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Spoiler-Free Walkthrough

by ArtifactMage

=====================================================================

                                999:
                Nine Hours, Nine Persons, Nine Rooms
                       FAQ/Walkthrough (NDS)
            Last Updated: November 29, 2010 (Version 1.7)
                      Written by ArtifactMage
 
=====================================================================
 

=====================================================================

                          Table of Contents

=====================================================================

1. Introduction
2. Prologue
3. Coffin; True Ending [ED01]
4. Axe Ending [ED02]
5. Knife Ending [ED03]
6. Submarine Ending [ED04]
7. Safe/Letter Ending [ED05]
8. Contact
9. Credits
10. Copyright

=====================================================================

                          1. Introduction

=====================================================================
 
Hi, I'm ArtifactMage and this is my bare-bones walkthrough for 999. 
By bare-bones, I mean, I won't be listing controls or characters or 
holding your hand through this game. This guide is just to help you 
get through the endings of your choice as quickly as possible.
 
In general, please examine all evidence you get and make yourself 
familiar with the room before you look at the guide. 
Some of my instructions might seem confusing if you don't know your 
surroundingsor haven't talked to the other characters about certain 
pieces of evidence.
 
Let's get started, shall we?

 
=====================================================================

                            2. Prologue

=====================================================================


Touch the Mirror for the Red Key
Examine the Card on the bulletin board
Take the Photo
Look under the pillow for a Card
Examine the pot on top of the oven for the Blue Key
Open the bottom of oven to acquire the Screwdriver
Combine the Screwdriver and Photo for a hint
Examine the Blue Briefcase
Blue Key, Combination: [0263]
Acquire Blue Key Cards
Open the Closet
Touch the Red Briefcase
Red Key, Combination: [7485]
Take Red Key Cards
Examine the Lock
Try both sets of cards
[6 + 7 + 1 = 5]
Leave
 


=====================================================================

                     3. Coffin/True Ending [ED01]

=====================================================================

Note: To get the True End, you must play through the Safe End. 
If you don't, you'll get the Coffin Ending.
Cheat Sheet: Door 4, Door 7, Door 1

 
Santa and June (3 + 6)
[5 + 3 + 6 = 14 -> 1 + 4 = 5]
[...that everyone who verified had to go.]
[4]
[...decided that door 4 would be fine.]

 
June's room:
Collect the Matches from the table on the right
Go into the bedroom and take the Map from the wall
Examine the dresser drawer for the Dresser Key

 
In Lotus's room:
Take the Candlestick off the table
Combine the Matches and Candlestick
Open the dresser drawer with the Dresser Key
Take the Plate
Receive the Curtain from the bed
Examine the Candlestick for the Candlestick Key
Unlock the display case with the Candlestick Key
Take the Plate
[Take the bookmark]
Go into the bathroom
Put up the Curtain
Pull back both Curtains
Examine the hole
[5th from the top and 3rd from the right]

 
Back in June's room:
Go into the bathroom
Examine the aforementioned tile for a Plate

 
Return to Lotus's room:
Examine the painting
Adjust the Plates to look like the painting in June's room
Receive the Mars Key
[A Dog.]
Leave
Open the double doors

 
Kitchen:
Investigate the sink
Acquire the Whetstone
Go into the pantry and look behind the middle cheese
Acquire the Bottle of Oil
Check the thin box on the shelves for a Rusty Knife
Combine the Rusty Knife with the Whetstone
Use Oil on the rusted deadbolt to open the door left of the pantry
Examine the shelves to receive a Chunk of Pork
Open the cabinet for Dry Ice and Chicken
[He wanted out of here now.]
[That's interesting.]
[...Was honestly impressed.]
Examine the floor for Sturdy Rope and Water Bottle
Combine the Dry Ice and Chicken
Combine the Crushed Dry Ice and Water Bottle
Combine the Water Bottle with Dry Ice Inside with the Sturdy Rope
Select the door handle
Examine the stove
Cut the Pork with the Knife
[C + 10 + F]
Touch the locked cabinet
[C = 12, + 10 = 16, + F = 15 = 43]
Open the doors for the Saturn Key Card
Unlock the door and leave

 
[Back to the large hospital room (C Deck)]
[Walk away without saying anything.]
[Finish searching.]
[She was right.]
[Door 7]

 
Operating Room:
Examine the cart for Kocher Forceps
Take the Fake Chest from the bench
Examine the other table for Scalpel
Use the forceps on the mannequin bust for Fake Organ
Combine the Fake Organ with the Scalpel for the Organ Key
Unlock the door left of the entrance
Examine the note on the table
[Iron=1 Salt=2 Water=3 Carbon Dioxide=? Ammonia=? Ethanol=?]
[Carbon Dioxide = 3, Ammonia 4, Ethanol = 9]
[349]
Take the Fake Right Arm and the Fake Heart
Take the Blue Liquid and the Red Liquid
[...Know about ice-9?]
Unlock the door left of the pharmacy
Open the dresser drawer
Acquire the medical record
Add Blue Liquid to the beaker and turn on the light
Take the Fake Left Leg from the blue locker
Add Red Liquid to the beaker and turn on the light
Take the Fake Right Leg from the red locker
Add both Liquids to the beaker and turn on the light
Take the Fake Stomach from the purple locker
Remove the sheet from the second medical table
Replace "Lucy's" body parts
[53.2kg]
Examine the box in front of "John's" table
Acquire Jupiter Key
[...Give her the four-leaf clover]
[Patch it up.]

 
[Of course there's a reason.]
[They could only go down.]
[Of course.]
[Hmm... Well, that's possible.]
[Door 1]

 
Wheelhouse:
Open the chest of drawers 
Take the Stack of Nautical Charts
Examine the map on the wall for A Nautical Table
Look at the shelf for The Ship's Log
Examine the middle drawer of the desk
Take the Pocket Watch
[Well, not a problem, but...]
[Santa and Seven]
[2 + 3 + 7 = 12 = 1 + 2 = 3]
Turn the steering wheel
[South, West, Southwest, Northwest, East, North]
Examine the arrival board right of the exit
Replace the handle on the engine order telegraph
[Full, Half, Slow, Full, Half, Dead Slow, Stop]
Examine the arrival board with the Pocket Watch in-hand
Place the Pocket Watch on the exit
Leave

 
Captain's Quarters:
Take the Music Box from the nightstand
Open the desk drawer for The Numeral System Chart
Select the keyboard then the "z e r o" screens
 

Communication Office:
Open the left side of drawers on the desk
Take the Paper
Take the Small Screwdrivers
Remove the Ink from the drawers
Combine the Music Box and the Screwdrivers
Combine the Ink and Cylinder
Combine the Dirty Cylinder and Paper
Follow the Morse Code Sheet to unlock the desk drawer
Take the Unique Key
Insert the Unique Key into the door lock
[z = 35, e = 14, r = 27, o = 24]
Leave

 
(The Coffin Ending leaves you here.)

 
[Right -> Left -> Right -> Left -> Right -> Left]
[Seven + Junpei + Cap]
 

Library:
Examine the bottom right shelf
Switch the books to spell [Open, Here, Find, Bulb]
Take the Powerful Light Bulb
Go down the stairs and examine the cabinet and lock
[632415]
Take the 2nd Powerful Light Bulb
Receive the Book from the bookshelf left of the cabinet
Open the Book to change it to Pop-Up Book
Go upstairs and examine the bookshelf to the right for a Pop-Up Book
Examine the top left bookshelf and take the Powerful Light Bulb
Examine the bottom left bookshelf in front of the stairs for a 
Pop-Up Book
Go back downstairs and replace the light bulbs in the center pillar
Place all three Pop-Up Books on the stands
[SHELDRAKE-5]
Examine the shadow
Examine the pink, blue and white volumed books
Go up the stairs and examine the output monitor
[XIII = 13, XIV = 14, X = 10, XIII = 13
13 = D, 14 = E, 10 = A, 13 = D
DEAD]
Leave

 
Zero's Laboratory:
Take the nautical table from the drafting table
Examine the computer on the far side of the room
[ 64
1F5
9 C]
[Tap the buttons in the following order:
4, 6, F, B, C. The board should now be empty.
Select D, 6, 4, 5, B, C to clear the puzzle.]
Take the Cross Emblem from the right
Select the large blue monitor and the compass underneath
[South, West, Southeast, Northeast, East, North, East]
Take the Helm Emblem
Open the large cabinet for Morse Code Charts 1 - 3
Open the shuttered wall right of the exit
Examine the other large blue screen on the far left wall
[ICE
. .
- . - .
.]
Take the Code Emblem
Open the coffin
Take the Neptune Key and the Coffin Emblem
Examine the monitors next to the ALL puzzle
Place the emblems in the following order
[1. Helm
6 = 3, 6, 7, 8
3 = 1, 2, 4, 5]
[2. Cross
1 = 2, 3, 5
7 = 8, 7, 6, 4]
[3. Code
7 = 4, 5, 7
7 = 2, 6, 8]
[4. Coffin
8 = 2, 4, 5, 7, 8
9 = Nothing]
Open the drawer for a picture and the 0 Key Card
Leave
 

Incinerator:
[431 872 569
587 649 213
629 351 874
 
245 968 731
168 723 495
973 415 628
 
394 286 157
716 594 382
852 137 946]

 
[2 + 4 + 5 + 7 + 8]

 
TRUE END

 

=====================================================================

                          4. Axe Ending [ED02]

=====================================================================

Cheat Sheet: Door 5, Door 8, Door 1

 
Santa and June (3 + 6)
[5 + 3 + 6 = 14 -> 1 + 4 = 5]
[...that everyone who verified had to go.]
[4]
[...decided that it had to be Door 5.]
 

1st Class Cabin:
Examine the bed and look under the pillow
Receive Score Plate [A]
Examine the piano and take the map of the ship
Examine the piano keys
Open the right door
Examine the cabinet
Take Score Piece [C]
Go through the left door
Examine the fireplace
Take the vase by the left door
Head through the right door
Go into the middle door (bathroom)
Fill the vase with water
Unplug the drain
Receive Score Plate [D]
Go back to the fireplace
Douse the fire
Acquire Score Plate
Open the left door
Examine the cabinet
Take Score Plate [G]
Examine the piano in the first room
Touch the music stand
Touch the keys in this order from left to right:
[3 4 5 6
3 5 4 3
4 3 5 6
6 5 4 3]
(Westminster chime)
Leave

 
Casino:
Examine the table in front for the 5 of Spades
Examine the bar for the 4 of Spades
Examine the counter for the 7 of Spades
Touch the fireplace mantle
Turn on the lights
Examine the canvas
Touch the card on the mantle for the 6 of Spades
Examine the wood in the fireplace to get a Coin Bag
Touch the rounded counter by the stained glass for the 3 of Spades
Examine the blue rectangle in the center
[5 + 6 + 7 = 17 -> 1 + 7 = 8]
Receive the 8 of Spades
Examine the middle slot machine while holding the blue bag
Touch the buttons in order:
[Club Diamond Heart]
Receive Venus Key and 2 of Spades from the drawer
Go over to the lock, enter the 8 of Spades 
[1 + 8 = 9]
Enter the 2, 3, and 4 of Spades
[2 + 3 + 4 = 9]
Leave

 
[The hallway with all the rooms (C Deck)]
[Run to Ace.]
[Back to the large hospital room (C Deck)]
[Walk away without saying anything.]
[Finish searching.]
[She was right.]
[Door 8.]

 
Laboratory:
Examine the green-lit lockers
Acquire Ethanol
Take the 3-pronged Power Cable from the cart
Examine the table next to the mannequin
Give Clover the Ethanol
Examine the table again
Acquire Clover's Note
Examine the computer monitor
Examine the machine above the mannequin
Take the 2-prong Plug
Combine the Power Cable with the Plug
Turn on the computer
Follow Clover's Note to unlock the lockers
[Bottom Right, Top Right, Top Left, Middle]
Examine the lockers
Acquire the Earth Key and Activation Key
Turn on the main computer
Examine the machine against the wall behind the mannequin
Open Clover's door
Leave

 
[Of course there's a reason.]
[They could only go down.]
[Of course.]
[Hmm.. Well, that's possible.]
[Door 1]

 
Wheelhouse:
Open the chest of drawers 
Take the Stack of Nautical Charts
Examine the map on the wall for A Nautical Table
Look at the shelf for The Ship's Log
Examine the middle drawer of the desk
Take the Pocket Watch
[Well, not a problem, but...]
Examine the engine order telegraph
Turn the steering wheel
[South, West, Southwest, Northwest, East, North]
Replace the handle on the engine order telegraph
[Full, Half, Slow, Full, Half, Dead Slow, Stop]
Examine the arrival board with the Pocket Watch in-hand
Place the Pocket Watch on the exit
Leave
 

Captain's Quarters:
Take the Music Box from the nightstand
Open the desk drawer for The Numeral System Chart
Select the keyboard then the "z e r o" screens

 
Communication Office:
Open the left side of drawers on the desk
Take the Paper
Take the Small Screwdrivers
Remove the Ink from the drawers
Combine the Music Box and the Screwdrivers
Combine the Ink and Cylinder
Combine the Dirty Cylinder and Paper
Follow the Morse Code Sheet to unlock the desk drawer
Take the Unique Key
Insert the Unique Key into the door lock
[z = 35, e = 14, r = 27, o = 24]
Leave
 

BAD END

 

=====================================================================

                       5. Knife Ending [ED03]

=====================================================================

Cheat Sheet: Door 4, Door 8, Door 6
 

Santa and June (3 + 6)
[5 + 3 + 6 = 14 -> 1 + 4 = 5]
[...that everyone who verified had to go.]
[4]
[...decided that door 4 would be fine.]

 
June's room:
Collect the Matches from the table on the right
Go into the bedroom and take the Map from the wall
Examine the dresser drawer for the Dresser Key
 

In Lotus's room:
Take the Candlestick off the table
Combine the Matches and Candlestick
Open the dresser drawer with the Dresser Key
Take the Plate
Receive the Curtain from the bed
Examine the Candlestick for the Candlestick Key
Unlock the display case with the Candlestick Key
Take the Plate
[Take the bookmark]
Go into the bathroom
Put up the Curtain
Pull back both Curtains
Examine the hole
[5th from the top and 3rd from the right]

 
Back in June's room:
Go into the bathroom
Examine the aforementioned tile for a Plate

 
Return to Lotus's room:
Examine the painting
Adjust the Plates to look like the painting in June's room
Receive the Mars Key
[A small boat floating on the water.]
Leave
Open the double doors

 
Kitchen:
Investigate the sink
Acquire the Whetstone
Go into the pantry and look behind the cheese
Acquire the Bottle of Oil
Check the thin box on the shelves for a Rusty Knife
Combine the Rusty Knife with the Whetstone
Use Oil on the rusted deadbolt to open the door left of the pantry
Examine the shelves to receive a Chunk of Pork
Open the cabinet for Dry Ice and Chicken
[He wanted out of here now.]
[That's interesting.]
[...Was honestly impressed.]
Examine the floor for Sturdy Rope and Water Bottle
Combine the Dry Ice and Chicken
Combine the Crushed Dry Ice and Water Bottle
Combine the Water Bottle with Dry Ice Inside with the Sturdy Rope
Select the door handle
Examine the stove
Cut the Pork with the Knife
[C + 10 + F]
Touch the locked cabinet
[C = 12, + 10 = 16, + F = 15 = 43]
Open the doors for the Saturn Key Card
Unlock the door and leave
 

[Back to the large hospital room (C Deck)]
[Walk away without saying anything.]
[Finish searching.]
[She was right.]
[Door 8]

 
Laboratory:
Examine the green-lit lockers
Acquire Ethanol
Take the 3-pronged Power Cable from the cart
Examine the table next to the mannequin
Give Clover the Ethanol
Examine the table again
Acquire Clover's Note
Examine the computer monitor
Examine the machine above the mannequin
Take the 2-prong plug
Combine the Power Cable with the Plug
Turn on the computer
Follow Clover's Note to unlock the lockers
[Bottom Right, Top Right, Top Left, Middle]
Examine the lockers
Acquire the Earth Key and Activation Key
Turn on the main computer
Examine the machine against the wall behind the mannequin
Open Clover's door
Leave

 
[Of course there's a reason.]
[They could only go down.]
[Of course.]
[Hmm... Well, that's possible.]
[Door 6]

 
Boiler Room:
Go up the second flight of stairs and examine Door A
Take the Wheel from the winch through Door B
Examine the winch through Door C
Take the Control Panel out of the box
Place the Control Panel in the door of the conveyor belt
Take the Box Filled with Coal
Put the Coal into the furnace
Go up the stairs and examine the panel on the wall
Take the silver disc, the bronze disc, and the gold disc from their 
respective gears
Examine the exit up the other stairs
[   Silver
Gold    Copper]
[Line up the red lines to form a star polygon]
Leave

 
Cargo Room:
Open the bag to the left for Nine's Card
Open the bag on the right for Santa's Card
Examine the two bags on the left side for Snake and Clover's Cards
Open the small box for Ace's Card
Open the bag on the right side for Seven's Card
Examine the blue boxes for Lotus's Card
Look in the open crate for Junpei and June's Cards
Open the blue boxes
Climb to the top of the stairs and touch the number pad
[Upper Row:
541 = 1
821 = 2
921 = 3
634 = 4
743 = 5
Lower Row:
987 = 6
745 = 7
647 = 8
981 = 9]
[All pins must equal 15 horizontally, vertically and diagonally
816
357
492]
Examine the top control panel
[Push all the boxes counter-clockwise to form a +
  A
B   C
  D
Starting from the top, push Box D into Slot 3 then up into Slot 2
Push Box A into Slot 1
Push Box C into Slot 4
Push Box B into Slot 3
46 moves]
Climb the crates over the fence and touch the coffin
Open the door with the Rusty Key
Leave

 
BAD END

 
=====================================================================

                      6. Submarine Ending [ED04]

=====================================================================

Cheat Sheet: Door 4, Door 3, Door 2

 
[Ace and Lotus (1 + 8)]
[5 + 1 + 8 = 14 -> 1 + 4 = 5]
[...that everyone who verified had to go.]
[...decided that door 4 would be fine.]
[Door 4]

 
June's room:
Collect the Matches from the table on the right
Go into the bedroom and take the Map from the wall
Examine the dresser drawer for the Dresser Key
 

In Lotus's room:
Take the Candlestick off the table
Combine the Matches and Candlestick
Open the dresser drawer with the Dresser Key
Take the Plate
Receive the Curtain from the bed
Examine the Candlestick for the Candlestick Key
Unlock the display case with the Candlestick Key
Take the Plate
Take the bookmark
Go into the bathroom
Put up the Curtain
Pull back both Curtains
Examine the hole
[5th from the top and 3rd from the right]

 
Back in June's room:
Go into the bathroom
Examine the aforementioned tile for a Plate

 
Return to Lotus's room:
Examine the painting
Adjust the Plates to look like the painting in June's room
Receive the Mars Key
[A Dog.]
Leave
Open the double doors

 
Kitchen:
Investigate the sink
Acquire the Whetstone
Go into the pantry and look behind the cheese
Acquire the Bottle of Oil
Check the thin box on the shelves for a Rusty Knife
Combine the Rusty Knife with the Whetstone
Use Oil on the rusted deadbolt to open the door left of the pantry
Examine the shelves to receive a Chunk of Pork
Open the cabinet for Dry Ice and Chicken
[He wanted out of here now.]
[That's interesting.]
[...Was honestly impressed.]
Examine the floor for Sturdy Rope and Water Bottle
Combine the Dry Ice and Chicken
Combine the Crushed Dry Ice and Water Bottle
Combine the Water Bottle with Dry Ice Inside with the Sturdy Rope
Select the door handle
Examine the stove
Cut the Pork with the Knife
[C + 10 + F]
Touch the locked cabinet
[C = 12, + 10 = 16, + F = 15 = 43]
Open the doors for the Saturn Key Card
Unlock the door and leave

 
[Door 3]
Shower Room:
Open the far stall
Acquire the broom and bucket
Acquire toilet paper from above the stall
Acquire Luminol
Examine the paper
Combine the broom with the paper and examine
[634+]
Look in the closest stall
Examine the toilet tank for a Red Key Card
Examine the metal door under the showers
Turn the second from the right valve
Fill the bucket with hot water
Examine the toilet tank in the middle stall
Take the screwdriver
Fill it with the hot water
Examine the toilet bowl
[185=]
Unscrew the thermometer from the wall
Pour hot water on the thermometer
[957+]
Spray Luminol on the bloody wall
[LLR LRL]
Examine the drain on the floor
Turn the valves following the writing on the wall
Take the Blue/Mercury Key Card from the drain
Use the Red and Blue/Mercury Key Cards at the lock on the exit
[957+634+185=]
[1776]
Leave

 
[Door 2]
Select the 2nd room
Examine the toilet
[Crescent moon]
Examine the bed
Acquire a Towel
Remove the drawer from the desk
Select the 1st room
Examine the toilet
[Sun]
Remove the Handle from the string above the toilet
Touch the toilet paper holder and take the screwdriver shaft
Combine the handle and the shaft
Combine the screwdriver and the desk drawer
Use the screwdriver on the desk drawer
Take the drawer
Receive Knob
Attach the knob to the sink in the 2nd room
Take the tile from the 1st room's sink
Replace the drawer in the 2nd desk
Receive Tile
Select the 3rd room
Examine the light
Select the right mirror to shine light on
[Left: Sun, Right: Moon]
Select the left mirror to shine light on
[Left: 4, Right: 7]
Examine the toilet
[14=E]
Flush the 1st [Sun] toilet 4 times
Flush the 2nd [Moon] toilet 7 times
Open the drawer in the 3rd room
Acquire 2 Tiles
Select the "EMERGENCE" door
[Replace all the E tiles]
Leave

 
Torture Chamber:
Select the screen next to the chair
[Top left, top right, bottom right, bottom left, top right]
Take the Wrench from the table
Use the Wrench to take off the bolts on the pipe
Reach in to the pipe for the Sun Key
Unlock the manacles on the chair
Pull the yellow lever on the control panel
Examine the glass floor
[ED
BF]
Select the screen
Select the control panel
[ED
BF]
Select the screen again
Change the ON/OFF switches in the following order:
[left: bottom 1
right: top 1, bottom 2
left: top 1, bottom 2
right: top 1, bottom 1
left:  top 2]
Leave

 
BAD END
 

=====================================================================

                     7. Safe/Letter Ending [ED05]

=====================================================================

Cheat Sheet: Door 5, Door 8, Door 6
 
Santa and June (3 + 6)
[5 + 3 + 6 = 14 -> 1 + 4 = 5]
[...that only 2 people can go through]
[2]
[...decided that it had to be Door 5]

 
1st Class Cabin:
Examine the bed
Look under the pillow
Receive Score Plate [A]
Examine the piano
Receive a map of the ship
Examine the piano keys
Open the right door
Examine the cabinet
Take Score Piece [C]
Examine the safe
Go through the left door
Examine the fireplace
Take the vase by the left door
Head through the right door
Go into the middle door (bathroom)
Fill the vase with water
Unplug the drain
Receive Score Plate [D]
Go back to the fireplace
Douse the fire
Acquire Score Plate
Open the left door
Examine the cabinet
Take Score Plate [G]
Examine the piano in the first room
Touch the music stand
Touch the keys in this order from left to right:
3 4 5 6
3 5 4 3
4 3 5 6
6 5 4 3
(Westminster chime)
Leave

 
Casino:
Examine the table in front for the 5 of Spades
Examine the bar for the 4 of Spades
Examine the counter for the 7 of Spades
Touch the fireplace mantle
Turn on the lights
Examine the canvas
Touch the card on the mantle for the 6 of Spades
Examine the wood in the fireplace to get a Coin Bag
Touch the rounded counter by the stained glass for the 3 of Spades
Examine the blue rectangle in the center
[5 + 6 + 7 = 17 -> 1 + 7 = 8]
Examine the middle slot machine while holding the blue bag
Touch the buttons in order:
[Club Diamond Heart]
Receive Venus Key and 2 of Spades from the drawer
Go over to the lock, enter the 8 of spades
[1 + 8 = 9]
Then 2, 3, 4 of spades
[2 + 3 + 4 = 9]
Leave

 
[Back to the Hospital (C Deck)]
[Leave without saying anything]
[Finish searching.]
[She was right.]
[Door 8.]
 

Laboratory:
Examine the green-lit lockers
Acquire Ethanol
Take the 3-pronged Power Cable from the cart
Examine the table next to the mannequin
Give Clover the Ethanol
Examine the table again
Acquire Clover's Note
Examine the machine above the mannequin
Take the 2-prong plug
Combine the Power Cable with the Plug
Turn on the computer
Follow Clover's Note to unlock the lockers
[Bottom Right, Top Right, Top Left, Middle]
Examine the lockers
Acquire the Earth Key and Activation Key
Turn on the main computer
Examine the machine against the wall behind the mannequin
Open Clover's door
Leave

 
[Of course there's a reason.]
[They could only go down.]
[Of course.]
[Hmm... Well, that's possible.]
[Door 6.]

 
Boiler Room:
Go up the second flight of stairs and examine Door A
Take the Wheel from the winch through Door B
Examine the winch through Door C
Take the Control Panel out of the box
Place the Control Panel in the door of the conveyor belt
Take the Box Filled with Coal
Put the Coal into the furnace
Go up the stairs and examine the panel on the wall
Take the silver disc, the bronze disc, and the gold disc from their 
respective gears
Examine the exit up the other stairs
[   Silver
Gold    Copper]
[Line up the red lines to form a star polygon]
Leave

 
Cargo Room:
Open the bag to the left for Nine's Card
Open the bag on the right for Santa's Card
Examine the two bags on the left side for Snake and Clover's Cards
Open the small box for Ace's Card
Open the bag on the right side for Seven's Card
Examine the blue boxes for Lotus's Card
Look in the open crate for Junpei and June's Cards
Open the blue boxes
Climb to the top of the stairs and touch the number pad
[Upper Row:
541 = 1
821 = 2
921 = 3
634 = 4
743 = 5
Lower Row:
987 = 6
745 = 7
647 = 8
981 = 9]
[All pins must equal 15 horizontally, vertically and diagonally
816
357
492]
Examine the top control panel
[Push all the boxes counter-clockwise to form a 
  A
B   C
  D
Starting from the top, push Box D into Slot 3 then up into Slot 2
Push Box A into Slot 1
Push Box C into Slot 4
Push Box B into Slot 3
46 moves]
Climb the crates over the fence and touch the coffin
Open the door with the Rusty Key
Leave

 
[The left hand.]
[What else could they mean?]
[Right -> Left -> Right -> Left -> Right -> Left]
[Junpei + Seven + The Bracelet]

 
BAD END

 
=====================================================================

                           8. Contact

=====================================================================
 
Contact me at artifactmage[at]gmail[dot]com if I've forgotten 
something, I'm wrong about something or if you have a question I 
didn't answer. Put "999 Walkthrough" in the subject field or I will 
most likely delete it. Please don't email me if your question has 
been answered in the guide already.
 
 
=====================================================================

                            9. Credits

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Thank you to this guide: http://games.gaym.jp/DS/kyokugen_999/ for 
giving me the solution to the kitchen lock. 
Thank you for reading.
 
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                           10. Copyright

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Copyright (c) 2010 ArtifactMage
This guide may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or 
otherwise distributed publicly without advance written permission. 
Use of this guide on any other web site or as a part of any public 
display is strictly prohibited, and a violation of copyright.
This guide is authorized to be hosted on GameFAQs, Neoseeker, CheatCC, 
GamersHell and SuperCheats.