G(0)/B(4)/Y(0)

=======================================================

Ominous Wind	GST	S
	60	100	5	10
May raise all user's stats one stage

Plat -	Rt. 212			R(0)/G(2)/B(6)/Y(0)

=======================================================

Outrage 	DGN 	P	
	120	100	15	--
A rampage of 2 to 3 turns that confuses the user.

Plat -	Survival Area		R(6)/G(0)/B(0)/Y(2)

=======================================================

Psych Up	NRM	O
	--	--	10	--
Copies the foe's effect(s) and gives to the user.

E -	Battle Frontier		48 BP

=======================================================

Rock Slide	RCK	P
	50	90	15	30
Large boulders are hurled. May cause flinching.

E -	Battle Frontier		48 BP

=======================================================

Rollout 	RCK  	P	
	30	90	20	--
An attack lasting 5 turns with rising intensity.

Plat -	Survival Area		R(4)/G(2)/B(2)/Y(0)

=======================================================

Seed Bomb 	GRS  	P	
	80	100	15	--
No Added Effect

Plat -	Survival Area		R(4)/G(4)/B(0)/Y(0)

=======================================================

Seismic Toss	FTG	P
	??	100	20	--
Inflicts damage identical to the user's level.

E -	Battle Frontier		24 BP

=======================================================

Signal Beam 	BUG  	S	
	75	100	15	10
A strange beam attack that may confuse the foe.

Plat -	Survival Area		R(2)/G(2)/B(2)/Y(2)

=======================================================

Softboiled	NRM	O
	--	100	10	--
Recovers up to half the user's maximum HP.

E -	Battle Frontier		16 BP

=======================================================

Snore		NRM	S
	40	100	15	30
A loud attack that can be used only while asleep.

E -	Battle Frontier		24 BP
Plat -	Snowpoint City		R(2)/G(2)/B(0)/Y(4)

=======================================================

Spite 	GST  	O	
	--	100	10	--
Spitefully cuts the PP of the foe's last move.

Plat -	Snowpoint City		R(0)/G(0)/B(0)/Y(8)

=======================================================

Sucker Punch	DRK	P
	80	100	5	--
Always strikes first, but fails if foe is not using attacking move

Plat -	Rt. 212			R(0)/G(0)/B(6)/Y(2)

=======================================================

Superpower 	FGT  	P	
	120	100	5	--
Boosts strength sharply, but lowers abilities.

Plat -	Survival Area		R(8)/G(0)/B(0)/Y(0)

=======================================================

Swift		NRM	S
	60	--	20	--
Sprays star-shaped rays that never miss.

E -	Battle Frontier		24 BP
Plat -	Snowpoint City		R(0)/G(4)/B(2)/Y(2)

=======================================================

Swords Dance	NRM	O
	--	--	30	--
A fighting dance that sharply raises ATTACK.

E -	Battle Frontier		48 BP

=======================================================

Synthesis 	GRS 	O	
	--	--	5	--
Restores HP. The amount varies with the weather.

Plat -	Snowpoint City		R(0)/G(6)/B(0)/Y(2)

=======================================================

Thunder Wave	ELE	O
	--	100	20	--
A weak jolt of electricity that paralyzes the foe.

E -	Battle Frontier		48 BP

=======================================================

Thunderpunch	ELE	P
	75	100	15	10
An electrified punch that may paralyze the foe.

E -	Battle Frontier		48 BP
Plat -	Rt. 212			R(2)/G(0)/B(6)/Y(0)

=======================================================

Trick		PSY	O
	--	100	10	--
Tricks the foe into trading held items.

Plat -	Rt. 212			R(0)/G(0)/B(4)/Y(4)

=======================================================

Twister 	DGN  	S	
	40	100	20	20
Whips up a vicious twister to tear at the foe.

Plat -	Survival Area		R(6)/G(2)/B(0)/Y(0)

=======================================================

Uproar 		NRM  	S	
	50	100	10	--
Causes an uproar for 2 to 5 turns and prevents sleep.

Plat -	Snowpoint City		R(0)/G(2)/B(0)/Y(6)

=======================================================

Vacuum Wave 	FGT  	S
	40	100	30	--
Always strikes first

Plat -	Rt. 212			R(2)/G(2)/B(4)/Y(0)

=======================================================

Zen Headbutt 	 PSY  	P	
	80	90	15	20
May cause foe to flinch

Plat -	Rt. 212			R(0)/G(0)/B(4)/Y(4)

=======================================================

------------------------------------------------------------

Note: All the following moves require the receiving Pok�mon to have 
a high happiness level.

=======================================================

Frenzy Plant	GRS	S
	150  	90  	5	--
Powerful, but leaves the user immobile the next turn.

D/P -	Man on Rt. 228		FREE
Plat -		"		 "

=======================================================

Blast Burn	FRE	S
	150  	90  	5	--
Powerful, but leaves the user immobile the next turn.

D/P -	Man on Rt. 228		FREE
Plat -		"		 "

=======================================================

Hydro Cannon	WTR	S
	150  	90  	5	--
Powerful, but leaves the user immobile the next turn.

D/P -	Man on Rt. 228		FREE
Plat -		"		 "

=======================================================

Draco Meteor	DGN	S
	140  	90  	5	--
Lowers users SP.ATT two stages.

D/P -	Lady on Rt. 210		FREE
Plat -		"		 "

=======================================================

/////////////////////////////////////////////////////////////////////////
|									|
|			1 Time Only (TM-2)				|
|									|
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

These are TMs that can only be gotten once. If you want these moves on more 
than one Pok�mon, you will most likely have to chain breed. LightSpecter's 
FAQ does a good job giving you the fathers.
http://www.gamefaqs.com/portable/ds/file/925601/48695

How to Read:
|-------------------------------------------------------|
|TM##	Name of Attack	Type	Stat			|
|	BA	Acc	PP	%			|
|Move Description.					|
|-------------------------------------------------------|

=======================================================

TM02	Dragon Claw	DRG	P
	80	100	15	--
Slashes the foe with sharp claws.

=======================================================

TM03	Water Pulse	WAT	S
	60	100	20	20
Attacks with ultrasonic waves. May confuse the foe.

=======================================================

TM09	Bullet Seed	GRS	P
	10	100	30	--
Shoots 2 to 5 seeds in a row to strike the foe.

=======================================================

TM12	Taunt		DRK	O
	--	100	20	--
Taunts the foe into only using attack moves.

=======================================================

TM19	Giga Drain	GRS	S
	60	100	10	--
An attack that steals half the damage inflicted.

=======================================================

TM34	Shock Wave	ELE	S
	60	--	20	--
A fast and unavoidable electric attack.

=======================================================

TM39	Rock Tomb	RCK	P
	50	80	10	100
Stops the foe from moving with rocks and cuts SPEED.

=======================================================

TM41	Torment		DRK	O
	--	100	15	--
Torments the foe and stops successive use of a move.

=======================================================

TM42	Facade		NRM	P	
	70	100	20	--
Boosts ATTACK when burned, paralyzed, or poisoned.

=======================================================

TM46	Thief		DRK	P
	40	100	10	--
While attacking, it may steal the foe's held item.

=======================================================

TM47	Steel Wing	FLY	P
	70	90	25	10
Strikes the foe with hard wings spread wide.

=======================================================


TM48	Skill Swap	PSY	O
	--	--	10	--
Steals the effects of the move the foe uses next.

=======================================================

TM49	Snatch		DRK	O
	--	--	10	--
Steals the effects of the move the foe uses next.

=======================================================

TM50	Overheat	FRE	S
	140	90	5	100
Allows a full-power attack, but sharply lowers SP. ATK.

=======================================================

TM51	Roost		FLY	O
	--	--	10	--
Restores half of max HP.

=======================================================

TM55	Brine		WAT	S
	65	100	10	--
Power doubles if foe's HP is less than half.

=======================================================

TM56	Fling		DRK	P
	??	100	10	--
Hurls out held item, power depends on held item.

=======================================================

TM57	Charge Beam	ELE	S
	50	90	10	70
High chance of raising user's SP.ATT one stage.

=======================================================

TM60	Drain Punch	FTG	P
	60	100	5	--
User recovers half the damage inflicted.

=======================================================

TM62	Silver Wind	BUG	S
	60	100	5	10
A powdery attack that may raise abilities.

=======================================================

TM63	Embargo		DRK	O
	--	100	15	--
Foe is unable to use held items.

=======================================================

TM65	Shadow Claw	GST	P
	70	100	15	--
High critical hit ratio.

=======================================================

TM66	Payback		DRK	P
	50	100	10	--
Power doubles if user receives damage first.

=======================================================

TM67	Recycle		NRM	O
	--	--	10	--
Recycles a used item for one more use.

=======================================================

TM69	Rock Polish	RCK	O
	--	--	20	--
Raises users SPEED two stages.

=======================================================

TM72	Avalanche	ICE	P
	60	100	10	--
Power doubles if user receives damage first.

=======================================================

TM76	Stealth Rock	RCK	O
	--	--	20	--
Causes damage when foe switches Pok�mon.

=======================================================

TM77	Psych Up	NRM	O
	--	--	10	--
Copies the foe's effect(s) and gives to the user.

=======================================================

TM78	Captivate	NRM	O
	--	100	20	--
Lowers opposite gender foe's SP.ATT two stages.

=======================================================

TM79	Dark Pulse	DRK	O
	80	100	15	20
May cause foe to flinch.

=======================================================

TM80	Rock Slide	RCK	P
	75	90	10	30
Large boulders are hurled. May cause flinching.

=======================================================

TM82	Sleep Talk	NRM	O
	--	--	10	--
Uses an own move randomly while asleep.

=======================================================

TM84	Poison Jab	PSN	P
	80	100	20	30
May poison foe.

=======================================================

TM85	Dream Eater	PSY	S
	100	100	15	--
Takes one half the damage inflicted on a sleeping foe.

=======================================================

TM86	Grass Knot	GRS	S
	??	100	20	--
Power increases if foe is heavy.

=======================================================

TM87	Swagger		NRM	O
	--	90	15	--
Confuses the foe, but also sharply raises ATTACK.

=======================================================

TM88	Pluck		FLY	P
	60	100	20	--
Power doubles if foe is holding a berry.

=======================================================

TM91	Flash Cannon	STL	S
	80	100	10	10
May lower foe's SP.ATT one stage.

=======================================================

TM92	Trick Room	PSY	O
	--	--	5	--
Slower Pok�mon attacks first in 5 turns.

=======================================================

+###############################################################+
+								+
+			Sources					+
+								+
+###############################################################+

Pok�mon Sapphire, Pearl, PC, XD ~ Gave me the easy TMs, like the ones 
you get at Game Corners, Dept. Stores, Battle Tower, and Mt. Battle.

Serebii    - http://www.serebii.net ~ Especially the Mew pages. They 
list all the TMs and Move Tutors and give the descriptions you see on 
this page for each. Also helped with the Emerald and PBR information.

Bulbapedia - http://bulbapedia.bulbagarden.net/wiki/Main_Page ~ Gave me 
the Pick-Up percentages and Platinum Move Tutors.

--------
/Thanks\
--------
Blizzard120   - For preliminary checking, review, and gave the idea of 1 
time only TMs.
Sharpedo22    - Reviewing and gave the idea for the XD elemental hyper beams.
SubonicXP     - Reviewing
OracleLink    - Informed me of the weather TMs and informed me of a couple 
mistakes that I overlooked.
Pikachallenge - Informed me that the girl on top of the Celedon Dept. Store 
can only drink so much, as well as the XD Johto starters only being available
once.
0aoshi0       - Informed me of a mistake I overlooked.
MetalMrHat    - Informed me of Dig's base power change.
LightSPecter  - Made a guide that makes the one time only TMs somewhat 
reobtainable.
the better1   - Told me that the PBR TMs weren't reobtainable
TurtleBoy3840 - Told me about Explosion at the Game Corner
sephiroth068  -	Told me I missed TM47 Steek Wing

Serebii and Bulbapedia - Couldn't have done it without your expert advice.

Nintendo    - For so many hours spent on one little cheese-it sized game 
cartridge.

And of course, the rest of you. No point in making a guide if no one reads it.

+###############################################################+
+								+
+		    Permission to Host(PH-1)			+
+								+
+###############################################################+

The following sites have permission to host this FAQ.

GameFAQs.com
NeoSeeker.com
SuperCheats.com
Pokedream.com
Gamesradar.com
Cheatplanet.com

+###############################################################+
+								+
+		    	Contact (TC-1)				+
+								+
+###############################################################+

If you want to ask for some clarification on an issue, have a recommendation,
noticed a TM I missed, or want to host this FAQ on your site, contact me 
through E-mail [email protected] or AIM me brian0link. Just make 
sure in the subject line you write something along the lines of Pok�mon TM FAQ.