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Follow the dark path or use the light
Pokémon Hub


by kyuubitao

Pokemon Conquest Walkthrough/FAQ
Written by: kyuubitao
7/21/2012 - 7/21/2012
Contact: [email protected] / [email protected]
(first one is spam mail, for user comments, feedback, and stuff like that;
other is mail I would prefer kept as silent as possible unless you'd like to
provide corrections or help fill information for this FAQ)

||                     SECTION A - Taking Care of Business                   ||

| Table of Contents [A100]                                                    |
                                -Lost? Ctrl+F!-

SECTION A - Taking Care of Business
  -Table of Contents.....................................................[A100]
  -Update List >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[A200]
SECTION B - The Game
  -Game Controls Overview >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B100]
  -The Main Plot.........................................................[B200]
  -Story Mode >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B300]
   --Becoming Aurora's Warlord...........................................[B301]
   --To the Grindstone >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B302]
   --"And so, we Go to War!".............................................[B303]
   --Army Strong >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>[B304]
   --The Strategist of Greenleaf.........................................[B305]

| Update List [A200]                                                          |

7-22-12 - v0.20: Submitted to GameFAQs. Finished up to Greenleaf.

| Foreward/Intro [A300]                                                       |

Hello, and welcome to the world of Pokemon... with... warlords? [Oda] Nobunaga?
A Feudal Japan-like land? Conquest and domination of an entire region? Sweet!
Sounds like a good time! Ah, I didn't notice you there! I was just practicing
my opening speech for this FAQ right here. You know, trying to make it sound
awesome and all. But now that that's over and done with, I'd like to say a few
words about the game and the effect it had on me (for real this time).

What can I say? When I first heard of this game, I was just like "Meh, another
Pokemon themed game again? Sorry, but the other ones kind of let me down. I bet
this one will be just as boring." A legitimate thing for a critical gamer to
think when it comes to what he will and won't be willing to buy, right? But
just before its release date, some friend of mine who follows anything and
everything related to Pokemon quite closely told me that it was going to be a
tactics type of game. Let me tell you, that caught my interest enough to just
pay at least some attention. Then, upon release, I went to the local game store
to just ask the salesman a few questions about it. He told me it was supposed
to be some kind of Final Fantasy Tactics/Pokemon mixture game. With FFT being
my #1 favorite game of all time, I just HAD to get this game now! I had to

In all fairness, going into the game with the expectations I originally had,
it's only reasonable to say that I was let down... severely. BUT, given the
basic quality of the game in and of itself, it was still a fairly decent play.
While I felt that that music was somewhat awful, and the story and back-story
were just plain garbage, the gameplay system itself was still pretty dang good,
although not even similar to FFT quality level. Even so, on just the gameplay
alone, I got sucked in for a good 145+ game hours (being the completionist that
I am), and I'm probably going to dabble in it a bit more still, for gallery
completion purposes, wireless battles, wi-fi events, and stuff like that. Gotta
keep on top of this FAQ after all, as well as follow the series that is likely
to follow this game. Normally I avoid sequel media, as they are usually just
reguritations of the less glorious aspects of the originals, but this original
feels like it has potential. Kind of like that Mega Man Battle Network series
for the GBA. Number one might have been a bit dry (somewhat like this game
was), but it led to number three, which is one of the best games out there.

Anyway, enough of this cynic's boring-as-reading-the-dictionary analysis of how
the game made him feel, and on to the walkthrough, right? Just take my advice
and watch this series closely. I have a feeling it could become big if properly
improved upon!


||                             SECTION B - The Game                          ||

| Game Controls Overview [B100]                                               |

The game controls are relatively simple, and self-explanatory for the most
part, so I won't get into too much detail about how the controls work. Most
people will probably skip this chapter anyway.

D-pad(/Joystik) (for 3DS Joystik users) - The directional controls in the game.
The relationship in which they work is exactly as it appears on-screen in your
game. On the world view map, it works by a free roam style, meaning diagonals,
circles, and all other complex types of directional inputs are possible. On the
in-batte maps, everything is divided up into square-shaped spaces. Your
directional controls navigate these spaces in one straight direction at a time,
one space per directional input. In many instances, holding down your
directional input will activate an "autoscroll" movement for your cursor until
you release the button. Quite handy when dealing with units all over different
areas of the map.

A Button - The basic action button for the game. Used to select your many
different possible choices in the game, and used to confirm them.

B Button - The "back" button, if you will. This button generally serves as the
opposite meaning to the A Button, and is a good way to deselect, undo, cancel,
and otherwise unconfirm the selections you have made with the A Button. Not all
choices can be undone once made though, in this game. Make your choices with
extreme deliberation and thought before finalizing them.

X Button - As far as I know, there is only one use for this button in the
entire game, and that is to end your turn from either one of the Battle Maps,
or from the World View map. This is pretty much the only use you will ever need
to know. There is another function it provides in the "Gallery" of the game,
and that is to view "Perfect Link"s from the Warrior Gallery, and "Habitat"s
from the Pokemon Gallery. Almost a useless function.

Y Button - Probably the least important or second-least important button in the
game. On the World View map, it opens up the "Lists" menu, in the Equip view,
it was the "Remove Item" button, in the Gallery it serves as the "Change Order"
function, and in the Warrior Gallery it serves as a "Change Emotion View" type
of function. It is useful, however, as a map rotator button in Battle Maps. I
never once used this button myself in the game, except for the "Remove Item"
action, and as a map rotator. It was so unimportant, using the touchscreen felt
more natural than pushing the button.

Start Button - A somewhat gimmicky button. I can only remember its only use
being to open "The Menu", which was a rare thing to do anyway. I preferred
using the touchscreen over this button, but then again, I am using a 3DS. 3DS
Start and Select buttons are just plain weird to use anyway, being right next
to a button that can effectively make you quit your current game.

Select Button - About as unimportant as the Y button. Used in only a few of the
menus in the game, and as far as I can remember, its only function was to
rearrange the orders of the lists in your menus (and only temporarily). Yet
despite this, I still used the button. Probably because it often has to be used
in succession until you get the right list order you want. Hitting a single
button rapidly is much easier than tapping the touchscreen multiple times,
after all.

L & R Buttons - Serve the same function as each other: to scroll through the
information in certain menus and lists. L scrolls to what can be seen on the
top-left corner of whatever is on that screen, and R scrolls to whatever is
seen on the top-right corner of said screen. In closed menus, when you reach
the end of scrollable information in one direction, pressing the scrolling
button in that direction again WILL loop you to the entirely opposite side of
whatever list you're looking at. In other words, it DOES loop. Very convenient,
if you ask me. I used my L and R buttons a lot, a lot, a lot in this game,
although my L Button likes to not freaking work sometimes, so I often had to
use the touchscreen as well. I have also not tried using L and R on a Battle
Map, but I would imagine there's a 50/50 chance it might scroll through your
troops in listing order. That would be cool. Someone try it and let me know, if
you really want to.

The Touchscreen - It is possible to use the touchscreen for literally every
function in this game, except one. That function is: Scrolling to places you 
annot already see in Battle Maps and the World View Map. You'll need the
D-pad/Joystik for that. I might have forgotten another exception or two to this
rule, but I think I pretty much nailed it on the head here. The touchscreen is
practically universally useful as a substitute for nearly ANY button. It can
even be used to pass through dialogue! Very handy.

| The Main Plot [B200]                                                        |

According to the game, there are 17 kingdoms in the region of Ransei, and
legend has it that if one individual were to conquer and control all 17
kingdoms, a legendary pokemon would appear to that individual. Okay, I guess
that's a pretty basic setup there. Each kingdom is ruled by a "Warlord" that
governs its people and military. Each kingdom also basically specializes in one
of the 17 Pokemon types found in the Pokemon game series. As you might imagine,
each kingdom's Warlord's best pokemon is one of his kingdom's specialty type.
Warlords and "warriors" (like the military underlings to Warlords) each have a
Pokemon they use for battle.

A Warlord/warrior can only use one Pokemon each in every battle they take part
in, but they can OWN more than one. This gives you some options at times. For
example, if your warrior owns both one Poison type Pokemon and one Fighting
type Pokemon, and you're about to go into battle against people with Steel type
Pokemon, you're going to want your warrior to bring his Fighting type, even if
it's not as strong as his Poison type. Why? Well, aside from the fact of type
advantages, in this game, your Pokemon each only know ONE move at a time.
Usually of the same type they are. In other words, taking a Pokemon into battle
against Steel types when it only knows a Poison type move is a good way to make
that warrior and his Pokemon USELESS to you.

Each Pokemon owned by a Warlord/warrior is referred to as a "partner Pokemon".
Every Warlord/warrior has at least one to begin with, but can "form a Link
with" (catch) more, according to that Warlord's/warrior's capacity. If you
reach your capacity you can still Link with more Pokemon, but each new Link you
make will require you to release one of that Warlord's/warrior's previous
partner Pokemon to make room. With these Warlords/warriors and their partner
Pokemon, you can go to battle against other kingdoms to conquer them, and when
certain criteria is met, even recruit members of the opposing army after you
win. Each kingdom has a cpacity of six Warlords/warriors, so to expand your
army size, you're going to need to conquer other kingdoms to give yourself the
room. If you reach your limit and try to recruit new Warlords/warriors, you'll
either have to give up on the new recruits, and/or replace old
Warlords/warriors with the new ones.

As you might have guessed, the main object of this game is to be the one to
use these Warlords/warriors and their parter Pokemon to conquer all 17 kingdoms
in the region. As a part of the story, your motivation to do so it to pre-empt
another Warlord (Nobunaga) in his own goal to do so. According to the game, he
plans to make the legendary Pokemon appear before him so he can use it to
destroy the region. A fairly silly notion, if you ask me, since he would then
already OWN that region. Owning something is almost always better than
destroying it because you can't have it. Know what I mean? Yeah, the plot was
not really thought over very carefully. But anyhow, the main object of the game
is where the fun is at anyway, so moving on.

For those of you either unfamiliar with the Pokemon types in the franchise,
and/or the matchups to each kingdom in the region for each type, I'll list them

Aurora - Normal type. (Also the starting kingdom for the main character.)
Ignis - Fire type. Warlord: Hideyoshi - Male
Greenleaf - Grass type. Warlord: Motonari - Male
Fontaine - Water type. Warlord: Motochika - Male
Violight - Electric type. Warlord: Ginchiyo - Female
Chrysalia - Bug type. Warlord: Yoshimoto - Male
Pugilis - Fighting type. Warlord: Yoshihiro - Male
Illusio - Psychic type. Warlord: Kenshin - Male
Terrerra - Ground type. Warlord: Shingen - Male
Cragspur - Rock type. Warlord: Ujiyasu - Male
Yaksha - Dark type. Warlord: Kotaro - Male
Viperia - Poison type. Warlord: Nene - Female
Avia - Flying type. Warlord: Masamune - Male
Spectra - Ghost type. Warlord: No - Female
Valora - Steel type. Warlord: Ieyasu - Male
Nixtorm - Ice type. Warlord: Mitsuhide - Male
Dragnor - Dragon type. Warlord: Nobunaga - Male (This is the main antagonist.)

It might look either extra complex, or extra short to some of you right now,
but this is a pretty balanced amount for this game. These kingdoms, with the
exception of your starting one in the story (Aurora) are all the ones you have
to conquer before Nobunaga conquers them all. In actuality though, you don't
really learn much of Nobunaga and his plan to conquer the region until halfway
through your conquest of the region. And furthermore, it's not very likely that
you can even actually LOSE. The game is heavily in your favor from the start.
In fact, I don't personally think that it IS possible to lose the game. Kind of
a letdown there if you ask me.

| Story Mode [B300]                                                           |

At the very beginning of the game, you will be prompted to choose a gender and
a name for your main character. The stage will then become set by showing a
relatively short cinematic of you finding an Eevee as a child and forming a
link with it. That's right, you get to start out with what is possibly the most
awesome Pokemon to ever be created!

| Becoming Aurora's Warlord [B301] |

Remember the stage setting we just talked about? Well now the timeline has
suddenly jumped years into the future and your character is effectively now a
young adult, and most likely the youngest Warlord in the region (and there are
some seriously old farts you'll be coming across during the story). Anyway, the
game informs you that you have just been made the new warlord of Aurora, and
that the kingdom is now your responsibility. But any time for would-be
celebration is cut short by your very first battle... an attack on your kingdom
from the neighboring Ignis! It turns out that your nextdoor neighbors thought
that the ascension of a new leader over Aurora would be the perfect time to
begin the conquest of your kingdom, because Warlord Hideyoshi just began his
regional conquest campaign... on YOU! I mean seriously, what better time to
attack a kingdom than when its leader is still green, am I right?


Kingdom: Aurora
Difficulty Factor: 0/5
Fun Factor: 0/5
Annoyance Factor: 0/5
Enemies: Koroku - Tepig, Nagayasu - Bidoof.
Enemy Skills: Does not matter. You automatically win this fight before they
ever get a chance to use any.

A standard flat map with only a couple of logs for obstacles (that they
honestly could have done without, in my opinion). Perfect for learning the
ropes of battling. You start out all alone with only your Eevee to take on the
two attacking Pokemon, and the opponents comment on how this will be an easy
fight of two on one. Your character shows a little concern for these odds, but
not overwhelming stress or anything. But just as the battle is about to get
underway, a unique warrior named Oichi shows up with her Jigglypuff and offers
to assist you in your plight. Now it's a fair fight, right? Not really. You had
the advantage all along, in actuality, and now it's just obscenely in your
favor. Oichi will coach you on how to do stuff during this fight. After you
win, your enemies will comment on how their Warlord (Hideyoshi) will be angry
with them for losing to you.


Oichi will also ask to join your army after you win. I never tried saying no,
but I'm positive that the game forces the yes anyway, so you might as well just
let her. She isn't all that bad, you know.

| To the Grindstone [B302] |

After your first battle, the game will briefly tell you about the menu and
saving the game, which is a good idea if you've just started. The World Map
becomes available, and Oichi will tell you that you should take a look at your
kingdom. I doubt you need to read my Controls Overview to know how to do this.
Extremely straightforward, you shouldn't have any trouble viewing a kingdom. As
you enter your kingdom, Oichi will bump into a character you may have noticed
just before your first battle. The encounter is relatively unimportant, so
moving on. Oichi will inform you that there is a farm in your kingdom, and tell
you to select it so you can go training there. Trust me when I say that you'll
want to oblige the request. FINALLY, you get to control your forces somewhat
freely now, but alas, you can't quite use warrior skills on your own just yet,
but your Pokemon's abilities are now useable. After the battle, which you CAN
lose, but seriously have no real reason to, you will then be quickly informed
of how each warrior only gets one turn per month to perform an action, and you
are then prompted to end your turn and proceed to the next month. There's
nothing else you can do, so do it.

After you do so, the game shows a quick rant from Warlord Hideyoshi about how
useless his warriors are, and how they need to stop being so pathetic. He raves
about how he needs to make your kingdom his, and that's it. New month, and your
turn again. Enter your kingdom once again, and a new place to train will
appear. Go there. In this battle, you may now use your warrior skills! End of
month and turn. Go to the next one. And feel free to train as much as you want
to from now on. But a word of caution: don't spend hours upon hours of just
training, thinking that you'll be able to plow through the whole game because
you're so overpowered now. Trust me, the strength of your enemies will
definitely scale up dramatically over the story, and it will be time wasted.
Just train enough to get a significant strength advantage over your next enemy
in line, and then go conquer them. Battles of conquest improve your team's
strength FAR more than training does anyway.

At the start of the next month (it should be the third month of the story), a
few unique characters will show up and talk about how they know you've been
training a lot but not doing any conquering. These three are known as
Mitsunari, Masanori, and Kiyomasa. They will show up many times during the
story, but never really do anything significant. Anyway, they tell you that you
can't just only train every month. You'll have to conquer other kingdoms and
recruit other warriors if you want your kingdom to be strong. Oichi mentions to
you that she knows they are right, and that it might be time to conquer Ignis
now. Honestly, it might serve you best to just do a little bit more training
though before going into battle. While you do have a significant advantage
already, it's best to consolidate everything, since your enemies can't train
their own armies!

| "And so, we Go to War!" [B303] |

When you attack Ignis, the Warlord, Hideyoshi, is surprised to see you on the
attacking side, but mentions how he thinks Oichi is kind of "cute". And I know
you didn't mean to Nintendo, but you really should watch the innuendos, because
Hideyoshi makes one.


Kingdom: Ignis
Difficulty: 1/5
Fun: 2/5
Annoyance: 1/5
Enemies: Hideyoshi - Chimchar, Koroku - Tepig, Nagayasu - Bidoof.
Enemy Skills: I can't seem to recall. Perhaps someone would like to inform me?

With pillars of fire that you cannot travel through, nor douse, there are quite
a few obstacles for you in this map. And if that wasn't enough, there's a huge
lava pit with rock paths across it that takes up about half the map, and only
fire types can cross this lava. Clearly this means that your Pokemon have no
choice but to have Hideyoshi bring the fight to them on land. Don't worry
though, he will. You have two real options here: 1. Either wait near your
starting positions for his warriors to come to you, and take them out as they
come. or 2. Take your battle next to the only open path across the lava, but
stay near the main landmass just in case, because two of the enemy Pokemon have
range! Either of these strategies should put victory in your hands easily.

On his first turn in battle, Hideyoshi mentions how he has big ambitions for
the region of Ransei (we can only assume he means to conquer it), and that he
can't lose to you now. Prove him wrong, eh? On your second turn, Oichi will
inform you about the warrior skills that I just mentioned earlier. Now aren't
you glad I just did that? You already have a head start on how yours work!
Don't worry though, the game does not force you to use them now. On Hideyoshi's
second turn, Nagayasu makes a remark about how useless his bidoof is, because
it can't walk on the lava like Chimchar and Tepig.

I regret to inform you that no matter what you do, no matter how you try, there
are two things you just CANNOT accomplish on this map. 1. Recruit the current
enemies you are fighting. While it is normally possible in many other conquest
battles, it just isn't in this one. 2. Get to those items inside that ring of
fire in the corner of the map. The pillars over there never extinguish on their
own, and you don't currently have the proper Pokemon to put them out yourself.


After you win, Hideyoshi will be upset over losing his castle (and kingdom) to
you, but makes mention that he still plans on seeing the legendary Pokemon. So
THAT'S what his ambitions were! Anyway, he promises to return and defeat you
someday. But for the moment, you are definitely the victor. Oichi congratulates
you on your hard-earned second kingdom, and makes mention that soon you will
have new warriors to join your army at this rate... but that she has no idea
just how to get them. That's when a strange, muscular, unique warrior appears
to you and chides her for not knowing something so clearly basic. He also
congratulates you on your victory, and introduces himself as Keiji. He tells
you that he'll be willing to teach you how to recruit other warriors if you
meet him in Ignis, so let's end this month and get to it!

| Army Strong [B304] |

Let's enter Ignis now, and go meet up with that Keiji guy now. He tells you the
basics of how to recruit new warriors into your army, and points you to your
very first location where you can do this. He then decides to hit the road. You
might as well enter the cave he mentioned now. There will be one warrior in
there, by the name of Takatora, and he is linked with a Charmander, a Pokemon
with a ranged move! The goal here is to defeat Takatora's Charmander by your
fourth turn, which is really quite easy to do. Like your Eevee, the Charmander
also has a movement range of four! After you win, the game will tell you a few
more specifics on ways to recruit enemy warriors, so pay attention. Afterwards,
Mitsunari and the gang will drop by again to comment on how you can't just stop
with two kingdoms, but should keep on going. They even give you a couple of
tips about who you might want to attack next. The kingdoms of Greenleaf and
Fontaine will now become available to attack, but I would suggest you first
build up your forces and train a bit more until you have a crystal, clear-cut
advantage again. Get yourself some fire type Pokemon that only Ignis can
provide you with, and prepare for battle.

| The Strategist of Greenleaf [B304] |

Now that you're even stronger and prepared to take on the next kingdom, it's
time to take a look at your options here. The Grass type kingdom, or the Water
type kingdom? Which to attack? Well, clearly the Grass type kingdom has less
army strength than the Water kingdom, and everyone knows fire is weak against
water, grass is weak against fire, and water is weak against grass, so we'd
better start with Greenleaf so we can get some grass types to go against
Fontaine with next. But before we go, let's drop by the Ponigiri shop this
month to boost up the energy of our Pokemon, because more energy means more
primed stats. By this point, if you have at least five warriors including
yourself and Oichi, then you're doing it right. If not, then don't worry, as
long as your army is about 25% stronger than Motonari's, you're doing fine.
However, now is the time things get serious. It's time to attack a relatively
well-fortified kingdom for the first time. It's time to conquer Greenleaf.


Kingdom: Greenleaf
Diffculty: 3
Fun: 2
Annoyance: 3
Enemies: Motonari - Snivy, Motoharu - Pansage, Takakage - Sewaddle,
Takamoto - Sewaddle.
Enemy Skills: Brotherhood, Mighty Blow, Adrenaline, Brotherhood.

Enter and behold the wondrous greenhouse arena, with secret passage grass
patches, hidden pitfalls, and a vine bridge. Beware your opponents and their
clever placement of those nasty little pitfalls that cancel your current attack
plans and cause you to miss a turn as well! Be most cautious of Takamoto's
Sewaddle, which has and uses the Stealth ability quite often, which makes any
of your attacks upon it miss whenever this ability is triggered. Lions, tigers,
and bears, oh my! This sounds like quite a challenge! Well, to a beginner, yes.
But to a seasoned veteran like myself, who has taken the task upon himself to
guide you through? Nah, not even close.

Unfortunately, I don't currently have a map made with which to mark the warning
zones of the pitfalls, although I sure will make one with time. My main caution
to you is that the pitfall near the center flag tends to be one-to-two spaces
away from it, either below it, or to the right of it (or both below and to the
right of it). There is only one pitfall assigned to each flag in the map, but
they are placed in certain possible "hot zones" randomly at the start of the
battle, so there is no way to KNOW where they are until you fall into them.
The pitfall around the bottom-left flag tends to be either to the right of it
by one-to-two spaces, or below it by one space, or to the right of it by
one-to-two spaces combined with above it by one more space. The pitfall that
goes to the top-right flag is either one-to-two spaces below it, one space
to the right of it, one space to the left of it, or one space to the left and
one space below it combined. Use good judgment when stepping on these "hot
zones", because you might end up in a pitfall, which could turn the battle
around against your favor in a single turn. There is also one more pitfall that
is ALWAYS in the same spot. It's between the middle and bottom-left flags, just
around the corner of the hedge you start by. It's exactly one space to the left
and one space down combined, from the patch of Lime Grass on the side closer to
the middle flag. It's the space right next to the jutting left end of the
hedge, in case that first description was not clear enough. Try and lure your
enemy there, and whatever you do, DO NOT STEP THERE. As far as I know, once
triggered, a pitfall will never reappear. Also a neat trick is that if you kill
an enemy unit and it drops an item on one of the hot zone spaces, that space is
guaranteed to be safe to step on.

Anyway, this battle, if you haven't gathered by now, is not your basic smash
and win type of fight. You must control all three flags (called "banners" in
the game) at once to win. Do not let Motonari's army do this, or you lose. To
take control of a flag, simply step on its space. You also lose if you don't
win in 15 turns, or your army is defeated. Take my advice and just wipe out
Motonari's army before capturing all the flags. Make sure to keep at least one
flag away from his troops' possession at all times, and if you have a lone
Pokemon near a flag with no enemies nearby or approaching, don't hesitate to
take that flag anyway. Be careful about Takamoto's Sewaddle, as it can hold its
ground quite well with its Stealth ability, especially since units on top of
flag spaces get healed every turn. KILL IT WITH FIRE!

At the start of your first turn, Warlord Motonari asks you what you think it
takes to win battles. He tells you that it is not just strength. On Motonari's
first turn, Oichi makes note that you may have to split up your army to take
all the banners.

Unfortunately in this battle, you can never recruit Motonari, no matter how
hard you try. The exception is with a special downloadable Wi-fi event, and
then activating that special event before ever having started your story game.
You CAN, however, recruit any of and even all of his subordinate warriors!


After you win, Motonari claims he suspected you might beat him, and mentions
how he can now have moments of peace for himself again. As he leaves, his only
request is that you take good care of his kingdom. Recruit as many of his
warriors as you can, finish up whatever business you have left for this month,
and get on to the next one! We have a Water type kingdom to take down next!